Rhomeo
07-27-2014, 02:40 PM
Rated M because the Forum says so.
This OOC will be the place for Matrix and I to mostly just put all the stuff that we compile over the course of the RP, such as; Servant stat sheets, Noble Phantasm explanations, Master Character Sheets and important pieces of dialogue I feel needs to be highlighted. If anyone else wants to post here, I would ask that you... don't? pls
Everything beneath this line is edited and not a part of the Original post, keep that in mind.
Masters
Personality: Aloof and standoffish, Amon is the sort of person you wouldn't normally enjoy having a conversation with. His arrogance in his intelligence is both his greatest strength and weakness, as people believe he is not capable of half the things he claims. As such, it's difficult for him to make comrades, however he can force himself to act normal if the situation demands it. Anyone who spends more than a day in his company will eventually learn of his true personality.
Abilities:
Formalcraft: Hailed as a genius, Amon graduated from the Clocktower at a tender age of 15 with glowing recommendations from his Professors. Despite his apparent lack of aptitude with other Magecraft, his theories and usage of Formalcraft is trumped only by that of The Queen of London's Clocktower. The only thing he truly lacks are high quality circuits, as he comes from a second generation Magus family.
http://www.cosplayhouse.com/images/D/2-6911.jpg (https://www.youtube.com/watch?v=p85zQLOMlUY)
Servants
True name: King Arthur
Master: Aria Simpani
Alignment: Lawful Good
http://upload.wikimedia.org/wikipedia/en/7/75/Saber.jpg (https://www.youtube.com/watch?v=EItJYNVKNQI)
Strength: A
Endurance: B+
Agility: B+
Mana: A
Luck: B
NP: A++
Class Skills:
Magic Resistance (A): Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".
Riding (B): Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.
Personal Skills:
Charisma (B): Suitable for a king of a country.
Instinct (A): Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.
Prana Burst (A): A normal weapon that is not on the level of a divine mystery can be destroyed in one blow. Raises defense in several times.
Noble Phantasms:
Carnwennan, Dagger of the White Hilt (B): A seemingly simple, ornate dagger with a bright white hilt. Allows the user to "control the shadows around them". While the weapon does technically belong to Saber, it's Welsh in origin and therefore loses some power as the Saber of this timeline held it only briefly. The original Rank of this weapon is A.
Anti-Unit, Self, 1 person
Excalibur (A++): Excalibur is the strongest and most majestic holy sword that symbolizes King Arthur. As that which can be called the physical actualization of her ideals and the symbol of her heroism, it is her greatest and most powerful Noble Phantasm. It appears as a beam of light to anyone who sees it and is the concentrated hope and strength of everyone who knows of her legend.
Invisible Air (C): Invisible Air is a sheath of wind that covers Excalibur and conceals it so that it cannot be easily recognized as the famous holy sword of King Arthur and expose her identity. It is a bounded field closer to magecraft than a Noble Phantasm that is made up of multiple layers of wind compressed into super-high pressure air with a massive amount of prana, which distorts the refraction of light and renders what is inside completely invisible.
True Name: EMIYA
Master: Tohsaka Rin
Alignment: True Neutral
http://img2.ak.crunchyroll.com/i/spire4/46723e9816a38a4fd92a0233d02b08521238100905_full.pn g (https://www.youtube.com/watch?v=Q7SJ8nCbPSk)
Strength: D
Endurance: C
Agility: C
Mana: B
Luck: E
NP: ????
Class Skills:
Independent Action (B): Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on his spiritual core.
Magic Resistance (D): Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
Personal Skills:
Clairvoyance (C): Capable of keeping track of fast-moving object within a range of 4kms.
Eye of the Mind (True) (B): Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Magecraft (C-): Capable of using orthodox Thaumaturgy.
Noble Phantasms:
Unlimited Blade Works (E-A+):
True Name: Milica Rea
Master: Amon Tores
Alignment: Lawful Neutral
http://puu.sh/ahqDU/ed129ecbb6.jpg (https://www.youtube.com/watch?v=jTuuAwUcPto)
Strength: C+
Endurance: C++
Agility: B
Mana: C
Luck: D
NP: ?
Class Skills:
Magic Resistance (C): Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills:
Battle Continuation (A): Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.
Guardian Knight (B): While not famous for guarding others, the Spirit excels at protecting oneself from danger and therefore this skill increases parameters when guarding anyone 'close' to the Spirit.
