Tune
11-05-2011, 04:52 AM
Recent Character's
The Devil's Wake Chapter II
Name: Kalthia Astin
Age: 28
Occupation: Mage
Armor: Light cloth garbs, mainly robes
Weapons: Kalthia’s luck was never the worst; to be honest, most of the weapons she earned was through games of chance. Like the serrated pair of albino serpent skin daggers baring scorpion insignias and the commissioned enchanted Staff of Birch.
http://i403.photobucket.com/albums/pp120/Alazuria/Staff_concepts_01_by_TeaDrinker004-2.jpgStaff of Birchwood; Enchanted by another mage to illuminate the area around the staff by uttering the words, “Lux lucis meus via” or "Light my way".
http://i403.photobucket.com/albums/pp120/Alazuria/scorpiondaggers.jpg
Casual Wear: Dark colored trousers, loose fitting tops with a modest waist cincher. Nothing fancy or attention seeking; often causing her to be mistaken as a ‘pirate’ than the mage she truly is outside of her Guild robes, and knee high animal skin boots. Upon her robes is the Insignia (http://browse.deviantart.com/?qh=§ion=&q=insignia#/d43lqtt) of Avalon.
Other Items: Having a love for gambling or chance, Kaltia carries around a two sided copper coin she used to win her current staff.
Appearance: Kalthia is quite tall for her gender; 5'7" to be exact with a lean body and long legs. Her skin is slightly tan, offsetting her cinnamon colored hair reaching to her shoulder blades. Unremarkable dark brown eyes, cheeks sprinkled with fading freckles, a long, slender nose, and thin light pink lips. http://i1047.photobucket.com/albums/b472/hells_arc/Sorceress3.jpg
Personality: She balances a need to assert herself with authority and her disdain with most social activities, including meetings or public gatherings. It’s not uncommon for her to become quiet, lost in her own thoughts. She prefers physical pleasantries than ‘good times’ and ‘smiles’. She’s a firm believer in “You can’t survive on hope alone.” She's a pacifist, though when her better judgement fails, she reluctantly joins the fray, aiding those with her magical abilities.
Bio: She was born to a middle class merchant family who helped transport goods from Izaia to Byzanthea when she was of age to travel. It wasn’t till she was in her mid twenties that she journeyed to Sandi Garius on a whim. While there, she encountered a small group of mage’s practicing along the beach. The sight was quite shocking, actually. Although she had seen Colonial mages before, but never portraying their magic skills so openly. Magic flew through the air, men in blue and gold robes bounded around in the sand, dodging the flying magical projectiles. She was awestruck. The men were from the Guild of Avalon in the town of Sandi Garius. She never knew she had an affinity for magic, she never knew it could possibly affect her, a merchant’s daughter. She applied to the Guild of Avalon, first as a messenger of sorts. She had to prove herself, and she was determined to become a mage like the other she had seen. She had to.
It took two long years till she was promoted to a full member. The Insignia of Avalon gleamed upon her robes. It was a very momentous occasion. Kalthia the Messenger became Kalthia the Mage. She took up gambling from her mentor, who after seeing his apprentice’s luck, decided he was no longer suited to taking risks. She would be the death of her mentor, though not literally. Without her mage’s robes, she fit in well with the commoner’s. She made a few admires, and even more enemies with her lucky streak. It wasn’t until she was brought before the Avalon council that she was severely reprimanded for her actions. Apparently, bartering a commission of a mage’s staff was highly frowned upon. She was deemed a swindler, and no matter how much she tried to prove her innocence, she was called a cheat.
News reached Sandi Garius about the battle of the Gray Plains, then news that Tristian, cousin of Prince Kastor withdrew from the Imperial capital to begin his own country, a country named Central Ishtaria. The members of Avalon was skeptical. Why would a cousin of the Prince settle into Byzanthea? Killing two birds with one stone, they determined that in order to discover Tristian’s plan, they would send Kalthia as a scout and messenger. If the news was true, Avalon could gain reputation among Tristian’s supporters. Nothing could succeed without conflict; the thought of glory and redemption sent Kalthia on her way to Byzanthea to meet with Tristian on behalf of the Guild of Avalon.
Escape from Mars: Rebellion NPC's
Name: Cheyenne "Shay" A. Edwards
Identification Number: C-9520
Age: 23
Gender: Female
Birth Place: X-R92, Mars
Appearance (http://browse.deviantart.com/photography/people/?order=24&offset=288#/d4e8k03)
Personality: Sensitive to setbacks or failures, believing that things fail because others don't try hard enough, or is out to get her. Suspicious of others actions and cynical; considers people who act friendly towards her to be misguiding, and secretly hostile towards her. She holds grudges easily, and cannot easily be persuaded to take part in others actions unless she deems it important to her own safety as well. She can be extremely loyal to the very few she believes to be genuine, often going above and beyond to protect that person or to make sure they are happy. She occasionally conceited due to advances made by other male prisoners. (Paranoid personality disorder for those curious)
Background: She was taken from her mother when she was 2, and raised in X-S52 with other kids her age. She suffered from nightmares caused by the Kogs that patrolled the area. Most of her nightmares involved being experimented on by the Zemox. Despite her fears, she eventually fell in love with a boy named Brian who was two years older than her. Because of his physique, and fighting spirit, he was taken to Jupiter to fight on Io when he came of age. Heart broken, and distraught, she found out that Brian vowed to be another girl's mate when they were moved to a Breeding Camp. Even in X-S52, they had the phrase 'eat or be eaten.' If they could befriend the human guards to get special treatment, they would; they'd sell out anyone in hopes of surviving better than the rest.
She developed trust issues, but was designated to help raise some of the younger kids when she was in her early teens. The atmosphere was rather melancholy, depressing most into attempted suicides which never panned out. She didn't have a great childhood; not many did, but to the children that looked up to her, she tried to bestow upon them good morals before she was transferred to the nearest Breeding Camp. She vaguely recalled her mother before her death, but when you were surrounded by unfamiliar places, and monsters, you either sought out the comfort of your parents, or risked being killed for excessive crying. She remembered her father fondly; when her mother died, he found a pregnant woman to help breast feed her till she was a toddler, and force weaned off breast milk. She plainly recalled the pained look on her father's face when she was wrenched from his arms, kicking and screaming to stay with him.
