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Aeolus
09-04-2010, 01:53 PM
"You're talking to a sword. Stop it."

You can join at any time, even if the RP is underway. Lit to Advanced Lit


Many thousand years ago, far beyond the memory of mortal legends and prophecy, there was another earth. No, it was not as if a different dimension was opened, nor was either earths a copy of each other. More of- There was a world in the sky and a world on the land.

The sky world was called Esodea, and the earth below was Atelier.

Atelier was no doubt the larger world, but Esodea was far more advanced in magic and technology. Despite their differences, they lived in relative peace.

However, over the centuries, their worlds began to develop, going separate ways, becoming more distant and foreign to each other. Soon, they all but forgot their neighbors with the exception of occasional mention.

And then, 3000 years later, the Esodeans created a weapon. Its name is forgotten, but the few texts that were found could only describe it as 'The End of the Mycra'. What Mycra is, or even the meaning, is unknown, but many believe it is the name of both worlds, the universe and even time itself.

Ateliers were alarmed, of course, when word reached them a few years later. Disagreements became debates, which turned to arguments, which morphed into threats and then erupted into war. Despite how long it lasted, the Esodeans had the upper hand, yet the Ateliers were determined and had the power of will.

For 300 years, the war waged, tragedy and devastation occured, leaving no one safe.

And then, they appeared.

No one knows who created them, nor do they know what they were made of, but all know that they were weapons that had could, and, eventually would, destroy the fabled super weapon. These weapons were sentient, full of raw magic and properties beyond mortal understanding, and chose their own wielders. They were said to be the gods inhabiting the form of weapons, others say fabled heroes's souls were given a medium. And some even say that the weapons were actually the essence of magic itself.

Regardless, these weapons, the Elita, brought about the end of the war and peace reigned. However, the war had taken its toll on both worlds, and Esodea had to be evacuated due to the fact that the world was falling apart.

The Ateliers welcomed them into their society, and life went on. However, Esodea began to fade in memory until there was nothing left.

As for the Elita? Well, no one knows where they are, they have disappeared from history, occasionally resurfacing. By now, no one knows where they are or what they look like, in fact, barely anyone remembers them at all except for the occasional, history weapon wielded by a hero, or villain, of some epic kind.

But they are still out there... And they are waiting for the next of many warriors to wield them...



Yes, there are spoilers in a spoiler. DEAL WITH IT.

Atelier

Atelier is a large, vast world. It has many cities and villages across the world, and it is rich in natural resources. Roughly 67% of the world is covered in water, making trade by boat mandatory.

Koteso (Ko-Te-so) - The south eastern most region of Atelier, while being also the largest and farming area. It is a quaint place, with more villages then towns, and even fewer cities. Mainly a great plain with the exception of a few scrub forests, and the mountain, Mt. Juritana, at the east of the region, which is almost completely between Koteso and Nuribii. The mountain has a many legends about it, like all of the land marks of the dome. In the plains, most of the creatures are passive to others, while in the mountains, many aren’t as peaceful, especially the goblins.

Nuribii (Nu-ri-be-e) - The port region, it is 85% covered in water! That makes it the smallest region, though it is the second richest. It has islands scattered across the ocean called the Marima Sea, even a few villages on and under the water! It is filled with creatures, and many more that haven't been discovered. There are as many legends about the sea as the other landmarks of the other regions. The main port connected to the mainland is has only a small part of Mt. Juritana in the region. Its beach is famous for it’s pure white sand, which looks like snow. The land connecting to the other regions is 15% marshlands, 10% swamps and the rest slightly muddy grasslands.

Jysinn (Jeh-shine) – The northern region, known as the Land of Silk. They are the greatest weavers and tailors, not just working with silk. There are tales of some silk makers sending messages underneath the government’s noses, but there was no proof of such, as of yet. In natural resources, they are the richest in wild game. They do not hunt more then necessary, and use the entire animal, from meat to bones to hide. They are mainly a rocky plateau, but further north is where the now starts to meet the land. About 5 miles from there, the snow starts to rise and pretty soon you would be above thousands of meters of hard packed snow, with nothing except a few rocks, frozen bodies and fossils between you and the hard ground. Of course, that’s if the snow dwellers don’t get to you first.

Hymimoru (Him-e-more-u) - The far eastern region, Hymimoru is the mining center and has the best craftsmen, thus making it the third richest region. Though it is only slightly bigger then Nuribii(by land, of course), it makes many of Atelier's materials, including weaponry, metal craft, wood items, glass items and jewlery. It's land mark is the Dawnshadow mine, which is said to lead to an ancient artifact from thousand years beyond.

Faliae (Fa-le-a) - The center of Atelier, it is the where the capital city is. Because it is in the middle and people from different regions pass through, it is the richest region. It is also the most heavily populated, even though it is fourth largest. Trade there is very rich, and the central building of military is stationed near the capital. The King’s castle is at the capital city, where the royal family lives.

Morroc (More-rock)- The southern most region, it is the savanah of Atelier. It's land mark is the Taivas Lyö Tulta, or Taivas, a tower that is made of dense, blood red glass. The glass is stronger then diamond and steel put together, thus virtually indestructible. It hasn't even been worn down in the least. It is far out in the savanah, where it turns into a semi desert, away from civilizations. Some say that when the wind blows through, you could hear the wail of a child. Of course, those that went in and stayed at night had become insane. Other then that, Morroc is a great place for glass and pottery, which can be sold at high prices, and wonderful for different colored sand, which usually have magical properties.



The Government

The government is mainly held by the King, his 12 advisors, the Pope and the Council of Nine.

The King has the most power, being the one who controls the military and any law that any other power wishes to make would have to be approved by him first. He has considerable power in every political position. His advisors are just that, advisors. However, they have a great influence on his decisions, and each advisor, well, advises, in their post, such as economy, military and so on.