Projectile (Spear) (C): Thrown projectiles are nearly as fast as a bullet.
Noble Phantasms:
True Name: Ronove, The Great General of the 72 Pillars
Master: Arthur Senzo
Alignment: Neutral Good
http://img1.wikia.nocookie.net/__cb20121216001351/typemoon/images/f/f7/Jeanne_illustrated.png (https://www.youtube.com/watch?v=z0zdqeivGaU)
Strength: B+ (D+)
Endurance: C (E)
Agility: A+ (C+)
Mana: B (A++)
Luck: D (E-)
NP: ?
Class Skills:
Riding (A): All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.
Magic Resistance (C): Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills:
Demonic Control (A): The ability to control any demons of a lower rank or power than the user. Any orders given need not be verbal, but can be telepathic.
Demonic Summoning (A): The ability to summon and bind demons to the realm of humans. Only those of lower rank or power than the user can be brought forth. Unique demons, or Demon Princes despite rank cannot be summoned.
Instinct (B): Refined sixth sense boasts something similar to precognition. Bonus effect of reducing by one third the penalties caused by obstructed vision and hearing.
Military Tactics (C): Having been the leader of an army her entire life, Rider gains bonus parameters when using an Anti-Army Noble Phantasm or facing an opponent's Anti-Army Noble Phantasm.
Noble Phantasms:
Είδωλο της Νίκης, The Crown With Which Victory is Assured (D): As a Noble Phantasm, this has only one use and is therefore seen as a progression Phantasm to Rider's true form. In her life, Rider took position as a nameless General of a great many Nations over the centuries. Humans always interested her, so it was that she would lend her skills to those who needed it. She helped shape the course of history as a great tactician that always went nameless. Despite this, she was deified by a number of countries that took her "harsh" appearance and turned it into almost a God of War. From one of these countries, she received a steel crown - signifying every warrior that had ever been beneath her or preceded her. So it was that she used this crown as a way to separate her true self from that of her fake, human self.
When used, this Noble Phantasm unlocks Rider's true potential. Her other Noble Phantasm, [DATA EXPUNGED] can be used and she gains access to the Personal Skills, Demonic Summoning and Demonic Control. Her MGI is greatly increased at the cost of all her other parameters, transforming her from a front-line combatant to a commander.
Anti-Unit, Self, 1 person
True Name: ???? - Goes by Augur
Master: Aria Simpani
Alignment: Lawful Evil
http://img-cache.cdn.gaiaonline.com/874e1b7c5acde755f7ae925bddcb9c2e/http://i1229.photobucket.com/albums/ee461/MetalRainStorm/Gensokyo/Evil-Anime-Guy.jpg (https://www.youtube.com/watch?v=kyRK2GI_T7I)
Strength: E++ (E+)
Endurance: E++ (E+)
Agility: E++ (E+)
Mana: A (C)
Luck: B (C)
NP: B (B)
Class Skills:
Territory Creation (B): Allows creation of a workshop.
Item Construction (E): The skill to manufacture items of magical origin, at this level the only items that can be enchanted are things such as jewelry with minor spells of protection.
Personal Skills:
Dead Apostle (A): A Dead Apostle in life, Caster takes this into his power as a Heroic Spirit. For short periods of time, he can tap into vast reserves of energy to give himself a massive parameter boost to STR, END and AGI. Large quantities of blood are necessary to use this even once.
Magecraft (E-A+): Despite an apparent lack of skills in Thaumaturgy, Caster holds the knowledge of the First True Magic and uses it both efficiently and effectively.
Mystic Eyes (C): Possesses Mystic Eyes that enchants the souls of those who the user looks at and of those who look at the user.
High-Speed Incantation (A): High-Thaumaturgy can be cast at the speed of one-line chants.
Noble Phantasms:
Thread of the Gods (B): A magical thread around Caster's neck that inhibits his prana output. Seals away his most powerful abilities, memories and a dead language spoken millennia ago by the Gods themselves. Once the Thread is released, it can only remain released for a short period of time before the power overwhelms Caster and he loses all inhibitions.
