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Derpnaster
09-14-2013, 06:27 AM
I'll be posting new/revamped characters soon and yes you all may comment on my character with any good ideas. Though to keep this clean please send me a PM about it

Derpnaster
10-06-2013, 01:37 AM
Ok screw the first post. I'm building up all my characters from the start

Derpnaster
10-06-2013, 05:34 AM
Name. Kai.
Age. 3.666
Gender male
Race. Kami.

Appearance
Ht. Kai is roughly two meters in height. (That's 6.4 feet for those of you on the imperial system.)
He weighs roughly 98kg (and I don't know the conversions for all of them so just live with it)
Build thin and almost bony kai appears weak. But never underestimate his skill.
Eyes pure silver .
Hair white to silver.


Fighting style. And equipment

Derpnaster
10-27-2013, 09:24 AM
Name Kari
Age: unknown.
Race Reploid (if you've played mega man x you'll understand)

Build
Kari is short. Under five feet and weighs 130 lbs she has blue eyes and her skin is.painted.(or whatever it is reploids.do) like that of a white European of about he Italian area (minus the facial features)
Her body is a.three tone pink silver and black with the armor around her.chest and lower body being pink as well as her feet. Her abdomen is silver as is her.upper arms and legs her forearms and lower legs are black.with her armor over it being pink and bladk. Her hair (yes some reploids have hair) is long reaching to her shoulder blades (or equivalent)and is.a.strawberry blonde in color her hearing devices resemble headphones and she has a small blue gem in her forehead


Armor. Reploids built for combat.purposes usually have armor built into them. Kari is no different her armor is made of a similar alloy to her akin which is a layer of protection unto itself. Her armor though effective is also crafted to.look as close to the human body as possible and as such Kari generally wears clothes to go out without getting arrested for indecent exposure.
Her clothing consists of a tank top and short shorts and when necessary a small.green dress(not often used) she doesn't need shoes since she has armor and metal skin for that

Derpnaster
01-05-2014, 12:25 AM
Name Victoria "vex" Hill
Gender. Female
Age 20
Species. Human / Spirit of fire (50/50 split/
Class Mage/Thief (Rogue)


Appearence
Ht 5' 2"
Wt 120 lbs
Hair Blonde
Eyes Ice Blue

Build
Vex is small and thin with slightly larger than average breasts and average hips. Her arms are somewhat thin and her hands a are small. She has well toned legs and has a light tan overe her normaly pale skin.
Vex's facial features are fairly pretty with her skin being clear and her face being rather full and with highish cheekbones her hair is worn long to her back and braided so as to stay out of the way while her bangs are long and pulled to either side with a single clip.

Clothing/armor
Vex doesn't wear any traditional armor. Instead she wears a reinforced Tank top that is cut off just above the stomach on both front and back for mobility

She wears shorts as well which are cut off three inches from the knee and leggings up to the thigh which are not reinforced and are lightweight to allow for airflow. Her feet are protected by boots up to her calf and have plates in the toes and shins

All her clothing is colored black and grey.

(Note some of her forms are armored and are described in each spell)

Weapons.

Long knife (dagger)
An 18" dagger with a simple steel blade and hilt with a red gem set in the hilt. This weapon is able to store some of her fire and use it to superheat the blade in order to increase effectiveness.
20" short-sword plain steel blade magically enhanced to withstand intense heat.
Throwing knives arranged across the hips at the sides. Enchanted to hold Vex's fires


Combat skills


Blade skills
Parry
A simple sword movement that blocks damage.

Backstab a quick strike from behind.

Swordplay the ability to use any non broadsword blade


Fire magic.

Explosive force.
A instant and mildly strong burst of energy that has a range of two meters (potentially lethal) to six meters (disorient a foe)

Heat Force
Any metal surface will start heating up if Vex touches it and continue to do so for about three minutes (posts) but only as long as she touches it

Human fireball
Vex ignites and attacks with physical kicks and punches
Takes one post to cool down after it deactivates

Burning Fiend
Vex literally turns her body into fire. The fire is solid and can be attacked at a 30% penalty to incoming non water based damage.
Two post cool down and gained weakness to water.
Powers gained include the ability to absorb fire to heal some damage and the ability to attack and damage magic armor as though it is normal armor (unless it sprays water)

Fire's Spirit

A step up from Burning Fiend. Vex loses the fire state and the ability to heal using fire. In exchange she gains the ability to make fire in her hands and throw it like a ball. The appearance changes are few from her normal form aside from her hair turning entirely white and her eyes a bright red. Her armor turns white as well and has a slight red hue to it.