She dreaded her eighteenth birthday. She wasn't ready to become a mother, and she wasn't ready to leave the place she grew up at, despite the people she hated and distrusted. There were young children that looked up to her. In the five years she spent taking care of toddlers, a few died in her arms from birth defects or malnutrition. When she became pregnant with her daughter, she vowed to take care of them as well as she could, despite her living conditions and captivity. The father to her kids was a nice man named Grant who was ten years older than her. He tried to help her as much as he could, and eventually she was reunited with her father. It almost killed her when her daughter, Chloe, was taken from her. She couldn't care less about her son that she gave birth to 10 months later, but she named him Grant after his father.
Additional Notes: Daughter to Marcus Edwards. Mother to two children, a boy and a girl taken from her when they were 2.
Name: Marcus D. Edwards
Identification Number: E-4392
Age: 47
Gender: Male
Birthplace: Knoxville, Tennessee
Appearance (http://browse.deviantart.com/photography/people/emotive/?q=man&order=9&offset=48#/d2cbdaq)
Personality: A strong, independent man with the aura of confidence, he tries to make sure everyone around him is taken care of before himself. He was upset when his mate, Clara, was diagnosed with Pre-Menopause, and killed. He loved his daughter, Cheyenne, and tried taking care of her when she was a newborn. He talked one of the human guards into allowing another woman, Yun Li, to take care of Cheyenne after the loss of her mother. Reluctantly, the guard agreed. When Cheyenne was weaned, she was given back to him to raise till the guards took her away. Cheyenne wasn't his first child, she was his 9th, but she was the only one that he had the chance to raise, even for a little while. He's aggressive when those he cares about is threatened, and has received a few broken bones from his carelessness.
Background; Marcus was ten when the Invasion happened; the explosions shook the ground, and places around the world had their first earthquakes. Volcanoes erupted, people died, radio broadcasts were cut short after the mention of "extraterritorial beings". Washington, D.C was among the first places to fall, then Moscow, Paris, Barcelona. The damage was wide spread. Spaceships of varying sizes filled in the air; beams of light abducted people in broad daylight. Most of Knoxville was burnt to the ground. Everywhere his family went was filled with death, and destruction. Mountains were cut in half, blood paved the streets. The buildings that weren't destroyed were ransacked , the shelves barren of supplies. His father managed to get a hold of an old CB Radio that was still in tact, and learned of refugees forming an underground camp beneath Nashville. Packing up the pick-up truck, his parents headed to Nashville.
Burning cars blocked the roads, and the detours it took to avoid the debris was often bumpy and dangerous. They only traveled during the night when the cover of darkness acted like a shroud of protection. There was less people than they expected when they reached Nashville. Most of the skyscrapers were destroyed, and cars were upturned on the streets. Large gaping holes cut off most of the streets, some craters stretching as far as four city blocks. They were welcomed into the 'New Nashville Refugee Camp' created in the sewers. His family was tasked with gathering food from nearby stores. Everyone had a job to do.
Marcus spent four months in New Nashville, becoming accustomed to the stench of the sewers. It wasn't until he joined his dad on one of his salvaging missions that the sky was blackened out by a large alien space craft. His father was killed, and Marcus, despite his vain attempts to outrun the mechanical robots, he was captured, and forced onto the spaceship. The things he witnessed on board was disturbing.
He was among the first to travel to Mars against his will. He bares his Identification Number on his right wrist, a sign of his shame and captivity. His life from then on was very uneventful until his mate, Clara, was killed, and he was forced to take care of his daughter, Cheyenne. He spent eighteen years wondering what happened to his daughter until the day she was transferred to X-R92 with him. He never thought he'd see her again; he hardly recognized her, but she recognized him. Life seemed brighter with Shay around, despite the emotional problems she suffered from. He tried his best to help her when he was allowed social time. She was around to see his 47 birthday, and he delivered the bad news when his grandson, Grant, was taken away. He told Shay that when he turned 50, he would no longer be around to help her, that she had to learn how to fend for herself. She didn't take it well.
Demon's Blades: Chapter 1 - Endless Inferno
Name: Iellaina Kilothil
Familiar: Zydrake (http://browse.deviantart.com/digitalart/?q=little%20dragon&order=9&offset=72#/d28fetw)
Race: Regal Elf
Age: Looks 25; Actual Age: 50
Birthplace: Yan’Sera
Classification: Elven Arcanist Lightning
Appearance (http://alazuria.deviantart.com/favourites/#/d4d4nze)
Equipment: Dagger (http://browse.deviantart.com/?q=dagger&order=9&offset=144#/d1btn10) ; Leather armor, padded leather shoulder pads, leather shin guards.
http://i403.photobucket.com/albums/pp120/Alazuria/Staff_concepts_01_by_TeaDrinker004-1.jpg
Skills:
Rank: Master
Chill (Ice): Creates a layer of ice in a 360 degree angle; can be activated by touch, will or distance increased by movement. Lowers body and room temperature by a few degrees at max.
Lightning Storm: Conjures a cloud varying in size, creating lightning that strikes the ground at random.
Neuro Shock: Effects the nervous system, and motor skills of anyone who is touched. 30% chance to cause death, 70% to cause permanent residual damage. Causes blisters, burns (moderate to severe), skin peeling, and possibly blindness.
Blitz Lightning (Weapon): Random bolts of lightning are shot from her staff with a 40% chance to miss, and a 60% chance to ignite fires.
Infusion: (Familiar: Empower/Growth/Fire & Lightning Breath) A unique skill infusing her baby dragon, Zydrake with 70% of her power, causing his growth to accelerate. Grows from 1.4 foot in height to 5 foot minus wing span; weight increase; doubles his width. Zydrake is given the ability to breathe fire with a chance of lightning, and a low chance of flight.
Tundra Shield (Ice): (Familiar: Zydrake Protection Shield) Activated by touch; creates a shield throughout Zydrake's black scales, and extending outwards to form a 2" thick, full body shield. Duration: Affected by concentration and will power or till the shield is broken.
Wants/Hopes: Iellaina aspires to become a Grandmaster Arcanist, capable of using all elements her race has an affinity for. She yearns for a more peaceful life, a life without the Arch-Ifrit, without demons. Despite being a mage, she wants to help raise and tame dragons as well as informing other races of their importance in the world.
Fears: Plummeting to her death; spiders; snakes; failing to fulfill her duties; having her magic backfire on her; the veterans of War of Sun and Star spurring another war; the rise of Arch-Ifrit; her people being killed by fire demons.
