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AxelZero93
11-06-2011, 02:13 PM
X= not in an RP
O= In an RP
Kale Gryffon{Ranger}(X)

Kale Gryffon
http://fc08.deviantart.net/fs10/i/2006/094/3/7/Anima___Ranger_guy_by_Wen_M.jpg

Alias/Nick: None

Age: 26

Gender: Male ♂

Origin: Emerald City

Rank/Role: Ex-thief... sort of.

Description:

Distinguishing features:
Kale's mom had auburn hair, his father had blonde hair. These two genes never seemed to finish their fight for dominance in the womb, and left him with his trademark two-tone hair. His neck is tattooed with intricate markings, the picture does not do said intricacy justice. The zigzagging lines are not solid, but instead made up of an even thinner collection of whorls and markings.
Body:
Kale has hazel-brown eyes that seem to take in more than what you would expect. As he walks, they flit from left to right, scanning his surroundings for danger and, for future use, escape routes. His body is lean, yet muscular, He is flexible and lithe, yet his muscles seem rock hard from years of running, and fighting. Other than it's aforementioned color, his hair is short and spikey, feathered look.
Clothes:Kale's attire consists of brown trousers, a grey, buttoned leather jacket, which also serves as his hood, under which he wears a black shirt. On his feet are a pair of tough brown leather boots
Equipment:
Armor:
All metal is covered with a thin layer of blackened leather to make less noise in tight situations
L. Shoulder: Hardened leather spaulder Metal Reinforced..
L. Arm: Guantlet, Hardened Leather with metal reinforcement
R. Arm: Hardened Leather Vambrace, extended to reach mid fingers
Legs: Hardened leather greaves, leather-covered metal poleyn on each knee.
Torso: Hardened leather Cuirass, Hidden under jacket
Weaponry:
Bow: Longbow, Composite, About 3/4 his height, can shoot hundreds of feet in distance. Arrows, Metal tipped, Ebony shafted, Goose-feathered. 24 Held on the quiver on his back. Must be recollected or bought.
Short blade: A short blade used for hacking and slashing, can be reverse wielded. Made for use in pairs with the throwing dagger. Stores on his waist in a double sheath.
Throwing dagger: A long dagger made for thrusting and throwing. The point is wider than the base, making the weight distribute in a way ideal for throwing. Made for use in pair with the short blade. Stores on his waist in a double sheath.
Bag o' tricks: A bag which holds his home made explosives and things. An outer pocket holds his money and less volatile objects.
Skills:
Sleight of hand:Years of thievery have made Kale a master of this art. He can decieve not only another persons eyes, but their mind as well. Kale's skill in this can make the most attentive people believe he is actually doing magic, be it a simple card trick or more... Explosive tricks...
Hawkeye:Kale's ability to pay attention to the most miniscule of details have proved life-saving at times.
Bulls-eye:Kale is a master of archery, While he can't do things like split an arrow with another arrow, He can get pretty damn close.
Double-knife defense:Kale has mastered an ability which allows him to survive close range combat called the double knife defense, using his heavier, sturdier short blade and his lighter, more nimble throwing dagger.
Brawler:Kale has been in his fair share of bare knuckle brawls before, information rounds in taverns gone awry, or having to incapacitate, yet not kill, a target. Kale can hold his own in a good ol' round of fisticuffs.
History/bio:[Depends on the RP he ends up being part of.]

Extras:Charismatic? I guess, It is fairly easy to listen to him speak, he has a certain rhythm to his words, and his voice is deep, which can help him sweet talk people into doing him a few minor things, like looking in the opposite direction while he cuts your purse No! He is clean now! No more theivery... well... he does need a new whetstone... maybe just a bit ;D

Naia'ami-Eli (aka Eli) {Archer} (X)

Naia'ami-Eli
[ PASTE CHARACTER IMAGE HERE ]
"SYNOPSIS"
THE PROFILE
Name:Naia'ami-Eli

Nickname: Eli

Title: None Yet

Species: Felyne

Race: Panther kin

Visual Age: 20

Factual Age: 24

Gender: Male

Sexual Orientation: Heterosexual

Role: ~To be determined in-story~

Class: Rogue

Specialization: Archery, stealth, and speed.

