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Arthera
02-13-2013, 06:11 PM
Well, since I can have my own little spot to call home, might as well make use of it and post what characters I have written since arriving on this site, be they in an RP, ideas or whatnot.

*Dusts off the couches*

*Edit: I forgot some characters in the following list, and can't find the threads they took part in, so yeah.

Arthera
02-13-2013, 06:15 PM
Made for: "The last Fortress" ((Unused character))

Name: Luna Andreasson
Gender: female
Race: Human
Age: 23
Class: Mage
Skill: Conjuring, Earth Magics



http://img.photobucket.com/albums/v206/Kelindril/Luna.jpg

Not prone to showing off, Luna wears a knee-length and long-sleeved dress of simple black and off-white colors, with little to no accessories but for small stylish tassels of bronze color that her mother made for her. She wears knee-high black boots to avoid skinning her knees when she inevitably has a dizzy spell and falls down. She keeps her light hazel-colored hair long, partially held back by a black ribbon, a gift from her father before she left for training. Her pale complexion, clothing and hair color make her otherwise regular blue eyes stand out all the more, drawing attention to her soft features and easy smile. Although opinions on her looks vary, most agree she is easy on the eyes and often manage to add a bit of red to her features by making her blush.

Barely a few inches over five feet tall and thin by the combination exercise and diet, perhaps partially due to her health issues, Luna could never really be considered anything close to a threat at first sight. Luna actually looks younger than she actually is and may be confused with a young adult on an errand for her parents, rather than an accomplished Mage that can quite easily kill a person thinking her an easy mark.


A quiet person, Luna is not prone to outbursts of any kind. She is somewhat shy around large amounts of people, her habit of chewing on her lower lip being a prime example of stress or unease, but never refuses friendship when offered. Easy to get along with once you take the time to know her, she is a good listener and always manages to have the right word for the occasion. Her condition sometimes makes her lose focus in what she is doing, when listening to others or talking to people, it is not to be mistaken for being haughty or aloof, but simply trying to catch her breath or get over a dizzy spell.

Although trained and raised to be a Mage, Luna is not a combat-minded person and will try to resolve issues peacefully when able. She will not charge head first into a situation without weighting the possible options at her disposal, before committing to the fight . Of course, a demon or other threat is less likely to receive that treatment and she is not above blasting a known problem should it threaten her or her friends. Of course, given the chance, she would prefer to avoid the fight altogether, but that is rarely a luxury she can have these days.

The alliance with non-Mages has not really changed her outlook. Luna did not hold grudges or thought badly of the other races and peoples, most of the supposed hatred was likely age-old misunderstandings that worsened with time and mixed with people in power with bad tempers. Really, she was glad she could approach a Griffon and think about asking it for a ride....

She started out as a common child to an average family, with common wages in an equally nondescript neighborhood. Her mother was a seamstress while her father was a scribe, both loving and attentive, raising their single daughter as best they could. She started dancing at a young age, her mother taught her sewing and told her stories of mythological heroes before bed while her father would cook with her and teach her letters. Everything a young child would normally do and none would be the wiser about the secrets held. You see, her parents were Mages. They were part of the order and supported them with their trades. Not fighting or participating in the front like their ancestors did, but now forming the backbone of the organization, to help supply and communicate with themselves. They did not want their daughter to grow up like them, knowing that the things in the night, monsters and demons, that those stories were real. They wanted her to live oblivious, happy, unafraid of every shadow... It was a selfish wish and they knew it. The mages always screened every child of even the most remotely linked to one of the ancient families, to see if they could be groomed for the coming times, and Luna would be no exception.

As Luna was still young, she was to be gently tested in various ways to determine what potential she had, if any. She was agile, but not overly so. She did not seem to be particularly devout or interested in the occult and it did not seem she would be of any worth to any mages, other than as a supporting role, as her parents were. She was to be dismissed to the relief of her parents, when a patrol group returned to the Mage's tower. One of their number unsummoned one of his weapons, not knowing or caring that un-initiated civilians were present. Luna, seeing this magic for the first time, immediately beamed at the sight and started yammering about magic tricks and random bits of legends and lore her mother had told at her.

The elders and her parents shrugged, already spinning a story on how they could explain this to the girl, that was not a problem since she was young and would forget eventually. They changed their tune when Luna made the man's weapon reappear, to clatter on the ground to the surprise of all. There was an awkward silence as everyone looked at Luna trying to pick up the man's sword and hand it to him. The young man, likely thinking she was already part of the order, bent down to take the sword and ask her: "Why thank you for returning my sword, do you have something of your own that you can call up and show me?" The innocent request made Luna ponder, thinking about everything she owned but not finding anything that was as heavy or impressive as a sword. Then she figured she could just make one up! Or better yet, call up the sword of one of those legendary people. That would be an impressive sword! Before anyone could understand what was happening or what Luna was mumbling about, she did just that, summoning forth a sword out of thin air, more detailed and intricate than anything those in the room had ever seen. Then Luna collapsed with the sword falling next to her.

She was rushed to the healers, and only later were her parents told their daughter had simply fainted due to her weak blood contition and was receiving a transfusion. The thing was, Luna never had such an illness before, it was not a family problem nor had she other illnesses that would cause it. The timing was not a coincidence, and her earlier "trick" was clearly the cause of her sudden illness. It was one of the elders that shed some light on the matter. Being a master smith and quite knowledgeable about magical weapons and their lore in general, he did some research on what Luna had actually materialized. Turns out she had called forth something that was thought not to exist outside of myths. Gram, the sword of the sun wielded by legendary human hero of old, a sword that had enough legends on it to have details only the original would have, which the blade processed. This sudden manifestation, not unlike the conjuring ability to call forth objects, albeit at a very advanced level, was what had caused her sudden illness and repeated use of such uncontrolled power would kill her.

It was from that day forward, a week before her 8th birthday, that Luna was to be a member of the Mages, for training and supervision. Her innate ability to use the conjuring was not unheard of, but her level of ability with it was something else. That first dramatic conjuration she did would leave her anemic for the remainder of her life, leaving her frail and prone to sickness. Her current caretaker and supervisor is a certain Oswald Haverty, who would sooner lock her up in a padded room than let her outside where she may get sick or faint without help nearby. To this day, she has been trained to control her thoughts to prevent such outlandish use of power and to hone all the latent skills that were unlocked since. Luna developed an affinity to earth magics, and has learned to use her conjuring and power together to create marvelous items too dangerous for her conjuring alone and impossible for regular earth magics to replicate. It was from her combined talents that she made her garments which she carries to this day.

Now that the alliance has been formed, Luna is part of the fortress detachment of Mages. Not being fit for wall defence, she instead has been "lent" to the fortress supply section, where her talents would be put to better use. She inspects the crafts made by the smiths, lending her own extensive knowledge of crafting methods and magics to aid in increasing the output of weapons and armor. When time allows, she enchants and enhances a select amount of arms for use by commanders and captains, hopefully enough to filter down to the rank and file soldiers.

- The first is a set of clothing (what she wears), includes a white and black dress, high black boots and simple ornaments. She made the clothes herself, slowly and evenly imbuing the clothing with magic. These clothes can change appearance and coloring, but will never become a suit of armor or a negligible piece of cloth. It can change into pants and shirt for example, change color and detail, gain the rigidness of leather or the softness of silk. Beyond these meager abilities, the suit can make the wearer float by lessening the earth's pull somewhat. It is not flight, can only bear one aloft a few feet off the ground and cannot be used extensively, but it grants the normally frail Luna a chance to skim around swiftly and dance as she used to when young, to escape ground-based obstacles like ice and lighten her body to compensate for a heavy load.

- The last item, the one which caused her life to change, is of course Gram. http://img.photobucket.com/albums/v206/Kelindril/Gram.jpg Although she did call it forth, she has no real skill with swords and currently does not have it in her possession. It is said the weapon is in the hands of the Council of Elders, who are to determine the use of such a powerful weapon and who should be the one to wield it. Luna does not expect to be chosen to wield the blade in all honesty. It is said to be one of the greatest of enchanted swords, if legends are true...

Earth Elemental powers.
Luna has the ability to control earth and earth-like matter in a localized area. Turning ground to mud, raising mounds of dirt, walls, throw rocks and making items from earth is her calling, which she uses in crafting or to enhance an item's natural qualities. Iron can be be made more dense, steel to weight less or mud to be stickier. Luna keeps a sizable stock of earthen objects home for rapid conjuring.

