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Salroka
08-07-2013, 11:48 PM
So we have a CS Section here? Awesome. I have a sizable portfolio of characters. Should anyone want to challenge any of them of want any of them in an RP, just PM me.

We'll start with my Naruto-themed Characters

Inferno Style User


Name: Kirino Takeda
Nickname/Alias: Kirino the Tempest
Gender: Female
Age: 23
Apparent Age: Early Twenties
Sexuality: Bisexual

Village: Missing Nin ( Formerly from Kusagakure )
Birthplace: Kusagakure
Organization: Unknown

Clan/Bloodline: Takeda

Rank: Former Jounin, Now S-Rank Criminal

Chakra Nature: Fire, Wind, "Inferno" ( Fire/Wind Kekkei Genkai )

Appearance:

http://i1354.photobucket.com/albums/q691/Walrusman211/KirinoTakedav2_zps6d42a292.jpg

Personality: Kirino's troubled past is reflected in her behavior. She is brash and rude, but also incredibly calculating. Though she not beyond politeness and manners when they serve a purpose. Outside of combat, she is generally even-tempered and easy to coexist with unless angered... which happens quickly, to her misfortune. In combat, she is unforgiving and remorseless. Also not surprising, thanks to her appearance, she is also rather flirty. Especially when behaving in such a way offers her an advantage.

History: Kirino grew up in a troubled home. Her stepfather was a drunkard, her mother was forced to be promiscuous and sleep with other men for money, and her two brothers were... abusive, to say the least. Often times, her stepfather would come home at night and beat on the two boys simply because they looked at him funny. The brothers would then take it out first on each other, then on Kirino. More than once they knocked her out, and she would wake up later on, tied to the bed and without clothing. She would cry out for someone, anyone, to just let her go or let her die. Every time, her mother would rush in and untie her from the bed, whispering comforts to the traumatized girl who cried in her arms.

As the years went on, the abuses got worse. Finally Kirino struck back. The now 13 year old girl was about to get hit on the head by her older brother and subjected to more 'bed games' as they called it, when the girl spun around and smashed a thick plate over her brother's head. The second young man rushed her and was met with a broken plate shard slicing into the flesh of his wrist and arm. Both boys were not fatally wounded, but the violence drew attention from the drunk father. The husky man grabbed the club-like object he used to use when he beat the boys, and brought it to bear against his daughter. That was when the despair ended for Kirino... when her mother took the heavy blow that was meant for her.

Her stepfather's powerful swing sent the club smashing into the torso of her mother. It was then that Kirino knew beyond a shadow of a doubt, that she needed to stop him. He'd kill them if she didn't. The anger built. No, not anger. Something... else. Righteous Fury was more like it. That bastard had forced her mother into prostitution, and allowed her brothers to beat and rape her. Enough was enough. Kirino screamed as loud as she could and took the broken shard she had cut her brother with in her hand. The big man she knew as her father gripped the club tightly. This would be it.

================================

Kirino awoke in a medical facility, with her mother at her side. When the girl asked what happened, she was quickly brought up to speed. She had jumped at her father, who buried the blunt weapon in Kirino's ribcage. The man then walked over to her and was about to deliver the final blow, but the young girl had retaliated by crying out in anger and pain... somehow setting the drunken man ablaze, ending his life. Taken aback by this, Kirino thought for several minutes. Then realized that she and her mother were free.

But then a Ninja she recognized as a unit from the Military Police entered the room. Immediately, Kirino apologized for murdering her father and pleaded with the man to show her leniency. He waved his hands a few times and explained that she was in no trouble, and that even her two brothers were under arrest due to evidence they had found during her treatment, as well as testimony from Kirino's mother. Truly, they were free. But the ninja DID ask something of her. Willing to do nearly anything for the person she felt helped her get free of her nightmare. She instantly agreed to enter the Ninja Academy.

================================

Nine years later...

Kirino was a talented Jounin-Rank Shinobi. Her skills in Ninjutsu and Taijutsu are fairly advanced, and she knows how to utilize more than one element. This allowed her to eventually create her own Kekkei Genkai that she has dubbed the "Inferno Style". But the peace in her life would not last. Her brothers were released from their imprisonment and immediately sought to find their 'beloved' sister once more. In time, they found her and begged her to help them get back on their feet. Reluctantly, Kirino agreed to assist her brothers despite her mother being against it. Helping the two men would alter Kirino's life drastically and permanently.

One day upon returning from a mission, Kirino found that her Mother was reported missing by a neighbor. Immediately, the Jounin questioned her brothers about their mother's whereabouts. They vehemently denied doing anything. A big red flag. Kirino hadn't accused them of anything yet. And so began the interrogations. After several hours of questioning and borderline torture, the brothers admitted to killing their mother. Kirino's mind snapped, and with a cheerful smile she slashed the throats of her siblings and watched their life drain from their bodies.

Normally a crime among civilians, the simple murder of two former criminals wasn't enough to slake Kirino's bloodlust. The neighbor that had told her of her missing mother happened to be in the wrong place at the wrong time. Kirino unleashed one of her Kekkei Genkai techniques, the Flame Cyclone, on the poor man's home. But even then, her shattered mind was not satisfied. By the end of her rampage, the Jounin had destroyed nine homes and killed an estimated seventeen people. The number is likely higher, but since her Inferno Style has been known to reduce bodies to nothing but ash, the total kill count was never determined.

Once her rage subsided, Kirino knew she would not have much time before she would be brought to justice herself. So rather than submit, she created six Shadow Clones, and sent them all off in random directions to throw off her pursuers. Her gambit was successful, and she managed to escape Kusagakure. She could never return, but at this point, she didn't really care.

=================================

One Year Later...

After being on the run for a time and offering her skills to anyone who could afford them, Kirino was contacted via a messenger hawk. Seemed someone wanted to 'hire' her. Well, not so much hire... but not really anything else.

The rest, as they say... is history.

Theme Songs:

Non-Battle Theme: Epica - Storm the Sorrow (http://www.youtube.com/watch?v=dNoTvg0t52c)

Battle Theme: Powerman 5000 - Bombshell (http://www.youtube.com/watch?v=DIZ5FcV64EE)


=========================================

Weapons/Items:

Kunai/Shuriken scrolls on wrists
Large Roll of Ninja Wire
Paper Bombs x20
Seal Tags x5
Tanto x2
Wakizashi

=========================================
Special Traits

Kekkei Genkai: Inferno-Style

Name of Kekkei Genkai: Inferno-Style
Type: Dual-Nature
Clan: N/A
Description: By combining Fire-Nature Chakra with Wind-Nature Chakra, the heat and force delivered by Inferno-Style Jutsu far exceed jutsu from either of the parent natures. Inferno-Nature Chakra is unrivaled in it's destructive capabilities, and can cause major damage to anything caught in one of the jutsu associated with it.

=========================================

Canon Jutsu (open)


1. Fire Style: Dragon Flame Bomb (http://naruto.wikia.com/wiki/Fire_Release%3A_Fire_Dragon_Flame_Bullet)

2. Fire Style: Phoenix Flower Technique (http://naruto.wikia.com/wiki/Fire_Release%3A_Phoenix_Sage_Fire_Technique)

3. Fire Style: Flame Whirlwind (http://naruto.wikia.com/wiki/Fire_Release:_Flame_Whirlwind)

4. Fire Style: Blaze Ball (http://naruto.wikia.com/wiki/Fire_Release:_Great_Blaze_Ball)

5. Fire Style: Fireball Jutsu (http://naruto.wikia.com/wiki/Fire_Release:_Great_Fireball_Technique)

6. Wind Style: Air Cutter (http://naruto.wikia.com/wiki/Wind_Release:_Wind_Cutter_Technique)

7. Wind Style: Air Cannon (http://naruto.wikia.com/wiki/Wind_Release:_Godly_Wind_from_the_Mountains)

8. Wind Style: Dust Storm (http://naruto.wikia.com/wiki/Wind_Release:_Dust_Cloud_Technique)

9. Wind Style: Pressure Damage (http://naruto.wikia.com/wiki/Wind_Release%3A_Pressure_Damage)

10. Wind Style: Gale Palm (http://naruto.wikia.com/wiki/Wind_Release%3A_Gale_Palm)

11. Wind Style: Spiraling Wind Ball (http://naruto.wikia.com/wiki/Wind_Release%3A_Spiralling_Wind_Ball)
(( Limit two per post. One in each hand ))

12. Genjutsu: Death Mirage (http://naruto.wikia.com/wiki/Demonic_Illusion%3A_Hell_Viewing_Technique)

13. Genjutsu: Smoky Distraction (http://naruto.wikia.com/wiki/Genjutsu%3A_Flower_Petal_Escape)
(( Works as link, except it is ash and smoke instead of flower petals ))

14. Genjutsu: Mist Servant (http://naruto.wikia.com/wiki/Mist_Servant_Technique)

15. Genjutsu: Blast Wave (http://naruto.wikia.com/wiki/Lightning_Illusion_Flash_of_Lightning_Pillar)
(( Works as above, except it uses a small but incredibly bright explosion instead of a flash of lightning ))

16. Genjutsu: Descending Hell (http://naruto.wikia.com/wiki/Demonic_Illusion%3A_Descending_Hell_Technique)

17. Shadow Clone Jutsu (http://naruto.wikia.com/wiki/Shadow_Clone_Technique)

18. Taijutsu: Hellfire Insertion (http://naruto.wikia.com/wiki/One_Thousand_Years_of_Death)
(( Yeah... had to. But generally, if used in combat... Kirino will substitute fingers for an explosive tag. Gives new meaning to the term "Explosive Diarrhea" right? ))


Custom Jutsu (open)

Name of Technique: Inferno Style: Flame Cyclone
Type of Jutsu: Offensive
Rank: B-Rank
Range: Medium to Long
Nature Type: Inferno
Handseals: Horse -> Tiger -> Snake
Description: The user of this Jutsu inhales deeply, kneading their chakra into the air in their lungs. Upon exhaling, a massive ball of fire bursts from the user's mouth and rushes toward the target. At impact, be it with the ground, the target, a tree, etc... the blast erupts into a rotating pillar of intense flames and punishing wind

Weakness: None

Name of Technique: Inferno Style: Cataclysm
Type of Jutsu: Offensive
Rank: A-Rank, Possibly S-Rank
Range: Any Target the user can see
Nature Type: Inferno
Handseals: Horse -> Monkey -> Rat -> Ox -> Boar -> Bird -> Ox -> Hare -> Palm Thrust
Description: The user initiates the hand seals, focuses their chakra, and thrusts their palm at the target. Once the user thrusts their palm outward, an immense ball of whirling flames rockets in the direction of the thrust. If it misses, the user can control it's trajectory with hand movements. Upon impact, the hellish blast explodes violently and with a radius of several dozen meters. The damage is dealt in the form of terrible burns, numerous cuts caused by depressurization, and raw impact damage.

Weakness: The user of this jutsu is likely to suffer some damage if it is used in close quarters due to the blast radius of the technique.

Name: Inferno Style: Tempest Armor
Type: Defensive, Supplemental
Rank: A-Rank
Range: Self
Nature: Inferno
Handsigns: Clap Hands Together

Description: The user of this technique is enveloped by a swirling mass of flames and wind pressure similar to the Flame Cyclone Jutsu, but on a much smaller scale. The heat of the flames and the speed of the moving air around the user is a very effective armor as well as a weapon for offense, subjecting anyone who confronts them in melee combat to additional damage caused by the burning heat and biting wind. Though formidable-looking and potentially damaging to those unprepared for it... anyone with significant speed can attack the user (with a punch, kick, etc) and remove the attacking appendage (arm, leg, etc) quickly enough to only sustain minor scrapes and burns, while dealing significant damage to the user of this jutsu.

Weakness: If used in short bursts, there is no real weakness. The user's own "Inferno-Nature" chakra protects them. If... however... the user is forced into a defensive fight and relies on this technique too often, the effects of the armor begin to harm them as well as their foe. In time, the Tempest Armor will burn away the user beyond all hope of healing or survival. Therefore, the one using this technique must be careful to not overuse it.



Summons:

Name: Shuriken
Species: It's a bunch of shuriken...
Age: N/A
Size: Tiny
Unique Traits: Kirino can summon shuriken as fast as she can tap the seals on her wrists
Jutsu: N/A
History: N/A

Rejected from the Seven Swordsmen


Name: Kirugetsu Hozuki
Nickname/Alias: Acid-Maw Hozuki
Gender: Male
Age: 24
Age Appearance: Same
Sexuality: Heterosexual

Village: Amegakure
Birthplace: Kirigakure
Organization: Amegakure, Amegakure Jounin

Clan/Bloodline: Hozuki

Rank: Jounin

Chakra Nature: Water, Acid

Appearance:

http://img1.ak.crunchyroll.com/i/spire2/4a559087512e173af2c3e0fda999898e1289593321_full.jp g

Personality: Kirugetsu is to his enemies what a butcher is to livestock. He enjoys his job and is not afraid to get his hands dirty. A cheerful fellow under most circumstances, he seems just as comfortable on a battlefield as he does in a restaurant with his allies. This leads many to either distrust him, or want to be good friends with him. He prefers his meals raw, be they vegetables or be they meat. He is not a fan of noodles, as they must be cooked. Bread is alright, though. And he is incredibly proud of his heritage as a Hozuki. Any who insult it is likely in for a fight.

History: Kirugetsu is actually what some in Kirigakure would call a failure. As with many of the Mist Village’s skilled shinobi, Kirugetsu once aspired to join the ranks of the Seven Ninja Swordsmen. However, his skill was centered on Ninjutsu and the use of the Hozuki Hydrification Technique in close-range Taijutsu. Sure, his skill with a blade was significant… but nowhere near what was expected of a member of the Seven Swordsmen. Each day his peers scoffed him at as the “not quite seventh swordsman”. At least, that was how he felt. Truth be told, he was only made fun of very rarely. For the most part, his peers tried to encourage him to improve and try again. But his mind was already set on the matter. He would have no more of their bullshit.

Already being a Jounin of his village, Kirugetsu was clearly not without skill. And he reasoned along the lines that if they didn’t value him in Kirigakure, that he would take his skill elsewhere… along with the blade that he had tried to gain entry into the Seven Swordsmen with. He still went on missions for Kirigakure, biding his time until the right moment. And finally, in a skirmish at the edge of the Island, his chance presented itself.

A group of rebels from Kumogakure to the north, tried in vain to besiege Kirigakure in an attempt to gain the Raikage’s favor. The attack was unsanctioned, and the rebels were to be put to death. Kirugetsu was among those sent to deal with them. Two of the five were moderately skilled lightning shinobi, and the leader of Kirugetsu’s team suggested he hang back. ”Bullshit.” said Kirugetsu. “I’m not afraid of them.” … the leader shrugged and told Kirugetsu it was ‘his funeral’. His funeral indeed. This was the moment he had been waiting for.

In a heated battle, the Kumo Shinobi were defeated. But Kirugetsu was nowhere to be found. Last anyone saw, he was fighting one of the Lightning-Users out on the open water. Odd that he didn’t fuse with the water in the Demon Fish Transformation. Instead, he engaged the Kumo girl in close combat… almost as if seeking death. Well, his behavior HAD been odd lately. Maybe failing to become one of the Seven Swordsmen had a bigger effect on him than everyone thought. Indeed, the Kumo girl even returned to her country to boast about killing a Hozuki on open water. But the Hozuki she killed was far from dead.

The lightning attack had been incredibly painful, and rendered Kirugetsu unconscious and jelly-like… floating motionless among the currents that surrounded the Water Nation’s main island. After several hours, he awoke. This was all he could have hoped for. He was free of the bastards in Kiri that had mocked him for the past six months. But where to now, he wondered. Kumo wasn’t an option, too many lightning users there. They always made him a bit uncomfortable. Konoha was out of the picture, too. Too peace-loving for his tastes. Iwagakure and Sunagakure were both a BIGTIME no, too dry for his liking.

This left the smaller ninja villages. Kusagakure had a decent water supply, especially near the Blood Prison. But they also had, you know… the Blood Prison. What about Amegakure, he pondered. It was small, ignored, and had plenty of water. Yes. That is where he would go. And so he set off on what would be a hell of a long walk. The trip across water was fast enough, as he simply used his “Exploding Water Shockwave” jutsu, and rode the wave for dozens of miles at a time. The overland trek, however, was not so pleasant. It was summer time, and the heat in the southern Fire Nation was fairly oppressive. Luckily there were plenty of little lakes and streams, which Kirugetsu used to cool off and refresh himself.

On his way, he took a couple short-term jobs in the small towns he came across. Usually this meant working as a bodyguard for someone of little importance but significant wealth. This allowed the man to keep his funds up. After all, Hozuki or not, a man needed to eat now and again. This trend of walking for a few days, stopping and looking for an odd job or two, then resuming travel, continued for nearly six weeks. Finally, the skilled shinobi reached the borders of the Rain Nation. It lived up to its name quite well. For three out of the four days it took him to walk to Amegakure from the border… it rained.

Upon arrival, the Hozuki sought out one of the village’s shinobi. He asked if he could acquire a position among them. Now clearly, he was successful in doing so. HOW he did so is another matter. If asked, Kirugetsu will smile in his usual cheerful manner, and say: ”It’s not complicated really. I mean, back in the day in Kiri, we’d just kill our way to the top. Not like I had to kill a dozen people to do the same here. Luckily for them, right?” He gets mixed reactions to the statement, and enjoys every second of the confusion.

Alas, now he is a Jounin for Amegakure, rather than his native Kirigakure. And thanks to the atmosphere, the plentiful water, and the lack of people mocking his past failure… he couldn’t be happier.

=========================================

Theme Song: Heavy Day – Daisuke Ishiwatari (http://www.youtube.com/watch?v=vuby_ZZcvT0)

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Weapons/Items:


http://static4.wikia.nocookie.net/narutofanon/images/b/b2/Hgrhsrhjtyjytjtyjyt.jpg

Every time this sword is drawn, it consumes a small amount (around 5% of the sword's maximum charge) of the wielder's Chakra. Every time it is swung, it also consumes a small amount (around 1% of the sword's maximum charge) of Chakra. The user may, at any time, choose to unleash this consumed chakra in a single attack that varies in power depending on the percentage total. The blade glows blue when it consumes chakra, and becomes brighter the more it has consumed. Any chakra stored and not used remains in the sword for later use.

6-25%: The attack fires off a wave of blue energy at the foe. Capable of cutting down 3 to 5 trees if it misses (to give example of the power it has).
26-45%: The attack unleashes a trio of the attacks listed above, or a single massive blast with minor homing capabilities.
46-65%: The attack becomes a torrent of lesser blue energy balls that erupt into the sky before raining down on the target.
66-85%: The attack changes further by surrounding the user in the energy balls listed above. These circle the user and can be used both as defense and attack.
86%+: The attack reverts to its blast-form, but fires off an attack so massive that even tailed beasts need worry about its sheer destructive capability.


=========================================
Special Traits
Immense Strength thanks to Hozuki Hydrification Technique
High Endurance due to the above, except when it comes to Lightning Style Jutsu

Kekkei Genkai: Acid Release
Name of Kekkei Genkai: "Corrosive Style"
Type: Dual Element
Clan: None
Description: The human body is full of corrosive things. Saliva being a simple example and stomach acid being an extreme example. Kirugetsu makes use of this and turns these things into his weapon. By forcing chakra into his stomach or salivary glands, he can create immense amounts of acid and expel it from his body as easily as any other water-style user does so with water. It is a powerful thing, but also does little to discriminate between ally and enemy. If an area attack form of "Corrosive Style" is used, it will generally be as dangerous to friend as it is to foe.

Hiden: Hydrification Technique (http://naruto.wikia.com/wiki/Hydration_Technique)
Type: Ninjutsu
Clan: Hozuki
Description: A protean, whole-body technique whereby the user liquefies their entire body at will, making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short-range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Hōzuki are extremely vulnerable to Lightning Release techniques.

=========================================


Academy Jutsu: Clone, Transform, Substitution

Corrosive Style: Acidic Cloud (http://naruto.wikia.com/wiki/Boil_Release:_Skilled_Mist_Technique)

Water Style: Water Gun Technique (http://naruto.wikia.com/wiki/Water_Gun_Technique)

Water Style: Great Water Arm (http://naruto.wikia.com/wiki/Water_Release:_Great_Water_Arm_Technique)

Water Style: Demon Fish Transformation (http://naruto.wikia.com/wiki/Water_Release:_Demon_Fish)

Water Clone Jutsu (http://naruto.wikia.com/wiki/Water_Clone_Technique)

Water Style: Hidden in Water Technique (http://naruto.wikia.com/wiki/Water_Release:_Hidden_in_Water_Technique)

Water Style: Water Trumpet (http://naruto.wikia.com/wiki/Water_Release:_Water_Trumpet)

Water Style: Water Dragon Jutsu (http://naruto.wikia.com/wiki/Water_Release:_Water_Dragon_Bullet_Technique)

Water Style: Water Shockwave (http://naruto.wikia.com/wiki/Water_Release:_Water_Colliding_Wave)

Water Style: Exploding Water Shockwave (http://naruto.wikia.com/wiki/Water_Release:_Exploding_Water_Colliding_Wave)




Name of Technique: Corrosive Style: Butcher's Bile
Type of Jutsu: Offensive, Ninjutsu
Rank: B-Rank
Range: Short
Nature Type: Acid
Handseals: None
Description: Kirugetsu forces Chakra into his stomach and forms a large amount of stomach acid. This chakra-imbued acid is then forcibly exuded from the mouth at any one attacker within 3 meters. The enhanced acid is incredibly caustic, and capable of dissolving flesh from bone in under thirty seconds if not washed away. Even if washed away, it will likely leave very painful burns.
Weakness: Pitifully short range, Can be washed off before major damage occurs

Name of Technique: Corrosive Style: Acidic Pulse
Type of Jutsu: Offensive, Ninjutsu
Rank: A-Rank
Range: Short to Medium
Nature Type: Acid
Handseals: None
Description: Kirugetsu makes the same hand shape as with the Hozuki-Style Water Gun, but the projectile takes on a sickly green color. It can be fired as a single attack, which is fairly accurate and powerful. It may also be used as a barrage of multiple shots, to ensure a hit or flush a foe from hiding. Each shot is forceful enough to crack stone with relative ease, and packs a powerful acid that is capable of melting through organic and inorganic material. Inorganic substances take longer to corrode, however.
Weakness: Used as a barrage, the shots are not likely deadly... and cause little more than an intense but brief pain and a small burn mark around the wound. Much like a Senbon coated in a weak acid.

Name of Technique: Corrosive Style: Demon Rain
Type of Jutsu: Offensive, Ninjutsu
Rank: A-Rank
Range: Medium ( 50m Radius Around Kirugetsu )
Nature Type: Acid
Handseals: Ram -> Rat -> Tiger -> Horse
Description: Kirugetsu spews a massive amount of Chakra-enhanced acid into the sky above. This acid fuses with or creates a cloud above him, and then begins to rain down upon the battlefield. A single drop is far from deadly, doing the same damage as a barrage shot from his "Acidic Pulse" jutsu. But the rain is fairly heavy, at around 300 drops per square meter per minute. The damage this can cause in a mass battle is enormous in scale. The only respite is a small ( 3m ) area surrounding Kirugetsu, in which no rain falls. The "Eye of the Storm", in all reality.
Weakness: Immense Chakra cost, Harms allies as easily as enemies, "Eye of the Storm" Area



Master of the Sharingan


Name: Ishika Uchiha
Nickname/Alias: Mind-Bender Ishika
Gender: Female
Age: 35
Apparent Age: Late Twenties
Sexuality: Heterosexual

Village: Konohagakure
Birthplace: Konohagakure
Organization: Konohagakure, Konohagakure ANBU, Konohagakure Academy

Clan/Bloodline: Uchiha

Rank: Hokage

Chakra Nature: Fire

Appearance:

http://i44.servimg.com/u/f44/16/94/40/40/21106810.jpg

Personality: Ishika was once of the most extreme cases of the Uchiha Curse of Hatred known to date. During the war, Ishika came across as demure, polite, or even submissive… she was incredibly bloodthirsty and prone to violence, especially when a certain incident in her past was referenced in any way. Once roused, her rage was usually only quelled after gratuitous amounts of combat and bloodshed. On occasion, someone she came to trust quelled it… but even then it is likely that someone will die before the rage fully subsided.

Since the war, her anger has died down significantly. She will tell people that the lives she saw wasted in combat began to weigh on her heart, that she knew her pain of loss would be felt by the family members of those people who passed away in the war, that she began thinking of them rather than herself. It was for these reasons that she decided to stop fighting. It was for these reasons that she now swore to keep such loss from the people of her village. It was for these reasons... that she was now Hokage.

History: Ishika, as with most Uchiha, was gifted as a child with above average chakra and potential for the ninja arts. Three months before her 7th birthday, she was enrolled in the Ninja Academy. Upon her graduation a year and a half later at the age of 8, Ishika had already awakened her Sharingan in a training session with her sensei. The man kept berating the girl about the supposed power that she would never obtain. And it was because of his constant disapproval that the girl’s hatred boiled over. Upon awakening the Stage 1 Sharingan, the young girl managed to catch a dull-edged shuriken out of mid-air and hurl it right back at the Chunin… slamming it into the dumbfounded shinobi’s face. The man never doubted Ishika’s prowess again.

Three years later, The Jounin in charge of Ishika’s Genin squad nominated the team for entry into the Chunin Exams. The trio made it through the preliminary test, and only one of them was eliminated in the semi-final battles. Ishika’s bout was against a Genin who specialized in the use of Taijutsu. Not high-speed tactics and strikes, but evasion and counters. Nothing Ishika could do worked. Her Ninjutsu was useless, as the other kid would simply dodge it. Her Taijutsu only got her planted on her ass from a counterattack, and she had not yet grasped any Genjutsu to use against her foe. She grew increasingly frustrated and toward the conclusion of the match managed to awaken the Second Stage of the Sharingan.

Suddenly, she could read her foes movements more clearly. After using a Phoenix Flower Jutsu, Ishika could suddenly spot how the opponent was able to dodge so effectively. It seemed he forced chakra into his feet in very intense but short bursts. This allowed him to move incredibly fast for a couple seconds at a time. But then how did he counter? Ishika moved in close and threw a punch to find out. As it turned out, it was the same general principal. The kid would emit an intense but incredibly brief burst of chakra from his entire body to increase his speed and reflexes in order to counter more effectively.

Now that his strategy was plain to see, Ishika was able to counter it. Using unusual double-strikes from odd angles combined with short-range Ninjutsu without caring if she was caught in the blast radius, the young girl was able to overcome her foe and secure her place in the Chunin Exam Finals. The matches in the finals were intense, but nothing noteworthy happened during them. In the end however, Ishika was victorious. She had achieved the rank of Chunin, much as expected of a third year Uchiha Genin.

Five years later, Ishika was in the middle of an assignment on the fringes of the Fire Nation, scouting the border for any apparent incursions from the Earth Nation. The mission was a success, but not in the way the squad had hoped. There were indeed individuals from the Earth Nation making clandestine raids into the border towns of the Fire Nation. Though Iwagakure did not sanction the culprits in any way… they were rogue Chunin who had decided that Iwagakure wasn’t doing things right and should start making a push for more territory. And now the Konohagakure Squad had found them out. There would be blood.

Ishika led off with her reliable Phoenix Flower Jutsu. This flushed the enemy out of the cover they were using. Her teammate, Arashimaru, followed suit and fired off a pair of Uchiha-Style Fireballs. Ishika had taught him the technique about a year prior, making use of his fire-nature chakra. These larger attacks separated the foes. Unfortunately, their third teammate had a Water nature, which the Earth Ninja were strong against. And as Ishika rushed to save the young man, he was cut down by an earth jutsu, which summoned a mass of rock spears from the ground. The pain of losing a trusted comrade awakened the Final Stage of her Sharingan, Three Tomoe. Already knowing a solid base of Ninjutsu and Genjutsu, Ishika’s Powered-Up Sharingan pumped the potency of her Genjutsu to new heights, and she enraptured the killer of her squadmate in the “Shiranui” Genjutsu before cutting his throat with her tanto.

Arashimaru, who was nearing the skill of a Jounin, was holding off the other two Chunin. Ishika rushed to his aid as fast as she could. Activating her “Temple of Nirvana” jutsu when she got close bought her team the time he needed to finish the other enemies. As one of them went to dispel the jutsu, Arashimaru cut the woman down with a mighty ”Dragon Flame Bomb” Ninjutsu. Ishika followed that up with another use of her “Shiranui” Genjutsu. As the man felt himself being consumed by the flames, he writhed in apparent agony. To be brought down in such a way was really quite a shame. Ishika drove the blade of her tanto into the man’s head… and yanked it out with a satisfying ‘shunk’.

Six years later, Ishika and Arashimaru were of Jounin Rank, engaged to be wed, and even had a child on the way. That last bit meant that Ishika was on leave from performing missions. Arashimaru was not so lucky, however. The young Jounin was sent on a diplomatic mission to Iwgakure, in an effort to avoid conflicts regarding trade routes between the two lands. However… what happened was one of several catalysts that led toward the most recent war. A sealing jutsu had been placed on Arashimaru that would inform Konoha ANBU if he were killed… and unfortunately, he was. Ishika took the news hard, and had a bit of a breakdown. To make matters worse, the stress of her fiancé’s death caused the Uchiha woman to have a miscarriage.

Losing her child on top of losing her husband was more than the woman could bear. The tomoe in her eyes split and migrated, then were connected to one another via overlapping star patterns. Her Mangekyo Sharingan had been awakened by her emotional trauma. And while a skilled ninja and a powerful Jounin, no one is immune to irrational actions under emotional duress... unfortunately for the messenger who was delivering condolences from Arashimaru’s family, he would be the first to taste the power of Ishika's Mangekyo Sharingan.

Glaring at the young man, Ishika unleashed he Hachiman Genjutsu. The blades erupted in pairs from each of Ishika’s tomoe and quickly surrounded the man. Shrieking in terror, the Genin tried to run. The blades not only followed his movements, but also began to revolve around him. While the boy was begging for mercy, the illusory blades rushed inward and impaled him from multiple angles before fading away. Physically, the kid was fine. Mentally, he had just endured the pain of multiple fatal wounds. In time, he would recover… but the experience would likely haunt him forever. This was the first straw that led to Ishika’s eager participation in the Third World War.

For attacking a fellow shinobi of the village, despite it being out of emotional trauma, Ishika was sentenced to two years of confinement to the village and a fine of 400k ryo. She was told that it would have been worse if she had not been in such a fragile emotional state, though. But two years of confinement is awful when you are such a high-ranking shinobi. Confinement means only local missions, which were almost always D-Rank… and Academy Students and recently graduated Genin took almost all D-Rank missions. As such, Ishika was running out of money quickly.

To make matters worse, her lack of restraint earned her a similar punishment from the Uchiha clan. For the duration of her punishment, she was to remain away from the compound in which the rest of the Uchiha Clan. And so she was forced to live in a small apartment, alone and without any family that cared for her. And as an Uchiha that had attacked a comrade, many of the villagers felt no small amount of distrust for the young woman. Some went so far as to outright call her a traitor behind her back. Each insult stoked the flames of hatred in the woman, and even she did not know how much more she could take.

Thankfully, she managed to keep her wits about her until her sentence came to a close. Not long after that, the Third War erupted. Iwagakure was the enemy... and Ishika knew it was time for revenge. Always on the front lines, she used the mastery of her Sharingan to her advantage. Always active and in the three-tomoe state, few were able to endure her Genjutsu, Fire techniques, and Taijutsu. She was truly an artist on the battlefield.

During this conflict, she would meet and fight with two other legendary shinobi. One went by the name of Hotaka, the other was known as Heishi. Both were also incredibly skilled in the use of Genjutsu. The fights between Ishika and these individuals often was that of only Genjutsu... creating the illusion to those watching that the fighters were merely standing still and staring each other down. Each time, the fight was nearly a stalemate... with both combatants triggering and breaking through repeated Genjutsu until they were either too tired or too bored to continue further.

It wasn't long ago that the previous Hokage passed away. Circumstances surrounding his demise are cloudy, at best... but that was of no concern at the time. The village needed a powerful leader. Many thought Ishika was a good choice. She had seen the best and worst of what her village had to offer, treaded down a dark path, emerged from it to fight for her land more fiercely than anyone before her, and had recently started to see the wisdom of NOT fighting. The decision was nearly unanimous... and in the middle of the conflict, she was informed of her new status.

Despite this, she remained to see the war's end. By the end, she was not only recognized as Hokage, but as one of the "Subarashi". She placed little stock in such a title, but appreciated the admiration all the same. She was somewhat annoyed that the two biggest threats to her life had also been recognized as such... but greatness came in many forms. That said, she now resides in Konoha and rarely ventures outside the village walls. She prefers to send Jounin on missions outside the village, remaining in case she is needed.

In addition, she has recently found herself caring for the child of her sister. Tensai Uchiha, her nephew, is a prodigy child even among her clan... but was cursed to awaken the Mangekyo far before his body was ready. The child is now blind... yet still presses forward as a shinobi. For this reason, Ishika has lately contemplated something bold. Something that would damage her position and weaken her considerably... but allow her nephew new sight. However, it is still merely a thought, and not likely to be acted on in the near future.

Theme Song: Mz Hyde - Halestorm (http://www.youtube.com/watch?v=LXTLQ4k8JXk)

=========================================


Weapons/Items:

X2 Tantos
50m coil of Ninja Wire.
X20 Shuriken
X20 Senbon Spikes
X2 bags of Makibishi
X4 Flash Bombs
X4 Smoke Bombs
X4 Small Bomb Balls
X4 False Explosive Tags

=========================================

Kekkei Genkai: Sharingan (http://sandio.files.wordpress.com/2008/09/original-sharingan-1024.jpg)

Name of Kekkei Genkai:
Type: Dojutsu
Clan: Uchiha
Description: The Sharingan's abilities consist of two parts: the "Eye of Insight and the "Eye of Hypnotism". The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan itself gives color to chakra, allowing the wielder to differentiate them. They are also able to tell if a person is under a Genjutsu because the person's chakra flow would be irregular.

The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize Genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react.

The Sharingan's third and most well known ability is that it grants the user the ability to copy almost any technique that he or she witnesses, apart from other kekkei genkai techniques. The user can memorize Ninjutsu, Genjutsu, and Taijutsu with near-perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce techniques dependent on other factors, such as summons that the user has not signed a contract with.

The Sharingan's final commonly used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through Genjutsu cast by simple eye contact between both parties. More advanced Sharingan users can take the hypnosis ability even further to the point where a powerful summoned creature or even a tailed beast may be controlled. When this is used against such a creature, it’s eyes take on the tomoe pattern of the users' Sharingan while under hypnotic influence.

The hypnotic ability coupled with the other aspects of the Sharingan can make the user appear as if they can "see the future". First, the user must perfectly mimic every move their opponent makes and possibly their thoughts and words through careful observation. Then, they suggest an action to the opponent such as hand seals for a technique that the opponent and Sharingan user already know and copy that. With these things done, the user can complete the action even before the opponent does, possibly using the Sharingan's Genjutsu to confuse or delay them. As with other Genjutsu, Genjutsu cast by the Sharingan are capable of putting an opponent to sleep, inducing paralysis, replaying memories to someone else via Genjutsu, or creating various illusions to deceive someone. The potency of the Sharingan's illusion is dependent on the user's knowledge and skill with implementing Genjutsu. Two Sharingan users are also able to free each other from other forms of Genjutsu by first using Genjutsu on each other, allowing them to enter their comrade’s mind and free each other from the Genjutsu.

In addition, more rarely used by the Uchiha clan, the Sharingan can allow the user to perform two very powerful and unique Genjutsu: Izanagi and Izanami, which alters or decide one's destiny, respectively. Using Izanagi, the user can warp reality for a short amount of time, changing reality into illusion and illusion into reality, thus escaping death and rewriting destiny. Although to make use of this technique to its full extent, the user must have the DNA of both the Uchiha and Senju. Izanami, on the other hand, is a Genjutsu that traps the victim in an infinite loop disregarding their five senses; this technique was specifically created to counter anyone who would abuse Izanagi's ability to alter their destiny, by forcing the victims to relive the situation over and over until they accept it and cease using Izanagi. Both techniques have been labeled a Kinjutsu, because use of either causes the eye that performed Izanagi or Izanami to close forever.

Although the Sharingan consumes the user's chakra while active, the amount of chakra that the user must exert is so insignificant that they can keep it active constantly.

Ishika's Mangekyo (http://i1354.photobucket.com/albums/q691/Walrusman211/Mangekyo_zps873a2934.jpg?t=1366800274)

Ishika's Eternal Mangekyo (http://i1354.photobucket.com/albums/q691/Walrusman211/EternalMangekyo_zps27086f76.jpg?t=1366886355) - Not obtained yet

=========================================

Jutsu:

Canon Jutsu

Basic Academy Techniques such as Clone, Transform, and Substitution

Killing Intent (http://naruto.wikia.com/wiki/Killing_Intent)

Shadow Clone Jutsu (http://naruto.wikia.com/wiki/Shadow_Clone_Technique)

Shadow Clone: Explosion (http://naruto.wikia.com/wiki/Clone_Great_Explosion)

Fire Style: Dragon Flame Bombs (http://naruto.wikia.com/wiki/Fire_Release:_Fire_Dragon_Flame_Bullet)

Fire Style: Phoenix Flower Jutsu (http://naruto.wikia.com/wiki/Fire_Release:_Phoenix_Sage_Fire_Technique)

Fire Style: Fireball Jutsu (http://naruto.wikia.com/wiki/Fire_Release:_Great_Fireball_Technique)

Genjutsu: Sharingan (http://naruto.wikia.com/wiki/Genjutsu:_Sharingan)

Genjutsu: Infinite Darkness (http://naruto.wikia.com/wiki/Bringer-of-Darkness_Technique)

Genjutsu: Shiranui (http://naruto.wikia.com/wiki/Genjutsu:_Unknown_Fire)

Genjutsu: Tree-Binding Death (http://naruto.wikia.com/wiki/Demonic_Illusion:_Tree_Binding_Death)

Genjutsu: Soulbane (http://naruto.wikia.com/wiki/Soulbane)

Genjutsu: Temple of Nirvana (http://naruto.wikia.com/wiki/Temple_of_Nirvana_Technique)

Izanagi (http://naruto.wikia.com/wiki/Izanagi)

Izanami (http://naruto.wikia.com/wiki/Izanami)

===================

Custom Jutsu

Name of Technique: Ryujin (http://fc02.deviantart.net/fs70/f/2010/306/9/1/ryujin_dragon_god_by_genzoman-d320uef.jpg)
Type of Jutsu: Kekkei Genkai, Ninjutsu, Dojutsu
Rank: A-Rank
Range: Self
Nature Type: N/A
Handseals: None
Description: Ryujin is the ability of Ishika’s left Mangekyo Sharingan Use of this ability brings forth a massive dragon whose coils surround and protect Ishika. It has immense reach, can channel Ishika’s Fire-Style jutsu and magnify their power threefold, breath its own flames, and of course defend Ishika from all but the mightiest of attacks
Weakness: An ability derived from the Mangekyo Sharingan, This jutsu can only be used while the Mangekyo Sharingan is active, and will in time lead to an irreversible blindness for Ishika.

Name of Technique: Takamagahara
Type of Jutsu: Kekkei Genkai, Genjutsu, Dojutsu
Rank: S-Rank
Range: One Target in sight
Nature Type: N/A
Handseals: None
Description: The Takamagahara is the ultimate ability of Ishika’s Mangekyo Sharingan. It is a Genjutsu even more advanced than the Tsukuyomi. It severs the mind’s connections to the body in every way that does not result in a fatality, leaving the victim a drooling husk. The damaged psyche, however, is treated to unending bliss in a false realm that can only be described as heavenly.
Weakness: Similar to the more common Susano’o, this technique damages the user’s sight even more than the other two Mangekyo Jutsu

Name of Technique: Genjutsu: Hachiman
Type of Jutsu: Kekkei Genkai, Genjutsu, Dojutsu
Rank: A-Rank
Range: Short to Medium
Nature Type: N/A
Handseals: None
Description: The ability of Ishika's Right Mangekyo Sharingan, this Genjutsu conjures a set of sixteen Blades of Fire (http://1.bp.blogspot.com/-ncnDVQOWYHU/TXdPxW0OMtI/AAAAAAAAAME/S8MQheCHc0I/s1600/Sword_fire.jpg) in total. If used on the ground, these phantom blades surround the foe from six angles at eye level, six at a higher angle, three at near vertical, and one directly above. If used in the air, it is six at eye level, three at a moderate angle, and two at a severe angle. These blades circle the foe briefly to cut off escape routes, then rush inward to impale the unfortunate person.
Weakness: This attack, as a Genjutsu, does no physical damage.

=======================================

Summons

Name: N/A
Species: N/A
Age: N/A
Size: N/A
Unique Traits: N/A
Jutsu: N/A
History: N/A

Taijutsu Specialist


Name: Ritsuko Inuzuka
Nickname/Alias: Half-Beast Inuzuka
Gender: Female
Age: 25
Apparent Age: Late Teens/Very Early Twenties
Sexuality: Heterosexual

Village: Konohagakure
Birthplace: Konohagakure
Organization: Konohagakure, Konohagakure ANBU

Clan/Bloodline: Inuzuka

Rank: Elite Jounin

Chakra Nature: Earth

Appearance:

http://i433.photobucket.com/albums/qq52/Rounin_Productions/BlazeBlue/Makoto%20Nanaya/85fb7f03c06695f8ea8dd9cbb42e050b.png

Personality: Ritsuko tends to be standoffish around those she doesn't know... speaking bluntly and trying to finish conversations quickly. Around those she knows, however... she is generally cheerful and upbeat... which is a surprise, given her past.

History: Ritsuko was born into the Inuzuka clan of Konohagakure. Unfortunately, she was "different" from everyone else. Years of focus on Animalistic Techniques and rumored "close interaction" with animals had led to her birth, a true Half-beast hybrid human. While some from her clan hailed her birth as a sign of her greatness, others saw her as an abomination... and weren't afraid to show their distaste for Ritsuko and her immediate family. In fact, the head of the clan exiled the girl soon after she was considered for admission in the Konoha Ninja Academy. And that is where her story truly begins.

Lost in her exile, beaten and abused by the very people she thought she could trust, Ritsuko headed out under cover of pouring rain. On her way, she stumbled through the ruins of Amegakure... long destroyed by the horrors of war. It was here that she found her inspiration to keep going and forge onward, but that is another story for another time. In any case, what she found there brought forth a wellspring of emotion and courage within the young girl, and she traveled onward to Kumogakure, longtime rival of her native Konoha. Hopefully her dislike for them would be enough to convince the leaders of Kumogakure to accept her for study at the academy.

It was... and so she began walking the long road to greatness.

--------------------------------------------------------------

Her time in the academy was as she expected. She was shunned by most of the other children and made fun of for her appearance. Used to the reactions, she simply ignored them and used their dislike as more motive to show she was better than them. And better than them she was. He skills in Taijutsu, for example... were far beyond the normal parameters of a Genin. Her Ninjutsu skills were mediocre, and her Genjustu was fairly poor... but her sheer power and speed in hand to hand far outshined her lackluster abilities in those areas. As time went on, it was clear to all the students and teachers that Ritsuko was going to be a mighty shinobi indeed.

----------------------------------------------------------

Time passed... war raged... and Ritsuko's abilities grew exponentially. She was promoted to a Chunin shortly after her graduation, as all capable shinobi were needed in the war effort. Many new Chunin died because they were not ready for such large-scale conflicts... but Ritsuko flourished. Every foe she faced wrote the young woman off as a weakling either because she was young and easy on the eyes... or because she was an animalistic beast that was clearly inferior. ... she killed them all. Her exploits in the many battles she took part in earned her many accolades and much praise from the higher-ups of Kumogakure. So much so, that at the young age of 17, Ritsuko was promoted to the rank of Jounin. Immediately, she was given a high-priority assassination order.


Her mission was nearly a failure... she was sent against a shinobi nicknamed "Konoha's Blue Flame". A Jounin of great skill. His Fire-Style Jutsu was so concentrated, it resembled the fabled flames of Matatabi, the two-tailed Bijuu. But after all other options had been exhausted, Ritsuko unleashed her ultimate technique... "Inner Beast Style Taijutsu: Squirrel Topples Elephant"... and utterly destroyed the young man. ... She had nearly been destroyed in the process... but did not die due to the kindness of a nearby medical shinobi who had heard the epic battle unfolding from afar.

--------------------------------------------------------------

Initially, Ritsuko was appalled that the man had taken her clothes off... as she awoke covered in bandages. But quickly, the pain she felt reminded her of the havok she had put her body through... and the blood on the bandages spoke volumes about her injuries. The man continued to treat her wounds, and in time she was restored to health... but her peace was short lived. Kumogakure found where she was... and issued an order for her death. The Shinobi who had healed her... was from Konoha. But she didn't care. He was now her friend and lover... and she had found some measure of peace.

Not long before the war's end... Kumogakure finally gotten around to nipping its "Rogue Shinobi" in the bud, and sent ANBU after Ritsuko and her lover. Learning of this only when she returned to find her new lover murdered and Kumogakure ANBU waiting for her... Ritsuko snapped. All the assassins soon lay dead at her feet... and Ritsuko returned to her native land.

Though it took some explaining, and an oath of fealty... Ritsuko was accepted back into the ranks of Konohagakure. Now only time would tell what was in store for the young woman.

Theme Songs:

Non-Battle Theme: Broken - Seether and Amy Lee (http://www.youtube.com/watch?v=AxP6w0Jo5nM)

Battle Theme: Back to the Remedy - Seether (http://www.youtube.com/watch?v=HsugyK6zlZM)

=========================================

Weapons/Items: Winter Storage Gloves

These strange gloves allow Ritsuko to store and compress her chakra for emergency situations or for use in her more advanced techniques. They can hold immense amounts of chakra, but do need to be recharged once depleted... which can take several days.

=========================================
Stats

Strength: A-Rank
Stamina: A-Rank
Speed: S-Rank
Intelligence: C-Rank
Presence: C-Rank
Cunning: C-Rank

Taijutsu: S-Rank
Ninjutsu: B-Rank
Genjutsu: C-Rank
Chakra Power: B-Rank
Summoning: D-Rank
Ninja Tools: B-Rank

Extraordinary Speed and Agility, even for an Elite Jounin.
Significantly Higher Strength than one would expect.
High Endurance, as shown by the forces she endures in using her own techniques.
Fairly Average Chakra Pool, Augmented by her gloves.

Kekkei Genkai: None
Name of Kekkei Genkai:
Type:
Clan:
Description:

=========================================

Canon Jutsu

Basic Academy Techniques such as Clone, Transform, and Substitution

Earth Release, Dark Swamp (http://naruto.wikia.com/wiki/Earth_Release%3A_Swamp_of_the_Underworld) - A-Rank

Earth Release: Subterranean Voyage (http://naruto.wikia.com/wiki/Earth_Release:_Subterranean_Voyage) - C-Rank

Earth Release: Earth Flow Spears (http://naruto.wikia.com/wiki/Earth_Release:_Earth_Flow_Spears) - C-Rank

Cloud Shattering Elbow (http://naruto.wikia.com/wiki/Leaf_Rock-Destroying_Rise) - D-Rank

Skyward Fist (http://naruto.wikia.com/wiki/100_Metre_Punch) - B-Rank

Genjutsu: Leaf Escape (http://naruto.wikia.com/wiki/Genjutsu%3A_Flower_Petal_Escape) - C-Rank

Custom Jutsu

Name of Technique: Inner Beast Style Taijustu: Fleeing Squirrel Maneuver
Type of Jutsu: Defensive
Rank: C-Rank
Range: Melee
Nature Type: Taijutsu
Handseals: None
Description: Ritsuko brings up her hand/foot/knee/elbow to meet an attack launched by her foe. She forces a large concentration of chakra at the point of impact. Not only does this harden the skin for an instant, but the massive expulsion of chakra propels her and her foe a fair distance apart.
Weakness: This technique leaves possibility for her foe to retailiate with a long-range technique.

