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Stilted
01-12-2010, 01:40 PM
“Card games are serious business!”
-Seto Kaiba, Yugi-Oh Abridged

Intro Info

Within the year 2012, things on earth are likely to a tad freakier. The hub of this upcoming change is city called Endsville, also known as the city of devils. However, despite future events, Endsville is somewhat notable on it’s own: it’s the capital of the state of Xanadu within the country of Eagleland, which recently crawled out of an economic ditch due to augmented service industries. Despite being surrounded by boondocks and the Eastern Eagleland coast, Endsville is as much of a metropolis as one might expect. It’s thriving artistic culture and prestigious schools are only marred by high crime rates and increasingly frequent claims of paranormal activity: namely, haunted houses, alien abductions and the like.

Former preacher Jerry Yarrow is one whose theories for this activity most closely resemble the truth. His hypothesis- based on a mixture of his own nightmares and ancient folklore of the land- is that Endsville was built on the area where a portal to another realm: one in which the visitors, to pleasantly vague, somehow bonded with some of the local fauna rather quickly, but sooon traveled back to their realm. He believes that what forces separating the two realms have eventually weakened as a result of that event.

What the man failed to realized that the return was an order by the nobles of ther land, natively known as the Seelthie, who didn’t want to bother in the human’s affairs. After the supposed seal of the portal, weren’t exactly congratulated by the comers back at home who later learned of the incident.

Yarrow’s theory, in addition to past radical interpretations of scripture, led to Yarrow’s choice of retirement. However, a few colleagues were interested in his ideas, and their support, especially in the area of theft and acquiring drug money, eventually lead to the research and development of a super computer -named the Uroboros project- that could communicate with creatures within this realm, which Yarrow himself dubbed Cloud Cuckoland.

There was, however, a problem: the Cuckolanders that Yarrow’s cabot found exactly friendly. What they found was a violent, savage race on pare with demigods in comparison to anything they had ever seen. However, negotiations were made as well as realizations: in order to coexist with the otherworldly natives when both realms eventually meshed, man would have to prove that it was to be taken seriously in the language by the Cuckolanders: combat.

For half a decade they tried to expand Uroboros, but mostly so in vain. However, the disocover was made that powers Cuckoland chieftain, a necrochaucer, could be channeled through Uroboros, everything began to work out. A small software company was bought out by Yarrow and the source of a soon to be prodigious event was born.

Chimera Corp’s premiere game, Cuckoland Clash has been a success to say the least. The fighting game, multiplayer via the internet or lan has brought a boon to arcades across Eagleland due to it’s innovation and use of the latest technology. The machine itself in nothing but a balck plastic recline of sorts with the usual slot and cables, except for it’s tethered virtual reality helmet, with uses neural technology only experimental in games before it to allow the player to fully control the actions of a player’s “randomly” generated avatar- savable on an id card given to new players- after choosing a faction of one of the twelve Chinese zodiac, as well as fool every sense of the player, especially pain, to give an unrivaled experience.

Now, on the twenty third of december, players are preparing for the first official Cuckolander Clash tournament in Endsville Newyear's eve, which will commerate the release of a console port on the seventh. Although the prize, may be a mystery,what is not that the one hosting tournament at the Chimera Corp buikdng is the company's vice president himself, Jerry Yarrow.

Rules and RegsYou should already know the standards by now.

Character Sheet
Name: What is the name of your character? First and last is required. Middle optional.
Nickname(s): Is there something special their family or friends call him or her?
Age: How old is he or she?
Occupation: What is the job of your character? Yes, even working at Chimera Corp is fine.
Sex: Decide what pronouns you will use! Is you character a male? A female? Intersex?
Gender: Boy? Girl? Unlike the above, this is mental, not biological. Decide what pronouns you will use!
Preference: This allows other players to know what romantic possibilities your has. Does he or she crave the opposite sex? The same? Does he or she swing both ways? Does he or she swing in no direction at all?
Personality: How does your character behave, in a nutshell. Any interesting habits? Any quirks? What sort of mask does he or she wear?
Appearance: How does he or she look? Tall? Short? Skinny? Fat? Hair color? Scars or distinguishing marks? This urban fantasy but this in reason. No kid is going to grow up with naturally purple hair, two different colored eyes or be fifteen feet tall. Mention of wardrobe is optional.
Short Bio: What is his or her life story in a relevant nutshell?

