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ImportantNobody
12-20-2013, 05:41 AM
Sorry if the format is wrong. I did see a character sheet thread with a different format, but I'm not sure if that's the only one allowed or just a suggestion, or perhaps only for a certain thread. I will change this to the correct format eventually should that be needed. Feel free to challenge my characters at any time via PM.

Name: Evvie
Age: 16? (exact age unknown)
Gender: Female
Race: Half Dragon/Half Human
Height: 5'0'' (Excluding horns)
Weight: 121 pounds
Appearance:
http://fc00.deviantart.net/fs71/f/2013/210/c/c/evvie_by_theimportantman-d6fru09.png
She has a short, sturdy looking body. She doesn't have much fat due to her level of activity (maybe a little chubby around the thighs), but her muscles aren't exactly bulging either due to her strength not needing to go to that extent to be powerful. You can still see some muscle, but not like a body builder. Her Caucasian skin tone, due to it's ability to heal itself, has no scars or any other traces of damage such as sunburn, leaving her not as tan as someone who would spend so much time outside. Her chest size is almost as flat as a board. She has some dragon body-parts coming off of her body. First are her two inch long ivory colored horns, a little thicker then a thumb, sprouting from close to the top of her head but slightly foreword and pointed a few degrees off to the side. These are a portion of her skull. She has a two foot long tail extending from the bottom of her spine, starting at it's base as thick as almost two fists and slowly tapering into a thin tip. The dorsal portion (facing to the outside) is covered it very soft and small green scales. The ventral (inner-side tissue) is a light shade of green, feels kind of muscular like a snake and has small ridges. She has two wings sprouting from her upper back that are about the size of her torso when spread out, revealing tan, leathery feeling tissue that make up the portion of the wing that catches the air. The bone portions of the wing have the same green scales as her tail.

Her face is surprisingly soft and unassuming. However, her light purple eyes with slitted pupils like a cat (although note quite as pronounced) can look very fierce, but only on rare occasions. Her two canine teeth are more pointed then in normal humans but not enough to stick out of her mouth. Her hair, including her eyebrows, which has nothing out of the ordinary beside the color, is light purple. She very rarely fixes her hair, and given her active outdoor lifestyle makes it more often then not a complete mess. She does cut it on occasion when it's so long that it rubs against her wings, so the length could be anywhere between shoulder length to midway down her back. She often cuts it herself so it's rarely done properly. Like her hair, it's unexpected for her to have fixed up other areas of her body. She almost never wears makeup, nail polish, etc.

Personality: She's stubborn, overconfident, and almost never backs down from a fight. If something is boring to her then she rarely does it. That being said she can be incredibly lazy at times, putting off stuff she doesn't like to do until the last minute. She's prone to pouting and throwing temper tantrums when things don't go her way, and that being said she hates to lose, especially if someone does something that she considers to be cheating or they make a fool of her. She's okay with loosing if it's an epic battle that was fun and made her look cool despite the loss, such as if she was able to dropkick a God and lose, it would still be something to brag about. She's an attention hog, enjoying boasting about accomplishments and entertaining people with what she considers entertaining, such as her feats of strength. She's not a very good listener when it comes to other people, however. She has little patience, especially for long, boring tales.

Despite all of her flaws she tries to be a good person. She's not a bad girl, being more like a misbehaved one, especially when she doesn't understand all of the human rules such as personal property, which resulted in most of her more serious crimes at first such as unknowing theft and trespassing. The more time she spends with humans the more she's getting the hang of how to properly act, although she still has some issues on occasion and doesn't care much for formal etiquette even if she does understand it. Related to this fact is her lack of understanding of the purpose of clothing. She thinks it's mainly just for protection from the cold and has no concern or concept in the slightest for modesty. Her naivety in this matter, and in many others, know no bonds. She often has poor posture and behaves in ways a lot of people are too embarrassed or find socially unacceptable to do, such as putting her feet on the table, picking her teeth, etc. Her behavior is often considered very tomboyish. Her grammar and pronunciation can be terrible and she's not completely fluent, but has been taught most words that commoners in a fantasy setting would often use. Just don't expect her to be quoting Shakespeare. She has no knowledge in writing. She's not very intelligent, although she has her clever moments from time to time. It's more accurate to say that she's uneducated rather then dumb, although she's still not the sharpest crayon in the box by any means.