Name of Technique: Inner Beast Style Taijutsu: Swarm of Biting Rodents
Type of Jutsu: Offensive
Rank: C-Rank
Range: Melee
Nature Type: Taijutsu
Handseals: None
Description: Ritsuko charges her arms, shoulders, and legs with chakra, greatly enhancing her already incredible speed. She then uses this speed to rush into close quarters with her foe and deliver an astonishingly fast barrage of blows. Each hit is less powerful than a standard attack used without this technique, but the sheer number of attacks outweighs the lesser damage... leading to a fairly powerful and impressive attack.
Weakness: None

Name of Technique: Inner Beast Style Taijutsu: Raging Devil Typhoon
Type of Jutsu: Offensive
Rank: B-Rank
Range: Melee
Nature Type: None
Handseals: None
Description: Ritsuko grabs whatever limb of her foe that she can immediately snatch (be it unguarded, facing her, hitting her, etc) and torques her body as hard as she can. This sends her into a violent spin wich her foe has no choice but to take part in. The G-Forces put on her foes body are significant, and likely enough to dislocate whatever limb is being grabbed. Combined with the massive flow of blood away/toward the enemies brain, the threat of falling unconscious is very real. To end this already potent Taijutsu Technique, Ritsuko then slams the foe into the ground with all her might... likely leaving a small crater or at least a fairly deep imprint of the unfortunate person's body.
Weakness: Ritsuko often gets dizzy for a few seconds after using this attack.

Name of Technique: Inner Beast Style Nintaijutsu: Winter Storage Unleash
Type of Jutsu: Offensive
Rank: B-Rank
Range: 50ft
Nature Type: Earth
Handseals: Rat -> Boar -> Horse
Description: Rutsuko unleashes some of the Chakra stored in the seals on her gauntlets and summons forth one of two things... either a massive number of small rock fists that rush toward the foe at almost every conceivable angle... or a single rock fist of immense proportions. If the numerous fists are summoned, they fly around at high speeds and then converge on their target in a sizable barrage. This can be divided into multiple salvos. If the single fist is used, it erupts from the ground at the foes feet and trusts skyward fast enough to pin the unluky person the the stone. It then turns at an insane pace, injuring the foe with high G-Forces, and plummets back to earth... driving the target several meters into the ground.
Weakness: The Multi-fist Salvo is not as damaging as some techniques, but almost guaranteed to strike. The single fist is IMMENSELY powerful, but is significantly harder to hit with.

Name of Technique: Inner Beast Style Taijutsu: Cornered Animal Retaliation
Type of Jutsu: Offensive
Rank: A-Rank
Range: Melee
Nature Type: None
Handseals: None
Description: Ritsuko unleashes the majority of the chakra stored in her gauntlets to deliver a set of three blows, each many times more powerful than her standard strikes. First Strike... a remarkably quick uppercut to the abdomen or chin, sending the foe skyward. Second Strike... a devastating hammer-fist blow to the stomach or spine (depending on the foes orientation in the air), launching them back toward the earth. Third Strike... Ritsuko forces all the remaining Chakra from this technique into her feet, repelling the very air she is in, sending the woman rocketing down at her foe with breakneck speed. She then extends her fist outward and impacts her target, dealing a ridiculous amount of damage.
Weakness: The forces exerted on Ritsuko's body in the execution of this attack far exceed that which humans can endure without sustaining damage, and she suffers anything from hairline fractures (if the ground she hits at the end is soft) to several broken bones and perhaps torn muscles (if the ground is solid rock or other very hard substances).

Name of Technique: Inner Beast Style Taijutsu: Squirrel Topples Elephant
Type of Jutsu: Offensive, Supplimental
Rank: S-Rank
Range: Self
Nature Type: None
Handseals: Tiger -> Ram -> Tiger -> Snake
Description: Ritsuko draws on her chakra so heavily that it actually weakens her life-force. The payoff for such a risky move is an increase in speed and strength that rivals that of the any Kage. Her hair stands on end as the power pours out of her body faster than her chakra network knows what to do with... her nose and eyes bleed with the strain... and her skin splits in multiple places. She endures the immense pain only because such power actually shorts out her nerve endings, granting her the gift AND curse of feeling no pain at all. With this ability active, Ritsuko may engage and likely defeat any foe she may face in combat... but it comes with a significant drawback. (See Weakness)
Weakness: This technique plays utter havok on Ritsuko's body. Blood vessels rupture, muscles tear, skin rips, and her chakra network is left in shambles. This technique renders her useless once it is finished, and large amounts of healing and a long recovery are needed afterward.

Summons

Name: N/A
Species: N/A
Age: N/A
Size: N/A
Unique Traits: N/A
Jutsu: N/A
History: N/A

Grief-Stricken Criminal


Name: Hotaka Sora
Nickname/Alias:
Gender: Male
Age: 41
Age Appearance: Mid 30's
Sexuality: Heterosexual

Village: N/A
Birthplace:
Organization:

Clan/Bloodline: No Notable Lineage

Rank: S-Rank Criminal

Chakra Nature: Wind

Appearance:

http://distillery.s3.amazonaws.com/media/2011/10/22/01a40aa5a0c24d83b5c74851ae3b656b_6.jpg

Personality: Having lived for 41 years, Hotaka has seen a fair amount of things. He has seen people die, people be born, people grow up, and more people die. He saw his wife murdered, and then sat and did nothing to stop his two young sons from trying to gain revenge against her killers. Because of the circumstances that have led to his current position, Hotaka is quite a cold person. Should he show any compassion or attachment, it is likely to gain an advantage in some way. He can also be quite vulgar if provoked, but tries to keep his cool in most situations so as not to jeopardize whatever mission he is taking part in.

History: The events in Hotaka's younger years were dreadfully uneventful. Graduated at age 12, Promoted to Chunin at age 16, Married at the age of 19, had two sons, became a Jounin at age 21 and lived a generally pleasant life. What IS noteworthy is what occurred in the fifth year of Hotaka's marriage. A full report is on file in the Kage's Offices in each major nation.

In short, just before Hotaka returned from a mission, his wife received word of his imminent return. Happy to see their father again, their two sons ran out the door and toward the spot Hotaka always told them he would wait for them when he got back. However, this left their mother alone. A group of unsavory-types capitalized on her lack of protection. Knowing she was not a shinobi, the three men and two women burst into the house and were immediately sent from a "break stuff and steal" mood... to a "kill the bitch and send a message" mood, as a seal tag placed on the ground just inside the door erupted in flames and immolated one of the thugs to death. These were calibrated to the life force of Hotaka and his family, so the man triggered it by simply walking over it.

The remaining four thugs stormed into the house and broke whatever was in their way before reaching Hotaka's wife in the kitchen. The woman had grabbed a knife to defend herself. Against four armed thugs however, it was of little use. She lashed out at one of the female criminals, and the blade bit deeply into her arm. One of the remaining men punched the knife-wielding woman square in the face, sending her tumbling backward and causing her to drop the knife. The fight was now over and the killing had begun. The thugs stabbed the woman in each of her hands, nailing her to a table. They then cut out her eyes and set her on fire. Many could hear the screams she let out while the flames ate away at her body. Hearing this, the village police force was on their way, as was Hotaka and his sons. Sadly, two of the attackers would escape, and the two who were captured would not speak the location of the others, only stating there WERE two others.

================================================== ===========

Three Years Later, Hotaka's sons had graduated the academy and were hell-bent on revenge for their mother. They went and interrogated the two convicted of killing her, and somehow managed to get what they wanted out of them... the location of the others. As it turned out, they had kept in contact through hidden missives and messages over the past three years. The two Genin immediately rushed off to confront the two criminals who had robbed them of their mother... only to be found dead two weeks later. Hotaka could have stopped them, but had grown very indifferent and apathetic since the death of his wife. Now he had lost his sons as well.

This would be the final blow, as it turned out. It caused something inside Hotaka's mind to simply snap. When he looked at the lifeless bodies of his children, he began to laugh. To the horror of the Chunin who had escorted him to the morgue, Hotaka made a single handsign... and enveloped the young man in the Infinite Darkness jutsu. Robbed of his sight, the boy was powerless to stop Hotaka from stabbing a blade into the base of his neck. Yet another life cut down before it's time, and the first outright murder committed by Hotaka.

Proceeding up the stairs and out the door, Hotaka murdered every civilian working the morgue that night... smiling maniacally, even as he took their lives.

Time passed, and Hotaka learned of a group calling itself the Akatsuki. To make a long story short, we have found that he joined with them for a brief period, then left them shortly before they began rounding up the tailed beasts. A rumor even puts him in a temporary alliance with Orochimaru. Why the two would form such a partnership is yet unknown to us. Needless to say, anyone who is or has associated with such an individual is not to be underestimated. Even the lesser forces under Orochimaru’s command were a problem when they attacked the leaf village some time ago.

In any case, he is not to be underestimated. He is highly skilled in the use of Genjutsu and Fuuinjutsu, and a relatively capable foe even without resorting to his best techniques.

He is not as formidable in close quarters combat, but is still nothing to be scoffed at. His fighting style emphasizes heavy blows that are more than powerful enough to send his foes flying, so be wary when combating him with Taijutsu.

Whatever happens, the bounty of 27 Million Ryo remains on Hotaka Sora’s head. Should any one person or group manage to slay him, they may claim the bounty once the war is over.

Theme Song: I Stand Alone - Godsmack (http://www.youtube.com/watch?v=c-OeaRnQrs0)

=========================================

Weapons/Items:

X10 Sealing Tags
X10 Explosive Tags
X10 Flash Bombs
X10 Smoke Bombs
X3 Bags Makibishi
X1 Wakizashi
X1 Testubo
50m Ninja Wire
X100 Shuriken*
X100 Kunai*
X20 Demon Wind Shuriken*
X20 Bomb Balls*
X10 Paralysis Poison-Tipped Kunai*

(* Indicates contained in a wrist-scroll and summoned when needed)

=========================================
Special Traits

Immense Genjutsu Skill
Significant Fuuinjutsu Skill
Average Taijutsu Skill
Average Ninjutsu Skill
High Chakra Pool
Mental Barricades

Kekkei Genkai: None
Name of Kekkei Genkai: N/A
Type: N/A
Clan: N/A
Description: N/A

=========================================

Canon Jutsu

Five Pronged Seal (http://naruto.wikia.com/wiki/Five_Elements_Seal)

Forbidden Jutsu: Impure World Seal Destruction (http://naruto.wikia.com/wiki/Forbidden_Technique:_Impure_World_Seal_Destruction )

Forbidden Jutsu: Reanimation (http://naruto.wikia.com/wiki/Summoning:_Impure_World_Reincarnation) (Not as skilled in it’s use as Orochimaru or Kabuto)

Three Seal Barrier (http://naruto.wikia.com/wiki/Three-Seal_Barrier)

Wind Style: Beast Wave Palm (http://naruto.wikia.com/wiki/Beast_Tearing_Gale_Palm)

Wind Style: Beast Wave Gale Palm (http://naruto.wikia.com/wiki/Beast_Tearing_Gale_Palm)

Wind Style: Nightshade Dance (http://naruto.wikia.com/wiki/Wind_Release:_Flower_Scattering_Dance) ( Black Flower Petals )

Genjutsu: Shiranui (http://naruto.wikia.com/wiki/Genjutsu:_Unknown_Fire)

Genjutsu: Black Bog Disappearance (http://naruto.wikia.com/wiki/Genjutsu:_Flower_Petal_Escape) (same as link, but dark water droplets not flowers)

Genjutsu: Ephemeral (http://naruto.wikia.com/wiki/Ephemeral)

Genjutsu: Infinite Darkness (http://naruto.wikia.com/wiki/Bringer-of-Darkness_Technique)

Taijutsu Fighting Style: Crushing Fist (http://naruto.wikia.com/wiki/Arhat_Fist)

Taijutsu: Falcon Drop (http://naruto.wikia.com/wiki/Peregrine_Falcon_Drop)

Custom Jutsu

Name of Technique: Four Blades Seal
Type of Jutsu: Offensive, Fuuinjutsu
Rank: A-Rank
Range: Melee
Nature Type: N/A
Handseals: Horse -> Tiger -> Ram
Description: The Four Blades Seal is a technique used to seal away a foes senses. The senses sealed away are not all lost immediately. First the user loses their sense of taste... fairly trivial in combat. Next to vanish is the sense of smell, also fairly minor in most combats. Then, the victim loses their sense of hearing... a hefty loss. Finally, even sight is lost... rendering the victim nearly helpless and with only their sense of touch and feeling left. This was initially developed by Hotaka as a torture technique.
Weakness: Unknown

Name of Technique: Genjutsu: Past Pain Remembrance
Type of Jutsu: Offensive, Genjutsu
Rank: A-Rank
Range: One Target, Medium ( 20m )
Nature Type: Genjutsu
Handseals: Snake -> Monkey
Description: This terrible Genjutsu is initially invisible, and some may even think it to be a botched jutsu because of this... but that's what the user counts on. A few seconds after activation of this attack, the target is subjected to immense pain as various injuries from their past are brought back to reality. Broken bones, cuts, blunt-force trauma... any and all significant wounds are revisited.
Weakness: Should someone have few wounds in the past, this jutsu's effectiveness is greatly diminished.

Name of Technique: Forbidden Genjutsu: Writhing Abyss
Type of Jutsu: Offensive, Area of Effect
Rank: S-Rank
Range: Any and All foes, Medium ( 20m )
Nature Type: Genjutsu
Handseals: Snake -> Monkey -> Ram -> Tiger -> Rat -> Snake -> Slam Palms to the Ground
Description: Foes within the area this jutsu affects witness the ground below them dissolve away into blackness, save for a small section beneath their feet. The void then grows slightly brighter as a river of magma slowly comes to light. A great wind blows and a howling can be heard in the victim’s minds. The howling escalates into a cacophony of wailing voices and black tendrils writhe from the darkness below. They grab hold of the targets, whose flesh decays and rots under the touch of the tendrils, but does not fall from their bones. This is a truly vile Genjutsu, as commented by the few who have escaped with minimal mental damage.
Weakness: Time needed to form Handseals is somewhat higher than most jutsu, user is winded after activation of this jutsu.

Name of Technique: Genjutsu: Impermanence
Type of Jutsu: Offensive, Genjutsu
Rank: A-Rank
Range: Single Target, Long Range ( 50m )
Nature Type: Genjutsu
Handseals: Ram -> Tiger -> Rat
Description: The target watches in horror as the flesh on their limbs decays into nothingness before their eyes. While this attack deals no physical damage, the sight of their limbs all but dissolving is likely to traumatize all but the most battle-hardened of shinobi.
Weakness: Those used to intense battle are far less likely to be taken in by this attack.

Name of Technique: Wind Style: Gale Armor
Type of Jutsu: Defensive, Ninjutsu
Rank: B-Rank
Range: Self
Nature Type: Wind
Handseals: Ram
Description: The user of this technique constantly emits a strong breeze that intensifies the closer a foe gets to them. This, in turn, slows down anyone attempting to engage the user of this jutsu in combat. Physical attacks are thrown slightly off target by the intense air pressure at Melee range, and weaker chakra-based techniques are simply blown aside.
Weakness: Terrible against Fire-Style attacks and ineffective against Genjutsu

Mizukage


Name: Shousei Mizutani
Nickname/Alias: Crimson Death
Gender: Male
Age: 29
Age Appearance: Early Twenties
Sexuality: Heterosexual

Village: Kirigakure
Birthplace: Kirigakure
Organization: Kirigakure, Kirigakure ANBU, Five Kage

Clan/Bloodline: Mizutani

Rank: Mizukage

Chakra Nature: Water, Earth, Sanguine Kekkei Genkai

Appearance:

http://img-cache.cdn.gaiaonline.com/389c06a04eb4834f4237c0c202aff2f9/http://i309.photobucket.com/albums/kk373/Bounding_Legends/Anime_Warrior_by_chaotixwolf.jpg

Personality: Tends to snap at people when offended even mildly, and often holds grudges. In combat, he is a force of nature... using his powerful jutsu to crush and maim his foes, then controlling their blood when spilled. The young Kage is inexperienced in the day-to-day, as he was brought up on nothing but war... and that shows in how he rules his village.

History: Shousei wasn't the kind of boy who wanted to be a ninja when he was little. He just wanted to follow in his father's footsteps and be a merchant. It was honest work, it helped people, and it hurt no one. Just the kind of work he liked. And once his father began selling ninja tools and weapons... the family business exploded in popularity. Basic things like kunai and food pills could be sold to the public as well as to the military, so the Mizutani family grew very wealthy very quickly.

Shousei was handed everything he could ever want. He had all sorts of Ninja tools to play with, and sometimes even got into the ones that weren't for sale to the public. His family noticed the 'break-ins' and commissioned a Ninja to watch the store for a short time. Sure enough, they caught Shousei in the act. The boy panicked and tripped over some merchandise, falling against a rack that held many different bladed weapons. After being cut several times by the falling implements, he was approached by the Chunin.

"No! Get away!" screamed Shousei as he tried to crawl backward. "I said GET AWAY!" The Ninja had only been coming to help him up, but the boy was scared and didn't know any better. The blood from his cuts lashed out and held the 'enemy' tightly, as if they were rope. Then, as Shousei screamed loudly once more, another ribbon of blood lashed against the stunned Chunin several times before the ninja was able to free himself. Before the young man could renew his terrified assault, the hired Chunin knocked him out with a quick and precise blow to the neck.

As Shousei was out cold, the Ninja explained what had happened to his family. They were mortified that their son had attacked an upstanding member of the village military, and told him to take the boy as payment for the trouble. It was an unusual request, but the Chunin knew that the boy would make a powerful Shinobi if he were properly trained. And so it was that he was taken to the academy. His family paid for a private apartment for him, and kept his bills paid and put food in his belly... but they would not speak to him any longer.

-----------------------------------------------------------------------

Only one short year later, Shousei graduated the academy with fairly high grades. They were not perfect grades by any means, but they were respectable nonetheless. He immediately started on missions and excelled at them, being granted C-Rank missions only a month after graduation. His superiors were amazed at how fine-tuned his blood control was becoming... and suggested him for promotion pending completion of a B-Rank mission under the supervision of a Jounin.

It was apparent to any Shinobi that knew him that Shousei had succeeded, as the Jounin Council nominated him for Chunin status. His tenacity and raw skill, coupled with his unique kekkei genkai, were just enough to give the boy an edge over a kidnapper who had taken the Daimyo's daughter. Ecstatic, Shousei donned his flak jacket and took command of a squad of Genin. They were more experienced than graduates, and therefore did not require a high-rank Jounin to lead them.

-----------------------------------------------------------------------

Three Years Later...

Squad 13 completed many missions, and they earned many accolades including the "Guts of Iron" medal for "excessively reckless yet decidedly effective action". Noting his many accomplishments, the council of Jounin welcomed Shousei into their ranks. The young man thought he could never be happier. But then two of his squad were nominated for Chunin status. He was immensely proud of them, and took the remaining member under his wing for training. Only one short year later, they were a Chunin as well.

-------------------------------------------------------------------------

Six Years Later...

The Village Kage had been ailing for some time due to a severe injury he received in battle, and several of the Jounin conversed with the Daimyo about a replacement. Two of the Jounin suggested Shousei as the next leader of the village's Shinobi. His pride in his village and eagerness to keep it safe and strong would take him far as a Kage, his raw skill spoke volumes, and his younger age ensured he would only grow stronger. Another voted on himself, and noted how his record spoke for itself. Much discussion was had, but at the end of it all, Shousei was voted to be the next Kage, much to his surprise.

When news reached him, he was blown away. Him... the new Kage? No way. He didn't believe it. But it was true. Now he would be the leader of all Shinobi in the village... a great honor and responsibility, wrapped into one. Shousei would show he was worthy... he refused to let them down.

------------------------------------------------------------------------

Present day...

Though the ashes of war have settled... as a Kage, Shousei remains ever vigilant against potential foes. Some say he is TOO vigilant. Despite the war being resolved three years earlier, Shousei did not forget its horrors as easily as the other Kage. He had seen former squad mates die before his eyes... used their blood to murder their killers... used the blood of the killers to slaughter their friends... and committed the same atrocity several times... all in the name of a war he had all but been forced into as a child. The once bratty and arrogant child had become a hardened general and obsessive defender of his homeland.

No threat would go un-investigated... and many knew his methods and manners were beginning to ruffle the wrong kind of feathers. He was standing on the edge of an abyss... staring down into the black. Could the once spirited child return to the light and walk away from the blackness that threatened to consume him? Only time would tell.

Theme Song:

Non-Battle Theme: Yasushi Ishii - Logos naki World (http://www.youtube.com/watch?v=d-KxsdWX9xE)

Battle Theme: Combichrist - Today I Woke to the Rain of Blood (http://www.youtube.com/watch?v=HrVVSFRysQo)

=========================================

Weapons/Items:

Blood Gourds x2
Kunai x20
Exploding Tags x10
Throwing Spikes x20
Wakizashi x1
Tanto x2

=========================================
Special Traits

Kekkei Genkai: Blood Release
Name of Kekkei Genkai: Sanguine Style
Type: Bloodline
Clan: Mizutani
Description: Shousei's Sanguine Style, or "Blood Release"... is a very utilitarian Kekkei Genkai. It allows him to control his own blood as easily as he controls water when using a Water Style Jutsu. The Kekkei Genkai allows the user to form blood into things like tendrils or arms for manipulation of objects, barriers to deflect weapons or block jutsus, or spikes and spears to deliver attacks. If there was enough blood used, Water Style Jutsu could be created using blood instead of water. It also has healing properties, as Shousei may return his blood to his body and use it to fuse wounds together, beginning the healing process far faster than normal.

Initially, he could only control his own blood or the blood in his specially treated gourds. Time and training have granted him the ability to assume control of any blood, so long as it has been spilled and is not in contact with the body of another person. For example, if he were to wound a person... any blood that hits the ground or is on his blade, he can control. Any blood still oozing from the wound or in contact with the skin or clothing of the wounded, he cannot control.

=========================================

Jutsu:

Water Style: Water Whip (http://naruto.wikia.com/wiki/Water_Release:_Water_Whip)

Water Style: Water Fang Bullet (http://naruto.wikia.com/wiki/Water_Release%3A_Water_Fang_Bullet)

Water Style: Water Shockwave (http://naruto.wikia.com/wiki/Water_Release%3A_Water_Colliding_Wave)

Water Style: Exploding Water Shockwave (http://naruto.wikia.com/wiki/Water_Release%3A_Exploding_Water_Colliding_Wave)

Water Style: Water Trumpet (http://naruto.wikia.com/wiki/Water_Release:_Water_Trumpet)

Water Style: Water Dragon Jutsu (http://naruto.wikia.com/wiki/Water_Release%3A_Water_Dragon_Bullet_Technique)

Earth Style: Mud Wall (http://naruto.wikia.com/wiki/Earth_Release%3A_Earth-Style_Wall)

Earth Style: Great Mud River (http://naruto.wikia.com/wiki/Earth_Release%3A_Earth_Flow_River)

Earth Release: Earth Dragon Bomb (http://naruto.wikia.com/wiki/Earth_Release%3A_Earth_Dragon_Bullet)

Earth Style: Headhunter Technique (http://naruto.wikia.com/wiki/Earth_Release%3A_Double_Suicide_Decapitation_Techn ique)

Water Clone Jutsu (http://naruto.wikia.com/wiki/Water_Clone_Technique)

Genjutsu: Mist Servant Technique (http://naruto.wikia.com/wiki/Mist_Servant_Technique)

Custom Jutsu:

Name of Technique: Sanguine Style: Crimson Impact)
Type of Jutsu: Offensive
Rank: D-Rank to B-Rank
Range: Short to Medium
Nature Type: Sanguine Style Kekkei Genkai
Handseals: None
Description: Shousei summons blood from the gourds at his sides, or pierces his palm with a shuriken, senbon, etc, or forms weapons from blood already spilled on a battlefield, and fires out projectiles of blood ranging from small bullets the size of BBs, to larger ones bordering on the size of small boulders. Capable of light to significant damage depending on the projectile created.
Weakness: Using his own blood for this technique too frequently will make Shousei dizzy and lightheaded from blood loss, and further use may cause coma or even death.

Name of Technique: Sanguine Style: Spears
Type of Jutsu: Offensive, Defensive, Supplemental
Rank: C-Rank
Range: Melee
Nature Type: Sanguine Style Kekkei Genkai
Handseals: Rat -> Boar -> Horse
Description: Shousei summons blood from the gourds at his sides, pierces his palm with a shuriken or senbon, or uses blood from injuries on his body. He forms it into pointed implements ranging from small spikes, to a full-sized spear. He may then use these weapons in Melee combat, or simply as a deterrent to stop others from engaging him at close range.
Weakness: See Above

Name of Technique: Sanguine Style: Crimson Barrier
Type of Jutsu: Defensive
Rank: C-Rank
Range: Self
Nature Type: Sanguine Style Kekkei Genkai
Handseals: None
Description: ((Basically... Gaara's Sand Shield))
Weakness: None, as long as the blood is from the gourds or returned to his body if taken from there.

Name of Technique: Sanguine Style: Crimson Fist
Type of Jutsu: Offensive
Rank: B-Rank
Range: Self
Nature Type: Sanguine Style Kekkei Genkai
Handseals: None
Description: Shousei forms thick gauntlets of blood over his hands and boots of blood over his feet and shins, greatly augmenting his damage output in melee combat.
Weakness: The blood is hardened into a semi-solid state, and once used in this manner, cannot be reabsorbed. Furthermore, the gauntlets or boots can only be manipulated slightly once formed. The addition of small spikes or lengthening further up the arm or leg being the extent of modification once activated.

Name of Technique: Sanguine Style: Crimson Viper
Type of Jutsu: Supplemental, Offensive
Rank: A-Rank
Range: Short
Nature Type: Sanguine Style Kekkei Genkai
Handseals: Boar -> Tiger -> Horse
Description: Shousei conjures a tendril of blood from whatever means is easiest at the time and launches it either an enemy or corpse. The blood is infused into the body of the target and allows Shousei to directly control said target for a short time. This process is tremendously painful for the unfortunate target, as the blood that is forced into them causes an immense spike in blood pressure followed by a fine red mist shooting outward from every pore as Shousei's Chakra-infused blood forcibly ejects the targets own sanguine fluid. Most targets do not survive more than a few minutes under the control of this jutsu due to the immense trauma it inflicts. If used against a powerful foe, it is only effective for a few seconds and the target is not controlled, but rather simply stunned from the pain and the blood pressure spike. In such a scenario, the Blood infused into them is then ejected from the mouth. If used against a weak foe, it can last a few minutes before the target falls and dies. If used against a corpse, the duration is indefinite.
Weakness: Shousei must focus heavily if he uses this against a living foe, and therefore can only take defensive actions or use supplemental jutsu while using this against a live enemy. If used against a corpse, there is no major weakness.

Name of Technique: Sanguine Style: Crimson Death
Type of Jutsu: Offensive
Rank: A-Rank
Range: Single Target Afflicted by Crimson Viper
Nature Type: Sanguine Style Kekkei Genkai
Handseals: Rat -> Monkey -> Snake
Description: The target of The Crimson Viper experiences a truly diabolical effect. The blood used to control them forms thin slivers that erupt outward from their body at a truly destructive amount of points and angles. The damage may include but is not limited to: Severed tendons, damaged chakra points, ruptured organs, and destroyed blood vessels, as well as the inevitable death that the Crimson Viper inflicts on weaker foes.
Weakness: For best effect, must be used against target already inflicted with Crimson Viper. May be used simply on the serpentine tendril that is the previously mentioned jutsu, but use outside of a human body greatly lessens the damage inflicted.

Twenty Years as a Genin

Name: Tadakatsu Zannosuke
Nickname/Alias:
Gender: Male
Age: 29
Age Appearance: Mid to Late 20’s
Sexuality: Heterosexual

Village: Sunagakure
Birthplace: Sunagakure
Organization: Sunagakure, Sunagakure Academy

Clan/Bloodline: No Notable Lineage

Rank: Genin

Chakra Nature: Lightning

Appearance:http://www.fightersgeneration.com/np5/gm/cfas/dd-cfas.jpg

Personality: Tadakatsu is far too easygoing for a shinobi. In fact, since graduating the academy at the age of 10, nearly 20 years ago, he hasn’t done much to advance his career. The reasons are mor complicated than he lets on, but he just tells people he’s happy with where he is in life. He likes to treat his allies to meals and drinks, he likes to spend time with his family, and despite being happy with his lot in life, he likes learning new jutsu.

History: Tadakatsu Zannosuke was once an incredibly gifted Academy student. Graduating at the young age of ten years old, he was already well on his way to a long career as a ninja. However, something changed in him on a mission during his second year. His sensei was unexpectedly taken down, and his other two squadmates were killed. He was spared for two reasons… that he was the youngest, and that he could go back and spread word of the attack. That was exactly what he did, and Sunagakure responded in kind by sending a full compliment of Jounin and Chuunin to wipe out the criminals who had put such a young child through such a traumatic event.

The damage, however, was already done. Despite being skilled enough to enter the chuunin exams that year, and even being nominated by his new teacher, Tadakatsu refused to enter. Most people understood that it would take him time to recover from the deaths of his teammates, but others immediately saw what was coming to light. The boy was afraid of advancing in rank. He was afraid of the responsibility. He knew that the higher his rank, the more responsible he would have to be for whatever team he was put on. And those who thought he felt that way… were absolutely right. Every year, Tadakatsu refused to enter the Chuunin exams.

In time, the higher-ups stopped putting the young man on squads. By the time he was 20, he was taking solo missions in and around the village of Sunagakure. None of his missions were higher than C-Rank, of course. Even so, he seemed pleased with this arrangement, and even settled down with a merchant girl to start a family. But this presented all new problems. Namely, the problems that arose were of a monetary nature. Despite the girl’s job at a local snack shop and Tadakatsu’s job as a Genin Shinobi, the two began to have difficulties when their young child fell ill. They could not afford the young girl’s medical bills. Something would need done.

And so it was that Tadakatsu finally petitioned for placement on another Genin Squad. The higher-ups questioned him for some time in regard to what reasons he had and what he would do if placed. The arrangement was finally made that they would agree to place him back on a squad, but only with a sworn promise that he would enter the Chuunin Exams this time, and should he win, assume all the duties that came with his rank. The man wasn’t looking forward to that… but knew he had no choice if he wanted to save his young daughter’s life. So the contract was signed, and Tadakatsu Zannosuke was once again returned to mainstream service among the ninja of his village.

Theme Song: Celldweller - A Lesson Never Learned (https://www.youtube.com/watch?v=EUt8eZfAGBA)

=========================================

Weapons/Items:

Name of Weapon or Item: Ninja Tool Kit

Description: Basic tools. A tanto, caltrop spikes, throwing needles, and even a small hidden dagger within the tanto handle.

Appearance: http://thedarkblade.com/wp-content/uploads/Ninja-Tanto-Battle-Set.jpg

Name of Weapon or Item: Blackened Cleaver

Description: A more utilitarian take on a typical Wakizashi, the Blackened Cleaver is a shorter blade than a katana, and much broader. This allows for much heavier slashes and much greater damage with each successful attack. The weapon has also been treated to allow chakra to be channeled through it, allowing for jutsu to be cast on it or even through it.

Appearance: http://img.fitnessbuying.com/5/Knive-Tools/Tomahawk-Ninja-Machete-276243-443225.jpg

Name of Weapon or Item: Lightning Knuckle-Dusters

Description: These bolts, embedded into Tadakatsu’s gloves, allow the man to charge Lightning Chakra into his Taijutsu attacks even more efficiently than normal, causing more damage to his foes than a normal punch could ever hope to inflict. Does not work with kicks, however…

Appearance: Shown in character image. Bolts on the gloves… positive pattern on one side, negative on the other.


=========================================
Special Traits

((All traits are by comparison to an average Genin of 10-16 years old))

Highly Experienced
Incredibly strong and fast
Great Chakra Control
Knows several more jutsu
Fast Handsigns

Kekkei Genkai: None

Name of Kekkei Genkai: N/A
Clan: N/A
Description: N/A

=========================================

Jutsu:



All basic Academy Jutsu: Clone, Transform, and Substitution

Lightning Style: Shockwave (http://naruto.wikia.com/wiki/Lightning_Release:_Electromagnetic_Murder)

Lightning Style: Distant Flash (http://naruto.wikia.com/wiki/Lightning_Surge)

Lightning Style: Furious Crash (http://naruto.wikia.com/wiki/10-Hit_Combo)

Genjutsu: Thunderflash (http://naruto.wikia.com/wiki/Lightning_Illusion_Flash_of_Lightning_Pillar)

Chakra-Enhanced Strength (http://naruto.wikia.com/wiki/Chakra_Enhanced_Strength)

Lightning Style: Thunderbird Crush (http://naruto.wikia.com/wiki/Fist_Slam)




Name of Technique: Lightning Style: Closed-Circuit Destruction
Type of Jutsu: Offensive, Nintaijutsu
Rank: C-Rank
Range: Melee
Nature Type: Lightning
Handseals: None
Description: Tadakatsu rushes his foe and closes to melee range. He then executes a feint to draw the enemy’s attention away from one of his hands. If that succeeds, he uses that hand to grab hold of one of the foe’s shoulders. Then grabs the other shoulder once the foe’s gaze is back on him. The circuit closed, as he states, Tadakatsu then floods the poor soul with Lightning, causing significant damage.
Weakness: Must ‘close the circuit’ for the attack to be most effective. A ‘partial circuit will inflict much less damage.

====================

Name of Technique: Lightning Style: Jolt
Type of Jutsu: Offensive, Ninjutsu
Rank: C-Rank
Range: Short ( 15m )
Nature Type: Lightning
Handseals: Ram -> Palm Thrust
Description: Tadakatsu developed this attack to save the lives of his allies and help those allies end the lives of their foes before they are able react. Unlike normal Lightning-Style attacks, which are much slower than actual lightning, this attack is ridiculously quick. It is unleashed the instant Tadakatsu thrusts his palm forward, and impacts the exact target his hand moves toward. There is very little chance to react to this attack. However, the actual damage it does is also much lower than other lightning attacks. Instead this jutsu is made to stun, rather than kill.
Weakness: Minimal Physical damage, can miss easily as it cannot be guided, and has rather short range.


Summons

Name: N/A
Species: N/A
Age: N/A
Size: N/A
Unique Traits: N/A
Jutsu: N/A
History: N/A



MANY more to come. Boy do I hate hyperlinking. :3

Salroka
08-08-2013, 12:44 AM
Next up... Bleach Characters

Squad 13 Captain

Name: Yukihiro Tsuda
Actual Age: 232
Appearance Age: 26
Gender: Male
Race: Shinigami

Battle Theme: Guilty Gear XX - Still in the Dark (http://www.youtube.com/watch?v=HPA3Y-acjb0)

Rank: Captain. Squad 13.
Side: Gotei 13

Appearance:
http://th00.deviantart.net/fs71/PRE/i/2013/249/5/c/demian_von_prios___magna_carta_by_toonegeminielf-d6l8y4u.png

Personality: Yukihiro is as laid back as can be for the most part. Sure, he's incredibly talented in combat. Sure, he's fairly intelligent. Sure, he's no slouch at Kido. But honestly, he'd rather kick back and have a drink with those he considers friends, or grab a bite to eat in the world of the living when he can get some leave time.

Zanjutsu- 100
Hakudo- 60
Hoho- 100
Kido- 55
Reiatsu- 100

History: Back in the day, Yukihiro was an exorcist of sorts. He could see and interact with spirits. It earned him a decent living and even helped him meet his wife. But the problem with seeng spirits, is that they can see you as well. Most, of course, are harmless ghosts of people who just can't or don't want to pass on. Some are malevolent, however... and those are more than problematic. It was one of those malevolent spirits that cost Yukihiro his life.

"I thought it would be a routine exorcism. But I was wrong about that. See... here's how it went down... I was, as usual, operating alone. No need to involve the wife and my kid, right? And outside this nobleman's home I felt a less than benevolent presence. No sooner did I turn around, a monster took a swing at me. Tell you what... I was scared out of my head. I was almost sure I was gonna lose my life. But that didn't mean I wasn't going to fight for it. I drew my sword and slashed at it. The thing seemed almost surprised that I could see it, let alone attack it. Amazingly, The leg I had slashed at only took minor damage... a solid cut, but I was trying to sever the thing. I knew for a fact then, that I was in deep."

"In any case... I still fought. But the thing was wearing me down a lot faster than I could hurt it. I eventually fell... my wounds taking their toll on me. But wouldn't you know it? Someone came to my aid. A woman in a black kimono, wielding a Katana not so different from mine. She killed that thing dead in two tips of a whiskey bottle. Problem was... I was too far gone and couldn't be saved. She told me about the soul society, and that I showed great promise and bravery in fighting the "Hollow" despite being only a human. I knew I wouldn't survive the wounds... I could feel the darkness coming for me. So I made one final request... that I could appear before my family and tell them what had happened to me... and that I would be waiting for them on the other side. She agreed to take my spirit to them and allow me to relay said message."

"So now here we are... In the Soul Society. I'm a successful Shinigami... or Soul Reaper if you prefer, my family is here after living good lives in the world of the living, and I have plenty of friends to spend my days with and who I'd trade for nothing. So... what's your story?"

- Yukihiro to a Soul Reaper who just graduated.

Zanpaktou Sheet:

Name: Azamuku (Translation: Deceiver)
Sealed Form: http://www.kaboodle.com/hi/img/b/0/0/1a0/4/AAAAC1LIFP4AAAAAAaBNtg.jpg?v=1321528100000

Inner world: http://yogaquest.files.wordpress.com/2010/06/mirror-lake.jpg

The world is a blissfully annoying calm, and is mirrored perfectly in any water. Crashing down into the water causes no splash, but instead simply sends the one splashing into a buffer zone between their original side and the mirrored side of the world. Everything here has two forms. Normal, and Mirrored. In fact, it is possible to fight your mirrored form in this world if you remain in the buffer zone between mirrored worlds. None may enter the mirror world, however, as the one who controls both sides is Azamuku... and he has so far allowed none to enter their reflection.

Spirit Appearance:http://wlodb.com/avatars/Anime_Guy.jpg?1277754516

Shikai Release Phrase: Daze and confuse my foes... Azamuku!

Shikai Appearance: http://nmr.allcdn.net/images/products/37871-1-rg.jpg

Shikai Abilities:

Main: Allows Yukihiro to change his combat style far more quickly, enabling him to mimic the attacks and movements of his foes. In doing so, he irritates them to a degree that they will likely become reckless and leave an opening in their defenses that he can exploit.

(note: He cannot copy major techniques such as Suzumushi Tsuishiki, Senbon Zakura Kageyoshi, Getsuga Tensho, etc)

Secondary: Allows Yukihiro to minorly change his appearance. He can alter the appearance of his face and basic body structure, enabling him to disguise himself as another man... or even a woman, given his slender build.

================================================== ====

Bankai Release Phrase(optional) : Confound the senses and obscure the truth, hidden behind your smoke and mirrors. Azamuku Miryoku!
Bankai Name: Azamuku Miryoku (Translation: Charming Deceiver)
Bankai Appearance:http://fc01.deviantart.net/fs70/i/2011/090/5/d/fantasy_sword_2_by_abhijithvb-d3cvas4.jpg

Bankai Abilities: Not only can Yukihiro make use of the abilities granted by his Shikai... but he hones them to a degree that is almost unbelievable. Once in Bankai state, Yukihiro can perfectly copy any foe's fighting style he has fought in the past and use it to his advantage. He also is able to read his current foe's movements to such a degree, that he is a perfect mirror of their attacks (albiet a MICROSECOND slower, as he needs to see the attack start to mirror it). To top off his copy abilities, Yukihiro can also mirror the appearance of his current foe or of past foes to an eerie precision... including the sound of their voice.

(note: In Bankai, he can copy major techniques, but they are significantly [33% to 50%] weaker than the real thing )


Abilities: Required Stats

**Shikai: Zanjutsu- 30, Reiatsu-40
**Bankai: Zanjutsu- 50, Reiatsu- 70
**Flashstep(1 Short): Hoho-20
**Flashstep(1 long): Hoho-30
**Continous Flashstep(Short): Hoho-50, Reiatsu-20
**Quasi-Clone: Hoho- 70, Reiatsu-25
**Kido spells(1-20): Kido- 15
**Kido spells(21-40):Kido- 30
**Kido spells(41-60): Kido- 40
**Kido spells(61-80): Kido- 55, Reiatsu-20
**Skip Incation(1-20):Kido-25
**Skip Incation(21-40): Kido-35
**Air Slash: Zanjutsu- 40; Reiatsu 30
**Senka: Zanjutsu-40, Hoho-40
**Shunko: Hakudo-60, Kido-50
**Tessho (Iron Fist): Hakudo- 30
**Ikotsu(Single Bone): Hakudo-50


Exiled Quincy

Name: Victoria Engel Dietrich
Age: 27
Gender: Female
Faction: Neutral (Ex-Quincy)

Theme Songs: Daisuke Ishiwatari - Holy Orders (Be Just or Be Dead) (http://www.youtube.com/watch?v=H03L1SOSk8M)

Appearance: http://www.myfconline.com/character_avatars/214837_124233.jpg

Personality: Victoria is blunt and to-the-point in most matters. She is, however... rather pleasant to be around for the most part. She will not directly insult someone or belittle him or her unless she feels it constructive to do so. She is a kind soul and relishes in helping those less fortunate.

History: Victoria Engel Dietrich was born to an average family. She lived a happy childhood and loved watching cartoons before school. But her family wasn't as average as she thought. He mother was a Quincy... a highly trained fighter who attacked and killed the corrupted souls of those unable or unwilling to move on after death. This was covered up by her mother's 'job' as an animal trainer. Often times, the scrapes and bruises she came home with were attributed to an unruly dog or similar work-related accident. But one day... Mommy didn't come home.

A few days later, a man Victoria would later know as her mentor knocked on the door of the Dietrich family's home. He explained that there had been an accident at the training facility and that Victoria's mother had been killed. Her father seemed to know what happened, and his seemingly unfazed attitude disturbed young Victoria. She lashed out and slapped her father repeatedly, who did nothing in retaliation... and instead simply let his daughter vent her grief. Once she was tired of hitting and kicking her dad, she turned her sadness toward the man who delivered the news. ... He was less kind.

The man stepped to the side and delivered a quick chop to the base of Victoria's skull... knocking the girl out almost instantly. While she was out, the man and her father spoke at length about her. Only later that day did Victoria find out that she was selected, like her mother, to be a Quincy. And once she awoke, her father sent Victoria to live with the man whom had knocked her out.

------------------------------------------------------------------

Several years later, Victoria was TECHNICALLY a Quincy. She had a grasp of using a bow as a spiritual weapon, but her gifts were mainly in the department of Melee Combat, and the Spirit Weapon she conjured even took the form of a blade. This gained her nothing but disdain among the rigid Quincy Order, who saw ranged combat as far superior to close-quarters fighting. Victoria saw herself as a vital asset, and knew that if she were paired with another Quincy... one who excelled in ranged combat... that they would be unstoppable. She could take the pressure off of the archer, and the archer could injure or kill the foe from afar.

... An Elder Quincy thought otherwise, and retorted that any Quincy that had a Seele Schneider on hand could easily defend himself in Melee. This was a blatant insult to the teen's pride, and she lashed out at one of the more powerful Quincy. He was actually taken aback by her skill with the Hirenkyaku when she was able to flank him. Granted, he was off-guard... but Victoria was still surprisingly quick for being only nineteen at the time. She brought her bladed weapon up toward the man's ribcage, but paused when one of the other Quincy in attendance, ... her mentor, of all people, stood at her side with his bow pointed directly at her head. Immediately, Victoria backed down. ... She would later be exiled for attacking one of the Quincy Elders.

----------------------------------------------------------

Present Day.

Victoria still maintains loose ties to the Quincy Order, including ties to her mentor. Despite her actions, he understood her frustration and suggested against her exile and was therefore worthy of staying her friend. But the past was the past and now that they were older, the two had responsibilities they had to take care of. For Victoria, that meant holding down a job. For her mentor, it meant hunting and killing Hollows and Arrancar and training the next line of Quincy.

She does not despise the Shinigami, as most Quincy do. In fact, due to her interference in a few conflicts with Hollows, she has come to personally know a couple of lesser Shinigami. They're not as different as the Quincy would lead everyone to think. Their methods are similar to her own. Engage the foe in melee, destroy the mask, and retreat. But since Victoria was still a Quincy in their eyes, they still did not fully trust her. But that was fine; She knew old habits died hard.

Despite all that has happened in her life, Victoria maintains a cheerful outlook on life. Perhaps one day, she hopes, she'll even be reinstated into the Quincy Order. But for now, she's content to simply live her life.

Spirit Weapon Sheet

Spirit Weapon Name: Schicht Gesetz (Layer of Law, or Lawbringer)

Spirit Weapon Appearance

http://i48.tinypic.com/2s1t0n8.png

Spirit Weapon Abilities: Unlike most Quincy, who use ranged combat... Victoria uses melee combat far more often. Her abilities are unique among them, and she never quite grasped the use of a bow. Her weapon reflects her prowess in close-quarters.

Orden (Order): Victoria weaves a seal before her, cutting the pattern into the very air. She then thrusts her sword through it and an energy akin to lightning rushes at the foe in front of where the seal was cast. After contact, the foe is paralyzed, but unharmed... allowing Victoria to speak freely, interrogate, or if she chooses... kill... the incapacitated being. However... if the foe is mighty enough, this compulsion will likely be quite brief.

Krankheit (Disorder): The flipside of Orden... Victoria slashes her foe and thrusts her reiatsu into them like a poison. Their muscles no longer respond properly to the signals from their brain, and trying to move an arm could result in blinking an eye, for example. This technique plays havoc with the body of the afflicted.

Verteidiger (Defender): Victoria reshapes the blade of her sword via her indomitable will, and it becomes a mesh of energy designed to defend against and entrap enemy weapons. It is effective even against Reiatsu/Reishi based attacks, but does not last long before her weapon reverts back to blade form.

Zerstörer (Destroyer): Flipside of Verteidiger. Rather than defend, Victoria may choose to forgo all resistance to attacks in exchange for an incredibly brief (10 seconds at most) burst of speed and power to all her attacks. Damage suffered in this short time can be catastrophic if she is facing a truly superior foe, but more often than not, the tradeoff is likely worth it.

Zeit außerhalb der Zeit (Time Outside of Time): The ultimate expression of order. Time seemingly pauses for a matter of seconds, leaving only Victoria and her foe outside of its flow. In this bubble of voided time, the two beings may combat each other without risk to the space outside it. If one hits a tree at high speed, it is unaffected. If one attempts to move an object that was not in their possession before Zeit außerhalb der Zeit was invoked, they fail to move it. Only the willing action of Victoria, or the death of her or the foe, may break this ability.

Verbannung des Abgrundes (Banishment of the Abyss): The epitome of chaos and disorder. Victoria impales herself on her blade, dealing a grievous wound... but doing so creates a link to the gate of hell that is occasionally summoned when a Shinigami kills a truly vile Hollow. Her foe is then sucked in and forced to fight their own inner demons until they die or break free of the chains holding them in that realm. In payment for such a terrible technique, the guardian of the gate to hell takes a portion of Victoria's soul when the gate closes. Having done this only one time, Victoria has determined that she can only perform this technique three more times safely. The fourth time will consume the last of her soul.

Vollständig: The Vollständig state for Schicht Gesetz is one of the strangest things about it. It appears as though Victoria's weapon simply shatters. But in actuality, it fuses with her entire body. From her shoulders erupt two massive plumes of spiritual energy, akin to the wings of an angel. Her arms and legs glow with a bright blue color. Her hair flows as if being blown by a steady wind. And her abilities multiply several times over. Her skills become equivalent to that of a Shinigami Captain who had released their power limiter... but only for a short time. She has vowed never to use this ability, as it will strip her of her Quincy Powers for an extended period.

Other Abilities:

Skilled Swordswoman: Victoria can go toe-to-toe with several of the Shinigami Captains, though not at the same time, of course. Her abilities are seen as a perversion of the traditional Quincy skill set, however.

Hirenkyaku Adept: Due to the intense training she received prior to her exile from the Quincy Order, Victoria is fairly skilled in the use of the Hirenkyaku. Though not as fast as some of the older or more experienced of the Quincy... or comparatively, the Shinigami Captains... Victoria is quite fast, nonetheless.

Ransotengai: Having been exiled before learning the finer points of this technique, Victoria only has a very basic grasp of it, and can use it to move injured body parts... but not in the midst of battle, as it requires too keen of focus and more knowledge of the skill than she possesses.

Novice Archer: Due to her twisted version of the standard Quincy skill set, Victoria is only capable of simple archery techniques. She can use a bow well enough, but fancy things like splitting arrows or ricocheting Reishi shots are beyond her abilities.

