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L
04-05-2010, 03:10 AM
Here we go guys. This thread is an ongoing project for everyone in the Wage Interstellar War. You can post critical information regarding your factions - characters (with bio if you want), military units and names, planets etc etc

Basically anything you think other players may need to know without having to go through posts and posts of information to find.

L
04-05-2010, 03:10 AM
Damascus League


http://i869.photobucket.com/albums/ab254/BrettJHowell/DamascusLogo.jpg


Damascus League Council:
Councilor Daniel Payn
Councilor Piotr Radev
Councilor Nicole Acerbi
Councilor Andreas Carter
Councilor Keira Samson

Commander of the Damascus League Military Forces:
Commander Stephen Baldi
Major Commander Jason Payn

DLMF Personnel:
Colonel Brian Cossey - Unit TBA
Major Darren Prasco - 2nd Battalion, 1st Regiment

High Priest of the Collected Ministry:
Alexis Farkas




Damascus League Rebellion

http://i869.photobucket.com/albums/ab254/BrettJHowell/GaskaSpaceStation002.jpg
http://i869.photobucket.com/albums/ab254/BrettJHowell/FlageshipReaver.jpg
http://i869.photobucket.com/albums/ab254/BrettJHowell/RegularTroop.jpg
Armament:
Basic Stealth Armor (only invisible to radar)
Laser Rifle x1 (w/ Underslung Grenade Launcher)

http://i869.photobucket.com/albums/ab254/BrettJHowell/HeavyAssaultTrooper.png
Armament:
Mounted Gauss Cannon x1
Mounted Heavy Machine Gun x1
Single Shot 3-Rack Missiles (Incendiary Missiles most common armament) x2
Detachable Hand Weapons (commonly Laser Cannons) x2

(note, only 5 in existence)



DLMF Units

http://i869.photobucket.com/albums/ab254/BrettJHowell/Sabre.jpg
http://i869.photobucket.com/albums/ab254/BrettJHowell/Zephyr.jpg
http://i869.photobucket.com/albums/ab254/BrettJHowell/ArkII.jpg
http://i869.photobucket.com/albums/ab254/BrettJHowell/TroopTransport.jpg
Armament:
Damascus Industries Heavy Machine Guns (twin) x3

Crew:
Pilots x2
Gunners x3

Troop Capacity:
200 Troops plus equipment
[/hide]

Sigma
04-05-2010, 03:33 AM
Sept Cabal
http://h.supcomdb.com/images/comm_aeon.PNG
Cabal Heirarchs

Heirarch Kosh'sil Gari
link (http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-436.jpg)

Heirarch San'seyhum
link (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-1729.jpg)

Heirarch Lyta Cezarus
link (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-190.jpg)

Heirarch Hervon Azleea
link (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-401.jpg)

Heirarch Drahk'Mar Hrorag
link (http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1753.jpg)

Templar-Commander of Sept Cabal
Jacob Sarrith

Cabal Military Personnel
Colonel Roxia Nexu - 1st Crusader Fleet.

Cabal Ground Units

http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-2222.jpg
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-600.jpg
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-1516.jpg
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-2375.jpg
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-2268.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-2476.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-2206.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-2420.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1558.jpg
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-590.jpg
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/space-13.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1089.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1648.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1489.jpg



http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-152.jpg
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/tank-5.jpg
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-153.jpg
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-156.jpg
http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-204.jpg
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/droid-2.jpg
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-130.jpg
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-162.jpg
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-165.jpg
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-163.jpg
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-164.jpg



http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-2451.jpg
http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-747.jpg

http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-2164.jpg


Cabal Space Units

Ascension-class Carrier
link (http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-9.jpg)
Length: 450 meters
Armament:
4 Turbolaser Batteries
16 Laser Cannons
6 Plasma torpedo launchers
Complement: 60 small craft
Crew: 900
Passengers: N/A
Role:
Carrier
Support

Templar-class Light Cruiser
link (http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-8.jpg)
Length: 600 meters
Armament:
10 Turbolaser batterier
10 point-defense light Laser batteries
Complement:
50 small craft
2 shuttles
Crew: 1420
Passengers: 500
Role:
Cruiser
Escort ship

Enlightenment-class Destroyer
link (http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-132.jpg)
Length: 1500 meters
Armament:
100 Heavy Turbolasers
2 Plasma torpedo launchers
30 Laser Cannons
25 Laser Turrents
1 Energy Projector
Complement:
300 small craft
5 shuttles
15 troop transports
120 ground vehicles
Crew: 45,000
Passengers: 5000
Role:
Command ship
Destroyer

Devotion-class Battlecruiser
link (http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-134.jpg)
Length: 1782 meters
Armament:
120 laser turrents
10 Heavy plasma batteries
30 Point-defense laser cannon batteries
4 Plasma torpedo launchers
Complement:
320 small craft
200 ground vehicles
115 troop transports
15 shuttles
Crew: 67,000
Passengers: 8000
Role:
Command ship
Battlecruiser

Judgement-class Heavy Cruiser
link (http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-135.jpg)
Length: 1,330 meters
Armament:
110 point-defense laser turrets
10 plasma cannons
2 plasma torpedo launchers
1 focused death beam cannon
Complement:
125 Fighters
10 shuttles/troop transports
Crew: 10,000
passengers: 1100
Role:
Cruiser

Advent-class Esort Frigate
link (http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-39.jpg)
Length: 500 meters
Armament:
5 Light turbolaser batteries
2 Point-defense laser cannon batteries
2 Torpedo or medium concussion missile launchers
Complement:
24 Fighters
2 Shuttles
Crew: 1,255
Passengers: 1,200
Role:
Frigate
Patrol Ship

Missonary-class frigate
link (http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-32.jpg)
Length: 200 meters
Armament:
2 Light turbolaser batteries
3 Point-defense light laser cannon batteries
Complement: None
Crew: 900
Passengers: 300
Role:
Hospital ship
Multi-purpose frigate



Chosen-class Starfighter
link (http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-11.jpg)
Length: 7.1 meters
Armament:
2 Heavy Laser Cannons
2 Medium Blaster Cannons
Complement: N/A
Crew: 1
Passengers: N/A
Role:
Interception
Space Superiority

Cabal-class Bomber
link (http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-10.jpg)
Length: 8 meters
Armament:
2 Missile Launchers
2 Plasma Launchers
1 Laser cannon
Variable Load Bomb Bay
Complement: N/A
Crew: 1
Passengers: N/A
Role:
Bomber

Initiate-class Fighter-Bomber
link (http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-151.jpg)
Length: 7.5 meters
Armament:
2 Laser cannons
Plasma Bomb Bay
Complement: N/A
Crew: 1
Passengers: N/A
Role:
Fighter
Bomber



Cabal Races

Human

http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1786.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1622.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/alien-71.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1424.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1494.jpg

MikeZZZ
04-05-2010, 09:30 AM
DARK NINJA

High Commander : Silat
Head Warrior : Drall

Others : Darth - Captain of the Border Patrol
Others : Bladerunner - Captain of Nightmare
Others : Jason- Captain of NightStrike

_______________________________________________

SHIPS
basically the same design.

