Aeolus
09-04-2010, 01:53 PM
"You're talking to a sword. Stop it."
You can join at any time, even if the RP is underway. Lit to Advanced Lit
Many thousand years ago, far beyond the memory of mortal legends and prophecy, there was another earth. No, it was not as if a different dimension was opened, nor was either earths a copy of each other. More of- There was a world in the sky and a world on the land.
The sky world was called Esodea, and the earth below was Atelier.
Atelier was no doubt the larger world, but Esodea was far more advanced in magic and technology. Despite their differences, they lived in relative peace.
However, over the centuries, their worlds began to develop, going separate ways, becoming more distant and foreign to each other. Soon, they all but forgot their neighbors with the exception of occasional mention.
And then, 3000 years later, the Esodeans created a weapon. Its name is forgotten, but the few texts that were found could only describe it as 'The End of the Mycra'. What Mycra is, or even the meaning, is unknown, but many believe it is the name of both worlds, the universe and even time itself.
Ateliers were alarmed, of course, when word reached them a few years later. Disagreements became debates, which turned to arguments, which morphed into threats and then erupted into war. Despite how long it lasted, the Esodeans had the upper hand, yet the Ateliers were determined and had the power of will.
For 300 years, the war waged, tragedy and devastation occured, leaving no one safe.
And then, they appeared.
No one knows who created them, nor do they know what they were made of, but all know that they were weapons that had could, and, eventually would, destroy the fabled super weapon. These weapons were sentient, full of raw magic and properties beyond mortal understanding, and chose their own wielders. They were said to be the gods inhabiting the form of weapons, others say fabled heroes's souls were given a medium. And some even say that the weapons were actually the essence of magic itself.
Regardless, these weapons, the Elita, brought about the end of the war and peace reigned. However, the war had taken its toll on both worlds, and Esodea had to be evacuated due to the fact that the world was falling apart.
The Ateliers welcomed them into their society, and life went on. However, Esodea began to fade in memory until there was nothing left.
As for the Elita? Well, no one knows where they are, they have disappeared from history, occasionally resurfacing. By now, no one knows where they are or what they look like, in fact, barely anyone remembers them at all except for the occasional, history weapon wielded by a hero, or villain, of some epic kind.
But they are still out there... And they are waiting for the next of many warriors to wield them...
Yes, there are spoilers in a spoiler. DEAL WITH IT.
Atelier
Atelier is a large, vast world. It has many cities and villages across the world, and it is rich in natural resources. Roughly 67% of the world is covered in water, making trade by boat mandatory.
Koteso (Ko-Te-so) - The south eastern most region of Atelier, while being also the largest and farming area. It is a quaint place, with more villages then towns, and even fewer cities. Mainly a great plain with the exception of a few scrub forests, and the mountain, Mt. Juritana, at the east of the region, which is almost completely between Koteso and Nuribii. The mountain has a many legends about it, like all of the land marks of the dome. In the plains, most of the creatures are passive to others, while in the mountains, many aren’t as peaceful, especially the goblins.
Nuribii (Nu-ri-be-e) - The port region, it is 85% covered in water! That makes it the smallest region, though it is the second richest. It has islands scattered across the ocean called the Marima Sea, even a few villages on and under the water! It is filled with creatures, and many more that haven't been discovered. There are as many legends about the sea as the other landmarks of the other regions. The main port connected to the mainland is has only a small part of Mt. Juritana in the region. Its beach is famous for it’s pure white sand, which looks like snow. The land connecting to the other regions is 15% marshlands, 10% swamps and the rest slightly muddy grasslands.
Jysinn (Jeh-shine) – The northern region, known as the Land of Silk. They are the greatest weavers and tailors, not just working with silk. There are tales of some silk makers sending messages underneath the government’s noses, but there was no proof of such, as of yet. In natural resources, they are the richest in wild game. They do not hunt more then necessary, and use the entire animal, from meat to bones to hide. They are mainly a rocky plateau, but further north is where the now starts to meet the land. About 5 miles from there, the snow starts to rise and pretty soon you would be above thousands of meters of hard packed snow, with nothing except a few rocks, frozen bodies and fossils between you and the hard ground. Of course, that’s if the snow dwellers don’t get to you first.
Hymimoru (Him-e-more-u) - The far eastern region, Hymimoru is the mining center and has the best craftsmen, thus making it the third richest region. Though it is only slightly bigger then Nuribii(by land, of course), it makes many of Atelier's materials, including weaponry, metal craft, wood items, glass items and jewlery. It's land mark is the Dawnshadow mine, which is said to lead to an ancient artifact from thousand years beyond.
Faliae (Fa-le-a) - The center of Atelier, it is the where the capital city is. Because it is in the middle and people from different regions pass through, it is the richest region. It is also the most heavily populated, even though it is fourth largest. Trade there is very rich, and the central building of military is stationed near the capital. The King’s castle is at the capital city, where the royal family lives.
Morroc (More-rock)- The southern most region, it is the savanah of Atelier. It's land mark is the Taivas Lyö Tulta, or Taivas, a tower that is made of dense, blood red glass. The glass is stronger then diamond and steel put together, thus virtually indestructible. It hasn't even been worn down in the least. It is far out in the savanah, where it turns into a semi desert, away from civilizations. Some say that when the wind blows through, you could hear the wail of a child. Of course, those that went in and stayed at night had become insane. Other then that, Morroc is a great place for glass and pottery, which can be sold at high prices, and wonderful for different colored sand, which usually have magical properties.
