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Omac
10-15-2014, 01:35 AM
Warriors

So what's going on? This is the place for the greatest warriors of Broken Earth to reside where they're called upon for battle. Characters from the Brotherhood universe will appear, but I'm more excited for the Gateway characters. Gateway is about a war about six mysterious warriors traveling to Broken Earth from Earth XY3 and meeting up with characters from different worlds in a battle to find a way to stop the war in their own homeland by becoming the best warriors of all time. Each battle in the Gateway series will continue the story.

Holiday Characters (http://role-player.net/forum/showthread.php?t=66529&p=2282706&viewfull=1#post2282706)
Brotherhood Characters (http://role-player.net/forum/showthread.php?t=66529&p=2369754&viewfull=1#post2369754)
Gateway Characters (http://role-player.net/forum/showthread.php?t=66529&p=2288089&viewfull=1#post2288089)
Headphone Gang (http://role-player.net/forum/showthread.php?t=66529&p=2618379&viewfull=1#post2618379)

Omac
11-08-2014, 09:15 PM
This one is unlocked on October 1st

General Information
Name: Omonster
Age: Three
Gender: Male
Race: Toast Monster


Appearance
Build: He stands as a gigantic puffed up, about ten feet tall, monster with a single eye and purple radioactive stains throughout his body.
Hair: Omonster has no hair, but a lair of butter around his body allowing him easy travel.
Eyes: His single eye is green, but changed color depending on his attacks.
Distinctive Features: He has a single tooth coming out of his mouth that's sharp like a sword.


Clothes / Armour
He doesn't wear any armor as his thick coating of butter acts like a hard shell. Even underneath that, his toast is nearly indestructible as it can't be harmed easily. Imagine it like a sponge.


Fighting Style
Omonster fights with his mind, having the power of telekinesis he can control his weapon from a far. But, a certain amount of distance breaks the spell. When unable to use his psychic abilities he shoots lasers out of his single eye. Most of his fighting style is defensive, but a heat wave is his greatest weakness. Once he's cooked, things start to happen, he turns into a burning toast! Once on fire he has three turns to win the match and steal his victims life force or he'll be baked and.. killed.


Weapons and Abilities:

1. (Handy Man) He controls two magical hands with his mind, that he can summon at any time, but only for five turns and has a three turn cool down. He also can summon up a portal sword that teleports from place to place, but can only summon it once, and if it's out of reach for three turns it vanishes for the rest of the match.

2. (Toaster-to-max) Unlocks when he is cooked or hit with a heat attack, as his body turns to complete flames and he can shoot fire out of his eyes. He has three moves to kill the opponents or he burns to death. It's a very risky move.

3. (Sunny Side Up) Omonster spits out eggs that turn into random things such as lava, confetti, bombs, flaming pumpkins, pizza, etc.

4. (BITE) He bites down or using his tooth as weapon. No cooldown time.

More coming soon, up to six.

Attributes
-Defensive
-Slick
-Bouncy

-Angry
-Mindless (doesn't have a full brain)
-Flammable


Biography

Personality:

Omonster doesn't have much of a personality, as it was created by science. But, it's said to be in love with pizza and the blood of it's victims. It also thinks about butter.

Background: Omonster was raised in a lab and created under mysterious circumstances.



General Information
Name: Fudge
Version: Superhero
Age: Six
Gender: Male
Race: Penguin


Appearance
Build: He stands at three feet, with thick flippers that are sharp like knives.
Hair: Fudge has no hair, but wears a Christmas hat on his head.
Eyes: His eyes are black.
Distinctive Features: His beak is orange and extra sharp, he also is known to have some scars on his chest from all the battles he supposed participated in.


Clothes / Armour

Fudge wears a red Christmas hat, with a spiked ball at the end of it. He wears a red raccoon mask around his eyes, but wears a multicolored spandex outfit around his body with the letters "Fudge," engraved in a dark blue. Around it is a see through plastic looking material that protects him from sharp objects.


Regular Attacks

Regular attacks can be used as many times as the player chooses. They have no cool-down or time to recharge. Each characters gets four attacks and one shield.

