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Aureyon
08-01-2013, 12:41 AM
http://i1298.photobucket.com/albums/ag45/colt17891/Autumns_zps8c7e9a20.png (http://s1298.photobucket.com/user/colt17891/media/Autumns_zps8c7e9a20.png.html)


NIMUEH

Past Name: Nimueh
Modern Name:Nimueh
Age: 25
Species: Human?
Magic-User?: Yes
Place of Origin:Unknown
Past Occupation: High Priestess
Modern Occupation: N/A
Magic Specialties: High Priestess' have a mastery over the forces of the Old Religion, seeking only that the world remained balanced.
Non-Magic Powers: As a High Priestess, Nimueh cannot be killed by Man-made weapons of any sort.
Weapon(s): None
Non-Combat Talents: Her appearance can change according to the eyes of the one who looks upon her modern form. She never appears the same to each person.
Appearance: http://24.media.tumblr.com/tumblr_m1yptnLlQK1qep2qho6_1280.jpg
Personality: Nimueh is a fickle being, she has a mind as complicated as a Labyrinth. To truely understand her, and what she does, you must be her. She is both kind and cruel, Merciful and Tyrannical. She has a strong respect for the Old Religion and has not tolerance for it's abuse. She especially hates these modern "covens" as they liked to be called, for they have no real power, and offer such insult as to believe they do. She has an overconfidence in herself because she has lived for far longer than these foolish humans, and seeks to bring the old religion back to the modern world.
: Nimueh had long been watching, and awaiting the return of the Old Religion to Camelot, and Albion. Uther Pendragon was the only one standing in her way of that, and thus she would target his son; Arthur Pendragon. She soon realized that it was not her hand that would kill Arthur Pendragon, but someone much later down that road. It was not her destiny to interfere with the young Pendragon.
First, she would set the Avanc on Camelot in attempts of brining down the tyrannical reign of the sorcery-hating Uther Pendragon. It would be there that she would meet her greatest rival, and eventually the one that would be her demise. Merlin. She watched as Merlin slayed the Avanc, thwarting her magic, and effectively ending the decline of Camelot. Infuriated, Nimueh set out to poison the young Merlin by giving a cup to a visiting King, who sought peace with Camelot.

Nimueh could not allow this, and she placed a poisonous flower within the cup and at the feast, it would prove to be most interesting. Merlin, having been warned that the goblet was poisoned by the visiting king, interrupted the feast and warned the young pendragon that his goblet was poisoned. Merlin was then forced to prove his claims and he drank from the Goblet. A few short seconds later, he was on the floor, the poison seeping through his system.
Arthur, concerned for Merlin, set out for the remedy to the poison, which he could only get in the one place that Nimueh would be; The Valley of the Fallen Kings. Upon Arthur's arrival in the Valley, Nimueh appeared under the guise of an escaped servant girl who was beaten by her master, and who had run away. Arthur ensured her safety, and as he made his way to the cave, Nimueh called for the beast within the valley. The beast fought Arthur, and perished at his hand; much to the dismay of Nimueh.
So, Nimueh was forced to lead Arthur to the very place that would cure Merlin of his poison. However, she would not allow him to return to Merlin, and she trapped him within the caves, destroying the path back with a spell of the earth. She left the cave, never to look back as Arthur would surely not make it out of the cave. Suffice to say, he did, and she was furious. But, she then realized that it was not her destiny to kill Merlin, or the young Pendragon.
Soon after, the young Pendragon fought the questing beast; A beast whose bite was so lethal that it could not be cured by normal means. Nimueh knew that Merlin would come to her, seeking the salvation of the young Pendragon. And, she did as she requested, curing Arthur of his wounds with water from the Cup of Life, but at a price. She had to keep the balance and she couldn't accept Merlins life in trade for Arthurs...
So, she took his mothers instead, and upon Merlin believing that he would be dead before the night ended, she cursed his mother with a sickness of magic in origin. Merlins mother then traveled to Camelot seeking the help of Gaius for this unknown disease. Gaius could not cure it, for it was a magic far more powerful than his. And, Merlin realized this was the price that had to be paid. In his fury, he vowed to never release the Great Dragon who had been helping him all this time while he fought against the forces that worked against Arthur Pendragon.
Gaius seeing Merlins guilt left for the Isle of the Blessed, seeking to give his life for Merlins mothers. Merlin arrived too late to save Gaius, or so he thought; And, began dueling the High Priestess; She foolishly believe she had beaten the young Warlock, and in her ignorance he called upon the same power that she did and killed her., effectively setting right, what he had thrown out of balance.
Nimueh has since vowed to destroy Merlin and Arthur for what they had done.

Family: None
Friends: N/A
Rivals: Merlin
Enemies: Merlin, Arthur, Guinevere, Camelot
Romantic Interests: N/A
Other Notes: (If Applicable)

Aureyon
08-01-2013, 05:06 AM
Character for Description/Basics Class.

Name: Lady Elizabeth Marrow
Age: 19

Occupation: Lady of the Court

Appearance: Elizabeth has soft, warm, brown eyes that radiate kindness. Her skin is a fair olive tone with slight blemishes from childhood accidents. Her hair is a startling, and almost unnatural, white color that seems to catch the sunlight and shine in the moonlight. She stands at an even 5' 6", and weighs 148 pounds. Her body is symmetrical and muscled to an unnatural perfection, however that is marred by a hideous slash that extends from her right breast to her left hip. The mark was received as punishment when she was but a child from her father. Carrying herself with pride and grace, often times she walks so gracefully that many believe her feet to never touch the ground. She carries her head high, never holding her head below someone under her station, only ever lowering her eyes for the Queen.

The most common expression upon her face would be happiness and joy, and as a result many people gravitate to her, as if a magnet were pulling them to her. Her eyes are fitted comfortably and evenly upon her face, with a longer than average nose. Her eyebrows are neatly trimmed, almost as if they are drawn on. Her mouth - a perfect set of shining white teeth and full luscious red cherry lips. Her clothing normally consists of the finest silk, colored in a royal blue with golden and silver embroidery upon the outer most trim; Her hair is neatly tied back in a tight braid that reaches from the base of her skull to her mid-back, and she wears a silver circlet upon her forehead with a small diamond inlaid in the center. She is never seen dirty, or unkempt for that matter. Removed the second sentence, as it was only reiterating what you'd already just said. It has been said that her voice is as soft as a warm breeze upon skin, but at times can be as stern as a harsh cold wind. She holds about her an air of equality, in that she does not discriminate upon anyone by their station, instead basing her opinion of them upon their personalities.

Personality: Elizabeth for the most part tends to remain quiet, however should she find the need to say something; she will say it without a second thought. She is one that would speak her mind freely regardless of who she was talking to at the time. She has been known to be kind and caring among the people of Mordale, and often times will go out of her way to help them in whatever they may or may not need. Though, she is often seen as a kind and gentle soul, she has a dark side of her. She cannot stand liars and thieves, and often she ensures that they are executed with haste, and being daughter of a prominent Lord of Mordale gave her the right to do so. She is easily swayed under pressure, and that leads to dangerous situations for her. For the most part people view her as the kind and gentle type, but only those who have seen her darker side know the truth about the demon within.

Elizabeth feels as though people deserve only what they work to receive, in that if you don't work, you don't deserved the necessary items to survive. She believes in fair judgment and treatment of all people regardless of their station within the castle. She would one day like to achieve her dream of freeing all people from societal bonds that restrict them from being able to mold their lives the way they see fit. She has an exceptional skill in archery, and often she will go out among the knights training field and shoot the long bow. Many times she has outshone the knights themselves at the training field. Gardens and Books interest her the most amongst many other less important things.

History: Elizabeth was born in Mordale to Lord and Lady Marrow. When her parents found that they were having a child, they were excited and prepared eagerly for her arrival. Unfortunately, her mother was killed the day of her birth by natural causes. After her mother died, her father had to raise the child alone, and that alone proved a challenge, though they had nurse-maids and other women to help raise the child. As such, her relationship with her father became closer than that of any of her brothers or sisters.

Growing up with only a father, she was sure to have taken on some more masculine qualities, in that she will not let herself be verbally abused with a mockery of her sex. When she was younger she was harassed by a local group of boys, and one day, growing tired of listening to their catcalls and provocative words, she beat them up. After arriving home, her father was enraged with her, but yet if one looked in his eyes they would see pride; However, she still had to be punished for those boys that she beat up were also of Noble blood, and their family demanded retribution. So, her father in an outburst of abnormal anger struck her with his sword from breast to hip. After the punishment, she quickly learned how to act as one befitting her station, and made her father proud of the woman that she was becoming. She didn't have that many friends, which is no surprise, as her father was known for his strictness towards his young daughter.

