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View Full Version : The Chrysanthemum Society {OOC/SignUps, Always Accepting}



RisingPhoenix
07-18-2010, 02:28 AM
http://www.thegrowspot.com/img/plant/chrysanthemum/chrysanthemum3.jpg

For centuries a tournament is held every five years to decide who is the strongest of the strongest. All races and realms are associated in this tournament, and though there aren’t many rules, the one rule that stands strong is that you can not KILL your opponent. This tournament is held for a purpose, an ancient organization known as the Chrysanthemum Society looks for warriors to help stop a threat that many do not know of but the threat is real nonetheless.

An ancient evil has arisen, no one knows where this ancient evil has come from but what is known is that with it came a great army with 12 Generals, each representing the Chinese Zodiac. Their power is legendary and their master has never been seen, but they arise and feast of the souls of the living. It is the job of the Chrysanthemum Society to force back the ancient evil and help preserve life for all realms.

Many things have been happening right in front of us yet we do not notice. Many are losing their soul and yet we still remain oblivious. A war has been fought in the backyard of your realm and yet you never noticed. The Chrysanthemum Society is working hard behind the scenes to stop this evil from destroying all life in the universe, but it is becoming increasingly obvious that they are having a hard time doing so. Either side has sustained heavy casualties however the war still continues. Many of the Elders have been killed in battle against this evil and yet the Society still fights on. Four of the Zodiac Generals have been extinguished but at the cost of many Elders.

With the tournament close at hand, these new warriors will either help the Chrysanthemum Society defeat the evil that threatens all or assist in the ultimate destruction of the universe. Now is where you come in, are you to assist the Chrysanthemum Society or are you to crush the Chrysanthemum Society to it’s core?

Lives will be changed forever, many may not make it but their memory will live on. It is up to you to save the universe or destroy it, but choose wisely, you don’t get a second chance. A war is brewing….whom will you stand with?


~What I Need~

~Dedicated Rpers, those who won’t drop out after a few days and won’t deter from posting if they get into an altercation with a fellow member or don’t like something I’ve stated. We can work it out through PM or IM but it shouldn’t deter you from posting and being dedicated to the RP.

~I want to see this through to the end and I want those who will sign up to want to see it through to the end as well.

~At least a paragraph post, give someone something to work with, one liners are okay for certain situations but don’t let it be the majority of what you post.

~Those who are willing to fill the remaining Seven Zodiac General slots, one being taken by me of course. As such I need a few of you to take the slots of the remaining Elders. Remember there aren’t many left, and I will be covering two of the Elders.

~If an altercation happens between two Rpers, take it to PM and please don’t let it deter you and don’t let it hinder you from being all you can be in this RP. I am here to help you and remember I can’t help if I don’t know what is going on.

~If you have any ideas or input you would like to include in this RP, don’t hesitate to shoot me a PM or just post it here in the OOC.


{Appearance Goes Here}
{Name Goes Here}
Alias(Nickname):
Age:
Race:
Side: {Chrysanthemum Society or Zodiac General}
Sexuality:
Gender:
Height:
Body Build:
Hair & Eye Color:
Fighting Style:
Weapon(s):
Abilities:
Powers:
Personality:
Bio(optional)
Other: (anything that you want to list here that I didn’t cover)


Rules:

Warning/Warning/Warning

This RP will contain the following:

~Mature Situations
~Romantic Situations (Rated M) - keep in mind this is not porn, take all excessive scenes to PM
~Relationships of All Kinds
~Yes we know your characters love each other, we get it, but don’t make it too mushy after a while it gets annoying reading about how much this character loves that character and how much your relationships is unlike any other relationships, it gets overwhelming after a while.
~Extreme Battles

~It’s a grand idea to create more than one character due to the fact that characters will DIE in this RP. Whether it be your character, his character, Sue’s character, Mark’s character it doesn’t matter, characters will die and not just NPCs.

~There shalt not be ANY god-modding and I would hate to have to act all mean and what not and kick you out, I’m such a nice person why would you want me to do such a thing?

~Play fair is all I ask of you and have fun, enjoy yourself, make this RP your own.

~If you know that there is no way for your character to dodge an attack don’t have them suddenly be able to do something they originally couldn’t..

~I dislike putting a limit on things, but don’t overdo the powers and abilities, your character shouldn’t be able to do EVERYTHING.

~Treat others the way you wish to be treated. Don’t create an godly character because they will not be accepted.

Tsunami
07-18-2010, 02:47 AM
Alright, this I like. I'm in. Not as an Elder. I'll try to keep my posts up to snuff, as well. I do have one question, though. When you say any realm, does it have to be a published, existing one, one of the general fantasy ones, or can it be from a universe of our own design? Depending on the answer, it'll affect what character I'm using.

RisingPhoenix
07-18-2010, 02:53 AM
When I say ANY I mean ANY, your own creation, a general fantasy one, an existing one ANY, it doesn't matter so long as you give information in your bio about the realm you hail from.

Tsunami
07-18-2010, 03:15 AM
Oh, PERFECT! Many thanks, Phoenix! Sorry about the appearance, I have the artistic talent of... a rock, honestly.

Appearance: A gray anthropomorphic cat, wears light chainmail carefully maintained and dual-wields two short swords, one black, one white.

Name: Alex Requinsward
Alias: Requinsward
Age: 21
Race: Anthropomorphic cat(not really sure how else that can be described. Neko, perhaps?)

Side: Chrysanthemum Society
Sexuality: Gay
Gender: Male
Height: Standing at full height, 5'5", generally in a crouch that makes him appear half a foot shorter.

Body Build: Skinny. Very, very skinny.
Hair & Eye Color: Hair is gray, eyes are an icy/stormy blue, depending on the light.

Fighting Style: Dual-wields short swords, often holding them so that the flat of the blade lies along his elbow.

Weapon(s): Two short swords, each as long as his arm, one black, one white. They aren't magical, it's just the way the blades were forged.

Abilities: He's extremely quick, has the endurance required for a fairly long sword fight, and he can jump. Very, very high. Oh, also he's a(n extremely) good cook, although if that comes up I'll be surprised. Very, very surprised.

Powers: Aside from his physical prowess, nonexistant. A good psychic can take him down fairly easily, he has no defense against it.

Personality: A perfectionist to the end, Alex has spent years learning sword play, to the exclusion of much else. Extremely modest, constantly berates himself, and has a berserk button the size of Russia. Make someone suffer, and you will die. He considers it his duty to end all suffering, so making someone suffer practically signs your death warrant for you. At this point, he hasn't come across the idea that life itself is suffering, so... he's not a complete homicidal maniac yet.

Bio: From the universe of Na'Zul'Ra. Yes, that's what I called it, laugh if you will. Raised as an orphan at one of the temples of Requin, the god of Mercy, Forgiveness, and Not Giving A Shit, Alex was taught to become a paladin. During the last four or so years of his training, that is, 12 to 16, he probably slept three hours a night, spending almost all of his time training in one way or another, to the point where he was better than all of the other paladins of Requin. When the time came for his oath, he accepted faster than all of the other candidates, and went on a pilgrimage to the temples of the other five gods, meeting other paladins and learning in general. Let's see... at 21, he'd have just recently returned from the Temple of Leviathan, Master of Water in All It's Forms. At about 25 he's supposed to have a break down after meeting a wolf cub of about seven raped and left for dead. Suffice to say, Alex kills him, bringing the Mercy of Lord Requin to the cub, then goes on a hunting spree, killing the rapist and those who associated with him. After that, he figures out that life is suffering, and to carry out his oath, to end all suffering, in all of it's many forms and to bring mercy to all, he needs to kill everyone. Three years and a few thousand people 'released', an entire army formed of the paladins of all of the Gods manages to kill him. Barely.

Any questions, go ahead and ask.

Koti~
07-18-2010, 03:43 AM
Okay you peaked my interest, I think i will throw up two characters in here, cause this sounds like it will be fun, and deadly

SO first off

Name-Azaco Whaylen
Title- The lone Mage
Age-2148; appears to be 21 years of age
Alligenment- Chaotic neutral
Gender-male
Race-spirital (a brief description shall be given before the appearance of the character)
Height- 6 ft, or 1.8288 m
Weight-170 lbs, or 77.111 kgs
Family- Family- Mother- Amesha Sokate Whaylen
Father- Togero Whaylen
Brother- Atoreya Whaylen
Sister- Alumera Whaylen
Daughter-Elissa Whaylen

Spirital descript- Spiritals are a race who have become one with the earth and technology. Spiritals do not have the ability to facial hair. They usualy live to be about 8,000 to 10,000 at their oldest, but their planet move at a faster rate than the human’s planet. They have 4 different settlements, with one large city in the center of two entwining lakes. They have a slightly higher hearing than humans (about 1.5 times higher than humans). Most spiritals have blue or brown eyes, due to hereditary traits.

Appearance- Azaco is abnormal for one of his age. His hair is pure silver and his eyes are emerald green. His hair comes to about his shoulders and is in a clean dissary. He has a slight tan to his body, with his feet having sandal lines on them. He has the same muscle composition as a 14 year old male. His hands are slightly calloused, but are slightly longer than normal human hands by about 1.2 inches. His knees are double jointed, and a small purple scar rests just below his left knee cap. His feet are a size 9.5 and have no nails on the feet. A white mark the length of his right forearm, where a tree branch had sliced it open. His ears are just barely pointed at the tip, and a silver earring hands from the right lob. His face is rough while smooth at the same time. His cheeks are smooth, but not chubby. His chin is prominent, but not pointed, giving it a heavy set to it, without offthrowing his look. His face has a slight rigidisity to it, coupled with a smooth overlay to it. A light blue orb can be seen floating nearby his left shoulder. This is Timesro, a soul of a weapons master and martial artist.
Timesro- He is a soul of an aged weapons master who had decided to live on without a body, hoping to find one that suited his needs well. He had forgotten that it could take years to find a proper host, and had been living in the forest alone, when the Spirital Azaco came. Timesro met and bonded with the spirital, understanding Azaco’s want to clear his name. He soon joined inside Azaco and began to share his thoughts and insight when he realized that Azaco was a mage. Timesro was miffed abouit this, but learned that if he abandoned the body, his soul would die instantly. So he stuck with Azaco, giving the young man insight years beyond himself.

Attire- A specialized suit covers his body from the neck down. It is completely transparent and very thin. It is made of a specific combination of materials to lock in the body heat while pulling away sweat from the skin. The suit is also made to conform to the bodies’ every last detail. The suit also detaches at the waist. He wears a pair of wooden sandals that has leather straps that wrap around his toes and his ankles. He also interchanges them with a pair of high top leather boots. He wears a pair of normal brown pants with two side pockets and no back pockets. They are held up with a braided leather belt with a simple stainless steel belt buckle. He wears a simple black shirt with a blue rose on the left shoulder. It has his insignia on the back, a simple emerald leaf, for his nickname. He wears a red trench coat made of various materials. It has 4 outer pockets for various stuff found on his travels to be placed later inside his book, or of unknown origins. The coat has 2 inside pockets, the one on the right side large enough to hold his book while open. This allows him to be able to grasp items from it while it is hidden from the coat, giving the illusion of an infinite pocket. A ring adorns his left hand on the ring finger (see items for description)

Personality- Overall, Azaco is a curious minded man. He questions just about everything he finds interesting to learn as much about it as he can. He is a god judge of character, and easily befriends people that he deems worthy. He acts violently to those who hurts the ones that he cares for dearly (i.e., mother, daughter, lover best friend), or hurt innocents for the fun of it He is a good person to be around, with a contagious happy attitude. He is rarely upset, and is cool headed in tough situations. He usually finds himself something to do, like reading, or inventing, when alone, or trying to waste time. His friends would usually count him in for a good time and a laugh once and again. He is forgiving most of the time, and has learned to ignore most people trying to insult him, due ot the fact that he doesn’t care much of what people think of him. He personally hates people who slaughter innocents for no reason, and finds himself hunting down people who kill for fun or some sort of profit. He avoids killing people in defense, finding some way to incapacitate them without permanantly harming them.

