PDA

View Full Version : I really just needed a place to put these



Preach
05-25-2014, 04:37 AM
Yep... I was losing track of the ones I'd made and wanted one consolidated place where I could shove all my CSs

Also please no one post this is just for my own records :3c

Active:

Name: Tarquin St. George, Esq.
Gender: M
Age: 26
Appearance:
http://i.imgur.com/4TMWNTy.jpg?1Typically he wears gold-thread brocaded silk waistcoats and fine wool overcoats, with the finest silk stockings and cravats, and soft shoes. He loves silk, and colors. He loves showing off his wealth. His white wigs are always well kept and finely powdered. In terms of physical features, he's of a good height, somewhere around 5"11, and full-cheeked. His eyes are a hazelish sort of green and rather sharp and slightly far apart, and he has a small mouth and straight nose. He's clean-shaven and his eyebrows slope like brushstrokes; light brown, unless he darkens them. He had an allergic reaction to make-up powders and can't wear them, but he can still use rouge and other such things, like pigments (which he does). Physically, not fat, but definitely unfit, though facially he's a handsome man (which he knows). Nonetheless, when it comes down to his personality...

History: Born in the lap of luxury in London, second son of a Lord and business magnate with sprawling holdings in the colonies and high political connections. In regards to silver spoons, he was born with one in his mouth and five in each hand. He's a socialite and always invited to the most lavish events in the city, even though he's only moderately liked. Emotional, a gossip and a fop, and he thinks very highly of himself. Very fashionable. His intense face powder allergy is a source of immense distress. His older brother Dominic is Gay's father. He also has three sisters: Beatrice, Charlotte, and Sophia, who married well and are well-known in London high society.
Opinions on the Raven King: Wasn't that centuries ago? And in the North? Who cares! When's tea?
Dream/Goal: A rich, comfortable, uncommitted, rich, wealthy, privileged life, with two homes in the city and five in the country.

Attributes:
Strength: 1
Intelligence: 4
Willpower: 2
Luck: 5

Name: Katsuhiro Honda (or, in the Japanese style: Honda Katsuhiro)

Age: 21

Appearance: Tall, but not extraordinarily so, he tends to seem taller than he actually is because of the way he carries himself - he's got what some people might call "presence." To his extreme annoyance, he's unable to keep a beard and mustache at bay, meaning he looks scruffier -and older- than he would ideally like to. Strong, he is built more for strength and endurance rather than for agility. His hair is past neck-length when loose, but is usually contained in a tight ponytail that always manages to be messy despite Katsuhiro's best efforts. Handsome, but in a weird way; his eyes are too small for him to be conventionally handsome, but he's got a killer nose and jawline.

Equipment: Outwardly visible are a Katana-type sword made of wood (https://en.wikipedia.org/wiki/Bokken), a wakizashi (https://en.wikipedia.org/wiki/Wakizashi), a small axe (https://en.wikipedia.org/wiki/Ono_%28weapon%29), and a tessen war fan (https://en.wikipedia.org/wiki/Japanese_war_fan). Concealed are two Tanto (https://en.wikipedia.org/wiki/Tant%C5%8D), Shuriken (https://en.wikipedia.org/wiki/Shuriken), armoured bracers, a grappling hook, a hidden wrist-mounted pistol [within the bracer], and a bag (https://en.wikipedia.org/wiki/Kate-bukuro). Typically always wears light armour of the traditional Japanese scaled style. His clothing is also of the typical Japanese style of a man of moderately high standing, unless there's some sort of covert mission going on.

Skills: Excellent close-range fighter, his specialties are disarming and incapacitating opponents, and beheadings. He's been in training from an extremely young age, meaning he's a conditioned fighter. Good instincts and reflexes, and a pretty careful, thoughtful, and knowledgeable dude overall who considers lots of alternatives before taking action. He prefers to avoid conflict if it's a realistic option.

Weaknesses: He's not really good at fighting from far-distance, and his long-distance aim is quite shoddy. Overthinks, and stresses on being proper (having proper technique, behaving properly, and so on - that being said, 'everything is permitted,' as the saying goes.) Katsuhiro is also affected by extremely high family expectations and simultaneously feels like he doesn't belong. His avoidance of conflict has delayed and worsened the inevitable in the past. He tends to be overly permissive and sympathetic.

History & Personality: His family are retainers to the Matsudaira clan, meaning his family has always had some association with a prominent Japanese Assassin clan. However, not all Hondas are recruited. Katsuhiro's father died when the boy was quite young, meaning he was practically raised as a surrogate son by his uncle (https://en.wikipedia.org/wiki/Honda_Tadakatsu). From a young age, Katsuhiro showed great potential, hence his extensive (covert) training and induction into the Assassin clan. Frankly put, he was raised as a nobleman and a killer, and that's the only life he knows. His commitment to the his Clan and cause has made him a stand-out member of the Assassins, despite his young age, since he's racked up an exceptionally high amount of Assassinations since his induction. Due to his sparkling record, he's been tasked with meeting and greeting the Chinese Assassin - good first impressions and all that.

Other: Doesn't carry a proper metal Katana since he hasn't earned it yet, or, at least, he doesn't feel that he's earned it yet.

Name: Adrian Bogomolov
Age: 27
Appearance: Tall, but not extraordinarily so, though he carries himself well, if a bit intimidatingly - he's fit, but rather stocky. His hair is straight and brown and always messy, and he's unable to keep his face unshaven for more than 24 hours - it just grows back so quickly... Light olive skin tone, hazel eyes, button nose, and a killer jawline.
Equipment: ???
Skills: Patience, raw strength, determination, quick learner.
Weaknesses: Can't aim for shit, a bit lost in the world since Adrian feels like he's purposeless, monolingual, overly paranoid.
History & Personality: Raised on one of those off-grid Assassin compounds, he's got an Assassin's lineage on both sides of his family. Has two siblings, as well as one identical twin.
Other: ???

Name: Aderyn Cadogan

Age/Year: 17; Year 7

House: Gryffindor

Appearance: 5”7’, slender, and lightly toned from sports and generally being active, but not anywhere near being buff. She has a very expressive face, typically with a cheeky grin plastered on it, though her intensity is off-putting to some. It's a rare day when she ever dresses up.
http://i.imgur.com/t4DKTNA.png


Personality:Well-known in her house as a semi-permanent boisterous and sassy fixture in the Common Room, she seems to always be trying to make sure that everyone is having a good time together. While this sociable facet of her personality is predominant, she lashes out and becomes aggressive when something goes against her worldview - specifically, against the moral code she lives by. This aggressive streak continues when protecting others or standing up for those she cares about - she's basically incapable of solving an altercation without arguing. Additionally, when someone has 'wronged her,' she will often seethe for a while before acting as if nothing happened, though she will mentally hold a grudge against the person until they make right by her somehow. Her focus tends to fall on details rather than the overall picture, and is completely consumed by a task once she chooses to do it. Basing most of her decisions on instincts, she also tends to take risks for a better payoff.

Though sociable, Aderyn is very naive. She expects the best in people, and is unfailingly insulted whenever they prove her otherwise. She also believes that everyone has the same moral code as her, which contributes to her feelings of anger whenever people act against it. In short, she has a very narrow worldview.

History: The product of a wizard dad and a muggle mom, she was born and raised in London with brief stints in the country to visit her paternal family in Wales. She has two older brothers (Llewellyn, 5 years older, and Rhys, 3 years older). She had the fortune to be born into a supportive family. Her surname used to be rather influential in the wizarding world, though it is now typically scowled at by the more blood-conscious wizards due to the Cadogan’s historical disregard for blood purity. She's 95% sure she's related to the Sir Cadogan who's depicted on the portrait on the seventh floor of the castle, and she brings this up all the time. Regardless, the painted knight and Aderyn get along famously.

Her father (also Llewellyn) is a Magizoologist who focuses on the “urban fauna of London,” and her mother (Sophie) is a muggle doctor. By the time she came along, her parents were already well-experienced in raising magical children in a muggle environment, so they chose to home-school her to avoid any accidents that would doubtlessly occur when and if any magical powers manifested. Naturally, once they manifested, there were plenty of accidents. Her parents were glad they had occurred within the privacy of their own home. She picked up her first real broomstick at the age of 9 and flew atrociously, but, since then, she’s been obsessed with flying and broomsticks and Quidditch. Her favourite team has always been the Caerphilly Catapults.

In London, magic must be used extremely discreetly, if at all. Particularly when one's mother must entertain her muggle colleagues often. Thing is, Aderyn loves magic. As such, loves Hogwarts, since she can use magic all the time with no need for discretion. The wand she was matched with as a first-year was aspen wood with a phoenix feather core, 13 1/4 inches, and rather rigid. Aderyn was thrilled, because it was longer than her brothers’ wands, and she could tease them for it. She also got a barn owl, named Susy, because it was "well spooky looking."The Sorting Hat placed her in Gryffindor rather quickly, but no one was surprised – the Cadogans had been in Gryffindor for generations. She tried out for Quidditch every year until she was finally let in in third year, as a Seeker – her quick reflexes and absolute tunnel vision when it came to getting the Snitch made her perfect for the spot, and Aderyn loved it since she could be the center of attention while still supporting her team. Later on, she never took or tried to take an apparition test, she preferred to focus her time on becoming an animagus (with McGonagall's help). She's succeeded, but hasn't told anyone what it is, and she hasn't let anyone see her do it.

As far as academics go, she's done well, her strategy consists of slacking off during the semester, then studying non-stop for the exams, sometimes managing to pull a few great grades out of her ass. The only exceptions to this rule are the subjects she is truly interested in, where she actually makes a constant effort to excel. She hasn't really seen much of the world or met a very wide variety of people, staying cocooned in her family.

NEWT classes: Transfiguration, Charms, DADA, CoMC, HoM.

Magical abilities: Dueling , Flying, Transfiguration, Caring for Magical Creatures. Not unskilled at regular Charms and DADA. Really bad at Herbology and mythically bad at Potions (she studied literally non-stop for her OWL to shove her grade in Snape's face and managed to get an O - no one knows how she achieved it, but no one was as surprised by this grade as Aderyn herself.)

[B]Strengths: Strong willed, meticulous, compassionate.

Weaknesses: Self-righteous, short sighted, naive, foolhardy.


Name: Geoffrey Ramsey

Age/Year: 17/ 7th Year

House: Gryffindor

Appearance: 5"9, he moves with purpose, always giving the impression that he's busy doing something, even though he's not. Though he smiles without reserve, his resting gaze is always slightly judgmental. Doesn't really have a Scottish accent, though it does slip out sometimes when he's particularly passionate or annoyed.
http://legacymedia.localworld.co.uk/275788/Article/images/15332499/3571140.png

Personality: If you asked "what is a typical Gryffindor like" you would most definitely be pointed in Geoffrey's general direction. He's unfailingly chivalrous and brave, never taking disrespect from anyone but almost always managing to settle his disputes amicably and with all parties feeling pleased. Everything he says is always thought through precisely, as such, he's quite good at getting what he wants. He's charming and intelligent - if you knew him only superficially, you might think he was perfect. A side of his personality that he doesn't often reveal is quite nasty and judgmental. He is intrinsically competitive and will stop at nothing to be the best in whatever field he's applied himself to, either personal or for the greater good, and once he wants something, he makes sure to get it. While he treats everyone equally, he will not consider anyone truly equal until they have proven themselves to be so. However, once someone does gain it, Geoffrey will do basically anything for them.

History: His family is Scottish, and meticulously pure-blooded. They guard their ancestral history carefully, leading skeptics to believe that, somewhere down the line someone had kids with a muggle, or produced a squib or two. The other pervading personal trait of the family is the double-standard with which they treat muggleborns or half-bloods: it's perfectly alright to mingle with them, still fine but less so to be friends with them, but it will be an awkward, awkward, dark day when a Ramsey seriously involves themselves romantically with one or brings one home. They have behaved this way for centuries, and Geoffrey falls in line with the pattern. The Ramseys have been Gryffindors for generations - the Gryffindor lion is even on a corner of their family crest, and the Ramseys are quick to supply the information that Godric Gryffindor was a close friend of their forefathers and so on and so on, none of it has been substantiated, but the crest is usually accepted as evidence.

He has a younger sister, Elissa, now in third year, but the familial pressure to succeed was always placed on Geoffrey's shoulders as his father is the current family patriarch. Geoffrey never had a flair or liking for the academic, being drawn much more strongly to sports - he became Gryffindor Quidditch captain in 5th year, and some say he's the best Beater that Gryffindor has ever had - "as if he's one with the bludgers," people whisper. As long as he remains the best, his father will be placated. And due to Geoffrey's incessant pursuit of perfection, he will be placated as well.

His attraction to herbology was an initial surprise to him, but he finds the purposeful way one must deal with the plants "soothing."

NEWT Subjects: Herbology, Charms, DADA, Divination

Magical abilities: Flying, Herbology. Laughably bad at Transfiguration.

Strengths: Physically strong, intelligent, charming, loyal.

Weaknesses: Judgmental, stubborn, mentally weak.

Name: Alexander Stone

Age/Year: 18/ 7th

House: Gryffindor

Appearance: He has an earenestly honest air about him which tends to be either endearing or off-putting to those who notice him. Roughly 5"10.
http://i.imgur.com/EMkJmVI.png

Personality: He's quiet, usually blending into the background. Quite witty, but in an understated way - it's easy to miss his humour unless one is paying close attention. He doesn't often reveal what he's feeling, and his poker face is legendary. Will do anything for the people he cares about. While he's not particularly opinionated, he definitely believe that actions speak bounds, and while he avoids conflict as much as he can, he only avoids it because he doesn't want to waste his time, not necessarily fear or laziness. Unfailingly polite, and very driven. He was often alone as a child and a habit persists from those days - he takes refuge in books.

History: Thoroughly a Londoner, Alexander is an only child. Though a half-blood (the magic is on his mothers side), he lived a thoroughly unmagical life up until arriving at Hogwarts. His father didn't even know about his wife's powers until Alex, at the age of 10, levitated the furniture in his bedroom while his father watched - Alex was merely looking for something he'd misplaced. That marks the only time Mr. Edgar Stone has ever fainted. One awkward explanation later, and Mr Stone finally knew what was up with his wife and son. By all accounts he took it admirably, adjusting to this revelation as if nothing had happened. Alex was not perturbed - he'd been doing little magical things like this in the past, it was just that no one noticed. He had been in a muggle school up until an letter-bearing owl flew into their breakfast table, which marks the only time Mr. Stone has shrieked in such a piercingly high-pitched voice.

Alexander's passion for learning has always been present. He was in the handful of first years who had bothered to read "Hogwarts: A History." He was placed in Gryffindor and settled in quite well, though some were curious as to why he hadn't been placed in Ravenclaw, where he would have surely excelled - Alexander just shrugged, and smiled.