CC Nickname: A user name they use for the game; it is printed on their id card as well as a picture of their fighter.
Cuckolander type: What is the name of the type of fighter you character has, their avatar.
Cuckolander Faction: Dragon, Dog, Cock, Snake, Monkey, Boar, Horse, Ram, Rabbit, Tiger, Ox, or Rat. The Cuckolander in a faction should have some qualities of the faction animal.
Cuckolander Appearance: how does the creature look like? Is it humanoid? Is it beastlike? This is where you can wild!
Battle Style: What are the strengths your character has in battle? What about the weaknesses? How does he or she try to win?
Abilities: Essentially this applies to supernatural abilities and desperation moves. The less powers available at the start and more tied to a them the character’s abilities are the better. I recommend making some that will locked, meaning that your character can use such an ability when they reach a point of character development.
Notes: Anything else you want to mention?

Examples:
Username: Stilted
Name: Jerry Yarrow
Nickname(s): Mr. VP, sir, boss, etc.
Age: 41
Occupation: Vice President of Chimera Corp.
Sex: Male.
Gender: Male
Preference: Asexual. Yarrow is too busy to even care about such things.
Personality: Yarrow is not a social animal; he’s a loner. He loves peace, quiet and solitude to work and meditate; people have been given window jobs and promoted down for denying this right to him. However, he seems to treat those of Chimera Corp. with a certain level of respect he rarely shows other wise. The same person he might speak to condescendingly and try to get away as soon as possible with out being curt, if working for Chimera Corp would probably get the impression of a person who gives a rat’s ass about the well being of those he oversee and at least tries to be friendly. Players of his baby receive similar treatment. Management by Worker Association, or MWA as he calls it, is his philosophy of business.

He’s a man who takes his work very seriously. He’s the kind of man known by his company to always get back on the horse. AN his passion for the company’s mission especially shows in his voice during speeches: let’s just say the man doesn’t really have an indoor voice to begin with, so some workers as slow to even take him seriously. Additionally, rumors go around that he even sleeps in his office.

On may believe that his focus has lead to him being amoral. Especially since the company is still partially funded by illegal means- not that he’s the type to even let rank file’s know that, of course- but believes that that his moral bonds have strengthened. Then again, his one hard and fast rule is more or less thou shall not kill. He’s very nonviolent, though the exception for this lies in Cuckoland Clash.

Appearance: Long faced, and pale as sheet, view of his almost perpetually baggy, blue eyes are not obstruct by hair. The reason for this being that his head is shaved, the only notable hair being a black goatee, and bushy eyebrows blatantly subject to frequent shaving in between them. The center piece, the nose, doesn’t really help; its almost like a wedge of wood nailed on.

His body itself is lanky, but not appearing to be starved, his hands more suited for piano playing than paper pushing. The sight of anything revealing cooked be tabloid material: dress clothing or business suits are invariable.
Short Bio: What is included in the intro is probably serviceable.
CC Nickname: Duty Bandit [Staff]
Cuckolander type: Gamatatsu
Cuckolander Faction: Dragon
Cuckolander Appearance: The Gamatatsu is essentially an anthropomorphic frog: it stands at human height. Its lime green skin is expectedly slimy, and a plain stoic expression is made comical a fluctuating bulges of the cheeks. Thin limbed, but beer bellied with a kimono unable to hide the presence of a lizard like tail.
Battle Style: The Gamatatsu can take a licking and keep on kicking; its endurance is exceptional. It’s notable that has some acrobatic prowess, but this anything out of the ordinary, especially since it can only take full advantage of its maneuverability underwater. However, on the other hand, its primary weapon is an interesting one: the tongue. It stretches out and essentially is used as whip. The problem with this a trait in the actual use of whips as weapons: it’s used more to stun than to actually bring harm.

Abilities:
Fly Catcher
The inside of the Gamatatsu’s tongue glows a light blue, and the tongue temporarily augmented. It becomes stronger and stretchable. It primarily uses this to change the purpose of the weapon to that of a battle tentacle. It tries to constrict the opponent and often toss it. Drains stamina.

The Shonen Jump
A tell, the lower half of the Gamatatsu’s body glows as in the previous move and it jump into the air, often to insane heights. The same energy that allows it to go up in the firs to place protects it the fall unless interrupted. It’s often used as an evasive technique or a combination in grapples. Drains stamina.

Coming Home
This technique is only really effective in team battles. It requires the use to intense concentration with out interruption; essentially the Gamatatsu is unable to even move while performing it, less having to start all over again. However once it finished, the results are dramatic. Slowly but surely the battle field will turn into swampland, portion by portion. Because the Gamatasu is obviously an amphibian, this usually gives it an advantage.