The Pope controls everything religious, thus meaning churches, temples and shrines are under his power with the exception of a few. He pledges under the goddesses Escorien and Origa. He has a great deal of influence on the people, able to rally them or calm them with a simple speech and prayer.

The Council of Nine are the ones concerning justice. They are in charge of the legal system, and they themselves judge and choose the punishment if concerning a special case. They have control on a good part of the military and city watch.



The Orders



Since the beginning, Technology, Magic and Religion have clashed, but never has any been able to overpower each other, forced into a worryingly thin line. Eventually, three organizations have risen under the powers of the King, the Council and the Pope.


Order of the Holy Rose

The great goddesses, Origa and Escorien, has always protected and shielded us from evil. With their holy symbol, the beautiful rose, the church has created this guild in order to protect and honor her holy name. Charged under the care of the pope, those who do not believe in their holy name are out casted and/or mistrusted. Immersing oneself so fully in technology is a sin, and magic is not the cause of birth, but a gift from the goddess herself, and believing otherwise is heresy.

Common Names: Order of Roses, the Rose Order, the Religious Order, Children of the Rose, Pope's Order, Rose Garden, etc.


Order of the Noble Lion

Technology is growing, becoming more advanced with every year. And the order of the Noble Lion fosters this, scientists and mechanics coming together to create mechanical creations that would make those fool magicians obsolete. Research of both past, present and phenomena only prove that the goddesses are but a sham, true creation is made by scientific process and the wonders of the natural world. Magic? Unreliable. Religion? A joke. Pledged to the Council of Nine, who funds and approves of the Order’s goals, technology and science continues to grow, and should you not believe them, you are but a fool who can not see the real world.

Common Names: Lion's Den, Order of Lion, the Noble Order, the Council's Order, Order of Machines, etc.


Order of Templar Mycra

Great and powerful mages together create this renown order, dedicating their lives to the research and teachings of magic in all of its forms. Funded by the royal family, they in turn created many schools of magic, and scoff in the face of the pitiful mechanical creations known as machines. Religion is simple a shackle the Order of the Rose tries to bind magic in, and the Order of Templar Mycra will not stand for it. Magic is the true source of life, history and perhaps even creation, a mysterious force not attributed to gods but to nature and existence. Machinery is useless in the face of magic and its powers, healing magic more potent than any medicine could be, and magic is not bound to the will of a single man in the lofty throne of the church. This Order is perhaps the most secretive, more prone to dark experiments than even the Order of the Lion.

Common Names: Order of Mycra, the Templar, Order of Templar, the King’s Order, Order of Mana, Knight’s Templar, etc.




The Magic


Can be updated at any time

Magic is separated into different bases.

Mind: The magic that relies most on willpower, Mind magic is the basic for any, in gamer terms, Status Effects like confusion. Mind magics are mainly used for illusions, mind reading, future-sight, mind control and etc. While they take up no physical energy, they drain one's inner strength.

Light: This magic usually is used for blinding, stunning or lighting up dark places, but can be used for offense. It is mainly used for escaping, and has an affinity for healing spells. Sun stones greatly enhance its power, and when against Dark magic, destruction usually occurs.

Water: Another magic with an affinity to healing, however, water is far more dangerous and potent. Commonly mistaken with Ice magic, water magic is mainly focused on 'drowning' or 'immobilizing' attacks.

Earth: The element said to be the closest to nature, Earth also has healing abilities, but focuses mainly on strength-boosts, defense, endurance and power attacks. Definitely the strongest in physical attacks and defense, earth is hard to beat, including the fact that they have regeneration spells or entangling spells like vines.

Wind: This magic is usually used for speed-boosts and sharp wind attacks, or perhaps teleportation if skilled enough. Wind is a magic that is more of assistance than out right attack or defense, and it is especially useful in evasion. Wind compression spells, like Shiken or Icura, can make space explode, and Shockwave, which should be obvious, and etc.

Ice: Ice focuses on freezing, stabbing and/or making blizzards or hail fall from the sky, and can create huge shields of unbreakable ice. Damn bad ass to -38741896391 degrees. Need I say more? (The Gamemaster is not being biased! ...I hope.)

Darkness: A powerful force, and possibly the most draining magic. Darkness controls the shadows and the night. Dark magic controls fear and invokes memories one would not wish to see. It also can teleport if you are skilled enough. It focuses mainly on attacks and has little defensive spells. Hell, it doesn't even have healing spells. It is good for shadow jumping, though.

Fire: The blazing glory of the flame! Oh, how everyone loves this thing. The most destructive of them all, fire is super hot. It has a bit of defense, but focuses on power-ups and super hot fire attacks. It can be good to ward off freezes, though, and when it encounters ice... Um... Lets say its very spectacular.

Thunder: The second most destructive, thunder is pure energy. It mainly focuses on speed-boosters and big KABOOOM!!!! Thunderbolts and such. It also focuses on electricity generated within the body, not just the kind that comes from the sky.

Chi/Life: Chi magic, or Life magic, is magic that enhances the physical skills or specific physical attacks. In gamer terms, they would be like special moves or attacks that have more power than regular hits. These are usable by almost every being on Atelier and very common.

Sound: Sound magic is one that is usually manipulated musically. It can enhance or damage the hearing system and cause plenty of sonic booms. This is one of the more complicated magics, and only a select few can use this.

Summon: Summon magic is a complicated art that appears simple. Summoning allows you to call upon creatures, entities or spirits to your aid, but these are living things with their own thoughts and habits. Thus meaning, it mainly depends on the trust they have and the summoner's will to make them obey. Even then, there are a wide variety of summons, even custom summons, in which you can summon a creature you chose yourself, although the spell to do this has been lost for some time.