After turning 19 her father believed that it was time to send her to the Castle to be groomed in the proper etiquette of a Noble Woman. He believed that if she were to grow in the presence of the Queen herself, that perhaps she would gain the Queens' favor; And in turn his daughter would have a direct line to the Throne. Of course, he kept this to himself, not allowing his daughter in on this ulterior motive. She believes that he is sending her away, only to be groomed in the ways of a Lady of the Court. While spending time in the court, she learned of the feud between the Queens brother, and the Queen herself. Intrigued and fearful that the Queen would be in danger, she took it upon herself to be near or at her sides at all times.

Aureyon
08-01-2013, 05:29 AM
Time Caller Saga: Book I "The End"

Character Name: Zafrine Martunepe
Age: 88
Gender: Female
Race: Falkirnin
Profession: High-Lore master

Appearance: Zafrine takes on the aspects of her race more prominently than other before her. She has a single eye on her forehead, and two painted eyes on her cheeks so as to confuse her foes. The eye on her forehead is her true eye, and though most would think it limits her sight, she can see farther than most others, and better than most other races. She has silvery gold hair that is tied in a tight braid reaching down to her bottom, interwoven in the braid is a onyx metal circlet that reaches around her forehead and inlaid with a ruby. It is a symbol of her position and her race. Often people mistake her as being unkind or evil due to the lack of emotion from her facial features. She also has little to no hearing at all, instead relying on her other senses to keep her alive. Her single eyes is a brilliant and rich purple color inlaid with golden specks almost as if they were impanted in her eye. Due to her not being able to show emotions most people believe her to be heartless and cruel, which is the exact opposite. She feels deeply for those she comes in contact with, and often times would go out of her way to help them. Her clothing consists of a a royal cloth shirt embroidered with the runic writing of her homeland. Her trousers are a leathery brown color and interwoven with symbols that represent the gods of many races. Above her undergarments she wears a navy blue robe inlaid with golden stitch and a hood that shadows her features from unwanted eyes. Her boots are of deer skin and wood shaped so thin that it is a relative of cloth. Her skin is a fair olive tone, with no blemishes upon her whatsoever. She bears runic tribal tattoos all over her body that tell the story of her gods and how they came to be. Zafrine stands at a rather large 8 feet even.

Personality: Zafrine is a humble and quiet person. She has been this way even since her birth, she never whined, and never complained during her childhood. This led to her being thankful for the smallest things in life and accepting many things that would come to pass without question. Though her trust is hard earned, once it is earned, it is solid as rock embedded in the earth. For those who have her trust, Zafrine would go above and beyond to help, encourage, or even watch over them. She values family and friends above all else, and those that would seek to harm her friends, she has no love. While she does not express these emotions, she does have them. Her actions show how she feels towards a person, meaning that if she dislikes someone she will not acknowledge them, and if it is someone she adores, she will go out of her way to ensure they are comfortable. She has a very high respect for the Gods of all cultures, and even more so for her own.

Biography: Zafrine was born to a single mother, who had no husband, and had never bedded with a man. (See History for explanation) Having grown up in a predominately female society she has a healthy respect for women in general. However, she does not look down on men because she believes that all people are created for a purpose and men have their own purpose to serve in a society governed by women. While growing up Zafrine was subjected to watching the punishment of those who betrayed their own, and grew to have a healthy respect for those who exercised loyalty and promise.

Among her teenage years (roughly 50 or so) she began her training to become a Lore master of her race, and the Lore master was a respected tradition among her family. She excelled far beyond the expectations of her family and friends and became the first ever High- Lore master, with that title came great responsibility and respect among her people. She was the youngest ever to reach such a station of authority. She was full of promise and potential and by the time she had matured into her adult years (70-90) she was a devout and faithful follower of her peoples' gods. She also had taken the initiative to learn the many gods of the many other races of the world.

When the blight fell upon the world her peoples' numbers dwindled quickly, many fought valiantly against the darkness that threatened to encroach upon their lands, and millions fell within a few short weeks. She alone became the survivor of her peoples and now, as the last Scion of her people, she has vowed to survive and renew her race.

Role Applying For: The Priest


Race Name: Falkirnin

History: Before the blight came upon the world, the Falkirnin were a close knit and secretive society. Their history rich with how they came to be, and how they managed to survive the long and arduous years when the many races sprung from the Great mother and began to spread like wildfire on the plains. The story of their birth began when the first Falkirnin sprang from beneath the earth in all her glory and gave birth to thirty women. Those thirty women became the Matriarchs of the 30 different tribes of the Falkirnin. Those women were the first among the Falkirnin to experience the land the Great Mother had to offer, and the last to ever live in true peace. For many years the tribes gathered and argued, and often civil wars would break out amongst the Falkirnin which led to one tribe becoming the greatest and finally uniting all of the tribes into one central unit, and the Falkirnin finally becoming an empire of their own. All the while, they remained hidden and away from the outside world, but always seemed to know of the troubles and hardships that many of the races faced. While their history is not filled with tales of valor or courage, it is filled with the vibrance of life and bliss as they all lived in harmony with one another. Men are viewed as slaves among the Falkirnin and are therefore used only for housework or building things. Women of the Falkirnin are able to give birth to their young within a special solstice that is kept secret from the world around them. This secret is the most important among their people and therefore not spoken of often.

Culture: The Falkirnin are a monotheistic race, believing that all people come from one great goddess known as the Great Mother. While it is not a popular belief amongst other races, they believe that many of the other gods that people worship are in some way a twisted likeness of the Great Mother herself. The Falkirnin do not believe much in politics and instead are ruled by a Grand-Matriarch who is chosen amongst the Falkirnin for being the Wisest, Oldest, and most faithful among all others. She alone will rule, blessed by the Great Mother, for nigh on 100 years. It is custom for the Falkirnin to bring harm to any who pass into their home without permission, and for those who seek refuge, they are to undergo trials to prove their worth among the Falkirnin. Falkirnin cities are known for their beautiful elegance and primal grace.

Cultural Images: The Falkirnin resembled that of the Norse Valkyries, save for their having one central eye upon their forehead, and the without the wings. Many Falkirnin have silver hair or golden hair, and a very rare few have ebony hair. All Falkirnin are marked with symbols of their gods, and as their life progresses, their bodies become filled with more and more marks resembling their knowledge and years of service to their gods and their society. The Falkirnin are amongst the taller of races ranging between 8 feet to 9 feet tall. They resemble something close to the natives of the amazon jungle being more primal and sense driven rather than sophisticated and cultured. They are however very keen and cunning, and thus earning their respect amongst other races. The Falkirnin do not believe much in the way of art save for their skill at making weapons and armors. Their architecture is near rivaled to none being that their homes are made of the finest minerals and ores, and inlaid with runes that hold the surname of the household. Gardens are a big part of the Falkirnin life and thus their cities are filled with large and beautiful gardens with exotic flowers and many types of trees and birds.








Time Caller Saga: Book II "Cowboys & Courtesans"

Name: Laura Cloudfeather
Age: 24
Gender: Female
Faction: Unionist
Profession: Rancher
Appearance: http://img-cache.cdn.gaiaonline.com/a2db099660dd849971df978f789b926b/http://i520.photobucket.com/albums/w326/Madness_Harnessed/Female/NativeAmericanGirl.jpg Laura has startling deep ocean blue eyes.

Personality: Laura Cloudfeather is a kind hearted and compassionate woman. Though many people do not get the chance to see that, because they fear her solely for her heritage. Though she no longer lives with her tribe, she still practices the Native American way. Due to life events, Laura has had to adapt to survive and thus she is a skilled gunsman and excellent bowman. She feels most comfortable around small groups of people, but can function quite smoothly in large groups. She is often quiet in public and only speaks when her voice needs to be heard, or when she thinks it is right for her to speak. At home, where she is most comfortable, she speaks freely and openly.

Biography: When Laura was but a little child, her mother and father were killed by the US calvary, who attacked their village without cause. She was raised among her grandmother, who was the village Elder at the time, and when her grandmother passed a few short years later, Laura had no where else to turn. So, she left the safety of her village and traveled the desert.

Traveling among the desert for five years, living off the land and searching for the necessary elements to survive she chanced upon a couple who lived among the desert and owned a Ranch just a few short miles from town. She was gladly taken in by the old couple, and cared for as if she were their own child. Growing up among them, Laura learned to speak English, and also to read and write it. Though, her english is not as perfect as one that has been speaking it all their life.

Upon her 18th birthday, the old couple that had taken her in died. They were murdered in cold blood by a band of local bandits, and Laura came home to a scene that forever was burnt in her mind. Angered, she set out in search of those bandits and found they had taken residence amongst and old string of caves. Suffice to say she did to them what they did to the couple that had taken her in; She murdered them.

Five years passed and Laura had taken residence of the Old Ranch that her white family was murdered in, and has lived there ever since. She doesn't allow thieves or bandits sanctuary on her Ranch, and to prevent such trespasses, she has hired guns monitoring and working her ranch day and night. Then, the news came that the US Marshal was murdered and Laura took this news with ease. She couldn't care less for the politics in town, but when it came to her Ranch, she would do anything and everything within her power to ensure its survival.