Notes: Guy isn’t meant to be the main character to or anything, but establishing an antivillian who might appear as a threat, seemed like a good idea if structure doesn’t pick up perfectly. Probably worth mentioning that he is based on Nietzsche’s concept of the Ubermensch, or Super Man. He’s also a shout out to a famous figure of Japanese Kabuki Theater.


Username: BurningBridget
Name: Ashley Ripley
Nickname(s): Ash
Age: 12
Occupation: student
Sex: female
Gender: Seemingly female. Though one has to wonder with the cross-dressing, Polly Oliver style or not.
Preference: She is just developing, so once again, it’s hard to tell. She could swing in any direction at this point.
Persona: Ashely is on a slippery slope, though he can quite pleasant on the surface. She look like a plucky, polite, glass half full kind of girl around family and most friends; smiles are the default expression and no obstacle is too arduous. Hints of meekness lie in her apparent shyness in stepping out of her group or friends and meeting new people, and embarrassment on receiving praise. Apologies are even common for here own acts of clumsiness, which one might even be able to sets one’s watch on.

However, it isn’t too difficult to figure something is rotten in the state of Xanadu. If good opportunity for solitude approaches, she’ll take it, especially when things get hectic; bathroom and nurse passes are frequent request from her at school. She can be quite aggressive and violent as well, with her fair share of berserk buttons

However, she has number things to do her precious times of leisure to quell the beast. A lighter of being on her person is almost invariable though hidden. It serves her well when smoking, though she seems to use the habit as an excuse to carry a lighter; it wouldn’t take a psychologist to figure out she has pyromania. But a dictionary or encyclopedia is as likely a companion as lighter for here, as well as her Cuckoland Clash card.

Appearance: Ginger, freckles mar a fair skinned face unbaroqued by the adult fascinations of makeup. Curly red hair is forced into pig tails, nothing to speak of obstructing one’s view of her hazel eyes or broad brow.

Moving down, very little is out of the ordinary. The appearance of bandages is absolute, the larger clusters being on the legs, which like the rest of what one might expect from girl her age isn’t particularly toned or curvy. To Ashley’s dismay, this is especially true in the chest.

Short Bio: Ashley was born into something serviceable. Her Mother, Zoe, was personal fitness trainer and her father a boxer, Randle. All the kid could understand of the story they about how they met was that Randle got hot for teacher. But the point is they eventually had two daughters, Mackenzie and Ashley. In their early days, the identical twins acted in the way one would expect. They were thick as thieves, slow to play to with their peers, and content with the constant companion each one had and their caring parents, which unfortunately even occasionally had trouble telling the two apart.

However as time flew by, unlike their daughters, Zoe and Randle grew too different from each other, or rather too indifferent to each other. Ashley has remembered the first time she and her sister eavesdropped on one of those quarrels through a spy hole connecting the beds rooms; the couple apparently did the same to their children in the past. Coming to a realization when their conflict got load, they moved outside to continue, and the twins eventually moved in to investigate, not understanding the full picture. Sadly something Ashley found their mother’s reminded her of a cheery cartoon billboard she had seen many times before: it was the only suspicious thing they could find before they heard front door open.

The carton was soon forgotten in the twin’s toy chest but the conflict still stayed and by the age of ten their parents divorced. Randle kept the house and kids, for Zoe’s hypocritical habits made her appear as an ill-suited parent in the eyes of the court, though visits were set up. The problem wit this was that spent a number of afternoons and evening alone, and more importantly to them dad wasn’t the one who gave allowances. They realized that Steve Pitbull was the subject of a little false advertising, but the product mad the first couple of weeks easier, though it took them a while getting over the guilt of shoplifting a lighter from the local convenience store. None the less, their really wasn’t much to complain about: the twins still had each other and Dad.

Well, one can just imagine the shock the twin had when their father when they got a telephone call in the middle of the night telling them their father was in the hospital due to a match that got a little out of hand. Things got a little hazy, a hedge in their neighbor’s backyard oddly missing, though she remembered staring at the flame of their lighter, appreciating as she lit the last two cigs in their carton saved for a special occasion: she found the cartoon in the first place, so it was her job.

From that point on, even after Randle made a full recovery, Mackenzie encouraged her sister to reach out more: Mackenzie was doing it herself. Ashley wasn’t exactly sure about it at first, and wasn’t exactly fond of the friend’s her sister was making. But nonetheless she tried, and one of her first targets she pursued was one of the popular boys in her sixth grade class. Unfortunately, the boy was kerfuzzled: he knew Mackenzie, and the two typically wore the same clothing. However, Ashely wasn’t exactly able to process this when he asked “What’s wrong with you, Mac?” Ashely hit him. She hit him and she liked it. Kid was only sent to detention for interrupting the class; an honor role student is usually favored by the teacher, after all. However, that just made things worse, and she began to look at her lighter appreciably again when outside for her lunchbreack. This time, however, she was caught by a couple of her class mates, and they wanted to help.

