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Hejin
12-05-2011, 10:10 PM
Hey party people! I'm looking to start up a new role-play. It's based on an idea I've been working on and fine-tuning for the last few years. This is an original universe of my own design, so be prepared for a lot of reading.

--

Music.

It is the composed sound that human beings create and listen to as recreation. From Beethoven's "9th Symphony" to Justin Bieber's "Baby", music has always remained infinitely diverse and has captured our imaginations for generations.

For most, music is a hobby. Something to listen to. Something to be distracted by. For others, it is a lifestyle. Something to play. Something to master.

Then there are the few who can call music more. There are those among us; the hippies, the skater punks, the ravers, the born-again Christians, people we'd never suspect. They have a different relationship with music. They listen to it in a way no normal human being could. They Harmonize. They can use it to create, and to destroy.

These are Music Masters; a meta-society of people who have been existing under the public eye for the last two hundred years. With the power to channel the songs we listen to into energy and matter, they are forces to be reckoned with. But at the same time, they are very much like us. They are the people living next door, the kid down the street, the police officer on patrol. Their society is one where they live under the shadow of their own kind, a merciless group of Music Masters called Zero Beat who have formed themselves as a police force for their own kind. They've kept other Music Masters on a leash throughout history, using bribery, brute force, threats and other manner of techniques to achieve their goals. With cooperation from some of the most powerful world governments and plenty of resources from the real world music industry, they have managed to keep Music Masters a secret for the last century.

But in the year 1979, something nearly upset that delicate balance. What was that something, you ask?

Disco music. Or as some would say, the root of all evil...

--

The year is 1979. Music Masters have begun to run rampant to the point where Zero Beat it even having trouble controlling them. With the explosion of new genres of music in the last thirty years, there has been an equal explosion of Music Masters. Now numbering in the thousands across the United States, Music Masters have begun to war with their own kind over petty territorial and music-based disputes. As the body count rises, the public begins to notice, and Zero Beat begins to worry.

The straw that broke the camel's back came in the form of a mysterious Music Master who calls himself Highlord Funk. Leader of a powerful Circle of disco-using Music Masters called DanceDown, he talks of revealing his own kind to the world. His Circle has enjoyed much popularity and support throughout the 1970's, and is at its peak of greatness when 1979 hits. His words can do nothing but unnerve Zero Beat. They offer him a position among their ranks, but he refuses. They offer him money to disappear, but he refuses. Finally, they offer an alliance, but he refuses that offer as well.

So the breaking point has come. DanceDown and Zero Beat are about to collide. And after all the carnage, the age of disco will come crashing down...

--

So that's the basic plotline for the RP. I'm looking for some dedicated RPers for this, and I'd like to see some interesting and creative characters. As much as I like anime as much as the other guy, I'm not really interested in any anime-inspired characters, as the main plot is taking place in the United States after all.

For those who might be interested, here's the rules and the basic character sheet. Here comes another long read...

- All characters must conform to the rules of what a Music Master is. Luckily, I have those handy right below. Take a moment to read them.

- A Music Master is a person with the ability to channel a superhuman power or effect from a piece of music in conjunction with an extra-dimensional energy force known as Harmonizeo. No two Music Masters will ever have the same effect for a specific song, since all Music Masters hear the same music differently.

- A Music Master must ALWAYS have a direct source of music within reasonable auditory range, or any song effects under their control will instantly fade out of existence.

- Music Masters cannot switch songs in less than a 1-2 second interval. This will cause a dangerous condition known as Harmonic Overload, which degrades the ear drums and at worse can cause a deadly aneurysm. However, this limit can be bypassed while under Perfect Beat (see below)

- In order for a Music Master to Harmonize with a specific song, intense mental visualization is required. This process will usually take from half a second to five seconds, depending on the experience level of said Music Master. Once Harmonization is achieved, the song effect will instantly manifest.

- Song effects are broadly separated as the following; Projection effects, Modification effects, and Sentinel effects. Exceptions to these three categories are quite possible, however.

- Projection effects are the projection of Harmonizeo for some purpose. They are usually light-based effects that can on take an unlimited array of color. Their effects are anything imaginable.