Conjuration
A natural at invoking conjuration magic at a young age, despite not having any prior training. She is able to summon mundane items like forks to complicated objects like clocks and into the large category such as carts. Most of her attacks include conjuring objects and simply have them shoot forth at great speeds, such as arrows, or fall down on their target, such as large boulders. Although she has not tried to call forth another mythical weapon, Luna is quietly certain that she could once more, although the cost could possibly kill her...

Arthera
02-13-2013, 06:30 PM
RP Complete!

Name: Stephanie "Stephy" Winters
Gender: Female
Age: 22

Occupation:

*Main* Student, undergoing Master's Degree in Computer Arts.
Part-time as Library Clerk
Freelance Logo Design


Appearance:

For what most people consider a "couch potato", Stephanie's managed quite well for herself. Somewhat taking care about what she eats, a cobbled-together exercise regime and a hefty dose of natural luck, Stephanie's physique remains slender and shapely against the odds and even manages to be a few pounds under standards for people of her age and height, which is a quite average five and a half feet tall. Her waist-length mane of blonde hair is likely her most defining feature from afar, which she usually keeps untied. It frames a somewhat heart-shaped face of delicate features, of which only her blue eyes somewhat stand out. If she took any effort into improving her looks, she could likely stand out much more.

Which also applies to her choice of clothing. Worn blue jeans, oversize tees over tanktops and such could easily be substituted for something more appealing if she ever cared for such a thing. The American standard of beautiful pale-skinned blondes in sexy clothes seems to have passed over her head by a mile. Her clothes usually haven't seen an ironing board since they were made and have a slept-in look more often than not, which is probably the case. Her unoriginal attire is usually coupled with some simple black ankle boots and a plain dark grey sweater coat, kept in the side sling bag she always has with her, for when it gets colder. Not strong on the heavy decorations or jewelry, Stephanie only rounds off her "look" with cheap, pearl-like earrings and a hefty-looking silver watch.


Personality:

It's with a generous dose of lazy that Stephanie leads her life. This can be partially explained by the fact she has trouble getting started on things not immediately part of her focus or that perhaps she's simply not motivated to act by much. Doing up her hair is too tedious, making elaborate meals takes too long and going to the gym involves getting up early and cutting on sleep. Fashion, makeup, body looks, diet, going to parties, multiple things girls her age usually take a lot of attention and care about, she lets pass her by. Unless she decides to make it rank as important on her list of things to-do, it's simply beneath notice and not worth more effort than the minimum, if at all.

If someone takes the time to sit down and talk with her, she is an easy person to get along with. Stephanie's very sociable, is devoted to her friends (they rank on her list once she's been with them a while and earned her trust) and is a very motivated person for what she likes or aims for. It might take some prodding and effort, but once she has her eyes on a goal, it's hard to shake her off the path. Not stubborn, but determined to finish what she started as completely as possible, if she's going to do something at all, it's going to be done right.


History:

Born from a modest family of average parents, Stephanie quickly went on her own when she came of age. Her memories are a bit fuzzy about her childhood, but she chalks it up as nothing more than her mind discarding unnecessary things or just because she's tired a bit too often and never kept picture books around. In any case, she started up her Master's Degree recently, which is taking up most of her time. She helps pay her bills partially from the grant she received and in part due to odd jobs and contracts she takes on.

She's currently back in town after extended leave with living at a friend's, in the apartment complex she calls home. Or at least the three rooms in it, of which the computer one is of most importance. Currently on leave for a month to finish her reports and homework, she's been reading the local news and newspaper and only now discovering how many things have been going on lately... of which none of them drew more than a shrug and a “huh” reaction of mild interest, before shuffling to the back of her mind to be promptly forgotten. There was this artist's site she really wanted to check out first...

Arthera
02-13-2013, 06:39 PM
Had to leave this RP. T__T

Name: Sylvie DuCharme
Username: Anya Silverfang
Gender: Female
Age: 31
Class: Swordsman
Appearance: Clicky! (http://img.photobucket.com/albums/v206/Kelindril/swordswoman_zps146f527d.png)
Personality:
Content with her life, happily married and having birthed her two little stars, Sylvie is not lacking. An easy smile can nearly always be found on her face and she radiates a noticeable motherly vibe. A soothing word here, a comforting gesture there, motherhood really rubbed off on her personality. Not that she doesn't have headstrong moments or is unable to be angry, but she has learned to temper her more extreme emotions with patience and understanding. Easy to get along with, she's not hard to befriend and will keep that friendship close to heart. Years of analytical work and school has left Sylvie with an orderly mindset, a good sense of priorities and planning that she applies to any task at hand.

With the current crisis preventing everyone from logging off until the game is completed, she eventually calmed down enough to realize that grouping up and marching as a force would be the best chance of everyone surviving. Able to take the lead and show initiative, she sets out to do just that.

Background:
Married and mother of two, Sylvie is currently a house wife, leaving behind a banking job to handle her young children. Having more and more time to herself over the last years, as her children grew older and started looking after themselves (aged nine and seven respectively), Sylvie has managed to return to her old video game hobby. When SAO launched, she went to get a copy early. While her children could play games more fitting with their ages and hog the television with older game consoles, mommy would play a game comfortably on her own bed instead and enjoy some me-time.

Upon logging and learning that logging out was impossible, Sylvie at first panicked, she had children waiting for her home! But she shook herself back into a semblance of composure. Games these days are much easier than old-school games! How hard can it really be to finish this one? Gathering a few people and blitzing ahead, they could finish this before anything really bad happened in real life, right?

Weapon: A Starter Character Bastard Sword (usable one or two-handed)
Passive skills: Acrobatics, Detection
Combat skills: Parry, Battle Healing
Non-combat skills: Purchase Negotiation, Sales Negotiation

Arthera
02-27-2014, 02:10 PM
RP Complete! See it here! (http://role-player.net/forum/showthread.php?t=54855&highlight=Mystics)

Name: Milori Da'Alvan (pronounced Me - Lo - Ree, Da - Al - Van. Get it right!)
Nickname: Milie (Which people awkwardly pronounce as "melee", so please don't call me that.)
Age: Wouldn't you like to know! *mumble**mumble* hundred twelve *mumble*
Gender: All girl right here boys.
Orientation: Why limit oneself to a side? Alright, alright, I'm technically straight, geez, can't take a joke...
Race: Technically, an elf with a dark skin complexion. Dark Elf just makes it sound wrong, you know?
Side: Council. Mahv's creepy and cramps a girls prefered living spaces, unbroken towns.)
Element: Water! Sweet, sweet water. Everyone needs it, everyone wants it. Aren't I the popular one.

(Note: No pictures, but none get the skin-shade just right anyway. It's either in person kids or with the power of your mind. But trust me, the second one isn't as enjoyable as a live me.)

Certain cultures evaluate a woman's shape to determine motherly and childbearing traits. Other places value the outward appearance when seeking a mate for it's own sake, be it simply looks or seeking specific attributes in the potential partner. Well, in most of those places, I'd likely fit in with the top contenders, if not at the peak. Sure, I'm not overly tall or small at five feet and seven inches, but I'm athletically thin and fit and I must admit I have a killer body.

Really, no bragging, being honest here! Shapely legs, good hips, a definite endowment most start losing thinking ability over, a nice behind to wiggle at people. Still not convinced? Wow, ok, moving on then. If you prefer exotic in your ladies, I'm more than enough in that department as well. I'm a dark-skinned elf, sporting that shade of dark gray that melds with the shadows and emanates mystery, and I just love showing large expanses of that smooth skin. My hair may be what you prefer then? A mid-back length of silky-smooth white hair I often keep in a high ponytail, allowing my long ears to remain uncovered. Admit it, you like the ears!

What I wear? Oh, so now you're sold and we're already at that part of the conversation? Mentally want to undress me and all that? My, my... where to start. Let's start at the bottom. Supple, ankle-high, black leather boots that are by now well worn. With low square heels. You try running in high heels at any speed faster than careful fast walk. As I mentioned previously, expansive showing of skin til we reach the usual dark-colored tight shorts I wiggle in on most days. Of course, there's a mess of belts, daggers, pouches and water-skins along my hips and waistline, but I made sure to leave my derriere uncluttered. Just for you.

