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John
10-14-2011, 03:13 AM
2nd Edition DnD rulebooks can be viewed here (http://www.purpleworm.org/rules/). I highly recommend you use an internet browser other than Internet Explorer as it causes the site to glitch

This where you will roll your character's ability scores You may make a thread in this forum section to keep your sheet(s) as there is a possibility of characters dying or even retiring over time. The sheet we will be using is as follows.


Name:
Race:
Age:
Class:
Level:(we start at level 1. Players joining a module in progress may be allowed to start higher) depending on the level of the other characters
Alignment:
Character Description: (Pictures are allowed. Please no anime)
Height
Weight
Eyes:
Hair:
Handed:

Hit Points:
Armour Class:
THAC0:

STR
INT
WIS
DEX
CON
CHA

Saving Throws
Paralyzation/Poison:
Rod/Staff/Wand:
Petrification/Polymorph
Breath Weapon:
Spells:

Armour:

Weapons:

Miscellaneous Items:

Skills/Powers/Abilities:

Personality:(optional)

Background:(optional)

Rolling Your Character: To roll the ability scores for your character, roll four, six sided dice six times(in a single post in this thread) and discard the lowest number. This will give your character six scores from three to eighteen. You may assign the scores where you like according to the character class you have selected.

Reminder that the code for the dice roller is y where x is the number of dice and y is the number of sides on the die. Do all six rolls at once. If you do them one at a time, editing as you go, the dice roller will not function in that post as editing breaks the roll.

Regarding Weapons and Armour:

After choosing your character's race, you select his character class. A character class is like a profession or career. It is what your character has worked and trained at during his younger years. If you wanted to become a doctor, you could not walk out the door and begin work immediately. First you would have to get some training. The same is true of character classes in the AD&D game. Your character is assumed to have some previous training and guidance before beginning his adventuring career. Now, armed with a little knowledge, your character is ready to make his name and fortune.

The character classes are divided into four groups according to general occupations: warrior, wizard, priest, and rogue. Within each group are several similar character classes. All classes within a group share the same Hit Dice, as well as combat and saving throw progressions. Each character class within a group has different special powers and abilities that are available only to that class. Each player must select a group for his character, then a specific class within that group.


Warrior
Wizard
Priest
Rogue
Fighter
Mage
Cleric
Thief
Ranger
Illusionist
Druid
Bard
Paladin
Other
Other

Fighter, mage, cleric, and thief are the standard classes. They are historical and legendary archetypes that are common to many different cultures. Thus, they are appropriate to any sort of AD&D game campaign. All of the other classes are optional. Your DM may decide that one or more of the optional classes are not appropriate to his campaign setting. Check with your DM before selecting an optional character class.

To help you choose your character's class, each group and its subordinate classes are described briefly. The groups and classes are described in detail later in this chapter.

Warrior: There are three different classes within the warrior group: fighter, paladin, and ranger. All are well-trained in the use of weapons and skilled in the martial arts.

The fighter is a champion, swordsman, soldier, and brawler. He lives or dies by his knowledge of weapons and tactics. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good fighter needs to be strong and healthy if he hopes to survive.

The paladin is a warrior bold and pure, the exemplar of everything good and true. Like the fighter, the paladin is a man of combat. However, the paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry. He strives to be a living example of these virtues so that others might learn from him as well as gain by his actions.

The ranger is a warrior and a woodsman. He is skilled with weapons and is knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers and honest peasant-folk. A ranger needs to be strong and wise to the ways of nature to live a full life.

Wizard: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, he studies strange tongues and obscure facts and devotes much of his time to magical research.

A wizard must rely on knowledge and wit to survive. Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms.

Because there are different types (or schools) of magic, there are different types of wizards. The mage studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring. The illusionist is an example of how a wizard can specialize in a particular school of magic, illusion in this case.

Priest: A priest sees to the spiritual needs of a community or location. Two types of priests--clerics and druids--are described in the Player's Handbook. Other types can be created by the DM to suit specific campaigns.

The cleric is a generic priest (of any mythos) who tends to the needs of a community. He is both protector and healer. He is not purely defensive, however. When evil threatens, the cleric is well-suited to seek it out on its own ground and destroy it.

The druid class is optional; it is an example of how the priest can be adapted to a certain type of setting. The druid serves the cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve balance in the world.