Dead: Also known as Necromancy or Reanimation magic, this art is rare and few even know of its existence outside of bedtime stories and myths. Dead magic brings back the dead, forcing them to leave their eternal slumber and serve their summoner. The more magic one possesses, the more they can control, however, controlling zombies, and even spirits, requires quite an amount of will.

Metal: Metal, or Iron magic, is a rare ability, which grants the user to control and form metal to their will. Solid and powerful, it is, essentially, more powerful than earth magic, and is closely related to it. As it is mostly defensive, few things can pierce its shields, and it has powerful attacks as well. However, finding users of this magic is rare, and most find careers in blacksmithing and the like rather than actually pursuing becoming mages of this elemental art.

Zero: The element that is the least known and is rarely used. In fact, no one quite knows how this element works, or what it governs specifically. There are only two spells for this element, Sheva and Giharen. Sheva causes time to stop for around three minutes, longer if you are stronger. It saps an amazing amount of strength from the body. Giharen is an attack that makes an enemy explode from within, making them a bomb themselves that takes out their allies. Both spells are nearly impossible to obtain.



Esodea

Esodea has broken apart, pieces simply floating in the atmosphere. However, these pieces, or Cities in the Sky, are usually covered in clouds as they drift or simply float in one place. In each city, technology beyond many's dreams lie hidden and forgotten by Ateliers.


The Races

Make it up. Yeah, you heard me. The limit, however, is that all anthros or half animal half humans are gonna be called Anima, kay? Oh, and no dragons or ultra powered beasties, and no ‘immortals’, or anything that can be immortal. They must be run by me before you go and post in the IC.


Technology/Era

Imagine a medieval setting, only with a mix of airships, women wearing pants, occasional 21 century clothing, some ancient Japanese/Chinese clothing, and other things you're bound to find in a fantasy RPG game.


These guys are only played by me, alright? Okay. Glad we got that covered.

Riel (http://fc00.deviantart.com/fs7/i/2006/002/4/0/Sunburst_Lance_by_Tsiamon.jpg)


Riel is a lance of fire, his magic and physical attacks are balanced, which allows his to be a very powerful opponent. Personality wise, he's harsh and rude and usually calm, but is easy to annoy. He's got a perverted mindset, and occasionally burns his wielder to get their attention or as payback. However, he is a good teacher during battle and tends to complain about how 'Youth these days can't fight'. He can nullify fire magics and make his wielder fire proof.

Current Wielder: None
Former: None




Xera (http://th03.deviantart.com/fs7/300W/i/2005/214/0/5/The_Blood_Moon_Dagger_by_MortalSphere.jpg)


A Chi magic based weapon, Xera is the weakest when it comes to magic. She usually heightens her wielders' senses, whether they like it or not. Personality wise, she's like a tomboy that tries to hard not to be girly. She has pride and hates attacking an unarmed opponent. She's full warrior code, and has a tendency to curse everything. She absolutely hates birds.

Current Wielder: None
Former: None




Yogram (http://fc00.deviantart.com/fs17/f/2007/125/3/d/Phantom_by_malmida.jpg)


The master of the mind, Yogram is usually quiet and reserved, only speaking when spoken to. He prefers to avoid conflict and protects his wielders' minds from mental magics. He is powerful in magic, but his physical attacks are far weaker. His perchance for figuring out the minds and secrets of others or solving puzzles make him extremely valuable.

Current Wielder: None
Former: None




Falquee (http://fc07.deviantart.com/fs51/f/2009/258/b/f/bf2384ac9f26bff67283d018fa18d6e8.jpg)


Falquee is one who uses darkness as her magic. However, she is stronger physically than magically, and has a tendency to turn her wielder invisible. Personality wise, she's cold and has a superiority complex, and while she's generally unfriendly and acts uncaring, she can go over the top with worry when a companion disappears without warning. She has a lot of pride, and tends to give her wielders migraines when they piss her off or annoy her.

Current Wielder: None
Former: None


Beine ( http://fc05.deviantart.net/images/i/2002/52/b/9/Black_Orchid_Sword.jpg )


A weapon of wind, he's more powerful physically than magically. He will let his wielders ride him like some sort of hover board at times since he's nice like that. He is a kind person who likes to do the right thing, and is rather vocal about it when someone is doing wrong. He usually makes his wielders faster, and doesn't help much in advisory during battle. He is easily frustrated, and will yell at you when you confuse him. He has a strange accent, almost southern-like(think Texas). When he’s actually PISSED, he creates terrible storms and tornados that have often wiped entire countries off the map, though the amount of times he has done this can be counted on one hand.

Current Wielder: None
Former: None



Rhose (http://th09.deviantart.com/fs11/300W/i/2006/199/c/e/DP_and_the_Reality_Gauntlet_by_the_pink_angel.jpg)


He's a weapon based on Earth, and both his magic and attacks are extremely powerful. He is hyperactive and almost child-like, and always curious. Despite this, he's extremely wise, even more than Chifirga and Marnine, and always helps in battle, even off of it. He has a love of battle, finding it fun, and tends to point out the oddest things at the oddest, and often enough wrongest, moments. He has the ability to provide endless strength and energy to his wielders.

Current Wielder: None
Former: None



Jevari (http://th09.deviantart.com/fs8/300W/i/2005/326/9/a/The_Crescent_Weapon_by_WingedRose.jpg)


An ice weapon, she is probably one of the most powerful of the Elita, with the tendency to make her wielders' go berserk. She has a balance of magic and physical attacks, although she's slightly stronger physically. Personality wise, she's like an over grown puppy who loves to have fun and spazzes out a lot. She turns into a sadist during the battle, and when angered she usually goes berserk. She has the habit of talking to animals, mainly of the canine variety, and her wielders usually understand what her conversation and what the animals say because of this.