- Modification effects involve Harmonizeo being used to modify a current physical form. They are usually light based and colorful, but some effects are incredibly discrete and hard to spot. These effects can be anything imaginable.

- Sentinels are the equivalent of war beasts or bodyguards for Music Masters. Their appearance can be anything imaginable. Sentinels are always made of pure Harmonizeo, despite what they might feel or look like. Their intelligence varies from Sentinel to Sentinel.

- Audio Emergence is a term used to describe a Music Master using their powers for the first times, whether voluntarily or involuntarily.
Audio Emergence usually occurs at adolescence, though it is possible for it to occur at any point in one's life. The biggest sign of a future Music Master is a person who can see music's physical form drifting before them. This is often mistaken as synethesia.

- After Audio Emergence, Music Masters gain the ability to Multi-Hear. This allows them to clearly hear multiple sources of sound at once, without any chaotic intermixing.

- When song effects are active, Music Masters within a dozen feet will be able to clearly hear the song in question playing around the Music Master channeling its effect.

- Harmonic Overdrive is a state that Music Masters can enter when they Harmonize with live music playing within a close vicinity of them. Their powers function regularly, but a Music Master can choose to start Harmonic Overdrive during the duration of the live song. In Harmonic Overdrive, the power of any song effect increases dramatically, but at the cost of a Music Master's energy. The quick burst of power offered by Harmonic Overdrive will reduce a lively Music Master into an exhausted heap, so this state is an effective last resort at best.

- High level Music Masters are collectively known as Track Masters. A Track Master is a Music Master who is proficient with more than a hundred songs and is capable of achieving a state known as Perfect Beat.

- Perfect Beat is a state in which a Music Masters body and mind become overtaken by what is known as Pure Harmonizeo. Pure Harmonizeo is completely pitch black in color, and the state of Perfect Beat effectively turns a Music Master into a silhouette, save for their eyes and headphones, which glow in a specific color unique to them. This state is involuntary for many Music Masters, and functions as a fail-safe when a Music Master's life is in danger. Experienced Music Masters can initiate it through visualization, though it will take a toll on their bodies. In Perfect Beat, a Music Master's song effects will function at what they perceive as their most powerful. However, this is a psychological limit, and the levels of power attained in Perfect Beat do not represent a song effect's true potential. Perfect Beat allows Harmonic Combos, which allow a Music Master to link songs together without overloading themselves. The downside to Perfect Beat is that Music Masters will have an altered state of mind dependent on the individual's personality, and their mindset can be unpredictable.

- Pure Harmonizeo can also be tapped into via instruments and voice. Through an instrument of music, more powerful song effects can be achieved, but at the loss of the benefits of Perfect Beat. In addition, perfection on any instrument is required to manifest song effects, for without a perfect imitation of said song they will fail to manifest or fade away mid-song.

- The Soundscape is another dimension that is the source of all Harmonizeo, the energy source that serves as a catalyst for all song effects. It is where all music composed in our physical universe takes on physical form. It is a chaotic limbo of surreal shapes, and its landscape changes so rapidly that one can become lost after only a few miles of walking. The Soundscape varies in appearance, but all its different forms have some sort of nod to music. There are guitar-forests, towering amps, drum canyons, oceans of liquified CD's, plains of vinyl disks, and other fantastical landmarks. There is not one speck of organic life in this dimension, but it almost functions as if it has a life of its own. Music Masters remain to be the only beings that can enter the Soundscape without succumbing to the insanity of all the world's songs playing at the same time. Music Masters will hear nothing in the Soundscape, and gain the ability to voluntarily enter Perfect Beat even if they normally wouldn't be able to. It is not currently known how one can enter the Soundscape from the material universe.

- Circles are organization of Music Masters united through a common goal, mindset, genre of music or just about anything else. They are relatively informal unless their leaders are wealthy. The largest Circles have hundreds of members and dozens of bases of operation. Circles frequently war with one another, and these conflicts may or may not be stopped by Zero Beat, depending on the circumstances or the bribes involved.

