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View Full Version : The City of Kaledon [OOC]; Who will discover the secrets?



Mysteria
10-18-2009, 03:37 PM
A Roleplay By Atrum Daemon:

“Your end has come, demon! The Void shall take you this day!”

The white knight raised his blade against the partially mechanical being before him. The silver blade gleamed brightly even in the darkness of night. His five comrades joined with him, raising their weapons as well for a final, combined attack. The blade of blue-white energy cut the very ground as it raged toward the creature that had brought their world to the brink of death. The being’s barriers, which had repulsed all attacks beforehand, lasted a total of five seconds against the combined attack of the six heroes. The being was consumed by the blue-white light and exploded with a massive blast that blinded all onlookers for a moment. When the light faded, the creature was gone.

---

A great calamity once plagued the world of Mittgott. Brought about by the fusion of magic with technology, the calamity nearly brought Mittgott to a fiery end. The calamity was started by scientists and researchers of the Library uncovering a door within a dig site left over from a civilization long since dead. When the door opened, a dark force was released upon the world. At first, it had neither shape nor form. But as it tore through the Imperial dig site and research base, it found a form to take: an experimental cybernetic doll that the scientists had been working on as a new weapon. The blackness took the body for itself.

Within months, the monster had reduced the outlaying cities to smoke and ruin, enslaving the citizens and soldiers to it’s will. In less than a year, the monster was on the verge of toppling the Library and the Empire of Light, the two ruling powers of Mittgott. Natural disasters became an almost common occurrence as the world began to tear apart. Hope returned with the appearance of six fighters. Six of the strongest fighters in Mittgott banded together to banish the beast into the Void, the realm of the dead.

The war with the beast lasted barely into it’s first year before the heroes brought en end to the beast, destroying it’s body and banishing the creature itself to the Void. Not long after, most of the heroes disappeared as Mittgott recovered and rebuilt.

The Empire and the Library joined their territories together in the wake of the calamity, realizing that the mass destruction was cause mostly by their inability to muster their soldiers separately. The Imperial Library continued it’s research into combining magic and technology. They would not succeed until two thousand years after the calamity when the Empire branched into the northern territories.

AC 2230. Over two thousand years after the calamity, mankind has flourished under the Imperial Library. With the combining of magic and technology, new innovations made living more stable even for the far outlaying communities. Mankind shares Mittgott with a myriad of other beings, all co-existing relatively peacefully.

However, the Imperial Library is faced with one problem: the ruling Vampire clans are at each other’s throats ready to tear them out. It was common knowledge that the individual clans never liked one another, but they had never been close to war. While the Imperial Library attempts to make peace between the Vampire clans, other anomalies have begun to appear. People vanishing from their homes in the night, increased beast-men activity within the forests, isolated lighting storms and aether storms.

All the anomalies have been found to be centered around Kaledon, a great city near within the western plains of the Empire. In order to find out why, the Imperial Library has dispatched several agents to the city to gather information. Their first objective is to meet up with an agent from the intelligence department for further instructions.

---

RACES

Humans: Do I even have to explain this one? Seriously, you know this by now.

Vampires: Stronger, faster, and more agile than humans. Their curse is to feed upon the blood of man. Sunlight, while not fatal to Vampires, will weaken them and prevent them from using their magical abilities. They are highly allergic to silver as well. While a stake through the heart does work, the best way to be sure a Vampire is dead is to remove the head. The blood of a dead man will weaken them to make the killing process easier.

The major clans are the Tudore, Djarn, Barza, and Ker.

Vorkhans: Many believe that these beings are extinct. The truth is that they still live, just in very few numbers (about fifteen total). Vorkhans were a demonic race that once cultivated most of the western lands of Mittgott. They possess physical attributes greater than humans or Vampires and their magic rivaled the Avatara. Some scholars think that they could even penetrate the barriers to other dimensions.

Vorkhans are given the credit of being the parent race of the Vampires. They possessed all the magical and physical abilities of the Vampires, with none of the adverse allergies and weaknesses, and a grasp of magic on par with the Avatara. These came about when Vorkhans mated with human females. These offspring were the first Vampires. However, Vorkhans can turn humans in Vorkhans in a way similar to how humans can become Vampires. Vorkhans are just much more selective.