Current Wielder: None
Former: None



Rokuo (http://th00.deviantart.com/fs7/300W/i/2005/185/3/c/Rapier_by_MortalSphere.jpg)


The weapon of Thunder, he's the one who focuses more on magic than attack, although he is good for quick stabs and one on one fights. Personality wise, he's sorta snobby and arrogant, refusing to serve anyone but someone who he deems noble. Honorable and gentlemanly, he'll help in battle, but only occasionally. He does have a softer side, but only Marnine, Joker and Chifirga can draw it out. He can nullify all thunder attacks.

Current Wielder: None
Former: None



Chifirga (http://th07.deviantart.com/images/300W/i/2003/45/b/6/Weapon.jpg)


The weapon of Light, Chifirga focuses mainly on magic. However, his physical attacks are powerful enough not to rely on them. He has the ability to heal, however he is not healing oriented like Marnine. Personality wise, he's a bit of a mother hen, and will preach about right and wrong at times. He's a bit childish, and often calls people "Dude". Occasionally, when things get tough, he will scream "FOCUS, WOMAN!". He says this to everyone. He will absorb sunlight and transfer it into his wielder, causing almost endless energy as long as its day time.

Current Wielder: None
Former: None



Marnine (http://fc02.deviantart.com/fs13/f/2007/093/d/1/Epic_Clerics_Shield_by_stonewurks.jpg)


He's the only healing oriented weapon, and focuses greatly on magic instead of physical attacks. He uses water for most of his magic, and personality wise, he's kind and empathetic. He tends to break up any fights, and can gentle anyone to do anything. A father figure to many, he shares strong connections to each of his wielders. He will help at anytime you need it to the best of his ability. He provides automatic healing to all of his wielders.

Current Wielder: None
Former: None



Zori (http://th06.deviantart.com/fs14/300W/i/2007/093/f/8/staff_of_chains_by_malmida.jpg)


Despite being obnoxiously neon pink, Zori is actually a fearsome dead magic weapon. She controls the dead easily as if second nature, and is probably the weakest physically out of the Elita. Personality wise, she is cheerful and happy, bubbly and always calling the strangest things 'adorable', although when bored she tends to wreck havoc. However, when angered, you'd best fear for your life. No, seriously. She can out cuss a sailor and probably rip your soul from your body. Probably.

Current Wielder: None
Former: None


Irei (http://fc04.deviantart.net/fs70/f/2010/031/7/4/Damien__s_Katars_by_RaChoTamer.jpg)


A weapon of sound, Irei is dangerous and extremely assholish, to the point where Rokuo can’t compare. He can manipulate sound, particularly when he slices air, which often causes a loud, crystalline hum that he uses against his enemies. He’s particularly fond of making people miserable, everyone except his wielder… Er, after a day or two, at least. A jerkass AND badass.

Current Wielder: None
Former: None


Myrward ( http://fc04.deviantart.net/fs15/f/2007/072/0/4/Scythe____by_REBEL808.png)


First thing one would note is how much of a snob he is. Secondly, they would discover he’s actually very cold hearted. Thirdly, they will discover that he’s still a major prick. As the weapon of Summoning, he’s the most powerful magical wise, and is not at all humble about it. He scolds and lectures a lot, always nit picking but has your back when there’s trouble… Although, really, what trouble would come about when you have a large and intimidating scythe?

Current Wielder: None
Former: None


Kalmia ( http://fc09.deviantart.net/fs23/f/2007/359/1/2/__Lavi_Hammer___by_kenbattou.jpg)


The weapon of Iron magic, this hammer is sickeningly cheery, to the point of irritation. However, she is willing to answer most questions you ask in a direct manner, which, compared to the other Elita, is a blessing from the gods. She can turn her user’s skin into near literal steel while making them still mobile, which basically gives them invincibility. She is terrified of water, however, and will refuse to go anywhere near a large body of it. To everyone but her user, she will weigh at least five tons, if not more.

Current Wielder: None
Former: None


??? (http://www.sendcoffee.com/coffeebreak.html)


Apparently, this one is not back from its coffee break…

Can a weapon really have a coffee break? And how would it drink the coffee? I mean, sure, it’s Zero magic, but… And we have no info? AT ALL? Just that its Zero magic. Oh, great. THAT’S helpful /sarcasm.

Oh well, lets check out the rest the info.

Current Wielder: ???
Former: ???

Seriously? We can’t find ANYTHING on this one? Dammit. Well, until we get some information on this, the zero magic weapon is not going to be used.

~Delirium~

Aeolus
09-04-2010, 01:54 PM
RULES

1. Follow RPA rules.
2. I AM GOD OF THIS THREAD. I ANSWER TO NONE BUT THE FORUM STAFF. That being said- OBEY ME.
3. Likewise, I will not bite you if you have questions. I may be snappy, but I won't BITE. So just PM me, okay?
4. Post your profile in the thread and wait for my approval before you post. If I have a problem with something or your character as a whole, then you had best be prepared to change some things.
5. No god-modding, flaming, or being a general jerk.
6. If you want an Elita, you can ask in the thread... BUT THAT DOES NOT MEAN YOU WILL GET IT. I don't want anyone demanding or begging, either. I'll take your wishes into account, but mostly the Elita will go to whatever I think will further the plot.
7. To prove you have read these rules, put a heart at the end of your post when you put up the profile.
8.

