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View Full Version : Walmart Apocalypse OOC (M)



Cfavano
02-06-2015, 04:52 PM
Rated M for violence, adult content, smiles, alcohol, and other stuff

Imagine a world where Walmart is allowed to ignore any rules banning monopollies, and then it spreads itss corporation and its interests until it controls much of the world. The Walmarts themselves gain built in apartments, restaraunts, small factories, and eventually become largely self-sufficient indoor communities, many of which grow so large that they conect onto other nearby Walmarts, forming enormous cities. After time they take on a sort of surreal quality, growing so large that they need their own small police forces and militias to maintain order. Eventually all other business are replaced by Walmart and they are able to raise prices without any sort of limit because they are the only show in town.

This causes most of the world to sink below the poverty line. Several rebel groups thinking that the management of Walmart is the root of their problems assault the main headquarters and slay the board of directors, along with everyone else involved in the management of Walmart.

This causes the utter collapse of civilized society, but because much of the proccesses by which Walmart runs is automated and autonomous the essential fall of civilization seems to barely effect them at all. Eventually the colossal miles-wide walmarts are one of the last bastions of civilization. They are runs by machines and staffed by robots. The aisles are inhabited by scavengers and bandits. Some people evolve to live among the ceiling supports, others take to the vast rooftop expanses, still others follow the way of the Smiling One. Most simply wander the aisles searching for what they need to survive.
You are one of those who wander the aisles. do you band together with allies? Or do you go it alone, and hope for the best?



"Mercuries" people who have a fondness for goesfast in the form of motorized vehicles, most only have mopeds and segways only a few actually have cars, constant thrill seekers, work as (unreliable) messengers to feed their habit and upgrade ride such as adding rocket boosters to mopeds, have a rivalry with Radicals, biker messengers from Sporting goods





Creepy does not do it justice. Think Silent Hill meets all the guys from to catch a predator. Inhabitants called Powder Ghosts. DO NOT ENTER! Constantly expands and shrinks randomly, creepy nursery music softly in background, strange rituals may allow you to pass (i.e.g accompanying a quiet child who doesn't cry/tricking a nevergrown into entering.), called White Hell for a reason. Any more description would just ruin our minds.



Mix of gold diggers/pioneers, delve in older areas of Mart to find rare pre-Uprising abandoned receipted items to return to Altars (return desks). If lucky (return desk doesn’t recognize) receive limited coupons for valuable old first hand Wal items. Couponed items however draw attention of Smilers who will seek them and attack owners due to being granted by Great Sam.



Archivists, insular, and don’t interact much with other departments.



Masters of the written word, this group of warrior monks share a lineage with the Books, who came to the Office department with a band of mercenaries in search of the Word, but stayed when they saw the potential the meager Office tribes had.

Processed at birth, the young are split into the three groups. The feeble of body are sent to work as assistants to the various Archivists and writers of The Office. The feeble of mind act as guards, armed with simple tools and a warrior's mindset. The majority of the Officers possess minds and bodies of equal strength, and are adopted into society as normal children. If a child is so unlucky as to be cursed with feeble body and mind, the child is simply left at the department edge, at the mercy of the Wal.

Young girls will be taught in the ways of archiving, recording and archery, while young boys are taught in the ways of poetry, art and swordsmanship. Each form is trained to precision. It is said that by the age of 15, young women should be able to place an arrow through a barbarians heart at 200 paces, record his life and death with immense detail, and then archive it before the body hits the ground.



Groups mostly of deluded nerds who believe in fragments of media franchises left over. As well as some hardcore western-movie lovers who think they're biographies of things that actually happened in history. Everyone avoids them. The dukes and the platoons are the known historical fans. The fiction genre fans contains Disciples of Ash, Highlangers and other cults. There are also smaller groups dedicated to lesser franchises within both like the Masks of Bat or the Friends of Krueger. Everyone thinks they’re all crazy, but they think everyone else is crazy too.



Ocean of chemical waste, filled with oozers, Cleaners live on decaying boats wearing homemade hazmat suits, use chemicals for warfare, extreme germophobes, cultures emphasizes ritual scarring to remove germs, ‘Cleansing’ means you’re an adult and independent (dunk yourself in chemicals for a while), cheerful due to acceptance of harsh settings and need for cooperation, live on botched together boats so close-knit family unit, wonder why no one helps each other (like Quarians without the boohoo and more naïve helpfulness+germaphobic OCD), members of Families identify each other by different nice smells of fragranced cleaners, best incendiary weapons? due to being able to mix together various chemicals, have super-clean artificial island/repurposed cruise ship (which has “eliminated 100% of all germs” and “guaranteed clean” and is called the Avalon, yes we like Arthurian mythology) where families can meet as trading hub, maintained by family boats on rotation, only high level Cleaner leaders know about it and can navigate to it, must always be kept clean ALWAYS. Possible origin could be Avalon was originally won by a cleaner in lottery super ages ago, things snowballed from there, defended with weapons from Pirates of Scum Sea? Need to leave cleaning to get supplies and parts to for decaying ship/island and their own boats.

Some portion of the cleaning supplies department is clean and safe, partially due to the efforts of the stockers, partially due to the efforts of travellers who've created pathways through this department. The other sections are different though.

Cleaning supplies is a toxic wasteland sea of spilled chemicals and catastrophic reactions caused by the caustic and highly poisonous substances contained therein. The fumes alone stretch over the area in fog and just passing through the department quickly can lead to lung damage. The place is home to a horrific variety of human and animal mutants who are products of a twisted adaptation process. They feed upon food tainted by the poisons of the cleaning supplies department and become more and more poisonous and acidic as they build up the toxins in their systems. Birds are a real danger to travelers since their excretions are acidic and rife with toxic substances. Arguably the worst of the creatures that dwell here are the Oozers.

No one knows where the oozers came from, some blame the mythical Arendee since it's well known that many of the most horrible dangers are a direct result of the Arendee's quest for...something horrible. Others say the oozers are a product of the doctors out of WalMedical or a curse from the great Sam. Regardless one fact remains, they are a deadly adversary.

Humans, twisted, bloated, weighing at least 300 pounds, covered in weeping luminescent pustules these creatures are totally incapable of speech. Their bodies ooze poisonous caustic fluid from every orifice and their eyes glow with a strange green light. You can always hear them coming because they slosh when they so much as twitch, and their bodies are constantly full of rumbling , roiling, reactive chemicals causing frequent expulsions of gas from the mouth, nostrils, and anus. (they fart and belch a lot.) The creatures can spit, and vomit acid and poison (depends on their unique chemical compostion.)

Oozers come in many different types, human ones are merely the most common but bird and rat oozers are a close second. Destroying the creatures is very risky since they're carriers of a highly combustible gas and if electric or flame weapons are used on the gas will combust since, upon death, oozers burst open in a terrific explosion of volatile chemicals. Fire mixed in with toxic waste is bad enough, but in cleaning supplies its a hazard the likes of which few Aislers can imagine.

The Cleaning Supplies department is one vast toxic spill, as the stockers try to clean it, it just spreads in a different direction, the volatile chemicals endlessly migrating around the department as the stockers belatedly try to put the genie back into the bottle.

Cleaning Supplies is covered in a thick miasma that contains fumes from every single chemical in the spill, and that miasma is flammable like you can't imagine, a single spark and the whole department becomes a raging inferno that will burn for years.

Their culture might use chemical burns for ritual scarring, and use 5-gal buckets for armor plating with bucket lid or trashcan lid shields, occasionally with a full trashcan side (The big grey ones) as a tower shield, while jabbing past it with a mop handle topped with simply a glob of...something. Nobody outside of Cleaning Supplies knows what these globs are made of (Occasionally they're attached to nylon ropes and flung as lobbed projectiles), but everyone does know what happens when they contact organic material (Hence the use of plastic or metal handles or rope instead of wood or twine). If properly treated, these globs can emit noxious or poisonous gas, or burst in a small area shortly after being doused in another, also unknown chemical. However, due to the instability of this last method, it is used fairly sparingly.




'Tron fetishists (called ‘TronBoyz from Elec, jokey joke) and Tech Support priests, trying to build ultimate ‘Tron, take inspiration from scientists real life and fictional (mecha makers, Egon, Tesla, Iron Man, Edison) but more hodge-podge, grimy ‘home made’ stuff. Have VEE-R tombs for those scientific advancement worthy entombed, constantly spend time trying to build up works of ancestors, tribes each venerate different great ancestor (Sons of Megas, Disciples of Edison), teslawatt combined souls of all great ancestors pervades ‘tron, mostly build impractical stuff due to focus on science rather than survival, believe they channel teslawatt when they build/develop science, have cathedral/fortress on top of VEE-R to guard from Smiler Crusades, The Primes are tribe who lead defense of VEE-R tomb, Disciples of Edison villain faction, ‘Tron more powerful=’Tron more random and dangerous, overclocked and heat up

No, not a martial sect, though there may be members of the group who do this. Electronic tribes seek out 'Tron, electronic devices. Then they improve these devices or "improve" them by stripping down some electronic devices and using those parts to upgrade other electronic devices, they do a lot of trading with/perform a lot of raids on Auto&Tires and Hardware for the supplies requires to build 'Tron augmented weaponry and armor. Their society revolves around oneupsmanship, everyone wants the best 'tron, THE BEST. Their settlements are built around workshop-shrines where the members of the settlement build ever larger more impressive displays of 'tron.

