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Jeremor
09-03-2013, 03:03 PM
General Information:

Name: Onheil
Age: He has lived since man has known hate.
Gender: Male
Race: Some manner of wraith, summoned by awful magics long ago.


Appearance:

http://i.imgur.com/1lfEFHl.jpg

Build: It is difficult to calculate his exact size and shape, since he is largely composed of bones, decaying flesh, and shadowy fog. He is usually quite tall with broad shoulders filling out his black robes.

Hair: All fell out long ago.

Eyes: A dull reddish glow illuminates the hollows of his eye-sockets, brightening and fading in a steady rhythm.

Distinctive Features: Onheil owns all the basic skeletal anatomy of a normal human being, with some tendons still connecting bones and joints together. More than a few of his bleached white bony appendages have cut marks from some blade scratching across him. His teeth are still mostly in place, one or two missing and a couple chipped.

Clothes / Armour:
A black hooded robe, ragged around the edges and with rips in some places. A sort of black smoke occasionally puffs from the holes in his clothing, wafting around like a strange incense. It smells absolutely terrible, like decay and dusty tombs. Beneath this robe, as can be seen, is a rusting breastplate with odd inscriptions written in white chalk. Most of it is hidden beneath his robe, and it is more resilient than it's rusty appearance indicates.


Fighting Style:

Onheil fights like something that does not know true death, only momentary dispersal. He wields his large weapon with the ease of a muscular man, despite his lack of muscles whatsoever. All his actions are deliberate, hefting his blade and sweeping it through the air with the intent to kill or maim without hesitation. Though he can occasionally possess some malevolent guile or cunning, for the most part he is very mechanical and methodical in his approach to battle. He approaches his foe and attempts to kill them in as expedient a manner as possible.

Weapons:
'Snyer' – This is a large curved two-handed sword (55 inches long) that could not be crafted by any forge on Earth. It's blade is a chipped edge that seems to be some unknown smokey metal stuck into black molten rock, sharpened on the curving side. It's hilt is more of the extremely dense black rock, naturally spanning outward to form a hand guard. The handle is more rock, wrapped in a stained white strip of cloth wound tightly. It holds no offensive magical abilities, but is impossible to break and extremely heavy for a normal human to lift. Onheil can wield it with a single hand.

Bony Claws – Onheil's skeletal hands form to very sharp points, painful if raked across someone's skin.

Death Knight's Steed - Onheil can summon a skeletal warhorse to ride, a terrible thing of bleached bones and tendons in the same manner as it's master. It is covered in medieval horse barding, rusty chain armor and ragged black cloth. A dull red glow pulses in it's eye sockets and black smoke puffs from it's rotted nostrils. It's hooves could likely do damage, but it seems to lack the murderous intent of it's rider. It only sits where it was dismounted, waiting to be ridden by it's master.

Abilities:
Look Into Abyss – The red glow of Onheil's eyes hold a bewitching property. If one looks into Onheil's eyes for an entire post, giving into the magical temptation, then he will spend the next post being bombarded mentally with his greatest fears and most horrible nightmares. For a split second he will have a small taste of what his own pit in hell would be like.

Stink of Death – The black smoke that emanates from beneath Onheil's robe contains a toxic property, where if breathed too deeply(within 7 feet) it will cause almost immediate nausea. If breathed for a longer time(2 posts without fresh air), it will make the inhaler retch and vomit. If breathed for even longer(3 posts without fresh air), it will cause dizziness and more pronounced sickness. Finally, if breathed for too long(5 posts without fresh air), it will cause fainting and blindness. These effects wear off after one turn, provided one gets fresh air.

The Reaper's Touch – This is Onheil's only true spell ability, where he must concentrate for one turn in order to use. Once charged, Onheil's index finger becomes the focal point of some occult spell. When touched to the flesh of his opponent, the victim will suffer an immediate bleeding wound somewhere on his body. The severity of this wound is comparable to the stab of a dagger, which ignores physical armor. The cooldown of this ability is two posts, until Onheil can again concentrate for one turn and use the spell again.

Attributes:
Undead – Onheil, being without troublesome flesh and the like, cannot bleed or suffer a 'mortal' wound. Instead, he must be completely dispersed by smashing his bones to dust(which requires significant force). He will continue to fight until his skull has been broken and pulverized.