First Impression-Most would see him as a lazy, carefree man. Most others think of him as a book worm, for he seen with a book most of the time. A lot think he is weird, with the trench coat and the silver hair.

Strength- In this category, Azaco is very weak. He can barely wield a sword for more than a few minutes, and can be beaten by most with a novice training. He can just barely lift 45 lbs, due to the accumulation of minor strength over the years. He is barely able to do damage to other people in close hand to hand combat.
In a test of strength against another person, if said person had 500 hit points, Azaco would be able to do 2 point of damage with his right hand, and 3 points of damage with his left hand. The difference in damage is due to the ring on his left hand, which rarely comes off.

Speed- This is one of his 3 highest abilities, next to reflex and magic. Azaco is able to sprint at a total of 26 mph for about 2 hours before becoming winded. He is able to easily side step with relative ease, as he is always aware of the area around him. His attacks are relatively fast, from the weak ones able to cover 2 miles five minutes, to the largest ones being able to cover that distance in double that time.

Endurance- Azaco has a very high stamina, due to his constant need for motion. He is able to run for an hour straight before becoming winded, and 10 minutes after that before needing to rest. He has no real wear from normal walking, as he has spent many years traveling the earth. He cant take many hits, but is able to use short spells to recover and hiding tactics to recover his energy as well.

Reflexes- This is his second highest category of skill. Due to his tactile learning style, he has learned how to move his own body in weird ways, and notice certain movements in other people’s body. He can easily dodge most medium to low speed spells. He can easily dodge beginner level skills with relative ease. He can react to being attacked within 6 seconds of surprise attack occuring. This is dependent on people’s types of attack; stealth, or full out frontal attack.

Fighting style- Azaco has very little interest in fighting, and rarely fights to kill. He starts out by using weak spells with exermly low level energy, bordering on null, or the iwate to study the opponent while keeping them at bay. He watches for inconspicuous opening and weaknesses and immunities to certain elements. After studying his opponent, he switches up to more moderate to powerful level spells, focusing on their weaknesses. He uses his speed and reflex speed to gain the upper hand in the fight, and to end it quickly. He keeps cool headed and calculative during the most of the fight, only showing emotion when the fight is over or already claimed. Depending on the opponent he is fighting also effects the way he fights. He uses stealth and speed when fighting against a swordsman or archer. While fighting a mage, he fights face to face, wanting to see their skills upfront.

Weapons-
Dragon’s maw- this is his foci staff. It is a total of 6.3ft in height and 2 inches in diameter. It is made of deep treated mahogany wood that has a lacquered feel to it. It has a golden dragon image etched into it, cycling the entire staff, the tail just touching the cap at the bottom, and the maw of the dragon forming the top of the dragon. The dragons head is made steal, coated in gold. The eyes of the dragon are made of small dark rubies set deep into the stone, and have an anti theft charm placed on them. The head of the dragon is made of a combo of gold and steel, allowing for more strength, and some flare. The dragon is of Chinese styling, and edged with deep emerald green coloring. The dragon’s maw is wide open, with a light blue sapphire settled into the mouth. This staff is used to focus spells during a fight, and is not normally carried around. The staff has spells placed on it to avoid wood rot, fire damage, and all forms of water damage. There are also deeply placed anti theft spells using an eternity code styled spell to prevet it being broken. The first spell is a locator on it, to find it if it is ever stolen, and a second spell to cause pain to a person holding it if it is not the owner.

Items-
Iwatte ring- http://alchemistfox.deviantart.com/art/Iwate-133012867
A ring that sits on his left hand ring finger. It has a silver band wrought with a crisscross design in the center. A small green jewel is surrounded by a thick silver bezel cup to keep it in place. The jewel is an emerald green gem speckled with lighter green inside it. It weighs about 2.3 ounces and is 21.21m in diameter. The first effect changes the wearers hand to diamond of the same color of the ring. The diamond is near unbreakable and can be used to deflect most bladed attacks. The diamond also can be fired in sharpened shards of about 4 inches in length and 2 inches in diameter. They can also be turned dull to cause blunt damage without piercing the skin. The ring is able to last for 1 hour of usage, and is able to split and cover both hands for half an hour. The diamond hand is also used in correspondence to the synapse destruct to stop the .
Secondary effect- : Byusou: This ring can be used as a focal point and be used to channel magic through it. When magic is channeled through it, it will boost the magic being used; depending on the spell used; double the drain. While using the ring, the damage will range from moderate to insane, but drain will cost moderate to heavy. The ring can also be used to store other sources of energy for later use, mainly in a blanket. The ring only boosts the spell to half of its total strenght. I.e. if a spell were used to 50% of its full strenght, the ring could add another 25% to the spell. This adds 27% to the drain, depending on the drain of the spell being used.


Devoid ring- This ring was made through research done with the void energy and others along with it. This ring has the same style with the silver band and criss cross design, but has a sapphire blue stone in the center, with a diamond shaped bezel cup around it. It weights 2.2 ounces and is roughly 21.21m in diameter. This ring is meant as a diluder for the viod energy. It is activated by thought, creating a bubble of around 3 ft, or .91 meters around him. This is used to remove the violent nature of the void, leaving the repulsory effect of the energy. devoid

Almanac- A leather bound book. It is 9 inches in length, 7 inches in width, and an inch deep. The leather is brown with gold embroidery around the edges. The words Almanac are printed in large fancy letters in the center of the book with gold trim. The leather has a worn look to it, but it is in perfect condition, as though handled roughly. A simple lock sits on the left side, locking the book shut. The lock has no key hole, and is made of ridged gold. The lock only opens when it registers the correct print. The lock reads the finger print, energy signature, blood type, of the person trying to open the book. All 3 must be must be met before the book will allow the input of the incantation word. The word is randomized every week and the word appears on the inside of the front cover for 10 seconds before fading. The book is mentally linked to Azaco’s subconscious through deep spells. The book will also pull on Azaco’s magic to protect itself from physical and low-moderate energy based attacks aimed at the book. The book cannot be burned or ruined by liquids through heavy protection spells.

The workings of the book are broken into 5 segments. Only one segment is readable to prying eyes. The other parts require certain words to activate them and make them readable.
Segment one- This is the only part able to be read by other mortals. This spans 1 page, both front and back. The word Inventory is stamped across the top of the pages and a complete inventory of all of Azaco’s possessions fill the page. The words are magical links to said items, kept in an alternate dimension for person access. When the item is needed, Azaco can double tap the word, and a portal will open to the correct size needed to pull the item out, allowing him easy access to money, potions, and the likes. Other people can be allowed to do this with direct consent from Azaco, and the item itself with pop out of the portal and hover there. The portal is relative to the size of the object, and the object must be able to be moved with no external means (i.e. a house cannot be moved from the portal)
Segment two- This part requires an incantation to open it. It spans to pages, the back of one and the front of the other. The word Index appears on the top of the pages and the pages shimmers. This book allows Azaco to pull up his own history and view it from his own perspective. This allows him to review events of his distant past or current past, allowing him to fully understand an event or place. If words are spoken by people, the book shows them at the bottom of the page, and the name is next to them. These scenes can be paused and rewound, played in slow motion, and viewed at a different angle. The book can only detail the scene as much as is known by azaco, and is unable to fill in info unknown to him.

Segment three- This spans 3 different pages, and requires a word to activate the pages. The word Spells appears above each 3 pages, and is completely filled with his list of spells. This is mainly used to review and possibly tweak spells, or remember old spells he hasn’t used in a while. To show the spell, Azaco must double tap the spell while saying the activation spell, filling the current page with a small screen that shows the spell, including incantation, movement, and effect upon desired target.

Segment four- These pages also require an incantation to activate the page. The first page allows him to store memoires that are too painful or confusing at the moment to look at. They can be used at later time for review or for a reminder. The second page stores thoughts that occur at random times, which allows Azaco to review them at any given time and see if they are good, or can be dumped. This is the only page that allows him to delete the contents at will, and when they are done, they will fade from Azaco’s personal memory as well. This causes a slight headache when they are removed.

Segment five- This covers the back of the final page, and the inside of the back cover. It is a deep purple that links him to a separate dimension where his ware house, botanical garden, and science lab is located. This page requires a spell to activate, and allows Azaco to step into the portal, bringing the book along with. The book creates a small puff of air and a faint popping noise when vanishing, and leaves an impression of an emerald leaf on the ground. This impression cannot be moved, as it is the exit point from the dimension, and is only removed upon Azaco’s reentry into the current dimension. The impression is pressed into the groud, so if one were to try to remove it, it would appear in the bottom of the hole that wes dug there. The impression will appear if a piece of paper is over the spot where he entered the portal. Others can be brought in as well, but must enter before Azaco does, for the book slams shut a split second after Azaco completely vanishes, which takes about 2.5 seconds to completely vanish.

Armor- None

Abilities-
Ensight- This is an ability that requires a certain type of DNA for it to work correctly, making it a racial trait to the spiritials. This allows him to see the energy and the strength of it. This can be seen as a change in eye color, from the emerald green to a deep purple with white pupils. This is detailed by the thickness and the density. The thickness dictates the rough amount of energy they have. The density of it dictates how fast it can be used or moves. The denser it is, the slower moving the energy, and vice versa. The thicker it is, the more of it they have, and vice versa. This causes minor strain on the eyes over extended use, possibly leading to blindness when used too much.
Instant cast- He is able to cast spells of a weak nature without a second thought, due to the years he spent with different mages and his own personal history. The spells are cast mentally, and result in very little damage.

Magic- Azaco is well versed in magic, as he is horrid in fighting. He has learned many different styles of magic, and has gained various forms of magic form various mages and wizards.
(NOTE: these spells do not take into account normal human means of counteraction, as in throwing a bucket of water onto a fire ball, or placing shades or shielding your eyes from high light spells)
Magic regeneration-
Azaco regenerates magic at a high level, being able to fully recover within 10 minutes of complete rest. His body has been trained to basically be a huge pool of energy, and refills at a fast rate. His body has also been trained to constantly adapt to energy usage, to make training easier. This only works to help cut down slightly on the load time, and settle into a more permanent energy usage. It is possible for him to regenerate magic while moving, but his regeneration time is cut by a third. The faster he moves, the slower the regeneration. He can regain energy faster by eating food that is essential to the body. His spells become more destructive after having indulged himself in large amounts of harmful liquids and food to the body, but the drop is double the previous drain and takes twice as long to recover. This is caused by the fact that there is less of a barrier between the energy.
Absorption
He can recover energy from external energy and force it out another hand towards a target. This only works if the source is accessible and has no limiter on it. If the energy is violent, another means of moving it are required. He can also use this to recharge his energy to use again, but there is a down side. The energy leaks, so it cannot be a complete refill. It drains at a constant rate of 5% per every 10 seconds, so that it will drain completely after 3 minutes and 20 seconds without usage.
Redirect
If it is unknown, yet still low, he can coat his hand in his energy and redirect it with his hand. The contact point will turn pink from the spell, but no other visible damage will be done. This tactic is mainly used with lightning, for it refuses most types of energy. The lightning only shows as a small spark from the contact point. This allows him to “bat” spells away from him, making it easier to avoid confrontations.

