4:07
03-30-2014, 05:00 AM
Rated Mature for adult themes including but not limited to violence, blood, coarse language, sensual situations and drug use.
http://i.imgur.com/a2VJtfs.jpg
“rly w@ c%d go wrng? #breakoutstumptown2014.”
Spring break! You and your friends barely get past plodding through another winter in Portland when you hear about a friend's boss flying to Bali. Just when you feel like wringing your hands at Fate, they tell you about the beach house on Tenmile Lake (https://maps.google.com/maps?hl=en&num=100&q=tenmile+lake+oregon&um=1&ie=UTF-8&sa=X&ei=BTwwU8bPC4WO4ATw7YCoCg&ved=0CAkQ_AUoAQ). Yours for a relaxing week on the dunes (http://www.fs.usda.gov/recarea/siuslaw/recreation/recarea/?recid=42465).
Only you get more than you could ask for. Or would. Seriously.
Please join my roleplay. :pray: Getting in's easy if you stick to the rules. Warning: this is a lot darker than the pitch makes out. Think Gantz and the zombie manga I Am A Hero.
Name:
Birthdate:
Hometown:
Appearance:
Bio:
Hobbies:
Superpower:
- Major:
- Minor:
Anything Else:
1. Relax. Have fun making your character.
2. Your character should be an ordinary person between 18 to 24 years old.
This takes place 2014 in the Here and Now. You can play as yourself as long as you weren't conceived by aliens, a product of a secret government project, or raised by an ancient conspiracy. “Ordinary” shouldn't read “bland”; just avoid someone with a built-in advantage (like a power base or authority). Get creative.
- One character per player.
- No criminals, antisocial types, or politicians.
- No law enforcement or military.
- No billionaire playboy industrialists.3. Make one superpower with well-defined uses and limits.
Early on your characters will gain super powers. The powers share a common origin and behave as if they draw from an external power source (they get exhausted until rested) but will grow stronger depending on events in the story. Make a super power that involves manipulating a specific aspect of the physical world, e.g., an element such as fire or air, or an ambient form of energy like light or so-called psychic energies.
This involves a type of attack; manipulating something in the environment (including making a barrier to deflect attacks); a form of movement; or a temporary boost to physical abilities (including any sense that extends over longer distances than normal human ones). This power can have uses from more than one category if they fit a common theme, like controlling gravity.
This power is always tiring to use: at the very least you will need minutes to catch your breath in between fights, with the risk of wearing yourself out for the next few hours. The more spectacular the feat, the more exhausting and the shorter its effects last.
No one's immune to another character's powers, including those that share their theme. Although, with preparation, any power's effects can be resisted; this is like using your Major Power, and thus tiring.A special sense like seeing in the dark, or immunity to or minor manipulation of your thematic element or energy, such as immunity to normal flames or hiding in shadows. These are either always on or not tiring at all to use.Every character also gains a set of common abilities, two of which will be unlocked immediately:
You gain the attributes of an Olympic-level athlete with the physical (but not necessarily unsubtle) changes to fit. You see and hear better than average (like a skilled hunter or survivalist).
Everyone's raised to a common baseline: someone 95 pounds gains more than a trained athlete, and someone stronger than the base scores worse in other areas. Your baseline attributes grow as you level: all of you will be supermen; although true super-strength and super-speed count as tiring Major Powers initially. Mental attributes remain unchanged to start but also scale eventually.You heal in a matter of hours injuries that debilitate normal humans for weeks, like gunshots. You need rest to trigger this ability: you can still die instantly from mortal injury and can still get sick or poisoned. You can't have a healing factor like Wolverine's as a power, but you can take healing (laying on hands) as a tiring Major Power if it fits your theme.You play newly-empowered superhumans to start, with power levels to match. You level-up eventually but no one's stronger than another character at their level. I will turn down powers incompatible with the setting or an even playing field including but not limited to:
- Invulnerability, Immortality, and Resurrection.
- Control over “universal” forces that mimic a host of abilities (no Green Lanterns or Petrelli kids).