Aureyon
08-01-2013, 06:00 AM
Interstellar Cruise Ship Scorpio: Earth Bound

Player Name:Wintersend
Character Name: Helena
Deck/Cabin Assignment:
Description: Helena is a young age of 22, however due to her young age, she has had much more experience with staying active and keeping fit. Her muscles are well toned and she has a well-fitting body, due to the large amounts of training she does on her home world. Her hair is a shining abysmal black, precisely braided from the base of her skull to her lower back. She keeps it most often in a braid, but it is not uncommon for her to let it lay straight down. Her eyes are a startling silver color, and she speaks with a slight accent from her home-world. She stands at the average 5ft 5in tall, and carries on her at all times two Greek Kopis' (http://images.wikia.com/deadliestwarrior/images/a/a8/044-1-.jpg) upon her back in sheaths made to fit them.
http://static5.depositphotos.com/1035524/525/i/950/depositphotos_5254702-Portrait-of-young-woman-in-greek-inspired-white-dress-smiling.jpgThis is just to show what she would dress in and her general body figure. THe above is her 'actual' appearance.Profession:Trader
Bio: Helena was born and raised on Athens. While it was not popular among her family, she immediately, when able, trained in the use of swords and bows. While many women of her society chose very different paths from her, she chose the more masculine path. She showed exceptional prowess with the sword, and therefore was able to continue in her training. After her training, she became a trader, investing in other world technologies and effectively becoming a "black market" dealer of sorts. That all changed when she heard of the one called "The Wanderer".

She wanted to see this child for herself, not believing the rumors that spread across the galaxies. So, she did what she did best, and traded her way onto the Scorpio in hopes of seeing the young child, and confirming her suspicions. Plus, she could restock on other world technologies while on this venture.

Aureyon
08-17-2013, 05:31 AM
Champions of Sin: Fate, Prophecy, and Time

Name: Matthew Seagrace
Gender:Male
Age: 25
Appearance: http://images3.wikia.nocookie.net/__cb20130227051215/camphalfbloodroleplay/images/6/6e/Freddie1.jpg Matthew has sunlight blonde hair, and ocean blue eyes. His skin is a dark tan color, and his teeth are a shining white. His face has little to no blemishes and his nose fits symmetrical to his face. His cheekbones are high and his lips are above average in lusciousness. He stands at a 6' 0" and weighs 190 Ibs. His body is athletically toned, and well taken care of.
Essence, Sin and Talent: He has acquired the Essence of Poseidon; His sin is Envy; and his Talent is the Trident (Which has the ability to change into anything the bearer may need at the time of use, the It requires a large amount of concentration)

Elemental Affinity or Secondary Power: Also inherited from Poseidon; Matthew has the ability to call upon the mighty and untamed element of water.

Biography:
Envy; The root of all things evil. For without Envy there cannot be Greed, Pride, Wrath, Sloth, Lust, and Gluttony.

Matthew grew up to a family that was extremely wealthy; However, that was not enough for him. He always had to have more, he needed more to crave this feeling deep within him. He always strived to be better than the others around him. And, yet he couldn't ever be satisfied with being better. He always had to be even better than better; He had to be perfect.

Matthew has little to no faith in himself, and as a result he is often the least talkative out of a group of people. Though, he will speak his mind, more often than not; he keeps his thoughts to himself. Matthew has always cheated his way through life, and due to this he has little to no comprehension of his own skills that he does have, instead relying on others to do the hard stuff; growing up wealthy didn't help that either.

In his thirst for wanting to be perfect, Matthew did something that would forever alter his look on life; He killed his brother. His brother was the pride of the family, perfect in his parents eyes, and Matthew had lived in his shadow for too long. It was time to do what needed to be done. Matthew brutally murdered his brother, strangling him to death and then hanging him to make it appear as a suicide. Envy led him to kill his brother; Envious that his parents loved his brother more than him; Envious that his brother was perfect.

Matthew, as a result of killing his brother, is plagued with guilt and nightmares of the night he killed him. It tends to have a crippling effect on his body, and often times Matthew will freeze up randomly, his mind locked in the memory. Despite this, he is a very strong individual, and more often than not, he will defend what he deems is worthy of his aid.

Aureyon
08-17-2013, 05:35 AM
Of Gods, Legends, and Myths

Name: Aurora
Favored Appearance: Aurora often appears as a woman with skin as pale as snow. Her eyes are globes of molten fire, her hair a brilliant golden color. She appears to be floating above the ground at all time with beautiful silky white robes the are as light as feather and shimmer with rainbows when the light touches them. If not in this form she appears in the form of a silver doe 6 feet tall on four legs, and an ethereal glow. When angry her form becomes black storm clouds, and lightning crackles through her form; And her eyes become an inferno.
Title: Goddess of The Moon
Other Titles: Mistress of Night, Lady of Light, Mother of Storms, Queen of Magic, Guardian of Children, Protectress of Virgins

Aureyon
08-17-2013, 05:40 AM
Hoist the Colours
Name: Elizabeth-Marie Martinez
Age: 25
Gender: Female
Role: First Mate on Queen Anne's Revenge
Type: Pirate Hunter
Appearance:http://farm3.staticflickr.com/2439/3593399784_8ac976f768.jpg Elizabeth has stormy grey eyes that always seem to hold an untamed tempest beneath them. Her hair is an abysmal black and her skin a fair olive tone. She has little to no marks upon her aside from her scar, the reason being she was raised in luxury. She stands at 5ft 6in, rather tall for her gender, and keeps her hair (most often) tied back in a tight braid. However, she does let it flow freely on occasion. She weighs roughly 145 Ibs, and has a well toned athletic body.
Clothing: Reference Picture (http://cdn.costumediscounters.com/csc_inc/images/items/480x600/DI29855.jpg)
Specifics:She has a solitary scar that reaches from her shoulder to left hip. (Received on her escape from the Spanish at Havana
Weaponry: 2 swords in sheaths custom made for her back and a flintlock rifle, and pistol.
Biography:
Elizabeth-Marie grew up in a wealthy family in a Spanish port-town, to a Captain for a father and trader for a mother. Growing up in a life of luxury Elizabeth had no knowledge of what it was like on the open seas, and longed to have a ship of her own,often pretending as a child to be captain of one that remained in port at her town. She was a well known member of the society at her town, and thus was afforded many things that others were not.

As Elizabeth grew, she began to change. She longed to be free of the restraints that held her trapped at home. She longed to experience what the world had to offer her, and one day she was afforded the chance to experience the outside world. A charming young man had approached her promising adventure and a life of freedom and she longed to leave with him. So, she packed her bags and prepared to leave with the young man. However, her father knew the young man to be a pirate and turned him in to the Spanish authorities.

Elizabeth's world shattered when her father turned the man she had grown to love in to the Spanish authorities. She harbored such a hate for her father that she never spoke to him again. She stowed away on a ship bound for an English port, never to look back upon her family or town.

She made a life for herself and became a pirate hunter, merely for the adventure that it promised. She has been away from her home for nigh on six years now. However, this life is beginning to bore her....

Personality: Elizabeth is as sharp in mind as in tongue. She often speaks before thinking, and acts before speaking. She has a cruel streak within her that was a result of her losing the young man she loved so long ago. She has since hated the Spanish and tends to avoid their waters. She loves the thrill of a hunt, and has an avid respect for the British. However, she does not bear any love for them, she has often thought about becoming a pirate and living freely upon the open seas, taking what she wishes and giving nothing back.
Other:

Aureyon
08-23-2013, 06:13 PM
Voyage of the Storm Breaker

Name: Snowfall
Race: Snow Elf
Age: 20
Gender: Female
P.o.B: Roscea
Occupation: Warrior
Appearance (pic or description): http://img718.imageshack.us/img718/1346/130ab4a85f1556fea1c53c1.jpg Winters eyes are a startling Sea-Ice blue, and her hair a silvery white. Her skin holds a fair ice-blue tint to it as do most of the other Snow Elves; and her face is as pale as the snow itself. She stands at 6'9" , and weighs an average 140 Ibs. Her facial features often reflect an impassiveness, but her eyes tell of the longing to explore the outside word.

Equipment(pic of description): Ancient Falmer Armor (Full Set) (http://farm6.staticflickr.com/5522/9447162490_ef09a38502_z.jpg), Auri-Els bow (http://images1.wikia.nocookie.net/__cb20121001192622/elderscrolls/pl/images/thumb/5/56/Auriels_bow.png/438px-Auriels_bow.png), Steel daggers with Elven attributes (2) (http://images4.wikia.nocookie.net/__cb20120409211009/elderscrolls/images/6/67/Elvendagger.png)
Prime Skills: Archery/One-Handed
Secondary Skills: Destruction/Sneak/Restoration

Personality: Winter is as unreadable as a winter storm, in that she often provides an outward appearance of frailty and weakness, however within she is a born killer and skilled mage. Her voice tends to hold a soft tone, almost as if she is unsure of what she is saying every time she speaks; yet she also has a voice that emanates an unseen danger. Those closest to her know that she is indeed a kind hearted and understanding person, though her outward appearance would suggest otherwise; as would her actions. She is kind hearted and tends to have a soft spot for those of the same gender, regardless of race. She longs to be free of the restraints that have held her in Roscea and experience the world as she sees fit; and this has often led to her getting in trouble with her family.