Being the flashiest, and among the most dangerous tribes out there they often find themselves on the receiving end of Smiler raids who claim worship of false idols as an excuse to raid for sweet 'tron. Tech support priests are the ones who have a genuinely well thought out grievance with the Elecs.

'TronBoyz revere the scientific accomplishments of their ancestors, appreciating the science and technology they developed as the principles upon which 'Tron are built. The older and greater the scientific achievement, the more revered they are. Eventually some individuals develop entire tribes devoted to them and their deeds. What they're not really aware of is that some of those 'ancestors' were entirely fictional characters having never really contributed anything, like Egon or the Iron Man. 'Tron is built to further these discoveries and scientific foundations for the next generation.

Each of the subgroups venerates a figure, real or fictional, Stark devotees wear red and gold, or gold, or grey, or red and silver, there's no noticeable rank really they argue about which colors are the best and never agree. They don't come to blows and just decide to prove that their color scheme is the best by making the best power armor they can. Egon Devotees wear grey jumpsuits, and use bulky equipment and use really complicated techno babble most of the time but seem genuinely interested in helping people. Yo;u get the idea.

The Disciples of Edison are hated by everyone though, they steal other 'TronBoyz tech, then claim it was their idea all along,

The Disciples of Edison typically operate out of enormous fortress and call themselves "Sorcerer Scientists" (confusing the hell out of Any Dorfs or WalCinema Fanboys present) and will never be satisfied with any amount of control they gain. If they managed to conquer the whole of electronics they'd start on the Wal. To their credit their designs work and they have a decent grasp on science and 'Tron modifications. However there is one problem that hamstrings all their plans.

They are obsessed with Direct Current (DC), calling it "The True Current" 90% of WalMart items are designed to run on Alternating Current, any designs they steal have to be heavily modified to run DC and some flat out won't. They execute enemies using electric chairs and pose them around territory to look like casually sitting in a chair. But even they will stop to defend the VEE-R tombs (Teslawatt is called Ediforce by them.) But ‘TronBoys are nearly always developing impractical stuff and are still light-years behind WalTech

The learned Nye is many a young 'Tronboy's first exposure to science. Via his sacred recordings we come to learn many of the basic truths of the our world's underlying mechanisms. For that we revere him, even if he never produced much in the ay of 'tron he chose the selfless path, one lacking in glory barter. It is to him our mind turns when we think of that selfless lot, the educator.




Gnomers and Greenthumbs, growing food for other departments, sometimes use enemies as fertilizers for gardens, greythumbs eaten plant and bonded with it, Greenthumb leaders, fearful of fire, when they die they decay, conflict between charcoalers and propaneers of Gnomers, Gnomers good relations with Homeware, DO NOT MESS WITH GNOMES.





Greenthumbs are at one with nature, they encourage it's growth and worship the soil it sprouts from. They would love nothing more then to see the entire mall overrun by trees and plants, brought down by the inevitable return of mother nature's wrath. On the outside they are a friendly bunch, will even feed you fruit, however you will soon fall sleepy and doze away. At this point your body will be ground down into a bloody pulp and used as the purest and richest fertilizer. They abhor virtually every other department in the Wal with only a grudging respect for the Petmasters, whose animal affinity is seen as a crucial next step in Mother Nature's rise. Even then they still are likely to turn a Petmaster into fertilizer if it is deemed they do not share their vision. Everyone else are viewed as nothing more then food for their trees, with a special burning hate for those from Lumber and Hardware or the Gnomers.

Some Greenthumbs undergo a special ritual, the Decaying Rebirth. They ingest a special fungus that was created as a unintended byproduct from one of the many R&D projects, the fungus corrupts and spreads throughout the body at an alarming speed. It merges with the host's mind and creates a disturbing symbiosis, the host forever referring to itself as 'we'. These are referred to by Greenthumbs as the Decayed-Ones, or Greythumbs to everyone else.





Greythumbs are both respected and feared by the Greenthumbs, seen as wise and powerful beyond peer but also mad and frail at the same time. Their ideology is largely the same as Greenthumbs with the added note that they feel there is no true death, everything rots and is reborn within the scavengers and fungal matter. They spread forth massive fungal farms in the darkest and dankest sections of Greenthumb territory, providing food for the rest of the Thumbs. They are in charge of every death ritual and funeral for the Thumbs and when they enter battle, they regenerate nearly every wound they receive, the fungal symbiote serving as vitals should any be compromised. They hiss, shriek and back away from fire, where normal Greenthumbs throw themselves in anger at one bearing fire. And should one behead a Greythumb, the body quickly rots away for good.




Where the Greenthumbs have taken over the simulated outdoor sections of Plants and Gardening, the Gnomers have taken over the lawn care and maintenance section.

Being so close to the Greenthumb territory, they too breath in whatever pollens or pesticides it is that make the greenthumbs so crazy, and are just as crazy as them. However they are OCD, perfecting the art of 'Lawncare' to dizzying heights. Their territory is composed of massive fields of perfectly trimmed grass and hedgework that leave suburbanites drooling with envy. These gnome hat wearing people have souped up lawnmower tractors they use to maintain their lands as well as to run down intruders.

However, they are the opposite of the Greenthumbs when it comes to outsiders, it is speculated that the art of their lawncare provides a zen like effect on the Gnomers, similar to what one experiences when caring for Bonsai trees. With the exception of the Greenthumbs they will cordially invite travelers into their territory for a few drinks and food from their great many grills. The surest way to a Gnomer's heart is to bring back meats from the grocery section of the Wal, and you will be treated as a king in a mighty feast. They will take massive pilgrimages in a caravan composed of their lawnmower tractors towards the nearest grocery department once a year. They will load up ice trailers with the meats and travel back for celebrations.

There are two minor subfactions within the Gnomers; the Charcs and the Propaneaneers. They will argue to nearly bloodshed about whether charcoal or propane is better for cooking, at which point a cookout is held. There has yet to be a clear winner with the participants wholly satisfied with full bellies.

You know you are entering Gnomer territory by the lawn gnomes that are at their borders, and spread all throughout their lands. It is highly advised one NEVER touches a lawn gnome without permission, or belittles the gnome. Or they shall find themselves run down by a full stampede of Gnomer Mowers, a grisly fate. The lawn gnomes are worshiped by the Gnomers and the sole focus of everything a Gnomer does. They ask the gnomes for advice, and seem to be 'answered' by some voice in their head. Even the Greenthumbs have learned that they are not to disturb a lawn gnome, for the wrath that would arise would be truly great.

Relationship between Thumbs and Gnomers is highly strained at best, bloody at worst. Thumbs hate the Gnomers' need to control and prune nature, and Gnomers find the weeds ugly.





Groups of survivalists (barbarians?) living in a biome with various hazardous environs, balkanized, band together during the food raids, different cultures for each section of good.


Eskimo-type people who live in the huge walk-in freezers, with the ability to be stable on almost slick surface. They tend to be traders, and are constantly trying to trade enough with Sports to get them to trade them a Zamboni from the ice rink section, so they can bring their homeland with them. Tend to favor icicle weapons if it's cold enough, otherwise use any sort of spike weapons they can fashion. They're also skilled at scaling vertical slick surfaces as well using the spikes like crampons.


Misters, basically the people hide in the piles of fruit and produce until the "mists" and fake thunder come (About once every hour or less), at which point they emerge from the subsequent fog and strike, leaving dead victims hog-tied with plastic bags and with apples stuffed in their mouths. Strict vegetarians, but unless they can use water or another concealing cloudy environment, somewhat out of their element and exposed (However, while still not a match for Powder walkers, they're the next most dangerous thing in a Baby Department)


Jolly sort of viking culture, with prestige and challenges accomplished via feasting and eating competitions. Affably friendly (Probably the most so out of the entire Grocery section), and very welcoming to travelers provided said travelers help contribute to the nightly feast in some way. Well-known as abhorring cannibalism, and hunting down those who consume the "tainted long pig" with a near-religious zeal. Very dangerous with various cleavers, meat hooks, and small cutting-board bucklers, while their usual girth from their feasting lends them a surprising degree of toughness.


This section actually has no permanent residents due to the value of its contents. Instead, Canned section operates more like a mining operation, as various factions (including others in Grocery) send in slaves and scouting parties to recover as much food from there as possible. A few rare sections have resident populations of cowed Canners, guarded by the nigh-insane Jolly Green Giant Mascotbots with the Greenpeace AI hack, but most of them are no-mans lands. In addition, since canned food is damn near commonplace all over due to its convenience and lasting capacity, pseudo-plate armor made of layered large squares of flattened cans is actually the most common type of scrapbuilt armor in the Wal.