Unusual Reiatsu Signature: It seems at first analysis, that Victoria is a Quincy through and through. But an in-depth examination of her reiatsu shows that she has some traits in common with the Shinigami. This could explain how she is able to summon the Hell Gate and why her abilities focus on melee combat. However, she has never felt the need to seek them out for answers, nor have the Quincy or Shinigami chosen to question her about her strange abilities.

Espada born of Betrayal


Name: Kristjan Steindorsson
Appearance Age: Early 20's
Age: 596
Gender: Male
Race: Espada/Arrancar

Theme Song: Guilty Gear X OST - Feel a Fear (http://www.youtube.com/watch?v=Lnki6jJjBz4)
Espada Number: 4 ( Quarto )
Aspect of Death: Betrayal

Appearance:

http://fc07.deviantart.net/fs70/f/2012/086/1/c/espada_shirudo_by_chibi_cheeks-d4u5fv7.png

Personality: Kristjan is generally critical of things. He points out the flaws in anything he notices that has a flaw. He loves nothing more than to break the body and mind of his foes and will only end the fight once the enemy is broken to his satisfaction.

History: In the past, Kristjan was a mighty Icelandic Warrior. His skill with a blade was only surpassed by his skill in bed. One night, however... he went to lay with the wrong woman. As he found out, she was the daughter of a rival Warlord... and was sent there specifically to assassinate him. She did not kill him immediately, as her father instructed... but instead, started a life with the mighty young warlord. In time, Kristjan found out who she was and confronted her. She did not deny it, and told him of the peace her father hoped their union would bring. Kristjan was relieved... and sent word to her father that he wanted to meet and discuss peace.

Peace would be fleeting... and once the rival warlord met with Kristjan, he slipped his daughter orders. She nodded and chatted with her father for a time. Kristjan began the feast, held in his wife and father-in-law's honor, and told everyone to enjoy themselves. That they did. There was drinking, tale-telling, and boasting abound... and it lasted long into the night. Exhausted, Kristjan called his wife and want to bed with her. It was there that she drove her father's family dirk into the chest of her husband. The shock nearly killed him outright, but he managed to cling to life long enough to see his father-in-law enter the room and embrace his wife in a less than wholesome manner. ... he was betrayed by the one woman he let his guard down around...

His hatred and rage consumed him, and his spirit was unable to pass on. It twisted and morphed him into what was called a Hollow... and he began to consume the souls of those he knew in life. The first to fall were his wife and father-in-law, who's souls Kristjan devoured while they lay together in their incestuous union. Next, came his friends and family. They did nothing to stop the takeover of his lands, and were therefore traitors. Then his generals... officers... and eventually most of his vassals and confidants. His hunger for the lives of those who betrayed him was insatiable, however... and he soon began to kill indescriminately.

In time, many decades later... he roamed the wastes of Hueco Mundo, devouring hollows weaker than he. In time, the collected power from those devoured hollows transformed the man into something... else. Something he came to know as a Vasto Lorde. He had gained immense power in the deaths he had caused, and in absorbing so many different minds and souls... even a measure of control over his own pain and anguish. And now, with another war looming... Kristjan bands together with the other "Espada" and sides with new allies. He would show them all his power... and in time, there would be none willing to betray him.

Arrancar Abilities:

Cero - Kristjan fires a blast of purple energy at his foe in an attempt to harm them. He fires them off fairly rarely, as they are not terribly powerful despite his rank. Among the Espada, his Cero is the Fifth most powerful

Gran Rey Cero - Slashing into his arm, Kristjan infuses reiatsu/reishi through the blood itself and fires off a massive wave of purple and black energy nearly 20 meters across at it's largest. The attack is forbidden within the confines of Los Noches, but unrestricted anywhere else... and Kristjan is fond of using it once his foes show signs of breaking. His Gran Rey Cero is actually the Second most powerful among the Espada due to the amount of blood he pours into it.

Hierro - Kristjan's skin is hardened to an amazing degree, and he needs not fear the blades of his foes. In comparison to the other Espada, his Hierro is the third hardest.

Sonido - Due to the fact that his skills are not the greatest among the Espada as far as Sonido is concerned, Kristjan is actually fairly slow. Among the Espada, he is ranked Seventh in speed.

Resurreccion Sheet

Name: Duas-Caras (Two-Face)

Sealed Appearance:

http://www.aceros-de-hispania.com/image/battle-ready-sword/142twohand-war-axe.JPG

Release Phrase: Destroy them, body and mind... Duas-Caras.

Resurreccion Form:

http://i83.servimg.com/u/f83/13/53/36/56/2ndrez10.jpg
^ just without the sword ^

Resucceccion Abilities:

Portao de Traicao (Gate of Betrayal): By moving a specific way so that the foe's attack strikes him in the hole within his chest, Kristjan distorts the space around him to return the attack at the attacker... from directly behind them. This works marvelously on attacks from weapons, as well as from techniques with a small area of effect... but is fairly tough to use against massive attacks.

Lamina Traidor (Traitor's Blade): Kristjan intentionally suffers his foe's next attack, and suffers only a portion of the damage intended. Seconds later, the foe is hit with the remainder of the damage that was intended for Kristjan. The downfall of this technique is that Kristjan must ingest a small amount of the foe's blood to establish a life-force link.

Feridas de Tempo (Wounds of Time): Calling upon his aspect of death, Betrayal... Kristjan is able to cause the fabric of time itself to stab his foe in the back. Old wounds open up all over his foe... from small papercuts, to massive gashes that threaten the foes life. This does have a backlash, however... as the flow of time demands that Kristjan also suffers some damage. His Hierro weakens immensely and renders him very vulnerable to attacks for several minutes after using this ability.

Rookie Shinigami

Name: Kanetsu Shuuha
Actual Age: 111
Apparent Age: 19
Gender: Female
Race: Shinigami

Battle Theme: Guilty Gear X OST - Awe of She (http://www.youtube.com/watch?v=u9LtKHiVRCw)

Rank: Rookie. Squad 13.
Side: Gotei 13

Appearance: http://i1354.photobucket.com/albums/q691/Walrusman211/Kanetsu_zps05678f92.jpg


Personality: Kanetsu loves only a few things. She loves studying Kido, she loves eating vegetables instead of meat, and she loves Kagutsuchi. She tries to impress and even emulate Kagutsuchi, specializing in the Shakkaho Red Flame Cannon.

If anyone or anything tries to undermine her relationship with the Fire Spirit, demean the art of Kido, or tell her to eat meat... she cannot be held responsible for her actions. She has only recently fought some lesser hollows, and is already quite proficient. She one day hopes to achieve the rank of lieutenant.

History: In the mortal world, Kanetsu lived a mediocre life. Her boyfriend died in the infamous Hakkoda Mountains Incident, where 199 out of just over 200 soldiers died in a blizzard. This broke Kanetsu’s heart and eroded her will to live. Eventually this sadness drew a Hollow to her, and the depressed woman didn’t even try to fight back. But just before being devoured, a long haired man saved her and killed the monster.

Unfortunately, her mortal shell was already dead. The man, identifying him self as Yukihiro Tsuda, 5th seat of Squad 13, told her that she was going to be sent to the “soul society”. Not knowing what that was, Kanetsu ran. Or tried to, that is. The soul reaper easily followed alongside the scared girl. All she wanted was for him to go away and leave her alone. She just wanted to have her life back. Unfortunately, he could not grant her that… and performed the konso on her.

Some time later, Kanetsu had grown somewhat used to life in the soul society. In fact, she was even scouted as a potential soul reaper herself! Just like the man who had saved her, who was now a Captain. And here recently, the eager girl has graduated the Soul Reaper Academy and is lucky enough to have manifested a full-fledged Zanpakuto from her Asauchi. The Zanpakuto’s name is Kagutsuchi, a spirit of flame. And very quickly, Kanetsu has become infatuated with it.

It took the girl only months to manifest her Shikai by communicating at length with the spirit of the blade, and since that time she has even convinced Kagutsuchi to teach her a highly specialized form of the Red Flame Cannon Kido. Kagutsuchi is constantly at odds with Kanetsu, however. As he thinks the girl needs to eat more meat and train a bit harder in the field of Hakudo, rather than Kido. And this leads to some interesting conversations between them.

In any case, Kanetsu is a highly talented rookie that shows much promise. And according to those who oversaw her training, she has a bright future as a Shinigami.

Stats:
Zanjutsu-30
Hakudo- 10
Hoho- 40
Kido- 55
Reiatsu-40

Zanpakuto Sheet:

Name: Kagutsuchi
Sealed Form: http://www.japaneseswords4samurai.com/images/japanese-swords-samurai-swords-bushido-blood-katana.jpg

Inner world: http://www.tharmine.com/images/matte_19aa_9.jpg

Spirit Appearance: http://fc06.deviantart.net/fs71/i/2013/075/5/2/fire_spirit_by_thiago_almeida-d5yalta.jpg

Shikai Release Phrase: Erupt and engulf the world in the flames of your anger! Kagutsuchi!

Shikai Appearance: http://images4.wikia.nocookie.net/__cb20130509170806/dynastywarriors/images/a/a6/Flame_Sword_(DW8_DLC).jpg

Shikai Abilities: Kagustuchi is a Fire-Type Zanpakuto. As such its abilities focus on heat, flames, and destruction. In Shikai, The blade widens and gains a dual-edge. The blade also is covered in flame patterns and sports holed in the middle to decrease weight and increase the speed and cutting power of each swing. In addition, the wielder is enveloped in an aura of heat that causes the air around them to shimmer and small spurts of flame to flicker off of their skin, making them much more difficult to attack at close range due to the intense heat. And lastly, Kagutsuchi empowers all of the user's attacks with the power of that same intense heat. Zanjutsu, Hakudo, AND Kido all benefit from this ability.

One specific Kido gains tremendous power from this added fire ability. The Red Flame Cannon, Shakkaho. Rather than simply blasting a fireball that explodes on impact, the Red Flame Cannon splits into several separate attacks similar to a shotgun. The user may either fire all of these shots at once, or allow them to orbit their body in random directions and further strengthen their defenses.

================================================== ===

Abilities: Required Stats

**Shikai: Zanjutsu- 30, Reiatsu-40
**Flashstep (1 Short): Hoho-20
**Flashstep (1 long): Hoho-30
**Kido spells (1-20): Kido- 15
**Kido spells (21-40): Kido- 30
**Kido spells (41-60): Kido- 40
**Kido spells (61-80): Kido- 55, Reiatsu-20
**Skip Incantation (1-20): Kido-25
**Skip Incantation (21-40): Kido-35

Salroka
08-08-2013, 12:54 AM
A trio of my older characters. One is basic as hell, the others are pretty detailed.

Racing RP OCs

Illegal Goods Courier

Name: Kenichi Nishikaze

Age: 26

Gender: Male

Appearance:

http://animestuff.files.wordpress.com/2008/04/00019926.jpg

Bio/Personality: From birth, Kenichi had everything a boy could want. His father was a high-level officer in the NYC Yakuza, and his mother was the proprietor of an illegal brothel. They were quite wealthy, as a family... but vowed to keep little Kenichi out of the crime lifestyle. Problem was... they were rarely home to watch over the boy, and he got involved in crime anyways. At the age of 16, his parents bought him his first car... a 1996 Chevy Impala SS. He had it picked out the day he first saw one... so they obliged him. That was all it took for the young man to involve himself in street racing and "courier services". In fact, he was quite successful in making his deliveries on time and avoiding the law. How, you ask? Simple. Unless absolutely necessary, he stuck to lesser-known roads and only broke speed limits once he was running late. Combine that with the fact that every car the young man has owned is not commonly a "racing" car... the law isn't looking for him as hard as other "couriers".

And now, he has a contact asking him to deliver yet another suspicious package... to nondescript location... in a rather short time. This would be outside his usual experience, given he would have to rush... but it was nothing he couldn't handle.

Vehicle: 2009 Hennessy-Tuned Cadillac CTS-V ( V800 ), named "Blackbird"

http://images.caradisiac.com/images/5/5/0/1/15501/S0-Cadillac-CTS-V-by-Predator-Performance-806-ch-69555.jpg

Race Junkie

Appearance: http://www.officialpsds.com/images/thumbs/Triple-H-psd16217.png

Name: Trevor McCain
Age: 29
Nationality: American
Favorite Music: Metal or Classic Rock

Race Song: Kickstart my Heart – Motley Crue (http://www.youtube.com/watch?v=F8UYGQeavRw)

Main Vehicle: 1995 Toyota MR2 Turbo

http://www.tuningcars.us/albums/userpics/10001/IMG_0335.JPG

Base Engine Stats:

3S-GTE Turbocharged 2.0L Inline 4 Cylinder

Horsepower: 204HP @ 6000RPM
Torque: 200lb-ft @ 3200RPM

Redline @ 7200RPM


Modifications:
APEXi Cold Air Intake: $225, +14 Horsepower, +9lb-ft Torque
JLT Performance Mass Airflow Sensor: $65, +6HP/Torque
Tenzo R Air Breather: $25, +2HP/Torque
Blitz Nur-Spec Exhaust: $900, +21HP, +16 Torque
Magnaflow Direct-Fit Catalytic Converter: $350, +7HP/Torque
Venom 400 Race Chip: $400, +42HP, +24 Torque
Crane Cams Racing Ignition Coils: $425, +16HP, +9 Torque
MSD Ignition Superconductor Spark Plug Wires: $400 ($100 each, set of 4), +12HP, +6 Torque
Denso Iridium Spark Plugs: $50 (set of 4) +8HP, +2 Torque
Fidanza Adjustable Cam Gears: $250 (set of 2), +12HP/Torque
Crower Stage 3 Racing Camshafts: $600, +14HP/Torque
Crower Titanium Valve Springs: $275, +5HP, +2 Torque
Crower Racing Valves ( +1mm sized ) : $350, +6HP, +3 Torque
Blitz 540cc Fuel Injectors: $175, +6HP, +4 Torque
Edelbrock Fuel Pressure Regulator: $190, +3HP, +0 Torque
BBK PowerPlus Fuel Pump: $300, +6HP, +2 Torque
NOS Nitrous Oxide Kit: $700, +120HP/Torque (When boosting only)
HKS Type-S Intercooler: $900, +22HP, +9 Torque
HKS Turbocharger Kit: $2600, +52HP, +41 Torque

Whiteline 20mm Adjustable Front and Rear Sway Bars - $375
Tein Monoflex Coiilover Dampers - $2,500
K-Sport full brake setup w/ 11in Cross Drilled Rotors - $3,000
ACT 6-Pad Sprung Race Clutch Disk w/ Xtreme Pressure Plate - $540
Fidanza Aluminum 120 Tooth Flywheel - $375
Cusco Type-MZ 2-way Limited Slip Differential - $1,550
Enkei LS-5 18” x 7.5” 42mm Offset - $920
ADVAN Neova AD08 Tires, 225/40R18 - $935

Modified Performance Specs:

Horsepower: 451HP @ 6000RPM(571HP Maximum when boosting)
Torque: 368lb-ft @ 3200RPM (488lb-ft Maximum when boosting)

Car Cost @ Time of Purchase: $18,595
Cost with parts listed: $37,970
Original Estimated Cost: approximately $38,000

Personality: Trevor is in it to win it. He'd done a lot of work to his ride, and is proud of it. He's not above congratulating people if he loses, or buying the beers after a race if he wins. He's a lovable lug most often, but a demon behind the wheel or under the hood.

History: Trevor was brought up in Detroit, Michigan... heart of the American automotive trade. His father worked in the Ford Plant across the city, and his mother stayed home to raise him; about as blue-collar as life could be, really. As such, it was no surprise when Trevor became interested in working on cars. Much to his father's delight, I might add.

At the age of fifteen, Mitchell McCain (Trevor's Father) gave his son a beat up 1978 Oldsmobile Delta 88. He said to the boy "If you can get the motor to start... she's yours." to which Trevor was unbelievably pleased. He spent every moment he could find out in the garage, tinkering with and taking apart the dirty and grimy 350 cubic inch engine. Good God was this thing a heap. But after 14 months of figuring every part of the engine out and replacing gaskets and valves and seals... Trevor got it running.

The same day that his father got the title, Trevor went out, sold the Delta, and bought a 1987 Toyota MR2 Supercharged instead. He wanted to race, not look like Old Man Rathburn down the street. His father was furious... but eventually told himself that his son was going through a phase, and that it was his choice to sell his car. Well... it wasn't a phase... and selling that old boat set Trevor on a path to greatness.

Now nearly thirty, Trevor rolls up in a highly-tuned machine he likes to call the "Blue Jay" after his childhood pet that his uncle caught for him. The sleek 1995 Toyota MR2 is capable of pouring out a respectable 452 Horsepower and 368lbs-ft of Torque. He hasn't done much to the Transmission, yet... as he hasn't had the time lately. But he plans on putting in new gears and a multi-directional differential for better power transfer. He figures he'll end up with around 550 Horsepower, 450lb-ft of Torque, and after he finishes doing the weight reduction... in a car that barely weighs 1000kg.

Boost Boy/DJ

Name: Luis Posada, DJ Hardline

Age: 24

Gender: Male

Pic/Appearance: http://1.bp.blogspot.com/_JZUg50XOdGc/SvSIPs_MzKI/AAAAAAAAC5s/VAWGS-a_YbI/s400/redkenspikeyhair.jpg

Theme Music: Machinae Supremacy - Bouff (http://www.youtube.com/watch?v=nmyiXke4D9I)

Personality: Always wanting to be the center of attention, Luis is always showing off. Be it at the club where he works as a DJ, or on the streets where he races his highly tuned Mazda MX-6. Flamethrower and LED Underbody shows draw the crowds to him, along with the Vertical Doors he had installed. And then his stunts while driving keep them coming back. An avid drift fan and possessed of an iron determination on the ‘track’, Luis continues to say he will take the mantle of best Boost Boy, and uses the same moniker as he does when working the club: DJ Hardline.

Backstory: Simply put, Luis is lucky. He came to Sweetwater as a kid fresh out of high school, determined to make it on his own and away from his parents… with nothing on him but his savings and his car, a 1995 Mazda MX-6 with a nice body kit and not much under the hood. He got into the club scene as soon as he arrived, and picked up some tips from the DJ of the “Crazy Horse” club after a few visits. The guy told him where to get cheap scratching and mixing equipment, and even helped him learn how to be a Badass DJ. He was even recommended to a rival club down the road! As it turned out, the Veteran DJ had been trying to send the other club a shitty rookie DJ… but Luis, or DJ Hardline as he called himself, was not half bad at what he did. The “Silver Lining” club decided to employ him on a regular basis, even.

With steady work and a cheap apartment, Luis began sinking large portions of his paychecks into his car. He’d heard from all over that Sweetwater had a sick race scene, and his little Mazda was aching to do what any sports car is made to do… go fast. First on the list was to take out the factory motor and replace it with an insanely powerful RX-7 Rotary Twin. This also meant the car needed to be converted from Front Wheel Drive to Rear Wheel Drive. Not cheap, but DEFINITELY worth it. That modification alone allowed him to start winning a few races on the side to supplement his Nightclub Earnings. Next on the list was a set of wheels and tires. With the dropped weight from the factory rims and extra grip from the Y-Rated tires, Luis felt like he was soaring around corners.

The most expensive modification came next, and was afforded by a risky bet of over three thousand dollars. But it paid off when he won the race by half a car length. A full Turbocharger Upgrade from HKS. The modification would be nearly an eight thousand dollar investment. But once the work was done and Luis fired up the “Goldfinch” as he began calling the car, he knew it was money well spent. The immense increase in Horsepower and Torque was exactly what the car needed to be taken seriously. Next, of course, was a Nitrous Kit. Can’t drive a tuner without Nitro. And over the course of two years, other modifications to the engine and suspension came along.

Now fully confident in his skills and his car, this mid-level Boost Boy plans on shooting for the top. He’s got the mindset… but does he have the skills and the car to do it? Most say no. And even he knows it’s unlikely. But as a wise man once said: You miss 100% of the shots you don’t take. And this was something he’d decided to take a shot at. But before he did that, he wanted to try racing other people around the city. Boost Boys were cool, but he hadn’t really raced with the Rocket Jockies, Slick-Monkeys, or Judges. And he wanted to see how he fared against them.

Car: 1995 Mazda MX-6 (http://img.photobucket.com/albums/v420/Teckademics/Teck%202%20pics%20-%20Full/recent_2.jpg)

Price at Purchase - Used: 46k Miles $4,750
Price with Mods - $36,590

Base Horsepower: 174
Base Torque: 165

13B-REW Engine Swap: 300hp, 300 Torque
With Mods: 491hp, 445lbs/ft Torque ( 716hp w/ Nitrous, 670lbs/ft Torque w/ Nitrous) 5s Boost

Mods:

Mazda 3rd Gen 13B-REW Engine Swap & RWD Conversion (http://www.rx7club.com/attachments/3rd-generation-specific-1993-2002-16/408661d1288232087-does-500-rwhp-make-fd-more-enjoyable-drive-13b-only-n54_stock_dyno_engine-jpg) - $3,750 (300hp, 300lbs/ft Torque)
Kumho Ecsta SPT Run Flat 245/40R18 Y-Rated Tires (http://www.andysautosport.com/mazda/1993_1997_mx-6/wheels/tires/kumho/kumh00150184.html) - $1,300
18-in Enkei LS-5 Chrome Rims (http://www.andysautosport.com/custom_wheels/mazda/1993_1997_mx-6/group_detail.html?submodel=88-97_mx-6&upc=ENKE00158096) - $900
KSport Front Race Pad Brake Kit - ProComp 8 Piston - 13 Inch (http://www.andysautosport.com/mazda/1993_1997_mx-6/brakes/brake_kits/ksport/kspo00018546.html) - $1,995
KSport Rear Brake Kit - ProComp 6 Piston - 11 Inch (http://www.andysautosport.com/mazda/1993_1997_mx-6/brakes/brake_kits/ksport/kspo00003255.html) - $1,530
D2 Full Coilover Suspension (http://www.andysautosport.com/mazda/1993_1997_mx-6/suspension/coilovers/full_coilover_systems/d2/dpro00039762.html) - $1,230
HKS Racing Suction Intake (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/intakes/short_ram_intakes/hks/hksp00345930.html) - $815 +12hp, +7 Torque
Dual HKS Carbon-Ti Exhaust (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/exhaust/exhaust_systems/hks/hksp00014075.html) - $1,300 +25hp, +10 Torque
AutoLoc Dual Exhaust Flame Thrower Kit (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/exhaust/flame_thrower_kits/autoloc/atlc00000570.html) $160
AEM 8-Channel Fuel / Ignition Controller (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/performance_chips/aem/aeme00000084.html) - $630 +10hp +10 Torque
Nology Spark Plug Wires (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/ignition/spark_plug_wires/nology/nlgy00001486.html) - $155 +6hp, +9 Torque
ZEX Hyperformance Spark Plugs (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/ignition/spark_plugs/zex/zexn00000180.html) - $45 +6hp, +6 Torque
Nitrous Express STD Nozzle Nitrous System (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/nitrous_oxide/nitrous_oxide_kits/nitrous_express/ntex00001282.html) - $1,400 +225hp, +225 Torque (When Used)
Blitz 550cc Fuel Injectors (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/fuel_system/fuel_injectors/blitz/blit00065243.html) - $600 +10hp, +6 Torque
HKS Full Turbo Upgrade (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/turbos/turbo_kits/hks/hksp00145486.html) - $7,785 +90hp, + 75 Torque
HKS EVC-S Boost Controller (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/turbos/boost_controllers/hks/hksp00346148.html) - $410
HKS Intercooler Kit (http://www.andysautosport.com/mazda/1993_1997_rx7/performance/turbos/intercoolers/hks/hksp00145503.html) - $3,400 +32hp, +22 Torque
Cusco Limited Slip Differential - 1.5 & 2 Way (http://www.andysautosport.com/mazda/1993_1997_rx7/drivetrain/differentials/limited_slip_differentials/cusco/cusc00007812.html) - $1,520
Clutch Masters Billet Aluminum Flywheel (http://www.andysautosport.com/mazda/1993_1997_rx7/drivetrain/flywheels/clutch_masters/clut09001799.html) - $425
Clutch Masters FX400 Stage 4 Clutch System (http://www.andysautosport.com/mazda/1993_1997_rx7/drivetrain/clutch_kits/clutch_masters/clut09001097.html) - $700
GT Factory Vertical Doors (http://www.andysautosport.com/mazda/1993_1997_mx-6/exterior/doors/vertical_doors/gt_factory/gtfa00083992.html) - $1,200
Replay X-D1080 Video Camera (http://www.andysautosport.com/mazda/1993_1997_mx-6/audio&video/racing_cameras/replay_xd/rpxd95000001.html) - $200 Mounted to Top Center of Dashboard
Cobra Radar Detector - XRS 9960G (http://www.andysautosport.com/mazda/1993_1997_mx-6/audio&video/radar_detectors/cobra/cbra00226926.html) - $390
LEDGlow Wireless Remote LED Underbody Kit (http://www.andysautosport.com/mazda/1993_1997_mx-6/lights/neon_lights/underbody_light_kits/ledglow/ledg00000036.html) - $155

Salroka
08-08-2013, 01:02 AM
In keeping with my Fandom Fanaticism, here are some Deadman Wonderland Original Characters

Winner of 2016's Best Arena Character Award (tied with Captain Elena Malstrom (https://role-player.net/forum/showthread.php?t=52619&p=2705150&viewfull=1#post2705150)), Winner of 2017' Best Arena Character.

The Komodo

Name: Anna Jacobson
Nickname: Komodo
Age: 22
Gender: Female
Height: 5'7"
Weight: 143lbs

Appearance:

https://i.imgur.com/yrHhE3W.jpg

Personality: Komodo is a ruthless foe in the Corpse Carnival. Her bloodlust nearly insatiable. Outside of combat, she's actually fairly laid back. It is assumed she has a very deeply ingrained psychological problem that makes her behave differently under intense stress. She has been using medications given to her in an attempt to control her rages, and so far it seems to be working. However... she is still a force to be reckoned with.

Likes: Video Games, Chocolate Covered Pretzels, Red Zinfandel
Dislikes: Western Movies, Green Beans, Pinot Grigio
Strengths: Relentless and Vicious in combat, strong willed and tough outside it.
Weaknesses: Mental Instability, Arrogance
Hobbies: Writing Poetry

Crime and Sentence: 3 counts of First Degree Murder, Grand Theft Auto, and 2 counts of First Degree Murder of a Police Officer.

History: Anna was born to a wealthy family of Vintners in the Napa Valley region of California. Her father was always off making deals for the company and her mother was busy running the business at home... leaving Anna in the care of the hired help. That suited Anna for her younger years. All of the butlers and nannies had children, so she had plenty of playmates and friends. But on occasion she would still lash out at them or break a toy out of spite. The workers figured it was because of the lack of a real parental figure.

In her teen years, the outbursts got worse. Physically attacking other teens, stealing, vandalism, underage drinking, sexual deviance, drug use... anything she COULD try, she DID try... much to the chagrin of her family. Finally enough was enough, and Anna's father had her fitted with a house arrest anklet. Literally stuck in her home, Anna found one final way to lash out. She would go to the wine cellar and break some of the barrels. As she broke the first barrel open, the Red Hole disaster hit San Francisco. The radiation reached all cities within 500 miles. Her mother came down to check on the wine, only to find Anna standing over a barrel with a sledgehammer above her head. She began to scream at her daughter.

Anna took the verbal lecture... but kept getting angrier... and angrier... and angrier. Then... something snapped. She lunged at her own mother. Reflexively, the older woman backhanded Anna, knocking her to the ground where she cut her arm on a broken barrel piece. The blood swirled over her hands and formed wicked bladed claws. Before her mother could scream, Anna sprung to her feet and tore her claws upward from the middle of her mother's ribcage, up through her collarbone. The woman who had given Anna life now lay dead before her.

Her mind filled with fury, Anna stormed through the manor in search of a new target. She found a young boy playing a video game. Poor kid didn't even know what hit him... Anna tore her blood claws through the base of his skull. The father of that child was just walking in the room when she killed the boy. The man screamed in anguish, only to have his cries silenced via a severed head. Suddenly... Anna's bloodlust subsided. She looked around in horror at what she had done. She had one option... escape.

She went to the Garage and stole her father's BMW M6 Convertable. It was fast and powerful, and Anna needed an escape vehicle. She drove off as quickly as possible, but was quickly reported to the police as other workers found her handy-work. Soon, a whole unit of officers, plus a chopper... were chasing her down highway one. The stress was getting to her again... why wouldn't they leave her alone... she had to stop them... now. And suddenly the powerful German car slid to a halt.

In standard fashion, the officers drew their tasers and pistols and ordered Anna to the ground. She dropped to her knees. She had to lure them in. Two officers came forward to subdue her, and met grisly ends as their chest cavities were torn into. Immediately, three officers fired tasers, but the first two darts were deflected by a very thin, almost armor-like sheet of blood... one officer shot Anna twice with a 9mm pistol. She wouldn't awaken for three days.

Strapped down in a hospital bed, she stood trial via video conference. She was sentenced to death, and her sentence would be served in a maximum security wing, solitary confinement only. Terrible for one so young. But about four years later, still on Death Row, she was transferred to the new "Deadman Wonderland Prison/Amusement Park facility...

Branch of Sin Name: Dragonskin
Branch of Sin Description: Komodo can cover her body in a very thin sheen of blood, forming almost like an armored skin. It is thin enough to see through, and only requires a few ounces of blood to form the armor over her entire body. It is far from impenetrable, but does allow for her to extend her durability against ranged combat type Branches of Sin. A secondary benefit from having a sheen of blood armor covering her body is that Anna can use an amount of extra blood to coat her hands and form sharpened talons over her fingers. If desperate... she can force the whole amount of blood that forms the armor to go to her hands, and form truly wicked weapons... but at a total penalty to her defense.

Branch of Sin Abilities:

Name: Serpentine Fangs
Rank: B-Rank
Description: The claws at Komodo's fingertips elongate and form incredibly fine points designed to pierce armor. This lessens their overall damage capabilities, but vastly improves the effectiveness of her claws against most forms of armor.

Name: Dragon's Breath
Rank: A-Rank
Description: Komodo draws all the blood used for her armor away from her body and funnels it into her serrated blood claws, which then elongate and extend outward in a manner reminiscent of a shotgun-spread. Capable of piercing armor and causing great damage out to a range of several meters, but leaves Komodo fairly defenseless for a short time. Once she returns the blood to her armor, however... she regains a semblance of defense.

Name: Battle Dragon's Armor
Rank: B-Rank
Description: Drawing the blood away from her claws and focusing it instead on the thin sheen of blood enveloping her body, Komodo gains a greater amount of defense against attacks. Contrasting this, she also loses a great deal of offensive capability.

The Shrike Thrush

Name: Carlos Ortiz Zamora
Nickname: Shrike Thrush
Age: 27
Gender: Male
Height: 6'1"
Weight: 181lbs
Class: Freedom Fighter
Appearance:

https://bossip.files.wordpress.com/2011/03/eduardo-verastegui.jpg

Likes: Sex, Tasteful Violence, Drugs, Greek Food
Dislikes: Racists, Judgemental People, American BBQ
Strengths: Incredibly quick on his feet, Quick Witted, Very Physically Fit
Weaknesses: Not Terribly Tough, Quick to Anger
Hobbies: Wood-Carving, Cooking

History: Carlos was a poor child, living in NYC. As with most hispanic children growing up on the streets of the metropolis... Carlos was approached by the gang known as the Latin Kings. And like many kids, he readily accepted their offer. Initially, he was relegated to things like delivering messages or small amounts of drugs and contraband to other area gang members... but on his 16th Birthday, one of the bigger names in the local 'chapter' of the Latin Kings gave Carlos a tattoo on his wrist, a weapon, and then told him it was time to pull his weight for real. By this point, of course... Carlos was ready and eager to do just that, and gladly accepted the task of strong-arm robbery.

A few years later, Carlos was a big name in the NYC Latin Kings. And when some punk who had murdered his family and fled to America was brought to him, Carlos told the kid the following. "Your tough, and not afraid to kill. I can see that much, my friend. But that alone doesn't get you my respect. You got to earn my respect, guy. Until then, you're just another face to me." Despite Carlos' standing on Nero and his recent and bloody history, many of the LKs had a fair amount of respect for the new face. Something Carlos expected. People who were proven hard-asses often garnered respect regardless of their deeds in a gang. It wasn't long before Carlos had nothing but respect for the young man, though...

One Year Later... Carlos and a few of the other big-name Kings planned a meeting to discuss one of their larger drug operations. Unbeknownst to the rest... one of those in attendance was a police informant. The meeting went very badly very fast, and guns were soon sounding off in an unmistakable staccato of rat-tat-tats that anyone and everyone associated with a firefight. Nero had been driving Carlos' getaway car, and even managed to hold his position despite two police cruisers posting up nearby and peppering the young man's vehicle with gunfire. Carlos himself came out and dove into the back seat, bleeding from several gunshot wounds. Nero fired off an entire clip from his pistol, climbed into the driver's seat, and took off. Several hours later, Carlos awoke in a safe-house with Nero standing guard near the door despite having several bleeding wounds himself. It was then that the young man had earned Carlos' unwaivering respect.

A few years passed and Nero fled the city. Carlos refused to pursue him despite the normal course of action being to kill gang members that left. He had saved Carlos' life... and Carlos thought it fitting to spare his now. Little did he know that doing so would cause several of his underlings to turn on him. Carlos was in the middle of being transported to prison, when an incident similar to the "Red Hole" that had occurred in Tokyo... exploded into existence over the Bronx in NYC. This caused the gang member to be exposed to the Nameless Worm, though he did not know it until later. Charges went through without a hitch... 21 counts of Armed Robbery, 13 counts of extortion, 12 counts of Murder ( of 1st and 2nd degrees ), 6 counts of Drug Trafficking, and 1 count of Possession with Intent to Distribute. The Death Penalty was almost instantly layed down on the man. But due to the intervention of an as-of-yet unknown party... Carlos was transferred to the Deadman Wonderland Facility in Las Vegas, Nevada... where he met up once again with Nero, oddly enough.

The two were happy to see one another, of course... and were soon making schemes to get out of the place and start anew on the outside. To make things easier... the two often conversed in Spanish, much to the disdain of those around them.

Branch of Sin Name: Exquisite Toxin
Branch of Sin Description: Carlos' namesake of Shrike-Thrush was given to him for a very specific reason. His Branch of Sin contains a potent batrachotoxin, and is nothing to be trifled with. His foes should proceed with caution.

Branch of Sin Abilities:

Name: Shrike Bomb
Rank: A-Rank
Description: Carlos forms a small ( one to five inch diameter ) ball of blood, and hurls it at his foe. Due to his manner of throwing, by flicking his wrist at the end of the throw... this attack is rather fast. The ball explodes on impact, dealing damage out to a range of about five feet per inch of diameter of the ball.

Name: Shrike Talons
Rank: B-Rank
Description: Carlos forms a small ( same as above ) ball of blood and throws it at his foe. The ball does not explode or splatter, but rather thins and extends outward in a ten-foot spike ( 1 spike per inch of diameter ) in a direction according to Carlos' will. He may throw several of these without expanding them, in order to create a trap for his enemy.

Name: Great Shrike's Wrath
Rank: S-Rank
Description: Carlos can only use this technique if he is at least moderately injured and/or bleeding from several places. This attack causes several "Shrike's Talons" spheres to form and then conform around his body. Should the foe initiate close-combat against him while this technique is active, he skewers them with several of the poison-laced spikes. The drawback of this tech is that is slows Carlos down quite a bit, and he is no longer able to zip around the arena as he normally would.

The Fist


Name: Kazuhiko Matsui
Nickname: The Fist
Age: 31
Gender: Male
Height: 6'7" or 2m
Weight: 303lbs or 137.75kg
Duty: Undertaker

Appearance:

https://4.bp.blogspot.com/_anMjK-aaQso/TNW6nVvvXfI/AAAAAAAABfM/k4sSlGM3RGs/s1600/Muscle+man+stan+mcquay.jpg

Never wears a shirt so as to access his dangerous abilities more efficiently. Usually wears jeans or khaki pants with heavy combat-style boots.

Likes: Fantasy Novels, Arm Wrestling, Philly Cheese Steaks
Dislikes: Sitting Around, Romance Novels, Sweets
Strengths: Massive Strength, Mpressive Stamina, Black Belt Martial Artist
Weaknesses: His temper often causes him to be reckless and his past still haunts him despite being brainwashed.
Hobbies: Power-Lifting, Cardio Training.

Crime and Sentence: Twelve counts of First Degree Murder, Sixteen counts of Assault with intent to kill.

Personality: Kazuhiko is INCREDIBLY easy to offend, as he was tormented as a child due to his massive size. He gets violent rarely, but lets others know that if he did, they wouldn't survive the experience. He will issue a single warningto others before he gets physical, but is hard to stop should things go that route. He fears very little in the Deadman Wonderland facility, as the powers of the Deadmen do not affect him. Still, he is not stupid. While he knows his massive frame and special ability intimidate even the mighty Komodo, he is fully aware that he could not stand alone against a group of them by himself. Far more than a simple brute, Kazuhiko is truly a force to be reconed with in G-Block, and one of the Warden's finest enforcers.

Backstory: Kazuhiko was born in Tsuru, Japan. He lived a happy life as a normal child up until he was in high school. As puberty hit him, he exploded in size compared to the other boys around him. At fifteen, he was already 6'1" and 205lbs. This led to massive teasing from other students despite his massive frame and athleticism. Giant, Freak, Monster, Frankenstein... the kids were relentless. After a while, he couldn't tolerate it any longer, and slammed another boy into the lockers during gym class. This led to a fight that had all but a few of the boys ganging up on him. He was strong, but no match for nearly twenty other students.

His father was disappointed in him when he came home, and gave Kazuhiko a look that would forever stay with the boy. It was at that moment that his family chose to pack up and move to the United States. They knew it would be different, but they would manage. The family settled in Toledo, Ohio. A busy little port city right on Lake Erie. Kazuhiko resumed his schooling and graduated with a good GPA of 3.6 out of 4. His father was rather pleased that he had stopped being a hellion and straightened up, and gave the boy a year to do as he pleased before starting college.

Kazuhiko started going to a gym to bulk himself up. Ever since the incident in Tsuru, he had wanted to be a mixed martial arts fighter. He knew he had the build and endurance for it... so why not? It was good money if you could get sponsered. And so he began training his body with brutal weightlifting and heavy cardio. He supplimented his workouts with classes in Shorin-Ryu Karate and Juijutsu, both of which could make good use of the young man's great strength and size.

Ten years later...

Kazuhiko was now a successful MMA Fighter and business owner. His Gyms and Dojos in Toledo were doing well, and he had even purchased a building in Detroit, Michigan as he had the resources to expand. Unfortunately, his Detroit facility would not stand for long... as one day while he was there teaching... the Detroit Red Hole Incident occured. Kazuhiko attempted to save some of his students as the building started to come down, but could not save more than a few of them... he was only one man. He was buried under debris... listening to the screams of his students as they were crushed one by one by the collapsing structure.

The pained man struggled to find some sort of way to stand... but could not. The debris was too heavy for even one as strong as him to move. More screaming... then silence. Kazuhiko saw a dark fluid on the floor near where he was buried. It was the blood of one of his students. An unremarkable boy named Jonathan. But despite lack of skill, the kid kept trying. Just like he did when he was training. Kazuhiko reached out to him... but he was dead. Impaled through the abdomen by a broken length of copper pipe.

That was the last straw... he HAD to get up. He HAD to save any surviving students. Unbeknownst to Kazuhiko... Jonathan's blood suddenly seeped into Kazuhiko's cuts and scrapes, giving the man even greater strength. Suddenly, as if from a massive adrenaline rush, Kazuhiko burst forth from the rubble he was trapped under. As quickly as he broke free, he cried out to his students. Several more called out to him. He immediately went to work freeing them, and ended up saving a total of twelve children that day.

Three Years Later...

This was the biggest match of Kazuhiko's life. He was fighting for the Heavyweight Title on National Television. His foe was somewhat smaller than him, but still an imposing 6'3" and 264lbs. The fight was going off without a hitch until a punch thrown by Kazuhiko split the man's eyebrow open. Normally not a problem, the smaller man immediately started grappling with the larger... smearing his blood onto Kazuhiko's chest. ... he absorbed it... and became just a bit stronger. This trend continued until the match was decided. Kazuhiko won by a landslide.

In the locker room, his opponent came up and insulted him. "Hey Freak. I know you're ******* juicing. Just come clean now before I have to **** your giant ass up." Already tense from the fight, the insults caused the man to snap. A large hand grasped the face of the smaller man and drove the back of his head into the concrete wall. "Don't..." another slam... "... you..." another... "... ever... talk shit... to me... again!" Each pause was accompanied by another slam of the man's skull against the wall... each slam loosing more of the man's blood... all that blood increasing Kazuhiko's strength.

What happened after was a blur... flashes of the moments after still occur in the man's memory at random. But what he clearly remembered next, was waking up in shackles. Apparently he had went on a rampage... killing twelve men, six of them other fighters, and injuring sixteen of the attending crowd. He was sentenced to death at the newly built Deadman Wonderland facility in Las Vegas. ... and the Warden Administrator had special plans for this one. He was tortured and had his mind toyed with... he was now... An Undertaker...

Branch of Sin/Augmented Undertaker Abilities: Kazuhiko is a strange case. He is an Undertaker... but has no ability to cancel a Deadman's Branch of Sin. It was determined that his Branch of Sin was more than enough to warrant a posting among the Elite Undertakers.

Branch of Sin Name: Consumption

Ability Name: Consumption
Rank: A-Rank
Description: This Branch of Sin is a passive one... but deadly nonetheless. Kazuhiko doesn't wear a shirt for one reason... he converts any blood that touches him into harmless proteins and his Branch of Sin absorbs those proteins into his bogy. They are then cpnverted into sheer muscle power, increasing his already impressive strength.

Theme Song: Die Motherf***er Die by Dope (https://www.youtube.com/watch?v=qiMaOmDtaYI)

Salroka
08-08-2013, 01:13 AM
I'm also an avid Tabletop Gamer, and enjoy taking Tabletop games and making them into freeform forum RPs.

Here are a trio of characters that I brought over from Tabletop RPs

Exalted - Fire Aspect Dragon-Blood (unfinished)


Name: Cathak Talon, the "Burning Wings of Steel"
Age: 274
Gender: Male
Caste: Fire-Aspect Terrestrial
Concept: Heretical General
Motivation: Righting the Wrongs of the Immaculate Order

Anima Banner: The plates on the back of Cathak Talon's armor appear to melt and stretch into skeletal steel wings, which then burst into brilliant flames. These steel "bones" then melt and reform constantly, with no apparent detriment to Cathak Talon's armor whatsoever.

Personality: (( I'll get it here shortly ))

History: (( Will write according to history in RP ))


Attributes:

Physical Social Mental
Strength: 2 Charisma: 2 Perception: 4
Dexterity: 5 Manip.: 3 Intelligence: 2
Stamina : 3 Appearance: 2 Wits: 3

Abilities:

* = Favored Ability

Linguistics: 1
*Lore: 3
Occult: 0
Stealth: 0
Thrown: 0

*Awareness: 5
Craft: 0
Integrity: 2
Resistance: 2
War: 0

Athletics: 5
Dodge: 3
Melee: 3
Presence: 1
Socialize: 2

Bureaucracy: 0
Investigation: 2
Larceny: 0
*Martial Arts: 5
Sail: 0

Archery: 1
Medicine: 2
Performance: 1
Ride: 1
Survival: 2

Advantages:

Essence 4

Essence Pool
Personal = 14
Peripheral = 35

Willpower: 7/7
Spent WP: 0/7

Virtues:

Compassion: 1
Temperance: 4
Conviction: 3
Valor: 3

Backgrounds:

Allies: 3
Artifact: 3
Breeding: 3
Henchmen: 3
Resources: 3
Connections: 3
Manse: 2

Charms:

1. Elemental Bolt Attack

2. Effortlessly Rising Flame

3. Falling Star Maneuver

4. Bellows-Pumping Stride

5. Incense Smoke Ladder

6. Dancing Ember Stride

7. Threshold-Warding Stance

8. Hopping Firecracker Evasion

9. Dragon-Graced Weapon

10. Blinding Spark Distraction

11. Ghost-Fire Blade

12. Death Between Heartbeats

13. Breath and Essence Control

14. Close Your Eyes and Look

15. Even Blade Form

16. Flashing Zephyr Speed Stance

17. Fiery Garda Force Attack

18. Gruesome Wood King Revelry Technique

19. Stubborn Jokun Defensive Posture

20. Deep Cut

21. (BP Buy). Grave Cut


Combo(s):

Arisen Phoenix Blinds the Impure: Effortlessly Rising Flame( 1m ) and/or Threshold-Warding Stance ( 1m ) + Dragon-Graced Weapon ( 1m ) + Blinding Spark Distraction ( 2m ) +Hopping Firecracker Evasion ( 2m )

Cost: 6m, 1wp if only one of the first two is used. 7m, 1wp if both are used.

Equipment:

Red Jade Wavecleaver Daiklave named "Flame of Freedom"

Red Jade Reinforced Buff Jacket named "Cloak of Heshiesh"

Gemstone of Last Resort equipped into his sword.

Bag of 50 Blood Berries

Scion - Child of Sobek
Pic: http://www.equilibriumfans.com/EquilibriumStill0161-ClericJohnPreston(ChristianBale).jpg
Name: Jeff McComb
Age: 26
Height: 6'1"
Weight: 207lbs
Divine Parent: Sobek

Personality: Relatively indifferent in most matters, has taken the lessons of his father to heart in a very real sense... and is willing to do distasteful things for the greater good. Jeff has been known to help the elderly one day, then use children as bait to lure out a target the next. He does open up to those he trusts, but he does not trust easily.

Relics/Purviews (http://wiki.white-wolf.com/whitewolf/index.php?title=Purviews):
The Shroud of the Nile: Level xx Relic. This ancient artifact was created by the Lord of Crocodiles long ago to assist his priests and priestesses in spreading his influence. The wearer of this cloak can vanish from the eyes of their enemies or pursuers in one of two ways. They may either vanish from sight in the literal sense... or obscure themselves from thought, and make their enemies believe they are supposed to be there and be doing what they are doing. This ability works well against mortals, but a Titanspawn will likely see the magic for what it is.

Fang of the River Lord (http://www.trueknife.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/1/_/1_2_19.jpg): Level x Relic This Dagger is much sharper than it would appear. It was carved from the tooth of a massive river crocodile by the hands of Sobek himself. When this blade draws blood, it transfers the past ten minutes of memories from the foe into the mind of the wielder.

Eye of Sobek: Level xxxx Relic Grants Jeff access to all four of his divine purviews. The eye changes appearances depending on the purview Jeff is accessing at any given time. Animal (Crocodile) (http://www.thomasfx.com/thumbnail.asp?file=assets/images/medusa-8.jpg&maxx=317&maxy=0), Fertility (http://static.grimmbrothershalloween.com/Crow-(Green)-8.6bc-15dia.jpg), Heku (http://static.grimmbrothershalloween.com/Helghast-8.6bc-15dia.jpg), Water (http://static.grimmbrothershalloween.com/Raze-8.6bc-20dia.jpg). This divine gift has replaced one of his original eyes.

Possessions: Black 2001 Hummer H-1 (http://www.sasv.at/gallery2/d-3259/hummer01.jpg), $175 cash, $4250 in bank account, Pair of Beretta 92FS (http://www.budsgunshop.com/catalog/images/hiRes/39954.jpg) Pistols w/ 3 extra clips each, Remington 870 Shotgun (http://world.guns.ru/userfiles/images/shotgun/sh17/rem870mcs_18.jpg) with a box of 25 shells, G3KA4 with a 6x Scope (http://www.farcry2.cz/czech_menu/informace/zbrane-img/hk-g3.jpg) and two extra clips, Basic Survival Kit (http://www.zippmo.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/f/o/four-person-urban-deluxe_2.jpg) in back of the Hummer, a Machete, and a Camping Knife.


Backstory: Jeff McComb. Age 26. Former PFC in the U.S. Army.

Relevant Historical Data

Childhood.
Jeff was raised in the small town of Little Falls, NY. Born to Mitchell and Selena McComb, Jeff was about as happy as a child could be. Mom was home all the time, Dad had leave every so often to spend with family, and all the kids in the neighborhood were his friends. This led him to be a good student, great athlete, and all around popular guy. His father made sure he knew a few key things. One, Never hit a lady. Two, Respect your elders. Three, Be thankful for what you have. Four, Give and you shall receive. And Five, Do onto others as you want them to do onto you. For a time, these rules governed Jeff's life.

