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Dire Hoef
12-23-2013, 08:06 PM
Name: De'Grey Le'ore
Age: 22
Gender: Male
Race: Human/Elven [Hybrid]

Appearance:

Build: Stands of about 5'10 with a lean body and small shoulders. His body muscle-wise his of about 3 inchs in width.
Hair: His hair is long that reach down to his shoulders and the color is of brown with blonde highlights
Eyes: His eye color is of blue

Distinctive Features: He has no relative scars of any sort, but he does have some facial features that signal his age. His skin is of a pale white man.

Clothes / Armour: De'Grey wears his occasional Mech jumpsuit fitted with mechanical wiring that stretchs all over his body. He also has a helmet to cover his face, which would make you think he was a futuristic motorcross rider. On other hand when he isn't using his Mech type outfitting he wears the occasional [middle aged] knight clothing with Silver/Gold shoulder guards. Back to his Mech outfit; there are added features to his mech suit [medals and such] that would make him different from other mech pilots.

Fighting Style:

Weapons:




Mech Type: CN9-AL[Mechwarrior Universe]

Nickname: The Golden Centaur

Weaponry:

RA: 2 Machine Gun: While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The machine gun's "no-heat continous-fire" ability makes it a useful asset in any MechWarrior's arsenal. Machine guns are particularly useful in quad mountings like in the Cicada. Their rapid fire makes them prime candidates for making "critical hits"

RA: 1 Large Pulse Laser: Rather than using a single powerful beam, the Pulse Laser fires a series of rapid pulses. While increasing damage and decreasing the beam duration, Pulse Lasers generate more heat and have shorter ranges than their standard Laser counterparts. The Large Pulse Laser is the largest and does the most damage of the Pulse Laser family.

When compared to the standard Large Laser, the pulse version generates much more heat and weighs more, as much as a PPC. It also has a shorter effective range, roughly the same as the Medium Laser. In exchange, though, the Large Pulse Laser deals the great damage of any beam weapon, nearly as much as both versions of the PPC. Coupled with pin point accuracy and shortened beam duration, this weapon is favored by those who have tonnage to spare and wish to maximize their damage potential at close range.

LT: 2 LRM 20 [Equals 40]: At 10 tons [each] , the LRM 20 is the largest of the Long Range Missile family. Its indirect fire allows support 'Mechs to pummel the enemy from safe distances. The LRM 20 is capable of heavy damage at range but the large number of missiles fired at once means ammunition shortages are fairly common. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range. The LRM 20 is subject to Heat Scaling.

CT: 1 ER Large Lasers: Introduced in 2620 by the Terran Hegemony. The Extended-Range Large Laser (ER Large Laser) focuses a powerful beam of light on targets that causes damage by overheating or melting the target. As the name suggests, the Extended-Range variant of the Large Laser increases the power of the beam to project it to much farther ranges. The power necessary to facilitate the production of such generates a greatly increased quantity of waste heat. Like other beam weapons, the ER large laser must be held on target for the duration of the beam discharge.

When compared to the standard Large Laser, the ER version fires much farther at the cost of greater heat output. Generally, this weapon is only suitable for large open environments and usually only carried by the heaviest of 'Mechs.

Advantages:

Not very Ammo Relient

Energy hardpoints are extra reliable

Good for long range by adding some ppc in its arms

Disadvantages:

Tends not to run hot meaning it can’t move at its top speed without burning up.

Its attack prone when not covered by another centuarion mech model.




Tekan: (http://i.imgur.com/DEj6Gi8.png) De'Grey received Tekan while traveling within a battle zone while capturing an enemy stronghold. De'Grey fought valiantly and relentlessly and eventually took the stronghold. However upon taking the stronghold one of the other soldiers found Tekan within a lab. The soldier gave it De'Grey and with this now wields a even better blade than his broad swords.

Tekan is a futuristic looking blade that is collapsible and extendable. When extended it has a more viable reach [of about three to five feet in front of the wielder]. It stands, when extended, at about three to five feet and when collapsed it stands at about one to three feet. It behaves like any other long sword.

Use a M9 Barreta [Attachments: Laser-Sight, Extended Mag and Duel-wield]

Carries, x1 Flashbang, x1 Frag, x1 Smoke [Blue Color]


Abilities:



Uses what is called GEIM System to increase the mech's performance level by 10% each time the user increase their psychic ability [in which he has]. This Ability can give the mech high movement levels [depending on what mech is use in this situation], and can out run the opponent but it does have its downsides. When this ability is in use, the user will slowly become weak the more the GEIM System is used and this means the user only has a period of 30 minutes to an hour [Post Wise: 1-4 post(s) at a time (Depending on the situation)] of psyhic usage before the GEIM System goes into immediate lock-down shutting down the mech in the process.





Psychic Manipulation [Specifically Energy Generation], This [Defensive] ability allows the user to create energy using the will and power of their mind. This ability is not only of value but is a drawback as well. The value of this ability allows the user to create shields which are made of energy made from the power itself. The limits of the shield porition of the Energy Generation ability is that, the user can only have 5 shields ontop of each other at the same time. The shield itself are weak against all fire, dark, ice and Weaponry Summoning type magic and are strong against earth, air and water type magic. Now for the porition that contributes to the power generation of this ability. This plays in with his mech's GEIM System and powers the extra ability needed for the GEIM System to function correctly. The charging of the energy has its limits, and with the span of the charge is of about 20-30 minutes at a time[1-3 Post Wise]. This ability is strictly defense therefore does not really affect the opponent in any other then the fact its not meant as an offensive ability.

Enhanced Combat, This ability allows the user to learn every forms of hand-to-hand combat without any need for long-term training. This [offensive] ability affects the user's opponent by the different variations of combat shown from, Gun Kata to Trapping Combat. This can come in handy when the user's weapon isn't of any use and therefore can come face-to-face with an unarmed opponent. The limits this ability shows is that, it can only be used when all of the user's weapons are deffective or can not be of anymore use. This ability has no cool down or charging affects but it does have an effect timer. This ability last only 45 minutes before it has fully worn off [1-2 post wise]. The drawbacks of this ability are that, this ability can render the user dizzy and confused unable to fight after the 45 minute period is reached.

Nightmare Vision, This [Offensive] ability allows the user to make the user's opponent's nightmares come to reality. This ability can only scare the opponent giving the user time to attack or make a counter attack. This ability has its limitations and drawbacks sadly.. The ability can only be used at night when there are dark areas to be shown on the battlefield. Also the ability can ONLY show the opponents nightmares [doesn't really pretain to fears]. With this ability only being used at night, this ability only affects the opponent for a period of 10 minutes [1 post] before it has worn off for the opponent to attack the user once more. If the usage period has been reach [Which is one post and if used again], this can be fatal or even confusion affected if used more then once. This means there is a cool-down feature of an hour [3 post] before being used again.


Attributes:

Strengths:
-Minor Immunity to Magical Abilities [Can take small magical attacks]
-Perfers long-range capablities
-Deadly when in long-range combat

Weaknesses:
-Isn't close-combat suited
-Easily can be overpowered when in close range.

Biography:

Personality:He is very strong and quiet most of the time. He can be very quick to judge someone or at least take a look at someone. He can be brave when it comes to battle and therefore is very cocky when the battle is one sided. He can be hard-headed and become reckless worrying about other’s lives and not his. Since he is french, he can persistent about the things he can use or the stuff he knows. Also when in battle he can lose himself to the battle and lose all sense of sanity and go on rampage if pushed to the edge.

Background: When he was a child he lived in a valley that was isolated from the outside world and that made his life a little more peaceful. His father was a elf and his mother was a human so he was born a hybrid which in his time was forbidden and rare. This made his father more edgy because out here in the valleys there were more trading travelers passing by. His mother would always have De'Gray inside at night fearing who would be outside. When De'Grey reached the age of 13 he was immediately put into training from his father to train him in the arts of combat. This type of combat was passed down from his his father and so forth. This training to 4 years of De'Grey's life before one day at the age of 17 his village was attacked by knightly soldiers from a kingdom far away. The motive of these knightly soldiers was to find and kill the hybrid child. This made his father act more aggressively towards these foes and with that he and his mother fled. The ran and ran without stopping soon coming to the next village over and with that they hide out there.

When De'Grey reached the ealier of age of his 20s he left his home village to travel the world. When he came to the first city he soon realized that this wasn't the age his father seemed to be living in. There were automotive cars riding on black roads and that made De'Grey's passion for traveling all the more greater. The reason for his traveling was to exprience something more then his village then knew something wasn't about the whole scene at his old village. He didn't realize that his father wasn't with them when they fled the village and therefore this sparked his search for his father. A year later he found his father, but this wasn't the father he knew and loved, but instead was a general of a mechanized army for some middle aged kingdom. This family reuion was rather short with the two having a large scale fight and then to settle De'Grey offered him a place within his father's army. At first De'Grey denied but later got hammered with application to join his father's army and at the age of 22 he joined his father.

Dire Hoef
12-24-2013, 08:34 PM
http://cs624131.vk.me/v624131674/6b26/Gb6a7sY-uaM.jpg

General Information:
Name: Kragroln Ustexifarihm
Age: 57
Gender: Male
Race: Human

Appearance:
Build: Kragroln stands at a healthy 5'9, with a toned body that is comparable to a average body-builder. His shoulders are sloped to give him that old-man look.
Hair: His hair is white-ish grey and reaches down to his shoulders.
Eyes: Brown
Distinctive Features: He has a white that stretches down to his chest. He has a distinctive scar, that is currently taking over his body as a curse brought upon by a demon, that is all across the lower portion of his back.

Fighting Style:

Weapons:

The Staff of Azmodan: Granted to him by his master, Topan the Wise, the Staff of Azmodan is a magical item that increases a wizard's, or a witch's, magical capabilities by three spells. The staff's length, when standing up, is just about the man's height. The texture of the staff is wooden with some metals sprinkled about the bottom tip of the staff - to dignify that as the bottom. The top of the staff is branched out - as though it were a tree.

The Sword of Zeus: As self-explanatory as it sounds, the Sword of Zeus is not necessarily a powerful weapon but it is able to call upon rays of lightning at its beck-and-call. However due to the sheer power of lightning, and inducing Zeus' power upon the enemy, the power that the sword wields can only be used five times. After that it is just a regular sword. The sword itself stands relatively at ease with a short sword and is decorated with symbols and inscriptions that indite the lightning god Zeus.


Abilities:

Spells:

Thrains of the Eye: With the proper runic chanting, Kragroln is able to completely become invisible to the hind eye - which takes three posts to cast. Even to those with the thinnest of perception Kragroln remains invisible. The only means of discovering the wizard is either his stench that he may conjure up or he moves - even for the slightest moment - from his original position. But even if he doesn't move or his stench doesn't give him away, he's still relative to time. He only has some thirty minutes - three posts - to make any sort of visual difference in himself. Cool down -- two rounds.

Hellfire Beartrap: With the maximum amount of casting time - which is three posts - Kragroln is able to create a pit of molten hot lava that explodes when the subject, or opponent, comes within ten feet of the pit - due to its blast radius being fifteen feet. When the subject comes into contact with the trap, the trap itself will eject rock-like shrapnel (or shrapnel at all depending on the environment) and molten hot lava onto the subject if the subject isn't behind cover when the trap explodes. To the naked eye, the trap will be audible and visible. The sound would be crackling and popping while one would see the movement of lava - also the extreme heat that it gives off. Cool down - one round

Arcane Eye: With the maximum amount of casting time - which is three posts - Kragroln is able to create a visible eye that sees ahead of him thirty feet every round. What this entails is that everything the eye sees he sees. So the eye can be used as a means of scouting ahead or a surveillance camera of sorts. However it only last eight posts before it disappears. It also could be found if the subject or opponent has either spotted the eye or destroyed the eye. Cool down -- two rounds

Confusion: With the maximum amount of casting time - which is one post - Kragroln is able to confuse the creature or opponent for a whole minute - one post. However the subject has to be within fifteen feet of Kragroln in order to be subject to the spell. Cool down -- two posts.

Thor's Hammer: By the grace of the Norse Gods, Kragroln has been given reign over Thor's ability to manipulate lightning. However this manipulation is not like any other manipulation. Once the spell has been casted - roughly four posts - Kragroln will be granted the ability to call forth a storm and create the mighty Mjölnir made from lightning to smash down upon the enemy. He's also allowed to create lightning that reaches up to ten feet in diameter and stuns any enemy for two posts. Cool down -- three rounds

Magical Shield of the Elements: With the maximum amount of casting time - which is one-two posts - Kragroln is able to create a shield made of blue energy that can stop any elemental force - fire, water, air, earth, lightning, and void. However it isn't protected against any physical attacks from a shield, sword, pole, or any other weapon. Cool down -- one round

Iron Physique: With the maximum amount of casting time - which is three posts - Kragroln's body is hardened to a dragon's scales. This means that his body is able to run as fast as a speeding car, jump as high as five stories of a building, pick up and throw a man with ease, and is able to take ten arrows [of any kind (posion arrows will increase the rate at which he becomes weak by a post)] to the body and three bullets to the body. Cool down -- one round

Iron Psyche: With the maximum amount of casting time - which is three posts - Kragroln's mind is hardened to the will of a warrior. This means that he will not falter in the face of death or disaster. He will become brave and will be fearless to all dangers. Cool down -- one round

Acid Fog: With the maximum amount of casting time - which is four posts - Kragroln can creates a billowing mass of misty vapors similar to that produced by a solid fog spell. In addition to slowing creatures down and obscuring sight, this spell’s vapors are highly acidic. Which case slowly melts the skin of any creature that happens to be exposed to the highly acidic fog. However it does not affect clothing or anything that is protecting the skin or surface of the creature - only skin and other extremities are effected by the acidic fog. Cool down -- two rounds.

Earthshaker: With the maximum amount of casting time - which is five posts - Kragroln can cast an earthquake - an intense but highly localized tremor that rips the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more. The earthquake affects all terrain, vegetation, structures, and creatures in the area. The specific effect of an earthquake spell depends on the nature of the terrain where it is cast. Also for the effect to take place, the caster (Kragroln) must identify a epicenter. The effect lasts for 1 round. Cool down -- four rounds.

Attributes:

Strengths

Wizardry Reunited: Thanks to his affinity for magic, Kragroln is able to use his magical abilities to their full potential. This means that there won't be too much hindrance when casting a spell, and his focus is ten-fold - so when Kragroln is under attack by ballistics, lasers, or even melee weapons he is still able to retain that focus when casting the spell.

Tough Cookie: As a contradictory to "Not In His Prime" trait, he is able to hold up his own in a fight. Whether the fight be long-range, mid-range, close-quarters-combat, sword-fighting, stealth, and the like he is able to suitably adjust to that form of combat. He's also able to receive a massive amount of physical damage up until the point he starts showing obvious signs of fatigue - would be 5-7 posts of continuous punishment by opponent.

Weakness

Not In His Prime: Just as the trait describes, Kragroln is not in his prime and is thusly unable to move as fast as he would under "Iron Physique" or "Iron Psyche". These two are the only spells keeping him in his prime. Otherwise he's an old man reaching the end of his life cycle.

Biography:

Personality: Kragroln is a wise man with a sense of dignity. He will not kill unless provoked, and he will not hurt unless forced upon. He generally sees combat as an unnecessary conflict between two or more persons. But when that conflict has his being involved, then he has no choice but to fight. He doesn't like to fight, but when faced with life-threatening situations he has to make the better choice - even if it means fighting those who would stand against him in battle. He hates to be betrayed or feel cheated. He likes an honest brawl whether it is physical or non-physical. If he feels cheated then he could no longer fight, which brings a few problems.

Background: Kragroln's history is shrouded in mystery. Only a few remember Kragroln's vividly, and those that do are dead. So, to the eyes of a passenger, Kragroln may seem like a grumpy old man with no real meaning in his life, but his since of dignity and knowledge makes him a great asset to anyone. Though it is said that Kragroln was born as an orphan and was tossed around orphanages a good portion of his life until he was adopted by a wizard who saw potential in the young Kragroln. After being adopted by this wizard, Kragroln sought to perfect the wondrous nature of magic - which would span the rest of his lifetime. He never had any martial status or any friends for that matter. His entire life was dedicated to learning the arcane. Thus bringing him to now as he wanders that vast planes of the Gyrosphere.

Dire Hoef
12-30-2013, 09:52 PM
https://s-media-cache-ak0.pinimg.com/236x/58/b2/6f/58b26fdbdbee46a21387b5e040e61c98.jpg

General Information:
Name: Sir William Harvey Forbes
Age: 44
Gender: Male
Race: Human

Appearance:
Build: Sir William stands at a healthy 5'9, with lean shoulders and chest that stands proud amongst its possessor. Sir William was trained to be that of a light body-builder who has only started lifting a few months ago so his strength is that of said light body-builder.
Hair: Short and black, and do forget that.
Eyes: As blue as the sky's young.

Distinctive Features: Sir William carries a scar across his lower left eye, and a healthy beard only made for the finest of gentlemen of the House of Forbes. Being one of the seven Noble Houses of Ferdinand, Sir William has been engraved with the Forbes insignia (http://www.diffworlds.com/samurai/images/Crests/Yamaguchi%20Mon.gif), via branding, upon the lower left side of his back. Other features include a tattoo of some woman, whom he calls his wife, and a voice that is scruffy as an old man trying to get some change from the local folkman.

Clothes / Armour: Sir William wears, what he calls stylish, victorian clothing that is suited to be bullet proof to a degree. It can take only a few bullets before it starts to penetrate the clothing, but he hopes that it wouldn't come to that and he could keep his stylish clothing looking firm and fresh for his wife. It is not flammable nor is it explosive free. The clothing can withstand even punches to a degree. Meaning punches, that are stronger than a human, will do damage but anything less than that will feel like rocks being thrown at him. The only uncovered place on his body would be his face, and aiming for the face would be difficult.

Fighting Style:

Weapons:

Legionnaire's Golden Revolver: Being ranked as Legionnaire of the House of Forbes, the father of the house has given Sir William a golden revolver that signifies his position as Legionnaire. It is a simple .357 caliber magnum with six rounds to boot. It packs a punch and its stylish too.

Oblivion, Bringer Of Bloodlust: To back up the Legionnaire's Golden Revolver, Oblivion is another magnum of sorts fitting at a special .44 caliber with six rounds in it. What makes this weapon so special is that not only does it bring bloodlust to those that are shot by this weapon - effects appear five posts after being shot - it does not run out of ammo. Strangely, Sir Williams could never firgure out why, the weapon does not run out of ammo and continously supplies itself based on the urge and will to fight. From that conclusion, the stronger and more instense the fight is the more ammo it supplies itself with.

Bombardment, Secret of the Giants: Bombardment, Secret of the Giants, was a weapon discovered by some victorian explorers of the House of Walsham but was taken by some members of the House of Forbes. When news of Sir William's promotion to Legionnaire struck, those members gave Bombardment to Sir William as gift for reaching such a rank. What's bombardment without the literal meaning of the name? This shotgun is a twleve guage and its shells are concussive - its also a single barrel. The concussion is about that of your typical hand grenade meaning this badboy packs a lethal punch - to a human of course. Surprisingly Sir Williams can handle the recoil on it and can even fire it with one hand - which to some is godly.

Blackout, Incarnation Of Perdition: Blackout, Incarnation of Perdition, was a weapon that was created by an unknown source. This source gave the House of Forbes the weapon with no real compensation. The weapon was made for mid-range combat and when it is not in mode of killing the enemy, it is creating smoke that could be use for stealth. It has two modes, kill and hide. Kill is simple, .357 caliber bullets to the head should do some damage. But the other mode is used as a smoke screen. The bullets turn into smoke grenades for quick get aways or slipping away from the enemy.


Abilities:

Peak Human Conditioning: Through the years that Sir William has been with the Forbes House, he has been through numerous amounts of physical - and mental - training to prepare him for life's most brutal. This means that Sir William's aim has increased from 60% to 89% over the span of a few decades, he has flawless agility that allows him to even exceed that of a gold-medal-winning athlete and other highly trained professionals in the field of athletics, think at a much higher level than the leading scientist and philosophers in the world, lifting a car - with minor trouble - from the ground and heaving it over a certain distance, and so forth. But yet he's still human.

Attributes:

Strengths

Agile Motherfucker: His agility, running speed, jumping height, and overall stamina are all at peak physical condition for an able-bodied human such as Sir William leaving him to traverse the battlefield in a multitude of ways from parkour to simple sprinting. He's also agile enough to dodge 50% percent [will roll a 2d4 to see if he dodges it completely, dodges it but suffers damage, or doesn't completely dodge it] of all shots fire from a projectile weapon - this includes hanguns, shotguns [-1 in this rule], assault rifle [-2 in this rule], bow and arrows [-1 in this rule], and so forth.

Combat Requisite: Given his experience in various combat environments, Sir William is able to adapt and perform in whatever environment he's thrown into - that including underwater environments, hellish environments, sky environments, and etcetera. The reason for this is that his body is at peak physical condition so his body can take mostly anything that is dealt externally making him a very tough foe to kill environmentally.

Weakness

Isn't A God: To some, Sir William is considered a god but in actuality he isn't. He is still only human, not super-human. His body can feel pain, and by feeling that pain makes him even more human that what he has gain. He can still be shot and killed with a simple, well trained, bullet to the heart. He isn't Superman, but he's more like Batman - in a way.

Isn't Morally Compliant: This is where Sir William gains his reputation for being a Legionnaire. Sir William does not care how morally wrong it is to kill someone or brutally torture them to their last breath. This sometimes gets in the way of decision-making since all he does is act on instinct and that could very well land him a ticket with Death in Hel.

Biography:

Personality: Sir William, given his rough exterior, is a cold man at heart. He sees nothing but death and destruction, and he wants to calm said death and destruction by causing more of it. He thinks that if he cancels out the variable with the same variable then said variable could be distinguish without using any more of that same variable. This doesn't work in hindsight, because on the outside he sees that murdering individuals just for the hell of it is quite fun. Seeing enjoyment in ending lives, he has become a lapdog for the Secret Service of Lithuania - an English country on the continent Knethral. Being part of the SSL, Sir William has become the very thing he wanted to destroy - a cold, heartless, bastard who enjoys murdering individuals for sick kicks.

Background: Due to some information warping of the SSL and the family not really disclosing any personal information, Sir William's history is quite shrouded in mystery. Some say he was born a mute, and couldn't speak until he uttered his first word at the age of seven. While others believe Sir William's was manufactured to be used by the SSL as a some sort of super soldier. However all claims point to same source - Sir William is the very peak of what humanity can achieve mentally and physically.

Dire Hoef
01-02-2014, 01:46 AM
http://amd.c.yimg.jp/im_siggzaoTdUaKcZuiCsPY86Zlqg---x394-y600-q90/amd/20130710-00000020-dengeki-007-3-view.jpg

General Information:
Name: Holgath, The Forbidden Emperor
Age: Physical Age: 67 | Eternal Age: 782
Gender: Male
Race: Cursed Human

Appearance:
Build: Holgath stands at 6'3, in and out of his armour, and has broad shoulders with muscularity that isn't all that impressive. He doesn't really have a toned upper body and he hasn't lost much weight since his death.
Hair: His hair is white and hangs down to the back of his neck and shoulders.
Eyes: Pure Red.

Distinctive Features: Holgath has a beard that reaches all the way down to his "belly-plate" and is white as a ghost. Holgath is also of european decent therefore he is caucasian - with a little darkening to it.

Fighting Style:

Weapons:

The Sword of Eternal Hellfire: (http://i1245.photobucket.com/albums/gg585/stalkersan/Sword2.png) The Sword of Eternal Hellfire was the very sword Holgath was fixing to find. And he found it. But under certain circumstances that would have, otherwise, put this man in complete jeopardy of being killed. That aside, the blade stands at "base" height of Holgath - so it would stand at about 5'8 without the hilt and 5'10 with the hilt. The blade is engraved with markings that suggest that the sword is enchanted with some mystical force. That mystical force being Essence. Essence is what allows Holgath to control the blade's mystical force - what the mystical force is, is the ability to control and produce the fires of N-Earth and H-Earth [Normal Earth and Hel Earth]. The fires that are produced and controlled sway to the beat of the sword, and only sword. Holgath isn't controlling the fires, the sword is. So if the sword is knocked out of the hands of the Forbidden Emperor then he wouldn't be able to control the fires that were once obtainable with the sword. Speaking of fires, the sword can manipulate the fires to create fireballs, fire maelstrom, and other fire anomalies that all correlate within a 50 meter [164.042 feet] diameter of the origin point.


Abilities:

Essence - Terranite Magics - Strength Enhancement: Feeding the use of Terranite Magics, Holgath has become fully aware of the fact that in order to gain parallel strength to his angelic adversaries he must first achieve perfection via Terranite Magics. This strength enhancement allows Holgath's punches to increase more in velocity and momentum - meaning stronger punches. So strong in fact that he can punch literal holes through three feet of concrete - this also applies to his kicks, knees, and so forth. He is also able to lift a simple Terran vehicle - prospectively a car - with ease and throw it like it's a mini race-car.

Divination - Demonics - Fire Manipulation: With promised domain over Hel, Holgath has been granted the ability to seek aid from the fires that dwell within both realms. With this being said, Holgath can manipulate and generate fire at will. He can, then, use this manifested, or manipulated, flame to reach a distance of 10 meters [33ft] in diameter and has a singe that can sting anything from metal to mere flesh. However, what makes this flame somewhat special is the mere fact that it heats the area around the flame as it is whirled through the atmosphere. The flames are so hot, in fact, that several non-heat resistant objects will be burned dramatically as result of coming into indirect contact with the flame itself.

Essence - Terranite Magics - Speed and Agility Enhancement: Feeding even more use of Terranite Magics, Holgath has increased his general speed and agility to match that, or surpass that, of his angelic adversaries. This speed and agility enhancement allows Holgath to reach speeds, when running, of that of a super car speeding down a straight [120-200 mph]. Coupled with his agility, he has become well suited in traversing various forms of landscapes except for Heaven-like planes. He is just as agile as a cat and can essentially recover from any sort of failure with rapid succession.

Mugus - Cosmic Magics - Gravity Manipulation: Holgath had tapped into the sacred powers that be of Mugus "The Creator of the Universe." And as such as gained the ability to manipulate the environment's gravity, but not the gravity of those within said environment. The gravity change-interval, which means the time between each use of the power, is roughly five posts before the gravity is at Holgath's mercy yet again. This power, be it seemingly over-baring on any opponent, simply affects the environment and not those within said environment.

Attributes

Strengths:

Strongman Expresses Sympathy: What this trait means is that, given his superhuman strength and speed, he's quite expressive in what he can actually do. He'll push his body to the brink, even though it is in fact old, and do what no normal superhuman could do on their own. He'll even stand in the blast radius of a nuclear explosion if it meant that he would be guaranteed a victory.

Relentless Attacker: He favors offence over defense and will attack without warning. His speed and strength are his greatest assets, in his mind, and with that uses those two abilities to their brink. He will attack until he could attack no more or is forced away by the enemy. He will not give up and he will not let the enemy get the upper-hand.

Weaknesses:

"HE'S A MADMAN!": This trait says for itself. The man is bat-shit insane, and he will do things that, otherwise, normal people wouldn't do. He would sometimes engage in a small conversations with himself in the midst of battle and given his vast wisdom and intellect he would speak plans that weren't really relevant to the battle at hand. All in all, the man's is just insane in a weird and unhelpful way.

Arrogant Fool: Being a Spirit of the Damned, he's lost all means of modesty and clarity. He's turned to pride and arrogance. His ego is his greatest enemy and might be his greatest downfall.

Biography:

Personality: Holgath was a powerful man who stood at the envy of others. He took this envy for pity and decided to share his wild wisdom with most of those who sought it. However, in the days of the coming tribulations of Uskem, Holgath had ventured forth in search for power that would expand his glorious empire. This power was a sword of great magical capabilities - thus had drove him mad. In his downfall he was tyrant - leaving no man unpunished. Those that were there on his journey to find the sword were punished severely and were even put to death for not following his orders down to the very last second. Had he not died while looking for that cursed sword he would taught Uskem the meaning of tyranny.

Now he is cursed to walk the lands of Hel as a grumbling old man who seeks nothing but death to those that stand in his way. He is merciless and unforgiving to those that go against him. He allows no one to live. You would be lucky if he even spares your life. Having died old, Holgath has a considerable amount of wisdom and expertise in politics and military strategy. He is no fool in the realms of war. You underestimate his mental capabilities and you'll surely be in for one hell of a surprise.

Background: Holgath was a beloved emperor in a empire known simply as Uskem. Uskem, in this time, was a thriving place where art, literature, and science all came together in harmony. Holgath greatly expressed his coming wisdom in all subjects that were openly being expressed in Uskem's streets. But upon seeking out these subjects he learned of a powerful sword that would allow him to rule other empires, dynasties, and kingdoms in times of war. The emperor sought anything he could find about this powerful sword. It took him months before he could gather a substantial amount of information - pulled from tales and things of that nature - about the sword. When he did find the right amount of information he put together Uskem's finest treasure hunters and travelers to search for this forsaken blade. The travel lasted years as the man, now an elder, withered away into madness. He tortured and punished all of those who disobeyed his order - some even left him at this point. From what Uskem can report the emperor never returned leaving his eldest son to inherit the throne. What happened to the emperor was that he actually found the sword. However upon touching the sword's hilt he was engrave with a power - a cursed power - that was locked away a long time ago. Holgath was so filled with madness and hatred that he became compatible with the power. Thus birthing the Forbidden Emperor.

Dire Hoef
01-03-2014, 01:38 AM
https://lh3.googleusercontent.com/-iB_fKaBFJsI/U8oKAzNaU-I/AAAAAAAAABA/7uyiJnNC7V4/w426-h561/2014%2B-%2B1

General Information:
Name: Razael, The Wrath of God
Age: ???
Gender: Male
Race: Archángelos

Appearance:
Build: Razeal, with his otherworldly physique, is beautifully crafted by Yemon's hand standing a perfect 5'9 with a body to match that of Gabriel or Michael.
Hair: Few are able to see such luxurious hair and defer to it being pure white or brown based on the tales that have been told of this Archángelos.
Eyes: Same as the hair. Due to few being able to see this Archangel up close, humanity defers to the tales and say this Archangel has blue or clear eyes.

Distinctive Features: His voice is what stands out from his overall appearance. His voice rattles even the sturdiest of buildings and can make even the youngest of men quiver in fear. His walk is that of power and righteousness. However due to the fact that none, who stands alive today, cannot make for his face humanity has, once again, deferred to tales of the Archángelos. The helmet, of which he wears proudly, masks the face of which to a human looks almost demonic in nature. They say he harbors scars from previous angelic battles against the forces of evil and have grown to admire those scars because, to him, its a sign that his faith for God is all the more stronger.


Fighting Style:

Weapons:

Holy Relic - Sword of Undying Faith: (http://orig13.deviantart.net/4693/f/2008/009/4/4/holy_sword_by_yssago.jpg) What has been created can be loss, but the Holy Relics of Yemon - the otherworldly equivalent of God in this realm - will always be circulated to one Archángelos to another. The Sword of Undying Faith is one of those Holy Relics of Yemon. The blade stands at equal lengths as a great sword, but to an Archángelos its weight is practically nothing. This Holy Relic is known, to the populace, as the "Sword That Holds No Value". What that means is that in the hands of an Archángelos, the sword is practically as light as a feather but to an individual who is not an Archángelos it would weigh ten times that of a normal great sword. The Holy Relic holds no value in Essence, since the divine do not need Essence to control the Forces That Be. The Holy Relic continuously gives off a radiant light that stings - and eventually burns - all evil that trespass before it. Mere mortals, who are pure of heart, are not effected by this radiant light.

Holy Relic - Shield of Cross-Starred Believers: (http://img3.wikia.nocookie.net/__cb20130627031845/finalfantasy/images/b/b2/EnsanguinedShield-ffxii.png) The Holy Relic, just as the Sword of Undying Faith, was brought into circulation in some form or another by Yemon. The Holy Relic protects all archángelos from bodily harm of external magics that are brought forth through Essence. The Holy Relic can even block the shadows that linger beyond the wielder, but it cannot protect them for long. As Yemon had demanded, all Holy Relics that protect archángelos must be given a limit. The Holy Relic will start to crack when the relic had exceeded a certain amount of protection time - which would start to crack around third or forth post of continuous protection or use.

Abilities:

Divination - Holy Light - Crosses: Razeal has been granted the ability to summon crosses to his very palm. These crosses are about one third the size of a normal man and can project themselves up to 20 meters [est. 66 feet] in diameter. However these crosses can only be called up one at a time, so rapid launching of these crosses is practically impossible - takes 2 posts to properly summon a cross.

Essence - Terranite Magics - Strength Enhancement: Feeding the use of Terranite Magics, Razeal has become fully aware of the fact that in order to gain parallel strength to his demonic adversaries he must first achieve greatness via Terranite Magics. This strength enhancement allows Razeal's punches to increase more in velocity and momentum - meaning stronger punches. So strong in fact that he can punch literal holes through three feet of concrete - this also applies to his kicks, knees, and so forth. He is also able to lift a simple Terran vehicle - prospectively a car - with ease and throw it like it's a mini race-car.

Divination - Daemonics - Hellfire: Having assisted in the "Cleansing of Azazel", Razeal's body has become tainted with an unmovable amount of Daemonic energy. This energy has been constructed into the form of fire. This fire, due to Razeal's complete lack in knowledge of Daemonics, is sporadic and can come out at random times - it may even be consistent. These fires can burn any individual that stand within the 10 meter [32 Feet] range of where-ever Razeal is standing. As aforementioned before, this fire is sporadic and will come at random times - can be controlled when Razeal expresses true hatred or shows extreme emotions towards an object or subject.

Divination - Angelics - Wings: Being an Archángelos of unknown scripture, one must be given the ability to fly. Razeal is no stranger to flight via wings. Razeal's wings straight out with violent apparel as items of pure energy. His wings have no manifested form, albeit it is held together via the wing-like appendages coming out of his armour. They sometimes stray in vertical, wing-like, patterns but ultimately the wings are formless masses of energy that are held together the wing-like appendages coming out the back of his armour.

Divination - Holy Light - Holy Shield: Already have a shield, of equal importance, this shield allows Razeal to block all means of evil. It does not defend against things of the material but rather the immaterial. The shield defends against magics that could cause bodily harm to the Archángelos. However the shield can only last so long - the shield, through continuous onslaught, can survive up to 4 posts before shattering into oblivion and a cool down time of 2 posts.

Attributes:

Strengths

Weaknesses

Biography:

Personality:


Background:

Dire Hoef
01-05-2014, 02:05 AM
http://40.media.tumblr.com/b9c7cd5dba44670a1ef72a4a4c49d81f/tumblr_mfvk551cPG1s1h6amo1_500.jpg


General Information:
Name: Ribgroveller
Age: 24
Gender: Male
Race: Goblinoid - Bugbear

Appearance:
Build: He stands at about 6'3 and is very stocky muscle and body wise counting his long years of traveling the world in secret.
Hair: Light Dirt Brown
Eyes: Full Yellow

Distinctive Features: His doesn't have skin more like fur. He also has multiple battle scars and wounds that make him stand out as a literal beast. He also has Native American-like tattoos that are scattered all over his body in white.


[B]Fighting Style:

Weapons:

Short Axe: Decorated with tribal decal, Ribgroveller's short axe is specifically versatile in sticky situations where close-quarters combat is necessarily. Stands at about 2-4 feet and is particularly suited as a slashing/hacking weapon rather piercing or ranged.

Short Sword: Ribgroveller's short sword was confiscated from a Ishmalian soldier during a Bugbear raid. The sword, studded with roman-esque decal, is more suited as a piercing weapon rather slashing or ranged.

Warhammer: The prize possession of Ribgroveller's collection of spoils of war. His Warhammer, decorated with tribal decal, is designed to crush bones and crack skulls but it also has a point at the opposite end of the head making lethal strikes possible. Much like a great sword, his warhammer stands at about nearly his height coming at 6'1. It has reach as well, when extended outwards.

Abilities:

Essence - Terranite Magics - Enhanced Senses: By the power that is granted to him, Ribgroveller is granted the ability to hear, see, smell, taste, and touch all at superhuman levels. What level may this be? Well as for hearing, it is more or less tuned to that of a dog or a wolf. For seeing, he is able to see up to a mile and has natural nightvision. For smelling, he can smell things much likes dogs and wolves can. For tasting, his tastebuds have become much more sensitive to foods and the slightest mistake could result in the destruction of his taste. And for touching, his sense of touch has also become more sensitive so the slightest feelgood feeling can set the Bugbear off.

Essence - Terranite Magics - Enhanced Endurance: By the power of Essence, and Earthly Magics, Ribgroveller is granted the ability to withstand any physical and magical attack to an extent. This is, but not limited to, sword strikes, bullets, magical strikes, and the like. But the Bugbear can only handle so much, and so after three posts of continuous punish will the Bugbear feel the effects of what he's ignoring. {Special ruling on ballistics: When Ribgroveller comes into contact with a bullet and it penetrates, the pain of being shot will not effect the Bugbear until two posts after that original post in which he is shot}

Essence - Terranite Magicss - Enhanced Speed: By the power that be, Essence, Ribgroveller is granted the ability to run at the speed of a speeding car. Well of course, while the Bugbear is running he cannot be stopped until he comes to a complete stop. And so turning corners - where corners are needed of course - will prove to be much more difficult to use this ability.

Essence - Terranite Magics - Enhanced Strength: By the power of Essence, Ribgroveller is granted the ability to lift things heavier than his own weight. This includes, but not limited to, picking up cars with minor struggle, picking up men and ripping them apart limb from limb, punching holes in walls, and the like. But he can only lift things four tons more than his original weight (225 Lbs) - so that could propose a problem if he tries to lift anything heavier than that.


Attributes:


Strengths

"He's A Brave Bugbear": Ribgroveller's bravery knows no bounds. Even through the scariest of moments when bravery is shaken, you can expect your friendly neighborhood Bugbear to save the day. He'll even embace the toughest of rivers and trudge through the thickest of mud - if it meant that it would complete his personal goals.

Weaknesses

"Cocky Son of a Bear": Ribgroveller is in fact a cocky creature. He thinks that what he's doing won't get him killed, and this could prove to be detrimental in some battles. He's so cocky that he thinks that if the person is dead then there's no need for Ribgroveller to really double-tap - when in actuality the person was playing dead.

"Arrogant Fool": As a play-on to the last trait, Ribgroveller's arrogance is annoying at best. He always joust the highest ranking at skills and things of that nature. He thinks he's the best at killing and no one else can say otherwise - or else you'll die along with those who dare question his authority. In all seriousness, for a Bugbear he does have some superiority issues to deal with.

"Sensitive Hearer": Since he has enhanced senses, which includes hearing, his hearing would be most effected to loud noises. Loud noises, at high pitches, make his ears bleed while other pitches deafen him indefinitely. Just a sucky day to have sensitive ears.

"Reckless Bugbear": Just as the title of the trait transcribes, Ribgroveller is a reckless fighter. He always seems to put himself in the worse of danger without really realizing it himself - and when he does realize it, he flat-out ignores it. Being this reckless will present some very stupid situations where Ribgroveller shouldn't even be in if it weren't for the fact that Ribgroveller likes to play the reckless card a lot.


Biography:

Personality: Strong and dangerous usual very reckless and tends to speak in animal like language and doesn't prefer to talk using human language. He is very sinister when it comes to killing his "Prey" and with that he can find ways to make his prey suffer before actually killing them. He does tend to stick close to nature and loves smaller more helpless animals which makes it easier to hunt and kill. He does, however, have a soft-side in him which he has passion towards nature and plants within nature. He also loves smaller more peaceful plants which makes him a peaceful animal. But when you anger this beast he will go on a rampage. When this beast is angered he will want blood - preferable anyone's or anything's blood and hide or skin. This is cause by Ribgroveller's destructive behavior, and so watch out because this is a dangerous creature and should not be tempted or provoked.

Background: == Unknown ==

Dire Hoef
01-05-2014, 11:12 PM
https://s-media-cache-ak0.pinimg.com/736x/70/80/ef/7080ef1cebb3a6e153e44cb825aadb22.jpg

General Information:
Name: Helena I. Johnson III
Age: 27
Gender: Female
Race: Human

Appearance:
Build:
Hair:
Eyes:

Distinctive Features:

Fighting Style:

Weapons:




http://i.imgur.com/vjcQcGb.png

Overview

Base: Atlas
Introduced: 2776
Tonnage: 100
Class: Assault


Stock Equipment

Engine: 300 STD
Speed: 48.6 km/h
Structure: Standard
Armor: 608 (99%)
Heat Sinks: 20 Single


Stock Armament

RT: 1 Autocannon 20
LT: 1 LRM 20
LT: 1 SRM 6
LA: 1 Medium Laser
RA: 1 Medium Laser


Hardpoints

Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 3
ECM location: LT
AMS location: LA
ECM Capable: Yes
Jump Jets: No


Chassis Attributes

Speed (min/max): 32.4 - 58.3
∟ Speed Tweak Bonus: 35.6 - 64.2
Engine Ratings: 200 - 360
Movement Archetype: Huge
Max Armor: 614
Pitch Arms and Torso: 30° | 16°
Twist Arms And Torso: 40° | 80°



Strengths

Good Armor
Can mount a Guardian ECM Suite
Has overall combat rating on armament systems


Weaknesses

No CT Energy Hardpoints
Relatively slow
Prone to overheat when pushed pass its supposed limit




Abilities:



Attributes:

Strengths:

Weakness:

Biography:

Personality:

Background:

Dire Hoef
01-08-2014, 12:36 AM
http://img3.wikia.nocookie.net/__cb20131207140640/fairytailfanon/images/thumb/c/cd/FoxMageMasked.jpg/500px-FoxMageMasked.jpg

General Information
Name: Toshitsugu Komatsu
Age: 27
Gender: Male
Race: Embodiment

["Embodiment: An embodiment is a human born with the soul, or presence, of whatever sort of creature, or being, the human happens to be born with - be it Satan, or even God."]

Appearance
Build: He stands at about 5'8 with his body being lean and slightly buffed up, but his muscularity isn't all that great therefore his muscle thickness is of a few inches.
Hair: His hair is styled with it being jet black.
Eyes: His eyes tend to be sparks of fire but other times their red to symbolize his demonic features.

Distinctive Features: There's one thing that signals him as an Embodiment, other than the strange dress and insane sense of dialect, and that is the large Satanic pentagram that is etched into his skin upon his back. If anyone, who wasn't dead the minutes prior, happen to spot this pentagram than it would be a dead giveaway that he is the Embodiment of the Devil Himself.

Clothes / Armour: Toshitsugu, being an Embodiment of the Devil Himself, has brandish robes of the era of Feudal Japan. These robes, be it that they're infused with the souls of all of those whom he has killed, serves no purpose other than to set a fashion statement to his liking. The robes, themselves, take the style of a samurai (who was not dabbed up in armor) or someone of political power.

Fighting Style

Weapons


Kura-sa (暗さ): Kura-sa (暗さ) means "darkness" in Japanese, and it is seen as the mask that sits upon Toshitsugu's head. Kura-sa, being a red wire that is actively radiating a luminescent glow, is used for constraint or completely cutting someone, or something, in two if it came to that. The wires are so strong, in fact, ballistics (and not even a steel sword) could snap the wire in two. It's magically inclined and therefore must be destroyed via using magic. Anything that is non-magical cannot harm the wire, but anything that is magical can. However that does not excuse what this wire can really do. When used correctly, used by Ito tōshi-ki (糸通し器) meaning "threader", it can produce wires that could slice a victim into pieces (if they're not careful), break through solid concrete, or even constrain and constrict the victim till they explode. Really, Kura-sa is a deadly weapon even to the strongest of beings. But it does have one other downside, and that is it cannot penetrate anything that is magically inclined. Meaning, anything that is magical produced or enhanced cannot be harmed.

Mijime (惨め): Mijime (惨め) means "miserable" in Japanese, and it is seen as a katana that sits upon Toshitsugu's waist. Mijime, being a katana that is expertly crafted by the Demons of Hell, is used for slashing and piercing of anyone and anything that happens to stand in its way. At certain times, when all hope is lost, it will gain in sharpness and durability. What this means is that, when there's enough miserableness and depression spreading through the air, the blade could essentially cut through solid steel without a dent or even a scratch. And the more that sort of energy is still lingering in air, the sharper, and more precise, the slashes become essentially making it rather difficult to dodge such an attack because it feeds on negative energies admitted by those around it. So the more it is fed negative energy, the stronger, and more deadly, it becomes. But there's a problem with that. This only happens when the blade is subjected to negative energy, and in some situations this is virtually nonexistent. So, in that sense, it is just a regular blade that does what a normal katana could do - aside from the durability and sharpness increase every so often by Toshitsugu feeding it negative energy. The blade itself, is wrapped in decor that is symbolic with its manufacturer - that being Hell and its demons. The blade is stained red (and emits black smoke-like energy when fed negative energy), and the hilt is fitted with demonic designs that give the user of such a blade a more sinister look and feel.

Jaaku (邪悪): Jaaku (邪悪) means "evil" in Japanese, and it is seen as a set of indispensable kunai that are wrapped in a steel ring that hangs from Toshitsugu's waist. Jaaku, being kunai that are, again, expertly crafted by the Demons of Hell, are used for close-encounters and ranged combat from a distance of fifty meters [164ft]. The kunai, just like the blade and wire, has a special ability that sets them apart from the other two weapons. And this ability is the mere fact that it cannot be depleted, as long as the user remains alive. Jaaku has been labeled as an "Eternal Weapon" by the Church, and cannot be loss as they will always return to the user. So Toshitsugu can dispense them at his leisure and expect a new set of ten kunai to return to the steel ring. And it is the steel ring that produces these kunai, not the energies that surround it. The steel ring is of equal importance as it can produce a number of kunai that can produce concussive results (exploding kunai), create dummies (a clay replica of user), and provide cover (creates concrete walls, and smoke clouds).

Abilities


Divination - Daemonics - Hellfire: Having been birthed as the "Embodiment of the Devil", Toshitsugu's body has become tainted with an unmovable amount of Daemonic energy. This energy has been constructed into the form of fire. With these fires, seeing as though Toshitsugu has complete control over said fires, he can create shapes and figures with said fire. These fires can singe any individual that stand within the ten meter [32ft] range and burn any individual that stands within the 5 meter [16ft] range of where-ever Toshitsugu is standing. As aforementioned before, this fire is controlled and can come out at will by the host-body.

Essence - Terranite Magics - Swordsmanship Enhancement: Toshitsugu's, through his birth, has gained incredible enhancement at swordsmanship and overall combat with blades. He's able to hold is own against ballistics, and even magics as his speed and swordsmanship coincide with one another as a synonym.

Essence - Terranite Magics - Speed and Agility Enhancement: Through his birth and his use of Terranite Magics, Toshitsugu has increased his general speed and agility to match that, or surpass that, of his Illuminite adversaries. This speed and agility enhancement allows Toshitsugu to reach speeds, when running, of that of a super car speeding down a straight [120-200 mph]. Coupled with his agility, he has become well suited in traversing various forms of landscapes except for Heaven-like planes. He is just as agile as a cat and can essentially recover from any sort of failure with rapid succession.


Attributes

Strengths:


"Fears No Evil, Fears No Death": Toshitsugu does not fear anything or anyone. Essentially he has become mute to anything that would upset him, stir him, or make him rethink his actions. This, as it may do, may bleed into bravery since, without this sense of fear, he can essentially brace anything head-on without really worrying about what may happen to him.

"Tough Cookie": Toshitsugu has somehow developed an inhuman amount of endurance and can perform in battle for days on end (preferably a month) before finally giving into fatigue. He's battled so many foes during his life that he's essentially become battle hardened and can withstand even the toughest of blows (which will only come off as a scratch to him or a minor cut). His body has been through rigorous and hellish conditions as to it is now able to, again, withstand even the toughest of conditions to a degree.

"He's a Natural!": What this means is that Toshitsugu can pick up on the situation and work with whatever he has to work with. He can perform at the level needed to survive the situation or environment and essentially adapt to the conditions that he needs to meet in order to reach equilibrium - and he will do this no matter the cost.

Weakness:


"He's One Crazy Motherfucker": Toshitsugu has been diagnosed as clinically insane and this will certainly be shown as he has tendency to ramble on about things that don't even pertain to the battle at handle. One moment he could be citing poetry, and then the next moment he could be rambling on a speech spoken by a famous historical figure of whatever time period he decides to choose. This also bleeds into his combat as his fighting style is very unorthodox to traditional combat - he'll do some of the weirdest things such as hide, and not attack, or attack relentlessly and then back off and not attacking for large amounts of time.

"He's a Reckless Bastard": He does not care what does, whether it is attacking or hiding. He'll do what he pleases, and that could get him into some sticky situations. He'll always dive head-first into battle (and sometimes he won't, really it depends on whether not Toshitsugu feels like attacking), and do whatever it is he plans to do in that moment. Which could be completely random.


Biography

Personality: Toshitsugu is as cold as he is merciless. He allows no one to live. He desires only the destruction mankind, and the burning of several million souls in Hell. And by doing this, he'll go on random killing sprees that satisfy his sadistic pleasures of pain that is being dealt by him to these "pathetic human worm." He sees anyone, and everyone, to be a thorn in his side and thus must be eliminated before they could stand in the way of his plans to send the entire world into destruction.

Background: [Relatively Unknown]

Dire Hoef
01-17-2014, 02:00 AM
https://67.media.tumblr.com/fa1acdd7fd789c958a9df23d8b1caeac/tumblr_ocjnomBFji1tajs6io1_500.gif

General Information
Name: Fukuhara Gaho
Age: Physically - 20 | Actuality - 146
Gender: Male
Race: Air Elemental

Appearance
Build: Gaho stands at a measly 5'11 and has the typical body-type of your average male. Though, he's built a little more slender than most males.
Hair: Black with some whitish-grey highlights here and there.
Eyes: A blueish-hazel

Distinctive Features:

Clothes / Armour: Other than some gauntlets that seemed to have been stripped straight from the medieval era, he wears what you would typically see on a male of this era. A tee-shirt that has a wind symbol on the front and the phrase "Wind Guardian" on the back. He always has a light jacket on at all times. He wears your more expensive blue jeans, and sneakers that are similar to Converse. Nothing more than that.

Fighting Style

Weapons


NONE

Abilities


Tier - 1




Attributes

Strengths:


"Fears No Evil, Fears No Death":

Weakness:


"He's One Crazy Motherfucker":


Biography

Personality:

Background:

Dire Hoef
01-20-2014, 12:46 AM
General Information:
Name: Android Model Zero [AMZ]
Age: 444,789 Service Days [ 1218 in Human Years]
Gender: Male
Race: Android

Appearance:
Build: AMZ stands at about 5'7 with the body shape of a moderate body builder. Same goes for his muscularity.
Hair: Pure White
Eyes: Also White

Distinctive Features: AMZ doesn't really show his face alot so there are little to none facial features besides a few scars here and there and pure white skin of a male.

Clothes / Armour: AMZ wears what is called a, Pulson Suit, in which increases AMZ's rate of change when it comes to battle. The Pulson Suit was designed to fit the user's body in comparison with the user's anatomy levels. The Pulson suit has very stylish design patterns, ranging from spiral to straight and robotic. The Pulson suit also has are all called, Proton Propuslers in which propell the user of the suit forward. There are four in total made in a square design on the user's back. The Pulson Suit's helmet has a bunny like figure on it with four wing like attachments sticking out the back of it. The only way to detach the helmet is to unbuild itself and roll into the Pulson Suit's main core. [Reference (http://shimmering-sword.deviantart.com/art/As-One-155209786)]

Fighting Style:

Weapons:

Pulson Sword x3; These are Katana like swords that are made from the Pulson suits main industrial core in order to actually power these swords. The magnitude of power of these swords is that it can cut through steel and only steel since the Pulson Suits Industrial Core isn't strong enough to power the swords at full capacity.

MR-240 Maverick: The Maverick is a six round, semi-automatic, break action revolver that fires a 7.66x33mm. The reason for it being so unusual is that it was designed to be a military firearm, even though nearly all weaponry in the Vredden military is required to be magazine fed. It's workings are all internal and are sealed except for the exposed parts of the cylinder, thus keeping the gun cleaner for longer periods of time. The gun fires from the bottom cylinder, decreasing recoil to an extent by pushing into the user's hands, rather that over them.

E-21H: The E-21H it's specifically created to increase volume of fire of fireteams that need the mobility of an automatic rifle yet they can't sacrificate the firepower and suppression a belt fed weapon can deliver, the weapon have high rate of fire and use same ammo of the E-12 assault rifle this ensure more combat endurance even if the automatic rifleman finish his rounds, even if finishing it's own main supply it's quite hard due to the use as all E-series weapons of the light weight CTA munitions that permit to carry plenty of rounds.

Cal.: 6.8mm CTA
Mag: light polimer sealed 100 rounds (avabile also expanded 200 rounds mags)
F. Modes: 3 position Selector semi, 770RPM auto, 950RPM auto and safety
ROF: 770 - 980
weight: 7.8 Kg


Abilities:

[Pulson Suit]

Super Strength: The Pulson Suit is able to Carry 4 tons of its normal body weight, which is about a ton.

Super Speed: The Pulson Suit is able to run up to speeds to match that of The Emperor.

Proton Shielding: The Pulson Suit is able to produce a shield that can deflect both magical and non-magical attacks to an certain time and extent. The Proton Shield was designed for protection in quick combat and is only used once per battle but the time that this shield is used is about 30 minutes to an hour [3-4 post] long if the attacks are weak enough to hold that long.

Attributes:

Strengths:
-Can observe a situation and react to it
-Tactically Ready
-Very self-aware of his surroudings

Weaknesses:
-Very Cold about things
-Demonic System Failures: This mean he has a bug in his system in which in a certain point in battle he could turn from an android to a demon in mere seconds.

Biography:

Personality: He is very monotoned, with him hardly speaking and only responding to orders. He is very hard-headed about what orders he is given. On the other hand he is very intelligent about the battle that is happening around him and can anaylsis any sort of information about his opponent in mere seconds. He is very self-possessed meaning he can control his feelings and can use them at the right moment, but he was programed with emotions so he could be more human than machine.

Background: [Information Classified]

Dire Hoef
01-24-2014, 09:52 PM
General Information:
Name: Hikaru Hayate
Age: 26
Gender: Male
Race: Elven

Appearance:
Build: Hikaru stands at about 5'9 and has the body shape of minor body-builder. His muscularity also falls under the same criteria.
Hair: The Hair reaches down to his neck and are the color of pure weight.
Eyes: Crismon

Distinctive Features: Hikaru has a scruffed up face with some scars lining on his lower left chin and his upper right eye. He also has a gottee that signals his age and with that being said the color of gottee is white matching his hair. His skin tone is that of lightish purple sort of mixing with the human skin tone white.

Clothes / Armour: Hikaru wears what is called, "Sūtsu o ryokō suru", in which is a Elven form of samurai clothing. First off, what he wears on his head is some sort of mask that has two horns attached to the top of the mask itself and the mask is being held up by straps that wrap around his head. Next is his shoulders in which are shoulder guards that are customly designe to fit Hikaru's liking. Next would be the upper-body clothing in which he wears this large neck coat, that has two strips that lead down the suit-like coat. Next would be that he wears arm guards much like his shoulders in which gives him this warrior like feel to him. After that it comes down to his legs and for that he wears armored leggings that fit the same design as the shoulders and arms. His pants is slightly baggy making him look more modern than anything. [Reference (http://dinmoney.deviantart.com/art/White-Fox-162895896)]


Fighting Style:

Weapons:

The Crismon Katana x2: This Katana surpasses all Katanas given Katanas are usually weak and can break easily. So this Katana is made of Crismon steel that fits the color red and is slightly curved to give it a more smoother strike. This Katana has only two abilities and one of those abilities is to change its shape from large to small at any given time. The other ability is to summon electricity to its blade and send waves of electric energy or even cut open thicker materials than crismon[Steel, Metal and Titanium]

The Warriors Bow: This bow is powerful that takes the form of a magical bow. This bow is about half as tall as the user and is about half as wide as the user as well. This bow can shoot up to fifty arrows before drawn and these arrows range from explosive to elements. [Reference (http://i49.tinypic.com/flah03.jpg)]

Abilities:

Holgath's Eye: This gives the user the ability to control the flames of Hell like Holgath The Forbidden Emperor. Even though this is a powerful spell, it does have its drawbacks. Once activated the user's soul is slowly sucked away and the true demon from within the user's soul comes out replacing the soul entirely causing the user to lose his/her mind.

Combat Enhancement: This gives the user the ability to match the user's opponent combat level making them equal in a sense of battle and not tatics. This ability can only be used once per battle and it drains away the user's power source if used for a long amount of time.

Electrokinesis: This gives the user the ability to control electricity or at least generate electricity. The only draw back to this ability is that when the user is using this ability it affects both the user and the user's opponent but it only affects the user 1/3 of the damage to the opponent.

Di-Den-Day: This gives the user the ability to produce energy that can be used against any being. The only drawback to this is that when the user is using this power it takes about 15 minutes [1 post] to actually produce the power needed to strike the opponent.

Attributes:

Strengths:
-Cunning
-Quick
-Observant
-Strong against magical attacks.

Weaknesses:
-Weak against range attacks and meda-range attacks
-Weak against non-magical attacks.

Biography:

Personality: Hikaru is strong and mostly quiet person. He takes his battles seriously and doesn't haven any regret when it comes to killing another. He is serious when it comes to a tense battle or sitution and tends to think first before actually attacking. He likes to observe the world around him and therefore he tends to use the surroundings to his advantage. He is very dark and crude about his inner self and [when he does talk] he tends to sprout poems with dark meanings and atmospheres.

Background: N/A

Dire Hoef
02-06-2014, 12:16 PM
General Information:
Name: Capt. Ares Benedict
Age: 29
Gender: Male
Race: Human
Faction: Waysider

Appearance:
Build: Capt. Ares, stands at about 5'10 with a slightly toned muscularity.
Hair: His hair is covered by some sort of bandana, so if he were to take it off it would be brownish black, taking the form of a buzz cut
Eyes: His eyes are the color of Brown and Red.

Distinctive Features: Capt. Ares has some scars here and there thoughout his body, but his natural skin tone would match that of a Earthly white male. Nothing else of importance is here upon Capt. Ares's Body.

Clothes / Armour: Capt. Ares wears the occasional upper body cloth clothing, but since he lives within the desert of EDN III, his upper body clothing is tattered and somewhat aged. He hangs a coat off his back to make it look like more of a cape than anything. Since this coat he rarely ever wears the coat itself is attached to his clothing to make sure it doesn't fall off. Moving to his head, he has a black bandana covering his head, but that is held down by a gas mask that has the entire mouth and left eye covered. This means he can use his left eye for examining things closer then they should be. Moving to his legs. He has inner leggings and outter leggings. The innery leggings are made of Thermal Energy and for this its combined with the inner cloth. This can be be seen by the streams of Thermal Energy streaming through out Capt. Ares's body. The outter clothing is made of the same cloth that makes up his upper body. But this time his feet are covered with steel leggings that are covered from the bottom of his foot to the top of his knees. He also has a Thermal Energy backpack in which stores the energy needed to survive.

Fighting Style:
Weapons:
[] On Foot []

Machine Gun II: The Machine Gun II is a minor variation of the standard Machine Gun. It boasts a higher rate of fire at the cost of accuracy and range, and of course ammo reserve duration. Due to its qualities, the Machine Gun II is more suited for close ranged combat. the weapon acts a lot like an SMG, and can be more effective than the machine gun in almost every way except range.

Gun Sword SP: This variation of the Gun Sword places more emphasis on melee combat, further downgrading the weapon's firepower in exchange for more close-combat flexibility, it does however deal slightly more headshot damage than all machine guns except the standard SP also with high "armor breaking" for a machine gun. It is now able to form up to three-hit melee combos, and the blade of the Gun Sword SP is encased in flames.

Grenades: Disc x2, Frag x2, Gum x1 and Plasma [EMP] x3

[] In VS []

VS Type: PTX-140 Hardballer: As one of the most advanced vital suits employed on EDN III, the PTX-140 is a powerful, highly agile machine. It was designed to destroy other vital suits and is equipped with a VS saw in order to do so. It has a sister VS, the PTX-40A. The difference between the PTX-40A and PTX-140 is that the PTX-40A is coloured in a White-Scheme, It's booster is longer and better and that it's Thermal Energy drainage is lower. There is also only one PTX-40A available due to the fact that it's Gale's VS and subsequently, passed to his son, Wayne.

The improved version of the Hardballer (now called the PTX-140R) has heavier armor, ski-like feet, improved thrusters, and a chaingun held in its right hand.

Right Shoulder: Gatling Gun: The Gatling Gun is the most common VS weapon in the Lost Planet series, both in campaign and multiplayer modes. The Gatling Gun is effective against human and Akrid targets at close to mid ranges, particularly when two are used simultaneously. The weapon's effectiveness lies in its sheer rate of fire, increasing the chance of consecutive hits and making it useful against large numbers of smaller Akrid.

The Gatling Gun is moderately effective against armored targets, but it quickly loses its effectiveness over long distances and typically cannot inflict enough damage to be effective in VS-on-VS engagements alone.

Left Shoulder: VS Rocket Launcher: The VS Rocket Launcher is an up-scaled variation of the standard infantry Rocket Launcher, and fires a powerful rocket-propelled warhead. The VS Rocket Launcher is particularly effective against heavily-armored targets such as VSs and large Akrid, and is often able to defeat such targets with a single hit. Because of the weapon's splash radius however, it is not suitable for use in close combat, especially at ground level where the lack of height makes it risky to use. Its very effective against humans, because of its large splash radius. The VS Rocket Launcher must also be reloaded after each shot, unlike the Missile Launcher.

Left Hand [The Free Hand]: Laser Lance: The Laser Lance is a VS energy-based melee weapon that projects a powerful laser blade when activated. Unlike other directed-energy weapons, the laser does not fire from the weapon in the manner of a projectile, but instead forms into an energy blade several meters long. It is effectively the T-ENG counterpart to the Pile Bunker VS weapon.

Like other energy weapons, it consumes thermal-energy when used. The blade itself is extremely powerful, able to destroy Vital Suits with only a few hits, and typically killing infantry outright.

If attached to the GAH-42BS the Laser Lance can be used in the manner of a sword, dramatically increasing its usefulness and allowing the user to string together three-hit combo attacks.

Abilities:

The Harmonizer: The Harmonizer is a highly advanced piece of technology, mimicking the functions of the large Akrid Nushi by being able to purify Thermal Energy while also giving it's host a healing factor, slowing the host's aging process as well. The device was invented by Gale and Mira using the work of the latter's father. Those who have Harmonizers seem to be also dependent on Thermal Energy like air, water or food. Later on in Lost Planet 2, it's seen that mass-produced forms of the Harmonizer have become available to the much of the population of E.D.N. III.

VS Master II: An enhanced version of VS Master I. No thermal energy is used when operating a VS, even when invisible due to a VS's own cloaking device, and repair time is sped up to triple the normal speed. Furthermore, plasma stun and fire damage is nullified when using a VS and escaping from a damaged VS is facilitated if possible.

Evasion II: A more powerful version of Evasion I. Doubles the period of invincibility when evading, but also increases the amount of counter damage taken if hit by 2.2 times.

Fire Power II: A more powerful version of Fire Power I. Increases the user's attack power by 1.35 times, but the user take 1.2 times the usual amount of damage.

Attributes:

Strengths:
-Survivalist
-Is Immune ot non-magical attack
-Leadership skills in combat

Weaknesses:
-Thermal ENG User [meaning T-ENG decreases when used]
-Not immune to Magical Attacks

Biography:

Personality: Capt. Ares, is a very tense and strong Individual. He does however, take pride in what he does giving him a sort of Hero look of sorts. He tends to be very self reliant, but does tend to ask for help when it is needed. When he isn't in battle he is very work-filled person always trying to prove himself worthy in his squads eyes. When he is own the battlefield he is careful and cautious man. He is smart and quick to judge sitution upon its problems and out-looks. He is determined and brave-hearted and with this comes recklessness. Overall he is a good guy in heart and soul.

Background: With the destruction of the Over-G Akrid, all life returned to normal for the Waysiders and other factions upon the planet EDN III. Ares, on the other hand, wasn't so happy about this and so with this in mind he packed up the remaining Waysider forces and made their way home. After a 3 day trip of traveling he picked up three other men that had the same insight as him. But the days leading up to the Over-G Akrid's destruction, it was hell for him. He lost his man during the fight and for this he needed to go on. He wasn't the type of person that would mourn over the death of his squad mates but time will tell for this new bunch of soldiers.
-----------------------------------------------------------------------------

General Information:
Name: Sgt. Jeffrey Mire
Age: 27
Gender: Male
Race: Human
Faction: Waysider

Appearance:
Build: Sgt. Jeffrey stands about 5'9 with an average musclarity and tone.
Hair: His hair is brown, and fits the style of an anime character.
Eyes: His eyes are the color of red.

Distinctive Features: Sgt. Jeffrey doesn't really have any sort of facial features that set him apart from his fellow squad mates.

Clothes / Armour: Fitting to that of Capt. Ares's clothing Sgt. Jeffrey has a hoodie that he wears to protect his head. The facial clothing has changed, and with this change Sgt. Jeffrey wears goggles and a gas mask that sort of fits the discription of what Capt. Ares is wearing. The hoodie itself takes the color of whitened camo..

Fighting Style:
Weapons:

[] On Foot []

Revolver: The Revolver is a short range weapon capable of pulling off headshots. The bullets are accurate, and it's powerful enough for at least two shots to kill the average human. However, the rate of fire leaves much to be desired. The Gold Revolver is identical to the Revolver performance wise, except for its appearance.

Shotgun II: The Shotgun II is built more around the concept of a riot shotgun, inflicting much less damage than the standard variation, but is able to temporarily stun both infantry and VS targets in the manner of a plasma grenade. But the shotguns weakness can be overcome by shooting them once, paralyzing them, then running up to the target and shooting them (to maxamize damage aim for the head) and they will most oftentimes be killed instantaneously.

Grenades: Frag x2, Plasma [EMP] x3, and Dummy Grenade x1

[] In VS []

VS Type: GAN-36 Osperey: This VS is currently the only one that can fly with no limits, aside from the Triseed. However, it has very poor armor and the pilot is unable to eject from the craft if it is destroyed in midair. It has two pilots; the first has access to a chaingun with infinite ammo and drives the VS, while the second pilot uses the two other guns mounted to the base.Some of these have been modified to act as troop transports and can hold multiple soldiers or able to carry VSs with attachment.

Right [Frontal] Wing: VS Missle Launcher: The VS Missile Launcher is a multiple-launch missile system hard-mounted to Vital Suits and turrets. In addition to its relative power, the Missile Launcher is able to fire up to four missiles before having to reload. Most Vital Suits can only withstand two or three direct hits from this weapon, making it effective for anti-armour applications.

The transition to Lost Planet 2 saw the missile launcher upgraded to have infinite ammunition, although at the cost of a slower missile-velocity and less damage per shot. This weapon is hard-mounted to Vital Suits and turrets, it cannot be removed and used on foot.

Left [Frontal] Wing: The Laser Vulcan is a directed-energy weapon typically found hard-mounted to the GAB-25M. The weapon is powered by the user's thermal-energy supply, and has unlimited ammunition so long as the user can maintain it. The weapon itself inflicts moderate damage at a consistent rate of fire.

This weapon is found hard-mounted to various Vital Suits, and cannot be removed and used on foot.

Abilities:

Harmonizer

Defense II: A more powerful version of Defense I. Reduces the damage the user takes by 25%, but makes the user's attacks only 85% as effective.

Melee Attack II: A more powerful version of Melee Attack I that multiplies the strength of the user's close-range attacks by five times.

Critical II: A more powerful version of Critical I. Increases the user's chances of scoring a critical hit (double damage) by 20%, but increases the damage the user takes by 1.1 times the normal amount.

VS Master II: An enhanced version of VS Master I. No thermal energy is used when operating a VS, even when invisible due to a VS's own cloaking device, and repair time is sped up to triple the normal speed. Furthermore, plasma stun and fire damage is nullified when using a VS and escaping from a damaged VS is facilitated if possible.

Recovery II: A more powerful version of Recovery I. Quintuples the amount of life recovered when using the Harmonizer.

Attributes:

Strengths:
-Non-magical attacks are immune to him.
-Escape Artist

Weakness:
-Not Immune to Magical Attacks
-Thermal Energy User.

Biography:

Personality: Sgt. Jeffrey is adaptable and bright young man. He does however tend to be air-headish and broad-minded of the situation before him. He makes up for this for having bright ideas and observable eyes. His diligent and easygoing once you get to know him better. With this being in mind he is fearless and faithful towards his fellow squad mates. He is generous and hard-working, always considering the people around him. He does sometimes be sarcastic and jokes around a few times. When in dire situations, he is a serious type of person out of everyone in his squad and with this comes serious thinking and cautious movments throughout the entire situation.

Background: Nothing really special about this young man, but he did however participate in the transporting of troops to fight the Over-G Akrid when victory came, he mounted up and left for home. This however angered him slightly knowing there had to be more than meets thee eye. Once home he came across a man that was older him by a year or two that was forming a squad incase more akrid were to arrive unexpectedly. And so with this in mind he joined this man's group in which he calls them the "Waysider Black-Ops Squad".
--------------------------------------------------------------------------

General Information:
Name: Cpl. Stratford Victoria
Age: 25
Gender: Male
Race: Human
Faction: Waysider

Appearance:
Build: Cpl. Stratford stands at about 5'10 with a slightly buffed muscalirity.
Hair: He has white hair that fits the discription of a anime character.
Eyes:His eyes are blue

Distinctive Features: Being the youngest of the squad he does not have any facial features besides a few scars here and there throughout his body.

Clothes / Armour:Fitting to that of Capt. Ares's clothing Cpl. Stratford has a hoodie that he wears to protect his head. The facial clothing has changed, and with this change Cpl. Stratford wears goggles and a gas mask that sort of fits the discription of what Capt. Ares is wearing. The hoodie itself takes the color of Browish red..

Fighting Style:
Weapons:

[] On Foot []

Rifle II: The Rifle II fires in five-round bursts with therefore five shots per clip. The rate of fire is noticeably faster than any other rifle, but the bullets travel slower than the default Rifle, but quicker than the Plasma Gun, and because of its five round bursts there is a better chance of achieving a headshot. While it lacks a second level of zoom, it makes up for it with its ability to better damage VS's, human targets, and turrets, if all five shots hit the target. This makes the weapon very useful even without using its zoom. If mastered, it can easily be one of the best weapons in the game. It works best in campaign when the targets stand still, but it is still relatively useful online, but it shouldn't be used for long range, more like a standard weapon. However its usefulness online quickly wears out when the target is moving, not every bullet may hit the target.

Gun Sword SP: This variation of the Gun Sword places more emphasis on melee combat, further downgrading the weapon's firepower in exchange for more close-combat flexibility, it does however deal slightly more headshot damage than all machine guns except the standard SP also with high "armor breaking" for a machine gun. It is now able to form up to three-hit melee combos, and the blade of the Gun Sword SP is encased in flames.

Grenade: Gum x3, Disc x2 and Plasma [EMP] x2

[] In Vs []

VS Type: GAB-25M Cakti

Both Shoulders:

Dual Shoulder Multi-Warhead Missile: Better known as the Mortar Launcher, it fires a swarm of sixteen missiles in a long range arc; the missiles then break up into multiple smaller missiles in midair just before landing, carpet-bombing the area they land on and dealing heavy damage to all targets they hit. Like other super weapons, it takes up both weapon slots and cannot be removed. It can be used up to 4 times and is ideal for suppressing opponents and attacking larger targets. One of these can be found mounted on a GTT-01 in Episode 4, Mission 3 (the second area, under a cliff in the same section the Cakti appears, just before the second Tencale 8 fight). It also appears mounted on the Granseed unit of the Brocakti Boss fight in Episode 6-2. It can also be found in the multiplayer map Desecration on Game Type: Elimination with Layout 4, hidden in a VS storage crate which opens once 15,000 units of T-ENG have been provided.

Abilities:

Harmonizer

Thermal ENG Weapon Master II: An enhanced version of T-ENG Weapon Master I. T-ENG powered weapons will require only 1/5 the normal amount of T-ENG to use. The overheat gauge fills at half its regular speed and recovers 1.2 times faster than normal.

Vs Master II: An enhanced version of VS Master I. No thermal energy is used when operating a VS, even when invisible due to a VS's own cloaking device, and repair time is sped up to triple the normal speed. Furthermore, plasma stun and fire damage is nullified when using a VS and escaping from a damaged VS is facilitated if possible.

Fire Power II: A more powerful version of Fire Power I. Increases the user's attack power by 1.35 times, but the user take 1.2 times the usual amount of damage.

Defense II: A more powerful version of Defense I. Reduces the damage the user takes by 25%, but makes the user's attacks only 85% as effective.


Attributes:

Strength:
-Does not need to rely on Thermal ENG as much
-Immune to Non-Magical Attacks
-Survivalist

Weakness:
-Thermal Energy User
-Not Immune to Magical Attacks
-Weak against Explosive Attacks

Biography:

Personality: This man is honest and considerate towards people and his squad mates. He tends to be more helpful than anything trying to make himself look good. Since he is the youngest of the squad he does tend to be reckless and idiotic at times but makes up for it for being strong and brave-hearted. He is fair-minded and gentle towards his female counterparts, but besides his cunning and strong personality when in serious situation his veiws completely change. When in these types of situation he is very observable type of person always trying to find the best in the situation. He does however like to take risk for the greater good, and this makes him somewhat a young hero of sorts in the eyes of the other Squad members. He is persistent, always trying to not back down from a fight.

Background: Having been apart of the take down of the Over-G Akrid, Cpl. Stratford moved from that scene to a more comfortable seen. He wasn't the one to actually stand up to older fighters within the Waysider faction but with his skills it made him a legend. He was known for taking down worm-like Akrid with just a single set of warhead strikes. Cpt. Ares saw this boy as a member and later recruiting Cpl. Stratford. The reason for this was that Cpl. Stratford didn't really have much to fight against since there were still large portions of akird activity upon EDN III. So with that in mind Cpl. Stratford joined Cpt. Ares's squad and set off to take down any resisting akrid hives.
-------------------------------------------------------------------------------------

General Information:
Name: Spc. Harrison Evion
Age: 26
Gender: Male
Race: Human
Faction: Waysider

Appearance:
Build: Spc. Harrison stands at about 5'10 having a buffed tone and muscularity.
Hair: His hair is long and it fits the color of black.
Eyes: His eye color are Golden.

Distinctive Features: Spc. Harrison has multiple scratches and marks all over his body. These marks are battle scars from recent battles from other factions as well as Akrid.

Clothes / Armour: Fitting to that of Capt. Ares's clothing Spc. Harrison has a hoodie that he wears to protect his head. The facial clothing has changed, and with this change Spc. Harrison wears goggles and a gas mask that sort of fits the discription of what Capt. Ares is wearing. The hoodie itself takes the color of Blackish Grey.

Fighting Style:
Weapons:

[] On Foot []

Machine Gun II: The Machine Gun II is a minor variation of the standard Machine Gun. It boasts a higher rate of fire at the cost of accuracy and range, and of course ammo reserve duration. Due to its qualities, the Machine Gun II is more suited for close ranged combat. the weapon acts a lot like an SMG, and can be more effective than the machine gun in almost every way except range.

Handgun: The Handgun is a basic semi-automatic weapon that cannot be set as a character weapon, but rather can be found in various locations in Campaign and Multiplayer modes. Despite its relatively low usability, the Handgun is supplied with unlimited ammunition and possesses a faster melee attack than most weapons.

Grenades: Disc x2, Plasma [EMP] x2, Dummy x2 and Frag x3

[] In VS[]

VS Type: PTX-140

Right Shoulder:

Cannon: The Cannon is a hard-mounted VS weapon that accurately fires high-velocity shells for anti-armor applications. The shells possess superior muzzle-velocity to missiles and rockets, but they inflict less damage on impact and have a smaller splash radius. Primarily intended for use against Vital Suits, the Cannon is moderately effective against infantry if the shells hit them directly.

Due to its range and power, the VS Cannon is highly suited to long-range anti-armour attacks against Vital Suits or large Akrid. Despite its slow reload time, the weapon is still effective at relatively close ranges, but it maintains a long-ranged focus. The VS Cannon is hard-mounted to Vital Suits and turrets, and cannot be removed or wielded by infantry on foot.

The VS Cannon has undertaken no aesthetic changes in the transition to Lost Planet 2, although gameplay has been affected by the addition of a zoom function similar to the VS Rifle.

A unique form of cannon is found on both modes of the GAB-25M. This cannon has a 30 round clip and reloads automatically.

Left Shoulder:

VS Rocket Pod: This cylindrical VS weapon is able to fire four explosive rockets simultaneously in a barrage. The projectiles fire forward in a square-pattern, and fall to the ground once they reach the peak of their flight. Although somewhat difficult to aim, the VS Rocket Pod excels at destroying large targets such as Category-G Akrid and the Vital Fortress. The rockets do not travel far before beginning to fall however, limiting it to mid-range indirect fire support applications. Although it fires 4 rockets, its even weaker than an infrantry rocket launcher.

Abilities:

Harmonizer

Defense II: A more powerful version of Defense I. Reduces the damage the user takes by 25%, but makes the user's attacks only 85% as effective.

VS Master II: An enhanced version of VS Master I. No thermal energy is used when operating a VS, even when invisible due to a VS's own cloaking device, and repair time is sped up to triple the normal speed. Furthermore, plasma stun and fire damage is nullified when using a VS and escaping from a damaged VS is facilitated if possible

Recovery II: A more powerful version of Recovery I. Quintuples the amount of life recovered when using the Harmonizer.

Evasion II: A more powerful version of Evasion I. Doubles the period of invincibility when evading, but also increases the amount of counter damage taken if hit by 2.2 times.

Fire Power II: A more powerful version of Fire Power I. Increases the user's attack power by 1.35 times, but the user take 1.2 times the usual amount of damage.

Attributes:

Strength:
-Survivalist
-Immune to Non-Magical Attacks
-Parkourist

Weaknesses:
-Not Immune to Magical Attacks
-Weak against destructive forces
-Thermal Energy user.

Biography:

Personality: Spc. Harrison Evion is a strong and dangerous man. He likes to live things to the fullest always trying to think of ways to push his physical and mental awareness further. He tries to be brave-hearted, but does however pull amazing feats by being reckless. He is sarcastic about the types of situations he gets into and with this he has become a self-possessed type of man. He is reasonable and rational at the same time, but makes up for it by being the squads strategist. By being the strategist he is over as smart as the rest of the squad members and for this he has confidence in both himself and others around him. He tends to thoughtful and straightforward as well as tough and broad-minded.

Background: When the destruction of the Over-G Akrid came he was just a fighter on the front lines trying to help his faction out. During this period in his life, he took great steps in learning how to fight using his mind and with this came successful missions against both the Akrid and other factions. It wasn't until later, he joined a squad runned by a man named Ares Benedict. This team was to be his own bread and butter and for this he remained in this squad because his last squad was killed during a Cat G attack in the desert. This was a means of pay back for what the Akrid did to him and his Squad and so with this in mind he had a means for staying in this squad.

Dire Hoef
02-11-2014, 12:26 PM
[]Abandoned[]

Dire Hoef
02-24-2014, 01:26 AM
General Information:
Name: Charles D. Bolitsire "Prophet"
Age: 26
Gender: Male
Race: Human [Nano-technologically Enhanced]

Appearance:
Build: Meda-Buff standing at about 5'9 with broad shoulders and lean body.
Hair: Pure White
Eyes: White As well

Distinctive Features: Since most of the skin is covered, he has scars that are a sign from pass battles and with this his skin is somewhat aged, but returns its youth by the nano-machines in his body. This means he has the skin color of an average male, but has scars and marks from previous battles.

Clothes / Armour: Charles wears a CryNet Nanosuit [Reference (http://www.funmole.com/wp-content/uploads/2013/02/prophet-crysis-3-15651-1920x1080.jpg)], and this suit takes the form of a machine like power suit. The suit itself is made of strands of metal like fabrics that stretch all across the body. This suit was made as a Anti-Ceph weapon incase Ceph were to appear in populated areas. Returning to the Nanosuit itself. The Nanosuit is very sleak comparing it to Charles's body size and shape. Even though it looks tight on his body it is rather comfy in terms of wear use and/or the use itself. Moving to the head, it has a metalic like look to it making the barer look like a robot of sorts. It also has a red visor that sends battle information to the visor itself. Everything, even previous feed from earlier battles, can be seen here upon this visor.

Fighting Style:
Weapons:

The Predator Bow: The Predator Bow can be fired while Cloaked, without the cost of energy. This makes it the only weapon that can be fired while cloaked, besides suppressed weapons. The Predator Bow has 4 arrow types: Carbon impact tip, Electro Arrows, Super thermite tip and airburst fragmentation tip. It also has 3 options: Low, Medium, and Stong draw weight.

[Stats]
Magazine Size: 1
Carbon-Impact: 20
Airburst fragmentation: 3
Stun/Electro: 3
Super-Thermite: 3
Recon: 3
Fire Mode: Single-Fire
Rate of Fire: 2 [sec]
Accuracy: 7
Range: 5
[/End]

Scarab: Part of the Superior Combat Assault Rifle weapon family comprising the SCARAB, the larger SCAR assault rifle, and the SCARE sniper variant, the weapon is mainly used by US Special Forces, replacing the M4A1. Recently, the SCARAB has also seen extensive deployment in the police and private sector. It is a valuable alternative to submachine guns, offering a compact design without sacrificing fire-power.

The weapon can mount a variety of attachments including a silencer, under barrel shotgun, and combat scopes, making it excel at closequarter combat while offering the versatility to adapt to new combat situations on the fly.

[Stats]
Magazine Size: 40
Maximum Ammunition: 160
Rate of Fire: 900 RPM
Ammunition Type: 4mm sabot SCAR
[/End]

A Metalic Katana: This sword was manufactured to slay any sort of Ceph that the sword would come across. Prophet came across this blade while taking down a horde of Ceph. This blade is thick enough and strong enough to cut through pure titanium. This blade stands at about almost over half as tall as Prophet and with this it can also heat itself up to cut through any material. This is its special ability but since it doesn't have any means of abilities this is the one that Prophet loves the most since it was used in countless sword-to-sword battles against Humans, monster and beings alike.

Abilities:


In Strength Mode, the CryFibril tightens and injects a cocktail of performance-enhancing narcotics that are readily absorbed into the blood stream through the wearers skin. This causes the wearer to exhibit super-human strength as long as the mode is active. The suit glows bright red, melee attacks (Punches, grabs, throwing, and tackling) inflict extreme lethal damage. This also boosts jumping capabilities, as the wearer becomes able to perform a "high-jump," effectively tripling his/her jump height allowing them to reach extreme heights. Recoil is reduced for all weapons and weapons have less sway while aiming. It should be noted that in Strength mode fall damage upon the user is also reduced, however the damage is directed onto the user's physical integrity not absorbed by the armor itself.


Armor mode diverts the limited-capacity regenerative energy supply of the Nanosuit into absorbing the kinetic energy of incoming projectiles and other damaging forces, such as hazardous levels of heat, radiation and energy blasts, effectively making the user temporarily invulnerable to true physiological damage and thus withstanding impacts which would normally be lethal.

While the Nanosuit is in a constant regenerative-state, Armor mode enables quicker regenerative proficiency, both revitalizing and restoring the users overall physiological system. Note that Armor mode will not increase the rate of energy regeneration, so users wishing to save energy for other modes may not want to use Armor mode as a stray bullet will momentarily cease energy regeneration. However, in Armor Mode, the user's health will regenerate twice as fast than in any other mode.

In Armor mode, the energy supply of the Nanosuit only depletes in the process of resisting against incoming fire or the effects of other hazards to biological life that face the player. When not under any external threat, the energy reserves of the suit will eventually regenerate to 100%.

Armor mode is commonly used in the absence of the need to use any other mode, as the protection it provides can be the difference between life and death when faced with unexpected threats.



In Speed Mode, the wearer inhales oxygen in larger quantities. This is accomplished through an injection of nano-bots, which enter his/her bloodstream and hyper-accelerate the bloodflow throughout the body, stimulating abnormally heightened reflexes by supplying more oxygen to the brain, as well as muscle tissue. The power of the suit's "hydro-thrusters" is also increased while in Speed Mode, and thus the user will still move at an increased rate even while underwater or in zero-gravity environments. Underwater, you can use this to your advantage by "sprinting" towards the surface of the water, launching yourself out of the water as high as, if not higher than, a Strength Jump.

Note: Interestingly, when you "sprint" underwater, you will never stop moving at the increased speed, even when your suit is low on power... or even when its completely out. While this is most likely a bug, this means you can travel incredibly fast for great distances if a river happens to align with your route.

The "sprint" function of Speed mode allows the entire energy reserve of the Nanosuit to be diverted into a short but extremely fast super-human sprint, in other words allowing the user to make quicker motion and perform dashes of speed incredibly fast, much faster than the human brain or Alien sensors could ever process (this explains the delayed reaction of North Korean soldiers and all alien infantry units). Jumping as the last reserves of energy drain will increase the effectiveness of the sprint allowing for a Nanosuit user to move close to any enemy or move away from danger in less time.

The increased dexterity of Speed Mode also allows the user to prepare heavy weapons and (Depending on the firearm) reload at an increased speed, in addition to this Nanosuit users in Speed Mode will also aim down their sights faster.

Since the user can perform melee attacks faster when in Speed Mode, the damage rendered from melee attacks in a given time period ultimately increases. However, Strength Mode is advised for single, powerful melee attacks.

When in Speed mode, only the "sprint" function and melee attacks deplete the energy reserves of the Nanosuit. As long as the user is not sprinting, suit energy reserves will ultimately reach 100%.

It is advisable to use Speed Mode and its associated "sprint" function when attempting long jumps or when ascending steep slopes that are impossible to scale with Strength Mode. Strength Mode is more appropriate for vertical jumps. The user can also switch to Strength Mode while sprinting and immediately jump for an even longer distance, since there is a very short period of time in which the two modes can be combined.



When Cloak is activated, the Nanosuit alters its outer surface through the use of a crystalline generation, capable of fully absorbing or bending incoming wave spectrums such as visible light, radiowaves (Radar), Infrared (Thermal Imaging), and possibly microwaves or others, to render itself completely invisible to the human eye and most surveillance equipment. During this time, the wearer is enveloped within a clear "shimmer" as light is bent around the wearer causing invisibility. There is, however, a slight distortion which can be noticed by the human eye (Particularly when the suit is in motion). When fighting the Korean nanosuits, you can also see faint, purplish arcs of electricity across the shimmering surface. Although this is probably an example of what Nomad said about them being "cheap-knock-offs".

The system can be compromised and you may be discovered by using a gun-mounted flashlight, making excessive noise by running or jumping, making direct physical contact with enemies or simply by the wearer making his/her presence completely obvious, such as by walking upright down an empty sunlit road. Cloak Mode constantly drains a large portion of the suit's energy to function properly, so time is of the essence while cloak is activated. Once the capacitors are nearly depleted (at 10 energy, not 0), it immediately deactivates and visibly reveals the suit and the wearer.

The suit must work harder when the image surrounding its user is changing, such as while performing strenuous activities such as walking upright at speed, sprinting, jumping or offensive motions such as melee or using a weapon. This effectively means the faster you're moving or the more you're doing, the quicker your capacitators will be drained. Crouching or laying prone will cause the capacitors to drain at a slower pace.

Attacking an enemy via melee or by firing a weapon will completely drain the capacitors while in Cloak Mode, and therefore it is advised that proper planning be carried out before intiating any sort of assault. If you are cloaked and hidden, a good technique to kill an enemy with one silenced shot to the head is to scope, aim, then switch to armor or strength mode (for less recoil) to fire and immediately switch back to Cloak. So long as you are not too close to other enemies, you'll usually be safe. This technique works better if you are hidden inside a bush and/or distant from your target.

Also, when you are trying to hide from a Helicopter, they seem to have radar, thermal imaging, simple height advantage, or some other form of advanced spotting technique. Do not attempt to sneak anywhere without being cloaked or thoroughly covered by bushes, as the cloak also absorbs/scatters radar and thermal imaging.

Interestingly, the suit's cloak renders the weapon the user is wielding invisible as well, by simply bending the light around the weapon.

Additionally, this mode also increases the users speed slightly, but not on a scale as Maximum Speed does. This makes it easier for the user to sneak up behind enemies and perform assassinations or to get from one hiding spot to another before your capacitators run out.


Attributes:

Strength:
-Prefers Stealth
-Uses Surrounding to his advantage
-Immune to non-magical attacks

Weakness:
-Not Immune to magical attacks

[B]Biography:

Personality: Even though he is a tough and rigged man, he is very careless upon whom he goes against. He is elusive and rather destructive when it comes to destroying anyone that stands in his way. Since he favors stealth, he mostly doesn't talks towards his opponents. This means he only speaks when spoken too, since this plays in with his military days. He isn't an evil, guy since he thinks about those whom he is trying to protect. This gives him a considerate look towards those that he is trying to save. He is fearless and brave, but he is quite reckless and hard-minded at times. He is intelligent and quick thinking when it comes to battle and this is to be who he is in retrospect to other opponents in the later future.

Background: [] Background Information Classified []

Dire Hoef
03-15-2014, 08:48 PM
General Information:
Name: Nu Disco
Age: 24
Gender: Male
Race: Disco Daemon

[B]Appearance:
Build: Nu stands at about 5'9 with a lean body and slightly toned and muscular body.
Hair: His hair reaches down to his shoulders with it being all white.
Eyes: His eyes flashes rainbow colors, but the basis color is Silver.

Distinctive Features: Nu does not have no specific features that would set him apart aside from the fact that takes the form of a sixteen year-old, and has boyish soft skin that would rival that of a woman.

Clothes / Armour: Nu (http://community.us.playstation.com/t5/image/serverpage/image-id/150675i66FD534AD471736C/image-size/original?v=mpbl-1&px=-1) wears a tight T shirt with a few neon-red tattoos lining his upper body and back. He also wears neon red wrist bands that signal his power if it glows or dims. Moving to his lower half. He wears baggy pants that is lined with neon-red lights with space like dots scattered amongst the pants. On two outer points upon both sides of his points are red spikes that go up in a volcano like motion with a ropes tieing at the end of each one that span up to his waist. At the bottom he wears demonic shoes that match that of a bear with neon-red hues glowing from the nails, the soles, the upper part of the foot.


Fighting Style:

Weapons:

Daemon's Sword: This sword was made from the darkness of all music. The darkest reaches of the music world that this sword is produced from. It stands at about half of Nu's height making it a Great Sword. The sword itself has devlish musical notes scattered amongst the sword. These notes range from dubstep wubs to trumpet blares. Each note that is scattered amongst the sword has its own power that could disrupt the follow of sound in the air or possibly blow objects back depending on the note that is being used.

Headphones of Sound: These Headphones are dangerous, because it can be only used by a Music Daemon. What this weapon would do is that it would increase a Music Daemons power by 25% percent. So in fact these Headphones to shape Skullcandy Headphones. The bass upon these headphones gives the user absolute submersability. This weapon is more of a defensive weapon rather than offensive.


Abilities:

Dubstep: Now the length of how strong this ability is un-measureable but for the for the sake of contraversy we shall limit how strong this power really is. So with that in mind, there are four levels to this power that would measure how strong this ability can really get.

Level 1: This level is generally weak against most elements of magic but sense it is sound it is slightly able to push objects and other masses away several yards [perferably 30 yd]. The affects of such a push are minor since it only damages the person slightly giving them bruises and marks.

Level 2: This level is slightly stronger than the last giving it more push and more destructive power than the last. What is this level of power would do to the object is that it would cause some sprains and minor damages to the skin. It even will destroy a few feet of ground before it actually hit its target.

Level 3: Now at this level the power is much stronger then level three and for that it could destroy mostly anything within a 25 feet radius of its user. This power can shift into sound blades a stab into flesh and even split apart bone if it there was a open wound. This power is generally deadly towards anyone who comes into contact with this powerful stage in Nu's ability.

Level 4: Now finally it comes down to the final level. This power will absolutely destroy [or at least blow back] anything within a 50 foot radius of its user. This power can shift into sound blades as well as sound tornadoes making it a dangerous power when used up close. When launched this level of its power it can destroy any sort of object that it comes across making it a powerful move at sort. But all of these levels have one drawback. It can easily be dodge/deflected if the opponent is aware that it is sound and is able to shift the element of sound with any other element.
----------------------------------

Destructive Sound: This ability allows the user to generate large amounts of high frequency sounds and lash them out onto the material plane. How this is down is that the user extracts sounds from any sort of tone or music and manipulate it and generate it and push it out the finger tips or palms of its given user. This affects the opponent by blasting or blowing away the opponent or possibly launch the given opponent anywhere that user is willing to send them.

Love Song: This ability allows the user to create a song that would temporarily daze the opponent for about 30 minutes [Once the ability is in use any opponent that is listening to it is dazed for one post]. During the daze the opponent thinks about fantasies that pertains to their own interest.

Country Tune: This ability allows the user to call upon any animal that is in the area. The animal ranges from elephants to whales.

Trailer Score: This ability allows the user to become more attoned to battle as is playing within their headphones allowing the user to boost he/she in strength, speed and agility by 25% their normal body functions.


Attributes:

Strengths:

Stronger around other sounds.
Is immune to non-magical attacks.
Perfers to listen to music during battle.

Weaknesses:

Isn't Immune to magical attacks.
Isn't aware of his surrounds due to the music
Tends to become self-absorbed in his music.


[B]Biography:

Personality: Nu is generally a laid back person with a strong and personal agenda. Since he has his own ideals and ambitions that makes him all the more dangerous. Even though he is intelligent he is arrogant of his power and tends to think ahead of the situation rather than let the situation come to him. This however various from battle to battle as he gains more experience and power throughout his battle. He is destructive and fool-hardy as well as reckless and worth-while. Which makes him the perfect partier.

Background: [] No Information Available []

Dire Hoef
03-26-2014, 12:34 AM
http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/ninja-2.jpg

General Information
Name: Hibiki Osamu
Alias: The Black Crow
Age: 21
Gender: Male
Race: Human
Nation of Birth: The Land of Earth
National Shinobi: The Village Hidden in the Stone
Class: B-A
Nature Body: Earth, Water, Wind
Nature Spirit: Earth
Nature used: Earth and Water
Specialty: Ninjutsu/Taijutsu

Appearance
Build: Hibiki stands at about 5'6 with a lean body all-round.
Hair: His hair, much like Naruto's, is spiked with it being brown.
Eyes: Silver

Distinctive Features: Hibiki has no distinctive features other than scars upon his left cheek and lower chin.

Clothes / Armour: Hibiki wears the occasional clothing that would apply him with the Hidden Stone Village. Though he is quite different from the others. He tends to wear lightly plated armor to make sure he does not get side-swiped by some random fighter. These platings span across his shoulders to his legs. The plating themselves are set up to look like the Earth is sliding amongst the ground. Sort of muddy looking texture upon the plating themselves so this set of armor completely sets him apart from most ninja from the Hidden Stone Village.

Fighting Style:

Weapons


Katana

Kunai (x15): A kunai is one of the most common ninja tools. It is a black dagger designed for thrusting and stabbing, though it can still do some damage if thrown despite not being designed for it, and is about the length of one's hand.

Shuriken (x15): Shurkien are one of the more basic weapons seen in Naruto series. They are sharpened, four-pronged metal stars, useful for throwing. Although small, they can be used to distract, pin down enemy shinobi, or if accurate enough, can be deadly. They have an open circle in the centre, useful for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also beneficial to the weapon's overall aerodynamics, ensuring more accurate trajectories.


Abilities


Earth Release - Shadow Clone: This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mold itself back to its original shape. Once reverted to mud, the clone can serve as a powerful restraint that is capable of completely halting the opponents movements.

Earth Release - Bullet Rock Technique: Sends a huge rock at the opponent, causing them to fall back.

Earth Release - Earth and Stone Bamboo Shoot: This technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions in an attempt to skewer the opponent making it harder to evade.

Earth Release - Earth and Stone Dragon: The user creates a dragon made from the ground to attack the opponent.

Earth Release - Earth Corridor: This technique causes the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

Earth Release - Earth Dome: The user creates a dome constructed from the earth that can protect them from external attacks.

Earth Release - Earth Flow Divide: By flowing concentrated chakra from one's palms into the Dragon Veins (龍脈, Ryūmyaku) flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.

Earth Release - Rock Pillar Prison This technique creates a large amount of rock pillars from under ground. They can then be controlled to surround their opponent and create a bamboo-like thicket of rock. [Affected for 30-45 mins; One or One and A Half Post]

Water Release - Black Rain Technique: This technique creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. This technique was first used to burn down Idate Morino's boat, after it was lit with fire.

Water Release - Exploding Water Colliding Wave: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used. Afterwards, the excess water can be used for additional Water Release techniques.

Water Release - Running Water Whip: Hibiki first kneads chakra in his mouth and then, placing his hand on his mouth expeling water in the form of a whip which he uses to lash his opponent, sending them flying backwards.


Attributes

Strengths

Enormous Amount of Chakra

Weaknesses

When Chakra become scarce Hibiki will become tired and unable to continue the fight.
He tends to rush a battle once he uses his first attack.
Doesn't like to wait, which he becomes impatient.

Biography

Personality: Hibiki is a man of his word, and never turns his back upon a battle. He is head-strong and will always use the battlefield as a means of combat. He is intelligent of his surroundings as well as observing the battle as well as the opponent to see what sort of weaknesses are in line for the battle. Hibiki is a fearless individual always using reck-less moves that would get him killed most of the time. This makes him a dynamic character at heart and a fearless warrior at the soul.

Background: ☒☒☒☒

Dire Hoef
04-03-2014, 07:14 PM
General Information:
Name: SgtMaj. Hudson V. River
Age: 26
Gender: Male
Race: Elven
Military Rank: 26th Generation Us Marine Rank Sergeant Major

Appearance:
Build: For a US Marine he is quite buff with a body that is toned for combat. He stands at about 5'11 with broad shoulders and [again] muscularity that is toned for combat.
Hair: His hair is buzzed cut, so there really is no color or configuration with his hair.
Eyes: Pure shade of brown.

Distinctive Features: SgtMaj. Hudson has visible scars upon his upper cheek and lower left chin, but with that in mind he is a palish-purple [Somewhat lighter than usual purple] in which is obvious concerning the type of body he was given for joining the military [specifically the Marines].

Clothes / Armour: Since he is a 26th Generation Marine he is fitted with a custom S.T.R.I.K.E Commando Recon Chest Plate that carries Level 4 Stand Alone Ballistic Ceramic Plate. However, since he carries such armor and plating his lower clothing matches that of a typical Marine aside from the armor and plating. Hudson also wears multi-purpose tactical gloves which are of use for all sorts of tactical movements and such. For his footwear he wears Warrior Wear Light Assault Boots for short distance running, jogging and leaping.

Fighting Style:
Weapons:

M27 Infantry Automatic Rifle: The M27 Infantry Automatic Rifle (IAR) is a lightweight, magazine-fed 5.56mm weapon used by the United States Marine Corps. It is intended to enhance an automatic rifleman's maneuverability and displacement speed, and it is based on the HK416. The U.S. Marine Corps is planning to purchase 6,500 IARs to replace a portion of the M249 light machine guns currently employed by automatic riflemen within Infantry and Light Armored Reconnaissance Battalions. Approximately 8,000–10,000 M249s will remain in service at the company level to be used at the discretion of company commanders.

AMT AutoMag IV: The AMT Automag IV is a large, single action semi-automatic handgun. It was created by Harry Sanford, who invented the original Automag. This model fires the .45 Winchester Magnum round; it was chambered for a time in 10mm iAi Magnum. It has a 7 shot magazine and is made of stainless steel. AMT was later known as Irwindale Arms International and eventually was purchased by Galena Arms.

Abilities:

Typical Elemental Magic: Even though SgtMaj. Hudson has a human name as well as a human military profession this does not strain from his original roots. He controls the four forces of Earth and uses them to his liking however there is a limit to how many elements he can control at one time. He can only use two different elements at a time or else his body would begin to shut down due to the over-use of elemental magic.

Enhanced Senses: This ability allows the user to have enhanced senses such as smell, taste, hearing, touch as well as sight.

Enhanced Speed: This ability allows the user to have increased speed of a norm. This could be used to dodge [to a norm] unavoidable attacks and run faster than a norm.

Enhanced Endurance: This ability allows the user to live longer and have more stamina than a norm.

Attributes:

Strengths:
-Long Range to Mid Range Combat
-Immune to non-magical attacks

Weakness:
-Weak in close-range combat
-Not immune to magical attacks
-Weak against heavier opponents

Biography:

Personality: SgtMaj. Hudson is a righteous man with a honest sense of attitude. He tends to be broad-minded with a sense of brightness to his intelligence. When in battle he is dangerous and well-suited to at a multitude of battles. He is creative and uses the landscape to his advantage if a foe is out-powered him. He tends to use his mind instead of brawns. He is determined and ambitous of his goals making him a dynamic character to come across.

Background: [To Be Disclosed]

Dire Hoef
05-01-2014, 11:16 AM
New Fighter!

General Information:
Name: Avial G. Nogi
Age: 27
Gender: Male
Race: Human

Appearance:
Build: Avial stands at about 7'5 with a muscularity of a mild body-builder.
Hair: White [to the ear]
Eyes: Greenish Black
Distinctive Features: Avial has a major scar along his back neck and upper and lower back.

Clothes / Armour: Avial wears advance cybernetic gear (http://i37.photobucket.com/albums/e94/wjjempty/Leon_Cybernetic_Gear_by_Zerofrust.jpg) that would set him apart from most humans. The outer armor is consisted of robotic machinery that is jet black in color. The entire outer armor covers his upper chest and arms, but with this, this outer armor allows more movement and strength [essentially increased agility and strength]. The under clothing is that of a sleek black mechanical shirt that is tight to the skin in which measures his maneuverability and such. Moving down towards the legs. The pants is combat pants made of pure cybernetic fiber that allows quick movement. The shoe-ware is that of cybernetic traces, looking futuristic in appeal.

Fighting Style:
Weapons:

Particle Sword: With the power of a Neutron Fision Core, the Particle Sword is able to construct and destruct itself into multiple different hand-held weaponry such as shields, hammers, or handguns. It's default form is a ordinary long-sword yet the defauly form itself has a hidden ability. Giving that it is powered by a Neutron Fision Core, it is able, in default form, to shoot out up to 5 beams of energy per minute. Other than that, the Particle Sword is great for any-sort of confrontation. The only downside to this weapon is that it has only three presets [Hammer/Shield/Handgun].

The Neutron Rifle: Also powered by a Neutron Fision Core, the Neutron Rifle carries a high-pact verstile system that makes quick trigger action simplistic in nature. The Neutron rifle itself has a carbonite frame with the Neutron Fision Core built into the hilt of the rilfe itself. The rest of the frame is covered with a yellow glowing neon light. Though the only downside to this weapon is that, in dark-areas the user is easily seeable from the far. Though with this downside the weapon deals great amount of damage to machinery or pure-skin. The weapon itself as a power meter that goes from daze to lethal as do all weapons have.

RA-T100 Proton Cannon: Also powered by a Neutron Fision Core, the RA-T100 Proton Cannon comes in the form of wrist watch then once activated becomes a shoulder-weighted cannon that takes a minumum of five minutes before firing. Once at full charge it devastate anything within a 700 foot radius of its destined target. This weapon is extremely powerful, but can only be used once due to its cool down system. Though with the cool down system the RA-T100 has no targeting system, and it only relies on the user's targeting ability. This may cause some miss-far allowing difficult maneuvers to be made. Also once the weapon has been released onto the shoulder of the user the user is not mobile due to the weight of the weapon. Thus makes it a heavy-hitter yet stable-master.


Abilities:

The Fazer Watch: This device allows the user to bend the light of the stratosphere and become one with the environment for a short amount of time [Approximately Two Post]. Though with this ability, there is one major downside to this device. If the user were to move emensely the camouflage would wear off revealing the user to the user's opponent. So the user must stand still or move slowly to prevent the camouflage from wearing off.

The Transformation Pod: This device allows the user to create four phases of a given power suit that has their own ability and transformation cycle.


https://warosu.org/data/tg/img/0306/81/1394163093648.jpg

Simple. Light-weight. This phase allows the user to move more than their opponent [if the opponent were to be human or low-level creature]. The agility increases allowing more scaling of walls and objects that stand in the way of the user when in this phase. The user's strength increases allowing some more inhuman attacks, but the phase itself does not carry any sort of weapon. This phase is all light-weight and hand-to-hand combat so there is no other weapon that allows this phase to be more powerful than the others. The only draw back to this phase is that it can easily be destroyed using any sort of ammo or explosive



http://pic.58pic.com/58pic/11/16/17/858PICd58PICnGe.jpg

Strong. Moderate-Weight. This phase allows the user more availability to weaponry and weaponry classes. The agility and strength increases a point more than the first phase, but the speed also increases. Though what's special about this phase is that it allows air-travel. What this means is that this phase a special mode where the user is able to fly through the air at the speeds of speeding car. Though for combat it handles much like a soldier would in this case and is very deadly when it comes to range weaponry. The only draw back to this phase is that it can easily be damaged by ballistics, lasers or any other form of ammo.



http://cs412828.vk.me/v412828157/27a7/4UqoFqsjG18.jpg

Powerful. Heavy Weight. This phase allows the user more strength to hand-to-hand combat and more targeting with long-range to mid-range weaponry. The strength and only the strength increases in this phase. Though what's special about this phase is that it has more strength than a normal human and armor. So this phase can shrug off anything that is less than Neutron Beam. This phase allows for some quick territorial take downs and other things. Like before this phase can take anything less than a Neutron Beam [what the RA-T100 fires] to an extent. So its armor isn't all that powerful.



http://media-cache-ec0.pinimg.com/736x/76/e3/53/76e3533b9f82a3a7c6bdce923d26551c.jpg

Strongest. Moderate-Weight. This phase allows the user to have all their senses kicked up a notch, but has no other way of handling weaponry. It is bascially the ultimate form of phase 2, but with draw backs. It is strictly hand-to-hand combat, but its strength, agility, speed, and senses are enhanced. Though the armor is modrate so it can take ballistic or armor attacks to an extent. Though since this is the fourth and final phase it has a special ability that allows it to control Gravity and with this has an interval of thirty seconds [One opponent post]. So the opponent can attack within the next turn of that attack.


Attributes:

Strengths:

-Stealth
-Speed
-Multi-Tasking
-Immune to Non-Magical attacks.

Weakness:

-Not immune to magical attacks
-Can easily be attack from behind if not in Phase 4

Biography:

Personality: Brave-Hearted, Strategic, Tatical, Fool-Hardy, Head Strong, Cold, Harsh, Serious, Easy-going.

Background: [NEED TO KNOW INFORMATION]

Dire Hoef
06-10-2014, 02:21 AM
General Information:
Name: David D. Maximus
Age: 27
Gender: Male
Race: Human
Faction: IMC [Interstellar Manufacturing Corporation]

Appearance:
Build: David stands at 5'11 with a slightly muscular tone, and he is also lean and slightly broad at the shoulders.
Hair: His hair reaches down to his shoulders, when not in uniform and is the color of red.
Eyes: Pure White
Distinctive Features: He has a scar across his back suffering from a sharpnel injury. His skin tone is that of caucasian male, and no other unique anatomy present.

Clothes / Armour: David is a part of the sniper class for IMC. Starting at the head his wearing a slightly mechanical hood that covers his helm [perfect for bullet protection]. On the helm itself he has five visors that show the world around him in five different ways as well as providing a on-hand data-interface. He also has a gas-mask type of attachment upon the mouth part of helm. Moving down to the upper chest it is made of leather and futuristic metals and such that would make up a military look. As goes for the bottom and limbs. [Reference (http://eaassets-a.akamaihd.net/prod.titanfall.com/sites/default/files/IMC_Marksman.png?v=1100rc7)]

Fighting Style:


Weapons:

Long-Bow DMR: The Longbow-DMR, boasting high damage per shot consistent to all ranges' is an ideal long range marksman rifle. Taking two shots to kill a Pilot, or one if it's a headshot (if the suppressor is used, it will take three body shots, and two headshot)

A Grunt can be easily taken down in one shot, while a Spectre will take three hits to the body.

Being a Sniper rifle with the default 6x zoom, this weapon is at home on large, open maps with high vantage points and long sight lines. Finding a good vantage point to take advantage of this weapons strengths is key to success. Camping however, is not recommended as enemy Pilots will often close the gap on your location, and will likely engage you in combat situations you are ill equipped to counter. As such, the Cloaking ability is highly recommended, as when your location is eventually compromised, you can Cloak and retreat to a safer position to resume providing sniper fire. If you prefer to engage enemies on the ground or in mid range combat, using the alternative sights such as the AOG sight or the 4.5x zoom is recommended, turning this weapon in to a high powered battle rifle of sorts. It is ill advised to use the suppressor for this weapon, as its damage is decreased considerably, taking an extra bullet to kill an enemy Pilot. Though your gun shots won't show on the radar, the semi automatic nature of the weapon and its slow rate of fire (compared to the other pilot weapons) means that your time to kill will be extremely compromised.



Attachments

6x Zoom Scope

Mods

Extended Magazine
Stabilizer


Hammond P2011: The Hammond P2011 has good accuracy and damage at range. Its integrated match trigger allows it to be fired very rapidly, which is useful in close quarters, as well as taking down enemies quickly at medium ranges.

When comparing the P2011 to the B3 Wingman's low fire rate and magazine size, and high range and damage, and considering that the RE-45 Autopistol is its opposite in every way, the P2011 seems to be the jack of all stats for pistols, good for most situations. The Hammond P2011's only weakness is as a backup for rodeoing an enemy Titan.

Archer Heavy Rocket: he Archer's high power is compensated for by its lock-on time. It can also lock-on to an enemy dropship to take it down, as well as turrets.

To lock-on to a Titan with the Archer Heavy Rocket aim down the sight at a Titan until the red lock-on indicator is shown. At this point, firing the weapon will launch a rocket that will track the Titan. Note that when you begin to lock a titan, pilot in it receives warning and approximate direction from which he is targeted. Also, there is a sound indicator of missile approaching.

The Archer Heavy Rocket is completely useless while rodeoing, as you cannot zoom in to get the required lock on. Even if you do, it does not deal more damage and will kill you with first missile.

Because of its relatively long lock on and reload times, this weapon is best used at extremely long ranges over clear sight lines, where the locked on rocket will not fly uselessly into obstructions.

Ordance: Frag Grenade [x4] Satchel Charge [x1]

Abilities:

Cloak: loaking allows pilots to remain invisible to enemies for a short period of time. This allow them to escape opponents, ambush enemies, avoid minions and in general reduce the pilot's visual signature. Cloaking is notably more effective against titans than pilots.

Active Radar Pulse: Active Radar Pulse is a Pilot Tactical Ability that appears in Titanfall. It allows for temporary vision of enemies through walls.

This tactical ability is arguable the most effective active defense against enemy pilots rodeoing your titan. Once launched the cloud is stationary, so your titan has to stand in the cloud until the enemy pilot is dead, however it takes mere seconds to kill an enemy pilot and should be used without hesitation if equipped.

Being in electrical smoke prevents missile locks on you, but will not make any flying missiles lose you.



Enhanced Parkour Kit: Enhanced Parkour Kit is a Tier 1 Pilot Kit that appears in Titanfall. It is unlocked off the start and as the description implies, allows for longer wallrunning and wallhanging.

Stealth Kit: Stealth Kit is a Tier 1 Pilot Kit that appears in Titanfall. It makes the players footsteps silent, which makes them harder to be heard by enemy Pilots. The exhaust produced by the jump kit when jumping is also greatly lowered, making the player even more difficult to track.





Titan Type: Atlas

Weapons:

XO-16 Chaingun: The XO-16 Chaingun is a fast firing, belt fed, fully automatic Titan weapon. Possessing a considerable rate of fire coupled with high precision and low recoil, very rarely will a Titan pilot miss its intended target (Titan, Pilot or otherwise). This versatility make it an ideal weapon for mid to long range engagements, while at close range hailing an opponent with enough high calibre rounds will cause other Titan opponents slight vision-optics distortion, disorientation and confusion. A perfect two way weapon, effective against both Pilots and Titans, it is the go-to weapon for all Pilots of any level.

Effective in most situations against all opponents, the XO-16 is best used on open maps with clear lines of sight. Its instantaneous projectile and fast, sustained rate of fire make in perfect for wearing Titans down. It can easily cut down pilots, and is much more effective at cutting down fast moving and ejecting Pilots than any other weapon in its class. Its main drawbacks include its lack of overall power-per shot, as other Titan weapons do much more damage per shot in a shorter time span. Any Titan-class works well with the XO-16, an Ogre can withstand more punishment, which can make up for this weapons lack of firepower. The Stryder can be used to cover long distances, keeping out of direct conflict with its mobility, while dealing sustained firepower against enemies. The Atlas's versatility can be combined with this weapons, making an overall solid class with no significant strengths or weaknesses, while receiving the added boost of this Titans Damage Core ability.

Mod

Extended Magazine

Ordance: Cluster Missiles [x10] Multi-Target Missile System [x5]

Abilities:

Damage Core: Damage Core is a special core ability for the Atlas Titan. When activated, the player will be able to deal significantly more damage for a certain amount of time.

Auto-Eject: The Auto-Eject system automatically ejects you as soon as your Titan is doomed. You will also cloak briefly on ejection, whether or not you have the Cloak ability as a Pilot.

Big Punch: This kit doubles damage and knockback power of melee attack, but make melee attack two times slower. Therefore it is more useful for holding enemy back, rather than using it as weapon itself.

Nuclear Ejection: Nuclear Ejection Grants Titan the ability to self destruct when the Titan is doomed. When active, it release a bright white glow and erupt a massive explosion killing enemy pilots or titans nearby. This allow player to kill enemy pilots and Titan as a last resort.

Electric Smoke: Electric Smoke is a tactical ability unique to Titans, that focuses on preventing Pilots from rodeoing your Titan. When activated, it disperses smoke, which may hide your Titan`s movement from enemies, that quickly becomes electrified, damaging and disorienting non-friendly infantry or nearby Titans. It is highly damaging to pilots and Titan's shields, depleting them very quickly.


Attributes:

Strengths:

-Prefers Long-Range Combat
-Immune to Non-magical Attacks [To an extent]

Weakness:

-Not Immune to Magical Attacks
-Weak in close-range combat

Biography:

Personality: David is very adaptable to any sort of situation and will always express him in that situation. He tends to be brave and quick-thinking always making the best moves when in combat. He tends to think strategically about the situation and always think creativitly. He tends to be decisive about a move and will commit to that move whether or not the outcome is severe. He is diligent and determined, always wanting to excel pass his other soldiers. He is fearless and faithful towards his moves and will not shy away from a challenge.

Background: [] Classified []

Dire Hoef
06-16-2014, 10:22 PM
General Information:
Name: Acelin L. Archimbaud
Alias: The White
Age: 27
Gender: Male
Race: Human [Cybernetically/Genetically/Virally Enhanced]

Appearance:
Build: Acelin [The White] stands at about 6'2 [188cm] with a rather slim, yet firm body type. His muscularity matches that of a beginner body-builder.
Hair: Acelin's hair is long with some curls here and there, and also the color of hair is silverish blue
Eyes: Completely Black

Distinctive Features: Acelin, as seen by his "victims", he was said to have a scar upon the center portion of his chin. Acelin also has a scar across the right eye, and a tattoo [that signifies his rank] on the left side of the lower-back neck. He takes the skin form of a caucasian male, but he is a little darker than most caucasian males.

Clothes / Armour: Acelin wears the occasional suit and tie, but the clothing itself has a twist. Starting at the top, Acelin wears a strange hat that seems to take the appearance of top hat, but is as pointy as a witches hat. Acelin's hat in bullet proof [as is all of his clothing], but still retains its stylish black appeal. Moving down to the upper body in which is a all white on the outer clothing and white on the inner. Acelin like the color matches his rank as well as his favorite color. Moving down to the legs and feet, his pants [much like his inner and outer shirts] are colored to match black,white and grey all in the scheme. Moving to the feet he wears the occasional dress shoes, but these are fitted so that he can walk, jog, or run in them without putting strain on his feet. He wears classy gloves that were made for fancy parties and such.

Fighting Style:
Weapons:

The Blade of Destroya: The Blade of Destroya, powered by a Thermo-Nuclear Core, is a powerful sword that generates a beam powerful enough to cut through all types of earthly metals. It was developed as a breach and clear type of tool during the time of SWAT Perfection. Nowadays its use a military weapon to break through all sorts of stones and metals for when tactics are in order. It comes in the appears of a mechanical holder then it takes form when a button is pressed amongst the holder. A beam shoots out and with this it can take form of two different things; a sword and a hammer.

Giagan and Triagan: Giagan and Triagan are a pair of specially modified magnums that are suited for close to mid-range combat. The reason behind this is that Giagan and Triagan were modified so that the magnums fire at a greater velocity and strength than its counter-parts. What makes these magnums so special is that when used, the gun relies on the user's spirit energy and then converts that said energy into physical bullets. The bullets themselves can vary from explosive to acid; it all depends on the user's thoughts and spirit energy. [Giagan (http://0.static.wix.com/media/394956_22789202fe5439326778ef501907ead7.jpg_1024)] [Triagan (http://i.imgur.com/232m0.jpg)]

Abilities:

Internal Combustion: Internal Combustion is ability that used through the thrust of the user's right hand. It sends out a small, but still seeable, ray of fire that hits the target and causes the target to burn on the inside before bursting into flames then exploding. Though this ability is only used when the opponent is within point blank proximity and is useless when used in mid to long-range combat. So its only fatal when the user has gotten within point blank proximity of the user's opponent and can only be used three times per battle.

Teleportation: The User is granted the ability of teleportation through blue orbs that are summoned by the user's right eye. How this is done is that the user's cybernetic brain processes a [fictional] wormhole within a seclude space within the mind. When the wormhole is prepared the brain shifts the wormhole into a blue sphere and then is shifted once more to the right eye where it is launched into reality. Size varies from wormhole to wormhole, but the fact stands that the bigger the sphere the longer the distance is from point A to point B. Though the entire process takes time, and so the user would have to rely on quick thinking and timing in order to use this ability.

Gelatinous Duplication: The user is able to create gelantinous copies itself by creating the gelantious compound and extruding it from the user's left hand. The user is able to create up to five copies of the original all with specific mind-sets that the user has created. These copies can be used for double-teaming on opponents or simple recon so that the original does not have to do much work. Though the copies themselves are as weak as a simple human when it comes to strength but have enough speed and agility to make them nimble scaling building or jumping gaps.

Enhanced Phyiscal Skills: All things from strength to visiblity is increased to superhuman levels.

Enhanced Strength
Enhanced Condition
Enhanced Agility
Enhanced Jumping Skills
Enhanced Jaw Strength
Enhanced Durability
Enhanced Dexterity
Enhanced Reflexes
Enhanced Flexibility
Enhanced Lung Capacity
Enhanced Senses
Enhanced Marksmanship
Enhanced Swordsmanship


Sonic Vacuum: The user is able to create a sonic blast that covers the entire peripheral vision of the user. Anything within the peripheral vision of the user is either destroyed or blown back by the sheer force of the sonic blast. Though it is extremely dangerous when used at point blank both for the user and opponent so the user relies on close-range rather than point-blank. This is a serious and dangerous ability but is extremely rewarding when used right.

Attributes:

Strengths:

-Strong against weaker opponents
-Strong in Close to Long-Range combat
-Has high levels of spiritual energy
-Immune to non-magical attacks
-Hard to over-power

Weaknesses:

-Not Immune to magical attacks
-Can easily be out-smarted if have full knowledge of the abilities. [On-Hand and Off-Hand]

Biography:

Personality:The White is very vague and aloof about the things he says and shows to his “victims”. The White is very reserved and cautious of the persons he talks to for business reasons. The White does not like when nosey people stray in his plans allowing him to become irritated making him impatient in this sense. He is very harsh and cold towards his enemy and will always express pain without mercy. This makes him a dangerous man at the core of his own hollowed soul.

Background: The White, commonly known by his providers, was born within a laboratory for creating human antigens against the Spore Virus. The White’s history isn’t really known other than the fact that he was part of the Nostradamus Accident during the Third World War. The White’s biological features were that of a paraplegic limited to a wheel chair for a grenade explosion had taken his legs. His providers offered a deal. The White, at first questioned the deal, but later found out that the deal was supposed to bring back his forgotten legs. Once received his legs he was injected with something that he wouldn’t forget. His providers had told him that the serum they injected into him was the Spore Virus, but a docile version of the virus. His providers told him that the virus would be under his control, and with this would not become a Fiend. The White was happy with this power, and with this did whatever his providers told him to do. [Rest of the Information was Scrambled thus have to be deleted]

Dire Hoef
08-19-2014, 10:05 PM
General Information:
Name: Ethos Revontheus
Alias: Ultima Anima
Age: Unknown [However looks to be 20 years of age]
Gender: Male
Race: Human/Demon Hybrid

Arena Statistics
Wins: 0
Loses: 0
Draws: 0
Rumble Wins: 0
Rumble Loses: 0
Rumble Draws: 0

Appearance:
Build: Ethos stands at about 5’7 with a relatively low body mass, but still retains a broad shouldered form with his muscularity being that of a beginning body-builder [just starting out].
Hair: His hair is the color of night and stretches down to his shoulders
Eyes: When he isn’t in Oblivion mode, his eyes are the color of the sea [clear]. When in Oblivion Mode his eye color shifts to that of the lake of magma in Hell.
Distinctive Features: There are no distinctive features that would distinguish him from the masses other than the fact he takes the skin tone of Caucasian male.

Clothes / Armor: Ethos wears something called the Armor of the Apostles, in which is a lion like armor made with golden colored plating and chainmail. Starting with the helm. The helm is shaped to fit a lion’s head, with spike-like waves coming out the back. The neck area is covered in a type of metal or perhaps leather covering to make it look imposing. Moving down to the shoulders, back and chest. The shoulders curved slightly downward and have some sort of leather sticking out of it and then said leather comes around the back side to create a half cape on both sides. The back and front plating are both shaped into a V fashion with the skirt like plating around the waist. Moving down to the legs and feet. There is a large tunic that stretches down to the ankles of the armor. Then from there, there is chainmail stacked on top of the leather with a flag-like leather symbol strapped to the front. The entire tunic is wrapped around the front and back. Then finally the arms and feet. The gauntlets are shaped in swirls and such to give it that royal feel. Then the feet are shaped to mimic claws, as such to a comparison of a lion. [Reference/Or further information (http://assets1.ignimgs.com/2014/04/30/1jpg-9aacfa_960w.jpg)]


Fighting Style:
Weapons:

The Blade of Revontheus: The blade forged by Ethos’ father and crafted by his mother, was a gift to Ethos as a sort of present for becoming a young adult. The blade was forged in the fires of Hell and was crafted within a workshop [A blacksmith’s workshop to be precise]. The blade took the form of a Long Sword, for the fact originally it was a Great Sword, but Ethos’ father assumed it would be too much weight for Ethos to handle having already received the Armor of the Apostles. The blade was able to manipulate the forces of Hell with the swipe of the user’s strength. These forces would range from summoning small, yet human size, beasts to controlling the fires of Hell itself. Though this ability was limited due to Ethos obtaining Oblivionus, the blade itself was meant for destroy multiple targets at once, but wasn’t meant to be taken into one on one combat [even though he has those capabilities but not to the extent of normal blades. The Blade of Revontheus’ hilt is wrapped around in a crimson red ribbon in which Ethos keeps to heart. The blade itself is thick, yet destructive nonetheless. There are two colors that string along the sharp sides of the blade in which those two colors are gold and silver. Ethos assumed it would be some sort present that was actually used for real one on one combat, but aside from that fact. It’s a dangerous weapon nonetheless.

The Lance of the Legion: Made in the days of the War of Magnus, Ethos received the Lance of the Legion from his eldest uncle in which that elder was around during the days of the War of Magnus. The Lance of the Legion belonged to the eldest uncle as a means of taking part of a group of warriors bent on taking down Magnus and its followers of darkness. The Lance of the Legion was designed to destroy any sort of darkness that has corrupted or manifested onto the material plane. The spear itself is long. At the tip of the spear it is shaped in a way that almost makes it look demonic, but at the same time it really isn’t. Then the body is the same as the top, but smaller and simpler. Then the purplish blue aura around both the tip and the bud mimic the outer shape of both places. Though the only significance this spear has is destroying all sorts of dark properties from weapons, magic and beings. However it is still just as deadly when coming into contact with a being’s flesh.

Shadow Shield of Nulgath: Nulgath, the half-brother to Holgath, was the emperor of the shadow realm and was the rightful ruler over Hell until, the War of Magnus and the takeover of the shadow realm and Hell. Nulgath, in retrospect, was Satan but Holgath didn’t know this. In the travels of Ethos he comes across Nulgath tired and beaten by some weary foes who seek to destroy him. Ethos wished to help the poor emperor, but the emperor himself was foolish enough to not allow such help. Nulgath was on the verge of death when he disallowed such help, and with this Nulgath looked up at Ethos and said to him; “Do take thy shield and thy strength in order to defeat my former brother…” Ethos accepted the shield and was given the task of killing Holgath and banishing him. The shield itself takes stands at waist height of Ethos and is strong enough to handle a significant amount of damage from all physical and magical attacks before cracks would appear. If the battle drags on the shield were to break it would return to its owner in three turns.

Abilities:

The Four Kings: The Four Kings of Fanguroa; Baxter, Seris, Arras and Entalarmer. These kings were associated with elemental practices thus given them the title of the “Four Kings”. Their association with elemental practices lengthened due to the four of them seeking the Blade of Immortality. Once the four kings found the Blade of Immortality they were immediately confronted with a beast that cursed them to become puppets of a master that would need their strengths in turn for immortality. Ethos came across this beast and was given the Four Kings as treatment for being the son of a legendary demon.


• Baxter: Is able to control the forces of the Earth, and with this is able to create stone walls, bridges, etc. out pure elements from the Earth. He can also control the various types of metals from steel to titanium, since all these metals come from the Earth and nowhere else. Having said that, he is to shift these said materials into objects of value from walls to an entire fortresses. Though the bigger the object is, the more energy it were to take up leading Baxter to become drained and would leave for a moderate period of time.[ Three to Four Post]

• Seris: Is able to control the forces of the seas, and with this is able to create tsunamis and other sorts of flooding. He can easily control and manipulate as well as generate any sort of liquid substance that may result in an offensive or defensive standing against the enemy. However the more Seris controls said liquid the more drain he is and in this instance may become weak and dissipate returning within a short time frame. [Two to Three Post]

• Arras: Is able to control the forces of the skies, and with this is able to create tornadoes, hurricanes and anything destructive that involves the winds of the skies. He is nimble enough to flow where the winds goes and with this his agility and speed are increased but his strength and endurance are indeed weak so if an enemy were to strike him heavily Arras would not be able to handle such an attack, but makes up for it for the power he can muster. He also able to create cyclones, but this type of move requires a lot of energy and he can only do it twice before dissipating and returned three turns later.

• Entalarmer: Is able to control the forces of the flames, and with this is able to create fire storms, fire tornadoes, and anything else that involves flames. Entalarmer was said to be the strongest of the four kings, and with this his strength and endurance are greater than all the other kings combined. It would take a lot to take down Entalarmer, and that is why he is used as a last resort for when feces hit the propeller device.

Oblivionus: This ability was given to Ethos at the start of his young adult life. Oblivionus is an ability, as the name would suggest, where the user becomes intoxicated with rage and hatred. The user’s veins would glow to show that magma or some sort of lava like substance is traveling through the user’s body. Then the user is able to control the element of fire as well as magma. This means that the area around the user could become an active volcano in mere minutes. That is how dangerous this ability really is. There are only two drawbacks to this ability and one is that once the user activates Oblivionus they cannot revert back to original form and are thus stuck in Oblivion Mode. The second draw back to it is that once the user has converted the user’s consciousness would be no more and nothing would be left but a raging corpse. So it in this instance if Ethos activates Oblivionus as a last resort he would not only would not be able to turn back, but would have no consciousness to think actions through. This ability is fatal to the user in the sense that no man has been able to recover from Oblivionus.

Infinity Spears: Ethos has mastered this impossible ability, around an unknown age [somewhere promptly in his teen years]. Ethos is able to summon around fifteen to twenty spears at time and launch them towards a given target. The speed in which these spears move is that of a Human heavy ballistics weapon. The strength at each the spears contain is similar to a bullet if it were to be launched at such a speed. Though if a spear were to be launched at a slower speed it would have only forced the user back, much to the comparison of a really hard push. The faster an Infinity Spear travels the deadlier it becomes could potentially mean fatal if some-one, without protection, was caught in the firing range of the Infinity Spears. The range, at which these spears travel, is roughly four-hundred and twenty-five meters before coming to abrupt stop. The spears themselves take the form, much to that of Shadow Shield of Nulgath.

Revontheus Arms: Ethos is able to call upon the arms of his father to do battle against tougher or larger enemies. These limbs have chains strapped all along the arm, and the limbs themselves a rather bare and slightly hairy. The abilities that these arms contain are immense strength and endurance as well as the ability to control fire. The strength is weighed in, at full strength, is able to desolate whole skyscrapers in two to three hits. The endurance is weighed in to where the arms can sustain up to ten explosive attacks and several non-explosive attacks [preferably twenty if they are strong enough]. These arms can only be used when Ethos is extreme disparity.

Attributes:

Strengths: Extremely Skilled in Swordsmanship | Intelligent Enough to Make an Observation| Relies on Tactics and not Brute Strength | Is immune to magical stuns |

Weaknesses: Can easily be overpowered if Ethos has run out of options | Not immune to non-magical stuns | If contested against by an overpowered individual, Ethos would probably stand a chance


Biography:

Personality: Ethos is strong and brave, but at the same time he is head-strong always diving into battle head first without a single thought. This makes him reckless most of the time. On the other hand he is ambitious and diligent of his goals and desires. His courageous and creative always thinking outside the box. He doesn’t like to speak unless spoken to, but in contradiction to that he will speak when only the situation calls for him to speak. He isn’t all that diplomatic, and prefers to destroy his enemies rather than settle the difference non-violently. He is decisive and determined as well as fearless towards all sorts of enemies. He is powerful and philosophical always speaking about the life and world around him during any moment of the day. On the other side, during battle he is aggressive and merciless and will show no mercy towards his enemies. He is cruel and impolite to those that antagonize him. And finally his unpredictable as well as elusive and vague. This man is the stuff of mythology. His entire history is based on mythological tales, and much of his real history is not known. Though this man is something more than just a hybrid.

Background: Unknown

Dire Hoef
10-03-2014, 11:36 PM
General Information:
Name: 17th Legate Vlecious Aegeius
Age – 167/Looks – 47
Gender: Male
Race: Validos Givos

[Validos Givos: Givosions are a hardy breed of humans. Stronger and quicker than the normal human, they are physically superior then most human races. They belong to the race of Validos Givos, meaning Powerful Givosion.

Physically, the Givosions are tall, muscular, limber, and normally have extensive amounts of hair; which helps protect from the harsh winters that plague Givious. Their bone density is greater than that of a normal humans, this helps so that they are not slowly crushed overtime by the higher gravity concentration emitted by the Gas Giant towards Givious. This serves as a great defense from invaders, as their bone structure is slowly broken down, unless given a shielding technology that helps prevent the effects, which it is only produced on Givious.

After thousands of years learning to hone there fighting skills, the Givosions are masters of hand to hand combat, and melee combat.
Though in the begging they were very tribal and territorial, being broken into four tribes; the Givosions finally trusted one another during the Desmond Rule, though many still want to fight against the rule of a Czar, and communism/socialism.

After many years, they are finally getting along and are now pulling together to work stronger under a united Council. They have decided that the language of the Criton (an ancient tribe/empire) should be the common Givosion tongue.

The Givosion people can live to be 275, but many live well into their three hundreds.]

Appearance:

Build: 17th Legate Vlecious is 7’3 with a muscular body-tone | broad shoulders | Limber body.
Hair: Extensive amount of hair in which the color is brown
Eyes: Dark Shade of Crimson

Distinctive Features: Has a noticeable scar amongst his right forearm and upon the right side of his neck. Nothing else that is distinctive.

Clothes / Armor: The RiG is the true breakthrough of the suit. It is in a rough sense the brains of the operation. A symbiosis uplink with the soldier's neurological pathways in which creates a Neural Network within the soldier’s subconscious accessible through his cognitive process. Granting the soldier control over the suit of the modules and functions within the suit without having a need for a great number of toggle switches and computer readouts. As a secondary benefit this system has medical uses in giving quadriplegic and paraplegic victims the ability to “reconnect" with their body neurologically speaking. Spine based Reinforced Combat Apparatus connects to the Brain Stem via Nano-receptors implanted by the suit itself. As the System becomes initialized it hard boots within the soldiers sub conscious mind. Feeding his sensory perception all tactical and biometric readouts. This gives him the ability to not just clear his vision from all the gauges and tactical gear required for combat but as well allow for Independent and group cooperative effort like never before. The mind is the new battlefield and the RiG is the Weapon. Your soldiers will have Tactical Maps, Heads Up Displays, Digital Real Time Navigation, Satellite/Fleet Uplink, and Telemetric Communication both Broadcast and Line of Sight with Squad and Allies in the AO and in orbit. Your soldier won’t need to count his bullets... he will know he has 12 rounds before his mag is empty, he will know he has 8 full mags plus 12 rounds. He will know he’s facing Magnetic north and marching upon a specific bearing. He will know that to his exact 5 o'clock a specific squad member is aiming in a specific direction.. He will also be able to see what his fellow squad member sees Hear what his squad members hear. No longer will your soldiers need Laser Range Finders or laser Targeting devices, GPS, Radios, Packs, Camouflage, and a massive laundry list of other non-essentials.

NANOFIBER WEAVE. The Nanofiber weave is a composite electro active fabric comprised of three main elements. Silicon, Iridium, and Carbon. The other "ingredients" included is Oxygen, Hydrogen, Osmium, Uranium, Titanium, Tungsten, Gold, and Palladium. Along with a laundry list of Synthetic Laboratory Produced Isotopes and Alkaline.

Carbon Nanotubes are constructed using advanced nanotechnology and woven into fabrics infused into an Electro active Ceramic Polymer based in a protein substrate. Upon heat tempering the Carbon nanotubes absorb the Protein Based Gel and Ceramic Polymers (powdered on the Nano-scale) filling the gaps within the hexagonal matrix of the Nanotubes. As layers are bonded to each other their complexity is increased through nanoweave processors and capacitors laced through in-between layers in chains which are bonded to each layer as well as individual circuits, transferring into a Mass Flex Circuit encompassing the entire surface area of the suit. Exactly 86,000 Layers are bonded into large prism shaped "Fabric Stocks" roughly 35 inches thick and the dimensions of a California King Standard Sheet. These Stocks are placed into a Mass Effect Press and Compressed under compound MEFs to generate over 800 Metric Tons of Force. This Process is completed within a Vacuum Isolation chamber to prevent impurities being pressed into the material. The heat generated by the pressure of compaction bonds the stock into a permeate single layer with 86,000 layers of circuitry. Final product is less than 1/4 inch thick at 5 degrees kelvin. It is also able to be transported easily at near absolute zero as it becomes a defined sheet instead of a flexible membrane. Super cooling must be applied immediately after Compaction to lock in the newly forced crystalline super dense structure but important to note, Temperature must be reduced at a consistent rate of 10 degrees kelvin per second uniform throughout the Product to prevent flaws and defects from forming (i.e. Cracks, Bubbles, Ripples in the nanocircuits, etc. etc.) Once material is reduced to 5 degrees kelvin uniform throughout, it can be slowly raised to room temperature by process of Thermal exchange in an Arid/Dry environment under constant Ultraviolet Light. At which point the Nanoweave can be Lengthen and cut into required segments to be applied into a Body Suit. Once the rough design is achieved Plasma Induction warps the fabric to the predestined shape and seals the outer surface.


Fighting Style:

Weapons:

Kratha Combat Sword[s]: Givosion combat weapon of choice by commanders and commandos; not available to NCOs
- 38" blade
- Can cut though almost any armor. Good for close quarters combat


The Experimental Combat Assault Weapon (ECAW-1, or X-1): was created to be a lighter version of the M-1 and replace the need for heavy weapons in a squad. Having a massive magazine size due to the size of the round, the X-1 can lay down massive suppressive fire with its basic stick clip. The rifle uses a mass effect field to launch the round out of the barrel and at the target, giving it fatal velocity along with a dark matter coating. The rifle is also about a pound lighter than the M-1.

Weapon Specs

- Caliber: 3 ounce Colten Titanium encased Duranium Slug with Dark Matter coating
- Weight: 6.6 Lbs.
- Rate of Fire: 850 RPM
- Velocity: 52% SOL
- Optics: RiG SYSTEM
- Magazine Size: 12,000


H-90: The H-90 can alternate between semiautomatic, fully automatic and pulse-fire settings, and was designed to use a variety of ammunition, including grenades, and flares. A computer enhanced scope compensated for dark, hazy, or smoky conditions, while a supplementary computer enabled the scope to display data specific to the weapon's current operating mode. The H-90's long barrel produced a tightly focused and very powerful particle beam, and had a maximum range of three hundred meters and an optimum range of one hundred meters.

The basic H-90 was 438 mm long when folded and weighed 2.6 kilograms. The naquadah power cell housing opened on the right side of the action housing, above the trigger, giving the E-11 a very low profile (useful when shooting prone or from a barricade). The H-90's Naquadah cartridges allowed for over 50,000 shots.

All moving and/or metal parts were fitted with a corrosion-proof, vacuum-rated, dry lubricant. The top of the receiver had a universal, quick-detach sight rail, which came from the factory, mounted with a ring reticule 2x optical scope. The basic three piece folding stock rode along the left side. When the stock was collapsed, the weapon could be fired one-handed.

The power settings ranged from stun to kill. The rifle also had a rapid-fire mode with an expanded fire area, at the cost of poor accuracy.

Abilities:


• Enhanced Combat: The user is able to become unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling.

• Enhanced Conditioning: Able to survive three to four bullets from a ballistic weapon before becoming affected by said weapon. Also when the user has this ability they are easily unaffected from sword strikes to various places upon the battle a certain amount of time [Three minutes].

• Enhanced Strength: Due to the conditions upon the Validos Givos’ homeworld, their body was specifically designed to handle such conditions. Thus 17th Legate Vlecious has immense strength, strength that would surpass peak human strength. He is able to lift earth vehicles and hurl them with ease, but struggles to stop a speeding train [takes him forty-five minute up to an hour to completely stop a speeding earth train].

• Enhanced Speed: Having his bone density increase pass human conditioning, he is able to run at speeds that are two times faster than an average human. He is able to run up to a few miles in a set amount of minutes without the need of enhancements.


Attributes:

Natural Strengths:


- Much Stronger, Faster, Durable and Skilled than an average human
- Handles well with close to mid-range combat
- Is much harder to kill than most humans.
- Is immune to the effects of ballistic attacks until the third or fourth bullet hits
- Is immune to the effects of melee attacks until the three minute mark is reached.


Racial Weaknesses:


- Does not have heightened senses therefore sees like any other human.
- Is not immune to magical properties therefore he is somewhat vulnerable to magical properties. Thus he can only handle magical properties to a degree before feeling the effects of said magical properties.
- Due to human senses he is vulnerable to counter-attacks as well as sneak attacks.


Biography:

Personality: Having been a seasoned soldier in the Givosion Imperial Legion, 17th Legate Vlecious is hardened and very harsh towards his enemies. He shows no mercy towards said enemy and will kill them without remorse. He tends to be tense as well as stiff always aware of his surroundings even though his senses don’t permit so. During battle he is calm and collective always trying to assess the enemy before attacking, and won’t attack unless attacked upon [thus he doesn’t like throwing the first strike]. He doesn’t show any sort of emotion, for fear of being psychologically attacked by the Gregil. Therefore he only seems to focus on combat rather than other things, thus making him one of many Legates of Givos.

Background: Information Classified

Dire Hoef
11-02-2014, 07:44 PM
General Information:

Name: Sondossaya Jiskim
Alias: A God Bound by Rules | Sondossaya the Dragon Slayer
Age: Unknown [Looks To Be Twenty Years of Age]
Gender: Male
Race: Dragon Slayer
Class: Knight
Subclass: Paladin

Appearance:

Build: Without his armor on, Sondossaya [commonly referred to as Son] stands at 6’7, and with armor adds another foot to that making him 7’7 in total. His body shape is very broad and masculine in which contributes to his muscularity. In order to move around with so much agility his muscularity must be ripped to the max of that of a human.

Hair: His hair, if his helm were to be removed from his head, reaches down to the shoulder-guards of his massive armor, in which stain the color gold.

Eyes: Having been born as one of seven legendary Dragon Slayers, each Dragon Slayer has a specific eye color that atones to their attribute. For Son it’s Gold.

Distinctive Features:

Son doesn’t harbor any battle scars upon his face, but does harbor battle scars upon his chest and lower back side after being struck by two massive Dragons that wished for his head. A Dragon Slayer’s skin tone may vary depending on the blood-line, but Son’s bloodline is that of Caucasian.

Clothes / Armor:

Sondossaya, hailing from the Oughest Region on the eastern continent Ust’skelo, wears paladin armor that is atoned to his massive height and weight. The armor itself is massive, with a wing like golden arc on the back of the armor to show of the power and authority a Dragon Slayer holds, but not to the extent of a Dragon Rider. The color scheme of this armor is chromed Gold, Silver, Blue and a few other colors jumbled into the mix. Most of the details upon the armor are custom fit with gold plating and other things. The armor itself is layered and has three layers. The top layer is the color scheme you would see if going against this man, the second layer would be a coating that would protect the man and the bottom layer is chainmail and cloth. He also has a waist cape for added authority. [Reference (http://forums.na.leagueoflegends.com/board/attachment.php?attachmentid=819911)]

Fighting Style:

Weapons:

The Blade of K’ang: Forged by the Dragon Rider himself, the blade was bestowed upon by the Province Overseer herself, Nalem. The Blade of K’ang holds magical properties that allow him to bend the will of fire and other elemental properties such as ice, water, earth; though only to a degree. The Blade of K’ang is only able to summon spheres of whatever element is in the wielder’s vicinity, and that sphere is only able to travel up to fifty yards at a time. As an additive feature, the wielder is able to command that elemental to act as a shield against an element that reigns supreme over that particular element

Abilities:

• Tier I Abilities

• Fire Breath: Common ability amongst those who were titled as Dragon Slayer or Dragon Rider. Son, in this case, is able to regurgitate fire from his mouth. In order to produce said fire, within Son’s lungs laid sulfur and other minerals that ignite when the brain sends information to the lungs to ignite those minerals. Then the fire that was ignited is guided up the throat area and out the mouth. His entire body is able to handle such a process. The range of the fire that Son produces, at maxed range, is seventy yards; depending on the strength of the breath at that moment.

• Enhanced Strength: The user [Son] is able to lift and throw eleven to fourteen ton objects before being crushed by an object much heavier than an object that was to be within the eleven to fourteen ton range. By saying this Son is able to rip humans in half without the need of effort.

• Seismic Roar: The user [Son] is able to produce a roar so loud that it could cause an 8.0 earthquake. However using such ability does have its strings. When using Seismic Roar the user is stationary and is unable to move when the attack is in effect. The attack itself has one hundred and eighty degree coverage therefore if the opponent isn’t fast enough to get out the peripheral vision of the user the opponent will succumb to the power of the Seismic Roar. The reach or distance of this attack is about half a kilometer [500 meters] before the attack loses its destructive power making extremely useless when the opponent is out of that range.

• Tier II Abilities

• Hellfire: Rare ability amongst those who were titled as Dragon Slayer or Dragon Rider. Son, in this case, is able to call upon massive spheres of fire that can engulf two hundred yards worth of land in one sphere. However Son can only produce three at one time with a time interval of thirty minutes [Seven Posts]. The size of these spheres in width is equal to that of a school bus and for height seven school buses stacked on top of each other. When a sphere comes into contact with any form of mass whether it is a building or the ground itself, an explosion is present that sort of simulates three or four artillery shells hitting the same spot at once. Then the fire itself slowly spreads as it cannot be distinguished hence the name Hellfire.

• Dragon Corpse Reanimation: The user [Son] is able to sway the laws of death and reanimate a dead being, in this case a Dragon, to do the user’s bidding. Now within Son’s universe Dragons are known as Dragon Overlords, powerful Dragon-like gods that harbor powers that are able to destroy humanity in mere hours. However in this case Son is only able to reanimate three since he has only killed three. These Dragon Overlords are, Llath, Ightrayuth and Owobth. Each Dragon Overlord is granted a single ability that can only be used once per battle therefore is considered trump cards if used.

• Llath: Is able to shift the gravity on the environment on a large scale but can only shift the gravity of the environment in one direction for a certain amount of time [three minutes | Two Posts]. When gravity is shifted it does not affect the user or the opponent but instead affects the environment; it may prove to be an advantage to opponent or the user. The period in which Llath is able to stay is ten minutes [Five posts] before the corpse of Llath disappears for the rest of the battle.

• Ightrayuth: Is able to harness any sort of energy and convert that energy into a high pressured beam of plasma, but the plasma beam itself only moves in a straight direction and Ightrayuth is unable to manipulate the trajectory of the plasma beam. The power of the plasma beam is that of a smaller version of a nuclear explosion destroying everything and anything its path. However the plasma beam itself can easily be dodged, but cannot be deflected for it is too powerful for a simple deflection. The plasma beam is slow when reaching across the environment and after Ightrayuth has executed the attack he disappears already exerting all of his power into a single attack. Anything caught in the path of the plasma beam is disintegrated into nothingness.

• Owobth: Is able to harness the power of the user [Son] and become a humanoid figure that is able to use hand-to-hand combat techniques. Owobth is fast and strong but not as fast or as strong as the user therefore he is pretty easy to counter. However the only reason Owobth was resurrected was for his relentlessness. He is constantly attacking never giving the opponent a chance to strike therefore making him a formidable foe when used on unsuspecting opponents. Owobth is only the field for ten minutes, just like Llath before the corpse of Owobth disappears for the rest of the battle. However if the opponent is able to hold against Owobth’s barrage of fists and feet then Owobth can easily be killed and/or countered if the opponent survives long enough.

• Tier III Abilities

• Dragon Persona: The rarest of all abilities that is entitled to a Dragon Slayer or Dragon Rider. Son, in this case, is able to gain attributes and physical features of a Dragon Overlord and use those attributes and physical features to his advantage in battle. Son gains the physical features of a Dragon Overlord such as his eyes, ears, teeth and is able to grow wings that have a wing span of forty feet. Scales appear near his eyes, on his shoulders and on his back. The upper body portion of his paladin armor melts off due to the heat that Son is giving off as he begins his transformation. Much like the Forbidden Emperor, when the weight of paladin armor is lifted off his shoulders is much faster, but not fast enough to dodge or stop a speeding bullet. His skin his hardened for that very reason [meaning he can only take up to ten ballistic bullets before the skin starts to crack]. Much like any other Dragon Overlord he is able to breathe fire, but he is also able three to four tons over his original strength limit.

• Overload: The user, when at the user’s limit, is able to become a self-reacting explosive, however not to extent that one may come to know. When the process begins the user will call upon the forces of the world or the battlefield into him/her. When the reach the level of power they need they’ll unleash that power in a pillar that will launch itself into the sky. Then from there the weather will begin to collapse by showing the form of a severe thunderstorm then from there the winds will take the form of hurricane winds. A sphere will appear in the middle of the pillar and will only increase in size shooting beams of whatever color the user choses destroying those places were beams touch. Earthquakes will disrupt the environment causing chasms to appear all throughout the environment. Then the final part of this self-destructing attack is an explosion that is so massive that is equal to that of four nuclear devices going off at once destroying the user and possibly the opponent if the opponent is caught in the blast zone. On top of that the environment that was caught in the blast is reduced to nothing but a massive crater.

Attributes:

[I]No Man Left Behind: Son defies the notion of leaving comrades behind and will often times risk his life to save them. This sometimes results in him getting into deep trouble and may purposely risk his own life eventually at one point [possibly] killing him.

Get Up: When Son is unable to comprehend whether or not to die, his pride and bravado will push him to his limits allowing him to get up after being knocked down by his enemy.

Bring Me Back To Life: He doesn’t wish to be killed, but does have the slowness to make up for that fact. Having this attribute or trait makes him vulnerable to surprise counter-attacks and such.

Watch Them Fall: He loves to see his enemies suffer before they breathe their final breath. Thus this makes him arrogant and vulnerable to last minute attacks that may or may not decide whether he wins or not.

Biography:

Personality: Son is not an arrogant fool, but arrogant enough to flaunt his own abilities. With his eccentric paladin armor he thinks that he has the powers of a god, and he does to an extent. However with his mind-set of being a god this is open to other personality traits such as pride and other things. His intelligence is that of a strategist, but tends to ignore his intelligence and only think about the battle rather than the way of going about the battle.

Background: Much of Son’s history is shrouded in complex stories and prophecies. The most prominent is Son being born in the womb of a Dragon, when in reality Dragons are reptiles and lay eggs, however the circumstances are different here. The anatomy of a Dragon Overlord is quite different from your traditional Dragon in which Dragon Overlords are all female and have the anatomy of a mammal rather than a reptile. So back to the point, Son was born from the womb of a Dragon Overlord and the mother was to take ownership of him, but a man [presumably the father] took the baby away from its mother. The mother went on a murderous rampage in search for her only son, and then came upon her son working well with the man. Her murderous intent came to a stop and with this vanished from the boy’s life, until the boy, now a man, came across his mother. The two spent centuries together. When the man was taken away from his mother he was trained to be a Dragon Slayer, he was brainwashed to kill the Dragons whom he has come to know. He killed only three and those three were to be his aunts. He then, without realizing it, killed his own mother but came to realization that the Dragon Overlord was his mother. He didn’t count this as a kill but more or less a murder. He was rewarded the title of Dragon Slayer, and now centuries later after the God Warriors and Dragon Overlords fought, the man continues to walk the earth in search for a better standing in life.

Dire Hoef
02-01-2015, 02:58 AM
General Information:
Name: Terrence Young [Aka: “HUNK”]
Age: 29
Gender: Male
Race: Human [Super Soldier]

Appearance:

Build: Being developed as a super soldier Terrence originally stood at 5’11 but due to the serum that was injected into his body his height immediately increased six inches making him 6’5. For a super soldier he is ripped underneath his clothing; with his shoulder being rather broad and stocked.

Hair: He doesn’t have hair. He’s bald underneath his the skin-tight suit he wears.

Eyes: To match that of his suit he’s eyes were detailed as blue with a reddish hue underneath the main color.

Distinctive Features: He is a Caucasian with a darker skin tone than most Caucasians. He has scar down the right side of his belly and left arm.

Clothes / Armour: Terrence wears what is called a, CRA [Combat Ready Armor], and CRA is a type of armor that covers the entire body in a metallic suit that accommodates to the style of combat of its wielder. For Terrence, in this case, the CRA (https://s-media-cache-ak0.pinimg.com/736x/3d/43/c9/3d43c9a6c546e5fcfc0fb2b4bd74ee6f.jpg) is designed as a skin-tight armor coating [like a second skin] that acts like a bullet proof shield and shrapnel reducer. However the suit itself can only take so much. What the CRA can do, in terms of protection, is provide immediate first-aid [to stich wounds and such] and can take up to at least a full magazine of ballistic ammunition [preferably twenty to thirty bullets] before the suit begins to break off of its wielder. The suit itself only acts as a secondary appendage for Terrence and doesn’t have any unique qualities that set it apart from other CRAs. [Reference]

Fighting Style:

Weapons:

LK05 Advance Carbine: (http://media.moddb.com/cache/images/mods/1/15/14344/thumb_620x2000/lk05-Blue.jpg) Suited with holographic sight the LK05 Advance Carbine is perfect for mid to close range combat. It carries twenty five to thirty bullets per magazine. The cartridge is 5.56×45mm NATO and its firing rate is 800 RPM. On hand Terrence is only holding at least 12 magazines filled with the bullet needed for the feeding system. The gun itself has a grip under the barrel to allow sharper targeting for tougher situations. Also its weight [when loaded] is at least 10.12 kg [22.31 Lbs.]

PUMA-77 SMG (http://media.moddb.com/cache/images/mods/1/15/14344/thumb_620x2000/UMP-Blue.jpg): The PUMA-77 SMG is perfect for balanced combat between the enemy and friendlies. Its caliber is .45, the magazine capacity is twenty-five bullets, its rate of fire 571 RPM, and its weight [when loaded] is 2.27 kg [5 lbs.]. On hand Terrence is only holding at least 10 magazines with the bullet needed for the feeding system. The gun, much like the LK05, has a grip under the barrel to allow sharper targeting.

Bladerunners: (http://www.kaswords.com/ProductImages/swords_and_displays/ninja_swords/FMT-001-02.jpg) Terrence is equipped with two, single-edged, swords [that fit the description of a katana] that able to cut through pure steel and concrete, but not through harder metals that is above steel.

Abilities:

Enhanced Strength: Terrence was given type 1 supernatural strength, being able to lift up cars to trucks, buses, and large boulders. By achieving this Terrence is unable to lift anything larger than a truck or a bus and thus will crush him if he attempts to do so. This also applies to how hard Terrence can punch and by applying this Terrence is able to punch holes in walls [or tear down walls completely with minor difficulty], he’s able to crush a person’s throat with ease and is able to jump five times his jump height [which original was only two feet off of the ground].

Enhance Speed: Terrence is able to out-race Olympic track-stars, and run at a common high-way speed limit [around 100km/60mph]. However, when Terrence is at top speed, it’s rather hard slowing the man down once he’s reached max speed [or top speed]. In order to accommodate to the supernatural speed Terrance has supernatural stamina that allows him to run for longer periods of time and adjusting to the speed at which travels from point A to point B.

Enhanced Sight/Hearing: Terrence is able to see and hear better than your average human. The level of hearing is that Terrence is able to decipher each individual layer of sound that is being picked up by the ears. However Terrence is sensitive to louder sounds that are directed at his ears [which could render him deaf if such a thing would occur]. As for sight he is able to see up to a mile and has natural night vision.

Attributes:

Strengths: Is able to deduce situations to a tactical level | Has brief immunity from ballistic attacks

Weaknesses: If the battle is dragged out it will tire him out | prefers close to mid-range combat and avoids long range combat | Can easily be overpowered if Terrence is outclassed | Does not have immunity or brief immunity from magical attacks.

Biography:

Personality: Terrence, better known as HUNK, is a strong willed man and it takes a lot deter this man from his line of work. He’s unmerciful and will kill without hesitation if it meant that it would benefit him. However he does have a soft side to him. If he is in love he’ll turn into this stuttering buffoon who doesn’t really know how to have a conversation with a woman. He also loves nature and the beauty that nature holds for him.

Background: [To Be Disclosed]

Dire Hoef
03-30-2015, 11:29 PM
General Information:
Name: Sergeant Rohikal Kanoss
Age: 778
Gender: Male
Race: Transhuman | Super-Human

Appearance:
Build: Sergeant Rohikal stands at about 8’9 feet and has an unbelievable build that could be on par with a hardcore body-builder or weight-lifter. Sergeant Rohikal has broad shoulders, as any other Space Marine would, and has a very [fine-tune] body and weight that is maintained within the Power Armour.
Hair: Sergeant Rohikal as a brown hair that is closely cut to his head [meaning he doesn’t have luscious hair or enough hair] and it is rare to find Sergeant Rohikal without his helmet
Eyes: His eyes are a deep shade of brown and grey

Distinctive Features: During his time on a Tyranid infested planet, he had suffered a deep scar to the back and to the [right] shoulder. He also sustained a minor scar towards the [left] side of the head after wrestling to get free from an Ork that wanted his head. As for his skin tone it is that of a Caucasian. He was developed with the use of the Blood Ravens’ geneseed [the unique genetic material used to transform a normal human into a super-human Space Marine.]

Clothes / Armour: Sergeant Rohikal wears the Blood Ravens’ most common form of armour – the Power Armour. However there are variations to the Power Armour and that variation is the “Heresy Armour”. The Heresy Armour was created “accidentally” during the Horus Heresy and has since seen its use as early as the 30th Millennium.

[Taken from the Wiki: All sorts of improvised additional armour can be seen on Mark V suits, but the most common technique was affix additional layers of armour with the aforementioned molecular bonding studs. This relatively quick and simple technique effectively added another ablative layer to marine armour suits. The extra weight this generated would prove considerable, however, which placed a strain on power supplies. As the addition of extra power generation sources and cabling would just require more armour plating, catching the design in an eternal circle, the wearers of the suit was forced to either deal with the additional weight, or turn up the power output of his backpack but suffer extreme heat output, which not only would prove uncomfortable and even compromising in certain situations, and in many cases older, heavy power cabling was used, which created a weak point on the chest. Many Mark V suits ended up featuring an unusual helmet design appropriated from supplies generated by the Tactical Dreadnought Armour program; this spin-off helmet featured similar levels of improved auto-senses as Terminator suits, but was still found to be inferior to those of Mark IV suits. The respirator used for this helmet was codified as the Mantilla-pattern, and saw use as early as late M30.]

Sergeant Rohikal’s Heresy Armour is dotted, as detailed, with spuds along the bottom half of both legs and the left shoulder. He wears numerous purity seals throughout his armor, and the most present purity seal[s] is near his drapes [that are towards the front area that cover his crotch].

Fighting Style:

Weapons:


• Chainsword [Mk. Xf Hell's Teeth Pattern]: (A Chainsword is a common form of chain weapon, essentially a sword with motorized teeth that run along the blade like those of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armour.) This is the most current version used by Imperial forces.

• Mk. IV Boltgun: The standard model Mark IV has single-shot and burst fire (i.e. firing three bolts in short succession) modes. The bolter also incorporates a palm-print sensor to identify its wielder by its genetic imprint. The Mk. IV Boltgun’s Standard bolts are comprise of the following components: outer casing, propellant base, main charge, mass reactive detonator cap, depleted deuterium core, diamantine tip. The calibre of the standard round .75 and it possesses a super-dense metallic core.

Abilities:


• None at the current moment


Attributes:

Weaknesses:


• Slow Target: Regardless of whether or not he is properly protected he isn’t immune to enemy fire when moving from one cover to the other. This means that, when moving from cover to cover, he is completely vulnerable to enemy suppression.

• Vulnerable Asset: Even though he is skilled, and a Sergeant, he is particularly vulnerable when met with close-quarters combat. Meaning whenever he engages in close-quarters combat his chest, shoulder[s], and back are completely vulnerable to enemy attack since those are the most accessible places to attack [even though 40K related opponents won’t need to attack those specific points for they may have stronger weaponry to penetrate the armour].

• Careless Fighter: Having this be the complete opposite [and damn well contradictory] of the “Conscious Fighter” trait, he does charge forward into combat without [really] any thought at all of what he is doing. He does accept his actions, but he tends to push those acceptations to the back of his mind for the battle is the most important thing right now.

Strengths:


• Close-Quarters Combat Specialist: Having this be in some contradictory to the “Vulnerable Asset” trait, Sergeant Rohikal [with his chainsword in hand] can deliver in the field of Close-Quarters Combat. He tends to fight under those circumstances and has become well-versed in such a contradicting trait.

• Conscious Fighter: Having this be a contradiction to his radical and reckless mind, he does however accept and think of the consequences for being rather brash. These sort of thoughts are strong in Sergeant Rohikal’s mind leading him to think of other irrelevant things that don’t pertain to the battle at hand.

• Rough Shot: He isn’t too bad a shot either, but having a Boltgun in one hand while at the same time holding a Chainsword does make for some unwanted trajectory and misfire. He’s marksmanship isn’t as genuine as it would under normal circumstances. His aim only decreases whenever he is under extreme conditions or combat situations [as any normal soldier would in those circumstances]


Biography:

Personality: Sergeant Rohikal is a ruthless man, one of blood and savagery. He doesn’t take defeat all too well and prefers to continue fighting even though his life may be destroyed in the process. He favors the Emperor in all aspects, but occasionally voices from the beyond would cause him to have uncontrollable rages. He sort of walks amongst his battle-brothers as a mere ghost image of a true Sergeant. His thoughts and other ideals are mostly wired towards serving the Emperor and obeying the Codex Astartes in the most appropriate of measures. He doesn’t falter nor does he crack; he was to be conditioned like that. He doesn’t care for small take since he’s been trained to know how to work, think and act in the midst of battle. His silence only means that righteousness is present within his heart and soul. Overall he is a man of the Blood Ravens and will continue to be.

Background: <REDACTED UNDER ORDERS OF THE CHAPTER MASTER>

Dire Hoef
09-24-2015, 01:55 PM
http://hdwpics.com/images/1E4AD8C1EDF8/Pumpkin-Monster-Halloween.jpg

General Information
Name: ??? (Lantern Spirit)
Age: ???
Gender: ??? (Presumed Male)
Race: Vengeful Spirit

Appearance
Build: It/he stands at a whopping 8'7 and has a rather lean body from the looks of things.
Hair: It/he has no hair.
Eyes: Its/his eyes are made of pure yellow flame.
Distinctive Features: Nothing All That Amazing.

Clothes / Armour

The Lantern Spirit, wears raggedy clothing that has looked to be dated in the most centuries of apparel. Clothing he wears upon his nonexistent skin is ripped and torn at many edges. Even his skin, who bears no real existence, can be seen as chard or singed at multiple points. The clothing gives him no heightened attributes that may assist him in battle, but his particularly uncanny agility makes him a threat - even without the use of his clothing. The color scheme of such hobo-like clothing is brownish grey with several intervals of black - meaning those areas was where fire was ever present. And to add to the color scheme, some areas of the clothing are purple - it has remained to be identified what the purple coloring signifies or even came from in origins (some say it was due to the color of the spirit's material blood).

Fighting Style

Weapons:

Claws and Teeth: This spirit does not need the aid of mortal weaponry, but rather is reliant on the bio-weapons it carries upon its limbs. Its claws are strong enough to penetrate pure concrete with no struggle, and are sharp enough to penetrate mortal flesh just as a bullet would. Its jaw strength is powerful enough to snap mortal bones like a twig, and with an added addition, it also can extend its jaw outward like a snake devouring deer and other creatures of that size whole with minor struggle. Its teeth, just like its claws, can penetrate human flesh just as a bullet would.

Abilities:


"Jack-o-Bombs": "Jack-o-Bombs" are palm-size Jack-o-Lanterns that appear in the palms of the Lantern Spirit. These fiery Jack-o-Lanterns are to be thrown from the hand of the spirit and once they come into contact with a surface they explode with a five to ten diameter of its initial contact zone. Shrapnel and other things are included in this explosion as that type of material is extended another three feet in all directions. (Jack-o-Bombs are in groups of five and will replenish every fifth round by one. There is no surplus or cool down)

"Flames of Vengeance": "Flames of Vengeance" is simply the ability to control the fires that emerge from within the body of the spirit. Since, as tales speak of it, the spirit's veins are filled, to the brim, with fires that cannot be be put out. The spirit oozes this fire from the pores of its, nonexistent, skin and controls said fire as its slowly dims out - since the flames that leave the body will begin to dim and eventually die (there's a story, somewhere, that says that once the fire leaves the body and enters the mortal world it then becomes regular fire containing all the properties of regular fire). To what extent can this entity move with the fires it generates? Well it can move like a snake, or charge like ram, or even brighten like the sun. (Fires will continue to rage for three posts before dying out)

Fog Generation: It is said, in the tales of this entity, that where ever it goes a fog follows in suit. This is due to the fact that this entity produces a thick (visibility decreased to 5 feet from person) and ominous fog that covers a distance of four-hundred and fifty yards in all cardinal directions. (Nothing all that special. The fog is produced to be a simple "smoke screen" and has no real combative properties for it to be considered dangerous in any respect of offense. The fog is continuously generated)

Attributes

Strengths

The Power of Mobility and Agility: Not weighed down by armor or weighted-clothing, the spirit has a high mobility/agility rate than is combat partners (Holgath and etc.). It is able to gracefully trek even the most dense of forests without real trouble, and is able to scale objects with ease.

Weaknesses

Absolute Vengeance: This spirit wants nothing more than to quench its thirst for revenge, and thus will resort to any tactic available to it. It matters not if it's killing itself in the process. All it wants is revenge and it will do anything to appease it.

Mindless Violence: When it comes to combat, it is not wise. It will attack without mercy, and will only attack if provoked. It may seem contradictory to the previous weakness, but really the spirit does have sentient thought - but its on a primal level. It thinks so much like an animal. If it's provoked then it will attack, if it's not provoked then it will simply go on its merry way to carry out its predestined objective. However this is not about whether it's provoked or not, but rather how violent this spirit will get when provoked. In this instance, the spirit will openly attack the provoker with all it's got until the provoker is no more. And it will only focus on the provoker; disregarding all other anomalies around it.

"Elements May Be Answer": The only "real" way of staving off or killing the spirit is through elemental hazards or abilities. It seems to be effected extremely by the four core elements of the planet, and cannot handle them for the life of it. When anyone of the four elements is opposed, the entity will either react violently or cower in fear (eventually running from the element that is opposed). It is also particularly fatal to the spirit should water or earth come before it. Fire, since it wields the element, does not phase it in the slightest. But the other three will surely put it in its place.

Biography

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