Due to the high influx from the Home Cooking section and the cannibals and occasional Gnomers, Cooking Supplies is also fairly sparse as any groups within are hard-pressed to avoid the murderous Home Cooking supply parties. However, the rare few that do live here are hardened veterans, capable of dousing an opponent in burning oil in a heartbeat, or filling an entire area with a single sack of flour before lighting it and incinerating the intruders in a fireball. The occupied territories are marked with measuring spoons or measuring cups, with the size of the measuring implement indicating the prestige of the occupant. While only the foolhardy would even intrude on a half-teaspoon territory, it is unequaled suicide to enter the realm of a full cup, even for a few minutes.


Xenophobic group consisting of independent groups, usually lone individuals. They fight with woks acting as shields, and either blowdarts using hot-sauce-poisoned bamboo skewers or metal shishkebab rods, kept either straight for stabbing or bent for raking attacks depending on the user preference. Also use chili or curry-powder tear gas bombs to disable the opponent before coming in for the kill, and while individual ethnic food denizens rarely kill another denizen when they encounter each other and engage in combat, they usually leave with fresh scars for the loser and another "Made in Walmart" sicker for the shield or helmet of the victor


An offshoot of Grocery as a whole and containing elements otherwise unique to each section, they are remarkably relaxed and open to others taking their foods. However, as many of their products are soy or tofu-based, the unappetizing nature repels most would-be bandits. As a result, they've actually usually managed to form a remarkably advanced culture and with a long history of tradition thanks to the lack of disturbance from almost anything but stockerbots. Normally this would make them a prime target for would-be slavers, but for whatever reason the diet from their section, combined with a regime of "Vital-men" pills that would make a Page weep with envy, has produced surprising strength in many of their population, allowing them to repel the occasional assault without too much difficulty.



These members are akin to the Paint Masters of the Hardware and Paint departments, dressing themselves in bulky armor made from cereal boxes that allows them to emulate a small pallet of boxes when they freeze. Indeed, many of them have banners on their back containing a replica of the actual words of Sam on them, fooling most casual onlookers and even the occasional stockerbots. However, unlike the Paint Masters who rely on such concealment for the duration of their attack, the Cereal members pres their attack once discovered, relying on blades made of layered cardboard and glued together with layers of sugared water and honed to incredible edges. Opponents who underestimate their colorful costumes quickly realize that the colorful exterior covers dozens upon dozens of layers of cardboard hardened in the same way as their blades, repelling all but the most penetrative blow. Their natural enemies are the Nevergrow, as they will swarm these warriors (Who usually operate individually or in limited groups) in an attempt to find the "Prize" within (Presumed to be a euphemism for the armored warrior inside)

I'm imagining them wearing a sort of very bulky version of samurai armor, almost mecha-looking with the squared edges, and a very samurai back-banner they can use as a fake price tag thing. Probably see Stationari as honorable opponents, and have duels with them when unchallenged by other, more pressing enemies as a matter of honor. Different Cereal members view the various sugar cereal mascots as their patron saints, with those of the "Unsugared Rooster" being seen as outcasts.

Each Cereai follows a different incarnation, what they believe to be the shining example of their craft and one they should follow in spirit as much as possible. As a result, depending on the different incarnations of their mascots, as shown on the boxes and the occasional still-working adbot or screen, they have emerged with differing traits, fighting styles, and philosophies:


These Cereai are natural leaders, and take the head of any situation. They are confident and tend to attract followers, who they lead with skill and valor. Cereai following this Path fight with skilled bladestrokes, but oftentimes lead their allies well enough that they never need to unsheath their blade at all.


The Cereai who worship their god they call Anthony the Great, value strength above all else. They oftentimes boast of their power, and will gladly take up any deed or challenge that allows them to demonstrate their strength (Their "Greatness"). Tiger Path Cereai fight with powerful bladestrokes, chopping down enemies and cleaving through their defenses.




Rabbit Path Cereai fight with a fervor unmatched when faced with attacking Nevergrown, and seek so keenly to kill as many of them as possible that many have posited that there is some ancient enmity between the factions. These Cereai are skilled at disguises when not clad in their armor, able to impersonate other people well enough to pass cursory guards, and in battle display great relish in leaping forward in overhand strikes or jumping off of low shelves onto their foe, felling the opponents before they can raise their guard.


As with the Path of the Rabbit Cereai, these individuals seem to have an ancient grudge against the Nevergrown. However, in this case the history manifests itself as abject fear of the tiny figures, and a Cereai of this Path is hard-pressed not to flee in the face of them. When not encountered by the Nevergrow, the Green Man Cereai can move with incredible speed, and are unparalleled among the various Paths at setting up and executing ambushes, springing from target to target as if able to simply teleport at will, and they are as equally skilled as the Rabbit Path Cereai in disguises, even as inanimate objects or as part of a shelf. They cherish the Season of the Leafy Green Men, and the spirit of this Season so encourages them that this is the only time of the year that they can face Nevergrown in open combat (But even then they will still probably flee if vastly outnumbered)



The Three Brothers are rumored to be Cereai themselves, long ago, and have since been immortalized by the Great Sam in the form of iconography on the various cereal boxes. The Three Brother Path emphasizes teamwork, and Cereai in this Path always form groups of three or more, and seek to overcome incredible challenges and deeds in order to gain the attention of the Great Sam, and possibly become immortalized themselves. The Three Brother Cereai are a bit vain, and enjoy attention and praise and keeping both their armor and blades as spotless as humanely possible, but are deadly fighters, able to hear the faintest of footsteps stepping on tile, and in combat can corner they form unmatched fighting units, cornering an enemy with snaps from the flat of their blade, cracking them over the head with their blade's pommel, and then popping or breaking their necks to finish them.


Very little is known about this secretive Path. Even the boxes of cereal that they derive their Path and its philosophy are difficult to find, and these Cereai are perhaps the most strange of the lot. They file their front teeth into a single sharp point, and will often eschew use of their blade if they have grabbed a lightly armored opponent, instead biting into their exposed limbs or neck and causing massive bloodloss from the sharpened "tooth" (In addition, the very few rare survivors from these attacks usually die a few days later from the infection from the bacteria and scum in the mouth and on the tooth itself). Dark One Cereai also fashion their armor to form a great wing or cape which they can use to glide short distances. Often, this is used to descend onto a target group unsuspected, where they silently eliminate as many of the enemies before they are discovered and forced to draw their blade.


This Path is somewhat uncommon, but the individuals within it are very skilled healers. They can fashion poultices from their Path's cereal that have astonishing restorative powers, and fight with a very odd, jerky style in which they dodge seemingly at random, making landing a single swordblow on them difficult in the extreme. Singularly out of all of the Paths, the Insect Cereai actually poison their blades with a toxic venom they call "Rednumbra Fortee," which can paralyze or kill a target within minutes if not properly treated. In addition, Cereai following this Path are akin to TopDwellers in that they prefer to be elevated, although if grounded they can still fight competently and effectively, slaying foes left and right with stabs from their envenomed blade. In addition, for reasons unknown these Cereai seem to be able to achieve much, much older age than the other Paths, even without the aid of Age'B'Gone.


These Cereai, similar to those following the Path of the Dark One, tend to fashion their armor to make something resembling a pair of wings. This is ideal for them as they are the most reliant on elevation, often spending a battle gliding from shelf to shelf while making swings at enemies as they pass overhead. While these Cereai are slightly ungraceful both in movements and combat while grounded, they can perform outstanding aerial maneuvers, capable of evading even Dire Pigeons and the Taser Turrets for a time. Ranks for these Cereai is determined by colored stripes along their blade: The more stripes, the greater the rank and honor they receive from their peers. Given their propensity to attract turret fire, oftentimes they will make their way across the store to get an Elec to imbue their blade with embedded taserballs along the length , giving their blows an added punch.




These Cereai are supposedly the fallen, the outcast (Basically Ronin). Other Cereai treat them with shame, attacking them on sight if they dare to wear anything but blank cardboard armor. Especially prestigious Rooster path Cereai are allowed to instead use their Path's boxes for their armor, instead of remaining blank. However, these Cereai do not see themselves as shamed but enlightened, the "Sugarfree." They believe the honor and rigid caste path system is unnecessary, and shun it in favor of adopting whatever fighting style and techniques give them the greatest advantages, and so it is not at all uncommon to see one fighting with the style of the Tiger path while wearing armor that can glide like those of the Path of the Dark One. Obviously, the other Paths take a dim view on this, particularly those of the Dark One and Bluebird, and so will gladly take any given excuse to give the insolent Rooster a good thrashing.

There are other, smaller subfactions of Cereai, but these tend to be minor, like the Path of the Gorilla (Peace and diplomacy, make excellent negotiators and party faces, very calm and fluid-yet-forceful fighting style if the diplomacy fails), or uncommon due to other factors, such as the infighting between the Path of the Frog and the Path of the Bear over whose path is truly, as they say, "sweeter." (Their terms for honorable or dishonorable are "sweet," as in "This quest is sweet," and "bland," as in "Killing that innocent was bland.")