This changed on his 15th Birthday. Reports indicate a botched burglary led to the fatal shooting of Selena McComb. Three shots were fired. One in the hand as she likely brought it up to defend herself, and two more in the chest. Jeff was whisked away from school that day, and told what had occurred. Needless to say, the boy was almost instantly thrown into emotional shock. He threw himself at the two-way mirror which the gunman was behind, and nearly broke right through it. He was never to be the same again.

For almost two weeks, Jeff lived with relatives while his father was stuck in a combat zone and unable to return. But finally, Mitchell made it home to his son. But the once happy child was now gloomy and quiet. The older man brushed it off as grief, and figured it would pass in time.

===========================

Young Adulthood.
Jeff's emotional state never fully recovered. Though he returned to school, sports, and a fairly average life... everyone knew he was not the same person. His father had recently remarried, and there was even a baby on the way. This served only to further push Jeff away from everyone. We feel that he took offense at his old life being 'replaced' by a new mom and a new child. In any case, this proved to be the catalyst for his enlistment into the U.S. Army at the age of 20.

Now that he was no longer an only child, Jeff felt no qualms about throwing his life into the face of danger. He requested a posting as an infantryman, and very easily made his way through Basic Training. He received higher than average marks in tests of endurance and reaction speeds, and was selected to take some marksman training. He did moderately well, but was no standout.

===========================

Recent History.
Having left the Army after his first tour, Jeff was again struck by tragedy. His father was killed in an accident with a drunk driver. This proved to break his will even further. He came to us and asked for a job. So we gave him a test. To eliminate a target for us. It was a hard job, one that needed someone with no moral issues. He succeeded marvelously. By using a young boy as bait, even.

The boy was a young man, no older than 13, who was getting into gang life at a young age and thought he was something special. Jeff offered to pay the kid $2000 for macing a politician in broad daylight. The boy was given half up front. Eager to get the rest, the kid did as asked. However, the man's bodyguards saw the adolescent gangbanger coming and moved to intercept. This left Jeff with a clear shot, which he took. But we had no intent on paying someone we could deny... and ordered him terminated.

Case 1759346 - Closed

Jeff suddenly felt something warm on his stomach and something cold on his back. When he looked down, he saw a long thin blade jutting from his gut. Someone had just stabbed him through-and-through. "What... the f..." was all he managed to say before the shock hit him and he fell to ground. What happened next would determine his future.

Jeff walked a lonesome path, one which was lined with gnarled trees and knee-deeps waters. He felt as though he was walking for ages before coming across something odd. That something was a crocodile. Of course he was startled. But even more so when the large animal spoke to him. "My Son. Good of you to join me. My apologies for stabbing you in the back like that. But I needed you off the radar, so to speak. The company you worked for was one of my recent acquisitions. So here's how it goes, Jeff."

The crocodile revealed itself as Sobek, Egyptian Lord of Crocodiles. And this ancient deity was also Jeff's father. All of the soldier's life, Sobek had been guiding him along. The death of his earthly father included. It had pained Sobek some to take the life of one who loved his son, but was necessary to temper his son against the harshness of war and tragedy. In this, Jeff had found the resolve to do whatever was needed to succeed.

"And so I gift you these things... The Shroud of the Nile, and the blade which has since left your body... the Fang of the River Lord, and lastly..." The Crocodile lashed out with an odd energy which rushed into Jeff's eye. The small bundle of flesh and nerves was ripped from his head most painfully, but quickly replaced with something that looked very similar to what was just taken from him.

The God called it "The Eye of Sobek"... and sure enough, the Crocodile was now missing an eye. And not two seconds after seeing that, Jeff was hurled backward along the path he had walked.

He awoke with a start, to find his injuries healed and the blade that had injured him tucked neatly in his hand. There was also a note taped to the wall next to him. It informed him that he was to find his "payment" in the parking garage across the street, space 424. Upon arrival, he found a Hummer SUV, with a large crate in the back. The crate contained four firearms, plenty of ammunition, and some survival gear... as well as another note.

"Seek out the children of the heavens. Together you may stem the tide of darkness. Begin your search in Las Vegas, city of lies. Seek out the one known as "Gristle". He will assist you all."

And so began Jeff's new life. He knew not where it would lead.

===========================================

Theme Song: Any Means Necessary - Hammerfall (http://www.youtube.com/watch?v=vkmlujV-TvU)

Stats

Attributes:

PHYSICAL
Strength xxx/xx epic ( +1,000lbs Lift Capacity, +2 yards to all jumps, x4 throw distance )
Dexterity xxxx
Stamina xxxx/x epic ( Ignore minor damage, may live 1 week without food, water, or sleep )

SOCIAL
Charisma xx
Manipulation xxx
Appearance xx

MENTAL
Perception xxx
Intelligence xxx
Wits xxx

Legend: xxxx

Academics x
Animal Ken x
Athletics (F) xxxx
Awareness (F) xxx
Brawl x
Command xx
Control xx
Empathy x
Fortitude (F) xx
Investigation x
Marksmanship (F) xxx
Medicine x
Melee xx
Presence xx
Science x
Stealth (F) xx
Survival (F) xx

=============================================

Birthrights (http://wiki.white-wolf.com/whitewolf/index.php?title=Relic): See "Relics/Purviews" above

==============================================
Knacks (http://wiki.white-wolf.com/whitewolf/index.php?title=Knacks): Holy Bound ( Strength ), Crushing Grip ( Strength ), Self-Healing ( Stamina )

Boons:
Water Purview (http://wiki.white-wolf.com/whitewolf/index.php?title=Purview%3AWater): Water Breathing, Water Control, Changing States.
Fertility Purview (http://wiki.white-wolf.com/whitewolf/index.php?title=Purview%3AFertility): Green Thumb
Animal Purview (http://wiki.white-wolf.com/whitewolf/index.php?title=Purview%3AAnimal): Animal Communication (Crocodiles)
Heku Purview (http://wiki.white-wolf.com/whitewolf/index.php?title=Purview%3AHeku): Ren Harvest, Sekem Blaze, Sekem Barrier

Star Wars - Barabel Soldier

Name:
Hrisskar

Age:
27

Gender:
Male

Species:
Barabel

Appearance:
http://fc05.deviantart.net/fs71/i/2011/245/9/4/san_san_saruk_lizardman_by_lionel23-d48oo2p.jpg

Homeworld:
Barab I (http://starwars.wikia.com/wiki/Barab_I)

Personality:
As a Barabel, Hrisskar is incredibly respectful of Jedi. This has been instilled into him since he was a child. Unlike many young Barabel, however... Hrisskar knows the difference between Light-Side and Dark-Side force users for the most part. Leaning toward helpfulness and good deeds, Hrisskar is a staunch opponent of anything that could be construed as evil. Gruff and blunt, as most others of his species, Hrisskar often comes across as impatient or callous. However, he is actually a very kind being. He simply does not like to mince words or sugar-coat bad circumstances.

Profession:
Republic Soldier

Force Sensitivity, Y/N:
No.

Lightsaber Form:
None, but can recognize the basic motions of Shii-Cho, Makashi, Djem So/Shien, and Niman forms.

Skills:
A fine specimen, even among the Barabel, Hrisskar is a great athlete. Able to run, jump, climb, and swim as fast as or faster than many clone troopers. In addition, his appearance and powerful build grant him an advantage when he is trying to intimidate someone, or talk tough. As a Barabel, he also is resistant to radiation that would sicken or even incapacitate a human being, as well as keen vision capable of seeing into the infrared spectrum. His sharp teeth and claws, as well as a powerful tail, lend Hrisskar an advantage if he is ever caught unarmed. In addition, his thick scales offer some defense against bladed weapons and ballistic impacts. Lastly, Hrisskar is a skilled fighter in both ranged combat and close quarters. His automatic slugthrower is an unconventional choice by many standards, but the loud roar it emits when firing is also far more intimidating than the 'pew pew' of a blaster.

Equipment:
Krail Model 210 Personal Battle Armor (http://starwars.wikia.com/wiki/Model_210_personal_armor) (fitted for Hrisskar's proportions, of course), Kelvarek Consolidated Arms PK150 Heavy Repeating Slugthrower (http://www.deactivated-guns.co.uk/images/uploads/0a1bren42/0a1bren42-035518.jpg) w/ 4 spare clips (kept on utility belt), Cortosis-laced Vibrodaggers (http://i83.photobucket.com/albums/j282/Deseli/ULA_Sonic_Blade_by_AStepIntoOblivion.jpg), x1 Merr-Sonn G-20 Glop Grenade, x1 Merr-Sonn WW-41 Cryoban Grenade, x1 Thermal Detonator

Items:
Field Survival Kit (http://starwars.wikia.com/wiki/Field_kit), Utility Belt, A99 Aquata Breath Mask, PAC20 Wrist Com, Collapsable Durashelter Tent

Starship/Fleet:
As a Republic Soldier, Hrisskar has no fleet of his own.

Associates:
N/A

Backstory:
Hrisskar was raised like most any Barabel. Respect the Jedi, Hunt well, and Eat your greens. And that is what he did. He could not shake his wanderlust, however... and when he was just a child of 14 cycles, he left with a group of soldiers who had come to Barab I to search for new recruits. They found a good one with Hrisskar. Eager to prove himself to his employers, Hrisskar would often charge enemy lines wielding nothing but his KCA PK150 Slugthrower. The enemy's fire often hit home and took the young Barabel out of the fighting. But every so often, Hrisskar would break the enemy formations with a hail of rapid fire and a terrible battle cry.

In time, the raiders caught the attention of a wandering Jedi Knight, who attempted to negotiate with them to cease their plundering. No one was listening. When their leader fired at the Jedi, she drew her lightsaber and deflected the shot harmlessly away. Hrisskar IMMEDIATELY lowered his stance and weapon. He swore an oath back in Barab I to respect and honor the Jedi, and would not attack one without VERY good reason. His employer wasn't happy, and fired at him next. The shot hit home against the chestplate of his armor and knocked him to the ground. He knew not what happened next.

When he awoke, he was in the medbay of a small ship. He sat up quickly and was greeted by the middle-aged female. "You disobeyed a direct order from your superiors. Normally someone would be punished for that. However... I find your respect for peace comforting. I think you'll find a better life on Coruscant, with the Jedi." Hrisskar had many questions for the Jedi, and so the two spoke at length during the trip through hyperspace. Upon arrival on Coruscant, the Jedi spoke with the council and eventually got Hrisskar a position in the temple as one of the many members of the engineering corp. He mostly did heavy lifting. But it was safe, paid well, and allowed him to live on-site.

He never forgot his past, though... and kept his weapons and armor in his quarters. Should the day arise when they are needed, he would once again become a warrior. This time, in the service of good. And it seemed that fate would have him return to the field sooner than expected. With the galaxy falling into war, the normally peaceful Hrisskar explained to his Jedi superiors that he could not live with the shame of sitting on the sidelines while warriors less capable than himself rushed off to face battles they may not come home from. The Jedi understood his concerns, of course... but urged him not to seek battle for battle's sake.

Now, fully equipped and ready for what lies ahead, Hrisskar is awaiting his first deployment in this unpleasant conflict.

Notes:
Hrisskar's head is notably more dinosaur-like than that of most Barabel. Why this is the case is still unknown, but may simply be a genetic defect. However, this makes him even more intimidating to most humanoid species.

Salroka
08-08-2013, 01:19 AM
I have many other characters for other various RPs, but to post them all separately would be somewhat silly. The others were small groups in the same or similar setting. These are pretty much unsorted.

Turian Deserter - Mass Effect

Name: Tallin Sentius
Alias/Nickname: None
Age: 31
Race: Turian
Gender: Male
Class: Havoc Soldier

Equipment: Phaeston Model V ( Extended Thermal Clip III, Piercing Module IV), Krysae Rifle Model V ( Piercing Module IV, Extended Barrel III ), Heavy Omni Blade x2, Propellant ( Rocket ) Packs, Stimulant Packs x3, Warfighter Amp II

Appearance: http://i1354.photobucket.com/albums/q691/Walrusman211/Tallin2_zps0b1450f3.jpg

Personality: Tallin is generally no-nonsense when it comes to a mission, as are most Turians. But having given up on the 26th Armiger Legion, Tallin is not well liked among his fellows. This does not bother him much, as he remains focused on the future rather than the past. In less heated moments, he is actually quite laid back and even known to share a drink with those he works with.

History: Tallin is a Turian who's story became increasingly common after the exploits of Garrus Vakarian. Knowing that the former C-Sec officer had made a big difference in the Late Cmdr. Shepard's efforts against the rogue Turian Spectre, Saren Arterius, Tallin decided to dig deeper into what exactly had transpired. In his digging, he found that Garrus had taken out the "one that got away" thanks to having nothing holding him back from doing so. This line of thinking appealed to Tallin, who despite the incredible training he received in the 26th Armiger Legion, deserted in his final year of mandatory service. He did not do so by simply going AWOL, however. Doing so would have resulted in his quick execution. Instead, he informed his superiors and (after a long session of being berated and belittled ) was told to leave. As he had bought and upgraded most of his kit with his own military salary, he was allowed to keep the majority of it. Fourteen years of reliable service could get a man a fair amount of credits saved up, if spent wisely. What he was not allowed to keep were his Sidearm, as it was a sign of rank, the Rail Extensions for his assault rifle as they were issued to him by the Military, and the modified infrared scope for his sniper rifle as it was used for more clandestine missions and not his personal property.

In the nearly two years since leaving the Turian Military, Tallin has seen and done many things he didn't think possible. He saw the Great Rift Valley of Klendagon, visited the rebuilt human colony at Eden Prime, and even did a stint as a Bodyguard for an investor on Noveria. But in time, he ended up where so many other mercs headed when times got rough... Omega. Here it was that Commander Shepard re-acquainted with Garrus, who had been under the guise of "Archangel". Oddly enough, Tallin had once thought of joining Archangel. The decision against doing so came when he heard rumors of the Eclipse and Blood Pack wanting to take the unnamed vigilante down. Swarms of mechs and pissed off Engineers, with a horde of ravenous Vorcha and hulking Krogan? Not what Tallin wanted to deal with. Instead he simply chose to find a small apartment as far away from the gangs as he could. Unfortunately, this meant a place in either one of two areas of Omega. Either the far bottom spires, opposite the grand dome... or the higher portions of the dome itself. Well... he couldn't afford the grand dome, not to live there at least. That left one option: The lower spires.

NOL Captain - Blazblue

Name: Kotoro Nobushige

Age: 22

Appearance: http://i1354.photobucket.com/albums/q691/Walrusman211/Kotoro_zpseecbc219.jpg

Gender: Male

Weapon: Ars Armagus Weapon, Lucius Lupus ( The Light Wolf ) - Grants the wielder lightning-fast reflexes, bordering on superhuman. When active, a simple punch seems to move at a snails pace, and a bullet is seen as easily as a moving car. This can be used defensively, such as to dodge an attack or evade danger of other origins... or offensively, such as to launch a lightning-fast strike. It is an incredible weapon, but quickly drains the Seither around the user and therefore has been installed with a limiter on its use. Lucius Lupus may be used four times in a relative period, but requires an equal amount of time to cool down and let seithr regenerate nearby. ( 4 charges, 1 maximum per post, Equal cooldown to consecutive charges used. )

Personality: Straightforward and Self-Superior, Kotoro is prone to belittling those around him. He can also be vulgar at times, though does his best to avoid it. Lately he has been making an effort to be less abrasive, with some success. Still, he often reverts to his old routine.

History: NOL's Kagutsuchi branch suffered heavy losses and damages after the incident involving Captain Hazama, the fugitive Ragna, and the Murakumo Unit known as Mu. As such, they began recruiting heavily for that branch among their other resources. Kotoro was one such recruit. Though not an actual recruit, he was asked to go to Kagutsuchi to help train and arm the new NOL forces. A Captain himself, he knew he'd be needed and readily agreed to go. Knowing that the training of other Officers, as well as a fair amount of paperwork would likely fall on his shoulders. He is content with that, as he also knows there will be at least a couple officers even higher ranked than himself to pick up the slack if the rare occasion occurs where he wants a day of leave. Something inside him felt that day was coming soon, in fact. Since after his first week at this new posting, Kotoro has felt something was and is still amiss in Kagutsuchi.

A Gifted Ars Magus user, and a skilled combatant with close-range weapons, Kotoro knows without a doubt that his abilities will be useful should he need to confront someone in pursuit of the answers he seeks. And should a foe prove troublesome, his Ars Armagus sword will allow him to overtake anyone he can't deal with by normal means. In truth, Kotoro doesn't feel fighting will be needed... but knows for a fact that people aren't always cooperative. In any case, his investigation has already turned up a few startling leads. Including but not limited to the fact that a former NOL Officer was involved in the terrorist attack, and had activated a "Cauldron". This, according to his research, consumed the previous NOL personnel to forge something. WHAT was forged, however, is still unknown.

Powers: Ars Magus Mastery - As an NOL Captain, Kotoro is highly skilled in the manipulation of Seithr. As such he can perform many dazzling feats using the powers of Ars Magus. Leaping several stories and surviving the inevitable drop, punching through brick walls, slashing a vehicle in two with his blade, deflecting a gunshot intended to kill him, and much more. The talented young Captain is more than capable of holding his own in any coming battle.

Helpful Young Hero - Original Setting


Name: Marcus Kristoff

Alias: Культурист ( Kul'Turist ) [ Bodybuilder ] or Сильный ( Sil'nyì ) [ Strong Man ]

Gender: Male

Age: 19

Status: Hero, but tries his best to help without using his gifts.

Superpower: Muscle Augmentation, can increase the size, density, and solidity of his muscle tissue.

Personality: Marcus is a kind soul who only wants to help those in need. The kind of guy who would give someone the shirt off his back even if they were wearing one already. Though recent developments have made life hard, he still does what he can to ease the burdens of others.

Theme Song: Dragonforce - A Flame for Freedom

Bio: Marcus was born and raised primarily in a moderately sized city in the motherland of Russia. The city of Vyska. His father ran a small car dealership and his mother stayed at home to raise Marcus and his older brother Misha. They lived fairly comfortably and never really wanted for things they didn't need. It was a good life, with good people, and they were happy. When Marcus was twelve, his friend Oleg climbed into his room. This wasn't rare as the family lived in a one-story home. But his friend was covered in dirt and soot. He was tearing up and terribly shaken. As it were... his house had just burned down. Feeling his friend's pain, Marcus told Oleg he would help. Marcus made a bed on his bedroom floor and gave his friend use of the comfortable bed.


The two were able to keep up the charade for a few days. When it was time to wake and eat, Marcus would sneak a snack into the room for his friend. When it was time to shower or bathe, he would let Oleg in through the bathroom window and the two would shower while wearing their shorts. But one day, Oleg was caught climbing in a window by Marcus' father. ... the gig was up. Oleg was chastised and lectured about how he should have done things differently. The boy was on the brink of tears the whole time. But Mr. Kristoff was not a mean man... and after the lecture, welcomed the boy into his family. Now they were a family of five in a house built for four. Mr. Kristoff thought for a moment on what to do... and finally decided. They would sell the dealership and move to the United States. The land of opportunity.


"Here we are, my family." Said Mr. Kristoff in heavily accented english. "Here is where we will live." The smile on his face showed how proud and happy he was. It was a nice three-bedroom home with a small attic, basement, and yard. The boys would live well here. All in all, Brooklyn was fairly kind to the Kristoff family. Marcus and Oleg took naturally to learning english, albiet both with strong accents... and Misha began working at his father's new Chevy Dealership. Same as back in Russia, the family was doing well.

*****

Five years later...

The Kristoff family had begun selling cars as a family. The Kristoff Dealerships were now at four different locations around the city. Marcus worked at the same one his father started when they moved to the states. ... all that changed in March of 2012...

Marcus was showing a used truck to a customer, who was looking for something practical but efficient. The little S10 was the perfect fit. Marcus went to open the door to it, and it stuck fast. He jerked harder... still failing to budge it. He took a deep breath, focused a bit... and ripped the door right off the hinge with one hand. Disregarding the stunned customer, Marcus saw that the fabric of his suit was straining against a massive increase in the muscles of his right arm. The customer had bolted while Marcus stood in awe.

His family had been following the metahuman "crisis" for a few weeks by that point... and Marcus was a bit frightened. He called his father immediately and told him what happened. ... he would regret that choice. On the drive home, Marcus was pulled over... and summarily beaten by police. They left him battered on the side of the road... no arrest... no ticket... just bruises and wounded pride. Mr. Kristoff shook his head when his son came home. "You must leave. Take this, pick used car from business, and leave." He handed his son an envelope and shut the door in his face. Marcus walked back to the dealership, since his sedan was impounded as "evidence". The whole time... he had no clue that his father was one of the strongest supporters for metahuman segregation.

Two hours later, Marcus got back to the dealer. He walked onto the back lot and found a nice 2001 Chevy Tahoe that would suit his needs. He walked into the showroom, took the keys off the wall, and called the title bureau from the dealership. Mere moments later, the truck was his. He then opened the envelope he had all but forgotten. There was an apology letter and $2500 in cash. He would have a new life thanks to the kindness of his father.

About two months later... the barrier was put in place. Marcus now had no hope of rejoining his family. Even still, he was not too sad. He had found new purpose. That was helping those cast out by the city. Every week, new teens were tossed out. Every week, Marcus was at the gate to greet them. He would take each of them to various locations he knew were more friendly to newbies than other areas, and set them up with temporary housing. Thank God for his reputation in the car sales trade... he had found work with a pair of fellow Russian mechanics, Vladimir and Yuri Sokolov, immediately after being segregated. These kids likely weren't so lucky.

And so... life goes on for Marcus Kristoff. ... but life isn't always so kind. And not everyone likes when you help other people.


Appearance: Normal (http://fc03.deviantart.net/fs34/i/2008/292/1/4/Dreammaker_by_vishstudio.jpg)

Buffed-Up (http://fc01.deviantart.net/fs70/i/2012/219/e/0/gateway_to_silence_by_vishstudio-d5a451c.jpg)

Qunari Warden - Dragon Age
http://fc00.deviantart.net/fs70/i/2011/097/8/5/my_qunari_mage_by_victoriadaedra-d3dgvh5.jpg
Was the closest thing I could find to what I wanted. Just picture him with no shackles and using two weapons. Likely both Steel (Tier 3) one a Dwarven Waraxe, the other a Dagger. Resized for Qunari of course. And weakly enchanted for weak lightning damage.

Name:Ashataash (Translates to Glory Seeker)
Age: 29
Height: 7'2" or 2.1m
Weight: 396lbs or 180kg
Clan and/or Race: Qunari (Kossith) Vashoth

Personality: Tends to act first and think later when battle is imminent, but when there is no fight to be had, he attempts to remain calm and be a voice of reason. He never grew the horns that most qunari are so proud of, and tries to make up for his low-self esteem by trying to be the best warrior possible.

Origin story: Ashataash was raised by his parents in the Tevinter City of Minrathous in the waning years of the 16th Age of the Chantry. It became apparent very early that even as an Imekari, Ashataash was destined to be a powerful warrior. He played with children several years older than himself, and often won games that were based on physical strength and endurance despite his younger age. His father was a Saatareth in the Tevinter Armed Forces, and began teaching his young son the ways of the sword at the age of thirteen, and gave him a proper Qunari name.

Feeling empowered by the confidence his father had in him, Ashataash did everything he could to show that he was worthy of this honor. For several years, he practiced with weapons of all kinds, but showed an affinity for wielding a weapon in each hand. His father was adept with large weapons rather than twin smaller blades. When he saw this, he sent Ashataash to a better teacher. The timing was good, as Ashataash found. His father had been handed down a mission to investigate reports of Darkspawn outside the city. He would never see his father again.

Crushed with sadness and empowered by anger, Ashataash sought nothing but vengeance against the creatures that had taken his father from him. He struck out to slay the band of creatures... and managed to end the lives of over thirty darkspawn single-handedly. Unfortunately, a mighty hurlock alpha saw an end to Ashataash's slaughter. the creature drove it's blade deep into the Kossith's stomach, and left him to die among the fallen darkspawn around him. Ashataash would have nothing of it. Wounded and dying... he managed to force himself to a nearby settlement. The guards saw that aside from the gaping wound in Ashataash's abdomen, he was also covered in small wounds and darkspawn blood... and sent for the nearest Grey Warden.

The Warden arrived not two days later and found Ashataash in much the same shape he was in when he got to the settlement... on the brink of death and at great risk of corruption due to the darkspawn blood that had touched his wounds. The gruff dwarven man told Ashataash of the fate which awaited him if the corruption spread. Ashataash asked if there was a way to stop it, so he might take proper vengeance on the Darkspawn. The Warden nodded and told him of the risks involved with the Joining Ritual. Ashataash cared not about the risks, and asked to do the ritual as soon as possible.

He survived the joining... barely. Massive convulsions rocked his wounded body as the tainted blood ran it's course through the warrior. But after several minutes, he awoke. He was now a Grey Warden. And he would have his revenge.

Battle-Armor Pilot - Battletech

Name: Carla Masterson

Appearance:
Carla in her jumpship (http://i1354.photobucket.com/albums/q691/Walrusman211/space_out_anime_girl-1024x768_zps4710f3ce.jpg)
Minus the "in space" part. It DID wreck on Wala, after all. But she does still chill on the bridge on occasion and waste time with video games and stuff. She's laid-back as hell unless it's absolutely necessary for her to be serious.

Age: 22

Equipment: Wrecked and De-Commissioned Bug-Eye (http://www.sarna.net/wiki/Bug-Eye)-Class Jumpship named “Hot Seat” (Now re-purposed and functioning as her home), Ship Cargo (Food Supplies, Several Small Arms [ 2x Auto-Rifle (http://www.sarna.net/wiki/Auto-Rifle), x4 Auto-Pistol (http://www.sarna.net/wiki/Auto-Pistol), x2 Shotgun (Pump-Action) (http://www.sarna.net/wiki/Shotgun_(Pump-Action)) 1x Bolt-Action Rifle (http://www.sarna.net/wiki/Bolt-Action_Rifle) ], 5 tons of Medical Supplies, 3 Large Containers of wrecked Machinery, Various small tool kits, Tinky (See Below), Ibex RV (http://www.sarna.net/wiki/Ibex_RV) Civilian Transport Car, Personal Defense Weapon (http://fc01.deviantart.net/fs71/f/2012/008/9/e/ibex_pdw_by_dukeleto-d4lpuzy.jpg)-Combo Pump-Action Shotgun and Auto-Rifle )

Background: Daughter of Michelle and Frederick Masterson, Carla was brought along on their many cargo runs under the employ of various planetary factions. Not true mercenaries, but rather freelance transporters, the Masterson Family lived a moderately comfortable life. They and their hired hands would pick up cargo on a planet, usually make a single jump to another nearby system, drop off their payload, and repeat the process. Generally the crew of the "Hot Seat" would stay on planet for around two weeks between transport jobs, as the Bug-Eye Class Jumpship had no grav-deck. Otherwise they would all be forced to go through rehabilitation due to extended Zero-G exposure. Of course, just in case the crew would need to stay in space for longer periods, they always maintained a mediocre exercise regimen.

The ship itself was decommissioned long ago. Stripped of its already sparse weaponry. Frederick Masterson managed to get the required permits to re-fit the vessel with some select weapons, though less potent than the ship's original armaments. A single ER Large Laser in the nose, one ER Medium Laser on each wing, and a pair of Autocannon 5's mounted to the back of the ship. Luckily, the crew has never had to use them, as they try to stay in safer areas of space. But regardless, it is always better to be safe than sorry. But alas... no place is truly safe forever. After taking a transport job from a "private party" on Arboris, the crew was bound for Carver V. The first jump to Terra Firma went well enough, but when one of the hired hands discovered they were transporting a Kanazuchi Battle Armor (that he guessed was stolen from the Draconis Combine), problems arose.

The man approached Frederick and told him to let him off, that he wanted no part of this delivery. But the jumpt to Carver V was already being calculated, with the 1-minute alarm about to go off. It was too late to back out now. Desperate and afraid, the man fired a shot at Carla's father. The shot hit it's mark in the pilot's chest, and as the jump was firing, a firefight erupted. And despite the dangers, Carla tried her best to keep out of danger, but once the jump fired... she slammed her head against the wall of the bunk she had taken shelter in. The "Hot Seat" would never see Carver V... as a stray shot tore into one of the consoles on the bridge. Without proper calculations, and scared out of her mind, Carla knew she had to do something. A death alone out in the blackness of space was not something that appealed to her.

The gunfire had died down, and from what she figured, there was maybe two of the other crew alive. Taking a Shotgun from the locker in the bunk, she stepped out into the hall and headed toward the bridge. Not ten meters down the hall, the same man who had shot her father was in a bunk with a pistol to the head of Carla's mother. He was telling her to fix the ship and get him to the nearest planet that wasn't Carver V. Well... Carla wasn't alright with him threatening her mom. She leveled the Shotgun, yelled out "Hey, fucker!", and blew a hole in the guy's chest the instant he turned around to face her. The threat gone, Carla's mother stood. Her hand covering a gunshot wound to her stomach. She explained that there wasn't much time, and they needed to reprogram the computer somehow. The pair rushed to the bridge to try and save themselves from an agonizing and prolonged death.

Carla knew a bit about the computers, and her mother was one of the two engineers that helped keep the "Hot Seat" running smoothly, but neither of them was a pilot. But together, they somehow managed to get basic functions back and redirect the ship to jump to a nearby backwater by the name of Wala. Unfortunately, Michelle Masterson knew that without a doctor, and due to the Jump Drive's recharge time... she was going to die. Carla was obviously upset, but she knew that her mother was right. But first thing was first... Neither of them wanted stinky dead bodies in the ship, so Carla dragged the mutinous crew to the airlock and sent them into the black. Lastly... was her father. Despite her wound, Michelle managed to struggle her way to the airlock to see her husband off. ... two days later, Carla had to do the same for her mother.

Distraught but determined to stay alive, Carla managed to run the calculations for the jump to Wala. But despite being able to do that, she was not able to pilot the ship to a safe landing. Upon entry to Wala's atmosphere, the small ship began to shake wildly. Carla tried her hardest to keep the ship stable, and was somewhat successful. But she still needed to slow the ship and stabilize it for proper landing. However... she was not quite as successful this time. She managed to activate the thrusters to slow the ship, but only once she was less than 5000m from the ground. Warnings blared loudly and Carla strapped herself in for a rough landing. And not a minute later, the "Hot Seat" was tearing through one of Wala's wooded areas. And after about three kilometers of skidding, the ship finally came to a halt. She had survived, and was even lucky enough to have the ship land belly-first. That meant that at least SOME of the cargo in the 100-ton bay would be salvageable.

Thankfully, a large amount of the medical supplies and non-perishable food was secured well enough that it was not destroyed in the crash. Along with the Kanazuchi Battle Armor, and the Masterson Family's Ibex Car.

The two years since the crash have been fairly kind to Carla. She had begun trading the medical supplies and some of the machinery in the wrecked Bug-Eye to a nearby Mercenary group, and in exchange, she wanted only to be taught to operate the Kanazuchi Unit she had half-assed come to own. Given she literally asked for nothing else in return, not money, not supplies, not even a place to stay, the group agreed to teach the girl under a single condition. That if shit hit the fan or if they were ever hired on by a big-name employer... that she would come along with her Battle Armor. Of course, she agreed. And has since become a competent pilot of what she has named "Tinky".

But she had no clue how much she would need her skills...

Battlearmor

Appearance: http://www.solaris7.com/images/TRO/BattleArmor/Kanazuchi%20LT.jpg

Name: Tinky
Model: Kanazuchi (http://www.sarna.net/wiki/Kanazuchi) Battle Armor (Modified)
Mass: 2,000kg
Speed: 10km/h or 90m Jumpjets
Armor: Standard (( Other than that, no clue. According to the page, enough to survive a Clan PPC shot and still return fire ))

Armament:

1x ER Medium Laser (Right Arm)
2x ER Micro Laser (Nose)
1x Heavy Battle Claw (Left Arm)

Jump Jets: 2x Rawlings 45 Jump-Jets w/ Booster (replaces 2x SRM Launchers from Standard Kanazuchi)
Extra Equipment: ER Micro Lasers are mounted Anti-Personnel Weapons, though enough to still deal minor damage to Battlemechs

Salroka
08-09-2013, 04:32 AM
Next up... the character that was my first Original Creation ever. I take my username from this character, and he is my most treasured creation.

Cyborg Supersoldier

Name: Beta

Age: 20

Appearance: http://a3.ec-images.myspacecdn.com/images01/120/b18170918d39137c4226620a8d9b32aa/l.jpg
Image is incomplete, I know.

Gender: Male

Weapons: Tungsten Carbide Sword w/Monomolecular Edge (http://vignette2.wikia.nocookie.net/aeon-phase/images/c/c8/Tech_Katana.png/revision/latest?cb=20141002140618), Pair of .45 Semi-Automatic Pistols (http://files.gamebanana.com/img/ss/srends/508982a08e021.jpg) w/ 2 spare clips each, Heavy Belt Chain, 2 50ft coils of 10-Gauge Wire w/ weighted ends.

Defenses: Sub-Dermal Neo-Magnesium Alloy (Magnesium/Silicon Carbide) plating, Emergency Repair Nanites*, Hologram Projection Disks x2, Advanced Optics (see through smoke/darkness/thin [30cm maximum] walls), Ballistic Evasion System (micro-rockets implanted into the body and used to increase or decrease speed in very short bursts).

* - Nanites can repair moderate injuries over time, such as a gunshot wound or 10cm-long gash over the course of several minutes. They can also sustain the functions of damaged or destroyed organs for up to two minutes. They CANNOT restore life or maintain brain and central CPU functions.

Personality: Beta is generally a helpful and easygoing person. His treatment at the hands of his creators reinforced his desire to help those less fortunate, rather than turn him into a mindless killer that only followed orders. However, if he experiences a programming lapse... he becomes more reckless and prone to excessive violence. He will fight if he must, of course. But prefers to not kill if he can avoid it. Unless it involves criminals, robots, or the Black Phoenix Consortium. He has no qualms about combating them.

History: Beta was a simple kid from New England City ( Boston, New York City, and several other moderately sized cities eventually became one ). Had a girlfriend, was doing alright in school, and wanted to be a manager for one of the megacorporations. He even managed to get a job interview with the Black Phoenix Consortium. They asked him many questions, as he fully expected they would. However, some of the questions had no bearing on the job he was applying for. Things such as "And who are your immediate family members?" and "What was the most physically taxing thing you've ever done?" among other oddities. But Beta brushed them off as things to make him slip up, and instead answered them honestly.

The 'interview' was being listened to by a man known only as "Shroud". Upon hearing the young man's answers to several key questions, Shroud gave the signal. The woman conducting the interview received a beep on her interface visor and told the prospective employee that her supervisor was calling her and she would return in a moment. The teen, eager for employment, nodded and smiled. That would be the last thing he remembered for a while, as not ten seconds after the woman stepped out, the room filled with an odorless nerve agent. This rendered the poor boy unconscious and unable to resist.

Two Years Later...
The young man endured many painful surgeries and training sessions, including suffering numerous attempts to wipe his mind. Each attempt was more successful than the last, and in time he even forgot his name... referring to himself as Beta, as the Black Phoenix Consortium wanted him to do. Even so, SOMETHING inside him kept fighting the programming. When his transformation into a fully operational organic-based war machine was at 65% completion, he was taken to a training ground for a field test. The part of his mind that was still human took the chance, and he escaped the facility. In his escape, he killed 38 soldiers, 14 scientists, and a sanitation worker unlucky enough to be caught in the crossfire.

Now living in Detroit, USA ( as Detroit absorbed cities in Northwest Ohio and Northeast Indiana, it is no longer only in Michigan )... Beta still only remembers shards of his past. But what he does remember, he puts to use in his daily life. Help others, treat them like you want to be treated, and don't be a bully. This proved helpful when he stopped a mugging. The older man was so thankful, that he offered to reward the young cyborg. Beta denied a reward, of course. And so the man asked to hear his story, to better understand why a young man would help someone being mugged in Detroit of all places.

Upon hearing Beta was pretty much destitute, the mugging victim offered him a room in his home. It was a loft above the man's garage, but it was heated, insulated, and even had a mini-fridge. It seemed things were looking up for Beta. But as with all good things... this would also come to an end.

Abilities: Able to fire off short bursts of energy (each approximately as destructive as a grenade, 100yd range) from small ports in his hands and feet, skilled pistol marksman able to pick off a soldier at over 100yds with relative ease (advanced targeting systems), Hyper-Enhanced Reflexes and Speed (Minimum 0.01s Reaction time. 250kph Running Speed, 1000kph rocket-assisted dash with 100m maximum range for dashing).

Special Trait: Redundant Energy Generators, allowing Beta to enter an "Overdrive" mode. His speed, power, abilities are enhanced threefold by the massive output increase. This is accompanied by a field of repellent energy around his body. The more power he uses, the thicker the field of energy. It is not a force field that stops attacks without fail. But it does have a repellent effect on matter, making Beta harder to strike. However, the more frequently he uses this ability, the more unstable his latent programming becomes. Though his internal processors repair the damage slowly, excessive use could lead to a permanent relapse in his programming and revert him to a mindless killer.

Theme Song: Epica - Unleashed (http://www.youtube.com/watch?v=eBwrbEgRhC0)

Salroka
08-27-2013, 02:29 AM
So... editing my existing Naruto characters is hell due to the immense size of the post. So here are more of them in a new post.

Knows no pain

Name: Junsei Itazuki
Nickname/Alias:
Gender: Male
Age: 17
Age Appearance: Late Teens
Sexuality: Not Interested in that

Village:
Birthplace:
Organization:

Clan/Bloodline: Itazuki

Rank: Genin

Chakra Nature: Wind

Appearance:
http://i47.tinypic.com/15h23xd.jpg

Personality: Cold and analytical, Junsei was brought up on the belief that his life was already over. He would not experience the joys that most kids take for granted. Playing, roughhousing, none of it. This is of course reflected in how he treats himself and others... as if they were tools. He is a dangerous young man to his foes, but a welcome sight to his allies.

History: Junsei Itazuki comes from a disgraced clan who's name has all but been lost to the ages. But despite being forgotten themselves, they did not forget. And initially they were training the next generation for revenge, but as time went on the thirst for revenge was replaced by a desire for redemption. Though despite the change of heart, the clan went about it in all the wrong ways. Many promising children were lost to the heartless methods of the Itazuki clan. Torture, Sensory Deprivation, Starvation, and many other methods were used to train up the strongest ninja. Few survived.

Junsei was the most recent survivor of the Itazuki Training Routines. At the age of 13, he was put into the Academy. At the age of 16, he graduated. His skills were refined enough to graduate in a year and a half, but he specifically requested to be kept in his classes. When asked why, Junsei responded "To perfect my techniques. To become the weapon I was meant to be. To become capable of defeating any enemy before me or my masters." The Chunin instructors mostly raised an eyebrow, but respected the teen's wishes and allowed him to remain in the academy.

One day, when training with his teacher and classmates, a large bear stumbled into the field. Many of the younger kids ran in fear, and the Chunin prepared to defend them. But Junsei intervened and told the older ninja to let him handle it. Feeling that this would be a good test for the oldest student in the class, the woman nodded and let the trainee ninja combat the bear. After a couple minutes of fighting, Junsei managed to defeat the animal with a combination jutsu. First he fired off a Multiple Phantom Arrows jutsu, and immediately followed it up with a Wind Style: Gale Palm to increase the velocity of the projectiles.

Piercing into the bear's body, the arrows stuck fast. The animal howled in pain and unleashed a shockwave that knocked the teen down and startled the Kunoichi instructor. She was about to put it down when one of the village jounin interfered. The bear was eventually healed, and Junsei even spoke to it on several occasions, thanks to the help of a couple jounin. Upon learning the animal's name, Gouzen, from the jounin... the two signed a summoning contract when Gouzen was healed up.

Now the young man waits for placement on a jounin-led squad. He is more than confident of his skill, and ready to serve unquestioningly. This was what he was born for. This was his life.

Theme Song: Blue Stahli – Ultranumb (http://www.youtube.com/watch?v=AaD0HJV1_jY)

=========================================

Weapons/Items:

Name of Weapon or Item: Painbringer

Description: The painbringer is named such because that's what it does. It brings the pain. It's not magical, it doesn't fire lasers, and it doesn't drain enemy chakra. It simply cuts. But it cuts incredibly well, having an edge that was honed over the course of six weeks.

Appearance: http://www.swordsaxe.com/images/products/detail/Demon_Eye_Spider_Sword_1.jpg



Name of Weapon or Item: Ventilator

Description: This hand crossbow is manufactured to be a much faster alternative to traditional archery. The unique grip and trigger is made for easy firing. The foregrip ensures high accuracy when firing longer ranges. In addition, when the bolt kicks forward after firing, the wielder simply cocks the foregrip back to reset the string. After that, it's as simple as placing another small arrow and firing again.

Appearance: http://1.bp.blogspot.com/-gaAJA3cf728/TicW4HAXuHI/AAAAAAAACOM/qbSHecNrVWI/s1600/homemade+pump+action+crossbow+weaponcollector+hand +made+DIY+xbow+how+to+make+cross+bow+tutorial+pist ol+%25282%2529.JPG

Comes with a quiver of 20 arrows




Name of Weapon or Item: Survivor

Description: This knife and pouch is more a tool kit than it is a weapon. Bandages, disinfectant, fishing line, flashlight, and many other useful items are included in this item bundle.

Appearance: http://www.hand-tools.com/images/brk/UC212.jpg


=========================================
Special Traits

Moderately resistant to pain.
Can sign with one hand.
High Endurance and Stamina compared to other Genin, due to upbringing.

Poor sense of touch
Socially inept
Unfit for Stealth Missions

Kekkei Genkai: None

Name of Kekkei Genkai:
Clan:
Description:

=========================================

Jutsu:



Academy Jutsu: Clone, Substitution, Transformation

Vacuum Sword Technique (http://naruto.wikia.com/wiki/Vacuum_Sword)

Multiple Phantom Arrows (http://naruto.wikia.com/wiki/Multiple_Phantom_Shuriken) - Like shuriken, but with arrows. Makes 10 arrows out of 1

Wind Style: Gale Palm (http://naruto.wikia.com/wiki/Wind_Release:_Violent_Wind_Palm)

Wind Style: Air Bullets (http://naruto.wikia.com/wiki/Wind_Release:_Air_Bullets)



Summons

Name: Gouzen
Species: Brown Bear (http://transitionvoice.com/wp-content/uploads/2010/10/grizzly-bear.jpg)
Age: 9
Size: Large
Unique Traits: Can understand Human Speech.
Jutsu:

Name of Technique: Wind Style: Shockwave Roar
Type of Jutsu: Offensive
Rank: C-Rank
Range: Medium
Nature Type: Wind
Handseals: None
Description: Gouzen roars loudly, emitting a shockwave from his mouth to stun or knock down enemies.
Weakness: None

Name of Technique: Wind Style: Claw Shredding
Type of Jutsu: Offensive
Rank: C-Rank
Range: Short (5m)
Nature Type: Wind
Handseals: None
Description: Gouzen swipes his chakra-infused claws at his foe, sending out a short-distance wave of cutting power/
Weakness: Fairly short range, requires a quick wind-up before the swipe.

History: (Optional)


Young Perfectionist

Name: Karuma Sösuke ( also can be spelled Sousuke )
Alias: Known as “Young Master” to the Karuma Clan
Age: 8
Gender: Male
Village: Konohagakure
Birthplace: Konohagakure
Rank: Genin

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Theme Song: I am Perfection – Cage 9 (http://www.youtube.com/watch?v=dklacxRMcV0)

Personality: Sösuke feels he is is perfection incarnate, as he was taught to think by his mother. He should have died while being born, and is told so every now and then. This reinforces his arrogance, which is substantial even for an eight year-old child. He is snippy, he is entitled, and he knows he is better than you. Yes, you. Not even defeat can strip him of his supremist attitude. He would simply say that “I'm perfect for someone my age, I'm just younger than that person. When I am their age, I'll be a hundred times better.”

Bio: Initially, Sösuke was conceived as a backup heir in case something happened to his older brother, Yukinaga (http://img4.wikia.nocookie.net/__cb20130530053317/narutofanon/images/e/ec/Aeton_Yukibuki1.jpeg). But as he was about to be born, it was discovered he was going to be a breech-birth. Being born ass-first into the world, he was already off to a splendid start in life. Even despite not having access to the air for his first few minutes, he lived. And much to the surprise of the medical staff, Sösuke even managed to belt out an incredibly strong cry. His mother, the incomparable and stunning Mei Karuma (http://wallpaperswa.com/thumbnails/detail/20121217/katana%20short%20hair%20anime%20white%20hair%20148 0x925%20wallpaper_wallpaperswa.com_66.jpg), was actually somewhat proud of her child’s staunch refusal to die.

As his older brother was, Sösuke was destined to live the Ninja lifestyle. But at HIS urging and demands, it was at a much younger age than Yukinaga. He swore up and down he would show a perfection that the older boy could never hope to achieve. So, at the tender age of five, he was enrolled in the Konohagakure Ninja Academy. One week into his tenure, he was reprimanded for punching an older student in the nose when they insulted the Karuma Clan. That student would vanish without a trace a few weeks later. In his studies, Sösuke could not decide what field he wished to specialize in. So he made a choice… specialize in several at once.

He was told he possessed a “Fire” natured chakra. Excellent. So he could inflict burns and incinerate his foes. But how to best apply that? He had been studying sealing jutsu and chakra absorption techniques as well. He wanted his foes to know they couldn’t do a thing to hurt him, after all. But the question was: how to apply the three as one? Any and all of the boy’s free time was spent devising a solution to that question. No time with friends, no games, no television. Not until he could combine these forms of attack into a single potent technique. But first, he would have to apply the element to something basic.

Over the course of two years at the Academy, and learning the simple "Fire Breath" ninjutsu, Sösuke learned to utilize what he called “Torture Binding”. It was a technique that did little damage initially, but would burn its way into a foe if they attempted to use chakra in any way. Used on a teacher’s Shadow Clone, it even caused the clone to burst into flames when too much chakra was forced out at one time. Though the attack’s only drawback was that it had to be used in melee combat. As such, Sösuke perfected another technique, called “Shadow of the Dancing Leaf”. But that was not fitting. “Follow the Leader” fit what the maneuver did, more so than the original name, at least.

Now, one year after the development of his technique, Sösuke is a new graduate of the academy. What took him so long? Well, when one is pursuing the perfection of a jutsu such as Torture Binding, simple things like Clone, Substitution, and Transformation are set to the side as they are of lesser importance. THAT is what delayed the young boy’s graduation. And he is more than willing to tell others about it. After all, how many other kids his age have graduated, let alone come up with a multi-type jutsu such as Torture Binding?

Alas… now the boy begrudgingly awaits his new team assignment, knowing full well that whoever he is assigned to will not be worthy of being in his presence. But his mother told him to tolerate them for the time being, as he is young and may learn from them and become the perfect little scion of the Karuma clan that she knows he can be. Note the key word… “MAY” learn from them.

Clan: Karuma

Appearance:

http://i449.photobucket.com/albums/qq214/superandroidbeta/hxhkzask.jpg


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Significant Traits:

Quick Learner
Very Arrogant
Strong Willed

-------------------------

Weapons/Items/Armor:


Name: It’s a weapon kit…
Description: It hurts people.
Appearance: 5 Kunai. 10 Shuriken. 2 Packs of Makibishi Spikes. 2 Explosive Tags. 1 Chili Pepper Bomb. 1 Smoke Bomb. 1 Flash Bomb.


-------------------------

Bloodline/Kekkei Genkai: None
Description: N/A

-------------------------



All Canon Academy Jutsu: Clone (http://naruto.wikia.com/wiki/Clone_Technique), Substitution (http://naruto.wikia.com/wiki/Body_Replacement_Technique), and Transformation (http://naruto.wikia.com/wiki/Transformation_Technique)

Follow the Leader Technique (”http://naruto.wikia.com/wiki/Shadow_of_the_Dancing_Leaf")

Fire Style: Fire Breath (http://naruto.wikia.com/wiki/Fire_Breath)

Fire Style: Torture Binding (”http://naruto.wikia.com/wiki/Fire_Release:_Heavenly_Prison") – Weaker than that used in the Blood Prison movie… but still potent when used against other kids and lesser-ranked ninja.


-------------------------

Summons


Name: Mizuriko
Species: River Otter
Age: 4
Size: Small
Unique Traits: Excellent Swimmer, Understands Human Speech
Jutsu: Hiding in Water Technique (http://naruto.wikia.com/wiki/Water_Release:_Hiding_in_Water_Technique)

History: This summon was contracted out of Sösuke’s one weakness… cute and furry creatures. He IS still a child, after all.