Rogue: The rogue can be found throughout the world, wherever people gather and money changes hands. While many rogues are motivated only by a desire to amass fortune in the easiest way possible, some rogues have noble aims; they use their skills to correct injustice, spread good will, or contribute to the success of an adventuring group.

There are two types of rogues: thieves and bards.

To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks. Whether he turns his talent against innocent passers-by and wealthy merchants or oppressors and monsters is a choice for the thief to make.

The bard is also a rogue, but he is very different from the thief. His strength is his pleasant and charming personality. With it and his wits he makes his way through the world. A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. He learns a little bit about everything that crosses his path; he is a jack-of-all-trades but master of none. While many bards are scoundrels, their stories and songs are welcome almost everywhere.

Class Ability Minimums
Class
Str
Dex
Con
Int
Wis
Cha
Fighter
9
--
--
--
--
--
Paladin*
12
--
9
--
13
17
Ranger*
13
13
14
--
14
--
Mage
--
--
--
9
--
--
Specialist*
Var
Var
Var
Var
Var
Var
Cleric
--
--
--
--
9
--
Druid*
--
--
--
--
12
15
Thief
--
9
--
--
--
--
Bard*
--
12
--
13
--
15


Playable races are, Human, Elf, Dwarf, Halfling, Half Elf, Gnome and Half Orc. There are no class restrictions for these races.

I will give all characters a starting amount of money based on their level. Money types are copper pieces, silver pieces, gold pieces and platinum pieces. Conversion is as follows

10 copper = 1 silver
10 silver = 1 gold
5 gold = 1 platinum

Here are the ones that have to be on a sheet if you want them

Food(how many days worth)
Water(how many days worth)
Rope(length) and any climbing gear
Torches how many
Lantern and how much oil
Tools(things like hammers, saws, chisels)
Exotic items( things like gemologists tools or specialist items that would be used professionally, this is a good tool for fleshing out a background as things that I class as exotic could have been used by the character earlier in life)
Items used to create traps.


Class items like holy symbol for cleric and thieves tools for thieves I will assume you have as they are a tool of your profession. However anything you want to list on your sheet is fine with me, just don't go overboard as even though we aren't going to use the encumbrance rule, I still want to keep it fairly realistcish. If you are unsure of if an item would be classed as exotic, ask me. This list will likely be updated as the campaign progresses.

Awean8
10-14-2011, 05:08 AM
Here I go. :)

[dice0]

[dice1]

[dice2]

[dice3]

[dice4]

[dice5]

Awean8
10-14-2011, 05:12 AM
Gah! What terrible rolls! DX Oh well. I'll just make do. I'll fill it in as you do.

Name: Dryden Veryden
Race: Human
Age: 22
Class: Rogue
Level: 1
Alignment: Chaotic Neutral
Character Description: (Pictures are allowed. Please no anime)
Height: 5'7
Weight: 120 lbs
Eyes: Brown
Hair: Black
Handed:

Hit Points:
Armour Class:
THAC0:

STR :13
INT :13
WIS :10
DEX :14
CON :11
CHA :14

Saving Throws
Paralyzation/Poison:
Rod/Staff/Wand:
Petrification/Polymorph
Breath Weapon:
Spells:

Armour:

Weapons:

Miscellaneous Items:

Skills/Powers/Abilities:

Personality:(optional)

Background:(optional)

John
10-14-2011, 05:15 AM
Wow, sucky dice roller is sucky.

Your current scores are 10.14.13,13,9,8 I'll let you re-roll the 8 9 and 10 if you like, but whatever you get you're stuck with.

And I forgot to mention, that after you roll, you can up any score by 1 by deducting 2 from another

Edit: And you can make a thread in this section that this thread is in for your sheets

Awean8
10-14-2011, 05:19 AM
Alright. Let's cross some fingers. :D

[dice0]

[dice1]

[dice2]

John
10-14-2011, 05:22 AM
10, 14 and 11. Not too bad. At least now you have a little wiggle room. So if you wanna move your sheet to it's own thread, I can help with the rest if you like. And curious, if playing a thief, why put intelligence higher?

Oh, and I leave it up to y'all as to what you want to play. I know Korvis would like a thief as well. And Anne expressed interest in playing a mage. If all of you want the same classes, it's fine with me. Though I do have to suggest trying to have a balanced party

Awean8
10-14-2011, 05:30 AM
Well, I don't know if it would be allowed but at some point I'd like to dual class as a mage, but if dual-classing isn't allowed there's also a few cool rogue skills that are based on Int.