-Spells
every spell will use this ‘style’ hence the explanation.
-Name: This will be changed out with the name of the spell
|-Element: This will display the element it is primary associated with
|-Target: This explains what the target may be, be it a single person, or a tree. Or up to an “area of effect” (aka; AOE). For “Passive” skills, as they are activated (on self) they will remain active for a period. ToO stands for target or object, SoO stands for self or object.
|-Manna drain: This is the basic mana drain, all from none at all, to severe.
Mana drain levels: None, slight, low, moderate, high, severe, insane.
After insane, he is normally not able to cast another spell until more energy is gained, often results in unconsciousness. If the spell has a varying level, it will be displayed as a “Min – Max” system.
|-Casting Procedure: the way the spell is cast.
|-Visual effects: This is what an enemy, or other character, can/might see and use to recognize the spell as it is being cast.
|-Explanation: This will explain what the spell does, and how it might affect things.
|-Counteraction: This will explain the best way to counter, or nullify the spell. If there is none, the word “none” will be displayed, and one will have to physically evade the spell, or the AOE. ToO stands for target or object, SoT stands for self or target
|-Warp: For the spells where this applies, it can be used to alter the effects of spells in different ways. This is mainly used in non offensive spells. (As created by Red Fox, couldn’t be bothered with making my own, and thought that this looked really good). The spells will be annotated if usable in the dual possession form, and a second spell area shall be made for Timesro’s spells.

Elements- Fire, water, lightning, forest, earth, wind, holy, shadow, space, time, pure, khaos (NOT A TYPO), void
Name-

-Name-Synapse break
-Element-time
-Target- Self
-Drain- none-moderate
-Casting Procedure- It is cast mentally
-Visual effects- A hazy white outline is seen around the body and the body seem to become more transparent.
-Explanation- This spell allows him to transfer weight from his feet to his hands, and lightens his entire body. This spell only completely activates when contact is made with intended target object. Contact needs to be made within a 10 second period, or the spells effect fades. This spells allows him to make copious punches in a very small time. The maximum amount of hits is 1000, and rarely ever reaches that on a human. These punches are made in silent rapid fire successions
-Counteraction- none

-Synapse destruct
-Element- none
-Target- Self
-Drain- moderate-high
-Casting procedure- This spell is cast mentally.
-Visual effect- the body of the caster is surrounded in a hazy black outline
-Explanation- This spell combines the total plausible number of hits into one large up front attack. This does massive damage to the hands, and the hands need some form of regeneration to stop the hands from turning to complete mush on the inside. This can also be countered with some way to make the hand stronger and less resistance to breaking. This spell has a grace period of 15 seconds, but will activate if the fist makes contact with any object that creates resistance.
-Counteraction- Throw a large rock in the way at the last second, or dodge it

-[______] ball
-Element- any
-Target- ToO
-Drain- slight – moderate
-Casting procedure- Forms the energy into a ball in his hand by saying the element name along with the word ball. The element can be said mentally, but runs a risk of distraction and spell misfire
-Visual effect- This creates a ball of energy in Azaco’s palm, and varies from the size of a tennis ball to the size of a soccer ball.
-Explanation- This is the most basic attack of any mage, and can vary in size and drain, depending on the energy used. This spell can follow in an arc, but can also follow in a straight path towards the target, dependant on thought. NOTE: using void for this energy is the most violent due to the fact that it rejects most elements.
-Counterattack- Simple barrier, reflect, redirect, or dodge it


-[______] bullet
-Element –any
-Target- ToO
-Drain- slight-moderate
-Casting procedure-makes a gun shape with is left or right hand. The element can be said mentally, but runs a risk of distraction and spell misfire
-Visual effect-creates a small orb that sits on the front of Azaco’s pointer finger
-Explanation- this makes a concentrated ball that is faster that the ball, but not as destructive. This spell follows in a straight path, unaffected by gravity. NOTE: using void for this energy is the most violent due to the fact that it rejects most elements.
-Counteraction-dodge, reflect, redirect

-[_______] shotgun
-Element-any
-Target-ToO
-Drain-low-moderate
-Casting procedure- closes fist and places opposite hand on the upper side of the wrist. The element can be said mentally, but runs a risk of distraction and spell misfire
-Visual effects-the hand glows the same color as the energy
-Explanation- Sends a burst of 6 bullets towards the target. It requires the same action as a normal shotgun, mainly the pull back and the kick back, which is not strong enoguh to hurt. The bullets travel in a straight path towards the target. NOTE: using void for this energy is the most violent due to the fact that it rejects most elements.
-Counteractions- dodge, reflect, redirect


-[_________] disrupt (NOTE: this will not be used against a PC without proper approval)
-Element-any (void unable to be used)
-Target- Self
-Drain-slight-moderate
-Casting Procedure-focuses on hand and places stress on the energy flowing through it.
-Visual effect- slight visible energy. Energy appears violent.
-Explanation- creates a coat of forced energy that is violent in nature and rejects its own energy. This causes it to explode upon contact with the opponents’ energy; causing slight damage to the hand used, but is only shown as a scratch mark. If this were to make contact with the opponent, it causes magic damage and a slight pink mark on the skin. NOTE: this will only work on low level spells.
-Counteraction-none
-Warp- Works as a source of a shield to handle sensitive material, or grasp objects of the same nature, lighting to grab a live wire, fire to grab a burning log

-Coat
-Element- void
-Target-self
-Drain-low-moderate
-Casting procedure- places hand in front of him
-Visual effect- none visible until energy contact is made
-Explanation- An invisible barrier is created from the hand to block spells of same level cast. When the spell makes contact, a slight purplish glass object can be seen. The energy is filtered through the ring.
-Counteraction-none, due to the fact that it fades after 1-2 spells hitting it.


-Barrier
-Element-earth
-Target- AoE
-Drain-slight-moderate
-Casting procedure- a stomp of the foot; including word. The word can be said mentally, but runs a risk of distraction and spell misfire
-Visual effect- barrier of rock is made varying size.
-Explanation- creates a wall of rock to stop most projectiles and long ranged weapons from contact. The type of rock material made in the wall, it can make the wall denser or thinner. This also changes what the rock wall can block.
-Counteraction-break the rock wall

-Increase
-Element-gravity
-Target-ToO
-Drain- slight
-Casting procedure- the word “down” pointing at the object or person (effect if allowed by opponent rp)
-Visual effect-the hand
-Explanation- increase the gravity on and object, making it weight more than it looks. I.e. -making a penny weigh the same as a boulder. This might also increase the attack strength of the opponent, by making their attacks heavier. The max limit of the gravity increase is about 230 lbs or 104.3 kg
-Counteraction- dispel or avoid object

-Decrease
-Element-gravity
-Target-ToO
-Drain- slight
-Casting procedure- the word “up” and pointing at the target/object
-Visual effect- possible hovering object
-Explanation- decreases the gravity around a person to cause weightlessness. The person will not hover off the planet, but is harder to stay in place and can been sent flying a lot easier. This can also cause a boost in the skills of the opponent, by allowing them to move a lot more freely. This can negate about 100 lbs.
-Counteraction-dispel or avoid object.
-Warp- Can create a weightless environment to place objects in and work on them. This area is about 2 ft in diameter, and can only hod up to about 60 pounds.

-Shift
-Element-none
-Target-none living object
-Drain-slight-moderate
-Casting procedure- it is cast mentally
-Visual effect-none
-Explanation- allows him to gain control of the gravity around an object, and allows him to move it. He can move about 250 lbs at the highest. Things on wheels are easier to move. The drain is relevant to the weight of the object.
-Counteraction- dispel or avoid object
-Warp- Can use it to lock and unlock normally locked objects.

-Phoenix wall
-Element-fire
-Target-AoE
-Drain-low-moderate
-Casting procedure-pounding both fists together
-Visual effects- the hands glow a slight red color
-Explanation- Creates a 6ft tall wall of flame that starts an inch away from the shoulders and spreads outwards, becoming lighter until it disperses at 5 feet out, fading out after 6 total feet. The fire sticks to any human and organic material, burning through most nonorganic material. The fire loses the magical properties once it stickes to human flesh, becoming normal fire.
-Counteraction-none, or high fire immunity.

-Ice dragon
-Element-water
-Target-ToO
-Drain-low-moderate
-Casting procedure- pulls hand away from ground and pushes outwards, towards the opponent
-Visual effect- the movement
-Explanation- creates a dragons image made out of solid ice to attack the opponent. The dragon has the power to push out ice shards and can freeze objects solid. This dragon usually lasts around 3-4 minutes. The size of the dragon depends on the water in the area.
-Counteraction- a fire based spell or destroy it with a heavy melee attack.

-Current
-Element-lightning/fire/water/wind
-Target-SoO
-Drain-slight-low
-Casting procedure- physical touch with object. Speaks the word current
-Visual effect- a charge running through the object
-Explanation- This runs a current through and over the self, or an object, to enhance its -powers, or attack a person through a connecting object.
-Counteraction- avoid the object or dispel it.
-Warp- Allows caster to repair damages done to items close to the object, like electronic chips, and resodder metal.

-Gale
-Element-wind
-Target- AoE
-Drain- slight-moderate
-Casting procedure- mentally with a wave of the hand
-Visual effect- hand gesture
-Explanation- creates a large gust of wind towards an opponent or other object to either push them back or drive the object off course. This doesn’t work on spells.
-Counteraction- regard it as a normal gust of wind.

-Haste
-Element-time
-Target-Self
-Drain-slight
-Casting procedure- mental
-Visual effect- none
-Explanation- This doubles the speed rate of the person. This can be cast multiple times to enhance the speed of the person. This spell increases the movement and reaction rate of the caster, and makes everything else seem to slow down. This spell runs out in 5 “real time minutes”
-Counteraction- none, or wait for the spell to run out.
-Warp- While using warp, the effect of the spell is reversed. The caster is slowed down to a third off the normal speed. This causes objects that are thrown by the caster to enter terminal velocity after leaving 6ft from the caster. The object appears to speed up to 4 times the speed, but it is only entering double the speed from normal speed. This spell can be damaging to the body if forcefully taken out, the heart has a 75% of going spastic and causing cardiac arrest and possible death. This can only be used once on an object, due the adverse side effect.


-Petal blade
-Element-forest
-Target- ToO
-Drain-low-moderate
-Casting procedure-holds hand open towards opened.
-Visual effect- floating green leaves.
-Explanation- this makes leaves and petals nearby sharpen and follow the direction of your hand, turning them into tiny blades. They do not have enough strength to cause major damage, just enough to leave small shallow cuts. This cannot be used in areas with no plant life.
-Counteraction- fire or shield

-Downpour
-Element-water
-Target-AoE
-Drain- moderate-high
-Casting procedure-holds hand open palm above head.
-Visual effect- sky becomes darker as the clouds form.
-Explanation- creates a rain cloud to divulge a large amount of rain in a 12ft diameter. This spell takes 25 seconds to charge and activate.
-Counteraction-dodge it like a normal rain storm, or dispel.