The Government
The government is mainly held by the King, his 12 advisors, the Pope and the Council of Nine.
The King has the most power, being the one who controls the military and any law that any other power wishes to make would have to be approved by him first. He has considerable power in every political position. His advisors are just that, advisors. However, they have a great influence on his decisions, and each advisor, well, advises, in their post, such as economy, military and so on.
The Pope controls everything religious, thus meaning churches, temples and shrines are under his power with the exception of a few. He pledges under the goddesses Escorien and Origa. He has a great deal of influence on the people, able to rally them or calm them with a simple speech and prayer.
The Council of Nine are the ones concerning justice. They are in charge of the legal system, and they themselves judge and choose the punishment if concerning a special case. They have control on a good part of the military and city watch.
The Orders
Since the beginning, Technology, Magic and Religion have clashed, but never has any been able to overpower each other, forced into a worryingly thin line. Eventually, three organizations have risen under the powers of the King, the Council and the Pope.
Order of the Holy Rose
The great goddesses, Origa and Escorien, has always protected and shielded us from evil. With their holy symbol, the beautiful rose, the church has created this guild in order to protect and honor her holy name. Charged under the care of the pope, those who do not believe in their holy name are out casted and/or mistrusted. Immersing oneself so fully in technology is a sin, and magic is not the cause of birth, but a gift from the goddess herself, and believing otherwise is heresy.
Common Names: Order of Roses, the Rose Order, the Religious Order, Children of the Rose, Pope's Order, Rose Garden, etc.
Order of the Noble Lion
Technology is growing, becoming more advanced with every year. And the order of the Noble Lion fosters this, scientists and mechanics coming together to create mechanical creations that would make those fool magicians obsolete. Research of both past, present and phenomena only prove that the goddesses are but a sham, true creation is made by scientific process and the wonders of the natural world. Magic? Unreliable. Religion? A joke. Pledged to the Council of Nine, who funds and approves of the Order’s goals, technology and science continues to grow, and should you not believe them, you are but a fool who can not see the real world.
Common Names: Lion's Den, Order of Lion, the Noble Order, the Council's Order, Order of Machines, etc.
Order of Templar Mycra
Great and powerful mages together create this renown order, dedicating their lives to the research and teachings of magic in all of its forms. Funded by the royal family, they in turn created many schools of magic, and scoff in the face of the pitiful mechanical creations known as machines. Religion is simple a shackle the Order of the Rose tries to bind magic in, and the Order of Templar Mycra will not stand for it. Magic is the true source of life, history and perhaps even creation, a mysterious force not attributed to gods but to nature and existence. Machinery is useless in the face of magic and its powers, healing magic more potent than any medicine could be, and magic is not bound to the will of a single man in the lofty throne of the church. This Order is perhaps the most secretive, more prone to dark experiments than even the Order of the Lion.
Common Names: Order of Mycra, the Templar, Order of Templar, the King’s Order, Order of Mana, Knight’s Templar, etc.
The Magic
Can be updated at any time
Magic is separated into different bases.
Mind: The magic that relies most on willpower, Mind magic is the basic for any, in gamer terms, Status Effects like confusion. Mind magics are mainly used for illusions, mind reading, future-sight, mind control and etc. While they take up no physical energy, they drain one's inner strength.
Light: This magic usually is used for blinding, stunning or lighting up dark places, but can be used for offense. It is mainly used for escaping, and has an affinity for healing spells. Sun stones greatly enhance its power, and when against Dark magic, destruction usually occurs.
Water: Another magic with an affinity to healing, however, water is far more dangerous and potent. Commonly mistaken with Ice magic, water magic is mainly focused on 'drowning' or 'immobilizing' attacks.
Earth: The element said to be the closest to nature, Earth also has healing abilities, but focuses mainly on strength-boosts, defense, endurance and power attacks. Definitely the strongest in physical attacks and defense, earth is hard to beat, including the fact that they have regeneration spells or entangling spells like vines.
Wind: This magic is usually used for speed-boosts and sharp wind attacks, or perhaps teleportation if skilled enough. Wind is a magic that is more of assistance than out right attack or defense, and it is especially useful in evasion. Wind compression spells, like Shiken or Icura, can make space explode, and Shockwave, which should be obvious, and etc.
Ice: Ice focuses on freezing, stabbing and/or making blizzards or hail fall from the sky, and can create huge shields of unbreakable ice. Damn bad ass to -38741896391 degrees. Need I say more? (The Gamemaster is not being biased! ...I hope.)
Darkness: A powerful force, and possibly the most draining magic. Darkness controls the shadows and the night. Dark magic controls fear and invokes memories one would not wish to see. It also can teleport if you are skilled enough. It focuses mainly on attacks and has little defensive spells. Hell, it doesn't even have healing spells. It is good for shadow jumping, though.
Fire: The blazing glory of the flame! Oh, how everyone loves this thing. The most destructive of them all, fire is super hot. It has a bit of defense, but focuses on power-ups and super hot fire attacks. It can be good to ward off freezes, though, and when it encounters ice... Um... Lets say its very spectacular.
Thunder: The second most destructive, thunder is pure energy. It mainly focuses on speed-boosters and big KABOOOM!!!! Thunderbolts and such. It also focuses on electricity generated within the body, not just the kind that comes from the sky.
Chi/Life: Chi magic, or Life magic, is magic that enhances the physical skills or specific physical attacks. In gamer terms, they would be like special moves or attacks that have more power than regular hits. These are usable by almost every being on Atelier and very common.