Very, very dangerous and usually a no-mans-land. Unlike Meat, where everything that is sent there is completely slaughtered and processed, Seafood relies on "Fresh-caught!" (Read: Farmed) sea life of whatever kind they dredge up in the nets. However, many, many areas seem to have faulty mechanisms making sure the fish are gutted or properly clubbed and killed (And some of the fish are too large for this to be effective). As a result, if the cooling mechanisms break for whatever reason in this section, it usually results in the melting of the iced displays, and thawing out of the members within. Any puddle of water you can't see every bit of the bottom of is a danger, and given that more and more of the catches are bringing up Medical experiments or giant squid, sometimes you can be under attack without even touching liquid. Only the most foolhardy and successful Meat members set up shop here, and are named "Kings of the Sea" (Others, especially pets, derogatorily call them Chickens instead, for reasons lost to time)


Bakery has become a sort of desert, as the people keep the oven doors wide open, all the time, and turned to full blast, desiccating the area. They build their homes between these open ovens, forcing any would-be attackers to come at them straight on to avoid passing in front of the blazing heat of the open ovens. The people themselves subsist on bread interior, with clothes made out of the crust (Which they believe is tainted and should not be consumed), and with the higher-ranked individuals wearing clothes instead made out of bags, with elaborate clip necklaces for the high nobility. They are deadly warriors, using raw pizza dough thrown onto the enemy as a sort of dough net to entangle them, or stunning them with pizza peel (the long wood thing with the big flat end), and then closing in with their bread knives. As a result, bread is a surprisingly scare commodity in most diets outside of this section, and especially outside of Grocery as a whole due to the danger involved in retrieving even a single loaf.


ery few people ever meet a person in Dairy face-to-face and up-close, but all have heard of their notorious penchant for olfactory chemical warfare. They repel attackers from afar, lobbing rotten eggs and expired milk over a shelf in order to corner an enemy or drive them back onto an area of buttered linoleum. They also use the canned bread dough to create noisemakers, and particularly skilled Eggers (As they are known) can set off these cans with such skill and in such rapid succession that they can fool enemies into believing that they possess a particularly powerful Sport. Eggers almost never are without armed allies, who they help drive the enemy towards and who they reward with delicacies like fresh butter and the mysterious drink called "Ednod." These warriors typically come from Meat, as the boisterous residents of Meat claim that "You can't have a good breakfast without Eggs and Bacon," believed to be an old saying indicating an ancient treaty and alliance with the section. The Eggers don't believe in this, but don't mind the brute labor that comes with it.


As previously stated, Liquor are crazed hooligans. At near constant war with Meat over a source of beer and ale for their Feasts, as well as others seeking their wares for recreational, medicinal, or flammable purposes, they tend to be very paranoid and proverbially trigger-happy. While the stereotype rightly exists as them preferring thrown Molotov cocktails as a weapon, if given enough time beforehand they can set up flame traps to corner invading forces as walls of fire spring up in front or behind them. One favorite trick is to set up a large spiral of alcohol, and light an edge when the enemy enters the center unwittingly, creating a rapidly-closing series of concentric sheets of flame. While their favored weapon is simply the end of a broken bottle, Liquor residents have surprisingly high pain resistance for a time (Sort of this setting's barbarians rage), and can go into a fury if sufficiently sauced.


A few mad escapees from Medical reside here, having discovered the magic of electrolytes and their holy substance Caffeine. They regularly whip up whatever substance they can figure will give the best strength, recovery, agility, alertness, etc that they can, combining sodas, energy drinks, powder and pills, energy shots, all into unholy brews (Occasionally supplemented with other supplies from Pharmacy or Home Cleaning). They too are protected by mercenaries from other Grocery sections or departments, but they tend to insist that their guards try their latest creation.



Helpful repair/tradesman (for a dear price) who live a never ending quest for home improvement and better power tools (Dead Rising weapons may be a good reference), feuding merchant houses in form of Franchises led by High Foremen, Freelance are outcasts, hate homeware (never pay only kidnap), ask for goods from other departments in exchange, hated by everyone but needed by them, maintain trade outposts in other department (Wild West-ish shanty towns) where departments can get together and trade but ask for high tariff on items traded


Has Pharmacy at its center. Crazy pill addicts (painkillers and beauty products) and makeover specialists, always raided because of importance of pills, robots occasionally roam out and find new victims to addict to pills, GlamFab culture emphasizes appearance, have Glamamesh as leader who hides face behind bag or glasses, see all those uglier as slaves, philistine slaves who are ugly skinless hairless worship GlamFab people, everything appearance, Enmuttu petmaster tribe serve Glamamesh as sort of praetorian guard



The Fabs for men and Glams for women. They are the only ones to know HOW the beauty products really work. They pretend to ingest HUGE amounts of the products in front of the 'lower class', like filling shampoo bottles with water or something. They have deals with the Doctors to obtain high value medicine that keep them youthful like unexpired AgeBGone, and access to private facilities to bath and use the products properly in secret. In exchange they give Doctors test subjects every now and then, as well as serving as a 'front line defense' to keep people away from all the health supplies. They hoard all the Beauty products and use them as a payment system for the lower class, giving them out only when jobs are performed to satisfaction. Led by the GlamaMesh who hides his face behind a bag and sits upon a light display throne made of ancient ‘Tron (all it really does is light up). Have control over some of the members of the Petmaster Dog tribe, called Enmuttu.




These are the uglies, need a better name for them in my opinion. These are the vast majority of H&B, they honestly believe that to look like the models on the pictures of the products and like their GlamFab leaders, they must eat the products. The products 'cleanse' the ugliness of their souls, and focusing on specific products will make their souls more likely to have that beauty. For example eating a lot of shampoo makes the hair even more luscious and silky within their soul. However, in order to bring the soul to the outside, they must visit a Doctor.


If the Wal were flesh this place would be a pustule. Sampler bots roam the aisles catching unwary travellers and foisting "samples," doses of highly addictive substances, upon them. Many of them are Goners, those strange, crazy folk with no morals and a constant desire to own things, usually without a clear reason, or a purpose for the item once it is in hand. The Goners mean nothing to you, their inability to control themselves often leads to greeterification, combat with travellers, or death by consumption of any of the strange substances that pharmacy is rife with. No, you need medicine, Pain'B'Gone for infection and anesthetic, Limb'B'Back for regeneration of wounds, Age'B'Gone for the youth you and your kin desperately need to stay ahead of the winged death, the Black Racer with his grasping talons and rapacious appetite comes for those who cannot run, oldsters are beyond saving unless you can keep them healthy and hale. Mother is gone, but Father still lives, what you do, you do in his name,



Crazy 1950s Americana obsessives, slave labor, trying to build ‘ideal home’, create desolate area of incomplete, nightmarish architecture, slavery, homemade appliance weapons (toaster cannons), constantly at war over minor middle class squabbles, WalMart Underdark, White Hell lite or whatever. Cookery included (crazy cannibal cooking up people), run by suburbanites, filled with demented servant slave, suburbanites descendants or family of employees or those with Stock? Some have suggesting making tragic figure, easy enough, just emphasize their desire to build something beautiful and inability to escape obsession despite hints of wanting to seek something better.

Arguably one of the most twisted, demented sects of WalMartians that ever walked the Wal. They believe in a mythical place called "the suburb" where "everyman's home was his castle" where people had orderly hedgerows and "2.2 children" (whatever that means.) They worship a lost time, a myth from before the Wal consumed the world. They attempt to reach this goal, to build this beautiful paradise with their own two hands.

When they inevitably fail, things get ugly. They blame union sympathizers and Communists, which basically is anyone who isn't them. They raid the other departments for slaves, and make deals with immoral or amoral members of Electronics, Hardware, Auto&Tires, and keep those men as slaves or "Business Partners" and then they try to build their perfect home.

What begins is a cycle of frustration, sometimes they build little shacks with one room before they quit. Sometimes they build multistory art deco monstrosities. They always find the end result imperfect.

Housewares is a twisted hellscape of discarded buildings, likely taken over by animals, mutants, or being torn down for raw materials for suburbanites who want to get resources without having to raid other departments.

Suburbanites raid for slaves, tools, and building materials, they inevitably murder their slaves and leave the corpses in completely random piles around the Houseware department due to the fact that keeping slaves is considered un-American, apparently the fact that they are repeatedly enslaving and murdering people escapes them.

Homeware is the core of an enormous empire ruled over by Suburbanites who have hereditary stock, so each month they make a small trickle of money. This gives them some small protection against the caprice of the Stockerbots and the Wal's defense systems so they have a lot more slack than other societies. They use this slack to raid the other department for supplies and have that whole perfect home thing we talked about.

Lighting, Cookware, Furniture are all part of their empire and have fiefdoms and settlements ruled over by administrators from homeware. from here the suburbanites send out raiding parties into their conquered territories and claim the natives as slaves, some of the natives serve loyally as vassals to the suburbanite empire in exchange for food and protection from the dangers of the Wal, Quislings basically.