During combat she has no problem killing monsters or other enemies, although is not completely unmerciful so won't strike down those who no longer pose a threat. Sometimes if she gets worked up she feels an almost sadistic urge for battle and enjoys wiping out the enemy, and in such a mood it's harder to stop herself from getting carried away. She may even start behaving animalistic like a predator stalking her prey. However, normal fighting won't trigger such a response. If a group of monsters slaughter a bunch of villagers she knew well then she'll return the favor without remorse, but if there's an honorable opponent coming to fight then she won't go into a rampage, even while loosing (the worst you'll get is a little pouting).

For good qualities she never betrays anyone, is playful, stands by her words, protects those weaker then her, and lends a helping hand for a variety of tasks. She's not motivated by money, having little to no personal possessions. She's self sufficient, so doesn't have to rely on humans for her survival for most aspects of her life. However, when she does do things for humans she often gets compensation by way of things such as food or a place to stay for the night. She doesn't mind sleeping outside and hunting for her own food, but also doesn't mind the human way of living from time to time, especially if it allows more interaction time. Her primary motivation for helping humans in the past was that she enjoyed the attention and praise that her heroic deeds brought to her. Another motivation was her enjoyment of combat. Fighting monsters that threatened the humans not only fulfilled her primary objective but it also gave her things to fight in the meantime. However, as she spent more time with humans then she began to actually feel some attachment and willingness to protect those she cares about.

For mannerisms, she growls and tucks her wings inward when angry, often accompanied by sharp flicks of her tail. Flicking of her tail doesn't always mean she's angry, however. If the tail is loosely flowing around from side to side with some playful flicks then she's clearly content. When she's very excited her wings can flap like crazy. It's obvious when she's worried by if her tail tenses up. She likes to let out "ferocious roars" during battle or at other times to psych herself out. If wanting to mock someone she very commonly sticks out her tongue. She sometimes bites people when angry, but not always to cause serious harm, just to prove a point that she's angry with them.

Likes: Fighting (for fun, not necessarily serious conflict), winning, praise, attention, massages, meat, warmth
Dislikes: Loosing unfairly, being ignored, boring stuff, cold, vegetables

Abilities/Skills

*Ambidextrous
*Tail trained for balance, whipping, and some grasping (poor at finer manipulation and can't get a good grip)
*Outdoor survival related stuff such as tracking, climbing, navigating by stars, and poisonous plant knowledge
*Some practice with the sword, mace, dagger, and unarmed combat, but very limited official weapon training
*Surprisingly incredible at juggling

Heat resistance- 100% burn resistant and very high tolerance of anything heat based. She can still suffer from heat stroke from insanely high temperatures over long periods of time. A far more likely scenario is that she would inhale too much smoke and die that way. She can swim in lava no problem.
Physical Upgrades- Her physical abilities given to her by being half dragon are her greatest asset, putting her on par with an actual dragon yet compacted into her tiny body. She can hit so hard it can deform or even punch entirely through steal depending on it's thickness. Running speeds can hit 40 miles an hour, her flying almost double that depending on wind or gravity. Her endurance is enhanced to keep up on scale with her speed/strength. Her durability is able to take a beating from blunt force trauma, but cutting attacks have a little more effect and magic especially. She can still be defeated through physical attacks, even from someone with normal strength, but it would just take a lot more effort. She also has enhanced reaction times and enhanced sight, smell, hearing, and taste. She can see in the dark better then humans, but not as much as cats.
Regeneration- She's able to completely re-grow her dragon body parts in about a week for her wings or a couple of days for her tail, although in either case it would still not be at full strength for at least double the amount given. Her wound healing for the rest of her body is also greatly enhanced, even things like nerves being able to heal, but she cannot re-grow lost body parts. She could heal all of the damage if you put the missing limb back into place for a while and make sure not to put any stress on it, but to get back to full strength using this method would take multiple weeks. Luckily for her none of her body parts rot, allowing her to find and reattach lost limbs easier. It goes without saying that her normal wound healing is also accelerated, but not so much that you'd see her wound close before your eyes unless it was really minor. Some wounds could be healed fast enough to save her life from otherwise certain death, but won't be so quick to heal in it's entirety. She also can't have accelerated healing forever. Take enough damage for too long and her healing factors will begin to falter to that of normal human levels until a day or two of rest. All in all, due to her regeneration and durability, it's hard to kill her without hitting vital organs, by far the most reliable way being cutting off her head. She can still pass out from blood loss or otherwise be knocked out even with all this healing going on.
Evvie Omelet- She spits out unfertilized eggs every so often, kind of like coughing up a hair ball. Benefits in combat to this are slim to none unless it drops on someone's head and miraculously hurts or distracts them. The jury's still out on whether eating it would be considered cannibalism or not.
Tail Twitcher- Like a lizard, Evvie can pop off her tail if she gets caught by it and the tail can squirm around by itself for a while, as her body also has nerves that can twitch on their own accord when the brain isn't active.
Dragon Spirit- She's not easily frightened or intimidated even through magical means and can tolerate pain greater then most people. This could be a disadvantage if she underestimates or doesn't notice a wound.