Sound: Sound magic is one that is usually manipulated musically. It can enhance or damage the hearing system and cause plenty of sonic booms. This is one of the more complicated magics, and only a select few can use this.
Summon: Summon magic is a complicated art that appears simple. Summoning allows you to call upon creatures, entities or spirits to your aid, but these are living things with their own thoughts and habits. Thus meaning, it mainly depends on the trust they have and the summoner's will to make them obey. Even then, there are a wide variety of summons, even custom summons, in which you can summon a creature you chose yourself, although the spell to do this has been lost for some time.
Dead: Also known as Necromancy or Reanimation magic, this art is rare and few even know of its existence outside of bedtime stories and myths. Dead magic brings back the dead, forcing them to leave their eternal slumber and serve their summoner. The more magic one possesses, the more they can control, however, controlling zombies, and even spirits, requires quite an amount of will.
Metal: Metal, or Iron magic, is a rare ability, which grants the user to control and form metal to their will. Solid and powerful, it is, essentially, more powerful than earth magic, and is closely related to it. As it is mostly defensive, few things can pierce its shields, and it has powerful attacks as well. However, finding users of this magic is rare, and most find careers in blacksmithing and the like rather than actually pursuing becoming mages of this elemental art.
Zero: The element that is the least known and is rarely used. In fact, no one quite knows how this element works, or what it governs specifically. There are only two spells for this element, Sheva and Giharen. Sheva causes time to stop for around three minutes, longer if you are stronger. It saps an amazing amount of strength from the body. Giharen is an attack that makes an enemy explode from within, making them a bomb themselves that takes out their allies. Both spells are nearly impossible to obtain.
Esodea
Esodea has broken apart, pieces simply floating in the atmosphere. However, these pieces, or Cities in the Sky, are usually covered in clouds as they drift or simply float in one place. In each city, technology beyond many's dreams lie hidden and forgotten by Ateliers.
The Races
Make it up. Yeah, you heard me. The limit, however, is that all anthros or half animal half humans are gonna be called Anima, kay? Oh, and no dragons or ultra powered beasties, and no ‘immortals’, or anything that can be immortal. They must be run by me before you go and post in the IC.
Technology/Era
Imagine a medieval setting, only with a mix of airships, women wearing pants, occasional 21 century clothing, some ancient Japanese/Chinese clothing, and other things you're bound to find in a fantasy RPG game.
These guys are only played by me, alright? Okay. Glad we got that covered.
Riel (http://fc00.deviantart.com/fs7/i/2006/002/4/0/Sunburst_Lance_by_Tsiamon.jpg)
Riel is a lance of fire, his magic and physical attacks are balanced, which allows his to be a very powerful opponent. Personality wise, he's harsh and rude and usually calm, but is easy to annoy. He's got a perverted mindset, and occasionally burns his wielder to get their attention or as payback. However, he is a good teacher during battle and tends to complain about how 'Youth these days can't fight'. He can nullify fire magics and make his wielder fire proof.
Current Wielder: None
Former: None
Xera (http://th03.deviantart.com/fs7/300W/i/2005/214/0/5/The_Blood_Moon_Dagger_by_MortalSphere.jpg)
A Chi magic based weapon, Xera is the weakest when it comes to magic. She usually heightens her wielders' senses, whether they like it or not. Personality wise, she's like a tomboy that tries to hard not to be girly. She has pride and hates attacking an unarmed opponent. She's full warrior code, and has a tendency to curse everything. She absolutely hates birds.
Current Wielder: None
Former: None
Yogram (http://fc00.deviantart.com/fs17/f/2007/125/3/d/Phantom_by_malmida.jpg)
The master of the mind, Yogram is usually quiet and reserved, only speaking when spoken to. He prefers to avoid conflict and protects his wielders' minds from mental magics. He is powerful in magic, but his physical attacks are far weaker. His perchance for figuring out the minds and secrets of others or solving puzzles make him extremely valuable.
Current Wielder: None
Former: None
Falquee (http://fc07.deviantart.com/fs51/f/2009/258/b/f/bf2384ac9f26bff67283d018fa18d6e8.jpg)
Falquee is one who uses darkness as her magic. However, she is stronger physically than magically, and has a tendency to turn her wielder invisible. Personality wise, she's cold and has a superiority complex, and while she's generally unfriendly and acts uncaring, she can go over the top with worry when a companion disappears without warning. She has a lot of pride, and tends to give her wielders migraines when they piss her off or annoy her.
Current Wielder: None
Former: None
Beine ( http://fc05.deviantart.net/images/i/2002/52/b/9/Black_Orchid_Sword.jpg )
A weapon of wind, he's more powerful physically than magically. He will let his wielders ride him like some sort of hover board at times since he's nice like that. He is a kind person who likes to do the right thing, and is rather vocal about it when someone is doing wrong. He usually makes his wielders faster, and doesn't help much in advisory during battle. He is easily frustrated, and will yell at you when you confuse him. He has a strange accent, almost southern-like(think Texas). When he’s actually PISSED, he creates terrible storms and tornados that have often wiped entire countries off the map, though the amount of times he has done this can be counted on one hand.
