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Edynol
01-22-2012, 03:52 PM
Here is a description of the lands of Ethanria, it's kingdoms, and it's cultures, including a map of the world. I will be working on individual maps for more detailed looks at the individual kingdoms.

Note on the size of the world: This is a HUGE world. The smallest kingdom, Avenstone Vale, is about the size of Texas plus the four states bordering it, which is almost half of the Southern United States, the Kingdom of Ethrenar is about the size of Central and South America combined, and the Maul of Corruption as the size of all of Asia. So Ethanria is roughly twice the size of Earth.

Below are the discriptions of the lands and their races. Again, a pretty long read, but if ya choose to skip over a few parts, I completely understand.

Telanthria is primarily inhabited by Humans, Dwarves, and Elves. The northern region, Modria Doman, is mostly Dwarven territory. The western kingdom is Frozh Kholdar and the main capital city is Anvilfrost. The eastern kingdom is Frostvale Bank, its capitol city being Frozh Dhar'dul. Both of these lands are ruled by Emperor Khazman Frosthammer, with each having its own king/queen. His Daughter, Dhav'mae Frosthammer, rules over Frozh Kholdar while his son, Dhar'dün Anvilfrost, rules over Frostvale Bank.
(**Note on Pronunciation: In the dwarven language, when D and H are together, it is pronounced like 'th' in the English language.**)

The dwarves don't have nobles, perse`, they have forgemasters/mistresses. All of which are of the Frosthammer bloodline. If you meet a dwarf with Frost in his/her last name, he/she is likely a forgemaster/mistress or hier. There are a few human settlements in the southern and eastern parts of the kingdom.

The central-eastern part of Telanthria is mostly Elvin area, though there are a few Orc settlements in the area. Some are friendly, some are not. The kingdom and main capital city are named Eversong Vale. The humans and dwarves of the southern Kingdoms view the area as mysterious and dangerous and rarely venture into its woods.

Everyone who has entered, never returned. The forest itself seems to sing at times. A beautiful, hypnotic voice that draws many who hear it to the heart or causes them to run away. But in truth, the elves are friendly to everyone who doesn't bring ill will to them. And most who never come back simply choose to stay or continue north to the Dwarven lands.

To the West is the Dwarven kingdom of Khul Duram. The capital city is Tresnia, a city built into the mountains several leagues West of Eversong Vale, it is shared equally by both humans and dwarves, but it's rule is maintained by the dwarves. The king is Morin Silverforge. Like the northern dwarven kingdoms, anyone with Silver in their last name is a Forgemaster/mistress.

South of Tresnia is the Anthar Wastes. A huge desert and a dangerous area inhabited by Orc and troll nomads who are hostile to everyone including each others. Very rarely will you see the orcs and trolls of this area work together, but there have been time so when a large invasion force enters the waste. Even the animals of the waste are hostile, so be wary.

There is a magically preserved oasis in the western part called Evergreen Springs, for some reasoin the orcs and trolls never go near it but it is a safe haven for travelers. There is also a small forest on the northern border below Tresnia, and though relatively safe if you stick to the roads durring the day, there is always some chance of danger at night.

To the south of the Wastes are the human kingdoms. They are mostly woods and rivers and small villages aside from the capital cities of each kingdom. The largest kingdom is that of Ethranar, ruled by King Gareth Ethran and Queen Anella Sareth-Ethran. It covers the western part of the human kingdoms from southern end to the borders of the Wastes. Most of the people are friendly to outsiders, but there are thieves and bandits around most areas. Walking the forest roads at night is not advisable without a few people to watch your back, exept in or around the capital city. The kingdom is huge and the King's Gaurds are not limitless.

The land consists of several villages and small cities, and people of every profession. There are also a few Dwarf settlements around the large mountain called Crystaldeep Caverns, where there seem to be a limitless supply of gold and jewels. Bandits are numerous in the woods around this area.

The main capital is the city of Ethrangarde, a huge and well fortified city on the southern part of the kingdom. You'll find several people from all the southern kingdoms here as well as almost anything you can need or want. There is small port city on southern border call Port Ethran.

North-East of Ethranar is Aradon. Though one of the smallest kingdoms it is the most respected and feared, for it's the home Vealigarde, the magical city and base of operations for the Vealian Mestai, the masters of magic and arcane knowledge. Most mages, priests, and other practitioners of magic go here for schooling and training. Most people native here are very proud of their knowledge and can sometimes seem arrogant and self assured and don't like to be proved wrong. They demand respect but aren't short tempered unless you hit a nerve, which isn't advisable.

This kingdom doesn't have a king or queen, but a High Council lead by the High Seat of the Etherial Palace. A high Seat is voted upon by the council and can be a man or woman. Curently, the High Seat is held by Annora Runeforge, a female dwarf. When addressing the High Seat, it is best to address him/her as High Seat with the option off adding his/her last name.

South of Aradon is the kingdom of Kydin Bar. Not really a hostile, but it's laws are pretty laxed as far as killing goes, as long as it is done so in a duel. Thievery and Murder is punishable by death, if you're caught, but you can challenge someone to a duel over pretty much anything. The king's guards rarely venture outside the city unless aid is requested, so the surrounding villages are usually defended by townsfolk, and there are thieves and bandits all over the place, so watch your back here. The people here are usually hot tempered and will look for any excuse for a fight.

The main city is also named Kydin Bar and the current king is Nork Branwyn, though this kingdom usually has a new king every 2-3 years. Even the king can be challenged to a duel by common folk if the reason is sound and the king found guilty through a short trial. The king can choose to accept a duel and bypass the trial, but if he is found guilty he can't refuse the duel. When a new king is raised, he can't be challenged for the first two years of his riegn, but can be executed if guilty of morder or thievery.

To the east of Aradon is the kingdom of Avenstone Vale. Though a little smaller than Aradon, it is concidered one of the safest kingdoms. Despite its name, there are more trees than stones, but the kingdom is well fortified with stone barracades along most of its borders which are well guarded with large gates every few leagues to allow for trading and traveling. The land inside the walls mostly consists of forests and small villages mostly inhabited by farmers and herders.

The capital city of Stonegarde is relatively small, no bigger than the minor cities of larger kingdomes, but it is very well fortified and its walls have never been penetrated. The people are friendly and there is very little crime in the whole kingdom. This is mainly because the people of this kingdom are deseptively stalwart and skilled fighters.

As soon as one reaches 13, boy and girl alike, they are trained in the sword, staff, and spear and military strategy 4 days a week until the age of 17. After which, they can choose rather to join the guard and learn additional weapon skills or return home to their normal lives as they wish. But everyone follows a strict code of honor and won't harm anyone unless attacked first or a law is broken. The orcs and trolls of the waste stay far from this kingdom, because when you fight the Avens, you fight ALL the Avens.

Below Avenstone Vale is the large river called the Kelthallinel by most, though the Avens call it the Stonevale Rapids. It runs from the Avenstone border to the ocean but has a mysteriously calm lake in its center which holds no current or undertow. Most believe it is the work of the Vealian Mestai, though they niether confirm or deny it.

Covering the entire eastern border, which a several leagues smaller than the west, is the Kingdom of Cairdian. The majority of the kingdom is tropical with a huge beach along it's eastern border and serveral docking ports. The people of this land are just as exotic, they have very little modesty when it come to showing of their bodies but have very strange customs. You can look but not touch without permission unless you are wed or betroved to him/her. And though not against the law, staring too long at them is considered offesnsive unless given permission or they are performing or dancing or you're interacting with them. A short look and a smile is concidered a flattering compliment, because they are proud of their bodies, but staring too long is concidered lustful and degrading.

The Cairdians, or Cairs as some call them, as a people are friendly, but very watchful of outsiders, though there are few who don't care much for outsiders. Their laws are well inforced, but some a strange. One cannot be convicted of a crime against another person if it is comitted on their own land. Ones land is his/her kingdom as they see it. But if someone forces you onto their land or assaults you on yours, and you kill them, you keep their land. They care very little for gold but trade well for meat and fruit and grain that is not found in their kingdom.

Their mani capital city is Cal'dar Aein, a large city but full of trees on the edge of the forest overlooking the beach. It's walls are not very well fortified but are heavily guarded and the Cairs are masters of bow and spear. If come at straight, they fend of an army 3-5 times their size before anyone reaches their walls. They are currently lead by Queen Azmari Zangee. They never have both a king and queen, just a king and his Cair'sar or a queen and her Cair'sin, their 1st mate, for Cairdians can have more than one life mate. And the first one they wed is chosen as their Cair'sin/sar.

Aedranar is mostly inhabited by Orcs, Elves, Trolls, Torocks, Dragons, and Demons. Most of the kingdoms here are hostile to outsiders. Aside from the southern kingdoms, Dragonwood Vale and part of Kodu Trahken, Aedranar is tinged with evil and corruption.

Kodu Trahken is the northern kingdom. Mostly inhabited by the noble and spiritual Kodu Torocks. The capital city, if you can call it a city, is Kodukhan. Kodukhan is half city half cavern, and very well fortifide by the surrounding mountains. The Kodu have thicker fur than torocks of other areas but not as tall, standing on average at only 8-10 feet tall. The Kodu are noted for their relationship with the Burrow Worms, whom they coexist peacefully with in their cavernous lands. Their ruler is Elder Korik Iceleaf. He is the 2nd oldest living mortal in Ethanria.

The Southern part of Kodu Trahken, spanning about 100 leagues from the border, is tinged with corruption. And though not wholely corrupted, it is heavily contested and a very dangerous place for those not familiar with the area. While mostly inhabited by demons and corrupted Torocks, there are a few Kodu outposts in the area.

South of Kodu Trahken is Dagger Woods. And while the forest and trees themselves aren't corrupted, the savage orcs, demons, trolls, and Torocks as well as a few elves, are. Dagger Woods is very deceptive. With it beautiful trees and clean lakes and streams, one would not expect it to be largely inhabited by demons and other corrupted races.

The capital city of Dagger Woods is Zarangar. The city is large and moderately fortified with stone and wood. It is heavily guarded by archers, warlocks, and battlemages and it is very difficult to penetrate its walls. But despite that, the guards aren't very intelligent when it come recognizing friend from foe because of the huge mix of races. Almost anyone can walk up to the front gate and salute and say "Hail the Great Godess" and get access to the city. Therefore the city is riddled with spies from all races around Aedranar. They have no ruler, but a dark council.

East of Dagger Woods are the Dragonthorn Wastes. The land mostly corrupted mostly void of life except for the large Burrow Worms. And while the worms are not corrupted, they will eat just about anything for the lack of vegitation in the area. It is advisable to tread carefully in this area for the burrow worms have sand traps all over the place.

In the center of Dragonthorn Wastes is the uncorrupted forest of Dragonwood Vale. The forest is inhabit by Dragons, Torocks, and Elves. And though not hostil to outsiders, except for those who follow the Great Demon Godess Deldranna, they are not overly welcoming either. They will allow travelers to stop and rest a few days, but no longer. They are ruled by the Dragon Godess, Broodmother Ethanraza, whos age is unknown possibly even to herself. She is the mother of all dragons and thus does not belong to a brood. She mostly stays in elven form but her true form is is almost translucent, of no collor but every color at the same time.

Taking upalmost the entire center of Aedranar is the Maul of Corruption. This entire land is corrupted and infested with demons and other corrupted races who follow the Demon Godess Deldranna. Aside from the southern lake, kept clean by the Elves, orcs and torocks of the southern kingdoms, all the water in this region is corrupted and will kill you if you drink it unless you're a demon.

The main stronghold of the area is Coregarde, where sits the throne of Deldranna herself. The large fortress, which is bigger than most capital cities, has little needs for the few guards it has because it is protected by very strong demonic magic. It is impossible to penitrate it with brute physical force. The great dragons themsleves were only able weaken the shield in their one failed assult of the fortress.

To the south-west is the kingdom of Tremal Knell, home to one of the two Great Trees of Ethanria, the Great Tree Teldrinel This are is inhabited mostly by Elves and Torocks, but there a few dragons, humans and orcs amongst them. Aside the wild beasts and a few corrupted races that sneak past the border from time to time, the woods are relatively safe. The leader of this kingdom is the Green Dragon Broodmother Aedaraza

The Great Tree Teldrinel is the source of the magic fighting the demonic corruption of the demons, using Aedaraza as a conduit. Around the tree and within its branches is a village of small dwelling built into the trees.

To the east are the Aedran Woods. This area is much like it's sister forest of Tremal Knell, but mostly inhabited by Orcs and Torocks with a few elves and green dragons. Aedran is more prone to demonic incursion, but is still a relatively safe area for enemies of the Demon Godess. It's leader is the great Druid Elder Horm Treemender. The eldest of the Torocks he is the oldest living mortal being in Ethanria at 4257 years old.

The great tree Aedranel is the source life giving magic, helping to maintain the world's life energies and defending against demonic magic. It uses Horm Treemender as a conduit and it's villages are the same as Teldrinel's.

The Seaspanse Isles consists of two kingdoms shared by Humans, Elvels, Orcs, and Torocks. The northern islands of this this region belong to the kingdom of Ghendaril, The main island is well populated and is a key trading port between the southern kingdoms of it two nieghboring continents. It ruled by the human king Ganzi Tochee, a distant cousin of Queen Azmari Zangee of Cairdian. Most of the humans here Cairdian as well and have the same cultural beliefs.

To the south is Telnia Aeron. A tropical paradise that is considered the sister kingdom of Cairdian, it is mostly populated by humans though there are a few Torocks and elves there. The people here are very friendly but have zero tolerance for violence. Like their Cairdian cousins, they are very skilled in bow and spear and share the same basic belief structure, but have different laws and a more open lifestyle. They don't care if you stare a long time. They are ruled by Queen Shamira Carvii.
This continent is both wonderful and dangerous. There is a huge, neverending storm always present above the islands. Though the winds of the storm aren't very strong, barely strong enough to fill a ships sails, actually, no one really knows how it can never stop raining or why the islands never get flooded. The people of this land are very defensive of outsiders, and though Elves and Torocks are able to come and go as they please, other races are not welcome unless accompanied by elves or Torocks.

The main island is called Stormvale as is it main city pouplated only by Elves and Torocks, aside from its ruler the Blue Dragon Broodmother Taerazana, who is rarely seen outside of her Torocken form. Though the land is free of demons and corruption, it is largely inhabited by exotic yet dangerous beasts.

The smaller island to the south is called Everstorm Isle. It is pretty much same as Stormvale but ruled by the elven queen Ellindella Stormwhisper.

The Frostmist Isles are not heavily populated with anything other than Frost Dragons, though there are a few Dwarves and Torocks there in the Capital City and a few small villages. And though the isles are Ruled by by a council of Dwarves, Torocks, and Frost Dragons, which are really of the Blue Brood but work with ice instead of water, the Blue Dragon Broodmother Taerazana makes occasional visits there and is considered it's true queen as well.

Frostmist is not really hostile to outlanders, as they call them, but they won't hesitate to kill anyone who violates their laws. The main Capital City of North is alot like Tresnia in style, built into a large mountain to where from a distance it looks like part of the mountain, providing great camouflage from those foolish enough to invade it.

http://i31.photobucket.com/albums/c381/Edynol/EthanriaMap-Copy.png
By Continent:
http://i31.photobucket.com/albums/c381/Edynol/Telanthria.png
http://i31.photobucket.com/albums/c381/Edynol/Aedranar.jpg
http://i31.photobucket.com/albums/c381/Edynol/Seaspanse.jpg
http://i31.photobucket.com/albums/c381/Edynol/IoTS.jpg
http://i31.photobucket.com/albums/c381/Edynol/Frostmist.jpg

Edynol
02-10-2012, 04:39 PM
Ethranar:
To the south of the Wastes are the human kingdoms. They are mostly woods and rivers and small villages aside from the capital cities of each kingdom. The largest kingdom is that of Ethranar, ruled by King Gareth Ethran and Queen Anella Sareth-Ethran. It covers the western part of the human kingdoms from southern end to the borders of the Wastes. Most of the people are friendly to outsiders, but there are thieves and bandits around most areas. Walking the forest roads at night is not advisable without a few people to watch your back, exept in or around the capital city. The kingdom is huge and the King's Gaurds are not limitless.

The land consists of several villages and small cities, and people of every profession. There are also a few Dwarf settlements around the large mountain called Crystaldeep Caverns, where there seem to be a limitless supply of gold and jewels. Bandits are numerous in the woods around this area.

The main capital is the city of Ethrangarde, a huge and well fortified city on the southern part of the kingdom. You'll find several people from all the southern kingdoms here as well as almost anything you can need or want. There is small port city on southern border call Port Ethran.

http://i31.photobucket.com/albums/c381/Edynol/Ethranar-1.jpg
http://3.bp.blogspot.com/-qZw_aHYwA8A/TWIxOYCVl4I/AAAAAAAAcW4/VmkxGmtS6QY/s1600/carcassonne-foto.jpg

Edynol
02-10-2012, 04:50 PM
Aradon:
North-East of Ethranar is Aradon. Though one of the smallest kingdoms it is the most respected and feared, for it's the home Vealigarde, the magical city and base of operations for the Vealian Mestai, the masters of magic and arcane knowledge. Most mages, priests, and other practitioners of magic go here for schooling and training. Most people native here are very proud of their knowledge and can sometimes seem arrogant and self assured and don't like to be proved wrong. They demand respect but aren't short tempered unless you hit a nerve, which isn't advisable.

This kingdom doesn't have a king or queen, but a High Council lead by the High Seat of the Etherial Palace. A high Seat is voted upon by the council and can be a man or woman. Curently, the High Seat is held by Annora Runeforge, a female dwarf. When addressing the High Seat, it is best to address him/her as High Seat with the option off adding his/her last name.
http://i31.photobucket.com/albums/c381/Edynol/Aradon.jpg
http://upload.wikimedia.org/wikipedia/commons/e/e0/Dommersen_Gothic_cathedral_in_a_medieval_city.jpg