Theme Song:

THE DIAGNOSTICS
Hair: Midnight Black

Facial Hair: Midnight Black

Eyes: Yellow-Orange, Glow in the dark, Slitted pupils in darkness

Eye Brows: Midnight Black

Ears: Triangular, Pointed, Black, Small

Nose: Black. Moist

Lips: None

Build: Lithe, Lean.

Skin Tone: Dark Pink. Can't be seen from under pelt.

Height: 5'8"

Weight: 160

Voice: Masculine, though not exceedingly deep.

Handed: Right

Body Markings: None

Scar Tissue: Right ear has a small triangular piece missing.

Unique Body Features: Compared to other Panther kin Felynes; none.

THE DOSSIER
Quirks: When Idle His Tail wll lazily flick from left to right

Virtue/Creed: ~To be developed in-story?~

Motivation: To help rid the world of the influence of Xaroc and his Chaos Chord

Goal:

Fear:
-Death, for one. But he recognizes the dangers of the journey and will face the fear whole heartedly.
-Failure, He is afraid of what will happen to his love ones if this heroic attempt turns to be for naught.


Likes

Fish


Hunting


Stalking prey


Family


Peace


Dislikes

Killing Unnecesarily


Loud noises


Boats



Strengths:
~Archery- Despite the fact that the females were the hunters and the males who were not selected for the military training (Such as him) Were destined for life as farmers, Eli still managed to secretly take up archery. He found the bow on a dead human hunter when he was young. It was still intact, and her quiver still had a decent amount of arrows. He found that he had natural talent for it. He practiced and honed his skills until he learned to wield it with accuracy, however he is not a master archer, Think of it this way, If firing at a target from a distance, 8 out of 10 times he would hit the target, but only 5 out of 10 would hit the center.

~Stealth- His secretive archery training held multiple blessings. He had learned to sneak around extremely well, Especially since those whom he stalked were none other than the huntresses themselves. Each time he found one he would follow it, hoping to learn a little more archery, such as posture and technique. While it was not a perfect, or even practical manner of learning the art, He made it work. Along with that came grace upon his feet. He learned to climb and traverse tree tops with finesse, and how to move along the forest floors, darting between the shadows and keeping stock still when the huntresses did happen to look in his general direction.

~Claw work- Another fruit of trailing huntresses, He learned how they used there claws for close quarter fighting. He managed to learn a few Vital points, such as the neck, for killing, or the ankles for immobilizing. However, While he was decent in this, His main ability lied in archery.

Weaknesses:
~Blade work- Eli has never worked with swords, and therefore he knows not how to wield them, or how to fight against those wielding them, should he not have the chance to pick them out from afar

Physical Description:Eli Stands at around 5'8" Making him a bit short, That and the fact that he did not have the stocky build of a Felyne warrior was probably why he did not get accepted into the Felyne warrior training. His body is long and lean, yet what is unmistakeably muscle hides beneath his fur. His legs from running and stalking prey, and his arms and back muscles from pulling on the bowstring for so long. His eyes are gentle, But at the same time sport the piercing look that mark the potential for a dangerous hunter. He has a short snout tipped with a moist black nose, and his whiskers have been trimmed slightly, so as to not be a combat disadvantage. His Pelt is the darkest shade of glossy black, Making him nigh impossible to see in the darkness, Even when he does not try. His gait has also been changed, inadvertedly even to him. Where as his steps were once clumbsy (under cat standards) they now held a grace. His steps now silent and calculated even when he does not try to do.

Personality Description:Eli is quiet and shy. He is not accustomed to life outside of the forest, He is also very curious, always willing to learn and his questions never seem to cease. Yet he is a good friend and powerful ally if you manage to coax him out of the shell he has erected around himself. In battle his usual quiet demeanor is multiplied, to the point where it can be unnerving how easy it is to forget where he is, His color and stealth allow him to seamlessly meld within the shadows, only to appear yards ahead, before you even notice he had moved from the first shadow. ~more will be added as he develops in the story

THE TALENTS

Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]
Combat Prowess
Above Average Hand-to-Hand Combat: bare hands

Very Poor Melee Combat: swords and staffs

Good Armed Combat: ranged weapons

Very poor Magic Combat: using magic or alchemy

Very Poor Mounted Combat: when riding an animal or driving or operating.

Racial Skills
Excellent Speed: Even among other Felynes, who can out run most, If not all humans, Eli is very fleet footed, and able to alternate between two legs to four legs to accomodate to the circumstances

Excellent Flexibility: Exhibits Cat like flexibility.