BATTLESHIP

Length: 1800 meters
Weaponry:
120 Plasma cannons
23 Photon Torpedo Launchers
20 Photon Cannons
12 High energy Laser turrets
1 Cloaking Generator
Hangar: 100 small ships
Crew: Min 10k, Max 50k
Role: Command and Control

Destroyer/Cruiser

Length: 800 meters
Weaponry:
45 Plasma cannons
3 Photon Torpedo Launchers
5 High energy Laser turrets
1 Cloaking Generator
Hangar: 25 small ships
Crew: Min 2k, Max 8k
Role: Escort/ Patrol

Carrier

Length 2200 meters
Weaponry:
30 Plasma cannons
25 High energy Laser Turrets
1 Cloaking Generator
Hangar: 3k small ships
Crew: Min 30k, Max 60k
Role: Planet Bombardment/Command and Control

Repair Drone

Length: 100 meters
No Weaponry
1 Cloaking Generator
Hangar: 1 million Self Replicating Nanites
Crew: Min 2 people, Max 10 people
Role: Repairs ships using clouds of Nanites

Atrum Daemon
04-05-2010, 04:17 PM
SYNAT FEDERATION

Synat is a federation of worlds populated by the Flowne. Years ago, the Flowne looked similar to humans. The major differences were that the Flowne were taller and naturally slim, athletically bodied with eyes of a single, solid color. After several technological advances, the Flowne began to self-evolve using nanites and cybernetics. In the present age of the galaxy, the Flowne have largely left behind their natural bodies and are seen as largely mechanical, the most obvious being military and old political personnel. It is common practice for Flowne to replace organs or limbs for whatever reason as their technology for it is abundant.

The majority of Flowne are now born in incubation plants. During the transition to fully bionic forms, male and female Flowne donate their sex cells to the Science Directorate so they may be used to keep the population up. Each world has a difference policy on cybernetic or bionic replacement, so not every world allows for a full-body change without real need for it. However, the incubation plants are necessary on the older Federation worlds.

As for politics, Synat does it’s best to keep on good terms with all the major powers in the galaxy. They have never been overtly aggressive and are always willing to share new technological discoveries with all the other powers at work. However, they are fully prepared to go to war as they keep a number of ships branded as Planet Killers. Fortunately, the Council of Twelve has kept Synat out of the crosshairs of direct war. Instead, they busy themselves with making sure their own worlds remain loyal.

Council of Twelve
Council-Head Orre
Councilman Voss
Councilman Tudore
Councilman Grat
No other names released

MILITARY PERSONNEL

Federation Army Supreme Commander - Lord Dethsed
Federation Navy High Admiral and commander of Sword of Eternity - Kilgor
Federation Mechanized Army Commander - Titan Master Kolgrim
Federation Peacekeeper Commander - Konrad

GROUND UNITS - MECHANIZED DIVISION
Ground Pounder Automated Mechanized Trooper - Basic bipedal cannon fodder

TITAN CLASS GROUND WALKERS
The Titans are massive, bipedal assault units. These machines tower over cities and mountains, able to wipe away landmasses in a near instant with their weapons. The armored chassis of a Titan is nearly indestructible. During the reunification war, the Titans were described by Flowne survivors of their attacks as “Gods thundering upon the world in metal form.” The only way any of the anti-Federation Flowne found to destroy a Titan was to blast it with an immense orbital bombardment. Due to the mass resources needed to keep them up to par, many Titans were dismantled and their parts used to build other assault mechs and ships. Only two Titans remain: the Elder Messiah and The Fortress

Elder Messiah
Commander - Old Boss
Crew size - Nine hundred personnel
Armament:
Left arm - Reaper Laser Battery
Right arm - Vulcan Rail Cannon
Sub arms - Various laser and vulcan cannons
Back - Full payload of sub-nuclear missiles
Legs - armed with various artillery cannons

The Fortress
Commander - Kolgrim
Crew size - One thousand
Armaments:
Left arm - Daisy Cutter Plasma Cannon
Right arm - Keelsmasher Cannon Battery
Left sub arm - Cutter Rail Cannon
Right sub arm - Repeating Plasma Cannon
Shoulders - Twin Mass Impact Artillery Cannons
Back - Warhead payload
Legs - Various automated cannon batteries

NON-TITAN GROUND WALKERS

http://wh40k.lexicanum.com/mediawiki/images/f/f4/Reaver_Titan2.jpg
The Reaper is a basic, mass production ground walker model used by the Flowne. Manned by a team of ten, Reapers possess surprising speed and agility despite their size. They are armed with a left-arm rotating vulcan cannon and a right-arm tri-barrel plasma cannon. They are also armed with a missile payload on the back. They are the most lightly armored of the ground walker mechs.

Hounds
The hounds are lighter models than the Reapers, meant to be one-man scout units in situations where ground walkers are needed rather than infantry. They are only armed with anti-armor and personnel laser cannons.

GROUND UNITS - BASE ARMY


http://fc08.deviantart.net/fs44/f/2009/103/b/9/Soldier_by_Gryphart.jpg
Equipped with armor suits and weapons

http://i297.photobucket.com/albums/mm213/Daemon_010/HEavySoldier.jpg
Equipped with heavy battle armor and anti-infantry weapons

http://i297.photobucket.com/albums/mm213/Daemon_010/superheavy.png
Equipped with heavy, full-body armor suits and heavy, anti-armor and infantry weapons. Super Heavies possess fully mechanical bodies to be able to use the armor.

FEDERATION NAVY

The Synat navy is surprisingly large for how small their territory is. This all goes back to how well the Federation understands and works with technology, allowing them to mass produce their basic cruisers and battle cruisers. Such ships are generally armed with various plasma batteries and laser cannon batteries, making them perfect for small battles or reinforcement.

The warships and war cruisers are larger versions of the basic models. Warships and war cruisers are designed to be in real combat, usually backed up by battle cruisers, and are armed with rail guns and plasma cannon batteries in addition to having missile payloads and anti-armor and anti-shield weapons. There are also models specifically designed for planetary attacks.
http://i450.photobucket.com/albums/qq227/Baldrick_Alpha/Battleship.jpg

The Grand Battleships are the pride of the Federation. Massive ships heavily armed for heavy combat and planetary attacks. Grand Battleships are generally designed in such a way that, at first, one would not take one seriously. That is, until half their ship has been atomized by a thermo-nuclear laser cannon. These ships have been marked as planet killers by the Federation for the simple reason that they are all armed with a Burst-Force Assault Laser, a weapon capable of penetrating a planet’s crust and destabilizing the core, leading to the death of the planet. The most well known of these ships is the Navy flagship, Sword of Eternity. These ships are armed with multiple thermo-nuclear laser batteries, photon missiles, rail-torpedo launchers, anti-armor plasma batteries, anti-shield lance cannons, cluster rockets, and basic laser and plasma cannon batteries.
http://i297.photobucket.com/albums/mm213/Daemon_010/barge.jpg

http://fc03.deviantart.net/fs24/f/2007/312/0/2/Battleship_in_orbit_by_Xtrack.jpg

:| Undying |:
04-05-2010, 04:29 PM
=====\\ SERPENTAR IMPERIUM //=====
"When serpents hunt, the lions cower." - Serpentarius

== EMBLEM ==
http://i454.photobucket.com/albums/qq270/EmberFive/Stained%20Galaxy%20RPN/SerpentarEmblem.gif

== PREDOMINANT RACES ==
- Saiv

== EMPRESS SERRA ==
147th Imperator-elect of Serpentar civilisation, descendant of Serpentarius of Greek 'mythology', born under the name Sashana Aquilakio Dracolakshmana Manisohrab Melusine Opiuchus Phinehassohrab Tanith Serpentarius IV. The name Serra literally means "Fury" in the Saiv language, an analysis of the fact her claws were stained crimson when she was born.

The soothsayers couldn't have been closer to the truth in predicting her future. She won her first battle as an adolescent, using a handful of words. When the enemy commander saw his entire cadre of soldiers turn on him, he attempted to surrender, at which point Sashana quartered him in close combat. At her coming-of-age ceremony, two-hundred-and-fifty Mechar'uon assassins made an attempt on her father Imperator's life out of the crowd, a decision they lamented for an agonising week in jail. As each died, Sashana made sure her face was the last face they ever saw.

