Xanthuss
07-22-2011, 07:41 AM
World name:
Cella Yuel
Overview:
A highly magic and scientific world, Cella Yuel has little in the way of Sympathetic magic and Psionic powers but it is highly advanced when it comes to Biotics, Physics and Hermetic magic. Cella Yuel is a strange world, full of strange cities made of materials like crystal, metal, plastics and even coherent light. The dominant species are Humans, with Uplifted animals and a few very strange intangible beings coming evenly second, and GenMod Humans and Werecats also included in that list of ‘dominate’ species. The landscape is filled with ancient forests and towering mountain peaks. Strange, mysterious valley's full of unexplained things dot the landscape, and many huge lakes abound. There are two continents, Cella and Yuel.
Reality:
Physics (5) Biotics (4) Psionics (1) Hermetics (4) Sympathetics (1)
Ecological Profile:
Very light industrial, with large and unspoiled wild areas of forest; Cella Yuel is largely untamed by its inhabitants.
Xenoforms:
Humans - No explanation required.
Werecats - Men who can become Werecats at will; only one gender exists (Male – though they have both sets of reproductive organs) and they normally turn in to one of the big cat species, although house cat Werecats do exist.
GenMod Humans - Normally in the form of Humans with genetic enhancements, and some times more drastically changed to include totally different physical appearances, GenMods are modified.
Cyborgs - Humans with cybernetic implants, Cyborgs are also part GenMod Human most of the time.
Coherent Light Beings - Having no real name in human language, the Coherent Light Beings are sentient beings made out of semi-solid light. They have learnt to speak by 'writing' in English with their 'light' though.
Uplifted Animals - Uplifted Animal are intelligent beings, normally animals who have been made Humanoid. They mostly can speak English and they are surprisingly similar to Humans in culture, society and other things.
Historical Summary:
Cella Yuel began some many years ago, in a time long forgotten, as a mainly lifeless world, filled with strange intangible beings and Werecats. Eventually the City of Worlds expanded out enough to reach Cella Yuel though, and soon many Humans entered Cella Yuel, taking over the world with little struggle. The continent of Cella and the continent of Yuel were taken over by separate rulers, and they fought each other for many a year until a peaceful solution was forced on them by the Coherent Light Beings. The CLB’s kidnapped both King’s and tied them up in a blindingly light filled dungeon for two months, torturing them in any way that didn’t require physical torture until the two King’s broke down and wrote up an alliance. From then on Cella and Yuel became Cella Yuel, and the CLB and Werecats began to live peacefully with the Humans.
Societal Influences:
The society of Cella Yuel is heavily influenced by the Church of New Christ, the Coherent Light Beings, the Werecat Tribes and the Dimini Council of Elders. This ever shifting political and cultural balance makes Cella Yuel a vibrant and also accepting land and gives it a unique society.
Laws & Governments:
The government of Cella Yuel is a constitutional monarch, led by the Luminescent Queen and ruled by a government made up of a mix of Nobles, Church Officials and the Trading Houses. The Luminescent Minister is Cella Yuels version of the Prime Minister, and in Cella Yuel titles always have a prefix, the prefixes are: Luminescent (Anyone with Luminescent on their name is one of the highest caste (i.e.: The Luminescent Minister, Luminescent Queen, etc.), Bioluminescent (A member of the middle Noble caste; (I.e.: Bioluminescent Duke, Bioluminescent Trade Patron, Bioluminescent Archbishop, etc.) Illuminated (A member of the lowest Noble caste (I.e.: Illuminated Baron, Illuminated Bishop, Illuminated Trade Master, etc.) and Shadowed (A member of the common class, but a member who holds a position in the Church, Trade Houses or as a Knight (I.e.: Shadowed Reverend, Shadowed Merchant Man, Shadowed Knight, etc.).
The laws of Cella Yuel are rather simple and not tied up in bundles of bureaucracy, unlike many other worlds. They are essentially summed up in the Constitution’s section on laws:
Do not murder, steal or assault – Punishment for Breaking This Law: Death.
Do not rape, abuse or commit adultery – Punishment for Breaking This Law: Death.
Do not commit racism – Punishment for Breaking This Law: Life imprisonment.
Do not swear in public or in church – Punishment for Breaking This Law: Twenty Lashings.
Do not become obese – Punishment for Breaking This Law: Mandatory dieting.
Do not lie to the government or church - Punishment for Breaking This Law: One year imprisonment.
Do not take bribes - Punishment for Breaking This Law: Death.
Do not destroy another’s property - Punishment for Breaking This Law: Enslavement to the one whose property it was for two years.
Economic Conditions:
The economy of Cella Yuel is rich and prosperous; Objects made of coherent light or rare crystal make for valuable exports and the rare and ancient trees of the land provide wood for an array of beautiful pieces of furniture that are also exported.
Military & Espionage:
The military of Cella Yuel is small and poorly armed; as the world of Cella Yuel has not faced a war for several thousand years. They are many mercenaries though, and the Dimini, Coherent Light Beings and Werecats all maintain their own militaries.
Espionage is a skill that Cella Yuel has down pat though, as corporate espionage is rife in Cella Yuel. The Trade Houses constantly war with each other, and spies and counter spies are always being trained and deployed. There are several large Espionage Houses, who provide spies, bugs and covert recording devices at a price.
Zone:
City of Worlds.