Yeah, we need a fighter, and a priest. I'll play a fighter if it is needed.

John
10-14-2011, 05:41 AM
Dual classing will likely be allowed later. As for the skills part, pretty well everything is based on percentages and dexterity checks. At least the things requiring skill checks. 2nd Edition doesn't have the skills and feats like 3.5. And I also want to leave some things up to actual roleplaying and not leave everything based around the dice.

Awean8
10-14-2011, 05:46 AM
Ok. Well, I guess I'll change to a fighter for the sake of party balance and just hold on to the hope of dual classing later.

John
10-14-2011, 05:47 AM
I think we are gong to have like 7 players so far. So there's nothing wrong with having two theives if that's what you want to play.

Awean8
10-14-2011, 05:49 AM
I'm a bit crossed between the two actually.

John
10-14-2011, 05:51 AM
Split the difference and play a ranger XD I'll likely let you tweak your scores slightly to get the class minimums, speaking of which, we can carry this over to your thread. so as not to clutter this one.

Anne Bonny
10-14-2011, 05:59 AM
Here goes nothing...

[dice0]
[dice1]
[dice2]
[dice3]
[dice4]
[dice5]

John
10-14-2011, 06:01 AM
So you got 11, 5, 12, 8,12, 8

You can roll the 5 and 8s over again if you want. I highly recommend it

Anne Bonny
10-14-2011, 06:02 AM
Shoot, I'll take a second chance when offered!

[dice0]
[dice1]
[dice2]

John
10-14-2011, 06:06 AM
11, 13, 9 12, 12, 11 wow, because I really want everyone to have at least one 16, change one of the 12s to a 16

Anne Bonny
10-14-2011, 06:09 AM
Whoooo!

Enigma
10-14-2011, 06:58 AM
I'd like to come in if I can!
Roll 1:[dice0]
Roll 2:[dice1]
Roll 3:[dice2]
Roll 4:[dice3]
Roll 5:[dice4]
Roll 6:[dice5]

John
10-14-2011, 07:00 AM
And I would love to have you. And nice rolls. Your scores are 15,14,14,11,17, 12. Feel free to make a thread for your character and start building your sheet. And of course, I am here to assist...for a little while longer tonite anyway.

Enigma
10-14-2011, 07:04 AM
Roll 1: 15
Roll 2: 14
Roll 3: 14
Roll 4: 11
Roll 5: 17
Roll 6: 12

Do I need to reroll any? They look pretty good to me. What kind of characters do you need still?

John
10-14-2011, 07:07 AM
So far we have a human fighter and an elven mage. Playable races I will allow are human, elven, gnome, halfling, half elf, half orc and dwarf. And I;m pretty willing to let you go with your preference.

Enigma
10-14-2011, 07:31 AM
So far we have a human fighter and an elven mage. Playable races I will allow are human, elven, gnome, halfling, half elf, half orc and dwarf. And I;m pretty willing to let you go with your preference.
How about a half-elvish hunt cleric who can use bows and arrows, slings, spears? Or would you rather I did a half-elvish nature cleric that walks around with a scimitar? Nature gods are less likely to do healing spells.... what do you think?

John
10-14-2011, 07:49 AM
So a cleric or a druid. Hmmmm, trying to decide which I could torture more as an evil DM. Seriously though, the druid might run into a few snags here ad there later on. Though I wild be interested to see how you would do a neutrally aligned character. Put it this way, for the Rolleplay perspective I would go with the druid. For the practical, the cleric. The choice is yours. and druids do have acess to healing spells. Just at a slightly higher level.

Oh, and just so I can post it again, here's the link to the rulebooks. http://www.purpleworm.org/rules/ You really only need to stick to the player's handbook as I'm trying to keep it simple...ish XD But it has the spell lists, and racial abilities, both of which you will need to add to your sheet. I have to check myself but I think you can get an animal companion as a druid, but that might be at a higher level, like I said, have to check. I would ask that you check out the spell lists though. I will post them in the World forum eventually, but need a little time as there's a ton XD

But yeah, go set up a character thread and we can confab a little more there.

Shepherd
10-14-2011, 09:17 AM
Alright alright, I'm here.