(1) Flipper Smash- Fudge whips out his flippers slicing and dicing. They're extra sharp, like knives.
(2) Like a Ninja - Fudge can summon snowflake looking ninja stars that are extra sharp.
(3) Bounce - Fudge will jump up and down crushing the target below him.
(4) Peck - Fudge can peck with his beak
(5) Cold Chill - Fudge can summon an ice shield around himself if his glass one breaks, or create a snow pound to hide behind, or create a snow ball that has a little something hidden inside.


Special Attacks

Special attacks have a cool-down of two posts, plus one for every other time used. But, they increase in power each they're used.

(1) Spiked - Fudge’s Christmas hat turns into a spiked end which he can swing around whacking around enemies.
(2) Christmas Magic - Fudge can summon up a ice-wind, a collection of Christmas magic that blows back any target that is affected by magic.
(3) Christmas Wrap - Christmas lights come out of Fudge’s hat wrapping around and shocking the victim.
(4) Frost - Fudge can cause a frost on the victim that will freeze them for one move.


Ultimate Attacks

This attacks can only be used once throughout an entire battle and they do a massive amount of damage. It also takes a ten post (of mine) to recharge for an attack of this sorts. All my characters will start out with one or two, but for each win can unlock more. On the other-hand if they are killed they are boosted back to the minimum and must re-unlock those same moves.

(1) Santa's Sleigh - Fudge summons a gigantic sleigh and once he jumps in he can throw explosive presents at his enemies.
(2) Gifts That Keep On Giving - Fudge brings out a gift that keeps growing until it explodes in the enemies face.
(3) [Locked] Large and In Charge - Fudge summons three gigantic presents that are so heavy the ground shakes and could crush them.
(4) [Locked] The Big Cool Off- With this attack Fudge's flippers grow in size and begin to spin like a fan.
(5) [Locked] More info on this in the future.
(6) [Locked] More info on this in the future.

Attributes

- Fast
- Durable (can take hits)
- Small
- Tummy Ride (able to withstand cold temperatures and walk on ice easily)
- Good Swimmer

Weakness
- Fire
- Fish (makes him distracted)
- Large Enemies
- Electricity
- His weakspot


Biography
Personality: Fudge is pretty serious ever since the great war, so he rarely makes jokes. He's not the kind to worry about winning, it's all about the blood spill that excites him.

Background: Fudge grew up in the West Pole, a hidden location on Earth XY3, until he was recruited to help in the Gatekeeper war. To stop the war he opened up a new timeline and became a superhero protecting Underway City from the evil villainous who rose until he went dark. Memories of the war started to make him cruel, he started to kill, and he signed up for the Grim Reaper in return for Immortality he would kill those who crossed his path on the battlefield.



More info coming soon!

Omac
11-11-2014, 11:45 PM
More info on Rhy coming soon

Omac
01-17-2015, 10:39 PM
General Information
Name: Grant Emerson
Version: The Shadow
Age: Nineteen
Gender: Male
Race: Reaper


Appearance
Build: He stands at six feet
Hair: Grant has black hair that hangs over his eyes.
Eyes: His two eyes are pale white when he uses his power, and a deep blue normally.
Distinctive Features: On his chest is stabbing wounds that won't seem to heal, but don't cause any damage.


Clothes / Armour
He wears a wooden baseball cap that changes shape or turns into a shield. As a shirt he wears yellow hoodie, underneath he wears a white tang top. Next is his shorts made out of multi-colored fall leaves. For shoes he wears black boots that are good for climbing. Around his chest and pants is a yellow piece of armor that reflect weapons easily.


Fighting Style


Regular Attacks

Regular attacks can be used as many times as the player chooses. They have no cool-down or time to recharge. Each characters gets four attacks and one shield.