Can still ignore most magic armors and and gains fire creation, heat resistance and loses healing.
Required three post cool down

Phoenix Warrior
Fire's Spirt gains black plate mail armor with flame markings. As well as a enchanted long sword and shield. Both sword and shield are heatproof and the sword leaves burning gashes that heal as burns.
Loses the ability to ignore magic armor in favor of increased attack and the added negation of 20% water damage.
Three post cool down

Blazing Seriph
Giving the Phoenix Warrior wings and light armor as well as a fiery bow and new powers.
Hair is streaked with red the eyes are clear and some armor is replaced with a long skirt with metal rings making up most of it.
Loses all powers from before.
Gains flight, arrows that burn through non metals (biological material), hawk eye enhanced sight), long range fireballs, a fire shield that will take a single hit before having to wait a post to be used again.
Cool down before magic can be used again is four posts


Hellfire Demon
An alternate to Blazing Seriph. Hair turns jet black eyes get darker and skin gains several red markings.
Armor is replaced by what can only be described as a black tank top (cropped off at the ribcage) only it is mostly metal and has a mini skirt that is made of chain mail.
Loses all previous powers
Gains. Enhanced speed, strength, frightful appearance. hellfire whips. (Whips made of hellfire) hellfire control and creation. Massive weakness to water.
Cool down time five posts

Goddess of Flames.
The final step of Vex's transformations. In this form she gains a small pair of wings and armor that looks like a combination of Hellfire Demon and Phoenix Warrior, hair is flame red with white streaks and the eyes are a clear red that glows.
Gains. Compleat and total control of fire and heat, minor flight, flaming sword, weakness to
water
Cool down. Six posts can only be used once per battle and if hit with enough water reverts to either
Blazing Seriph or Hellfire Demon




Heat overload.
Thermal tracking within 50ft overloads and beyond that only sees a massive area of heat.

Cauterize.
Deep wounds cauterize themselves (has no effect on damage)

Heat Shielding
Naturally negates burn damage

Mirage
Heat waves can bled the air creating a mirage or total invisibility from 50 yards on



Fighting style.
Close range. Hand to hand style. Relies on speed and dexterity to avoid damage and uses her magic to attack when weapons don't work


History.
Vex was born into a severely impoverished young family. Her father made steel for a living and her mother was unable to work because she was not human. This led to her being given up to an orphanage in hopes that one day they would be able to find her and adopt her back into their family.

This was not to happen though. Sadly Vex's father died during an accident which left her mother alone and shunned form humanity. And kept from her daughter.. or at lest it tried.. Vex's mother never stopped watching her. She never stopped believing her child would grow up and do better.than she could.

Fast forward three years and vex turns twenty. The school she'd somehow managed to get into for reasons she did not know had taught her much and her experience in combat has honed her skills to a new level of power. She still goes there and still trains. But now she has more freedom. She has dedicated that to discovering her family and finding out just what she is.

During her travels after the school was destroyed she has found love and affection in a former student and will do anything for him. She will also kill anyone that threatens him or any of her friends.


Overall skill levels (rated one though ten)

Physical attack. 5
Physical defense 6
Magical attack 9
Magical defense 4
Magical skill 10
Physical skill 5
Armor 3
Willpower 8
Speed 7
Agility 6
Social skills 4 (introvert)
Resistance to insta death attacks 10

Average score 5.75 slightly above average.

Derpnaster
01-17-2014, 07:59 AM
And here is my character meant to just be plain odd

Name: felicity
Age who gives a bloody crap?
Appearance http://images4.fanpop.com/image/photos/14700000/Child-Neko-Girl-velsea-supporters-14731758-426-536.jpg
Armor/clothing. Exactly as shown in picture

Skills.

Catlike body.
Felicity is very much like a cat she can run and jump and always land on her feet like a cat can.

Claws.
Yep you guessed it she has kitty claws mad ain't afraid to use them

Cute attack.
Perhaps the most dangerous power Felicity has. The :3 face. She cam make herself look extremely cute and very hard to attack.

Furry friends.
Felicity can call cats to her aid. They will come in up to three posts but will do whatever they wish,


Personality.
Quirky and cute. Felicity reminds others of the odd mad adorable kitten type. She also just looooves her warm milk and will fight to get a bottle of it if she must.