CHARACTER SHEET

(Appearance)
Name:
Age:
Race:
Occupation: (What you do for a living, are you a Knight, traveling mage, assassin, a wandering merchant, etc.)
Weapons of Choice: (You can't put the Elita in this)
Habits:
Abilities: (MAGGGIIIC, only three to four unless I say otherwise. If I have a problem, prepare to change it!)
Phobias:
Extra Facts:
Personality:
Background:

Aeolus
09-04-2010, 02:03 PM
RESERVED FOR SOMETHING PROBABLY

Aeolus
09-04-2010, 02:03 PM
ALSO RESERVED FOR SOMETHING PROBABLY

Aeolus
09-04-2010, 02:03 PM
Okay, open and accepting!

Aeolus
09-05-2010, 02:28 AM
http://th00.deviantart.net/fs19/300W/i/2007/271/c/7/__17__Blood___by_Relydazed.jpg (http://fc00.deviantart.com/fs19/i/2007/271/c/7/__17__Blood___by_Relydazed.jpg)
Name: Franchetta Eleon Von Hagen... But please, call her Fran.
Age: 32
Race: Succubus
Occupation: Traveling craftswoman... A rather rich one. Oh... And the heir to the royal throne of Atelier. Yeah... Did we forget that one?
Weapons of Choice: She was formally trained in rapiers, but broadened her horizons and made herself rather well suited to different types of weapons, from bows to staffs to knives to even chain/whips.
Habits: Chain smoker, fiddles with her earrings when bored and unconsciously traces her(or someone else's) lips at times.
Abilities:
-Dominate: The ability to control and command the attention of others to where she wants it, and yes, it IS a magical ability.
-Spell casting: Can do so using her Grimore
Phobias: Nightmares.
Extra Facts: She's an insomniac, and, like her people, loves sex.
Personality: She is a noble, through and through, from the way she carries herself to the looks she gives to the soft, velvety whisper of her voice that makes you lean in to hear more. She, while being a lady(barely, sometimes she dances on the thin line), acknowledges her being a succubus, and, unlike many royal and noble classes alike, embraces it, while still not going into frenzies as her people were known to do. There's something about her gaze and her way of speech that makes you know that this woman is a leader- However, she is always willing to step back and let others take a stand, only taking over by force when she believes the situation is in need of it. Fran is not arrogant, but does not lack any confidence in her abilities- However, there is always the possibility, and finds herself being logical to a fault.
Still, Fran is a witty, wry and humorous woman, who, while appearing rather nonchalant and unmoved, is a rather loyal and compassionate woman- She just knows when to separate feelings from the situation.
Background: Coming from the noble heritage of royalty, she was taught to be prim, proper, noble and a leader. However, because her nursemaid knew she was to become heir, often gave her healthy doses of reality, to keep her from thinking that she was so far above the peasants. Fran was often taken traveling to different cities and villages, exposing her to different life styles and reality. She developed a rather blunt and brutish edge to her, and was considered a bit of a tomboy due to her having no qualms about duking it out with someone right where they stood. Still, she grew up to be a great leader, and, seeing as her father has yet to die, decided to travel, learning crafts and ending up making a living for herself without need of the kingdom. So here she is, in 'hiding' until the heir is needed to take the throne.


http://th09.deviantart.net/fs11/300W/i/2006/182/c/8/CG_HTK_Girl_37_by_iDNAR.jpg (http://fc09.deviantart.com/fs11/i/2006/182/c/8/CG_HTK_Girl_37_by_iDNAR.jpg)
And Sidekick (http://api.ning.com/files/AjiXwpf5rZRTXbDmDzcw-83eBIQ6b90cELxmD80tAVvuNi1ex9*VMPO27xRBuLnHUHtJJN4 Q7d34fvzelJQ3AbSD9cHPb4z-/rjethds.bmp?width=320&height=320)
Name: Melanie 'Mellow' Ashthorn
And Ibbis 'Libby' Iris
Age: 19
10
Race: Slyph(Wind affinity race, relatives of nymphs, have small wings, but only one)
Wish Cat(Wish cats have nine lives- And each wish they grant costs a life. When all wishes are used up, the cat dies)
Occupation: Your usual scruffy vagabond- Only a bit more dangerous.
Sidekick to said scruffy vagabond
Weapons of Choice: A jian named Lariat
A small hammer that has the force of a fifty pound mallet
Habits: Staring at the sky and thinking philosophically at the wrong times
Being cute and talking... Weird.
Abilities: Wind magic, illusions, blood manipulation and levitation
Fire magic
Phobias: Being alone for more than two hours
Being separated from Mellow for more than thirty minutes
Extra Facts: Gets distracted rather easily, especially by flying bugs. Will wander off if not watched carefully.
Adorable and expected to be annoying, but... Actually isn't, and the real brains of the team
Personality: Almost always in a dream-like state or staring into space, she doesn't seem to be entirely on earth- No, she seems as if she is completely disconnected from it. She's smart, but its hard to tell with her slow reactions and constant day dreaming, and terribly naiive about anything even vaguely sexual. In battle, however, she's is sharp, reflexes quick and her power is intimidating.
Bubbly and energetic, she acts like the child she is but actually is far smarter than she lets on. She's the one who leads Mellow out of trouble and tries to get her out of it.
Background: Melanie was in the orphanage as long as she could remember, trained by her teachers in the arts of magic and battle, which she excelled in but preferred to sit around and dream all day. Upon reaching the age of 17 she was unceremoniously kicked out and left to fend for herself, with naught but a sword that had been said to have been with her since she had been brought in . She managed, but her day dreaming got her into a lot of trouble until she had saved a wish cat one day. The cat, Ibby, decided to follow her, and fortunate she did, because Mellow would have been killed without her.
She discovered her ability to manipulate blood a year ago, and is still not sure how she feels about it.