Current Wielder: None
Former: None
Rhose (http://th09.deviantart.com/fs11/300W/i/2006/199/c/e/DP_and_the_Reality_Gauntlet_by_the_pink_angel.jpg)
He's a weapon based on Earth, and both his magic and attacks are extremely powerful. He is hyperactive and almost child-like, and always curious. Despite this, he's extremely wise, even more than Chifirga and Marnine, and always helps in battle, even off of it. He has a love of battle, finding it fun, and tends to point out the oddest things at the oddest, and often enough wrongest, moments. He has the ability to provide endless strength and energy to his wielders.
Current Wielder: None
Former: None
Jevari (http://th09.deviantart.com/fs8/300W/i/2005/326/9/a/The_Crescent_Weapon_by_WingedRose.jpg)
An ice weapon, she is probably one of the most powerful of the Elita, with the tendency to make her wielders' go berserk. She has a balance of magic and physical attacks, although she's slightly stronger physically. Personality wise, she's like an over grown puppy who loves to have fun and spazzes out a lot. She turns into a sadist during the battle, and when angered she usually goes berserk. She has the habit of talking to animals, mainly of the canine variety, and her wielders usually understand what her conversation and what the animals say because of this.
Current Wielder: None
Former: None
Rokuo (http://th00.deviantart.com/fs7/300W/i/2005/185/3/c/Rapier_by_MortalSphere.jpg)
The weapon of Thunder, he's the one who focuses more on magic than attack, although he is good for quick stabs and one on one fights. Personality wise, he's sorta snobby and arrogant, refusing to serve anyone but someone who he deems noble. Honorable and gentlemanly, he'll help in battle, but only occasionally. He does have a softer side, but only Marnine, Joker and Chifirga can draw it out. He can nullify all thunder attacks.
Current Wielder: None
Former: None
Chifirga (http://th07.deviantart.com/images/300W/i/2003/45/b/6/Weapon.jpg)
The weapon of Light, Chifirga focuses mainly on magic. However, his physical attacks are powerful enough not to rely on them. He has the ability to heal, however he is not healing oriented like Marnine. Personality wise, he's a bit of a mother hen, and will preach about right and wrong at times. He's a bit childish, and often calls people "Dude". Occasionally, when things get tough, he will scream "FOCUS, WOMAN!". He says this to everyone. He will absorb sunlight and transfer it into his wielder, causing almost endless energy as long as its day time.
Current Wielder: None
Former: None
Marnine (http://fc02.deviantart.com/fs13/f/2007/093/d/1/Epic_Clerics_Shield_by_stonewurks.jpg)
He's the only healing oriented weapon, and focuses greatly on magic instead of physical attacks. He uses water for most of his magic, and personality wise, he's kind and empathetic. He tends to break up any fights, and can gentle anyone to do anything. A father figure to many, he shares strong connections to each of his wielders. He will help at anytime you need it to the best of his ability. He provides automatic healing to all of his wielders.
Current Wielder: None
Former: None
Zori (http://th06.deviantart.com/fs14/300W/i/2007/093/f/8/staff_of_chains_by_malmida.jpg)
Despite being obnoxiously neon pink, Zori is actually a fearsome dead magic weapon. She controls the dead easily as if second nature, and is probably the weakest physically out of the Elita. Personality wise, she is cheerful and happy, bubbly and always calling the strangest things 'adorable', although when bored she tends to wreck havoc. However, when angered, you'd best fear for your life. No, seriously. She can out cuss a sailor and probably rip your soul from your body. Probably.
Current Wielder: None
Former: None
Irei (http://fc04.deviantart.net/fs70/f/2010/031/7/4/Damien__s_Katars_by_RaChoTamer.jpg)
A weapon of sound, Irei is dangerous and extremely assholish, to the point where Rokuo can’t compare. He can manipulate sound, particularly when he slices air, which often causes a loud, crystalline hum that he uses against his enemies. He’s particularly fond of making people miserable, everyone except his wielder… Er, after a day or two, at least. A jerkass AND badass.
Current Wielder: None
Former: None
Myrward ( http://fc04.deviantart.net/fs15/f/2007/072/0/4/Scythe____by_REBEL808.png)
First thing one would note is how much of a snob he is. Secondly, they would discover he’s actually very cold hearted. Thirdly, they will discover that he’s still a major prick. As the weapon of Summoning, he’s the most powerful magical wise, and is not at all humble about it. He scolds and lectures a lot, always nit picking but has your back when there’s trouble… Although, really, what trouble would come about when you have a large and intimidating scythe?
Current Wielder: None
Former: None
Kalmia ( http://fc09.deviantart.net/fs23/f/2007/359/1/2/__Lavi_Hammer___by_kenbattou.jpg)
The weapon of Iron magic, this hammer is sickeningly cheery, to the point of irritation. However, she is willing to answer most questions you ask in a direct manner, which, compared to the other Elita, is a blessing from the gods. She can turn her user’s skin into near literal steel while making them still mobile, which basically gives them invincibility. She is terrified of water, however, and will refuse to go anywhere near a large body of it. To everyone but her user, she will weigh at least five tons, if not more.
Current Wielder: None
Former: None
??? (http://www.sendcoffee.com/coffeebreak.html)
Apparently, this one is not back from its coffee break…
Can a weapon really have a coffee break? And how would it drink the coffee? I mean, sure, it’s Zero magic, but… And we have no info? AT ALL? Just that its Zero magic. Oh, great. THAT’S helpful /sarcasm.
Oh well, lets check out the rest the info.
Current Wielder: ???
Former: ???
Seriously? We can’t find ANYTHING on this one? Dammit. Well, until we get some information on this, the zero magic weapon is not going to be used.