- “Bathroom mentalists” or the Doctor Strange wannabe with a god's eye view of events from their hideout manipulating them from safety.
- Creating duplicates and summoning entities from another dimension (no one-person armies).
- Teleportation over long distances (more than half a mile).
- Reality and Time Control. ;omg;4. Just the essentials. Spell check.
Bio - 1-2 paragraphs about what your character does for a living, what they'd rather be doing if they had a choice, why they had their Roleplay Adventures sig tattooed on their forehead, and the people important to them. Note: NPCs are under GM control, including the ones you name.
Hobbies - Any special skills? Tell how they got them and list anything relevant they've packed for the trip. Be realistic; for example, firearms must be registered in Oregon or a neighboring state and can't be worn concealed.
Anything Else - Anything about them that stands out? Or they need to keep secret? The last embarassing thing they did on spring break?
1. Relax. Have fun!
2. Respect the RPA Rules.
2A. Respect other players.
2A+++. The GM is a reasonable person (https://www.youtube.com/watch?v=8g2dkDh4ov4). But my word is law.
3. Write the attempt, not the result.
This roleplay involves a particular style of game mastering and writing posts. It takes getting used to for some players, so be warned.
NO - Player describes his/her character's attempted action and gives the result.
P: Benny shoots at the alien and hits it right between the eyes.
YES - Player describes the attempt. GM gives the result.
P: Benny shoots at the alien.
GM: Benny hits the alien right between the eyes then notices the doomsday weapon flash “ENTER ABORT CODE” right before the girl of his dreams comes in and cries “DAD!” ...
Always remember this is a realistic setting. Actions have consequences and occur in real-time.4. Post at least once every 48 hours.
4A. Posts written in third person, past tense. Spell check.
5. RELAX. HAVE FUN!
Please don't mind the lack of backstory. That is deliberate: it's very important you retain the freedom of not having to answer to people like your selves. (Those who have super powers). All lore typically does is establish a hierarchy and a reason for conflict. This story doesn't need someone giving orders or even doing exposition.
http://i.imgur.com/a2VJtfs.jpg
“rly w@ c%d go wrng? #breakoutstumptown2014.”
Spring break! You and your friends barely get past plodding through another winter in Portland when you hear about a friend's boss flying to Bali. Just when you feel like wringing your hands at Fate, they tell you about the beach house on Tenmile Lake (https://maps.google.com/maps?hl=en&num=100&q=tenmile+lake+oregon&um=1&ie=UTF-8&sa=X&ei=BTwwU8bPC4WO4ATw7YCoCg&ved=0CAkQ_AUoAQ). Yours for a relaxing week on the dunes (http://www.fs.usda.gov/recarea/siuslaw/recreation/recarea/?recid=42465).
Only you get more than you could ask for. Or would. Seriously.
Please join my roleplay. :pray: Getting in's easy if you stick to the rules. Warning: this is a lot darker than the pitch makes out. Think Gantz and the zombie manga I Am A Hero.
Name:
Birthdate:
Hometown:
Appearance:
Bio:
Hobbies:
Superpower:
- Major:
- Minor:
Anything Else:
1. Relax. Have fun making your character.
2. Your character should be an ordinary person between 18 to 24 years old.
This takes place 2014 in the Here and Now. You can play as yourself as long as you weren't conceived by aliens, a product of a secret government project, or raised by an ancient conspiracy. “Ordinary” shouldn't read “bland”; just avoid someone with a built-in advantage (like a power base or authority). Get creative.
- One character per player.
- No criminals, antisocial types, or politicians.
- No law enforcement or military.
- No billionaire playboy industrialists.3. Make one superpower with well-defined uses and limits.
Early on your characters will gain super powers. The powers share a common origin and behave as if they draw from an external power source (they get exhausted until rested) but will grow stronger depending on events in the story. Make a super power that involves manipulating a specific aspect of the physical world, e.g., an element such as fire or air, or an ambient form of energy like light or so-called psychic energies.
This involves a type of attack; manipulating something in the environment (including making a barrier to deflect attacks); a form of movement; or a temporary boost to physical abilities (including any sense that extends over longer distances than normal human ones). This power can have uses from more than one category if they fit a common theme, like controlling gravity.
This power is always tiring to use: at the very least you will need minutes to catch your breath in between fights, with the risk of wearing yourself out for the next few hours. The more spectacular the feat, the more exhausting and the shorter its effects last.
No one's immune to another character's powers, including those that share their theme. Although, with preparation, any power's effects can be resisted; this is like using your Major Power, and thus tiring.A special sense like seeing in the dark, or immunity to or minor manipulation of your thematic element or energy, such as immunity to normal flames or hiding in shadows. These are either always on or not tiring at all to use.Every character also gains a set of common abilities, two of which will be unlocked immediately:
You gain the attributes of an Olympic-level athlete with the physical (but not necessarily unsubtle) changes to fit. You see and hear better than average (like a skilled hunter or survivalist).
Everyone's raised to a common baseline: someone 95 pounds gains more than a trained athlete, and someone stronger than the base scores worse in other areas. Your baseline attributes grow as you level: all of you will be supermen; although true super-strength and super-speed count as tiring Major Powers initially. Mental attributes remain unchanged to start but also scale eventually.You heal in a matter of hours injuries that debilitate normal humans for weeks, like gunshots. You need rest to trigger this ability: you can still die instantly from mortal injury and can still get sick or poisoned. You can't have a healing factor like Wolverine's as a power, but you can take healing (laying on hands) as a tiring Major Power if it fits your theme.You play newly-empowered superhumans to start, with power levels to match. You level-up eventually but no one's stronger than another character at their level. I will turn down powers incompatible with the setting or an even playing field including but not limited to:
- Invulnerability, Immortality, and Resurrection.
- Control over “universal” forces that mimic a host of abilities (no Green Lanterns or Petrelli kids).
- “Bathroom mentalists” or the Doctor Strange wannabe with a god's eye view of events from their hideout manipulating them from safety.
- Creating duplicates and summoning entities from another dimension (no one-person armies).
- Teleportation over long distances (more than half a mile).
- Reality and Time Control. ;omg;4. Just the essentials. Spell check.
Bio - 1-2 paragraphs about what your character does for a living, what they'd rather be doing if they had a choice, why they had their Roleplay Adventures sig tattooed on their forehead, and the people important to them. Note: NPCs are under GM control, including the ones you name.
Hobbies - Any special skills? Tell how they got them and list anything relevant they've packed for the trip. Be realistic; for example, firearms must be registered in Oregon or a neighboring state and can't be worn concealed.
Anything Else - Anything about them that stands out? Or they need to keep secret? The last embarassing thing they did on spring break?
1. Relax. Have fun!
2. Respect the RPA Rules.
2A. Respect other players.
2A+++. The GM is a reasonable person (https://www.youtube.com/watch?v=8g2dkDh4ov4). But my word is law.
3. Write the attempt, not the result.
This roleplay involves a particular style of game mastering and writing posts. It takes getting used to for some players, so be warned.
NO - Player describes his/her character's attempted action and gives the result.
P: Benny shoots at the alien and hits it right between the eyes.
YES - Player describes the attempt. GM gives the result.
P: Benny shoots at the alien.
GM: Benny hits the alien right between the eyes then notices the doomsday weapon flash “ENTER ABORT CODE” right before the girl of his dreams comes in and cries “DAD!” ...
Always remember this is a realistic setting. Actions have consequences and occur in real-time.4. Post at least once every 48 hours.
4A. Posts written in third person, past tense. Spell check.
5. RELAX. HAVE FUN!
Please don't mind the lack of backstory. That is deliberate: it's very important you retain the freedom of not having to answer to people like your selves. (Those who have super powers). All lore typically does is establish a hierarchy and a reason for conflict. This story doesn't need someone giving orders or even doing exposition.