An heir to the throne does not simply become Imperator at the deathbed of the previous. When the incubent passes away, the royal family is summoned before a council of Prince-Electors, who choose one to proceed through an elaborate ceremony designating them as ruler. Finally, the chosen is handed the Serpentarius Sword and Crown to affirm their ascension. When Sashana walked into the chamber and demanded the Serpentarius Sword and Crown, the terrified Prince-Electors tossed them to her, and ran away.

Serra is absent from the throne world of Serpentar at this time. She insists on heading the campaign at Mechar'uon, which is perhaps the reason it was abandoned in the first place.


More later.

:| Undying |:
04-05-2010, 08:09 PM
=====\\ SERPENTAR IMPERIAL GUARD //=====
The Serpentar Imperator has more power in their jewelry-toting gloves than any other sovereign in known space. The diamond fists of this power are embodied as the Imperial Guard, a ruthlessly efficient and unforgivably devestating navy feared across the stars. Employing their confusing DarkSpace FTL drives and nodes, a fleet of warships can arrive in any affiliated system in less than 30 seconds, and any non-affiliated system within less than 5 minutes. Those who survive an attack describe their arrival as a series of bright flashes, followed by an emergence of ships shrouded in dispersing black wisps, then a short furious shock assault, and resulting silence.

== SERPENTARIUS-CLASS DREADNOUGHT ==
Backbone of the Imperial Guard in space and in orbit. Armed with ferocious long-range railguns that can tear up hull plating, blow craters into planetary surfaces and shatter small moons.

== VALKYRIES ==
Elite drop troopers specialised in orbit-to-surface jumps. Considered to be a terrifying sight for a planetary populace, they jump in such numbers that local sunlight is often blotted out. They are tasked with annihilating hard points on the surface, such as surface-to-orbit cannons, and storming anything above ground not worth flattening by orbital artillery.

More ship types later.

:| Undying |:
04-05-2010, 09:30 PM
=====\\ SAIV //=====
Sole predominant race of the Serpentar Imperium, the Saiv are an evolutionary offshoot of the human colonists who first made their way on the world of Serpentar. The most notable differences are their retractable claws, which project from the knuckles on the hand, and their greater height. On either side of the upper mouth, the entire molar region is replaced by a single 'scissor tooth', and their angular skeletons are highly flexible. Saiv are typically more athletic than humans.

Note that Saiv society is indifferent to gender.

:| Undying |:
04-06-2010, 03:16 PM
http://i454.photobucket.com/albums/qq270/EmberFive/Stained%20Galaxy%20RPN/th_Serpentaropolis.jpg (http://s454.photobucket.com/albums/qq270/EmberFive/Stained%20Galaxy%20RPN/?action=view&current=Serpentaropolis.jpg)
Image of part of the ecumenopolis on Serpentar.

:| Undying |:
04-06-2010, 03:40 PM
http://h.supcomdb.com/images/comm_aeon.PNG
Also, I found a second insignia for the Sept Cabal.

:| Undying |:
04-06-2010, 10:21 PM
I forgot to mention that Saiv live for an average of 100 years; they spend the first 5% of their lifespan as children/adolescents, a massive 90% following as young adults, and the final 5% in rapidly degenerative old age. And that they are nocturnal; irises glow in darkened environments.

=====\\ HOUSE SERPENTARIUS //=====

== SASHANA SERPENTARIUS/EMPRESS SERRA ==
Incubent Imperator of the Serpentar Imperium. In appearance, Sashana stands approximately 6"6' tall, is super-elaborately dressed in jewelry, and has bright red eye color.

I needn't go over her biography again.

== DAIL SERPENTARIUS/EMPEROR ZHYLLAW ==
Incubent "Emperor" of Serpentar society, and mate of Sashana. About the same height as Sashana, he wears green cloaks and has bright amber eye color.

Dail was born into House Elizaac, viewed as a cabal of witchcraft only tolerated because they held too much power on Eliza. They announced his birth on Eliza on the day, then abandoned him and disappeared from public view, never to be seen again. Suitably, Dail never knew his parents, but took up his aristocratic mantle non-the-less.

Dail led his family's military alongside House Serpentarius at the Siege of Mechar'Uon. By coincidence, Dail and future-Imperator Serra's Valkyrie teams dropped the exact same location on the planet surface at the same time. They were starstruck with one another as they each hacked through the stubborn Mechar'Uon resistance, and became mated.

Dail lost his eyesight while storming a bunker in the later stages of the engagement, and is now commonly seen with a large green headband covering his upper face. Though he is clinically blind, he insists he can see "Sashana, myself, and my enemies"

== CHILDREN ==
Sashana and Dail do not feel the pressure to produce heirs at this time. They have only been in power for a month.

:| Undying |:
04-11-2010, 04:26 PM
Serpentar ships possess extraordinary engine technology, allowing ships of any size to move at breakneck speed and bring down firepower where it matters. DarkSpace drives are so energy efficient, and Serpentar understanding of FTL algorithms so precise, that warships can jump between tiny distances in space. With this ability, ships can leap in the center of an enemy squadron, respond to a crisis that would normally end before help can arrive, and escape a ship-to-ship engagement that would otherwise result in the destruction of a Serpentar ship. This unique set of tactics is known as 'FTL leaping'.

=====\\ SHIP CLASSES //=====

== SERPENTARIUS II-CLASS DREADNOUGHT ==
Mainstay heavy warship of the Imperial Guard in deep space and in orbit. They form the majority of Serpentar fleets and carry the bulk of perishables therein. Armed with ferocious long-range railguns that can tear up hull plating, blow craters into planetary surfaces and shatter small moons.

== OVERWATCH-CLASS SENTINEL ==
Specialised hunter-killer of the Imperial Guard. The Overwatch-class is tasked with patrolling the worlds of the Imperium, escorting important personnel and starships and, as a recent role, exploring unknown regions of space.

Imperators have been known to use the Overwatch-class as an assassin for anything/anyone on their personal hitlist.

== CORSAIR-CLASS SENTINEL ==
Lighter version of the Overwatch-class. These craft are massed in occupied regions of space, holding territory and allowing the main fleets to advance without needing to seceed ships from their strength to hold it themselves. The Corsair-class is sometimes seen as a picket defender in native worlds, countering threats too small to necessitate a heavier sentinel.

== VALIANT-CLASS DESTROYER ==
Fast-moving warships commonly found among fleets of the Imperium. The Valiant-class specialises in eliminating 'annoying' threats to their associated fleet, particularly those that fire from a position outside of the range of heavier warships. The latest version of the Valiant-class is equipped with rapid-fire laser banks and carbonite missile launchers, making it an effective fighter counter.

== RAPTOR-CLASS COMBAT FIGHTER ==
Advanced hybrid fighter/bomber, capable of flight and engagement in space, atmosphere and even submarine. Considered the fastest make of starfighter out there, it's maximum speed will overload targeting computers.

== ELIZA-CLASS FIGHTER ==
Formerly a workhouse bomber, the Eliza-class is now unable to follow the breakneck speeds of the Raptor-class. Though decommissioned, Emperor Zhyllaw continues to fly his old Eliza-class fighter in combat, for sentimental value.

:| Undying |:
04-15-2010, 10:17 PM
http://i454.photobucket.com/albums/qq270/EmberFive/Stained%20Galaxy%20RPN/th_Administrativeregions.png (http://s454.photobucket.com/albums/qq270/EmberFive/Stained%20Galaxy%20RPN/?action=view&current=Administrativeregions.png)
A map of the administrative divisions of the Serpentar Imperium. At this scale, I can show the next level of major planet. Note that the massive northern expanse of the Imperium is essentially a resource forest, but lacks any major population centers, pouring a river of wealth into the "Serpentar Corridor" of the south-west which drives Saiv civilisation.