Brief History: (To be completed later)
Personality: (To be added later)
Catching Greed
http://i403.photobucket.com/albums/pp120/Alazuria/lunapic_13169248554943_1.jpg
Aden "Raith" Cleary
Eighteen, Male, Student and Laborer
I might've came from a wealthy family with a nice looking house, but it was never a home. I was born with a twin sister, named Avery. She was our parent's favorite. My mother had this thing about wanting a girl. So whenever she had a boy, she'd be depressed for years. My dad wasn't much of a man, and when he was, it was when he was beating me or my brothers. I might have been born with a sister, and parents, but they don't exist in my life. They haven't for three years. I never needed them; they needed me to watch after Avery, feeding her, bathing her and whatever the hell else they wanted me to do. I was a damn slave to them, working my ass off to please them and to keep Avery from getting in trouble, but she never got in trouble. I had extra chores to do because they said Avery was too good to dirty her hands. She will always be a spoiled bitch and always will be.
My life doesn't revolve around them, not anymore. I left when I was fifteen before they could kick me out like my brothers. Colt left before me, and Daniel before him. Four kids, and those monsters only gave a damn about Avery. Nothing special about having a girl. I wasn't raised with my brothers; they left as soon as they were close to legal. Every time it caused shit to hit the fan. Mom would be worried people would find out about Daniel and Colt. She wasn't worried about them, she was worried about Avery. Avery, Avery, Avery. She was nothing but a pain in my ass. They would've locked me away in a cabinet if they could've gotten away with it.
When I was finally on my own, I partied hard. Woke up with a hangover in a run down, abandoned warehouse, and made it my new home. Trying to find something to eat and ways to stay warm was hard. Especially during the winter months. I worked odd jobs whenever I could find them. Painting houses, carrying groceries, fixing old lady's porch swings. Didn't matter to me so long as I got paid. I got mixed up in a gang; they nicknamed me 'Raith'. I found out my brother Colt was in it, too. It wasn't as much of a gang as it was a group of runaways sticking together. Five tattoos and two years later, Colt talked the other kids into joining a Community Youth Center to get help. I got involved in boxing, and got more than a few bones broken from some dude hammering me into the ground. I had a bad temper, most people who fought against me got their ass kicked. I got kicked out of the Youth Center when they found out I was bare boxing for money. Colt became my legal guardian, and tried getting me enrolled into school.
They had a hard time enrolling me because I was a runaway. The guidance counselor had the balls to call my folks. They weren't happy to hear about me. My 'dad' wasn't ready for the broken nose I gave him, either. I had a record, mainly trespassing, nothing major. I'm still on probation, but that's what I get for getting caught. The judge gave me a hard time, but after talking to Colt, the judge gave me a slap on the wrist. After our folks found out where we were, we moved.
I'll never look back at how my life was before I stormed out of my parents' house. They looked relieved -and pissed because I broke the glass in the front door. I wouldn't care if my parents were dead and buried. I'd spit on their coffins and dance on their graves. Even though they hated me, they made sure I never made them look bad. They never taught me anything that would help. Colt taught me everything I need to know. I learned how to survive, and I know what's important in life. People say forgive and forget. I'll forget about them alright.
What else can I say? I hate my folks, hate my sister even more. Colt's a father figure to me, and I'd never betray his trust. He taught me how to fight but some kid at my old school told me to work out to vent my anger. I still work out whenever I'm pissed, but I found a job I can deal with with decent pay while I go to school during the day.
D&D Castle Greyhawk
Name: Eccawen Meridan
Race: High Elf
Age: 30 (physical adulthood 25)
Class: Bard
Level: 1
Alignment: Neutral Good
Character Description: Picture. (http://imageshack.us/photo/my-images/695/liantebypeachysticks.jpg/)
http://i403.photobucket.com/albums/pp120/Alazuria/legends_of_anglerre_by_ralphhorsley-d4dakrs.jpg
Height- 4'7"
Weight- 85lbs
Eyes: Hazel
Hair: Dark Brown
Handed: ambidextrous
Hit Points: 6
Armour Class: 7
THAC0: 20
STR- 9 Norm/None/90/5/1%
INT- 13
WIS- 12
DEX- 14
CON - 12 80%/85%
CHA- 15
Saving Throws
Paralyzation/Poison: 13
Rod/Staff/Wand:14
Petrification/Polymorph 12
Breath Weapon:16
Spells:15
Spellbook Spells:
Sleep (http://www.purpleworm.org/rules/PHB/DD01844.htm)
Change self (http://www.purpleworm.org/rules/PHB/DD01814.htm)
Grease (http://www.purpleworm.org/rules/PHB/DD01828.htm)
Dancing Lights (http://www.purpleworm.org/rules/PHB/DD01819.htm)
Alarm (http://www.purpleworm.org/rules/PHB/DD01809.htm)
Hypnotism (http://www.purpleworm.org/rules/PHB/DD01830.htm)
Armour: Studded leather armor, or light leather armor beneath robes.
Weapons: 21" Short Sword 1d6 (main), Rapier 1d6+1 (off-hand/secondary weapon), Short Bow with Quiver (20 arrows1d6)
Backpack Contents:
a Pan flute occasionally used in most situations.
Spell book (Grimoire)
bedroll
extra robe
winter cloak
travel cloak (wearing),
two dozen pork rinds,
a few pieces of parchment
a tiny bell and a piece of very fine silver wire.
Dried food,
a couple sheep skin pouches of water
Skills/Powers/Abilities:
Thief Skills:
Pick Pockets 10%
Detect Noise 30%
Climb Walls 50%
Read Laguages 15%
The Fife of Light:
Effects:
Light Spell once per day. Remains active as long as the bard plays the tune to activate it.
Detect Evil once per day
Cure Light Wounds once per day
Personality: Unlike others of her race who follow the rules of the Elders, she has an outspoken record of defying the elders whenever she felt they were being unjust or when she felt they were overstepping their place, causing others to rely heavily on them. She has a few good friends, her standing with her family is not very strong due to the elder's harsh words about her character. She is loyal to those she considers worthy or to those who earned her loyalty. Respect is important to her, though when faced with following orders of others who call her a lesser race, respect will never be given to them. If they prove to be useful and knowledgeable, she might be subject to a change of heart after awhile. Respect is a touchy, and confusing subject with her, as many people in her community only gained respect through their age or family's placement in the society.
She is rather peaceful, and occasionally pessimistic in certain situations, she can become quite chatty when the topic appeals to her. Butting into other's personal conversations is usually justified in her mindset, though others hardly feel her input is valuable as someone who believes in myth and lore of the land, often telling tells to teach others a lesson in the bizarre.