Beast-men: Like their name implies, beast-men are humans with animal traits such as ears, tails, etc and so forth. Beast-men retain all the natural abilities that come with the animal they resemble.

Were-beasts: Unlike beast-men, who come by their traits naturally, Were-beasts have theirs as a result of a curse. Wolfmen are the most common form of Were-beast. Silver is the best way to bring one down. Better be fast though.

Dolls: Mechanical beings. Androids, cyborgs, etc fall under this category.

Avatara: The name given to the northern inhabitants who showed the other races how to fully grasp magical theory. They are distinguished from other humanoid races by the intricate, tattoo-like birthmarks that cover their bodies.

---

KALEDON

Kaledon is a massive, three-layered city. The upper layer, called the Praesidium is home to the richer classes and the Imperial officials. The middle layer, called Downtown, is where the majority of the population resides. It is the common ground for all people living in and visiting the city. The lowest layer is called Lost Town and is uninhabited save for a few Vampire clans.

---

VAMPIRE CLANS

Tudore: The strongest of the clans and self-proclaimed “rulers of Vampires and their ilk.” They reside mostly in Downtown and have influences within almost every major governmental place within Downtown.

Djarn: Smugglers, arms dealers, and drug runners. Those are the three things that make up Clan Djarn. Because of them, pretty much anything one could want is for sale in Downtown. Their most popular item is a drug called Red Queen.

Barza: The Barza clan live in both Downtown and Lost Town. They front themselves as “problem solvers.” For the right price, they will fix whatever problem you have. But, if you fail to pay the agreed price, the price becomes your life.

Ker: Lost Town is their territory. What they do is largely unknown, but it is clear that they do not want to be found. Anyone that goes looking never comes back. At least never whole. The Ker have a tendency to send back severed heads in boxes.

---

THE LIBRARY

The Library is the largest science and magical research group in Mittgott. Their continued advancements make living in even the harshest areas easier. With the help of the Avatara, they discovered a way to fuse technology and magic using quantum mechanics and physics and the application of imaginary numbers.

Their influence is seen all over the Empire and even though they exist within the Imperial lands, The Library is almost still it’s own governing power.

---

THE EMPIRE OF LIGHT

The oldest government in Mittgott. They have been around since the fall of the last civilization and have made great steps in making previously uninhabitable lands livable with the help of the Library.

---

MAGUS ARMS

Magus Arms are weapons and other technological devices that use or channel magic. Commonly called MagArms, they are most often seen wielded by Imperiall officers as weapons. But the non-weapons types are seen almost regularly in daily life around Mittgott.

---

RULES

1. What I say is law.
2. Up to three characters are allowed per player.
3. Be civil. If there is a problem that cannot be resolved within the OOC thread, take it to Private Messages. That’s what they’re for.
4. Give us some warning if you are gonna be absent for an extended time.
5. Romance is a-okay. Just keep it clean, kids.
6. Enjoy your time here.

---

CHARACTER SHEET

Name:
Age:
Build:
Race:
Magus Arm: (optional)
Clan: (Vampire only)
Appearance:
Personality:
History:

---

MY SHEETS

Name: Delek Scharl
Age: 9, 257
Build: Athletic and slim
Race: Vorkhan
Magus Arm: Grimoire, a Magus Arm that has taken the place of his left arm. When activated, Grimoire consumes the soul of Delek’s foes upon contact. It looks identical to a normal arm when covered by his jacket sleeve.

Appearance: http://www.vn-net.org/wp-content/uploads/2009/07/ragna.jpg

Personality: Irreverent and often bored, Delek is rather disrespectful to just about everyone he knows. He is naturally rude, sarcastic, strangely witty, and even excessively violent when the time warrants.
History: Exactly where he spent most of his life is something not even he can answer clearly. He has traveled around so much that he barely recalls where he was born. What he does recall clearly is the bloody battlefield on which his life was saved by a woman named Saya, who turned him into a Vorkhan. He had suffered a severed arm and lost his left eye. When he was turned, his eye healed, but his arm did not. Until he received the Grimoire from Saya, he had been forced to make do with whatever he could magic onto his shoulder stump, usually the severed arm of some other poor soul who had fought him.