And here are the rules for Zero Beat since they play a big part in this.

- Zero Beat is the largest and arguably most powerful Circle of Music Masters in the world. They operate in nearly all countries, and their role among Music Masters could be described as a self-proclaimed police force. Their main purpose is to handle any normal people who happen to witness Music Master-related events and to keep other Music Masters in line. They silence those who have “seen too much” through intimidation, bribery, memory alteration and even deadly force. In addition, Zero Beat reprimands Music Masters who publicly display their powers, even in the case of Audio Emergence. They are not above killing or imprisoning newly born Music Masters. Zero Beat is tied to the real world music industry, and so their funds are near-infinite and their resources vast. They also maintain shaky alliances with major world governments in order to keep their kind above the public eye. Zero Beat operates through a rank system, with its members having the ability to go up in rank based on their performance in the field. However, it is not uncommon for new members to unfairly find their way into the higher ranks though bribery or favoritism. All Zero Beat members have burned on their right palm a number when they are first inducted. These numbers are scanned when a Zero Beat member attempts to enter a Symphon, which are secret bases built around areas where a certain branch of Zero Beat may operate. Some of the more obvious Symphons might pose as nightclubs, record company buildings or discotheques. Zero Beat members are almost always recruited at a young age, where they are new as Music Masters and very impressionable. They undergo intense psycho-therapy and brainwashing to ensure loyalty, and they also receive training that gives them great control over their assigned songs in the shortest amount of time.

The ranks of Zero Beat are as follows:

- First Beat - The first rank of Zero Beat. These are the grunts of Zero Beat, and they tend to be the least bright and most reckless. First Beats are usually the ones sent out first when Zero Beat finds itself in any large confrontations. This rank can be bullied by all other ranks. They are given their uniforms upon induction, which are stark white trenchcoats that go down to the ankles. In addition, they are given Z-Phones, which are white orb-shaped headphones that clamp down around the user's ears. Z-Phones are extremely durable and are resistant to intense heat, blunt force and other forms of damage.

- Melodico - The second rank of Zero Beat. Melodicos have the ability to take on one First Beat as there protege. Their task is to train their protege to be a competent member of Zero Beat, and the reward for achieving this task is supposed to be a rank up. In reality, this is rarely done. Melodicos receive a red Zero Beat emblem on their trenchcoat when they reach the rank.

- Rythmer - The third rank of Zero Beat. Rythmers have Melodicos below them which they themselves are supposed to train. Rythmers have the benefit of having their own living space within any Symphon owned by their branch. However, Rythmers can be ranked down back to First Beat if they make any mistakes in the eyes of their superiors. Rythmers receive a blue Zero Beat emblem on their trenchcoat when they reach the rank.

- Second Beat - The fourth rank of Zero Beat. Second Beat is the first rank to earn a trenchcoat with an alternate color. Their trenchcoats are silver. Second Beats answer directly to a much higher Third Beat, and the Second Beat rank is usually where favoritism within Zero Beat begins. A Second Beat can easily make it to Third Beat if they play their cards right.

- Choruson - The fifth rank of Zero Beat. Chorusons are usually prevalent within the real world music industry, having double lives as successful musicians or music producers. Chorusons use the resources they gain to directly fund what they will gain in their next rank; the construction of a - Symphon they will oversee and own. Chorusons receive a green Zero Beat emblem on their trenchcoat when they reach the rank.

- Third Beat - The sixth rank of Zero Beat. Upon reaching Third Beat, the person in question is awarded with a gold trenchcoat, and they gain a Symphon assigned to them by one of the Harmonic Lords. Third Beats take all those underneath them to their new Symphon, and it is at this point that a new branch of Zero Beat has been established. Third Beats are frequent rule-breakers, and many of their chaotic actions are ignored by the Fourth Beats. For most members of Zero Beat, making the Third Beat happy is essential to ranking up.