Regardless the suburbanites are well armed, experienced remorseless killers and utterly psychotic. They are best avoided.



The Lighting Department would be sparsely populated. Not much of use there, to the other tribes. Perhaps Elec will occasionally send groups to scavenge flex and bulbs and the like from there. The inhabitants are... strange, even by the standards of the Wal. Small in number, a traveller will occasionally come across small groups of them, sitting silently in a circle of lit lamps. They spent their entire waking lives with their eyes fixed on the nearest light source. They eat, sleep and live, surrounded by as many still-working lights as they can find.They never speak, and will almost always ignore outsiders. Occasionally, without any obvious signal, perhaps ten of them will stand and set off into other parts of the store, in search of food, bulbs, and other necessities.






Criminal classes with a fetish for adorning themselves in gold equipment, graduate from young ‘original gangstas’ to join distinct criminal by smelting first piece of jewellery, group like the Yakuza, Italian mobsters etc, all about the bling, raids on highly guarded display booths, many die. Low level gangstars have nickel and copper jewellery, and are derisively called “coppers”.




(WalMedical General alternate name) No one trusts the doctors of WalHospital General, intensive surgery addicts, modify bodies, create horrors (Frankenfran?) trying to heal within hospitals centers of their madness, addicted to NEV'R'DOZ and AGE’B’GONE to carry on experiments and treatments in twisted reflection of former roles (you have shortsightedness? Give you more eyes). Overworked, overstressed, led by Surgeon General, very dangerous one of few pre-Uprising people still living. Also location of Wal nursing homes with infirm elderly hooked up to Age’B’Gone and being served by robotic nurses by using summon buttons (like old people liches). Medics less crazy, slightly more focused helpful but still super distrusted. ‘Freaks’ are relatively sane former experiments who have escaped from Medical and gone to other areas. Another generally avoided area (guess why?)



Separated into four major courts. The Court of Vinyl, Court of Instrument, Court of Compact Disc, and the Court of MP3. They gather at soundgardens, square stages surrounded on each side by bleachers which are segregated by court, to hold musical debates. A duelist from one party will challenge a duelist from another, or their own party, over a dispute of genres. The two participants will the use music to out-perform one another while demonstrating the fallacies of their competitor and glories of their own genre using lyrics or other means. Vinylist duelists compete by DJing, scratching and mixing the records in complex ways. Instrument duelists perform their chosen instrument. MP3 duelists use elaborate and showy dance moves learned from music videos. CD duelists also DJ, but they use controllers and advanced CDJ decks that allow for lots of effects to be used as well. At the end of a debate, the four courts will vote on the performance, and the winner is chosen as the superior genre for a time. Because of this, the most popular genre changes frequently.

Old-world musicians are revered as spirits representing different moods, emotions, feelings, and ideals. None are objectively superior, though there are obvious preferences. Daft Punk, The Beatles, and Mozart are all very popular subjects of worship compared to Nickelback.

The music department also curates a handful of radio stations that can be heard throughout the Wal by those that manage to tune in, some sticking to a single genre, and others playing whatever it is that happens to be most popular at the time. It is said that for an entire year, one radio station played one song about never giving someone up, or letting them down, over and over again.

Due to Music's access to radio technology, they are visited often by other departments for trade. Those looking for the parts to repair their communications, and those looking to build radio communication networks journey here for the necessary Tron as it is less hostile to the good-willed than the Electronics section with it's Edisons. That said, to intruders and attacks, Music is a force to be reckoned with. Entire aisles lined with monitors can be activated to blast drum & bass or symphonic death metal to totally deafen and disorient those not accustomed to harsh sounds, providing a grand opportunity for the arrow volleys of Music department archers stationed behind those monitors. Guitar battleaxes, boombox-bombs, razor sharp vinyl chakras, and blow-dart trumpets are all popular weapons in this eccentric department.

Music folk also have a few interesting phrases, the origins of which are now uncertain. The word 'Freebird' is a sharp obscenity, and telling someone to 'Play Freebird!' is akin to telling one to go fuck themselves in common Wal-speak. Similarly, 'practicing Wonderwall' denotes a lack of skill or competence; for example, in the case that one's compatriot is fumbling with a locked door that needs to be opened, you might say, 'We're busy trying not to get shot by this herd of oncoming fatlords, and this jackass is squatting over here practicing Wonderwall with a locked door!'



Stealth specialists who use their mad color coordination to hide, some are illusionists with paints, Stalkers

These people inhabit the paint section. They usually they keep to themselves but they'll often kill people who try to set up shop in their section. You'll never see them though since their mastery of color coordination makes them the stealth experts of the Wal. However this overspecialization makes them poor combatants. While the Topdwellers wear flashy attention catching garments and focus on maneuverability, speed, and deadly combat skills, the Paint Tribesmen focus on patience, remaining hidden and striking from cover. If caught by an opponent, or if their attack fails, they'll lay down a spray paint smoke bomb and run away in hopes of making another ambush later. Presumably wears minimal clothing and uses improvised weaponry like sharpened paint chippers and paint rolling spears.




Beast masters who live in harmony with monsters they tame, gain traits of animals as go on, nomads of Fearless Irwin go to each tribe, tribes split along genus, hunters tamers breeders in society, dogs sacred animal to them, ferocious, bond rare, least easy to domesticate (because of the irony, right?), exotic animals zone no one enters, marked off with bone markings and such. Now monster hunters preventing growth of dire animals, descendants of Seck-Er-Etee?, guards and jailors, exotic animals zone Alcatraz zoo, Stockers keep breeding and feeding dire animals, never ending crusade to capture/kill dire animals to stop their spread.

The Pet Department has become a complete jungle of sorts from the rampant growth and spread of the mutated and genetically altered descendants of pets that live there. Chemicals such as Strong & Tuff and specialized growth hormones mix together into powerful cocktails that put steroids to shame, resulting in massive and brutish versions of ordinary animals.

To live here is to fight for survival, and that is precisely what the Petmasters embody in their very being. Generations of competing and cooperating with the animals for resources have changed them into stronger and hardier people who reflect the animals they revere the most.

The aisles of the department were separated based on the type of animals within, and each section received different growth hormones in their drinking water designed to enhance the best aspects of that breed. The Petmasters would drink the water and over time began to feel an affinity to those specific animals and developed minor physical traits. For example, bird tribes would have light and thin yet strong bodies, and hook/beak like noses with the most severe alterations being feathered hair or talon like fingernails. While feline tribes would be lithe and muscular in the way a gymnast would be, and often sports mane-like beards in the males, with the most severe examples would be slitted pupils or catlike skin colorations.

Every tribe in the Petmasters are separated into three distinct roles for their society, Tamers, Breeders, and Hunters.


Tamers are often what most people think of when they consider Petmaster's bonds with their animal companions. They exist to tame the beasts they live alongside, growing up from a small age with a baby animal they must raise and nurture into adulthood. They form a fast bond with this animal and consume even more of the hormone laced food and water meant for their chosen animal then the other roles of Petmasters. This not only means they tend to develop the most severe genetic alterations but they also begin to exude pheromones that aid in calming and controlling their tribal animal type. They ensure that there are no stampedes or unrest among the numerous animals they live alongside in their tribe, and provide immense aid to the breeders in controlling the more temperamental new breeds.

They are often sent out as negotiators with other Departments for the purposes of trading, as they are calmer and more controlled then a Hunter, the Breeders rarely leave home, and most importantly, the presence of a massive cat or lizard tends to help negotiations from going south. Typically these traveling groups are composed of one or two hunters and several different Tamers from various other tribes within the department.



Breeders very seldom leave the tribe, even to visit other Petmaster tribes within the Department. Their job is viewed as one of the most vital to survival of the tribe as a whole, they make sure the next generations of the tribal animal is strong, healthy, fertile, and intelligent. They carefully select breeding partners for the beasts, and ritualistically sacrifice the crippled and malformed of the litters. Runts are given a chance to prove their worth at survival, often serving as denmothers or trade commodities to other departments.

The existence of the Breeders also allows the other two roles to leave the tribe more often, for the breeders and their companions give no mercy to intruders. They defend their tribe with the full ferocity of a mother bear, making sure that the threat is completely neutralized. For this reason, outsider negotiations virtually never occur within the Pet Department, and even negotiations between other tribes usually have neutral territory they occur at.

The grand master breeders are the oldest and most skilled of all the Breeders. This is always a married couple, and their task is to discover ways to breed new variations of their tribal animal, encouraging an even lighter cat with long claws for digging into metal and climbing the aisle shelves with more ease, or giving a wolf thick horns to help pin down and immobilize prey for the pack. Due to the fickle nature of breeding and genetics, a Grand master couple is usually expected to achieve only a few successful variations in their life.


Hunters are the role who most often leave the pet Department, very seldom seen within the tribe itself. They are trained under a Master Hunter, constantly on the move. They learn to control the animalistic instincts and senses within them to a far greater extent then the other two roles, hunting alongside one or more tribal animals.

Where a Tamer forms a strong bond with an animal and pushes the strength and capabilities of an animal, the Hunter trains alongside their companions growing stronger, more agile and animalistic. This makes them hard to deal with on a social level, but in combat where the Tamer's companion is fighting more in the defense of the Tamer, the Hunter and his animal companions fight as one pack.

There are two main types of Hunters, defenders and suppliers. The defenders take care of all potential threats to the tribe, be it particularly monstrous mutated beasts, bandit gangs, or even other tribes whose relations have gone sour.

The suppliers venture out from the department, hunting for more supplies and goods. They make raids on departments their tribe has yet to establish relations with, and bring back the resources to their own tribe. They also can accompany Tamers on diplomatic missions for added protection.


The Nomads are the spiritual leaders of the Pet Department, they help to ensure that the tribes do not war with each other and continue to grow their bond with nature. The nomads came into being by an early diplomatic group visiting the Wal-Cinema during a marathon of 'Crocodile Hunter'. They returned enlightened, and spread teachings of the animal kingdom and the 'Fearless Irwin' amongst all the tribes. Ever since all new prospective Nomads make the pilgrimage to Wal-Cinema for enlightenment from the teachings of the 'Fearless Irwin'.



igantic apartment buildings, lots and lots of rooms, generally at center of Wal cities, abandoned.
WalBurger, WalTaco etc) Bases of the Ambulecti, served by robotic serving staff, led by the FryCook who orders around a staff of lobotomized servers who were former raiders. A glitch means he’s only programmed to feed superfat Ambuloceti.


Sports enthusiasts who occasionally manage to loot some guns and ammo, sparsely populated, have to avoid extreme gun security bots who are everywhere, HOOTERS symbology, Priests of the Owl refs, Superb Owl Sunday ultimate day of year (sport which is conglomeration of every sport+guns, super concultured rules), determines territory and clans, other departments can enter but so so confused, (Mad Den or Maid-Den?) sport Valhalla, one of them spends a great time preparing for the sport Valhalla is the Mad Den, the other Maid Den, push themselves to physical extremes to be worthy, taught by priests of Hooters, FIRST ONE leader priest, can and does make up rules on fly which then recorded and learned (legal precedent in sport), Priests take years to learn rules.

Due to they haywire "practice bots", as well as the heightened security surrounding the weapons, there are few to no true civilizations in Sporting Goods; it's an especially dangerous area. Occasionally, other civilizations will send elite squadrons and stealthy individuals in to take as much as they can salvage and get out quickly, or just rely on trade for Sporting Goods and trade or get the isle endcap stuff for ammo. However, there are a few rare desperadoes who call Sporting Goods their home. They're constantly on the move, and constantly fighting bots. On the plus side, ammo is everywhere. On the minus side, you have to be quick, be on your toes, and be a good shot, or you're not gonna last long. Also, fighting robots who shoot back really sucks some times. Sporting Goods people are few and far between and are both respected and feared for their fighting skills.

Once a year, there's a grand gladiatorial competition where every department sends their champion to fight in ritual combat, and incites a truce across Sport. It's a time of danger though, because the stockers love to "decorate" the area every year, but the festival of "Superb Owl Sunday" remains the high point of Sporting Goods's year.




Improv samurai using pencils, tiered Shoguns and feudal Japan stuff, paper etc to fight, neat freaks focused on spreading tidiness and organization through Wal through military expeditions, fail miserably of course. Have fierce rivalry with Cerai, similar ideals. Fold paper armor to be Stationari, only use paper armor as status symbol, disrespected and mocked by other Departments (damn Bakagaijin), keep their influence to a minimum, too unordered for a true realm.


Native American smoke signallers, split between ‘clean’ Nicotine addicts and tobacco users, nicotine patch addicts are black lung raiders, fear Carcinnus and Tarrus demons who possess smokers and profess way of K’lean Livvin, live in makeshift temples, expels demons by removing lungs, (based on real life truth.org guys apparently but with even more hypocrisy), normal tobacco use lottery tickets as currency, have only working pachinko lottery machine (more on that later), no one gets winning lottery ticket, revere past winners?

Tobacco dwellers use large towers and mirrors that act as signal devices. They burn stuff in these towers and the smoke, and reflected light are used to send message, in all likelihood this sets off the sprinkler systems. You have two normal factions here, those who smoke tobacco and find a sort of zen in it, and those who heed the warnings of the feared surgeon general and use nicotine products instead.

It's also home to the Black Lung Raiders, a tribe of vicious savages who worship the deity K'Lean Livvun, they sacrifice people in his name and pray to him so that he will spare them from the demons of Tarrun and Carrcinus. They believe the demons of Tarrun and Carcinnus can only be removed from a person's body by cutting out their lungs. They mark their territory with the lungs and skulls of their victims. I assume they live in temple fortresses and shun tobacco and liquor as tainted products.


Nevergrow and Dorfs, Dorfs build forts based on roleplay, have to share Toy with Nevergrows, Nevergrows feast on Age’B’Gone and are adults trapped in bodies of children (hence name), dorf forts constantly besieged by child bands, Dorf adventurers, Trappers etc, LARPers among them, RPG and recreation enthusiasts, live on an island in a toy lake, probably use fighting styles most in line with old ones. Nevergrows declare Wails on forts, are at war with basically ever department, yumdrops, have Wally’Mon cult

The Toy Department is a realm of horror and suffering, inhabited by children addicted to age regression substances with terrifying side effects the it has become a region infested with psychotic children who are literally incapable of understanding morality, personal boundaries, or restraint. This Department is separated into a series of islands on an artificial lake. These Islands are home to dozens of fractious tribes of horrible creatures that the inhabitants of the Wal have come to call Nevergrow. Many generations ago a tribe of Nevergrow discovered an island full of "Traditional Gaming" paraphernalia. Study of these items produced a tribe that venerated the rulebooks and boardgames as holy items, eventually they ceased consuming the tainted "yumdrops" and began to work past the physical, and psychological damage caused by these substances. By no means are the Dorfs a perfect society, but in comparison to their neighbors they are a utopia. This has led to a problem.

Children instinctively hate and fear that is what is different and they have an uncanny ability to sense weakness. Dorfs do not consume Age'B'Gone n the same quantities as their psychotic cousins do since much of it is several years past its sell by date and causes the psychosis that make Nevergrow so monstrous. This means that many of them have hit puberty, and many in fact do grow old and die of old age, they also become hairier and stronger than their nevergrow cousins. Having something shiny is a good enough reason for a nevergrow to stab another nevergrow, having a beard is enough of a reason for Priests of the Mouse to declare a Wail. The Never grow constantly attempt to destroy the Dorfs and this has led to a society used to dealing with hardship not on a daily basis, but on an hourly basis. The Dorfs must cross the Toy Department's lake on makeshift rafts or enter the maintenance tunnels to enter the rest of the Wal in search of supplies, or they can push through the Toy department.

The Dorfs who venture out into the Wal by these methods (likely to die horrible ignominious deaths) are known as Adventurers, those few who survive to return are hailed as Heroes. Trappers, Stealthers, Engineers and even the lauded Modelers are as nothing compared to the returning Hero. You have dreamed of high adventure in the Wal for years now, you dream of slain monsters, looted treasure chests and the inevitable feast upon your triumphant return. You will venture out into the Wal and return victorious, nothing else is acceptable, after all losing is never fun.

Nevergrow dorfs are what happens when Nevergrow move into the traditional games outlet and teach themselves to read, enlightened by the holy texts of "pen and paper" they begin taking up the sacred art of "modeling" eventually this group becomes ostracized by their former comrades and they're cut off from supplies of yumdrops, going cold turkey is painful and may destroy the colony of Dorfs before it ever starts but if they survive their sociopathic and kleptomaniac tendencies will recede... and be replaced with other different psychological issues but those are always unique to the person in question. Regardless the Dorfs find a game whose backstory they like and then they model their culture and look on it, emphasizing Dwarf friendly aspects and eventually turning their island home into a hellishly complex fortress.


Dorfs who leave their island for the rest of the Wal are called adventurers and greatly respected by their community, those who return are called heroes and their return is subject to an enormous celebration where the community feasts and celebrates and the returning hero regales his community with stories of his journeys.

Some Dorfs never stop wandering, some are old, quite old, no one knows how old for sure. But occasionally they stop in at Dorf Fortresses and trade goods, weapons, stories, and useful information in exchange for doses of Age'B'Gone.

(Dorfs are somewhat mentally unstable due to Age’B’Gone usage and will throw tantrums and occasionally violent outbursts etc)




Real and true armor and weapons are very hard to come by in the Wal, even though they can be found. Usually, they are jealously guarded by their owners, or under the watch of guard bots, meaning you'll put your life at risk to even get a hunting knife. This means that most weapons and protective garments are improvised or re-purposed. 'Tron weapons are an exception. Many can be quite powerful, even more so than actual weapons, but the more complex and powerful a 'tron weapon is, the more dangerous it is for the user.

A common variant are Blastas. Batteries are EVERYWHERE in the Wal. From tiny ear-sized tabs to giant car-teries able to fuel a Razkull for months if not years. Blastas seem to able to suck all the power( or some in the case of boxy car golf, and 12 volts) out of a single battery and discharge it in a single blast. To an unarmored foe this is like a tazer strike with the safe restrictions off and leads in bare skin. But as most folks of the Wal tend to wear gear that is somewhat if not all rubber based, most of these weapons are Rendered useless until modified after long and hellish trips to places like home-garden, cleaning supplies and even Walmed. All done to add a aspect of fire or chemicals or even ice.



Note - I know there's a lot of reading, but you only have to actually read about what department you choose to come from. the rest is optional, as your character wouldn't know it anyway.


Name:
Age: (if you choose to be a nevergrow, list your real age and your regressed age)
Appearance: (picture, description, or both, if being a nevergrow, you must look like a child, if a dorf, a teenager)
Department: (Baby Goods is off-limits)
Weapons: (no real guns, must start out with something related to which department you are from)
Armor: (again, must be themed to your department)
Personality:
Drive: (why you are exploring the Wal, and left your home shelf)
Biography:
Other:


Rules

1. Be Excellent to each other
2. Follow all RPA rules
3. Combat is dealt with attempts, not auto-successes, same with stealth and defense
4. Be literate, and post at least a paragraph
5. Post often, or try to, if you have not posted for a week, you character will sink into the background, and if 2 weeks have passed, they will die.
6. Death is possible, no character is truly safe from it. Sam Giveth life, and Sam taketh life Away.
7. If you have read this far, put a smiley face at the top of your CS.

Characters

Miyena (http://role-player.net/forum/showthread.php?t=70135&p=2393020&viewfull=1#post2393020)
Lightning Domino
Sam McCarthy (http://role-player.net/forum/showthread.php?t=70135&p=2394963&viewfull=1#post2394963)
Charles Seeker (http://role-player.net/forum/showthread.php?t=70135&p=2395949&viewfull=1#post2395949)
Tiber Jackson (http://role-player.net/forum/showthread.php?t=70135&p=2390005&viewfull=1#post2390005)
Brad Breaker (http://role-player.net/forum/showthread.php?t=70135&p=2396084&viewfull=1#post2396084)
Verum Masakh (http://role-player.net/forum/showthread.php?t=70135&p=2402716&viewfull=1#post2402716)

Epostle
02-06-2015, 07:21 PM
What in the actual fuck... this idea... I just have to join by proxy...

Cfavano
02-06-2015, 07:35 PM
it's done

Veloci
02-06-2015, 07:42 PM
Intriguing.

It is no DogPocalypse, but it will have to do.

*sighs*

I will have a character up tonight.

Cfavano
02-06-2015, 07:44 PM
You could still be from the pet section, but you might also might make a good character from the toy section.

SikstaSlathalin
02-06-2015, 07:53 PM
How and why CF?....just how and why?


:rainyday:

Cfavano
02-06-2015, 07:55 PM
it came to me as I was exploring 1d4chan

- - - Updated - - -

an why? Well....Some men just like to watch the world burn.

Also, I'm assuming comics are in the Toy Department, and not Books.

SikstaSlathalin
02-06-2015, 07:58 PM
I've always said you are one hell of a novel GM. XD

Cfavano
02-06-2015, 08:01 PM
I try. But I'm sure there are tons of people better than me, and I'm always trying to get better. because the true master is the eternal student, ever learning and improving.

SikstaSlathalin
02-06-2015, 08:03 PM
But no one has ever done anything close to a Walmart RP.

Cfavano
02-06-2015, 08:10 PM
well, I try to trailblaze XD

Remember the giant Costco from Idiocracy?

SikstaSlathalin
02-06-2015, 08:12 PM
No, but I wish you the best of luck in this madness.

Cfavano
02-06-2015, 08:16 PM
you're not joining?

SikstaSlathalin
02-06-2015, 08:26 PM
Haha the only character I can bring myself to put in this is the mutated fire-breathing parrot Dragon Polly from an RP about a mutant pet shop.

Cfavano
02-06-2015, 08:30 PM
yeah, that wouldn't work, we're all regular (albeit, probably insane) people.

SikstaSlathalin
02-06-2015, 08:31 PM
Exactly, so best of luck. lol

Cfavano
02-06-2015, 08:37 PM
although you could co-gm and be some enemies...nah, you don't have to.

Kiki
02-06-2015, 08:38 PM
This... is by far one of the most interesting and novel ideas I've seen on here. And it's definitely generating a lot of interest! Well done, CF!

You know the usual goodies:

Take a look at the Roleplay of the Week (http://role-player.net/forum/showthread.php?t=59571) thread! If you need a banner for a submission for RP of the Week, then check out the Banner Shop (http://role-player.net/forum/showthread.php?t=18912)!

You can also look at the Roleplaying Games Directory (http://role-player.net/forum/showthread.php?t=40645&p=1318649&viewfull=1#post1318649) to advertise your RP. Staff would be happy to help you advertise your Roleplay both here (http://role-player.net/forum/showthread.php?t=3975) and in the RPA Tribune (http://role-player.net/forum/showthread.php?t=18026).

Any questions, feel free to PM! C:

Cfavano
02-06-2015, 08:44 PM
yhank you, Kiki, care to join?

Sentana bentara
02-06-2015, 09:12 PM
.....

What

Cfavano
02-06-2015, 09:12 PM
indeed

Veloci
02-06-2015, 09:41 PM
That seems to be the general reaction to this RP.

Though I must say, it isn't the weirdest thing CF could've made a Roleplay about from 1d4chan...

Froggy
02-07-2015, 02:44 AM
Epic idea CF...but I use to work at Wal-Mart. Am going to have to pass XD

Have fun though! Really cool idea ^.^

Crazywolf
02-07-2015, 03:01 AM
Just have to say genius idea. Afraid my rp schedule is full atm, but it is genius nonetheless XD

Argon Jaden
02-07-2015, 11:08 AM
*pokes*
Now you know I'm intetested. ^_^

Blazing Falcons
02-08-2015, 03:42 AM
This is too good to pass up.

All the same though, http://funnyphotodump.com/wp-content/uploads/2013/11/65-wat.jpg

Might be able to get a CS up tonight, in the event that- http://fc00.deviantart.net/fs70/f/2011/170/1/d/what_doc_brown_was_thinking_by_willardstilles-d3jd26x.jpg

Soulio
02-08-2015, 05:07 AM
http://img3.wikia.nocookie.net/__cb20121105234407/wreckitralph/images/1/11/Sour_bill.gif
http://www.breachbangclear.com/wp-content/uploads/2014/06/wait-what-gif.gif
http://s019.radikal.ru/i643/1203/17/538bb93714b4.gif
http://cdn3.whatculture.com/wp-content/uploads/2014/06/confused.gif

Um... good luck, I suppose?
And no thank you.

Blazing Falcons
02-08-2015, 05:52 AM
Name: Tiber Jacobson
Age: 20
Appearance: http://wannadrive.com/wp-content/uploads/2012/03/Basic-of-Car-Mechanic1.jpg
Department: Auto & Tires
Weapons: Tire iron
Armor: layered strips of car tire. tactically covers body, arms and legs
Personality: Usually a laid-back joker.
Drive: Survival
Biography: Everyone around Tiber, including himself, couldn't have cared less about his path through the past prior to the acquisition of his first set of wheels hooked up to an engine at 15. After that, he would find himself going around like any other Mercury. Only he does his best to avoid the tobacco department whenever possible, because he hates the smell. However, if someone has a worthwhile piece of equipment for his moped (http://i826.photobucket.com/albums/zz181/salient49/IMG_0429.jpg), he'll make a journey. He's fought to stay alive, who hasn't? But his charm has gotten him out of a small number of situations (small as in: enough to count on one hand)
Other:

Cfavano
02-09-2015, 01:25 AM
looking good so far!

Curious, would that work as a weapon?

here's also a sample character from Auto & Tires:

“We’ve got a tank full of liquid oxygen, half a pack of spark plugs and we’re being chased by Stockers. Buckle up.”

Speed. There are very few who appreciate it and even fewer who can truly experience it. Within the confines of the Auto & Tires Department are a rare few that exemplify both traits. Acceleration addicts, daredevils and madcap stuntmen live within those aisles, ready to takes any risk looking for their next big rush. Acting as messengers for other departments to feed their habit, each Mercury lives to improve his ride through whatever means he can. They’re more important than any other item, more important than your pride or dignity or the children you would have if you weren't so consumed rapidly outpacing those deliriously slow Footpounders. It is a rather cruel irony then that, like so many other department inhabitants, you’re stuck with an embarrassingly underpowered vehicle, making you envious even of moped owners. You’ve made the best of the situation and ‘improved’ it as best you could but you still dream of whirling rims and roaring engines. One day your plans and grand schemes may come to fruition as you'll leave everything behind you in a cloud of exhaust smoke. If you don’t end up as roadkill first.