Despite having to lie bit, Ashley is more or less satisfied with things now. She’s more sociable and still in the good graces of her more mischievous group of friends. They even introduced here to Cuckoland Clash, where she has been able to safely focus a lot of her bottled up anger. She’s learned fast and the strongest in the game among her friends, despite using a very commonly generated Cuckolander, which isn’t used very often because of it. She’s been drifting between the local arcades in most any disguise she can slap together, most of which making her look like a boy. But now the hoodlums are pressuring her to enter the upcoming tournament, and the supposedly rare and powerful Cuckolanders put up for prizes, as well as cash money aren’t exactly a discouragement for trying.

CC Nickname: Encucumberance (she’s a fricking twelve year old, people.)
Cuckolander Type: Hellhound
Cuckolander Faction: Dog
Cuckolander Appearance: Ashely’s avatar is essentially a sick parody of a wolf. It even is more or less equivalent when compared to most of the humanoid Cuckolanders. It’s shape is mostely definitely, canine, though completely and utterly hairless, revealing skin of a pale blue. The body itself is extremely bony, seeming starved or even undead to some, partially because it’s tougher than it looks. Red bloodshot eyes only augment this.

Battle Style: Another reason Hellhounds aren’t popular is that they are rather fragile, a much larger opponent should have trouble outlasting in battle or endurance or slugging even in a small arena. It makes for this in its agility and speed. Luckily the natural weapons of teeth and claws mean that it that it definitely isn’t unarmed against and opponents of thinner hides like itself.

Ashley knows the pros and cons of using the beast, and more or less makes the best of them. In team battles she isn’t very offense: it’s common for her to be a distraction, and try to hinder opponents... often by desperate means. In one on ones, she puts emphasize on the mindless pleasure of letting it all out with rapid attacks, trying to give the opponent as little breathing room as possible. Since this is frequently futile, hit and run is often plan b.

Abilities:

A Bang not a whimper

This is a desperation move to an extreme, and somewhat difficult to perform successfully. The magical energies are charge and concentrated to stay in the body until the hound’s body glow yellow, from that point it’s impossible to back out from use. The player eventually the energy has to be released in an orb or light, essentially popping the user like a balloon. The blast is close range, so constricting the opponent is required, and because it is sacrificial, a team match is the only way someone can win with this move.

Hot Blooded

A primarily defensive move that drains the stamina of the user. A yellow glow surrounds the user like the previous move, however only slightly. The hide superheats, with damage only to the user by repeated use in a single match, and can only be maintain for only a few seconds at a time. To a lightly or unarmored opponent, use for say countering a grapple or strengthening a flail can be effective.

Melding Monster (Locked)

A unique team based move, but one not acquired by other Hellhound users due to being underused. The user circles around the target. If the target accepts, in a flash of light the two fuse in a stronger entity stimulatingly controlled by both players, however the way ( both players choose OoC.) in as well as what it changes into (essentially, each fusion is a sort of mini character.) , and varies between the combination. Because of the unusual form of control, mastering this technique can be hard to master.

Anne Bonny
01-15-2010, 07:34 AM
http://i498.photobucket.com/albums/rr348/annebonny10/withfilter2-1.jpg (http://twitter.com/RPAdventures)

Stilted
01-15-2010, 01:15 PM
Thank you oh so much.

Ryudo
01-17-2010, 08:07 PM
Hi Stilted!

Looks like you've got the makings of a great Rp here!
If you need help finding players for your game feel free to submit your roleplay for the Roleplay of the Week. For more information refer to this thread, (http://74.220.215.108/%7Erolepla3/forum/showthread.php?t=905) or contact a staff member.

mrgameandpie
02-07-2010, 07:04 PM
woah this looks cool, now if only I had a human character, or at least a human-ish character. I would love to join, but I lack an appropriate species. I'll try to make one though, and when/if I do I'll be joining.