Since I do like showing off, I don't wear anything covering my mid-section and instead sport a snug-fitting tanktop and sleeveless vest, which I festoon with more pouches and attachments. A nice deep v-neck and fabric of calculated tightness for the obvious reasons, makes most men SO easy to deal with. What, no armor isn't safe? Too much skin exposed and liable to freeze to death? You're one of those people? Dear, I can control water and turn into water. First, you love seeing more of me, stop pretending otherwise. So what if I have a lot exposed, you try hitting a pool of water with that axe and you tell me how effective that was in hurting the pool. Second, it's not like I live a life of adventuring and fight monsters all the time. And cold, heat, I don't care, I can just regulate water over myself and heat/cool myself how I like. Portable climate right here dear, so many uses...


- Fluid Body
Liquify self or parts of self to avoid physical attacks. Defensive measure to avoid wounds. Can't really move around as a puddle quickly. Does allow to "merge" with an existing source of water and blend in. Go ahead guards, try to kill a water puddle! HA! Note to self: Merging with sewer water is not recommended.

- Water Canon
Like a water ball shot from the hands, although I did kiss a guy once and... yeah, fun times. The force is what does the damage, knocking targets back and impact damage. Focusing more increases pressure/force, which can eventually pierce through things. More water means bigger shots, up to something like a geyser. Pew pew.

- Liquid Blade
A high pressure, rapidly spinning jet of water, able to cut through most mundane substances and eventually cut through harder stuff. More akin to a chainsaw than a real sword, but still works wonders on any safe worth cracking or a persistent attacker's head.

- Obscuring Mist
Escape mechanism as well as an impressive way to show up. Emit a large amount of water particles to cause fog/mist/steam that obscures vision.

- Control state
The ability to increase/decrease humidity. Can "soak up" humidity to make liquid water for other uses. Increase/decrease water temperature, down to freezing where control is lost, or heating to boiling and work with the steam. Never fear a cold bath, and guys totally love the glistening wet look on my skin.

- Shaping stuff!
Able to move and shape water, like that mythical priest guy that split a large body of water to flee an army. Can make fun water flowers and sculptures too, but really, you want to see me make fake sharks in a pool.

- Walk on Water
Impresses the locals, also less showy than splitting up a sea. Does apply to quicksand and mud on the other hand, which comes in handy.

Phase 1 Edit:
Galez had set out to strengthen and teach new techniques to his charges during training, and Milori came out of the intense three week period with something to show for it.

- Milori's movement speed in water has increased tenfold. From the previous slow flowing when out of water and moderate speed when submerged, Milori now surges quickly over the battlefield as if at a run when out of the water in "puddle form". In the water, it has come to the point where she is hard to keep track of, her water body flowing faster than swift currents.

- The water clones can now be created with more detail, and clever use of water reflections and surfaces allows for different-looking bodies and identical ones to the original to be crafted and maintained.

- The destructive power of her water weapons/shots has been increased by a more efficient use of the water at her disposal and technical know-how from Galez. Her shots now pack more punch with slightly less water pumped into them, while her water blade now easily slices through non-magical materials with less time and effort put into the cut.


Not really an expert with any weapon to be honest. I'm good with a knife and other short weapons, a fair shot with thrown things and bows, but I never trained in any of them officially so i won't be winning any contests anytime soon.

Where I really shine is thievery and it's related skills. Sneaking, lock picking, sleight-of-hand and anything you could conceive a thief to be good at, I am!

Can't forget that I'm fairly world-savvy. I've been around, visited so many places and mingled with so many different types of people that I know my way around customs, regions and people.


Considering lugging around a large axe, a mace or anything on a pole would make my job that much more difficult, I tend to carry a few daggers on my person. I also have a fair amount of... don't tell this to anyone, but I have long needles in my hair, those aren't just for the style or my hair, if you get my meaning. And, oddly enough for everyone else, I carry around at least two water-skins, filled up. Which, if you've been following, is a weapon for me.

Phase 1 Edit:
After facing the Leviathan in the northern ocean, Milori has gained the following weapon.

Levantine: A knife-shaped weapon with a peculiar lapis lazuli gem set in the guard.

+ The weapon is able to shape water from the guard up along the blade and down the hilt, up to a length of a few feet, and hold the shape desired. This allows the user to increase the size of the weapon up to that of a spear. The water gains a solid and flexible quality and will cause damage appropriate to the shape taken, a pick-like protrusion will puncture, a whip type extension will snap, while a sword-like blade will cut and stab when used. A readily available source of water must be present to use this ability, as the water is merely redirected into the shape. If no source is at hand, the wielder's body gets drained of the necessary fluids, this always causes the weapon generated to become blood red in coloring and becomes liable to blood-manipulating powers and abilities requiring blood to function.

+ The weapon allows the user to free water and water-like fluids from the grip of gravity, when held and some focus diverted to the task. Water now does not require to be linked with it's source to be manipulated and can be controlled freely in mid-air and shaped there as well without falling to the ground automatically.

+ When holding the weapon in hand and dipping the blade in, water touched gains true healing properties, tapping into legends such as the spring of eternal youth and miraculous waters that cure diseases. Although not as potent, water spread over burns will sooth and remove them after soaking for some time, minor wounds will close up and more severe injuries will at least stop bleeding and resist infection while submerged in the water. Diseases will revert to the least volatile state/symptoms or be cured if benign enough (aka a cold). Those using these healing properties must be motionless and be submerged/partially submerged for the healing to take effect. Note that this, by itself, does not confer the ability to breathe in water.


Ah, one for the unseen qualities in people afterall, I respect that, even if your eyes were saying differently and obviously enjoying the view. There's more to people than looks, even me. I might not be of genius intellect, or have the wisdom of a hermit, but I'm smarter than your average mark. Despite what many may think, I'm honest and up-front about things. Yes, yes, I steal and tend to acquire shiny things left lying around, or found in pockets, but if you ask me I'll tell you to your face that I took it. If you can catch and find me that is, I'm not stupid, I won't stick around to be caught, girl's gotta make a living right?

I also, well, I like to tease and flirt, call it a flaw if you will, but I just LOVE doing it! I won't rub it in if it's really ticking people off, I have limits and I'm not a bad person at heart, but that moment when you get a real shy one, or someone's got an eye on you and you come forward, and they start stuttering and blushing... What?! Don't look at me like that, It's a cute expression. I have a lot of friends that find me endearing and love watching me go about my business, in every sense of the term really, once they got to talk to me. I'd stick my hand out to help them, I'm loyal like that. Even if it's fighting some freak monster. No, I wouldn't usually run after THAT sort of trouble, I can stir some on my own quite fine thanks. Boundless energy and uplifting cheery person if you want other traits that badly.

Another question? What I like? Besides flirting? I like swimming, picking that masterclass-quality lock at the constable's, shiny valuables easy to pocket and- oh, OH. And cats. I. Love. Cats. I had one once, actually had five but in different cities. Cuddly little fuzzballs, could play hours with one... Where was I? Ah, yes, things I like. I love dancing of all kinds, enjoy the night in all it's dark glory, the cool breeze in the evenings, walking on the beach... are you asking me out?


Although my childhood could pass as nondescript, average parents, average city dwelling, things kicked up when I learned I had powers. That was when I was, oh, thirty-ish I think. At first it was just, wow, alright, I can control puddles and make funny cat-shapes in the pool. I did the odd prank here and there, actually, a lot of pranks, got into trouble often because of it. But seriously, as a kid, wouldn't you try to drench your teachers at least once when they enter a room if you could? That annoying golem-like teacher that drones on in early class in the morning? Well I did. As I grew and started to shape up like the wonderful burgeoning flower bloom that I was then, I tangled with an increasingly "wrong crowd". They were my friends and they had a sense of humor, they understood me and liked me for being me! I earned my first lockpicks back in those days. Honorary picks, I could pass a lock faster by my own anyway, but they were still important!

Imagine the boon it would be to be able to avoid all detection methods, to bypass barriers and escape virtually any confines. Well, I certainly enjoyed such a boon. You see, as a Water ability user, yours truly pushed her trade to all new heights. Trying to avoid patrols? Merge with nearby water and flow right past. Room locked tight with complex mechanisms? Send water in the locks and force it open or cut it open! Fun times were had. Until the city got tired enough and chased me out (by that I mean all the nobles had been robbed and they called in the militia and army). Well, not physically chase me out but with enough people looking for me that I had to skip town. Parent's didn't like that very much, I think they disowned me after that, I haven't asked nor talked to them in years. I still love them very much, mind you, but they went on their path and me on my own, you know? Bird leaves the nest and all that.