Powers

Internal Flame- She has magical powers through use of her internal flame, a corporeal fire in the center of her body that can only be detected by those who can see it's magical or thermal energy. This flame gives off heat, making her average body temperature at around 105 degrees Fahrenheit. Cold temperatures weaken her internal flame, thus limiting her magical abilities, although the flame can help keep her warm until its simply becomes too weakened. In normal temperatures, as long as she's well nourished and in good spirits then there shouldn't be a problem with her internal flame weakening too much. Fits of intense rage or determination can enhance it briefly. The flame only goes out completely upon death. The following powers need magic, and thus internal flame, to pull off.
Fire Breath- The flame can grow into a stream as twice as large as a flamethrower at maximum output. She cannot breath in while doing this and gets short of breath faster the larger she makes the flame, so at maximum she'd have to stop to catch her breath after around 5 seconds. Because this fire breath is the basis of all her fire based moves she tends to run out of breath a lot if she relies too much on her fire attacks. Besides temporarily running out of breath she cannot run out of the fire breath itself as long as her internal flame is still burning strong. If she sneezes she has trouble containing fire shooting from her nose.
Smoke Breath- Burning fire in her stomach, she can then open her mouth and breath out a bunch of smoke.
Fire Control- She's able to control her own fire. For example, she can breath it into her hand and then form it into a ball to toss it at her opponent. Once fire exits her general proximity then it begins to loose it's thermal energy as fire normally would. Therefore, she can keep a flame on her body active for long periods of time, but toss it out at an enemy and it will go away rather quickly. Fire control takes concentration, so even if she can keep fire going on her body for a long time, get distracted and it might go away.
Solid Flame- She can create flames that form a physical mass of fire capable of deflecting moderate attacks as long as she can keep the flame going, making it necessary to continually remain in contact with it and supply energy. To use this move she has to blow fire as normal and then mold it together. The larger she makes it the more energy it takes, and creating more then around half of her own body size and this move starts to falter. She can mold the fire with her hands or feet.
Body Heater- Evvie can heat up her body temperature even higher then it is normally at the expense of some constant energy use. Touching her can result in a burn if remaining in contact for around 10 seconds, but otherwise it would just be uncomfortably hot. This increased body heat can also kill off some bacteria, viruses, etc. in her body that are sensitive to temperature. She can make this technique heat herself up less, sometimes just to warm herself up in cold temperatures.
Flaming Dragon Kick!!!- Her favorite finishing move for a tough opponent. She flips into the air, forms fire around her foot into the likeness of a dragon, and then smashes back down on them with all of the force she can muster, leading to a combination of massive physical and fire damage if pulled off correctly. This move is technically just putting other abilities of hers together rather then some separate technique.
Scale Generation- A very tiring process, she can form green scales over any of her skin to provide extra defense and then shed them off later. Scales takes around 10 seconds from the beginning of its formation (it looks like a coat of sinewy glue at first) until it completely hardens to the defensive power of thin steel plates. Her scales are much better then her body at cutting and magic defense. The scales begin to flake off after around a minute under physical exertion, but if she's not putting any stress on them then they could last at least around 5 minutes. Due to the strain she cannot cover the same body part again with more scales until after a day or two of rest. Any hair where the scales are generated is destroyed, but she cannot grow scales on her skull where her thick hair would grow.
Internal Flame Shroud- While maintaining a high level of focus and a strong internal flame, she can briefly increase the size of her internal flame so that it extends outward to completely surrounded her body and become a visible silver blue color. This shroud can burn away almost any form of attack, ethereal or corporeal, and it damages this both from intensely hot fire and her energy, but most of the temperature is upon direct contact, so standing even a little bit away would be incredibly uncomfortable but not instantly combust you as would be expected. The larger and hotter the shroud the less time she can keep it up, never more then 10 seconds, and after it's over she can't pull it off again for at least a couple of hours. She must remain still while this is active and during her charge period, taking around 20 seconds but it can be delayed the less focused that she is.
Flight- Her wings are not large enough to lift her weight without magical capabilities, being at best like having two small parachutes, so she can only fly by sending magical power through her wings. This magic is like second nature to her and uses hardly any effort, but the fact that it does require some can stop her flying if any anti-magical attacks are used against her.
Booster Wing- This power gives her quick bursts of speed of up to 80 miles an hour for a second before quickly slowing back down to normal speed. She cannot control her flight path during this, going straight ahead. While setting up this move her wings must raise up and stretch outward to their fullest extent before snapping back, giving a clear visual cue that she's up to something just beforehand. Wind visibly blasts out from behind her as she travels, which can knock people behind her with an equal and opposite force. This move can only be used once every 5 minutes or so without severely straining her wing muscles. For a minute afterwards she can't use any other powers with her wings besides very weak versions that are almost useless.
Wind Gust- She can use her wings to blow winds up to 50 mile per hour, but used too much or too strong and she runs the risk of tiring her wings out. This is like a weaker booster wing that sends wind forward instead of backwards and doesn't move Evvie as long as she braces for it, but does tend to unbalance her otherwise.
Reincarnation- Evvie can create an egg (no relation to her ovaries, which she has as well). During death, the egg becomes fertilized through only her DNA, making the embryo inside a clone of herself from which her internal flame/soul transfers into. During it's final preparations the egg is either voluntarily or involuntarily spit out of her mouth. At this point she would have already been dead or is now dead. The green colored egg slowly grows in size to that of what could hold a normal sized baby. The egg shell is way harder then steel and magically protected from most attacks until it begins to break apart once she's ready to be born. She doesn't retain any knowledge or skills from her previous life besides occasional fuzzy memories that she most likely mistakes as dreams. Due to this reincarnation happening even if she's dead, the only way to kill her for good is if she's still in the egg, but nobody knows how to destroy the egg.