History.. Ummmmm I'm not sure I want to even try to come up with this .. Check back later!

Overall ratings

Attack physical. 4
Attack magical 3
Defense physical 3
Defense magical 3
Speed 5
Agility 10
Armor 1
Willpower ,eh 8
Social skills 8
Resistance to insta death 10
Overall. 4.6 below average

Derpnaster
02-24-2014, 12:31 AM
Slot removed, will be replaced

Derpnaster
03-15-2014, 06:28 AM
Name: Angel
Nickname: none; she hasn't been around long enough to earn one.
Age: once again; we're not sure but she looks like a young girl
Gender: female
Race: ummmm. I'm not too sure.
Appearance Description/Photograph: Angel is essentially a young girl in appearance. She has a bright happy face with wide curious blue eyes and wild blonde hair she is about four feet tall still has baby fat on her stomach and cheeks. Her clothing consists of a simple blue dress and leather boots when outside of combat. While inside of combat she wears plate mail armor (essentially a combination of plate armor on the chest, forearms, shins, and shoulders. And chainmail armor everywhere else.) with a open faced pikeman's helm
Orientation: she hasn't even thought of sex
Abilities:
Sword attack magic: (all magic and attacks are done in one post unless stated)
magic slash; Angel puts some of her limited magic into her sword and slashes with it to deal greater damage to both armored and unarmored foes.

Helmsplitter; a dangerous move to attempt. Angel jumps high above her foe's head and flips over them while striking with her sword. The attack will either miss, deal minor concussion damage, or if a well placed blow completely split helm and skull.

Spin attack.
A simple, magically charged spinning slash.

Tipple Strike. (Attacks on the sane post and leaves angel weak for one post)
A chain attack made with the help of combat magic.
Angel first puts a large amount of magic into her blade (enough to make it light up with an orange light) and launches herself at the opponent. If not successfully dodged she will then execute a series of three strong blows to the legs back and chest.

Chain attack. (Can last up to five posts and must recharge for three posts)
An extension of the Triple Strike. The Chain Attack consists of much faster but weaker blows that are harder to block.

Twin forces: (takes three posts to set up)
One half of a powerful attack. Angel and Demon can do a special combo attack that involves both getting an opponent between them then while both supercharge their blades they drop all defense to deal massive damage by trapping the foe between light tinted magic and dark tinted magic.

Defense magic

Simple Ward:
A basic magic ward that blocks spells by deflecting the into the ground or away. More hits means more drain. Only physical magic will be blocked.

Counterstrike. (Attack takes effect if opponent hits)
A risky move that involves Angel exposing herself to harm for a brief second while channeling magic into her shield to catch her foe's weapon and send the force back to her foe.

Smokescreen: (lasts three posts)
A magical wall of smoke is called up to obscure vision and magical detection. (Other methods of tracking. Still work)

General magic:

Minor animation:Angel can animate some objects to aid her in various tasks (yep I'm really doing that)

Cleaning magic magic that cleans stuff.

Flight magic (minor) the ability to fly at low altitude and at low speeds.

Angel vision a strange magic that shows possibilities up to ten minutes in the future. Only possibilities and oftentimes they are wrong in some way.

Skills:
Swordplay
Tactics (don't ask. She sees everything)
Cleaning(someone had to clean )
Sewing
Irritation (she can make almost anyone irritated if she really tires)

Weapon: longsword: a basic longsword that is slightly too big for Angel. She uses it like a claymore or Greatsword, with two hands.

Shortsword what is basically a longsword to Angel, she uses it with one hand

Shield: a standard coat of arms type shield that Angel carries on her back when not using it.

Personality:
A very cheerful person, so cheerful it can get on people's (Demon's) nerves.
But she also is like a young girl with her great curiosity and willingness to learn. On the flip side Angel is sometimes more of an adult than Demon, especially when it comes to housework.
When in battle she keeps positive and aware. Often looking for a way to end the fight quickly with minimal damage




Name: Demon
Nickname: none
Age: not too sure. Looks about 16
Gender: female
Race: something ripped form the mind of a Yokai
Appearance Description/Photograph: Demon is pretty much the opposite of Angel in appearance
She has darker skin (more Japanese looking) and eyes with long straight black hair. She has a average chest and dress size and has a narrow face with high cheekbones. She wears dark eyeliner and makeup and wears a black skirt and dark shirt outside of combat and a tight fitting steel couriass and studded armor with steel gauntlets and greaves, all painted black.

Orientation: either, she'll take what she Can get
Abilities: (all abilities occur in one post unless stated)
Combat magic
Dark blades.
Demon charges both he dual blades and double slashes at her foe to deal moderate damage

Whirlwind strike.
A high damage but easy to dodge attack. Demon flies at her foe slashing he blades lie, a whirlwind of steel.

Mortal draw. (Attack is made on the opponent's next post unless they are disabled)
A attack that leaves Demon weak to attack while she readies her blades to attack with a possibly lethal blow (can be blocked and is fairly easy to)

Dual Fury
A lightning quick series of attacks meant to take out un armored foes. The attacks are hard to block but are weaker and if the initial strike is dodged the entire attack fails.

Defense magic.
Parrying blades. A rapid blade movement that knocks a foe's sword or other weapon away.

Knock back.
Magic coated blades deflect attack magic back at the caster. Must actually hit the magic to deflect

General magic.

Psychkenetic magic.
Demon can lift small objects.

Night vision
Demon can see in the dark up to 60 feet.

Skills: dual swordplay
Cooking
Observation
Quickly attacking and disengaging
Weapon: dual swords and several throwing stars and rope

Personality: cold, distant. And just someone people would rather not be around. She often will act in her own interest,or seem like she is, before she throws her life away helping another. But she is also more down to earth than Angel and acts as her counter force and opposite.(has a secret soft side for Angel and actually sees her as a younger sister)

Derpnaster
07-04-2014, 04:59 AM
(Note. Yes this is based on SAO. However some skills listed do not exist in cannon and are simply speculation)

Name. Koyru.

Nickname "The Jourenyman" and "The Wandering Terror"

Gender Male

Age 19

Race Human

Appearance
An average height man (6'0") with a lean build and sullen eyes. Koyru looks from a distance to be a ragged wanderer with little to his name but the clothes on his back and the blade at his side. However once one gets a closer look at him they are often surprised to find a warrior capable of holding off a 30th floor boss with little to no support.

He is often seen wearing a leather coat that conceals most of his form and is colored brown with a little wear from past battles. Under that he wears a chainmail coif over a plain cotton shirt.
At his side is a simple blade known only as "Silvermist" a player made weapon that can be used with either one hand or two and can only be used with a hidden skill known as the "Wanderer's Discipline" skill. Koyru wears dark plants with metal plating in the knees and on the thighs, and wears dark boots made of leather with thick soles to allow for comfort while fighting.

Distinctive features.
Brown eyes,
Pale skin.
And long uncut hair colored black.

He also has a single braid on the right side of his head with a charm woven into it.

Weapons and Gear

Armor

Chainmail Haulberk and leather coat.
Both provide protection from most slashing and with the leather weak piercing strikes. However is weak against magic, energy, and blunt force attacks.

Pants,
Armored against both slashing and Piercing impacts.

Boots. Well fitted for fighting and movement as a whole.

Gloves. Brown fingerless gloves with a metal plate on the back to provide extra protection without sacrificing too much mobility.


Weapons.

Silvermist.
A hand-and-a-half sword that is shaped like any ordinary longsword save it has a longer hilt, is colored a pale cobalt blue, and is engraved with the words.
"Strike through the fog." On one side. And. On the other it reads.
"Conceal thyself well." This hints that the blade has abilities of it's own but they haven't been shown to activate at will.

Weapon abilities
As a balanced type sword it can both be quick and strong, however it is not clearly in either category meaning it offers no extra bonuses for them such as a speed or attack damage bonus.

Dual styles. This weapon can use all non weapon specific skills from either one or two handed sword class weapons. However it cannot use any extra skill weapon skills or unique weapon skills not specific to itself

Passive Abilities

Shimmering mist.
The user is harder to detect from a distance and seems to shimmer as a result of simply possessing the blade.

Fluid Motion

The user of this weapon is granted a small bonus to their agility and reaction time. However that time can never be faster than or equal to the player with the Dual Wield skill.


Hidden daggers. (Unique skill use only)
Daggers hidden on the wrist and in various pockets. Each deals only moderate damage but is nearly undetectable and gives the user the chance to deal a surprise attack.


Throwing needles.
Needles or picks designed to be thrown at foes to cause pain or in the worst case paralysis.

Skills.

One handed Straight Sword (mastered)
The skill to use one handed blades and use them well.

Wanderer's Discipline (Extra Skill, 860/1,000) (Not cannon
The skill to use many blades and many styles of combat. Allows for the use of special named blades.
There are supposedly ten named blades but only one has been confirmed. The skill grants the use of Two handed attacks with one handed weapons and allows the user to use non-standard attack patterns with system assistance.

Concealed Weapons (Unique Skill, 500/1,000)
The art of using hidden weapons to gain a little extra advantage in tight spots.
Allows the user to train with and use concealed weapons such as hidden blades or concealed spikes.

Light metal armor (mastered)
Using armor to its most effective.


Sword Skills

Vertical.
Horizontal.
Slant
Uppercut
(The above skills are basic strikes and require no change or cooldown)

Slicing mist. (Sword skill)
A four hit combo specific to Wanderer's Discipline
It deals moderate damage and can be used with either one or two hands. The attack itself tales one action (ie one part of a post) to charge. And takes one post to preform.
The attack itself consists of two primary strikes at full damage, followed by two shadow strikes, at half damage. This attack can be used again on the next post.


Knight's Surge
A six hit two handed combo that is specific to the Wanderer's Discipline skill
The attack takes one action to charge and one more to execute. However the user must wait five actions (two and a half posts) to use this skill again.
The actual attack is triggered by the opponent attacking first and being blocked by the user. Then user then breaks the lock and deals six powerful blows to the opponent before he/she is worm out for the exertion of the attack.

Journeyman's Break.
A three hit, one handed combo specific to Wanderer's Discipline.
The attack takes no action to charge and one to execute. The user must then wait three actions to preform the attack again.
The attack itself consists of three motions dealing damage.
The first is a blocking or slashing motion that forces the opponent's blade out of the way. The second is a thrust that pierces light armor. And the third is a spin that hits any opponent in the radius of the sword



Personality
Koyru at times appears rather, detached, from everything. And at other seems to be willing to lay down his life for some random cause. This has lead to the assumption that he is either bipolar. Or just plain crazy.

However he is neither. Rather Koyru has a strong sense of right and wrong that he tries to temper with a healthy dose of reality that leads to him often only choosing to act on the rare occasion that something piques his interest.


Background.
Koyru was one of the 10,000 players who were trapped in SAO for more than two years. During that time he, like many others, learned a lot about himself and reality.

During the early months of the game Koyru often went solo to further home his skills and become strong enough to beat the world that had trapped him. However he soon let his skill and confidence get the better of him and he went off into a dungeon on his own that he was in no way prepared for.

However when he got into trouble a small party of four heard who was adventuring in the area to try to level up a little happened to pass by and helped him by clearing a path of weaker monsters while he fought the ones that were a little bit bigger.

Eventually that party and Koyru separated but with a new lesson to always remember your skills and to never think oneself better than they really are.

After nearly a year in the game Koyru had foamed a reputation for saving troubled parties and players who were cornered by monsters. And his ever burning desire to survive soon lead to him completing a quests as part of an event that rewarded him with Silvermist and the Wanderer's Discipline skill that is his trademark.

Around the same time he also discovered the Concealed Weapons skill and to this day he questions how he got it.

So far no one knows about it because anything that could reveal it has never actually seen him use it in combat.

Derpnaster
07-25-2014, 06:41 PM
Name: Fayte

Age: unknown

Race: Elf
Gender: Female
Appearance: http://th05.deviantart.net/fs24/PRE/f/2007/359/c/b/Elf_girl_by_grayserg.jpg
As depicted above Fayte is a fairly tall and slender elf with well formed features and a angular jawline. She has long pure blonde hair and tanned white skin with hard green eyes that give her a mischievous look while her smile does little to temper that.

Unlike most other elves of a more wild breeding Fayte doe prefer to wear a little more clothing under her hunter's garb.

Personality:
Fayte can, on occasion, come of as a sort of out there person who doesn't really seem all that focused on anything at any given time when you first meet her. In actuality she has a laser focus on any one given thing. That focus just happens to also be something that shifts from one thing to another very quickly or not at all depending on the situation and how interesting it is to Fayte.

A very curious being but this is tempered by a sense of (occasional) caution and awareness. However what really defines her is her abrupt anger when ever a innocent life is taken, she cannot stand by while any act of wickedness is being committed and will try all in her power to stop it.