-Bolt
-Element-lightning
-Target- ToO
-Drain-low-moderate
-Casting procedure- focuses energy into two fingers and fires at opponent in a short bolt, or a longer stream
-Visual effect-two fingers pointed at target.
-Explanation- Fires a bolt of lightning at an opponent for either a short burst of electricity to the opponent, or a held out bolt. This is the same as being struck by an actual bolt of lightning.
-Counteraction- dodge or block.

-Dragon rage
-Element-fire
-Drain-moderate
-Target- AoE
-Casting procedure- holds hand to mouth in a circle.
-Visual effects- hand movement
-Explanation- creates a spreading burst of fire that reaches out to 10 ft. it is 5ft at the widest point, at the end.
-Counteraction- high water barrier, or dodge it, or high fire immunity

-Shadow step (NOTE: this will not be used in every rp, for the fact that it is too much powerplaying in some rps)
-Element-shadow
-Drain-moderate-high
-Target-self
-Casting procedure- this spell is cast mentally and requires a step to complete the spell.
-Visual effect- none
-Explanation- This spell allows him to step into the ground and change into a shadow the size of a man hole. This allows him to avoid dangers, but he cannot cast spells after this for 10 minutes. After leaving the shadows, there is a 5 second delay from being able to move. He can travel up to a mile away from the site of the spell cast. This does not allow him to go through solid objects.
-Counteraction- follow the shadow, or high force light spell.

-Blind
-Element-holy
-Drain-slight
-Target- AoE
-Casting procedure- holds hand towards opponent
-Visual effect- glowing white palm
-Explanation- Creates sudden bursts of light around the opponent to temporarily cause loss of sight. The blindness lasts for about 4-5 seconds.
-Counteraction-none, or human reactions, IE thick sunglasses, closing your eyes a second before the flash, or covering your eyes.

-Patch
-Element- holy
-Target- SoT
-Drain- slight-low
-Casting procedure- places hand over wound
-Visual effect- glowing white hand
-Explanation- heals cuts from shallow to deep, raw patches, and everything but disease, broken bones, or amputation.

-Mend
-Element-holy
-Target- SoT
-Drain moderate-high
-Casting procedure- places hand over broken bone, or over amputated area.
-Visual effect- white glowing hand
-Explanation- used to heal large damage done to the body. This does not remove the pain or the physical stress. For amputation, the area reattached cannot be used for 4 days. For broken bones, it just speeds up the healing rate to 4 times the normal human rate

-Purge
-Element-holy, shadow.
-Target- SoT
-Drain- slight –low
-Casting procedure- this spell is cast mentally.
-Visual effect- none
-Explanation- this spell is used to purge human made poisons from meals and drinks. The only drawback is that you must know the types of poison, or have knowledge of each and every poison. This spell was creates with the usage of the Ensight, due to the fact that most touches leave a slight magical trace on it.
-Counteraction-none


-In strike
-Element- enenrgy
-Target-ToO
-Drain-slight-low
-Casting procedure- waves hand from hip to shoulder, or from shoulder to hip
-Visual effect- a single wave of energy.
-Explanation- creates a slice of pure energy towards the opponent. The slice travels at 6 ft per minute. The slice does not cause outer damage to the body, but causes inner damage. This creates the feeling of internal damage, and can cause possible internal bleeding.
-Counteraction- high shielding, avoiding,

-Illusion
-Element-holy, shadow, fire, wind
-Drain-slight-high
-Target- AoE
-Casting procedure- this is cast mentally with a certain hand gesture.
-Visual effect- a shimmer in the air where said illusion is taking place
-Explanation- creates an illusion of an object to confuse the opponent or people. The illusions can range from a simple door to a fire breathing dragon. The illusions do not cause actual damage. The illusions last for 20 minutes “real time”. The Illusions can create sound using wind
-Counter- dispel the illusion, or wait for it to fall.


-Light
-Element-holy
-Target-AoE
-Drain- slight.
-Casting procedure- this is cast mentally.
-Visual effect- none
-Explanation-this creates a ball of light for that purpose.
-Counteraction- dispel the light
-Warp- This allows him to gather the light in a room and make it vanish, causing the room to become pitch black. This can also be used to focus the light onto a single object.

-Spark
-Element-fire
-Target-self
-Drain-none
-Casting procedure- a snap of the finger
-Visual effect- the finger snap.
-Explanation-this spell allows him to create a small flame on the tip of his thumb. This is only useful for lighting wicks and cigarettes.
-Counteraction-none, or human reactions


Magnavon arts (NOTE: due to the strenght of these spells, I shall not be using them unless given consent by all in the rp. If they are allowed, time will be given between the fleeing of comrades and the casting of a spell. NOTE: you must also have 13 different elements inside your body to be able to use this spell effectively.)


-Magnavon art: bomb (NOTE: due to the strength of this spell, I shall not be using it unless given consent by all in the rp. If it is allowed, time will be given between the fleeing of comrades and the casting of the spell. Note; you must also have 13 different elements inside your body to be able to use this spell effectively.)
-Element- all
-Target- AoE
-Drain- insane
-Casting procedure- a 35 second chanting procedure while holding both hands near each -other in the image of grasping a ball between both hands. An orange ball the size of a tennis ball is formed.
-Visual effect- the orange tennis sized ball, including the chanting
-Explanation- This spell creates a ball of 4 ft filled with all usable elements inside the casters body. The spell takes a 35 second charge time, with continual chanting. The spell shrinks from 4 feet in diameter during the chanting procedure. The orb keeps all the energy inside and separate, until contact is made with an object. Upon contact, the 12 energy’s collide together and create a forceful explosion, roughly the size of 4/5s of Texas. This spell emits an ear drum shattering high pitch whistle 3 seconds before the actual explosion. The only energy not inside is the void energy, which creates a barrier around the caster, causing any physical objects hurled forcefully at the opponent to either slow down, or disintegrate. This barrier activates upon the comand of the devoid ring, which requires a certain word during casting. It covers a 2 ft diameter around the caster.
-Counteraction-disrupt the chanting, or distract the caster

-Magnavon art: Giant
-Element-all
-Target AoE
-Drain- severe
-Casting procedure- 36 chanting time while having the casting hand places on the ground.
-Visual effect- the chanting plus the body position
-Explanation- This creates a 16ft giant made of the different energy’s. The giant has 4 arms, well muscled, and has no facial feature, other than the black eye sockets. The giant will only obey the caster, and wields 4 different swords. Each sword is as followed, holy, shadow, pure, khaos. This is made so that if the two swords of opposing forces, a large explosion is send outwards, away from the giant and the swords are 7.5 ft in length. The giant has a weight of 3 tons, and has no true limit to its strenght. No barrier is erected around the caster, and no high pitch whistle is emitted from the giant. The giant can last for up to 15 minutes “real time” and requires heavy amount of concentration from the caster to avoid the giant from just exploding.
-Counteraction- stop the chanting, distract the caster before or during the spell, or avoid the giant for the allotted time frame.

Summons:
-Mana- the grey brown spider monkey
-Drain-moderate
-Casting procedure- a small blood offering and using that blood to make the image of a spiral.
-Explanation- This summons Azaco’s companion, mana; a female spider monkey. She has grey hair on her back with brown fur on the chest. Her tail is 30 inches in length. She weight 16 lbs total, and has the ability of human speech. She can climb most objects, since her nails have small barbs. She is mainly meant for spy missions, and retrieval of sensitive material, due to the training given to her by Azaco. She can carry up to 16 lbs with just her tail alone. She can scale up to 30 ft on a building before becoming slightly winded. She also has a mental link with Azaco that ranges to 10 ft before becoming fuzzy, with a total range of 25 ft before connection is lost. She has the relative human intellect of a 12 year old human

-Ulric- a 4ft tall white wolf
-Drain- moderate-high
-Casting procedure- a medium blood offering while making the image of a paw.
-Explanation- This summons Azaco’s companion, Ulric, a male white wolf. Ulric has a black blaze starting from the snout and curing outwards to end at the back of the ears. Ulric weight about 300 lbs. Ulric stops at a large 4 ft tall and 7ft in length from snout to the tail. His claws and teeth are longer than that of a normal wolf. He has mental link with Azaco that ranges to 20ft before his own instincts take over. He is able to reach up to 68 mph. He is also able to fire short concentrated bursts of wind from his jaw, mainly used to shove the target backwards. Ulric is unable of human speech. He summon length is 6 hours, but rarely stays for that long. Ulric is the only summon of Azaco’s that can decide whether or not to come when the summon, and can leave at his own will.


Timesro’s spell list (only usable during dual possession)

-Dual possession
-Drain-80% of total amount of magic
-Casting procedure- this is cast by special incantations by both parties. The incantation depends on the type of souls that are bonding together.
-Visual effects- the body fills out, but the muscles do not change by that much. Also, the floating light blue orb disappears into the body.
-Explanation- This creates the perfect balanced body for fighting. It increases the body’s strength, defense, and stamina. This requires two souls to use, due to the fact that the form requires complete focus from the caster to guarantee that the magic doesn’t just burn through the body and rip the muscles to shreds. The second soul is needed to control the body’s movements and the fights. The skills in the fighting are dependent on the skills of the second soul. The other 20% is used by the secondary souls possible magic spells. This can also be reversed to reduce the body’s muscle mass to increase the mana pool, but can cause serious muscle deterioration.
The nature of the spell allows body to house both spells with relative ease, but causes possible blending of the two souls. When the spell is used to many times, one of the souls will end up vanishing. The soul that is the least adequate to the body will vanish, but will take away 25% of the total energy of the other soul, and leave a void inside the person. This can lead to mental instability in the caster. This 25% is not able to be gained back. This also causes massive stress upon the body, and requires a full 12 hours of sleep before the energy is at 80%. The other 20% returns slowly due to the fact that it was used by a slightly foreign soul.
-Counteraction-reject one of the souls from the body, or dodge the opponent


-Slip stream
-Element-fire
-Target-self
-Drain-low
-Casting procedure- a 5 second charge time
-Visual effect- the palms of Azaco’s hands turn white, while placing the hands behind him.
-Explanation- this creates a burst of condensed fire energy that allows him to jettison himself about 10 ft forward. This is mainly used to close the gap between enemies.
-Counteraction- none

-Weapon morph
-Element- any
-Drain-moderate
-Target- self
-Casting procedure- this spell is cast mentally, and has a 3 second delay to when it can be used as an actual weapon.
-Visual effect- a weapon made of Azaco’s staff
-Explanation- This morphs the staff into a weapon for better use in the dual possession and for taking down enemies. The weapon loses the protections of the staff, but it cannot break while in this form. The caster has to know the details of weapon that he/she is changing it to. This does not apply to long ranged weapons such as bows, cross bows, and the like.
-Counteraction-cancel or attack.

-Harden
-Element-earth
-Drain- low
-Target-self
-Casting procedure- this spell is cast mentally.
-Visual effect- a high sheen to the body
-Explanation- this spell increases the density of the body to lessen blunt attacks and make it harder for bladed weapons to damange the skin
-Counteraction- none

-Ice blade
-Element-water
-Drain-low
-Target-self
-Casting procedure- tapping the heels of the feet or shoes.
-Visual effect- the change in body posture
-Explanation-this spell is used to make ice skates for conjuction with the slip stream fire spell. These blades won’t chip or leave marks on the ground, but cannot be used in extremely hot areas. The blades will not break if hit, or throw off the skater. The blades do not need to be on a smooth surface to be efective, but are highly recommended against in very rugged terrain
-Counteraction- fire spell aimed at the blades or dodge the skater

-Final burst
-Element-none
-Drain-severe
-Target-self
-Casting procedure- this is cast mentally
-Visual effect- a hazy wave of heat given off from the body
-Explanation- This spell triples every enhancement from the body max spell. It boosts all aspects of the body, but causes immense strain when done, usually requiring a full 30 hours of sleep. This spell allows for complete control over the body, but can cause muscle tearing and broken bones from magical stress of the spell. The spell can last un to 10 minutes, in game time, but will cause irreverable damage after 6 minutes, leading to death at 10 minutes.
-Counteraction- none

Forms (NOTE: due to the effect of the form, it will not be used unless approved by the RP leader)

-Bloodren
-Drain- 99% of total energy
-Casting procedure- heavy anger or want for revenge. The change can be insentatious, or a build up of 3 minutes before complete release.
-Visual change- The skin becomes more taunt and pale. The entire blood system stands out as the blood inside the body turns completely black, making them stick out from the pale backdrop. The eyes of the spirital turn completely black, showing no pupil or any sense of direction. The body also seems to become just barely transparent, showing bruises and any other scars from fighting.
-Explanation- The rage allows spiritals to activate something called bloodren. This forcefully turns the blood black and allows for usage of the blood. This blood can be used to stop most blunt object and allows for rapid recovery from light wounds. The body ignores any physical limitations and disregards all magical ability. The strenght of the person borders on super human. The body can last in like this for about 10 minutes before the body begins to deteriorate from the blood. After 12 minutes, the process is irreverible, and the body can last for 3 more minutes before completely stopping all functions. If the process is stopped before the 10 minute border, the person will be left unconcious for a week straight at max, and 3 hours if minimun.
When wounded beyond instant regeneration, spiritals can use that blood as a weapon, hardening it into sharp needles. The needles are strong enough to penetrate human flesh, but cannot penetrate most types of metal, but cause heavy dents. If the blood gets left into another human, it doesn’t allow the spirital to control it, but it can allow the humans to use the blood to enhance their own abilities for short amounts of time, but can cause fits of insanity, and with too much use, can lead to complete mental break down, and allow the black blood complete control with no resistance. The blood uses any magical energy inside the body to refuel it. Once the blood runs through the body, it will cause the death of the body, with one final burst of insanity and viciousness.
-Counteraction- relax the spirital, or knock him out.

Other skills- He is able to tune almost every type of instrument there is. This is due to the fact that he has seen and played almost every type of instrument known to man. His most favorites are the flute, drum, and trumpet.

History- Azaco lived a very secluded childhood. He was teased a lot due to his hair and eyes being so vastly different than any one else’s, and avoided due to his power. He grew up reading books mostly, due to the fact that he had seldom friends, and found comfort in the words of his past. In school, he was shunned for being physically weak, and for being to intelligent. The magic teachers enjoyed him for his skills in magic, and the physical teachers were annoyed by his entire lack of strength. He was always left in the shadow of his older brother, who was perfectly balanced in both fields.
He soon met someone who was impressed by his magical abilities. Her name was Serenity Avero. She was unrivalled in the field of martial arts and weapon play. She was bad in magical abilities though, and was why she was drawn to Azaco. She soon started hanging out with him, enjoying his skills in magic, and his own quirks. He becan courting Serenity, and soon they were going out with each other. They would meet in a secluded forest until the night she was captured and taken away from him. He flew into a rage and destroyed half the forest, until he was subdued by the council members.
He began to experiment with his 10 elements and found it impossible. When he was finally able to force them into one large ball, it exploded on him, destroying over half of his house. The last thing he saw was a dark figure fleeing the explosion before passing out. He woke up in the hospital, severly wounded and hospitalized for 5 months. He was banned from using magic for 5 years, and was forced to help rebuild that section of the house.
He began to be blamed for stuff that he had no idea had happened, and soon found out why. A man, looking exactly like him. He began to hunt him down, where he met timesro, a spirit who had decided to stay around to help. Through much pleading, Azaco was able to befriend him and help him take down this man and prove his innocence. Timesro found the body lacking, and taught Azaco about the dual possession spell, which they spent time working on. By the time they mastered the spell, they found the dark self, the man ruining azaco’s life. The man revealed himself to be Ocaza, the dark half wanting to be whole and in control.
They began to fight in the 5th city, the one build around their religion of the earth and time. Azaco found that his magic had very little effect on him, and Ocaza was stronger than him. Timesro reminded him of the dual possession, and he used it. They began to fight, Azaco ignoring the surroundings and Ocaza enjoying the destruction. Both sides were evenly matched, and caused massive damage, and ending in a tie. Ocaza then fled the spirital world to cause more destruction and find a way to take back full control of both bodies. Azaco fled into the forest to avoid the retributal, knowing that some one found out about both of them. He met a shady jeweler and made the iwatte, to give him an edge over ocaza. He then went to the library, and made is almanac, to remember the place he couldn’t return to until he captured Ocaza. Azaco soon began to recover his strenght, took a simple boat and headed out of the spirital ocean, to go to the human world
He left at the age of 19 (human) to explore the other world and to search for many things. Upon leaving, the first thing he noticed was the shift in his powers. He felt a little more, unsettled in the new world, and shrugged it off. He headed out, searching down his love, his enemy, and the needed power. He soon found a new element, pure, from a wizard in the Middle East. He trained under this person, gaining control of the element before leaving. He tried his Magnavon art once again with this new element, but soon learned that it blended to well with the other elements, causing them to detonate even quicker. He learned though, a way to focus his mental powers into this element, and make a bomb out of it. HE reveled in the spell, but was still unhappy with the result. He left the man when he died, thanking him for the spells, and the knowledge.

During his travels, he met another mage, this one stronger than the last. He went by the name of Alumar Loren. They began to spar, each others skills equaling out the others. Azaco followed after the man, after the fight came to a tie. He followed the man back to his base, and begged to be trained by him, to further his skills in order to take down the man who had cost him his home. Alumar agreed, after much persuasion. Azaco worked tirelessly in order to study under alumar, but was annoyed with how little acknowledgment he gained from the mage, even when doing things right. He learned very little, and left some 12 years later, with much “thank you’s” and some very well chosen words. He went out again in search of Serenity and Ocaza, the energy being the least thing in his mind.

He soon ran into the man he had been looking for, Ocaza. Ocaza had changed, had learned to manipulate Khaos energy, which resulted in another large fight, ending with neither side killing the other. Azaco, during this fight, was thrown into the pits of hell, where he was hunted for the mistaken identity. He soon met up with the man who had taught Ocaza, and with much bribery, learned the element for himself. Azaco knew that he would be unable to create the magnavon arts with just 12 spells, as the khaos would oppose the pure energy. He learned thought, to use this same energy with his thought bomb spell, and used this disastrous new spell to his advantage. He continued his hunt for the man, annoyed with the once again last minute escape. He started heading west, searching for the man, and woman.

He ended up upon a temple ruins, unkempt and starving, in unknown lands. He went into the ruins, curiosity aroused. He found that the ruins seemed to be in a state of permanent ruin, never able to fully crumble, and attempts to repair it seems to have been for naught. He soon found himself in the central hall, with a large gate way in the dead center of it. He headed towards is, truly interested in it, sensing some foreboding power leaking from it. He pushed on the gate doors, and was sucked into what he could only describe as a black void. The further he looked in, the darker it got, looking just like the temple, but darker. He soon learned that no time seemed to move in the void, but seemed to move at the same time. Upon entering, he was surrounded by a purplish mist that seemed to fill into his body, but avoid his body at the same time. He soon met beasts that inhabited the void, and learned that he could not use his own energy, only the void energy. He began to notice the absolute emptiness of the energy, and found that he had found the element he was looking for. After delving further into the area, he began to regain back his own energy, and was able to use his own energy at full strength after what felt like a millennium. Upon regaining his other elements, he began to mix them with the void energy, and soon learned that the void element did not mix with any, and repelled, them. He soon blended them to create the magnavon arts, which he mastered after spending the rest of the time in the void.
Azaco soon met the goddess of the void, Voidriana. She was a cruel mistress, selfcentered and egocentric. She wouldn’t allow him to escape, and turn him into her slave. He challenged her with a trcik designed to make it so that she would win, and lose at the same time. Upon her lose, he was granted three requests. His first request was the ability to return to the void upon whim, which is how he gained the portal in the back of his book. The second request was for the ability to house and use the void element. He was once again surrounded by the same mist, and it sunk deeper into the skin. He could feel the energy moving inside him and smiled. He left then, keeping the final request for an emergency.

He left the void to find that he was still in the same time zone as when he left. He also realized that his magnavon arts were back to basic level, completely unmastered. He swore outloud and began to retrain his magnavon arts. He traveled again, meeting many people and spending time reworking the outer ring of the void to his own personal image. He met Ocaza again, and another fight ensued, which neither side won. Azaco left the scarred area, now known as the grand canyon. Azaco is still searching for Serenity and for Ocaza, and working on again mastering all 13 magnavon arts.

And for my second Character,

Name-Ocaza Wheylan
Title- dark prince of Chaos (self apointed)
Occupation- Black mage, interegator of a sorts.
Gender-Male
Race- Elf
Age- 16
Height-5'9"
Weight- 135 lbs.

Apperance- Ocaza has a sort of evil beauty about him, like a poisoned rose. His face is an ebony color, witha white scar over his right eye. His chin is very prominent and his cheeks are smooth. His eyes are purple around te outside, with blood red irises and ice blue pupils. THe reason the outside of his eyes are purple is a failed attempt at enseeing. He can see only the energy level of people. Huis hair is blood red and drawn to keep uit out of his face.

His armor is ebony black with poisonous green trim. The shoulder pads are spiked and come out into points. A cape of pure black hangs from his shoulders, held together by a broach of the chaos hand, an organization he once led.
A tatoo of the same symbol resides on him neck.

First Impression- He radiates evil like an ice cube radiates cold air. Most people will run from him, or shudder as he passes by. He always responds in a n evil, insulting some one whenevre he can. he has never had a friend, as he thinks he is superior to every one.

He will kill any one who gets in his way, or looks at him wrong. He will work for people if they pay him enough money to do so, and even then hes still an ass to his emplores. He wil lrespect some one who has more power or weilds with an iron fist, until he desisdes to usurp them.HE prays to the god of chaos, the only god he actually likes. Most people think that this is some one you wouldnt want to met in broad day light.

Personality- Evil self centered cocky bastard. He will kill people who look funny at him, or he is bored. He has a superior complex, thinking that he is better than every one and should be his slave. He loves to mess with peoples mind, sow chaos, mayhem, and discorde into every place he thinks is to nice. He gets enjoyment out of crushing peoples hopes, or their body, to him it doesnt matter. But he does get enjoyment outof seeing people squirm.

Magic- He has learned spells using pure Darkness and Chaos. He has three catagories of spells, torture, vampiric, and offensive.

Enseeing-
CAsting- His eyes gets the purple coloring around the outside and he can see the persons energy level
Cost- Small constant drain, as he keeps it on all the ti me
Effect- Allows Ocaza to see the level of magic in a person. THis is due to a failed attepmt to use the real enseing, which Azaco is th eonly one who can really use it.
Counter- very good masking of your energy.

Spells- Ocaza has three different sects for spell. All three use Chaos and Darkness energy.

Torture( Chaos only)

Khaos mental break down.
Cost- drains his energy at a constant rate, but he can keep it going for about 10 minutes.
Casting- Ocazas left hand gets covered in ebony color, then is placed onto the opponents head when they have no defence
Efffect-It inveds the opponents mind and fills it with thoughts meant to break down the persons will. Use in conjunction with other torture spell. THe hand does not stay because the person wil lbe suffering mentally, as the spell does not require having the hand on there at all times.
Counter-THe only counters to date is to be very strong minded or to not let him grab ahold of your head. which is how the spell takes effect. The rest of the spells only work in the mental break down state

Mental extract-
Cost- this spell only lasts about a minute, and the spell strength relies on the mental strength of the opponent. YThis spell has a moderate to low energy drain
Casting- Placecs hand onto the opponent and lsowly pulls away
Efffect- this spell draws on the evil thoguhts of the opponent and makes them stand out more in his mind.
Cunter- Don't get caugth in the Mental break down or havea strong will

Mental stab-
Cost- The spell only lasts about a minute and the spell drain pertains to the will left to the opponent.
Casting- makes a small ljabbing motion onto the opponents head
Effect- This spells makes the opponent think that there are needles being pushed into different sections of their mind, causeing extreme iritation and dicomfort.
Counter- Don't get caugth in the mental break down, or have a very strong will

Mental pulse-
Cost- The spell only last one minute and has little drain.
casting-pushes down upon the opponents head
Effect- this spell makes a head ache appear on the opponent and makes it grow until the mind feels like its going to burst open.
Counter- DON'T GET CAUGHT IN THE MENTAL BREAK DOWN, or havea very strong will

Vampiric (combinds both Khaos and Darkness)

Soul feed
Cost- it takes about half of Ocazas energy.
Casting- Ocaza coats his hand in a black ebony combo, then grabbs onto the opponents neck
Effect-coating his handf in ebony light, it steals physical and mental energy from the opponent to heal Ocaza's body of phycial damage, but it only works when the opponent and the fight is over.
Counter- This spell has the withdrawl that Ocaza has to be holding the person by the neck, so counter is very easy to see.

Nightmare illusion-
Cost- Thi spell costs about half of Ocaza's energy and lasts about 10 minutes to work
Casting- Ocaza hand glows the ebony black combo, then places the hand onto the oppoenent
Effect- His hand is once again coated in ebony color. HE then grabbs the opponents forehead and lets the spell run from there. THis spell draws out the worst fears for the opponent and makes the person see vivid images of said night mare. The person most likely die withing 10 minutes from pure fear of this. After the spell takes ahold of the person, it will start feeding off the persons energy, making the spell last from the persons energy. This will leave the person magically drained. THe spel will automatically cancel if the opponent fears nothing.
Counter- Same, and if the person is striong willed, they will be able to break out, or last the 10 minutes of the spell if they have enoguh energy.

Strongest (There is only one)

Khaos thought bomb-
Cost- all of ocazas energy
casting- 1 minute charge time, focuses all energy into a tennis size ball, hte foribly explodes it
Effect- Ocaza focuses all of his rage and enegy into a small tennis size ball of energy. When the spell is launched, the ball grows violent, seeming to spark. THe ball then explodeds out in a 100 meter radius, wiping out all organic material in the 100 m, and destroys all buildings in a 25 meter radius.
Conter-Very powerful inorganic sheild. Or distract Ocaza during the 1 minute charge time.

Moderate The Darkness spells take less energy the more shadows that are around. His hands glow a different color when using a different spell. Black for Darkness, and Ebony for Khaos.

Darkness suffocate-
Cost- moderate to low energy
Casting- collects ebony color ball into his hand
Effect- pulls darkness around the opponent to chokes their supply of air throught fear. Their hair turuns white and their eyes roll when the spell is complete
Counter- A light sheild, strength depending on time of day, or dodge it. Or a moderate light source, like a large fire, wil ldirupte it if close enough to the fire

Subzero-
Cost- Moderate
Casting- collects darkness around his hand, then dragss the coldness towards the person
Effect- Surrounding the op[ponent with darkness, the heat fro mthe person feels absolute cold. This spell only lasts about 3 minutes and is used withthe darkness suffocate to kill them. THis spell also causes a huge shock to the system due to the instant drop of temprature, going from whatever the temp is to absolute zero degrees kelvin
Counter- A fire spell or distract Ocaza


Khaos reign-
Cosyt- moderate
Casting- Collects a ball of Khaos in his hand, then shoots it directly at the persons head.
Effect- This spell fills the opponent with random distracting thoughts, causing them to lose focus and become very distracted in a fight
Counter- A mind block spell or, have very good focusing skills.

Dark blanket-
Cost- Very little
Casting-draws darkness around the opponent
Effet- This puts a dome of darkness around the opponent, veiling all the senses like hearing, smell, sight, and touch. THis spell focuses desparing thoughts into the opponents. This spell lasts about 5 minutes total. THe dome itself itself is about 5 meters in diamiter, locking the body in a state of fear.
Counter- A light sheild or fire attack close by, to drive the shadows away.

Khaos distort-
Cost- Moderate
Casting- Collects a ball of khaos energy, then fires it at the oppopneny whn very close, too close to dodge
Effect-This is a short blast that jumbles up the opponents thought and nerves system, causing them to become vrey disorientated. THe nerve thing only lasts about 5 minutes.
Counter- A block from a physcuial weapon, since Ocaza has to get close for it to take affect.

Low

Khaos ball-
Cost- very little
Casting- collects together Khaos energy into Ocaza's hand
Effect- Shoots a concentrated ball of Khaos energy towards the opponent causnig physiacl damage, it also has the chance of causeing mental dizziness.
Counter- A fire or light sheild, or dodge it.

Khaos blast-
Cost- little
Casting- Collects the Khaos energy, then fires it off like a beam
Effect- fires a beam of Khaos energy at the opponent. Has a higher chance of causeing dizzyness.
Counter- A slightly stronger sheild than the Khaos ball required. or dodge it

Khaos sheild-
Cost- little, but drains the longer its up
Casting- Focuses the khaos enery into his hand then stretches it out into a wall. takes 5 to 10 seconds for a ful lsheild
Effect- concentrates Khaos energy into a sheild to protect from spells of moderate to low spells. THe sheild is as large as Ocaza's body, and can be doubled using double the energy
Counter- Distraction

Darkness Ball-
Cost- very little
Casting- Focuses the darkness into a ball in his hand
Effect- Shoots a ball of concentrated darkness at the opponent. Will leave them witha feeling of dread ond dipair
Counter- A fire sheild to chase away the shadows, ar a light barrier to negate it, or dodge it.

Darkness blast-
Cost- little
Casting- focuses the darkness into a ball, then launches it like a beam
Effect- makes a blast of energy to hit the opponent. Hasa higher chance of causing the dread ans dispair effect.
Counter- A higher level sheild of fire or light to stop it. or dodge it

Darkness barreir-
Cost- little drain, continues the longer its held.
Casting- Focuses the darkness into a ball, then stretches it into a barrier of darkness. Takes about 5 to ten seconds for the sheild to form
Effect- Creates a solid wall of black around Ocaza, sheilding him from spells of moderate to low spells. THe sheild is as large as Ocaza's body or can bbe doubled if he uses double the energy
Counter- Distraction or high level spell.

Weapons-
He weilds a giant broad sword which is connected to his side. The sword is large and spiked along the outside, making it jagged anough to rip through people like a set of teeth. He can weild this sword one handed. THe weapon itself is about a two hand blade length, and curves slightly. On the end is another smaller blade meant to protect his and to help rip through the persons body. It is made of ebony metal and looks very deadly. THe hilt is also poison green and deadly looking.

Fighting style- He loes to drag fights out, just to have "fun". HE will sue under hand tactics and insults, to tick people off. He kills depending on how much "Fun" he has had. If he can be entertained, he wil lkill you quick and painless. If he is not entertained, he will killyou slowly until death comes as a sweet relief. He will use his torture spell, which will kill a weak minded man in a short amount of time, but is feels like an eternity.

Strengths-Ocaza is vcery skilled in the art of torture and both his fields of magic. He will do work as an interigator, breaking down almost evry one, the chance increases ythe weaker the opponent is, or if they are distracted. After that, he kills the person with his firdst vampiric spell nightmare illsuon.

Ocaza also has incredibally high endurance. He will intentionally let people to hit him, to see how far he can push his body. He will laugh manically at some one who is unable to damage him at all. He then uses his second vampiric spell, soul feed to regenerate his body. He also wil lstoop to under hand tactics to win him a fight, not caring about pride or honor.

Weaknesses- Ocaza has a large weakness that he is ashamed of having. his weakness is...hapy talk. THis stuff is like food poisoning, causing him to be sick to his stomach if he hears it to much. He also have vitually nop defense whatsoever. He is also weak to holy and light magic, kind of like a zombie. He also can be very over confident and underestimate people he fihts.

History- He was "born" from a failed experimnet of Azaco's. Fro mthe start Azaco knew that he was evil,and tried to kill him, but Ocaza used an under hand trick and was able to get away, the scar his only momentum of that day. He was devoid ofa consciounce and happy emotions. When ocaza kleft the spirital plain, he destroyed the 5th city, the holiest city there. THey stil have yet to recover from his attack.

A few years later he joined an interesting organization, whose job it was to sow Chaotic order upon the world. They called themselves the Khaos hand. Ocaza worked his way up the chain of command very quickly. HE did this by ratting people out, using dirty tactrics, and assassinating them off. In 2 years, he had become the leader of the organizationg, ruling with an iron fist. All of his minions followed ihs commands out of fear of death by torture, and respect of his skills. After a year though, he got bored and started leting things slip sligthy, just to see what people would do. A young man tried to over throw him, and out of sheer boredom, he let the young man rulle for his two short days. After that, ocaza left, burning down he building and the people insde it. He now is the last living member of of trhe Khaos hand.

He went on, killing people and listening to random rumors, until he heard one that really interested him. A man calling himself "the person" Had mastered chaos energy. Ocaza, searching for more pwoer, went in search of this man, and found him in a small city inthe middle of no where, Ocaza conned Him into teaching him all the Chaos spells he knew. Ocaza mastered "the person's" spells in 10 years, which scared "the person". "The person" had taken 20 years just to get the basics down, so he desided to try and kill Ocaza. THis is th elast conversation they had:

"Do you know why i have summoned you Ocaza?"

"Because my powers scare you"

"YEs and for tht, you must be killed. Just remember that you were the best student I have ever taught." At this point the Person threw a khaos energy ball at Ocaza, which esploded around him.

"Was that all?! Let me show you true power." Ocaza held up his hand, which a tennis size ball of energy sat, rotating in the palm of is hand.

" Khaos THoguht Bomb!" Ocaza shouted. THe bal of energy grew violent then exploded, creating a ebony black dome where they were. Onnce the dome and smoke had cleared, Ocaza stood in the epicenter dust swirling around the now copletly barren land scpae, laughing his head off.

A year later he started searching for a new man, a man rumored to have the ability to use apocolypse energy.

Sorry if they are a bit lenghty, but I would love to join in this rp

RisingPhoenix
07-18-2010, 03:48 AM
Tsunami, your character is accepted........
Innkeeper, I am reading your character profile carefully, it's nothing wrong it's just lengthy and I must take my time and make sure all is well........

Koti~
07-18-2010, 03:51 AM
sounds reasonable. I had a bad habit of making a lot of info for characters before

RisingPhoenix
07-18-2010, 04:40 AM
@Innkeeper: Azaco Whaylen is accepted, though you didn't have to list all of his techniques, useful but not necessary, alas I like the way you did it. I will accept the different form, as I don't see any way of godmoding with it, since it has a time limit and I trust that you'll be reasonable with your characters techniques and such.

now to read your other character's information................

RisingPhoenix
07-18-2010, 04:55 AM
@Innkeeper; Ocaza Wheylan is accepted as well.....

Now a few more and we can begin. I will be posting my characters in a few moments.....

My characters take the roles of the Grand Elder, Elder and Dragon Zodiac General (head of the 12 Zodiac Generals)

RisingPhoenix
07-18-2010, 06:23 AM
http://i219.photobucket.com/albums/cc277/Kid_Icarus2007/angel-1.jpg
Name: Eon Aminstra
Alias: Grand Elder
Age: 2500; Appears 25
Gender: Male
Orientation: Bisexual
Race: Nephilim
Side: Chrysanthemum Society
Personality: Eon is very confrontational. He usually ends up fighting someone in a run of a day. He is very intellectual and strategic in his studies as well as his skills. Though the memory of his murdered parents plagues his mind from time to time, he is able to keep himself together and often times find it easy to maintain.

Biography: Eon is an Angel-Human Hybrid. He was born from the love of an Angel and a Human. The love of an Angel and a Human is forbidden and thus the reason he is an orphan. He never knew his parents and has grown up being tossed from home to home. Eon is a one of a kind creation. There aren’t many like him, if any, and he strives to find his place in the world. Eon is a skillful Mage; he is a master of magic. He was taken in by a very powerful Mage, Sizou, who has taught him all he knows. As an Apprentice, Eon had to first master basic magic and once mastered moved on to novice magic.

Eon has mastered the magic necessary to be called a Mage. He has mastered five out of seven Demon scrolls as well as six out of seven Angel Scrolls. That was over 2000 years ago and now he resides as the Grand Elder of the Chrysanthemum Society. He has gained immense power and strength and is a force to be reckoned with. His old master Sizou still lives but has taken up the role of an Elder of the Chrysanthemum Society.. Sizou is the only father figure Eon has ever known and thus looks up to him.
Powers:
Elemental Magic: Magic based on the elements, allowing Eon complete control over them.
Master of Magic: Eon does not need to speak a spell or use gestures in order to perform a spell, charm or incantation.
Weather Master: Mastery of Weather allows the user to control and manipulate all that weather encompasses.
Psionic/Psychic Mage: Though Eon has gained this ability, he has yet to master it. He has mastered Telekinesis, but he has limited Telepathy. He can manipulate Psionic Energy and use it in concussive blasts or create barriers with it.
Wing: Eon’s wings allow flight apart from his abilities. These wings are powerful and can create gusts of winds that can level small shacks. The feathers on his wings can cut steel and can regenerate in seconds after being fired.

Seven Demon Scrolls/Seven Angel Scrolls: Ancient Scrolls that when mastered allows the user to become a demi-god. These scrolls when mastered one by one increases the users powers with each scroll mastered. Once all scrolls are mastered, Eon will become nearly immortal and with a single thought can cause things to happen. Sizou knows of this and has hidden the last Angel and Demon scroll, hoping that Eon won’t abuse his powers.

Banayad at Maitim Libro: A very powerful spell book in his possession. He carries this book everywhere with him and it enhances his powers. He doesn't have to open it to read a spell from it. The spell book contains every spell, charm and incantation ever known and is one of the first spell books created. He is the only one who can read said book, as it appears blank to others.

Weapon: Eon himself is a weapon, but alas when in battle he uses his spell book the Banayad at Maitim Libro or a special staff that was conjured up just for him.
http://i219.photobucket.com/albums/cc277/Kid_Icarus2007/wizardstaff2.jpg

Campster J.
07-18-2010, 08:14 AM
http://i1014.photobucket.com/albums/af270/xMeGPoiDx/Anime/Boys/guy-01-anime-guys-7728922-240-335.jpg
Zhao Yun Zheng
Alias: Red Dragon
Age: 32
Race: Human
Side: Zodiac General (Dragon)
Sexuality: Straight
Gender: Male
Height: 6'0
Body Build: Athletic
Hair & Eye Color: Blond and Gray
Fighting Style: Shaolin and Drunken Boxing
Weapon(s): Bamboo Staff and 2 gourds of sake on his belt.
Abilities: Budda Palm, Dragon's Rage, All out Expel, and Drunk's Demise
Powers: Fire Breath - Breathe Fire
Glide - Able to glide in the air for long periods of time
Enhance Agility - Movements become faster and harder to read and understand
Personality: He is most care free of the Zodiacs and doesn't really matter to him if they lose or not if he has a good time. He is also the laziest and usually drunk most of the time he is awake. He is always a chicken first then a dragon later. Wrap up - Calm, easy going, lazy, care-free, and fun guy to be with on a drink.
Bio: Zhao as a child was raised in a Shaolin Temple somewhere deep in China. He trained intensively with his fellow brothers in ignoring pain and strengthening their spiritual powers in equilibrium. As their family of Shaolins grew into their laters of age few left the Temple to pursue other dreams, the rest stayed, and only Zhao was the only one who left to do absolutely nothing with his life. As the years passed a man asked him to become a Zodiac and Zhao accepted without hesitation as if he knew this was what he had to do till his death. Even though Zhao always thought about why he was chosen because all he does is drink and does nothing. He later dismissed the thought and continued drinking till this day.
Other: Hmm think that's about it

Superfly
07-18-2010, 11:55 AM
I'm interested in joining this.I'll work on a profile/profiles when I have the spare time.

RisingPhoenix
07-18-2010, 07:00 PM
Upon reviewing your submitted application I hereby grant you, Campster J and your character Zhao accptance in this RP.

I am always accepting Superfly

RisingPhoenix
07-18-2010, 07:00 PM
Upon reviewing your submitted application I hereby grant you, Campster J and your character Zhao accptance in this RP.

I am always accepting Superfly

Campster J.
07-19-2010, 12:21 PM
Hmm so when shall we start?

Superfly
07-19-2010, 03:34 PM
I'm afraid I'm going to have to retract my earlier statement. The inspiration for a character just isn't coming.

RisingPhoenix
07-19-2010, 09:55 PM
Wondrous, yes a few more and we can start..............

Thank you for showing interest, if at any time that character hits you in the head like a bowling ball, don't hesitate to submit it here in this RP.

Auki
07-22-2010, 07:29 PM
Hey there~ C:
If you're looking for members, why not submit this roleplay for Roleplay of the Week (http://www.role-player.net/forum/showthread.php?t=905), put it in the Roleplaying Games Directory (http://www.role-player.net/forum/showthread.php?t=2304) or click here (http://www.role-player.net/forum/showthread.php?t=3975) to help attract players?
:kailya:

RisingPhoenix
07-23-2010, 12:32 PM
Sorry about the delay there's been a death in the family but I'm hoping this weekend will open up some time for me to post the IC.

thesouleater
07-24-2010, 04:20 AM
Sounds interesting. ^_^

EDIT: Finished a drawing. ^_^ The links are in appearance. (Their not the best, but on paper in real life it looks a lot better.)

Oh, before I start, sorry to hear about your family member RisingPhoenix.

Appearance: Night has very straight, long black hair that reaches his middle-back and is normally worn down, unless he wants it out of his eyes. His eyes are a dark red that are often glaring at someone or spaced out, thinking about his past. His skin is pale, but not abnormally pale. He wears a long, ankle-length, black coat that has a high collar that covers his chin and lips if he ducks his head lower. The coat has a hood on it that is barely used, but there. Underneath his coat he wears grey pants and a plain, long sleeved black shirt. Night is often barefoot, but wears black leather unlaced boots when he needs to.
http://camokass.deviantart.com/gallery/#/d2uuqk3
http://camokass.deviantart.com/gallery/#/d2uun96
Name: Night Emerson
Alias (Nickname): Night
Age: 20 000 in demon years; 30 in human years
Race: Demon
Side: Chrysanthemum Society
Sexuality: Bisexual
Gender: Male
Height: 5'10"
Body Build: An over average build, but not a huge build that you would find on a body-builder.
Hair & Eye Color: Black hair and dark red eyes.
Fighting Style: Night often uses his martial art skill on weaker opponents, but when he comes across opponents he feel are around the same skill as him or higher he pulls out his sword. When his aim is a weak target from a distance he uses his bow.
Weapon(s): A long, wide, steel sword that sits on his back. Night keeps this sword well sharpened and also carries a recurve bow and some arrows with him for long-distance fighting.
Abilities: Night can move very quickly and has great endurance.
Weaknesses: Night has poor reflexes for a fighter (hence his great endurance) and he is easily distracted because of his abusive past.
Powers: (isn't this technically the same as Abilities? o_O If it isn't, then Night's abilities and powers would be the same. o_o)
Personality: Night is usually quiet, but when someone gets on his bad side, he is one scary person. He is smart, rude and sarcastic. He prefers to stay in the background unless necessary.
Bio(optional): Night grew up in the demon world being the 'odd on out' from everyone else. He didn't enjoy eating the souls of others and rather survives on human food, although it doesn't do much to fill his hunger. He was often beaten and bullied. When he turned 15 he ran away, travelling to different worlds and places. After three years of traveling, he came to Chrysanthemum Society and quickly made his way to the rank of 'Elder'.

If you want more detail, just ask and I'll see what I can do. =] I'm still a little new to RP-ing.

RisingPhoenix
07-25-2010, 02:48 AM
Abilities are any enhancements and anything particularly notable such as Super Strength and Above Average reflexes, that type of thing goes under Ability.

Powers are anything such as Magic, water manipulation, telekinesis, etc. so forth and so on.

You and your character is accepted SoulEater, please do govern yourself accordingly and have fun.

I'm hoping to open this up officially in the IC tonight, but it's already 10:49 pm in my area so hopefully SOON, but I'm multitasking right now and it's getting out of hand a bit.

thesouleater
07-25-2010, 06:34 AM
Alright. ^_^ *spazzes* First RP on RPA. :D And I can wait, I have a ton of spare time on my hands right now, so... yeah. ^_^

Sir Manguydude
07-26-2010, 05:28 AM
Forcystus Namor
Age:32
Race: Human
Side: Chrysanthemum Society
Sexuality: Straight
Gender: Male
Height:6'6"
Body Build: Muscular, but toned.
Hair & Eye Color: Dark Brown, medium length, his eyes are a deep penetrating blue, that do give off an air of innocence.
Fighting Style: Daitō-ryū Aiki-jūjutsu style, and on occasion when he actually uses his sword, he uses a defensive style depending on parries and riposte
Weapon(s): Wolf's Bane: A sword made of silver with a Howling wolf head engraved into the blade. The Pommel is of a Wolf's paw gripping a round moonstone.
Abilities:
His Agility and Speed are his highest stat, followed by Reflexes, and then Endurance. He does not strike with very much power, but instead on the bodies weak points.
Personality: Stoic, Serious
Bio(optional): Forcystus' was an adventurer, traveling the world, and honing his fighting abilities, in the sword. One day, many years later he returned to his home, to find his mother dead in her bed, knife wounds riddling her body. He ran to check on his father, and he was standing in his study, the bloody knife still clutched in his hand, his body also covered in blood. Forcystus, filled with rage, ran his father through.

