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Veloci
12-05-2014, 07:42 AM
General Information:
Name: Amarantha the Unfading
Age: Many Millennia (looks about 19)
Gender: Female
Race: Fallen Angel

Appearance:
Build: Stands at about 165 centimeters tall and is very slim of body, but has hard packed muscles underneath her skin.
Hair: A silvery white Color
Eyes: The Color of Lilac
Distinctive Features: Amarantha’s skin is fairly pale, and she has no visible scars. She has wings that she can retract or expand at will. These wings are pitch black and she has a wingspan of 210 centimeters.
Clothes / Armour: Wears gothic lolita style of clothing, but when in battle this morphs into a lightweight, nonrestrictive body tight suit that is highly resistant to damage, which is a dark grey in color. Has nondescript black gloves and usually wears a bonnet with a Lilac flower in it.

Fighting Style:
Weapons:
Light Stealer: A sword with a deep black coloring. It is approximately 117 centimeters in length and has a strange quality where it seems to “consume” the light around it. Light Stealer, if left in a room for long enough, well eventually fill the room with “True Darkness”, which basically means there is no more light in the room, just an inky blackness. Light Stealer is kept in a black leather scabbard at Amarantha’s side.
Anobaith: Welsh for despair, Anobaith is a large black scythe. The blade of this scythe is 120 centimeters in length, and the handle is 137 centimeters in length. Anobaith is made out of a lightweight, durable metal that retains it’s sharpness even after multiple blows against a surface. It can be summoned from the darkness at will by Amarantha, although, she can not unsummon it and then resummon it the next minute (2 post cool down).
Abilities:
Helfire: Amarantha summons a bolt of flame from the depths of hell. Is super hot, and can melt through most things, but is fairly slow and has a long cooldown. (1 post to cast, 3 post cooldown)
Utter Darkness: Amarantha can dispel all the light from an area for a short period of time. This is very draining however, and does take a moment to be prepared. (2 post cast, lasts for 1 post, has a 4 post cooldown)
Dark Flame: A purple colored flame that, instead of emitting light, consumes it and burns it for fuel. It moves surprisingly fast and burns almost as hot as Helfire. Take a while to summon the flame before launching it. (2 post cast, 1 post cooldown)
Shadow Manipulation: Amarantha can manipulate shadows and travel from various points of darkness. Manipulating requires some time to achieve a full effect, while the travel is nigh instantaneous. (Manipulation takes 1 post for the desired affect)
Hellgate: Amarantha opens a portal to her keep in Hell, where she become more powerful. While in hell, all of her fire based powers take less time to cooldown and cast (to a minimum of 1 post) and she gets a passive bonus to all her physical attributes. This however is very draining at first and requires Amarantha to actually push the target through the gate during the few seconds it remains open. It also requires a significant amount of time to cast. (3 Posts to cast, 5 post cooldown, last for the post it is casted in)
Attributes:
As a Fallen Angel, Amarantha is very resistant to damage from all non-magical sources, but is very vulnerable to attacks that are Holy in origin. She also has the ability to fly, thanks to her wings. Amarantha is Immortal, and never truly dies, but she can be wounded to such an extent her body bursts into a fine, dark gray powder and warps back to hell. Amarantha does not need to eat, or drink for any reason.

Biography:
Personality: Amarantha is very overconfident and thinks of herself as superior to most other beings. This does not mean she is rash or hasty to make decisions, she is, infact, quite the opposite. Amarantha is very intelligent and thinks things through before carrying them out, she also has a keen eye for when something is a trap, or a ruse. She has learned her lesson many times before. She takes a cruel delight in playing with people and torturing them.

Background: Amarantha, like all Fallen Angels, was an Angel once. She had a purpose once, beyond the now, where she just kills and messes with mortals. She used to guard mortals, and had to help guide them. But then, she accidentally let one of her charges die, and the Archangels punished her. When Lucifer staged his rebellion against God, his father, Amarantha was right behind him. She wanted revenge against the Archangels, and succeeded in killing one before the war was lost and Lucifer, along with all his cohorts, were banished to Hell. Since then, Amarantha has wandered, fighting powerful heroes, and bringing ill luck upon mortals. She has her own corner of hell, where she is extremely powerful.