Strength of Hate – Despite his appearance, Onheil is about as strong as an Olympic weightlifter on steroids. He is able to lift upwards of 900lbs without showing any human signs of exertion.

The Abyss – Onheil feels most comfortable in darkness. When forced to fight in daylight, he will be more sluggish and less powerful, to a small degree. It does not cause him physical pain, only discomfort.

Divine Weakness – Being an agent of death and evil, Onheil is more susceptible to weapons and spells of a holy nature. Divine blasts of light, blessed weapons, holy water, and crosses cause him greater harm if wielded by a true believer.


Biography:

Personality: Being an autonomous agent of death and evil, Onheil doesn't have much personality beyond a smoldering desire to kill every living thing he comes across. Though this is the driving point of his every action, he does have some malevolent intelligence in those hollow eye-sockets. This malevolent intelligence is usually only turned toward figuring out how best to murder something, though. There is very little wasted effort in his actions, and absolutely no pity or mercy or regret in whatever he does.

Background:
On a cold dark night, a thousand years ago, there was a great meeting of some profane and terrible cult of necromancers. Those dedicated to the raising of unknown and the summoning of demons. They gathered together, hundreds from across the continent, to read from an ancient book penned by evil itself. With it's pages yellow and sickly as the horrible spells it contained, they carefully decided how best to use this tome of unspeakable horror. It was decided, they would rule the world with this compendium of forbidden knowledge.

They poured over every spell, enraptured, until they came to the last page. Here was the ritual for the summoning of a most ancient and powerful force of evil and death and destruction. They decided that this would be the tool to give them all the power a mortal could dream of. The world would be made in their image, under their hand, each owning their own little piece. The ritual called for a hundred souls in sacrifice, and so they gathered one hundred innocents to slaughter. Everything was carried out exactly to the tome's directions, but all did not go to the mortal's plans.

This book of horrors was not written for the benefit of any mortal being, such being the nature of evil itself, and so the tome made no mention of any means to control whatever was summoned from it's pages. The necromancers succeeded in their summoning and brought forth the most terrible of death's knights, Onheil. They cheered and then screamed, as they were butchered one by one until nothing remained. Nothing besides Onheil.

After that day, he has roamed the world leaving behind a trail of destruction. His one desire: to stamp out life wherever it crosses his path.

Jeremor
10-20-2013, 04:40 PM
General Information:

Name: Maladict Vladimirescu

Age: 543

Gender: Male

Race: Master Vampire

Appearance:
http://i.imgur.com/8n08KB2.jpg
Build: 6'2 214lbs, devilishly handsome and muscular

Hair: Black as night, long but often tied up in a very classy sort of way. He is well-groomed at all times.

Eyes: golden pupils, rimmed with red specks.

Distinctive Features

~ His powerful hands end in finely sharpened nails, fashioned like pointed claws. They are normally clean, but occasionally get a bit of blackened dried blood underneath.

~ Has an unnaturally sharp jaw line, with a strong square chin. You could cut diamonds on that thing, woo-wee!

~ Blindingly white teeth, with amazingly pointed and sharp canines.

~ Has no scars or blemishes, not even bite marks... his skin is a pristine creamy white. Smooth, without wrinkle.

~ Eyebrows are bushy, though kept firmly in control with some liberal plucking. Eyelashes are long enough to make every girl in the world jealous.

~ Has a very strong... 'vampire smell'. Like a shop full of every kind of spice and incense imaginable, all mingling together at once. Is enough to make those with sensitive noses sneeze.

Clothes / Armour

~ No real armor to speak of, he normally wears extremely expensive tailored suits and fitted gym clothes(if he's exercising, duh). Classy male jewelry, such as fine gold watches and chains and rings with ruby gems, accessorize his person from time to time. Not enough to seem gaudy, but simply to demonstrate his immeasurable wealth and sophistication.

Fighting Style

~ Maladict has lived for over five centuries, and in that time has mastered many European forms of martial arts. Boxing, fencing(every manner of bladed weapon), cane fighting, modern Mixed Martial Arts, and many more that have been lost to the ages of time. He is an expert in every manner of medieval weaponry, with seemingly no favorite, as well as modern firearms. The ancient vampire simply uses whatever is most efficient at the time, including his inhuman strength.