~Delirium~
You can join at any time, even if the RP is underway. Lit to Advanced Lit
Many thousand years ago, far beyond the memory of mortal legends and prophecy, there was another earth. No, it was not as if a different dimension was opened, nor was either earths a copy of each other. More of- There was a world in the sky and a world on the land.
The sky world was called Esodea, and the earth below was Atelier.
Atelier was no doubt the larger world, but Esodea was far more advanced in magic and technology. Despite their differences, they lived in relative peace.
However, over the centuries, their worlds began to develop, going separate ways, becoming more distant and foreign to each other. Soon, they all but forgot their neighbors with the exception of occasional mention.
And then, 3000 years later, the Esodeans created a weapon. Its name is forgotten, but the few texts that were found could only describe it as 'The End of the Mycra'. What Mycra is, or even the meaning, is unknown, but many believe it is the name of both worlds, the universe and even time itself.
Ateliers were alarmed, of course, when word reached them a few years later. Disagreements became debates, which turned to arguments, which morphed into threats and then erupted into war. Despite how long it lasted, the Esodeans had the upper hand, yet the Ateliers were determined and had the power of will.
For 300 years, the war waged, tragedy and devastation occured, leaving no one safe.
And then, they appeared.
No one knows who created them, nor do they know what they were made of, but all know that they were weapons that had could, and, eventually would, destroy the fabled super weapon. These weapons were sentient, full of raw magic and properties beyond mortal understanding, and chose their own wielders. They were said to be the gods inhabiting the form of weapons, others say fabled heroes's souls were given a medium. And some even say that the weapons were actually the essence of magic itself.
Regardless, these weapons, the Elita, brought about the end of the war and peace reigned. However, the war had taken its toll on both worlds, and Esodea had to be evacuated due to the fact that the world was falling apart.
The Ateliers welcomed them into their society, and life went on. However, Esodea began to fade in memory until there was nothing left.
As for the Elita? Well, no one knows where they are, they have disappeared from history, occasionally resurfacing. By now, no one knows where they are or what they look like, in fact, barely anyone remembers them at all except for the occasional, history weapon wielded by a hero, or villain, of some epic kind.
But they are still out there... And they are waiting for the next of many warriors to wield them...
Yes, there are spoilers in a spoiler. DEAL WITH IT.
Atelier
Atelier is a large, vast world. It has many cities and villages across the world, and it is rich in natural resources. Roughly 67% of the world is covered in water, making trade by boat mandatory.
Koteso (Ko-Te-so) - The south eastern most region of Atelier, while being also the largest and farming area. It is a quaint place, with more villages then towns, and even fewer cities. Mainly a great plain with the exception of a few scrub forests, and the mountain, Mt. Juritana, at the east of the region, which is almost completely between Koteso and Nuribii. The mountain has a many legends about it, like all of the land marks of the dome. In the plains, most of the creatures are passive to others, while in the mountains, many aren’t as peaceful, especially the goblins.
Nuribii (Nu-ri-be-e) - The port region, it is 85% covered in water! That makes it the smallest region, though it is the second richest. It has islands scattered across the ocean called the Marima Sea, even a few villages on and under the water! It is filled with creatures, and many more that haven't been discovered. There are as many legends about the sea as the other landmarks of the other regions. The main port connected to the mainland is has only a small part of Mt. Juritana in the region. Its beach is famous for it’s pure white sand, which looks like snow. The land connecting to the other regions is 15% marshlands, 10% swamps and the rest slightly muddy grasslands.
Jysinn (Jeh-shine) – The northern region, known as the Land of Silk. They are the greatest weavers and tailors, not just working with silk. There are tales of some silk makers sending messages underneath the government’s noses, but there was no proof of such, as of yet. In natural resources, they are the richest in wild game. They do not hunt more then necessary, and use the entire animal, from meat to bones to hide. They are mainly a rocky plateau, but further north is where the now starts to meet the land. About 5 miles from there, the snow starts to rise and pretty soon you would be above thousands of meters of hard packed snow, with nothing except a few rocks, frozen bodies and fossils between you and the hard ground. Of course, that’s if the snow dwellers don’t get to you first.
Hymimoru (Him-e-more-u) - The far eastern region, Hymimoru is the mining center and has the best craftsmen, thus making it the third richest region. Though it is only slightly bigger then Nuribii(by land, of course), it makes many of Atelier's materials, including weaponry, metal craft, wood items, glass items and jewlery. It's land mark is the Dawnshadow mine, which is said to lead to an ancient artifact from thousand years beyond.
Faliae (Fa-le-a) - The center of Atelier, it is the where the capital city is. Because it is in the middle and people from different regions pass through, it is the richest region. It is also the most heavily populated, even though it is fourth largest. Trade there is very rich, and the central building of military is stationed near the capital. The King’s castle is at the capital city, where the royal family lives.
Morroc (More-rock)- The southern most region, it is the savanah of Atelier. It's land mark is the Taivas Lyö Tulta, or Taivas, a tower that is made of dense, blood red glass. The glass is stronger then diamond and steel put together, thus virtually indestructible. It hasn't even been worn down in the least. It is far out in the savanah, where it turns into a semi desert, away from civilizations. Some say that when the wind blows through, you could hear the wail of a child. Of course, those that went in and stayed at night had become insane. Other then that, Morroc is a great place for glass and pottery, which can be sold at high prices, and wonderful for different colored sand, which usually have magical properties.