- Fourth Beat - The final and highest rank of Zero Beat. It is unknown exactly how many Fourth Beats there are, but the number is said to be somewhere around thirty. Fourth Beats have supervision over multiple branches of Third Beats, and the Fourth Beats are the ones who receive the most benefits of Zero Beat's funding from the music industry. All Fourth Beats are also Track Masters, so their power and skill is vast. It is also nearly impossible for a Third Beat to rank up to Fourth Beat, and the few instances where rank ups have happened involved the planned death of a previous Fourth Beat who was replaced by a Third Beat “successor.” Fourth Beats wear a emerald trenchcoats and have Z-Phones that are a color of their choice. Some Fourth Beats even opt to do away with the standard Zero Beat uniform.


- The Pop 5 are a group of five Music Masters who change according the to music of each decade. They were created by Zero Beat, and though their ultimate loyalty is to Zero Beat, it is most of the time to themselves. The Pop 5's ranks change every decade, and each member of the group is assigned to use music from a single popular artist in the specific decade they are currently operating in. The Music Masters who are a part of the Pop 5 are inducted as teenagers, and they tend to be Music Masters who show incredible potential. Through specialized training, they reach a power level with songs that many Music Masters their age could only dream of. The Pop 5, in return for their loyalty to Zero Beat, are heavily pampered and spoiled, and they are allowed to live in the splendor of the 5 Penthouse, located in the large skyscraper Symphon in New York City that Zero Beat disguises as a record company building. Among the normal populace, the Pop 5 sometimes masquerade as celebrities or accomplished musicians, but among Music Masters they are greatly feared. With a license to kill and take what they want, the Pop 5 usually cause more havoc even when they've been sent to stop conflicts.

-Character Sheet

Name:

Age:

Appearance:

Personality:

Hobbies and Skills:

Preferred Music(if any):

Circle Membership(if any):

Song Effects (must have exactly 5):

Example ~ YMCA by Village People: Creates a giant Sentinel made of the four letters Y, M, C and A upon Harmonization. The Sentinel is highly durable and super strong.

Obviously be more descriptive than that, and don't go making the song effects too overpowered. In addition, they don't necessarily have to be literal. That is more of a personal choice more than anything else. Just try to have them fit in the Sentinel, Projection and Modification categories.

So forgive me for overwhelming y'all. I'll wait to see who's interested, post up the character I'll be using, and when there's enough people, I'll start up the introductory post for the IC thread.

Hope some people like the idea, despite how dated it might seem. :/

Hejin
12-05-2011, 11:52 PM
For those who are probably confused by the wall of text before you, here's an example of one of the kinds of characters (really the one I'll be using) that could work in this RP.

Name: Frankie De Gallo

Age: 24

Appearance: A slim fellow, Frankie has decent looks. His coarse brown hair and blue-gray eyes, coupled with his soft smile and overall smooth range of facial expressions make him a generally non-threatening individual. His clothing consists mostly of turtle-neck sweaters; with his favorite colors being maroon, forest green and turquoise. He is prone to wearing his favorite tap dancing shoes, whose metal plates he personally had made in a vibrant gold. When it gets cold, Frankie wears a tan scarf that was made by his late mother. The walkman he uses is old and worn, but it is incredibly dear to him as it has the signatures of some of his greatest inspirations; the likes of Frank Sinatra, Dean Martin and Barry White.

Personality: Frankie grew up in a rough neighborhood, and as such developed a bit of a mean streak that lies hidden underneath sweet charm. He's talented at impressing girls and being a sweet talker, but this is contrasted by his ability to get as rough as he needs to get to make his point to his fellows. When he needs to, Frankie can be ruthless and cold, to the point where he is capable of killing without second thought. In most normal occasions though, he will remain relatively carefree and charming, but there are always those few extreme instances which will manage to set off a veiled but explosive temper.

Hobbies and Skills: Gifted with a tenor singing voice since the age of 16, Frankie is adept at singing and as such it is favorite hobby and most practiced skill. He has a natural ear for music, as well as a decent knowledge on most popular artists of the 50's and 60's. He is also adept at tap dancing, but it's safe to say that his singing skills are far more advanced.

Preferred Music(if any): Jazz, swing, big band and soul.