Alexander is often a teacher's favourite, as he is always prepared for lessons and never fails to get top marks. His parents often send him embarrassing care packages as congratulations. When he was named Gryffindor prefect in 5th year, the care package from his folks was so embarrassingly, adorably sentimental that it has since become a bit of a Gryffindor legend. The care package he received for being given the title of Head Boy will likely go down in Hogwarts history as one of the most adorably sentimental public care packages ever. Alexander never learnt to open mail in private, he never acknowledged the risk of there being a howler or three in there. He also has a siamese cat, called Sasha, but she tends to do what she wants most of the

NEWT Subjects: History of Magic, Arithmancy, Ancient Runes, Potions, Transfiguration, Charms, DADA, Astronomy.

Magical Abilities: Outstanding at Ancient Runes, Charms, Astronomy, History of Magic. Adept at everything else.

Strengths: Intelligence, self-knowledge, calmness, dedication.

Weaknesses: Lonely, antisocial, physically weak.

Name: Natalie Livingstone

Age/Year: 17/ Year 7

House: Gryffindor

Appearance: She puts effort and care into her looks every morning. Very observant, her eyes are like a hawks'.
http://i2.listal.com/image/1876790/600full-jessica-sula.jpg

Personality: Very chatty, and very much a busybody, Natalie delights in gathering information about what's going on at school and who's going on at school, if you know what I mean. She's very difficult to offend, mostly because she takes the offense in her stride and punts them right back at the offender. Natalie prides herself on her blinding honesty, and refuses to sugarcoat anything, ever. She has a great sense of humour, though it is often used as a shield to prevent people from asking personal questions about her own life. But it typically works, and she's quite good at deflecting questions back at the questioner. Though she's self-confident, she doesn't like revealing too much of herself to people, hence her developed ability of deflecting questions.

History: Her family moved around a lot when she was younger, so Natalie and her two sisters had to adjust to quickly making and losing friends. Their mother is a curse-breaker for the Gringotts, meaning that the Livingstones were forced to travel around as Gringotts demanded. As such, Natalie never really had a permanent home, and came to treasure her family and the few friends that she stayed in contact with. Very close to her heart are house elves, as the same pair came with the Livingstone family as they moved around the world. This constant moving around is what cultivated her social skills, as it essentially forced her to forgo any sort of social anxiety. Curiosity came as a natural consequence to her travels, she wanted to learn about every new culture she found herself in - and this curiosity branched itself into curiosity about people's lives. "It's all Anthropological!" according to Natalie.

Her natural flair for gathering information about people was combined flawlessly with her natural flair for expressive writing, and from her third year on she sporadically publishes a "Gryffindor Gazette" whenever she deems any information is notable enough to get published. A few times, this has evolved into a "Hogwarts Herald," when the news has been notable enough. Though everyone knows Natalie is the supplier and writer of these, no one has ever been able to actually pin her down and find hard evidence that she published or wrote them, which has allowed her to escape serious detentions multiple times.

Currently, the Livingstone family is settled in France and are scheduled to remain there for six years, so Natalie's younger sister attends Beauxbatons, while her older sister graduated from Hogwarts a few years ago. She's a half-blood, but her life has been so magical she's never felt like much of a muggle.

NEWT Subjects: Divination, Charms, Ancient Runes, DADA, Muggle Studies.

Magical abilities: Supposedly clairvoyant [no one is sure if she's actually a prophet or if her encyclopedic knowledge of what everyone is doing is what leads her to make very educated guesses about what's going to happen], somehow achieved near-native fluency at Ancient Runes, Charms.

Strengths: Honest, friendly, empathic.

Weaknesses: Academically lazy, gossipy, personally closed-off from others.

[CENTER]The Gryffindor Team

Chasers
http://i.imgur.com/LrLgiq8.jpg?1
Akash Pawar
"The Interceptor" is his nickname. He will fight for the ball. Abnormally large for a 17-year old, he's a force to be reckoned with on the field. Very determined and head-strong, but he prefers being told what to do rather than thinking for himself. Has a temper.

http://i.imgur.com/075ln83.jpg
Ian Kim
Ian's chaser position raised a few eyebrows-- he's rather small and underwhelming, but what he lacks in size he makes up in speed and evasion. He does not like the spotlight and prefers to pass the quaffle to his more competitive team-mates, but his passes are often key parts of successful plays. He's good at keeping his cool but not good at calming others down. His twin brother is in Hufflepuff meaning he's got a large and weird following among the people in that house.

http://i.imgur.com/yjodHDg.jpg
Laura Sheffield
The perfect balance between strength and skill, Laura is the final component of the well-planned Chaser team. They work well together. She's the one who often ends up actually shooting the ball, but she's not prideful-- as long as the ball goes into the hoop, she's happy. That being said, she is very competitive, and absolutely hates to lose.

Beaters

http://legacymedia.localworld.co.uk/275788/Article/images/15332499/3571140.png
Geoffrey Ramsey - Team Captain
Apart from a general run-down before and in half-time, Geoffrey prefers to let his team do what they do best: work as a unit. His intense pride and desire to show off and be the top-tier makes him strive to perfection... but he can get careless if things don't go his way. If Steven is speed, Geoffrey is strength. He can really swing a bat.

http://i.imgur.com/ac4jnvb.jpg?2
Steven Bronson
Geoffrey's other half. Everyone knows that if Geoff wasn't captain, Steven would be. He's more speed than strength, launching bludgers bent on distracting and causing chaos more than causing physical harm. Easily underestimated, and can be overpowered... but hates to lose. Respects Geoffrey too much to go against him, but, if the tables turn and Gryffindor starts to lose, Steven will take the strategy into his own hands.

Keeper
http://i.imgur.com/wt0zTRQ.jpg?1
Raphael Uttley
Silent but deadly. Few people know him outside of the context of Quidditch. Raphael keeps to himself, and focuses entirely on pitch. He watches the ball very closely, but his focus on the quaffle and hoops can cause him to ignore other factors in the game. The calmest member of the entire team.

Seeker
http://i.imgur.com/t4DKTNA.png
Aderyn Cadogan
The one, the only... how she would describe herself anyway. Her competitiveness comes out in full force during matches and she's given (and taken) a few concussions-- if she can't see the snitch, she shit-talks, and that can be distracting... but once she sees it... she's an unst

Name: Noemi Hart

Age: 20

Class: Cleric

Weapon: Staves, initially Heal.

Race: Human

Ability: N/A

Appearance: Noemi's hair is dark pink, thick, and wavy. Her eyes are pink, too, and her skin is light brown. She has a loud voice, and an expressive, but admittedly pretty face. She stands at roughly 5"5 and is well proportioned. She wears the white robes of a cleric: a simple long white dress; long-sleeved and high-collared, complete with a white hooded cloak. She's lined the inside of the cloak with pink, though, because she doesn't think the gods find bright, happy colors offensive. She keeps the hood down because she wears a plain silver circlet and, when the hood's up, no one can see it! Finally, her pink hair is left long and flowing. It's just above waist-length and it's Noemi's pride and joy. Her only accessory, other than the circlet, is a thin light pink sash knotted around her hips and pinned with a silver button.

Bio: Noemi was born in Grahm, at the tail-end of the war. Her family were heavily religious peasants; too poor and defenseless to risk to fleeing into neighboring countries. Thankfully for Noemi, Clerics, Priests, and other servants of the gods carried out missions into the war-ravaged zones of Grahm, and as a tiny baby she was considered an innocent and saved from the war before it fully arrived at her home village. The holy men and women, essentially, saved her. As such she was raised religiously and trained to be a cleric from a young age in a convent in Rellias. Her dramatics started at a young age, too. She got along well with the other children there, but not so much with the adults. Nonetheless, having nothing much else to do and fearing reprisal, Noemi dedicated herself to her cause... and found herself thinking that nothing else would ever be as important. Her rescue from Grahm instilled in her a sense that she had been 'chosen' to help others with her healing skills, but just helping others wouldn't do. She needed to be the best, the very best! And not only that, she found herself thinking that once her skills reached an high enough level of prowess she would need to carry her own mission to Grahm and help her homeland recover from the effects of the war.

Once she came of age, the convent in Rellias loosed Noemi on the world, like other clerics and priests. She was sent on a mission. She almost died once when she came too close to Grahm; attacked by bandits. That was a cautionary lesson for her as she learned she needed to get stronger. She crossed paths with Malthior's Band during her travels and the thought struck her like divine inspiration: she traveled, mercenaries traveled. Mercenaries helped people, normally, and she helped people, normally. Mercenaries had a whole bunch of armed people ready and willing to fight, and she... did not. Joining up was a natural progression for her. She hasn't looked back since.

Personality: [I] Dramatic, loud, extravagant, and excitable, and superficially seems rather selfish and conceited. Overestimates her abilities. She likes to put on a show and cheer others on. Very determined when it comes to personal endeavors.

Updated here to reflect IC events whenever I can remember to and mostly shared with EvelynWillows <3

Name: Florina Everton-Mircea (http://fc06.deviantart.net/fs71/f/2011/105/2/2/22f41d3e335144d2d7f3fd52d8fb2571-d3e2ql3.jpg), of house Everton-Mircea.
---------> Typically called "Florette" by people who have known her since childhood.
---------> Called "Flora" by Owen only
Image source [X (http://sarachmet.deviantart.com/art/Come-Heavy-Sleep-II-205040919)]

Age: 20 (just turned)

Gender: F

Rank: Princess, last-born only.

Appearance: Previously pretended to be severely ill for six years and managed to make people believe that she was on the cusp of death during.
She favours bright colors with accented, delicate details, and while she previously preferred to wear red, she's favoring blue more, now. Her hands are delicate and she is naturally quite slender, but no longer seems frail. Her posture is excellent. She is very fair, like porcelain, but no longer looks as unhealthily pale as she once did. She has inherited here heterochromia iridum - a trait from her fathers' side that afflicts mostly women and tends to skip generation.

Her left eye is a dark grey-blue while the right is a light brown and they are lively and always seem to be laughing at something. The difference in colour is very noticeable, as is the liveliness of the eyes themselves Her hair, dark auburn, is thick, past waist length and wavy and takes ages to brush, but she brushes it every day regardless. She always wears it down. She is of below-average height, around 5"4. As for her facial structure, her face is oval-shaped and feminine, her nose is straight and a just slightly upturned. She no longer looks like a fragile flower ready to be blown away at any moment, rather, a flower in full bloom.

Was formerly the Poppy Thief, for which she wore dark colours and a veil covered her face at all times.

Skills: Bravery, dexterity, cunning, herbalism, deceit.

Weaknesses: Physically weak, proud, selfish, lazy, emotional.

Personaliy & Bio: As the youngest child, she was both spoiled and ignored for the majority of her life. There is a 12 year age difference between herself and her oldest brother, Iliye. By that age, he was already on the road to becoming the next King, and most official, royal attention was focused on him. Her oldest sister, Erina, was a legendary beauty, and married quickly, leaving Everton to live with her husband - Florina was 14 at the time.

Florina had an adequate, royal, childhood, and was taught all the things a princess should know. She spent more time with the servants and staff than she did with other people of her birth-rank, and was particularly good friends with an old, old, servant, who tended the gardens - John Hughes- and he instilled in her a love and knowledge of plants. Even now, a section of the garden is reserved for her own use. Due to tradition, Florina could not be eligible for marriage until her oldest sibling had a child, or until she turned 20. Since the latter has not happened, the family had to wait for the latter, but that time is finally nigh.

And as for Florina - well, she has several, mostly self-inflicted, problems. She was never in line for the throne. She was not as beautiful as her oldest sister. She felt inadequate. However, Florina was cleverer than her siblings. She did not want to be forced into the situations that her sisters were obviously much better at handling, causing her to try escaping such official obligations. This did not go over well, and her mother vocally disapproved. Florina came to the realization that an easier solution would be to be too unwell to entertain. Once she was of marriageable age, she stepped this tactic up, using clever ointments and other tricks to make herself seem weak, and her techniques only improved over time. She wears modest clothing to prevent anyone from seeing the shape of her body, which is not as unhealthy as it should be if she was ill. She plays up illnesses, invents neuroses including those about needing time to be alone, and even poisons herself (only slightly!) to make it believable, to get people off her case and just let her be. The result has been good so far - no one has found her out. She half-believes that the royal physician suspects something, but he hasn't done anything about it yet. If her suspicion becomes too strong, she plans to do something about it, somehow.

And as for her alter-ego, well... that turn of events caught her off-guard, too. Her room, in one of the towers, contains a small secret passage which lead all the way out of the castle, down into some oppressive catacomb, which in turn led to the outskirts of Aisnia. The entrance opened up behind some stables through a small hole in the roots of a sturdy tree. She was afraid at first, but that quickly passed. She didn't stay outside for long, but it was enough to spark her interest in the world outside the castle. As for the thieving... it's another way for her to take control of her otherwise quite regimental life. The first step was illness, to make sure she could be free of obligations, and this next step meant she was actually powerful, she could actually do something for herself and break free of what was expected. But, for obvious reasons, she need for a disguise. She does not steal from the castle, usually targeting merchants or the crowds who frequent Woodcock Lodge, and she never ever steals from servants. Once she successfully steals something, she usually trades it for something else at the Snoring Sow, or hides it somewhere (usually in the woods) for later use or distribution. Her favourite way of covering for her theft is pawning off whatever she steals to whomever she finds, and then having them deliver goods or buy something to give to the poorer people in Aisnia - mysterious bundles of wood or grain finding their way onto doorsteps of people who would otherwise struggle to find or afford them. Her quick fingers make pickpocketing a breeze; presently, she's taking to leaving a red poppy flower -common things that grow in almost every field- to fill the space of the stolen item. She's been at the thievery thing for two years now and is yet to be discovered, though her activities have become quite a pain for the law enforcement of Aisnia...

On most days when she is wandering around the castle and "ill," she is either in the gardens tending to plants, or in sunny rooms, reading (about plants, mostly), looking melancholy and frail and ill, and alone, though a retainer or maid or nurse is never too far away. Her eccentricities have led her to develop quite a reputation among the castle's servants, and weird rumours have spring up about her through Aisnia. This behaviour her way of gaining some sort of autonomy in her otherwise very regimental life.

As of now she no longer acts ill due to the actions of Viscount Ramstell, and she is no longer the Poppy. She has become more involved in the Kingdom and has put her intelligence to good use rather than being selfish about it. She also now understands that her problems were self-inflicted and while her childhood could have been better she was making it worse by seeing it through a wholly negative lens and purposefully pushing people away.





Name: Iliye Everton-Mircea IV (http://th01.deviantart.net/fs70/PRE/i/2012/365/d/5/the_knight_by_ilsekiller-d5ptep1.jpg)

Age: 32

Gender: M

Rank: Prince, oldest child, heir apparent.

Appearance: Blondish hair though slightly balding, hazel green-brown eyes, and notably clean-shaven. He stands at about 5"10 and is quite broad. There's something quite intense about him. Often wears armour and does not like to go without weaponry. His clothing emphasizes his status and is brocaded richly, and he also wears jewelry often - nothing ornate or filigreed, simply made things that show off his wealth with huge gemstones.

Personality & Bio: Trained from youth to be King, he is serious yet charming, firm, and follows rules to the letter, does what is asked of him in terms of duties, but... Kind of lazy. Engages in debauchery. He is very conscious of class differences and acts accordingly - never rudely, but it's definitely notable. Hunts often and is very good at it, he also spends a lot of time outside the castle. When he is in the castle, he is rarely alone, often in the company of hunting companions or other friends, but also often sits in on his fathers' council meetings. He doesn't take his status as heir apparent very seriously, as in, he lets his father do whatever he likes and never stands against him. He's been married for 5 years and has not had any children yet. Takes no interest in the common people.