If no one wants heal duty I'll gladly take the spot, but of there is already a cleric around.... hmmm... Druid would be my next choice as I don't see shaman or sorcerer on the list, though I may be blind.

John
10-14-2011, 05:38 PM
Looks like Enigma has taken a cleric. You can take a druid if you like. The roleplay value of the character is well worth it. I will tell you what I told Enigma though. Once this gets passed the first adventure, the setting will make things difficult for a druid. But it is your choice as to what you want to play. And shaman and sorcerer are unavailable as we're using 2nd Edition for the basis of the rules. It's a little more simplified compared to 3 and 3.5

Korvis
10-14-2011, 06:00 PM
Name: Kass/Amili Aki'talla
Race: Elf/Human
Age: 27
Class: Thief
Level: 1
Alignment: Chaotic Neutral
Character Description:
http://i161.photobucket.com/albums/t237/KorvisVitosis/the_practical_thief_by_grb76-d3gsav3.jpg
Height: 5'6"
Weight: 155
Eyes: Bright Green
Hair: brown
Handed: Right

Hit Points:
Armour Class:
THAC0:

STR
INT
WIS
DEX
CON
CHA

Saving Throws
Paralyzation/Poison:
Rod/Staff/Wand:
Petrification/Polymorph
Breath Weapon:
Spells:

Armour:

Weapons:

Miscellaneous Items:

Skills/Powers/Abilities:

Personality: Kass has multiple personality disorder. Her dominant personality is very sweet and kind. She can be easily taken advantage of, and is very generous. Amili, her recessive personality, looks out for Kass. Amili is extremely perceptive, cutthroat, and can be downright brutal. Amili has no morality when it comes to Kass, and is fiercely protective. Amili has the power to take over when she feels it is needed. Males need to go 100x further than normal to earn her trust.

Background: As a young child, Kass was sold to a mistress, who forced her to do horrible things, many times. She created an alternate personality subconsciously, named Amili. While Kass was being hurt, Amili would take her place. Eventually Amili decided that Kass would never be free if she didnt do something about it. Amili took a knife and hid it behind her back, and when the time came, she stabbed her assailant in the neck, over and over. Covered in blood, Amili proceded to the kitchen, and stabbed the mistress in the side several times, until she fell to the ground, no longer making any noises. Amili walked the streets afterward, protecting Kass and stealing to survive. Eventually they mistakenly stole from a master theif. He was so impressed by her skill, he brought her to the thieves guild... where kass/amili was crowned the princess(not literally of course) of the thieves guild. Learning from the best, and raised by a gang of thieves, she became very skilled in stealth and daggers/throwing knives. Her connections in the thieves guild are very strong and plentyful.


ooc: I guess i roll here? lol... lets go!

[dice0]
[dice1]
[dice2]
[dice3]
[dice4]
[dice5]

John
10-14-2011, 06:08 PM
Looks like 13, 13, 11, 18, 10, 12. Nice roll,

Lord Tully
10-14-2011, 06:08 PM
I'm having a bit of trouble deciding on a class. I've narrowed it down to Fighter, Ranger and Thief since I want a kind of range based fighter who can still do ok if an enemy gets close and they seem the best choices, what would you suggest Naz?

John
10-14-2011, 06:14 PM
A ranger is always a good choice, and we don't have one yet. But I'm happy to let you play as whatever you're most comfortable with.

Note to everyone: I will be bestowing a gift or two on every character.

Lord Tully
10-14-2011, 06:27 PM
I was leaning that way myself, thanks.
now for the dice rolls, I hope I did this right.
[dice0]
[dice1]
[dice2]
[dice3]
[dice4]
[dice5]

John
10-14-2011, 06:41 PM
11, 6, 12, 12,10, 14 You can reroll the 6 and 10 if you want, but if they come low a second time, you will be stuck with them. Also, if you are playing a Ranger, I will have to more than likely adjust a couple of your scores to get you to the class minimums. Either way, make a character thread

Lord Tully
10-14-2011, 06:49 PM
I'll reroll
[dice0]
[dice1]

Tune
10-14-2011, 07:15 PM
Let's see if this works.

My rolls will be for a Bard, so the rest is already filled out for me.

Edit: :( I must be doing something wrong because it didn't work for me. I read in the Dice Roller thread that it messes up if the post is edited. So... I hate to double but I think I figured it out.

