BumblingBee
01-02-2014, 08:55 PM
Riddles: Tales from Tailte
Tailte is an ancient land filled with magic and mythical creatures. It is a beautiful land covered with forests and vast green plains. The lands in the northern and eastern regions are the warmest parts of Tailte. The rest of the land is often plagued with unpredictable weather, ranging from clear sunny days to bitter snowstorms and gales.
Near the dawn of men the five nations were at ease with themselves and each other. Then the Olc came. It was a great evil that invested itself into every man, woman and child that lived in Diabhal. It forced them to do whatever it willed them to do. Be it to kill each other or even kill themselves.
Eventually the Olc’s grew to be too much of a threat, so the remaining four nations forged a treaty which would become known as the alliance. The war lasted for decades and eventually became known as The Exodus of Diabhal.
The Olc was almost destroyed but the restlessness of the Atonians was too great and the battle was almost lost. Thankfully the mighty sorcerer Draoi cast the Olc back into Diabhal. The Olc learned of the power of men and hid itself in the depths of Diabhal. It has not been seen since.
Tailte has gone through three ages since the Exodus and much has changed. The alliance between the four nations still stands but the bonds of trust are beginning to weaken and break. It won’t be long until a new war breaks out, and when it does the Olc will most definitely return.
Lands and Races
Atoni
Atoni is now a wasteland filled with wild in-hospitable forests. It was once a peaceful elegant place. The Atonians inhabited the forests with ease building settlements that eventually grew into cities. However when the exodus of Diabhal began the Olc’s tore through the country killing and destroying anything that came into their path. Surprisingly a fair amount of Atonians survived. However the Atonians were foolish. During the exodus they ruined the chances of the Alliance cleansing Diabhal of Olc’s completely. The reasons for the Atonians impatience have been forgotten by all except the Atonians themselves.
Now there are only a few hundred Atonians still in existence. They roam their homeland in a large convoy of horses and caravans. They keep their own matters to themselves and do not get involved with the other countries quarrels. Instead they have tried to reach serenity through their spirits and prophecies.
Atonians usually have pale skin and wild curly hair. They are excellent climbers and horse riders. Most of them make good marksmen. They cover themselves with the furs and pelts of the creatures that live among the Forrest. They have gained a reputation as being traitors and un-trustworthy among the other nations.
Saibhreas
Saibhreas is the wealthiest of the four nations, due to its central location and access to the Northern seas. Poverty is almost non-existent. King Cadman rules over the nation with his thirty advisors, each advisor chosen from a predominant household of Saibhreas. The King himself is a wise kind ruler who tries to rule fairly but is often blocked by his greedy advisors each only wanting more gold and riches. All of them fail to see the watchful eyes of the Raincs who wait patiently for their time to strike.
The people of Saibhreas are referred to as Saibs. The often have tanned skin with darker hair. Most of them are used to a life of luxury and it is rare to find a Saib warrior, but they do exsist in small numbers. You will more likely find Saib politicians.
Fhrainc
There is one word to describe the people of Fhrainc: (Referred to as Raincs) sleazy. They were once as wealthy as the Saibs but they lost all of their riches in the exodus. Too lazy to fight for themselves the Raincs threw money at the Saibs, Atonians and Bhreatains. The cheek of the Raincs knew no bounds. After the exodus and the loss of so many lives of the paid countries the Raincs still demanded to be paid back the money they had invested. Obviously the paid countries refused and Fhrainc became a poverty ridden nation full of tricksters and liars.
The nation is just about kept together by the wealthiest man in the land, Lord Truco whose family somehow kept their riches throughout and after the exodus. Lord Truco dictates what happens in the land, as long as it benefits him. The citizens don’t bother to rebel though as it would mean having to put actual effort into something.
Raincs are usually short and stout with very dark skin and oily brown hair.
In younger life Raincs are muscly but as they progress to middle age they often go bald and grow fat. Surprisingly fighters are not uncommon in Fhrainc, fist fights are a common place to earn money through bets or fighting itself.
Bhreatain
Bhreatain is the harshest nation to survive in. It suffers through all year snowstorms and gales. Yet surprisingly people manage to live and thrive there.
The Bhreatains are a simple yet hardy folk that know the land like the back of their hand. If they do not grow up to farm then they will become warriors, protecting wealthy noblemen or joining another nation’s guard.
Bhreatain is not ruled by any king or lord, instead a council of forty farmers from across the land decide what is best for the country in general. Bhreatain often takes pity on the Atonians and gives them aid whenever they need it. In return the Atonians have given the Bhreatains spiritual insight and most of the Bhreatains believe in the same spirits as the Atonians. There is a strong bond between Atoni and Bhreatain.
Bhreatains are often tall and fair, with very pale skin and blonde hair. Many Bhreatain men are brutes and giants making excellent swordsmen and warriors.
Different forms of the Olc
The olc takes the form of any creature that dares to cross into its realm, dead or alive. After the exodus, the Olc had the opportunitty to take on the forms of the dead bodies that now littered its borders. The Olc can take the form of three creature that the people of the alliance know of: Man, dragon and griffins, (Though the latter is rare)
The Olcs true form has rarely been seen by man, there has only been one recording of their physical appearance and that was by the mighty sorcerer Draoi. This is what the doccument said:
The Olc have no real physical appearance, they resemble a pitch black cloud in the vauge shape of a human. They have no features that I can see but they seem to recognise each other well enough.
Places of Interest
Saibhreas
Sareas - The capital city of Saibhreas
Karul - A island off the coast of Saibhreas, near the river of riches. Currently ruled by King Boreas
The village of Vale - A costal village that thrives on fishing
The MistTop Mountins - A group of small mountins that become shrouded in mist in the long inter months
The abandoned Watchtower - Simply an old un-used watchtower that has become a Saibhreas landmark
Woolton Town - Just a simple working town
Westwich Town - A town once plauged by the Olc, still being re-built after the destruction the Olc caused.
Blacktrade Market - A black market
Padgate woods - A small nestle of trees used for hunting and catching game by many locals
Atoni
The forgotten Aisles - Islands once owned by the Atonians, now lost to the Olc.
The ruins of Neamh - The remains of the once great Atonian capital city.
Celtica Settlement - A patch of land where the Atonian Convoy settle regularly.
The white coast - A huge stretch of white sandy beaches
The island of Ariett - The home of the temple of Ean. The most sacred building the Atonians still have standing.
Bhreatain
Cyfalaf - The capital City of Bhreatain, though its not much bigger than a town
Tref Town - A trading town with strong connections to Saibhreas.
Oed woods - A old wood rotted away by time
Fasnach town - A fishing town.
Llyn Lake - A large lake which is used for fun as a skating rink in the long winter months
Dociau Docks - Collecting supplies and other items from Fhrainc
The Hall of Ffrindiau - Where the council of farmers meet to rule Bhreatain.
Afon ferry - A ferry across to Atoni
Fhrainc
Ganancia - The capital city of Fhrainc, and the place where Lord Truco calls home.
Pobreza - A slimy fishing town
Knothole Nook - A tavern known for its conmen and thugs.
The jungle of Calor - A hot humid place known for its man-eating plants
Trucos - A town dedicated to his lordship ... even though he isn't dead yet.
Tailtes Eye - The first sight of Tailte a returning ship will see.
Oceans & Rivers
The mist Gates - A sea named for the mist that shrouds the waters in secrecy constantly. No-one knows who lives beneath the waves.
The River of riches - The main river of Saibhreas, named for the wealth that flows through it.
The river of glass - The river seperating Atoni from Bhreatain. In the winter the river freezes over, hard enough to walk on.
The channel of peace - The shallow river that seperates Atoni from Ariett The convoy usually ford the river to get across.
Current Season and Weathers
Mid-Winter
Bhreatain will still be bitterly cold and the conditions unbearable
Saibhreas will be warm and fairly neutral whereas snow will be starting to fall in Atoni. As always Fhrainc will still be hot
Creatures
Griffins
Griffins are native to Saibhreas and refuse to breed or populate anywhere else. They became tamed by the Saibs after the exodus. They serve as fighting animals in the Saibhreas army but some are kept as pets by the wealthiest families. They have become a symbol of Saibs power and feature on the nation’s flag.