From that day forward Forcystus promised himself that he would only use his sword as a last resort. He began to wander the world once more, training in hand to hand combat for 16 years.
Equipment:

* Head: A deep crimson Hood, that casts a shadow over his face. (Master Assassin's Hood)
* Chest: The crimson hood is attached to a crimson underarmor shirt, which is under a leather piece of armor.
* Arms: A shoulder Pauldron on his left shoulder. His forearms are covered by a Leather and Mythril Vambrace.
* Hands: A sear mark on his left ring finger.
* Legs: Flexible Leather Greaves.
* Feet: Worn down leather boots.
* Under armor: Light Cloth, hooded shirt.
* Miscellaneous: Forcystus rocks the goatee!

RisingPhoenix
07-26-2010, 06:54 AM
Upon reviewing your submitted application I hereby grant you and your character acceptance into this rp please have fun and govern yourself accordingly

RisingPhoenix
08-03-2010, 05:27 AM
Thank those who did as I asked and followed the Rp

Tyro
08-08-2010, 07:51 PM
Tall and quite scruffy. His white muzzle branches of into whiskers at the sides and his hair threatens to cover his eyes which aren't threatening. The red fox wears a black shirt over a white t-shirt with black hems, then grubby jeans. The black paws he stands on make near silent noises, like bean bags. His hands are also covered in black fur, like gloves. Black ears too. Two long, white-tipped tails that are thick, waving behind him absent-mindedly.

Alias(Nickname): Tyro
Age: Ummm...around 130 at best guess
Race: Kitsune
Side: Chrysanthemum Society
Sexuality: Hetrosexual
Gender: Male
Height: 6 foot 5-ish
Body Build: Rather tall but not so thin that similes about bean poles apply.
Hair & Eye Color: Scarlet hair and dark brown eyes.
Fighting Style: His own, rather shoddy, clunky style.
Weapon(s): A blunt, axe-like weapon called 'The Kitsune Tail' that is designed to be heated to glowing hot before truly effective. And a sitar-like instrument that plays songs that effects the player. Most of these songs have been lost, however, so Tyro can only use it to travel on the wind. He also carries a pendant containing a soul that produces incredible amounts of fire.
Abilities: Summoning and breathing fire, Energy Absorption, Basic Illusion, Form Shifting limited to a human form to a fox and anything in between.
Personality: Laid back and rather unimpressive to be perfectly honest in terms of matters of intimidation. However, he's clever, resourceful and rather approachable, if an odd, bumbling weird.
Bio: We're talking about a traveller that wonders, usually aimlessly, for things to do. If he can help out where he ends up, then that makes him stick around. Otherwise, he'll be just passing through. His history is otherwise unimportant at over one-hundred years old.
Other: If you thought the character was already quite powerful, then how the Kitsune avoid death.

A Kitsune is basically a spirit that can create or commandeer a physical form. This then allow them to escape this physical form only to find another.

However, he has two rather glaring weaknesses which I'd have to give privately.

TwinDeath
08-11-2010, 01:59 AM
Still accepting applicants? I'd like to join.

Name: Xaul Knofker

Age: Unknown and unidentifiable. Xaul looks anywhere from 25 to 45 under his scars and tattoos, and does not know his own age thanks to the time period in which he was under Resheph’s influence.

Race: Human possessed by a dying god

Side: Chrysanthemum Society

Sexuality: Hetro, but mostly uninterested

Gender: Male

Body Build: Thin and wiry

Height: 6' 2"

Hair Color: Grey-black

Eye Color: Deep Blue.

Fighting Style: Xaul is constantly in motion during a fight, always landing light hits and harrying his opponent, until he sees an opportunity, in which case he will dive in and strike as hard as he can. Also, he will often pull items like caltrops or a net out of his coat's pockets and use them to his best advantage. Xaul will employ lateral thinking in many fights, allowing him to gain the upper hand through an unorthodox move or three. As he loses control of himself, he will become much more brutal and savage.

Appearance: Xaul is a thin, shadowy presence swathed in a tattered leather trench coat. He has dusky black skin that is almost transparent with dark, mad eyes, the eyes of a prophet who’s seen the truth and it wasn’t good. Dark, short scruffy hair tops a gaunt, knifelike face, heavily scarred. Also, his entire body is covered in ritual scars from the many modifications made to his body to allow him to contain Resheph, as well as normal scars that accumulated from the years of fighting. Xaul normally wears dark tattered clothes that hide him almost completely when he is in darkness. In the day, these clothes are shabby and ugly, but do a very good job of hiding the chain mesh that he wears underneath. Over everything, Xaul's favorite item is a beaten, battered, and oft-repaired dark leather greatcoat. This coat has several patches and scorch marks and underneath all this can be seen to have once been a beautiful officer’s coat covered in gold thread and piping. The keyword here is once; now the coat is predominantly gray with little of its original glory showing. The left shoulder still has a tattered fringed epaulette on it, however the right shoulder is distinctly lacking in this department. The ripped, torn, and repaired coat drapes itself around Xaul’s shoulders, the shadowy colorless hide making him look not unlike a carrion crow.

Weapons:
Basic: Ten throwing knives, small and light enough to be thrown very quickly and accurately, although they lose some damage because of this.

Drshil and Haingre, two hooded splitting Katars (favored weapons). These are linked to Kounnar, with the increasing level of rage fueling their effects. Both are basic steel katars that have been warped by Resheph’s presence.
---Drshil causes a wound to hurt more than normal, increasing with time. At higher levels, Drshil can cause pain simply from proximity and can even cause old scars to re-open. Xaul is immune to this pain. Drshil’s blades are jagged and sharp, with cruel spikes covering the top and sides of the hood. This blade is ugly and brutal, the definition of savage violence. The name directly translates to “pain”.
---Haingre causes a wound to instantly begin rotting, and leaves a horrific stench in its wake. Xaul has become used to this smell after years of use. Also, Haingre can cause metal to rust, and wood to rot, simply through contact. Haingre’s blades are twisting and sinuous, twining their way down to the hood, which has an open, slavering mouth thrusting out of it. This blade is beautifully terrible, the definition of elegant destruction. The name directly translates to “consumption or hunger”

Armor: Xaul eschews heavy armor, preferring instead to simply move out of the way. To this end, he wears several layers of ragged shirts, hoping that enemy weapons will catch in the fabric.
---Coat: Xaul's favorite coat is magically enhanced to offer some protection from all forms of energy. (Anything other than light hand weapons or the magical equivalent will get through.) The ripped, torn, and repaired coat drapes itself around Xaul’s shoulders, the shadowy colorless hide making him look not unlike a carrion crow.
---Chain Mesh: Light steel chainmail that can turn knives and some arrows. Unremarkable other than the fact that it is hidden under the ragged shirts.

Abilities/Powers:
Kounnar: Xaul has terrible, horrible rage, a legacy from Resheph. This manifests mostly in fights, to the point of taking over his body. When his rage manifests, glowing red sigils tattooed all over his body appear, an enchantment laid onto Xaul with his consent by the Banir. Without these tattoos, Xaul would revert to a state of pure fury, and Resheph would have full control over him. When the Kounnar is active, his fighting style becomes fiercer and more chaotic, to the point where it is impossible to predict his movements. (One observer was heard to describe Xaul as a "Whirling Ragdoll of Death.") The Kounnar is linked to his two magic weapons, and directly affects the level of power that they have. It is notable that while fully possessed by Resheph, Xaul could apply these effects to any weapons, but this is no longer within his power.

Personality: When he is not fighting, Xaul is intelligent, honorable and loyal, but only for those who win his trust. When he is in a fight and his Kounnar activates, though, Xaul is insane. He is feared by the entire world in this state, if only because he is completely unpredictable. A demon in every sense of the word, Xaul in full bloodlust enjoys slaughter and torture, and will fight whomever he wants. This is due to Resheph’s influence on Xaul. (For influence, see Bio and below).

Bio: In his small village, Xaul lived a peaceful life. He was a good farmer and a fine man, and nothing would change that. One day, though, he was out in the fields and saw smoke…

They came tearing across the fields, laughing brutes on wild horses. I was overrun, beaten to the ground as they whirled past me, their torches blackening the sky. I could hear the screams of those that were already dead, those that had not yet realized the truth of their wounds. Worse were the screams of the living, the women and children that were ripped from their homes, torn from their pasts and taken to a new life. They were the ones who were worse off. I lay in the field among my plantings, among the ruins of my old life, and raged silently at fate as I slipped away.

When I came to, I heard voices. “Brother,” one said, a woman, but not human. “This one is not fully in my realm, nor is he in yours. What say you?”

This time an inhuman man spoke. “His time is not yet done, sister. Leave him, he will be yours later.” They left soon after, and I could not call to them, to ask them what had happened.

I came to again, staring at a god. The bloody being, his form indescribable, leaned down and laughed at me. “You should be dead. You should be, but you’re not. Strong little man.” I blinked at him, and tried to speak, but only a pitiful croak left my mouth. He laughed again, his mirth booming across the field where I lay. “I’m dying too, little man. Little Xaul. Did you know that? Did you know that gods could die? Here we are, two dead beings, waiting for the sweet end… Except, I’m not ready for that. Neither are you. Unfinished business, yes? Want to find the people who killed your family? Let me help. Accept me in, and I will give you my power. In return, you will give me the chance to live on, with you as my avatar.” Tears streaming from my eyes as I thought of my village, I nodded, and the god Resheph flowed into me.

The next thirty years saw one of the bloodiest wars in history, especially considering that one side consisted of only one man. What do you expect, when someone cannot die? What do you expect, when spells simply slide around their intended target? What do you expect, when you make the perfect fighting machine hate you? What can you do, but die? Xaul and Resheph went on a rampage across the lands, mercilessly slaughtering every bandit and brigand they found.

Eventually, Xaul realized what he was doing. Waging a battle in his own mind, he traveled across the lands, fighting to regain control of himself from Resheph. Somehow, he found his way to the Monks of the Banir, who, for their own reasons, took Xaul in, caring for him and quenching the pyre of hate that had fueled his very existence. At the hands of the Banir, Xaul learned about Honor and Chivalry, ideals that he took to heart. The Banir are the people who laid the Kounnar spell on Xaul, and they are the ones who kept him sane. While he knew hat he owed them much, they simply told him to repay his debt by “aiding others, as we have done for you.” With this new purpose, Xaul went out into the world once more, this time his own man.

RisingPhoenix
08-15-2010, 02:27 AM
the Rp has moved, message me on windows live or yahoo

windows live = heavensangel1705@hotmail.com
yahoo = ncbabyboy18@yahoo.com