The Government
The government is mainly held by the King, his 12 advisors, the Pope and the Council of Nine.
The King has the most power, being the one who controls the military and any law that any other power wishes to make would have to be approved by him first. He has considerable power in every political position. His advisors are just that, advisors. However, they have a great influence on his decisions, and each advisor, well, advises, in their post, such as economy, military and so on.
The Pope controls everything religious, thus meaning churches, temples and shrines are under his power with the exception of a few. He pledges under the goddesses Escorien and Origa. He has a great deal of influence on the people, able to rally them or calm them with a simple speech and prayer.
The Council of Nine are the ones concerning justice. They are in charge of the legal system, and they themselves judge and choose the punishment if concerning a special case. They have control on a good part of the military and city watch.
The Orders
Since the beginning, Technology, Magic and Religion have clashed, but never has any been able to overpower each other, forced into a worryingly thin line. Eventually, three organizations have risen under the powers of the King, the Council and the Pope.
Order of the Holy Rose
The great goddesses, Origa and Escorien, has always protected and shielded us from evil. With their holy symbol, the beautiful rose, the church has created this guild in order to protect and honor her holy name. Charged under the care of the pope, those who do not believe in their holy name are out casted and/or mistrusted. Immersing oneself so fully in technology is a sin, and magic is not the cause of birth, but a gift from the goddess herself, and believing otherwise is heresy.
Common Names: Order of Roses, the Rose Order, the Religious Order, Children of the Rose, Pope's Order, Rose Garden, etc.
Order of the Noble Lion
Technology is growing, becoming more advanced with every year. And the order of the Noble Lion fosters this, scientists and mechanics coming together to create mechanical creations that would make those fool magicians obsolete. Research of both past, present and phenomena only prove that the goddesses are but a sham, true creation is made by scientific process and the wonders of the natural world. Magic? Unreliable. Religion? A joke. Pledged to the Council of Nine, who funds and approves of the Order’s goals, technology and science continues to grow, and should you not believe them, you are but a fool who can not see the real world.
Common Names: Lion's Den, Order of Lion, the Noble Order, the Council's Order, Order of Machines, etc.
Order of Templar Mycra
Great and powerful mages together create this renown order, dedicating their lives to the research and teachings of magic in all of its forms. Funded by the royal family, they in turn created many schools of magic, and scoff in the face of the pitiful mechanical creations known as machines. Religion is simple a shackle the Order of the Rose tries to bind magic in, and the Order of Templar Mycra will not stand for it. Magic is the true source of life, history and perhaps even creation, a mysterious force not attributed to gods but to nature and existence. Machinery is useless in the face of magic and its powers, healing magic more potent than any medicine could be, and magic is not bound to the will of a single man in the lofty throne of the church. This Order is perhaps the most secretive, more prone to dark experiments than even the Order of the Lion.
Common Names: Order of Mycra, the Templar, Order of Templar, the King’s Order, Order of Mana, Knight’s Templar, etc.
The Magic
Can be updated at any time
Magic is separated into different bases.
Mind: The magic that relies most on willpower, Mind magic is the basic for any, in gamer terms, Status Effects like confusion. Mind magics are mainly used for illusions, mind reading, future-sight, mind control and etc. While they take up no physical energy, they drain one's inner strength.
Light: This magic usually is used for blinding, stunning or lighting up dark places, but can be used for offense. It is mainly used for escaping, and has an affinity for healing spells. Sun stones greatly enhance its power, and when against Dark magic, destruction usually occurs.
Water: Another magic with an affinity to healing, however, water is far more dangerous and potent. Commonly mistaken with Ice magic, water magic is mainly focused on 'drowning' or 'immobilizing' attacks.
Earth: The element said to be the closest to nature, Earth also has healing abilities, but focuses mainly on strength-boosts, defense, endurance and power attacks. Definitely the strongest in physical attacks and defense, earth is hard to beat, including the fact that they have regeneration spells or entangling spells like vines.
Wind: This magic is usually used for speed-boosts and sharp wind attacks, or perhaps teleportation if skilled enough. Wind is a magic that is more of assistance than out right attack or defense, and it is especially useful in evasion. Wind compression spells, like Shiken or Icura, can make space explode, and Shockwave, which should be obvious, and etc.
Ice: Ice focuses on freezing, stabbing and/or making blizzards or hail fall from the sky, and can create huge shields of unbreakable ice. Damn bad ass to -38741896391 degrees. Need I say more? (The Gamemaster is not being biased! ...I hope.)
Darkness: A powerful force, and possibly the most draining magic. Darkness controls the shadows and the night. Dark magic controls fear and invokes memories one would not wish to see. It also can teleport if you are skilled enough. It focuses mainly on attacks and has little defensive spells. Hell, it doesn't even have healing spells. It is good for shadow jumping, though.
Fire: The blazing glory of the flame! Oh, how everyone loves this thing. The most destructive of them all, fire is super hot. It has a bit of defense, but focuses on power-ups and super hot fire attacks. It can be good to ward off freezes, though, and when it encounters ice... Um... Lets say its very spectacular.
Thunder: The second most destructive, thunder is pure energy. It mainly focuses on speed-boosters and big KABOOOM!!!! Thunderbolts and such. It also focuses on electricity generated within the body, not just the kind that comes from the sky.
Chi/Life: Chi magic, or Life magic, is magic that enhances the physical skills or specific physical attacks. In gamer terms, they would be like special moves or attacks that have more power than regular hits. These are usable by almost every being on Atelier and very common.