His business in Kaledon is unclear, but his presence may the cause of a few of the reported anomalies. He is currently staying at a local clinic in the Downtown area.

Name: Ammon Hearth
Age: 27
Build: Slim
Race: Human
Magus Arm: None

Appearance: http://media.giantbomb.com/uploads/1/15771/1074997-c_hazama01_super.jpg

Personality: Ammon is very calm and collected. He can keep his cool in any heated scenario and possesses a sharp, fun-loving wit. However, these traits seem to hide something deeper.
History: Ammon simply appeared one day at the Imperial Library Military Academy. He quickly rose to the top of his class and was immediately accepted into the intelligence academy, where he completed the courses with excellent performance. He quickly became a very useful infiltrator and information gatherer despite his young age.

Ammon was station in Kaledon shortly after the anomalies started. He was told to wait for a small group of officers before proceeding with the mission.

Name: Simply known as White Knight
Age: True age unknown
Build: Slim and muscled
Race: Avatara
Magus Arm: None known. His sword is suspected to be one.

Appearance: http://www.nextgameday.com/foro/attachments/f295/8879d1246829236-blazblue-blazblue-haku-men.jpg

Personality: The White Knight has a strong sense of justice about him. He can be rather arrogant, pushy, and generally mean. He tends to sometimes look down upon others, especially those who challenge him, thinking himself as the ultimate form of justice.
History: He first appeared during the Calamity as one of the six heroes who defeated the dark beast. After the war ended, he was one of the heroes who vanished from public eye and when back to being a hermit. However, in recent days he has been sighted around Kaledon. Exactly what he is doing within the city, people can only guess at. But, officials did note that his appearance coincided with the beginning of the anomalies.

Mysteria
10-21-2009, 09:29 PM
Dirzrahel:

Character sheet. Please don't judge meh, I haven't written in a while. Need to work through the rustiness and make gold. might edit history later to make interesting o.o

Name: Mecca

Age: True age is unknown, most simply think he’s in his thirties since he looks it. Though by his knowledge, he is perhaps ten times that age.

Build: Mecca has the body of a tall, muscled middle-aged man. He’s rugged to look at, with his hair somewhat messy and a constant 5 o’ clock shadow upon his face. His eyes are cheerful though, which invite most people to talk to him. He’s constantly flirted with, mainly because of the always upright and alert husky ears he has, as well as his trio of free-swinging bushy tails (which have the same color as his hair, with white streaks).

Race: Beast-man/Vorkhan

Magus Arm: Not many people fight with Mecca, since he’s such a nice well-to-do guy. Because of this fact, no one knows if he even has a knife to protect himself.

Appearance: Amber hair cascades half-way down the back of this man in a wild mane; a ruggedly-bearded face and enlightened grey eyes, his ears always upright and perked. He usually wears a simple jerkin to cover his muscled body, along with a pair of sack cloth pants with a leather belt holding them up bound by a silver buckle. He has on some simple shoes as well, no laces, and pretty much made out of authentic leather. He has earthen tones in his clothes to accent his hair and eyes. Mecca is regularly seen riding through towns with his wagon, which is filled with what only kings and high-rollers get to see. Why? Because he is a high quality blacksmith.

Personality: Mecca is a jolly, hearty fellow that laughs at any joke and retorts with his own. He’s rarely serious, except in extreme business situations. Hell, he isn’t even serious during wars. Those who’ve been near him in a battle think he’s a mad-man, smiling the whole damn time. He’s also a very saucy, risqué man with an unbridled passion for the ladies.

History:
A long time ago.

A baby cries out in the night, a new day has started.

“HE’S AN ABOMINATION!”
“HE TAINTS OUR BLOOD LIKE THE VAMPIRES!”
“EXTINGUISH HIS LIFE NOW WHILE OUR REPUTATION IS STILL INTACT!”
“KILL THE ATROCITY! DESTROY IT!”