Background:
Winter was born on the Island of Roscea; Naturally. And, ever since she was able to walk, she had been trained in the use of a bow. Her father thought it only natural to teach her how to defend herself, as she was rather small in frame. However, her father soon realized that she had a strength in her that did not reflect on her outward appearance; This would lead to her becoming one of the best archers the people of Roscea had seen in hundred of years.

Even as father realized her talents were many, he wanted to have her excel in all. He pushed her everyday as a child to get better, never being good enough in her fathers eyes. He pushed for perfection, and though she hated it; It turned her into the woman she is today. Through the urgings of her father; she followed the path of the warrior and defends the people with honor and loyalty.

She, however, longs to see the outside world; Never able to see more than the vast expanse of the ocean from her home on the Island. She knows that there is more out there than what they have on the Island, and she yearns to witness all that the world has to offer; Her heart calls for the open seas and the world beyond.

It seems that fate would favor her today...

Aureyon
08-25-2013, 09:27 AM
Mystics II: Rise of Deception

.http://i295.photobucket.com/albums/mm146/colt1789/4a8a6fc9e820a.jpg
Name: Titan Lorikson
Nickname: Earthsbane
Age: Unknown
Gender: Male
Race: High Golem*
Ethnicity:N/A
Origin: The Center of the Earth
Appearance Description: Titan stands 7ft 5in tall and his eyes glow a fiery blue. His outer appearance resembles that of armor, and beneath that armor is his skin of stone. He has no skin color other than the normal grey of a stone.
Orientation:Should this mean something to him?
Side: Nobility

Mountain Rush:With this ability Titan can rush an enemy and if he collides with him/her it is like running into the side of a mountain. This ability is often used if he needs to quickly reach a battlefield.
Stone Throw: With ease Titan can throw massive boulders at his enemies causing a great deal of damage to them.
Essence of Stone: Titan just by being on the ground absorbs the essence of earth itself, strengthening him in combat and increasing his speed greatly. This ability is always active and is passive.
Tunneling: With a swipe of his hand Titan can create a network of tunnels to sneak up on his enemies or to trap them. His tunnels are never built the same, and he forms them to mimic a Labyrinth that only he and his allies know how to traverse. (And the Earth Mystic)
Golem Creation: Titan can create Golems from the earth itself at will. Although, they are not as strong as true Golems, they still are fairly strong. They are extremely weak against Earth magic.

Skills:
Unarmed Combat: All golems specialize in unarmed combat. They only know how to fight with their fists and feet. They have become masters of unarmed combat over the centuries. Their fists have become as rock. Take care to avoid the fists of a Golem.

Personality: Rage and Vengeance fuel Titan. He cares not for who he serves, just that he gets vengeance on those who imprisoned him so long ago. Titan shows no emotions such as love or kindness. He knows not the meaning of compassion.

Brief History: Titan was once a minor golem who served a greater lord in his younger days. He had started as a grunt in the army, and quickly rose high in the ranks. His ferociousness in battle had not been seen since the beginning time, when the first Golem sprung from the side of a mountain. He gave birth to the rise of Golems in the world. And, to this day a place of honor rests where he was said to have come out of the mountain. That is the most sacred of places for all Golems.

Around his fiftieth cycle of life he joined the army in the war against Organics. Titan used to be in love with the first Earth mystic, and she crushed him. Since then, he has bore nothing but hate for all Organic lifeforms, and especially the Earth Mystic of the modern age. He had wrought much havoc in his life, and with his killing of a mighty ally of the mystics of the first age; He shot up the ranks and became High Golem. He was now impervious to the pesky manipulations of all who control the Earth. Mother Nature is one of the few in this world he still respects and offers his allegiance.

In a major battle between the mystics he fought the woman who crushed his stone heart into dust. He hadn't wanted to kill her, but she had given him no choice. It was a difficult task for him to do, and so he not being able to tell the outcome of this deed, gave his stone heart to the those he could trust over all. He gave it to the High Golems to take back to their hidden kingdom and protect for all eternity. Only he and a select few know where it is.
In response to Titan slaying the Earth Mystic of the First Age, the others ambushed him one day, and manage to defeat him. However, they did not destroy him; Instead they entombed him in a mountain vault deep within the Earth sealed by magics far stronger than him. There he rests waiting to be freed from his tomb and to exact his revenge on the Mystics. Not much else is known or remembered by Titan.

Other: He doesn't watch much television, but his favorite show would have to be CSI. (weird right?
*High Golem- High Golems are impervious to the manipulations of those who have control of the Earth.
----


Ignore the clothing and hairstyle in the picture.
http://i295.photobucket.com/albums/mm146/colt1789/unfinishedluciferdesign.jpg
Name: Mykael
Nickname: N/A
Age: Unknown
Gender: Male
Race: Watcher (for information on the Watchers see other.)
Origin: The outer reaches of the galaxy.

Appearance Description:He is 5ft 8in and 185 Ibs. Mykael has Dark brown hair cropped and styled. He has soft blue eyes that seem to peer into the soul of anyone he meets. His clothing is modern a black leather jacket, a white t-shirt, black skinny jeans and regular tennis shoes. He often wears black shades because his eyes are not used to the intensity of the sun on the earth, and his wings are able to fold into his body, so that he appears to be a normal human. (See other for picture of hairstyle.)

http://i295.photobucket.com/albums/mm146/colt1789/BHMC_7_by_heise.jpg

http://i295.photobucket.com/albums/mm146/colt1789/305336.jpg

http://i295.photobucket.com/albums/mm146/colt1789/59f289f5-86ea-450b-ac51-1f810258e0f8.jpg

Orientation: Bisexual
Side: Mystic
Element: Space


Veil Tear: With this ability Mykael can tear a hole in any given space and travel quickly to most any destination that is required. He doesn’t often use this ability, instead relying on his wings in his watcher form. (Nuetral)

Stonewall: Mykael can manipulate the gravity around him to make him seem as if he were a thousand pounds heavier than his actual weight, allowing him to cause great deals of damage and harm to those who would attack him. (Offensive)

Nova: Mykael can produce from within him a medium sized ball of energy and restrict its energy slowly building up until it explodes in a shockwave sending enemies flying. This ability is limited to things within 150 feet of him. (Defensive)

Starstrike: Mykael can summon little beams of energy from stars and fire them at his enemies. This serves mainly as a distraction so he can get in close with his twin blades and attack head on. This ability has been known to cause slight disorientation. (Defensive)




Telepathy: From the moment of their creation Watchers could speak with telepathy. They often choose to use telepathy instead of their voices. Due to being born with this ability their minds can contact a being they have seen miles away. But, if the distance extends that of 5 miles their minds will shatter, and telepathy will be lost to them.

Healing: Watchers are born with the ability to heal themselves and others. This ability is not often used on their home world. If it is used at all, it is only used to heal the sick and/or dying. However, the Watcher will take the pain from the one they are healing and put it within him or herself.

Mind’s eye: This allows Mykael to see things that are too far for his eyes themselves to see. He used this ability once to watch the battle take place in New York, and has not used it since. This ability is taxing on Mykael causing him to drain some strength to maintain it.

Flight: All Watchers can fly through the skies and space. They are able to fly due to their massive wings attached to their body.



Twin Blade Mastery: Due to nearly a century of training with twin blades, Mykael has become a deadly person with his blades. His reputation on his home world is that to be feared. He has the uncanny ability to strike neatly and precisely. It’s as if his blades are an extension of himself.

His twin blades http://i513.photobucket.com/albums/t336/Rinuerico/Weapons/swords-3.jpg

Personality: Mykael is generally a very calm person. He harbors no hate for any creature; he simply does what must be done when the time comes. He doesn’t really like to kill, so he strives to only harm those who go against him. His peaceful nature only lasts until someone he loves gets hurt, and then his darker side comes into play. Though his dark side is not shown often, it is something his people fear.

Brief History: The day Mykael was born into his family; the Elders of his race could sense a darkness deep within him that could very well destroy their way of life. They wanted to destroy him, but at the pleas of his mother and father (whom were the most influential people in the Diplomatic Union) the Elders spared his life. But, they kept a close eye on Mykael and as he grew older they could see that his peaceful nature often overruled his darker side, and they began to watch him less and less.