(1) Vine Whip - From underneath his cloths or from somewhere around him a vine will come out able to attack or grab the victim.
(2) Black out - Grant can use his shadow power to slide down hallyways or to attack the target with it's claws. This takes up Grant's turn and makes him vulnerable as his mind control his shadow.
(3) Chain To Me - Grant pulls out a chain as a weapon and is very skilled in it. He has five multiple colored ones that don't do anything special.
(4) Cut Em' Up - Grant can summon a scythe to his hands that can used to cut down any target. It's easily breakable, but he can always summon a new one.
(5) Black Dust - Grant can summon up a non-lethal black gas that allows him to hide or attacks from the shadows.


Special Attacks

Special attacks have a cool-down of two posts, plus one for every other time used. But, they increase in power each they're used.

(1) Need a Hand? - Grant can move his hands down his body, or multiple them. So that he can have a hand sticking out of his head if he so pleases. Or six hands coming out of his chest. It causes him to feel weaker though and slows him down.
(2) Nature's Gift - Grant can summon up weapons or abilities from nature around him. This allows him to make a weapon out of leaves or grass.
(3) Shadow's Grasp - Grant can call upon the shadows to make a powerful punch or summon up a shadow hand to pull the victim to the ground. Or to cause a shadow ball.
(4) Self Destruct - Grant has one final special attack that causes him to explode, but he always comes back together within the next post. It does not count as a lose and can throw/blow the target away.


Ultimate Attacks

This attacks can only be used once throughout an entire battle and they do a massive amount of damage. It also takes a ten post (of mine) to recharge for an attack of this sorts. All my characters will start out with one or two, but for each win can unlock more. On the other-hand if they are killed they are boosted back to the minimum and must re-unlock those same moves.

(1) Lightning Strikes Twice - Grant was resurrected by a magical lightning bolt and he can summon a lightning storm from above. But, if the lightning is bounced back to him it shuts down all his attacks for two posts.
(2) Merge Me - Grant and his shadow combine which causes Grant to float and glow leaving him to use any special attack without a cooldown. It also makes it where his shadow takes all the hits from the target until the turn ends. It can only block attacks already used, not ones the enemy uses in the next post.
(3) [Locked] More info on this in the future.
(4) [Locked] More info on this in the future.
(5) [Locked] More info on this in the future.
(6) [Locked] More info on this in the future.

Attributes

-Fast
-Quick Thinker
-Defensive
-Powerful


Weakness

-Light
-Sunlight
-Fire
-Lightning
-Water


Biography

Personality:

Grant is a funny guy, but gets confused by tech very easily. He likes to use silly banter and enjoys a good fight. He doesn't worry about the risk of dying as he has people who can bring him back at any time

Background: Grant was a bartender in the 1400's when he struck by lightning, but in the year 2015 he was resurrected from the dead.

Coming Soon

Coming Soon

Coming Soon

Coming Soon

Omac
09-30-2015, 08:37 PM
General Information
Name: Pied Piper
Version: Jamal Hydes
Age: Sixteen
Gender: Male
Race: Human


Appearance
Build: He stands about six feet tall, with his arms hyped up with strength.
Hair: He has chestnut red hair that hangs just over his eyes.
Eyes: His eyes are green.
Distinctive Features: His teeth are crocked from playing a pipe so much, and his left arm is metal.


Clothes / Armour

Piper wears a red, metal suit of armor with flutes hanging down on a chain around his waste. The suit itself has speakers in the gloves that blow out a musical energy beam. He wears a jester hat on his head that doesn't hold any magical properties, unlike his shoes which also have speakers on the bottom and let him glide through the air. Not that he needs it with the white jet-pack strapped to his back.


Regular Attacks

Regular attacks can be used as many times as the player chooses. They have no cool-down or time to recharge. Each characters gets four attacks and one shield.

(1) Punch and Kick - Piper can punch and kick musical notes around that can blast back the victim.
(2) Fiddle Me This - Piper can use his flutes to control the elements around him. The red one can manipulate fire, the blue to water, the white one to air, the green one to earth, and the yellow one controls light. Must be playing flute for power to take effect.
(3) Serpent's Tail - Piper's left arm is made of metal so he can change it into a snake that can extend a decent amount putting out fangs laced with a poison that can make a target tired.
(4) The Clap - When Piper claps it combines the sound-waves from his gloves and creates an echo effect possibly paralyzing the target or causing them great ear pain.
(5)


Special Attacks

Special attacks have a cool-down of two posts, plus one for every other time used. But, they increase in power each they're used.