Weapons

~ Though he keeps a collection of ancient weaponry, as well as some of the most expensive firearms in the world, he very rarely carries any of this on his person. He seems confident with merely his hands.


Abilities

~ Hard Skin ~ The master vampire's skin is quite a bit stronger than normal flesh has any right to be. It is about as tough as steel plate armor, for anything but a blessed wooden or silver stake.

~ Undead Strength ~ Maladict's ancient bloodline gives him truly gargantuan strength. He has the physical strength and stamina of 25 men.

~ Undead Speed ~ He has heightened agility, not dissimilar to a cat, and can move very quickly when he wishes.

~ Master of the Pack ~ The master vampire has an innate connection to the wolf, and to a lesser extent the dog, and may command them effortlessly. They flock to him by the drove.

~ Vampire's Kiss ~ His teeth are extremely sharp, able to pierce through hardened leather like tissue paper.

~ The Blood Sense ~ Maladict has an innate sense for the blood of others, and even a power over it. Spilled blood, even weeks old, calls to him and allows him to know exactly how to follow the trail. If one is wounded in his presence(100 feet), they will find their wound bleeding more profusely than normal.

~ Dark Thirst ~ The drinking of blood restores his vitality, and empowers him for a period of time. Magical blood increases his strength far more than mortal human blood, yet he can also become drunk with it. Less human and more beast.

~ Master Vampire's Transformation ~ At will, Maladict can transform himself into a simple vampire bat for as long as he wishes.

~ Accelerated Regrowth ~ The ancient vampire's wounds, if not caused by a blessed item, will heal more quickly than normal. Perhaps 1.5x the speed of a normal human's recovery. If caused by a blessed item, they will heal more slowly than normal.

Attributes

~ Sunlight, of course, harms him greatly. Even a second's exposure gives him the worst sunburn ever, but prolonged exposure - five minutes or so - will reduce him to a pile of ash.

~ An allergy to garlic, he will grow very sick and swell up if he consumes any. Even touching his skin is enough to cause it to blister. The smell alone is offensive to his nose, but not altogether dangerous to him.

~ Holy water and crosses burn him when touched, a bit like boiling oil. The effect is lessened considerably if the wielder of these divine symbols does not actually believe in them.



Biography

Maladict Vladimirescu is a master vampire, meaning he has lived for many centuries and is directly related to Dracula, the first vampire. Throughout his long life he has traveled the world, accruing unfathomable wealth and participating in every thing a mortal might dream of doing. His childhood is a distant memory, he now lives a life of noble sophistication and appreciation of the finer things in life. Seeing his bite as a gift now, he chooses only the most beautiful women to feed upon.

Personality

A snooty person, with quite a lot of airs on. Though he is 500 years old, he seems to be stuck in the medieval ages in regard to how he sees the world. He is noble, and all others are plebes. Humans, especially, are cattle that he consumes at his leisure. A confidence that goes straight past narcissism and into full-blown god complex, Maladict thinks he is a higher being than everyone else. This all-consuming ego and stuffy poshness is only hidden when he is trying to woo a maiden that he has set his eyes on... which happens often. Never the sort of ancient vampire to be chained down, he often jumps from vampire bride to vampire bride leaving tears and blood in his wake.

Background

Born in the late 15th century, Maladict Vladimirescu has haunted the planet ever since. This has made him the equivalent of the most frightening bogeymen to those that hunt vampires, and conversely the biggest superstar in the realm of vampire celebrities. No human has been stupid enough to hunt him in over a century. So, with nowhere left to really go now that he has reached the pinnacle of Vampirism, Maladict contents himself to earthly desires that make him the target of every vampire tabloid brave enough to tempt his wrath.

For quite a while, the master vampire has been picking out only the finest of women to be his brides. These undead marriages seldom last, of course, due to his ego and unfaithfulness. His latest thirty-year 'fling' was with a vampire maiden known as Holly Jonas. Now broken off due to repeated infidelity, he's back on the market, laaaadieessssss~

Jeremor
11-14-2014, 01:07 AM
General Information:

Name: Iesada Kenshin

Age: 145

Gender: Male

Race: Shinigami

Appearance:
http://i.imgur.com/YP9lfTK.jpg
Build: 6'3 180lbs, naturally lean with trouble putting muscle mass onto his lanky body. He is well toned.