Excellent Enhanced Senses: Enhanced sense of sight, smell, and hearing.


Developed Skills
Good Environmental Awareness: Eli's years hunting in the forest have made him alert to his surroundings. He is very good at using it to his advantage, He can hop trees (Or as maybe needed in the story, rooftops) and use his environment to his tactical advantage. (Basically he is a traceur[One who engages in parkour])

Above average Roar: Lets loose a roar that can intimidate and cause hesitation and fear among weaker, easily intimidated enemies.

Above average Quick Draw: Is able to fire arrows at a pretty good pace, Again, not a master Archer, but proficient in the skill.


Traits

Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]
Very Poor Sailing: While he has no problem with swimming, He is easily seasick

Poor Leadership: Eli has no military experience, He is just a backwoods farmer who chanced upon a Bow and arrow and took interest, He cannot ead a group of men. yet.

Above Average Fighting: He has gotten into a few fights among the children when he was young, and even as a teenager. He won some and lost some, But he was familiar and comfortable with throwing hands when the time came, Though he honestly prefers peace.

Good Tact: He is pretty good with noticing shortcuts and environmental advantages and the such.

Below Average Charisma: Eli is pretty shy among non felynes, and since he is leaving the forest village for the first time, He will be experiencing the shyness quite a bit. But among those he grows comfortable with, He is quite lively.

Good Honor: Though his honor has never been pushed by hard decisions and the such, he has a pretty good sense of right and wrong, and hopes to be able to hold himself to his standards of 'honorable'

Above Average Courage: He is afraid of quite a few things, but Courage does not come from fearing nothing, Foolishness does. Courage comes from fearing, and facing that which causes you fear.

Below Average Bloodthirst: Eli has never killed anything besides animals. To know he will have to kill other men, causes him to want to vomit. But he braves through it and does what must be done.

Above Average Intelligence: He is an exceptionally quick learner, as will be seen through the story.

Poor [literally] Wealth: He was a humble farmer, and he could not sell his catches for fear of being arrested for note adhering to the laws and status quo of men being farmers.

CLOTHING & ARMOR
Head Cowl that is usually pulled over his head


Neck The cloak, a brooch to hold it in place.


Chest Deep black cloth shirt.


Back Cloak, Mottled dark browns and dark greens. quiver and bow underneath,


Arm/Shoulder Left forearm: Thick leather armguard, For the snap of the string upon release


Right Hand Nothing


Left Hand Nothing


Right Accessory Nothing


Left Accessory Nothing


Waist Belt, Satchel.


Legs Black Pants.


Feet Nothing


ARMAMENT
Primary Weapon
Weapon Name:Bow

Weapon Type: Ranged

Material:Composite- wood, reed, and water buffalo horn.

Ammo:Arrows, Steel tipped, Goose feather. 24

Length: Bow:About from his chin to his knee, Arrow, about 29 inches.

Weight:150-200 lbs draw weight, The bow itself weighs a little more than 5 pounds

Weapon Description/Info:Just your normal composite bow, Hand made.

Secondary Weapon
Weapon Name:tooth and claw

Weapon Type:Body part, hand to hand

Material:Tooth- bone Claw- hardened nail, Sharpened on bark.

Ammo:N/A

Length:N/A

Weight:N/A

Weapon Description/Info:

EQUIPMENT
Items Small Provisions, Some medical supplies, Quiver-[15 arrows at the moment]


Weapons Bow and arrow, Tooth and Claw


BACKGROUND
Marital Status Never Married, No Romantic Interest.


Relatives Finrael (Father), Allar'ria (Mother), Felix (Y. Brother)


Birthplace Village hidden in the E'kraun Forest


Bio/History


.

Zyriah Albion: The Wandering Alchemist (Mage/Swordsman) (X)

Zyriah Albion : The Wandering Alchemist
http://megamaster0732.webs.com/swordsman.jpg
"SYNOPSIS"
THE PROFILE
Name: Zyriah Albion

Nickname: N/A

Title: The Wandering Alchemist

Species: Human

Race: Terrenus Descent

Visual Age: 20-23

Factual Age: Well over a few thousand

Gender: Male

Sexual Orientation: Heterosexual

Role: Swordsman

Class: Mage Knight

Specialization: Swordcraft, Alchemy, Runic Magic

Theme Song: ~Maybe later

THE DIAGNOSTICS
Hair: Maroon, Leaning to red. Medium-Long

Facial Hair: None, Clean cut.