Shattered Destiny

Name: Yukinaga Karuma
Alias: Shattered Perfection
Age: 19
Gender: Male
Village: Unknown/Missing-Nin
Birthplace: Konohagakure
Rank: Former Chunin

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Theme Song: Just Close Your Eyes – Story of the Year (https://www.youtube.com/watch?v=gphikJ9hnjA)

Personality: Yukinaga was once a proud member of the Karuma clan. He gave his all for them and did not once consider his desires any different from theirs. He wanted to be perfect, just like they wanted him to be. But once he realized he was nothing more than a pawn in a political game, he shifted to depression and left the village. His feelings festered and led to disdain for how he was treated. This colors his personality and mannerisms in the following ways.

He tends to snap at people when insulted, but rarely threatens overt violence... preferring to simply retaliate when it is least expected. He still enjoys having superiority over those below him, but does not openly belittle people of lesser birth or ranking. Showing off is a bad habit of Yukinaga's, as is smoking. Lastly, the hate he has for his clan overrides anything else should they be brought up. Mentioning them is not advised in his presence.

Bio: First child of Mei Karuma (http://wallpaperswa.com/thumbnails/detail/20121217/katana%20short%20hair%20anime%20white%20hair%20148 0x925%20wallpaper_wallpaperswa.com_66.jpg), Yukinaga was supposed to bring the full glory of the Karuma clan to light. He was accomplishing this feat splendidly until his younger brother was born. A tiny seed of doubt was planted in his head that year... the same year he graduated the Academy. However, he continued to strive for greatness. At the age of 14, he reached the rank of Chunin. While proud, Mei was more focused on raising the newest scion of the Karuma. This furthered the doubts within Yukinaga's mind.

Then the young boy entered the Academy at the age of five... when he had entered at the age of nine. This wasn't even at his mother's urging, but of the young kid's own desire to surpass Yukinaga. However, Yukinaga was convinced that his mother had given up on him, and was positioning for Sousuke to become the family's next perfect shinobi. This shook his motivations and damaged him to his very core. HE was the perfect one. HE was supposed to lead the Karuma to the pinnacle of power in Konoha. … now he was cast aside.

Years of training... all the jutsu he learned... all the hardships he endured for the clan... all for NOTHING! It was too much. And then it hit him. When the Uchiha legend, Ishika, was elevated to the office of the Hokage, he realized that he had been nothing more than a political tool for his clan. He wasn't valuable to them as anything but a trophy to show they were more worthy of the Kage's office than any other. It was then that he fled the village, enraged with his clan and swearing he would never be part of their self-centered machinations.

For a few weeks, he simply ran. Then he thought about the situation. His clan had to be stopped. They would jeapordize the Village's hierarchy for their own selfish ambitions. His brother was another tool to them, just as he had been. He was denied a childhood... brought up to be a being of perfection and poise... and now he had been replaced by his sibling. The Karuma clan cared for nothing but themselves... and if allowed to rise to power, would bring down war and destruction on their own lands through their combined arrogance.

Enough was enough. Yukinaga now searches for allies to assist him in making a surgical strike against Konoha. Not to destroy or weaken the village, but to eradiacate the Karuma clan. In time, he will likely find allies for this purpose. But will they just use him again as his clan had? Or would they be righteous and seek only to ensure the stability of the village that he still sought to rejoin? Only time would tell.

Clan: Karuma

Appearance:

http://img4.wikia.nocookie.net/__cb20130530053317/narutofanon/images/e/ec/Aeton_Yukibuki1.jpeg

http://33.media.tumblr.com/60cef48214fe0bc57775e1134b06eb0e/tumblr_ndv5hjrmRa1sibrfxo1_500.jpg


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Significant Traits:

Gifted user of Shurikenjutsu
Single-Hand Signing
Knows Surprisingly Powerful Lightning Jutsu
Quick On His Feet

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Weapons/Items/Armor:


Name: Unnamed
Description: A belt with various pouches and small containers, holding various tools and weapons.
Contents: 10 Kunai, 10 Shuriken, 3 Packs Makibishi Spikes, 2 Bomb Balls, 5 Explosive Tags, 5 Flash Bombs, 5 Smoke Bombs, 5 Chili Pepper Bombs, 5 False Explosive Tags.


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Bloodline/Kekkei Genkai: None
Description: N/A

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All Canon Academy Jutsu: Clone (http://naruto.wikia.com/wiki/Clone_Technique), Substitution (http://naruto.wikia.com/wiki/Body_Replacement_Technique), and Transformation (http://naruto.wikia.com/wiki/Transformation_Technique)

Shadow Clone Technique (http://naruto.wikia.com/wiki/Shadow_Clone_Technique)

Shuriken Manipulation Technique (http://naruto.wikia.com/wiki/Manipulated_Shuriken_Technique)

Suspension Blade Strike (http://naruto.wikia.com/wiki/Manipulating_Attack_Blades)

Needle Fire (http://naruto.wikia.com/wiki/Prepared_Needle_Shot)

Summoning: Lightning Flash Blade Creation (http://naruto.wikia.com/wiki/Summoning:_Lightning_Flash_Blade_Creation)

Taijutsu: Intersection Method (http://naruto.wikia.com/wiki/Intersection_Method)

Taijutsu: Rock-Crushing Elbow/Knee (http://naruto.wikia.com/wiki/Leaf_Rock_Destroying_Rise)

Lightning Style: Electric Hell (http://naruto.wikia.com/wiki/Lightning_Release:_Electromagnetic_Murder)

Lightning Style: Heavenly Bolt (http://naruto.wikia.com/wiki/Lightning_Release:_False_Darkness)

Lightning Genjutsu: Flashbang (http://naruto.wikia.com/wiki/Lightning_Illusion_Flash_of_Lightning_Pillar)

Salroka
10-09-2013, 07:47 PM
These characters will be featured in an upcoming RP based on the Anime called "Toriko"

Professional Wrestler
Name: Weiss LeBlanc
Alias: Weiss, of “Weiss and Dice”
Age: 34
Gender: Male
Job: Wrestler, Gourmet Hunter
Equipment: Wrestling Uniform.

Appearance: http://images3.wikia.nocookie.net/__cb20130731003539/snk/images/f/fa/Kof-xiii-goro-daimon-win-portrait.png

Theme Song: Breaking Benjamin - I Will Not Bow (http://www.youtube.com/watch?v=MjwFe6okyUw)

Abilities:

Power: 8
Speed: 5
Intelligence: 5
Techniques: 5
Cooking Skill: 3
Appetite: 8 ( 2,000,000 k/cal Energy Reserves )

Personality: Weiss is only somewhat of a serious person, and very kind hearted. When wrestling, he does not use his Gourmet Cells, and is even known to help opponents up after matches. On more than one occasion, this has caused his foes to resume attacking him... but in the end, Weiss doesn't mind much. The matches are generally staged anyway. As long as the fans are entertained, he couldn't be more pleased. Similarly, Weiss treats hunting and REAL fighting the same way. All serious, but never out to end life (any more than is needed, that is). He is known to bring back extra food once in a while and treat his fans to a feast during big events such as the Gourmet Grand Rumble or Wrestlinsanity. He is generally well liked and has many fans, and his career as a Gourmet Hunter is beginning to grow even more than his career as a wrestler... which is saying a lot given the thirteen total championships won by the man.

Back-Story: Weiss was a wrestler before he was a Gourmet Hunter, and made his debut on the IGO's #1 Sports Entertainment Venue at the young age of 22. The GWA (Gourmet Wrestling Association) was home to some of the most gifted athletes of the day. “Butcher” Burgoon, “Nacho Daddy” Diego, and even the brash young superstar called “Cutter” Satoyuki Daisuke. Such names would intimidate any man, even one who stood 6'11" and weighed in at 352 pounds. Despite this, Weiss did his best to not show it. His attitude of not giving any ground no matter the odds quickly endeared him to the viewers. This led to the Chairman pitting him against the tag team known as “Thrash and Burn”, a pair of rowdy guys known for dirty tactics, at the upcoming “Wrestlinsanity” event.

Cutter Satoyuki would have none of it. The man already hated the Chairman, and wasn't fond of the boss-man sicking Thrash and Burn on a new face. In one of Weiss' one-on-one fights, Thrash and Burn came out and hit the kid upside his head with a chair. Instantly, the match ended... but the rule-breaking heels didn't stop until Cutter Satoyuki ran out and layed one of them out with his signature “Cutter Clothesline”... a clothesline combined with a from-the-back leg-sweep for additional effect. The young star then helped Weiss to his feet and declared that he would team up with him when Wrestlinsanity came around... putting his short but illustrious career on the line against Thrash and Burn's tag-team titles.

The time for Wrestlinsanity was soon at hand, and many celebrities were in attendance. Among them, the new President of IGO. And though the match-up of Thrash and Burn versus the new tag team of “Weiss and Dice” was not the main event, many people made a point to return to their seats before it started. Even the IGO President was eager to see how things would play out. Sure, the fights were all scripted to end a certain way... but it was what happened between the start and the end that was unpredictable for the most part. And boy what a match this was about to be.

Each man was able to hit his finishing move at least once in the match. “Dice”, as he now called himself, was his with Thrash's favorite “Painkiller” Suplex, and hit Burn with his “Cutter Clothesline”. Weiss was not only hit with the Painkiller, but also with Burn's “Five-Alarm Faceplant” move. But in the end, as Dice kept Thrash occupied on the outside, Weiss managed to deliver his “Corkscrew Crush” Piledriver from the middle rope before getting the three-count on Burn. And so it was that the dynasty of “Weiss and Dice” was born.

Over the next 12 years, the pair would be on-again off-again tag team partners, claiming the titles a total of seven times. In their solo careers, Dice would become IGO Central Champion once, Multinational Champion four times, and World Champion twice... while Weiss claimed the World Championship three times, and was the IGO Central Champion three times (at one point holding the title for an unprecedented two full years). But what Weiss had on Dice was his charisma. People loved them both of course, but Weiss always went the extra mile. And that was what also caught IGO's attention.

One night after the show, Weiss was approached by a pair of suits from IGO. They were intimidated somewhat by the man's large stature, but his kind demeanor immediately put them at ease. Sure, Weiss was a bit confused as to why they were there and what they wanted... but he figured that the IGO was there for a good reason. When told that they wanted to implant him with Gourmet Cells and employ him as an agent, Weiss asked a single question. “Will I still be able to wrestle and entertain my fans?” When assured that he could return to work in the GWA, Weiss accepted.

That was six months ago. Since then, Weiss has returned to GWA and the team of “Weiss and Dice”. And though the duo had their minds set on the titles, Weiss was called away on a job by the IGO the week of the event. A story was made up about him getting injured in some sort of accident, and Dice instead went after the IGO Central Championship again. And now, with Wrestlinsanity only three days away... Weiss waits at IGO Headquarters for his assignment.



Name of Technique: Cleaver Elbow
Type: Offensive
Range: 3m
Description: Cleaver Elbow focuses Weiss' appetite energy into his elbow and unleashes the stored power when he swings at a foe. If he misses, the wave of energy is projected outward for a short distance. If he hits, the full force of the energy it shunted directly into the foe at the point of impact. The wave itself is fairly powerful, capable of cleaving deeply into a large tree. Upon another being, the force of the attack is very pronounced... and will send a full-grown man flying for several meters. The possibility of a deep cut is also very present.
Calorie Cost: 50,000 k/cal

Name of Technique: Hammer Kick
Type: Offensive
Range: 10m
Description: The legs are around four times as powerful as the arms, and Weiss knows that all too well from repeated wrestling bouts. Hammer Kick is a basic kick that is augmented by Weiss' appetite energy and Gourmet Cells. The force of this kick is enough to completely splinter the trunk of a large tree, crush the engine of a car, or break a 1-meter thick wall of bricks into dust. And that's if it misses. If it hits, the force of the blow is enough to break most any bone with ease, send a grown man flying up to two-dozen meters, and tear through most conventional armor types.
Calorie Cost: 200,000 k/cal

Name of Technique: Blender Toss
Type: Offensive
Range: Melee ( up to 30m Throw Distance )
Description: Blender Toss is a type of throw or slam. Upon grabbing a foe's arm or leg (or in an extreme case, head), Weiss then torques his body in one direction or another. The intensity of the spin that ensues is more than enough to send a large rush of blood either toward or away from the enemy's head. This results in brief but severe dizziness after being thrown. When the actual throw itself is executed, the foe will either impact an object within the maximum range... or land that distance away and skid to a halt. The speed of the spin is comparable to a blender that has been set to "medium".
Calorie Cost: 150,000 k/cal

Name of Technique: Egg Drop
Type: Offensive
Range: Melee ( 5m Shockwave )
Description: "Egg Drop" is Weiss' take on a traditional wrestling Leg Drop. He channels the power of his Gourmet Cells into his legs and then leaps into the air. Then, using gravity to pull his substantial frame back to earth, he lands squarely on his foe. The sheer power created by the combined force of the fall and the appetite energy is enough to cause a small shockwave to erupt outward from the impact site of the attack. Additionally, the excess energy flows up and away from the site, much like an egg being splattered against the ground.
Calorie Cost: 100,000 k/cal

Name of Technique: Corkscrew Crush
Type: Offensive
Range: Melee ( 10m Shockwave )
Description: Corkscrew Crush is both Weiss' most powerful technique when on missions for the IGO, AND his finishing move when in the ring. The wrestler grapples his enemy and leaps into the air, assisted by his gourmet cells in the same manner as when he performs "Egg Drop". But at the apex of the jump, Weiss torques his body in the same manner as when he uses "Blender Toss". Then, using his powerful arms and legs, he grips the foe even tighter than ever to ensure there is no escape. And then, falling to ground and spinning like a drill, Weiss slams the foe head-first into the ground, pile-driver style. The devastating power of this attack creates a shockwave of debris and air pressure that can be felt up to ten meters away from the impact site.
Calorie Cost: 500,000 k/cal


Animal Ally: A Baby Kung-Fu Mynah Bird (http://toriko.wikia.com/wiki/Kung-Fu_Mynah_Bird) named Plex

Country-Boy Cook


Name: Frederick MacIntosh
Alias: Flash-Fryer Frederick
Age: 23
Gender: Male
Job: Gourmet Hunter, Part-Time Grill and Fry-Cook at a 3-Star Restaurant
Equipment: 40 liter barrel of Cooking Oil on his back, Grill Lighter, Two Pouches of Charcoal Briquettes, Basic cooking utensils

Appearance: http://images6.fanpop.com/image/photos/35900000/Bard-bardroy-from-kuroshitsuji-35998028-466-349.png

Theme Song: Country Roads (Take Me Home) - Hermes House Band (http://www.youtube.com/watch?v=fBW2ddoBeP4)

Abilities:

Power: 6
Speed: 8
Intelligence: 5
Techniques: 4
Cooking Skill: 5
Appetite: 6 (1,500,000k/cal)

Personality: Frederick is a fairly typical country boy. He likes to have a drink now and then, isn't afraid to tell it how it is, loves good food and good people, and is generally friendly and hospitable. He has been told he could get a job at a place with more stars, but says he is happy where he is. In his mind, as long as the people are good and he is able to keep a roof over his head... why change anything? Though recently, the IGO has been asking him to hunt more, cutting into his time at the restaurant. Even so, he sees this as a way to finally make use of his Gourmet Cells.

Back-Story: Flash-Fryer Frederick. Head Grill and Fry-Cook at the 3-Star "Mitch and Maxie's Southern Comfort" restaurant. Often times, the charismatic young man will take short breaks from cooking to entertain guests with his fire-breathing and explosive charcoal techniques. Such gimmicks bring many people to the otherwise run-of-the-mill restaurant. It also attracted the attention of a few executives within the IGO, whom upon consulting the President... briefly abducted Frederick. On the way to IGO Headquarters, it was explained that Frederick was chosen to receive "Gourmet Cells" and become an agent of the IGO. Frederick's response was to tell them they could have just asked him to come along and that he would have done so quite willingly.

The implanting of the Gourmet Cells went as smoothly as could be hoped. Frederick's body was wracked with pain for nearly a week as his body fought to adapt to the power of the cells. At one point, he even asked someone to kill him. But at the end of the fifth day, the pain subsided almost instantly. His body had successfully adapted to the implanted Gourmet Cells. Immediately, he was hungry and wanted to eat a big meal. When asked what he wanted, he replied with "What do you got?". The IGO Doctors told him they had whatever he wanted, and that he could have as much as was needed to sate his appetite.

"Hmm. Got any Flyer Duck (http://toriko.wikia.com/wiki/Flyer_Duck)? Or Drunken Cow (http://toriko.wikia.com/wiki/Drunkard_Frenzy_Cattle) Steaks?" asked Frederick with a grin. The Flyer Duck, they might have. A Capture Level of 15 wasn't uncommon in many restaurants of 5-stars or higher, and a simple task for IGO. But the Drunken Cow was a Capture Level of 30, DOUBLE that of the Flyer Duck. But to Fred's surprise, the IGO had both readily available. And so he decided to have both. Never having Drunken Cow before. An though it was incredibly tasty, he was unprepared for the relatively high alcohol content of the meat. But the Flyer Duck, however... Fred insisted on cooking on his own. And after some pan-frying and light seasoning, the Flyer Duck was ready.

It was this Flyer Duck, in fact... that first ignited the power of Frederick's Gourmet Cells. Upon tasting the dish of pressure-fried Flyer Duck breast, brushed and injected with a broth made from Cream Matsutake (http://toriko.wikia.com/wiki/Cream_Matsutake) Mushrooms, and the Flyer Duck's own bones... the Fry-Cook's muscles bulged to life and nearly ripped through his shirt-sleeves. Not long after that, he returned to work at Mitch and Maxie's. Now he was able to impress the customers with REAL fire-breathing tricks, bringing in even more patrons than ever before. Life was good for Frederick... but as he always knew, the IGO would soon come knocking on his door with an assignment.



Name of Technique: Flash-Frying
Type: Offensive
Range: 10m
Description: Frederick sucks in a huge mouthful ( up to two full liters ) of the oil on his back, and augments it to have a slightly faster burn via the gourmet cells in his salivary glands. He then spews the oil at a foe with intense force, igniting it by snapping his fingers ( Much like how characters in the show light cigars by doing the same ). This creates a spray of intense flames, capable of causing moderate to severe burns to anyone caught in the blast. Side-Effect: Small amounts of unburned oil will likely spatter the target(s), causing them to be easier to hit with any subsequent Flash-Frying attacks.
Calorie Cost: 50,000 k/cal

Name of Technique: Oil Armor
Type: Defensive
Range: Self/Melee
Description: Frederick's pores secrete an augmented type of cooking oil with an immensely high flash-point ( nearly 600 degrees centigrade ) that helps defend his body in both melee combat AND ranged combat. Blades glide against his skin, leaving only the lightest of scrapes. Blunt weapons slip right off of him, barely bruising his flesh. Bullets or Arrows still sting significantly due to the intense speed of the attacks, but still all but bounce off of his oil coating... with only small cuts and minor bleeding to show they had been there. Point-Blank shots from firearms or bows will circumvent this defense and still deal grievous wounds to Frederick.
Calorie Cost: 150,000 k/cal per post

Name of Technique: Briquette Bazooka
Type: Offensive
Range: 30m
Description: An attack that takes a small amount of preparation, the Briquette Bazooka is worth the effort. Using the same oil augmentation that he utilizes for Flash-Frying, Frederick saturates a number of Charcoal Briquettes and prepares them for use as a weapon. Cramming no less than one and no more than five briquettes into his mouth at one time, Frederick pressurizes the oil inside his mouth to ensure each one soaks up as much as possible. Then, he spits them out at any foe of his choosing. On impact, the tiny spark that is caused by impact is enough to ignite the oil and the briquette... causing a significant explosion and oil fire.
Calorie Cost: 50,000 k/cal per briquette




Deceptively Attractive Villain


( Note... she is SUPPOSED to be more powerful than the other characters. Baddies generally are supposed to be tough, after all. )

Name: Akemi Furaiken
Alias: Akemi the Grillmaster
Age: 28
Gender: Female
Job: Gourmet Criminal, Poacher. Faces 30 years in Honey Prison
Equipment: ( cooking tools, simple weaponry, etc )

Appearance: http://i449.photobucket.com/albums/qq214/superandroidbeta/Akemi.jpg

Theme Song: Haven't picked one yet.

Abilities:

Power: 15
Speed: 16
Intelligence: 9
Techniques: 10
Cooking Skill: 8
Appetite: 18 ( 4,500,000 k/cal Energy Reserves )

Personality: WIP

Back-Story: WIP


Name of Technique: Flame Broiling: Rare-Well Done
Type: Offensive
Range: 10m
Description: Flame Broiling relies on Akemi's Gourmet Cells to produce an intense amount of heat that is then expelled from the mouth. Each level produces flames of varying degrees. Rare-Level flames clock in at 500 degrees centigrade, with each level above it being 250 degrees hotter. Well-Done's flames reach temperatures of nearly 1,500 degrees centigrade, more than enough to melt most common metals such as steel or aluminum. the range is short compared to her other ranged techniques, but the sheer power of the attack more than makes up for it.
Calorie Cost: 100,000 k/cal per level

Name of Technique: Ash Sweeper
Type: Defensive
Range: 5m
Description: Ash Sweeper is a technique that sweeps away any attack as if it were the ashes left in the bottom of a grill after cooking. By simply focusing her power and swinging an arm, Akemi bats aside her foe's techniques. Though a powerful defense, Akemi cannot use it in a rapid-fire manner. If faced with a large enough volley of attacks or projectiles, or under attack by more than one enemy, the effectiveness of this defensive technique is cut down drastically.
Calorie Cost: 200,000 k/cal

Name of Technique: Screaming Skewers
Type: Offensive
Range: 200m
Description: Screaming Skewers is Akemi's primary ranged attack. Putting both hands in front of her, she focuses her Gourmet Cells to produce a set of ten and needle-sharp projectiles that are up to 30cm long... one from each fingertip. she then fires these at her foe at high-speed, comparable to a shot from a heavy-draw bow. At longer ranges, it is not too difficult to dodge... but at anything less than twenty meters, the speed required to completely evade this technique is nothing short of superhuman. Each skewer is more than capable of piercing right through a human, and is able to embed itself up to 10cm deep into solid steel. Despite this power, the diameter of each needle is only a single centimeter... so the actual damage done to a body is fairly small unless a vital organ is hit.
Calorie Cost: 25,000 k/cal per volley of 10

Name of Technique: Skewer Thrust
Type: Offensive, Knocking
Range: Melee
Description: Skewer Thrust takes the spikes from Screaming Skewers and utilizes them in a melee attack rather than a ranged one. Keeping the attack active for longer instead of firing it off and the needles disappearing after a few seconds takes much more energy as well. But by focusing the force of a punch on such a small area, the damage to any muscles and nerves is much greater than from the broad force of a fist. This increased damage to tiny portions of the body also classify this technique as a "Knocking" move, due to the nerve damage and stunning/paralytic capabilities it possesses.
Calorie Cost: 50,000 k/cal per post active

Name of Technique: Grill Brushing
Type: Offensive, Defensive
Range: Melee
Description: Grill Brushing is similar to Ash Sweeper, but adapted for use as a melee attack in close quarters. Akemi rotates her body rapidly and 'brushes' away the flesh of any foe unfortunate enough to be engaging him. the attack has even been described by survivors as feeling "like a bunch of coarse wire brushes scraping away at the body". This attack is also Akemi's only way of deflecting more than one attack at a time, as the rotation effect increases the radius of the sweeping effect to a full three-hundred sixty degrees. However, this technique can only be used about once every thirty seconds (once every five in-combat posts) at most.
Calorie Cost: 250,000 k/cal

Name of Technique: Hot Potato
Type: Offensive
Range: 100m (10m Explosion)
Description: Unlike the pinpoint damage of the Screaming Skewers, the Hot Potato attack is more akin to a grenade launcher. Akemi explains it as a concentrated application of her "Flame Broiling" technique. Whatever the case, the attack is a small (15cm diameter) ball of orange flames that is fired from Akemi's mouth. On impact with either an object, it explodes with significant force similar to that of a military fragmentation grenade. Incredibly potent, of course... but also not hard to dodge at range if one is moving quickly enough.
Calorie Cost: 50,000 k/cal per "Potato"

Name of Technique: Grill Explosion
Type: Offensive
Range: 20m
Description: Grill Explosion is Akemi's ultimate attack in terms of power. It is a literal explosion of fire and impact force, with a range of twenty meters centered on Akemi herself. the explosion is roughly spherical and even tears into the ground at Akemi's feet, leaving a deep crater where she once stood. the temperature of the flames is even higher than a Well-Done level Flame Broiling, and the force is great enough to damage and collapse even large structures. For example, Akemi once completely removed a two-story home from existence by using this ability... simply to prove her power to her subordinates. the only warning that her enemies get before her attack is unleashed is Akemi drawing her arms in close to her body and across her chest, and Akemi's body growing somewhat reddish-orange in color.
Calorie Cost: 1,000,000 k/cal

Salroka
10-23-2013, 10:57 PM
Another grouping of various unsorted characters!

SPARTAN Soldier

Name/Number: Matthew-260
True Name: Christopher Verdance
Age: 24
Gender: Male
Date of Birth: June 27, 2529
Place of Birth: Arcadia

Psych Eval: Subject 260 seems stable for the time being. His childhood memory has been cleared very effectively, and with only minor side effects. It appears, however... that he has grown even more tenacious than ever since the glassing of Arcadia. He often gets into situations he shouldn't, using his rank to circumvent orders on more than one occasion. Despite this, he is efficient and level-headed under pressure. If a situation is dire, Matthew-260 is a good soldier to have on your side.

Appearance:
http://i1354.photobucket.com/albums/q691/Walrusman211/Matthew-260.png

History: Like all other Spartans, Matthew was selected at a very early age and inducted into the program. Like many kids, he was an orphaned child. Why he was chosen, even he doesn't know. He only has small flashes of his past, and dismisses them as 'waking dreams' or residual damage from any recent time spent in cryo pods. Despite the realistic spin he puts on the flashes, something tells the SPARTAN that there is something to them. Even so, he refuses to bother others with his concerns... being far too prideful to do so.

But the past is a non-issue for a SPARTAN. Now knowing himself as Matthew, 260, Captain, or Matthew-260. As a child and teen, he showed great promise with shorter-range weaponry such as a shotgun or assault rifle, as well as being able to ricochet grenades around corners with an uncanny precision. It was for this reason that he received his designation as a CQC Specialist. Soon after, he volunteered for Haz-Ops training, and passed with high marks, earning him a specialized Haz-Ops Helmet, with toxin flitration and extended use air-supply compared to that of a standard Mjolnir suit.

On his chestplate is engraved "And thou Bethlehem, in the land of Juda, art not the least among the princes of Juda: for out of thee shall come a Governor, that shall rule my people Israel. Then Herod, when he had privily called the wise men, inquired of them diligently what time the star appeared. And he sent them to Bethlehem, and said, Go and search diligently for the young child; and when ye have found him, bring me word again, that I may come and worship him also. When they had heard the king, they departed; and, lo, the star, which they saw in the east, went before them, till it came and stood over where the young child was. When they saw the star, they celebrated with great joy." Which is from the Bible. The Book of Matthew, Chapter 2, Verses 6 through 10.

He thought it fitting due to not only his "name" and number ( Matthew and 260 from Chapter 2, Verses 6-10 ) but also due to the fact that Humanity is currently a small power in the vast galaxy when compared to the Covenant's seemingly endless forces... that the orders of the 'kings' in ONI are to be followed, that humanity is looking for a sort of salvation from the covenant war, and finally that when they do... there will be much rejoicing. He wasn't initially religious, but lately he has been finding many correlations between the unfolding events and those fortold in the Bible.

Matthew's pride and refusal to show pain or emotions that could be called 'weak' were both reinforced upon the glassing of his birth planet in 2549. What bothered him about it wasn't the fact that he was born there or that his birth parents still lived there... as he would have no knowledge of those things. What bothered him was the fact that the UNSC was unable to do anything to stop it. As such, he has vowed to do whatever he must to ensure there be as few casualties to his allies as possible, while inflicting maximum fatalities to his enemies.

Specializations: Close Quarters Combat and Haz-Ops.

Weaponry: M45 Tactical Shotgun (http://halo.wikia.com/wiki/M45_Tactical_Shotgun), BR85HB SR Battle Rifle (http://halo.wikia.com/wiki/BR85HB_SR_Battle_Rifle), M9 HE-DP Grenade x2 (http://halo.wikia.com/wiki/M9_High-Explosive_Dual-Purpose_grenade), Flashbang Grenade x2 (http://halo.wikia.com/wiki/Flashbang_grenade), Sonic Grenade x2 (http://halo.wikia.com/wiki/Sonic_grenade), Napalm Grenade x2 (http://halo.wikia.com/wiki/Napalm_grenade), Armor Ability: Drop Shield (http://halo.wikia.com/wiki/Armor_Ability#Drop_Shield)

Kreiger O'Brian

Name: Kreiger O'Brian
Mutant Alias: Longjaw
Gender: Male
Age: 29
Organization: Mutant Fighting League (MFL)
Appearance: http://fc00.deviantart.net/fs71/i/2013/202/7/3/ripster__street_sharks___head_revised_by_jakearthu rdesign-d6eiyyx.jpg

Mutation: He's a shark-man... what more do you want?

Abilities
Kreiger has a physical strength that is substantially higher than a base-line humanoid, easily lifting several times his own body weight. He can also breathe in water just as easily as he can breathe air. He is more hardy and durable when compared to a human, as well. As he is an odd amalgamation of humanoid and shark, he needs not sleep, just as a shark. Instead, he regains his fervor as long as he can take some time to do less strenuous activity. Reading a couple chapters of a book is as restful to him as taking a nap is to a human. His skin is much tougher than most would think, and is capable of turning blades and attacks in a manner similar to scale-mail armor.

Cartilage Skeleton: As with a shark, Kreiger's skeleton is made of a very dense form of cartilage. Some uninformed individuals might think this makes it weaker than the rigid calcium bones of other humanoids. This is false. In fact, the flexible nature of the cartilage means that his 'bones' are much harder to break, as they are much more flexible and will bend under force. Of course they DO have a limit as to how far they can bend, but they are at least three times as resistant to breaking as a human's bones (http://www.livescience.com/6040-brute-force-humans-punch.html).

Enhanced Sense: Scent
Much like a shark, Kreiger can detect the scent of something from as little as one part per million in water or five parts per million in air. Due to this sensitivity, Kreiger can even determine the direction a scent is coming from based on the timing of scent detection in each nostril, similar to how people can do the same with sound

Electroreception: Sharks have small organs all over their bodies that can pick up on the tiny electromagnetic fields that all living creatures produce. This ability is still present in Kreiger, but to a lesser degree. As such, he is harder to ambush. However, he does not have a "sixth sense" as some might call it.

Lateral Line: This system is found in most fish, including sharks. It detects motion or vibrations. As most sharks, Kreiger can sense frequencies in the range of 25 to 50 Hz

Enhanced Speed: Thanks to the advantages he has, Kreiger is able to react and move at a pace far above that of normal men. This does not mean he can run any faster than someone of similar height, just that his movements themselves are quicker. As an example, a human sprinter could easily outpace Kreiger in running speed... but a human boxer would not be able to punch fast enough to get past his reflexes.

Ethereal Harbinger of Dismemberment Style - Unique Martial Art.
This style of martial arts centers on the use of wires as a weapon. The user is incredibly proficient in tossing weighted wires to immobilize, slow, injure, and kill his or her foes. So accurate are the masters of this art, that they can throw a micro-thin wire through the air and clip a single leg from a passing insect as small as a housefly. Practitioners of this art are also taught to use any flexible implement as a weapon. Chains, Ropes, even things such as blankets can become dangerous weapons in the hands of a Harbinger.

Other known Martial Arts: Hapkido, Jiujutsu, Shorin Ryu
*note, he is not a master of any of these three styles, he is a mixed martial artist.

Theme Song: Hybrid - Machinae Supremacy (https://www.youtube.com/watch?v=z50dStUuXkg)

Ability Requirements: None
Strengths: Highly-Advanced Sensory Capabilities, High Physical Strength and Endurance, Rapid Reaction Time, Armor-like Skin, Martial Arts Adept.
Weaknesses: Enhanced Sense of Smell can be a severe handicap in particularly smelly areas.

Personality: Kreiger is generally a hard-ass, but he also likes partying drinking. However, he also is known to be an incredibly disciplined individual when it is called for. This is reflected in his skill in a very unusual martial art, noted for using wires as a weapon. In a sense, he is something along the lines of a high-school jock. A big muscular guy who is all serious when it comes to physical prowess and showing off to new or impressionable people, and a party hound the rest of the time.

Since mutating, his outlook hasn't changed too much. He's just stronger, faster, and tougher. That lets him perform better at anything and everything he does, and that's perfectly fine with him. Hell, he even learned a really crazy form of martial arts thanks to his increased abilities. Kreiger sees that as a win, no matter how you slice it.

Bio:
Born to an Irish father and a German mother, Kreiger had an interesting upbringing. While his parents loved him, they were both very busy and did not have much time for their son. Father was a worker at a Detroit steel mill, and mother was an investment banker... both very demanding jobs that ate up much of their time. So Kreiger got into sports, a hobby that soon consumed his life.

He started as a football player, and soon began lifting weights to increase his strength and better perform in his position as a tight end. However, he found he was still reacting slower than he liked, and so took up martial arts to increase his coordination and dexterity. He had become the typical jock, all sports and girls and good times. Sure, he had decent grades... but more out of necessity than out of a desire to excel in school.

A changing point would be the rise in popularity of UFC and other fighting competitions. Abandoning a bright future in college football and possibly the NFL, Kreiger started to devote himself to his martial arts, including a couple of very obscure styles that few even bothered to practice... figuring they might give him an edge in unpredictability.

Fate, it seemed, had other plans for the young man.

Not a true “mutant”, Kreiger was not born with an X-Gene. Rather, he is a “mutate” like Deadpool or Spider-Man. He was mutated by force, rather than due to an existing condition. One day, when taking a trip with his family to SeaWorld to celebrate his father's retirement, he and his younger brother wandered off to see an exhibit while their parents got everyone something to eat. That was when his life was turned upside-down.

The younger boy (twelve years old at the time) ran off to see something that caught his eye. Kreiger tried to follow, but lost his brother in the crowd. Moments later, he was wandering the halls of the ocean exhibit. However, the halls were oddly empty. And just when he found someone to ask if they had seen his younger brother... someone put a rag over his mouth and nose... and things went dark.

Some time later, he awoke inside of a small tank. He was completely submerged, yet somehow he didn't have any trouble breathing. … then he saw a reflection in the glass. A shark. … a SHARK?! He panicked and slammed against the glass in an adrenaline-fueled terror. Smashing through on only the second try, he was up and turned around in a split second. Seeing that he had fallen from a low height and from within a tiny cylinder that couldn't have contained him and a shark, he looked at the reflective surface of a nearby panel.

Holy... fucking... hell. HE was the shark in the reflection! And then he was approached by two men in heavy gear. They told him to keep his hands at his sides and come with them... and pointed guns at him. Far be it for a confused man to question the guys with guns... he complied and followed.

A team of scientists greeted Kreiger with a sedative to the neck. However, they must not have calculated just how much sedative was needed. Very late that night, when only a skeleton crew of staff remained, Kreiger woke up again. Feeling stronger than he ever had as a human, he struggled at his restraints and found that they gave way rather easily. He easily dispatched the two researchers who tried to come at him with syringes... one solid punch to each of them.

The next obstacle came in the form of a security officer. Not allowed to have firearms, the officer resorted to a thick club. The club struck home, and Kreiger expected to be met with the pain of a cracked rib. Instead... he felt only a light thud and a slight sting from the cold metal against his skin. Seemed he more than just LOOKED like a shark. He must have had their armor-like skin, as well.

Then he felt... wait... felt? Yes, felt... someone coming up behind him. Another officer, this one with a stungun. He would be met with the guard who had hit Kreiger with the club... sent careening through the air by the powerful shark-man. Similar instances repeated themselves a few times as Hreiger wandered the facility, seeking an escape route. What he found then was something that it took him some time to come to terms with.

He had been in that place for over three years. When he finally caught up with his family, his brother was in High-school, playing football like he once had... and blamed Kreiger for the family falling apart. His father was a happily retired man, but had divorced his mother a few months prior. His mother had been a shattered emotional wreck when Kreiger went missing, and driven everyone away that she once loved.

There really wasn't anything left for him at home... so he took what was his, withdrew money long untouched, bought a moderately priced truck, and wandered for a while. He was clearly an outcast, and generally unwelcome in most places. Some parts of the country were more welcoming of mutants, and didn't mind him much. These were the places he took odd jobs, made a bit of money, and moved on. All the while, he practiced his fighting skills at various gyms... martial arts being one of the few things he still enjoyed.

Recently, he heard rumors of a “Mutant Fighting League”. What better way to test his martial prowess than to fight against others who have odd gifts like his own? And so once he saved up a few hundred dollars from his job as a bouncer in a St. Louis nightclub, Kreiger headed off... chasing that rumor. And eventually he found what he was looking for...

Equipment: 2009 Ford F150 Supercab (http://gomotors.net/photos/26/48/2009-ford-f150-xlt-supercab-wallpaper-print-return-to-article_0149b.jpg?i), three spools of wire (One of 28-Gauge, one of 18-Gauge, and one of 8-Gauge, 100m of wire per spool) on each hip, 2.5m of chain (wrapped around waist), case of five cigars, box of matches, silver chain necklace (approx. 1m length), simple clothing.

Other Information: Kreiger stands at about 2.1m tall and weighs about 280kg. Normally that would be considered fat, even for one so tall, but he has incredibly thick and powerful muscles, which cause him to weigh more than one would think normal.


Vincent Alistair Sarconni

Name: Vincent Alistair Sarconni
Mutant Alias: Pestilence
Gender: Male
Age: 23
Appearance:
http://2.bp.blogspot.com/-YF7c4WE6pJk/UXAQaTqYSAI/AAAAAAAASuc/bm9SZVcxZSI/s1600/tumblr_mc7uscfnQg1ry3vr4o1_500.jpg

Mutation/Ability: Toxikinesis and Viromancy. Can control toxic substances and diseases. And is immune to most known chemical toxins and disease.

Ability Requirements/Limitations: Cannot spread contagious illness. Even if he infects someone with a contagious pathogen such as Ebola or SARS, it stays within that person alone and will not spread. Must physically touch a person to inflict more potent illnesses. Simple things such as influenza may be inflicted in an airborne manner. While the effects of illnesses are accelerated, they are not instant. Poisons, however... are near instant. But using a poison takes more out of Vincent than using an illness. MAY infuse a hypodermic with a poison or illness ahead of time.

Strengths: Mob-Trained Gunman, Knowledge of Legal Loopholes, Good Driver, Intimidating
Weaknesses: Prone to Violence, Short Temper, Less Educated than most his age.
Achilles Heel/Potentially Deadly Weakness(es): Government Double-Agent. On a short leash due to multiple murder charges looming over his head and must report to them occasionally.

Personality: He generally dislikes people and is often called callous or uncaring due to his "betray before you are betrayed" mentality. Known to be crude and foul mouthed in public, and make rude and tasteless jokes at the expense of others. He sometimes flies off the handle as well, snapping at someone if they irritate him at just the wrong time. Some would say this is due to his life in the mob, and always feeling he should be respected. Others say it stems from his childhood trauma.

Bio: Vincent grew up in a manner similar to any other boy who's father was in the mob, being handed most things, and being punished strictly for minor incidents. One day, when a deal wen particularly badly, some thugs followed his father home. After they riddled the house with bullets, the men took off. Leaving a seven-year-old Vincent all alone in the world. That night, one of the Don's main buttonmen came to pay the Sarconni family a visit, only to find Vincent laying beside the corpse of his mother. "Aww geez... Don Genovisi ain't gonna like dis." He said as he scooped the boy up and carried him to the car.

The next morning, Vincent was taken before the Don, who explained that his family was very important to him, and that Vince was the only surviving Sarconni. "Son. I'm gonna take you in as my own." Said the hefty man between puffs on a cigar. And that was that. Now Vincent was a mobster. Like it or not.

As the years went on, Vincent saw the horrors that the mob committed. He started to resent them, then hate them. Eventually he started wishing that his new "father" would just shrivel up and die. Strange, that his wish suddenly came true. Don Genovisi suddenly came down with a muscle-wasting disease known as Polymyocitis. Vincent was intrigued... and kept wishing for the man to die. His disease progressed faster and faster, until finally he was dead. Vincent had a gift, it seemed. And now he was going to use it.

Upon his father's death, Vincent was named head of the "family". He called all his lieutenants to a meeting, discussed the family's future with them, and sent them all home with a nice deadly disease. Some with anthrax, some with SARS, others with simple cancers. Over the next week, newsrooms were flooded with reports of known mobsters dying form horrible diseases. Vincent had disbanded the Genovisi family, and now set his sites on all others. Within a month, several members of other families were dead.

Knowing the horrors that people could inflict on others... Vincent soon began killing more than just mobsters. Criminals, Crooked Cops, sometimes simply people who looked at him wrong. He was an equal opportunity exterminator. The only downside he could think that his power had... anything he gave someone, was non-communicable. Shame. So many more lives could be taken with communicable disease.

In time, he was apprehended by the authorities and questioned about several of the mob killings. While no formal evidence was presented, the agents told Vince they had proof he was a mutant and had killed the men with his abilities. Now, they may have known and they may not have known... but Vincent believed them. And just as he went to unleash a deadly toxin, the agents made it known, and proved, that they had something he wanted. That he would gain if he cooperated, and lose if he did not. ... and so Vincent began the work of a double agent.

Other Information: Vincent, thanks to his background, is a fairly wealthy young man. In his possession are the following items.

Bank Account ( $13,000 )
2088 Peugeot Onyx (http://serve.cdnzoom.com/SportsBlogcom/filewarehouse/37676/2fc80ac208d5c90b30499044e965b296.jpg), parked off-site
Ritual Athame (http://www.militaryknivessale.com/wp-content/uploads/2012/07/13-militaryknivessale.com_.jpg)
Steiner-Bisley Zenith (http://i821.photobucket.com/albums/zz138/sunovafm/TerranStuff/Zenith.png) ( 10mm Auto ) w/ 1 extra clip and erased serial numbers
2090 Honda EV-STER (http://put.edidomus.it/auto/mondoauto/attualita/foto/368764_2791_big_2011-honda-ev-ster-concept-1.jpg), parked on-site

Jeremy Verdance

Name: Jeremy Verdance
Mutant Alias: Druid
Gender: Male
Age: 25
Appearance: http://shechive.files.wordpress.com/2012/07/joe-manganiello-22.jpg

http://m5.paperblog.com/i/51/519743/eye-candy-friday-joe-manganiello-L-DEYf5A.jpeg

Mutation/Ability: Floromancy.
The Ability to control Plants. Using the basic fact that growth is simply new cells replacing old ones more quickly than the old ones die, Jeremy is able to force a hyper-accelerated growth in the cells of plant matter. This creates rather long vines from nearly any normal plant. Flowers, Trees, even simple Grasses. To that end, he is also able to kill plants if the need arises. To top it off, additional growth may be force to add thorns or spikes to these vines... easily weaponizing them.

This leads some to believe that Jeremy has the ability to simply create plants out of nothing. This is an incorrect assumption. Most times, the young man carries with him a backpack or gym-bag full of damp dirt, chemical fertilizer, and seeds. This is because the accelerated growth also drains minerals and nutrients from the soil.

Ability Requirements/Limitations: Must have fertile soil and plant matter nearby to use his ability.
Strengths: Deep Knowledge of Medicinal Plants, Skilled Survivalist, In GREAT Shape, Decent in Combat
Weaknesses: Frequent Drug Use, Occasionally Spaces Out, Often Too Trusting
Achilles Heel/Potentially Deadly Weakness(es): Click Below. Common Opium Withdrawal Symptoms
- Nausea
- Vomiting
- Sweating
- Cramping of the stomach
- Muscle pain
- Bone pain
- Diarrhea
- Insomnia or difficulty sleeping
- Agitation
- Irritability
- Loss of appetite
- Mood swings
- Depression and sadness
- Heightened anxiety
- Aching bones or muscles similar to flu-like symptoms
- Fever
- Runny nose or symptoms similar to common cold
- Twitching

Opium withdrawal symptoms are most often mild during the first day or two and will peak around days 3-5. The symptoms could become severe enough to warrant the need for medical intervention in some cases.
Personality: His life on the road has taught him to be very reliant on his own abilities. Tangling with less than pleasant folks in seedy sports bars off the beaten path has taught him to fight AND to know when to offer a drink instead. Because of this, Jeremy is generally a friendly guy, and fun to be around.

Bio: Jeremy was pretty much your typical teen. He went to school, got mediocre grades, hated his step-dad, and rebelled against his parents rules fairly often. He developed a hobby during those early teen years... he liked to grow plants. Strange for a teen. Indeed, instead of playing online video games with his friends, Jeremy would spend hours outside in a little greenhouse his mother had built... tending the various herbs, spices, and vegetables he had planted.

As time went on, his interest in growing plants changed from fruits and vegetables... to marijuana and opium poppies. His stepfather found out and destroyed the young man's plants. Jeremy was furious, and stayed out in the greenhouse trying to replant his "children" until he passed out from exhaustion. Almost miraculously, the plants regrew by the next sunrise. It was then that Jeremy began to experiment with things that would otherwise kill his plants. As he thought... they were responding to his will rather than following their natural course.

As soon as he could, Jeremy sold not only his illegal plants, but also the greenhouse he had used and all the equipment therein. He purchased a large camper-van and a small trailer to haul his possessions in. He then immediately had himself emancipated from his family and struck out on his own. Accompanied only by his machete, his guitar, his grandpa's revolver, and his "children", Jeremy was alone in the world... or so he thinks, sometimes.

Over the years... whenever things got hairy, Jeremy... or "Druid" as the government designated him, would drive as fast as possible to a forest (if not already camping out in one) and use his gift to cover his vehicle with vines and plant matter, making it seem like it had been sitting there for months. He would then drain the life of many nearby plants so that he could easily hear the movements of those tracking him. Only once was he forced to deal with pursuers in a more lethal manner... though it could not be proven as the bodies were never found.

On a graded danger scale ( D, C, B, A, S ) The government has designated Jeremy "Druid" Verdance a risk rating of "B". Dangerous. They feel his ability to control plants makes him more of a threat than lesser mutants, as he could use his gifts nearly anywhere as long as there is plant matter nearby. Currently Druid is doing his best to make a living, but old habits are hard to break. And they sometimes bring attention where it is unwanted.

Other Information: In Jeremy's possession are the following items.

$384 Cash
2062 Volkswagon Greenpeace (http://greenupgrader.com/files/2008/06/image36.jpg)
Acoustic Guitar (http://images.amazon.com/images/G/01/musical_instruments/detail-page/yamaha-FG700S-acousticguitar.jpg)
Machete (http://www.bladehq.com/imgs/fixed-blade-knives/sog-fixed/sog-sogfari/sog-sogfari-machete-mc-02.jpg)
.44 Magnum Revolver (http://www.guns.com/wp-content/uploads/2012/12/colt-anaconda_11.jpg) - with a box of 30 bullets.
Several Small Planters of Opium Poppies, mounted to the insides of his Van.
6 ounces High-Grade Opium, 4 ounces High-Grade Marijuana.
Backpack containing dirt, fertilizer, and around 100 different seeds.
3 bags (16oz each) Trail Mix.

Cruor - Winner of 2014's "Most Likely to Get Themselves Killed" Award. VOTED 2016's "Most Likely to Get Themselves Killed" (Award relinquished to runner-up due to 3-award limit per member per year)

Name: "Jakob" Cruor
Gender: Male
Age: approx. 5,500
Theme Song: Disturbed - Meaning of Life (http://www.youtube.com/watch?v=plR9Q4LWos4)

Appearance: http://fc03.deviantart.net/fs70/i/2010/073/e/d/Gunji_by_Hakutenshi.png
Jakob is exactly as he seems. Muscular, blue eyed, blond haired, and sporting some tattoos

God of: Bloodshed
Faction: Chaos

Powers: Cruor's abilities stem from his bloodlust. While he can keep it under control under most circumstances, when there is a particularly noteworthy assassination or unusually brutal crime, he has incredible difficulty keeping himself together. His bloodlust is not based on war, however. War is not his domain. Even a teen on the run who kills a man in a botched robbery is appealing to Cruor. Be it bloodshed for a cause, bloodshed by accident, or bloodshed for the sake of bloodshed, Cruor is turned on by it all.