“NOOOO!!!” A woman screams, her arms wrapped tightly around a baby bundled in ragged cloth. A burly Vorkhan man rushed up and kicked her hard in the face, her neck twisting and cracking, the woman’s life gone in an instant. The baby rolled out of her arms and onto the floor, nestled within the cloth, crying out for its lost mother. The Vorkhan man approached the baby, his hand forming a fist and bringing it down hard.
The baby was gone. Suddenly, a gang of beast-men were inside the temple where the baby was born. Wolves accompanied the beast-men, their fangs bared in scorn. The baby was held by one of the beast-men, the leader, a man with a courageous and noble demeanor sitting in the air around his figure.
“You dare hurt our son? He is one of us, and one of you. You punish an innocent. Why not punish the one who made such a baby as this? The Vorkhan who raped my wife and imprisoned her. Would that not be you?” The beast-man said, his hand extending and pointing at the burly Vorkhan who had earlier killed the woman.
“TERRAZ MADE THE ABOMINATION!?”
“HE WAS COVERING UP HIS CRIME!”
“CAPTURE AND EXECUTE HIM!”

A gang of Vorkhans swooped to Terraz and smothered him, binding him in runed chains. He was dragged off by one of the gang, while the others squared off against the beast-men. The leader of the beast-men handed the baby to a wolf by his side and told it to keep the babe safe and secret. The wolf ran. A battle began in the temple as the wolf bulleted across the land, going back to its home and its mate. No beast-men survived that temple battle. Well, one-half beast-men did.

The baby grew up and was raised by the wolf for ten years. Like all things must do, the babe’s caregiver died, leaving the young boy alone in the world. The ten-year old was resourceful though. He sat at the edge of a road and cried, waiting for a wagon to pass by, which one surely did. The driver was a human man named Terro, his wife Auris was with him as well. The couple picked up the child and cared for him like he was one of their own, which the couple never had one of their own. They gave him the name of Mecca, and taught him the ways of surviving in the world. Mecca left after six years to join up in ranks for a war that disturbed Terro and Auris. He was the only non-human on the human’s side when the war with the vampires came.
He fought courageously and defended his side with his honor, his name being rung out on the battlefield as the Hellhound, the demon wolf of destruction. The vampires disliked Mecca very, very much. He really didn’t care, though. The war ended a year later with the humans overcoming the vampire by sheer number.
Mecca returned from the war with friends he had made, and set up a living in Downtown Keladon. By trade, he is a simple silversmith and blacksmith of regular blades and armor; however, in his private time, he dabbles in the makings of MagArms.


-- As i read it over, Keladon seems similar to Gundolath~~~ ;king15;

Mysteria
10-21-2009, 09:30 PM
Fira Fidelity:

Sry, this took long.
>>; I'm, too, a little rusty.

Name: Dr. V. Scorn, "Dr. V." or "Dr. Scorn"
Age: 49
Build: Thin old man, weighing 125lbs and stood, if somewhat slouching, 5'5".
Race: Human Genius
Appearance: Dr. V keeps his silver hair combed back from his face. Wore what everyone called a "Scorn" look, as if he wasn't satisfied with the world around him. He never has a smile for anything else but his daughter. The most anyone could get out of him was a simple straight line of a smile, barely noticable & quickly to disappear back into a frown. Though, still a smile only a very picked few trainee or co-workers witnessed.

Personality: Very reserved person, not really personal either. He's very committed at what he does, and doesn't believe in a moment wasted. Much obsessed in his work, maybe even too much, he's driven to outbeat mother nature itself. Some call him mad and others admire his work.