Anti-Unit, Self, 1 person
True Name: Heracles
Master: Illyasviel Von Einzbern
Alignment: Chaotic Mad
http://media.animevice.com/uploads/0/5934/156262-455.jpg (https://www.youtube.com/watch?v=1fVm5QmufXQ)
Strength: A+
Endurance: A
Agility: A
Mana: A
Luck: B
NP: A
Class Skills:
Mad Enhancement (B): Rank up for all parameters, but takes away most of sanity.
Personal Skills:
Battle Continuation (A): Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.
Bravery (A+): Bonus effect of increasing melee damage. Not usable under the effects of Mad Enhancement.
Divinity (A): Heracles was originally a ½ Demigod, however he became a full God after death.
Eye of the Mind (False) (B): Eye of the Mind (False) is a natural talent to avoid danger on the basis of an innate 6th sense, intuition, or prescience, where accuracy of instinct has been augmented by experience -- somewhat overcoming the problem of visual obstructions that appear in the course of combat.
Noble Phantasms:
God's Hand (A): God's Hand is the blessing of the gods in the form of a curse of immortality that grants its user eleven extra lives through layered resurrection magic. Rather than being a materialized interpretation of the Twelve labors of Heracles, it is actually the gift bestowed directly by the gods that granted him immortality by paying for his sins after completing the tasks
True Name: Hassan-i-Sabah
Master: Caren Hortensia
Alignment: Chaotic Evil
http://img2.wikia.nocookie.net/__cb20110210000911/rift/images/4/48/Assassin.jpg (https://www.youtube.com/watch?v=l8AT5U8nGzE)
http://fc07.deviantart.net/fs70/f/2010/212/a/6/Izaya_Orihara_by_haylin42.png (https://www.youtube.com/watch?v=oiLI9KcAytk)
Strength: D
Endurance: E
Agility: C
Mana: D
Luck: C
NP: C
Class Skills:
Presence Concealment (EX): The ability to conceal one's presence before and during combat. Through leading a life of lurking in the shadows and never once being truly spotted, the Spirit has transcended the normal realm of possibility and has received the curse of true anonymity. It is impossible to determine the Spirit's stats or other skills.
Personal Skills:
Knowledge of Respect and Harmony (A+): Prevents the decrease in effectiveness of a technique, no matter how often it is used. This is a translation of Assassin's shadow technique, meaning that no matter how many times an attack or action is made, the target will not be able to recognise or perceive it.
Child of Fate (EX): The ability to choose the most favorable outcome out of a number of choices. Represented by the fact that during Assassin's entire life and career, he never once found misfortune. While this Skill is in effect, he will always choose the "right choice" in a situation. As a side-effect, he loses all of his other Skills other than Knowledge of Respect and Harmony as well as Noble Phantasms.
Self-Modification (A+): This is the aptitude to merge one's own flesh with body parts of others. The higher the ranking in this skill, the further away one is from being a proper hero. At this Rank, Assassin uses it to effectively "become someone else" at will, as his own body no longer exists.
Noble Phantasms:
Carnwennan, Dagger of the White Hilt (C-): A seemingly simple, ornate dagger with a bright white hilt. Allows the user to "control the shadows around them". As this weapon is not originally Assassin's, it loses some of its original power. The original rank of this weapon is A.
Anti-Unit, Self, 1 person
Libertas, The Plague Knife (D): A wicked shortsword that drips with malice. Excretes a powerful toxin that severely weakens anyone who comes into contact with the naked blade. When activated, it quadruples the effect of the toxin on the next target struck, effectively disabling them. The toxin lasts indefinitely, or until Libertas' destruction. As the toxin is not magical in nature, Magic Resistance doesn't help against it. However, a strong magical affinity will help alleviate some of the burden the toxin puts on the body. As this weapon is not originally Assassin's, it loses some of its original power. The original rank of this weapon is C.
Anti-Unit, 2-3 people
Zabinaya, Delusional Persona (C): As Hassan, Assassin has access to this ability. Its use is part of an old legend about a sorcerer who had no name. His only power was his ability to appear as a different person to everyone he met. There are many different accounts of just how he appeared to them, but everyone agreed that he appeared as something that helped them move on. Assassin's use of this technique relies on making the target/s believe that they're facing off against the one person they can't kill. This can backfire tremendously, as while it doesn't need to bypass magical resistance, it instead relies on the target's personality and state of mind. Those that are dealing with grief may turn it into anger and outright kill him for taking on a fake face, or may break down on the spot.
