Stilted
01-07-2010, 06:16 PM
Choose Your Own Adventure Style
One player acts as a DM of sorts who controls npcs, and generally describes the world the other player's character. The Dm might ask questions like "which road will you take" or "how to you plan on negociating". Obviously the hero player has bit of imaginative control, such as elaboration on what the DM may have only described vaguely. The object is to mantain a feel of the text adventure games of old like Zork and The Hitchhiker's Guide to the Galaxy.
Tatterhood.
A loose retelling of the fairy tale Tatterhood. One player might play, say a side kick for the gruesome heroine of the nonsensicke story, like her magic goat or the disembodied head of her sister.
Another Town? More Like Another world!
Tired and true comedy plot. One player's character moves into a newtown, either for work or college for an adult, or by parent's choice for a youngin'. But either way something just isn't right about the place and only he or she is onl person who notices.However, even without an understanding of how the perversed physics of the place work the newbie is welcomed with open arms by possibely the nuteist bar of the bunch. Nonetheless, they become best buds, heterosexual life partners or whatever you want to call it.
Sorcerer's Aprentice
A wizard finds an orphan and takes pity on the poor child and is housed and even trained by the master. However, one day when the wizard goes out on errands, the apprentice’s curiosity is peaked and s/he uses a left behind wand, runes, or whatever of the wizard. Things go horribly right until the master comes home, making things right, and hoping that the apprentice has finally learned the principal of equivalent exchange and that more practice needs to be done.
Eventually, the apprentice gets better over time and eventually goes solo, having learned most everything on the magical side things necessary. But when s/he starts dabbling in some of the darker arts, the students surpasses the master. Unfortunately, one of the side effects is a lost of control or possibly humanity.
The wizard eventually figures out about this and tries to take responsibility.
Miss Murder's Love Triangle
A young noble hold to determine the woman worthy enough to marry him, the one in a particular village with the greatest magical talent. A is chosen and gets quickly attached to her new soon to be husband. Let's just say it was too attached- he got creeped out amoung other things. The wedding was off and the runner up got the privilege, B.
The time of year for a popular pilgrimage arrives, and by chance, A notices B is taking it by chance, and getting the impression the soon to be noble is an unworthy idiot. Hoping for revenge a second chance at the noble via a chance to kill B, A disguises herself and is allowed by B to travel with her.
With personal guards and no particular vendetta against men just doing their jobs, A travels with B for longer than expected, with an opinion somewhat changed because of it, while B gets either the suspicion A is after her life or just plain paranoid. Eventually, B makes it seem like she is vulnerable, but A does not strike, thinking to much of the person to kill her.
Fanfiction
I normally hate fanfiction. Strangely enough, I had go into one particular verse when I was on another now, long dead forum, in order to help keep it alive. This verse was...that of Masashi Kishimoto's manga series Naruto.
Any ties to the main plot of the series would be thin, as the roleplay would simply detail the missions and adventures of a genin and squad and their sensei. The roles would changes between players depending on the scenario between things such as teacher vs students, squad vs. opposition and spotlighted genin vs. love interest/rival/etc. With communication and profiles detailing personality, motivation, and the like, staying in character should not be a problem.
A sort of all OC yugioh based roleplay would be interested, obviously with each playing take on the role of one edge of a rivalry based around the serious buisness of the children's card game. Any era, such as season 1 ( or is it 2?), GX or even 5ds would be fine. Playing for the other character would be fine in order to speed pacing and make it turn by turn, but that obviously means that we would have to have quite the understanding with eachother on the characterization of the rivals.
One player acts as a DM of sorts who controls npcs, and generally describes the world the other player's character. The Dm might ask questions like "which road will you take" or "how to you plan on negociating". Obviously the hero player has bit of imaginative control, such as elaboration on what the DM may have only described vaguely. The object is to mantain a feel of the text adventure games of old like Zork and The Hitchhiker's Guide to the Galaxy.
Tatterhood.
A loose retelling of the fairy tale Tatterhood. One player might play, say a side kick for the gruesome heroine of the nonsensicke story, like her magic goat or the disembodied head of her sister.
Another Town? More Like Another world!
Tired and true comedy plot. One player's character moves into a newtown, either for work or college for an adult, or by parent's choice for a youngin'. But either way something just isn't right about the place and only he or she is onl person who notices.However, even without an understanding of how the perversed physics of the place work the newbie is welcomed with open arms by possibely the nuteist bar of the bunch. Nonetheless, they become best buds, heterosexual life partners or whatever you want to call it.
Sorcerer's Aprentice
A wizard finds an orphan and takes pity on the poor child and is housed and even trained by the master. However, one day when the wizard goes out on errands, the apprentice’s curiosity is peaked and s/he uses a left behind wand, runes, or whatever of the wizard. Things go horribly right until the master comes home, making things right, and hoping that the apprentice has finally learned the principal of equivalent exchange and that more practice needs to be done.
Eventually, the apprentice gets better over time and eventually goes solo, having learned most everything on the magical side things necessary. But when s/he starts dabbling in some of the darker arts, the students surpasses the master. Unfortunately, one of the side effects is a lost of control or possibly humanity.
The wizard eventually figures out about this and tries to take responsibility.
Miss Murder's Love Triangle
A young noble hold to determine the woman worthy enough to marry him, the one in a particular village with the greatest magical talent. A is chosen and gets quickly attached to her new soon to be husband. Let's just say it was too attached- he got creeped out amoung other things. The wedding was off and the runner up got the privilege, B.
The time of year for a popular pilgrimage arrives, and by chance, A notices B is taking it by chance, and getting the impression the soon to be noble is an unworthy idiot. Hoping for revenge a second chance at the noble via a chance to kill B, A disguises herself and is allowed by B to travel with her.
With personal guards and no particular vendetta against men just doing their jobs, A travels with B for longer than expected, with an opinion somewhat changed because of it, while B gets either the suspicion A is after her life or just plain paranoid. Eventually, B makes it seem like she is vulnerable, but A does not strike, thinking to much of the person to kill her.
Fanfiction
I normally hate fanfiction. Strangely enough, I had go into one particular verse when I was on another now, long dead forum, in order to help keep it alive. This verse was...that of Masashi Kishimoto's manga series Naruto.
Any ties to the main plot of the series would be thin, as the roleplay would simply detail the missions and adventures of a genin and squad and their sensei. The roles would changes between players depending on the scenario between things such as teacher vs students, squad vs. opposition and spotlighted genin vs. love interest/rival/etc. With communication and profiles detailing personality, motivation, and the like, staying in character should not be a problem.
A sort of all OC yugioh based roleplay would be interested, obviously with each playing take on the role of one edge of a rivalry based around the serious buisness of the children's card game. Any era, such as season 1 ( or is it 2?), GX or even 5ds would be fine. Playing for the other character would be fine in order to speed pacing and make it turn by turn, but that obviously means that we would have to have quite the understanding with eachother on the characterization of the rivals.