Almost killed by a poison arrow fired by a jealous knight. Has mellowed out a bit since then.

Name: Erina Helmhurst (http://fc09.deviantart.net/fs71/f/2011/075/0/8/irene_by_zemotion-d3brbn7.jpg), neé Everton-Mircea.

Age: 26

Gender: F

Rank: Princess

Appearance: Gorgeous, regular features, bright blue eyes, curly bright red hair. Looks elegant, and her clothing emphasizes this.

Personality & Bio: Doted on for her beauty, Erina was always kind and gentle and took herself and her position very seriously. She doesn't live in the castle anymore, but her legacy lives on and many of the people who knew her when she lived there remember her fondly - she was the quintessential princess. Her home is far to the south on the coast (http://upload.wikimedia.org/wikipedia/commons/6/6d/Dubrovnik_wall.jpg).

She and her entire family were all killed in a horrible fire.

Other: Had a son (Nelson) and daughter (Catherine) by Nelson Helmhurst.

Name: Margaret Everton-Mircea (http://fc03.deviantart.net/fs70/f/2011/184/9/2/92c3075632b3f0ad83cc954afac82203-d3kv9c5.jpg), neé Steward

Age: 30

Gender: F

Rank: Princess by marriage, wife of Iliye. Duchess by birth.

Appearance: 5"7 and willowy, she is always on the cutting edge of fashion, making her a bit of an icon among the other nobles. She's not that pretty, but has an air about her that make her quite attractive. Her eyes are a welcoming brown colour, and her hair is dark brown, sleek, and always styled. Her jewelery is also on the cutting edge of fashion and she spends a lot of money on her appearance.

Personality & Bio: Chosen as a match for Iliye for the amount of land her family owned, and their wealth and reputation. The wealth of the Stewards matched that of the royal family, but this marriage made such a comparison inefficient since the families are now technically joined. She spends her time mostly indoors with other women of her rank and age-group and tends to throw lavish events for no reason. She is simultaneously gossipy and chatty - the type that enjoys listening to other people's problems only to reveal those details to others later. She doesn't do it maliciously, it's simply the main way she keeps herself busy. Every so often, due to her wide-ranging knowledge of other people's business, she will give good intra-personal advice. Also, she is very, very observant. She has had no children yet, and it's a matter of great distress to her which she does not like to talk about.

Was poisoned and is now rendered barren.

Other: Dotes on a white cat with mismatched yellow and blue eyes named Timaeus. He finds his way into the most inconvenient places.

Name: King Charles Everton-Mircea VI (http://fc05.deviantart.net/fs71/i/2010/052/1/4/The_King_by_kellebass.jpg)

Age: 61

Gender: M

Rank: King

Appearance: Bearded, and slightly rotund due to age and diet, he has a very commanding presence despite his slightly short stature (around 5"6). He has an extremely loud and booming voice, which some say is his way of making up for his height. He dresses richly, but discreetly - he does not favour opulent displays of wealth, but it would be very evident that his clothes are extremely expensive due to their exquisite make and fine details. Does not wear a crown unless there's an official matter he needs to attend to (but that is quite often). His hair, once a black tinged with copper, had whitened due to age, but he has a full head of hair, which he keeps cropped short. His eyes are a quick blue-green and he has a very intense gaze. Overall, he is a very intense sort of person, and as such, quite intimidating.

Personality & Bio: Born into the lap of luxury in Everton Castle, Charles took to diplomacy and learning about foreign cultures as much as he could. This interest in the other countries had made Aisnia flourish and has led the country to make several profitable trade connections with other countries. The oldest of 5 siblings, he married late after some scandalous stints with foreign women that may or may not have produced bastard offspring, no one is sure. He does not enjoy hunting or strenuous outdoor activity, but does enjoy eating well and travelling - being comfortable is very important to him. He prefers to stick to the old order of things rather than coming up with new strategies, and he is very passionate about what he does and it is difficult to disagree with him - he doesn't like to be disagreed with. Though he has a tendency to neglect local matters (leaving them to his knights or councilors) to pay attention to international issues, if he ever thinks something is threatening his wellbeing, the wellbeing of his family, or the wellbeing of his kingdom, he will spring into a whirlwind of action which is difficult to stop once it's began. He spends most of his time either in the banquet halls or in his own quarters tending to his councilors and to royal matters in general.

Had a heart attack and almost died after the theft of the Bloom of Life. Since then, following the tragedies that befell his family, he has begun to pay more attention to "small" matters (his family) and local affairs. He has also grown closer to his wife in recent years.

Name: Queen Iona Everton-Mircea (http://fc03.deviantart.net/fs45/f/2011/083/6/8/68ef70aede9a3f2eeb97a35badabad0c-d1x93ci.jpg), neé Cabert
(like that image but obviously older; it's surprisingly difficult to find images of royal old ladies)

Age: 53

Gender: F

Rank: Queen

Appearance: A long, thin, straight-standing, and puckered looking woman, her clear blue eyes are extremely piercing and it is often difficult to meet her gaze because one often feels like they're being scrutinized intensely. She is taller than her husband, standing at 5"8. She dresses extremely traditionally, meaning she does not change with the tides of fashion, and she favours stark colours and heavy fabrics, usually unadorned with embroidery. Her hair is curly and honey blonde, and so far unmarked by any white. Her face is angular and quite beautiful, but it always looks like she's just heard something unpleasant or bitten into a lemon. The only jewelery she wears is a crown and heavy necklaces that show her rank and wealth.

Personaliy & Bio: From a Northern kingdom (http://www.hellomagazine.com/imagenes/travel/201101074735/tallinn/estonia/capital-of-cultur/0-15-163/a_ar10011025-a.jpg), she has maintained the icy temperaments of her homeland despite now living in the much milder Aisnia. Her kingdom is wealthy and prosperous, which is why she and Charles were matched. She rarely leaves the Kings' side as she often takes part in royal decisions, unless it is to make sure that things in the castle are functioning properly - a strange tradition retained from her homeland where royalty is much more involved in the activities of their staff. However, Iona usually only bothers to do this if she thinks something is not being done properly, making her quite a terror to the staff and servants. She cares a lot about appearances and is blunt, cold, and calculating, and few people ever see the desire for people's well-being that drives her actions (since she hides this desire behind several layers of judgmental behaviour and callousness), simply because that's how she was raised. She is always followed by a retinue of ladies-in-waiting.

Fell in love with Sir Burl and had a loving affair with him which ended tragically. Has made the best of things and let go of grudges and bitterness, she is trying to enjoy life for she has found that it is fleeting. Has grown closer to her husband.

Name: Melinda Greenbowen (http://fc04.deviantart.net/fs36/i/2008/258/e/4/Medieval_portrait_by_WitchOfNature.jpg)

Age: 44

Gender: F

Rank: Maid/Nurse

Appearance: Rotund and smiling, she dresses simply, like a servant, but there is always a type of implicit authority in her movements and behaviour. She is short, only 5"3, but it's not the first thing people notice about her - her face is very expressive and emotive and it's usually what catches people's attention. Her hair, usually hidden, is dark brown and slightly wispy - she usually wears it in a bun behind her head- and her eyes are dark brown. Though pudgy, she is deceptively strong and fast, tempered by years of lifting heavy bundles and climbing countless numbers of stairs.

Personaliy & Bio: Born in the city of Aisnia, her mother also works in the service of the crown, down in the kitchens. Due to this connection, Melinda was granted a position as a nurse to the royal daughters. Though not of noble birth, her family name is quite respected in the city - they are known to be very hard workers, and very compassionate. Due to her ability to handle the children, she has remained in the service of the crown even though all the children are grown, and since Florina's bout of illnesses began, she usually stays at the Princess' side. Melinda is accommodating to other people's requests, and very understanding, but vocally does not tolerate people when they are beint hysterical or ridiculous - she is very grounded, in that sense. That being said, when dealing with other members of the royal family, she never oversteps her boundaries and is very professional. The other servants treat her with great respect because she's so intolerant of bullshit and very good at task delegation. Chatty, and light-heartedly gossips a fair deal when in casual environments.

Other: Her mother, Maria, works in the kitchens. Melinda is unmarried but she has had one child, Anselm, who works as a groundskeeper in the castle. She has figured out that Florina is causing herself to be ill, but hasn't told anyone, and doesn't try to stop her unless Florina tries to do something particularly stupid.

Has since left Florina's service to take care of her mother, who had a stroke. She is happy with her family and in constant contact with Florina, who she loves. Her son Anselm lost his hand when trying to emulate the Poppy Thief, and ran with a gang for a while. Recently he's staying at home and helping out more, which Melinda is very happy about.

Name: Peter Bell(?) (http://th03.deviantart.net/fs70/PRE/i/2012/050/4/e/thief_by_markusthebarbarian-d4pucb9.jpg)
-----------------> May be a fake name. He's known by other names, notably: Shady Pete, Getter, Magic Pete.

Age: 34(??)

Gender: M

Rank: Commoner/Sketchy dude/Procurer of goods/???

Appearance: His face is pockmarked from some sort of past disease, his hair is dark, straight, and somewhat greasy, and his beard is noticeably well-maintained. His eyes are a muddy green and sleepy looking, but shifty - it's clear that he doesn't miss much. He sits and stands hunched over, making him seem shorter than he actually is. At full height, he stands at 5"11, but due to his stance he looks like he's 5"8. He's well built, and wears dark, common clothes, but some aspects of his outfit (such as the fine leather) imply that he's wealthier than people think. Generally a very slimy man. His voice is deep and slightly raspy.

Personaliy & Bio: Born god knows where, he now resides in the city of Aisnia and has connections with every shady activity you could possibly imagine, but, as he is very clever, he is also very good at covering his tracks. He also speculated to have ties with several high-borns (meaning he has some friends in both low and high places) and has been seen going in and out of the merchants guild, but no one is sure why. Still, he spends most of his time in the Snoring Sow. He's very secretive about his past, his motives, and himself generally, but he gets things done efficiently and quickly. And despite everything pointing towards him being a sketchy fuck, he is very glib and charismatic, somehow being able to make other people trust him regardless of every other sign pointing to that being a poor choice. Ultimately, he's very self-interested, but sees the benefit of being on as many people's "good side" as possible.

Other: His loyalty is usually placed in the biggest coin purse available. He's Florina's main "contact" in Aisnia, and has been for a year now.

Name: Afzal Bin Samir Al-Adin
Age: 38
Gender: M
Rank: Foreign merchant
http://25.media.tumblr.com/tumblr_m669od6uq21r8pxcho1_400.jpg
Around 5"9 and lean, his clothing is typically in the style of his homeland with odd little details here and there that display how far he's traveled and where he's been. Everything looks to be of very fine quality and is rather ostentatious. Looks younger than he actually is. Carries an odd curved sabre rather than a rapier or normal sword -the hilt is solid gold and there is a massive emerald set into its pommel.
Personaliy & Bio: Born in a far off land to a long line of successful merchants, Afzal, while not the head of the family, is in charge of promoting trade in other lands - this is how Afzal and Viscount Ramstell became acquainted. He is deceptively observant and disarmingly charming, and very curious, but he also has a massive ego.

Has since begun to reconsider his alliance with the Viscount.

Other:

Name: Johannes Berger
Age: 67
Gender: M
Rank: Physician
http://i.dailymail.co.uk/i/pix/2008/09/18/article-1057857-02ADAC3B00000578-592_468x481.jpg
Quite tall, often towering over everyone, and he has small hands. Dresses simply and cleanly but a necklace with a special pendant marks him as the royal doctor. Old.
Personaliy & Bio: Sharp, blunt, and highly intelligent, he is said to be able to cure every known physical ailment. He was born and raised in the Kingdom and the son of another doctor. Very, very dry sense of humour, and compassionate, though it is not evident from a first impression. Does not like wasting time, and he is often very busy. Married and has grandchildren. He's pretty old but no one knows when he'll retire since he's astoundingly fit and healthy.

Florina's secret-keeper and friend.

Other:

Possibly updated as I remember to do it and also primarily shared with EvelynWillows <3 <3

Name: Anne Blythe (http://i.imgur.com/2eKqvbK.png)
Age: 23
Gender: F
Rank: Scullery maid

Appearance: Lightly curling blonde hair and cloud-grey eyes, with fair, rosy skin and a smattering of freckles throughout. Her figure is disastrously feminine and markedly hourglass, but she's muscular. She's just under 5"7. She's quite strong and of a healthy weight. Her accent makes it very clear that she's from the north, and not particularly well-bred or educated. She tries to keep herself well-groomed but is of simple means and manners, and she tends to unconsciously diminish herself to avoid being noticed.

Personality: Organized and precise in her duties, she likes cleanliness and making sure things are tidy. Prone to flights of fancy and very impressionable. She's naturally timid, but can be coarse in the way someone raised in a squalid workhouse has to be, though she's far too aware of class divisions and propriety to show it at work. Relies on others quite a lot. Kind-hearted, friendly, and accommodating; and rather trusting. Very, very, very, very afraid of the supernatural. She tries her best to seem as normal and unassuming as possible.

History: Born into a large, dirt-poor farming family in the northern counties, she was orphaned when she was six because of a terrible fire. She was put in a workhouse in her home county and was extremely unhappy there. She and her best friend thought it would be a good idea to escape the workhouse and seek a better life, so they ran away. Anne was eleven. It was so stupid and they both would have both died if they hadn't been rescued by a pastor in a small village - he found them passed out by the side of the road. He and his wife looked after them for a few blissful weeks until they were well again and then they were taken to London, to another workhouse, where she was also extremely unhappy.

Anne was promptly kicked out from this workhouse at the age of sixteen. Thankfully her best friend, the one she'd run away with, was with her through that, too. They'd made enough friends to get Anne employed back up north with 'a friend of a friend,' who turned out to be an innkeeper, Doug Burnham. It was a simple desire for more money and to live more comfortably (and to get away from the smelly and fat and uncomfortably inappropriate Mr. Burnham) that led Anne to apply as a maid at a large country estate nearby- Dunbridge House. She worked her way up from scullery maid to a parlor maid - she was pretty enough for it since, supposedly, only the pretty ones got to work where they could be seen by the masters of the house. Anne was comfortable there for several years... until she lay with the oldest son of the estate, Robert Norrell. A charming and kind and loving sort of man. During one of those meetings, they had the misfortune of being discovered by the housekeeper.

Anne was well-liked by the housekeeper, meaning she was granted the grace of an adequate letter of recommendation and a hasty exit rather than the full condemnation such a transgression called for. Following a brief foray in London to sort herself out, where she came to the horrible and heart-breaking realization that Robert did not in fact love her and was not going to marry her, Anne traveled to the opposite end of the country where rumours couldn't find her so easily. She didn't have the luxury of being unemployed, and liked working where she could keep things tidy while also being surrounded by big, open fields. Anne sought employment as a maid again... and found it at Ingoldsby Manor as a scullery maid. They were in need of extra help due to the upcoming busy and social Christmas season. Her birthday is coming up, too, on New Year's Day.

Also, she has the ability of extra-sensory perception. It's been a problem for her for as long as she can remember. She's developed several strategies to deal with it. None are particularly effective. She sings pretty well but only knows hymns.

Name: Joanna Ferguson (http://imgur.com/vbjuuen)
Age: 47
Rank: Housekeeper. Handles all the maids. Addressed as "Mrs. Ferguson"
Personality: Motherly, demure and exacting. Has a heart of gold but doesn't show it, since that would undermine her authority. Manages the maids with an iron rod and handles most of the domestic affairs of the household for Mrs. Clariton.
History:

Name: Elizabeth Smith (http://imgur.com/1geTrxz)
Age: 28
Rank: Parlor Maid/Chamber Maid/ Lady's Maid (as required)
Personality: Likes order, particularly social order. Considers herself the 'real' housekeeper (as she actually does everything whereas the housekeeper merely oversees), very close to the women of the family, a bit of a gossip but would deny being a gossip (in the, "don't tell anyone I said this, but..." style)
History: Has been working at Ingoldsby for six years

Name: Adam Howe (http://imgur.com/7Bfs9f8)
Age: 29
Rank: First Footman. Second only to butler. Accompanies Mrs. Clariton on her excursions, serves meals, assists the butler. Close to the family.
Personality: Smarmy, social climber. Judgemental. Pleasant when he thinks it will benefit him. Not actually a bad guy just a bit full of himself.
History: Came to Ingoldsby seeking work, and his tall stature and jawline landed him in the position of first footman, which he's held for a few years. Is vying for the position of the butler.

Name: Rosa (Rosie) Townsend (http://imgur.com/wZ3Un8y)
Age: 54
Rank: Cook (below Butler and Housekeeper)
Personality: Loud and volatile but an EXCELLENT cook and rather funny and perceptive, likes to tease but can go too far. Very respectful to the nobles, obviously. Afraid of the housekeeper but challenges the butler.
History: Has been working at Ingoldsby for years and is one of the oldest people on staff and who has been on staff for ages.


These characters are literally years old and still active oh my god


Name: Mina
Age: 26
Pokemon
Charizard (♀)
Pupitar (♂)
Espeon (♂)
Hometown: Fuchsia City
Appearance:

http://fc04.deviantart.net/fs70/f/2012/043/1/c/1c01e32c1313cc7c975afa301d5c508d-d4ph7ar.jpg
(all credit for this image goes to tknk at Deviantart (http://tknk.deviantart.com/#/d4ph7ar))
This photo was taken a few months before The Change. Since then, her skin has become tanner, her hair longer, her clothes more ragged, and she has (obviously) aged. While 12 years older now, Mina still looks very much the same, albeit older and slightly more careworn. Mina typically wears a red, sun-bleached sleeveless dress with a black (also sun-bleached) leather jacket on top, with grey patches on the elbows. Her dark jeans have several rips and are quite faded, and are tucked into calf-high, scuffed black boots. She has a scruffy blue bandana tied around her neck which she sometimes uses as a facemask, scratched-up, black-framed goggles on her head, and on her hips is a sturdy belt where she keeps whatever she wants in immediate reach. She also has a medium-sized tan backpack, for larger items.

Bio/History: Mina recieved her first Pokemon at the age of 10, as was customary - a Charmander. Rather than taking on the League Challenge as many others did, Mina decided she would rather explore the region without worrying about battling, gaining badges, or catching as many Pokemon as possible. Instead she simply travelled, battling when she felt like it, and catching Pokemon when the mood struck her. Over the time before The Change, her Pokemon grew strong, and once she had travelled through Johto and Kanto for nearly four straight years she returned to Fuchsia City and retired to a normal life with her Pokemon companions.

However, once The Change occurred, her life took a different turn. The Safari Zone -where she had worked- closed down as the Pokemon went feral and attacked without warning, and after trying to protect people and failing, she fled the city taking whatever she could with her. One of her Pokemon, a Skarmory, suddenly attacked her and she had to kill him. Another, a Bellossom, sickened and died. The three Mina has left incredibly are dear to her -and she likes to think she is dear to them. Since travelling freely is out of the question, and money is still necessary, she has hired herself out as a freelance mercenary, using her Pokemon to defend people and settlements. Not being too demanding, Mina often accepts shelter and food as a valid form of payment. She is currently in the general vicinity of Route 1, travelling between the remnants of Pallet town and Viridian City.

Other Weapons: Machete (on her belt); dagger (in her boot); handgun (in a holster on her belt); taser (on her belt)

Name: Garrett
Age: 29
Pokemon:

Mismagius (♀)
Xatu (♂) (deceased)
Miltank (♀)
Meganium (♀)

Hometown: Ecruteak City
Appearance: (not exact, but like I said, a reference) http://i850.photobucket.com/albums/ab70/Xela1495/Gaia1.jpg


Garrett keeps his hair in a pony tail to keep it out of his eyes. He's typically somewhat unshaven, not really bothering to keep up his appearance. He wears sturdy dark brown hiking boots, faded and ripped straight-leg jeans which are cuffed at the ankle, and a dark green, long-sleeved shirt. He doesn’t have a bag or a pack as he rarely leaves the general area of the City. His only accessory is his sturdy and thick leather belt (nothing fancy either, but his Pokeballs kept hooked there) and a leather watch.

Bio/History: Not one for battling Pokemon, Garrett preferred keeping them for company rather than anything else. He never really explored, either, traveling as far as the Violet on one side, and Olivine on the other. He found all that he really wanted or needed at home. He found his first Pokemon, a Misdreavus, when he was quite young. He had been walking in the forest around Ecruteak, the sun had gone down faster than he had expected, and he had promptly gotten lost. The Pokemon –rather than frightening him, as was expected- showed him the way back home. Garrett was 7 at the time, but the Pokemon had now become his friend, and they continued this friendship until he acquired his first Pokeball at 10, when she was officially caught.

His Miltank followed – he acquired it by befriending the folks on MooMoo farm when he was about 12, who gave him the egg as a gift. His final Pokemon, a Xatu –originally a Natu- was the only one he actually worked to catch, out in the Ruins, when he was 13. After traveling to the Ruins, his interest in ancient history was solidified when he fell through the floor and found a secret room full of unintelligible carvings. Of course, he preferred to study the lore of his hometown rather than anywhere else.

This interest, as well as his general desire to be helpful, allowed him to have a wide circle of friends and acquaintances in Ecruteak before the Change. He found himself rescuing people from the Burnt Tower whenever some unwitting person (typically a tourist) lost their way there. He struck up a friendship with the Kimono Girls, as they were, in a way, keepers of the lore of the area, so he would spend much of his time in their dance hall. He often runs errands for them, also. He also became good friends with the then-Gym Leader, Morty, as they both had similar interests in history and in Ghost types. In fact, it was through Morty's help that Misdreavus evolved into Mismagius. Trekking around the towers and doing errands gradually led to Garrett's high level of physical fitness - not to mention, he liked training (mostly by fervently imitating old Kung-Fu movies) in his spare time.

After the Change, while many died and more left, Garrett remained. He uses his Pokemon to generally help out what remains of the settlement. When there’s nothing to do in town, he hunts on the outskirts of town for any rogue Pokemon which could be used as food – particularly Stantlers, Tauroses or even Miltanks. He still explores the Towers, and keeps the Kimono Girls company.

Other Weapons: Hunting rifle on his back, several ammo packs on his belt, long knife (on belt), hand pistol (on belt).

Other: Mismagius is rarely in her Pokeball.

Also like eons old omg

Name: Raymond Eyres

Nickname: Ray (hates being called Raymond), Manny to those who are closest to him

Age: 25

Personality: Easy-going and always chilled out, regardless of how many responsibilities he may be juggling. Flirty and a ladies man through and through. Though he’s not particularly funny, he’s charming and affable. However, he does have a hidden competitive side -since he likes to think he’s the best at whatever he tries- and this can lead him showing a snarkier, aggressive demeanour.

Background: The only child of two high-powered East Coast investment bankers, it’s a wonder they even found the time to have a kid. Used to having the best, and to being the best. Though his parents give him money, Ray has enough of his own, earned through several summer jobs and internships, and other activities (see ‘Secret’). Very popular, and parties more than he really should. Drinks, and smokes both weed and tobacco, and partakes in recreational drugs of the hallucinogenic variety from time to time. Used to be on the varsity swim team but was kicked out in Sophomore year due to drug use, it was only due to his excellent grades that he didn’t get expelled outright. He’s not in any fraternities and lives off campus. Ray majors in Economics and minors in English, and is set to graduate with a Latin honours degree.

Appearance: 6”2, brown eyes, swimmers physique, no tats or piercings, spends an excessive amount of time grooming himself in the mornings.


Other: Though they’re friends, Raymond feels a slight rivalry towards Jason, and though generally friendly, he can sometimes be a douche when he feels particularly "threatened", though it's mostly just due to jealously. Has a major-league crush on Melanie and has for years, but is uncharacteristically nervous about how to deal with it, so he seems distant. Quite close to Cleo, they often take smoking breaks together.

Secret: His friends know he uses drugs, but what he’s kept secret is that he actually deals for the majority of Stanford. What they also don’t know is that he really wants to quit, but feels unable to say anything because he thinks it’s too late, that he can’t get out, and he thinks it’ll ruin the persona he’s built about himself. He wants to quit smoking and drinking, too. He’s banking on trying to drop this part of himself as soon as he graduates or leaves California, if he can. On a related note, he’s been trying to stop being so flirtatious and less of a ladies man in hopes that Melanie will like him back once he tries to approach her.

Preach
05-25-2014, 04:48 AM
Inactive/graveyard:

From finished/dead/etc. RPs

B]Name:[/B] Aster Astyth
Gender: F
Age: 25
Appearance: Thick hestnut brown hair, kept in a braid. While in cities she's relaxed, but in battle she pins it back so no one can grab it. Her eyes are grey. She's a dwarf: just under 5 feet tall, and she's stocky and very strong. A warrior through and through. She wears chain mail and plate armor, unadorned. Her hair clip is dwarvish make, but unmarked by any house or caste symbol (since that would be suicidal). She wears plate armor and chainmail, and uses a simple sword and shield. They'll all standard issue and commonly seen in Ferelden; they're all well worn, but well taken care of.

((Use this image as a reference, if you must. It's really really hard to find pics of dwarven chicks ~ugh~))
http://i.imgur.com/l2QV4Ai.jpg?1
Race: DWARF
Origin: Noble (now exile).
Class: Warrior
Specialization: Champion
Talents:

Champion: War cry.
Sword and Shield: Shield Block.
Warrior: Powerful.
Weapon type: Sword and Shield.
Personality: Her upbringing taught her that dwarves were the best people of all time, however, recent experience has embittered her about her race. It's the type of thing where she can complain about dwarves, but if anyone else does, she'll get angry. Aster has quite a temper and quite an ability to hold a grudge. Very stubborn. Dwarven society has also made her paranoid and mistrusting, but above all, charming, cunning, and patient; an enemy's enemy is her friend, and revenge is best served cold. Also, she has no sense of humor, like 0% sense of humor.
Background: Orzammar born and bred, she grew up in the thick of dwarven noble society where women were breeding receptacles and little else. However, the Astyth house boasts a paragon that was the first dwarven female warrior-- a tradition that Aster and several other female relatives carry forward. Despite the eccentricities of her line, she was provided with the best training and equipment money could buy --and they had a lot of money. For the honor of the house, of course. She could often be seen beating ass at the Proving Grounds.

Until, of course, she reached "that age" at which it was thought that, as a young lady, her time could be better spent at finding a proper match with a noble man-dwarf. Aster said she would only match herself with someone who could beat her in a fight, and no one could.... until someone did, a son from house Bemot. Koster Bemot.

Aster, of course, was furious. Not because she had lost; no, she could accept that. But because during the battle, she had found her movements sluggish, her reactions slower than they should really have been. In short, she thought she had been drugged and thus impaired. She would not accept the loss. Her allegations of being drugged were thought to be an excuse for losing, and her complaints were thought to be poor sportsmanship, but Aster was adamant. The internal affair spiraled out of control and soon came to involve several of the noble houses of Orzammar, but despite this, Aster would not relent. It was a matter of honor, now. Then something even worse and mostly unpredictable happened; a Bemot son woke up dead right after a particularly heated, screaming, widely-heard argument where Aster had made it clear she'd rather kill someone than marry a cheater.

Well.

Fingers were pointed and people were accused and Aster was found to be the guiltiest of all. A murderess, and not only that; a traitor, since killing a member of such a noble house was surely a means of undermining the dwarven nation itself. There was very little Aster could do; she had failed to play the political dwarven game effectively and it had come back to bite her in the ass. Though most traitors are flung into the Deep Roads to fend for themselves, Aster escaped that fate. Ever the pragmatist, she fled immediately before she event went to trial, knowing that, if she actually went to trial, it would be prison and then Deep Roads, no question. This way, she had a chance. The mountains around Orzammar are porous and there are ways in and out apart from the well-guarded main gate. So, not only was she a traitor, she was also considered beyond dishonorable for escaping the punishment that had been set for her by the Assembly. Her name was all but stricken from the family records (though, of course, it remains somewhere in the Shaperate).

Aster found herself on the surface world for the first time in her life. She had been able to take a small pack of money and possessions with her, and had used most of her coin on paying off the castless that had smuggled her out. For the first year, she was basically an indentured servant to the criminals that had helped her escape, and worked as a lyrium smuggler. After that, she spent the rest of her money on armor and weapons. She's wandered around Ferelden earning her coin as a sell-sword, keeping clear of dwarven settlements ever since.


Name: Roman Volkov

Gender: M.

Age: 31

Appearance: He’s been on the police recruitment poster a few times - a little joke from his friends in the higher circles. The first thing you’d notice is probably his jaw - it is so chiseled it’s like it’s been carved out of the side of a mountain. It wouldn’t be so pronounced if it wasn’t for his shaved chin and head - without any hair, all that’s really left to notice is his bone structure. And his nose. Which is, adequately enough, roman. His eyebrows are thick and light-brown, and his eyes are deep-set, hazel, and oddly emotionless. Roman isn’t particularly broad, but he’s tall, standing at around 6”2, and buff enough to for his arms to be well-toned. His height and excellent posture, partnered with his perpetual thousand-yard stare, makes him a rather off-putting individual.

When not in uniform, he likes to be casual and relaxed. Jeans and tees, that’s about it - embellished with gold chains, a gold watch, and a golden signet ring featuring Julius Cesars’ engraved profile.

Essence, Sin and Talent: Hades. Greed. Life-steal. He already likes taking everything he can - it’s no surprise that he would have the ability to take someone’s life. Wait, that sounded wrong, since that wouldn't be anything new. Rephrase: to take someone’s life, and then use it as fuel. Like some sort of psychic vampire.

Elemental Affinity or Secondary Power: Invisibility. Temporary invisiblity. It takes a bit of effort, but it makes him virtually undetectable to all but the sharpest senses. Maybe one day he’ll be able to hide others, too, but for that to happen he’d firstly need to develop the desire to do so.

Biography: The thing about Saint Petersburg is that you can’t escape history, no matter where you walk. The opulence of the former Russian Empire is everywhere. And for a poor young boy, growing up in the decline of the USSR, that opulence stood as a symbol of everything he could never have. That was Roman’s particular struggle in life - he had so little, that he always wanted more.

He was determined to work for it, make his way to top fair and square and get what he wanted. He went to school like a good little student, learnt his alphabet and his maths; watched bootleg black-market copies of Hollymood movies, smoked, drunk with friends who were much older than him. He had a good time, figuring he was young and had time to burn before finally getting what he wanted.

Adorably naïve, no?

In middle school, he met a bureaucrat. That might not seem like anything notable, but it changed Roman’s life. The bureaucrat said, “Study hard, get good grades, work hard, and you can be successful like me.” Roman looked at the pudgy man in his polyester suit with his balding head and scowled. Roman didn’t want to become that. He began his application to transfer to a police school the very next day. Why did he choose the path of a policeman, rather than that of a bureaucrat? Because he had watched too many Hollywood movies - he thought the police where honourable, they were strong, they had cool uniforms.

So naïve.

But he was stuck there until he finished the course. His new job was fine at first - he did look damn good in his uniform. On his off days he would sit in a squalid apartment -the only kind he could afford- watching pirated American movies and attempting to learn English so he could understand them better, every so often glancing out of his tiny window and imagining the palaces on the riverbank even though his view was of a concrete wall. He realized that, living the way he lived now, he would never get them. He started working on his days off, trying to get more money, but it was never enough. He was on duty one night, alone, in a quiet area of the city. Once again, he met a bureaucrat - a different one this time-, and once again, his life was changed. The bureaucrat said something very simple:


“I’ll give you twenty-five thousand roubles if you let me do my business here tonight.”

Roman hesitated for just a moment before nodding and receiving the money in cash. Then, he turned and walked down the street, ignoring whatever had happened behind him. This hapened again the next week, then the week after that. Roman’s unofficial salary increased incrementally as the bureaucrat did more and more business. He got a massive bonus the day another cop who was on duty nearby almost walked in on the illicit operation - but Roman reacted quickly. One gunshot later, the other cop wasn't a problem, and the bureaucrat got his people to handle the issue. The disappearance wasn't even in the papers.

Apparently, Roman’s reputation had spread among certain circles - he kept getting reassigned to solitary duty in the neighbourhoods which were quiet, relatively isolated, where people could do their business and he could willingly turn a blind eye for a profit. He realized he could use these cycling reassignments for his benefit - if he charged a few random citizens a "safety tax" for watching over their neighbourhoods, who could they complain to? The cops?!

Within a few years, he was financially much better off. He'd earned enough to move into a nicer apartment with a view of the palaces he would doubtless one day own - no. The city he would doubtless one day own. By this point, he'd cultured and lost a string of relationships, but they never lasted more than five months. He always became far too possessive. The only relationship he’s had for longer than that is the one with his Caucasian Shepherd Dog, Baikal, who guards his apartment when Roman was away.

Though his acquaintances in certain circles tried to promote him to a higher rank within the force, Roman always vehemently declined. He liked the anonymity. Climbing too high too quickly would make people suspicious. He doesn’t want the rank, he doesn’t need to convince people that he had power. Money was power. He will take his rightful place at the top in his own time.


Name: Fujiwara Chiyoko (藤原千代子)

Age: 19

Gender: F

Occupation/Class: Ninja

Appearance: Her extremely short height -we’re talking an even 5ft here- makes her easy to overlook and underestimate, and masks her build - she is sinewy and buff from years of conditioning training and rigorous outdoor work; not to mention quite tanned, like any farmer would be. Her features are set in a doll-like heart shaped face, though her eyebrows are definitely her most significant feature - they are dark, like two brushstrokes shaped like seagulls’ wings, and make her expressions look extremely exaggerated. She dresses in a dark blue working kimono paired with brownish trousers, and wears woven sandals and a woven hat. Her hair, originally quite dark though somewhat lightened to a dark rusty brown from sun exposure, is kept in the pragmatic low bun that is common among girls of her class.

Weapons/Equipment/Items: Her main weapon is a farmers’ chain-and-sickle, bound to her hips and wrapped in a cloth when she travels. Two kunai are also concealed in her clothing. Chiyoko also carries a plain traveling pack which contains: assorted medicinal or poisonous dried herbs, a blow gun, sharpened needles, a long length of rope, and two small kunai. Thrown in among them are three scraps of cloth of varying size, a blue and white wisteria patterned tenugui, and five small roasted millet cakes. She also carries a small money pouch with a pathetic amount of coins, but that’s kept hidden within the folds of her kimono.

History: Chiyoko's father, Fujiwara Akira, was a serial womanizer who reportedly made a conscious effort to bang a female in every town or settlement he stopped in - it's no surprise that he ended up fathering a few surprise children as a result. If Chiyoko's paternal grandmother is to be believed, Chiyoko's mother was from Kyoto, and it was only through a stroke of sheer luck and the supposed efforts of her mother that the girl ended up in the ninja village east of Lake Biwa with her fathers’ family rather than in some Kyoto whorehouse. In that misty mountain village, Chiyoko learnt two key skills: Rice farming, and ninjutsu.

She was young when her training began. Being a little bundle of energy made this so- her grandparents figured it would tire her, calm her down. It didn't. But, at least, she now had an output for her energy. She excelled at gymnastics and hand-to-hand combat and has a knack for finding weak points, though her control of weapons has always left something to be desired.

During her time in the village, Chiyoko was set to be married three times. The first, to a 62-year-old local farmer, but he was killed by an untimely heart attack, so, naturally, the wedding was called off. The second betrothal came when she was 15, but it was discovered that the groom had been lying about his financial situation and was actually dirt poor, so the wedding was called off by her angry grandmother. The third betrothal occurred when she turned 18 to another local man, Nemura Susumu, in his thirties, of middling standing and income. The wedding was set for Autumn. The thing about being a ninja is that one can be called to duty by the shogun at any time, and that's exactly what occurred to Chiyoko's groom-to-be. He left in Summer and has been gone from the village since then; no one is sure of his whereabouts. While Chiyoko is technically betrothed, that hasn't really registered as a fact for her. Her grandmother isn't as calm, often saying, "Aiya, you monkey, why do you always have to scare your men away?! Girl, please get married and leave the house!" but Chiyoko just laughs.

She owes her grandmother a lot, though. It was Chiyoko's grandmother that taught her the principles of Mochizuki Chiyome. Mochizuki had created a cadre of all-female ninjas who were particularly apt at reconnaissance and infiltration. It was empowering. As a cornerstone of this education, Chiyoko received basic religious training - enough to allow her to masquerade as a Miko should that be necessary- and was taught how to read and write.

Considered a promising ninja candidate, she received her first mission at 16, though it was nothing to brag about - a basic grunt mission to check on tax evasion by counting how many oxen a local landowner had. The most significant mission she has ever received was infiltrating the bedroom of a local official's wife to see if she was cheating on her husband - she had to cling to a rafter for three hours for that one. Recently, she was almost asked to assassinate someone, but that task was ultimately delegated to a ninja with more experience. Frustrated, Chiyoko sulked for days - she felt slighted, like she was being overlooked even though she had so much to offer.

Now, the situation might change. She's been asked to travel to Kyoto to receive a mission - a real one, supposedly! She's never been so excited in her life. Her grandmother is glad Chiyoko will finally be out of the house.

Personality: Inquisitive, friendly, and sassy first and foremost. Chiyoko avoids confrontations as much as she can - she considers getting into physical fights failures, since subtlety is key in her line of work. Enthusiasm which borders on child-like wonder pervades basically everything she does, though this can often cross the line into naivety and childishness. Though being a ninja requires her to be sneaky, she has a well-defined code of honour which she sticks to when making decisions.

She is very driven and ambitious and has the tendency to push herself without considering the consequences.

Strengths: A sharp eye and excellent attention to detail; Acrobatics and gymnastics; Hand-to-hand combat; friendly; enthusiastic.

Weaknesses: Can't use weapons effectively; easy to overpower; naive; selfish; proud.

Name: (Hon.) Ravenna (Arienne Kestrel) Stockholm-Younger; Goes by Ravenna Younger

Mutant Alias: Selene

Gender: F

Age: 22

Appearance: 5”7, pale, and slender like a reed. Ravenna’s features are delicate, and her voice is low and melodic. Her hair is brown and slightly curling, and her large, green-grey eyes are slightly discomforting - she’s perfected the ‘therapist stare.’ Use this image as a reference for her appearance: http://celebspics.org/wp-content/uploads/2013/01/Kaya-Scodelario-Jon-Enoch-Photoshoot-2012-2.jpg

Suit Appearance: A flowy, cream silk, long-sleeved blouse, maroon trousers similar to those worn by riders, tucked into dark brown, leather riding boots, to the knee. She also wears a small, white, strap purse, containing a gas-proof face mask, a small, sharp, knife, and home-made chemical bombs. She doesn’t really ‘do’ hand-to-hand combat.

Mutation/Ability: Fear Inducement/Manipulation;

Description: Through emitting psychic waves, Ravenna can induce pronounced feelings of fear, anxiety, or panic. These can range from mild feelings to crippling attacks and full-blown hallucinations. They are not stopped by physical boundaries (think of it like nuclear radiation). The hallucinations have a wide range of possible scenarios, and the more Ravenna knows about someone, the more ‘personal’ these visions can become. The efficacy of these feelings or visions is determined by proximity, and the strongest effects are caused when Ravenna is holding eye-contact with someone, or touching them. She can project these feelings to about 50ft of herself. Anything conscious can be affected. She can only project one hallucination at a time, but it can affect more than one person at a time with diminishing returns (the more people being affected the less effective it is overall - she is not at a level where she can cause large-scale full-blown hallucinations). People with great mental fortitude are affected less. The effects of this can be strengthened, or weakened, by chemical agents.

Shadow Manipulation.
Description: Ravenna can summon minor shadow constructs to fight for her and defend her - this is mostly to cover for her absolute lack of combat skills. They only exist so Ravenna can defend herself in case anyone resists the fear she causes. The simplest are just blobs that she can throw to stick to stuff like goo, and the most complex are humanoid shadow-people that can actually brawl. Through focusing, she can have a construct merge with an attackers’ shadow and freeze the attacker in their tracks- they can’t move until the construct leaves their shadow. This is a last resort as she has to focus all of her energy into doing this. She can create these shadow-things from anywhere, but prefers to draw them from already existing shadows since it takes less energy.

Strengths:
(1) Ravenna has a perfect and photographic memory, and a near-encyclopaedic knowledge of the human brain and its physiology and chemical processes.
(2) Very intellectual and calm, and values logic and reason more than anything - it’s difficult for her to lose her calm demeanour and has strong mental resilience.
(3) Trained as a psychiatrist, so is good at asking the right questions to extract information from people… She also genuinely likes helping people, despite everything that might suggest otherwise.
(4) She is well-known in certain literary or academic circles due to her works and poems.
(5) Much like a radioactive element, she can ‘leak’ some of her psywaves on such a small scale that they only cause people to be mildly unsettled, which she uses to her advantage.
(6) Polyglot: Reads Latin and Ancient Greek, speaks German, French, and Italian, as well as English.

Weaknesses:
(1) She looks at everything through reductionist lens and does not understand irrational behaviour (even though she causes it all the time because of her mutation), leading to a her seeming insensitive. Her lack of understanding is a source of constant frustration for Ravenna.
(2) Physically weak in every possible way. If anyone gets through her Psywaves or shadow constructs, she’s toast.
(3) Can ‘leak’ without meaning to, unsettling others. She has to focus constantly to keep this in check.
(4) Very inquisitive about people’s personal thoughts to the point where it’s probing and, again, insensitive.
(5) Stubborn and will not quit until she fully understands something or finishes whatever she started to the point where it can cause harm to herself or others.
(6) Rather snobby and judgemental, she will be dismissive of anyone she considers inferior (unsurprisingly, many people fall into this category).

Achilles Heel/Potentially Deadly Weakness(es): Mirrors. Much like Medusa, holding up a mirror will cause Ravenna’s psywaves to bounce right back at her with double the force. It must be a glass mirror for this to happen, though other reflective surfaces may also cause the waves to bounce back with varying and potentially hilarious effects (particularly when the waves bounce off a curved surface). When gripped by her own powers she will not be freed until she passes out.

Personality & Bio:
As you may have guessed from her name, Ravenna was born into the British peerage, to Lord Stockholm-Younger of Aulden-on-Hill, County Herefordshire. The youngest of four children, the age difference between her and her closest sibling was 15 years, so she lead a relatively solitary childhood… but, most probably, that would have happened anyway. She was always described as kind of creepy by her nannies, and then by other children her age. It didn’t help that Ravenna suffered from severe anxiety most of the time, especially around mirrors, and genuinely thought that her home was haunted - she always saw odd shadows moving where they shouldn’t be. Apart from these… hiccups, Ravenna was a very intelligent, friendly, child.

She was accepted into the best schools and she discovered her love of languages, biology, and chemistry. Her love of psychology came later, but it was natural since it was a combination of everything she liked. But Ravenna was still lonely since everyone still thought she was creepy, and her anxiety hadn’t decreased at all. She won several writing competitions, and at 17, she was accepted into one of the best universities in the UK, and unorthodoxly published a dissertation in her first year, on the detrimental effects of fear on the frontal lobe. Apart from having no friends she seemed to be doing just fine, until the beginning of her second year, where she was hit by a drunk driver. She was declared clinically dead for about 5 minutes before being revived, but she didn’t come back for long - she was in a coma for one year. It was an odd coma - she never faded into consciousness, but her heart stopped a few times. Within that year, she was declared clinically dead twice more, but revived.

One day, to the surprise of the medical staff, she just… woke up, as if nothing had happened. However, there was a key difference between the ‘then’ and the ‘now. Due to the massive amounts of blood-work she had gone through over the past year, the doctors had identified that she had ‘the X Gene.’ They couldn’t tell her exactly what her mutation caused, but Ravenna had a pretty good idea. Even though she knew it was genetic, no one else in her family had expressed anything like this… so she was obviously an outlier, or the result of an affair. Either way, she knew what she had to do, both for her sake and her families’. This mutation would be a stain on her family. She withdrew all the money she could from her parents’ account and force/bribed the medical staff to officially declare her dead, and wrote up a false will that said that she would be cremated, so there wouldn’t be a body. She also forced the staff to withhold from her family that the X-Gene had been found, as they hadn’t been told.

With the money, Ravenna fled to a cottage in Wales where she decided to sort herself out. Gradually working through the suitcase full of money she had withdrawn, Ravenna experimented on herself, and finally realized why everyone thought she was so creepy, why she had seen shadows moving in the past, and why she was always so anxious around mirrors. While she had previously ignored all of the injustices done to mutants, now that she was one, it was an entirely different story. Due to subsequent logical inferences, Ravenna realized that, truly, Mutants were the superior race, and if humans couldn’t realize this peacefully, they would have to realize it through violence. She thought, and practiced, alone for two years, before realizing that this was not helping, or healthy. She made a false ID and left the UK. In America was where she first encountered Narcotica, and realized that it was where she was meant to be, where she could finally teach humans their place. Some months of hunting, and she tracked down a Narcotica agent, and officially joined the organization. She’s only been in for about a year.

