Darman501
02-06-2012, 06:50 PM
If you see something wrong or have any suggestions let me know. I've only played 4e and a variant of 3.5 for a short time.
Name: Wilfalcon Loreweaver
Race: Human
Age: 17
Class: Barbarian
Level: 2
Alignment: Lawful Neutral
Character Description: Young boy with tusseled black hair tied behind his head, so it doesn't fall infront of his steely almond-brown gaze. Amongst the largest men in his tribe.
Height: 6'2''
Weight: 171
Eyes: Brown
Hair: Black
Handed: Left
Hit Points: 16
Armour Class Rating: 4
THAC0: 19
STR: 16
INT: 11
WIS: 11
DEX : 12
CON : 12
CHA: 16
Saving Throws:
Paralyzation/Poison: 14
Rod/Staff/Wand: 16
Petrification/Polymorph: 15
Breath Weapon: 17
Spells: 17
Armour:
- Chainmail
- Small Buckler
Weapons:
- Long Handed Sword 1d8
- Shortbow
Miscellaneous Items:
- 60 Flight Arrows 1d6
- Quiver
- Backpack
- Bedroll
- Flint and Steel
Skills/Powers/Abilities:
- Barbarians are impressive because of sheer strength, intensity, and animal magnetism; this gives them a +3 reaction adjustment bonus in certain situations.
- All that impressiveness can work against the Barbarian, too. Whenever the barbarian character achieves a reaction roll of 14 or more, he takes an additional –3 modifier. That is, if the reaction is negative at all, it will be even more negative than it otherwise would have been—the barbarian is scary, and the other person overreacts
Name: Wilfalcon Loreweaver
Race: Human
Age: 17
Class: Barbarian
Level: 2
Alignment: Lawful Neutral
Character Description: Young boy with tusseled black hair tied behind his head, so it doesn't fall infront of his steely almond-brown gaze. Amongst the largest men in his tribe.
Height: 6'2''
Weight: 171
Eyes: Brown
Hair: Black
Handed: Left
Hit Points: 16
Armour Class Rating: 4
THAC0: 19
STR: 16
INT: 11
WIS: 11
DEX : 12
CON : 12
CHA: 16
Saving Throws:
Paralyzation/Poison: 14
Rod/Staff/Wand: 16
Petrification/Polymorph: 15
Breath Weapon: 17
Spells: 17
Armour:
- Chainmail
- Small Buckler
Weapons:
- Long Handed Sword 1d8
- Shortbow
Miscellaneous Items:
- 60 Flight Arrows 1d6
- Quiver
- Backpack
- Bedroll
- Flint and Steel
Skills/Powers/Abilities:
- Barbarians are impressive because of sheer strength, intensity, and animal magnetism; this gives them a +3 reaction adjustment bonus in certain situations.
- All that impressiveness can work against the Barbarian, too. Whenever the barbarian character achieves a reaction roll of 14 or more, he takes an additional –3 modifier. That is, if the reaction is negative at all, it will be even more negative than it otherwise would have been—the barbarian is scary, and the other person overreacts