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SikstaSlathalin
02-21-2013, 07:54 PM
Name: The Protector
Age: Ageless
Race: Reincarnated spirit taken from the after life
Appearance:
Spoiler: http://i821.photobucket.com/albums/zz139/Siks/RPs/9knight.jpg The armor can also change it's shape and looks to adapt to whatever time it's present in.

The spirit regains it's body while in the armor,
( i.e. if a pro wrestler's spirit gets put into the armor, the armor conforms to the body shape and such.) This time it's a large red-haired Battle Mage with deep green eyes.

Personality: Dutiful to the Deity that summoned it, the Protector can't rest until it's mission is accomplished. It's personality is generally unemotional and flat toned but sometimes bits of personality from whatever spirit is inside the armor shows through.

Passive Abilities: Naturally tough and resistant to damage, physical capabilities far above that of the finest Olympian athletes. Deep knowledge of tactic and battle, master of weapons both close up and ranged, master of Martial Arts, and knows whether someone is good or bad simply by looking at them.

Active Abilities: Battle Mage: In this reincarnation The Protector is Battle Mage while not as powerful as a full Wizard his magic abilities are more utilitarian and his spells only last in short powerful bursts. They can't be used continuously for his magic reserves are small and take time to recharge.(i.e a round of heavy use will require a round and a half to recharge.) Spells can be shot from either hand as long as he isn't holding anything.


Offensive:

Fire: He can shoot fireballs from his free hand. The initial effects are instant and the fire burns for a few minutes causing extra damage. Doesn't work well against enemies with water control.

Ice:Just like fire he can shoot lances or shards of ice from his free hand The initial damage is instant but end quick. Doesn't work well against those with fire control.

Lightning: He can shoot bolts of lightning from his free hand. Like the other spells the effects are instant. Doesn't work well on those with earth control.

Health Sap:This one he can only cast on his sword and can sap health from enemies and give it to himself. Only saps two points per hit and it only last a few seconds before he'd have to cast it again. The offensive spells are powerful but as was said above can't be used continuously.

Defensive:

Healing: Health Sap spell aside The Protector can actively cast healing spells on himself. he can cast them while he's fighting but it requires him to have a free hand and forces him to choose between his sword or his shield.

Illusion: The Protector can create exact copies of himself in battle. This is the only spell where he doesn't need a free hand for. This spell rest within the realm of the mind so he just needs to think of it. The drawback is the copies fail after one hit and the more astute of enemies can see through the copies and find the real knight.

Conjuration: His most powerful spell but also his most taxing. It depletes his magic reserve in one shot, but he can summon Elementals to his aid for one round

Fire Atronach: Can use fire spells continuously and is immune to fire attacks, but can be defeated by water spells.

Ice Atronach: Can use ice spells continuously and is immune to ice attacks, but can be defeated by fire spells.

Lightning Atronach: Can use lightning spells continuously and is immune to lightning attacks, but can be defeated by earth spells.

Flesh Atronach: Is used as a decoy or a more effective double teamer than the Illusion Spell. Doesn't have any spells but it is the strongest Atronach. The downside is The Protector needs a half pound of flesh to summon it. While he can use the flesh of animals like dogs and cows these are usually not around so he needs to use human flesh. It's possible to use his enemy's flesh it takes time to cave out a perfect half pound of flesh on the enemy. So the two times he's used this spell he had to use a half pound of his own flesh to do so.

Enchanted Sword and Shield:
Sword: Magically enhanced to add extra damage(without the Health Sap spell). He can change it's shape to other weapons but only a weapon of similar size (i.e. The sword can' become a six inch knife.)

Shield: Magically enhanced to add extra protection. He can change it's shape and size but the maximum size is the size of his body and the minimal is a forearm covering band.

Background: The Protector has existed since the Gods created the armor eons ago. It's rarely brought back to duty and only in the most dire of times, once revived the spirit is trapped in the armor unable to return to paradise until the mission is completed.