Other Information: Teases the people she likes the most, and she teases Vincent a lot. Is in communication with editors that publish her poems or works (through a secure server).

Which Side Are You On? STILL Narcotica4lyf, h8rz

Name: Isra Marmion

Mutant Alias: Shifty

Gender: F

Age: 23

Appearance: 6’1, 143lbs, and built like an Olympic high-jumper - that is, long-legged with almost no body fat. Mixed-race, her father was a white Briton and her mother was Arabic. She has rather dramatic, dark eyebrows, an aquiline nose, and predatory, deep-set eyes, honey-coloured. She inherited her mothers’ browny-yellow skin and her fathers’ oval face and lopsided smile. Her hair would be dark brown, but she shaves her head, so it’s really more of a darkish fuzz. She’s got small faded scars pretty much everywhere on her body, and four particularly nasty parallel scars on her back, right shoulder to left hip. Will always wear a large blue pashmina when in civilian clothing.

Suit Appearance: Skin-tight, sleeveless, backless, and cuts off at the knee, it adapts to changes in her shape and mass. It’s dark blue with grey and black details, and looks similar to a diving suit. She doesn’t wear shoes.

Mutation/Ability: Enhanced animal shapeshifting; Quick regeneration.

Description: Can transform into any animal she’s ever seen or touched and will remain physiologically similar (i.e. a leg will be a leg, an arm will be an arm, and so on) and be the same size as the animal she’s copying. However, the transformations are ‘enhanced’ versions of the animal she’s copying - stronger, faster, and so on. Transformations are most accurate when she’s touched the animal before. Image-memory-only transformations are less stable (meaning she is not able to maintain them for long) and not as powerful. The animals’ pigmentation will always be predominantly brown. She can’t talk in her animal form, rips out of her clothes when shifting, and can’t instantly shift from one animal to another without burning out. Her wounds heal faster than a normal human’s would, but not instantly, and scar tissue does not form unless the wound is particularly grave. This ability also gives her mild resistance to disease and toxins.

Strengths: Very strong and fast from training and following a strict exercise regime, and having an insanely high metabolism. Good at covering her tracks, either through physical force or through misleading people. She’s got heightened instincts, much like a predatory animal.

Weaknesses: She is a hot-headed delinquent with a violent streak. Emotionally simple, like an animal, and has trouble empathizing. No self-control, and not particularly strategic. Can’t really work well in a team and has issues following orders, particularly orders where she has to be patient or take things slowly. Due to her abilities and high metabolism, she needs to eat a lot, and constantly, or she grows weaker.

Achilles Heel/Potentially Deadly Weakness(es): Silver. She can’t shapeshift when touching it or surrounded by it, and her healing ability is negated when injured with it. Think of it like Kryptonite. However, she’s told everyone her weakness is adamantium. She also feels the need to protect kids... even if they’re normies.

Personality & Bio: Born from a secret tryst, she never really knew her parents, and was only given a name before being sent into an orphanage in Manchester. Her original powers of shapeshifting manifested at a young age, when she turned into a cat to escape being beaten up by the older kids at the orphanage. This freaked people out -understandably so- but, unfortunately for Isra, anti-mutant sentiments were growing at the time… her skills only really made things worse - she was expelled from the orphanage at in 2080, when the place became 'normies only,' and she found her way into a group of other so-called 'misunderstood youths' who roamed the streets. One or two failed escapades later, her powers got the attention of the wrong sort of people and she was captured by a secretive, private-owned British ‘risk management and training consultancy firm’ - a fancy name for a private weapons research and technology development organization. Like other mutants before her, she was experimented on - and as a result, her powers were enhanced, but she lost some of her humanity in the process.

This went on for 10 years, most of which Isra can only remember as a druggy haze. Gradually building resistance to the drug cocktail she was fed, Isra feigned complacence, her restraints were lessened accidentally, and she broke out - she tells people she turned into a fruit fly and buzzed out, but that’s not really the full story... as anyone could guess, Isra isn’t a pacifist. She hung out in her home country for a while, generally being an unruly punk and lashing out because she thought most other mutants were dead, though she was never caught by the authorities. Through a chance encounter with other mutants in Edinburgh, Isra became aware that there might be a place called Narcotica that apparently suited her interests. With a well-conditioned hatred for humans, and the desire to make a difference, Narcotica really seemed like the best place for her.... it took some time to find it, but she did so eventually. She’s only been there for two years and is still learning the ropes of how to be part of an organization.

Other Information: Wolverine is her idol. She tries to be like him, but can’t overcome her hatred for non-gifted folks. Her preferred forms are big cats, and vultures. She’s currently working on changing only parts of her body at a time, but it’s coming along slowly. Eats food raw whenever possible.

Which Side Are You On? Narcotica4lyf

Name: Ashley Marsh


Age: 23


Appearance: Ashy blonde hair that’s sloppily cut and about ear length, light-brown eyes, freckly-tan, and a sinewy 5’10 beanpole - that’s Ashley. She has an androgynous face with one missing tooth, on the left side next to the incisor, and not buff or curvy enough for another person to determine gender just by looking. No real distinctive features, facial hair, or marks, Ashley is perfectly plain and forgettable - the only semi-distinctive feature would be Ashley’s dark eyebrows and lashes - and the missing tooth, of course.


Personality: Knows how to get a job done, and very good at ignoring negative externalities. Ashley’s a sweet talker, she likes to tell stories about stuff that may not have actually happened. Pretty quick to anger, but she doesn’t show it outwardly - more of a ‘cold fury’ type. She doesn’t like to fight, but likes to watch other people to fight - kind of impish, in that way. Doesn’t really plan things through, and improvises if any surprises appear. Pretty determined, but not stubborn - she doesn’t see anything as truly set-in-stone. Collects small trinkets as trophies of her accomplishment - the shinier the better.


History: Born in West Texas to a crossroads town, Ashley was the daughter of a whore and a bastard and had the good fortune of not being drowned in a well after birth. She grew up in the whorehouse with her mother and quickly learned that pretending to be a boy would allow her to escape from (most) unwanted attention, and she could always outrun them when this wasn’t the case. Early on she met a kid called Jack who ran with a gang, and by ‘met’ I mean ‘tried to pickpocket’, but instead of shooting her dead he must have figured a nimble urchin would be more useful than a dead one, and, as a result, Ashley found herself in a gang. She would mostly do recon in towns, eavesdrop, pickpocketing - small things, she was barely ever in gunfights until she got older. She discovered that grave robbing was a rather lucrative business, and only became semi-literate so that she could read tombstones. She would steal jewellery and clothes from the dead and sell them. She learnt her little magic trick to grave-rob more efficiently without the need for a lantern, and was taught by a man in the gang who they called ‘Wizard’ - he’d learnt some spelling from a stint in one of those magic colleges, or so he said, and then ridden West because he didn’t like the rules, or so he said.

After several years of cross-country robberies and heists, her gang, for lack of a better term, disbanded. Several members were killed by some rather efficient Sherrifs. Wizard fled to Malifaux. Jack - well, he stayed, for a bit, before leaving the Earth entirely and heading to Malifaux, too. One year later and Ashley decided to follow. Not really for any sentimental reason but more because the bounty on her head had gotten too high and she didn’t feel like running from the law alone for the rest of her days. Why not follow in her mentors footsteps and cash in while the Breach was still open?


Equipment: One Browning pistol, stolen. .One Mondragon rifle, Mexican army issue. One machete. One knife, serrated. Four daggers, concealed. One square shovel, the pole is made of reinforced copper and is collapsible, the head and handle are iron. One lasso.

As for armour, Ashley’s arms are covered with leather to ward off minor blows, and the full length of her outer arms are protected in scrap metal armour. Has metal knee-pads on, also scrap metal. Keeps something very precious and of great sentimental value right above her heart.

For clothing:, Perpetually dusty brown trousers tucked into well-worn brown cowboy boots. A large leather equipment belt with leather pouches. Plain white-ish shirt with hidden pockets, half-tucked into trousers, and a padded leather vest above that. Faded, coarse, red bandana around neck and some stolen goggles tucked underneath. Finally, to top it off, a dark trench coat, falling below the knee. Only wears a full glove on her left hand, reinforced with metal, on her right hand the glove is thinner and fingerless. Scrap armour is on top of the coat. Cowboy hat, dark brown, with nothing tucked into the band. The rifle is kept on her back, the pistol, machete, and knife at her sides, and the shovel is kept strapped at her hip, semi-concealed by the length of rope.
Talents:

Voice: Ashley can imitate people’s voices with parrot-like accuracy; the more she has heard them say, the better she is. Has some skill as a ventriloquist, too, meaning she can throw her voice -within reason- and make it sound disembodied.

Nimble fingers: Like magic! One moment your wallet is there, blink - and it’s gone! Nothing more than a petty thief, but a pretty good one.

Lithe: Moves pretty fast, can be difficult to hit. Developed this as a measure to avoid fighting head on.


Spells:

Light Orb: Exactly what it sounds like. Ashley can make an orb of light appear. It’s mostly quite small, used to light up dark places, but it can also be very large and bright and act like a short-range flashbang grenade (without the bang) or a modern-day strobe light. She can make the orb pretty warm, too, but this is just so it’s a source of minor heat, it’s nowhere near being any sort of fireball.

(most of this was prompted)
Full Name: Rose Whitby
Role: Snow White
Age: 21
Gender: F

Appearance:
Spoiler: (Rose Whitby)


Personality: Rose tends to overthink and panic when exposed to new situations but is able to adapt quickly and make the best of things. A full-on optimist. Rose believes in the kindness of strangers, and she is very personable and generous. Greatly enjoys being outside and among nature, and is pretty good with animals. Pretty good singer, too. Quite dainty and demure. She is conscientious, and doesn’t put much stake on others’ appearances, focusing rather on actions.

Past: The loss of her mother never affected Rose much, since how could she miss something she'd never had? Still, it’d be a lie to say she enjoyed living with her stepmother. Her father was a prominent member of society, meaning that a) he was barely ever around, and b) appearances were everything. Rose learned from a young age to grin, bear it, and make the best of things. Her stepmother didn’t make that easy for her. Rose was forced to do rather nasty chores, giving her little free time to do what she actually wanted, which was to go outside to enjoy nature, and to meet other people her age. As such, Rose had a rather lonely childhood. As Rose grew older, her stepmother became increasingly cruel, but it still came as a shock when one of her only friends warned her about her stepmothers’ plans to kill her - and all because of her looks! Appearances were indeed everything to her stepmother, it seemed. After hearing this, Rose fled to the woods near her home, and barely survived. She was taken in by a small community of lumberjacks and miners that lived in the forest, and she showed her gratitude by cooking and cleaning for them. Rose staked out there for some time, and was actually pretty happy. She nearly died again when her stepmother tried to finish her off when her new friends were away, but Florian* appeared seemingly our of nowhere and saved her by scaring her stepmother away once and for all. For Rose, seeing Florian was love at first sight. Florian offered her the opportunity to go live with him, away from her past life, and Rose accepted at once.


Present: To her surprise, her Florian was not hers at all, he was happily married to another woman. Rose was incredibly jealous of this, and hurt. She can’t express these feelings, as it would be unthinkably ungrateful to do so to the man who saved her. She has moments where she contemplates breaking them up, and the fact that she has these thoughts at all saddens her considerably - she doesn’t want to end up like her stepmother - vain, greedy, and alone. Still, her feelings keep gnawing away at her, and though she doesn’t want to break them up, she doesn’t know how long she can take being with him if she can’t be with him.


Name: Ruffian Princess a.k.a Rodina a.k.a Princess Rodina Ruffian

Age: 20ish

Gender: Female

Race: Ruffian Person
Some Ruffians are humanoid in appearance, some look like satyrs, and others look like bighorn sheep or mountain goats, some even look like little imps with sheep’s wool covered bodies. Most Ruffians have green skin and hair, though the tones of such vary from Ruffian to Ruffian. They love a good friendly fight now and then, and most tend to be (heavy-handed and poor) tricksters, but the one thing they all share is that they’re extremely good climbers, and they all have horns.

Appearance: Rodina’s skin is pale mint green, and her hair is forest green, kept out of her face, and it falls to her shoulders. She has a pair of smallish, tan-ish, mountain-goatish horns on her head, which she uses for headbutting. Due to her fondness for this activity, a tiara was out of the question, so her ‘tiara’ is actually a circlet, small and golden, with a light pink gem in the middle. As for clothing, she wears a dress, like most princesses do. Hers is tan, short-sleeved and tunic-like, reaching her knees. Brown boots reach just below the knee, though she also wears brown kneepads. A dark brown vest serves as a cuirass, and her forearms are protected with brown vambraces. A long stone knife is sheathed at her hip. She also wears a sturdy golden ring on her sword hand, and brass knuckles on her left hand, dangling off a bracelet when not in-use. Typically carries a light brown, one-shouldered backpack for loot.

Special Abilities: Headbutting, excellent climbing and jumping skills and stamina. Really hard headed, literally. Her knife is magic and apart from being really sharp it also lets her open small portals in Ooo that she uses to quickly travel around, and she’s able to close them thanks to the power of the ring on her hand. Sometimes she uses this skill to cut tiny portals open and trip someone half the world away, it’s pretty funny. The brass knuckles aren't enchanted, but they can reportedly make people see stars whenever Rodina uses them right.

Personality: By Ruffian standards, Rodina is a pacifist as she doesn’t charge head-first into everything, nor is she overly aggressive. That being said she likes to fight and literally charge headfirst at stuff, but it’s all friendly and in good fun. Stubborn, decisive and assertive, and not very good at being serious and enjoys all sorts of company. Doesn’t really like weaklings or people who aren’t STRONG or who are at least a challenge. Likes to believe she has a good sense of humour and enjoys a good joke, unless it’s on her, like most Ruffians. Concerned about the wellbeing of her people above all else, though this also applies to people she’s close to (not that there are many).

Bio: Where did Rodina come from? Well, from her mother and father, of course! Like most rulers, she inherited her title, and, like most rulers, she came to power after the passing of her folks. She and her people in a settlement pretty much on the edge of the Mountain Kingdom, on the opposite edge of the Candy Kingdom. Needless to say, it has a bit of a reputation for being unsavoury, and gets few visitors other than when people really need their services. You see, Ruffians make their way in the world by selling their fighting or defending skills to the highest bidder, but they all abide by one rule - “never take a job that will haunt you later.” This was a lesson learnt the hard way after some ghosts hired Ruffians to fight each other, which went fine, but things turned sour when the ghosts tried invading Ruffian Village later that week when the fighters were fatigued. This experience and the consequent rule leads Ruffians to have a warped kind of honour, or at the very least more common sense. Princess Ruffian takes on mercenary jobs, too, though she prefers treasure hunting to actual paid work since then she can do whatever she wants. Met Finn and Jake once when she was treasure-hunting, fought them for the loot and lost, but wasn't even mad since they beat her fair and square - turns out Finn had a surprisingly hard head.