Aquila
02-25-2010, 11:24 AM
Name: Aria Stillwater
Nickname(s): Air
Age: 17
Occupation: Youth group preacher o-o And free lance artist
Sex: Female! x3
Gender: Female o3o''
Preference: She swings BOTH WAYS <3
Personality: On the inside this girl hates just about everything, but being raised as a loving Christian she pretends to think that everything is just spiffy. She's quiet sarcastic as well, she's very humerous and tends to chew on her nails and space out in the middle of preaching. So on the inside, she's an angsty seventeen year old who just wants to play her video games and chew her nails, while on the outside, she's lovable, preppy, and super spunky.
Appearance: She has long black hair that frames her face, and is tan because of her Egyptian heritage. Aria often wears long, velveteen robes/dresses and black flats. Her hair is also often pulled back in a ponytail to reveal a baby, heart shaped face, light brownie brown eyes, and a sweet smile. She has a bunch of scars on her legs from playing rough as a kid.
Short Bio: Well, she was born as a miracle baby, the doctor's thought her mom had a miscarriage, at least, that's what her mom and dad said. She didn't believe it all, but played along. She grew up going to church every sunday and attending youth group every wednesday and sunday. Her younger brother was born when she was 7 and that was when she was truly happy, of course.. that only lasted the first 5 years. She grew up getting in a lot of fights with her little brother while getting Bs in class. Now she's the youth group leader and a video gaming nerd who drinks wine every sunday night after coming back from teaching.

CC Nickname: 33Aphrodite33
Cuckolander type: Nightmare Steed
Cuckolander Faction: Horse
Cuckolander Appearance: The nightmare steeds are large, strong opponents, however the chains that are attached to their harness acts as a type of rope, to strangle ones opponent, as well these creatures are fast. Very fast. Their speed, the chain, and their accuracy makes up for how large they are. If used by the correct person, then these creatures are almost unstoppable, as the name says, their the horse that enters your nightmares.

This creature can also evovle into a darker seeming steed depending on the opponent's creature.
Abilities:
Levels 1-10

Steady Slip
The steed zig zags around the opponent to the back and comes up and takes a decent bite from the opponent. This drains a small amount of stamina and sometimes can have a side effect of dizzying the steed.
__
Night Wish
A wish of the night, my nightmare steed gains 20 more speed points for this attack and gains 40 more hit points to it, the horse enlarges, becoming a meaner and stronger looking opponent and rams down on the enemy. This causes a decent amount of damage but takes up quiet a bit of magicka, you can't use this power again until 30 minutes real time later.

Levels 11-15

Rounding Kick
More of a defense attack, the horse reers up if you command it to do this move at the right time. This causes it to step away from the opponent and out of range, then the horse turns around and throws a kick combo, takes about 10 magicka points away, or whatever set you're useing for moves?
__
Dreaming Wind
You need three Nightmare steeds for this one, it is where one starts a line formation, the other two join the first one and a white light shines around them, they then take off togeather in total unision and trample the enemy, knocking them out or sending a great deal of damage, can only be used every 2 hours.

Levels 24-30 (Locked powers x3)

Healing Soul
Once a real day you can use this, it's where it totally heals your steed, and then your steed turns on the enemy and attacks. Useing the chain to pull them towards them for a mighty kick. Takes majority of staminia from user.
__
Collision Repair
This is where the steed blocks whatever attack is coming and pushes the enemy back, giving a chance for attack for comerads. Takes half or a little more than half of staminia from user~

Notes: She's level 23 by the time the tournament starts x3 Or if the others are lower levels then yes go ahead and lower her level~
______
Want or need anything changed? Lessen the amount of powers things?

Stilted
02-26-2010, 03:51 AM
The character is fine, but Nitemare might need alterations. One, when was size a weakness other than being a big target? If you insist on having a sort of lightning bruiser, it needs a major weakness. Like say a lack of agility, breaks, etc. Also, being speedy, I figure Ashely and Aria could become rivals or batle partners, especially since both would have techniques made for such a thing.

Would this be fine for the powers? Minus the point's and magic.

Starting:
Rounding Kick
Steady Slip

Locked: Dreaming Wind (except a general tag team move instead of an allnigthmare one.)

Aquila
02-26-2010, 04:56 AM
Thank you for the tips~ Haha, yes I'll go with that. I've never tried out a video game roleplay before, but I doubt many of us have.. xD Yes, I was thinking of the two becomming enemies since they were both pretty speedy. Darn, I forgot about trying to make the weaknesses more realistic.. D= I honestly think it'd be more prone to breaking and let's add a little loss of agility to it. Thank you so much for helping me form my character right~! Would you like me to edit my app. and update the powers?

Stilted
03-02-2010, 01:29 AM
Yes, plases. Really sorry about being alow about this again. Trying to juggle alot of crap.