Hair: Black, often let loose and wild, but occasionally tied up in a topknot for ceremonial occasions.

Eyes: Brown

Distinctive Features: A jagged scar spanning from his left cheek down onto his chest.

Clothes / Armour: Shinigami robes like the ones worn in the picture, which don't really offer much protection or impede his movement. However, the armored shoulder guard that he wears strapped to one one shoulder is resistant to impacts, to the level of average medieval samurai armor.

Fighting Style


- Iaido Master -

Iesada's style of swordsmanship is based on the idea that the blade should always be sheathed unless it is cutting. This derives it's power from it's unpredictability, as an enemy has no idea where or when a strike will come, and also from it's extreme speed derived from countless hours of practice drawing, cutting, and sheathing the sword in one fluid motion.

Being an expert of this style equates to a strike that can happen in the blink of the eye, so quickly that one's opponent only sees the flash of a blade. An Iaido master such as Iesada can draw his weapon, make multiple strikes, and sheathe it in even less time than that. The sheer precision and speed of this technique is hard to match in the world of swordsmanship.


Weapons

One sword known as a zanpakuto, with the name Raitoningu (http://i.imgur.com/GixdEHX.jpg). A zanpakuto is a weapon made of spiritual energy, known as reishi, and inhabited by a spirit attached to the shinigami wielder. Through rigorous training, a shinigami may learn to utilize additional aspects of their zanpakuto, such as unlocking entirely new forms of the weapon. These are known as Shikai and then Bankai states.

ZANPAKUTO NAME: Raitoningu

ZANPAKUTO APPEARANCE UNRELEASED: It is an old-fashioned katana, with a simple round guard that has little designs that look like clouds. The sheathe is a reddish wood that's very hard, without any designs or anything. It's extremely rare to find him without it strapped to his side.

ZANPAKUTO SHIKAI RELEASE COMMAND: Kenshin sheathes his sword slowly and says, "Strike, Raitoningu!"

ZANPAKUTO APPEARANCE RELEASED/SHIKAI: Very few have ever caught a real glimpse of exactly what Raitoningu looks like when it is released, because it is usually sheathed. The only time it is visible is when it is striking out and Kenshin's slashes are so quick that it takes tremendous ability to actually see anything but a blur. Those few that are fast enough to witness it, though, would see a glowing katana blade transformed into pure blue-purple-white light. The sword becomes entirely composed of raw reiatsu.

ZANPAKUTO SHIKAI SPECIAL ABILITIES: When released, Kenshin can fire projectiles of energy by drawing and slashing Raitoningu at the air. These projectiles are composed of the actual spirit energy from the blade itself, firing off from the sword, and then being replenished back into the blade every time it is sheathed again. The shape of the projectile is dependent upon Kenshin's attack with it: A verticle slash will create a sort of crescent-moon shape that will speed forward through the air. A horizontal slash will create the same effect, but horizontal. A thrust will shoot out an arrow of energy at high speed. These projectiles are powerful, but he must sheathe his sword between shots(of which, at his current power, he can fire about four of before he must sheathe).

OTHER: Because it is composed of raw reiatsu, Raitoningu's blade can never actually be 'broken' while in Shikai state. Sheathing the sword will always repair the blade anew. However, if the sheathe is destroyed, that power is lost... and who knows WHAT THE HELL would happen!(Certainly not Kenshin, that's never happened to him before.)




Abilities

Zanjutsu Expert ~

Attributes

~


Biography



Personality



Background

Formerly from the 6th squad, Kenshin left captain Kuchiki's service in order to fill out the 13th squad upon Kaien's death. This move was volunteered by Kenshin himself from some desire to learn from a more open and kind captain, which he hoped would help him retain his emotions. While he appreciated the importance of duty that he'd learned from captain Kuchiki, he didn't wish to become such a cold person. Due to how smoothly all parties agreed, there isn't any lasting bad blood between him and the 6th squad.

He respects captain Ukitake a great deal and would defend his honor to the death, without hesitation. While he's been told that he's still a bit too serious about that kind of stuff, he holds on to that strong sense of honor and pride.