Circle Membership(if any): Though a member of DanceDown, Frankie is not as huge of a fan of disco music as many of his fellows are. His reasons for joining the Circle are unknown to his colleagues, and the fact that he listens to only a few disco songs among his many jazz and swing favorites further supports the notion that he's not in the Circle because of the music.

Song Effects (must have exactly 5):

Never, Never Gonna Give You Up by Barry White: This song effect will only function underneath a night sky. Using it in daylight will result in no effect at all even after the process of Harmonization. Under the night sky however, this effect manifests as two huge disembodied gloved hands that hover up above the Frankie's head. The hands are mostly the color of the sky and filled with the images of distant stars. They are extraordinarily durable and capable of lifting up to forty tons. Frankie controls the hands with his own hand gestures, though this is a voluntary action based on if he actually wants to control the hands or not. When not in use, the hands will simply follow Frankie, floating above him and doing nothing. (Sentinel Effect)

New York, New York by Frank Sinatra: This song effect allows Frankie to manifest a silver cane is as light as feather in his grasp but becomes impossibly heavy when anyone else attempts to lift it. The cane's effect goes off in response to any time he taps a beat with his shoes; each tap causes the cane to let loose a trumpet-like blast from its walking end. The blast is a bright yellow in color, takes the form of a energy construct taxi, and has enough force to smash apart a brick wall. (Projection Effect)

That Lady By The Isley Brothers: This song effect gives Frankie the ability to manifest golden orbs of energy that can thrown in the fashion of a baseball. The orbs cause no damage upon contact with an individual; for a male target, they will produce a hyper-realistic illusion of a beautiful woman based on the target's personal fantasies. The difficulty of breaking out of the illusion is different for each target. For women, this song effect is far less effective, relying on illusions of jealousy rather than attraction. (Projection Effect)

Last Dance By Donna Summer: This song effect puts a ruby aura around Frankie's body, and it ups his natural dancing ability to exceptional levels. The longer Frankie dances, the faster his movements and his reflexes become. If he dances for a straight two minutes, his body will retain heightened reflexes and speed for two minutes after he stops. This effect will only last as long as he “charges” it up for, but it has the potential to make him fast enough to dodge bullets, break the sound barrier, etc. (Projection Effect)

The Vulture By Labi Siffre: This song effect transforms Frankie into a humanoid vulture creature. He becomes armed with a vicious beak and sharp claws on his hands and feet, as well as an impressive wingspan. His flying speed can reach up to thirty miles per hour, and his new body becomes adapted to handling the lack of oxygen in high altitudes. The main drawback to this song effect is the fact that it gives Frankie a craving for dead flesh; one that he will sometimes attempt to satiate by trying to kill and consume his opponents. (Modification Effect)

I try to be both creative and fair with the song effects, as it is a delicate balance.

Chip the 3rd
12-06-2011, 10:01 PM
I'm up for it. Mind if we use pictures for the appearance? I usually do.

Evil Troy
12-06-2011, 11:01 PM
This looks like a great game. Why not submit it for Roleplay of the Week (http://www.role-player.net/forum/showthread.php?t=905) or put it in the Roleplaying Games Directory (http://www.role-player.net/forum/showthread.php?t=2304) or click here (http://www.role-player.net/forum/showthread.php?t=3975) to help attract players?

Hejin
12-07-2011, 12:43 AM
I'm up for it. Mind if we use pictures for the appearance? I usually do.

You're welcome to if you really want to. I don't mind all that much.

Ladaron
12-07-2011, 02:15 AM
Name: Dom Williams

Age: 23

Appearance: Brown skin 5'9 175lb short black wavy hair always wearing a pair dark red skull candy head phones that runs from his ipod touch. usually wears a funny graphic t-shirt skinny leg jeans and hi tops shoes.

Personality: Dom is very head in the clouds he only listens to his best friend Frankie De Gallo. Dom has a very mellow temper he rather just dance or listen to music

Hobbies and Skills: Dom is hardcore break dancer and musician. Knowing ballet and classical style of dance he likes to stick to hip hop, Dom is also a gifted musician able to play piano, drums, guitar, and flute.