Sound: Sound magic is one that is usually manipulated musically. It can enhance or damage the hearing system and cause plenty of sonic booms. This is one of the more complicated magics, and only a select few can use this.
Summon: Summon magic is a complicated art that appears simple. Summoning allows you to call upon creatures, entities or spirits to your aid, but these are living things with their own thoughts and habits. Thus meaning, it mainly depends on the trust they have and the summoner's will to make them obey. Even then, there are a wide variety of summons, even custom summons, in which you can summon a creature you chose yourself, although the spell to do this has been lost for some time.
Dead: Also known as Necromancy or Reanimation magic, this art is rare and few even know of its existence outside of bedtime stories and myths. Dead magic brings back the dead, forcing them to leave their eternal slumber and serve their summoner. The more magic one possesses, the more they can control, however, controlling zombies, and even spirits, requires quite an amount of will.
Metal: Metal, or Iron magic, is a rare ability, which grants the user to control and form metal to their will. Solid and powerful, it is, essentially, more powerful than earth magic, and is closely related to it. As it is mostly defensive, few things can pierce its shields, and it has powerful attacks as well. However, finding users of this magic is rare, and most find careers in blacksmithing and the like rather than actually pursuing becoming mages of this elemental art.
Zero: The element that is the least known and is rarely used. In fact, no one quite knows how this element works, or what it governs specifically. There are only two spells for this element, Sheva and Giharen. Sheva causes time to stop for around three minutes, longer if you are stronger. It saps an amazing amount of strength from the body. Giharen is an attack that makes an enemy explode from within, making them a bomb themselves that takes out their allies. Both spells are nearly impossible to obtain.
Esodea
Esodea has broken apart, pieces simply floating in the atmosphere. However, these pieces, or Cities in the Sky, are usually covered in clouds as they drift or simply float in one place. In each city, technology beyond many's dreams lie hidden and forgotten by Ateliers.
The Races
Make it up. Yeah, you heard me. The limit, however, is that all anthros or half animal half humans are gonna be called Anima, kay? Oh, and no dragons or ultra powered beasties, and no ‘immortals’, or anything that can be immortal. They must be run by me before you go and post in the IC.
Technology/Era
Imagine a medieval setting, only with a mix of airships, women wearing pants, occasional 21 century clothing, some ancient Japanese/Chinese clothing, and other things you're bound to find in a fantasy RPG game.
These guys are only played by me, alright? Okay. Glad we got that covered.
Riel (http://fc00.deviantart.com/fs7/i/2006/002/4/0/Sunburst_Lance_by_Tsiamon.jpg)
Riel is a lance of fire, his magic and physical attacks are balanced, which allows his to be a very powerful opponent. Personality wise, he's harsh and rude and usually calm, but is easy to annoy. He's got a perverted mindset, and occasionally burns his wielder to get their attention or as payback. However, he is a good teacher during battle and tends to complain about how 'Youth these days can't fight'. He can nullify fire magics and make his wielder fire proof.
Current Wielder: None
Former: None
Xera (http://th03.deviantart.com/fs7/300W/i/2005/214/0/5/The_Blood_Moon_Dagger_by_MortalSphere.jpg)
A Chi magic based weapon, Xera is the weakest when it comes to magic. She usually heightens her wielders' senses, whether they like it or not. Personality wise, she's like a tomboy that tries to hard not to be girly. She has pride and hates attacking an unarmed opponent. She's full warrior code, and has a tendency to curse everything. She absolutely hates birds.
Current Wielder: None
Former: None
Yogram (http://fc00.deviantart.com/fs17/f/2007/125/3/d/Phantom_by_malmida.jpg)
The master of the mind, Yogram is usually quiet and reserved, only speaking when spoken to. He prefers to avoid conflict and protects his wielders' minds from mental magics. He is powerful in magic, but his physical attacks are far weaker. His perchance for figuring out the minds and secrets of others or solving puzzles make him extremely valuable.
Current Wielder: None
Former: None
Falquee (http://fc07.deviantart.com/fs51/f/2009/258/b/f/bf2384ac9f26bff67283d018fa18d6e8.jpg)
Falquee is one who uses darkness as her magic. However, she is stronger physically than magically, and has a tendency to turn her wielder invisible. Personality wise, she's cold and has a superiority complex, and while she's generally unfriendly and acts uncaring, she can go over the top with worry when a companion disappears without warning. She has a lot of pride, and tends to give her wielders migraines when they piss her off or annoy her.
Current Wielder: None
Former: None
Beine ( http://fc05.deviantart.net/images/i/2002/52/b/9/Black_Orchid_Sword.jpg )
A weapon of wind, he's more powerful physically than magically. He will let his wielders ride him like some sort of hover board at times since he's nice like that. He is a kind person who likes to do the right thing, and is rather vocal about it when someone is doing wrong. He usually makes his wielders faster, and doesn't help much in advisory during battle. He is easily frustrated, and will yell at you when you confuse him. He has a strange accent, almost southern-like(think Texas). When he’s actually PISSED, he creates terrible storms and tornados that have often wiped entire countries off the map, though the amount of times he has done this can be counted on one hand.