Fayte is also very much an elf of very little regard for rules and society. She doesn't care who she offends or what rule she breaks if it does more good than harm and she would honestly tell even a great king to go to hell if he committed or condoned acts that are against the Creator.
Despite this however she does not support any religion. Rather she simply let's live as they will and will not interfere so long as they commit no real evil.

It is also worth mentioning that while she does have a respect for life as a whole she will not hesitate to kill a threat be it an animal or a human.

In short she is very much the Chaotic Goodl type with a few odd habits(ADD in the house!!!).

History:
Fayte was born as the result of the effects of a Regeneration. When the person she was before died, at the exact moment of death, they were emitting such a massive amount of magical energy that they literally regenerated their body from near total destruction. However in they process everything they once were was erased, the old body changed, the old mind altered, the old personality completely destroyed, and all the old memories lost to the vast emptiness. In their place was left Fayte.


Fayte remembers precious little about before she woke up alone. What she does remember are names and some faces. And even then it's only just flashes and echoes. What she does know with a certainty is that whoever those names are they need her, how or why she perhaps will never know but the voice she heard whispering their names told her to find them.

Her drive to find the people who's names were echoing in her mind is another thing Fate cannot explain. Nor can she fully understand how or why she woke up where she did. But she will find those people and she hopes they will lead her to the answers regarding her past and her future as well.

Weapons/Specialties/Other: weapons
Recurred composite bow she bought. The bow itself seems to be enchanted to fire arrows faster than physically possible. It is made of an Ironwood type material that resists breaking.

Spearhead arrows.
Broad tipped arrows designed to pierce thick hides, and enchanted to withstand the incredible force of both the speeds at which Fayte's bow fires them, and the resulting impact when they hit a surface, without shattering.

Quiver a small hunting quiver made of the hide of an unknown (at least to Fayte) animal that holds both her arrows and her bow.

Small 11" knives with a straight edge to them. They are double edged and set into wooden hilts molded to Fayte's grip by her own magic. She often uses her magic to compress the blades into a small cylinder about 7" in length that she keeps in a little pocket that she keeps on her person.

Magic.
Fayte has the ability to break down a substance into its base components and to reshape it in almost any way that is physically possible for the object that was broken down. However this has its own set of limits.
1; it cannot add mass to an object. Thus if fate only had access to enough metal to make a dagger, she could not turn it into a sword. However it can compress an object provided it still keeps it's original mass.
2: the more details the harder it is to make. A simple wooden rod will be much faster and easier to make than a stool or a building.
3: it cannot be used to deconstruct living beings or to bring them back from the dead. However it can be used to heal broken bones and most external wounds.
4 it is limited to touch only.

Derpnaster
08-18-2014, 02:36 AM
Name: Samuel "Sam" Smith
Age: 35
Appearance:
Sam Smith is an unassuming five feet and eleven inches tall and appears to weigh less than two hundred pounds with a good neon portion of that in muscle. He isn't the best looking man out there with a slightly angular Germanic face and dark brown hair that makes his hazel eyes seem to fade into his sockets.
His overall appearance is that of a SWAT officer that is still fairly in shape but not some crazy buff uber human (lord knows we have too many of those)

For protection Sam wears a standard issue Class III Tactical vest over his black shirt and cargo pants. Alongside that he has a belt that holds his sidearm and his taser as well as other tools of his trade.

When not otherwise engaged in taking out criminals he wears a t shirt and jeans and keeps a knife in one pocket and a Beretta Nano in the other.

Occupation
NYPD SWAT.

Skills.

Rifle Qualified.
As a SWAT officer Sam is qualified with the HK 416 carbine and uses it on a daly basis in the field. His qualifications is under the "Expert" category meaning he will get tight groupings up to 150 yards away.

Pistol Qualified.
Sam also took the time to qualify with the P30 V3 and is proficient enough to get groupings of under and inch at 25 yards.

SWAT training
Sam is trained to move fast and make every second count in a confrontation. He is able to assess and react fast enough to most adverse situation to keep him alive long enough to get out or win the fight.