Weaknesses

*Grabbing onto her horns slowly drains her to what a normal human girl would be capable of. Luckily she quickly goes back to normal upon release.
*Coldness...kind of. She can survive in colder temperatures for a bit due to her internal flame, but her internal flame/powers are weakened as a result. Disliking the cold can also cause problems for her.
*Most magic.
*Poisons have full effect on her unless they involve physical damage that her healing can fix.
*Intellect.
*Long distance combat.

Character Equipment

Head: Bare
Body: She often wears dark green colored bikini armor. She was given this outfit for free by a particularly worried group of women for her lack of attire, who got her to wear it by saying how awesome she looked in it. She has trouble wearing any normal clothing due to it burning, her not liking it to begin with, and her wings and tail in back need freedom of movement. The top portion of this armor has small chains clip together above and below where here wings sprout from, and her bottom portion has the chains clip just above her tail. The armor is designed to look like dragon scales, although this is an imitation. It has average defense for iron armor but obviously doesn't cover much.
Feet: Bare. She refuses to wear shoes, claiming to the effect that it's disruptive, unnatural, and pointless.
Hands: Bare.
Weapons: She often fights empty handed. However, she does have possession of a two foot long steel sword and mace scavenged off of a defeated monster army. She also got a 10 inch iron knife as a reward for helping a while back, which is mainly used for noncombat purposes such as cutting food.