Eyes: Brown

Eye Brows: Maroon, Darker than hair.

Ears: Slightly pointed, though not prominent.

Nose: Average size.

Lips: Slightly Thinner than average

Build: Decievingly lithe, sports a runners body

Skin Tone: Light tan

Height: 5'11"

Weight: 220 lbs. (Take into account his arm.

Voice: Deep. Very slight accent for certain, if you don't pay attention, it may go by unnoticed

Handed: Ambidextrous

Body Markings: Transmutation circle on the palm of his left hand (The metal arm)

Scar Tissue: Various scratches and dents on his left arm, Quite a few scars and scratches.

Unique Body Features: Besides the Big ass metal arm? Nothing really.

THE DOSSIER
Quirks: None in particular

Virtue/Creed: Redemption

Motivation: To find the philosiphers stone.

Goal: To use the philosiphers stone, and finally let nature take it's course

Fear: Never finding the stone, having to live on to see everything. The fall of man, the end of the world, everything/ Going mad

Likes

Honor


Solitude, most of the time.


Peace


Art, all of it


Chocolate :)

Dislikes

Greed


Malice


Immortality


Corruption


People who believe them selves to be worth more than others :::Government officials and the such:::

Strengths:
-Immortal~ Zyriah is unable to die, He has tried everything from suicide to provoking entire gangs to try an kill him. Nothing has worked. If he is decapitated, he body just puts the head back on and continues to walk. If that is impossible, It will literally grow a new head, leaving the old head to succesfully die, however his essence, memorys and senses remain trapped in the body. He can be detained, knocked unconscious and defeated, but not killed. Not until He finds or creates the philosiphers stone, which has the opposite effect on him. where instead of granting everlasting life, will grant Zyriah instant death. All pain an sorrow is still very real to him, and he must suffer through it all

-Swordsmanship~ After living for so long Zyriah has seen and studied a great many styles of swordsman ships. Even before being cursed with the eternal life on his world, he was an expert swordsman, and formidable opponent. His blade has spilled more blood than he could remember.

-Brawler~ Even without the sword, Zyriah is a formidable opponent. He has studied a great deal of martial arts, along with many forgotten arts.

-Alchemist~ Zyriah has lived long enough to collect a great many alchemy recipes and artifacts. He is very familiar with the laws and limitations of alchemy, and treats the craft with respect.


Weaknesses:
-Immortal~ As much a weakness as well as a strength. Zyriah's Immortality has become more curse than blessing. He has suffered more pain and sorrow than anyone. Doomed to a life of solitude, as he will outlive all of his loves and any children he may sire. The reality of this causes him to occasionally go into a spiralling depression, making him lose the will to fight or do anything but sulk, However, sulking he does privately.

-long range combat~ Zyriah is much stronger with the sword than any long range weapon or form of attack. He could fight with magic, but in long range it is very innaccurate and tends to get weaker with distance. He is much better off with using his hands and sword.

Physical Description:Zyriah stands at about 5'11" Which is tall by normal human standards, but often he has been dwarfed by his opponents. Man or beast. His youthful appearance belies his great age. His eyes are unsettling. often causing discomfort on those which manage to make eye contact with him. He is lean and muscular. Any fatty tissue has been worked off, replaced by muscle and scar tissue. His Armature often catches the eyes of many, Though to divert attention, he simply says that it is a gauntlet. However this then attracts the attention of thieves. Who, for those with the brass to try and steal the gauntlet, seem to die soon afterwards. Curious isn't it? His messy Maroon hair falls over his eyes, casting a shadow over his upper face. He avoids attention, yet exudes power and experience. When in crowds or traveling. His cowl is pulled over his head, Casting an impenetrable shadow. His sword always remains sheathed and at his side, And if you do see the blade, chances are that is the last thing you will see.

Personality Description:Despite his dark and foreboding appearance. Zyriah is quite approachable. He avoids attention, but does not shy away from those who wish to talk, unless he deems you unfit for intelligent conversation. He will laugh and joke, and make friends, But he tries to not get to attached, as he knows that he will live past them all. He is quite serious when he is not under a light atmosphere, and he will not approach other people with no reason. He tries to avoid violence, as he is trying to atone for his many sins, not add to them.
Zyriah has years of experience and is wise and worldly, If he gives advice, it is best to heed his words, as he has the uncanny ability to see beyond what others see.