Crypes
04-16-2010, 05:58 AM
Pirate Cabal of Tortuga

http://fc06.deviantart.net/images/i/2003/47/1/7/STDWL_Jolly_Roger_v_2___Black.jpg

Important People

Fleet Admiral Krask Vororrakachy

Admiral Uveso Draunt

Vice Admiral Syv Wenir

Commander Crord Riker

Boarding Parties.

While lacking ground parties in the traditional sense, they do have infantry units they use for boarding.

Pirate Elite: (http://fc03.deviantart.net/fs7/i/2005/173/c/4/MP2_Dark_Space_Pirate_Commando_by_Green_Mamba.png) Typically the unit commander, these elites are equipped with high powered shield generators, thruster packs, beam swords, and plasma rifles. They typically take a guard position in the back to provide cover against enemy units attempting to intercept them on the path to their destination.

Pirate Trooper: (http://fc02.deviantart.net/fs16/i/2007/160/c/6/Tau_warrior_by_VJ_Helm.jpg) The standard soldier of the Cabal. They are equipped with thruster packs, Blaster Rifles, and beam swords. Specialized troopers do exist however, and accompany the standard boarding party as necessary.

Can Opener: (http://fc08.deviantart.net/fs7/i/2005/200/4/d/MECH_by_svahaa.jpg) The spearhead of all raiding operations, the Can Opener is equipped with powerful plasma torches for cutting into ship hulls. Once inside the ship their flexible frames compress and they lead the assault with powerful personal shields and plasma cutting beams that can cut through enemy squads like butter.

Tortuga Space Station

The Capital of Tortuga is not a planet, but a large space station. As Admiral Krask once said, "We're pirates. We steal things, then we run. But there's not much point in running if we always run back to the same place, is there?"

The station is miles wide, and acts as a carrier to the whole pirate fleet. It hosts the majority of the civilian population, and is surprisingly short on weapons. It instead focuses power towards the operation of the onboard manufacturing plant, that creates most of the pirate ships and weapons.

The Tortuga has been the center of pirate activity in the galaxy for centuries, yet it's origin remains a mystery. Even Fleet Admiral Krask is in ignorance of where it came from. All he knows is that it's old. Very old.

Races

Primarily humans, with some of the galaxy's other races thrown in to the melting pot. Anyone without family on the station is likely a deserter of a major faction, as the station has seen several generations of humans pass through it. Piracy isn't just a way to survive for the Tortugans. It's a way of life, almost to the point of a religion.

Technologies

Very little Tortugan technology is their own. Even the space station didn't originally belong to them. They've stolen from just about every society in the galaxy, and use it to best advantage in combat and raids. It's not uncommon to see them fighting enemies with their own reverse engineered weapons and armor.

More to come.

:| Undying |:
04-16-2010, 12:38 PM
I like it.

You could refer to the Can Opener as the "Man Opener".

:| Undying |:
04-16-2010, 03:03 PM
Found a plausible illustration of Tortuga.
http://i454.photobucket.com/albums/qq270/EmberFive/Stained%20Galaxy%20RPN/Tortuga.jpg

:| Undying |:
04-17-2010, 09:10 PM
=====\\ SERPENTAR //=====
Venerable capital planet of the Serpentar Imperium and adopted homeworld of Homo Sapiens S. Felis, commonly known as the Saiv. The planet and the surrounding "Imperial Zone" of space is considered high security for civil craft. Serpentar functions as both the seat of the Imperial Senate and the throneworld of the ruling House Serpentarius.

Serpentar's unusual axial rotation and orbit results in an extended night period to which the nocturnal Saiv are highly accustomed. The main star emulates golden twilight during the miniscule daytime. The planet has both a low surface gravity and low year-round atmospheric pressure, resulting in frequent storm patterns and cyclones. Savannah, desert, urban agglomeration and forest constitute the primary terrain on Serpentar, and a humid subtropical climate dominates.

As the capital of the Imperium, Serpentar is constantly alive with activity. There are approximately 50 orbital structures serving a horde of traders every day, and the skies are never without a hovercar. Contemporary Imperial estimates put the planetary/orbital population at 20 billion or more, most living in the extensive metropoli across the surface.

No non-Saiv has ever set foot on Serpentar, and the planet is rarely glimpsed by outsiders in the first place. Non-Saiv individuals who are permitted to walk on Serpentar are usually turned around on recommendation rather than force; elements of the local wildlife are predatory to those not adapted for athleticism or dexterity, and forboding Saiv communities will intimidate or murder outsiders.

== SERPENTAROPOLIS ==
Capital city of Serpentar. Serpentaropolis was a planned city, constructed with the purpose of becoming the most prestigious, culturally rich urban center in Saiv knowledge. Civil servants and aristocrats constitute the entire population. Among the magnificent architecture lies the Senate Hall, legislative core of Saiv civilisation, the angular and terrifying Palace of Wind, state home of the ruling dynasty, and the labyrinthine Imperial Academy, training center for the most prospective civil and military adepts hand-picked from the Imperium's populace.

:| Undying |:
04-20-2010, 03:25 PM
http://multiverseroleplaying.freeforums.org/download/file.php?id=325
Here's an energy weapon I've been working on, if anyone wishes to adopt it. The current design is not refined.

I highly recommend you wear power armor when holding this rifle, since the entire frontal mass is used to deliver shredding blasts.

Torcano
05-13-2010, 04:08 PM
note: this is a rough draft and incomplete

The Krytan Empire

1. Overview

Founding: ~65,000 years ago, as the Empire of Krytanis (nation which later took control of the planet now known as Kryta)
Government: dual dictatorship (religious leader with head of state), centralized, church and state are one, justice system/civil servants controlled religiously
Culture: highly religious, militant, and regulated; very little crime (many things like drugs, prostitution, etc are regulated by state)
Population: ~230 billion (avg/Realmworld=8.85 billion)
Realmworlds(habitable and populated planets): 26

2. Organizations

The Heirarchy Imperialis - the church; this organization and its sub-organizations are responsible for running the Empire, handling most of the civic functions like taxation, maintenance, managing resources, health care, etc

The Justicarum- division within Heirarchy responsible for legal system, including judge, jury, executioners


The Lordship
Lords-Supremar- domain: planet
Lords-Exaltant- domain: region (a large territory such as a modern country or continent)
Lords-Imperialis- domain: domain (cities, towns, surrounding lands; basically feudal fiefdoms with extremely varied sizes)
-These lords are the main figure of government in their respective areas, with their staff and other goverment officials being composed of the Heirarchy and their personal household offices
-A Lord with other duties (such as in the military) will arrange regency for himself through payment or other means
-These are only the very highest elite of the nobility, making up 0.001872% of the population (of trillions). With the lesser lords this number goes up to 0.13%, and the overall nobility (high lords, lesser lords, and nobles) accounts for 3.8% of the population.
-for clearness, after the noble class comes the full citizen, partial citizen, and non-citizen classes (not official names). These are government enforced classes and do not represent actual wealth or status in all cases.

The High Councils- various councils staffed by groups of Lords that are each responsible for a specific area (i.e. Agriculture). Each council also has one seat reserved for a Councillor-Designate from the Heirarchy.

The Warmastery- the combined High Command of the Legions, intelligence, special forces, irregular forces (mercenaries, militia), etc

The Imperial Legions- the integrated army/navy of the Empire. Each Legion is a combined force of Capital/Carrier/Transport/Escort
/Logistical/Cruiser/Support ships and army/marine troops. Some Legions are balanced forces while others highly specialized; some have almost no troops while others have very few ships, etc.