History

Her birth is a mystery to most, including herself, both from a scientific standpoint and who her parents are. The truth is that she was born from a once wicked dragon god named Grethalroune, who had slowly became infatuated with a human woman that he had kidnapped from a village he was terrorizing for it's wealth. He transformed into a humanoid body in an effort to trick her as if he was a knight coming to the rescue. However, she caught onto his ruse and put up a good fight to escape due to him not used to his humanoid body. During the struggle an actual knight came in and wounded him severely with a sacred weapon able to kill gods, so it took all of Grethalroune's strength simply to escape with his life empty handed, and he was too wounded from the attack to even regain his power of a God. Only he himself knows what he was up to for the next couple of years, but it was clear that he was angry and wanted revenge on the knight and then recapture the woman. However, he was once again defeated in the attempt, only to surprisingly be spared at the request of the woman. He didn't understand human emotions well so was left baffled for a long while at this, contemplating his predicament while locked in a cell. He was able to regain his god form, but human emotions gained from his experiences spent in his human body had changed him and he couldn't bring himself to use force to break free, much to his own dismay. He suffered severe atonement, but at last had changed his ways and tried to help undue the damage that he had done. The woman, who he found out was named Liralith, forgave him as he slowly began developing a true relationship for the first time. They had one child together, Evvie, before Grethalroune's death while fighting together with the knight to protect his family against the rival Dark Dragon who was angry at his once ally changing sides. Both Grethalroune and the knight died from their wounds but the dark dragon was forced back. He apologized one last time before moving on to the afterlife together with the knight.

The different reincarnations of Evvie usually follow the same trends unless placed in a different scenario then normal or something extreme happens. Most times she wants to be independent and travels out into the wilderness, exploring and occasionally visiting human settlements when she needs the interaction. Due to her human mother being a relatively normal mortal she had only been around for Evvie's first life, so since then she has either had adopted parents or, more often then not, none at all. She is one of the most powerful beings on her planet, so certain reincarnations of her have gotten a lot of notoriety and legends. The most famous story tells of an immortal dragon goddess covered in glittering emerald scales who single handedly defeated the Dark Dragon and his army; a slight exaggeration to be sure. Her second reincarnation did in fact "slay" him in an epic battle, but with the help of many allies, and the Dark Dragon's resilience allowed him to live on.

The most common Evvie I'll use, from which this character sheet is based on, is six "Evvies" down the reincarnation line, still well within the fantasy time period. She was found as a baby outside in the snowy wilderness by an old hermit named Ithrus, who saved her from nearly freezing to death. He raised her as his own child, feeling responsible for her due to no other villagers around the area wanted to raise a half dragon girl. Evvie was largely independent even from an early age, and she even ran away at the age of six, falsely believing that she could make it on her own and didn't feel like she belonged with humans. She fled south, away from the cold, but she came back to the old hermit near death from wild animals and the blizzard. After Ithrus nursed her back to health for a second time she began to form a bond with him and realize how much he truly cared for her, and how she couldn't do everything on her own. However, this revelation didn't stop her from wanting to grow more powerful and be able to fend for herself, and maybe even help him out in the future. She ventured south a lot once she got further into adolescence, but she never stopped visiting up north on occasion despite her hatred of the cold. There are some warrants out for her arrest due to people claiming that she burnt down an entire village and slaughtered it's inhabitants. The only witnesses around claimed to have all seen a half dragon girl running from the scene of the crime, and Evvie was the only one of her kind that they knew of. A lot of the more friendly villages ignored this rumor and don't believe that she'd be capable of such a crime. On occasion she'd help them out and defeat monsters that would have harmed civilians, so to most people she's more of a guardian then a destroyer.

It would turn out that she was framed by another half dragon/half human girl known as Avris, who has red wings and a tail, black hair and black eyes, and larger horns. She was born an illegitimate daughter to the Dark Dragon that Evvie's father and the knight fought against long ago, causing their deaths, and Evvie fought before, not succeeding in killing him either as it turned out. Avris's birth was probably used completely as a power play by the Dark Dragon. Avris has all of Evvie's abilities and then some. They fought many times, and despite the odds Evvie was able to kill Avris after disabling her wings during an aerial battle and having her plummet down into a canyon far below. Evvie didn't think to check for the reincarnation egg, which survived the fall and went on to reincarnate Avris. With the constant cycle of reincarnations and resilience present in Evvie, Avris, and the Dark Dragon, such battles showed no sign of stopping. There was some technique that killed Evvie's father, who was equally resilient, but it's probably unknown by all but the one who killed him, the Dark Dragon himself.