Background: In Eccawen's homeland, she wasn't very favored by the Elders or older elves in her community because of her outspoken nature, and her belief that people should be able to help themselves and tend to their family's problems without interference. Because of her own morals differing than others of her kind (which is mainly peaceful), she decided to put her knowledge of human and Elf lore to the test, and with help from few others, she decided to use her love for music, traveling and helping others to become a Bard.
Her family was almost relieved when she declared she was going to start her own journey, and help people who actually needed help. Other than that, she lived her life as normally as possible, though getting in trouble and hurt when she journeyed ahead of others upon things she heard and seen. After quite a few bumps, bruises and injuries, she decided to be cautious with her gifts. During the nights, she often took part in storytelling, and playing music around a campfire other adventures made. Despite her knack for getting dirty, she lived a clean and comfortable childhood till she decided to follow her calling.
Her parents words were, "When you find your way back home, we pray you have found your calling and are tame enough to settle down."
After that, she vowed not to return home. She would travel across the lands, learning different things along the way. If she died, she would rest happy knowing she wouldn't have to follow the rules her family set for her. Though it was not likely that the elders would want her back for the next century.
When We Were Young
Name: Kassidy "BK" Bennett
Age: 14
Gender: Female
http://i403.photobucket.com/albums/pp120/Alazuria/call_by_mibou-d4d22px.jpg
Info: Kassidy is the only child, often left alone with her babysitter while her parents go on long business trips. She catch her father sleeping with another woman while her mother was a way, but thought they were wrestling until she grew old enough to understand. Despite her warnings to her mother, her parents never got a divorce. Instead, her mother chose to take as many business trips as she could to get away from her unfaithful husband. Her father blames her for his failing marriage. She's a quiet girl, often sticking to herself, doodling in some of her notebooks when she has free time away from her schoolwork. She has very few friends, and likes to keep it that way. Because her parents are never home, her babysitter moved in, and sometimes lets Kassidy have slumber parties with a couple of her closest friends.
Vermillion
Name: Augusta “August” Castello
Age: 22 years
Appearance: Augusta is 5'4', weighing between 125-130lbs. She was injured in her childhood resulting in a long, thin scar at the top of her right eyebrow. She has a tattoo of the Virgin Mary on one forearm, and a large crucifix on the other. Part of a trend in England, she cut her hair at a slant, making her bangs longer than the rest of her hair on one side. She often pins her bangs out of the way so it won't interfere with her work.
http://i403.photobucket.com/albums/pp120/Alazuria/luxuria___youtube__watch_it_by_heyisis-d4eqm7d-1.jpg
Where are you from?
Marília, São Paulo, Brazil, South America
Why are you here?
Augusta’s grandmother was a spiritual medium in Brazil, helping those who experienced demonic possession. She might not have any special powers like a medium, but with her intrigue about the Paranormal, she usually goes by the foreboding feeling she feels. While on investigations, her ‘skin crawling,’ ‘hair standing on end’ or sudden paranoia occasionally garnished acceptance by her peers, though her Professor does not agree. She’s seen a few apparitions in her time, but mostly shadow people. With her Professor’s disapproval, she aims to prove her worth in the investigative field –one way or another.
Any special equipment/weapons/knick knacks that is important to you?
She carries a digital audio recorder that she bought with her own money, an EMF detector on loan from Coventry University, and a cross necklace.
What’s your personality like?
Coming from a large, religious family, she turns to the crucifix and prayers when things get rough. Even though she has been mocked for her prayers, she finds comfort from any light in her darkest hours. Her home in Brazil was crowded, and boasted a group of boisterous Brazilians, most of which were her siblings. She has a love from cooking that she got from her mother, making her more likely to cook dinner than to just indulge in a person's hospitality. She loves when her cooking is praised. She's determined to make something of herself in the paranormal field, mostly to honor her grandmother's career as a medium, and to fuel her own self worth. She's not as friendly as she once was, mostly on part of her waitress job, and the stress caused by her Professor. The investigations she's taken part of has caused her to develop a fear of the dark, but surprisingly doesn't interfere with her studies/career as others would like.
She believes in telepathy and telekinesis, though she doubts many people without religious upbringing can bare the gift without being possessed. She hides her disapproval of non-religious mediums.
History?
Augusta is rather religious, especially when it comes to the supernatural. Her family often wondered why she did not become an exorcist in Brazil, but only a man is capable of being a Priest. She was born to a large family with half as many brothers as she had sisters, so she always had someone to play with, even if she desperately sought for peace and quiet. Her older siblings moved away, leaving her and her sister Maria home with their aging parents. Maria, being the Momma’s girl, decided to stay in Brazil to take care of their parents in their old age. Augusta, however, won a college scholarship to Coventry University in England. Saving up her money to update her passport, and buy a ticket to London. From there, she traveled to Coventry, and enrolled in Coventry University for her Master’s degree in Psychology. It wasn’t till she learned of the Parapsychology unit the University offered. After discussing things with the Dean, she switched her classes over to reflect the Parapsychology degree she hoped to one day earn.
She never expected life as a University student to be so hard. Because of her Professor’s strict nature, he demanded his students to buy their own camcorders, audio devices and the EMF detectors would be loaned out. She hated her job as a waitress; smiling and serving rowdy, rambunctious Brits with accents that she hardly understood. During one of the off-campus investigations, it started raining, and because of another person in her group, she dropped her camcorder in the mud. She barely managed to save the footage, but her camcorder was destroyed. She almost failed; her team mate refused to take responsibility, so she was forced to take a leading role in investigation pairings, and her carelessness cost a whole letter grade. She could have strangled the British ass with her bare hands. It didn’t take her long to pick up on the local dialect (http://www.bl.uk/learning/langlit/sounds/text-only/minority-ethnic/coventry/).
By her Junior year at Coventry University, she made a mistake and got drunk one night with others from her dorm. Not being much of a drinker, she had a hangover the next day worse than Hell. After that day, her Professor was bound and determined to remove her from his class. How she managed to stay? A couple of friends she made in the Parapsychology unit stood up for her, taking the blame themselves. They said they talked her into drinking some Gin, and being a light weight, she couldn’t handle her liquor. Most of that was true. Because of his affair with one his students, Professor Webb decided to allow them off with a warning. Her midterm was refused, she had one chance to pass -Reinhardt Manor in Germany.