Preferred Music(if any): Hip-hop, rock, death metal, and soul

Circle Membership(if any): Dom Joined the DanceDown just to keep a eye on his friend knowing Frankie temper, Dom wants to make sure nothing happens to his best friend.

Song Effects (must have exactly 5):
Love gun by Kiss: This song effect causes Dom to hold his finger up like a gun and lets him fire small bolts of greenish orange energy. (Projection Effect)

Bullet-Poof skin by Institute: This song gives Dom the ability to harden his skin making him into a human shield able to take any hit with little to no damage. (Modification Effect)

Neither of us can see by Incubus: This song gives Dom the ability to re direct energy beams and bolts. Dom can take a full blast into one hand and redirect it out of his other hand. (Projection Effect)

Power by Kayne West: This songs forms a black bone like mask with a jagged teeth smile form on his face transforming him into a demon like beast with enhanced speed and strength. Dom can go onto a rampage for only 3 minutes able but also loses his humanity in this state and when its over Dom can barley stand he doesn't like this song very much. (Modification Effect)

Your gonna go far kid by The Offspring: increases Dom stamina and endurance for a limited time only he uses this one for mostly evading or running. (Modification Effect)

The Imposter
12-07-2011, 02:40 AM
Think Ladaron didn't read everything carefully. Your skeleton doesn't match up with 1979 eh. Love the idea here Hejin by the way. Will edit this with a completed character sheet in the next few days, but I have a couple of conditions that need cleared up. If we are part of ZeroBeat do we start at the first rank? Do we have to share the same do whatever it takes philosophy as other memebers? And can you be a little more clear on the dedication aspect? Like a post a week or like one everyday? I'm a post a week kinda person and don't think I could do the consistant posting everyday.

Hejin
12-07-2011, 03:26 AM
Think Ladaron didn't read everything carefully. Your skeleton doesn't match up with 1979 eh. Love the idea here Hejin by the way. Will edit this with a completed character sheet in the next few days, but I have a couple of conditions that need cleared up. If we are part of ZeroBeat do we start at the first rank? Do we have to share the same do whatever it takes philosophy as other memebers? And can you be a little more clear on the dedication aspect? Like a post a week or like one everyday? I'm a post a week kinda person and don't think I could do the consistant posting everyday.

A post week is fine. I guess when I mean dedication I mean read the rules (like you seem to have done), don't powerplay, and actually contribute to making a great story.

If you want to be in Zero Beat you can start in one of the lower ranks below Second Beat, just to be fair. I'll move things along by controlling the higher members so you can get the hang of things when you inevitably move up.

Being in Zero Beat is not usually voluntary, so yes you can have a different viewpoint. But since they don't want rebellion or problems that kind of thing said out loud will most likely get you noticed by your fellows, and not in the good way.

And to Ladaron, a couple of things. First off most of those songs aren't from 1979. Second, I don't know if your character would automatically be one of Frankie's best friends. I'd rather not establish those things just yet, and he'd have to be in DanceDown if the case was so, and he doesn't have much of that kind of music in his repertoire at the moment. Just wanted to make those things clear.

Sorry if I sound harsh. I'm very picky and specific when it comes to my original RP's I guess.

Mysteria
12-12-2011, 12:04 AM
This game has been featured as this weeks rp of the week. (http://role-player.net/forum/showthread.php?p=810126#post810126)

Hejin
12-12-2011, 12:46 AM
This game has been featured as this weeks rp of the week. (http://role-player.net/forum/showthread.php?p=810126#post810126)

Very awesome! Definitely looking forward to some hopefully new faces then.

Chip the 3rd
12-12-2011, 07:09 AM
Bluh, how'd I forget the existence of this!?

ReiRei
12-15-2011, 04:38 AM
I am interested in this! I'll have to re-read it when my mind is more awake so I can post correctly! :>

Philosopher's_X
12-17-2011, 05:21 AM
Name: Francois DeLamont

Age: 23

Appearance:
http://www.advancedanime.com/pictures/normal_cello_1.jpg

Personality: Calm, arrogant, logical

Hobbies and Skills: Concert cellist, composer

Preferred Music: Classic

Circle Membership: Assists DanceDown and supports their cause, but doesn't affiliate himself with them as a member.