After many additional Evvies came and gone, the cycle has mysteriously halted at some point by her not hatching from the egg for unknown reasons. While still comatose she has grown to a child and has since stopped. The egg has also grown in size to compensate for this, but is loosing it's hardness so is now semi-transparent and getting mushy. The egg was originally in possession of a rich philosopher and then given to his descendents, on display as a popular tourist attraction in his mansion. They can't figure out how to get her to hatch normally, and breaking it when she's not ready could easily kill her. Could this be the work of the Dark Dragon to end the cycle of the "endless" conflict? Avris went in to destroy the egg, damaging much of the mansion but finding that Ithrus, also still alive for an unknown reason, had managed to escape with the egg. Since then the location of him and the egg is unknown.

ImportantNobody
01-17-2014, 01:43 AM
Disclaimer: This character may be OP so challenge at your own risk. As I use her more in battle I'll hopefully get more comfortable with her reasonable limits and the OP-ness will be more limited. I'll do my best to work things out with you during a battle if things seem to be going unfavorably.

Name: Xerra Urandee Ri'Hara
Age: 22
Gender: Female
Race: Ri'Hara clan human. They're like humans but with some enhancements (mentioned in abilities) and have a pact with the Apparis, beings who inhabit another dimension, allowing them to enter that dimension through certain gates.
Appearance: She's a 5'7, athletic looking woman with mocha colored skin. Her black hair is long enough to reach her mid-back. Her bangs are not symmetrical, starting high on the left side and angled downward as it goes right (going from leaving most of the forehead exposed to covering some of her right eyebrow). It ends in a long braided strand of hair covered in golden rings and blue/purple cloth. She sometimes has painted a dull red colored symbol over her left eyebrow that looks like a circle that is all distorted and swirling around. From this symbol, depending on the scenario, extends paint that can cover her entire body in symbols. She wears golden ringed earrings. The colors compliment her vibrant gold iris's that are a well know trait of her clan. Her eyelids are narrow and some would describe them as fierce yet elegant looking, the same being true to the rest of her face. Her face is angular with high cheekbones, a downward pointed nose, and a pointed chin. She sometimes wears purple eyeshadow and nail polish as well as a faint purple lipstick. However, this is not always the case.
She wears a blue and purple colored toga ( http://media-cache-ec0.pinimg.com/236x/1c/96/78/1c967836e93d32cd55e05fff20266883.jpg) over a form fitting black sleeveless shirt and black shorts, or possibly her upper body wrapped in white bandages that adequately cover her chest, which is a C cup. She wears beaded necklaces and bracelets. She sometimes wears brown fingerless gloves and brown sandals, although sometimes she uses white bandages wrapped around them if she does the same to her chest. She also wears tan colored boots if expecting to walk around a lot outdoors.
Personality: She's normally stoic and a loner, not wanting to get others involved in her own problems. She tries to toughen things out, stubbornly not backing down unless she realizes that she would be putting others in jeopardy over it. She's had this problem ever since her clan was all but wiped out and any team she joined being destroyed one way or another; her often being the only one strong enough to survive so she puts extra burden on herself. She does have a caring side to her but she mostly keeps that hidden behind a stone cold exterior.

Abilities

Physical Enhancements-Using only her physical abilities she could take on 3 of the most physically capable normal humans evenly. Their race is known for having great control over their bodies such as slowing their heart rate, oxygen consumption, controlling their nerves (emotion-wise) and constricting blood vessels if they focus hard enough. Plus they're very flexible, have heightened reactions by about twice as quick as normal humans, and have one very heightened version of one of the five senses. In her case it's smell. On the downside she finds bad smells all the more repugnant. Her sense of smell is no better then a blood hound and only if she puts attention into it.
Sword Training-Her style uses a lot of slicing maneuvers with power behind them, sacrificing flair for practicality and not much wasted movement for what she needs accomplished. Her technique is not on par with a master swordsman but she's good at overwhelming people and she's been practicing ever since she's been old enough to properly wield a sword, so she certainly knows her way around the standard swordfight. It's possible to say that her greatest flaw in sword fighting is her footwork.
Unarmed combat-She knows the basics of unarming people and has a fighting style to try and use the opponent's momentum against them. However, practice for this comes third to her sword fighting and magic and the lack of finesse shows. She did get into a lot of street fights as a kid if that counts for anything.