The Violet Rider
Name: Helmine Azan

Nicknames: Hell (by her troops) Mina (by her family)

Age: 28

Gender: Female

Who are you? Tigre Cavalry Brigadier General

Personality: Helmine has three (figurative) faces. Serious, imposing and reserved when dealing with military and governmental officials, loud, trash-talking, and encouraging when dealing with her troops, and one she shows to no one save her brother, and grandmother, now passed. Through these there exist a few constant traits she possesses: stubborn, opinionated, and surprisingly considerate.

Backstory: Born into a merchant family of good means but greater aspirations, her choices were the military or marriage, so she chose the former, and joined at the minimum required age. Thankfully for her family, her career has gone well so far, which allowed them greater purchase within the Tigre oligarchy. Her brother helps manage the business with her father, and her sister married into a largely influential family in Tigre - from what Helmine hears her family is considered social climbers by higher-ups. Or rather, were, apparently they’re liked more now after the uprising since their holdings and stocks were mostly unaffected - apparently they were not powerful enough to be targeted by the rebels and escaped mostly unscathed. As a brigadier general she was tasked with the ousting of the rebels, though due to her family connections her role subtly changed to being a mediator between the oligarchs and the military.

Theme Song:
Extra: Her horse is a grey destrier named Biraldo, nicknamed Biri. Surprisingly good at embroidery, people often find petit-point embroidered napkins and kerchiefs left behind in camps wherever she has been in the field, though no one ever sees her embroidering them.


Name: Maryam bint Assaf al-Nader

Rank within the Templars: Knight

Age: 25

Appearance: Keeps the majority of her body covered at all times. Straight-nosed with a Mediterranean complexion - dark eyebrows, light-brown eyes, and tanned olive skin. She shaves her head, but if she had hair, it would be brown and curly.
http://greenhair.deviantart.com/art/Desert-warrior-89162218
http://i50.tinypic.com/357rdb8.png
http://i50.tinypic.com/357rdb8.png

Equipment: Light chainmail covering most of her body underneath her robes, with reinforcement around the torso; One Kilij blade; One Scimtar blade; One Kris knife. Pouch containing: Needle and thread, bandages, medicinal poultices, vial of holy water.


Biography:
Born to a Christian family in the Mediterranean region of the Ottoman Empire, Maryam led a humble lifestyle raising sheep. At age 10, her village was ransacked by Ottoman agents and the inhabitants had fled, been kidnapped, or killed. She found a crucifix among the rubble of their home, belonging to her mother, and a foreign-looking knife, supposedly from the South East. Maryam then survived in the wilds bordering the Kingdom of Jerusalem for three years until she was found and rescued by Christian missionaries. Not long after, the crucifix was recognized as one given to those of the Templar Order, and she learnt her mother had been a Templar agent operating in the Ottoman Empire.

From age 14 she was raised in Jerusalem under the direction of the Templars and was taught basic skills she lacked. Gradually, it became clear her only interests were swordplay, killing, and languages, and though she was educated under a full curriculum, she only made an effort to excel at those three. She was formally inducted into the Templar Order when she was 21 but remained in the Holy Lands, with occasional deployment into the Empire, only to be re-located to Italy at age 24 due to her proficiency in Italian.

She covers her appearance and shaves her head to discourage vanity and similar distractions.


Character Name: Galania Tyrvanus

Race: Turian

Gender: Female

Age: 26

Appearance: Galania stands at 6’2, and is lanky and lithe like any Turian. Her eyes are piercing green, and has facial markings are violet. She has one thick line from her mouth to the bottom of her jaw. There is another line spanning the top of her forehead to the middle. Above her eyes, she has two short vertical lines, and only a small part of her nose is left uncoloured. She last two lines on her cheeks, one longer than the other. For facial markings image reference, see this:
http://i43.tinypic.com/6eht00.png

Class: Vanguard

Specialization: Champion

Abilities:
Assault Mastery
Area Charge
Heavy Shockwave
Pull
Incendiary Ammo

Wargear: Turian Cabal Elite Forces (XI Unit) Medium Armour (similar to this image, but deep purple instead of red, and the white having a silvery sheen,) typically without helmet. Has "XI" printed in grey on each shoulder. http://images.wikia.com/masseffect/images/d/db/Medium-turian-Phoenix.png

Shotgun: M 27 Scimtar
Submachine Gun: M 12 Locust
Heavy Pistol: M-5 Phalanx
Omni-Blade

Strengths: Her skills and biotic implants allow her to be on the front lines, and while she may not be the strongest biotic (especially compared to Asari) her innate agility and speed allows her to get the better of her foes. Due to the high-risk nature of her Class, and the fact taking risks is contrary to typical Turian beliefs, she has become a good tactician, especially when it comes to breaking enemy lines and picking out the ‘weakest links’, as it were. She prefers taking the brunt of the attacks, doing as much damage as possible, and thus supporting the rest of her team. As a member of the Cabals, the Turian special biotic forces, she has some experience with being a part of important and covert missions, and her success in this organization has given her some renown.

Weaknesses: Turians with biotic abilities will likely never be as strong as the biotics in other races, so her abilities are naturally at a disadvantage because of that. While mission-oriented, this may distract her from some of the details or delicate matters in a mission. She hits hard and fast, which causes Galania to have a lower defense overall. Vulnerable to most powers other biotics are susceptible to.

Psychological Screening:
G.T was cold, giving monosyllabic and typically snarky answers to my questions. As the interview progressed, she began joking around more, and it was then that I noticed her earlier comments were also not to be taken at face value and were, apparently, also jokes. She seemed relatively at ease during the questioning, even throwing questions at me in return. Her demeanor changed somewhat when she was asked about her upbringing and family situation, I noticed she didn’t look straight at me, preferring to stare elsewhere, and her posture shifted slightly as well.

It was evident this line of conversation made her uncomfortable, but she answered truthfully, albeit slightly bitterly. When I asked questions about the Cabal, she spoke freely, but what she said actually said held little information. This is likely due to the secretive nature of this Turian organization. However, it was clear that she enjoyed working in a team of people she considered equals. She showed little pride in her skills, instead praising her comrades and the Turian government command. When asked about battle, her tone was controlled, consistent, and even slightly uncaring. Apparently unaffected by racism, although she her wording suggested dislike of Krogans, and fondness for Salarians and Quarians. Obviously a seasoned fighter, and seems well-adjusted – some unpleasant attachments to her past, but unlikely to be something that interferes with the mission.

Virtues:

Perseverant – Due to being Turian, Galania will see an operation through to the end. She will never leave a job unfinished.

Observant – Being on the front lines has made her particularly acute, more specifically when it comes to picking out small details and changes

Calculating – A result of constantly charging into enemy lines, she weighs her options and outcomes before acting.

Charismatic – Enjoys social interaction, and tries to make others social, as well.

Vices:

Stubborn – Doesn’t tend to back down from arguments or change her resolve, especially if it interferes with how she thinks a mission should be completed (this will typically be in accordance to how her leader believes it should be completed… typically).

Sacrificial – This ties in to her idea of the ‘greater good’. Often, there needs to be sacrifice for a goal to be achieved.

Restless – Hates inaction. Will grow bored if this occurs. When she is bored, she gets irritated, when she gets irritated, she gets restless... It’s a vicious cycle, really.

Resentful – Holds grudges easily. Will often hold on to them for a long time.

Guarded - While she is open and social, Galania is rather hesitant to make true connections, typically concealing her true feelings through jokes or empty banter. She tends not to lie, however, preferring to omit truths, so it takes very precise and exact questions for her to explain whatever she's avoiding.

Goals:
Justice – Fights to serve the Turian government,-and as an extension of that, the Citadel Council- in making the galaxy a more just place where the people she considers scumbags aren’t allowed to roam free.

Normalcy – After her years of Turian Military service are up (which may be even longer than expected, seeing as she's not in the normal Military, but in the Cabals), Galania hopes to live someplace where she can live freely, without the stigma of being a biotic Turian, and without the pressure of this label on her shoulders.

Homeworld: Palaven

Biography:

Galania was born on the Turian homeworld of Palaven, to a relatively well-off family, a few years after the First Contact War. She has an older and younger brother, both currently serving in the Turian army. Both of her parents were in the army as well, and are now technically in the reserves. Galania’s biotic potential manifested at a relatively late age, and her power meant she did not join the army, but was taken into the Cabal Forces instead. Due to the rarity of Turian biotics, and the general distrust soldiers tend to have for them, her family found it difficult to accept Galania’s abilities. They were never outright rude, as Turians place a fair amount of importance on family, but they weren’t really welcoming either. She accepted this with sadness, but there was nothing she could do without causing more strife. Even now, she tries to keep in touch with them – she writes occasionally, and sends them back money or gifts whenever she can, but these acts are rarely (if ever) reciprocated.

Her powers manifested at 12, when she accidentally broke one of her parent’s tables and decorations. After this she underwent special biotic training, which was strict even for Turian standards, with severely limited vacation times. This prepared her for the obligatory bootcamp, which she enrolled in at age 15, as was customary.Her biotic training was a stark contrast to her family life, she was welcomed there and actually had a support network - at least by her peers. Afterwards, in the Military bootcamp, she developed her current social strategy of appearing open while being guarded, which allowed her to socially interact with the least amount of conflict possible, as normal soldiers didn't want anything to do with her.

After two years of Military training - an unusually short amount of time, but she had already been trained three years beforehand- she was placed in the Turian Biotic Forces, called Cabals. There, she did her duty as was expected, and her talents were clearly shown. She was placed in Cabal Unit XI, a medium sized unit of around 14 Turians, stationed in the Hades Gamma cluster. If they ever had missions, they would typically split up, choosing whoever was best suited for the task. She was assigned to several key missions, both of the frontal attack and covert variety, and her successes gained her several accolades, including the Turian Phalera Medal for distinguished conduct in action.

Although it was highly unlikely, Galania secretly hoped she could one day leave the Cabal and become a Spectre, like Saren Arterius, who she had admired greatly. Due to her unwavering commitment to the organization, and the way in which the Turian Military handled biotic soldiers (that is, with high surveillance and priority missions), it seemed highly unlikely for her to do this, at least until after she was discharged. After the attack on the Citadel, and after she learnt he had been cooperating with the Reapers, her opinions changed, but she still somewhat admires his achievements. Her hopes of serving the Citadel came true when she was ordered to participate in this high-importance mission to the Terminus system.


Name: Rei

Age: 21

Appearance: Pale skin, yellow-gold eyes, defined cheekbones and an aquiline nose, her appearance is ‘sharp’, overall. She has straight bangs which fall just at her eyebrows, some strands loose around the ears, and the rest of her black hair is held up in top-knot with decorative hair-sticks.
On a daily basis, she wears what could be considered a traditionally ‘Fire Nation’ type of outfit. Fitted dark trousers tucked into dark red, pointy-toed boots which reach her knees. Above that, a short, dull red tunic which falls above the knee, lined in yellow. It’s cinched at the waist with an intricately-decorated yellow belt, and has golden accent buttons along her chest. It’s short-sleeved, though a second set of slightly longer, slightly redder sleeves lay under the first. Below the red tunic, she wears a slightly longer black tunic, lined in golden fabric on the edges, with fitted sleeves, a high collar, and the skirt falls below her red tunic. And it’s all made of the finest materials available.

Bending: Fire, lightning

Weapons: None.

Likes: Tea, fresh fish, competition, expensive outings and items, history, culture, tradition

Dislikes: making an effort, losing, those she considers uninteresting, being dirty, corruption

Personality: Rei is a rather stubborn – once she sees something she wants she won’t give up until she gets it, but she goes about this in a rather calculating way. She’s blunt, but talkative. If she becomes friends with someone she becomes much nicer and more considerate, but until then – nope. She’s also competitive, wanting to be the best at whatever she puts her mind to. Rei also enjoys learning about history and the past, and is very respectful about traditions and the ‘social order’. That being said, she detests crime and corruption, and though she doesn’t really want to do anything about that personally –being self-centred and all- she thinks someone should.

Weaknesses: Caring about other people, inflexible, conceited, self-indulgent, somewhat suspicious, lazy

Strength: Bending, athletics, observant, clever, responsible, etiquette

Brief History: Rei was born in the Fire Nation Capital to parents of high social standing – it was considered an honour when her mother was chosen to be the representative of the Fire Nation on the United City Council by the Fire Lord himself. Rei was quite young at the time, only 11 years old, so her most formative years were spent in Republic City – well, in the high-class parts of Republic City. She was raised under strict surveillance and with strict rules, under the watchful eye of her parents, her nannies or her tutors. Only recently has she been allowed to wander off by herself, but she still doesn’t want to do anything too outrageous.


Name: Thalia Elior

Gender: Female

Age: 65

Race: Half-Elf

Nationality: Babelonian

Appearance: She looks almost entirely human, though has traces of that oddly ethereal look elves seem to possess – and her ears are slightly pointier than what may be deemed ‘normal’ in a human. Ridiculously long, dark, unkempt hair, which she only ties up when it’s really necessary, lightly tanned skin, and warm olive eyes. Defying the norm within Spellsong, she’s also quite toned, mostly due to being outside running around more often than inside and studying. She’s too lazy to put much effort into her appearance so she typically wears civilian clothes, preferring the rough fabric and earthy tones to the fancy official Order robes, which are hazardous to run around in and way too easy to get dirty. Her ‘civilian’ clothes are basically brown trousers tucked into leather boots, and an oddly thick, light-green, long-sleeved tunic cinched with a leather belt. As plain as can be.
-pic-

Order: Spellsong

Personality: Friendly, carefree and kind, willing to start up conversations willy-nilly with little regard for who she’s talking to. She’s curious to a fault, always wanting to find out more about pretty much everything. That being said, she’s not stupid – an assumption often made on her behaviour-, she just has little regard about others’ opinions of her, and thus behaves accordingly. It’s difficult to make her mad or get a negative reaction out of her.

Equipment: Her runestaff looks like a rowan branch, because it is one. Though, naturally, it’s been heavily enchanted, and when she’s focusing intently, runic symbols glow white on the wood. It’s stripped of branches and leaves until the last upper foot or so, where leaves and twigs sprout. Sometimes, flowers and berries will also sprout at the top of her staff, and though she’s not certain, she thinks the changes in the staff are associated with changes in her mood. Regardless of that, the staff allows her to more thorough mastery over plants. On her belt, and in pockets secreted in her tunic, Thalia keeps various pouches of seeds, dried leaves, herbs, roots, and several vials of liquids. Some are poisons, some are antidotes, and some are potions - all unlabelled, but it doesn’t matter since she knows which is which. In her tunic, she also keeps a small wooden pipe, carved in an elven style. She keeps a pencil and a small notebook as well, where she writes any notable botanic findings. Her handwriting is so illegible it’s a small miracle she can understand it.