That's when I started traveling. And wow, there's a lot to see, so many things to steal, so many people to meet and cons to make. Traveling thief, that's me. I'd stick around in a town for a while and then move on once I've had my thrills or when the locals got annoyed enough, you know, the usual. I've been at this for a while now, and I've had my share of ups and downs. I had too many dalliances to count, I've worn the fine dresses and seen the ballrooms of nobility. I've pretended to be royalty and sailed with pirates (that one was so much fun! I got called the ebon- not now? Fine, fine).

And that's when the proverbial crap hit the rotary device and everything started falling apart with everyone's favorite destroyer Mavs. No lost love there.


Other: Walking Dead started again. And there's Game of Thrones soon.

- - - Updated - - -

Name: Erika Tuliver
Nickname: None at this time.
Age: 25
Gender: Female
Orientation: Clueless, no time for such frivolous things!
Race: Human (gasp!)
Side: Council
Element: Earth

Slender and rather on the short side, at barely over five feet and scarce inches tall, Erika does not cut an imposing figure at a distance nor close up. Her delicate-looking and lithe frame doesn't help, as if merely poking her pale skin would break her in half. A long and loose mane of black hair frames finely chiseled features, deep blue eyes and a gentle smile that would make one think she were some nobleman's trophy wife or anything but a potent magician. Opinions on looks often vary wildly, but most agree she is easy on the eyes and comely, although she does not think of herself as anything but plain if asked.

Erika takes to wearing long flowing skirts and dresses in tones of blue, cinched at the waist and neck by equally blue ribbons. Rounding off her attire are simple knee-high leather boots that cover her legs while she adorns her arms in fitting cloth wraps, both for style and warmth, but also lessen the chafing for when she dons her full armor, of which she only wear parts of most of the time.

The armor she does wear includes shin guards and protective plates along her knees and hips. An embossed breastplate in bronze and iron colors adorns and hides her womanly features with solid protection. Gauntlets, shoulder protectors and a helmet may be created to finish out her protective suit, but she dislikes wearing those as they hamper movement for the day-to-day things she does. A belted sword would hang at her left side, a finely crafted cup-hilt long sword in an otherwise plain metal scabbard, to round out the look if she is anywhere but at home.

4568


- Shape!
Allows Erika to create an object out of ores in the ground, stone, dirt, etc. The size and complexity of the item in question reflects upon the time it takes to shape it. A simple sword or shield takes but a blink to pull out of the ground, as does conjuring up a plain stone throne. An intricately carved sword would take longer to bring up out of the ground, due to details added, as would making the blade denser, lighter and sharper due to improvements added. Only time and effort prevent the conjuring of truly large and complex items. This does cause her to have a sizable stockpile of "projects" here and there

This is the ability she is known for and sparked her desire craft items in the conventional manner, but harden, improve or otherwise make it better through use of her ability.

- Earth Manipulation
A broader power, allowing control over the ground itself.
Erika can change it's state, such as stone to mud.
Alter it's density, to make the flimsiest dirt wall feel like reinforced granite.
She can move the ground, shake it like an earthquake, split it open to make enemies fall to their doom.
Modify the lay of the land to make holes, hills, pillars, walls. When focused upon longer, the shapes can also increase in complexity and scale, such as a tunnel, a small bare stone house, an animated stone hand to slap foes, etc.


- A natural adept at using a wide array of weapons and equipment due to her Earth magic. This mainly covers weapons that can be made with solid materials, such as swords, spears and axes. Although able to wield more complex weapons such as crossbows, the fact she cannot quickly create one makes her less likely to use and know the intricacies of said weapons.

- Her true skill lies in her uncanny ability to make and destroy things. The knowledge to create a suit of armor also confers innate knowledge in it's weak points, the same applies to making sturdy weapons and yet knowing where to strike to shatter a blade. This applies to buildings and various objects as well, although this does not confer her the ability to destroy said object herself on it's own, only the knowledge of where and how to start said task.


Although adept with most weapons, Erika favors the sword for it's versatility. She carries one on her person at all times, as well as two knives sheathed in her boots. Needless to say that these carried items are the epitome of her craft, countless hours spent hardening, sharpening and improving having gone into them.


A quiet person, Erika is not prone to outbursts of any kind. She is somewhat shy around large amounts of people, her habit of chewing on her lower lip being a prime example of stress or unease, but she never refuses friendship when offered. Easy to get along with once you take the time to know her, she is a good listener and always manages to have the right word for the occasion.

Although trained and raised to be a Mage, Erika is not a combat-minded person and will try to resolve issues peacefully when able. She will not charge head first into a situation without weighting the possible options at her disposal, before committing to the fight . Of course, overt dangers and threats do not need such considerations and she is not above blasting a problem should it threaten her or her friends. Of course, given the chance, she would prefer to avoid the fight altogether, but that is rarely a luxury she can have these days.

If all was well, she would prefer to spend quiet time in the forge or with friends, spending time on things other than the arts of war and battle. There is great talent and dedication required to master battle skills, but those are not everything, and Erika wishes for things to return to those quiet years before the dangers started so that everyone can move away from those dangerous abilities and focus on rebuilding.


Born to a family of magicians, Erika only ever knew places where feats of ability were present. It was tradition to teach and raise the young in the arts of magic use and it's applications, although those uses were all oriented towards positive and useful applications, rather than combat and warfare. No ability was too small, and no child was left behind, all were raised well with kindness and an open hand. It was a good time, one Erika will always remember fondly, mostly because it changed drastically when Mahvalli began his destructive rampages.

The village was rapidly contacted and begged for help, for there were many with great powers and years of experience in their use, surely they could help turn the tide. The please of those under attack won over the elders, and soon, many left for one battlefield or another. The teaching started including more combat-oriented sub-tones, which only increased as the destruction and devastation started growing wider and wider, attacks occurring all over the realms. Soon, fear that the village would be targeted forced the remaining elders to send the children elsewhere to continue their education. This made the youths see the world for the first time, interact with other types of people and ideologies. And also see the pain and destruction war brought. Erika was raised in such a changing time, old enough to remember the early years of peace, and now the era of war that engulfed all.

Fortunate to have her parents be with her, compared to many other children whose parents were off at war somewhere, she had not been forced to feel what some of the other children were experiencing. Still, the times left her little room for what children her age should be doing. Training in her abilities soon started to incorporate weapon training, where her aptitudes started to shine. Her powers came naturally, strongly. Rather more useful in the reserves to aid in the creation of weaponry and defensive measures, she was never sent to a battlefield so far, but she knew a day would come when her turn would come.


Other: Actual...hmmm... I like Castle, but The Blacklist is pretty nice too!

Arthera
03-05-2015, 01:16 PM
RP was recycled.

Name: Meren "Silver Wing" Kloneth
Race: Hellion
Gender: Male
Age: 221

Picture! (http://img.photobucket.com/albums/v206/Kelindril/Meren_zps62875ff1.jpg)

Never a small man to begin with, decades of military life, unflinching daily training and years of field experience have hammered and chiseled him into what you see now. Standing at six feet and two inches tall, broad shouldered, packed muscles and just as spry as a man half his age, Meren is a testament for dedication to one's form and fitness. His features remain un-scarred, albeit rather plain. No amount of training will turn him into a pretty-boy. Still, rugged and chiseled does it for some women and Meren never once complained about his looks, nor would he exactly care. His mid-back mane of hair is colored into a golden hue using various dyes, to mark him out in a nation filled with white-haired people.

People know he has some military background simply watching him move about, as he stands tall and straight even when at rest, his step is unfailingly even and gestures calculated and precise, practiced even. His posture and mannerisms speak of a man used to combat as well, an awareness of his environment, level gaze sweeping to and fro, the faint edge of tension and explosive reactionary force held back. Meren moves at ease with the weapon he carries, years of habit and adjustment at work, and he would still move to accommodate it even should he not carry it, so firm is his habit of having it around his person.

The weapon, called Fragarach by many before the calling stuck, is nearly as tall as the man. A true two-handed weapon which requires considerable mastery to wield properly without offering too many opening. It stands as Meren's only obvious weapon on his person, sheathed upon his armored back. Clad in resplendent dark silver and white armor, carefully etched with Seal runes and sigils, Meren has festooned it with yet more fetishes, talismans and disposable Seals for immediate use on the field. Even his trademark fur-trimmed cloak has extra knots, feathers and baubles clinging to the inside of it, yet more Seals gathered over the years. His nickname stems from how his cloak billows out behind him like a great wing when he swings Fragarach in battle, a whirling dervish in the chaotic fray.- Fragarach: Weapon of choice and almost considered his best friend, the hefty weapon is never far from Meren's reach. Although not magical per say, the blade has been painstakingly engraved with runes and symbols that allow Seal magic to be cast upon it. This gives Meren the ability to activate one of many Seals on the weapon before having to re-enchant them all. The runes are re-usable for future enchantments.