Exalta Legion- the military intelligence organization. Although separate from the non-military intelligence organization, they are heavily integrated in many ways and frequently consult and exchange information.

the Knights-Imperator of the Order of the Emperor's Voice - the full name of the honored and ancient Imperial diplomatic service. The upper echelons represent some of the most elite officials in the realm, but the whole of the Knights are respected Empire-wide for their power. The average diplomat is always an extremely well-connected individual for their social class.

3. Leaders

note: Names are written with their civilian social "rank" (as in Duke, Prince) preceding. This represents their hereditary position in society, and dictates the level of power they might attain. All of the high-ranking officials below are of the higher classes, so I will not go into the class system here. Anyone with a "Lord" or other title before name is of the highest elite, and anyone with a (Lord-Imperialis) or other rank in brackets is of the elite among the elite. These high lords are ruler of massive territories and are extremely powerful individuals regardless of the great power stemming from their positions. However, even a Lord-Exaltant will not for example, speak to a Supremar unless spoken to. The Lord-Supremar are in actuality living legends, the power and wealth they hold is fabled throughout the Empire and as such they are the foremost celebrity figures.

Primary (sole holder of position)

the Avatar
[TOP SECRET: the ??th Avatar since Founding)
-Selected from the Order-Avatarus, an ancient bloodline that is kept completely secluded from society for safety. It is the subject of extremely advanced breeding programs to keep the bloodline pure but safe. The selection process is internal (within the Heirarchy), but it is known the age of a new Avatar must be under 30 years old. The scions of this ancient dynasty are said to be the living embodiment of the Empire and are worshiped as such, and due to this they never are named.


the Emperor
Raigen VIII "the Wise", of the House Sogale.
-formerly Baron Salhador Sogale of Artosa (Lord-Supremar), ascended to the Imperial Throne in Realmyear 64841 (Current RY: 64997. Years as Emperor: 156). The average age of death in the Empire is 130, and this scales up to 250 for the most wealthy citizens and powerful figures (ex. the Emperor) who can obtain the most advanced medical technologies.

Lord High Marshal and Archwarden-Paramount
Duke Mon'tagre Forturan of Gairdeen(Lord-Supremar)
-

Warden-Paramount of the Imperial East
Prince Ayric Lo'shin of Vraegis (Lord-Exaltant)
-

Heirarch of the Imperial East
High King Ylloto Thale of Verdosa (Lord-Exaltant)
-

Voice of the Emperor and Grandmaster of the Order of the Emperor's Voice
Grand Duke Macario Axallan of Covannar (sector:Lord-Supremar)
-

Major

Ambassador - Baron Nolthe Gaeding of Ionasport(Lord-Imperialis)
-chief envoy with the Diplomatic Fleet "Jarozt", with nominal command of the flagship the Aegiswing[/I, a Kingstar-D class Carrier. This ship is a Kingstar class that has been heavily modified by the Knights-Imperator to serve as a diplomatic command ship.


[I]Lead Operative/"Vice Ambassador" - Lord Raultus Maynez/"Count Dayven El'tzath of Reulandar(Lord-Imperialis)"
-an agent of the Exalta Legion (military intelligence) in deep cover even to Imperial forces/civilians as a high ranking diplomat, he is the chief operating agent and his fellow deep cover operatives are spread throughout the diplomatic party as well as at their target destination. -his cover persona is an offficially registered citizen and in the Lordship with matching DNA records, as well as highly commended military and post-military service to the Empire. His rise from "obscurity" in the Imperial Diplomatic Agency was orchestrated through arranged 'coups' in the diplomatic world and planned 'diplomacy' with pre-selected nations that either owed favors/debts, were swayed/manipulated, or had contacts/spies in power positions.
-field position of Lead Operative is assigned prior to mission, Raultus has the Exalta Legion rank of Operations-Commander (highest field position) and is an Avatus-level agent (the highest clearance level)

Marshal - Prince Artorius Haeltes of Krytanvere (Lord-Exaltant)
-flagship is the Sanguine Fortress, an Imperator class Carrier-Titan. It is named for the Battle of Izhar, a famous battle thousands of years prior in which a small Krytan force died defending a keep and the infant Emperor (as well as much of the rarest Imperial artifacts and tomes) from an assault by a rebel warlord.
-commanding officer of Fleet "Hadepses", the unit attached to the Ambassador's diplomatic mission. Fleet composition: 23rd, 60th, 68th, 135th, and 153rd Tactical Legions. 6th Covert Operations Legion. 17th and 21st Interdiction Legions. 11th Strategic Support Legion. 23rd Orbital Assault Legion. --10 Legions with roughly 200 warships in total.

Strategos - Duke Magnar Thane of Foerost(Lord-Imperialis)
-flagship is the Archwarden Macarian, a Cloudhammer class Battleship. It is named for the lauded previous Lord High Marshal, who led a fabulously successful crusade against the rogue planet-state of Altair, capturing it for the Empire.
-commmanding officer of the 182nd Tactical Legion, temporarily serving as the Diplomatic Fleet "Jarozt". Legion composition: 1 Carrier-class, 2 Capital-class, 3 Battlecruiser-class, 16 Cruiser-class; with escorts and support ships and a full complement of legionnaires with support staff.
-alongside the regular ships of this fleet are numerous diplomatic vessels that are not under the Strategos' command. They are for all intents and purposes non-factors in combat, but for the most part are heavily protected and quite fast.


4. Military

Ships of Note (referenced so far)

note on Titans: these are the largest and most powerful vessels in the Krytan Legions, each being potent in all battle roles and also extremely powerful in one area. They include (incomplete list I think ;)): Battleship-Titan, Dreadnought-Titan, Carrier-Titan, Destroyer-Titan. For example, the Battleship-Titan still is capable of serving as a carrier for a very large number of aircraft (near as much as the largest dedicated carriers), but comparatively the Carrier-Titan can hold many more. However, the Battleship-Titan of course has many times the destructive potential from its much larger array of weapons.

a) Kingstar class Carrier

b) Kingstar-D class Diplomatic Command Ship

c) Imperator class Carrier-Titan
-Combines the strategic uses, versatility, and power of the largest carrier with the sheer destructive potential (from batteries) and countless defensive mechanisms of all Titan vessels
-Defensive features include: ceramite armor with durasteel fibre-alloy shell, adamantium fortification, Titan-class deflector fields, Orbital Defence Shield Generators (used normally for largest planetary fortresses), Cyberwarfare Countermeasures, defence turrets (laser, ion, "flak", plasma, missile), enormous complement of fighter and interceptor craft, back-up systems (power cores, operational sytems, networks), barracks and training facilities for a large part of a Legion's troops
-designed to hold up to 20 squadrons of (300 aircraft); this complement is usually organized into several or many Wings, each with a mix of craft types. However, usually the vessel takes on support and other craft in its many hangers and the average squadrons on a given Imperator is no more than 10 (150 aircraft).

d) Cloudhammer class Battleship

Ship Classes

The Legions

-Each Legion is an independent fighting force capable of self-sustained action in the field for years at a time
-Legions are composed of various combinations of army and naval units; the fleet component is designed to house and deploy the troops component on its ships
-While Legions generally have a balanced force, with a standard fleet group and army contingent, many specialize in certain areas.
-For example, a Covert Operations Legion will generally have stealth, recon, and special ops ships primarily or entirely. However, while the troop complement will feature a much greater number of commando, scout, infiltrator, and special ops infantry units, it will also have contingents of normal troops like marines included as well.
-By far the most plentiful type of legion is the Tactical Legion. This represents the most efficient and effective ship/troop combination after centuries of experimentation. The standard contingent has:

(16-30 warships, avg=23)

1-2 Carrier-class (with
1-4 Capital-class
2-8 Battlecruiser-class
12-16 Cruiser-class
100+ escorts and support ships (most can be stored in hangers)

The troop complement aboard a Tactical Legion is roughly as follows:

20 Stormtrooper Regiments (main infantry, excelling on the attack)
20 Tactical Marine Regiments (primary defensive infantry for fleet)
15 Mobile Infantry Regiments (extremely fast, well armed gunship-transports)
10 Armored Infantry Regiments (heavily armored assault dropships)

12 Artillery Companies
18 Armored Companies (tanks of varying types)

The other types of Legions include some other types of naval and army units that the Tactical does not. These include Marine Commando, Emperor's Chosen, Stormtrooper-Elite,and Orbital Drop Regiments, as well as Interdictor and Destroyer-class warships.

e.g. the Destroyer-class is the most numerous vessel in an Orbital Assault Legion, which also includes a large number of Orbital Drop Regiments. Destroyers are designed specifically for bombarding and eliminating ground forces, defences, and structures, which clears the landing zones for the OD Regiments. These troops establish a beachhead, usually in conjunction with Armored and Mobile Infantry if only in a second wave.

:| Undying |:
05-22-2010, 04:56 PM
According to my calculations, the population of the Serpentar Imperium is approximately 7.4 billion; about half are sentient androids and 5 billion live on Serpentar. Androids and automation are sophisticated technologies in the Imperium, compensating for the low population considering the size of the Imperium. The Saiv themselves agglomerate in small groups rather than large societies, with several exceptions.

Mr.Handsome
05-24-2010, 04:01 AM
http://i209.photobucket.com/albums/bb202/Miniges/wage%20interstellar%20war/Symbol.jpg


http://i209.photobucket.com/albums/bb202/Miniges/wage%20interstellar%20war/HighBurkSalamander.jpg Elder Commander Salamander. Bouroux Foreign Leader. De facto Leader and usually deferred to because of his strong military background.

http://i209.photobucket.com/albums/bb202/Miniges/ElderCommanderFifteen-1.png Elder Commander Fifteen. Android General for the Kolabora Navy. A friendly foil to Salamander.

Elder Commander Orlee. Bug Foreign Leader. Focuses on R&D and Production and less on defense.

Elder Senator Horatio of the Bouroux.
Elder Senator Eighteen of the Androids.
Eldar Senator Jaseon of the Bugs.

http://i209.photobucket.com/albums/bb202/Miniges/wage%20interstellar%20war/Brigadoon.jpg
Commander Brigadoon of the Bouroux.
http://i209.photobucket.com/albums/bb202/Miniges/wage%20interstellar%20war/27.jpg
Commander Twenty-Seven of the Androids.
Commander Fival of the Bugs.
-These three are the Fleet commanders, and the tactical leaders. Brigadoon and Fival will defer to Twenty-Seven in the event of a disagreement.

http://i209.photobucket.com/albums/bb202/Miniges/wage%20interstellar%20war/KA-Mothership.jpg
The Gromor Is the flagship and crown jewel of the Kolabora Navy. A complete and total team effort, the development of the vessel took nearly 3 standard decades to complete.
Specs:
3200 M long
Armament: 20 Turbolaser batteries
8 photon torpedo tubes
2 quantum torpedo tubes
80-fighter compliment
Tractor array
12 E-Disruptor Rays
Defenses: CLASSFIED ((All classified information is available to the GM, upon request.))
Crew: 120,000 Androids, Bugs, and Bouroux Sailors. 30,000 Android, Bug, and Bouroux Marines.
Role: Logistics, Carrier, Flagship

http://i209.photobucket.com/albums/bb202/Miniges/B-22Battleship.jpg
B-25-Class Cruiser. Android operation and design.

Specs:
1300 M
Armament
10 Turbolaser batteries
6 Photon torpedo tubes
120-fighter compliment
Tractor array
12 E-Disruptors
Defenses: CLASSIFIED
Crew: 60,000 Android, Boroux, and Bug Sailors. 25,000 Android, Bug, and Bouroux Marines.
Role: Carrier, Logistics, Disruptor

http://i209.photobucket.com/albums/bb202/Miniges/D-7ClassDestroyer.jpg
D-7-Class Destroyer. Android operation and design. Significant as it’s the only destroyer capable of firing a Quantum torpedo and engaging in electronic warfare. Besides the standard Marine compliment, the Sailor capacity can be reduced to 20 and the marine capacity can be increased to 100, allowing for D-7s to be used as troop transports at the expense of their armament and certain defenses.

Specs:
40-55 M
Armament: 2 mass driver cannons
2 Turbolaser cannons
2 Proton/Quantum Torpedo Tubes
4 E-Disruptor Rays
Defenses: CLASSIFIED
Crew: 55 Android Sailors. 20 Android Marines.

Role: Destroyer, Disruptor
http://i209.photobucket.com/albums/bb202/Miniges/wage%20interstellar%20war/Skipper.jpg
Skipper-Class Destroyer. Boroux operation and design. Inspired by the ramming ships of yor. Only the most daring sailors with the utmost faith in Bouroux defensive engineering dare sign up for the volunteer-only Skipper Corp.

Specs:
40 M
Armament: 1 mass driver cannons
2 Turbolaser cannons
Reinforced Nose
Defenses: DOUBLE CLASSIFIED
Crew: 10 Bouroux Sailors
Role: Destroyer, Ram, Fodder


http://i209.photobucket.com/albums/bb202/Miniges/bugdestroyer.jpg
Cicada-Class Destroyer. Bug operation and design. Fast and agile with a single extremely powerful railgun on the noes.

Specs:
35 M
Armament: 1 mass driver howitzer railgun
Defenses: CLASSIFIED
Crew: 20 Bug sailors, 8 bug marines
Role: Destroyer, Sniper, Scout

http://i209.photobucket.com/albums/bb202/Miniges/wage%20interstellar%20war/BugDroneFighter.jpg
Drone-Class Fighter. Bug operation, Bouroux Design. Close to half have shielded ejector seats. These focused shields can absorb and redistribute applied kinetic pressure, pushing the downed pilot out of the way of ships and bringing it to a stop afterwards. The shields were introduced to help Pilot moral. They provide enough power for 24 Galactic Standard Hours of use and must be picked up before that time, else the pilot would die of exposure to the vacuum.

Specs:
15 M
Armament: 1 Tubolaser Cannon
Defenses: Basic Durasteel Armor Frame, Mark-10 shielded ejector seats in some versions.
Crew: 1 Bug Pilot
Role: Fighter

Possibly in development: Android Fighters, Bug Carriers, Boroux Gunships

Mr.Handsome
05-24-2010, 11:26 PM
http://i209.photobucket.com/albums/bb202/Miniges/wage%20interstellar%20war/W-3Infantry.jpg
W-3 Android Marines
Armament: Mrk. VII repeater rifle
2 Anti-Personal Grenades
1 Anti Vehicle Grenade/1 Sniper adapter/ http://i209.photobucket.com/albums/bb202/Miniges/wage%20interstellar%20war/W-9Infantry.jpg

http://i209.photobucket.com/albums/bb202/Miniges/BurkWarrior.jpg
Bouroux Grunt
Armament: 2 Wizon Carbines/ 1 Wizen Flamer/1 Wizen Heavy Carbine

:| Undying |:
05-27-2010, 08:38 PM
If anyone is looking for inspiration or sci-fi art, here's a brilliant thread: http://www.mongoosepublishing.com/phpBB2/viewtopic.php?p=568219&sid=051982850cfdb7d8f3d3ffd7a898634e

spirits breath
05-31-2010, 02:59 PM
Incinamptia


Lith Faldore: Admiral
Hryssar Nialgia: Rear Admiral
Quar Plamel: Commander
Zharr Cremorth: Commander



Not really fancy, but their size can be overwhelming in small areas.