The Devil's Wake Chapter II
Name: Kalthia Astin
Age: 28
Occupation: Mage
Armor: Light cloth garbs, mainly robes
Weapons: Kalthia’s luck was never the worst; to be honest, most of the weapons she earned was through games of chance. Like the serrated pair of albino serpent skin daggers baring scorpion insignias and the commissioned enchanted Staff of Birch.
http://i403.photobucket.com/albums/pp120/Alazuria/Staff_concepts_01_by_TeaDrinker004-2.jpgStaff of Birchwood; Enchanted by another mage to illuminate the area around the staff by uttering the words, “Lux lucis meus via” or "Light my way".
http://i403.photobucket.com/albums/pp120/Alazuria/scorpiondaggers.jpg
Casual Wear: Dark colored trousers, loose fitting tops with a modest waist cincher. Nothing fancy or attention seeking; often causing her to be mistaken as a ‘pirate’ than the mage she truly is outside of her Guild robes, and knee high animal skin boots. Upon her robes is the Insignia (http://browse.deviantart.com/?qh=§ion=&q=insignia#/d43lqtt) of Avalon.
Other Items: Having a love for gambling or chance, Kaltia carries around a two sided copper coin she used to win her current staff.
Appearance: Kalthia is quite tall for her gender; 5'7" to be exact with a lean body and long legs. Her skin is slightly tan, offsetting her cinnamon colored hair reaching to her shoulder blades. Unremarkable dark brown eyes, cheeks sprinkled with fading freckles, a long, slender nose, and thin light pink lips. http://i1047.photobucket.com/albums/b472/hells_arc/Sorceress3.jpg
Personality: She balances a need to assert herself with authority and her disdain with most social activities, including meetings or public gatherings. It’s not uncommon for her to become quiet, lost in her own thoughts. She prefers physical pleasantries than ‘good times’ and ‘smiles’. She’s a firm believer in “You can’t survive on hope alone.” She's a pacifist, though when her better judgement fails, she reluctantly joins the fray, aiding those with her magical abilities.
Bio: She was born to a middle class merchant family who helped transport goods from Izaia to Byzanthea when she was of age to travel. It wasn’t till she was in her mid twenties that she journeyed to Sandi Garius on a whim. While there, she encountered a small group of mage’s practicing along the beach. The sight was quite shocking, actually. Although she had seen Colonial mages before, but never portraying their magic skills so openly. Magic flew through the air, men in blue and gold robes bounded around in the sand, dodging the flying magical projectiles. She was awestruck. The men were from the Guild of Avalon in the town of Sandi Garius. She never knew she had an affinity for magic, she never knew it could possibly affect her, a merchant’s daughter. She applied to the Guild of Avalon, first as a messenger of sorts. She had to prove herself, and she was determined to become a mage like the other she had seen. She had to.
It took two long years till she was promoted to a full member. The Insignia of Avalon gleamed upon her robes. It was a very momentous occasion. Kalthia the Messenger became Kalthia the Mage. She took up gambling from her mentor, who after seeing his apprentice’s luck, decided he was no longer suited to taking risks. She would be the death of her mentor, though not literally. Without her mage’s robes, she fit in well with the commoner’s. She made a few admires, and even more enemies with her lucky streak. It wasn’t until she was brought before the Avalon council that she was severely reprimanded for her actions. Apparently, bartering a commission of a mage’s staff was highly frowned upon. She was deemed a swindler, and no matter how much she tried to prove her innocence, she was called a cheat.
News reached Sandi Garius about the battle of the Gray Plains, then news that Tristian, cousin of Prince Kastor withdrew from the Imperial capital to begin his own country, a country named Central Ishtaria. The members of Avalon was skeptical. Why would a cousin of the Prince settle into Byzanthea? Killing two birds with one stone, they determined that in order to discover Tristian’s plan, they would send Kalthia as a scout and messenger. If the news was true, Avalon could gain reputation among Tristian’s supporters. Nothing could succeed without conflict; the thought of glory and redemption sent Kalthia on her way to Byzanthea to meet with Tristian on behalf of the Guild of Avalon.
Escape from Mars: Rebellion NPC's
Name: Cheyenne "Shay" A. Edwards
Identification Number: C-9520
Age: 23
Gender: Female
Birth Place: X-R92, Mars
Appearance (http://browse.deviantart.com/photography/people/?order=24&offset=288#/d4e8k03)
Personality: Sensitive to setbacks or failures, believing that things fail because others don't try hard enough, or is out to get her. Suspicious of others actions and cynical; considers people who act friendly towards her to be misguiding, and secretly hostile towards her. She holds grudges easily, and cannot easily be persuaded to take part in others actions unless she deems it important to her own safety as well. She can be extremely loyal to the very few she believes to be genuine, often going above and beyond to protect that person or to make sure they are happy. She occasionally conceited due to advances made by other male prisoners. (Paranoid personality disorder for those curious)
Background: She was taken from her mother when she was 2, and raised in X-S52 with other kids her age. She suffered from nightmares caused by the Kogs that patrolled the area. Most of her nightmares involved being experimented on by the Zemox. Despite her fears, she eventually fell in love with a boy named Brian who was two years older than her. Because of his physique, and fighting spirit, he was taken to Jupiter to fight on Io when he came of age. Heart broken, and distraught, she found out that Brian vowed to be another girl's mate when they were moved to a Breeding Camp. Even in X-S52, they had the phrase 'eat or be eaten.' If they could befriend the human guards to get special treatment, they would; they'd sell out anyone in hopes of surviving better than the rest.
She developed trust issues, but was designated to help raise some of the younger kids when she was in her early teens. The atmosphere was rather melancholy, depressing most into attempted suicides which never panned out. She didn't have a great childhood; not many did, but to the children that looked up to her, she tried to bestow upon them good morals before she was transferred to the nearest Breeding Camp. She vaguely recalled her mother before her death, but when you were surrounded by unfamiliar places, and monsters, you either sought out the comfort of your parents, or risked being killed for excessive crying. She remembered her father fondly; when her mother died, he found a pregnant woman to help breast feed her till she was a toddler, and force weaned off breast milk. She plainly recalled the pained look on her father's face when she was wrenched from his arms, kicking and screaming to stay with him.