- His suit of armor. Sturdy, if somewhat marred and worn. Much like Fragarach, although the armor itself is non-magical it too has been engraved with re-usable Seals that can be activated in the field. It would be these seals that give special abilities, despite fancy tales telling the armor itself is magical.

- Silver Wing, his namesake and cloak. Although the cloak is basic, if rather warm and very practical by itself, it has been partially re-purposed as a carrying medium for Meren's assortment of Seal items. All of those, be they specially tied knots to animal feathers and knuckle bones, are tied to the inside of the cloak. Each can easily be reached, torn off and used as one-use Seal magic. While many are of utilitarian types, such as warmth magic, air filtering and such, some of the items contain attack Seals that release basic Elemental magic in bolt form or more specialized effects, such as an ice sheet on the ground, blinding lightning blasts, smoke clouds, etc.

- His other less obvious weapons include two daggers and three throwing knifes in his greaves and planted into his shoulder pad. For emergency use.

- Maintenance kit for his weapons and armor, such as a small hammer, sharpening stone, needle and string, etc.

- Although mainly supplied by the army and not currently issued with survival gear, Meren has coin to purchase the necessary items should he have to go on his own into the wilderness. This would include a pack with the necessary tools and items for living in the wilds, waterskin, dried rations, utility knife, compass, rope, etc. Since he is on his own on the road right now, he has done exactly that.

- Phylactery Luminas: His only real magical item. This item allows Meren to store the souls of the slain. One of the problems with Soul Arts is the requirement of usable souls to perform abilities with, and should one not wish to burn out before his time, one must use another soul force to practice the art. His Master had this crafted for his pupil's use, decades ago, to allow the practitioner access to powers when away from a battlefield. It takes the shape of a plain brass necklace, with a thumb-sized carving of an open hand. The carving must be in skin contact to access stored souls. Souls "decay" over time when contained and cannot be held indefinitely.- Soul Arts, Expert: Taught by Jillian, the old man in the woods. With this Art, Meren can perform a wide range of actions, from powerful blasts, to self-enhancements and manifesting phantasmal soldiers. Despite his skill and training, Meren never refined his manipulations, and his uses are more "raw", often lacking in finesse. One must always be on the lookout for corruption and signs of weakening soul when using the Soul Arts.

- Seal Magic, Journeyman: A basic teaching from the Hellion military, honed and practiced over countless years. Meren understands and applies Seal Magic with aptitude, albeit without great originality. He can recharge the runes on his equipment himself with what he knows and has seen, but defers to others with greater mastery to instill more complex or specific magics.

- Elemental Schools, Basic: A basic teaching of the Hellion military, which Meren never had time to expand upon, but whose Hellion heritage predisposes usage. A few favors here and there over the years have also allowed Meren to attend a few classes reserved for the Battleage-class. Able to form rudimentary elemental effects of various kinds.

- Mana Arts, Academic: A basic teaching of the Hellion military. Able to understand the theory, uses and requirements, but not a path Meren invested time practicing. May be able to actually use said magics given further instruction and time.

- Necromancy, Academic: Despite a complete lack of Necromantic knowledge given at the academy, years in the field while in the military and countless encounters with different kinds of people from various backgrounds, Meren has managed to accumulate enough information to understand the basics of Necromancy, it's uses and general effects. While a far cry from any formal or complete knowledge base, it should still give him enough of an idea of what he could face should he ever encounter a necromancer.- Weapon's Training: A basic teaching of the Hellion military. Each soldier learns the use of their own body as a weapon, as well as conventional and improvised melee and ranged weapons use, with both offensive and defensive techniques as part of basic training. Once recruits are further along their training, specializations are taken into consideration, taking into account recruit aptitudes, unit requirements and weapon availability. Meren's build lent to heavy weapons manipulation and a preference for two-handed swords. Extensive training, compounded with decades of practical usage in a large range of situations has honed Meren's skill with his weapon of choice. His talent has given him the right to apply to Instructor-class, should he leave active duty.

- Officer Training: An advanced class given to Officer-class members of the Hellion military. This course gives Officers the necessary social and tactical skills to perform on the field. This includes extensive leadership, morale and inter-personal training, mingled with the required tactical know-how, deployment and logistics required to field a force in multiple situations. The fact Meren actually used said teachings and weeded out the useless flack from the practical gems of wisdom has given him better decision-making on the fly, a better analytical eye and a way with brothers-in-arms better suited in action than what's written in the books.

- Survival Training: A basic teaching of the Hellion military. From the time honored trial of recruits dumped in the middle of nowhere to eek out survival, to actual use of survival techniques in wilds during campaigns in later years, Meren knows his way around a campfire and which way to carve a fish.

- Culture knowledge: Having traveled a lot, between colonies, covert missions in other racially-controlled zones and exploratory detail to the Necropolis, Meren has learned a lot about... a lot. Area knowledge such as basic history, etiquette, holidays, do-s and don'ts piled up to form if not a generalized knowledge pool, at least a reliable drawer of tidbits and information he can call upon.Unafraid of who or what he is, Meren is outspoken, honest and to the point in his dealings. If someone is to do something, then that person should pour all his being into it. There should be no doubts, no second guesses, whatever is being done should be done with full focus. If you laugh, laugh loudly. Eat like you mean it. Run like your life depends on it. Fight as if it were your last. Possibly due to to the knowledge that the Souls Arts will kill him early or that his his military life will end him, but every moment of Meren's life is taken to it's fullest. He will love from the bottom of his heart and hate like a burning sun, his emotions often taken to extremes, yet you know exactly where he is coming from.

Although some find it hard to follow through with him, or become intimidated by his extremes, his friendly nature shines through and attracts others to him. Still, always keep in mind that friendliness can turn sour in the blink of an eye. Meren is a trained killer and will shift gears just as quickly to crush a threat as he is to down a pint of mead. He will devote his whole being into the fight and give no quarter. After all, this is just another facet of all-or-nothing. His early years are nothing to write in the records about. Even his military dossier mentions little from his childhood that stood out. When of age, he applied for military service, already eager to see further and experience more. His training, as with that of countless other young men and women, was typical, no favoritism. Yet his natural aptitudes and boundless energy made him stand out. Not because he was exceptional at anything at first, but because he wanted to do it and did it, an attitude that drove him further and beyond most recruits. As his training extended, so too did Meren's abilities flourish, military life unlocked his potential like nothing else could. He pushed his limits, pushed the others around him to excel and they in turn pushed back to challenge him to greater heights. His record is marked with numerous engagements, attached to multiple different units and functions and he survived on of the worst failures in recent military history with the failed taming of the Kornani Island Rebels.

What started as a simple rebellion turned into a military slaughter, as fresh troops got ambushed and destroyed in the wilds. Meren survived and returned to his regiment days after being declared dead. The full story involves much more, of which Meren never spoke of. Wounded and abandoned, Meren had been saved by a man that seemingly lived in the deep woods of the island. The man tended Meren's wounds with magic, but unlike any Meren had seen or heard from before. Cursed, the islanders said, and left alone out of fear, Jillian lived alone with his craft. Untethered by the outside word. It was merely by chance and a faint tugging of the soul that made Jillian save the young soldier. Aged and ragged from his Art, Jillian found Meren's youthful exuberance and outlook on life interesting and resilient enough to be taught the rather forbidden Soul Arts. Perhaps to leave a legacy, perhaps to pass time, or even because of fate, Jillian did not say. He made a pact with Meren, the young man would return, in thanks for his life being saved, and learn all the old man had to teach about the Soul Arts.

And Meren did fulfill his pact, returning any time he could over the following decades, returning to the old man in the woods to learn the Soul Arts. In the end, when the master was wracked with corruption and felt his remaining tatters of a soul fall appart, he severed it's connection to his body, encasing what was left in the phylactery he had provided Meren. This sudden end was not marked by grand bonfire or an official sending off. Both Master and pupil knew this would happen and both had an accord to leave things as they were and that Meren would simply leave everything and never return. His life would continue, and Meren did just that, carry on.