Sheer Human Endurance.
As a human Sam also shares the general hardiness that makes humans able to adapt to all but the most hostile of environments,

Weapons
HK 416
A carbine developed by H&K to replace the M16 and M4 on the battlefield,. It is piston operated and less prone to jamming than its competitors. It also has a proven track record with variants being used by USSOCOM and the USMC as well as being the rifle of the Norwegian Army.
It is chambered for the 5.56mm NATO round, 55 or the more lethal 88 grain rounds, and in the case of Sam's rifle has a Bipod attachment as well as Magpull MBUS back up sights to supplement the Trijicon ACOG sight. It also has a sling and a Magpul Vertical Fore Grip, A Magpul MOE retractable stock, and the Magpul PMAG. It's clips hold 30 rounds and he has five of them.
The 416 has three fire groups. Safe, semi, and auto with auto firing at 7-900 rounds per minute depending on reload speed.


P30 V3
A pistol developed by H&K for law enforcement and civilian use. The V3 is a DA/SA with a decocking button on the rear of the slide. The pistol is chambered for the 9x19mm Luger round and has three clips of 15. The sights are Trijicon Tritium Night Sights.

BU9 Nano
A small Concealed carry pistol developed and sold by Italian gun maker Beretta. The pistol is a stubby five inches long and a short four inches high with a flush clip. It is less than an inch wide and has low profile sighs. Chambered for the 9x19 Luger round and with two clips one a flush clip always kept loaded that holds six rounds the other an extended clip with a capacity of eight. The BU9 is in essence a backup weapon if all other systems fail.

Taser.
He will tase you bro.

Pepper spray.
It's hot, Nuff said.

Gear.

UTG tactical SWAT vest
A ballistic vest that provides protection from rounds as big as the tree cutting 30-06 from ranges as short as ten feet.
The vest also holds all the clips for the MR556 rifle and P30 pistol.

SWAT protective helmet.
Keeps his head clean of lead

Cargo pants
Black pants with lots of pockets. It holds extra cartridges for the taser and am extra bottle of pepper spray as well as concealing the BU9 and it's extra clip.

Handcuffs.
For restraining people who don't go peacefully.

Assault pack. 24 hour

For extended sting ops and because ammo will often run out Sam took the liberty to purchase a 24 hour assault pack that holds and extra three bricks of 500 in 5.56x45mm NATO and one brick of 500 in 9x19mm NATO for all his guns.
It also has MREs and other things that are needed to survive including a gas mask and oxygen tanks for it.

History.

Having survived both 9-11 and the subsequent hard years in New York City Sam spemt most of his working time cornering Meth labs and pot farms in the outer portions of the city and more than his share of terror threats inside it. He proved to be a more than proficient officer and was sorely missed when a strange event took place and dragged him to the RPA Battle Arena.

Derpnaster
01-28-2015, 11:25 PM
Name: Benjamin Ryze.

Age: 39

Gender: Male

Species: Human.

Current Ocupation: Salvage and part time Bounty hunter.

Appearance
Benjamin stands at 5'11" and tips the scale at a lean 198 pounds.
His once pale skin has long been burnt to a tan color by the harsh sun and time aboard many airships with little protection from its rays.
His hair has been bleached to a lighter sandy brown color and his eyes a grey color.
His face has its share of wrinkles and other markings alongside old cuts and scrapes from many battles.

Benjamin is protected from the cold air and damage by a once white button down shirt and a heavy leather and fur jacket. He wears worn and scoffed leather boots and similarly treated gloves. The right of which has had its fingers removed for better movement.

To cover his head Benjamin prefers a simple scarf and on occasion a gas mask from when things get rough.

Weapons.
Bolt Action Long Range Rifle (BALRR)
A rifle modeled after a design from a time long past (Savage Axis) this rifle chambers and fires large
.30/70 (7.62mm bullet with 70 grains of powder) accurately out to ranges of five hundred meters or greater. The interal clip holds five rounds of this large cartridge and the sights are adjustable for both windage and elevation.
The rifle has a long 24" barrel made of steel and shaped to a heavy profile. The rifling is a right hand 1:11 twist for longer and heavier rounds.

.30/70 ammo.
A hot loaded variation of the real world Winchester 30/30 round.
The case is longer to keep chamber pressures lower and give more surface area to take heat off of the rifle itself.

The proven ballistic ability of this round is around 500 ft/lbs at 10 yards due to the higher velocity of the round. This in turn gives it a much greater killing ability (it also means you don't want to get close to him because it only takes 200 ft/lbs to kill).

The round has a rough muzzle velocity of just under 2,000 feet per second (hence the massive impact energy) and maintains supersonic velocity to about 100 meters.

Benjamin has about 200 rounds on him at all times