Atrum Daemon
09-06-2010, 04:34 AM
http://i297.photobucket.com/albums/mm213/Daemon_010/Fepr-volke.jpg
Name: Velkin Norath
Age: 125
Race: Kera
Occupation: Mage-for-hire
Weapons of Choice: When not using magic, Velkin is highly skilled in the use of knives.
Habits: Smoking his pipe.
Abilities: Bordering mastery on all magic forms except Zero and Dead
Phobias: Becoming blind and deaf
Extra Facts: He tends to talk faster when he gets on a subject that intrigues him
Personality: Very calm and cool headed. Velkin is not the type to anger quickly or easily and seems to take most things in stride or with complete indifference. Though he has a moral code, he considers viewing the world in shades of black and white to be a naïve, stupid thing to do. He has a kindness about him and is willing to help people when he feels they are in need of it.
Background: Velkin comes from noble stock, but not a noble stock of any public importance. Velkin’s family is a low tier noble family only noted for producing finely bred and trained soldiers. Velkin was the eldest child of his parents and the only one to choose a more scholarly path, taking to studying magic rather than war games. Magic quickly proved to be the right path for Velkin as he had a great natural talent for it and found mastering basic spells to be very simple. He was schooled in all forms of magic, with the exception of Dead (his people see it as something too dangerous to use) and Zero. When he was old enough, Velkin took to the road and left his home and family behind. The long life-span of his race allowed him to continue to learn and master more and more of the magical arts. He now spends his days traveling still, selling his services as a problem solver to anyone who needs it.

http://daarken.com/store/images/sarkhanvol_web.jpg
Name: Sorin Dagann
Age: 28
Race: Wraith (Human-like beings that exist partially in the physical and partially in the ethereal realm. Whether they appear more physical or more spirit-like depends on the individual)
Occupation: Dragon Shaman
Weapon of choice: A rune-inscribed lance with a long blade
Habits: A bit of a drinker and plays with fire a lot when bored
Abilities: Offensive fire magic
Phobias: Minor claustrophobia
Extra facts:
Personality: Sorin is, at heart, very emotional and emotive. He tends to jump from emotional extreme to emotional extreme and doesn’t often stop at the midway. However, he has learned to contain himself and his normal manner is rather polite and genial despite is wild appearance.
Background: Born and raised in a nomadic tribe of shamanistic people, Sorin has been surrounded by magic and ritual nearly his entire life. His people venerate the dragon as the purest expression of life and base all their magic and rites to express the emotion of dragon kind. Sorin’s training within the shaman circle was focused more on the offensive warrior-disciplines of Draconic Shamanism, enabling him to learn powerful fire magic. Sorin opted to leave his home after a meditation showed him a vision of the world aflame. Struck by a sight he found dazzling, Sorin was given permission by the elder to leave the circle for the physical portion of his journey to find his True Self, the person he truly is. Sorin has been traveling since then, seeking new opportunities and learning all he can about the world.

http://i297.photobucket.com/albums/mm213/Daemon_010/kingofthedead.jpg
Name: Kyron Menzer
Age: 497
Race: Lich (was human)
Occupation: Traveling mage
Weapon of choice: His staff
Habits: Using needlessly cryptic or complex speech
Abilities: Mastery of Dead magic and proficient in Dark
Phobias: Water
Extra facts: His phylactery is easier to find than you’d think
Personality: He is a die-hard believer that the end always justifies the means, no matter the case. To him, seeing the world in terms of black and white is stupid and illogical as well as a hindrance to progress. Along with his generally cool and sometimes gentlemanly nature, Kyron is also a nihilist, as observed in his disregard for morality, especially concerning his own activities and pursuits.
Background: In his human life, Kyron was a prominent mage. He chose to mainly focus on Dead magic and how it’s various forms could be applied. His ultimate goal was achieving any kind of eternal life. He found his ticket to eternal life when he stumbled upon the phylactery theory, which proposed the idea of binding one’s soul to a material object in order to keep it in the mortal realm long after the body had withered away. Kyron, finding no record of a successful phylactery being made, immediately went to work figuring out how to do so. He inadvertently caused the deaths of several dozen “volunteers” in his work, but eventually created his own phylactery. His longevity secure, Kyron up and vanished from public eyes for several centuries.

Aeolus
09-06-2010, 04:58 AM
Alright, you're accepted!

Earl Greyfox
09-06-2010, 05:25 AM
http://img.photobucket.com/albums/v644/PockyAddict/ZiggyCrouchInk.jpg
http://img.photobucket.com/albums/v644/PockyAddict/ZiggyBustDAID-1.jpg
Sigmund has flaming red hair with white framing his face, piercing sky blue eyes and pale skin covered with a plethora of freckles. He tends to go about wearing nothing but a pair of baggy pants. The canine-like pads on his feet keep him from requiring shoes. He is 6’8” tall and muscular.
Name: Sigmund “Ziggy” Saenger
Age: 457
Race: Werewolf
Occupation: Blacksmith, Traveler, Enchanter/Runesmith/Technomancer, performing artist in his spare time.
Weapons of Choice: Enchanted longsword, twin pistols
Habits: Straight edge (Doesn’t smoke or do drugs), Mild OCD, makes funny faces when he’s thinking, will make a joke about anything if he’s in the right mood.
Abilities:
Master of Ice and proficient at Life/Chi magic and Iron/Metal Magic (He’s had a long time to shape these skills).
Shapechanging: Can shift to a wolf form, a partial wolf form (Take on body parts of the wolf, whatever they choose, usually things like ears, teeth, claws, pawpads), Lycanthrope form (Anthropomorphic wolf form) and beast wolf form (A massive wolf form).
Regeneration from wounds not caused by silver/blessed weapons.
Inhuman Speed and Strength.
Phobias: Losing his sister.
Extra Facts: He lives to make people smile. He has a very good singing voice. He is a very good actor. He can play most stringed instruments. He has a vast collection of tales built up in his head...He loves his sister very much.
Personality: Funny, witty, spunky, energetic. These are words that describe Ziggy. He’s a joker and a lover, and is generally seen with a wry, goofy smile or grin on his face. He’s a bit over protective of his sister, however, and can be serious when the time calls for it. He does wish, however, that his sister would find someone she liked or cared for asides from himself.
Background: Sigmund is Lorelei’s twin brother, elder by about three minutes. They lived in a small village in the forests for most of their childhoods. One day, coming back from hunting, Ziggy heard a horrible growling noise. Lorelei screamed and her turned to find a huge wolf attempting to take a bite out of Lorelei. It bit her shoulder before he bodyslammed the creature, causing it to take out its wrath on him as opposed to his sister. He eventually managed to wrestle the beast into retreating, but they both knew something was wrong thew second then had been bitten by the creature. The medicine woman told them they wee cursed and that they should leave and never come back. They left the village that night with only a few belongings and monies, and have never did look back, traveling the world and learning all sorts of wonderful skills, including magic, which seems to run through their veins quite powerfully. Ziggy can now control his “Curse” to the point where he isn’t forced to transform on the full moon, but craves meat and blood, particularly that of humans.