However, one day something set off Mykaels’ darker side and the Elders witnessed the power he had within him. Fortunately nothing happened to the people around him, but the bandits that hid in the caves on his world left in a hurry. Mykael was to be feared and loved by his people; though they never fully trusted him.

Years later Mykael received a message from an unknown sender that he was needed on a planet called Earth. He accepted the message though suspicious at why he was needed so far from his world. He left against the wishes of his mother and father and journeyed to Earth. Witnessing the great battle in a place called New York from the moon of Earth. After the battle was over both sides seemed to vanish and he traveled to Earth. Landing in a place called Australia.


Favorite Show: Teen Wolf

Watchers: Watchers are a race that resemble that of a human, but are far more advanced and have abilities that no human has. They are called Watchers because they watch over all planets within their influence. In their system, nothing but peace is known to the multitude of races that take residence. Watchers are considered neutral and are diplomats for all the races. In fact, on every planet in their system a watcher is named among the indigenous species and they are trained on the Watcher home world. Not much else is known about the Watchers other than they are closely resembled to a human and often have been mistaken for what the humans call Angels.

http://i295.photobucket.com/albums/mm146/colt1789/Top_Men_Hairstyles_For-2011.jpg

Aureyon
09-08-2013, 03:46 AM
Final Fantasy CXIII: Guardians of Time

Name: Vaireaux "Ven" Elorizen
Race: Elezen
Class: Devout
Age: 180
Height: 7' 0"
Weight: 146 Ibs
Appearance: http://2.bp.blogspot.com/_RPGpNo0r_us/THSDsM1jF3I/AAAAAAAAArM/jFtIX0O94oQ/s320/Male+Elezen+Concept+Art.PNG Ven holds the fair hair of the Wildwood clans; His skin holds a much darker tint though, due to his age. His eyes are a deep ocean blue with golden specks swirling within, creating a beautiful swirl of color. He speaks both the natural language of the Elezen as well as the common tongue. He carries on his person a staff made of an ancient wood that never seems to shatter or break. His staff-handle is inscribe with various runes and symbols of the Gods. And, inlaid in the very center is a golden crystal that always seems to shine brightly. His clothing consists of solid white colored robe and trousers. He travels barefoot.
Distinguishing Features: Ven has silver piercings looped through his left ear, and a tattoo bearing a close resemblance to that of those a part of the Circle of Knowing. He has a scar that stretches from his left eye to his right jaw line.
Origins:Gridania, Hydaelyn
Personality: Ven is analytical and calculative; Never does he rush into something without knowing what he is getting himself into. He generally maintains a calm mood towards everything, never getting frantic or upset about the small things; He takes things in stride as they are presented to him. He tends to take on a more defensive stance when in a group setting, preferring to protect rather than kill. When it comes to his friends, Ven will do anything to protect them, and loyalty is his most common attribute that is shown. His loyalty knows no bounds to the people that he knows; and the same is said for his trust. Once someone has gained the trust of Ven, they will not want to lose it, because he is a gentle soul that protects his friends. He won't allow anything bad to happen to those he loves; He would sooner die than allow another to die.

Biography:
Born in Gridania to the Wildwood Clans of the Elezen, he has a healthy respect for all that nature is, and all the races of Eorzea. His mother, was a warrior born into the Duskwight Clan and she forsook the caves of her clan and left for the forests of the Wildwoods. There, she met a Wildwood Elezen, and she fell in love with him. They consummated their love under the eyes of the Gods, and were married in Gridania.

There, Ven, was given birth a short time later, under the eyes of the very Gods that blessed him; due to this, Ven is a strong believe in the Fayth and worships the Gods. He has little love for technology that the Garlean empire favors so much. He has been around long before the Garlean empire marched on The Eorzean Alliance; and now that they have decided to march against them, Ven made his way to the battle-field.

Upon the battlefield, Ven started as an Archer, and upon the battlefield he was mortally wounded. Thus, began his struggle to remain alive as the battle continued on around him. He had prayed to the Gods for two days and nights; and upon the third day, the gods seemed to answer him.

His abilities as a healer were known among his own people, but he never made much use out of them. However, the Gods seemed to believe that it was time for him to be shown that his powers were far greater than he realized, and laying there upon the battlefield; He was healed by divine intervention.

After he was healed; his faith in the Gods was restored, if not strengthened. He began to solely practice White Magic, becoming a skilled magician in such a short time. Many people saw his rise to glory, and began seeking guidance from him on the matters of war and healing. He became a much needed symbol of hope, that the Gods were watching them. Ven rose to the rank of Devout, a Master of White Magic, and his skills on the battlefield, magically, were unmatched. Though, he had knowledge of hand to hand combat, he preferred to stay on the defensive, never again slaying a soul in the name of Freedom.

And, then the Time Rifts were open, and it was as if history itself was thrust into the present; Races long dead were arriving in Eorzea and integrating with the population. At first, many were suspicious of these races, but they came to welcome them, and their military/magical prowess again the Garlean Empire.

But, then things changed when the Garlean Empire released Bahamut from his moon prison. Now, it was a race against the clock to restore the broken rifts in time, and heal what had been destroyed, For if they did not succeed; The world would end as they knew it.

Extra Info:
Theme 1 (http://www.youtube.com/watch?v=E9vWvXoZhgI)

Aureyon
09-08-2013, 02:28 PM
Mass Effect: The Crucible

"Ad Victoriam"

Name: Ashaya Vereri
Race: Asari
Age: 589
Gender: Female
Personality: Silence--- Silence is Ashaya's most frequent companions; though speech is not unknown to her. The fact that she does not belong has been drilled into her head, and that she is a disgrace to her family is a constant reminder in her thoughts. When she does speak it is often layered with uncertainty, though she is quite capable of making rational decisions and often times these decisions turn out the better for her. She has long lived in the seclusion of a monastery, and thus is not used to the massive amounts of people that are associated with society. However, she can function quite well in society, her discomfort becomes evident when in large crowds.

Description: Ashaya has the traditional azure skin of the Asari, Her eyes are a brilliant, glowing violet that seem to hold a longing deep within them to leave the place that is her prison. Her face often holds the image of impassiveness to those who don't know her on a personal level, but in truth she has a deep and ever expanding compassion for those she comes in contact with, and takes the time to get to know. She stands at a rather unseemly 6' 1", and weighs an average 140 Ib. She is traditionally seen in a simple, yet elegant, Asari-made dress reflecting the colors of the Asari people, other than that she doesn't really own much else living in seclusion doesn't give her privy to many shopping opportunities. She has marking on her skin, that almost resemble what humans would call tattoos, but they are just darker colored patches of tribal markings, she saw on a turian who once visited the monastery.

http://www.wallmay.net/thumbnails/detail/20120402/mass%20effect%20asari%20liara%20tsoni%201024x1280% 20wallpaper_www.wallmay.com_52.jpg
Biotic or Tech: Biotic [Ardat-Yakshi]
What abilities:
Biotic Blast:Unleashes a biotic pulse that damages enemies
Dark Sphere- The User emits a sphere of dark energy that is sent towards an enemy; Can be detonated at will to cause a damaging explosion to those in the blast zone.
Shockwave- The user emits a series of destructive explosions that cause decent amounts of damage. If used on the ground, it launches enemies in the air.
Biotic Shield- The User creates a shield made purely of biotic energies that reflects all ranged damage. Vulnerable to other biotic abilities, and can be shattered with shockwave to create an explosive field.

Non-Combat Talents:
Flexibility: Ashaya is extremely flexible, Able to bend and fit into the tightest of spaces. Though this does have her limits, and her height plays into effect as well.
Agility: Ashaya is rather agile, in that she is a bit more swift in her step than most other members of her race.
Acrobatics: Ashaya has excellent acrobatic skills, in that she can perform a series of flips and leaps to get to hard-to-reach places.
Beauty: Ashaya, has a rare beauty about her that seems to make people drop their defenses around her and let her "in" more easily. This can be used as a tool to build, or destroy, depending on her objective.

Weaponry: She uses a lesser form of Martial Arts, fusing it with her biotic blast ability creating a devastating combination.
Location: Kallini-Ardat Yakshi Monastery.

Hope this is ok...

Aureyon
09-18-2013, 01:53 AM
Epic of Angelica

We Will Go Home (https://www.youtube.com/watch?v=6hoyDQ3LeTU)
Name: Dregek "Kinslayer" Kranon
Age: 28
Gender: Male
Appearance:
http://25.media.tumblr.com/a4c33b556b329d25f82cf2893ba067d0/tumblr_mfnl3aG54G1qigmgeo1_500.jpg
Dregek stands at a massive 6ft 7in tall, and his muscles are dense giving him a whopping 256 Ib weight, and giving him the appearance of a mountain of a man. He has long reddish-blonde hair that reaches to his shoulders braided tightly, and hanging loose on the left side of is head. He has a scar that stretches across his right eye to his jaw where he was struck with a steel axe, and lost his eye. This does not however, prevent him from being any less lethal. He has many scars from his time in battles, and his skin always seems to be dirty, though he is a well-kept man.