Tune
10-14-2011, 07:19 PM
Double Post for dice roll.

Edit: Still didn't work :/ I'll wait till someone can help me with this :lol:

Lord Tully
10-14-2011, 07:22 PM
Are you using the right code?
In case you aren't, the code for dice rolling is y with x being the number of dice and y being the number of sides the dice have.
Hope that helps.

Tune
10-14-2011, 07:24 PM
Yeah, I was using the same code, though the spaces between the y and the [/dice] bracket might have messed it up.

Lord Tully
10-14-2011, 07:41 PM
Make sure there aren't any spaces, and if that doesn't help you can always just copy and paste it and see if that helps.

Tune
10-14-2011, 07:45 PM
I'll try it.

Is it the same for posting multiple dice rolls or is there a special trick to it?

Lord Tully
10-14-2011, 07:49 PM
No trick, you just type it out as many times as you need.

Tune
10-14-2011, 07:53 PM
Alright, here goes another try.

[dice0]
[dice1]
[dice2]

Mask
10-14-2011, 07:54 PM
ok for races could we choose a sub type for a particular race?

Korvis
10-14-2011, 07:59 PM
yeah. i actually wanted to be a drow :o but i saw that wasnt available. if that is ok, then i prefer a half-drow. just for appearance purposes really. i would think it would fall under half-elf.

Mask
10-14-2011, 08:01 PM
if you read in 2d rules an elf includes aquatic, gray, high, wood, and dark. High elf is the most common. I was just wondering too :P

Snotgirl
10-14-2011, 08:04 PM
so uhhhh...is this an RP?
*confused*

Tune
10-14-2011, 08:07 PM
I would be happy playing a normal elf -whatever that may be.

High elf, I guess, though I don't want my character super tall, either. XD Mine and Toxin's character's on DDO are both elves, one a Drow Rouge, the other my Elf Bard.

Maybe a Half-Elf/Half-Human would be better for me, though I'd have to research more about D&d elves.

Kendric: It's a Persistent world that is being built on. I guess when everything is built upon, it can have multiple rp's within the same world.

Mask
10-14-2011, 08:18 PM
I'm reading up on 2d stuffs might be an evil cleric? or idk >.> undead minions sounds like fun

Korvis
10-14-2011, 08:44 PM
i was thinking, maybe we could all be in a guild. i mean, we can be in our respective professional guilds, but then have our own guild tavern or whatever where we get requests and whatnot. (im thinking fairy tail, lol)

Mask
10-14-2011, 08:49 PM
[dice0]

[dice1]

[dice2]

[dice3]

[dice4]

[dice5]

Enigma
10-15-2011, 03:05 AM
so uhhhh...is this an RP?
*confused*
It's AD&D 2nd Edition/Nazgul House Rules. You can read the player's handbook here - http://www.purpleworm.org/rules/


i was thinking, maybe we could all be in a guild. i mean, we can be in our respective professional guilds, but then have our own guild tavern or whatever where we get requests and whatnot. (im thinking fairy tail, lol)

We could be chartered.

John
10-15-2011, 04:00 AM
Toxin, which sub race did you want to use?

Korvis, if you really want to play a Drow, I will allow it. But, you will be leveling up at half the normal rate of the rest of the PCs as Drows are rather powerful and as a result level up slower. If you want to do a Half Drow, you can, but, you will only receive the racial abilities of a normal half elf

Toxin, your rolls are 14,13,13,11,9,15. You may if you wish, reroll the 9

Kenfdric, yeah, that;'s basically it. There will likely be multiple RPs running in time, but right now, there will just be the one which is to get everyone's feet wet and work out any kinks wiht the system for when we enter the main campaign setting.

And on that, I've been thinking, yes I do like my secrets, and when I played tabletop DnD, the DM dropped us into this setting, with us not knowing what he was up to. It was a ton of fun and part of that came from not knowing what we were in for. But, if you all want, I will tell you the setting.

Mask
10-15-2011, 04:11 AM
[dice0]

I was orignally asking about drow but after i read up on halfings i decided to ask about kender?

Mask
10-15-2011, 04:12 AM
gosh that roll sucked >.>

John
10-15-2011, 04:16 AM
Eep, a 7. Guess we know what your charisma is. And If a Kender is the halfling from the world of Krynn, I gotta say no due to the fact you wouldn't be with the rest of the party, unless we can come up with some kind of feasible way that you traveled to another realm.

