Enigma
07-18-2011, 03:30 AM
There is not one single Earth, but several - each existing side-by-side within its own parallel dimension, complete with its own history, its own time-line. This is The Multiverse.
From the All Worldz Primer (http://danielbayn.com/allworldz/awz-primer.html):
There are five established sets of Laws that govern the reality of the Worlds. Each of these is called a "Pillar of Science" and can be manipulated by sentient beings to different degrees. Usually, these degrees are divided into five levels; Worlds have a 1-5 "level" in each Pillar, and devices, spells, natural powers, and other manipulations of these laws are assigned 1-5 "ratings" in the Pillar(s) they are based on. If the rating is higher than the level of the World you're on, the device/spell/whatever will not work.
Each Pillar includes a vast assortment of specific techniques, technologies, etc. They are:
Physics {P} - The Laws of Motion. Mechanical technology is always Physics-based. P1-2 Worlds can only use simple devices like swords, pulleys, steam engines, etc. P3 Worlds have Earth-like technology (electronics, radio, low-power lasers, etc). P4-5 Worlds are the realms of science fiction (gravity-manipulation, force fields, nanotech, etc).
Biotics {B} - The Laws of Combination. The evolution and engineering of living beings is governed by Biotics. B1 Worlds can support only the simplest forms of life (viruses, bacteria, etc). B2 Worlds support complex, multicellular life (like humans), but genetic engineering is not possible. The higher Biotics levels allow the introduction of more and more powerful traits (increased strength, shapeshifting, etc) into living creatures via direct manipulations of genetic material.
Psionics {Y} - The Laws of Unity. This is a Zen-like approach to psychic powers. Y1-2 Worlds are limited to information-gathering powers (clairvoyance, prophesy, etc). Psychics on Y3 Worlds can affect the outside World by altering the thoughts of others (telepathy). Y4-5 Worlds allow direct manipulation of matter (telekinesis, teleportation, etc).
Hermetics {H} - The Laws of Sacrifice. A form of magic where, to get one thing, you have to give up something else. H1-2 levels limit magi to divination and "mind tricks." H3 expands to include mind control, illusions, and limited physical effects. H4-5 supports increasingly powerful physical effects (explosions, levitation, instant healing, etc).
Sympathetics {S} - The Laws of Sympathy. This form of magic operates on the principle that "Like Produces Like." Again, S1-2 magic is limited to divination and other parlour tricks, S3 supports mind control and illusions, and S4-5 allows strong physical effects. Sympathic techniques include runes, "voodoo dolls," totem worship, and so forth.
You can read more about the Pillars of Science here (http://danielbayn.com/allworldz/library/articles/newbies-pillars.html).
When creating your dimension, you have fifteen (15) points to spread across the five pillars. Each pillar must have at least 1 point, no single pillar can exceed 5 points.
Each world proposal must use the following format:
World name:
Overview:
Reality: Physics ( ) Biotics ( ) Psionics ( ) Hermetics ( ) Sympathetics ( )
Ecological Profile:
Xenoforms:
Historical Summary:
Societal Influences:
Laws & Governments:
Economic Conditions:
Military & Espionage:
Zone: (City of Worlds/ Independent/ Fractured)
Contact Data: (your username)
Approved worlds get recorded in the Grand Library.
From the All Worldz Primer (http://danielbayn.com/allworldz/awz-primer.html):
There are five established sets of Laws that govern the reality of the Worlds. Each of these is called a "Pillar of Science" and can be manipulated by sentient beings to different degrees. Usually, these degrees are divided into five levels; Worlds have a 1-5 "level" in each Pillar, and devices, spells, natural powers, and other manipulations of these laws are assigned 1-5 "ratings" in the Pillar(s) they are based on. If the rating is higher than the level of the World you're on, the device/spell/whatever will not work.
Each Pillar includes a vast assortment of specific techniques, technologies, etc. They are:
Physics {P} - The Laws of Motion. Mechanical technology is always Physics-based. P1-2 Worlds can only use simple devices like swords, pulleys, steam engines, etc. P3 Worlds have Earth-like technology (electronics, radio, low-power lasers, etc). P4-5 Worlds are the realms of science fiction (gravity-manipulation, force fields, nanotech, etc).
Biotics {B} - The Laws of Combination. The evolution and engineering of living beings is governed by Biotics. B1 Worlds can support only the simplest forms of life (viruses, bacteria, etc). B2 Worlds support complex, multicellular life (like humans), but genetic engineering is not possible. The higher Biotics levels allow the introduction of more and more powerful traits (increased strength, shapeshifting, etc) into living creatures via direct manipulations of genetic material.
Psionics {Y} - The Laws of Unity. This is a Zen-like approach to psychic powers. Y1-2 Worlds are limited to information-gathering powers (clairvoyance, prophesy, etc). Psychics on Y3 Worlds can affect the outside World by altering the thoughts of others (telepathy). Y4-5 Worlds allow direct manipulation of matter (telekinesis, teleportation, etc).
Hermetics {H} - The Laws of Sacrifice. A form of magic where, to get one thing, you have to give up something else. H1-2 levels limit magi to divination and "mind tricks." H3 expands to include mind control, illusions, and limited physical effects. H4-5 supports increasingly powerful physical effects (explosions, levitation, instant healing, etc).
Sympathetics {S} - The Laws of Sympathy. This form of magic operates on the principle that "Like Produces Like." Again, S1-2 magic is limited to divination and other parlour tricks, S3 supports mind control and illusions, and S4-5 allows strong physical effects. Sympathic techniques include runes, "voodoo dolls," totem worship, and so forth.
You can read more about the Pillars of Science here (http://danielbayn.com/allworldz/library/articles/newbies-pillars.html).
When creating your dimension, you have fifteen (15) points to spread across the five pillars. Each pillar must have at least 1 point, no single pillar can exceed 5 points.
Each world proposal must use the following format:
World name:
Overview:
Reality: Physics ( ) Biotics ( ) Psionics ( ) Hermetics ( ) Sympathetics ( )
Ecological Profile:
Xenoforms:
Historical Summary:
Societal Influences:
Laws & Governments:
Economic Conditions:
Military & Espionage:
Zone: (City of Worlds/ Independent/ Fractured)
Contact Data: (your username)
Approved worlds get recorded in the Grand Library.