History: Scientist known for his intelligence & work far and wide. Dr. V and his team were first to start approved procedures on "live" humans--combaning organic, mechanical parts & even magic for medical emergencies, personal requests and research. Of course after many trials. He first started off practicing on animals and humans who volunteered and most have died. Running out of money & sponsors, his career, his work was coming to an end.
That's when an even bigger main event came to place. When Dr. V turned 33, his premature daughter, Herodias, was born with heart failure. Doing surgery on his own daughter was the biggiest test and event of both his life and career. When it turned out to be a success, Dr. V was suprised himself. His daughter became the very image of his life work. And as his daughter grew healthy and able as any other person besides him many trusted him. And not just the Praesidians, but from every layer of Kaledon City and out.
His story spread and career leaped. Now owning his own hospital and his own major corporation.
Dr. V became a very important man. Not only popular for his medical career and sucess; all creatures & humans also go to him, or that of his company, for doll repairments, weaponry upgrades and other private requests.
Even retired, Dr. V. interest and focus is his daughters best interest and safety.
I'll be posting another character, Herodias, tomorrow.

Mysteria
10-21-2009, 09:31 PM
Sigma:

Alright, got my character up.

Name: Allen Archer
Age: 29
Build: Slim in human form, more muscular in beast form
Race: Were-Beast
Appearance:

Human Form
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-139.jpg
Beast Form
http://i136.photobucket.com/albums/q173/sigma830/Fantasy/creature-8.jpg

Personality: Allen is not a very talkative person, and he seems to always be in a grim mood, always thinking of his past with guilt and pain in his heart. he's keep his cool and remains calm in battle, however it doesn't last long once he's in his beast. In his beast form, he's bloodthirsty monster, always looking for a fight, and attacks anyone with no control over himself.
History: Two years ago, Allen once lived a happy life with his wife, and daughter out in the country side. with his only concern towards his family. however, it would soon change at one night two years ago.

A were-beast pair had came to their home one night, and stormed in. Allen, the only one awake at the time, attempted to fend off the were-beasts. but it was no use, one of them slashed him across the chest and blacked out. By the next morning, he awoke shocked that his wound was healed, but to his horror, when he looked down to his hands, they were bloodstained and soon found out that his wife, Slivia and his five year old daughter, were lying on the floor, as corpses.

On that day. he was unsure whether he committed the crime, or those were-beasts. it did not matter to him anymore, for he became a were-beast himself. for two years he has wondered the world in his self-imposed exile, and his next destination is the City of Kaledon.

I'll probably add another later.

Mysteria
10-21-2009, 09:32 PM
Fira Fidelity:

Just to let you know I edited my first character. x___x;

&& now, character #2.
Accepted?

Name: Herodias S.
Age: 16
Race: Human
Build: Stands at 5'5".
Appearance: Purple long hair that stopped just above her hips and bangs that brushed just above her eyebrows. Under those, a innocent pair of green wide eyes to go perfectly with her big warming smile. And a cute stubby nose to go with her baby cheeks.

Personality: She has a gift for learning quickly and a habit of losing interest fast---in her studies. For she was always kept indoors she yearned to go outside. She loved the outdoors, more than anything!

History: Born with birth complications, Herodias spent most of her life in a hospital bed or in her bed. Even after she was well and healthy. Her father made sure she was protected by any harm and diseases. Sheltering her from the outside and even implanting her entire body with force fields that she was able to control and immuning her from poisons and common sickness.
Other: Force field of 15ft radius & acts also as a deflector. Though useless against explosives. It is in this technology & magic that keeps Herodias heart beating. And which her father had paid to have amplified and upgraded.

Atrum Daemon
10-26-2009, 08:09 PM
All looks good from where I'm standing.

Mysteria
10-26-2009, 08:18 PM
If anyone sees anything important that I missed in either the ooc or IC, let a staff member know and they can retrieve it for you. THANKS!

Fira Fidelity
10-29-2009, 07:00 AM
Aww, we need more players.

Dirzrahel
10-29-2009, 08:24 PM
We'll be fine. ;)

Too much creates chaos, but just the right number creates a floating, skating roleplay <3

o.o *waits on IC*

Atrum Daemon
10-30-2009, 05:28 AM
I'm waitin for everyone to check in before startin.

Fira Fidelity
11-05-2009, 02:51 PM
Guess you're right Dirzrahel. I never got to finishin' a whole roleplay story.

I hope I do soon though. =]

*waits as well.*