Dragons
Dragons are the smartest of any of Tailte’s creatures. They are clever and can understand and speak some of man’s languages. They used to live in Diabal before the days of the Olc. But like so many others they too were overcome and became prey to the Olc’s will. There is a rumour that some dragons not under the influence of the Olc still roam the northern hemisphere. Dragons cannot be tamed. That does not mean they can't be your friend.
Selkies
Selkies thrive in the seas surrounding Tailte, favouring the warmer seas near Fhrainc. It is difficult to spot a selkie as they can change into a human form at will. When in human or seal form they can breathe underwater. They possess no other magical powers.
Blaidd
The Blaidds are giant wolves that roam the woods of Bhreatain. Like the dragons they have a mind of their own and can speak some of the languages of men. They move in one large pack devouring any meat they can find including man meat. If their numbers grow too large then the Bhreatains will order a cull against them. Because of this the Blaidd have a bitterness against mankind.
Peryton
Perytons populated the fields of Tailte before the days of the exodus. In the years after the exodus however they disappeared. There are rumours that the Raincs hunted them down for riches and reputation, but some still believe they exsist and that they are simply hiding themselves until the days of peace return.
Perytons look similar to stags but with the addition of powerful eagle wings. Near the dawn of man it is said the Atonians rode these elegant creatures instead of horses, but it has been so long the Atonians themselves cannot be sure of this.
Jackalope
Jackalopes are the failed experiment of the great wizard Draoi that escaped into the wilds and spread like wildfire. They are basically fluffy rabbits (Smaller than the usual kinds) with small pointy antlers. They are often captured and domesticated for use as pets due to their "cuteness"
Phoenix
Phoenix's will follow the daughters of Ean wherever they go. They are large birds, usually four foot in height with a wingspan of about a metre in length. They can ignite at whim and are incredibly powerful.
Religions
The Ean bloodline of Atoni
Kyna was the first of the Ean bloodline. She was a warrior in the exodus and was the Atonian believed to ruin the cleansing of Diabhal. While shunned by the other nations the Atonians surprisingly worshipped her, for reasons again known only to themselves. A prophecy was made about the bloodline. According to Atonian law the tenth generation of Ean would “Bring death and destruction to all but the good with the rage of fire”. However the ninth daughter disappeared and had no apparent children, and so the bloodline ends there.
The Atonians still worship the “Nine daughters” each daughter a different strength.
Kyna – Strength
Caoimhe – Kindness
Ruari – Spirit
Seren – Elegance
Jilleen – Youth
Laoise – Joy
Naomh - Peace
Shaira – Sacrifice
Coira-Wit
The teachings of Draoi
The sorcerer Draoi left many teachings before his death which many Saibs now believe and follow.
The first teaching
If you are kind to a fellow man or beast then fate will reward you and your kin
The second teaching
If you kill another man out of spite or greed fate will punish you until the end of your days
The third teaching
There is always a time and place for redemption
The fourth and final teaching
The fire will burn
Magic
Magic exists in all forms in Tailte.
There is destruction magic used in combat to kill enemies. This may be by burning your enemies by magical flames or freezing them in ice for eternity.
Healing magic is used for healing (Funnily enough)
Practical magic are the type of spells used to do everyday things like levitation or telekinesis.
Other than that there are no real limits on magic. It can practically do anything.
Armies and Factions
The fellowship of Saoirse
Formed by the Academy Thieves after Cadmans purge. The fellowship strives for justice and freedom, they will help anyone who deserves it. But they will kill anyone who stand in their way. Their numbers are small and the other armies see them as an annoyance that needs to be destroyed.
Saibhreas Armies
The saibhreas army in split into two sections. Those who ride on Griffins and those who are simply foot soldiers. Its numbers are larger in its foot soldiers as the Griffins take longer to train.
Fhraincs Forces
Lord Truco has a large number of imperial guards which he keeps as his personnal bodyguards. Now that the war has started however he will most likely use them for that purpose while still recruiting the people of Fhrainc.
Naomh's Protection
Some volunteers from Bhreatain have formed a healing comitte whose single purpose is to strive for peace anf heal the wounded, whatever the cost. They do not support any particular side, they simply help anyone who needs it.
THE RULES
1. My word is law
2. If you want to create something new within the world please PM me first and we’ll make sure it fits ok (Same if you want to do something secret with your character).
3. No giant plot twists without my approval.
4. You can be anyone you like a prince, a bandit, even a certain part of the olc if you really wanted.
5. If you would like to be Atonian please PM me first as I kind of have a story planned out for them already.
Other than that Have fun!
Coming Soon
Lots of Battles basically.
Notes
You can play as a form of the olc if you want, just check it with me first to be sure
You can play as a selkie too as they are humanoid
Residents of Tailte, Past and Present
Player: Character: Current State
Caoimhe294 - Aoife Dóiteáin - Alive
Reiteration6 - Kiril Maratovich Kozlov - Alive
Dirkinz - Milef Azua + Elsa Lightwood - Both Alive
Little Red - Xena Night + Jensen Ackles - Both Alive
Skyren2231 - Aine - Alive
AvisCrown - Olander - Alive
El Lune - Meluna - Alive
Sonic - King Boreas - Alive
Name: Aoife Dóiteáin
Age: 17
Gender: Female
Race: Atonian
Personality: Ambitious, Brave, humorous, lively and sometimes a little bit shy.
History: As a baby Aoife was orphaned. Her mother gave her to her auntie and uncle to look after, as her auntie could not have children of her own. Her auntie and Uncle will tell her nothing about her mother, for a reason known only to themselves. She was a shy child with few friends. As with all Atonian children, she was given a horse of her own on her tenth birthday. A huge black thoroughbred she named Topthorn. The pair forged an instant bond of friendship and have worked together ever since. Growing up Aoife spent her time hunting in the tree tops with her small group of friends, because of this she is now a exceptional climber and archer.
Now she is coming of age and is growing tired of her leafy surroundings. The time must come for change sooner or later.
Strengths & Skills: Exellent archer and climber, Brilliant horse rider (Like all Atonians) also she is a suprisingly good singer.
Weaknesses: She can often be cautious and shy around new people. She is very protective of her family and her people, and will do anything for them.
Fears: She is terrified of losing her friends and loved ones.
Appearance: She has pale skin and a wild mess of black curly hair that falls a little way past her shoulders. She has a beautiful face, with golden coloured eyes that are so bright you'd swear you could see them in the dark.
She wears some black riding pants and grey lace up boots that go up to her knees. For a shirt she wears a white blouse with her sleeves always rolled up. She adorns a navy hooded cloak that she "found" near a group of travelling merchants. All she carries for a weapon is a simple hunting bow, not meant for combat.
Name: Lord Vestras Truco
Age: 56
Gender: Male
Race: Saib
Personality: Saibs are commonly known to be greedy, cunning and quick-witted. Truco is no exception - in fact, his skills in these areas surpass those of countless others of his race. His words have an authoritative push behind them, and that helped him greatly to reach his position to date - he had the influence to leave King Cadman's service and travel to Fhrainc: the land of the pitiful Raincs. Truco sees most beings as lesser to himself, except for his most trusted advisers which travelled with him to Fhrainc.
History: Vestras Truco was born and raised in Sareas to a rich and noble family. His life was catered to his every need and Vestras did not lack for anything he desired. Such was the custom of noble houses of Saibhreas. Vestras's father was an extremely wealthy and important man in the courts of Saraes, being one of the most dominating advisors to King Cadman. A word from him could carry an execution of save a life, although the latter was seldom necessary. Vestras was raised to replace his father, being trained in all arts of diplomacy and the nobleman's traditions from the age he could aptly walk and talk. However, and much to the distress of Vestras's parents - he was an avid troublemaker and was naturally accustomed to breaking rules instead of maintaining them. Because of this, Vestras's father would not have an incompetent child taking the reins of House Truco, so he hired one of the few strong Saib's in the city: a feared mercenary rarely used...but very efficient. Vestras was threatened regularly and as he aged and developed he was beaten when he didn't act like he should.