Personality: Dregek knows only aggression, and war; It is what he grew up hearing about. His father told stories of the time before the Tannisian empire fell from within itself. He has little love for those outside of his family or kin, though he can tolerate them; However, if you anger him, he will strike first and ask questions later. He is an act before thinking kinda person, charging into battle without hesitation, and striking down all in his path. It is what he was born to do, and what he will die doing.

Class: Guardian
•Discipline 1:Shock Trooper
•Discipline 2: Man-at-Arms

List of Skills:
Intimidation
Smithy
Tracking

Weapon(s):
Shield: This (http://fc04.deviantart.net/fs71/i/2013/031/7/9/round_shield_deer_by_lirhluthvik-d5tcab0.jpg) shield is the last item that remains of his tribe. It is extremely durable, as is evident by the deep gashes from various weaponry within its wooden frame
Great-Axe: This (http://www.highlandarmoury.com/images/S5708_viking_war_axe_600.jpg) axe is stained with the blood of his enemies. He has had this since he arrived on the continent.
Steel-Twin Axes: These (http://fc09.deviantart.net/fs70/i/2013/218/7/6/skyrim___steel_axe_by_blackowlstudio-d6gvoba.jpg) Axes are called Icefang and Snowstriker, both hail from a tribe long since deceased, that were defeated by his father at a very young age. His father gave them to him as a boy, and he has had them on his person as long as he can remember. They are the most important item to him.
Armor/Clothing:
http://24.media.tumblr.com/8d3e15f42cd5409acd38ef034e0b064d/tumblr_mh3ug5jdWx1s0exbio1_500.jpg

Bio: Dregek was born into war; His mother dying by the hand of a warring tribe whilst he was in the womb. His father cut him from his mothers womb and took his birth as a blessing from the Gods; That Dregek was destined for greatness though his unusually thin build spoke different. Dregek was born early from his mothers womb, and as such he was small in his younger days; Many winters passed before Dregek came into the true form the Gods willed him to be.

Upon the sixteenth winter of his life, his father was murdered by a member of his own tribe, and seeking vengeance, he slaughtered his way to the true culprit, and he tore the man apart, relishing in the blood of his fathers killer. The other tribes heard of his slaying of his kinsman and thus he earned the name "Kinslayer" among the Skuldian tribes.

He was exiled from ever gaining membership of another tribe and he set off on what remained of his fathers station, A longboat with a wolf howling upon the sail. He found his way across the waters and at the borders the, now fallen, Tannisian Empire. He wandered aimlessly among the wilds, killing for food, and pillaging for water. However, this life was not to his liking, and the Gods deemed it fit for word of a Skuldian warlord seeking a "Shieldwall" to aid in occupying as much as he could to fill the warlords power-hungry mind. And, so he set off for the Skuldian warlord, whether for good or for ill, he did not know.


"Dregek seeks your guidance, Lord of Sky", Dregek sat amidst the shadowy canopies of, one of the many, forests on the continent. He had long since left the North, being an exile among his own people, and being named "Kinslayer", no longer able to care the name "Dregek Kranon" with pride. The only thing left that belonged to his people, was the religion with which he carried within him. The Pagan gods as the people in the world have begun to call them. But, this did not matter, for he held fast to the ways of his people, carrying on the ancient traditions that have been passed down from father to son.

Dregek knew that the Lord of the Sky wouldn't answer his please for guidance; All knew that to commit acts of slaughter among their own people would result in a curse from the Gods. However, he had to hold on to his faith that, perhaps even they have forgotten his past transgressions. He has helped many of those that could not help themselves on this forsaken continent, his heart yearning to once again feel the cold, wintry air of his home. He let out a deep sigh, and kicked dirt over the fire, extinguishing it, and allowing the night to invade his senses.

He awoke to the sounds of rustling just outside of his camp, and immediately grabbing his great-axe, he leaped into the shadows beyond and swung it blindly, the axe-head meeting something with a satisfying crunch; Just as he attempted to inspect what his axe had killed, he heard a loud hissing sound before pain shot through his shoulder. He looked down and pulled out the long wooden shaft, bits of his skin and tissue tearing out with the arrow-head, his blood pouring freely from the wound....

Aureyon
09-30-2013, 01:01 AM
Queenie's Halloween Bash

Name: Seraphine O'Niel
Nicknames: None
Age: 18
Gender: Female

Appearance (photographs only): http://j1304.hizliresim.com/18/q/mb7mn.jpg

Height: 5ft 8in

Personality: Seraphine is one of the Athletes, her attitude is very positive towards things and she will defend even the weakest of souls. She doesn't believe in the "Clique System" in American schools, and as such she does not define herself to a specific one, though the members of her high school classify her as one of the "Hotter" girls of the school. She is well fit and as such she has a great amount of confidence; though she prefers to be in silence rather than speaking to others.

Any Crushes?: N/A

Random Tidbit!: She is of Irish decent, but has no accent. She can speak some Irish.

Costume: Seraphine chose to go to the party dressed as a Banshee, the Wailing Woman of Irish legend. Upon her becoming a true banshee, her skin will become as pale as alabaster, and her hair as dark as night. Her eyes will glow an unearthly green. Her dress will take on an ethereal glow and be soft as silk and light as feathers, and will be tattered just above the ribs and down to her waist, it will be shredded in ribbons below her thighs and flow behind her like a cape when she is in the air. She will be able to glide in the air and her scream will shatter the strongest of objects.

Aureyon
12-07-2013, 01:49 AM
Arisen

Name: Dr. William Johnston
Age: 45
Gender: Male
Field of Expertise: Archaeology and Mythology
Years of Study: 20 years
Graduated From: Duke University, in Durham, North Carolina.

Personality: Dr. William Johnston is fiercely dedicated to his work in his particular field of study. He has little to no compassion for those who exhibit laziness and lack of effort in anything that they do. He favors those that get things done and know what they want out of life. Due to his dedication to his work, William has no family, and as such he doesn't really work well alone. He tends to become irritable when things do not go his way, and when people stand in the way of his work. He is a social man, generally exhibiting kindness to most anyone save for the 'sloths' of life.
Fears: William fears being alone, Drowning, and the Dark.

Bio: William Johnston, born to a Veteran Marine for a father and a Archaeologist for a mother, grew up with a pampered life. However, he lost his father to a suicidal break, and at such a young age and being alone because his mother would be away for months at a time, he began to hate the loneliness, so much so that he would walk three miles everyday to stay with his grandparents in their country home.

In his teenage years, William began to realize his love for the various cultural histories that the world had to offer him, and he longed to follow in his mothers footsteps and become an Archaeologist. So, he got through high school and began his freshmen year of college, immersing himself in his studies and taking every opportunity presented to him to further his expertise.

In his mid twenties, William had already received his bachelors in Archaeology and had left school to dig up artifacts in Rome and Egypt. After his successes in Egypt and Rome he returned to school to earn his doctorate, and shortly after receiving his doctorate, the stories began circulating of the fabled city of Atlantis and how it had risen in the middle of the Atlantic.

William saw this as his big opportunity to earn fame and study a civilization that was supposedly advanced beyond their time. It was an opportunity that was far too good to pass up, and so he volunteered to join the expeditionary force that was requested by NATO.
Appearance:http://bs.limanowa.pl/uploads/pics/udzialowca_01.jpg William stands at 6' 0" and weighs 195 Ibs. He has well defined muscles that are a product of his years of traveling the world and walking to and from destinations. He also works out frequently when he has spare time. His eyes are a cerulean blue color, and his hair is a dark brown color. His complexion is that of a younger man than his actual age, and he has little to no grey hairs visible. One could mistake him to be in his late or early thirties.

Aureyon
05-05-2014, 07:17 PM
The Heartland Saga
Name: Kiyiya (Key-yee-ya) Wolfsrise
Age: 61
Gender: Female

Race: Alfir
P.O.B: The Den
Tribe/Family: Wolves


Magic User(Y/N): Yes.
Type of Magic User and specialty: Shifter--Dire Wolf
Skills and abilities(limit of 6): Racial Skills aside, she excels at tracking, and wood-working. Her hearing and sight are also slightly better than most of her clan because of her preference for Dire-Wolf form.
Weapons/Armor:
Bone Daggers infused with a rune of durability (http://th03.deviantart.net/fs70/PRE/f/2012/283/5/c/bone_dagger_by_elitereaper-d5hfpyg.png): The daggers are made from the bone of a dead family member, and as such it is always on her person.
Hardened leather armor (http://i.ebayimg.com/t/LEGEND-OF-THE-SEEKER-CONFESSOR-KAHLANS-COAT-JACKET-REPLICA-SEASON-2-/00/s/MTYwMFg5MDA=/$(KGrHqV,!i8FBh7zQ,)kBQdIsnB)Fw~~60_35.JPG): She wears this only when in battle where she is not in Dire-Wolf form.
Personal Gear: She wears a simple cloth dress (http://www.celtsandvikings.com/sites/default/files/imagecache/myfull_product/5021-2861-thickbox.jpg), and prefers to travel barefoot. She also was gifted with an wolf pelt that rivals the Old Days darkness, flecked with silver so as to shimmer constantly, giving the impression of twinkling stars, and as it was a gift carries it on her person at all times. She carries a few tonics to help ease sickness on her person in a small pouch.
Pets(optional): None.