Anti-Unit, 1-100 people
This OOC will be the place for Matrix and I to mostly just put all the stuff that we compile over the course of the RP, such as; Servant stat sheets, Noble Phantasm explanations, Master Character Sheets and important pieces of dialogue I feel needs to be highlighted. If anyone else wants to post here, I would ask that you... don't? pls
Everything beneath this line is edited and not a part of the Original post, keep that in mind.
Masters
Personality: Aloof and standoffish, Amon is the sort of person you wouldn't normally enjoy having a conversation with. His arrogance in his intelligence is both his greatest strength and weakness, as people believe he is not capable of half the things he claims. As such, it's difficult for him to make comrades, however he can force himself to act normal if the situation demands it. Anyone who spends more than a day in his company will eventually learn of his true personality.
Abilities:
Formalcraft: Hailed as a genius, Amon graduated from the Clocktower at a tender age of 15 with glowing recommendations from his Professors. Despite his apparent lack of aptitude with other Magecraft, his theories and usage of Formalcraft is trumped only by that of The Queen of London's Clocktower. The only thing he truly lacks are high quality circuits, as he comes from a second generation Magus family.
http://www.cosplayhouse.com/images/D/2-6911.jpg (https://www.youtube.com/watch?v=p85zQLOMlUY)
Servants
True name: King Arthur
Master: Aria Simpani
Alignment: Lawful Good
http://upload.wikimedia.org/wikipedia/en/7/75/Saber.jpg (https://www.youtube.com/watch?v=EItJYNVKNQI)
Strength: A
Endurance: B+
Agility: B+
Mana: A
Luck: B
NP: A++
Class Skills:
Magic Resistance (A): Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".
Riding (B): Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.
Personal Skills:
Charisma (B): Suitable for a king of a country.
Instinct (A): Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.
Prana Burst (A): A normal weapon that is not on the level of a divine mystery can be destroyed in one blow. Raises defense in several times.
Noble Phantasms:
Carnwennan, Dagger of the White Hilt (B): A seemingly simple, ornate dagger with a bright white hilt. Allows the user to "control the shadows around them". While the weapon does technically belong to Saber, it's Welsh in origin and therefore loses some power as the Saber of this timeline held it only briefly. The original Rank of this weapon is A.
Anti-Unit, Self, 1 person
Excalibur (A++): Excalibur is the strongest and most majestic holy sword that symbolizes King Arthur. As that which can be called the physical actualization of her ideals and the symbol of her heroism, it is her greatest and most powerful Noble Phantasm. It appears as a beam of light to anyone who sees it and is the concentrated hope and strength of everyone who knows of her legend.
Invisible Air (C): Invisible Air is a sheath of wind that covers Excalibur and conceals it so that it cannot be easily recognized as the famous holy sword of King Arthur and expose her identity. It is a bounded field closer to magecraft than a Noble Phantasm that is made up of multiple layers of wind compressed into super-high pressure air with a massive amount of prana, which distorts the refraction of light and renders what is inside completely invisible.
True Name: EMIYA
Master: Tohsaka Rin
Alignment: True Neutral
http://img2.ak.crunchyroll.com/i/spire4/46723e9816a38a4fd92a0233d02b08521238100905_full.pn g (https://www.youtube.com/watch?v=Q7SJ8nCbPSk)
Strength: D
Endurance: C
Agility: C
Mana: B
Luck: E
NP: ????
Class Skills:
Independent Action (B): Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on his spiritual core.
Magic Resistance (D): Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
Personal Skills:
Clairvoyance (C): Capable of keeping track of fast-moving object within a range of 4kms.
Eye of the Mind (True) (B): Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Magecraft (C-): Capable of using orthodox Thaumaturgy.
Noble Phantasms:
Unlimited Blade Works (E-A+):
True Name: Milica Rea
Master: Amon Tores
Alignment: Lawful Neutral
http://puu.sh/ahqDU/ed129ecbb6.jpg (https://www.youtube.com/watch?v=jTuuAwUcPto)
Strength: C+
Endurance: C++
Agility: B
Mana: C
Luck: D
NP: ?
Class Skills:
Magic Resistance (C): Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills:
Battle Continuation (A): Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.
Guardian Knight (B): While not famous for guarding others, the Spirit excels at protecting oneself from danger and therefore this skill increases parameters when guarding anyone 'close' to the Spirit.