(1) Cannon Guy- Piper can summon a cannon gun that shoots a green energy that acts like a really cold, heat. It burns and freezes at the same time.
(2) Music Bomb- Piper can drop a musical sound-wave that shakes the ground around them and can break glass.
(3) Going for the Gold - Piper can use his golden flute to move the flow of time itself by slowly it down or speeding it up. It only works in small decrements.
(4) Hangman - Piper can summon up a rope made out of music notes that he extend to any length.


Ultimate Attacks

This attacks can only be used once throughout an entire battle and they do a massive amount of damage. It also takes a ten post (of mine) to recharge for an attack of this sorts. All my characters will start out with one or two, but for each win can unlock more. On the other-hand if they are killed they are boosted back to the minimum and must re-unlock those same moves.

(1) Channel Surfer - Piper summons up a gigantic wave made out of music that he can ride or unleash upon his target.
(2) Snake, Oh Where Aren't Thou? - In this attack Piper transforms into his snake form where he is three times the size then most fighters.
(3) [Locked] More info on this in the future.
(4) [Locked] More info on this in the future.
(5) [Locked] More info on this in the future.
(6) [Locked] More info on this in the future.

Attributes
-Smart, brilliant even.
-Able to fly
-Never runs out of power, runs on the power of music.
-Stronger then appears.

Weakness
-Is only human
-Can't stay airborne for long.
-Temper
-Mood Swings


Biography
Personality: Piper has a good sense of humor, he only fights to defend his friends, and to take over the world.

Background: Piper grew up on the streets after a terrible accident left him half robot, he escaped his prison a few short months after robbing a bank. His team and him spent the next year on the run until he found a portal that took him to Broken Earth, a planet completely shattered into hundreds of pieces with a river that extends through the milky way somehow. From there on out his team and him sets out to find a way home.

Coming Soon

Coming Soon

Coming Soon

Coming Soon

Omac
12-10-2015, 02:14 AM
General Information
Name: Thannis
Age: Undead
Gender: Male
Race: Demon

Appearance
Build:
Hair:
Eyes:
Distinctive Features:

Clothes / Armour


Regular Attacks

Regular attacks can be used as many times as the player chooses. They have no cool-down or time to recharge. Each characters gets four attacks and one shield.

(1) What A Shocker - Thannis can clap calling upon lightning from the sky or cause a massive blast of thunder. Thannis can basically release electricity he keeps stored in his body.
(2) Ringmaster - Thannis takes one of the seven rings off his left horn before throwing it at the target, which grows in size and wraps around the target pinning them to the spot.
(3) Aerial Strike - He can jump up really high or use his wings to slash the target with it's claws using much force from above.
(4) Slash and Clash - Using his claws or fangs he can rip an enemy to shreds at rapid speed.
(5) Smoke Detector - He releases a yellow smoke which can blind or even shock the target.


Special Attacks

Special attacks have a cool-down of two posts, plus one for every other time used. But, they increase in power each they're used.

(1)
(2)
(3)
(4)


Ultimate Attacks

This attacks can only be used once throughout an entire battle and they do a massive amount of damage. It also takes a ten post (of mine) to recharge for an attack of this sorts. All my characters will start out with one or two, but for each win can unlock more. On the other-hand if they are killed they are boosted back to the minimum and must re-unlock those same moves.

(1) Sunny With a Chance - Thannis summons up a huge yellow cloud that electrifies his target with multiple strikes of lightning before ending by coming down ontop of the target and crushing them.
(2)
(3) [Locked]
(4) [Locked]
(5) [Locked]
(6) [Locked]

Attributes
-
-
-
-


Weakness
-
-
-
-

Personality:

Background:

Omac
12-01-2016, 10:24 PM
Dreamlock is a series of battles that will tell the story of our hero, Grant Emerson, trying to find his one true love in the dream world. Every battle that takes place in it will be apart of this story, though it's not canon to the Brotherhood lore. In this timeline, Grant is not known as the Bronze Shadow, but instead as the Steel Shadow.