She dreaded her eighteenth birthday. She wasn't ready to become a mother, and she wasn't ready to leave the place she grew up at, despite the people she hated and distrusted. There were young children that looked up to her. In the five years she spent taking care of toddlers, a few died in her arms from birth defects or malnutrition. When she became pregnant with her daughter, she vowed to take care of them as well as she could, despite her living conditions and captivity. The father to her kids was a nice man named Grant who was ten years older than her. He tried to help her as much as he could, and eventually she was reunited with her father. It almost killed her when her daughter, Chloe, was taken from her. She couldn't care less about her son that she gave birth to 10 months later, but she named him Grant after his father.
Additional Notes: Daughter to Marcus Edwards. Mother to two children, a boy and a girl taken from her when they were 2.
Name: Marcus D. Edwards
Identification Number: E-4392
Age: 47
Gender: Male
Birthplace: Knoxville, Tennessee
Appearance (http://browse.deviantart.com/photography/people/emotive/?q=man&order=9&offset=48#/d2cbdaq)
Personality: A strong, independent man with the aura of confidence, he tries to make sure everyone around him is taken care of before himself. He was upset when his mate, Clara, was diagnosed with Pre-Menopause, and killed. He loved his daughter, Cheyenne, and tried taking care of her when she was a newborn. He talked one of the human guards into allowing another woman, Yun Li, to take care of Cheyenne after the loss of her mother. Reluctantly, the guard agreed. When Cheyenne was weaned, she was given back to him to raise till the guards took her away. Cheyenne wasn't his first child, she was his 9th, but she was the only one that he had the chance to raise, even for a little while. He's aggressive when those he cares about is threatened, and has received a few broken bones from his carelessness.
Background; Marcus was ten when the Invasion happened; the explosions shook the ground, and places around the world had their first earthquakes. Volcanoes erupted, people died, radio broadcasts were cut short after the mention of "extraterritorial beings". Washington, D.C was among the first places to fall, then Moscow, Paris, Barcelona. The damage was wide spread. Spaceships of varying sizes filled in the air; beams of light abducted people in broad daylight. Most of Knoxville was burnt to the ground. Everywhere his family went was filled with death, and destruction. Mountains were cut in half, blood paved the streets. The buildings that weren't destroyed were ransacked , the shelves barren of supplies. His father managed to get a hold of an old CB Radio that was still in tact, and learned of refugees forming an underground camp beneath Nashville. Packing up the pick-up truck, his parents headed to Nashville.
Burning cars blocked the roads, and the detours it took to avoid the debris was often bumpy and dangerous. They only traveled during the night when the cover of darkness acted like a shroud of protection. There was less people than they expected when they reached Nashville. Most of the skyscrapers were destroyed, and cars were upturned on the streets. Large gaping holes cut off most of the streets, some craters stretching as far as four city blocks. They were welcomed into the 'New Nashville Refugee Camp' created in the sewers. His family was tasked with gathering food from nearby stores. Everyone had a job to do.
Marcus spent four months in New Nashville, becoming accustomed to the stench of the sewers. It wasn't until he joined his dad on one of his salvaging missions that the sky was blackened out by a large alien space craft. His father was killed, and Marcus, despite his vain attempts to outrun the mechanical robots, he was captured, and forced onto the spaceship. The things he witnessed on board was disturbing.
He was among the first to travel to Mars against his will. He bares his Identification Number on his right wrist, a sign of his shame and captivity. His life from then on was very uneventful until his mate, Clara, was killed, and he was forced to take care of his daughter, Cheyenne. He spent eighteen years wondering what happened to his daughter until the day she was transferred to X-R92 with him. He never thought he'd see her again; he hardly recognized her, but she recognized him. Life seemed brighter with Shay around, despite the emotional problems she suffered from. He tried his best to help her when he was allowed social time. She was around to see his 47 birthday, and he delivered the bad news when his grandson, Grant, was taken away. He told Shay that when he turned 50, he would no longer be around to help her, that she had to learn how to fend for herself. She didn't take it well.
Demon's Blades: Chapter 1 - Endless Inferno
Name: Iellaina Kilothil
Familiar: Zydrake (http://browse.deviantart.com/digitalart/?q=little%20dragon&order=9&offset=72#/d28fetw)
Race: Regal Elf
Age: Looks 25; Actual Age: 50
Birthplace: Yan’Sera
Classification: Elven Arcanist Lightning
Appearance (http://alazuria.deviantart.com/favourites/#/d4d4nze)
Equipment: Dagger (http://browse.deviantart.com/?q=dagger&order=9&offset=144#/d1btn10) ; Leather armor, padded leather shoulder pads, leather shin guards.
http://i403.photobucket.com/albums/pp120/Alazuria/Staff_concepts_01_by_TeaDrinker004-1.jpg
Skills:
Rank: Master
Chill (Ice): Creates a layer of ice in a 360 degree angle; can be activated by touch, will or distance increased by movement. Lowers body and room temperature by a few degrees at max.
Lightning Storm: Conjures a cloud varying in size, creating lightning that strikes the ground at random.
Neuro Shock: Effects the nervous system, and motor skills of anyone who is touched. 30% chance to cause death, 70% to cause permanent residual damage. Causes blisters, burns (moderate to severe), skin peeling, and possibly blindness.
Blitz Lightning (Weapon): Random bolts of lightning are shot from her staff with a 40% chance to miss, and a 60% chance to ignite fires.
Infusion: (Familiar: Empower/Growth/Fire & Lightning Breath) A unique skill infusing her baby dragon, Zydrake with 70% of her power, causing his growth to accelerate. Grows from 1.4 foot in height to 5 foot minus wing span; weight increase; doubles his width. Zydrake is given the ability to breathe fire with a chance of lightning, and a low chance of flight.
Tundra Shield (Ice): (Familiar: Zydrake Protection Shield) Activated by touch; creates a shield throughout Zydrake's black scales, and extending outwards to form a 2" thick, full body shield. Duration: Affected by concentration and will power or till the shield is broken.
Wants/Hopes: Iellaina aspires to become a Grandmaster Arcanist, capable of using all elements her race has an affinity for. She yearns for a more peaceful life, a life without the Arch-Ifrit, without demons. Despite being a mage, she wants to help raise and tame dragons as well as informing other races of their importance in the world.
Fears: Plummeting to her death; spiders; snakes; failing to fulfill her duties; having her magic backfire on her; the veterans of War of Sun and Star spurring another war; the rise of Arch-Ifrit; her people being killed by fire demons.