Meren's career had soared with his enthusiasm, he gained rank, assignments were found that matched his skills, he joined units, served with the best, started to lead others. Despite bloody confrontations, loss, pain and moments of despair, Meren charged ahead, accepting the bad with the good as best he could. He would rage after loss and follow it with revelry to wake the gods. Pain and wounds would be met with gritted teeth, a muttered curse and a reckless charge into enemy ranks, followed by days in bed laughing with the other survivors.

With the opening of Hel's borders, many in the military were given scouting orders and long range assignments to rapidly inform of what was out there and in what state other countries were in. Dignitaries were sent forth, merchants with goods and select members of the ruling caste were sent abroad was well.

Despite not commanding or being part of a scouting unit, Meren took the time to apply for an extended mission away from the known islands. His acceptance was partly due to his record, perhaps due to the military's knowledge of Meren's Soul Arts or possibly his sheer willingness to head off into the unknown with a smile. His assignment would require periodic communications with headquarters, but no physical presence would be required short of massive military callback and mobilization. Which leaves Meren at some small crossroads inn...Other: The Heartless Man Lives, apparently.

Arthera
03-05-2015, 02:14 PM
Black Star - Completed!

Name: Ekaterina Caiven Rovitz (Nickname: Kat)(Hacker Handle: Freebird)
Age: 27
Gender: F
Race: Human Cyborg

Even with the addition of extra tech bits into her body, Ekaterina still looks completely normal and very much human (http://cdnpix.com/show/imgs/ebc7a80cdba89e41d128a492de453b71.jpg). At an average height of five feet and seven inches tall, a slender frame despite her eating habits and womanly attributes potentially pushing her between "cute" and "pretty" depending on the taste, Ekaterina is not the most imposing or stand-out human you can come across. No tattoos, no birthmarks, scars, missing limbs or piercings add anything to her looks. Plain, mid-back length, wild mane of auburn hair frames a face that might look good with a smile displayed on it more often should she give enough attention to such things. Her clear-blue eyes could stand out if she weren't squinting so much or if bangs didn't hang down onto her face that often.

That she wears baggy clothing does nothing to highlight her feminine features to others, and the lack of care Ekaterina has for such things would make such endeavors very unlikely in any case. Black straps from a tanktop are often seen poking from under the oversize shirts (http://media-cache-ak0.pinimg.com/736x/bb/fc/94/bbfc946940896740d3e0c7115368e8a0.jpg) and sweaters she slaps onto herself. Her lower half is usually clad in ill-fitting pants and too many belts, simply to support them and the bewildering assortment of handheld devices such as communicators, data slates, scanners and other such tech items. She wears steel-toed boots if she has to go out, but in her "realm" of computers, in her designated room, she goes barefoot.

Actually, she usually sheds most clothing when in her "realm", used to doing everything away from prying eyes. Her world revolves around VR goggles, data streaming down multiple screens reflecting off her skin and the completely random pair of eyeglasses she hangs onto, keypads and data input devices surrounding her.(Cyborg Base Improvements, Package Order: Sigma Delta Golf):
- Visual Cortex Augmentation: Kat's eyesight systems has been improved to assimilate and better identify what she sees. This also improves low-light vision, high-speed object detection and general awareness of surroundings.

- Cerebral Cortex Augmentation: Improved learning and retention abilities due to stimulating nanite coverage.
[[Dossier Note: Subject refused to have databanks added.]]
[[Dossier Note: Subject refused the addition of computer-interface jacks to be added to the arms and head.]]

- Nerve Cluster Augmentation: A simple set of fiber implants that improve the user's hand-eye coordination, reflexes and motor skills to a maximum allowed by the musculo-skeletal structure of human limits.

(Ekaterina's base Ability):
- Strong Voice: Many may disregard someone's ability to control one's own voice better than others. Not only can her voice carry without screaming, but the power she can exert into it has made people wince when she does scream. Able to tap into a wide range of vocal tones and a natural knack to imitate others voices to an extent.- A consummate hacker. Years of practice in a wide range of cyber activities both legal (cyber security firms) and illegal (hacker circles) have honed her skills over the years.

- Some ability in electronics, wiring, power flows and computer hardware know-how. This is mainly used to fix her own hardware used in hacking, but basic knowledge and techniques can be applied to other projects.

- Bureaucratic expert: The ability to navigate obscene amounts of digital paperwork to find and/or submit what you seek in a galaxy-spanning company takes talent. This particular talent has been of use in finding loopholes, bypassing red-tape, knowing what forms must be filled out and what can be avoided. Sometimes can be used to throw a wrench into the works without the need to hack, bogging down the digital workload with extra forms, requests and mass mailing. Also known by the ancient Earth naming convention of "Company Trolling".

- Online Name: Being known Online in the right circles carries weight. Drug dealers know the streets, Politicians know Big Company more often than not and Ekaterina knows hackers from around. This "Ability" is the knowledge of who to talk to to get certain information, who's connected and what projects are underway. No task is too big when enough hackers get on it right?

- Small Firearms Adept: Although not really a career path or even a hobby, it would be silly to do some underground work without even knowing the basics of firearms maintenance and an aim worth firing with. Kat is familiar with small one-handed firearms, laser pistols and the like. Her aim's good enough to get the job done.- Harow MkIIe Pulse Handgun (http://www.planetcalypsoforum.com/gallery/files/2/5/4/2/pistol.jpg): Fires short bursts of induction-induced plasma at the target. Plasma usually being a great equalizer against pretty much anything the universe has yet to throw up.

- Any and all of her portable computers/pads/etc. are rigged to self-destruct. Violently.- Custom-made "Cybil" Firewall!

- Otherwise, as close to a standard-issue body armor as she can get her hands on, not that Kat carries one by default.- MkII Jormag Corp Adjustable Hands(TM):
Jormag believes in giving only the best in synthetic organs and parts. This pair of human female hands bear all functions of normal biological hands, with a pleasing skin texture, programmable nail coloring and optimal dexterity output. When activated, all phalanx extend two extra inches from the joints, the fingers split apart into five digits, each independently functional. This allows for incredible typing prowess and very fine manipulations. Basic grip power is on par with a strong human male (140lbs grip strength). Resistant to moderate levels of laceration, heat, cold and other damaging methods due to quality materials.

- Crystal-series I.E.C.M (Improved Eye Capacity Modules):
Crystal-clear, ocean blue eyes, only the best in aesthetics and comfort for the discerning female client. These eyes, nerve fibers and brain chipset allow the user to process more visual data than normal, allowing better analysis of information and stimuli, such as looking at two books and reading both at the same time. The eyes possess a normal x2 zoom capacity and can also modulate slightly into other wavelengths, such as infrared and night vision, but due to military ordnance 36G.275 article 9 on civilian marketed augments, these capabilities are severely limited in scope and duration from a hardware perspective.

- Synthex Bodyform 9rr523xm:
A synthetic throat and larynx set. Flawlessly meshed fiber skin emulates real skin perfectly and does not leave a mark when grafted. None can boast a more authentic feel, elegant curves or resilient materials than Synthex! While the outer layer provides improved isolation and resistance to the internal workings, the larynx and adjoining parts can freely function without danger. The augmented larynx allows the user to modulate their voice in a wide range of tone, pitch and volume above and beyond gender and racial limits. Up to two settings can be saved aside for later quick access, so you never fear needing to practice before your singing or conference sessions. The throat assembly self-moderates as well, preventing irritation, blockage and infections to surrounding tissue.She doesn't care.

This would be the most obvious remark anyone would have when meeting Ekaterina in person. Not that she lacks morals, goals, likes and dislikes, but simply that there's a generalized feeling of neglect around her. Her living space is disorderly, she herself barely gives any thought to herself other than basic cleaning and eating, with sleep somehow fitting when she feels like it, Ekaterina tends to sleep anywhere and in any place without much effort, making others often see her as not caring about them either should they be present. Even her work, her machine code, that which earns her a living, would be considered insanely ill-thought out and random when viewed by others that can understand it.

Such a feeling seems a complete lie when Kat is actively doing something she "wants" to do. She can pour all her being and soul into the object of her current focus, bordering and sometimes dipping into obsession. The girl can seem positively normal at times due to this, on the rare occasions she ventures outside to replenish her supplies, which would be the #1 reason for having her go outside. "In a time when machines can do everything and you have the skills to make the machines do what you want, why bother right?"

Her eating habits may cause others to think she is drowning a problem away, but it seems that it's a habit she picked up when she got augmented. She pigs out. All the time. Not actively having something to eat in her mouth anytime she is awake would be a better indication that something is wrong, about to be wrong or that she is on the verge of dying from lack of funds, take your pick. Denying her of said food when otherwise she would have access to it would also submits the guilty ears with a non-stop string of complains, whines and blush-inducing name calling worthy of space freighter drivers across the galaxy. You simply do not wish to make her pour energy into hating you, as one's life rapidly deteriorates from then on. Befriending her, on the other hand, often feels like trying to befriend a rock. It's there, it "listens", but there is a distinctive lack of reaction, but things tend to click better for you in small and numerous ways. Nothing which can be traced back to her of course...
Likes: Food. Sleep. Hacking stuff into her accounts.
Dislikes: Physical exertion, lack of food, body ports/jacks.

To be clear, Ekaterina Caiven Rovitz is not real in the strict sense of the term.

The existence calling itself that name has made a very good job of erasing any and all traces of whatever it was called before. Where the name came from or why it has a life history like it does can only be conjectured upon. Be it a lie, or a truth hidden in plain sight, the person bearing the name is not telling or bothering making any distinctions or remarks upon.

Ekaterina Caiven Rovitz is supposedly the daughter of a wealthy underground crime syndicate boss on Logadas55a, a mostly Human and Shilgen, a diminutive race of blue-skinned folk, settlement. As the story goes, "Kat" grew up pampered and given all she desired, a veritable princess. Her interests were on advanced programming methods and their applications. Her father spent fortunes on tutors and delicate cyborg implants so that his daughter would succeed above all others. The young Ekaterina was gifted in this area, and her talents grew by the day. The father, be it due to greed or desire to test his daughter's talents, would challenge the girl with attempting to hack into illegal places. None seemed to slow the girl down, or give her pause.

That is, until one day it did. The story does not expand on the why's of the situation, this could be due to a rival family raid, a governmental hit or any other reason. All that the story indicates is that the main house of Ekaterina burned to the ground with many casualties. The girl herself would seemingly have been badly injured, with critical damage to her hands, eyes and throat. Again, the story becomes sketchy as to how certain high-class augments were acquired, but the girl Ekaterina is reported to have received expensive technical pieces to replace her damaged self.

From that moment on, the fragments become even more sparse and disconnected. There is a paragraph detailing house Caiven Rovitz members fleeing the planet soon after the raid, with the young princess in tow. There is a series of events linked with the name of Ekaterina Caiven Rovitz, with the first appearance of the handle "Freebird", a bank hacked to detour wire transfers to other accounts. Then several thefts reportedly tied with "Freebird", mostly tech merchandise. The remainder of the background, several pages long at that, becomes a list of potentially linked hacking events and thefts, all vaguely trying to pin onto Ekaterina Caiven Rovitz or "Freebird".

Whatever may be the case with Ekaterina Caiven Rovitz, be she the real deal or some invented existence, there is no denying that she is with the Black Star now. For whatever that's worth. Ditching the planet had been the last thing Kat had wanted to be doing today.

That the local government had somehow been tipped as to the location of her hidey-hole was infuriating enough as it was, but having to leave almost everything behind was almost unbearable. There were at least two, TWO, series OY-67's in there, a dozen linked Impel engines running Hermit-grade kraks and enough gear to buy the planet twice over. Now it was all dust. Vaped. Blasted into non-existence even a Re-Assembler wasn't going to glue back together. Her safeguards left no room for errors, there was no way she'd leave anything behind for anyone else to find or get their hands on. She had what her pockets could carry, and a bit more that wasn't quite bolted down, and she had to ditch the planet.

Backup plan had been roaming the cyberspace for a while, and Ekaterina had even found an old PDA with the junk message recorded onto it. Privateer ship. No questions asked. Hiring and leaving upon boarding. The ship was legit, meaning it was a real ship with a verifiable footprint in multiple logs across a sizable amount of time. Good enough for leaving the hotspot she found herself in. If things went sour after she got on board, she could always hack the systems, jettison people out the airlocks and go where she wanted. Last party-goers that thought she was a sexbot after scanning her bios ended up stranded on Holar66. Say hello to barren desert world fuckers.

The last thing Ekaterina did before pressing the big red button was to drop the last of the Phaser packs nears the pad, with a timer to blow it up in a minute. No sense in making the escape point known right?

She wasn't on the site of the explosion by then, but seemingly aboard the Black Star, ready to at least temporarily become a Space Pirate. Yay... Whatever...

Note: I do not own any of the linked pictures. All rights belong to their respective creators/owners.

Arthera
08-20-2015, 02:23 AM
Fallout - RP canned.

Name: Anita Delaney
Age: 32
Gender: Female
Race: Caucasian (Irish descent)

She appears like any other wasteland traveler, dust-covered and dirty, clad head to toe against the wind and grit and carrying an assortment of survival gear. Removing her hat and facial scarf, you can see that Anita sports shoulder-length dark red hair while her sunglasses hide her pale gray eyes. Not particularly tall or small at five feet and six inches, rather slender mostly due to irregular meals, she fits most female clothing she might come across. Anita isn't blessed with tremendous looks, but she's fit from life in the wastes, athletic and agile more than most people, mixed with some amount of comely looks and a natural way with body language which more than makes up for any lack of a model's body. Main - Tier 2 - Cowboy Repeater
Sidearm - Tier 2 - Silenced 10mm Pistol
Melee - Tier 1 - Switchblade
Clothing - Tier 1 - Bounty Hunter Duster, Cattleman Cowbow Hat, Sunglasses
Survival Gear- Strength: 4 (-1) (Slightly weaker, asks guys to lift the heavy stuff.)
- Perception: 7 (+2) (Keen-eyed, used to spotting details and/or trouble.)
- Endurance: 5 (Average health, still gets annoying flu.)
- Charisma: 8 (+3) (Life of the party, sweet-talker and swindler all in one.)
- Intelligence: 5 (Average intellect, could have spent more time reading.)
- Agility: 8 (+3) (Nimble and deft, quiet on her feet.)
- Luck: 3 (-2) (Would get picked to be a hostage out of a crowd of people.)Speech, Sneak, GunsLockpicking, Repair, ScienceNeutral, as despite being a generally good person, stealing and lying in generous amounts isn't a good thing for one's karma. She may or may not have killed people that were not directly threatening to kill her which, you know, doesn't exactly help either.Initially hailing from the ruins of the once great city of Montreal, Anita grew up in a community rife with bickering gangs and opposing factions. Everyone had a stake in the resource rich area and the choke-hold the city could exert on the waterways flowing around it. Making a life in this area required either lowering your head and hiding, joining a faction or having nerves of steel accompanied by very good aim. Her mother ran a lucrative smuggling operation in the area and had amassed enough power and renown to avoid the petty fights and power struggles. You didn't cross the red-heads in that part of town, and you also knew who to turn to to solve your problems if you weren't in a gang, wanted to deal with another gang or had a need for something hard to come by.

Anita was raised by her mother, her father long since gone to the wind as nothing more than a fancy her mother had at the time. She learned everything from her mother, from basic living to fixing your gun and how to best use your words to get what you wanted. Before long, Anita was part of her mother's operation, doing little jobs at first, fetching this and that, tinkering in the shops and menial chores. It quickly escalated to excursions into gang territory to do the fetching, fixing up guns and bartering with traders from out of town. There were no places Anita couldn't get into either by sneaking, hacking, bribing or talking. She didn't shy away from the need to put down violent threats and at times she knew the best way into a room was with the man intending to have a good night with her. Her mother's pride and joy, to eventually take over the business.

That ended a year ago when the Brotherhood came along. Hot on the trail of a shipment of plasma weapons and encoded computers from New York, the violent tech-hoarders descended like the bombs themselves. Innocents, gangers and Anita's group were shot down with sophisticated weaponry, the community nearly razed to the ground as lines of power-armored fanatics marched and shot anything that wasn't one of their own. Anita made it out, barely. For a time, she had to dodge patrols of armored thugs. She fled south and west, eventually crossing into the old state of Michigan, taking odd jobs along the way to earn a living. Her particular brand of skills and her way with words allowing her much easier access to what she needed than might have been the case for others in her shoes. She could have settled down somewhere along the way and start a business, and Anita was feeling good about the idea, but the news that some new trading hub down south was starting up might be a good place to try. It could very well be a trap of some kind, or already ruled by some tyrant, but then again, Anita didn't fear being unable to escape. There were no places that could hold a red-head.One could say she has a pathological predisposition towards lying and stealing, and they wouldn't be too far from the mark. Twitchy fingers have made lying to cover it up second nature. Straight answers are not her thing, and she's very convincing when she avoids an issue. And if lying isn't working, she's also good at physically avoiding the issue, gone in the dark of night the second she feels things aren't turning her way. It's not cowardice exactly, but rather an understanding of when one's welcome is expired and the other town down the road seems particularly interesting right about now.

She's very chatty with people, using all of her charm and wit to woo people to her side. There are no bad allies in her book, only those she has not found a use for yet. Not overly prone to lose her temper, she nevertheless is not one you'd wish to cross. If not solving the problem herself, then a half-dozen banked I-O-U's will certainly do the trick. Favors are another type of currency for Anita after all.

Arthera
12-20-2015, 07:27 PM
The War Blossoms (http://role-player.net/forum/showthread.php?t=77566) - Canned.

Player Name: Arthera

Character Name: Kumiko Asahina (technically, it should be written the other way around. I know! Sorry, had to say it...)

Appearance: Adult Kumiko (http://img.photobucket.com/albums/v206/Kelindril/Asahina_zpswhnu11px.jpg)
Kumiko is of middling height, at five feet and four inches, and weighs only as much as newborn foal. Her height and weight are quickly reached as she grows up and would remain constant for the remainder of her years. She bears rare amber-colored eyes that strike out amidst fair, but average, facial features. Her waist-length naturally black hair is dyed white at all times and meshes well with the mostly white clothing adorned by the family. Women of her age and status wear plain attire, there are no adornments or accessories to be seen on Kumiko's person. Slender of figure and proportions, Kumiko will never have well defined muscles, a large chest or other bodily distinction, so much so that should her hair not be dyed she would blend into crowds easily and become non-distinct. When duty calls, Kumiko dons her black and amber lacquered family armor, bringing her yumi, arrows and wakizashi into the fight.

Her horse, Yuki, is as white as her namesake. Her back reaches an inch above Kumiko's height at full growth, with her head well above her little rider's when both stand next to each other. At a healthy weight of nearly a thousand pounds, Yuki is strong and swift of stride. Intelligent as much as a horse can be, Yuki has formed a strong bond with the smaller rider, responding well to commands and the emotions of the other.

Family: The Asahina family prides itself in being masters of the horse within the Shimakawa clan. They have always bred the strongest and fastest horses and are known for their ancestral mastery of riding them whether as scouts, messengers or into battle. While learning how to master horsemanship, archery and mounted combat, children are also tasked with tending to a new foal as they themselves approach genpuku age, so that their horse knows and understands them like none other by the time they are adults. All members of the family dye their hair white as symbol of their purity of goal and to emulate the family founder. Asahina, who was white-haired with age, was allowed to form the Asahina family when his mastery of horse and bow was praised by the Shimakawa's Daimyo of the time, who desired Asahina's talents to be passed down as they were then. The family colors are white and red. It's mon is a red outline horse head on top of a white circle.

Birth year: 186, making her 14 years old.

Ambitions:
Bring honor and glory to her family.
To be a renowned horse archer.


History: She is too young to have any merits of mention!

Arthera
12-28-2016, 06:56 PM
Transcient Souls - Had to leave RP.

Player Name: Arthera
Name: Celarine
Alias(es): The Arcane Smith, The Red Wanderer
Species: Human
Age: 31
Height: 5'5"
Weight: In the area of 120lbs, lean times and days of plenty can change that.Appearance:
When in Fille, or on her own, Celarine's coverings come off. Average seems to be the word. Not beautiful or ugly, no marks, mutations or other unwelcome surprise is to be seen. She has a proper enough child bearing figure, but certainly nothing to brag about by Fille standards. Pale-skinned, red-haired, green-eyed, slender and otherwise unremarkable. She would not cause issue being seen in public without extensive armor and masks in any realm.

Attire:
Being from Fille, Celarine's whole appearance remains a mystery under her mask and clothing to the outside world. To those outside of Fille seeing her, only features deemed worthy of being shown actually are. One easily notices her shoulder-length blood-red hair, of proper sheen, texture and straightness, framing a gray porcelain-like mask in the shape of a beautiful human female face. A helmet design secures the mask in place, allowing Celarine's hair to come out the back and sides.

Her partially exposed ears, also likely a feature seen as acceptable to show, are pale as if rarely exposed to sunlight, but are otherwise the only skin actually visible. Black metal plates cover the remainder of the body from head to toes, with segmented pieces allowing joints to bend and move unimpeded, a testament to Fille's smithing skills. Sleek in design, obviously feminine, the lightweight armor's dark-red trimmings and stylized abstract engravings do not lessen it's effectiveness.

A dark-red hooded mantle and a right-slit, knee-length skirt are attached to the armor, partially covering it and offering some protection against rain. Thick-looking dark brown leather boots can be seen under the metal greaves and partial sabatons, preventing at least the footsteps themselves from causing metallic sounds. Her left gauntlet bears a pale blue gem on the back of it, partially inlaid with an intricate set of silvery chains wrapping around the hand and wrist.

While all high grade and very well made, Celarine's equipment is considered second-grade to those in Fille, barely acceptable to be shown to those outside the borders. Those of Fille all seem to know at a glance and will judge her accordingly.Equipment:
- The Obsidian Carapace, the name for Celarine's armor set. Not made of obsidian, of course, but tough, lightweight full metal armor. The metal has been treated with ash-like coloring, dulling reflections.
- A scimitar-like curved sword of ash-blackened metal.
- A parrying dagger, also of ash-blackened metal.
- Azure Catalyst, a precious gem and silver socket/chain setting. Celarine's sorcery catalyst.

Inventory:
- A travel pack. The basics for when travelling on the road. Waterskin, bedroll, flint and tinder, whetstone, carving knife, small coil of rope, compass.
- Coin purse with assorted currencies.
- Her blacksmith's hammer, handed down to her from her Master.
- A small assortment of files, wedges, tongs, detailing hammers and precision tools.
- Writ of Learning. An official document from Fille detailing Celarine's task. Acts as a presentation letter and official request for trade.

Souls: None!Abilities:
- Wine School of Sorcery: Kalarien's Duelist's Eyes of the Most Sublime.
A spell normally cast upon both participants in a duel to level the playing field, no matter the time or place a duel may take place. Made by famous Kalarien the Sublime, a noted Duelist. This negates the blinding effects of sunlight in one's eyes, the light reflected off brightly polished metals or mirrors. Mild darkness does not hinder one's eyesight and total darkness becomes murky lit. Details are as sharp from halberd's length as from up close. Slightly increases the eye's resistance against irritants such as dust and sand, but does not negate them.

- Academy of Honing: Magical Weapon Enchant
Allows the wearer to imbue a weapon with pure magical energies. This allows the weapon to strike in the physical realm as well as the magical layer, allowing effective damage to be done to materials otherwise too resilient to receive great damage, such as stone walls, animated armors, thick-skinned Cracked and the likes.

- Academy of Honing: Armor's Fortitude
A simple spell for battlefield use, this imbues one's armor and shield with enhanced toughness. Piercing weapons will find it much harder to penetrate than before, shields will not shatter nor will armor dent from a mace's strike. Contrary to the name, not only armor can be enchanted thus, weapons can be enhanced to not shatter after a strike or to take blows that would break them in half, but a separate casting is required if they are not the primary target.

- Pale Widow School of Sorcery: Wind Dragon's Grace
Replicating the graceful legends of the Wind Dragon's dance through the skies, this spell imbues the user with wind magics and enhances one's speed. Reflexes are hastened and physical speed is increased to allow the body to follow through with one's increased reaction speed, such as running and swinging one's arm. A side effect is that the user's talking speed also increases, causing those imbued by this spell's effects to usually perform the Wind Dragon Dance in silence until it's duration expires, lest they spew nonsense like the Wind Dragon did.Character Concept:
Magic Smith. Imbues weapons and armors with various effects in combat. Seeks knowledge to further the Fille blacksmith traditions and understanding of magic enchantments on crafted goods.

Summary:
One among a group, sent from Fille into the other regions, on a quest to further the country's supremacy in crafted metal weapons and armour. Learning each region's techniques and magics will result in a greater unification of methods and much better comprehension of the properties of all metals. The resulting knowledge, coupled with Fille's greater understanding of finesse and beauty, will elevate the craft to even higher levels.

Celarine's journey has already brought her to many places and meetings with a great deal of different inhabitants. Her abilities have increased as a result of these encounters, most of which will become of great importance in these difficult times.