Appearance(description only): Standing at the average 6 foot even, and weighing a fitting 170 lbs, she bears an imposing figure despite her feminine grace. Her eyes are as green as the leaves in the Silver Forest, with swirls of golden-brown dancing around her irises. Her hair is a deep brown color, resembling that of the oldest trees in the forest; and is almost always kept flowing freely down her back ending just above her tail bone. Her muscles are fairly toned from her life among the wilds, and her teeth have been sharpened to near needle points as it suits more to her lifestyle. Her skin is as bronze as the New Day sun, with scars across her skin detailing her life as a Shifter, and the battles that she has faced, both with the natural world and other races. She has tribal paint on her face that bears the resemblance of a wolf, only serving to add to her imposing figure, and serving to mark her as a shifter and the form in which she takes.

History: Born to the clan of the Wolf at the Den, and the daughter of a chieftain, Kiyiya was held in high regards. Even from birth she had exhibited a natural tendency to change into a Dire Wolf, and this only served to further the belief that she was destined for great things. Whether this was true, or not, was to be seen as her life went on.

In the early years of her childhood, she found that her preference for the form of the Dire-Wolf was strong, and as such she would remain so for days at a time. However, among her family she was forced to stay in her natural form and to attend various goings on within the clan; though much of her free-time was spent among the animals of the wilds around her clans home. She found that she also preferred to eat and travel as a Dire Wolf as it altered the experiences that the natural world had to offer, for one who could see the beauty in it.

Nowadays, she spends much of her time in the expansive forest around her home, tending to the animals and ensuring that all is well within her home. She has a closeness with many animals that borders on the unnatural, and thus she is most often found with them, if not in her clan-home.

She has heard the rumors of the Heartstone and how the Wraiths are using it to build an army, and has often thought about venturing out to see whether or not there is any truth to the rumors. However, she found herself intrigued when all the races were banding together to find validity in the rumors that are spreading like wild fire. And, who was she to miss being part of history as they knew it?

Personality: As free as they come, Kiyiya revels the wilds and all that the natural world has to offer her. She has the pack mentality, meaning that for those that she calls friends, she will do anything and everything to protect them. But, this also means that she will isolate those that seem to weaken her “pack”. She does not tolerate weakness, and does not believe that weakness should be shown in the event of death, and that to die in service or the place of a friend is the highest honor.

While she can be a kind soul, her temper can change as quick as a wolf’s. She can be kind one moment, and if you say the wrong thing, would likely try to kill you the next. Due to spending most of her time as a wolf, she prefers to eat raw meat and sometimes the flesh of fallen enemies. For those lucky enough to earn her friendship, they will find no one more loyal than she.

Kiyiya has a particular fondness for animals and spends much of her time with them over the other Alfir of her clan. This is where she is at her most happy, and where she is almost always in her Dire-Wolf form. When traveling the wilds she prefers her Dire-Wolf form, but while in her home she remains as an Alfir.


Other:


A powerful howl could be heard echoing across Silver Forest, shattering the silent bliss that was the New Day. The sounds of twigs and branches could be heard snapping, only traveling further west with increasing frequency as something quite large plowed through the forest at near blinding speeds. All that could be seen of the figure was a streak of bronze as the sunlight met the colored fur.

If one were brave enough to investigate further they would find a Dire Wolf, racing through the forest towards a grove that was filled with other animals in what appeared to be a make-shift fence. As the Dire Wolf neared the fence, it began to change; its body lengthening significantly and his fur disappearing around the chest and back, but growing significantly longer from the head, and within a few short seconds one would find an Alfir standing in the place of what once was a Dire Wolf.

The animals, roused by the transformation that they beheld, began to lazily waken and move around the enclosed area, until the Alfir opened the gate and allowed them to drift out of the enclosure and into the forest. However, one animal, an older wolf struggled to move from out of the pin, and collapsed on the forest floor, no longer having the strength to stand, or the energy to move.

The Alfir paused, and then made her way into the enclosure, calmly and with no indication of what was about to happen next. She came upon the wolf, and knelt beside it, soothing stroking its fur while slowly drawing a dagger of bone and speaking in a soft and calming tone.

“Weakness cannot be allowed to live, little brother. If one is weak, it is a liability to the others. You have lived well and hunted many times, may you find rest in the beyond” she finished as she slid the dagger into the heart of the wolf, with only a muted yelp being heard.



Snowfall danced gracefully around the people of Farrun, ignoring the stares that were turned to her as she weaved nimbly through the crowds on her way to the Mudcrab Merchant. The name in itself caused her to feel a joy and happiness, a remembrance of her childhood and the sense of adventure that had always been in her. Her silver hair flowed freely behind her as her face shone with glee and mirth in the sunlight.

From the emotions that danced across her face, one would think that she was a child experiencing the market for the first time. If it weren’t for the sense of power that permeated the air around her as she flitted up the street. She paused in front of jewelers stall, and her eyes danced eagerly across the items, her stare was caught on a beautiful necklace made of a silvery substance inlaid with a beautiful sapphire stone, with what appeared to be a etched within the stone. However, she frowned and stepped away from the stall, the necklace would be clearly out of her price range, at least until she sold some of her items.

A few short minutes later, she found herself standing in front of the Mudcrab Merchant, awaiting the rest of her party. However, she nearly collapsed on the ground as a Breton man with the stench of ale and sweat pouring from his body forcibly knocked her out of the way while saying, “Out of ma’ way mer bitch!”

Her eyes instantly hardened, and she turned to face the man, her hands drawing into fists as she eyed him. When she opened her mouth, the harshness of the Falmer Language poured out in a single deadly sentence

“You have a single chance to apologize.”

The Breton man’s face twisted into one of confusion, and then swiftly changed to that of anger, and he steady himself as he assumed an offensive stance and stated with a slur,

“I don’ know wha’ you says bitch, but you need’ta be taught a lesssonn” as he finished, he drew back his hand and slapped Snowfall forcibly knocking her to the ground, her treasure falling out across the street for all to see and hear.

That was the final straw for Snowfall, and as she stood back up, brushing herself off and turning back to the man, she easily countered another slap that was thrown her way. As she caught the drunken mans hand, she brought it down across her shoulder, pouring her weight into the move and throwing him to the ground with an audible thud...

She then brought her dagger from within the folds of her dress, and held it up to the bretons’ neck, drawing blood from a tiny incision caused by the edge of the blade.

“Apologize”, she stated again in her racial language.

Aureyon
05-05-2014, 07:20 PM
Mystics: Origins

Name: Itani
Nickname: N/A
Age: Unknown
Gender: Male
Race: Tiger-Man
Appearance Description/Photograph:http://s.cghub.com/files/Image/450001-451000/450943/577_max.jpg
Orientation: Asexual
Side: Council
Element: Solar
Abilities:
Passive
Sun's Enhancement: In the sunlight, or daytime, Itani's abilities are much stronger than they would be during the night when the moon is at its peak.
Heightened Senses: As a tiger half-breed, his senses are greatly enhanced.
Enhanced Strength and Speed
Enhanced Agility and Acrobatics
Solar Winds: During the day, he can fly through the air on the solar currents that warm the Earth.
Offensive
Sun's Rage: Itani can unleash a devastating ray of sunlight from the palm of his hand, scorching anything in it's path.
Solar Flare: He sends of a ball of sunlight that, when exploding, causes a brilliant flash that distracts both ally and enemy alike. This ability also has the potential to be turned into a weapon, by having it explode in close proximity with a life-form.
Sun Disk: A disk fashioned of sunlight, that can be thrown at his enemies and has the potential to greatly wound his opponents, but can be deflected.
Defensive
Sunscreen: He can provide a screen of pure sunlight surrounding himself, like an aura, that prevents physical attacks, however in this state, he is extremely vulnerable to magical, or elemental attacks.
Radiance: He can cause his body to shine blindingly, effectively crippling the sight of his enemies and sometimes allies.
Skills: He is exceptional at fighting with his claws, his teeth also being a dangerous weapon. He can use swords to aid him in battle as well, but he mostly relies on his claws and teeth.
Weapon: Claws, Katana, Teeth.