Enhanced Speed and Perception: By smearing the blood of a holy person ( A priest, nun, rabbi, etc ) into his eyes, Cruor temporarily regains some margin of his Godly senses. His eyesight heightens incredibly, allowing him to pick up even the slightest movements or details both in a fight and in pursuit of someone/something. In addition, doing this boosts his speed. Not for raw bursts of running or movement, but for reaction time and brief flurries of attacks. So much so that he could possibly react to a bullet being fired ten feet from him, or cut a head of lettuce to ribbons in around a second.

Regeneration: By tasting or consuming the blood of others, Cruor regenerates wounds more quickly. Consuming between a single drop and 30ml of blood allows him to heal something up to the severity of a broken bone or deep stab wound in as little as those 24 hours. Each additional 30ml per day cuts the time to heal similar injuries in half. Were he to ever truly go off the deep end and consume a large amount of blood, Cruor would be difficult to take down, indeed.

Shapechanging: Alternatively, when tasting the blood of others, Cruor may briefly assume their form. For every 5ml ingested, he may assume the person's form for one hour. He also gains memory of that person's last 24 hours, to further cement his disguise and shrug off suspicion.

Weapons: A Butterfly Knife (http://www.bladeplay.com/imgs/butterfly-knives/2-through-15/revolt-butterfly-knife.jpg), a Sawn-Off Pump-Action Shotgun (http://www.imfdb.org/images/8/8b/Remingt870WitProt_Eli.jpg), Garrote Wire, and a single glass vial containing the blood of a holy man (worn as a pendant (http://img0.etsystatic.com/000/0/5542911/il_570xN.124761756.jpg)).

Personality: It could be said that Cruor is insane. It could be said he enjoys seeing people hurt. Hell, it could even be said he gets off on it. All these things and more are true about the being now calling himself Jakob. While not inherently cruel, Jakob Cruor DOES enjoy seeing pain and bloodshed. A man being held up excites him, if only for the possibility that man's lovely sanguine fluid might be spattered on the wall in the next moment. However, he is just as able to carry on a conversation as anyone else in the world, albeit he does tend to steer things in a more macabre direction fairly often.

Background: Cruor was born when... you know what? To hell with the bullshit about way back when. Cruor is a being of chaos through and through. He loves pain, sure. He loves violence, sure. But above all, he loves to see blood spilled. Of course, while he enjoys seeing the horrors of war, he doesn't quite 'get off' on it like he would seeing a man assassinate a prominent figure in cold blood. In war, people are expected, even told to kill and shed blood. Outside war, it's considered a sin to kill, punished, and persecuted. THAT is what Cruor gets off on. ... sometimes literally.

He was there when Caesar was killed. He was there when Kennedy was shot. But with the fall of the King of Gods, Cruor received an immense boost to his abilities. However, the boost was as brief as it was large, as he fell to Earth in that same instant and lost nearly all of his power. Now Cruor has found his ability to foresee and travel to the sites of prominent events of death and bloodshed has waned, and he can't even persuade people to take a stab at each other anymore. This has pissed him off to no end and allowed, in his mind at least, other formerly divine beings to re-assert dominance over him.

Petos Karme Maldor

Name: Petos Karme Maldor
Gender: Male
Age: approximately 7200
Theme Song: The Voice and the Snake - Enigma (https://www.youtube.com/watch?v=U_9rek-qzVQ)

Appearance: http://i449.photobucket.com/albums/qq214/superandroidbeta/SnakeDude.jpg

God of: Serpents and Betrayal
Faction: Pain

Powers:

Betrayal of the Body: The body remembers that which the mind has forgotten... injuries from times long since past are engraved forever onto flesh. With this ability, the wounds of the past come to the surface to harm the one who has forgotten them. Cuts reopen, burns char the flesh anew, broken bones shatter once more, and bruises once again blemish the skin. Normal mortals have little to no resistance to this ability, and are often horribly injured or killed by this ability. Deities may completely resist it with an incredible exertion of will, or simply endure it, once more suffering through any injuries they have sustained in the past six months. The wounds remain for a period of two minutes on a deity, or one full day for a human.

Betrayal of the Mind: Petos is a master manipulator, and can get nearly anyone to acquiesce to his desires or wishes. This ability plants a suggestion or command in the mind of a being, and they are compelled to follow it until Petos rescinds the order or uses this ability on another being. The simpler the suggestion or more likely it is a person or deity would comply, the easier the command takes hold in their mind. Orders of suicide or suggestions that would almost certainly lead to extreme harm or death are almost always ignored unless placed into an already suicidal target. This ability works on deities nearly as well as it does on humans, and it is Petos' speciality.

Serpentine Mastery: As a God of Serpents as well as of Betrayal, Petos can use snakes in several manners. He can transform into one for a short time (1hr at a time), possess the nearest serpent for an even shorter time (15 minutes tops), command up to three snakes for a brief duration (5 minutes), speak with snakes at will, and debilitate a foe with the venom of his personal favorite snake... the Death Adder. Death Adder venom is a paralytic neurotoxin that takes a long time to kill, but paralyzes quickly... allowing Petos to have fun with his "meals". Deities have a marked resistance to this artificially-created venom, of course. However it will still slow them down a fair amount and cause significant pain as various nerves fire incorrectly. This last application of Serpentine Mastery can only be used once every 24 hours, as even a single use depletes Petos' venom storage. Lastly, Petos can coat his body in a layer of scales (shown in character image) as a form of armor. While it will not stop extreme damage such as anti-tank rounds or missiles, it is sufficient to deflect small-caliber weapons and light blades.

Weapons: Petos keeps his arsenal relatively simplistic, as more weapons simply means more to carry with him. The following is what he deems necessary.

Claw Gauntlets - shown in character appearance.

These gauntlets serve more purpose than simply defending Petos' hands and arms. The claws on the fingers can all be laced with Death Adder venom, should the God deem it necessary. Even without the venom, the claws and spikes are capable of dishing out significant damage to any unarmored target, or tearing away at the armor of a shielded foe.

Viper Cloak

This cloak can transform into one to three snakes upon the utterance of a command phrase. However, should one of the snakes come to harm of be killed, the cloak will become tattered and damaged depending on how many of the snakes were wounded or destroyed. This effect lasts 5 minutes at most, and if any of the snakes are wounded or killed, that snake cannot be reformed for a duration of one week.

Snake Style Kung-Fu

Petos is actually the progenitor of this martial arts form, and brought the basis for the style to human beings in China nearly two thousand years ago. Petos himself rather enjoys the "Southern" forms of the art that humanity developed, and has an incredible mastery of Nanshequan (literally meaning Southern Snake Fist), including the "she ying diu sao" style noted here (http://en.wikipedia.org/wiki/Snake_Kung_Fu#Southern_Style).

Personality: Despite his domains of serpents and betrayals, Petos is actually a rather relaxed and enjoyable deity to be around. That said, he is not above stabbing someone in the back should it ultimately benefit him. Though more often than not, Petos prefers to simply sit on the sidelines, watch people, and have a good meal while enjoying the entertainment. He does not betray unless it fits the "master plan" so to speak. What that plan is... is anyone's guess. Regardless, Petos rarely betrays his fellow deities... but when he does, the resulting effects are always profound or game-changing.

Background: Petos has been associated with pain, deception, and ill-will for some time now. And while he certainly deserves this reputation, he has only been well-known for it since humanity has begun associating Snakes and Betrayal together due to the story of Eve and the Serpent. Now... who could have done such a thing like that? Yeah, it was Petos. What... can't a guy have some fun with the common man once in a while? All it took was a little use of his powe- we're getting off track here. Back to the story.

Petos' existence as a God has actually been DREADFULLY uneventful. At least it was until he decided to lay with the Goddess of Murder, Belladonna. Seeing the fiery woman as a challenge for his abilities at manipulation, he was actually dead wrong. She was TOO easy to get into bed and out of her clothes. As it was, seduction was the woman's primary method of lulling her targets into a false sense of security... and she all too readily spread her legs for the God of Betrayal.

Frustrated by this, Petos planted one more "suggestion" in her mind. "Chase me. Hunt me down and lay with me again and again. You enjoy this and you know it, so let us repeat the cycle forever." ... indeed, despite the ease of bedding Belladonna, Petos found himself enamored by her simple and straightforward opinions on things such as death and destruction. Perhaps she HAD manipulated him, just as much as he had manipulated her. That night, Petos fled back to Hades... back to his home in the city of Tartarus. But he would not stay there for long, as he had told Belladonna to CHASE him, not simply to FIND him.

For a few centuries, Petos traveled earth, rather than stay in the divine realmss. However, the humans in Egypt quickly realized he was different, and began to revere him for the God he was. They called him "Apep", and went so far as to call him the "Enemy of Ra" and the "Lord of Chaos". This left a bad taste in Petos' mouth, and he quickly left to travel the world. The Egyptians soon all but forgot "Apep", and the deity was subsumed and replaced entirely by the god, Set. That worked, as it would likely throw Belladonna off his tail for a time.

It was then that he returned to the divine realms for a while, a few hundred years in fact. But when he caught word that Belladonna was closing in on him, he went to earth again. The ordeal in Egypt, and the jump back to the divine realms indeed threw Belladonna off-course for a while. Just over a millenium, in fact. But she eventually caught up to Petos in what is now India. Again, the two had a fantastic time together, complete with sex, violence, and recreational drugs. They even got some guy to make a record of some of the things they did... which resulted in the Kamasutra being developed some years later. In this time, he found out that he was the father of Cruor, the God of Bloodshed. An interesting son, to be sure.

Alas, it was time for Petos to leave once more. He reinforced the suggestion in Belladonna's mind and then fled into the night. This time, he made his way to China and studied among the monks. He developed a fondness for them and even made an oath to never betray them, as he found their simple and highly spiritual existence to be quite refreshing. In his time there, he developed what the monks called "Shequan" or Snake Fist. They were on the verge of deifying Petos (little did they know he was already a god) as a reincarnation of Buddha due to the fact he did not seem to age, and even taught them an entirely new form of kung fu... when the god fled the scene and never returned.

Getting worshipped again would draw WAY too much attention to both Petos AND to the monks he had come to love. If Belladonna found them, she'd have killed the whole lot of them for even a scrap of info on Petos. Better to leave and disappoint them than to remain and get them killed. And so with a tinge of regret, the God returned to Hades. If nothing else, Petos suddenly vanishing from earth would throw Belladonna off once again.

Over two millenia have passed since then, and the chase has gone on. Last time, it took the Murder Goddess a little over 2,000 years to catch up to him, so Petos knows that she was probably getting close once again. However, it was then that fate would throw a wrench into the gears...

Sef - Winner of 2016's Best Overall Character and Funniest Character Awards


http://i.imgur.com/3nFW8Q5.jpg
"The only real stumbling block chefs have is fear of failure.
In cooking, you've got to have a "What the hell" attitude."
- Sef

Name: Sef

Gender: Male

Age: Approximately 200,000

God of: Cooking

Faction: Freedom

Theme Song: That's Amore - Dean Martin (https://www.youtube.com/watch?v=tujMw1NeB-w)

Powers: As a God of Cooking, Sef's abilities are all themed around food preparation and cooking utensils. Some scoff at them and say they are silly, but they can be used against enemies just as easily as they can be used against the creatures Sef hunts to fill his larder.

Distant Fork (http://vignette1.wikia.nocookie.net/toriko/images/3/39/Toriko_shooting_his_Flying_Fork.jpg/revision/latest?cb=20121215165316) is a technique with great piercing power that is often used to puncture the armor-like hides of animals. Even thick shells like those of Averas' mightiest turtles can be broken through after a few uses of this attack. Its drawback is that it has a short range of approximately fifteen meters.

It can also be used in rapid succession, gaining extra accuracy at the cost of reduced damage and piercing power. It can also be launched with the legs for increased power and piercing capability, but with significantly lower accuracy.

Much like Distant Fork, Swift Knife is a sort of ranged strike which utilizes Sef's divine power. Based on the cutting power of a knife rather than the piercing points of a fork, Swift Knife can inflict grievous injury on a creature or being with no armor or defenses... but is not suited for breaking through thick skin or metallic plates. As it slices through the air, this technique has improved range over Distant Fork, topping out at thirty meters.

As with Distant Fork, this technique can also be used in quick succession for bonus chance to hit at the cost of reduced damage. It can also be launched with the legs for increased power, but with significantly lower accuracy.

A close-quarters strike meant to destroy tissue and bone, Tenderizing Hammer requires a tremendous amount of strength. Slamming a fist, forearm, knee, or foot into a target at maximum power, Sef 'tenderizes' the unfortunate recipient of this technique in preparation for the table. While he prefers to not use this technique on beings he does not intend to eat or use as food, he will do so if someone or something is particularly problematic.

This technique has no range beyond melee distance and puts Sef at great risk should he attempt to use it on a powerful opponent.

Sef uses this skill to bat aside attacks made by creatures and enemies alike. The principal is the same as Distant Fork or Swift Knife, utilizing his divine power to create temporary constructs as a form of attack. However, Sweeping Spoon is a defensive ability that creates a curved sort of shield over Sef's arm. It can be used to deflect (curve goes toward his arm) or even reflect (curve goes away from his arm) enemy attacks, but will vanish after a single use if used to reflect. Against more potent attacks, attempting to reflect can break the "spoon" and cause severe damage to Sef and anyone unfortunate enough to be directly in front of or beside him.

Utilizing his most prized possession, the "First Knife", Primordial Preparation is Sef's ultimate ability. With it, he has prepared dragons for consumption by the denizens of Averas, Thunder Beasts for Mechanus' various Homunculi, and so on. Placing one hand on the back side of the blade and gripping the handle tightly with the other, Sef slices the very air in front of him, sending a devastating wave of power at the target. This wave pays no heed to armor, hide, sinew, or bone. However, each use of this ability severely damages the First Knife, which must then be repaired by another deity. Using this ability more than twice before the knife is repaired would destroy the utensil, thus rendering Sef incapable of ever using the skill again.

Equipment: Standard Array of Kitchen Knives (https://static2.artfire.com/uploads/products/2015/09/19/12/12376203/large/_cb596183_945360.jpg), Shapechanging Spoon (http://kindersay.com/files/images/wooden-spoon.png)*, Cutting Board (https://img1.etsystatic.com/000/0/5818629/il_570xN.286037961.jpg) "The First Knife (https://s-media-cache-ak0.pinimg.com/736x/f4/34/3c/f4343ccc0e59458a14d27ab838892f99.jpg)"

*Shapechanging Spoon can assume the form of any basic cooking utensil Sef needs, such as tongs, skewers, forks, etc.

Personality: Always jovial and looking on the bright side of things, many gods find Sef to be quite the day-brightener. Whether he is preparing a dish for a random human on earth while spending time there or preparing a banquet for the various gods of a realm, Sef is always smiling and trying to make things enjoyable. He will often crack bad jokes with punchlines related to cooking, and laugh heartily at them regardless of how many stare at him with blank or annoyed expressions. He doesn't like to fight, despite his muscular appearance... instead preferring to sit down and talk things out over a meal. However, he is usually more than happy to go out on a hunt. After all, he has to get the food he prepares from somewhere.

Background: Born when the first humans started using fire on their food, Sef was a very weak god until the point when cooking became common and even revered as a sort of art form. His name is the inspiration for the word "Chef", and he loves the fact that so many people enjoy the craft which he was created from. Unlike many gods, who tend to stay in their own realms and only leave to cause trouble or fight... Sef is quite welcome in every realm. Why? Simple. Who doesn't like a well-prepared meal? In the realms of the Gods, who better to cook than the god of cooking?

He has catered in Carceri, served medleys in Mechanus, attended affairs in Averas, and even entertained in Elysium! Everyone from the Consumed of Hades to the Monarchs themselves have enjoyed Sef's various dishes at some point or another. In fact, he once had the honor of personally preparing a meal for Suriyel, the King of Gods. Most often, however, he can be found on Earth. Here, he plies his trade both freely and happily. Often times he works at volunteer kitchens where the needy get a meal so sublime as to occasionally bring them to tears. It was while he was on earth that "The Fall" occurred.

While his prowess in the kitchen was not affected, his godly abilities were tremendously reduced. No longer could he add a dash of ambrosia to a dish. No longer could he summon ingredients he did not possess on-hand. No longer could he hunt dangerous game in order to prepare unusual dishes for not-so-unusual people. He was diminished in the worst way. Sure, he was still a masterful cook and could make kings weep with his culinary prowess... but he couldn't add that bit of flare that he so loved doing.

During the fall, he spent his time working in a New York City cafeteria for the homeless. As such, he was able to avoid the ire of the demigods. Who would look for a deity among the destitute and downtrodden, after all? When everything went down and the other divine battled Hawkins and the Demigods, Sef assisted with evacuating civilians and later worked at the temporary camps that had been set up in the aftermath.

Something ate at him, however... what had caused the gods to fall in the first place? A week or two after the events in NYC, Sef managed to find a way back to the realm of Mechanus. There he found out that Suriyel had been murdered and the fall was believed to have been directly related to that heinous crime. Unsure of exactly what to do, Sef began traveling the realms and asking about what had happened and how it affected others. What happened next is history...

After regaining a measure of composure once things calmed in New York City, Sef decided to head home to Mechanus and get some answers. No, not in the "I demand vengeance" kind of way... but more in the "I really don't know what happened, could you fill me in on the details" sort of way. After all, Sef was not the type to get mad easily. It was there that he came across a few other deities who were also trying to figure out what had occurred. Figuring two (or more) heads are better than one, Sef decided to accompany these gods for a while.

Salroka
01-15-2015, 09:50 AM
Click the spoiler below if any of the terminology contained in Dorian's CS is unfamiliar or confusing. Terms are listed in alphabetical order for ease of searching.


Interested in Exalted as more than just this character? Click HERE (http://www.vakermit.com/rpg/Exalted/1%20-%20Core/%5Bww80000%5D%20Exalted%202nd%20edition%20%28bookm arked%29.pdf) for a downloadable pdf file of the Exalted Core Rulebook.

Anathema: The term used by adherents of the Immaculate Order to demonize the Celestial Exalted. According to Immaculate teaching, the Solar, Lunar and Abyssal Exalted are individuals who have become conduits for the power of evil spirits. Their souls forever tainted by dark power, they must be destroyed before they can use that power to destroy Creation. This doctrine is believed almost without question on the Blessed Isle. Although the people under Imperial domination in the Threshold are forced to pay lip service to the Immaculates, few Thresholders accept Immaculate doctrine without question. An individual’s deeds are more likely to determine the reaction there. Were any known to still exist, Sidereal Exalted would also be deemed Anathema.

anima: A normally invisible aura that surrounds all living things. When an Exalted uses Essence, that Essence often spills into his anima, making it visible. Therefore, Exalted who expend a great deal of Essence are often surrounded by a brilliant display of power that can be visible miles distant.

caste: The predisposition toward a certain role or certain duties, shaped by the Unconquered Sun at the moment a mortal is Exalted and becomes a Solar. The five Solar castes are as follows:

Dawn Caste: The leaders and champions of the armies of the Unconquered Sun.
Zenith Caste: The priest-kings, prophets and mystics of the Unconquered Sun.
Twilight Caste: The scholars, sorcerers and craftsmen of the Unconquered Sun.
Night Caste: The spies, assassins and thieves of the Unconquered Sun.
Eclipse Caste: The diplomats and bureaucrats of the Unconquered Sun.

caste mark (http://i449.photobucket.com/albums/qq214/superandroidbeta/ExaltedCasteMarks.jpg): All Celestial Exalted are branded on their foreheads with a sign of their status. This caste mark, like the anima, is usually invisible, but can be seen when an Exalt spends Essence. No two types of Exalted share a caste mark, so they may be used to distinguish one type of Exalt from another. Example: A Dawn Caste Solar and a Twilight Caste Solar will never have the same caste mark

Celestial Exalted: A catch-all term for the Solar, Lunar and Sidereal Exalted—so called because of their patron gods’ celestial nature. Though it’s a bit of a misnomer to group them as such, the Abyssal Exalted are also often referred to as Celestial Exalted as well.

Charm: A form of Essence manipulation that focuses Essence through a character’s Abilities. Charms allow Exalts to perform superhuman feats and are the most basic form of magic the Exalted wield.

Creation: The world of Exalted and everything in it. Beyond its borders lies only the formless Wyld.

Cult of the Illuminated, the: A cult devoted to the worship of the Shining Ones, mystical saviors who are prophesied to lead mankind into a new golden age. The Gold Faction of the Sidereal Exalted has subverted the Cult in order to use it to find, shelter and train newly Exalted Solars.

Deathlord: One of 13 mighty ghost-kings of the Underworld. Their power springs from their Neverborn masters and from their own great age and unmatched knowledge. The Deathlords are quite possibly the greatest threats to Creation in the Second Age

demon: One of a myriad of terrible offspring born of the Yozis since their banishment to Malfeas.

Demon Prince: Any demon of the Third Circle. These beings are the subsidiary souls of the Yozis and each one represents some aspect of one of those dread beings.

Dragon-Blooded: The more common name for the Terrestrial Exalted.

elemental: An elemental is a naturally materialized spirit of one of the five elements: air, earth, fire, water, or wood. Elemental personalities tend to reflect some facet of the element whence they spring. Although many elementals are quite powerful, they are looked down upon by many gods as rustic and provincial.

Elemental Dragons: The offspring of Gaia, the Elemental Dragons are the lords of the Terrestrial Bureaucracy, responsible for overseeing its hierarchy of spirits. Like most gods, the Dragons have become decadent and self-absorbed in the time since the end of the First Age. The Elemental Dragons seldom inquire into the state of their subjects, and the Terrestrial spirits ignore their duties more and become more independent with each year that passes. The Immaculate Order venerates the Elemental Dragons as the Immaculate Dragons, the apotheosis of spiritual development and the lords of Creation.

Essence: The most basic building block of Creation, Essence is the energy that unites all things and from which all magic springs. To channel Essence is to work miracles, and the might of the Exalted comes from their ability to do so.

Exalted: (Also called the Chosen.) The champions of the gods, who were given power to stand up to the Primordials at the beginning of time. The victorious Exalted were given custody of Creation at the end of the Primordial War. The prominent types of Exalted include:

Abyssal Exalted: Also called deathknights, these Exalts are the champions of the Deathlords and their Neverborn masters. The Abyssal Exalted have only recently appeared, but they appear to be dark reflections of the returned Solar Exalted, with dark mockeries of the Solars’ caste marks, animas and even Charms.
Lunar Exalted: These mighty savages are the champions of Luna. The Lunars were once the mates of the Solar Exalted, as well as their bodyguards and commanders of their armies. The Lunar Exalts either fled to the hinterlands of the Threshold after the murder of the Solars or died alongside their mates in futile battle. Today, most of these shapeshifting warriors live as barbarians, blaming the downfall of the Solars (and even their inability to save them) on civilization’s softening effects.
Sidereal Exalted: The Sidereals are the champions of the Five Maidens. The Chosen of the Maidens are the savants and astrologers of the Exalted, as well as matchless martial artists. It was the Great Prophecy of the Sidereals that led to the murder and usurpation of the Solar Exalted, and the Sidereals have lurked in the shadows since then, manipulating the course of not only the Realm, but Creation as a whole. The Sidereals have been split into two factions, Bronze and Gold, since a disagreement over the fate of the Solar Exalted 1,500 years ago, and the Solars’ return has led to a renewal of outright hostility between the two groups.
Solar Exalted: Known also as the Lawgivers, these Exalted are the champions of the Unconquered Sun. Once the masters of Creation, the Solars were betrayed and usurped by their trusted advisers and soldiers. Most Solars were unable to be reborn until recently, and the Wyld Hunt was organized to slay those few who did find a way to reincarnate.
Terrestrial Exalted: Also called the Dragon-Blooded, these are the champions of the five Elemental Dragons. For the last millennium and a half, they were the unquestioned rulers of Creation itself. Despite being the weakest Exalted in terms of raw power, the Terrestrial Exalts are the most numerous by far. Once the soldiers of the Exalted armies that fought the Primordials, the Terrestrials murdered the Solar Exalted at the behest of the Sidereals and took over the reins of Creation

Fair Folk: A term used to describe the beings who dwell beyond the elemental poles in the Wyld. The unshaped Fair Folk who remain beyond the edges of Creation are hostile to all things of constant shape and form. A great number of Fair Folk, however, have entered the world and taken on shape. The vast majority of these beings are inimical to the beings of Creation—hunting down humans and feeding on their hopes and dreams—but a few do live among men as either lords or simple citizens. During the Great Contagion, the Host of Faerie rode out in a great crusade to bring an end to the blasphemy of shaped existence. It might well have even won had the Scarlet Empress not succeeded in bringing the Realm’s magical defenses to bear against them.

First Age: This was the Golden Age after the Exalted defeated the Primordials, when wonders and magic undreamed of in the Second Age were commonplace. The First Age is commonly considered to stretch from the end of the Primordial War to the time of the Great Contagion, nearly eight centuries ago. Most learned savants place the fall of the First Age some 600 years earlier, however, with the murder of the Solar Exalted.

Five Maidens: These five deities are second in power only to the Unconquered Sun, though Luna is rightly considered an equal. The Maidens are Mercury, the Maiden of Journeys; Venus, the Maiden of Serenity; Mars, the Maiden of Battles; Jupiter, the Maiden of Secrets; and Saturn, the Maiden of Endings.

Gaia: She is the spirit of Creation, the mother of the Elemental Dragons, and godmother of all living things born of Creation. Gaia is, in fact, one of the Primordials, but she sided with the gods out of love for her consort Luna.

Ghost: This is the soul of a human being that lingers on after death because of some attachment it has to its prior existence rather than reentering the natural cycle of reincarnation. Ghosts are aberrations to the proper course of existence, and they have existed only since the deaths of the Neverborn.

god: A god is a naturally dematerialized spirit of some facet of Creation. As many gods exists as there are things and concepts, though few are of significant might to challenge the Exalted. Those gods who represent universal concepts dwell in the Celestial City of Yu-Shan, where they look down in scorn or pity upon their Terrestrial brethren. Since the end of the First Age, the gods have become increasingly decadent and remiss in their duties, often extorting worship, and the Essence it brings, to perform their rightful duties. The Immaculate Order has striven with some success to impose order onto these rogue gods, but truly, it is the recent return of the Lawgivers that worries many of these spirits.

Great Contagion: This supernatural plague was engineered by the Deathlords in the hopes of ending all life. Although the world survived, much of the glory of the previous Age was lost, as well as 90 percent of Creation’s population. In its wake, the Fair Folk invaded the world en masse and would have destroyed it had not the woman who would become the Scarlet Empress dared enter the Imperial Manse and gained control of the Realm’s First Age defenses. The Great Contagion is popularly considered to mark the fall of the First Age.

Great Curse: As the Primordials fell to the Chosen of the various gods, they cursed their Exalted killers. The Curse was elaborate and vast, but its core was that the Exalted would forever be cursed with the hate, immoderation and treachery they’d shown in the Primordials’ murder. The Great Curse has dogged all the Exalted since that day, but it settled most squarely on the shoulders of the Solar Exalted. Ever since, the Solars have been subject to terrible melancholy and violent emotional outbursts.

Great Prophecy: It was this prediction made by a conclave of all the Sidereal Exalted that set the course of the Solar Exalted’s murder at the hands of the Dragon-Blooded. Concerned with the Solars’ increasingly erratic behavior, the Sidereals prophesied three possible futures.

In the first, they did nothing, and the world was destroyed.

In the second, they tried to guide the Solar Exalted back onto the path of righteousness and had a small chance of success, though the world would become a place of darkness and misery if they failed.

In the third, they eliminated the Solars and the world continued on, diminished but whole.

It was decided by the Sidereals that this last future was the safest bet to ensure Creation’s survival, so they conspired with the Terrestrial Exalted to bring it about.

Guild: This organization is a vast network of merchants, trading in goods of all form, from foodstuffs, textiles and metalwork to addictive drugs and human slaves. The Guild is unconcerned with good and evil. Its only concern is profit. If it is profitable to do something, you can bet the Guild is doing it, has done it, or will do it as soon as it is brought to the merchant princes’ attention. Though based in the city of Nexus, the Guild operates Creation-wide.

Immaculate Order, the: This is the state religion of the Scarlet Empire. The Immaculate faith preaches that the soul is reincarnated again and again over successive lives until it reaches perfection and joins with the Five Elemental Dragons. The final incarnation before joining with the Dragons is as one of the Terrestrial Exalted, making the Dragon-Blooded the pinnacle of the Order’s Perfected Hierarchy and the natural rulers of Creation. The Immaculate Order frowns upon the popular worship of spirits of any sort, because it is believed they are merely celestial functionaries rather than true gods. Instead, the Order itself propitiates these spirits at predetermined times. It is the Immaculate Order that branded the Celestial Exalted as Anathema during the period of the early Dragon-Blooded Shogunate. Immaculate monks are known for their martial-arts skill, and Dragon-Blooded monks are rightly feared for their mastery of elemental style martial arts.

The Immaculate Order also serves as a front organization for the Bronze Faction Sidereal Exalted, allowing these Exalts to continue shaping the destiny of the Realm. The existence of the Order has let these shadowy Exalts manipulate the course of the Realm for nearly 800 years.

Luna: Luna is a many-faced trickster god, appearing equally male and female. Luna is the consort of Gaia, is a ferocious warrior nearly the equal of the Unconquered Sun, and is the mother and patron of the Lunar Exalted.

magical materials: Orichalcum, moonsilver, jade, starmetal and soulsteel comprise the five known magical materials. These materials are all easily enchanted, and each one resonates with a particular type of Exalted. This resonance makes any item that is both constructed from one of the magical materials and attuned to an Exalt’s anima preternaturally deft and sure in that Exalt’s hands. It also gives the Exalt access to the powers of any hearthstone mounted on the item

Malfeas: Malfeas is the demon realm in which the Yozis are imprisoned. This realm is constructed from the body of the mightiest Demon Prince, Malfeas himself

mote: The smallest divisible unit of Essence in the parlance of savants and sorcerers.

Neverborn: Cousins to the Yozis, the Neverborn were those Primordials slain by the Exalted in the time before history. In dying, they created the Underworld. They sleep forever in their enormous sepulchers overlooking the Void, dreaming of the day when all that exists will join them in death.

Primordial: This is the term applied to those who came before the gods and first wrenched Creation from the chaotic stuff of the Wyld. Only two Primordials survive intact, Gaia and the Great Maker Autochthon. The rest were either slain, becoming the Neverborn, or imprisoned, becoming the Yozis.

Realm: The empire that, until quite recently, controlled the whole of civilized Creation. Called also the Scarlet Empire, the Realm never officially “ruled” more than the Blessed Isle directly, but it exacted tribute from countless local governments, which paid it homage. Those governments were independent in theory, but they were actually little more than puppet states.

Since the Scarlet Empress has disappeared, the Realm has been paralyzed by indecision. There is a weak regent on the Scarlet Throne, and the various Houses of the Scarlet Dynasty plot endlessly, each attempting to gain enough power to place its own candidate on the Throne.

In this Time of Tumult, many of the Realm’s tributaries have had their garrisons recalled and been left to their own devices. While some remain loyal vassal states, a few have openly declared their independence. Many more have effectively done so quietly, withholding their tribute under flimsy excuses. Whoever takes the Throne will be faced with the monumental task of re-conquering a majority of the Realm’s old territory.

savant: A scholar and sage who devotes his life to the study of a particular subject, or simply to study in general.

Scarlet Dynasty, the: A collective term for the scions of the 11 Great Houses that rule the Realm. Each House may trace its lineage back to the Scarlet Empress herself

Scarlet Empress, the: During the Great Contagion, it was she who braved the Imperial Manse and used its control of the Realm’s ancient magical defenses to save Creation from the invading Fair Folk. She then crowned herself Empress of the Realm—using her control of the Realm defenses to crush all opposition—and proceeded to rule the world for the next 750+ years. Her disappearance has upset the status quo of Creation, and the return of the Solar Exalted has only complicated the situation.

Scavenger Lands, the: The Scavenger Lands is a disparaging term the Realm coined for an alliance of petty kingdoms and city-states in the Eastern Threshold more properly named the Confederation of Rivers. Located in the First Age River Province, these nations have never bent knee or offered tribute to the Scarlet Empress or her Realm, despite repeated attempts by the Realm to subjugate them. The most powerful of these states are the enormous trading metropolis of Nexus, home to the Guild, and Lookshy, home of the surviving Dragon-Blooded Shogunate Era Seventh Legion and its enormous cache of First Age armaments.

Second Age: This is the current Age of Creation, having begun either with the murder of the Solar Exalted or the end of the Great Contagion, depending on whom one asks.

shadowland: A shadowland is an area where constant or massive amounts of death, possibly augmented by negative geomancy, have brought the lands of the living and the dead into close proximity. Such places are invariably dismal, haunted places plagued by hungry ghosts and the evil spirits of Creation, both of which are drawn to such places by the areas’ negative energy.

sorcery: Sorcery is a more sophisticated and demanding form of Essence manipulation than Charms. With Charms, the Exalt focuses Essence through her Abilities, while, with sorcery, she focuses it through sheer will alone. Sorcery features three levels of initiation: Terrestrial Circle, Celestial Circle and Solar Circle. Sorcerers may also practice necromancy, but advancement in one art inhibits development in the other.

Threshold: Savants referring to the Threshold typically mean all that lies between the shores of the Blessed Isle and the elemental poles that mark the boundary of Creation. More commonly, it is the term applied to the ring of kingdoms, principalities, satrapies and city-states that abut the Inland Sea.

Unconquered Sun, the: Greatest of the gods, the Unconquered Sun inspired the gods to revolt against the Primordials. His champions, the Solar Exalted, led the charge in the war that followed. After the war’s end, the Unconquered Sun continued to advise his Chosen in their rule of Creation until their pride grew so great he turned his back on them. After the murder of the Solars, his temples were pulled down and his worship banned.

Underworld: This is the land of the dead, a dark mirror of the sunlit world dominated by the 13 Deathlords. The Underworld is a land of long shadows and vast, still seas—a dark wonderland full of dangers foreign to the world of the living.

Wyld: The term “the Wyld” is used to describe both the formless chaos that exists beyond the elemental poles and the places where that chaos has intruded upon Creation, most notably in the wake of the Fair Folk invasion that followed the Great Contagion.

Wyld Hunt: The Hunt is a group of battle-hardened Dragon-Blooded gathered both from the Immaculate Order and the Realm military for the express purpose of hunting down Anathema. With the disappearance of the Scarlet Empress, the Wyld Hunt’s effectiveness has begun to suffer, as those Dragon-Bloods who would be most effective in the Hunt now choose to stay at home to lend their support to their Great Houses in the contest for the Scarlet Throne.

Yozis: Cousins to the Neverborn, the Yozis are forever imprisoned outside Creation in their twisted kingdom of iron and black marble beneath a mad green sun. The Yozis constantly plot to escape the demon realm Malfeas and to overthrow the gods.

Yu-Shan: Also called Heaven or the Celestial City, this continent-sized metropolis is the dwelling place of the gods and home to the Loom of Fate, from which all Creation springs.


Mighty Solar-Exalted Sorcerer

Name: Dorian Rabenstein
Alias: Radiant Salamander
Gender: Male
Age: 686
Occupation: Magical Tutor, Information Broker, Semi-Retired Sorcerer



An average adult human being has a 2 in all of the abilities below. Each point above 2 is a 100% increase. So a person with 4 Strength, as Dorian has, is three times as strong as an average adult human.

Strength: 4 Dexterity: 7 Stamina: 7
Charisma: 5 Manipulation: 5 Appearance: 4
Perception: 6 Intelligence: 9 Wits: 7



Abilities: Similar to "Attributes", Abilities are ranked by proficiency. 0 means the character is unskilled. 2 is average. 5 indicates incredible skill or experience in the ability. Anything above 5 indicates skill that is beyond that of any normal mortal.

* = Favored Ability
“ = Caste Ability

*Archery: 7
Martial Arts: 5
Melee: 4
Thrown: 2
War: 2

*Integrity: 6
Performance: 3
Presence: 3
*Resistance: 6
Survival: 3

“Craft: 3
“Investigation: 5
“Lore: 4
“Medicine: 7
“Occult: 9

Athletics: 6
Awareness: 7
*Dodge: 8
Larceny: 2
Stealth: 3

Bureaucracy: 3
Linguistics: 3
Ride: 1
Sail: 2
*Socialize: 5


Backgrounds are a measure of the miscellaneous information as it pertains to the characters everyday life, measured on a scale or one to five. In Dorian's case these are Artifact: a measure of the powerful magical items the character possesses, Resources: A measure of the characters general wealth, and Manse: A measure of how grand the character's geomantically-aligned palace is.

Artifact: 4
Resources: 4
Manse: 4









Hit Points: 20/20

"Soak" Levels: 13 Bashing, 11 Lethal, 8 Aggravated. +8 to these when Anima is Iconic*.
*See "Anima and Caste Mark" information, contained in "Essence, Motes, and Anima" Hider Box.

Hit Points determine a characters overall health. A dagger wielded by an average man would inflict 1 hit point of damage on a successful attack. A shotgun at close range would inflict 5 hit points of damage. A satchel charge would inflict 8 points. A tank shell would inflict 25 points.

Similarly, a stronger character can inflict higher damage in close quarters. A strong man with that same dagger might inflict 2 damage. A inhumanly strong creature might inflict 5 points with the same dagger.

"Soak" denotes how much damage the character can resist from a single attack. A simple Chain Shirt offers +1 Bashing Soak and +3 Lethal Soak. That is a result of it being better against slashing and piercing weapons like knives and arrows as opposed to blunt weapons like clubs and fists.

Dorian, as an Exalt, has increased damage resistance and survivability compared to a normal human being. Combine his already enhanced resistance with his Orichalcum Breastplate armor, and you have a combatant that can withstand significantly powerful blows without sustaining damage.

*see "OX-BODY TECHNIQUE" in the "Resistance Powers" section for info on Hit Points



Essence: 8

Dorian's Essence Rating directly determines his magical potential. Essence is rated on a scale of one to ten. Normal mortal men have a rating of one, where the mightiest magical beings would have a rating of ten.

Essence Pool: This is a measure of Dorian's magical energy. It is measured in units called "motes". If a spell or power costs 5 motes, it would first be drawn from Dorian's "Personal" Essence pool. Personal refers to the magical energy Dorian can tap into without revealing his Caste Mark or Anima. Peripheral Motes are a measure of the energy Dorian has beyond the "safe zone" of Personal Motes. Tapping into these reveals his Caste Mark and flare his impressive Anima. Below is a measure of Dorian's Essence Pool.

Personal Motes = 28/34 (4 committed to Weapon, 2 committed to armor)
Peripheral Motes = 80/80


An Exalt cannot recover any motes if he engages in strenuous activity (combat, most forms of manual labor, hikes or forced marches and so on). If he’s at ease, but not completely relaxed (such as when watching an artistic performance, taking a leisurely stroll or debating with a Realm courtier), he recovers spent motes at the rate of four per hour. When he’s completely relaxed (for example, sleeping or receiving a massage), he recovers motes at the rate of eight per hour. Characters first regenerate their Personal Essence, regaining motes of their Peripheral Essence only when their Personal Essence pool is full.

In addition, characters who are attuned to manses recover their Essence more quickly, as do those carrying hearthstones or with active cults. With a Manse rating of 4, This character regains 8 additional motes per hour, regardless of the level of activity they are engaged in.


Anima and Caste Mark ('http://i449.photobucket.com/albums/qq214/superandroidbeta/ExaltedCasteMarks.jpg'): Solar Exalted of the Twilight Caste may channel Essence through their anima (magical aura) as a last-ditch protective act. If after damage has been dealt, a Twilight Exalt will lose hit points, she may instead spend five motes of Essence to strengthen her anima in an attempt to resist the attack. Subtract one hit point of damage from the damage received for every point of Essence she possesses. This effect can turn an otherwise deadly blow or reduce a weak attack to harmlessness. This effect comes into play automatically once the Solar spends 11-15 motes of Peripheral Essence.

The caste mark of the Twilight Caste Solars is a golden circle, filled in with gold on the top, but having only an empty ring as its bottom half. At the “Iconic” level of 16+ peripheral motes spent, Dorian's anima banner envelops his body in a form resembling this ('http://i49.vbox7.com/o/4bd/4bdf5a7cab0.jpg?feature=og') example, with brilliant golden inlays and a deep purple cloak. However, it does not further enhance the defensive capabilities of his Anima, nor is it capable of augmenting his attacks. If used in conjunction with certain powers, the Anima Banner enlarges to encompass the ability in question.

Willpower: Willpower is just that, the power of the character's will. Certain powers require spending a point of willpower if the power is particularly taxing on the characters body. Sorcery Spells ALWAYS require the expenditure of Willpower, as sorcery is incredibly powerful and requires intense mental focus.

Willpower: 10/10
Spent WP: 0/10


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http://static.zerochan.net/Lezard.Valeth.full.297821.jpg

Standing in at 5'9" and tipping the scales at 165lbs, Dorian isn't what most would call impressive or intimidating. His mid-length brown hair and hazel eyes add to the 'average guy' appearance, at least on the surface. With firm abs, toned arms, and defined legs, Dorian is a rather physically attractive person when it all boils down. When he is not traveling the world or on some sort of task, he tends to dress casually. Simple shirts, pants, shoes, and other common clothing. When working, he dons a dark blue and gold cloak/overcoat, white shirt, brown pants, and brown leather boots. In addition, he is almost always seen with a book in his hand when he is not on the job.
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Dorian may use the following general charm to enhance any ability that has a rating of three or higher.

SECOND EXCELLENCY— ESSENCE TRIUMPHANT
Cost: 2m per increase; Mins: (Ability) 1, Essence 1;
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Solar Exalted with this Charm are known for their unwavering perfection. The Exalt can invoke this Charm when making active use of the relevant Ability. The Exalt then spends up to (Attribute + Ability) in motes. This Charm temporarily (one turn only) adds two points to the rating of the ability it is used to enhance.

For example: If a Solar with Melee 4 and Strength 4 spent the maximum number of motes possible on this charm to augment a melee attack, his ability rating for that single strike would be (Melee 4, plus ( 8 x 2 )) 20, making that attack incredibly dangerous even to the mightiest of foes.




KEEN SENSE TECHNIQUE
Cost: 3m; Mins: Awareness 3, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One scene

Essence enhances the Solar’s senses. Keen Sense Technique is actually three Charms, one that heightens sight, one that heightens hearing and touch and one that heightens smell and taste. This Charm doubles the potency of the user's senses. It also allows the character to clearly perceive sensory impressions that are normally too faint for human senses to validly observe at all. Some feats appropriate for users of this Charm follow.

Sight: The character can make out the detail on a commander’s epaulet at 500 yards distance, at night. He can see the individual threads of a shirt, and... When used by one who is already preternaturally aware, he can make out the motion of the mites that live on others’ eyebrows.

Hearing and Touch: The character can gauge the quality of fabric with a touch. He greatly increases his ability to target unseen characters and can even fight while blind using his enhanced hearing and touch to compensate for his lost sight. He can hear conversations normally through thick stone walls. When used by one who is already preternaturally aware, the user can read by touch.

Smell and Taste. The character can recognize others and hints of their recent activities by smell. He can track by scent, gaining one bonus success when tracking someone who has a scent. The character can identify spices and poisons by taste. When used by one who is already preternaturally aware, he can detect but not identify a few drops of tasteless poison in a wine—as its presence serves to dilute the wine.

SURPRISE ANTICIPATION METHOD
Cost: 1m; Mins: Awareness 5, Essence 2;
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

In this degenerate time, the Lawgivers depend on a preternatural sense for danger. This Charm guarantees success on any attempt to notice immediate mortal danger. This Charm works whether in or out of battle, awake or asleep. If the Exalt has a chance to notice a surprise attack during a prolonged struggle, a dart blown at him in the jungle, an invisible
opponent or a cleverly concealed pit, he does so. If the Exalt’s life or health is in danger, and if the Solar can invoke this Charm, this Charm invokes itself automatically. At that time, if the character has a Combo containing this Charm, he may invoke it instead of just the Surprise Anticipation Method Charm.

Surprise Anticipation Method does not invoke itself if the character does not have any motes of Essence, or if the character is Inactive and cannot become active.




TOUCH OF BLISSFUL RELEASE
Cost: 5m; Mins: Medicine 2, Essence 2;
Type: Simple
Keywords: Combo-OK, Touch
Duration: Solar’s Essence in Standard Hours
Prerequisite Charms: Any Medicine Excellency
Those who serve the Solars faithfully need know no pain. The recipient of this Charm feels a temporary euphoria qualitatively similar to an opium high. This Charm cancels penalties from Sickness, Poison and Crippling effects as well as penalties from wounds. Its effects linger for five minutes after the duration expires. Touch of Blissful Release is not physically addictive to the target.

WOUND-MENDING CARE TECHNIQUE
Cost: 10m; Mins: Medicine 3, Essence 2;
Type: Supplemental
Keywords: Combo-OK, Touch
Duration: Until the day ends
Prerequisite Charms: Any Medicine Excellency
Solar physicians can speed a patient’s recovery from even the most terrible wounds. This Charm supplements a dramatic action to treat, monitor and tend to the patient. This action requires one hour spent without a stunt or a Charm. This Charm replaces the normal benefits of medical care, instead allowing the target to recover an amount of damage relative to the hardiness of the person being treated (such as a man recovering from a deep stab wound or a demon recovering from a blast of holy power). If the target spends the day resting, the target recovers from an amount of damage relative to the Solar’s permanent Essence. No patient can benefit from this Charm more than once per day.

FLAWLESS DIAGNOSIS TECHNIQUE
Cost: 1m; Mins: Medicine 1, Essence 1;
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The eyes of the Solar Exalted see the hidden truths of others’ pains. This Charm lets the Solar automatically determine which of the target’s observable traits and described symptoms are medically related. If the Solar uses this Charm in the process of a formal diagnosis, this Charm protects her from any error in diagnosis. If she has enough information, she accurately identifies each condition, its source and its additional effect. If she does not have enough information―as when a target who caught an unknown disease from eating infected human brains successfully conceals his cannibalism―she recognizes that some key piece of the puzzle is missing.

AILMENT-RECTIFYING METHOD
Cost: ―; Mins: Medicine 3, Essence 2;
Type: Permanent
Keywords: Touch
Duration: Instant
Prerequisite Charms: Flawless Diagnosis Technique
Disease and corruption cannot stand against the Solars’ healing light. Solar Exalted with this Charm can cure any Sickness effect. This Charm guarantees that any attempt Solars make to treat a sickness is considered supernatural. It halves the length of the patient’s convalescence. The Exalt’s player can treat an ordinarily incurable illness, such as the Great Contagion, by spending five motes and banish it from the patient’s system. Treating sickness in this fashion is a dramatic Medicine-based action that takes one hour unless sped by a stunt or Charm.

BODY-PURIFYING ADMONITIONS
Cost: ―; Mins: Medicine 3, Essence 2;
Type: Permanent
Keywords: Touch
Duration: Instant
Prerequisite Charms: Flawless Diagnosis Technique
The Lawgivers bring purgation and purity. Solar Exalted with this Charm can force even the most terrible Poison effects from the target’s body. This Charm guarantees that any attempt they make to treat a poison is considered supernatural. If the Exalt can successfully diagnose someone as stricken by an ordinarily incurable poison; such as spiritual taint, Yozi impregnation or even spells such as Blood of Boiling Oil; she can spend five motes and banish it from the patient’s system. Treating poison in this fashion is a dramatic Medicine-based action that takes 20 minutes unless sped by a stunt or Charm.

WHOLENESS-RESTORING MEDITATION
Cost: ―; Mins: Medicine 3, Essence 3;
Type: Permanent
Keywords: Touch
Duration: Permanent
Prerequisite Charms: Flawless Diagnosis Technique
Essence can repair even severed limbs. Solar Exalted with this Charm can cure any Crippling effect. This Charm guarantees that any attempt they make to treat the effect is considered supernatural. The Exalt can treat an ordinarily incurable Crippling effect, such as limb amputation or Charm-induced paralysis, by spending five motes and restore the patient. Treating Crippling injuries in this fashion is a dramatic Medicine-based action that takes one hour unless sped by a stunt or Charm. It takes the patient several days of convalescence to repair otherwise permanent damage such as lost limbs or blindness.