Brief History: (To be completed later)
Personality: (To be added later)
Catching Greed
http://i403.photobucket.com/albums/pp120/Alazuria/lunapic_13169248554943_1.jpg
Aden "Raith" Cleary
Eighteen, Male, Student and Laborer
I might've came from a wealthy family with a nice looking house, but it was never a home. I was born with a twin sister, named Avery. She was our parent's favorite. My mother had this thing about wanting a girl. So whenever she had a boy, she'd be depressed for years. My dad wasn't much of a man, and when he was, it was when he was beating me or my brothers. I might have been born with a sister, and parents, but they don't exist in my life. They haven't for three years. I never needed them; they needed me to watch after Avery, feeding her, bathing her and whatever the hell else they wanted me to do. I was a damn slave to them, working my ass off to please them and to keep Avery from getting in trouble, but she never got in trouble. I had extra chores to do because they said Avery was too good to dirty her hands. She will always be a spoiled bitch and always will be.
My life doesn't revolve around them, not anymore. I left when I was fifteen before they could kick me out like my brothers. Colt left before me, and Daniel before him. Four kids, and those monsters only gave a damn about Avery. Nothing special about having a girl. I wasn't raised with my brothers; they left as soon as they were close to legal. Every time it caused shit to hit the fan. Mom would be worried people would find out about Daniel and Colt. She wasn't worried about them, she was worried about Avery. Avery, Avery, Avery. She was nothing but a pain in my ass. They would've locked me away in a cabinet if they could've gotten away with it.
When I was finally on my own, I partied hard. Woke up with a hangover in a run down, abandoned warehouse, and made it my new home. Trying to find something to eat and ways to stay warm was hard. Especially during the winter months. I worked odd jobs whenever I could find them. Painting houses, carrying groceries, fixing old lady's porch swings. Didn't matter to me so long as I got paid. I got mixed up in a gang; they nicknamed me 'Raith'. I found out my brother Colt was in it, too. It wasn't as much of a gang as it was a group of runaways sticking together. Five tattoos and two years later, Colt talked the other kids into joining a Community Youth Center to get help. I got involved in boxing, and got more than a few bones broken from some dude hammering me into the ground. I had a bad temper, most people who fought against me got their ass kicked. I got kicked out of the Youth Center when they found out I was bare boxing for money. Colt became my legal guardian, and tried getting me enrolled into school.
They had a hard time enrolling me because I was a runaway. The guidance counselor had the balls to call my folks. They weren't happy to hear about me. My 'dad' wasn't ready for the broken nose I gave him, either. I had a record, mainly trespassing, nothing major. I'm still on probation, but that's what I get for getting caught. The judge gave me a hard time, but after talking to Colt, the judge gave me a slap on the wrist. After our folks found out where we were, we moved.
I'll never look back at how my life was before I stormed out of my parents' house. They looked relieved -and pissed because I broke the glass in the front door. I wouldn't care if my parents were dead and buried. I'd spit on their coffins and dance on their graves. Even though they hated me, they made sure I never made them look bad. They never taught me anything that would help. Colt taught me everything I need to know. I learned how to survive, and I know what's important in life. People say forgive and forget. I'll forget about them alright.
What else can I say? I hate my folks, hate my sister even more. Colt's a father figure to me, and I'd never betray his trust. He taught me how to fight but some kid at my old school told me to work out to vent my anger. I still work out whenever I'm pissed, but I found a job I can deal with with decent pay while I go to school during the day.
D&D Castle Greyhawk
Name: Eccawen Meridan
Race: High Elf
Age: 30 (physical adulthood 25)
Class: Bard
Level: 1
Alignment: Neutral Good
Character Description: Picture. (http://imageshack.us/photo/my-images/695/liantebypeachysticks.jpg/)
http://i403.photobucket.com/albums/pp120/Alazuria/legends_of_anglerre_by_ralphhorsley-d4dakrs.jpg
Height- 4'7"
Weight- 85lbs
Eyes: Hazel
Hair: Dark Brown
Handed: ambidextrous
Hit Points: 6
Armour Class: 7
THAC0: 20
STR- 9 Norm/None/90/5/1%
INT- 13
WIS- 12
DEX- 14
CON - 12 80%/85%
CHA- 15
Saving Throws
Paralyzation/Poison: 13
Rod/Staff/Wand:14
Petrification/Polymorph 12
Breath Weapon:16
Spells:15
Spellbook Spells:
Sleep (http://www.purpleworm.org/rules/PHB/DD01844.htm)
Change self (http://www.purpleworm.org/rules/PHB/DD01814.htm)
Grease (http://www.purpleworm.org/rules/PHB/DD01828.htm)
Dancing Lights (http://www.purpleworm.org/rules/PHB/DD01819.htm)
Alarm (http://www.purpleworm.org/rules/PHB/DD01809.htm)
Hypnotism (http://www.purpleworm.org/rules/PHB/DD01830.htm)
Armour: Studded leather armor, or light leather armor beneath robes.
Weapons: 21" Short Sword 1d6 (main), Rapier 1d6+1 (off-hand/secondary weapon), Short Bow with Quiver (20 arrows1d6)
Backpack Contents:
a Pan flute occasionally used in most situations.
Spell book (Grimoire)
bedroll
extra robe
winter cloak
travel cloak (wearing),
two dozen pork rinds,
a few pieces of parchment
a tiny bell and a piece of very fine silver wire.
Dried food,
a couple sheep skin pouches of water
Skills/Powers/Abilities:
Thief Skills:
Pick Pockets 10%
Detect Noise 30%
Climb Walls 50%
Read Laguages 15%
The Fife of Light:
Effects:
Light Spell once per day. Remains active as long as the bard plays the tune to activate it.
Detect Evil once per day
Cure Light Wounds once per day
Personality: Unlike others of her race who follow the rules of the Elders, she has an outspoken record of defying the elders whenever she felt they were being unjust or when she felt they were overstepping their place, causing others to rely heavily on them. She has a few good friends, her standing with her family is not very strong due to the elder's harsh words about her character. She is loyal to those she considers worthy or to those who earned her loyalty. Respect is important to her, though when faced with following orders of others who call her a lesser race, respect will never be given to them. If they prove to be useful and knowledgeable, she might be subject to a change of heart after awhile. Respect is a touchy, and confusing subject with her, as many people in her community only gained respect through their age or family's placement in the society.
She is rather peaceful, and occasionally pessimistic in certain situations, she can become quite chatty when the topic appeals to her. Butting into other's personal conversations is usually justified in her mindset, though others hardly feel her input is valuable as someone who believes in myth and lore of the land, often telling tells to teach others a lesson in the bizarre.