Contact Data:
Username: Ásvaldr.
Cella Yuel
Overview:
A highly magic and scientific world, Cella Yuel has little in the way of Sympathetic magic and Psionic powers but it is highly advanced when it comes to Biotics, Physics and Hermetic magic. Cella Yuel is a strange world, full of strange cities made of materials like crystal, metal, plastics and even coherent light. The dominant species are Humans, with Uplifted animals and a few very strange intangible beings coming evenly second, and GenMod Humans and Werecats also included in that list of ‘dominate’ species. The landscape is filled with ancient forests and towering mountain peaks. Strange, mysterious valley's full of unexplained things dot the landscape, and many huge lakes abound. There are two continents, Cella and Yuel.
Reality:
Physics (5) Biotics (4) Psionics (1) Hermetics (4) Sympathetics (1)
Ecological Profile:
Very light industrial, with large and unspoiled wild areas of forest; Cella Yuel is largely untamed by its inhabitants.
Xenoforms:
Humans - No explanation required.
Werecats - Men who can become Werecats at will; only one gender exists (Male – though they have both sets of reproductive organs) and they normally turn in to one of the big cat species, although house cat Werecats do exist.
GenMod Humans - Normally in the form of Humans with genetic enhancements, and some times more drastically changed to include totally different physical appearances, GenMods are modified.
Cyborgs - Humans with cybernetic implants, Cyborgs are also part GenMod Human most of the time.
Coherent Light Beings - Having no real name in human language, the Coherent Light Beings are sentient beings made out of semi-solid light. They have learnt to speak by 'writing' in English with their 'light' though.
Uplifted Animals - Uplifted Animal are intelligent beings, normally animals who have been made Humanoid. They mostly can speak English and they are surprisingly similar to Humans in culture, society and other things.
Historical Summary:
Cella Yuel began some many years ago, in a time long forgotten, as a mainly lifeless world, filled with strange intangible beings and Werecats. Eventually the City of Worlds expanded out enough to reach Cella Yuel though, and soon many Humans entered Cella Yuel, taking over the world with little struggle. The continent of Cella and the continent of Yuel were taken over by separate rulers, and they fought each other for many a year until a peaceful solution was forced on them by the Coherent Light Beings. The CLB’s kidnapped both King’s and tied them up in a blindingly light filled dungeon for two months, torturing them in any way that didn’t require physical torture until the two King’s broke down and wrote up an alliance. From then on Cella and Yuel became Cella Yuel, and the CLB and Werecats began to live peacefully with the Humans.
Societal Influences:
The society of Cella Yuel is heavily influenced by the Church of New Christ, the Coherent Light Beings, the Werecat Tribes and the Dimini Council of Elders. This ever shifting political and cultural balance makes Cella Yuel a vibrant and also accepting land and gives it a unique society.
Laws & Governments:
The government of Cella Yuel is a constitutional monarch, led by the Luminescent Queen and ruled by a government made up of a mix of Nobles, Church Officials and the Trading Houses. The Luminescent Minister is Cella Yuels version of the Prime Minister, and in Cella Yuel titles always have a prefix, the prefixes are: Luminescent (Anyone with Luminescent on their name is one of the highest caste (i.e.: The Luminescent Minister, Luminescent Queen, etc.), Bioluminescent (A member of the middle Noble caste; (I.e.: Bioluminescent Duke, Bioluminescent Trade Patron, Bioluminescent Archbishop, etc.) Illuminated (A member of the lowest Noble caste (I.e.: Illuminated Baron, Illuminated Bishop, Illuminated Trade Master, etc.) and Shadowed (A member of the common class, but a member who holds a position in the Church, Trade Houses or as a Knight (I.e.: Shadowed Reverend, Shadowed Merchant Man, Shadowed Knight, etc.).
The laws of Cella Yuel are rather simple and not tied up in bundles of bureaucracy, unlike many other worlds. They are essentially summed up in the Constitution’s section on laws:
Do not murder, steal or assault – Punishment for Breaking This Law: Death.
Do not rape, abuse or commit adultery – Punishment for Breaking This Law: Death.
Do not commit racism – Punishment for Breaking This Law: Life imprisonment.
Do not swear in public or in church – Punishment for Breaking This Law: Twenty Lashings.
Do not become obese – Punishment for Breaking This Law: Mandatory dieting.
Do not lie to the government or church - Punishment for Breaking This Law: One year imprisonment.
Do not take bribes - Punishment for Breaking This Law: Death.
Do not destroy another’s property - Punishment for Breaking This Law: Enslavement to the one whose property it was for two years.
Economic Conditions:
The economy of Cella Yuel is rich and prosperous; Objects made of coherent light or rare crystal make for valuable exports and the rare and ancient trees of the land provide wood for an array of beautiful pieces of furniture that are also exported.
Military & Espionage:
The military of Cella Yuel is small and poorly armed; as the world of Cella Yuel has not faced a war for several thousand years. They are many mercenaries though, and the Dimini, Coherent Light Beings and Werecats all maintain their own militaries.
Espionage is a skill that Cella Yuel has down pat though, as corporate espionage is rife in Cella Yuel. The Trade Houses constantly war with each other, and spies and counter spies are always being trained and deployed. There are several large Espionage Houses, who provide spies, bugs and covert recording devices at a price.
Zone:
City of Worlds.
Contact Data:
Username: Ásvaldr.