Veloci
12-07-2014, 11:00 PM
General Information:
Name: Azrakhad the Summoner
Age: Many thousand Millennia
Gender: Male
Race: Shinigami


Build: 214 centimeters tall and weighing about 114 kilograms. He is extremely muscular and well built.
Height, body shape and muscularity fall under this section.
Hair: Has none
Eyes: Not visible
Distinctive Features: His torso is covered in various scars. He has horns on his head and large bone winglike appendages coming from his back.
Characteristics such as scars, skin tone and unique anatomy fall under this section.
Clothes / Armour:
http://fc00.deviantart.net/fs70/f/2011/038/8/4/soul_eater_by_tahra-d390b3t.jpg
He looks like this.


Weapons: Azrakhad makes weapons from dark energy, as such, he has no physical, always present weapons. He is, however, very skilled at swordplay and the usage of various kinds of poleweapon.
Abilities:
Dark Energy Manipulation - Azrakhad is able to create, shape and manipulate dark energy, usually drawn from inter-dimensional or other similar sources. It can be channeled to a variety of effects as an absence of light, a solid, gaseous and/or liquid substance that can be shaped/manifested in various ways.
-Dark Energy Attacks - Can weaponize the Dark energy into forms such as beams, bullets, breath or explosions.
-Dark Energy Construction - Can make objects or barriers out of Dark Enrgy. I.E. A Dark Energy sword or a Dark Energy wall.
Nightmare Vision - Azrakhad makes the target see the images from their worst nightmares as if they are real. This leaves them open to attack, but doesn’t work if the target has no fears or is not affected by the images. Takes 2 posts to cast, and lasts for 2 posts, as well as having a 3 post cooldown.
Power Replication - Azrakhad is capable of mimicking another individuals moves to an uncanny level. Requires Azrakhad to have seen it and he must wait 3 posts before he can use it, at the exact same strength that it was first used.
Attributes:
Azrakhad has the natural hardiness of his race, but he is not super strong. He is very fast and can levitate at high speeds across any matter. His main strength is his speed and mimicking of the enemies own attacks.


Personality: Azrakhad is very smart and conservative. He prefers to either bide his time and let his opponent use his attacks, so as to allow Azrakhad to mimic them, or to gain the advantage early on and learn his opponents moves while keeping the flow of the battle in his control.
Background: Azrakhad’s origins are unknown to all but himself. The only thing anyone knows is that he came into being several hundred millennia ago, and he has been wreaking havoc ever since. He sees battles with individuals as a test of his own abilities and will accept any challenge, actual or perceived. He is a veteran of many wars, and as such has an excellent mind for battle. He taught himself to fight by watching master fighters do battle, and mimicking their moves.

Veloci
03-10-2015, 02:07 AM
General Information:
Name: Otmar Matouš Andres
Age: 31
Gender: Male
Race: Human

Appearance:
Build: Otmar stands at a massive 210 centimeters (About 6'11"). He is extremely well muscled, and can rip a street lamp from a concrete sidewalk. He weighs 160 kg (About 352 lbs), most of which is muscle.
Hair: A very deep and dark black.
Eyes: Steely-Grey.
Distinctive Features: His back is torn up and scarred from what appears to be multiple whip lashes. He also has a scar in the crook of his arm.
Clothes / Armour: Otmar wears a non-restrictive suit, that is jet black in color, and weighs less than a kilogram. It has multiple functions, including: Impact Reduction, Minor Shielding, Drug/Healing Injectors, Multiple Vision modes, and a built in Suction system, allowing him to scale most any surface..
The Drugs can do anything from increase Otmar's speed to increasing his already insane strength to his reaction time. Vision modes include: Specialized Night Vision, which lowers the blindingness of sudden light flashes, Thermal/Heat Vision which can penetrate through 3 meters of solid steel, and vibration. Vibro-Vision let's the viewer see the vibrations in the air molecules, allowing them to locate those who are talking or moving.

The Minor Shielding can protect and hold against several weak-medium strength attacks, but will only hold off a few high strength attacks. Impact reduction is fairly explanatory. It reduces the impact of something by about 50%.

Fighting Style:
Weapons:
An AMT AutoMag V, which has 5 round magazines of.50 Action Express. The Bullet a Desert Eagle Shoots. He carries 10 magazines with Silver Plating and 4 without silver plating. Has Laser Sight.
A CZ 75 with 26 round magazines of 9x19mm Parabellum. He has 4 magazines of standard ammunition and 2 of Silver Plated. Has a Laser Sight and Suppressor.
A CZ-805 BREN, with 30 round magazines of 5.56 NATO rounds. He carries 5 with silver plating and 3 without silver plating. This CZ-805 BREN A1 has an extended barrel, ergonomic grip, underslung 40mm Grenade Launcher (He has 4 Silver Plated Grenades, 2 HE Grenades, 2 AP Grenades, and 2 Frag Grenades), 2x ACOG sight, Laser Sight, as well as a Suppressor.

Abilities:
Marksmanship - Otmar is extremely accurate with rifles at ranges up to 100 meters, and with handguns up to 50 meters. This is due to extreme amounts of practice time from early childhood to early twenties.
Martial Arts: Due to his training as a top mercenary and bodyguard, Otmar has mastered the Martial Arts of both Krav Maga and Muay Thai. He went to Israel for two and a half years to get to his skill level in Krav Maga and trained with Masters of Muay Thai in Thailand for two more years to master it.
Eye of the Tiger - Otmar can see minute details in everything and quickly process the information his eyes send to his brain. This allows him to make quick decisions about little details in a room. It also allows him to avoid traps in an area that would be hidden normally. A side affect of this is that he can read people easily, and can tell when they are lying, stalling for time or otherwise stressed.

Otmar uses his Anima to empower his own body. This can be anything from focusing it into his fist, to allow him to punch through walls of solid concrete to strengthening his own skin to stop bullets. He can use it to make himself move faster and he has been known to apply it to items before he throws them, making them have more impact and speed.
Otmar has a large pool of Anima available to him, as he is very well connected to the physical and spiritual worlds. He uses this massive pool of life force, Chi, Anima, whatever, to protect himself and others.


Strengths: Otmar is very strong and fast. He is a master of close quarters combat, and medium ranged firefights. He can crush the bones in your body in a matter of seconds, just from gripping you.
Weaknesses: Otmar can be easily killed from a long range or by subterfuge. He cannot help but protect those in need, for one reason or another, and this can be used to deadly affect by those with powers of Illusion.

Personality: Otmar, from the outside, seems like a cold hearted individual who will perform a task, no matter how distasteful it might be. However, this is a facade Otmar has constructed to allow himself to more easily perform his duties, as, in his line of work, one would never know when they would die. He is a man whom holds no loyalty to any one person, but those whom earn it. He will try his hardest to not become attached to anyone, especially not those he must guard. He is a relatively stable man, who does not believe in given ranks, only earned ranks. On the inside he is like most others. Kind, Caring, Capable of feeling. However, he suppresses these emotions to make it easier to kill and guard people.

As such, Otmar can be summed up as a Cold-Hearted, Ruthless and Efficient killer.

Background: Otmar is not the talkative sort. As such, not much is known about his early life. However, what is known is everything from the age of thirteen onwards. He was homeless at the age of thirteen, and made a name for himself as a strong no-mercy style individual. He eventually came to being the head of the largest and most powerful gang in Jihlava. He dominated the police and essentially ruled the town.

And then, suddenly, at the age of sixteen, he left for reasons known only to himself. His gang quickly dissolved as different leaders inside of it fought for dominance. Later it would be known that Otmar had gone to train in the art of Krav Maga in Israel for two and a half years. Afterwards he would travel to Thailand to learn Muay Thai from masters for two or so years. Afterwards, at the age of twenty, he would go and become known throughout the criminal underworld as a man seemingly without morals who would do any job for money. He was hired to do things from protecting the heiress to a million dollar fortune for six months to immediately afterwards being payed to kill the very same heiress.

Since then, he has lived this relatively exciting life of Mercenary and Bodyguard work.