History: From what she hears from her mother, her father was a human lumberjack who would venture into the forests every so often, and that’s where her parents met. She’s not been able to verify this story, nor find out any more information about her father, since her mother was always evasive regardless of how probing Thalia’s questions may have been. Thalia was raised by her mother in a community of forest elves. She was happy there, though not entirely accepted due to her distinctly human appearance. Not to mention, her ‘weird’ name that sounded more human than elven – apparently, she was named on her father’s behest. On her 5th birthday, she accidentally caused an oak tree to sprout in what was essentially the town centre, and it grew to be about 15 feet until she was distracted by her mother’s shouts. After this incident, she was trained in both basic and Shamanistic magic by her grandfather, who was knowledgeable on the former and a skilled practitioner of the latter. With time, Thalia realized she wasn’t content in the village, she wanted to learn more – and that knowledge was something neither her grandfather nor her village could provide. She was about 20 when she left the forests and set out towards Babel, where she proved herself and was accepted into the Spellsong Order.
Once there, it was no surprise that she specialized in nature magic, considering her intimate familiarity with the subject. At first, she felt extremely out of place in the city, where people didn’t actually all know each other, and also out of place within Spellsong, where people were unfriendly and untrusting. She instinctively withdrew into herself – though that only lasted for a few months, after that she was back to her normal state of being. She ignored the passive-aggressive way her superiors had of acquiescing to her request to practice Shamanism, continuing to do so with no regard for others’ opinions. The only downside of practicing Shamanism at the Order was that she would have to write papers on her experiences – an annoying, but not necessarily high price to pay. At Spellsong she found what she sought – knowledge. However, to her dismay, it was mostly in book form. Once she turned 45, after studying for so long, she asked for permission to go on an expedition where she could travel and see more of the world. Her request was denied. Since then it’s become a yearly tradition for her to ask – and though it’s been almost 20 years of denials, she doesn’t let it dissuade her.
Within the Spellsong Order, she’s built a reputation for herself as “that girl in the mud” and “the dirty one”. She’s almost never in the Spellsong tower, preferring to explore the city and generally be outside, especially in the gardens. Anyone who actually knows who she is also know her as an exceptional nature mage and healer with too much time on her hands.


Character Name: Alicia Serrin

Character Age: 27

Character profession before volunteering: Researcher - employed at a privately owned and financed research organization for the development and implementation of Silverite and Profectus.

Preferred Position: NOT front lines. Engineer/Medic.

Character Description: What she looked like a few years ago, before she joined the army. Though not much has changed. Her hair is just as long, though she keeps it up in a bun and out of her face. While on active duty, she wears the standard military uniform, with a small patch on her left arm marking her as a medic*. Carries a portable med kit with her at all times, along with extra medicinal items tucked into pockets and pouches.

Stands at 5'10, without heels. She is skinny, and used to be quite twig-like before military training. She is still skinny, but has since then gained some muscle mass.

Brief Character Bio: Her father and mother are both renowned scientists - her father specializing in transportation technologies and her mother in weapons development. Her childhood was spent among technical diagrams and textbooks, so it came as no surprise to anyone when she decided to pursue the same track. Alicia also has a younger brother, who moved on to become a politician, stationed near the south of the Republic. She attended the Entem Technology Institute, graduated with honours at the age of 20, and has been working at associated technology development firms ever since. She had been at her most recent employment for 3 years before being asked to volunteer in the army. Though she wasn't particularly interested in front-line warfare, she was persuaded to join when she realized that there would be no better way to learn about the technology she was helping create than by watching it in action.

She has been in military service for 2 years now, after 1 year of weapons and combat training. She still isn't totally comfortable in battle, her preferred station being in a lab, but she is skilled at shooting with pistols and rifles. However, her real skills lie in healing - which is why she stays away from the front lines.

She is used to spending time alone -doing research, mostly, or reading-so she doesn't really talk much. Though Alicia does try to be helpful, but her mind is often occupied with other matters so her manner appears aloof, or even rude. Even though she's often cautious, she lets her curiosity get the better of her - she's pretty keen when it comes to learning new things.


Name: Aranka Lapham

Gender: Female

Age: 28

Faction: Leongarde

Appearance:
Spoiler: Face


Spoiler: Armour


Weapons/Equipment:

Beldam’s Tongue: An enchanted longsword. It’s most notable trait is being able to slice through nearly everything. This sword has another power which can only be used sparingly - to create a powerful shockwave when it's plunged into the ground. It makes Aranka terribly fatigued, though, so she avoids using it unless she's overwhelmed. (Once every 6 posts per battle)

Maiden’s Heart: A metal kite shield. Able to reflect direct magical blasts (so, for example, fireballs, not fire-storms), and it’s also shiny enough to be a mirror. The Leongarde crest is inlayed in golden metal on its front.

Knight-Cap: (She didn’t name that one) - Provides immunity to mind-tricks or illusions; essentially allows for clear-mindedness and increased precision. The helmet has an eye slit with some small holes around the nose and mouth for easier speech and breathing. Think of this but without the cross.

Sweet-feet: (Also didn’t name that one) – Allow for slightly faster movement than what would typically be expected in full-body armour. Specifically, her movements seem as if she’s only wearing leather armour instead of plate.

Abilities/Skills: She’s a knight. Physically powerful, able to chop through a man’s torso in one strike, even without using Beldam’s Tongue. With her longsword, her strikes are nearly unstoppable, if they connect. Thanks to her armour, she’s also very resilient. Almost like a human tank.

Personality: Sharp like her sword, tough like her armour, and cold like the metal they’re both made of.

Background/History: Born and raised in Leongarde, in a small town within the Lion Woods, to a perfectly average farming family. This settlement was near the border of Disgeran Blood Vale. One day, after collecting berries in the woods, Aranka returned home to find that her village had been destroyed, and most of the villagers killed. It had been a Disgeran skirmish, that much was plain to see - the corruption was everywhere. She was 13 at the time, and from there she made her way to the capital city to enlist in the army. Eventually, she realized she found the idea of being a knight much more appealing than being a normal soldier, and her skills allowed her to achieve this particular goal. She forsook her origins and past after taking her knightly vows, but she still hasn't forgotten.

Goal: Justice above all, followed by the desire to see Leongrade in control, where it should be.

Trivia: Really doesn’t like Disgerans , and people who attack the innocent. Has built a reputation for herself through her years of service to Leongarde, but is just a knight and has never striven for higher rank.


Bridget Loughridge

image credit/link
Birthday April 14
Age 27
Gender Female
Race Caucasian. Of mostly Irish descent, with some Scottish thrown in.
Blood type B+
Appearance
Bridget dresses conservatively and rather traditionally, typically choosing to wear skirts -never above the knee, mind you- instead of trousers, and blouses instead of T-Shirts. She favours natural tones, but in the summer she's likely to throw some pastel in there, too. She's not fond of heels, preferring to wear flats exclusively. Bridget also wears a rather distinctive perfume - always the same scent, regardless of the season. It's mostly lily of the valley and narcissus, with hints of citrus -the same scent her grandmother wore. She's quite short, about 5'3, has excellent posture, and not particularly curvy or muscular -though her arms are pretty toned due to constantly practicing the violin. Bridget barely ever wears make-up, either - well, at least none that's obvious, anyway. She does take care to hide her freckles with concealer, though - she's quite self-conscious about them. The only part of her appearance she puts real effort into is her hair, which is always well-groomed and glossy. And she's a natural red-head, of course.
Sexuality Rigidly straight. At least, that's what she thinks - she's not really sure and doesn't think about it.
Occupation Classical musician, plays in a symphony orchestra. Often teaches children at a local music school for extra dosh.
Personality
Very reserved and rather stoic. Really keeps to herself. She's observant, though, and though she rarely speaks first, she'll always respond. Tends to be blunt, and is often sarcastic- however, due to her serious nature and tendency not to speak much, her sarcasm often comes off as sincere, which can lead to... Misunderstandings. Bridget is also pretty bad at dealing with said misunderstandings. This leads her to prefer quiet to social situations, though that’s also because she's bad at dealing with people in general.

Likes: Music (obviously), reading -specifically history and folklore-, black tea, sushi, forests.
Dislikes: Alcohol, babies and toddlers, her father, tight spaces, being overly social.
Habits: Always brings a hand to her mouth when she's nervous.Typically fiddles with her hands when dealing with people.
Diseases Anxiety disorder.
Abilities/talents Playing the violin, very knowledgeable about folklore- specifically the Irish variety, mentally resilient.
History

Most of Bridget’s fears stem from her childhood experiences, and it’s quite difficult to tell where one issue begins and the other ends, they’re very much intertwined. Firstly, her fear of her father comes from the fact that he was an alcoholic and hopeless drunk, who’d come home and beat whoever would get in his way, whether that was Bridget, her four brothers, or her mother – it didn’t matter. Her claustrophobia comes from how her father would typically lock her in very cramped spaces –cupboards, closets, that sort of thing- whenever he got mad –he got mad a lot- and she was in the way. Her father’s behaviour is where her aversion to alcohol comes from – she stays as far away from it as she possibly can. Finally, though she was predisposed to anxiety as her mother and maternal grandmother have it as well, it’d be fair to say it was triggered due to her stressful home situation. Abusive alcoholic father, submissive pill-popping mother, three younger brothers to take care of, not to mention the fact that they were dirt poor – add that together, you’ve got a perfect recipe for an anxiety disorder.

In fact, once the disorder manifested, her anxiety got so bad Bridget could barely function. This was when she was 11, going on 12. No one could help her deal with it, or could be bothered to, really, so she was taken out of school for a while to live with her maternal grandparents. They were very kind to her – she still believes that without their help she wouldn’t have recovered. It was in their home that she was first introduced to folklore, which she immediately was obsessed with. It helped her cope. Even now, the majority of the books in her home are on folklore.


Then, she was 13, and she still hadn’t gone back to live with her parents. Her grandparents scraped together enough to send her to a music school – a drastic change from having to teach herself, or having to take lessons from second-rate teachers as she had had to when she was younger. From there, her life was much improved –until the nightmares started. They were quite horrible –most were about her father- but, just like with the anxiety before it, Bridget coped, and stopped having them all together when she was 18.

She continued her musical studies – funding them herself this time, she made money as a teacher- until she graduated at 23 and joined a small chamber symphony. She’s changed jobs since then, not really caring where she works as long as she’s playing. She moved into the Mythos Complex since it was close to where she needed to be, and, above all, cheap. She sends half of her monthly income to her grandparents, always. She would send some to her parents, as well, but she’s lost all contact with them – and her grandparents are evasive whenever she asks. She’s established contact with her younger brother, though it’s still in the early stages, and she hasn’t learnt any information from him yet.


Name: Olwin Osgood

Gender: F

Age: 23

Appearance: 5"10, just under 5"11. Heavier than she looks. Stronger than she seems. Her muscles, and the scars she's acquired from rigorous training, are hidden underneath her armor. Her fingers are nicked with small healed scars. Though her face has remained mostly untouched, her left eyebrow is nicked by a thin scar that goes from forehead to just above the eye, and she's got another small one on her left cheekbone. Both aren't really noticeable unless you're looking up close. She stands in a way that's naturally authoritative and relaxed, with her chest puffed up as if daring others to challenge her. Her movements are self-assured and insistent, as if she's ready and willing to fight at all times.

Her hair is so dark it's practically black and it's that a little bit wavy. It's kept short, cut beneath her ears but above her chin, at about mouth-level. Her eyes are big and dark blue. She would be pretty if she wasn't so full of herself; she is cocky as hell! And it shows by the way she constantly smiles as if she knows what she wants and how exactly she's going to go about getting it. If not for her face, it'd be easy to mistake her for a slender man since her outfit does not reveal her gender. She wears armor, made of mixed leather and chainmail complete with neck-guard. It's light, since she prioritizes mobility. She has a full leather chestplate as well as armguards, leg-guards, and boots, but beneath it all wears a sturdy chain-mail shirt that falls to about mid-thigh. Her boots are just below the knee and lined with sheepskin. Everything is well-worn and utilitarian. Around her neck, underneath her armor, she wears a necklace of a single juvenile dragon's tooth. Her palms and wrists are wrapped in bandages- for better grip- and she has bits of leather around her wrists, just before her arm guards, so she can tie her hair up at a moments notice.

Her main weapon is a short spear with a wooden shaft and a nastily sharpened metal tip. Presently, the tip is hidden, wrapped in burlap, and there are ribbons and posies of flowers tied beneath the tip. She carries it on a harness on her back when it's not in her hands. She also bears a couple of daggers on her pouched leather belt, and one in her boot. She carries a lumpy, very heavy shoulder bag.

Around her shoulders is a worn and tattered wool cape, off-brown, messily cut at the edge. It falls just below her hips.

http://i.imgur.com/RYSkNKG.jpg

Marginally prettier pic: http://i.imgur.com/U7at8rU.jpg?1

None of these really describe her armor perfectly, but are useful inspiration for picturing it:
http://i.imgur.com/6Fs4UcY.jpg?1http://i.imgur.com/DJil2mz.jpg?1http://i.imgur.com/psQEFLC.jpg?1

Brief Personality: Intense and accelerated. She is fiercely competitive! She gives her all to the tasks she deems worthy of her time and that will lead her to improve. Perhaps her morality could be... moralyer... but she knows how to get a job done well and fast (with an emphasis on the latter, if she needed to make the choice). Impetuous and contrarian. Trusts her gut. Kind of goofy. Prideful with a bit of a leadership complex.

Backstory: Her mother was a dragon raider. They lived in the foothills of the Chucagk mountains just north of Starfal Astell. There were mines nearby, as well as some farms that cultivated animals and crops that could grow in such climates.

For the longest time Olwin believed that was the path she needed to take, too. She has four younger sisters and tries to be a role model to all of them-- what would be better than following in mom's footsteps? Her lifestyle has always been disciplined and goal-oriented. She was taught the histories and basic skills, but she always thought that the best way to live up to her family's legacy is to fight for it. Like, with actual violence. Against the enemy. Which was dragons.

Thing is, the more Olwin's told to do something, the less she wants to do it. And the the more she thought about it, the more she felt as if killing the beasts and treating them as enemies was... well... wrong. She didn't know why. A gut feeling! And she knew that trusting her gut was more important than anything. Olwin's opinion was a matter of great discomfort in her household. What's the point of learning to kill a dragon if you're not actually going to kill a dragon? Her mother would say that, adding, What's do you think this's all been for?

Well, Olwin didn't know. But she knew she wasn't wrong!

She's kind of lived on her own since the biggest fallout, still in her hometown, just not with family. It's awkward and she doesn't like to talk about it. She isn't sticking around for much longer. She's still not sure what she thinks about dragons.

Weapon Propensity: Spears
Secondary Skill: Speed

Most famous for having: the largest human population in such a blatantly dragon-controlled zone. Dragons are known to nest in the higher reaches of the Chucagk mountains, and the place known as Bering is the highest human settlement on the range. They are able to survive in such a dragon-infested zone by exploiting the mountain's cavern systems (http://farm3.static.flickr.com/2182/2266802694_8ded490f0b_z.jpg?zz=1). They live in the caves, herding goats and growing hardly plants on the mountainsides, packing up and moving at a moment's notice. It's difficult for outsiders find them. Quick-as-wind scouts dash from cave to town to spread news-- exploits speaking of how many dragons were killed this past fortnight, trading their security services and ore for goods. It's not a comfortable or easy life. But their ferocity and interesting living arrangements have allowed them to survive thus far-- other human settlements of equatable altitudes on that mountain range were burned to ashes long ago.