John
10-23-2011, 09:25 PM
So I'm thinking that we do need to have some sort of scale for this, especially as it applies in battle and searching an area.
Now for the battle part, it's not so much the rounds, which are already worked out for us, I'm referring to more the length of time it would take someone to cross a particualr battlefield, move to another position, or pick up a weapon.
So what I'm thinking for this, if you drop a weapon, picking it up would be your action for that round and consume your initiative roll.
As for the moving, this was usually worked out be either using miniatures, or with a piece of graph paper with little dots representing the monsters and players. Now as a rule, someone using missile weapons would stay farther back, and on a piece of graph paper, the exact time it would take to get there was determined using movement rate and the distance to the attacker.
So I'm thinking, if a character is going to move across a battle field to engage an enemy in the back, it will take one full round. So say you have an init of 3 and decided to move to attack someone a fair distance away from you, this would make your init 3 in the next round. Thus taking one full round to get to the attacker.
Now, searching something. Generally there are 2 kinds of searching, casual and extensive(careful examination looking for secret doors/compartments and traps). A casual search may only take a few seconds to a couple of minutes. An extensive search however, will take considerably longer. I'm thinking, that an area that is 5 feet by 5 feet will take at least 10 minutes to search, which is something that is gaugeable in game time depending on the post progression i would think.
But, I want to hear what you all think.
Now for the battle part, it's not so much the rounds, which are already worked out for us, I'm referring to more the length of time it would take someone to cross a particualr battlefield, move to another position, or pick up a weapon.
So what I'm thinking for this, if you drop a weapon, picking it up would be your action for that round and consume your initiative roll.
As for the moving, this was usually worked out be either using miniatures, or with a piece of graph paper with little dots representing the monsters and players. Now as a rule, someone using missile weapons would stay farther back, and on a piece of graph paper, the exact time it would take to get there was determined using movement rate and the distance to the attacker.
So I'm thinking, if a character is going to move across a battle field to engage an enemy in the back, it will take one full round. So say you have an init of 3 and decided to move to attack someone a fair distance away from you, this would make your init 3 in the next round. Thus taking one full round to get to the attacker.
Now, searching something. Generally there are 2 kinds of searching, casual and extensive(careful examination looking for secret doors/compartments and traps). A casual search may only take a few seconds to a couple of minutes. An extensive search however, will take considerably longer. I'm thinking, that an area that is 5 feet by 5 feet will take at least 10 minutes to search, which is something that is gaugeable in game time depending on the post progression i would think.
But, I want to hear what you all think.