Projectile (Spear) (C): Thrown projectiles are nearly as fast as a bullet.
Noble Phantasms:
True Name: Ronove, The Great General of the 72 Pillars
Master: Arthur Senzo
Alignment: Neutral Good
http://img1.wikia.nocookie.net/__cb20121216001351/typemoon/images/f/f7/Jeanne_illustrated.png (https://www.youtube.com/watch?v=z0zdqeivGaU)
Strength: B+ (D+)
Endurance: C (E)
Agility: A+ (C+)
Mana: B (A++)
Luck: D (E-)
NP: ?
Class Skills:
Riding (A): All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.
Magic Resistance (C): Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills:
Demonic Control (A): The ability to control any demons of a lower rank or power than the user. Any orders given need not be verbal, but can be telepathic.
Demonic Summoning (A): The ability to summon and bind demons to the realm of humans. Only those of lower rank or power than the user can be brought forth. Unique demons, or Demon Princes despite rank cannot be summoned.
Instinct (B): Refined sixth sense boasts something similar to precognition. Bonus effect of reducing by one third the penalties caused by obstructed vision and hearing.
Military Tactics (C): Having been the leader of an army her entire life, Rider gains bonus parameters when using an Anti-Army Noble Phantasm or facing an opponent's Anti-Army Noble Phantasm.
Noble Phantasms:
Είδωλο της Νίκης, The Crown With Which Victory is Assured (D): As a Noble Phantasm, this has only one use and is therefore seen as a progression Phantasm to Rider's true form. In her life, Rider took position as a nameless General of a great many Nations over the centuries. Humans always interested her, so it was that she would lend her skills to those who needed it. She helped shape the course of history as a great tactician that always went nameless. Despite this, she was deified by a number of countries that took her "harsh" appearance and turned it into almost a God of War. From one of these countries, she received a steel crown - signifying every warrior that had ever been beneath her or preceded her. So it was that she used this crown as a way to separate her true self from that of her fake, human self.
When used, this Noble Phantasm unlocks Rider's true potential. Her other Noble Phantasm, [DATA EXPUNGED] can be used and she gains access to the Personal Skills, Demonic Summoning and Demonic Control. Her MGI is greatly increased at the cost of all her other parameters, transforming her from a front-line combatant to a commander.
Anti-Unit, Self, 1 person
True Name: ???? - Goes by Augur
Master: Aria Simpani
Alignment: Lawful Evil
http://img-cache.cdn.gaiaonline.com/874e1b7c5acde755f7ae925bddcb9c2e/http://i1229.photobucket.com/albums/ee461/MetalRainStorm/Gensokyo/Evil-Anime-Guy.jpg (https://www.youtube.com/watch?v=kyRK2GI_T7I)
Strength: E++ (E+)
Endurance: E++ (E+)
Agility: E++ (E+)
Mana: A (C)
Luck: B (C)
NP: B (B)
Class Skills:
Territory Creation (B): Allows creation of a workshop.
Item Construction (E): The skill to manufacture items of magical origin, at this level the only items that can be enchanted are things such as jewelry with minor spells of protection.
Personal Skills:
Dead Apostle (A): A Dead Apostle in life, Caster takes this into his power as a Heroic Spirit. For short periods of time, he can tap into vast reserves of energy to give himself a massive parameter boost to STR, END and AGI. Large quantities of blood are necessary to use this even once.
Magecraft (E-A+): Despite an apparent lack of skills in Thaumaturgy, Caster holds the knowledge of the First True Magic and uses it both efficiently and effectively.
Mystic Eyes (C): Possesses Mystic Eyes that enchants the souls of those who the user looks at and of those who look at the user.
High-Speed Incantation (A): High-Thaumaturgy can be cast at the speed of one-line chants.
Noble Phantasms:
Thread of the Gods (B): A magical thread around Caster's neck that inhibits his prana output. Seals away his most powerful abilities, memories and a dead language spoken millennia ago by the Gods themselves. Once the Thread is released, it can only remain released for a short period of time before the power overwhelms Caster and he loses all inhibitions.