INSTANT TREATMENT METHODOLOGY
Cost: 7m; Mins: Medicine 2, Essence 2;
Type: Simple
Keywords: Combo-OK, Touch
Duration: Instant
Prerequisite Charms: Flawless Diagnosis Technique
Rarely is a Solar forced to leave a task unfinished. This Charm is a Medicine-based action in which the character treats a patient. The Charm functions exactly as any Medicine-based dramatic action that takes up to one hour, save that the character performs it in a handful of seconds. As with Contagion-Curing Touch, the medical shortcuts involved depend on the Exalt in question. This Charm does not remove the need for appropriate medicine, surgical tools and suchlike, but the Solar can use a stunt or Combo to work around these limitations. This Charm speeds only that portion of treatment that actively involves the physician. It does not accelerate any rest, recovery and convalescence the patient normally performs on his own. It can act as the dramatic action required by Charms such as Wholeness-Restoring Meditation and Wound-Mending Care Technique.



JUDGE’S EAR TECHNIQUE
Cost: 3m
Type: Reflexive
Keywords: Combo-OK
Duration: One Hour

The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another being's abilities contest these effects, then the two square off in a contest of lies vs. investigative skill.



INTEGRITY-PROTECTING PRANA
Cost: 5m, 1wp
Type: Reflexive (At-Will)
Keywords: Combo-OK
Duration: One day

The Sun’s Chosen define their own reality. This Charm protects the character from any Shaping effect that directly alters her mind, body, spirit or traits. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This Charm also protects the character from any undodgeable, unblockable Shaping attacks. Example: An enemy sorcerer cannot create a serpent inside the character’s stomach or turn her armor to lava, because these effects inflict damage by altering the Exalt or things the Exalt controls.

This Charm does not protect against the miscellaneous dangers of the Wyld or a Chaos Realm. If a Wyld effect creates a hundred-headed snake monster that then eats the character, this is not directly altering the character’s body through shaping. Nor is it an “attack” when an effect transforms the character’s armor into harmless gossamer spider webs―simply an undesirable effect.





CALL THE BLADE
Cost: 1m; Mins: Melee 2, Essence 2;
Type: Reflexive
Keywords: Obvious
Duration: Instant
Prerequisite Charms: None

The Solar’s weapons know their master. The Solar holds out his hand and calls to the Essence of one of his weapons. If the desired weapon is within (Essence x 10) yards, and a flight path exists between the weapon and his hand, this Charm draws the weapon into his grasp. He must own the weapon he calls. This Charm can be used to draw and ready a sheathed weapon reflexively.

GLORIOUS SOLAR SABER
Cost: 6m+, 1wp; Mins: Melee 4, Essence 3;
Type: Simple
Keywords: Combo-OK, Holy, Obvious
Duration: One scene
Prerequisite Charms: Call the Blade

The Essence of the Lawgiver manifests in a gleaming blade of the sun. This blade is always a glowing weapon that inflicts aggravated damage against creatures of darkness and sheds sunlight as bright as a torch. The Exalt can summon this weapon to her hand from anywhere as an instantaneous action. The player defines the appearance of this blade when purchasing
this Charm.

IRON RAPTOR TECHNIQUE
Cost: 2m or 4m; Mins: Melee 3, Essence 2;
Type: Simple
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Call the Blade
The maneuver named Iron Raptor Technique extends the Solar’s reach. Her weapon flies toward the enemy like a hungry bird of prey, then returns at the Solar’s call. This Charm is a Melee-based attack that costs two motes and can attack enemies up to (Essence x 8) yards from the Solar. It is in all other ways treated as a normal Melee attack.



OX-BODY TECHNIQUE x 4
Cost: ―
Keywords: Stackable
Charm Type: Passive
The Exalted are like the mountains: not easily worn down by such mortal things as men. This Charm gives the Lawgiver additional health levels. A player may purchase this Charm up to once per dot of the Resistance Ability her character possesses. Each purchase provides the character with three extra hit points

Note: An Exalt who does not take this charm has 7 HP. A normal mortal has 1HP

DURABILITY OF OAK MEDITATION
Cost: 2m
Type: Reflexive
Keywords: Combo-OK
Duration: Instant

A boy cannot cut down an oak tree with a kitchen knife. Nor can a mere mortal slay the Solar with petty blows of mortal steel. The Solar invokes this Charm after an attack hits but before damage is determined. This Charm allows the Exalted to resist 4 HP worth of damage from a mundane attack, or 2 HP worth of damage from a magical attack or enchanted weapon.

SPIRIT STRENGTHENS THE SKIN
Cost: 1+m
Type: Reflexive (after an attack is received)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Durability of Oak Meditation

The unconquerable flame of the Solar’s spirit armors her against attack. She invokes this Charm after an attack hits but before damage is determined. This Charm reduces the HP damage of the attack by a relative amount to each mote spent. This Charm can reduce the damage of the attack to zero.

IRON SKIN CONCENTRATION
Cost: 3m
Type: Reflexive (after an attack is received)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Durability of Oak Meditation

Mortal weapons are as the stings of wasps and hornets to the Lawgivers reborn. The Solar invokes this Charm after an attack hits him but before damage is determined. This Charm gives him a resistance against the attack, ignoring 4 HP of damage from magical attacks or 8 HP of damage from a mundane attack

ADAMANT SKIN TECHNIQUE
Cost: 4m
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Spirit Strengthens the Skin, Iron Skin Concentration

Driven by her purpose and her Virtues, the Exalt becomes momentarily invincible. The Solar invokes this Charm after receiving an attack, but immediately before the damage of a physical attack or similar effect is determined. This Charm is a perfect defense against the raw damage of the attack, reducing it to zero after all other effects. This Charm has one of the Four Flaws of Invulnerability.

Temperance Flaw: The Exalt cannot take movement actions such as walking, running, flight, teleportation or jumping for two full posts before using this defense. Being moved as the result of a foes attack or ability does not count as movement for this flaw.

BODY-MENDING MEDITATION
Cost: 10m
Type: Supplemental
Keywords: Combo-OK
Duration: Until the day ends

Even wounded nigh unto death, a Lawgiver will marshal the strength to rise again. This Charm supplements a dramatic action to marshal the character’s inner resources for recovery. This action requires one hour without a stunt or another Charm. This charm speeds his healing rate by a factor of ten or, if the character prefers, adds directly to the successes of a physician using Wound-Mending Care Technique on the character.

Characters can activate Body-Mending Meditation when inactive.



TERRESTRIAL CIRCLE SORCERY
Cost: ―
Type: Permanent
Keywords: None

The Exalted shape the Essence of the world. This Charm lets the character hone her will to the razor-sharp edge necessary to perform magic of the so-called First Circle―a power infinitely greater than mortal thaumaturgy. This magic can affect up to a few hundred individuals at a time, and its spells take only a few moments to cast. This Charm allows the character to take Terrestrial Circle Sorcery actions.

CELESTIAL CIRCLE SORCERY
Cost: ―
Type: Permanent
Keywords: None
Prerequisite Charms: Terrestrial Circle Sorcery

Celestial Circle Sorcery can slay thousands, level fortresses and bind Second Circle demons to the Exalt’s will. Only the Celestial Exalted can master this powerful sorcerous initiation. This Charm permits the character to take Celestial Circle Sorcery actions.

SOLAR CIRCLE SORCERY
Cost: ―
Type: Permanent
Keywords: None
Prerequisite Charms: Celestial Circle Sorcery

The sorcery reserved for the Lawgivers is a work of perfection and adamant. The spells of Solar Circle Sorcery are awesome beyond words―they can bring life to regions or slay entire armies. This Charm permits the character to take Solar Circle Sorcery actions.

SPIRIT-DETECTING GLANCE – Low Tier Supplemental Ability
Cost: 3m
Type: Reflexive
Keywords: Combo-OK
Duration: One Hour

Spirits cannot hide from the Lawgivers. Spirits such as demons, ghosts and gods often move through the world in dematerialized form, completely hidden from all observers. This Charm lets the character see, hear, smell and feel―but not touch―dematerialized creatures. It makes dematerialized creatures within the normal range of the character’s senses valid targets for the character’s Awareness actions, including reflexive Awareness actions.

SPIRIT-CUTTING ATTACK
Cost: 1m
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Spirit-Detecting Glance

The Solar Exalted may attack even the subtle Essence of dematerialized spirits. This Charm enhances an attack, making dematerialized creatures within the attack’s normal range valid targets. The attack deals enhanced damage to spirits, materialized or otherwise. This Charm is explicitly permitted to supplement actions using other Abilities. Note that if the character cannot see the spirit he attacks, then he is considered to be attacking a hidden foe.



SHADOW OVER WATER
Cost: 1m
Type: Reflexive
Keywords: Combo-OK
Duration: Instant

The Chosen move like shadows over water―with perfect grace and speed. The maneuver named Shadow Over Water restores defensive advantage to a beleaguered or overextended fighter. This Charm is used in response to an attack. It allows the Exalt to ignore all penalties that apply to her Dodge ability when resolving that attack. Her Dodge is still incredibly slim against a nearly undodgeable attack, but she takes no penalties for exhaustion, terrain, etc.

SEVEN SHADOW EVASION
Cost: 3m
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Shadow Over Water

The Solar hero is too quick for his enemies to land a blow. The Exalt invokes this Charm in response to an attack. The attack must not be unexpected. This Charm is a dodge that perfectly defends against the attack―even if the attack is normally undodgeable. This Charm has one of the Four Flaws of Invulnerability.

Conviction Flaw: This Charm does not function when a Solar’s actions are contrary to his Motivation. Generally in combat, the motivation is to defeat the enemy. Thus if the Solar does not advance on his enemy for at least two consecutive posts before using this charm, it does not function and he takes the brunt of the attack.

REFLEX SIDESTEP TECHNIQUE
Cost: 1m
Type: Reflexive
Keywords: Combo-OK
Duration: Instant

The heroes of the dawn are in tune with the Essence of the world. The Exalt invokes this Charm in response to an unexpected attack. The attack is no longer unexpected (but if an appropriate Charm, it remains unblockable). This allows the character to use his Dodge abilities and Charms such as Seven Shadow Evasion against the attack.

FLOW LIKE BLOOD
Cost: 5m, 1wp
Type: Simple
Keywords: Combo-OK, Obvious
Duration: One Hour
Prerequisite Charms: Seven Shadow Evasion, Reflex Sidestep Technique

Essence permeates the Lawgiver’s being. She moves with an impossible fluid grace. For the remainder of the scene, this Charm allows the Exalt to react to sustained attacks (such as suppressing automatic fire) as if they were single attacks (such as a single shot from a pistol).



MONKEY LEAP TECHNIQUE
Cost: 3m
Type: Reflexive
Keywords: Combo-OK
Duration: One Hour

The heroes of the dawn leap with the grace of a flying crane and the speed of a striking hawk. For one hour, the character can jump with ease and not leave wide openings to attack, and doubles the length of all jumps.

SOARING CRANE LEAP
Cost: 2m; Mins: Athletics 4, Essence 2;
Type: Reflexive
Keywords: Combo-OK
Duration: Until next action
Prerequisite Charms: Monkey Leap Technique

Supported by Essence, the character can almost fly. Until her next action, the character can jump with a Move action instead of a miscellaneous action, and she multiplies the length of all jumps by five. This is not cumulative with the bonus of Monkey Leap Technique.

MOUNTAIN-CROSSING LEAP TECHNIQUE
Cost: 10m, 1wp; Mins: Athletics 5, Essence 4;
Type: Simple (Dramatic Action)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Soaring Crane Leap

The heroes of the dawn can leap great distances in a single bound. This Charm is a dramatic jumping action, normally taking about five minutes, in which the character leaps up to (Essence x 5) miles. If the character is interrupted mid-leap and forced to take non-reflexive actions, he continues along the original trajectory—but his landing is considered “falling from a great height” rather than “safely completing a jump.”



THERE IS NO WIND
Cost: 3m or 5m
Type: Supplemental
Keywords: Combo-OK
Duration: Instant

The Solar’s heart knows the arrow’s path. He spends three motes and fires a single flawless shot, regardless of distance, visibility, weather and other prevailing conditions. This Charm nullifies penalties from the listed factors that might apply to a single Archery-based attack. If the Solar has Essence 3 or higher, he can spend two additional motes and this Charm will increase the Range of her weapon to her maximum visibility range.

ACCURACY WITHOUT DISTANCE
Cost: 1m, 1wp
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: There is No Wind

The Solar fires a single perfect shot. The Exalt spends this Charm’s cost and fires an arrow at a valid target. This Charm supplements the player’s Archery skill and guarantees that the arrow hits. This Charm can be used in archery contests and for trick shots―such as severing a rope from afar―but it is most often used in attacks. If the attack would have missed without this Charm, then it hits anyway. This Charm does not change the normal rules for valid targets― armor can still negate the damage, obstacles such as walls or a well-placed shield can still block the shot, and so on.

FORCEFUL ARROW
Cost: 3m
Type: Supplemental
Keywords: Combo-OK, Knockback, Obvious
Duration: Instant
Prerequisite Charms: There is No Wind

Essence imbues the Lawgiver’s arrow with great force. This Charm supplements an Archery-based attack. If the attack hits, it knocks the enemy away from the Exalt up to a number of yards equal to the Exalt’s Essence. Objects do not get a roll, but are instead knocked back automatically if the object’s weight in pounds is less than the Exalt's Essence x 200.

ESSENCE ARROW ATTACK
Cost: 2m
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant

The character charges an arrow with Essence. The effects are based on the character’s fighting style and anima. This Charm always adds damage relative to the character’s Essence. In addition, the attack has the following effect.

Dazzling Flare: The Solar’s arrow (or other ammunition) glows with holy fire or brilliant sunlight. This Charm makes the Solar’s Archery-based attack Holy, and it inflicts an intense, soul-rending damage against demons, unholy beings, and creatures of darkness. The arrow shines brightly enough to be seen for (the Solar’s Essence x 10) miles, if fired straight upward or otherwise unobstructed.

PHANTOM ARROW TECHNIQUE
Cost:―(1m per attack)
Type: Permanent
Keywords: Obvious
Prerequisite Charms: Essence Arrow Attack

The bane of the mortal archer is her dependence on ammunition, but Lawgivers can use this Charm to shape sparkling arrows of Essence. This Charm permits a Lawgiver to make ranged attacks without using ammunition. Each such attack costs one mote of Essence. The Exalt can attack as if using any form of ammunition without Resources cost, such as a broadhead, fowling, frog crotch or target arrow. This Charm permanently enhances the Exalt’s capabilities. Therefore, shaping motes into ammunition is an unrolled reflexive action and not a Charm activation.



FISTS OF IRON TECHNIQUE
Cost: 3m, 1wp
Type: Supplemental
Keywords: Combo-OK
Duration: One Hour

The Solar infuses her hands with the strength of her Essence and strikes like the Unconquered Sun. This Charm enhances an unarmed Martial Arts attack, improving damage by two points and making it potentially lethal. The Solar can parry lethal hand-to-hand attacks such as swords, axes, and gunfire (if reaction is possible).

SLEDGEHAMMER FIST PUNCH
Cost: 3m
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Fists of Iron Technique

This Charm is also called the “Pillar-Breaking Blow.” The Lawgiver’s anima flares, and he strikes like the judgment of Heaven. This Charm supplements an unarmed Martial Arts attack against an inanimate object or inorganic foes such as magical constructs, doubling the damage of the attack.

DRAGON COIL TECHNIQUE
Cost: 3m
Type: Reflexive
Keywords: Combo-OK
Duration: Until next action
Prerequisite Charms: Fists of Iron Technique

The clinch of the Lawgivers does not fail. The Solar’s grip is inexorable, and he may, if he chooses, squeeze the life from the strongest opponent. This Charm makes the Solar into a mighty grappler and wrestler. It also adds two damage to any grapple the Solar engages in, or allows the Solar to RESIST up to two damage from an enemy's grapple attack. This Charm cannot be placed in a Combo with extra-action Charms.

THUNDERCLAP RUSH ATTACK
Cost: 1m
Type: Simple (Speed Boost)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Fists of Iron Technique

When the Solar Exalt strikes, she is swifter than lightning. The character pours Essence into quickening her actions. She then makes an unarmed Martial Arts attack. This Charm causes unarmed attacks to be much swifter and make it more difficult for the foe to counterattack against the Exalt.




SHAPE TERRESTRIAL CIRCLE SORCERY

(SINGLE POST)

The character shapes a Terrestrial Circle spell that he knows. Doing so always costs one temporary Willpower plus the Essence cost of the spell. The character takes a Cast Sorcery action as well as releasing the spell.

Some Terrestrial Circle spells are NOT single-post actions. War magic often takes effect on the military time scale, while long rituals are dramatic actions capable of being interrupted.

SHAPE CELESTIAL CIRCLE SORCERY

(TWO POSTS)

The character shapes a Celestial Circle spell that he knows. Doing so always costs two temporary Willpower plus the Essence cost of the spell. The character must take two full posts to shape the spell. He spends the motes and Willpower on the first, then casts the spell on his next post, releasing the spell and rejoining battle. If the character does not take these actions in sequence, consider the spell interrupted.

As with Terrestrial Circle Spells, some Celestial Circle Spells are NOT numbered-post actions. In which case the character may shape the spell as a single dramatic action of the length stated. Spells of this type will be noted in the description of said spell.

SHAPE SOLAR CIRCLE SORCERY

(THREE ACTIONS)

The character shapes a Solar Circle spell that he knows. Doing so always costs three temporary Willpower plus the Essence cost of the spell. The character must take three full posts to shape the spell. He spends the motes and Willpower on the first of these three. The character can then coalesce the spell as his next post. Finally releasing the spell on the third. If the character does not take these actions in sequence, consider the spell interrupted.

As with Terrestrial Circle and Celestial Spells, some Solar Circle Spells (such as "Cleansing Solar Flames") are NOT numbered-post actions. In which case the character may shape the spell as a single dramatic action of the length stated. Spells of this type will be noted in the description of said spell.




COUNTERMAGIC, EMERALD: 10m or 20m

Target: Caster or one spell

The sorcerer uses Emerald Countermagic to protect herself and her companions from hostile sorcery. This spell has special timing rules. The character can shape Terrestrial Circle sorcery to cast this spell as a reflexive action rather than preparing it ahead of time.

If the character spends 10 motes of Essence, she secures her own person against hostile magic. She crosses her arms or makes a gesture of defiance, and a nimbus of multicolored energy surrounds her. For the duration of the Cast Sorcery action and for her next action thereafter, any spell that attempts to affect her in a fashion she considers undesirable shatters and its effects are wasted.

The sorcerer can also opt to spend 20 motes of Essence and shatter a Terrestrial Circle spell operating within a radius of (the caster’s permanent Essence x 50) feet. If the spell is currently being shaped, its caster is automatically interrupted. Spells currently in effect are shattered. This does not banish demons or spirits, whose summoning has already been accomplished and is no longer considered a spell.

Emerald Countermagic is not a clean or quiet process. “Shattering” a spell means that it is literally torn apart. Its effects fail, and random trivial magical effects wash out over the area. The sorcerer is safe from undesirable consequences, but others in the area may suffer minor burns or damage. The precise effects are at the Storyteller’s discretion, although they should be significantly less harmful than a hostile Terrestrial Circle spell.

BURNING EYES OF THE OFFENDER: 10m

Target: Caster

The sorcerer’s anima ignites in a colorless fire that refracts and magnifies the hues of her Exaltation. All who gaze upon the sorcerer weep uncontrollably, their eyes stung by her blazing halo. This spell imposes an internal penalty equal to the caster’s Essence against all attacks against her that originate within 100 yards. It does not affect allies standing next to her. Opponents who are blind or who avert their eyes do not suffer this penalty. Moreover, combatants who close their eyes run the risk of being caught off guard by the caster's subsequent attacks.

The sorcerer may dispel Burning Eyes of the Offender as a reflexive action.

FLIGHT OF SEPARATION: 10m

Target: Caster

The sorcerer speaks the Word of Ten Thousand Birds, part of the song that all the birds of Creation sing when they gather in one place. Because humans cannot speak this word, the caster is suddenly transformed into a flock of birds in a burst of Essence. The birds fly together at a speed of 20 miles per hour and can travel up to a number of miles equal to the caster’s Essence. Once the birds reach this distance (or some nearer destination), the birds complete the Word of Ten Thousand Birds, and coalesce to become the sorcerer once more. This spell has special timing rules. The character can cast it as a reflexive Shape Terrestrial Circle Sorcery action, similar to a reflexive charm. It follows all of the other normal rules for sorcery actions, except the character takes her Cast Sorcery action as her next normal action after she re-forms.

While transformed into a flock of birds, the sorcerer keeps all of her Attributes, Abilities, Willpower, health levels, Virtues and soak (including armor). Her dodging ability increases by an amount reflecting her permanent Essence. She cannot, however, take any actions other than moving or dodging. She may not attack, use Charms, or communicate. Any health levels of damage are reflected by the deaths of several birds until the caster re-forms, whereupon the damage manifests as wounds and the slain birds dissolve into pools of the caster’s blood. Each sorcerer always becomes a particular species of bird. Dorian always becomes a flock of Townsend's Solitaires ('https://en.wikipedia.org/wiki/Townsend%27s_solitaire')

FLYING GUILLOTINE: 10m

Target: Creature

The sorcerer makes the Sign of the Hooded Headsman. His Essence congeals into a barbed chain two feet long that spins as it arcs toward the target at about 340 miles per hour. The sorcerer can attack anyone he can see within 500 yards. This attack may not be parried without an impressive feat of athleticism or an Exalted Charm. If this is a surprise attack, the chain’s great speed increases the chances it will not be spotted before the target can react. The Flying Guillotine avoids obstacles (negating cover and shield bonuses) and can even turn corners to chase a foe.

The silver weapon wraps about whatever body part it strikes and secures itself into a loop of chain with barbs along the inside. The chain spins with great speed as it tightens, inflicting horrific damage. The spell inflicts 18 levels of lethal damage. (a shotgun at close range inflicts approximately 5 Lethal Damage) The chain always aims for the neck of the target. If the Flying Guillotine reduces the victim below Incapacitated, it decapitates the target. Most creatures find this instantly fatal. The chain itself seals shut the severed neck on the head, making it not so messy a trophy.

If the damage does not kill the target, the chain has wrapped around a shoulder, chest or limb thrown up as part of the defense, cuts deeply, and then vanishes in a flash of silver light. The chain likewise disappears if the target dodges, parries or otherwise counters the attack. When used in war, this spell negates the normal difficulty of attacking commanders and special characters, as it whips past all soldiers and fortifications on its way to its foe.

THE RAVENOUS FIRE: 15m

Target: Inanimate object

The sorcerer’s Essence flares around him, and he makes the sign of Essence Consumed over an object. A jet of blue-white flame leaps up to a yard from his fingertips to ignite the target of the spell. Wood sears to ash. Stone softens and burns like wax, while metals crumble to ash and slag.

The flames consume the material to which they were originally set but leave other substances alone. For example, setting fire thus to the stone in a statue crafted of marble, silver and emerald leaves a pile of melted, seared stone, with undestroyed silver and emeralds among the slag. Nor can the fire consume enchanted objects, the magical materials or anything alive. The flames feel icy cold but cannot harm living flesh.

The Ravenous Fire consumes up to 27 cubic feet of material (about the size of a human-sized statue and its base) per dot of the sorcerer’s permanent Essence. The fire gutters out once it devours this amount of material. Only countermagic can extinguish it before then.




BLOOD OF BOILING OIL: 30m

Target: Touched creature

The character gathers a roiling ball of Essence between her hands. This sphere glows brighter and brighter as the power within it grows. It starts a dull brick red, but the color grows in brightness and saturation until it is, first, the color of red-hot iron and, then, an unearthly glittering scarlet. Then, the sorcerer takes a Cast Sorcery action and the sphere vanishes noiselessly and without display. The sorcerer’s hands are left covered with glowing scarlet arcane characters. If the sorcerer now lays a hand on another living being, the power flows from her hands into the unfortunate victim, transmuting his blood to boiling oil. Most mortals die instantly when subjected to this attack, and even the Exalted can be slain with but a single touch.

To resolve this attack, the sorcerer must make a successful barehanded attack on the target. This attack can be combined with a regular attack, a Charm or even a Combo, allowing a powerful warrior-mage to unleash an attack of unparalleled power. This spell activates with the first successful barehanded attack that the sorcerer makes, even if it inflicts no real damage. The target takes one level of lethal damage every second for (the sorcerer’s Essence x 3) seconds. The damage is internal, thus not subject to the damage-reducing properties of armor or hardened skin. This is a Shaping effect and a Poison effect. This spell has no effect on nonliving creatures or living creatures that have no blood.

This spell remains in effect for (the sorcerer’s Essence) minutes or until the sorcerer a target other than the one the spell was cast for. It is possible to inflict this damage accidentally on someone else, but—even if the sorcerer fumbles and strikes herself—the spell never targets the sorcerer.

COUNTERMAGIC, SAPPHIRE: 15m or 20m

Target: Caster or One Spell

This spell functions as Emerald Countermagic, save for the increased cost and the changes noted here.

This spell can shatter Second Circle as well as First Circle spells. The shattering of a Second Circle spell has more profound effects than the destruction of a First Circle spell—the random burns and magical effects may cause minor damage to others, although always less than that of directed Terrestrial Circle magic. Used to counter Terrestrial Circle spells, this spell extinguishes them instantly and entirely. This functions like shattering the spell but causes no collateral damage.

GOD-FORGED CHAMPION OF WAR: 20+m

Target: Caster

This spell works only when cast under the open sky. The sorcerer speaks several of the Five Hundred Words of War and draws a latticework of Essence around herself. During the day, sparks of sunfire swirl down from the sky to join the lattice, while at night, the sorcerer’s anima catches glowing motes of moonlight or starlight. As the magic builds, the sorcerer rises into the air. Dozens of distant voices rise in an indistinct war chant.

Least gods from objects in a 50-yard radius awaken, leave their objects and fl y toward the Essence-lattice of this spell, where the light of the Incarnae forges them into plates of thick armor, forming a mighty scout-class or common-class warstrider around the sorcerer. This warstrider lasts for one hour, though the sorcerer may extend its duration by spending 10 motes per additional hour. (See Wonders of the Lost Age for complete descriptions of warstriders and their equipment.) Armament for the warstrider costs additional committed motes of Essence: one mote per dot of cost for mundane weapons, or two motes per dot for artifact weapons, all suitably scaled for an 18-foot-tall humanoid war machine.

If the sorcerer spends an additional five motes at casting (which are not committed), the warstrider gains the benefits of the magical material aligned with the sorcerer’s Exaltation, but only if the warstrider is crafted of the appropriate sort of light. Solars gain this benefit only from casting this spell during the day, for example, while Lunars and Sidereals gain this benefit from spells cast at night. When this spell’s duration elapses, the least gods return to their objects, imparting in the object a slight glow of sun, moon or starlight that fades in a week. They are completely unharmed.

MAGMA KRAKEN: 35m

Target: Area

The sorcerer combines the Prayer to the Kraken with the Mudra of Burning Earth that volcano gods make when their mountains spew fire. Red strands of Essence then lance toward the targeted area, which begins to rumble.
.
One round after the sorcerer’s Cast Sorcery action ends, (Caster's Essence Rating x5) tentacles of lava erupt from the ground. The sorcerer can place these writhing limbs anywhere in a circle 50 yards wide, at most 500 yards away. Anyone in the area when this happens is knocked prone unless they can sufficiently react to the shifting and quaking ground beneath them. The tentacles are magical constructs that Join Battle the second they appear and lash out at anyone the sorcerer names an enemy, either to strike or grapple. The tentacles are immensely strong, but only as fast as the caster themselves.

The damage inflicted by the tentacles is considered partial fire damage: Targets that are immune to heat and fire halve any damage they would have normally taken. The tentacles never dodge or parry; but are very resistant to damage from mundane sources. At the beginning of every round, surviving tentacles regenerate all damage they have taken up to that point. A sorcerer can direct one Magma Kraken tentacle round up to an amount equal to his Perception score. Directing multiple tentacles does not count as a flurry. This spell lasts for a number of minutes equal to the caster's Essence Rating.

WHEEL OF THE TURNING HEAVENS: 15m or 35m

Target: Area

This spell cannot be cast during the day. When cast, the sorcerer’s Essence shoots upward as a brilliant beam of white light and explodes like a fireworks display visible to every creature within (Essence x 100) yards who can see the sky. Instead of fading, the sparks slowly swirl clockwise in kaleidoscopic displays that last (Essence x 30) minutes. In the center floats the sign of the Maiden of Serenity.

The interlacing sparks trace out many astrological sigils the Sidereals would rather keep to themselves… but no one will remember them. All sentient creatures are entranced by the display and forget what they were doing. They take no actions. When the spell ends, they do not remember what happened while they stared at the sky. People outside the area just see pretty lights (though the display might attract them into the spell’s area).

The sorcerer himself is immune. Once he casts the spell, he may take other actions normally. Averting one’s gaze increases the difficulty of all actions taken in locations where the sky is visible. Powerful beings may resist the illusion through an incredible exertion of will that is often exhausting to the point of causing physical effects such as being out of breath or sweating. The spell ends if Sapphire or Adamant Countermagic, other powerful anti-magic abilities target the sorcerer, or if the caster is slain, or if any creature enchanted by the spell is harmed while entranced.

This spell was actually developed for entertainment. If the sorcerer spends only 15 motes, the result is a beautiful, distracting but harmless display.




COUNTERMAGIC, ADAMANT: 20m or 25m

Target: Caster or one spell
This spell functions as Emerald Countermagic, save for the
increased cost and the noted changes.

This spell can shatter Second and Third Circle as well as First Circle spells. It extinguishes First and Second Circle spells without side effects, but shattering Third Circle spells is more dramatic. The explosion of Essence fragments that results from countering a Third Circle spell—while it will not harm the sorcerer using Adamant Countermagic—has effects more profound than many First Circle spells. Such an explosion can kill or transform mortals and lay waste to the countryside.

CLEANSING SOLAR FLAMES: 50+m

Target: Corrupted Land

This spell must be cast during the day at the geomantic center of a region tainted by evil or corruption. As the sorcerer casts Cleansing Solar Flames from that point, sunlight pierces the darkness that consumes the land, shining warmly upon the caster and collecting in growing clouds until a thunderhead of light rises above her, visible for miles. And then, the sorcerer lifts her head in a piercing cry as the sun-cloud impales her with a bolt of golden lightning that passes through her into the ground and explodes outward in a glittering wave.

The solar lightning holds the sorcerer for 10 minutes per 50 miles of shadowland she converts. When she is done, the sun-cloud dissipates, and normal sunlight shines over the tainted landscape and the corruption that plagued it is no more. If the sorcerer is moved or her attention wavers at any time during the cleansing, then this entire spell fails. Black storm winds of deathly Essence rip across the sky and scatter the sun-cloud in a terrifying (though harmless) backlash.

RUNE OF SINGULAR HATE: 10m

Target: Person

This curse is the blackest, foulest one that an Exalt can utter. It sears and twists the soul of the target and of the sorcerer who pronounces it. The Rune of Singular Hate is but a single word, a word so sharp-edged and hateful that a tongue can give it voice but once in a lifetime—a spell that a sorcerer may cast only once. As a result, the casting time is near-instantaneous. This spell has special timing rules. The character can cast it as a reflexive Shape Solar Circle Sorcery action that take no time.

To speak the rune, the character must be within earshot of the target, and the character must be able to speak. The target need not hear the word, and magical silence is no protection—the target hears the curse in his heart. The Rune of Singular Hate can target only a single individual, but if that individual is less than a primordial entity or greater deity, the rune sears them.

The player of the spell’s target must make a choice, as the curse is so terrible and great. They must completely sacrifice one trait from one aspect of their being, or traits from no more than three aspects. These aspects are as follows: Strength, Dexterity, Stamina, Intelligence, Perception, Wisdom, and Willpower. The traits can be senses if Perception is chosen, durability/endurance/etc if Stamina is chosen, and so on. The chosen aspects are damaged immediately and forever. The sorcerer pronouncing the rune suffers a lesser curse—she loses one point in every Attribute, Virtue and Ability in which she possesses a score.

Characters who sacrifice intelligence or wisdom may become reduced to mindless vegetables. Characters who sacrifice from Perception may end up deprived of all senses and cut off from the outside world. Characters sacrificing from Stamina could have their lives snuffed out if they are not careful. Characters giving up their Willpower might become will-less automatons, akin to as if something had consumed their hopes, dreams, desires, and drive. In all of these cases, the character has no hope of recovering the damage done without incredibly powerful magical assistance.

TOTAL ANNIHILATION: 65m – Page 98, White and Black Treatises

Target: Area

Every occult master knows about Ligier the Green Sun, the defining soul of the Demon Prince Malfeas. Ligier once had another name, however, when Malfeas was a Primordial instead of the demons’ home and prison. Circling her hands before her chest, the sorcerer closes her eyes and builds herself into a rage. As she whispers the lost, former name of Ligier, a vivid green spark erupts from her heart to collect her Essence into a roiling, fist-sized orb of emerald fire. The sorcerer flings the orb into the air and directs it with her will toward any target within 1000 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries, in which case the caster battles the target in a contest of wills to determine if the orb is a direct hit or detonates nearby instead.

If parried, the orb is not destroyed, but is deflected 1,000 yards away in a random direction—from then on, it can’t be steered. Attempting to parry the orb with a weapon not heavily enchanted merely detonates it instantly. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high. It deals 50 levels of lethal damage (for reference, a mundane Satchel Charge deals 7 Lethal Damage) to everything within that area. Then, for (Essence x 5) seconds, the column of emerald light sweeps outward at a rate of 10 yards per second, inflicting another 25 levels of lethal damage per second to everyone caught within in it. This damage cannot be reduced by armor.

Creatures near the explosion can try to outrun the all-destroying glare—this had best include the caster herself, since she is not immune to its power. Once the orb has exploded, the outpouring light cannot be parried and may only be dodged or soaked by means of perfect defenses. The devastation is complete: That which can burn, burns; that which can be broken, breaks. Behind it, the light leaves nothing but a scorched, cracked wasteland. In the thunder of the orb’s detonation and the crash and crackle of devastation, one might hear the awful, vengeful laughter of a defeated god, laughing that his conquerors now turn his power against Creation.

Total Annihilation may be countered until the moment the sorcerer hurls the orb. After that, Adamant Countermagic or other incredibly potent anti-magic abilities can only parry it.

WRATH OF THE FIVE ELEMENTS: 45m

Target: One creature

As the sorcerer’s anima builds, he gestures and calls the names of the Elemental Dragons. Each dragon’s sigil appears, the set forming a pentagram around him. The sorcerer names the target of the spell while holding three arcane links in his upraised hand—a hair, a swatch of clothing and soil from the target’s footprint, perhaps. The links can vary (including the presence of friends or relatives), but at least one must come from the victim’s body. At last, the sorcerer speaks the Word by which the Unconquered Sun announced his defiance of his Primordial creators. The sigils flare as the Elemental Dragons each vent their wrath on the spell’s target, no matter where in Creation she is. Once the spell is cast, the victim suffers five deadly attacks, one every five seconds. The sorcerer sets their order or lets them happen at random.

A perfect dodge Charm or otherwise potent evasive ability also lets the target evade one attack per use of the ability. Treat each attack as environmental damage (15L, and again a Satchel Charge deals 7L for reference). No conceivable external defenses (armor, etc) apply, because the attack comes from within the victim’s own body. The victim applies nothing but her innate durability, augmented by magical properties if applicable

• The wrath of the Dragon of Air takes the form of cold. The victim’s skin blackens with frostbite as he feels the icy winds of the farthest North rush through his flesh.

• The wrath of the Dragon of Earth turns the victim’s bones to stone, while razor-sharp crystals grow from them to slice his flesh.

• The wrath of the Dragon of Fire burns the victim from the inside out.

• The wrath of the Dragon of Water pours surging sea water into the target’s blood and lungs.

• The wrath of the Dragon of Wood sets lush, flowering vines sprouting through the victim’s skin, consuming his flesh as they grow. If this attack fails to kill the target, the vines wither and drop away on the next action.

No single attack is likely to kill a victim, but five in a row present grave danger to anyone who lacks powerful protective Charms. When an attack kills a victim, the elemental effect completely consumes his body to leave frozen shards, a statue of bloodstained crystal, smoldering ash, a pool of mingled blood and water or a tangle of vines. None of the attacks inflict the slightest harm on anyone nearby, even someone who hugs the victim. The wrath of the Elemental Dragons is most selective.

Finally, a person slain by Wrath of the Five Elements is not completely dead. She immediately appears before the sorcerer, transformed into an elemental of the element that killed her, already bound to serve the sorcerer for a year and a day. The elemental is of a sort that has the same relative power as the victim (so mundane mortals become very minor spirits indeed).





Normally, an Exalt can use only a single Charm per action. However, with long practice and focus, the Exalted can combine Charms together, becoming able to use two or more Charms in the same action. For example, an Exalt who has mastered the Combo of Peony Blossom Attack and Fire and Stones Strike can make a magical flurry of several attacks and inflict extra damage with all of them. The number and power of the Combos an Exalt has mastered are a better measure of her power than the raw number of Charms she knows.

When a character uses a Combo in battle or in war, there is an unmistakably brilliant display of Essence. Any character present will know that the Exalt is using a Combo the moment she pays the temporary Willpower to activate it. However, the witness will not know the exact nature of the Combo until he has seen it used once. The display of a Combo’s activation is very distinctive, and once a character has seen it activated, he will be able to recognize it if he sees it again.

The cost of a Combo is the combined total of the component charms, plus one for each charm in the combo after the first, plus one additional point of willpower.


Blazing Starfire Assault
Cost: 14m, 2wp
Component Charms: There Is No Wind, Accuracy Without Distance, Forceful Arrow, Essence Arrow Attack

Golem-Destroying Onslaught
Cost: 5m, 1wp
Component Charms: Thunderclap Rush Attack, Sledgehammer Fist Punch

Blind Rat Evades Silent Viper
Cost: 5m, 1wp
Component Charms: Seven Shadow Evasion, Reflex Sidestep Technique

Iron Maiden Grasp
Cost: 7m, 1wp
Component Charms: Fists of Iron Technique, Dragon Coil Technique

Agile Cricket Leap
Cost: 5m, 1wp
Component Charms: Reflex Sidestep Technique, Monkey Leap Technique

Heavenly Recovery Method
Cost: 25m, 1wp ( up to 43m, 1wp if all charms in parenthesis are used)
Component Charms: Touch of Blissful Release, Wound-Mending Care Technique, Instant Treatment Methodology, Flawless Diagnosis Technique, (Ailment-Rectifying Method), (Body-Purifying Admonitions), (Wholeness-Restoring Meditation)



-


Personality: Dorian is not the most trusting man in the world, due to his status as a Solar and his life of hiding from the Immaculate Order. However, he is almost always unable to resist helping people in need. His skills as a healer are second only to his prowess as a sorcerer, but he tends to avoid spellcasting if it can be avoided as the after-effects are usually... messy.

As handsome as he is powerful, Dorian is not above using his allure and silver tongue to get what he needs. Considering he generally prefers peace to war, he is even willing to go so far as offering his services as a healer, mage, or otherwise to individuals if doing so secures peaceful resolutions. That said, if a particular party proves to be deceitful and breaks any peace he helps to forge... Dorian will not hesitate to unleash the full fury of his power upon them.

He loves to laugh, loves to have a good time, and loves when everyone is getting along. Disrupting any sort of peace tends to get him very upset, but often times Dorian is willing to warn people to back down before things get out of hand. If peace resumes, then he will generally carry on like nothing happened whatsoever.
-

Virtues: These are a measure of the characters devotion to certain ideals. They are measured on a scale of one to five. A character with one compassion might ignore even the most heart-wrenching plight, where a character with five compassion will help nearly anyone they can. These virtues CAN be ignored, but doing so incurs a point of "limit break". Upon gaining ten limit break, a character's limited tolerance has been broken and they must act according to their "Virtue Flaw". Additional limit may be gained if a particular circumstance is met, but the circumstance depends on what the virtue flaw itself is.

A Limit Break is a tremendously cathartic experience. Undergoing a Limit Break immediately gives the character temporary Willpower points equal to his rating in the flaw’s related Virtue, even if this raises his temporary Willpower above ten points.

Listed below are the values for Dorian's four virtues, as well as his virtue flaw.

Compassion: 3
Temperance: 4
Conviction: 4
Valor: 3

Virtue Flaw/Limit Break: Deliberate Cruelty - Conviction Flaw

Duration: One full day
Limit Break Condition: The character is subjected to severe stress or backed against the wall

Effect: The character wholly embraces cruelty. His conscience vanishes, and he uses terror and cruelty to accomplish his goals, with only contempt for any perceived or exhibited weakness. He casually tortures and mutilates prisoners to sow terror and inspire obedience.
-



Backstory

Long ago in the land of Creation, there were the primordials. Each felt that Creation needed to bend to its will over the wills of the others, and so the Primordial War erupted. One of these Primordial beings, now known as The Unconquered Sun, created champions from his own essence and in his own image. These heroic souls were the first Solar Exalted. Immortal souls that upon the death of their bodies would migrate to a new mortal and assume partial control of it, at a cost of losing some of the memories it had in its previous form.

Other primordials saw this and flocked to the Unconquered Sun's side, creating their own semi-immortal champions to combat the other primordials. This gave rise to the Lunar Exalted and Sidereal Exalted. The "Elemental Dragons" pledged themselves to the Sun, and gave rise to the Exalted Dragon-Blooded, the soldiers, lieutenants, and military backbone to the Solar and Lunar Generals, with Sidereals as their advisors.

The war ended with the primordials who were opposed to the Unconquered Sun and his allies... defeated. Some were killed, but as primordial undying beings they mutated into what are now called the "Neverborn". These beings corrupted 50 Solar souls and thus created the Abyssal Exalted... twisted and dark mirrors of their Solar counterparts. Others were imprisoned, and the scope of this imprisonment warped reality and created entirely new realms from the tormented forms of these primordials... now known as Yozis. The Yozis also managed to corrupt some of the Solars. This gave rise to the Infernal Exalted, demonic and power-mad versions of the shining Solars.

The war over, the Solars did what any super-powerful badasses do if given time and boredom... started to war among themselves and hoard powerful weapons and artifacts. The Sidereals, now advisors in the realm of Yu-Shan (basically Heaven), saw a threat coming in and warned them, but it was too late. The "Great Contagion" was unleashed by the Deathlords, and the "Fair Folk" of the ever-shifting "Wyld Lands" saw their opportunity to destroy a weakened Creation. Once again united against a common threat, the Solars and their allies saved the day once more.

The Sidereals saw that the Solars needed to be contained, and so colluded with their Dragon-Blooded lieutenants to stage a coup. Numbering only around 300 at any time, the Solars were mighty, but few. The Dragon Blooded numbered much closer to 10,000 and thus may have been weaker, but of far superior number. The war was quick and brutal, and each Solar slain returned not to a mortal body, but to a cage created by the Sidereals to attract and house wayward Solar Essences.

Since then, the Dragon-Blooded have gained control of Creation, and formed an empire devoted to their principles. Some Solar souls have escaped over the centuries, as well as the Infernals and Abyssals whose abilities reflect of the Solars. The Empire has declared the Solars to be Anathema, and actively hunt them down wherever possible. Since then, the Dragon-Blooded have endured the Fair Folk and the Deathlords and not faltered. Now, the Scarlet Dynasty controls much of the world.


From Humble Beginnings (https://www.youtube.com/watch?v=viZ_M__tp2o)

Dorian was born nearly seven centuries ago, in a small riverside town near the city of Nexus. Son of a fisherman and a wash-woman, it was assumed Dorian would live a simple and uneventful life. However, a flood washed through his small town and ruined many of the homes within it, including his family's residence. Being fairly poor already, there was little else for the family to do but turn to the Merchant's Guild in nearby Nexus. Being only 6 years old at the time, Dorian had no idea what this would entail.

Many others from Dorian's town did the same thing, and the Guild was happy to lend them the resources to rebuild their homes... in exchange for their youngest children. Slavery is not illegal in the Thresholds, and children tend to be easier to 'train' than adult slaves. Dorian personally fetched a price of twelve koku of jade scrip, a high amount even for a child slave (at initial purchase, at least). He was considered fit, healthy, and potentially attractive. All positive qualities that would increase bidding once he was put up for sale.

The sale complete, the merchant allowed Dorian's family to say their goodbyes to their son before taking the boy away by wagon with about fifteen other children between the ages of five and twelve. The slavemaster they were taken to was actually known for treating his charges rather kindly so long as his rules were obeyed. Slaves who stepped out of line more than once, on the other hand, were treated incredibly harshly. Often punished with severe beatings and torture that left them scarred and occasionally unable to be sold.

A span of two years passed. Dorian was trained to cook, clean, dance, and perform general household labor, as he was still too young to be considered a pleasure slave. Still, he was growing into a handsome young man and that point would be a boost to his sale price, thought the slavemaster. Indeed it was, as Dorian was purchased at auction for thirty dinars of silver, approximately ten times what the Guild paid to the boy's parents. A tidy profit when the incredibly inexpensive cost of feeding and clothing a slave is considered.

The woman who purchased Dorian was a well-known silver magnate native to Nexus itself, named Aleksandra Nightingale ('https://img1.etsystatic.com/000/1/5127308/il_570xN.290736845.jpg'). She always had many young male house slaves. Some for doing the chores, some for cooking, some for other things. Rarely were her house slaves over the age of fifteen, as by then they were old enough and strong enough to be sent to one of her six silver mines. truly, there were much worse fates a slave could endure than that, right?

Initially, Dorian simply dusted and cleaned as was needed. As time passed, he was assigned to cook and entertain guests at the Lady Nightingale's parties. The wealthy woman had decided to bed the young man and make him her newest pleasure slave in his fourteenth year, the year when it all changed. As part of his training to entertain noble guests, Dorian was taught to read. One of his favorite things to do when not doing chores or cooking was to read book after book in the noblewoman's library.

One evening as he was reading, Lady Nightingale entered the library and asked what Dorian was reading. It turns out, the boy had taken a fascination with pre-Contagion history and First-Age lore. He found the stories simply fascinating. Amused, Lady Nightingale told him he could keep the books he had read that night if he did her a "special favor". Eager to please the master that had treated him kindly over the last six years, Dorian readily agreed to help her with whatever she needed.

It began as a simple back massage, to "work out the stress from a busy day at market". However, Dorian's teenage hormones soon got the better of him and he was getting more and more turned on by the topless body of his master as he massaged her back. ... then she asked the young man to do the front as well, and dropped all pretense of massage from there. The two became as one that night, and Dorian proved to be as fast a learner in the bedroom as he was outside of it. This pleased Lady Nightingale, but she still decided it was time to send the boy away. She had taken from him his first intimate experience, and was now done with him.

The next day, Dorian was once again reading the books he had been so graciously given by his master. However this would be the day he found out what happened after you "Lay with Nightingales" as the saying went in the mines. Two large men, accompanied by Lady Nightingale, walked into the library and grabbed Dorian by the wrists. Confused, Dorian asked what was going on. The men said "You're off to work the mines now, kid." To which Dorian asked if he could at least take his books. He knew his duties were at the whim of his master, so if she wanted him to work the mines, he would work the mines. ... but he wanted his new books to come with him.

Lady Nightingale simply chuckled at the notion that her slave would be allowed to take her property, acting as though she had never told the boy he could have the books he so loved. This triggered something in the young man, and drew to him a great power that most felt had long since been wiped out. "You said I could have them... why would you lie to me like that?!" With a yell, the young man pulled his arms out of the grip of the men holding him and slammed a fist into each of their faces. The act of violence made all the more prominent by the brilliantly glowing mark on Dorian's forehead.

The boy's hands also glowed with the light of the sun, and he landed crushing blows on the men that were supposed to detain him. Lady Nightingale simply watched, and some might say she even looked amused by the development. But then the young man turned his ire toward her. "Tell me WHY!" he demanded, raising a fist and preparing to strike. However, his master's response caught him completely off-guard.

The woman raised a hand and gently brushed it against the enraged young man's cheek. "To test your resolve, young man. I wanted to see just how much you wanted to continue learning of the past glories of this world. I wanted to see how badly you yearned to remain here. I needed to see for myself how much my word meant to you. I am so incredibly grateful to have a servant as devoted as you are... Dorian." Lady Nightingale had been told the names of her slaves, but only ever addressed them as 'slave', 'boy', or 'young man'. To be called by a name he had not heard in so long touched something inside Dorian that had not been touched in several years.