General Information
Name: Grant Emerson
Series: Dreamlock
Ability: The ability to enter shadow mode.
Age: Nineteen
Gender: Male
Race: Reaper

Appearance
Build: He stands at six feet
Hair: Grant has black hair that hangs over his eyes.
Eyes: His two eyes are pale white when he uses his power, and a deep blue normally.
Distinctive Features: On his chest is stabbing wounds that won't seem to heal, but don't cause any damage.

Clothes / Armour
He wears a suit made of the lightest, but sturdiest type of metal on Zoron, his home planet, in the shape of the grim reaper. His armor is able to be absorbed when he goes into shadow mode.


Weapons

(1) He has a scythe that any normal reaper has, except the blade gets warm enough to be able to cut through tough elements. It’s nearly indestructible and always returns to his hands if he so pleases.

(2) Grant pulls out a chain as a weapon and is very skilled in it. He has five multiple colored ones that don't do anything special, except for the red one that is covered in demon blood. It allows him to never miss with aim.



Regular Attacks

Regular attacks can be used as many times as the player chooses. They have no cool-down or time to recharge. Each character's gets four attacks and one shield.

(1) Vine Whip - From underneath his armor or from somewhere around him a vine will come out able to attack or grab the victim.
(2) Blackout - Grant can use his shadow power to slide down hallways or to attack the target with it's claws. This takes up Grant's turn and makes him vulnerable as his mind control his shadow.
(3) Metal Man - Grant takes his metal suit and rams down onto the victim to make powerful punches or kicks.
(4) Cut Em' Up - Grant can summon a scythe to his hands that can used to cut down any target. It's easily breakable, but he can always summon a new one.
(5) Black Dust - Grant can summon up a non-lethal black gas that allows him to hide or attacks from the shadows.


Special Attacks

Special attacks have a cool-down of two posts, plus one for every other time used. But, they increase in power each they're used.

(1) Need a Hand? - Grant can move his hands down his body, or multiple them. So that he can have a hand sticking out of his head if he so pleases. Or six hands coming out of his chest. It causes him to feel weaker though and slows him down.
(2) Nature's Gift - Grant can summon up weapons or abilities from nature around him. This allows him to make a weapon out of leaves or grass.
(3) Need a Lift? - Grant takes the enemy and tosses them high into the air, with a second regular attack or a weapon waiting for them.
(4) Come With Me - Grant’s shadow drags the enemies shadow across the field trying to control the enemy itself. It doesn’t always work, but sometimes he can pull them into a trap



Shadow Mode


If Grant is low on health he will enter shadow mode where his suit of armor is absorbed and he can only fight as a shadow. At this time attacks do less damage to him, but his attacks do less as well. In this mode he is a lot quicker and harder to hit. He can still use regular and special attacks during this, but he won’t be able to use any other types of attacks.

(1) Shreds - Grant slides around slicing through the shadows in an attempt to rip apart their enemies.
(2) Reaper’s Scar - Grant’s signature move is scratching the enemy that eats at their defenses and makes them feel weaker, but only lasts for three moves. It will make the enemy slow and make him appear even faster.
(3) Shadow's Grasp - Grant can call upon the shadows to make a powerful punch or summon up a shadow hand to pull the victim to the ground. Or to cause a shadow ball.
(4) Self Destruct - Grant has one special attack that causes him to explode, but he always comes back together within the next post. It does not count as a loss and can throw/blow the target away. It cannot kill the victim, it’s not powerful enough.



Ultimate Attacks

This attacks can only be used once throughout an entire battle and they do a massive amount of damage. It also takes a ten post (of mine) to recharge for an attack of this sorts. All my characters will start out with one or two, but for each win can unlock more. On the other-hand if they are killed they are boosted back to the minimum and must re-unlock those same moves.