: lightly armored units that excell at countering hand to hand combatants by wrapping themselves around targets and crushing their bones

heavy armored, reptilian troops that weild large swords, with a small plasma core in the end. by simply pushing in a small button, the plasma shoots out and spills over the blade, making them be able to burn though armor. These are the normal units.

Weilds no armor, acting as a medic. They can burst into hundreds of insects and use that to help their role, and as well as to defend themselves. These look like giant birds

: These are meduim armored troops that have light armor, and sport a small personal sheild. They act as guards and overwatch by using high caliber sniper rifles that fire bullets coated in a flamable toxin that can be set ablaze with rapid fire and plasma. These look like old dinosaurs

Space units
*Each contain a high(newer model) grade sheild generator*
*each ship has a small plantation in their ship which uses modified plants to create toxins for weapons, and more importantly energy. (besides air to breath)
- Flagship
Controled by: Lith Faldore

Length: 4,824 meters
Armnent:
425 heavy missile launchers
97 plasma launchers
260 point-defense laser turrets
168 heavy charged rail cannons
Crew: 120,000
Passenger space: 25,000
Role: Command ship, anti hull


- Leech ship
Controled by:Hryssar Nialgia
Length: 2,500 meters
Armnent:
672,820 anti-sheild drones. (they suck in the sheilding to power their own sheilds.)
230 electron scrambling heavy turrets
169 shuttles
Crew: 51, 562
Passenger space: 4,000
Role- anti sheilding


- medical ship/technology ship
Commanded by: Quar Plamel
Length- 2,105 meters
Arment:
400 point-defense pulse turrets
500 shuttles
Crew: 38,000
Passenger space: 19,000
Role: medical services
Technology reasearch


- heavy battle ship
Commanded by: Zharr Cremorth
Length: 4,110 meters
Armnent:
160 heavy cannons
180 heavy electro-magnetically charged rail cannons
86 point-defense batteries
370 caustic acid torpedo launchers, (they will eventually start to melt the hull. )
4,446 shuttles/ troop transports
Crew: 68,362
Passenger space: 18,000
Role: defense
anti-hull
partial anti-sheilds


Races:
http://www.vesivus.com/eBay/dndminis/AB_Yuan_Ti_Abomination.jpg

http://www.wizards.com/dnd/images/excerpts_0928b.jpg Picture that, except it also would include insects. And instead of a human, it is a giang bird as follows. http://www.wizards.com/dnd/images/mmiii_gallery/83014.jpg

sorry, due to not being able to fins a pic. picture a raptor. now give that raptor a little bit of armor, and a small device for a small sheild. And to complete it, give it a large sniper rifle.

Extra information:

Focused mainly on sheilding, each step trying to make a stronger, more resistant sheild. As well as working on technology for a hull that can hold off more attacks.
Several advancements in sheild technology and counter measures to the technology is made recently and an advanced fuel cell project has been recently created.
Current weaponry is specialized, focusing on destroying major parts of ships, and layered sheilds. as in currently there is a sheild over another sheild. As well as some biological, but what else will pop up on a reasearch ship? though they are separated.


While more diplomatic than most other fleets, they also sport a much smaller fleet as well. However, with stronger sheilds and weaponry, it is used as a strong back up. They seek to expand out, and they feel a small hatred towards humans based on recent actions. They hold their word, honor is a must in each member. They also hold a sense of mercy, hoping to establish any alliance. They hold no mercy for those that try to break a treaty.

(pm me if anything needs to be added. My fleet is a small number, but uses high, specialized weaponry. for example anti-sheilding, and then anti-hull. While they seem exessive. note I only have 4 ships, and one of them is a medical/tech ship.)

:| Undying |:
06-05-2010, 08:32 PM
Witherbreakers
According to mythos, all Saiv individuals possess a latent psychic connection to the afterlife, maintaining their lifeforce and slowly motivating them towards an ultimate purpose. This connection is considered "linear" in proletarians but manifests strongly in aristocrats, warding their minds from other psychic influences and occasionally warding them from harm entirely.

Religious inquiry into the mechanisms of this bond has allowed it's power to be manipulated. There are only a handful of masters in the Empire due to it's arcane nature and hazardous properties. Just 3 of these masters agreed to tutor others about this skill, this "Witherbreaking", and head martial academies. The resulting Witherbreakers are employed by the Aegle Fleet as sorcerers, advisors and operatives.

Celestial flames are the main danger surrounding the use of Witherbreaks. These flames surround the caster's hands, causing a rise in heat level. They can be harmless, cause burns of varying degrees or even incinerate the caster depending on the energy of the psych, the frequency of usage and the caster's raw willpower. A professional Witherbreaker is expected to safely command a myriad of powerful abilities.

:| Undying |:
06-08-2010, 04:46 PM
Eagle Throne
Seat of the Saiv Emperor, surrounded by ornate clockwork gears and adorned with blazons of the Ruhga Nama, an eagle-like bird of prey that holds great cultural and martial significance among the Saiv. Just as the Ruhga Nama is apex predator of all Ravion, the Emperor is apex predator of the entire Empire, humiliating all others.

The original Eagle Throne was built by Isharo of Eagles, unifier of Ravion and founder of the Empire, on Ravion. The relatively pathetic line of Emperors that followed were incapable of keeping Ravion secure (Empire is perpetually gripped by power struggles); they constructed emulations of the Eagle Throne on their respective strongholds scattered throughout the south-eastern Empire.

A collaboration of overdue aristocrats took Imperial power to Indris III one year past, installing Emperor Annon II. Today, he has secluded himself in his Throneroom under constant guard by Praetorians; many factions are taking advantage of this, wrecking havoc on one another, in their quests to seize power.

:| Undying |:
06-09-2010, 02:15 PM
Miscellaneous Saiv facts
The creatures of Ravion are dangerously predatorial to species without athletic adaptations; the Saiv themselves are among such predators. Night periods are considered especially dangerous.

Generations spent on Ravion have warped the humanity of her original colonists. The Saiv recognise a shadowy pantheon of gods and associate with a predatorial way of thinking. Earth is a very distant memory to them.

Saiv society is divided into three castes: proletarian, aristocrat and "Vanrao" or "warrior-caste" as a result of natural evolution.

The first 5% of a Saiv lifespan is spent as an infant/adolescent, an astonishingly large 90% following is spent as a young adult, and the final 5% is spent in rapidly degenerative old age. It is extremely rare to see an elderly Saiv since most prefer to euthanise at the end of their livelihood. A proletarian can expect to live for approximately 100 years, while an aristocrat can expect to live for centuries; these lifespans can be improved by medicine or genetic modification.

Most Saiv are left-handed.

The carpal claws of females are significantly more developed than males, but still never extend beyond the proximal phalange bones (runs parallel to the finger). Claws are susceptible to staining when exposed to metalloproteins present in blood, a phenomenon known as 'sanguinification'; blood-stained claws are a clear giveaway of violent tendencies or martial profession. It is not considered dishonorable to use claws in combat, except when explicitly asked not to.

Saiv respire in carbon monoxide and can be poisoned by oxygen, in an antithesis of human respiration. Their blood is red like humans, but darker in tone.

In order to best survive on their world, the Saiv are total refutors of sexism. That said, they still recognise gender roles. Physically, males are strongest and females are the most agile, however each is superior to humans in both strength and agility.

Saiv eyesight is incapable of resolving light of wavelengths 520–570 nm, or green light, since the color green is vanishingly rare on Ravion. Green objects simply appear grey to them.

Saiv senses are considered highly acute. In particular, their irises glow in low-light and darkness, and are naturally capable of night vision. These senses are poor in standard daylight.

Saiv have a natural fear of burritos.

:| Undying |:
06-11-2010, 01:21 PM
Marines
Naval stormtroopers attached to the Aegle Fleet, trained extensively at the labyrinthine Aegle Academion on Ravion. Though normally active in space, their roles expand to include most conventional on-world combat, relieving the disheveled and ineffective navy-army transport system. Marines are reinforced on the ground by soldier classification, armor and orbital bombardment. The elite space-jumping Valkyries are incorporated by the marine corps, as the assault force of choice provided a planet is not protected by surface-to-orbit guns.

Introduced by Empress Astrha's reforms, the marines are the most modern fighting force in the Empire.

Marine functions include:
- Maintaining discipline and obedience on-board Imperial starships, by force if necessary.
- Storming and seizing enemy vessels, including space stations. The objective could be the capture of a valuable vessel, the retrieval of items/persons of importance, or the disabling of a vessel considered too powerful to be threatened by Imperial warships.
- Assaulting and securing naval bases, orbital cannons, surface-to-orbit guns or any item of strategic value or weaponry that cannot be safely approached by Imperial warships.

When the necessary marine functions are completed, a planet/vessel/fleet is considered open to direct fire by Imperial warships. The navy will probably take all the credit, too.

:| Undying |:
06-12-2010, 01:06 PM
Aegle Fleet
Mainstream navy of the Saiv Empire, encompassing tens of thousands of vessels and hundreds of millions of ensigns at maximum capacity. Since a failed coup d'état by a collaboration of military leaders, supreme command of the Aegle Fleet lies with the Eagle Throne and it's confidant High Command.

By specification of Emperor Isharo I, space strategies and tactics are to mimick aquiline (eagle-like) behaviour. Suitably, Saiv propulsion systems are among the fastest and most sophisticated in known space. FTL drives are so efficient that a starship can "leapfrog" distances of mere kilometres, allowing it to instantly gain a more favourable firing position, evade enemy fire or intercept fleeing craft. The maximum speed of Imperial starfighters renders them untracable by real-space sensors.

The Aegle Fleet is fond of using large numbers of sentient automatons as ensigns, and makes extensive use of non-personnel automation. Owing to the cheapness of automation, the Aegle Fleet can field many more ships and personnel than the Empire's size would suggest, however they more susceptible to damage/failure.

Starships of the Aegle Fleet are given the prefix IE, Imperial Eagle, reflecting their aquiline nature.

Astrha-class heavy starcruiser
Length: 19,779 m
Max. speed: 225 m/s
Max. subspace speed: 171.5 mly/s (milli light-years per second)
Crew: 79,475
Complement: 243 Hawk-class aerospace fighters
386 Ferran-class aerospace gunships
Supplies for approx. 450,000 Valkyries and 50,000 Marines including vehicular support

A colossal starship wielding sufficient firepower to annihilate entire fleets, trigger cataclysmic seismic activity on a planet, or shatter small moons. A commission aboard an Astrha-class is a great honor in the Aegle Fleet. Their construction requires over 120 billion Sahelms; due to the momentous cost, only two have ever been constructed.

IE Astrha
Original vessel of the Astrha-class, constructed by Emperor Astrha in her own name. The Astrha played a major part in the subjugation of Fangworld and it's indigenous civilisation; resulting spoils of war helped pay for the Astrha's rolling receipt.

The current Sihram (captain) of the Astrha is Zisa Zieavehnn, Predator of the Aegle Fleet. Zisa is under constant surveillance by the Phazmamonion agency, fearing she holds too much power.

IE Starburner
One of the excessive construction projects of Emperor Veilfon, "the Nero of Ravion", paid for by the reckless pillaging of Imperial treasures. When the Empire finally recovered from his decadence, the Starburner was adopted by the Aegle Fleet. Though it was composed of a pillaged Ravionic civilisation, the Starburner is therefore the embodiment of the Empire's power, and is proudly venerated as the Imperial flagship.

The Emperor himself/herself is the traditional Sihram of the Starburner, currently Annon II.

:| Undying |:
06-12-2010, 05:07 PM
Willows-class starcruiser
Length: 2,681 m
Max speed: 400 m/s
Max. subspace speed: 394 mly/s
Crew: 11,273
Complement: 130 Hawk-class starfighters
147 Ferran-class gunships
Supplies for approx. 50,000 Valkyries and 5,000 Marines including vehicular support

Largest pattern of warship in the Aegle Fleet excluding the Astrha-class. Willows-class starcruisers can function as heavy siege platforms, fleet carriers, dreadnoughts and fleet centerpieces. They are often designated as capital ships, but can be highly effective independant of the main military structure.

'Lone wolf' Willows-class starcruisers:
- IE Dragonblade, the Grasscutter (http://en.wikipedia.org/wiki/Kusanagi).
- IE Amber Dusk, the Judge; Zisa Zieavehnn's personal warship.
- IE Sephiroth
- IE Pandemoniohn, the Hellbringer.
- IE Moonstroy
- IE Imperium
- IE Metropolis
- IE Redclaw; Vei Sashana's personal warship.
- IE Starreaver, the Destroyer of Worlds.
- IE Sav-sabiel, the Avatar of Cold.
- IE Soothsayer, the Harbinger.

Sayratan-class battlecruiser
Length: 1,423 m
Max speed: 1500 m/s
Max. subspace speed: 1024 mly/s
Crew: 5,286
Complement: 13 Hawk-class starfighters
39 Ferran-class gunships
Supplies for approx. 1,000 Marines

Advanced high-speed gunship, capable of outspeeding anything short of starfighters. A Sayratan is tasked with a myriad of tactical roles, including melee and pursuit. Though it's speed would indicate a lack of power, the Sayratan-class is as effective in melee as any ship of it's role.

:| Undying |:
06-12-2010, 08:35 PM
Rithrahm-class destroyer
Length: 517 m
Max. speed: 1800 m/s
Max. subspace speed: 1349 mly/s
Crew: 1,382

Dedicated fleet guard, tasked with suppressing strikecraft and hunting long-range vessels.

Hawk-class starfighter
Length: 15.1 m
Max. speed: >50,000 m/s
Crew: 1 (pilot)

Multirole combat fighter. It's maximum speed exceeds the computational limit of non-allied telemetry, rendering it untrackable.

Ferran-class gunship
Length: 17.2 m
Max. speed: >50,000 m/s
Crew: 2

Versatile strikecraft armed with torpedoes as it's primary anti-shield and anti-hull ammunition. Like it's fighter counterpart, a Ferran-class is untrackable by telemetry due to it's extreme speed.

:| Undying |:
06-13-2010, 10:27 AM
Riga-class frigate
Length: 172 m
Max. speed: 2500 m/s
Max. subspace speed: 2012 mly/s
Crew: 284

Light warship functioning as a fast-attack craft or territorial occupier. They make excellent scouts, but are too lightweight to fight alongside dreadnoughts and battleships. Often used as scout support for Eldoriohn-class sentinels in a defensive role.

Eldoriohn-class sentinel
Length: 610 m
Max. speed: 475 m/s
Max. subspace speed: 423 myl/s
Crew: 739

Heavily armored patrol and escort ship. Armed with long-range torpedoes, point defense cannons, anti-strike craft guns, proximity/gravitic mines and other weapons suitable for it's role.