Anyway, go make a character sheet thread and we can get to work on everything.

Mask
10-15-2011, 04:22 AM
it says they travel a lot, halflings can't be rangers can they?

John
10-15-2011, 04:33 AM
I'm not going to put race/level restrictions on classes other than multiclassed which can only be played by a non human. So yah, you could do a halfling ranger if you wanted to.

Edit: And oops forgot to answer. Kenders do travel a lot yes, but usually within the bounds of the world of Krynn, which is an entirely different planet to the one we are going to be on.

Korvis
10-15-2011, 05:41 AM
if being a half-drow will only make it harder to level, i think i will stay a half-elf, lol...

and as for divulging secret dm info.... keep it to yourself! lol... i like surprises. alot :D

::edit::
im excited! i look forward to this :D

Shepherd
10-15-2011, 08:13 AM
Alright, I'm gonna be a Human Druid then. Here goes!

[dice0]

[dice1]

[dice2]

[dice3]

[dice4]

[dice5]

Tune
10-15-2011, 03:51 PM
Looks like you are going to be one tough Druid o:

A Druid and a Bard in a group. Sounds like an interesting pair to me.

Meinolf
10-15-2011, 05:28 PM
[dice0]
[dice1]
[dice2]
[dice3]
[dice4]
[dice5]

Meinolf
10-15-2011, 07:50 PM
I may end up rerolling that 4, but for now I am gonna see what kind of character I come up with. I am mostly going from my own random tables for everything, such as class and race.

Oh, if any of you need a random table for something, let me know. I have some for names and personalities, in addition to the basic class, race and alignment.

John
10-15-2011, 08:15 PM
Shep and Meinolf, make your character threads. And Meinolf, feel free to reroll that 4

Just so everyone knows, I'm only on for a couple of minutes but will be back later tonite.

Meinolf
10-15-2011, 09:01 PM
Well, as much fun (http://tvtropes.org/pmwiki/pmwiki.php/Main/DwarfFortress) as going with that 4 would be, I guess I might as well reroll.

[dice0]

Tune
10-15-2011, 09:14 PM
18 is much better than 4 ^^ If you are going to be a Dwarf/Gnome, that would be very interesting in a group that seems to be mainly elves so far.

Mask
10-15-2011, 09:16 PM
I'm a kender :P and probably won't live long

Korvis
10-15-2011, 10:13 PM
do we have a common mode of chat of some sort? skype maybe? so we can get this stuff worked out and get on with it?

John
10-15-2011, 10:33 PM
My Skype name is RPANazgul. Though I am on sporadically till the daughter goes to bed.

John
10-16-2011, 06:01 AM
For me for later;

[dice0]
[dice1]
[dice2]
[dice3]
[dice4]
[dice5]

John
10-16-2011, 06:02 AM
15,11,8,11,16,10 And I'll reroll the 8

[dice0]

Tune
10-16-2011, 07:40 PM
So far we have four females out of ten people who have made their Character threads. Pretty nice odds, the other genders I have not seen established.

I like the character's so far :) Looking forward to seeing the rest of the information filled out.

Awean8
10-16-2011, 07:43 PM
If it is needed, or if anyone just wants to chat my Skype is justinedejer

Tune
10-16-2011, 07:55 PM
:( Everyone uses Skype, but it causes problems with my laptop. I'd use it for voice chat, but my built-in mic sucks, and USB mic/headphone set decided to crap out on me. The mic works... but the headphones refuse to stay working for more than a few seconds. Gigaware knows the headphones I bought has problems, but they don't seem to care.

Awean8
10-16-2011, 07:57 PM
We can still chat with just texts. :D

Tune
10-16-2011, 08:18 PM
Success! ^^ It was a problem with one of the USB ports I was using. I have 3 or more, so it can get confusing :lol:

I usually chat on MSN since I am not very comfortable with my voice.

Edit: My Skype name is alazuria if anyone wants to add me, but I'll mainly be on MSN, and that contact info can easily be found :)

Enigma
10-17-2011, 04:16 AM
no microphone and this can't do skype. Sorry. *sigh*

John
10-17-2011, 04:40 AM
As what items should you carry has been asked, here are the ones that have to be on a sheet if you want them

Food(how many days worth)
Water(how many days worth)
Rope(length) and any climbing gear
Torches how many
Lantern and how much oil
Tools(things like hammers, saws, chisels)
Exotic items( things like gemologists tools or specialist items that would be used professionally, this is a good tool for fleshing out a background as things that I class as exotic could have been used by the character earlier in life)
Items used to create traps.