Current Wielder: None
Former: None
Rhose (http://th09.deviantart.com/fs11/300W/i/2006/199/c/e/DP_and_the_Reality_Gauntlet_by_the_pink_angel.jpg)
He's a weapon based on Earth, and both his magic and attacks are extremely powerful. He is hyperactive and almost child-like, and always curious. Despite this, he's extremely wise, even more than Chifirga and Marnine, and always helps in battle, even off of it. He has a love of battle, finding it fun, and tends to point out the oddest things at the oddest, and often enough wrongest, moments. He has the ability to provide endless strength and energy to his wielders.
Current Wielder: None
Former: None
Jevari (http://th09.deviantart.com/fs8/300W/i/2005/326/9/a/The_Crescent_Weapon_by_WingedRose.jpg)
An ice weapon, she is probably one of the most powerful of the Elita, with the tendency to make her wielders' go berserk. She has a balance of magic and physical attacks, although she's slightly stronger physically. Personality wise, she's like an over grown puppy who loves to have fun and spazzes out a lot. She turns into a sadist during the battle, and when angered she usually goes berserk. She has the habit of talking to animals, mainly of the canine variety, and her wielders usually understand what her conversation and what the animals say because of this.
Current Wielder: None
Former: None
Rokuo (http://th00.deviantart.com/fs7/300W/i/2005/185/3/c/Rapier_by_MortalSphere.jpg)
The weapon of Thunder, he's the one who focuses more on magic than attack, although he is good for quick stabs and one on one fights. Personality wise, he's sorta snobby and arrogant, refusing to serve anyone but someone who he deems noble. Honorable and gentlemanly, he'll help in battle, but only occasionally. He does have a softer side, but only Marnine, Joker and Chifirga can draw it out. He can nullify all thunder attacks.
Current Wielder: None
Former: None
Chifirga (http://th07.deviantart.com/images/300W/i/2003/45/b/6/Weapon.jpg)
The weapon of Light, Chifirga focuses mainly on magic. However, his physical attacks are powerful enough not to rely on them. He has the ability to heal, however he is not healing oriented like Marnine. Personality wise, he's a bit of a mother hen, and will preach about right and wrong at times. He's a bit childish, and often calls people "Dude". Occasionally, when things get tough, he will scream "FOCUS, WOMAN!". He says this to everyone. He will absorb sunlight and transfer it into his wielder, causing almost endless energy as long as its day time.
Current Wielder: None
Former: None
Marnine (http://fc02.deviantart.com/fs13/f/2007/093/d/1/Epic_Clerics_Shield_by_stonewurks.jpg)
He's the only healing oriented weapon, and focuses greatly on magic instead of physical attacks. He uses water for most of his magic, and personality wise, he's kind and empathetic. He tends to break up any fights, and can gentle anyone to do anything. A father figure to many, he shares strong connections to each of his wielders. He will help at anytime you need it to the best of his ability. He provides automatic healing to all of his wielders.
Current Wielder: None
Former: None
Zori (http://th06.deviantart.com/fs14/300W/i/2007/093/f/8/staff_of_chains_by_malmida.jpg)
Despite being obnoxiously neon pink, Zori is actually a fearsome dead magic weapon. She controls the dead easily as if second nature, and is probably the weakest physically out of the Elita. Personality wise, she is cheerful and happy, bubbly and always calling the strangest things 'adorable', although when bored she tends to wreck havoc. However, when angered, you'd best fear for your life. No, seriously. She can out cuss a sailor and probably rip your soul from your body. Probably.
Current Wielder: None
Former: None
Irei (http://fc04.deviantart.net/fs70/f/2010/031/7/4/Damien__s_Katars_by_RaChoTamer.jpg)
A weapon of sound, Irei is dangerous and extremely assholish, to the point where Rokuo can’t compare. He can manipulate sound, particularly when he slices air, which often causes a loud, crystalline hum that he uses against his enemies. He’s particularly fond of making people miserable, everyone except his wielder… Er, after a day or two, at least. A jerkass AND badass.
Current Wielder: None
Former: None
Myrward ( http://fc04.deviantart.net/fs15/f/2007/072/0/4/Scythe____by_REBEL808.png)
First thing one would note is how much of a snob he is. Secondly, they would discover he’s actually very cold hearted. Thirdly, they will discover that he’s still a major prick. As the weapon of Summoning, he’s the most powerful magical wise, and is not at all humble about it. He scolds and lectures a lot, always nit picking but has your back when there’s trouble… Although, really, what trouble would come about when you have a large and intimidating scythe?
Current Wielder: None
Former: None
Kalmia ( http://fc09.deviantart.net/fs23/f/2007/359/1/2/__Lavi_Hammer___by_kenbattou.jpg)
The weapon of Iron magic, this hammer is sickeningly cheery, to the point of irritation. However, she is willing to answer most questions you ask in a direct manner, which, compared to the other Elita, is a blessing from the gods. She can turn her user’s skin into near literal steel while making them still mobile, which basically gives them invincibility. She is terrified of water, however, and will refuse to go anywhere near a large body of it. To everyone but her user, she will weigh at least five tons, if not more.
Current Wielder: None
Former: None
??? (http://www.sendcoffee.com/coffeebreak.html)
Apparently, this one is not back from its coffee break…
Can a weapon really have a coffee break? And how would it drink the coffee? I mean, sure, it’s Zero magic, but… And we have no info? AT ALL? Just that its Zero magic. Oh, great. THAT’S helpful /sarcasm.
Oh well, lets check out the rest the info.
Current Wielder: ???
Former: ???
Seriously? We can’t find ANYTHING on this one? Dammit. Well, until we get some information on this, the zero magic weapon is not going to be used.
~Delirium~