Anti-Unit, Self, 1 person
True Name: Heracles
Master: Illyasviel Von Einzbern
Alignment: Chaotic Mad
http://media.animevice.com/uploads/0/5934/156262-455.jpg (https://www.youtube.com/watch?v=1fVm5QmufXQ)
Strength: A+
Endurance: A
Agility: A
Mana: A
Luck: B
NP: A
Class Skills:
Mad Enhancement (B): Rank up for all parameters, but takes away most of sanity.
Personal Skills:
Battle Continuation (A): Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.
Bravery (A+): Bonus effect of increasing melee damage. Not usable under the effects of Mad Enhancement.
Divinity (A): Heracles was originally a ½ Demigod, however he became a full God after death.
Eye of the Mind (False) (B): Eye of the Mind (False) is a natural talent to avoid danger on the basis of an innate 6th sense, intuition, or prescience, where accuracy of instinct has been augmented by experience -- somewhat overcoming the problem of visual obstructions that appear in the course of combat.
Noble Phantasms:
God's Hand (A): God's Hand is the blessing of the gods in the form of a curse of immortality that grants its user eleven extra lives through layered resurrection magic. Rather than being a materialized interpretation of the Twelve labors of Heracles, it is actually the gift bestowed directly by the gods that granted him immortality by paying for his sins after completing the tasks
True Name: Hassan-i-Sabah
Master: Caren Hortensia
Alignment: Chaotic Evil
http://img2.wikia.nocookie.net/__cb20110210000911/rift/images/4/48/Assassin.jpg (https://www.youtube.com/watch?v=l8AT5U8nGzE)
http://fc07.deviantart.net/fs70/f/2010/212/a/6/Izaya_Orihara_by_haylin42.png (https://www.youtube.com/watch?v=oiLI9KcAytk)
Strength: D
Endurance: E
Agility: C
Mana: D
Luck: C
NP: C
Class Skills:
Presence Concealment (EX): The ability to conceal one's presence before and during combat. Through leading a life of lurking in the shadows and never once being truly spotted, the Spirit has transcended the normal realm of possibility and has received the curse of true anonymity. It is impossible to determine the Spirit's stats or other skills.
Personal Skills:
Knowledge of Respect and Harmony (A+): Prevents the decrease in effectiveness of a technique, no matter how often it is used. This is a translation of Assassin's shadow technique, meaning that no matter how many times an attack or action is made, the target will not be able to recognise or perceive it.
Child of Fate (EX): The ability to choose the most favorable outcome out of a number of choices. Represented by the fact that during Assassin's entire life and career, he never once found misfortune. While this Skill is in effect, he will always choose the "right choice" in a situation. As a side-effect, he loses all of his other Skills other than Knowledge of Respect and Harmony as well as Noble Phantasms.
Self-Modification (A+): This is the aptitude to merge one's own flesh with body parts of others. The higher the ranking in this skill, the further away one is from being a proper hero. At this Rank, Assassin uses it to effectively "become someone else" at will, as his own body no longer exists.
Noble Phantasms:
Carnwennan, Dagger of the White Hilt (C-): A seemingly simple, ornate dagger with a bright white hilt. Allows the user to "control the shadows around them". As this weapon is not originally Assassin's, it loses some of its original power. The original rank of this weapon is A.
Anti-Unit, Self, 1 person
Libertas, The Plague Knife (D): A wicked shortsword that drips with malice. Excretes a powerful toxin that severely weakens anyone who comes into contact with the naked blade. When activated, it quadruples the effect of the toxin on the next target struck, effectively disabling them. The toxin lasts indefinitely, or until Libertas' destruction. As the toxin is not magical in nature, Magic Resistance doesn't help against it. However, a strong magical affinity will help alleviate some of the burden the toxin puts on the body. As this weapon is not originally Assassin's, it loses some of its original power. The original rank of this weapon is C.
Anti-Unit, 2-3 people
Zabinaya, Delusional Persona (C): As Hassan, Assassin has access to this ability. Its use is part of an old legend about a sorcerer who had no name. His only power was his ability to appear as a different person to everyone he met. There are many different accounts of just how he appeared to them, but everyone agreed that he appeared as something that helped them move on. Assassin's use of this technique relies on making the target/s believe that they're facing off against the one person they can't kill. This can backfire tremendously, as while it doesn't need to bypass magical resistance, it instead relies on the target's personality and state of mind. Those that are dealing with grief may turn it into anger and outright kill him for taking on a fake face, or may break down on the spot.
Anti-Unit, 1-100 people