Magical Powers

She has power over a certain liquid-metal material colored glittering black called exilindrite. At the same density of steel it's twice as strong and can resonate with her energy to become even stronger. She can "feel" where it is within 200 feet so doesn't need visual confirmation within that range, making it move for her just as easily as if it were an extension of her body. There's no end to what she can do with it besides the following limitations:

1. She can move it with her mind at any distance up to 200 feet effectively, but past that distance she begins to struggle. At 1,000 feet she has some minor level of control, given that she has an adequate view of the material, but it's very sloppy control and requires a lot more concentration.

2. She can only move an amount of this material with around the same total volume of an adult rhino effectively. Beyond that and she begins to show minor visible strain. If she moves a mass of exilindrite the size of a blue whale then it will require her undivided attention and be an absolute struggle from start to finish.

3. She can move the material at speeds of 1,800 feet per second, but only if in a consistent motion such as straight forward or rotational force. If she does complex maneuvering then the speed will drop accordingly.

4. While in the process of altering it's shape it is momentarily weakened as it becomes more liquid-like then solid-like. However, once it stops moving it almost instantaneously turns back into it's full strength solid, and even it's liquid form still provides the stopping power of iron. Moving means amongst itself and not talking about in relation to other things. For example, a glob in the shape of a sword could be swung around as a solid, but if the sword is changing shape as it's being swung then it would be it's liquid form.

5. Forming exilindrite out of thin air takes tremendous energy out of her. To form 1 cubic foot of it requires 10 minutes and will leave her visibly fatigued. It can be found in nature but very rarely so will not be randomly stumbled upon mid battle unless you specifically request that happen.

6. Exilindrite can only be permanently destroyed under special circumstances that break apart the magical bonds of the metal so that it can no longer be controlled. However, simply breaking the metal itself apart into a thousand pieces wouldn't be enough to do so. It requires a special techniques specifically designed to break apart the magical bonds, or be an attack so powerful that it removes all traces of the Exilindrite.

Everything not mentioned as limited is fair game (besides obviously not allowed stuff such as having it turn into monkies). She can split up the material in as many different ways and forms as desired, from giant drills to hundreds of tiny bullets, use it to pick stuff up, etc.

Bio

The Ri'Hara clan has long been the only humans allowed within the Apparis's dimension after the father of the clan many centuries ago bested one of the most powerful Apparis in existence after much boasting between the two a bet being made. The bet was honored and the Ri'Hara were allowed safe passage into their dimension for as long as their bloodline would last. They build sacred temples around the gates between the two dimensions and were tasked with guarding these gates with their very lives as a team with the Apparis. This was to prevent undesired individuals of either side to travel through the dimensions and cause trouble. Things went along smoothly for many years, when all of a sudden the Apparis kingdom was split into two factions; one of them vehemently opposed to the humans, and by extension the Ri'Hara. Even some of the teams working with them were secretly of this rival faction and killed off many Ri'Hara, including Xerra's father, as far as she knows. Many Ri'Hara sacrificed themselves to remain at the temples even as the Apparis closed in around them in order to destroy the portals so that the evil Apparis couldn't get through into the human world. Despite all odds they managed to fend them off long enough to do so until only one portal remained. Rather then destroy this portal (which Xerra herself didn't know how to do), Xerra's mother, who was with her inside the temple, instead chose to protect her daughter with all of her strength. Both her mother and all of Xerra's fellow Apparis, who she spent her entire life growing up with, were killed in the battle, but the enemy suffered tens of thousands of casualties, causing the survivors to cower away in fear against the woman who would do everything to protect her daughter. The young Xerra rushed out into the pouring rain to try and kill off any of the stragglers, although some managed to escape.

This evil faction of Apparis suffered such heavy causalities during the battles that the side loyal to the Ri'Hara were able to push them back and force them into hiding, although they were never truly eliminated. Xerra devoted the rest of her teenage years to training in relative seclusion within the temple holding the last portal, protecting it and waiting for the day when she could kill off every last Apparis who participated in the war that drove her clan to near extinction. A bit after she had turned 19 the Apparis came out of hiding for a second huge push with all of their focus on that one temple with an army 10,000 strong. Unfortunately for them she spent most of this time amassing a huge stockpile of exilindrite in anticipation for such revenge. The battle lasted for 5 hours and she was left collapsed at near death from exhaustion with most of the metal obliterated beyond repair, but the Apparis army was completely destroyed through a near constant rain of metal.