Song Effects:

Spring - Antonio Vivaldi: Modification Type, Covers his body in vines, that he can manipulate as a part of his body, and use to grab or whip.

Summer - Antonio Vivaldi: Projection Type, Produces a red beam of heat, that can burn if concentrated.

Autumn - Antonio Vivaldi: Modification Type, Turns his forearms into large wooden shields.

Winter - Antonio Vivaldi: Projection type, Produces a blue ray of cold, that can freeze if concentrated.

The Requiem Mass in D Minor - Wolfgang Amadeus Mozart: Sentinel Type, Creates a large Reaper-like creature, that is controlled by Francois' actions. It's scythe causes a sensation of suffocation.
http://3.bp.blogspot.com/_cZB3UVkCXsM/RxcPfVXMsxI/AAAAAAAABlQ/-v7Is0r9WNs/s400/grim_reaper_drawing.jpg

History: A rogue music master, that traveled from city to city, joining various symphonies for work and entertainment. Now lives in a concert hall near DanceDown base. Only works with them because he finds them interesting and useful.

Chip the 3rd
12-17-2011, 08:31 AM
Damn, I keep forgetting this is real...!!!

The Imposter
12-20-2011, 11:01 PM
Sorry this took so long, had some trouble with figuring out the song effects. Just wanted to tweak them right ya know? Let me know if they need to be nerfed at all or not.

Name: Elsa Redding

Age: 28

Appearance: She’s about 5’9 but often wears platforms that put her closer to 5’12- 6’0. She keeps her curly brown hair Afro as full and vibrant as she can putting what some may call an absurd amount of time and dedication into it. Her brown skin if soft and fair with freckles in a few spots. She often wears bell-bottoms and a short sleeved button up shirt under her trench coat.

Personality: Confident would be the word that explains El well. Whether it is on the dance floor or doing her job as a Zero Beat she displays confidence sometimes more than she should actually have. She is a strong willed black woman who has trouble minding her place at times,

Hobbies and Skills:

Preferred Music(if any): El finds most relaxation listening to reggae or jazz but doesn't limit herself to listening only to that.

Circle Membership(if any): Zero Beat (Second Beat)

Song Effects (must have exactly 5):
1. Love and Marriage - Frank Sinatra (Sentinel): Two orbs one white (Love) and black (Marriage) float around Elsa, one for defense and the other for offense. They appear sentient and seem to have a connection to Elsa's thoughts as they will change shape according to them. They however share the same harmonizeic essence and when one is bested the other follows instantly leaving Elsa wide open. They also can't travel far from her only a few feet making them close quarter Sentinels.

2. Light My Fire - The Doors (Projectile): This song effect allows El to create a whip of flames that can be used to restrain and/or 'burn' those in its way. However if she releases the whip is instantly vanishes. As of yet she has been able to create a whip twenty feet long. The flames from the whip can only effect one person which is usually Elsa's target all others are unharmed. Little is known if this is the effect of the harmonizeo on the targets mind (like an illusion) or a wall that Elsa hasn't been able to knock down yet in mastering the effect.

3. Dancing Queen - ABBA (Modification): A violet glow encompasses El as harmonizeo pulsates in a particular frequency around her much like a tambourine. The song effect causes harmonizeo that comes into direct contact with Elsa to get distorted and usually rendered ineffective. It never stops all effects that collide with her and can be overpowered. It works at about a thirty three percent chance with each effect.

4. I Shot The Sheriff - Bob Marley and The Wailers (Sentinel): A large mechanical canon emerges aptly named Freedom from somewhere close to Elsa (usually from an electrical source) that is slow moving and fires blast of harmonizeo at enemies. Being a canon it take quite some time for it to readjust to fire if an enemy moves somewhere other than infront of it. Has on occasions appeared as a smaller versions of itself from the size of Elsa's palm to as tall as she is.