Personality: Itani is fiercely loyal to those that he serves, and those that earn his respect. He believes that to break one's oath of loyalty to another is the highest dishonor, and is thereby punishable by death. He hates all things darkling, and will kill first, only asking questions later. However, he is not an aggressive being, instead he fights when he needs to, and if a friend is in harms way. He believes that to die in defense of a friend is held in the most honor, likewise, killing someone in stealth and shadow is dishonorable.

He would prefer to fight things head on and forward, rather than slink in the shadows and take them by surprise. He isn't an altogether cruel creature, holding compassion and love for those that cannot defend themselves. He believes that to have friends in life, one must be willing to be a friend and as such he often will give aid to his friends when they ask, and he will give his aid unquestioningly.

Brief History: Even as a child, Itani wasn't normal, living among his people relishing in the sunlight and protecting those with unexplained bursts of radiant energy. His mother and father were often times worried that these strange energy bursts would one day destroy their son, and as such they took him to the furthest reaches of the forest kingdom of the Tigers, and left him to his own devices. His parents loved him greatly, they just couldn't begin to comprehend the danger and power that was within the boy, and as such did the thing they thought was best and left him to the whims of the world.

He had traversed the lands outside of his birthplace many years, before he found a human male, willing to take him in and teach him the ways of man. After a few short years, he was taught how to speak the common tongue as well as the mannerisms and customs of the men of the age. They were an interesting species to observes, ones who had lack of honor and respect, and ones who would kill just as soon as be a friend. This led him to have a distrust for the general race of men, but he would respect those that gave him reason to do so, as was his adoptive father.

When he reached his elder years, he had long since left his home with his human adoptive father, and he had traveled the land, guarding those that could not protect themselves, and protecting merchant caravans as they traveled across the lands in search of opportunity and trade. He was basically, a guard for hire, until he came across the Elder's Council. It was they who offered him a position and one that he took without question, as he saw that there would be no higher honor than serving the Council.

That was before Mahvalli fell into darkness, and sought to destroy the fragile harmony that existed across the land. After Mahvalli fell from the Council's grace, Itani was sent to recruit people into the Council's service, and he would not fail an order from the council. As such, he has followed in the footsteps of his beliefs and continued his search to find those that could provide aid to the Council.

Other:
My favorite airing show currently would be “The Originals”

Aureyon
03-12-2015, 01:57 AM
Mystics: The Past Never Dies

PHYSICALITY
________________________________________

Physical Description

Name: Ixos
Nickname:
Alias: The Undying
Age: 30 by mortal years
Gender: Male
Sexual Orientation: Inconsequential.


http://wallpoper.com/images/00/22/37/28/dark-warrior_00223728.jpg
Appearance
Hair: dark strands of ebony that reach to the middle of his shoulder blades, kept in place by a single thick braid that is accented by bones of varying types interwoven throughout the braid.
Facial Hair: Non-existent.
Eyes: Empty spheres of midnight
Build: Well built, muscles well defined and evident.
Skin Tone: A fair olive color.
Height: 6ft 5in
Weight: 215 lbs of muscles and strength.
Unique Body Features: His skin is being eaten away extremely slowly in certain areas, leaving chasms of blackness on his skin. *refer to picture


MENTALITY
________________________________________

Personality : He has no love for creatures of the light, or the organics that call themselves humans. He has only a sense of conquest and death. Trained from birth to be a warrior, that is all he knows, and as such has little to no time for anything else. He can be considered as cruel as a sharp wintry breeze, and he only respects those who have shown him they deserve to be respected, usually through deeds of strength, conquest, or ingenuity. His arrogance could be considered his fatal flaw, in that he will genuinely believe that he cannot be beaten by those who appear to be weaker than him. He is a creature of habit and hates all things light and good. What he lacks in compassion and love, he makes up for in loyalty. If you achieve his loyalty you will have it forever. But, lose it and it will never be regained.
Quirks: He has an odd habit of keeping cats.
Fears:The Celestials (beings of pure light), Fire, failure to complete his mission.
Goal: Destroy the embodiment of light, and claim victory over his conquests.
Strengths: Shadows, Darkness, Loyalty.
Weaknesses: Arrogance, Pride, Light.

Affiliation:
Group Affiliation: Daemon

COMBAT PROWESS
________________________________________

Combativeness
Natural Talents: He has a natural affinity for dark magic and shadows.
Skills: Archery, Swords, Hand to Hand, Climbing
Powers:
Heartseeker: Ixos's bow
Tier 1: Can create five arrows of pure shadow that spreads Nightshade in the bloodstream.
Tier 2: Can create ten arrows of shadow that become more effective, and spread the poison in a larger quantity.
Tier 3: Can create fifteen arrows of shadow that explode on contact and spread a cloud of Nightshade toxin.

Dark Magic: his natural affinity for magic makes him a potent enemy (Not a huge power)
Tier 1: Can summon a shadow hound (stands as tall as a horse) as his familiar. It is extremely resilient to light, fire, and magic, but weak against earth and physical attacks.

The Coming Storm: A passive ability that allows him to walk in the daylight.
Tier 1: Darkness molds around him in a protective aura that prevents light from touching him.
Tier 2: The darkness extends to three feet in every direction.
Tier 3: A storm begins to build.
Tier 4: A heavy rages when he enters the field and the darkness blocks out all daylight.







Notes: The Coming Storm lessens the effect sunlight has on him by creating a cloud cover where he goes. (think Saurons cloud cover before the Orc army assaulted Minas Tirith. Just not as grand.)


Weapon
Weapon Name: Heartseeker
Weapon Type: Bow
Material: Human hair and Hardened bone.
Ammo: Shadow arrows
Length: 70"
Weight: 15 lbs
Weapon Description/Info: A bow comprised of human bones enchanted by dark magic so that it does not break under any stress, and a bowstring of human hair likewise enchanted. His arrows are fashioned out of shadow. Strange glyphs will appear glowing fiery red when he draws back and prepares to shoot.


EQUIPMENT
________________________________________

Special Items: A skull inscribed with a glyph that powers his dark magic.
Regular Items: A bow of bone. A small bone dagger. Bone armor (See picture)


BACKGROUND
________________________________________


Bio/History: Ixos was born in the Shadow realm, a realm where little light ever reaches its dark borders. He was raised by sorcerers for parents, both of whom's talents passed to him when he was born, making him an efficient magic user. In his world, loyalty was everything, and respect had to be earned.

In his childhood, he would often experience time of distress where his peers would bully him, and treat him as though he were a pariah. Which having magic users for parents generally warranted such treatment. His kind were a people of conquest and war, not intrigue and magic. Throughout most of his younger years he was bullied and teased, even unto the point where his own family was ashamed of him.

After several years, he came in contact with a member of the elder generation of his race who took him under his wing and taught him the way of the Warrior. Through years of vigorous and emotionally challenging training, he began to come into his own as a warrior. It was a lifestyle that he loved, and one in which he felt powerful. He had all but abandoned his mother and fathers way of life, and chose one of strength and brutality. And, he excelled at it - it was his calling.

His life became slightly simpler after his training was completed, and his vengeance came swiftly upon fists of unbridled fury. He used all that he was taught to show that he was more than his upbringing, that he could choose the life of a warrior, the life of strength. He taught those that would bully him that he was no longer going to stand for it, and from that point forward he didn't. His peers began to respect him as a warrior and as a friend, his training as a warrior, and his natural affinity for dark magic making him a proficient opponent against all who would seek to face him.

Upon his turning of age, he joined the ever constant war against the Celestial's, an age old war that has been fought for countless centuries. He truly came into his own, and made a name for himself on the battlefield, The Undying, for no matter the wound he seemed to have the drive to fight on until victory. However, with each victory rose his arrogance and pride, making him a liability to his comrades on the battlefield. He believed that he was untouchable. So, the leaders against the Celestial's sent him home.

Arriving home, and realizing that he would be looked upon with disgrace, he began to plot a way to leave the Shadow realm. He had always heard whispers of doorways to other realms and worlds, so he decided that he would find one of these doorways. It took a few years, but upon finding the doorway to another realm, he stepped through and didn't look back. If he were to ever return, he would need to do so with a great victory and his respect and honor would be restored.

After leaving the shadow realm, he came to a place called Earth. It was a place of light and good - it disgusted him. But, there was also an evil there that would rear its head from time to time. He relished in the company of murderers and thieves, defilers and the faithless. It was through them that he found a home away from home, and a place that he could thrive. It was here that he forged his bow, Heartseeker from the kills that he made. Due to his time among this dark community, he came to have many spies and contacts, affording himself a tiny, but widespread following. It was his own little empire, and he was its ruler.

That was until he felt a greater darkness than him ripple through the living world. Now his curiosity is peaked, and he searches for this darkness.

Elizabeth16
03-12-2015, 03:06 AM
I volunteer as a recruit!

Aureyon
03-12-2015, 03:37 AM
I volunteer as a recruit!

If only I could rep this. XD

Elizabeth16
03-12-2015, 03:53 PM
I can't even rep your comment. Love your characters, my William.