Class items like holy symbol for cleric and thieves tools for thieves I will assume you have as they are a tool of your profession. However anything you want to list on your sheet is fine with me, just don't go overboard as even though we aren't going to use the encumbrance rule, I still want to keep it fairly realistcish

Meinolf
10-17-2011, 05:20 AM
Exotic items( things like gemologists tools or specialist items that would be used professionally, this is a good tool for fleshing out a background as things that I class as exotic could have been used by the character earlier in life)

Yoink.

John
10-17-2011, 05:35 AM
:lol:

And if anyone wants to throw out questions about what I would consider to be an exotic, just ask and I will update the list as anyone asks about a specific thing.

Korvis
10-17-2011, 06:18 AM
i added some miscellanious items to my character :) nothing to crazy, i think. the most significant probably being a couple smoke bombs and a flash bomb.

John
10-17-2011, 06:20 AM
Anyone who is using arrows, I need to know how many you have. And I posted a thought in the module OOC about how to get all of you together, See what y'all think and I will write up an IC

Auki
10-17-2011, 06:37 AM
[dice0]

[dice1]

[dice2]

[dice3]

[dice4]

[dice5]

Auki
10-17-2011, 06:40 AM
Rerolling the 7 <3

[dice0]

Meinolf
10-17-2011, 06:43 AM
You got a natural 18? You suck!!

Kidding, kidding. Congrats. :D

Auki
10-17-2011, 08:41 AM
I guess that would be beginner's luck at play xD

Tune
10-18-2011, 01:49 AM
Glad to see you joining our ranks, Auki!! ^^

There is one thing that I would like to see with any character created... I'd like to see a lefty! All I seen was "right" "right" "right"... Made me think of some psychedelic poster image. Plus, some people believe that left handed people are the Devil's Spawns, or something of that nature. It would be interesting to see my Bard mention something like that if she seen a lefty. I think Eccawen would pick fun about just about anyone, really, given the chance. Especially the dwarves/gnomes until she gets an axe thrown at her head XD

Korvis
10-18-2011, 03:23 AM
lol thats going to be fun.

Snotgirl
10-21-2011, 01:47 AM
[dice0]

[dice1]

[dice2]

[dice3]

[dice4]

[dice5]

Are these good??!!

These better be good.

John
10-21-2011, 01:51 AM
14,14,14,9,13,3

You can roll the 3 over again if you want. Normally I would tell you if it comes out lower, you're stuck with it, but, you can't get lower than 3. So roll it again.

And have you given any thought to what kind of character you would like to play?

Snotgirl
10-21-2011, 01:56 AM
[dice0]


Yeah I was thinking Thief or Ranger, but theres probably a bunch of those already.

John
10-21-2011, 01:59 AM
14,14,14,9,13,12

Okay, so go make a character thread and paste in the character sheet in the OP of this thread.

Meinolf
10-21-2011, 02:32 AM
Yeah I was thinking Thief or Ranger, but theres probably a bunch of those already.
Oddly, we have every class present except for the elusive paladin. Everyone who had the stats to make one didn't, which I find hilarious. I would say fighters are always useful, and we only have one mage -- those two would be good choices.

John
10-21-2011, 02:35 AM
And of course we can do some tweaking of your scores to get them higher, and should you do a paladin, I will definitely make sure you meet the minimums.

Tune
10-21-2011, 02:47 AM
Strangely, I was thinking of making a Paladin if Eccawen died, and couldn't/wouldn't be brought back to life.

That reminds me in the level 1 dungeon, will deaths count? If so, will our characters be resurrected, regain hit points or be left for dead?

Korvis
10-21-2011, 02:51 AM
good question... i was wondering this myself...

John
10-21-2011, 02:58 AM
If you die, you die. I really don't think you will though. And even if you do, you do have the ability to bring back at least one character.

Meinolf
10-21-2011, 03:02 AM
If all else fails, I am sure we can bring your corpse to the local priest temple and pay for your life to be restored ... or something.

John
10-21-2011, 03:10 AM
If all else fails, I am sure we can bring your corpse to the local priest temple and pay for your life to be restored ... or something.