This process was supposed to keep the young nobleman in line and force him to obey his father - but if anything it planted a seed of anger in Vestras's body, that spread and flourished with every punch and every kick the mercenary gave to him.
At the age of thirty, Vestras had many regular tasks and duties he performed in and around the courts. The brutes kept to keep Vestras in line had changed over the years, and as the nobleman learned that his body could not withstand the beatings forever, he instead trained in cunning and lies - as many Saib's used. Instead of doing these tasks he used numerous techniques to get them done or make it appear so, and instead Vestras would visit one of the libraries in Sareas and study the history of Tailte, as it interested him greatly. The uprising of the Olcs, the dawn of the Five Nations, the Exodus of Diabhal, Draoi and the fact that this great power of the Olcs was possibly still thriving deep in the depths of Diabhal fascinated Vestras to a great extent.
The nobleman continued on like this for a while, twenty-five years approximately, and steadily the relations between Vestras and his parents declined, until they rarely saw one another and Vestras was sent tasks and messages by a page.
Then Vestras's father died.
The world as Vestras saw it changed instantly, and the freedom he was given vanished into thin air. As the only child of Lord and Lady Truco, Vestras was the heir to the House and seat on King Cadman's advisors. The law required him to take over his father's responsibilities immediately, leaving no time to prepare.
And very little time to choose.
However, it mattered not. Vestras had planned ahead for this day. The courts bored him, and he was not on good terms with anyone in the entire city, much less his mother. The one thing he valued in Sareas was the expansive collection of lore and books littering the libraries, and of course his freedom.
A diplomatic life, he decided, was not going to be his. After his father's demise, Vestras became Lord Truco, and he inherited money that would flood a large village, and many Saibs devoted to his service.
Vestras had read about Fhrainc, a poverty ridden land declining rapidly, and the customs of it's people. They needed a leader to survive, one with extended riches and a large reach. All that which Lord Truco possessed. Vestras had been thinking this over for some time, so the idea was not conjured out of thin air.
The newly named Lord left Sareas on the night after the morn of his father's death. He bribed a man notorious to not ask questions and loaded mounds of gold and more besides onto the back of the largest carriage in the city. Sacks covered the money and Vestras himself as the man passed the city guard and led him out of the city.
After some time of travelling, Vestras arrived in Fhrainc - a country commonly riddled with blazing heat as opposed to the mildness of Saibhreas. Fortunately it wasn't as intense as it usually was at the time of year. The Raincs of the land occupied several towns, and the city named Ganancia - once a mighty place bustling with trade, and now a dirty rat-infested hole. The interior of the city had not lost much of it's former glory, however, and Lord Truco rode through the city on carriage - surprisingly not attracting much attention from it's inhabitants. He simply strode into the tower and had his carriage man beat the few Raincs that bothered to slump on the tower's floor.
Before he knew it, the city was his - and the Raincs didn't seem to care. In fact, they encouraged each other to do something as Truco promised money for most tasks.
After Truco's disappearance in Sareas the board of advisors were in uproar for a short time - until, of course, they elected another powerful House to replace him. Vestras's mother thought it best that he get out of her life, as she was close to death, and Vestras had left plenty of money behind which he hoped to recover once he had enlisted some help from the natives. As long as Fhrainc did not rise to bother Saibhreas, they did not acknowledge the fact Truco was not in control.
And for the reason he chose that particular nation, it is soon to be revealed...
Strengths & Skills: Cunning, lying, some stealth, expansive lore knowledge, endless riches, control of a nation, relatively untouchable, years of beatings make impressive endurance and a lesser sense of pain, mentally commanding and stern.
Weaknesses: Weak of body, not very social, very few connections, control of a pitiful and profitless nation, years of beatings show unattractiveness.
Fears: Being controlled, not being free, poorness.
Appearance: Vestras may have been considered to be particularly handsome in young adulthood, but that fact was quickly erased due to the countless beatings the nobleman endured. This left his body covered in bruises and scars, a notable one being a long scar cutting along his face and coming from under his eye up to his temple. Vestras has tanned skin and dark, black hair, residing in a mess atop his head. He wears common Saib nobleman garb, treasured as fashionable among his people.
Name: Aeto
Age: 17
Gender: Male
Race: Atonian
Personality: Aeto hates everybody except himself. He will not trust anybody, and only act if something benefits him. He doesn't mean to be cruel, in fact he would like to be a kinder person. He's just naturally bitter.
History: Aeto was found in a river as a baby half drowned. The man who saved him was in fact a cruel elderly wizard. The mage saw the childs potential and wished to yield as it own. Throughout Aetos upbringing he was constantly put through torturous experiments that dissfigured him for life. Eventually Aetos powers grew to be far stronger than his 'owners' and so he killed him. Aeto made sure the death was slow. Ever since he has been left to venture the world, alone but free. He's been everywhere from the furthest corners of Tailte and some even say he has been to Diabhal and back.
Strentghs & Skills: Aeto is a master of fire magic. He can produce black-blue flames in seconds, that kill upon touch. Aeto also has a secret that he has told no-one he will never reveal it publically too. Aeto can in fact transform into a giant fire-bird like phoenix. In this form he is immensely powerful and cannot be killed. The phoenix form can change to any size Aeto wills
Weaknesses: Aetos cold nature can cause boundries and problems for him
Fears: He fears learning his true past, which has remained a mystery to him forever.
Appearance: Aeto is very tall and lanky. He has pure white hair with pale snowy skin. His eyes (which have remained unscarred) are a piercing blue. The rest of his body however has become littered with scars and wounds. People often avoid him in fear.
For equipment he wears a long black hooded coat, underneath he wears a white tunic shirt with black trousers and black boots. His magic has become so strong he is able to channel it through his hands, so he needs no weapons.
Name: Aine
Age: 17
Gender: Female
Race: Atoni
Personality: Serious and stern always up for a challenge and never backs down. Calm, cool and collected she is able to come with many different plans for any number of situations
History: Aine grew up in the forest with her brother Cathal who died when she turned 12 fighting off a Griffin who was stalking them. During her time in the forest Aine taught herself how to shoot the bow that her brother had once owned. She quickly mastered her shot and could soon fend for herself. She left the forest and started travelling in search of a purpose… In search of a reason to live again…
Strengths & Skills: Hard to anger, protective of allies and athletic. Aine is an expert marksman and is never seen without her bow across her shoulders.
Weaknesses: Inexperienced and cautious she tends to make incorrect decisions in high pressure situations
Fears: Crowds. Aine hates being in big crowds and prefers to be alone never really wanting to interact with others
Appearance: Aine stands at around 5’5 and has a slim and athletic build. Her eyes are a dark violet that seems to reflect the moonlight during the night. She has beautiful olive-toned skin and petit features. Her hair is an incredible deep red that shimmers and cascades down to her waist in waves.
Name: No-one knows, She is simply known as Seer.
Age: Again No-one knows for sure, she looks youngish though, mid thirties maybe?
Gender: Female
Race: Atonian
Personality: Seer helps anyone that deserves it. She is very caring and loyal to her friends. She can however go through extreme mood swings for no apparant reason, from being kind and calm to incredibly vicious and cruel. But she will not kill an innocent. Its as if she's bond by some sort of code. She is very wise and a natural leader.
History: Uncertainty shrouds her past life. Some say she commited crimes others that she was exiled. No-one will know until Seer herself reveals the truth.
Strentghs & Skills: She is a master of magic. Some say she is almost as good as Draoi himself. Her magic is in fact so strong she needs no weapon to flow her magic through. She does favour fire magic personally. Seer has a special gift that she has revealed to no-one. She can see a persons future ad all that will happen tpo them at will. Seer also gets visions of future events in her dreams.
Weaknesses: None that she has revealed to anyone yet.
Fears: Apparantly none.
Appearance: She has stark white hair that falls in soft curls to just below her shoulders. Her eyes are a very pale blue that almost seem white as well. Like all Atonians she has soft pale skin. She wears a brown leather sleveless corset/bodice with a white blouse underneath. She also wears skin tight grey pants with knee high black boots. Because she lets her magic flow through her hands they have in fact become horribly scarred.
Name: Olander.