http://img.photobucket.com/albums/v644/PockyAddict/HellsingLorelei.jpg
http://img.photobucket.com/albums/v644/PockyAddict/LoreleiclothedfixcolourResized.jpg
Lorelei has red hair with white bangs and bright blue eyes. Freckles cover her pale skin. She tends to go about in a sleeveless top of a blue shade and hose with knee high folded top boots. She often wears a coat or jacket of somesort. She is 5’3” Tall.
Name: Lorelei “Lei” Saenger
Age: 457
Race: Werewolf
Occupation: Bard/singer/performing artist.
Weapons of Choice: Twin pistols and twin enchanted long daggers both made by her brother.
Habits: Chainsmoker of epic proportions, tugs on her ears(Lycan form/partial wolf form)/taps on her lips (human form) when thinking, mild OCD.
Abilities: Master of Thunder and proficient Fire magic user. Knows a bit of Darkness and Ice magic.
Shapechanging: Can shift to a wolf form, a partial wolf form (Take on body parts of the wolf, whatever they choose, usually things like ears, teeth, claws, pawpads), Lycanthrope form (Anthropomorphic wolf form) and beast wolf form (A massive wolf form).
Regeneration from wounds not caused by silver/blessed weapons.
Inhuman Speed and Strength.
Phobias: Arachnophobia, losing her brother.
Extra Facts: She has an amazing singing voice, she can act, she can play the harp and guitar and flute, she can draw quite well, she has a massive collection of songs, stories and tales in her head...She loves her brother very much.
Personality: Lorelei is a fiery individual with a short temper (especially with men for some reason). She tends to be good humoured unless the joke is about her, in which case she will get offended and probably clock you in the face. She’s not afraid to get physical in the case of beating the crap out of someone, but if it came to getting intimate with someone she would shy away like a horse who had seen a snake. Mostly if someone comes onto her she will reply with rudeness or a physical attack to try to scare them away.
Background: Lorelei is the Sigmund’s younger twin sister. They were born in a small village and grew up peacefully, though Lorelei always wanted something more. She somewhat detested her dull life. One day when she and her brother were coming back from hunting, she heard something rustling in the brush. She screamed as a giant wolf leapt on her, biting her shoulder viciously. She felt dizzy and was barely aware of her brother fighting the creature until it ran away. Something was very wrong, and she knew that it was no ordinary wolf. The medicine woman told them they were cursed and that they must never come back. So they left that night and have been travelling the world ever since, gaining control over their “Curse” and learning magic and all sorts of other skills. Lorelei can control her lycanthropy to the point where she isn’t forced to transform on the full moon, but during that time she craves meat and blood, particularly that of humans.


http://img.photobucket.com/albums/v644/PockyAddict/PossibleHikariPicture9AsianRealisti.jpg
She usually wears a tight white top with flowing skirt/loincloth type thing with slits up to the hips where there is a golden chain made of wide hoops around her wide hips. Her breasts are fairly small and her eyes are near black. Her wings are white with black markings like a hawk, though she can hide them. She is 5’6” tall.
Name: Hikari Tamashi
Age: 302
Race: Angel
Occupation: Mage/Sword for hire
Weapons of Choice: She is skilled in the use of swords of all types and bows, particularly longbows. She prefers the use of Chi-weapons however, though she does carry a long bow and a rapier.
Habits: Her wings/shoulders tense up when she’s nervous or angry, she plays with her hair when she’s bored.
Abilities: Master of Chi/Life magic and Light magic. Can also use Earth magic proficiently.
Phobias: Hell, being damned, having her wings cut off and her eyes gouged out for the sins she has committed since being banished.
Extra Facts: Likes to draw and write poetry. She can make her wings disappear.
Personality: Shy and introverted, she tends to come to life with people she is close to or in battle. She has a good sense of humour and a mild, easy going personality, unless she sees something she considers an injustice being done, in which case she will sometimes flare up and try to put things to rights (Which often winds her up in a lot of trouble).
Background: Hikari was a Guardian Angel, born to protect and fight, however she was banished from the heavenly kingdom for committing a terrible sin. She refuses to tell anyone what that sin was, but she no longer allows herself to ask the Gods for assistance in any matters. Since she was banished to the Earthly Kingdoms, she has befriended a man named Velkin and goes around with him, helping people that he finds to be “in need”.