THE TALENTS

Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]
Combat Prowess
Good Hand-to-Hand Combat: bare hands

Excellent Melee Combat: swords and staffs

Very poor Armed Combat: ranged weapons

Excellent Magic Combat: using magic or alchemy

Poor Mounted Combat: when riding an animal

Active Skills and Abilities
Good Flare Blade [Offensive]: Passes his left hand over the blade, Transmuting giving it a flame attribute

Good Flare Wall [Defensive]: Slides Flare Blade Across the ground, causing a Wall of intense flames to sprout Up about 10 feet. While it offers no solid protection, It can obstruct views and deter most enemies. Only those with a strong fire affinity can pass through unscathed.

Above Average Rose thorn [Offensive]: Buries the Armature Underground. Then an array of Large spikes, made of the same material as the Armature Sprout from the ground beneath the enemy. While doing this however, Zyriah cannot move, and must wait until he has retracted the spikes.

Good Rose Shield [Defensive]: Out of the Armature Comes a tough shield, Separate from the Armature, and he has no feeling in the sheild. It is slightly weaker than the main body as well. any piece shattered or chipped of disappears in a cloud of red smoke

Poor Remote Flare [Offensive]: Very innaccurate long range attack, and not very strong unless he manages a point blank hit. It is basically a fiery blast that happens at a distance. However, it is incredibly easy to over/undershoot the flare, and more often than not, if anything hits, it is the shock wave, which at it's max may leave very light bruising and knock the opponent over.

Average Land mine [Offensive]: Only used when playing against NPC enemies, Seeing as how you cant really see where the enemy stepped. The land mine, is just that. A piece of land that has been set by alchemy to trigger an explosion under pressure.

Good Flame tunnel [Field Effect]: Zyriah creates a long tunnel of flames, of which only he and others with a fire affinity can enter/exit unscathed. Used to keep an enemy in place. No one can see in the tunnel or out of it.

Poor Subterric transport [Movement]: Last ditch move. If he needs to escape, The gound under him will open up, only to spit him out elsewhere. Where it leaves him, not even he knows, Which can place him in a disadvantage as well as an advantage.

Good Thunder [Status]: Superheats the air at such a rapid rate that the air literally explodes, creating thunder. The jarring impact of the sound stuns enemies for a few seconds, How ever it can also stun allies if they are not prepared.

Below Average Hail storm [Offensive]: Due to him being a fire magic user, the strength of this is quite mediocre, yet for those with a weakness to cold, it will do plenty of damage. Chills the air to freezing temperatures, and condenses the moisture in the air into small shard of ice, which rain down, cutting and bruising everything. Ally and enemy alike

Good Fulgur tag[Offensive]: An excellent lightning attack. Tags a lightning rune onto an enemy, all that is needed is a touch. Then Zyriah can summon a bolt of lightning to strike the rune. Each rune is good for one strike, Hit or Miss.

Average Thrust[Movement]: Pressures the air into launching him into the air, Max about 10 meters (roughly 30 feet)

Perfect Pheonix Blade[Offensive]: One of, If not the strongest attack in Zyriahs arsenal. Summons a blade of White hot flames into his left hand, Which can cut through steel like a hot butter knife cuts butter, and can cut through butter like.... you get the point. The move however is taxing, and Zyriah will need to rest for a duration of time equal to that that he has used the blade. The blade can easily wither and char plant life nearby, and cause burns on those not acclamated to extreme temperatures.


Passive Skills and Abilities

Excellent Fire Affinity: Zyriah can touch all but the hottest of flames (His Pheonix blade excluded of course.) His left arm has no limit to the flames it can touch, but the rest of his body does, How ever is many times more than that of any normal human.

Excellent Lightning Bruiser: Zyriah is strong, He can easily overpower any normal human contender who tries to muscle his way to victory, and can hold his own with an adult male Kodiak bear. He can also out run a prize running horse, However he mostly just uses a horse to get from place to place, Seeing as how running across the country side fast as a blur is bound to attract unwanted attention, and frankly, It's just plain silly. While he is fast and strong, he is NOT over powered, He can't uproot trees with one hand or kick a dinosaur in the shins and have it's head explode, But he is superhumanly strong. His strength however lies in his Armature. If it were to be cut off, The chemical flow would cease causing him to return to normal strength, Which is still formidable, but significantly lowered.


Traits

Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]

Above Average Leadership: When push comes to shove. He can rise to the moment and take charge, however, he prefers to take orders and be on his way. Never affiliating himself with one group, giving up one of the few things that he can always have: His freedom.

Excellent Fighting: He. is. a. warrior.

Excellent Tact: He can easily use his surroundings to his advantage, As for person to person. He has enough sensitivity to console those in need, but will be blunt when he needs to.

Average Charisma: Though he usually keeps to himself, He is friendly enough.

Excellent Honor: He is sick and tired of greed and dishonor and corruption. It sickens him to see the state of which humanity has reached, where greed prevails and nobles walk by vagabonds without the sympathy to drop not even a coin in their direction.

Excellent Courage: He can't die, what is there to be truly afraid of. However he will not just walk into an obvious trap or danger

Average Bloodthirst: He has spilled much blood, though he prefers not to. Unfortunately, Peoples ingnorance make bloodletting an inevitable part of human nature.

Excellent Intelligence: He has seen ages and empires come and go. Personally met and collaborated with the greatest scholars and alchemists of his time, He's pretty damn smart.

Fluctuates Wealth: Never exceedingly rich, Never exceedingly Poor

CLOTHING & ARMOR
Head Cowl, though usually pulled down


Neck Cape


Chest Metal Chest Plate, Not in Above Picture Chain mail under the shirt


Back Cape


Left Arm/Shoulder Armature Vivatica Chromiata Rosette, Translated roughly to: Living Red Metal Arm.


Right Arm/Shoulder Vambrace of Leather and Hard metal.


Right Hand Fingerless gloves


Left Hand Armature Vivatica Chromiata Rosette, Translated roughly to: Living Red Metal Arm.


Right Accessory None


Left Accessory None


Waist Sheath, on left side.


Left Leg Knee high Metal Plating, Not in picture,


Right Leg See L. Leg


Feet Armored shoes


ARMAMENT
Primary Weapon
Weapon Name:Cir'ril

Weapon Type:Rune Blade

Material:Iron, Raw Tylium ore, Blessed Refined Vulcirium Ore, one smelted dragon scale.

Ammo:N/A

Length:3 1/2 feet blade 1 1/2 foot hilt

Weight: 30 lbs

Weapon Description/Info:Very slight, Nearly unnoticable Dark red hue, disregard the wings on the sword's guard in the picture, just picture it as a normal guard, with the blade side part about 3 inches longer than the blunt side. The handle is wrapped in a scarlet Wrapping, to augment his grip. It is quite heavy, which causes people to wonder how one as lithe as Zyriah could possibly lift it, let alone wield it successfully in battle

Secondary Weapon
Weapon Name:Armature Vivatica Chromiata Rosette

Weapon Type:Gauntlet

Material:Some unknown Living metal Alloy.

Ammo:N/A

Length:His arm length

Weight:43 lbs

Weapon Description/Info:It is made of an unknown living metal alloy. The metal is a bit more sturdy than toughened iron, Yet is surprisingly flexible. It always seems to be warm, and regenerates at normal human rate if cut. If sliced off however, It will regenerate at an accelerated rate, Taking about two days to be complete, however, the pain is terribly excruciating. He can feel things on the surface on his skin with surprising sensitivity, yet his pain receptors are dulled (Yet still there.) Also the souce of his incredible strength comes from the arm. It generates some sort of adrenaline-like chemical that provides all of the speed, power boosting properties he experiences, but not the extremely over alertness adrenaline provides.
On the palm of his hand, there is a transmutation circle scarred into it. With it, he can do alchemy during battle.

EQUIPMENT
Items A pouch full of coins, and a small journal. A few quill and a bottle of ink


Weapons Cir'ril, Armature


BACKGROUND
Marital Status Single


Relatives Long Deceased, no point in mentioning them


Birthplace Long destroyed, No point in mentioning.


Bio/History ~Will create later~

.

AxelZero93
11-06-2011, 02:13 PM
I'm just going to follow the crowd and put them all in my first post under spoiler tags :D

AxelZero93
11-06-2011, 02:15 PM
Forgive all the BBcode mistakes, This site has a few differences from what I'm used too. Anyway, the characters which have an X are "For Hire", If you will. So if you have an RP which they might fit into please contact me so I can check it out. :)