Background: In Eccawen's homeland, she wasn't very favored by the Elders or older elves in her community because of her outspoken nature, and her belief that people should be able to help themselves and tend to their family's problems without interference. Because of her own morals differing than others of her kind (which is mainly peaceful), she decided to put her knowledge of human and Elf lore to the test, and with help from few others, she decided to use her love for music, traveling and helping others to become a Bard.
Her family was almost relieved when she declared she was going to start her own journey, and help people who actually needed help. Other than that, she lived her life as normally as possible, though getting in trouble and hurt when she journeyed ahead of others upon things she heard and seen. After quite a few bumps, bruises and injuries, she decided to be cautious with her gifts. During the nights, she often took part in storytelling, and playing music around a campfire other adventures made. Despite her knack for getting dirty, she lived a clean and comfortable childhood till she decided to follow her calling.
Her parents words were, "When you find your way back home, we pray you have found your calling and are tame enough to settle down."
After that, she vowed not to return home. She would travel across the lands, learning different things along the way. If she died, she would rest happy knowing she wouldn't have to follow the rules her family set for her. Though it was not likely that the elders would want her back for the next century.
When We Were Young
Name: Kassidy "BK" Bennett
Age: 14
Gender: Female
http://i403.photobucket.com/albums/pp120/Alazuria/call_by_mibou-d4d22px.jpg
Info: Kassidy is the only child, often left alone with her babysitter while her parents go on long business trips. She catch her father sleeping with another woman while her mother was a way, but thought they were wrestling until she grew old enough to understand. Despite her warnings to her mother, her parents never got a divorce. Instead, her mother chose to take as many business trips as she could to get away from her unfaithful husband. Her father blames her for his failing marriage. She's a quiet girl, often sticking to herself, doodling in some of her notebooks when she has free time away from her schoolwork. She has very few friends, and likes to keep it that way. Because her parents are never home, her babysitter moved in, and sometimes lets Kassidy have slumber parties with a couple of her closest friends.
Vermillion
Name: Augusta “August” Castello
Age: 22 years
Appearance: Augusta is 5'4', weighing between 125-130lbs. She was injured in her childhood resulting in a long, thin scar at the top of her right eyebrow. She has a tattoo of the Virgin Mary on one forearm, and a large crucifix on the other. Part of a trend in England, she cut her hair at a slant, making her bangs longer than the rest of her hair on one side. She often pins her bangs out of the way so it won't interfere with her work.
http://i403.photobucket.com/albums/pp120/Alazuria/luxuria___youtube__watch_it_by_heyisis-d4eqm7d-1.jpg
Where are you from?
Marília, São Paulo, Brazil, South America
Why are you here?
Augusta’s grandmother was a spiritual medium in Brazil, helping those who experienced demonic possession. She might not have any special powers like a medium, but with her intrigue about the Paranormal, she usually goes by the foreboding feeling she feels. While on investigations, her ‘skin crawling,’ ‘hair standing on end’ or sudden paranoia occasionally garnished acceptance by her peers, though her Professor does not agree. She’s seen a few apparitions in her time, but mostly shadow people. With her Professor’s disapproval, she aims to prove her worth in the investigative field –one way or another.
Any special equipment/weapons/knick knacks that is important to you?
She carries a digital audio recorder that she bought with her own money, an EMF detector on loan from Coventry University, and a cross necklace.
What’s your personality like?
Coming from a large, religious family, she turns to the crucifix and prayers when things get rough. Even though she has been mocked for her prayers, she finds comfort from any light in her darkest hours. Her home in Brazil was crowded, and boasted a group of boisterous Brazilians, most of which were her siblings. She has a love from cooking that she got from her mother, making her more likely to cook dinner than to just indulge in a person's hospitality. She loves when her cooking is praised. She's determined to make something of herself in the paranormal field, mostly to honor her grandmother's career as a medium, and to fuel her own self worth. She's not as friendly as she once was, mostly on part of her waitress job, and the stress caused by her Professor. The investigations she's taken part of has caused her to develop a fear of the dark, but surprisingly doesn't interfere with her studies/career as others would like.
She believes in telepathy and telekinesis, though she doubts many people without religious upbringing can bare the gift without being possessed. She hides her disapproval of non-religious mediums.
History?
Augusta is rather religious, especially when it comes to the supernatural. Her family often wondered why she did not become an exorcist in Brazil, but only a man is capable of being a Priest. She was born to a large family with half as many brothers as she had sisters, so she always had someone to play with, even if she desperately sought for peace and quiet. Her older siblings moved away, leaving her and her sister Maria home with their aging parents. Maria, being the Momma’s girl, decided to stay in Brazil to take care of their parents in their old age. Augusta, however, won a college scholarship to Coventry University in England. Saving up her money to update her passport, and buy a ticket to London. From there, she traveled to Coventry, and enrolled in Coventry University for her Master’s degree in Psychology. It wasn’t till she learned of the Parapsychology unit the University offered. After discussing things with the Dean, she switched her classes over to reflect the Parapsychology degree she hoped to one day earn.
She never expected life as a University student to be so hard. Because of her Professor’s strict nature, he demanded his students to buy their own camcorders, audio devices and the EMF detectors would be loaned out. She hated her job as a waitress; smiling and serving rowdy, rambunctious Brits with accents that she hardly understood. During one of the off-campus investigations, it started raining, and because of another person in her group, she dropped her camcorder in the mud. She barely managed to save the footage, but her camcorder was destroyed. She almost failed; her team mate refused to take responsibility, so she was forced to take a leading role in investigation pairings, and her carelessness cost a whole letter grade. She could have strangled the British ass with her bare hands. It didn’t take her long to pick up on the local dialect (http://www.bl.uk/learning/langlit/sounds/text-only/minority-ethnic/coventry/).
By her Junior year at Coventry University, she made a mistake and got drunk one night with others from her dorm. Not being much of a drinker, she had a hangover the next day worse than Hell. After that day, her Professor was bound and determined to remove her from his class. How she managed to stay? A couple of friends she made in the Parapsychology unit stood up for her, taking the blame themselves. They said they talked her into drinking some Gin, and being a light weight, she couldn’t handle her liquor. Most of that was true. Because of his affair with one his students, Professor Webb decided to allow them off with a warning. Her midterm was refused, she had one chance to pass -Reinhardt Manor in Germany.