Imp
09-18-2011, 06:55 PM
WARNING: This thread correlates with the Skills thread. If skills prove to be a nullified idea, then this will also cease to exist or play part in WoRPA.
Picture this if you will...
You arrive to create a character and you have a choice to either choose from a list of ideal pre-set classes that contain skills that best fit with it OR have the ability to name your own class and thus choose several skills you enjoy best.
Does that sound fair in the sake of freedom in choice?
Also, with these pre-set classes, I'm picturing the following...
(BTW thanks for all of you in the WoRPA group in coming up with class ideas. I have taken them all into consideration and merely simplified them so they compliment the optional Skills in WoRPA.)
------------------------------
Warrior class
------------------------------
Paladin
Holy abilities, Defence Bonus, Heavy Armor,
Knight
Heavy Armor, Berserker, Heavy Armor,
Martial Artist
Fleet on Foot, Agile, Master at hand to hand
-----------------------------------------
Job class
-----------------------------------------
Blacksmith
Fix weapons, Create weapons, Weapons Mastery
Assassin
Stealth, Trapper, Agile
Scholar
Survivalist, Learn skills faster, speechcraft
Shaman
Adventurer, Healer, Revive
--------------------------------------
Magi class
--------------------------------------
Priest
Healer, Defence Spells, Holy Abilities
Mage
Shapeshift, telepathy, teleport
Necromancer
Revive the Dead, Learn skills faster, Demonic powers
Elementalist
Control Elements, Learn skills faster, Teleport
-----------------------------------
Marksman/ Other
----------------------------------
Gunslinger
Marksman, fleet on foot, agile,
Sniper
marksman, Fleet on Foot, trapper
Thief
Fleet on Foot, Stealth, Steal
Adventurer
Learn skills faster, Fleet on Foot, Survivalist
We obviously don't need a boatload of classes so many of these in here can be scrapped.
PLEASE NOTE: This list of classes have outdated skills that I planned some weeks ago. I will update them later...
CHECK THIS FOR CURRENT SKILLS/SPELLS (http://role-player.net/forum/showthread.php?p=738197#post738197)
Picture this if you will...
You arrive to create a character and you have a choice to either choose from a list of ideal pre-set classes that contain skills that best fit with it OR have the ability to name your own class and thus choose several skills you enjoy best.
Does that sound fair in the sake of freedom in choice?
Also, with these pre-set classes, I'm picturing the following...
(BTW thanks for all of you in the WoRPA group in coming up with class ideas. I have taken them all into consideration and merely simplified them so they compliment the optional Skills in WoRPA.)
------------------------------
Warrior class
------------------------------
Paladin
Holy abilities, Defence Bonus, Heavy Armor,
Knight
Heavy Armor, Berserker, Heavy Armor,
Martial Artist
Fleet on Foot, Agile, Master at hand to hand
-----------------------------------------
Job class
-----------------------------------------
Blacksmith
Fix weapons, Create weapons, Weapons Mastery
Assassin
Stealth, Trapper, Agile
Scholar
Survivalist, Learn skills faster, speechcraft
Shaman
Adventurer, Healer, Revive
--------------------------------------
Magi class
--------------------------------------
Priest
Healer, Defence Spells, Holy Abilities
Mage
Shapeshift, telepathy, teleport
Necromancer
Revive the Dead, Learn skills faster, Demonic powers
Elementalist
Control Elements, Learn skills faster, Teleport
-----------------------------------
Marksman/ Other
----------------------------------
Gunslinger
Marksman, fleet on foot, agile,
Sniper
marksman, Fleet on Foot, trapper
Thief
Fleet on Foot, Stealth, Steal
Adventurer
Learn skills faster, Fleet on Foot, Survivalist
We obviously don't need a boatload of classes so many of these in here can be scrapped.
PLEASE NOTE: This list of classes have outdated skills that I planned some weeks ago. I will update them later...
CHECK THIS FOR CURRENT SKILLS/SPELLS (http://role-player.net/forum/showthread.php?p=738197#post738197)