(1) Lightning Strikes Twice - Grant was resurrected by a magical lightning bolt and he can summon a lightning storm from above. But, if the lightning is bounced back to him it shuts down all except his base attacks for two posts.
(2) [Locked] More info on this in the future.
(3) [Locked] More info on this in the future.
(4) [Locked] More info on this in the future.
(5) [Locked] More info on this in the future.
(6) [Locked] More info on this in the future.



Dreamlock Attack

These attacks are special to this character only while they’re in the dream world. It doesn’t work while they’re awake. They have a cooldown of three moves after being used, but increase in power each time used. Most characters will only have one, while some of them have two.

(1) Full on Nightmare - Grant turns into a monster so terrifying it can’t even be described. It can scare the bravest of men, except it can’t do any damage.

Attributes

-Fast Moving
-Quick Thinker
-Defensive
-Powerful
-Slim

Weakness

-Light
-Sunlight
-Fire
-Lightning
-Water

Personality:

Grant is a funny guy, but gets confused by tech very easily. He likes to use silly banter and enjoys a good fight. He doesn't worry about the risk of dying as he has people who can bring him back at any time.

Background: Grant was a bartender in the 1400's when he struck by lightning, but in the year 2015 he was resurrected from the dead. Not much is known other then that he was sucked into the dream world to battle against the most powerful of enemies. He is out searching, trying to awaken some of his other friends, or even enemies, to fight with him…. But it might not go according to plan.

His background will be updated with each battle.

Omac
10-05-2019, 04:05 PM
General Information:
Name: Omac
Age: 21
Gender: Male
Race: Human
Role: Fragmented Hero

Appearance:
Omac doesn't appear as his natural age. He appears quite younger. As the Fragmented Hero, Omac has access to other forms of his, which span in age and size. In this version of him though, he isn't able to switch in battle. Because of this his Toastman powers are increased, since his light magic isn't being used to transform. It allows him to remain his smaller, slightly younger appearance, and his ghastly green glow.

Otherwise he looks the same as his counterparts. Short black hair. Colorful rainbow like eyes, more green for him.

Clothes / Armour:
Omac wears a grey suit of knight armor with a toast themed crest. He also wears a belt, grey and seemingly bleeded into the chain metal pants.

Fighting Style:
Weapons:

1. The Portal Sword. It's a blade that can be summed to Omac. It also has a mind of it's own. It can't attack without being wielding by Omac but it will refuse to be used by anyone other then him.

2. The Toast Launcher. It's a small pocket sized machine that looks like a fold together waffle maker, except it shoots out toast. These are hot and burn. It can carry about thirty slices of toast, preloaded, and when it runs out it only shoots out sizzling hot butter which might actually be more painful. It's tied to his pocket.

3. Toast Shield. It's a force field that is activated for three turns, then takes nine to charge, after pressing the toast symbol on his armor.

Abilities:


????

All spells, special moves and abilities must be listed here. You must provide a description of what they do, how they affect an opponent, charging and cool-down times, and how long the effect lasts for. You should include any limitations or drawbacks of the abilities.
When talking about periods of time, please give details in the form of the number of posts i.e., ‘Kai’s ‘Lightening Bolt’ spell takes two posts to charge, and she must wait one post after use until she can start charging again.’

Items:

??
Anything that follows your Character into battle but is not a weapon or shield. It must be describe in details, including how it effect and in how many turns of posts

Attributes:
Your character’s weaknesses and strengths and any miscellaneous “other” abilities or Conditions that enhanced or debilitated fall under this section. If your character has a debilitating condition (such as a disease, or some kind of genetic weakness or something of that sort) this debilitating condition will not advance or cause your character to weaken further from battle to battle. However, during a battle, if certain factors, environmental conditions, or character actions aggravate this debilitating condition, you will be expected to account for this and role-play your character’s struggle with this accordingly. This means that if something would aggravate your character’s weakness during a battle and hinder him/her/it in some way, you will be held accountable for role-playing that out and not pretending that your character can function at normal levels.

Biography:
Use this section to describe the Personality of your character and his/her Background: