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View Full Version : Dracos Rift - Persistent Worlds Campaign



Enigma
07-06-2011, 04:22 PM
After the collapse of the Dracos Empire, the freed worlds, united by their common experience under the lizard people's rule, joined together for mutual defense and trade. For over two thousand years, the Pax Confederation through its Assemblies and Directorates brought peace and prosperity to its members while respecting the individual sovereignty.

But a fight between two neighboring systems unexpectedly escalated into civil war, tearing the Confederation in half. In the battle that sought control over Pax itself, the unique source of the crystal used to construct hyperspace engines and communication relays, retreating Red forces launched several Leepérsď missiles at Pax's primary. The resulting wave of radiation has made space uninhabitable for nine light years around Pax.

As the Red and Blue forces fought, asteroids launched at Blue core worlds scoured them, killing billions and making the planets inhabitable for decades. In retaliation, Blue forces rained death and destruction on Red worlds.

Peace was not won by either side - when the weapons and the manufacturing infrastructure to make them was gone, the few survivors on either side were reduced to rocks and sticks.

Terrene, a sequestrated world with a developing human culture made a Interspace-Warp Drive, allowing it to launch high speed probes to surrounding systems. While data from Beaumonte showed an inhabitable world ready for colonization, the probe to Beylix sent back images of floating wreckage, correctly determined by Terrene military as battle damage. Two crude warp ships were constructed and a joint military/science team was sent to Beylix to explore the wreckage and to bring back as much information as possible.

What they discovered there was a colony of survivors - not of just one race, but several who had been stranded for almost two decades following the battle that had swept through the system.

Over a hundred years has passed since the disastrous civil war that ravaged the former members of the PAX Confederation. Reconstruction has been slow, with some worlds bombed back to the stone age. Without a source for new drive crystal for making hyperspace engines, most worlds have lost interstellar capacity. Only a few hyperspace yachts and freighters survived the war.

Unfortunately, before PAX was lost, surveys of the systems within the sector had not identified any world that had deposits of suitable drive crystal.

But one of the legacies of the Pax Confederation is Rädét, a universal language spoken by all former members. Even in the cultures bombed to the stone-age, many still speak or sign it. This allows for some communication.

Some ground-rules

This is not for faction empires. Dracos Rift is a universe for exploring and adventuring.

Players who want to make alien cutures can have home worlds and colonies within reason - and only a handful of those worlds can be primarily manufacture.

These worlds should be clustered around PAX. See the map here (https://sites.google.com/site/exsgamesgroup/projects/dracosRift_hex.png).

Most worlds have built themselves up to modern-day Earth's tech, with a few exceptions for some rare high-tech artifacts, like hyperspace ships and the hyperspace relay network. And I allocate the artifacts.

I have a few role plays already made for Dracos Rift, mostly taking place inside or on the edge of Terrene space.

There is a mythical world supposedly run by a race of high-tech wizards who defeated the Dracos Empire and hid themselves away. Some claimed they destroyed themselves with their stolen tech from that ancient empire, others claim they're still in hiding. Nobody knows where they are - and believing they exist is like believing in Atlantis.

Leepérsď missiles are under special restricted by me - and without a warship to transport them, useless for most unless you want to convince it to blow up your own sun.