Though the truth would not be known to Dorian for a few more years, Lady Nightingale was one of the "Fair Folk", beings from the shapeless Wyld Lands. As with any of the fair folk, she fed on the energies of people. Her preferred emotion to feed on was that of lust, and what purer lust was there than the lust of virgin teenage boys? In Dorian's case however, Lady Nightingale saw the chance for a mutually beneficial arrangement. She could shelter the newly-exalted Solar from the Scarlet Empire, and in turn she gained a powerful bodyguard that was indebted to her.

Truly, the arrangement was more beneficial to Dorian than it was to Lady Nightingale. He had access to her library, resources to purchase new books, safety from those who would hunt him simply for existing, and was even allowed to attend to his "needs" with his former master twice a week. Though she no longer fed on his lust, for fear of driving away her new Solar Bodyguard. The other slaves proved sufficient to slake her thirst.


Two Masters, One Apprentice (https://www.youtube.com/watch?v=h4yaWTQqUoU)

Three Decades passed, and Lady Nightingale took a new form ('http://data3.whicdn.com/images/16674856/large.jpg'); that of Aleksandra Nightingale's "daughter", Anastasia Nightingale. Dorian knew the truth by this point, and knew the Fae had no real daughter. Still, living under her protection and offering her his power as a Solar was too profitable to jeopardize by exposing her. After all, doing so would also expose him. In a city so close to the heart of the Scarlet Empire, such an act would be tantamount to suicide. And so instead Dorian chose to simply continue studying the past and serving as Lady Nightingale's closest adviser and assistant.

Despite continuing her "mother's" tradition of keeping an ever-changing harem of young men, it somehow became known that she had also been laying with an attractive man who did not seem to age over the past few years. This led to rumors of the 'new' Lady nightingale keeping a Dragon-Blooded lover, and so the Fae decided give Dorian things to do other than stay at home reading all day long and accompanying her on trips into the city. Hopefully this would quell that rumor and not attract the attention of the Scarlet Empire.

Dorian started traveling between the seven silver mines that his former master owned. He would visit, check the numbers, make sure no one was skimming off the top (using his investigative ability to discern truth from lie), and determining if the slaves were being well cared for. As a former slave, he understandably held a soft spot in his heart for them. If anything was amiss, he was to give a single warning to those at fault. If on subsequent visits the problem persisted, he was told by Lady Nightingale to dispose of the offenders. Though some might think it harsh, Dorian saw the fairness of this stance. Thus, he agreed to enforce it.

Occasionally he would learn that something had been troubling one of the mines. Bandits, wild animals, on one occasion a demon... and he would deal with these issues as well. Thankfully the mines were far enough from Nexus that by the time word of his deeds reached the city they were either so wildly exaggerated that no one believed them, or he was so poorly described that none knew it was him. This pattern went on for another four decades, and Lady Nightingale again assumed a new form ('https://s-media-cache-ak0.pinimg.com/736x/39/87/41/3987415fb19bb4e8f91451d308ced5dc.jpg'). However, this pattern changed when the Deathlord known as "Walker in Darkness" decided to pay a visit to Nexus.

The mighty being was still mostly unknown to Creation, but many of the Fair Folk knew him well. A Deathlord, one of the thirteen incredibly powerful corrupted Solars that unleashed the Great Contagion that killed nearly ninety percent of the worlds population. And he had come to Nexus with a purpose. Seeking a covert alliance with the Fair Folk of Nexus, he eventually approached Lady Nightingale and all but demanded her allegiance. Dorian entered to find the imposing figure ('http://th08.deviantart.net/fs70/PRE/f/2012/315/4/6/ancient_evil_armor_by_moonxels-d5ko4zn.jpg') holding his patron in the air by her throat.

Feeling a sense of sheer terror and desperation, Dorian immediately launched one of his sorceries. Flying Guillotine was the name of the spell, a barbed chain of magical construction that would wrap around the target's throat and sever the head. His anima flared wildly with the casting, and he was immediately enveloped by its grand appearance. The Walker in Darkness raised his free hand to stop the attack, but the chain wrapped around his arm and spun at an incredible rate.

Sparks showered the Deathlord as the chain tore into his armor. smoke rose from the ornate rug as the tiny embers burned holes in it. Finally, a few flecks of blood began to spatter the floor and Lady Nightingale. Unfortunately, the chain disappeared almost the instant the blood had started flying. The spell had run its course and not even severed the interfering limb of the Deathlord. Dorian fell to his knees in despair, knowing that his mightiest spell had done next to nothing to this unknown attacker.

A small cloud of black smoke seemed to come from under the bloodstained armor of the Deathlord, and it circled quickly around him. The ground beneath glowed a faint white for a moment before erupting with spikes of shattered bone and ribbons of pink and red flesh. Necromancy. Just as potent as any sorcery, and many times more gruesome in most cases. The flesh and bone that had erupted from the floor quickly rose into the air and circled the Deathlord like some macabre cyclone of gore. Approaching the being now would mean risking impalement by the bone shards and infection from the decayed flesh.

"You never mentioned you had a Solar pet, Fae." said the Walker in Darkness to Lady Nightingale. "Boy. If you truly value the existence of this creature so highly as to attack one who would challenge the Gods, then I offer you a way to spare her." Despite the whirling dervish of viscera, the Walker's words were crisp and easily heard. Dorian had been under the protection of Lady Nightingale for nearly a century, and she had seen to it that the young Solar had lived comfortably and peacefully... he would have done anything for her. The Walker's statement was met only with a nod, fear stealing the Solar's words.

If the face of death could smile, it had just done so. The storm of corpse-pieces quickly subsided. Ribbons of meat and blood faded to nothing and the bone spikes fell to ash as the spell was cancelled out, and the Walker released Lady Nightingale. The figure then approached Dorian and lifted him to his feet. "Excellent. I can always make use of a talented sorcerer. You shall serve me for the next century, or until your death should it occur in that time. In exchange, The fae retains its freedom. Do you accept?" Fear still gripped the Solar's body, and he barely managed to eek out a single word. "... y- yes."

And thus a new chapter of Dorian's life had begun... in service to a being of death and destruction.

Nearly 700km from Nexus stood the Ebon Spires of Pyrron, the Walker in Darkness' shadowland fortress. A bleak place, this shadowland... created during the Great Contagion nearly three centuries ago. Ghouls, hungry ghosts, mutated creatures, misshapen trees and shrubs, dead grasses and ferns, stagnant ponds, and sludgy rivers... it was a place Dorian would be forced to call his home for the next one hundred years. How would he cope with the unrelenting stench of decay that permeated the land? Only time would tell.

The Walker in Darkness gave Dorian a mere six months to acclimate himself before sending his new toy out on a mission with one of his Abyssal Exalted servants. This Abyssal was known as "Morose Patrician of the Sable Vanguard ('https://wiki.guildwars2.com/images/thumb/4/48/User_Mediggo_Heavy_armor_02_concept_art.jpg/300px-User_Mediggo_Heavy_armor_02_concept_art.jpg')" Abyssals did not have true "names", only titles. Adorned with soulsteel reinforced armor and armed with a matching greatsword called a "Grand Daiklave ('http://orig12.deviantart.net/686b/f/2009/174/1/d/requiem_by_aikurisu.jpg')", the Patrician was clearly a warrior through and through.

The mission was to assassinate the Dragon-Blooded lord of a city at the edge of the shadowland and subjugate the citizens of that city into the service of the Walker in Darkness. Through this town, the Walker could bring supplies to sustain his small number of living servants and soldiers. The Patrician clearly did not trust Dorian, nor did Dorian trust the Patrician... a wise stance for Dorian, but a poor one for the Patrician. Upon arrival at the manse of Lord Nellens Markov ('http://media.animevice.com/uploads/2/23927/574657-frantz_super.png'); child of the Great House of Nellens, the Patrician revealed his true colors. He had sold Dorian out to the Dragon Blooded Exalt before they arrived.

However, just as the Patrician moved to attack Dorian... Lord Nellens sank his Red Jade Reaper Daiklave ('http://fc04.deviantart.net/fs51/f/2009/285/0/4/Genesis_Rapier_by_Lucas3015.png') between the rear shoulder plates of the Abyssal's armor. Unsurprising when one takes count of the fact most Dragon-Blooded consider ALL other types of Exalted to be anathema and are encouraged to destroy them whenever possible. A small rivulet of blood oozed from the Patrician's mouth and he coughed up a small spray of blood. Wounded, but far from dead, he turned and engaged the treacherous Dragon-Blood in melee combat.

Sparks flew as the two warriors clashed blades. Blood flew whenever one of them struck a blow. Animas flared as they both burned immense amounts of essence. The battle was as intense as it was quick. Dorian barely had time to fire off a few arrows before the fight was over. The victor was Lord Nellens Markov, but he had set his home ablaze as a result of his incredibly destructive fire-aspect anima. The room they had started fighting in was a total inferno, the hallway outside a blasted hell, and the foyer where Dorian and the badly injured Lord Nellens now stood was already in flames.

Thinking quickly, Dorian cast a spell that was known as "Burning Eyes of the Offender". With a wave of his hand and a burst of his essence, Dorian's anima ignited with an incredibly bright flare that was several times more intense than even the noon-day sun. Nellens was unable to avert his gaze in time, and took the full brunt of the blinding attack. An ear-splitting shriek erupted from the Dragon-Blooded's mouth as his eyes suddenly ceased functioning and pain shot through his head. However, this was Dorian's chance to escape.

Casting one more spell, known as "The Ravenous Fire", was the answer. The spell would consume a large amount of inanimate material, as well as cover his tracks. The flames harmed no living being, and only consumed the material targeted. The target was a low-lying strip of the Manse's outermost wall. Dorian ran toward the now-burning wall and slid through the flames. Icy cold to the touch rather than hot, it was an odd sensation, to be sure. But it was a clever escape. Dorian's wildly flaring anima died down moments later, and he returned to the Walker in Darkness a few days after with the news of what had happened.

To the citizens of the town, Lord Nellens' manse had crumbled to the ground with him inside. Apparently it was an anathema attack. The anathema had been slain, but the severely wounded Lord Nellens was unable to escape his manse and died when it collapsed. The Deathlord stared at his Solar pet and asked what had become of the Morose Patrician. Dorian knew that he would likely be punished either way, so he told the truth... that the Abyssal had betrayed him, and been betrayed himself. This had an unexpected result... as the Deathlord chuckled briefly.

Apparently that was the reason Dorian was selected to accompany the Patrician, for the Abyssal had been sending missives to his own allies and was planning an attack on the Walker himself. Dorian was his "replacement" for the time being, and had now cemented his place in service to the Deathlord. "Well..." thought the Solar. "... better to start my servitude on a positive note than a negative one, I suppose." When serving a Deathlord, any "bright side" was something to be cherished.

And so came to a close Dorian's first mission in service to the Deathlord. If only it was to be so easy for the next ninety-nine years.


The Mask Behind The Man (https://www.youtube.com/watch?v=ON3A11IMedc)

Three decades went by, all marked by similar tasks. Dorian would be sent to disrupt some sort of holding that the Scarlet Empire was trying to establish near the Walker in Darkness' shadowland, and he would return battered and nearly broken... only to be sent out again a few months later. Sometimes he was successful, and was praised by the terrible being. Other times he returned with news of failure, and was subjected to torments which threatened to sunder his very soul. In spite of the suffering, Dorian soldiered ever onward. He would survive this trial and return to Nexus.

One night, Dorian was summoned to the Walker's manse, the Ebon Spires of Pyrron. Upon arrival, the Deathlord spoke to the Solar. "Ah, my Solar pet. You are to go to the city of Gethamane ('http://exalted.xi.co.nz/wiki/Gethamane') and speak to another of my kind. Another of Oblivion's champions. He is known as Mask of Winters ('http://cdn.obsidianportal.com/assets/99819/MaskofWinters.jpg'). He will be expecting you." This confused Dorian, as Gethamane was just over five-thousand kilometers from the Ebon Spires. "I understand, master. But may I ask what th-" Dorian was immediately cut off by the Deathlord.

"You may not. Now go to the town of Jeral, on the northern border of the Shadowland. Another of my servants will meet you there." Frustrated but knowing better than to talk back, Dorian simply bowed before leaving the Deathlord's presence. Why would he send his servants so far away? Was this a test? Was it that important? Could it be both? Or was it something different entirely? These questions wracked the Solar's mind as he made his way to Jeral, about one hundred kilometers from the Ebon Spires.

Upon arrival, he was met by another imposing abyssal Exalt. This one introduced itself as "Ghastly Visage of Macabre Hungers ('http://i71.servimg.com/u/f71/16/21/03/57/avatar11.jpg')". Unlike the Morose Patrician of thirty years ago, this Abyssal seemed to be more understanding of the fact that the Walker in Darkness' orders were absolute. He explained that they were meeting Mask of Winters to discuss an alliance between the two, furthering the influence of the Deathlords in Creation.

The trip itself was oddly uneventful. Despite taking nine full weeks via horse-drawn carriage. The duo had even managed to steer clear of the Wyld Hunt. All the while, Ghastly Visage tutored Dorian in more potent forms of sorcery. Being a sorcerer himself, Visage felt a sort of kinship with Dorian; despite the fact they would be enemies in most circumstances. Not long before the voyage was complete, Dorian had mastered another spell in addition to the numerous charms he had learned since his debacle with the Morose Patrician. Little did he know he wouldn't even need it.

Gethamane was a city on the rise. Settled shortly after the Contagion killed most of the people in Creation, it was steadily increasing in population and power thanks to prudent trade agreements with the Guild. Visitors were only allowed for a month at a time, however. So as not to strain the resources of the developing city. Mask of Winters was apparently a different story. He was, after all, technically dead. Ghastly Visage spoke first when the two arrived at Winters' temporary estate.

The abyssal bowed politely and addressed the Deathlord as befit a being of immense power. "My Lord, Mask of Winters. I am Ghastly Visage of Macabre Hungers, here on behalf of the Walker in Darkness. My associate and I ar-" Mask of Winters batted the abyssal aside like a toy and approached Dorian, instilling a sense of fear similar to the time when the solar had first encountered Walker in Darkness. However, he did not retaliate this time, knowing he would be doomed if he did so.

Staring at the Solar before him, Mask of winters cackled for a moment before walking back to Ghastly Visage. "Your master's cunning is to be commended. Sending a Solar along to ensure I remain civil. True, that I would not wish to rouse that which slumbers here by spilling the sun-child's blood." Dorian, picking up on this possibly unintentional tidbit of information, drew a knife and held the blade tightly in his hand. "Indeed, Master Winters. The Walker in Darkness is a wise patron. Now could we please dispense with the idle chatter and get to the business at hand?"

Bold. Some might say stupid, even. However one chose to refer to the act, it seemed to actually work. Mask of Winters turned to face the impertinent solar, and moved in as if to attack. Standing unflinching, Dorian knew that the Deathlord's own words had already betrayed his feint. Indeed, the mighty being stopped mere inches from the solar, his blade resting gently on Dorian's shoulder. "Yes. Let us get to business, mister...?" The tone of the comment informed Dorian that the Deathlord was asking his name. Knowing that the servants of the Deathlords were known by titles and took no names for themselves, Dorian could only think of one title on such short notice. Thus, he responded by saying: "Call me Morose Patrician of the Sable Vanguard. Or just Morose Patrician if it pleases you, Lord Winters."

An amused chuckle left the Mask of Winters' throat, easing the tension. Ghastly Visage had since recovered from being thrown like a toy and returned to Dorian. The abyssal was dumbfounded that the solar had stood his ground and even made a snide remark to the deathlord... and survived. As Mask of Winters lead the way, Ghastly Visage spoke to his comrade. "Your little stunt could have doomed us both and cost our master a great deal... Morose Patrician." The disdain in Visage's voice was plain for all to see.

However, the gambit had been successful, and negotiations with the Mask of Winters went off without an incident. In fact, so pleased by the end result was the Deathlord that he sent the duo back to their master by way of a pair of necromancy-enhanced Striges ('http://whitewolf.wikia.com/wiki/Strix'). Doran and Ghastly Visage were able to return to the Ebon Spires in just over a week with the assistance of these massive owl-like creatures.

Incredibly pleased by his pets, Walker in Darkness informed Dorian that his services were no longer necessary. The solar was free to return to Nexus whenever he saw fit. However, he chose to stay in the Deathlord's service... learning further sorcery from Ghastly Visage of Macabre Hungers. He was sent on lesser and lesser tasks, however. Each time he returned, Dorian also drew more and more of the Walker in Darkness' ire. After ten years, Dorian finally accepted his freedom from the servant of the Neverborn, and returned to Nexus and Lady Nightingale.

After just over four decades away from Nexus, Dorian returned to find things were quite a bit different than when he left. It seemed that on top of Lady Nightingale assuming another new form ('http://data2.whicdn.com/images/1393413/large.jpg'), she had slowly expanded her influence into the "Firewander" district of the city. In fact, a small pocket of the Wyld was now found in the district and home to three minor fae who were currently in service to Dorian's long-time friend and lover. When the gifted sorcerer knocked on the door of the manor that had been his home, he was greeted by the fae 'woman' herself.

"I already gave my tithe to th-" Upon seeing the familiar blueish-purple overshirt and cloak, the normally cold and calculating Fae had a moment of weakness. She slapped him right in the face, then grabbed him by the cheeks and kissed him fondly. "Forty years, Dorian. Forty years you were with that Deathlord. My kind know what they are capable of. They were the ones..." her gaze turned from Dorian and she looked almost... remorseful. "... they are corrupted by the Neverborn, Dorian. I had given you up for dead after the Walker took you away." Dorian knew Lady Nightingale had been worried, but never thought that she'd give him up for dead.

The two of them spent the next three days talking, dining, catching up with one another, and making love. Dorian told Lady Nightingale of the dark splendor of the Deathlord's fortress, of the atrocities he witnessed, and how he managed to survive the four decades under the service of the Walker in Darkness. "So let me get this straight." said Lady Nightingale as she traced circles on the Solar's chest. "You smarted off to the Mask of Winters, weren't killed for it, AND assumed the name of an Abyssal... all at the same time?" A simple chuckle was all that Dorian responded with, and had an open palm slap against his stomach as a result. "That was brilliantly stupid. You're very lucky he didn't cleave your head from your body.


A Nexus of Conflict (https://www.youtube.com/watch?v=ghhM7DT3xNY)

The next fifty years went very quietly. Dorian did very little in the way of exploration or adventuring, preferring to remain close to Nexus and create ties among the wealthy merchants and Guildsmen in the city. However, it wasn't ALL quiet. In fact, he came to the city's aid four times in the five decades after his return from the Ebon Spires.

The first time was due to a slave rebellion, in which one of the slaves had awakened his Solar essence and begun murdering anyone and everyone who got in his way. Dorian, an accomplished spellcaster, tried to reason with the newly-awakened Solar in order to stop the slaughter. The young man would hear none of it, and moved to attack. He was cut down by Dorian's "Flying Guillotine" spell, ending the crisis after 52 deaths. Several people witnessed the spell and became aware that Dorian was also a Solar. However, they remained silent due to the fact he had saved their lives. A lucky break, to be sure. An inquiry by the Scarlet Empire was the last thing Nexus needed.

Six years later, an incident occurred with large troupe of performers from the Varang City-States. The group had brought a pair of trained Tyrant Lizards ('http://fc05.deviantart.net/fs70/f/2012/144/9/5/t_rex_by_meletis-d50za7x.jpg') to the city as part of their act. Raised from the time they hatched, the beasts were generally obedient... until one of the performers fell from a trapeze and broke both legs. The sight and scent of blood, along with the woman's struggling and cries, set the two large reptiles into a frenzy. The first creature was stopped almost instantly by a Dragon-Blooded who was in attendance... but the second Tyrant Lizard saw fit to bite the man in half while he was weary.

Dorian sprung into action when the dynast fell, using his "Blazing Starfire Assault" to fire off a blazing bolt of energy at the immense reptile's head. Blood spattered onto the people it was about to attack, and it instantly changed targets and came after Dorian. Knowing what he had to do in order to keep everyone safe, Dorian dodged at the last moment and surrendered one arm to the beast's jaws. It clamped down immediately, nearly severing the Solar's arm... but giving Dorian the perfect chance to bring it down. Another combination charm, the "Iron Maiden Grasp" was used to punch through the eye of the creature, tear into its skull, and cause trauma to its brain. All the reptile could do was growl weakly before it expired and released Dorian's now-mangled arm. The injury was simple enough to heal, as Dorian had recently perfected his use of medical charms. But the entire ordeal drained him greatly.

Thirteen years after the Tyrant Lizard incident, a group of rebels set on taking Nexus for themselves managed to break into the main armory of the Nexus Guard, and steal three sets of Gunzosha Armor ('http://i.imgur.com/kvagLVx.jpg'). This gave the rebel leaders, a trio of Outcaste Dragon-Blooded Exalts, the power to stand against the more powerful entities of the city. Knowing that if a dragon-blooded of any kind were to assume control of the city that he would soon be revealed to the Empire, Dorian fought alongside the guard to defeat the rebellion. Just over two-thousand died over the span of three days, and Dorian's heroism earned him amnesty from the Wyld Hunt so long as he stayed in Nexus... granted by the Emissary of Nexus ('http://exalted.xi.co.nz/wiki/Emissary') himself.

The last incident, which occurred seventeen years after the "Carmine Rebellions" and the one that spurred Dorian to consider adventuring once more... was when an expedition was planned to go to the "Tomb of Five Corners". The endeavor went off without a hitch, or so many thought. Eight months after setting out with three-hundred men (composed of guards, workers, engineers, loremasters, and a few cooks), only twelve returned... two of which could not even walk. These twelve survivors spoke of the glorious wonders they had seen, but also of the terrifying creations that set upon them when they attempted to 'procure' these treasures. They warned anyone who would listen about the horrors of the tomb, and begged the city's leaders to never organize another expedition to that accursed place.

Naturally, Dorian was intrigued. As such, he began to organize his own expedition. Privately funded, privately managed, and personally supervised... he knew his attempt would be more successful. Oddly enough, Lady Nightingale declared she would come along on this trip. While it was not rare for her to leave Nexus to check on her silver mines, going on an adventure was something very unusual for her to do. Concerned, Dorian asked why she was being so insistent. The fey's response was very heartfelt, and Dorian could not find it in his heart to tell her no. "I nearly lost you to a Deathlord all those years ago, and then you fought in the Carmine Rebellions and were nearly killed. I'm not losing you again, Dorian Rabenstein. I'm coming with you this time."

The first two weeks went very well, and a large cache of gold and lesser First Age artifacts were discovered. On the second day of week three, one of the hired hands came up missing. Not unheard of, and the other hirelings were advised to be cautious. However, the missing hand's return two days later sent up some warning flags. However, the workers were pleased to have him back and everyone was in much higher spirits as a result of his return. As such, both Dorian and Lady Nightingale figured they were simply being paranoid. That changed the following night...

As it were, the worker who went missing had been an informant of the Wyld Hunt... the Imperial force who was tasked with hunting down any Exalt who was not of Dragon-Blooded descent. They had caught wind of an 'illegal smuggling operation' led by 'some guy who was immortal and glowed sometimes', and decided that any rumor of anathema was worth investigating. Awoken by the confused yelling of his workers and the bellowing commands of the Wyld Hunt Commander ('http://i578.photobucket.com/albums/ss224/Bigmouthstrikes/Light/Paladin.jpg') and Lieutenant ('http://i1256.photobucket.com/albums/ii482/Eternalfire611/83585c82-5c17-44e4-ae40-fda7af28c111_zps31c0994b.jpg'), Dorian and Lady Nightingale had barely enough time to get dressed before their tent was barged into by a trio of soldiers ('https://s-media-cache-ak0.pinimg.com/236x/f6/53/44/f653442bb83b47b4c2ea1954b0798282.jpg'). Not wanting to draw suspicion to themselves, the two complied with the commands to exit the tent and head to the middle of the campsite. It was there they saw the commander and lieutenant pressing an amulet to the heads of every person in the camp that they walked past.

"Is that one of those artifacts they use to find anathema?" asked Nightingale to one of the guards. "Heh. Sure is. We'll find the devil bastard and gut him before he can so much as cast a single blasphemous spell. We got word one of 'em was at this little smuggling operation you got going on here... which we're going to shut down." The color seemed to leave Lady Nightingale's face as she turned to look Dorian in the eyes. "Dorian... they're looking for anathema. If they find one here, they'll kill it won't they?" Dorian barely had enough time to say "Don't..." before his lover crushed in the chestplate of the guard to her right and killed him instantly.

"I refuse to lose you again. Go home, Dorian. The Emissary granted you amnesty there. I'll kill these Scarlet Bastards! We Fae are not so frail as to fall to the bootlickers of the first age!" The latter half of the declaration was spoken loud enough for any nearby soldiers to hear, and accompanied by a powerful burst of energy that incinerated the other two guards and forced Dorian to use a defensive charm to avoid being damaged. This of course immediately drew the attention of the Commander, Lieutenant, and remaining soldiers. Lady Nightingale then sent another burst of power at her Solar lover, sending him flying several yards backward. He knew what she was doing... she was going to get him to flee whether he wanted to or not.

Knowing he could not change his enraged lover's mind, Dorian used the spell called "Flight of Separation" as soon as the next blast hit him. Exploding into a flock of birds ('https://en.wikipedia.org/wiki/Townsend%27s_solitaire'), Dorian knew the display would shake up the warriors of the Wyld Hunt. They would have heard her state she was a Fae, and assume she had turned an innocent man into a harmless bunch of winged pests. However, as the birds that he had become took wing and flew from the campsite, he saw the lieutenant of the hunt impale Lady Nightingale through the shoulder with a long-bladed knife. She immediately beheaded the man with a swipe of her hand... only to have the same done to her by the Wyld Hunt's commander.

So that was how his lover of many decades spent her last moments? Defending a being of static form and shape from death? Ironic, really. She was a fae, born of the shapeless Wyld Lands outside of Creation... yet she cared so deeply for a denizen of the unchanging world that she died to save their life. A white-hot desire for vengeance began to burn within Dorian's heart as he flew from the scene. He landed a dozen or so miles away and let out a pained cry of despair, cursing the Wyld Hunt for taking his lover from him. He punched the ground repeatedly, bloodying his knuckles. He slammed his head repeatedly against a tree, splintering the wood and gashing his forehead. Lastly, he let loose another scream of anger so pained and agonized that the grass beneath his feet seemed to wither at the sound of it.

Oh he would return to Nexus and take advantage of the Emissary's gift of amnesty... but he would not rest on his laurels for long. The Wyld Hunt would pay for this. Dorian would utilize Lady Nightingale's wealth and resources to gain influence in the city. Her silver mines would provide the expendable wealth and her connections would provide the information needed. No matter if it took decades or even longer than a century... they would know his pain and suffer his wrath. Dorian would remind them why the Solars were the kings of the First Age, and remind them why the Scarlet Empire now feared Solars as demons and monsters...


The Wilting Blossom of Vengeance (https://www.youtube.com/watch?v=cMAkA7NoBHM)

Just over one-hundred years later...

Dorian had spent the last full century gathering information on the Scarlet Empire and the Great Houses that composed it. Since shortly before he was born, the Empress had reigned supreme. The Realm Defense Grid drove back the Fair Folk and Deathlords, and cemented the woman's place as the de facto face of power in Creation. If he had a power like this, Dorian would unleash his fury on the Realm and all who supported it. Even after one hundred years, his anger over the death of his former master and lover had not abated. He demanded retribution.

As it were, he began making brief forays outside of Nexus every few months to attack caravans that delivered the tithes to the Blessed Isle that so many cities paid simply to keep the empire off of their backs. He never took anything... only murdered the guards and harassed the couriers. His aim? Draw out actual Dragon-Blooded who would no doubt be sent to assist the caravans upon which the Empress' coffers grew fat. A century of studying, researching, and waiting was more than enough and it was now time to seek his revenge. They would pay for the anguish they had caused him.

Luck was on Dorian's side three years after he began making strikes against the tithe couriers. He'd learned, via various deals made with The Guild, that the Empress' young daughter Mnemon would be accompanying a caravan as a guard. This was apparently at her own insisting rather than at the behest of her mother. What better way to exact vengeance upon the Empress than to take from her one of her children? Everything was coming together, and the resulting uproar among the scions of the Blessed Isle would be felt across Creation.

Ten days after hearing the news of Mnemon accompanying the couriers, Dorian waited on the outskirts of Jinsei. A moderately-sized town of around four-thousand people, it was around 350km northwest of Nexus. The town or Jinsei was of little note beyond being a stopping point along the Yanaze River for merchants headed to and from the various cities along the river whose banks it resided upon. It was also the location where Dorian had tracked the couriers who were reportedly accompanied by the Empress' daughter, Mnemon. Once the group left town the next morning, the hunt would begin.

The couriers and their guard were approximately fifty kilometers outside of Jinsei when night began to fall. It was now that the group was most vulnerable... and now that Dorian would strike. Using a charm known as the "Keen Sense Technique", he was able to make out the insignia of House Mnemon on the sash of one of the guards. When added to the fact the woman fin Mnemon's description, Dorian had his target. Using a combination of archery charms that he had dubbed the "Blazing Starfire Assault", he made his presence known by perforating the woman's skull with a brilliant arrow of pure essence.

With his primary target taken down like the dog she was, Dorian burst from hiding and quickly dispatched the five mortal guards that remained. As he had done several times before, he then tore open the door of the carriage that contained the couriers and merchants so as to berate them and declare what he had done. "Tell your Empress I have taken h-" as suddenly as he had torn the door open, Dorian vaulted backward and out of the range of a slashing daiklave that tore into the wood around him as easily as a shark tears through a school of fish.

Clever girl, hiding in the caravan itself rather than defending it along with the guards. Dorian had been played like an amateur. Still worse, he'd let his opponent get the drop on him and was now paying for it. The carriage exploded in a shower of splinters and a cloud of shining black butterflies tore through the air toward the revenge-hungry Solar. "Ah, so YOU'RE Mnemon. I'll flay you and send you back to your mother in a tinderbox!" Thrusting his hand forward, Dorian's anima flared magnificently as the obsidian insects burst into smoke and ribbons of essence around him.

"You've done your homework, anathema... but that doesn't change the fact you're nothing but an ignorant m-" Mnemon was forced to cut her insult short, as a barbed chain of malevolent essence shot through the night and headed right for her throat. On reaching her, the chain exploded in a manner similar to a wall being hit by a large cannon. Fragments ricocheted in random directions, burning several dozen small holes into the surrounding trees and leaves. Just as expected, Mnemon was not without her own ability to disrupt offensive spells.

In retaliation, Mnemon sent a slate-grey burst of energy at Dorian. It was simple enough to evade, but suddenly the ground shook beneath his feet and he fell to ground. For a sorceress barely half of Dorian's age, the Empress' daughter was remarkably skilled. She didn't miss a beat between launching the blast that put him off-balance and rushing in for another slash with her wicked-looking daiklave (http://4.bp.blogspot.com/-NJkPn77VS20/VItHxbWGs8I/AAAAAAAABMA/UpZbQ0VSrzM/s1600/Relic%2BBlade%2Bof%2Bthe%2BKuur-Ishiminari.jpg), its blade now wreathed in a dusty aura similar to that of the attack she had launched seconds prior. Knowing he was at a severe disadvantage and running low on essence, Dorian had only one option left: Retreat.

Rolling backward and taking a painful blow to the shoulder, Dorian channeled essence one final time and vaulted into the air with all his might. Almost immediately, he was far beyond the range at which Mnemon could make any sort of successfully hostile actions. While he was furious at himself for fleeing, Dorian knew it was better to run and fight again than it was to die for the sake of a juicy prize. Similarly, Mnemon was beside herself with anger as a result of the anathema escaping. Had she killed it and brought its head to her mother, she would surely become the favored child... and shown Ragara why she was better than him.

Both were nearly out of essence, however... so continuing the fight would have been risky. Mnemon and Dorian were intelligent enough to know that an exalt with little or zero essence was as good as dead in combat against other exalts. And so Mnemon would continue with the caravan and report to her mother while Dorian returned to Nexus to plot his next course of action. He would need to keep a low profile for some time, but he was a patient person. It was all worth it to make the Scarlet Empire suffer as he had suffered.


A Child's Journey (https://www.youtube.com/watch?v=-H6CUWsOPXA)

After two years of planning his revenge, Dorian saw the futility of what he was trying to accomplish. He would never be able to truly topple the Dynasty or properly avenge Lady Nightingale. Crestfallen, he decided to depart from Nexus for a time and wander the lands of the Threshold. He was pretty far from the main bulk of the Dynasty, so he figured it was safe enough despite them being aware of a Solar in the vicinity. For two hundred years, he wandered. To the frigid northern mountains where the Icewalker Tribes roamed, to the temperate eastern forests where beastmen and Lunars found refuge in the wilderness, to the scorching deserts of the south where valuable Firedust was mined, and even to the western islands amid the vast ocean. If he could obtain discreet transportation or otherwise reach a place under his own power, he did not care where he ended up.

Along these wanderings, he met and befriended many people around Creation. He also saw many battles, as he worked occasionally as a mercenary to fund his wanderlust. He would even settle down for a few months at a time on occasion. After all, what was a few months to one who could potentially live for thousands of years? Several occurrences would be burned into his memory for evermore. One such instance was the passing of a young boy from the Hundred Kingdoms region of the east.

The family members have tears in their eyes when they welcome Dorian back to the inn from his long journey. "Thank you so much for coming." they say simultaneously. Almost immediately, he understands the situation… the time for departure is drawing near. "Too soon… too soon." thinks Dorian. But still, he knows all too well that this day would have come sometime, and not in the distant future.

"I might never see you again." he said to Dorian with a sad smile when he left on this journey, his smiling face almost transparent in its whiteness, so fragile—and therefore indescribably beautiful—as he lay in bed. Some who knew Dorian well might claim he was cruel for not simply using his healing and medical charms to treat the boy’s sickness, but the family were very devout followers of the Immaculate faith, and learning that such a dear friend was Anathema would only further serve to break their hearts during such a trying time.

"May I see Casimir now?" he asks. The innkeeper gives the Exalt a tiny nod and says: "I don't think he'll know who you are, though. He hasn't opened his eyes since last night." he warns Dorian. One could tell from the slight movement of his chest that he is clinging to a frail thread of life, but it could snap at any moment. "It's such a shame. I know you made a special point to come here for him..." Another tear glides down the wife's cheek as her husband speaks.

"It's fine. I understand." Dorian says. He has been present at innumerable deaths, and his experience has taught him much. Death takes away the power of speech first of all, then the ability to see. What remains alive to the very end, however... is the power to hear. Even though the person has lost consciousness, it is by no means unusual for the voices of the family to bring forth smiles or tears.

Dorian puts his arm around the woman's shoulder and says, "I have lots of travel stories to tell Casimir. In fact, I've been looking forward to this the whole time I've on the road." Instead of smiling, the woman continues to cry and nods to Dorian. "And he was so looking forward to hearing your stories." Her sobs almost drown out her words. The innkeeper says: "I wish I could urge you to rest up from your travels before you see him, but..." Dorian interrupts his apologies. "Of course, I'll see him right away."

There is very little time left. Casimir, the only surviving son of the innkeeper and his wife, will probably breathe his last before the sun comes up. Knowing this, Dorian lowers his pack to the floor and quietly opens the door to Casimir's room.

Casimir was frail from birth. Far from enjoying the opportunity to travel, he rarely left the town or even the neighborhood in which he was born and raised. This child will probably not live to adulthood, the doctor told his parents. This tiny boy, with extraordinarily striking doll-like features, the gods had dealt an all-too-sad destiny. That they had allowed him to be born to the keepers of a small inn by the highway was perhaps one small act of atonement for such iniquity. Due to his illness and frailty, Casimir was unable to go anywhere. However, the guests who stayed at his parent’s inn would tell him stories of the countries and towns and landscapes and people that he would never know.

Whenever new guests arrived at the inn, Casimir would always ask them: "Where are you from? "Where are you going? Can you tell me a story?" He would then sit and listen to their stories with sparkling eyes, urging them on to new episodes with "And then? And then?" When they left the inn, he would beg them: "Please come back and tell me lots and lots of stories about new places!" He would then stand there waving until the person disappeared far down the highway, give one lonely sigh, and go back to bed.

Now Casimir is sound asleep. No one else is in the room, perhaps an indication that he has long since passed the stage when the doctors can do anything for him. Dorian sits down in the chair next to the bed and says with a smile… "Hello, Casimir. I’m back." The boy does not respond. His little chest rises and falls almost imperceptibly, another sign of just how little time remains.

"I went far across the desert this time." he tells the boy. "The one that is very far to the south. At times, it was so hot I thought I would be cooked. But it was also so incredibly pretty. The sand would blow in the wind and pile up into hills as big as the ones you can see from your bedroom window here, little lizards and bugs would scurry to find shade during the day, and birds would fly overhead as they searched for safe havens and places to find water. And sometimes it was scary, too. Sometimes it was just the sand and the sky. Can you imagine it, Casimir? You’ve never seen the desert, but I’m sure people have told you about it. It’s like a huge beach, but with hardly any water."

Dorian chuckles to himself, and it seems to him that Casimir’s pale white cheek moves slightly. The boy can hear him. Even if he cannot speak or see, his ears are still alive. Believing and hoping this to be true, Dorian continues with the story of his travels. He speaks no words of parting, however. As always with Casimir, Dorian smiles with a special gentleness he has never shown to anyone in many years, and he goes on telling his tales with a bright voice, sometimes even accompanying his story with exaggerated gestures.

Dorian tells Casimir about the beautiful oasis he found among the dunes, he tells him about the vast blue sky, he tells him about the tranquil starry nights… He says nothing about the violent bandit raid on a nomadic village that stained the sands a sickly crimson. Dorian never tells Casimir about those things. Such things should not mar the innocent mind of a child… let alone one whose life was already tragic and brief. Better for Casimir to have a life filled with as much happiness and beauty as possible.


Casimir was still a very young boy when Dorian first visited the inn. When the boy asked him "Where are you from?" and "Will you tell me some stories?" with his childish pronunciation and innocent smile, Dorian felt soft glow in his chest. At the time, he was returning from a battle. More precisely, he had ended one battle and was on his way to the next. Mercenary work was like that, you know? At the time, his life consisted of traveling from one battlefield to another. He had taken the lives of many enemy troops, and witnessed the deaths of just as many comrades on the battlefield. Moreover, the only thing separating enemies from comrades is the slightest stroke of fortune. Had the gears of destiny turned in a slightly different way, his enemies would have been comrades and his comrades would have been enemies. This is the fate of the mercenary.

He was spiritually worn down back then, and feeling unbearably lonely. As a mighty Exalted who could wiled essence to perform spectacular and wondrous feats, Dorian had little fear of death, which was precisely why each of the soldier’s faces distorted in fear, and why each face of a man who died in agony was burned into his mind. Ordinarily, he would spend nights on the road drinking. Immersing himself in an alcoholic stupor—or pretending to. He was trying to make himself forget the unforgettable. When, however, he saw Casimir smile and beg him for stories about his long journey, Dorian felt a far warmer and deeper comfort then he could even obtain from liquor.

He told the boy many things. About the beautiful flower he had discovered on the battlefield, about the bewitching beauty of the mist filling the forest the night before the final battle, about the marvelous taste of the spring water in a ravine where he and his men had fled after losing the battle, about a vast, bottomless blue sky he saw after battle, and much more. Dorian never told Casimir anything sad. He kept silent about the pettiness and stupidity he witnessed endlessly on the battlefield. He concealed his position as a mercenary for the boy, kept silent regarding his reasons for traveling constantly, and spoke only of things that were beautiful and sweet and lovely. He quickly figured out now that he told Casimir only beautiful stories of the road like this not so much out of concern for the young man’s purity, but for his own sake.

Staying in the inn where Casimir waited to see him turned out to be one of Dorian’s small pleasures in life during his two centuries of traveling. Telling him about the memories he brought back from his journeys, he felt some degree of salvation, however slight. Five years, ten years, his friendship with the boy continued. Little by little, he neared adulthood… which meant that, as the doctors had predicted, each day brought him that much closer to death. And now, Dorian ends the last travel story he will share with the boy. He can never see him again, can never tell him stories again. Before dawn, when the darkness of night is at its deepest, long pauses enter into Casimir’s breathing.

The frail thread of his life is about to snap as Dorian and his parents watch over his. The light that has lodged in Dorian’s heart since beginning his travels will dim significantly. His lonely travels will begin again tomorrow—his long, long travels without rhyme or reason. "You’ll be leaving on travels of your own soon, Casimir." Dorian tells him gently. "You’ll be leaving for a world that no one knows, a world that has never entered into any of the stories you have heard so far. Finally, you will be able to leave your bed and walk anywhere you want to go. You’ll be free."

He wants Casimir to know that death is not sorrow… but a joy mixed with tears. "It’s your turn now. Be sure and tell everyone about the memories of your journey." The boy’s parents will make that same journey someday. And someday Casimir will be able to meet all the guests he has known at the inn, far beyond the sky.


"I, however, will not see you for a very long time. I cannot escape this world so easily." thinks Dorian as he forces a caring smile in spite of his own melancholy. "This is not goodbye. It’s just the start of your journey." He then speaks his final words to Casimir, his final lie to the young boy.

"We’ll meet again soon. I promise."

Almost as if to confirm Dorian’s promise, Casimir makes his departure. His face is transfused with a tranquil smile as if he had just said: "I'll see you soon, ok?" His eyes will never open again, and single tear glides slowly down his cheek. The family erupts into tears, and Dorian has trouble maintaining control of his emotions as well. One thing keeps the Exalt from bursting into hysterics as well... the fact he is sure Casimir would not want him to be sad. Casimir, in his innocence, would most likely want Dorian to keep traveling and making new stories to share with people. And so, he steels himself to do exactly that. After doing his best to console the family, he sets off to the northwest, on his way to mingle with the Icewalker Tribes and see what sort of work that he can find while he is there. He will make new stories. If not for Casimir, then for himself and for someone new to share them with.

Salroka
06-03-2017, 07:52 PM
http://img08.deviantart.net/9806/i/2014/097/c/5/hugh_jackman_by_zvepywka-d7dii71.jpg
"I didnt choose to become a trainer. It just sort of... happened."

Name: Hector Thompson
Age: 37
Hometown: Homeless, lives in the ruins in back of Hearthome City's Amity Square
Personality: Hector has seen a lot in his life. Human kindness, human depravity, and everything in between. Many would think this has colored his demeanor, and they would be right. When dealing with other people, he is often blunt and to the point. No reason to waste time beating around the bush, in his opinion. However, living with his pokemon has softened Hector a bit. When in the past he would be unwilling to even speak to others unless it would benefit him, he has opened up and become willing to socialize a bit here and there. Even so, those who have not seen how loving he is to his Pokemon tend to think Hector is grumpy or in a bad mood most of the time.

Team Composition

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Goomy - Named Percy
Level 9

Moveset

Bubble
Absorb
Protect
Dragon Pulse

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Starly - Named Wayne
Level 9

Moveset

Tackle
Growl
Quick Attack
Wing Attack

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Joltik - Named Snap
Level 9

Moveset

String Shot
Absorb
Spider Web
Thunder Wave


Backstory: Originally born in Olivine City in the Johto region, Hector was a happy boy who loved nothing more than watching the ships arrive and depart. However, a brutal custody battle between his mother and father saw this happy childhood shattered at the young age of nine. Moving to Goldenrod City with his mother after the battle was over, Hector would not see the ocean for nearly a decade. Only after he began working as a mail man was he able to travel more freely again. His mother, a bitter woman who saw her son's budding success as a slap in the face rather than a thing to be proud of, eventually got him fired from his position by filing false reports of domestic violence against him. She was later jailed for these false reports and charges, but the damage had been done.

Frustrated, Hector took his last paycheck and started to wander. He ended up spending most of that paycheck in a bar not far from Goldenrod City... buying drinks, hitting on women, and proceeding to take them back to his hotel room. That lasted all of a week before the money ran out. Now nearly penniless, Hector hopped a train to Saffron City and decided to try his luck in Kanto. As most would expect, things did not work well there, either. Unwilling to do much about his situation, Hector was just as homeless there as he had been when he left Goldenrod City. All in all, the pattern repeated itself for over a decade... slum around in a big city, panhandling for money and eating at soup kitchens and churches, and generally being a drain on society. In time, he ended up living in a tent in the far back of Hearthome City's Amity Square park. That was where things changed.

A few months into his stay in Amity Square, Hector heard a couple arguing not far away from his tent. More annoyed than curious, he walked over to take a look and eavesdrop. As it happened, they were arguing about their son. This son must have been the boy that was standing under a nearby swingset, as they kept pointing at him as they yelled. The boy, who could not have been any older than six, clutched a Goomy in his arms and sobbed as his parents fought. Goomy seemed equally distraught, knowing that the boy was upset. After about fifteen minutes of yelling at each other, the father snatched the boy up and stormed off. Goomy fell from the boy's arms and conked the top of its head on the metal swingset, staggering it momentarily. This proved to be tragic, as the family had all departed by the time it had regained its bearings.

Afraid and confused, the Goomy cried out for a solid half hour before giving that up. It then scuttled under the nearby playground equipment to shield itself from the midday sun. The whole thing reminded Hector of his own early childhood, and tugged at the grumpy man's heartstrings. That poor Goomy was probably every bit as lonely and perplexed as he had been back then, and at no fault of its own. As a result, Hector brought it an old dishpan full of water. Goomy fired off a spray of bubbles as Hector approached, so he sat the pan down nearby rather than further scare it. After a few minutes, it scuttled out from under the playground and drank its fill. Hector had since gone back to his tent, so the Goomy returned to its hiding spot to await its boy's return.

Three weeks went by without the boy returning. Hector continued to give the Goomy water and snacks, and it crept closer and closer each time. After twenty-four days, Goomy had made up its mind and nuzzled up against Hector's leg. With that decided, Goomy followed Hector back to his camp that day rather than return to hiding. It seemed as though Hector knew this would eventually happen, as he had already set up a little bed for the Pokemon. A small plastic bin lined with paper and a blanket may not have seemed like much compared to the home Goomy had before, but it was much better than the cramped and dirty space under a cold metal structure. Add that to the apple tree and Oran bush near the camp, and the two were not lacking for fresh food. It wasn't luxurious, but it was something.

No longer seeing any reason to wander aimlessly, Hector remained in the far back area of Amity Square. He was out of sight and out of mind, and that suited him fine. He and Percy (Goomy's name, picked because he "Percyvered" over his sadness) were joined by Wayne; a Starly who had watched the two interacting for a few weeks before apparently deciding it also wanted human company, and Snap; a Joltik that Hector had found in his coat sleeve one morning, apparently seeking shelter on a particularly chilly night. These for odd companions seemed to be relatively happy despite Hector's lack of luxury. A simple life but a happy one, it seemed. Little did they know that things would soon change.

One night, as the moon shone brightly overhead... a shady-looking man walked past Hector's camp. Ever the light sleeper, Wayne awoke and squawked loudly in alarm. Hector, Percy, and Snap all woke at the cries of Wayne. The unknown man threw a Pokeball, and a Bagon roared loudly as it emerged. Percy cowered momentarily behind Hector's tent, but Snap chirped angrily and scuttled in for an attack. Its Thunder Wave was effective, but the Bagon was still able to attack with a powerful Headbutt. Snap rolled across the ground and skidded to a halt, injured but thankfully alive. Wayne rushed in immediately, slamming its body into the Bagon at high speed. Again, the enemy pokemon was definitely affected... but it was not enough. Another headbutt saw Wayne in a similar situation to Snap. Percy quivered a few times before scooting out from behind the tent and firing a large blast of energy at the enemy Bagon.

The attack sent the Bagon flying back and rendered it unconscious. Hector had similarly rendered the attacking individual unable to fight, as a pipe to the ribs and a knee to the face are known to do. However, he did not remain there to figure out who the hell the assailant was. His friends were hurt and he scooped them up in his arms and ran to the only place he knew would help... the Hearthome Pokemon Center. As expected, they whisked Wayne and Snap away to treat their wounds. Hector wrapped his arms around Percy tightly, doing everything in his power to keep himself from tearing up. Percy nuzzled Hector's cheek a few times, but to no avail. The two waited anxiously for word on the condition of their friends, and received that news after only a half an hour. Wayne and Snap were hurt, but would make full recoveries within the day.

When he got back to Amity Square, Hector found his camp utterly destroyed. Well... that was to be expected. He had left the assailant there, and the guy likely wrecked the place out of revenge. Picking up the pieces and carrying what he could, Hector moved to a new spot in Amity Square. Still, something had changed. He was not content to just live there and exist with his pokemon. He did not know it yet, but he had taken his first steps on the path of a Pokemon Trainer. The rest, as they say, is history.