5. Hey Hey, My My - Neil Young (Projectile): This song effect allows Elsa to send out Harmonizeo into the minds of those around her and encase memories relating to events she was in, effectively fading them out form the persons mind. Those with little resistance to Harmonizeo (Those who haven't undergone Audio Emergence) usually never have the encasing crack or break however those who have undergone Audio Emergence the effect only lasts a few seconds. To them it usually appears as though Elsa vanishes from thin air momentarily. There have been occasions where a person later undergoes Audio Emergence and then is able to remember the events Elsa was in.

Chip the 3rd
12-20-2011, 11:50 PM
Bluh. I keep forgetting this, so unfortunately I can't join. Sorry.

Hejin
12-21-2011, 12:35 AM
Sorry this took so long, had some trouble with figuring out the song effects. Just wanted to tweak them right ya know? Let me know if they need to be nerfed at all or not.

Name: Elsa Redding

Age: 28

Appearance: She’s about 5’9 but often wears platforms that put her closer to 5’12- 6’0. She keeps her curly brown hair Afro as full and vibrant as she can putting what some may call an absurd amount of time and dedication into it. Her brown skin if soft and fair with freckles in a few spots. She often wears bell-bottoms and a short sleeved button up shirt under her trench coat.

Personality: Confident would be the word that explains El well. Whether it is on the dance floor or doing her job as a Zero Beat she displays confidence sometimes more than she should actually have. She is a strong willed black woman who has trouble minding her place at times,

Hobbies and Skills:

Preferred Music(if any): El finds most relaxation listening to reggae or jazz but doesn't limit herself to listening only to that.

Circle Membership(if any): Zero Beat (Second Beat)

Song Effects (must have exactly 5):
1. Love and Marriage - Frank Sinatra (Sentinel): Two orbs one white (Love) and black (Marriage) float around Elsa, one for defense and the other for offense. They appear sentient and seem to have a connection to Elsa's thoughts as they will change shape according to them. They however share the same harmonizeic essence and when one is bested the other follows instantly leaving Elsa wide open. They also can't travel far from her only a few feet making them close quarter Sentinels.

2. Light My Fire - The Doors (Projectile): This song effect allows El to create a whip of flames that can be used to restrain and/or 'burn' those in its way. However if she releases the whip is instantly vanishes. As of yet she has been able to create a whip twenty feet long. The flames from the whip can only effect one person which is usually Elsa's target all others are unharmed. Little is known if this is the effect of the harmonizeo on the targets mind (like an illusion) or a wall that Elsa hasn't been able to knock down yet in mastering the effect.

3. Dancing Queen - ABBA (Modification): A violet glow encompasses El as harmonizeo pulsates in a particular frequency around her much like a tambourine. The song effect causes harmonizeo that comes into direct contact with Elsa to get distorted and usually rendered ineffective. It never stops all effects that collide with her and can be overpowered. It works at about a thirty three percent chance with each effect.

4. I Shot The Sheriff - Bob Marley and The Wailers (Sentinel): A large mechanical canon emerges aptly named Freedom from somewhere close to Elsa (usually from an electrical source) that is slow moving and fires blast of harmonizeo at enemies. Being a canon it take quite some time for it to readjust to fire if an enemy moves somewhere other than infront of it. Has on occasions appeared as a smaller versions of itself from the size of Elsa's palm to as tall as she is.

5. Hey Hey, My My - Neil Young (Projectile): This song effect allows Elsa to send out Harmonizeo into the minds of those around her and encase memories relating to events she was in, effectively fading them out form the persons mind. Those with little resistance to Harmonizeo (Those who haven't undergone Audio Emergence) usually never have the encasing crack or break however those who have undergone Audio Emergence the effect only lasts a few seconds. To them it usually appears as though Elsa vanishes from thin air momentarily. There have been occasions where a person later undergoes Audio Emergence and then is able to remember the events Elsa was in.


Nice character concept! Very cool and descriptive, I really like it a lot.

The Imposter
12-29-2011, 11:20 PM
So uhh...what's the plan?

Hejin
12-30-2011, 06:38 AM
So uhh...what's the plan?

I'd like to wait for one or two more applications before I post the introduction, if that's okay with everyone. Also it's been a pretty hectic holiday week.