Aeolus
09-06-2010, 05:36 AM
Accepted

alfred
09-18-2010, 08:39 AM
name:hinerican but prefers the name hin
age:62
race:human
occupation: traveling monk/healer/singer entertainer
weapon of choice:is very,very good with the fighting staff well versed in the art of using the sling but by far his best weapon is his hands weather they are use for stunning a attacker or healing a friend.
habbits: A lover of the arts he sings,dances,plays the flute and lyre. meditates,writes in his journal and reads.
abilities: nothing besides superb self-control
phobias: ever losing his self control
stuff useful to know: while seeming like a normal human (and he is) he is possess a great amount of of knowledge passed to him by his great wose friend when he died this along with a lifetime of meditation and some wisdom makes him very formidable
personality: cool,calm takes ideas and information and thinks them through before saying them. will not stand injustice and will help people in need.
background: family was killed by a tribe of goblins on a hunting trip and he was left alone in the wilderness to fend for him self. there he stumbled upon brother adin who took him to the monastery to be raised. he learn most of his skill from there and after his training and learning was done he left and has been wandering ever since.

Aeolus
09-18-2010, 09:05 AM
...You seem to have skipped the appearance part.

...Also, this is a literate to advanced literate RP. Sorry to say, but you can't be accepted until you employ upper case letters at the appropriate places.

And you didn't even use the character sheet provided. -_-;

Allan-Hatai
09-18-2010, 11:18 PM
I'm interested, but I want to wait till tomorrow to make up a sheet. I'm still trying to figure out what magic my character will use and what race she'll be.

Aeolus
09-19-2010, 12:59 AM
-dies of pure happy-

KyaKonami
09-19-2010, 02:56 AM
http://i191.photobucket.com/albums/z53/deep_red_rose_15/cat.jpg
Name: Selena Namine
Age: 19
Race: Fire and Cat Demon
Occupation: mercenary
Weapons of Choice: Fire, of course, which she can summon, and twin daggers, which she is very skilled at using
Habits:nail-biting, and she has slight affinity to pipes(if they are allowed)
Abilities: Can Summon fire and use it offensively in the form of fireballs and fire arrows, and can use it defensively in the from of temporary shields. Skilled with her daggers and can decapitate a person in a second.
Phobias: dying
Extra Facts: When extremely angered, her powers get slightly unstable and intesify.
Personality: Calm and collected, focused on the task at hand, only losing her focus when she is in the path of possible death, or thinking about it.
Background: Selena never really knew her father, for he abandoned her mother soon after she was born. Her mother was murdered right in front of her when she was 15, and her anger towards the men who had killed her was so great she lost control and brutally killed them, burning them to the point they were almost complete ash. Ever since, she has traveled the world as a mercenary, killing whoever she was told to for pay. She is plagued by her mother's death, and is afraid of becoming like her. In times of desparate despair over it, she retreats into the nearest woods and stays for days, living off the animals she catches there until she feels stable enough to mingle in with other beings in the world. Always alone, she wonders what it would be like to have a companion, or be apart of a group.

Allan-Hatai
09-19-2010, 03:15 AM
I'm working on my character... But I still have some things to work out.

Aeolus
09-19-2010, 04:16 AM
I can wait, Allan~

Kona: Okay, I didn't mention this(an oversight on my part, I apologize), but there are no such things as Neko-jin here. If you have animal like features, then you are an Anima. There are no cat-demons, and if your character is a fire demon... Well, she would look pretty much human with no animal features sans the usual demonic ones. The only people who are allowed to have animal-like features without being called Anima are werewolves, kitsune and Totem Animals.

However, you CAN change your character's occupation to a mercenary/mage and still keep the cat-stuff as an Anima.

Also, do you mean pipes like smoking pipes? If so, yeah, that's alright.

...Also, dying doesn't count as a phobia, I'm afraid. Since she's a cat and controls fire, how about hydrophobia?

EDIT:

Also, fire shields don't make sense. Even if its fire, it can't take a physical form... Wind is justified in which it rotates at speeds that deflect projectiles and water is because it does basically the same thing, but... Yeah. -_-;

Allan-Hatai
09-19-2010, 04:48 AM
I really don't know what my character's occupation should be... Hmmm... any ideas?

Aeolus
09-19-2010, 04:50 AM
Uh. I dunno, maybe in one of the Orders?

Its all up to you, hun.

KyaKonami
09-19-2010, 05:38 AM
ok i screwed up on that one scratch that character ill think of another maybe

Aeolus
09-19-2010, 05:42 AM
Okay~!

Aeolus
09-19-2010, 06:07 AM
http://s.bebo.com/app-image/10555698053/5411656627/PROFILE/i.quizzaz.com/img/q/u/09/12/20/quiz_1.jpg
Name: Kanna
Age: Was born a couple million years ago, but was 17 when put in a comatose state.
Race: Dire (http://i190.photobucket.com/albums/z6/DriftKing_HE/Anime/BrownWolf.png) werewolf
Occupation: Whatever she needs to be
Weapons of Choice: None, follows the way of tooth and fang...
Habits: Unintentionally looking sexy with canine habits(lolling tongue, licking others, etc), fretting for her companions and being frightened of everything
Abilities: Other than shifting in various stages between woman and wolf, none.
Phobias: Being caged
Extra Facts: Eats her meat raw and can't cook to save her life. Also finds housing a foreign thing that seems unnecessary.
Personality: Timid of this large new world, everything about it frightens here and she's rather slow on the uptake. She's generally kind and soft spoken by default, but with friends or people she trusts she's more open, although still ridiculously naive. However, while she seemingly has eternal patience, hurt someone she likes and she immediately goes into a berserker rage.
Background: She doesn't remember much about how she was sealed, but she does remember life before. And it is VASTLY different from the world now. Frightened, she turned to the very people who had awakened her from her timeless sleep, Sigmund and Lorelei, and stuck with them ever since, seeing them as her new pack, learning about the strange world and hopefully find out why she had been frozen in time in the first place.