Age: 35
Gender: male
Race: Bhreatain
Personality:manipulative, liar, untrustworthy. Olander is a trickster of sorts, he blends in with his surrounds before he makes trouble. he's quite easily amused and appears to be quite mad and mentally unstable as if something had fallen loss in his head. However he is rather good at hiding his madness and deceive people into trusting him.
History: Olander is a merchant, who has been traveling with a caravan. He claims to be from Bhreatain originally, born of a modest farmer, and an inn keeper's daughter. The fourth of six siblings. He left after his family parishes in a fire and went searching for a new beginning. He has now been traveling for many years before settling at the academy. This is what he claims at least.
Strengths & Skills: Stealthy and light footed. Skilled in several kinds of magic.
Weaknesses: Olander doesn't like to be touched by other people, it makes him cringe.
Fears:
Appearance: Olander chooses the appearance of a tall sickly thin man with long bony fingers. Age wise he looks to be in his mid-thirties. His skin is pale with an almost grayish tone to it. His hair is black and kept short with one stubborn curl that falls unneatly into his face. His face is long with a sharp chin and high pronounced cheekbones. His nose is small and pointed and slightly curls upward. His eyes are wide with dark irises and dark circles around his eyes as if he hadn't slept in days. He wears a long black cloak that, can hide his physical appearance when the hood is pulled up. Underneath he wears a dark shirt and vest with trousers and warn brown boots. Despite his sickly and weak appearance, he stands up right and rather arrogantly.
Name: King Cadman
Age:57
Gender: male
Race: Saib
Personalityadman as a king is kind and generous who cares for his people. As a father however he can be harsh and judgmental. He takes his role as king very seriously and puts that before all else. His relationship with his advisors can be unstable as Cadman as ideas on how his kingdom should be run but he is often broken down by the views of his advisors and sometimes blinded by their manipulation to further their own wealth over the well being of his people.
History: Cadman took over as king after the death of his father when he was 34 . Over the years he has become wiser through experience and respected by his people. Cadman is the father of four sons, his eldest Caleb is named as his heir. After Caleb is Rurik. After Rurik is Lock, is third son who ran away. His youngest is Edin, who is much younger than his older brothers at age 10. Cadman is married to Yaloda, who is also the mother of his four children. She has been extremely ill over the year. This has made Cadman rather stressed. Due to his wife's illness he has allowed his advisors more power and has fallen blind some of their actions has his mind is constantly filled with grief of the love of his life slowly dying in front of his eyes. His relationship with his sons have suffered as well, mostly with his eldest, who he finds himself arguing with more and more as things get worse.
Strengths & Skills: Cadman is a good strategist and a good swordsman.
Weaknesses: His own blindness to those he trusts.
Fears: The lose of all he loves.
Appearance: Cadman is rather tall and well build. Though sitting on the throne and through meetings with his advisors has done a number on him and he is much rounder than he was in his younger years. His hair has gone gray and he has a well trimmed bread that only further ages him. Due to stress he looks rather wary eyed. He dresses in some of the finest fabrics and jewels that show his position as king along with a gold circulate as his crown.
Name: Prince Caleb
Age: 25
Gender: male
Race: Saib
Personality: Prince Caleb is rather nice and much like his rather cares for the people who he is expect to rule over in the future. He is however rather serious on most occasions and takes his studies to heart. However this doesn't mean he doesn't know how to enjoy himself, most with the company of women. One thing though that his father and others see as his greatest flaw, though he sees it as quite the opposite is he is rather blunt in his options. Caleb is not for deception, he does not enjoy it in others or himself. Caleb has no fear of speaking his mind, when he sees fit even to his father. Caleb cares deeply for his brothers, even Lock, who has seen little off sense he left.
History: Prince Caleb is King Cadman's oldest son, and his heir. He has grown up in the life of luxury though he likes to think he is aware of the state of poverty of the nations around him. Caleb spent his whole life with a wave of expectation hanging over him. He sometimes wishes the role of heir was thrusted upon one of his other brothers instead of himself but he understands the responsibility and as long as the duty is his he will try his best at it. As for his relationship with his brothers, He get along with those who are still around and spends much if his time his first younger brother Rurik who's a bit of a joker and he has to keep under control. Caleb doesn't trust his father's advisors, nor does he agree with his father going to war. This is what mostly fuels the arguments between Caleb and his father. Caleb distrust to his father's advisors has caused him to take action to protect his father who had allowed them to go unchecked. This includes Caleb's own secret group of spies that are hidden through out the servant staff that report to him when they hear of anything they think Caleb should know about.
Caleb is currently engaged to the daughter of a rich Bhreatain farmer, name Silata. His father does not approve of his eldest son marrying a foreigner. However Cadman has allowed it seeing there was no way to sway his son's heart, he was also persuaded by his wife.
Strengths & Skills: Caleb is a good swordsmen as well as decent rider on a griffin.
Weaknesses: Caleb's stubbornness will be his downfall.
Fears: Caleb fears most that is true enemies are unknown to him.
Appearance: Caleb is of a decent height, though not extremely tall. He is narrowed shouldered but his training keeps him toned. His hair is curly and a dark brown that is kept cut and neat. He is some times clean shaven but he does also keep a thin beard and mustache when his duties are less strenuous. Caleb is dressed in the nicest light leather armor money can buy and usually has his blade on his belt.
Name: Merlinda Lunae
Nickname: Meluna
Age: 17
Gender: Female
Race: Bhreatain/Saibhreas (are mixed allowed?)
Personality: Slightly socially awkward, kind, have a strong sense of conviction, stubborn, soft-hearted, easily impressed and sometimes a little bit of an air-head at times.
History: Meluna have no recollection of anything from her past, the only clue she have of herself was from a silver locket she wore with an inscription of her first name and date of birth in it.
When she was 13, she was found by the Fasnach Town orphanage caretaker, unconcious by the woods with an open wound that stretch from her shoulder to her waist, it was a miracle of healing magic she survived a wound that severe. She was taken into the orphanage and given a family, though it only consisted of the caretaker and 7 other orphans of varying age, she was grateful. The villagers was kind to her circumstances and gave their time to help teach her of the things she had forgotten.
A honey brown Blaidd pup as big as a grown dog was with her when she was found, it stayed with her, protecting her all the while she was unconcious. Meluna didn't remembered how she met him, being told that he is in fact a Blaidd and could understand human language, she decided to ask him about how they met, but he refused to talk and just shakes his head. Even when she asked him his name, he stayed silent so she decided to name him Terra and he had been her companion and protector ever since. After 4 years, Terra had grown nearly as big as a horse, and often offer Meluna to ride on him when they go hunting. Terra is often silent with the exception of whining, growling or breathing sound, it is as if he is a normal domesticated giant wolf. The people of town was afraid of it, even after 4 years they are still very wary of him but since he rarely ventures into town and hunt the woods for his food the people accepted him as Meluna's guardian.
She had been living peacefully in the village, helping with the farm and started learning healing magic in tribute that it had saved her life. She had learned many surviving and daily skills from the villagers. She prefers her peaceful life to continue without disruption, but the rumors she cant help hearing, makes her wary of what soon to come.
Strengths & Skills: Learning bunch of skills from the villagers has made her jack of all trades, but master of none. She is exceptionally good at healing magic but has not yet reach her full potential yet, an excellent cook, able to hunt on her own and are an able rider.
Weaknesses: Tries to protect everyone she knows even though it is not within limits of her power. Does not like to be in arguments or conflicts and tends to shy away from problems. Loves Terra like a brother and would protect him with her life if needed.
Fears: She's afraid to find out her past due to the recurrent nightmares she had suffered by the year.
Appearance: She has a slightly tanned skin and straight dark brown waist long hair. She has a slim and pretty face and deep brown eyes that sometimes covered by her hair. She wears a dress with white long sleeved shirt and white pants under it, and leather boots that reaches her knees over the pants. She wears a brown hooded cape over her outfit, by which was given to her by the caretaker. She always wears her locket and around her waist a sort of utility belt that she made herself that carries coil of rope, small bottles containing powdered medicine and a sheathed hunting knife.
Character Sheet
Name: (please include any nicknames or titles)
Age:
Gender:
Race:
Personality:
History:
Strengths & Skills:
Weaknesses:
Fears:
Appearance: (please include equipment and clothing)
Tailte is an ancient land filled with magic and mythical creatures. It is a beautiful land covered with forests and vast green plains. The lands in the northern and eastern regions are the warmest parts of Tailte. The rest of the land is often plagued with unpredictable weather, ranging from clear sunny days to bitter snowstorms and gales.
Near the dawn of men the five nations were at ease with themselves and each other. Then the Olc came. It was a great evil that invested itself into every man, woman and child that lived in Diabhal. It forced them to do whatever it willed them to do. Be it to kill each other or even kill themselves.
Eventually the Olc’s grew to be too much of a threat, so the remaining four nations forged a treaty which would become known as the alliance. The war lasted for decades and eventually became known as The Exodus of Diabhal.
The Olc was almost destroyed but the restlessness of the Atonians was too great and the battle was almost lost. Thankfully the mighty sorcerer Draoi cast the Olc back into Diabhal. The Olc learned of the power of men and hid itself in the depths of Diabhal. It has not been seen since.
Tailte has gone through three ages since the Exodus and much has changed. The alliance between the four nations still stands but the bonds of trust are beginning to weaken and break. It won’t be long until a new war breaks out, and when it does the Olc will most definitely return.
Lands and Races
Atoni
Atoni is now a wasteland filled with wild in-hospitable forests. It was once a peaceful elegant place. The Atonians inhabited the forests with ease building settlements that eventually grew into cities. However when the exodus of Diabhal began the Olc’s tore through the country killing and destroying anything that came into their path. Surprisingly a fair amount of Atonians survived. However the Atonians were foolish. During the exodus they ruined the chances of the Alliance cleansing Diabhal of Olc’s completely. The reasons for the Atonians impatience have been forgotten by all except the Atonians themselves.
Now there are only a few hundred Atonians still in existence. They roam their homeland in a large convoy of horses and caravans. They keep their own matters to themselves and do not get involved with the other countries quarrels. Instead they have tried to reach serenity through their spirits and prophecies.
Atonians usually have pale skin and wild curly hair. They are excellent climbers and horse riders. Most of them make good marksmen. They cover themselves with the furs and pelts of the creatures that live among the Forrest. They have gained a reputation as being traitors and un-trustworthy among the other nations.
Saibhreas
Saibhreas is the wealthiest of the four nations, due to its central location and access to the Northern seas. Poverty is almost non-existent. King Cadman rules over the nation with his thirty advisors, each advisor chosen from a predominant household of Saibhreas. The King himself is a wise kind ruler who tries to rule fairly but is often blocked by his greedy advisors each only wanting more gold and riches. All of them fail to see the watchful eyes of the Raincs who wait patiently for their time to strike.
The people of Saibhreas are referred to as Saibs. The often have tanned skin with darker hair. Most of them are used to a life of luxury and it is rare to find a Saib warrior, but they do exsist in small numbers. You will more likely find Saib politicians.
Fhrainc
There is one word to describe the people of Fhrainc: (Referred to as Raincs) sleazy. They were once as wealthy as the Saibs but they lost all of their riches in the exodus. Too lazy to fight for themselves the Raincs threw money at the Saibs, Atonians and Bhreatains. The cheek of the Raincs knew no bounds. After the exodus and the loss of so many lives of the paid countries the Raincs still demanded to be paid back the money they had invested. Obviously the paid countries refused and Fhrainc became a poverty ridden nation full of tricksters and liars.
The nation is just about kept together by the wealthiest man in the land, Lord Truco whose family somehow kept their riches throughout and after the exodus. Lord Truco dictates what happens in the land, as long as it benefits him. The citizens don’t bother to rebel though as it would mean having to put actual effort into something.
Raincs are usually short and stout with very dark skin and oily brown hair.
In younger life Raincs are muscly but as they progress to middle age they often go bald and grow fat. Surprisingly fighters are not uncommon in Fhrainc, fist fights are a common place to earn money through bets or fighting itself.
Bhreatain
Bhreatain is the harshest nation to survive in. It suffers through all year snowstorms and gales. Yet surprisingly people manage to live and thrive there.
The Bhreatains are a simple yet hardy folk that know the land like the back of their hand. If they do not grow up to farm then they will become warriors, protecting wealthy noblemen or joining another nation’s guard.
Bhreatain is not ruled by any king or lord, instead a council of forty farmers from across the land decide what is best for the country in general. Bhreatain often takes pity on the Atonians and gives them aid whenever they need it. In return the Atonians have given the Bhreatains spiritual insight and most of the Bhreatains believe in the same spirits as the Atonians. There is a strong bond between Atoni and Bhreatain.
Bhreatains are often tall and fair, with very pale skin and blonde hair. Many Bhreatain men are brutes and giants making excellent swordsmen and warriors.
Different forms of the Olc
The olc takes the form of any creature that dares to cross into its realm, dead or alive. After the exodus, the Olc had the opportunitty to take on the forms of the dead bodies that now littered its borders. The Olc can take the form of three creature that the people of the alliance know of: Man, dragon and griffins, (Though the latter is rare)
The Olcs true form has rarely been seen by man, there has only been one recording of their physical appearance and that was by the mighty sorcerer Draoi. This is what the doccument said:
The Olc have no real physical appearance, they resemble a pitch black cloud in the vauge shape of a human. They have no features that I can see but they seem to recognise each other well enough.
Places of Interest
Saibhreas
Sareas - The capital city of Saibhreas
Karul - A island off the coast of Saibhreas, near the river of riches. Currently ruled by King Boreas
The village of Vale - A costal village that thrives on fishing
The MistTop Mountins - A group of small mountins that become shrouded in mist in the long inter months
The abandoned Watchtower - Simply an old un-used watchtower that has become a Saibhreas landmark
Woolton Town - Just a simple working town
Westwich Town - A town once plauged by the Olc, still being re-built after the destruction the Olc caused.
Blacktrade Market - A black market
Padgate woods - A small nestle of trees used for hunting and catching game by many locals
Atoni
The forgotten Aisles - Islands once owned by the Atonians, now lost to the Olc.
The ruins of Neamh - The remains of the once great Atonian capital city.
Celtica Settlement - A patch of land where the Atonian Convoy settle regularly.
The white coast - A huge stretch of white sandy beaches
The island of Ariett - The home of the temple of Ean. The most sacred building the Atonians still have standing.
Bhreatain
Cyfalaf - The capital City of Bhreatain, though its not much bigger than a town
Tref Town - A trading town with strong connections to Saibhreas.
Oed woods - A old wood rotted away by time
Fasnach town - A fishing town.
Llyn Lake - A large lake which is used for fun as a skating rink in the long winter months
Dociau Docks - Collecting supplies and other items from Fhrainc
The Hall of Ffrindiau - Where the council of farmers meet to rule Bhreatain.
Afon ferry - A ferry across to Atoni
Fhrainc
Ganancia - The capital city of Fhrainc, and the place where Lord Truco calls home.
Pobreza - A slimy fishing town
Knothole Nook - A tavern known for its conmen and thugs.
The jungle of Calor - A hot humid place known for its man-eating plants
Trucos - A town dedicated to his lordship ... even though he isn't dead yet.
Tailtes Eye - The first sight of Tailte a returning ship will see.
Oceans & Rivers
The mist Gates - A sea named for the mist that shrouds the waters in secrecy constantly. No-one knows who lives beneath the waves.
The River of riches - The main river of Saibhreas, named for the wealth that flows through it.
The river of glass - The river seperating Atoni from Bhreatain. In the winter the river freezes over, hard enough to walk on.
The channel of peace - The shallow river that seperates Atoni from Ariett The convoy usually ford the river to get across.
Current Season and Weathers
Mid-Winter
Bhreatain will still be bitterly cold and the conditions unbearable
Saibhreas will be warm and fairly neutral whereas snow will be starting to fall in Atoni. As always Fhrainc will still be hot
Creatures
Griffins
Griffins are native to Saibhreas and refuse to breed or populate anywhere else. They became tamed by the Saibs after the exodus. They serve as fighting animals in the Saibhreas army but some are kept as pets by the wealthiest families. They have become a symbol of Saibs power and feature on the nation’s flag.
Dragons
Dragons are the smartest of any of Tailte’s creatures. They are clever and can understand and speak some of man’s languages. They used to live in Diabal before the days of the Olc. But like so many others they too were overcome and became prey to the Olc’s will. There is a rumour that some dragons not under the influence of the Olc still roam the northern hemisphere. Dragons cannot be tamed. That does not mean they can't be your friend.
Selkies
Selkies thrive in the seas surrounding Tailte, favouring the warmer seas near Fhrainc. It is difficult to spot a selkie as they can change into a human form at will. When in human or seal form they can breathe underwater. They possess no other magical powers.
Blaidd
The Blaidds are giant wolves that roam the woods of Bhreatain. Like the dragons they have a mind of their own and can speak some of the languages of men. They move in one large pack devouring any meat they can find including man meat. If their numbers grow too large then the Bhreatains will order a cull against them. Because of this the Blaidd have a bitterness against mankind.
Peryton
Perytons populated the fields of Tailte before the days of the exodus. In the years after the exodus however they disappeared. There are rumours that the Raincs hunted them down for riches and reputation, but some still believe they exsist and that they are simply hiding themselves until the days of peace return.
Perytons look similar to stags but with the addition of powerful eagle wings. Near the dawn of man it is said the Atonians rode these elegant creatures instead of horses, but it has been so long the Atonians themselves cannot be sure of this.
Jackalope
Jackalopes are the failed experiment of the great wizard Draoi that escaped into the wilds and spread like wildfire. They are basically fluffy rabbits (Smaller than the usual kinds) with small pointy antlers. They are often captured and domesticated for use as pets due to their "cuteness"
Phoenix
Phoenix's will follow the daughters of Ean wherever they go. They are large birds, usually four foot in height with a wingspan of about a metre in length. They can ignite at whim and are incredibly powerful.
Religions
The Ean bloodline of Atoni
Kyna was the first of the Ean bloodline. She was a warrior in the exodus and was the Atonian believed to ruin the cleansing of Diabhal. While shunned by the other nations the Atonians surprisingly worshipped her, for reasons again known only to themselves. A prophecy was made about the bloodline. According to Atonian law the tenth generation of Ean would “Bring death and destruction to all but the good with the rage of fire”. However the ninth daughter disappeared and had no apparent children, and so the bloodline ends there.
The Atonians still worship the “Nine daughters” each daughter a different strength.
Kyna – Strength
Caoimhe – Kindness
Ruari – Spirit
Seren – Elegance
Jilleen – Youth
Laoise – Joy
Naomh - Peace
Shaira – Sacrifice
Coira-Wit
The teachings of Draoi
The sorcerer Draoi left many teachings before his death which many Saibs now believe and follow.
The first teaching
If you are kind to a fellow man or beast then fate will reward you and your kin
The second teaching
If you kill another man out of spite or greed fate will punish you until the end of your days
The third teaching
There is always a time and place for redemption
The fourth and final teaching
The fire will burn
Magic
Magic exists in all forms in Tailte.
There is destruction magic used in combat to kill enemies. This may be by burning your enemies by magical flames or freezing them in ice for eternity.
Healing magic is used for healing (Funnily enough)
Practical magic are the type of spells used to do everyday things like levitation or telekinesis.
Other than that there are no real limits on magic. It can practically do anything.
Armies and Factions
The fellowship of Saoirse
Formed by the Academy Thieves after Cadmans purge. The fellowship strives for justice and freedom, they will help anyone who deserves it. But they will kill anyone who stand in their way. Their numbers are small and the other armies see them as an annoyance that needs to be destroyed.
Saibhreas Armies
The saibhreas army in split into two sections. Those who ride on Griffins and those who are simply foot soldiers. Its numbers are larger in its foot soldiers as the Griffins take longer to train.
Fhraincs Forces
Lord Truco has a large number of imperial guards which he keeps as his personnal bodyguards. Now that the war has started however he will most likely use them for that purpose while still recruiting the people of Fhrainc.
Naomh's Protection
Some volunteers from Bhreatain have formed a healing comitte whose single purpose is to strive for peace anf heal the wounded, whatever the cost. They do not support any particular side, they simply help anyone who needs it.
THE RULES
1. My word is law
2. If you want to create something new within the world please PM me first and we’ll make sure it fits ok (Same if you want to do something secret with your character).
3. No giant plot twists without my approval.
4. You can be anyone you like a prince, a bandit, even a certain part of the olc if you really wanted.
5. If you would like to be Atonian please PM me first as I kind of have a story planned out for them already.
Other than that Have fun!
Coming Soon
Lots of Battles basically.
Notes
You can play as a form of the olc if you want, just check it with me first to be sure
You can play as a selkie too as they are humanoid
Residents of Tailte, Past and Present
Player: Character: Current State
Caoimhe294 - Aoife Dóiteáin - Alive
Reiteration6 - Kiril Maratovich Kozlov - Alive
Dirkinz - Milef Azua + Elsa Lightwood - Both Alive
Little Red - Xena Night + Jensen Ackles - Both Alive
Skyren2231 - Aine - Alive
AvisCrown - Olander - Alive
El Lune - Meluna - Alive
Sonic - King Boreas - Alive
Name: Aoife Dóiteáin
Age: 17
Gender: Female
Race: Atonian
Personality: Ambitious, Brave, humorous, lively and sometimes a little bit shy.
History: As a baby Aoife was orphaned. Her mother gave her to her auntie and uncle to look after, as her auntie could not have children of her own. Her auntie and Uncle will tell her nothing about her mother, for a reason known only to themselves. She was a shy child with few friends. As with all Atonian children, she was given a horse of her own on her tenth birthday. A huge black thoroughbred she named Topthorn. The pair forged an instant bond of friendship and have worked together ever since. Growing up Aoife spent her time hunting in the tree tops with her small group of friends, because of this she is now a exceptional climber and archer.
Now she is coming of age and is growing tired of her leafy surroundings. The time must come for change sooner or later.
Strengths & Skills: Exellent archer and climber, Brilliant horse rider (Like all Atonians) also she is a suprisingly good singer.
Weaknesses: She can often be cautious and shy around new people. She is very protective of her family and her people, and will do anything for them.
Fears: She is terrified of losing her friends and loved ones.
Appearance: She has pale skin and a wild mess of black curly hair that falls a little way past her shoulders. She has a beautiful face, with golden coloured eyes that are so bright you'd swear you could see them in the dark.
She wears some black riding pants and grey lace up boots that go up to her knees. For a shirt she wears a white blouse with her sleeves always rolled up. She adorns a navy hooded cloak that she "found" near a group of travelling merchants. All she carries for a weapon is a simple hunting bow, not meant for combat.
Name: Lord Vestras Truco
Age: 56
Gender: Male
Race: Saib
Personality: Saibs are commonly known to be greedy, cunning and quick-witted. Truco is no exception - in fact, his skills in these areas surpass those of countless others of his race. His words have an authoritative push behind them, and that helped him greatly to reach his position to date - he had the influence to leave King Cadman's service and travel to Fhrainc: the land of the pitiful Raincs. Truco sees most beings as lesser to himself, except for his most trusted advisers which travelled with him to Fhrainc.
History: Vestras Truco was born and raised in Sareas to a rich and noble family. His life was catered to his every need and Vestras did not lack for anything he desired. Such was the custom of noble houses of Saibhreas. Vestras's father was an extremely wealthy and important man in the courts of Saraes, being one of the most dominating advisors to King Cadman. A word from him could carry an execution of save a life, although the latter was seldom necessary. Vestras was raised to replace his father, being trained in all arts of diplomacy and the nobleman's traditions from the age he could aptly walk and talk. However, and much to the distress of Vestras's parents - he was an avid troublemaker and was naturally accustomed to breaking rules instead of maintaining them. Because of this, Vestras's father would not have an incompetent child taking the reins of House Truco, so he hired one of the few strong Saib's in the city: a feared mercenary rarely used...but very efficient. Vestras was threatened regularly and as he aged and developed he was beaten when he didn't act like he should.
This process was supposed to keep the young nobleman in line and force him to obey his father - but if anything it planted a seed of anger in Vestras's body, that spread and flourished with every punch and every kick the mercenary gave to him.
At the age of thirty, Vestras had many regular tasks and duties he performed in and around the courts. The brutes kept to keep Vestras in line had changed over the years, and as the nobleman learned that his body could not withstand the beatings forever, he instead trained in cunning and lies - as many Saib's used. Instead of doing these tasks he used numerous techniques to get them done or make it appear so, and instead Vestras would visit one of the libraries in Sareas and study the history of Tailte, as it interested him greatly. The uprising of the Olcs, the dawn of the Five Nations, the Exodus of Diabhal, Draoi and the fact that this great power of the Olcs was possibly still thriving deep in the depths of Diabhal fascinated Vestras to a great extent.
The nobleman continued on like this for a while, twenty-five years approximately, and steadily the relations between Vestras and his parents declined, until they rarely saw one another and Vestras was sent tasks and messages by a page.
Then Vestras's father died.
The world as Vestras saw it changed instantly, and the freedom he was given vanished into thin air. As the only child of Lord and Lady Truco, Vestras was the heir to the House and seat on King Cadman's advisors. The law required him to take over his father's responsibilities immediately, leaving no time to prepare.
And very little time to choose.
However, it mattered not. Vestras had planned ahead for this day. The courts bored him, and he was not on good terms with anyone in the entire city, much less his mother. The one thing he valued in Sareas was the expansive collection of lore and books littering the libraries, and of course his freedom.
A diplomatic life, he decided, was not going to be his. After his father's demise, Vestras became Lord Truco, and he inherited money that would flood a large village, and many Saibs devoted to his service.
Vestras had read about Fhrainc, a poverty ridden land declining rapidly, and the customs of it's people. They needed a leader to survive, one with extended riches and a large reach. All that which Lord Truco possessed. Vestras had been thinking this over for some time, so the idea was not conjured out of thin air.
The newly named Lord left Sareas on the night after the morn of his father's death. He bribed a man notorious to not ask questions and loaded mounds of gold and more besides onto the back of the largest carriage in the city. Sacks covered the money and Vestras himself as the man passed the city guard and led him out of the city.
After some time of travelling, Vestras arrived in Fhrainc - a country commonly riddled with blazing heat as opposed to the mildness of Saibhreas. Fortunately it wasn't as intense as it usually was at the time of year. The Raincs of the land occupied several towns, and the city named Ganancia - once a mighty place bustling with trade, and now a dirty rat-infested hole. The interior of the city had not lost much of it's former glory, however, and Lord Truco rode through the city on carriage - surprisingly not attracting much attention from it's inhabitants. He simply strode into the tower and had his carriage man beat the few Raincs that bothered to slump on the tower's floor.
Before he knew it, the city was his - and the Raincs didn't seem to care. In fact, they encouraged each other to do something as Truco promised money for most tasks.
After Truco's disappearance in Sareas the board of advisors were in uproar for a short time - until, of course, they elected another powerful House to replace him. Vestras's mother thought it best that he get out of her life, as she was close to death, and Vestras had left plenty of money behind which he hoped to recover once he had enlisted some help from the natives. As long as Fhrainc did not rise to bother Saibhreas, they did not acknowledge the fact Truco was not in control.
And for the reason he chose that particular nation, it is soon to be revealed...
Strengths & Skills: Cunning, lying, some stealth, expansive lore knowledge, endless riches, control of a nation, relatively untouchable, years of beatings make impressive endurance and a lesser sense of pain, mentally commanding and stern.
Weaknesses: Weak of body, not very social, very few connections, control of a pitiful and profitless nation, years of beatings show unattractiveness.
Fears: Being controlled, not being free, poorness.
Appearance: Vestras may have been considered to be particularly handsome in young adulthood, but that fact was quickly erased due to the countless beatings the nobleman endured. This left his body covered in bruises and scars, a notable one being a long scar cutting along his face and coming from under his eye up to his temple. Vestras has tanned skin and dark, black hair, residing in a mess atop his head. He wears common Saib nobleman garb, treasured as fashionable among his people.
Name: Aeto
Age: 17
Gender: Male
Race: Atonian
Personality: Aeto hates everybody except himself. He will not trust anybody, and only act if something benefits him. He doesn't mean to be cruel, in fact he would like to be a kinder person. He's just naturally bitter.
History: Aeto was found in a river as a baby half drowned. The man who saved him was in fact a cruel elderly wizard. The mage saw the childs potential and wished to yield as it own. Throughout Aetos upbringing he was constantly put through torturous experiments that dissfigured him for life. Eventually Aetos powers grew to be far stronger than his 'owners' and so he killed him. Aeto made sure the death was slow. Ever since he has been left to venture the world, alone but free. He's been everywhere from the furthest corners of Tailte and some even say he has been to Diabhal and back.
Strentghs & Skills: Aeto is a master of fire magic. He can produce black-blue flames in seconds, that kill upon touch. Aeto also has a secret that he has told no-one he will never reveal it publically too. Aeto can in fact transform into a giant fire-bird like phoenix. In this form he is immensely powerful and cannot be killed. The phoenix form can change to any size Aeto wills
Weaknesses: Aetos cold nature can cause boundries and problems for him
Fears: He fears learning his true past, which has remained a mystery to him forever.
Appearance: Aeto is very tall and lanky. He has pure white hair with pale snowy skin. His eyes (which have remained unscarred) are a piercing blue. The rest of his body however has become littered with scars and wounds. People often avoid him in fear.
For equipment he wears a long black hooded coat, underneath he wears a white tunic shirt with black trousers and black boots. His magic has become so strong he is able to channel it through his hands, so he needs no weapons.
Name: Aine
Age: 17
Gender: Female
Race: Atoni
Personality: Serious and stern always up for a challenge and never backs down. Calm, cool and collected she is able to come with many different plans for any number of situations
History: Aine grew up in the forest with her brother Cathal who died when she turned 12 fighting off a Griffin who was stalking them. During her time in the forest Aine taught herself how to shoot the bow that her brother had once owned. She quickly mastered her shot and could soon fend for herself. She left the forest and started travelling in search of a purpose… In search of a reason to live again…
Strengths & Skills: Hard to anger, protective of allies and athletic. Aine is an expert marksman and is never seen without her bow across her shoulders.
Weaknesses: Inexperienced and cautious she tends to make incorrect decisions in high pressure situations
Fears: Crowds. Aine hates being in big crowds and prefers to be alone never really wanting to interact with others
Appearance: Aine stands at around 5’5 and has a slim and athletic build. Her eyes are a dark violet that seems to reflect the moonlight during the night. She has beautiful olive-toned skin and petit features. Her hair is an incredible deep red that shimmers and cascades down to her waist in waves.
Name: No-one knows, She is simply known as Seer.
Age: Again No-one knows for sure, she looks youngish though, mid thirties maybe?
Gender: Female
Race: Atonian
Personality: Seer helps anyone that deserves it. She is very caring and loyal to her friends. She can however go through extreme mood swings for no apparant reason, from being kind and calm to incredibly vicious and cruel. But she will not kill an innocent. Its as if she's bond by some sort of code. She is very wise and a natural leader.
History: Uncertainty shrouds her past life. Some say she commited crimes others that she was exiled. No-one will know until Seer herself reveals the truth.
Strentghs & Skills: She is a master of magic. Some say she is almost as good as Draoi himself. Her magic is in fact so strong she needs no weapon to flow her magic through. She does favour fire magic personally. Seer has a special gift that she has revealed to no-one. She can see a persons future ad all that will happen tpo them at will. Seer also gets visions of future events in her dreams.
Weaknesses: None that she has revealed to anyone yet.
Fears: Apparantly none.
Appearance: She has stark white hair that falls in soft curls to just below her shoulders. Her eyes are a very pale blue that almost seem white as well. Like all Atonians she has soft pale skin. She wears a brown leather sleveless corset/bodice with a white blouse underneath. She also wears skin tight grey pants with knee high black boots. Because she lets her magic flow through her hands they have in fact become horribly scarred.
Name: Olander.
Age: 35
Gender: male
Race: Bhreatain
Personality:manipulative, liar, untrustworthy. Olander is a trickster of sorts, he blends in with his surrounds before he makes trouble. he's quite easily amused and appears to be quite mad and mentally unstable as if something had fallen loss in his head. However he is rather good at hiding his madness and deceive people into trusting him.
History: Olander is a merchant, who has been traveling with a caravan. He claims to be from Bhreatain originally, born of a modest farmer, and an inn keeper's daughter. The fourth of six siblings. He left after his family parishes in a fire and went searching for a new beginning. He has now been traveling for many years before settling at the academy. This is what he claims at least.
Strengths & Skills: Stealthy and light footed. Skilled in several kinds of magic.
Weaknesses: Olander doesn't like to be touched by other people, it makes him cringe.
Fears:
Appearance: Olander chooses the appearance of a tall sickly thin man with long bony fingers. Age wise he looks to be in his mid-thirties. His skin is pale with an almost grayish tone to it. His hair is black and kept short with one stubborn curl that falls unneatly into his face. His face is long with a sharp chin and high pronounced cheekbones. His nose is small and pointed and slightly curls upward. His eyes are wide with dark irises and dark circles around his eyes as if he hadn't slept in days. He wears a long black cloak that, can hide his physical appearance when the hood is pulled up. Underneath he wears a dark shirt and vest with trousers and warn brown boots. Despite his sickly and weak appearance, he stands up right and rather arrogantly.
Name: King Cadman
Age:57
Gender: male
Race: Saib
Personalityadman as a king is kind and generous who cares for his people. As a father however he can be harsh and judgmental. He takes his role as king very seriously and puts that before all else. His relationship with his advisors can be unstable as Cadman as ideas on how his kingdom should be run but he is often broken down by the views of his advisors and sometimes blinded by their manipulation to further their own wealth over the well being of his people.
History: Cadman took over as king after the death of his father when he was 34 . Over the years he has become wiser through experience and respected by his people. Cadman is the father of four sons, his eldest Caleb is named as his heir. After Caleb is Rurik. After Rurik is Lock, is third son who ran away. His youngest is Edin, who is much younger than his older brothers at age 10. Cadman is married to Yaloda, who is also the mother of his four children. She has been extremely ill over the year. This has made Cadman rather stressed. Due to his wife's illness he has allowed his advisors more power and has fallen blind some of their actions has his mind is constantly filled with grief of the love of his life slowly dying in front of his eyes. His relationship with his sons have suffered as well, mostly with his eldest, who he finds himself arguing with more and more as things get worse.
Strengths & Skills: Cadman is a good strategist and a good swordsman.
Weaknesses: His own blindness to those he trusts.
Fears: The lose of all he loves.
Appearance: Cadman is rather tall and well build. Though sitting on the throne and through meetings with his advisors has done a number on him and he is much rounder than he was in his younger years. His hair has gone gray and he has a well trimmed bread that only further ages him. Due to stress he looks rather wary eyed. He dresses in some of the finest fabrics and jewels that show his position as king along with a gold circulate as his crown.
Name: Prince Caleb
Age: 25
Gender: male
Race: Saib
Personality: Prince Caleb is rather nice and much like his rather cares for the people who he is expect to rule over in the future. He is however rather serious on most occasions and takes his studies to heart. However this doesn't mean he doesn't know how to enjoy himself, most with the company of women. One thing though that his father and others see as his greatest flaw, though he sees it as quite the opposite is he is rather blunt in his options. Caleb is not for deception, he does not enjoy it in others or himself. Caleb has no fear of speaking his mind, when he sees fit even to his father. Caleb cares deeply for his brothers, even Lock, who has seen little off sense he left.
History: Prince Caleb is King Cadman's oldest son, and his heir. He has grown up in the life of luxury though he likes to think he is aware of the state of poverty of the nations around him. Caleb spent his whole life with a wave of expectation hanging over him. He sometimes wishes the role of heir was thrusted upon one of his other brothers instead of himself but he understands the responsibility and as long as the duty is his he will try his best at it. As for his relationship with his brothers, He get along with those who are still around and spends much if his time his first younger brother Rurik who's a bit of a joker and he has to keep under control. Caleb doesn't trust his father's advisors, nor does he agree with his father going to war. This is what mostly fuels the arguments between Caleb and his father. Caleb distrust to his father's advisors has caused him to take action to protect his father who had allowed them to go unchecked. This includes Caleb's own secret group of spies that are hidden through out the servant staff that report to him when they hear of anything they think Caleb should know about.
Caleb is currently engaged to the daughter of a rich Bhreatain farmer, name Silata. His father does not approve of his eldest son marrying a foreigner. However Cadman has allowed it seeing there was no way to sway his son's heart, he was also persuaded by his wife.
Strengths & Skills: Caleb is a good swordsmen as well as decent rider on a griffin.
Weaknesses: Caleb's stubbornness will be his downfall.
Fears: Caleb fears most that is true enemies are unknown to him.
Appearance: Caleb is of a decent height, though not extremely tall. He is narrowed shouldered but his training keeps him toned. His hair is curly and a dark brown that is kept cut and neat. He is some times clean shaven but he does also keep a thin beard and mustache when his duties are less strenuous. Caleb is dressed in the nicest light leather armor money can buy and usually has his blade on his belt.
Name: Merlinda Lunae
Nickname: Meluna
Age: 17
Gender: Female
Race: Bhreatain/Saibhreas (are mixed allowed?)
Personality: Slightly socially awkward, kind, have a strong sense of conviction, stubborn, soft-hearted, easily impressed and sometimes a little bit of an air-head at times.
History: Meluna have no recollection of anything from her past, the only clue she have of herself was from a silver locket she wore with an inscription of her first name and date of birth in it.
When she was 13, she was found by the Fasnach Town orphanage caretaker, unconcious by the woods with an open wound that stretch from her shoulder to her waist, it was a miracle of healing magic she survived a wound that severe. She was taken into the orphanage and given a family, though it only consisted of the caretaker and 7 other orphans of varying age, she was grateful. The villagers was kind to her circumstances and gave their time to help teach her of the things she had forgotten.
A honey brown Blaidd pup as big as a grown dog was with her when she was found, it stayed with her, protecting her all the while she was unconcious. Meluna didn't remembered how she met him, being told that he is in fact a Blaidd and could understand human language, she decided to ask him about how they met, but he refused to talk and just shakes his head. Even when she asked him his name, he stayed silent so she decided to name him Terra and he had been her companion and protector ever since. After 4 years, Terra had grown nearly as big as a horse, and often offer Meluna to ride on him when they go hunting. Terra is often silent with the exception of whining, growling or breathing sound, it is as if he is a normal domesticated giant wolf. The people of town was afraid of it, even after 4 years they are still very wary of him but since he rarely ventures into town and hunt the woods for his food the people accepted him as Meluna's guardian.
She had been living peacefully in the village, helping with the farm and started learning healing magic in tribute that it had saved her life. She had learned many surviving and daily skills from the villagers. She prefers her peaceful life to continue without disruption, but the rumors she cant help hearing, makes her wary of what soon to come.
Strengths & Skills: Learning bunch of skills from the villagers has made her jack of all trades, but master of none. She is exceptionally good at healing magic but has not yet reach her full potential yet, an excellent cook, able to hunt on her own and are an able rider.
Weaknesses: Tries to protect everyone she knows even though it is not within limits of her power. Does not like to be in arguments or conflicts and tends to shy away from problems. Loves Terra like a brother and would protect him with her life if needed.
Fears: She's afraid to find out her past due to the recurrent nightmares she had suffered by the year.
Appearance: She has a slightly tanned skin and straight dark brown waist long hair. She has a slim and pretty face and deep brown eyes that sometimes covered by her hair. She wears a dress with white long sleeved shirt and white pants under it, and leather boots that reaches her knees over the pants. She wears a brown hooded cape over her outfit, by which was given to her by the caretaker. She always wears her locket and around her waist a sort of utility belt that she made herself that carries coil of rope, small bottles containing powdered medicine and a sheathed hunting knife.
Character Sheet
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