I'm sure your character will love that XD

Meinolf
10-21-2011, 03:12 AM
No, no, no. My character will be reanimating the corpse into a minion.

Tune
10-21-2011, 03:24 AM
O: I don't want to be that Gnome's minion!

I thought Korvis and I had the lowest HP of the group until I looked at Anne's character sheet. 4 HP... I vote for all the tough guys take the hits for us females to be chivalrous! That way we won't have to risk dying first :) Of course, it's just wishful thinking.

Awean8
10-21-2011, 03:25 AM
Well, Dryden is an archer so I'll be really surprised if a whole lot manages to hurt him.

John
10-21-2011, 03:35 AM
I do think you need another front line fighter. And it would be good for a starting character for Kendric having never played DnD before

Korvis
10-21-2011, 03:36 AM
lol, yes, i second miss's suggestion!

Snotgirl
10-21-2011, 03:02 PM
*sigh*
FINE!

I will make my character a Paladin!

Tune
10-21-2011, 05:20 PM
^^ Welcome to our ranks, Kendric! I'd assume you are not limited to a Paladin, but the strength they usually possess can come in handy. If I remember correctly, at a higher level they are capable of healing, though the exact extent of it I am not sure of.

They are pretty religious, too. I'd be honored to be protected by a Paladin ^^ A strapping young lad -or lady- in full metal armor with a big sword. Eccawen and the other females might swoon! XD

John
10-21-2011, 05:45 PM
Nope, not restricted to paladin. You can play whatever you want

Snotgirl
10-21-2011, 06:01 PM
nah, my irritated attitude up on that post is the one I usually do when I act like I don't want to do something but really do. XD

One of my weird behaviral quirks.
Or did you hypnotize me with reverse phychology??!!

EDIT: If I don't get my CS up today, I'll have it up on Sunday.

wait, Wait, WAIT!
How do these stats work out? and what do my dice rolls have to do with anything??!!

John
10-22-2011, 01:44 AM
The dice rolls were to determine you attribute scores, STR, INT, WIS, etc. And don't worry, we will get you properly sorted for all this

Korvis
10-23-2011, 09:48 AM
you did say things could be changed up until the point we enter the dungeon right? im thinking of switching from daggers/throwing knives to tomahawk type throwing axes. i was thinking slightly heavier, thicker axes (though still small, dagger sized) to be wielded instead of thrown.

a couple questions... would this be ok? is it still alright to change this? do these type of weapons exist in the d&d universe? if so, how would having something like this instead of the daggers/throwing knives affect my stats? or would it?

we are talking about the same or only slightly heavier than what i have now.

John
10-23-2011, 08:52 PM
In DnD, hand and throwing axes are the same thing. They weigh about a pound each and are larger than a dagger or throwing knife. So about the only ting that would be effected is the number of them you would be carrying. Throwing knives are generally small and flat and easy to carry in larger numbers

Korvis
10-23-2011, 09:41 PM
if that is all i changed, dropping the throwing knives and daggers, and replacing them with the axes, what would my thac0 with them be, and how many could i carry in all?

John
10-23-2011, 09:46 PM
Your THAC0 would be the same. As for how many, I would say maybe 6. Basically think of them like hatchets for their relative size

Korvis
10-23-2011, 09:52 PM
i see. and damage rolls would be the same as well? to spite their larger size and probable higher force/momentum?

John
10-23-2011, 09:54 PM
Sorry. Damage would be 1d6.

Meinolf
10-23-2011, 10:11 PM
I would like to point out that, unless Naz says otherwise, the axes would also be limited to 1 thrown each round, as opposed to the daggers 2 every round.

Korvis
10-23-2011, 10:34 PM
meh... not worth it then i suppose.

Lord Tully
10-27-2011, 05:17 PM
I'm gonna be making a back up character in case things go poorly (Please don't make things go poorly).
[dice0]
[dice1]
[dice2]
[dice3]
[dice4]
[dice5]

John
10-27-2011, 10:42 PM
14,15,8,10,11,10

You can reroll the 8 if you like

Lord Tully
10-28-2011, 12:37 AM
No thanks, I'm ok with a single 8.

John
10-28-2011, 12:42 AM
Cleaned out your character thread, so post your sheet whenever you're ready.

Flandre Scarlet
10-01-2012, 05:07 PM
I'm not sure weather to join or not..