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Enigma
10-14-2011, 08:02 AM
Name: Sabine
Race: Half-elf
Age: 21
Class: Cleric - Faith: Fharlanghn, Dweller on the Horizon (https://secure.wikimedia.org/wikipedia/en/wiki/Fharlanghn)
Level: 1
Alignment: Neutral Good
Character Description: https://sites.google.com/site/exsgamesgroup/butsudan/sabine01.JPG
Height: 64
Weight: 102
Eyes: Jade Green
Hair: Chestnut Brown
Handed: Right

Hit Points: 10
Armour Class: 7
THAC0: 20

STR 14 Norm/None/170/8/7%
INT 12
WIS 17 +3
DEX 11
CON 14 88%/92%
CHA 15

Saving Throws
Paralyzation/Poison: 10
Rod/Staff/Wand: 14
Petrification/Polymorph: 13
Breath Weapon: 16
Spells: 12

Armour: Studded leather (AC 7), Steel Skullcap helmet

Weapons:

Quarterstaff Damage 1d6
Sling damage 1d4 for bullet/1d3 for stone


Miscellaneous Items:
Holy symbol (worn)
Robe, green (worn)
Belt (worn)
Boots (worn)
Hose (worn)
Belt pouch, small (worn on belt right center) containing a candle, comb, 2 fishhooks, flint & steel, a small silver mirror in a leather slipcase, 2 sewing needles & a signal whistle.
Belt pouch, large (worn on belt left) containing 5 sheets of Papyrus (folded), fine wooden pen & a vial of writing ink carefully wrapped in a large bandana.
Backpack (worn on back) containing bedroll, soap (in a small bag), iron pot, wooden spoon, spare robe, mittens, wool hat, hose, cloak, healer's kit, bag holding 7 days worth of journey cakes, two water skins.

Scrolls: Cure Disease x2. Neutralize Poison, Resurrection x2.

Skills/Powers/Abilities:

Skills: Cobbling, Healing, Reading/Writing
Spells: Cure Light Wounds, Magic Stone, Sanctuary, Entangle
Abilities: 30% resistance to Sleep & all Charm-related spells; Infravision 60 feet; one-in-six chance of spotting, one-in-three chance of finding a secret door & one-in-two finding a concealed door.
Turn Undead: Skeleton (7), Zombie (10), Ghoul (13), Shadow (16), Wight (19), Ghast (20).

Personality:(optional)

Background: A member of a northern tribe of elves, visited regularly by human traders after rare plants, pelts and amber. After her tribe gets attacked, the survivors join other tribes, but Sabine decided to learn more about her human father and his people, so wandered south to the warmer lands. She met Brother Isur on the road, a wandering cleric of Fharlanghn, who took her under his wings and found her an apt pupil.

http://www.purpleworm.org/rules/

Lvl 2 - 1d8 = 2; Your HP are now 10

For the undead truning, it should now be; Skeleton (7), Zombie (10), Ghoul (13), Shadow (16), Wight (19), Ghast (20).

You also get one additional 1st level spell per day - Entangle

John
01-11-2012, 02:27 AM
Roll 1d8 for your hit point increase

Enigma
01-11-2012, 04:13 AM
HP Increase - [dice0]

John
01-11-2012, 05:51 AM
Your HP are now 10

For the undead truning, it should now be; Skeleton (7), Zombie (10), Ghoul (13), Shadow (16), Wight (19), Ghast (20).

You also get one additional 1st level spell per day

Enigma
01-11-2012, 07:41 AM
Your HP are now 10

For the undead truning, it should now be; Skeleton (7), Zombie (10), Ghoul (13), Shadow (16), Wight (19), Ghast (20).

You also get one additional 1st level spell per day

Updated. I chose entangle for my new 1st level spell.