Blazing Falcons
02-09-2015, 03:43 AM
I have no idea, I was just trying to think of something in the Walmart auto section that could be used as a weap- ... *Evil grin* *Realizes proportion of item* D:

Cfavano
02-09-2015, 03:44 AM
tire iron?

Blazing Falcons
02-11-2015, 04:07 AM
I still got nothing...

Also, is the image link broken for anyone else?

Cfavano
02-11-2015, 04:09 AM
I can see it.

Then just do a different one.

Maybe make a nevergrow.

Argon Jaden
02-11-2015, 07:55 AM
Im having a hard time with the pic... Hrmm...

C-nii, any tips for those in the pets section? Specifically, a hunter? ^_^

Cfavano
02-11-2015, 03:00 PM
pick an animal to copy that is a predator? Like a wolf or a tiger?

Argon Jaden
02-11-2015, 03:33 PM
I was going for a fox. o3o; would that be allowed/legit?

Oh, and does the image have to be fully realistic? o3o

Argon Jaden
02-11-2015, 05:05 PM
Here goes nothing...

:)
Name:
Miyena

Age:
19

Appearance:
This (http://img-cache.cdn.gaiaonline.com/eff392b0311abb38ffd6210ad6b0fa56/http://i230.photobucket.com/albums/ee169/Tainted-Kitten/Mightyeana_.jpg) is the closest image I could find. Miyena has long, dark hair that reaches his mid back, an effect of the hormones of his animal, the fox. Specifically, the black fox, or midnight foxes as he fondly calls them. He and his tribe have adapted the lithe forms of the fox, suggesting more speed with okay power. Not as strong as the wolf, but much faster. His eyes are reddish in hue and he has marls on his face. Nails can surprisingly grow longer and shorter than necessary.

Department:
Pets & Animals department; Supplier Hunter

Weapons:
He has a makeshift bow, makeshift arrows, a dagger made out of stainless steel (moulded it himself when he raided another tribe) and a knife made out of bone. Claws, Teeth of his are also his weapon.

Armor:
A fur coat that is really thick, as it can be used not only to warm one up, but is so thick that it weighs half his body weight and can somewhat weaken projectiles. Can be burned though. And Miyena seldom puts it on. Too heavy he says.

Personality:
A bit more on the silent side, Miyena is more of an observer than a talker. He is silent as the night and is pretty much rough in his use of words. Normally, he doesn't mind company unless they bug him. He doesn't like that. There are times when he feels playful though, and he isn't shy when it comes to speaking his mind. Literally has no mouth filter as he sees that its useless to keep thoughts bottled up.

Drive:
More weapons... Er... A mate? He doesn't really know. Just felt a really strong urge to leave his place.

Biography:
Born and raised in a tribe that cared about foxes, it was no surprise when he was assigned to watch over a small, black fox. The fox was the exact opposite of his personality, a playful trickster who loved getting into trouble. Though that had toned down a bit, he had the uncanny ability to sense his animal's emotions. It was strange, that was for sure. He and the Fox, which he had named Vyril, was a strange one. He had adapted the ability of such dangerous speed and intellect. Same with Miyena. However, he woke up feeling strange one day, and he could sense it from Vyril as well. For two weeks he stayed, contemplating until he decided to step out of his tribe.

Other:
He likes herbs with meat, and he likes cooked meat. So does Vyril (http://fc05.deviantart.net/fs70/i/2012/252/c/9/black_fox_by_helychan-d5e40tj.jpg).

I'm not sure if this is passable. DX

Cfavano
02-11-2015, 10:34 PM
he's good, accepted. now get other people!

Argon Jaden
02-12-2015, 01:13 AM
Righto~ Wait... *works on it*

Cfavano
02-13-2015, 10:16 PM
Hallo?

Atethecat
02-13-2015, 11:08 PM
Can I be a lost race of monsters evolved in Walmart?

Cfavano
02-13-2015, 11:09 PM
you mean Bronies? XD

all the characters are humans.

You don't have to be sane, many aren't, like the Nevergrow.

Atethecat
02-13-2015, 11:24 PM
Can I at least be this guy?

http://th04.deviantart.net/fs70/PRE/i/2012/042/5/2/_hobo_samurai__by_arvalis-d4pczv7.jpg

Nobody can mess with the hobo samurai!

Cfavano
02-13-2015, 11:31 PM
yeah, maybe say he's an outcast from either the Cereal or Stationary section, and have him be in Auto & Tire.

No real katana, though, as it says, real cold steel weapons are very rare.

Atethecat
02-13-2015, 11:33 PM
yeah, maybe say he's an outcast from either the Cereal or Stationary section, and have him be in Auto & Tire.

No real katana, though, as it says, real cold steel weapons are very rare.

Let him have an oversized kitchen knife and it's a deal! *salutes*

Cfavano
02-13-2015, 11:35 PM
don't se a reason why not. He could treat it as a wakizashi or something.

Atethecat
02-14-2015, 12:46 AM
Name: Sam "Hobo Stationari" McCarthy
Age: 34
Appearance: http://th04.deviantart.net/fs70/PRE/i/2012/042/5/2/_hobo_samurai__by_arvalis-d4pczv7.jpg
Department: Auto & Tire
Weapons: Oversized Kitchen-Knife "Black Beauty"
Armor: (see in picture); made from various items such as license plates and trash.
Personality: A social outcast, he has learned the art of the stationari, an honor filled profession that he holds deeply in his heart. He is rather perverted, very kind-hearted and has a weird distrust towards dogs.
Drive: Self-Exodus (longing for adventure)
Biography: A mercenary that was raised by a poor mother and father, enslaved by the others in order to work. He eventually battled his way to freedom to become known as the Hobo Stationari, however some call him the "Dirty Knight" known all across the Auto & Tire section.
Other: He likes Ice Cream


Good...?

Cfavano
02-14-2015, 12:57 AM
Um, maybe you should read the cereal and Stationary section, because they're not called Samurai.


They're called Cereai and Stationari respectively, and if you are an outcast Cereai, mention your path.

nightcreeper58
02-14-2015, 03:01 AM
Name: Lightning Domino
Age: 26
Appearance: Dark skin, short black hair, piercing blue eyes. Usually wearing a tattered tuxedo without shoes.
Department: Music - Instrumental. Dedicated to Jazz.
Weapons: Wields a trombone that can be used as a short staff, and a bass guitar with a sharpened edge that he uses as a battleaxe. Both can still be played.
Armour: Beyond the tux, not much. He tends to focus more on movement and going with the flow of the battle than enduring hits.
Personality: Outgoing and happy. Borderline psychotic, as he is still outgoing and happy in the middle of a melee, often more so. The only time this changes is when when hears 21st century pop music or encounters a TronBoy.
Drive: Looking for inspiration, and to spread the music far and wide.
Biography: Growing up in a jazz sect, Lightning was playing brass before he could walk. Their clan was never attacked much, but he still trained himself and often sought out trouble with the nearby Cinema clans. By the time he was 15, Lightning was proficient with the trumpet, trombone, and bass guitar, and not too bad a singer. After an encounter with the other courts, and a loss to the mp3's, Lightning decided that he had get out and see the mart, and try to build up his skills so that Jazz would eventually become the dominant genre.
Other: Athletic, almost on par with the sports department.

Cfavano
02-14-2015, 03:08 AM
accepted!

Cfavano
02-14-2015, 03:36 AM
You missed one use of the word Samurai, Ate, but you can fix it, accepted.

Example of a battle that went down in the music section:


https://www.youtube.com/watch?v=_6Au0xCg3PI

deamonstalker
02-14-2015, 03:37 AM
... I will join this... this... EPICNRSS that is this world of Wal.

Cfavano
02-14-2015, 03:39 AM
Look forward to you!

Blazing Falcons
02-14-2015, 04:56 AM
I finally gots and idea for my bio! It'll be finished tomorrow!

camelean
02-14-2015, 07:53 AM
I've tried opening something similar before elsewhere but it never panned out. I would love to be a part of this. I'll post my Cs tomorrow I'm about to pass out from lack of sleep.-shit-

camelean
02-14-2015, 07:25 PM
If I say I'm from sporting goods originally, will I have to go through a story arc to get a gun or can I start off with one?

Cfavano
02-14-2015, 07:38 PM
will have to do a quest to get a real gun, which are called 'sports', and sport is also the word for war.

You can have a baseball bat or something, though. But, being honest, not very many people actually live in Sporting goods.

camelean
02-14-2015, 10:54 PM
I don't plan to live there only come from there. I leave looking for a helper to take on the gun counter.

Cfavano
02-14-2015, 11:08 PM
sure.

camelean
02-15-2015, 12:25 AM
Name: Charles Seeker
Age: 22
Appearance: dark brown hair, almost black; 6ft tall; white, although that doesn't matter much in the wall; camouflage pants and jacket with a black shirt, black work boots; snaggled bottom set of teeth but relatively strait set of upper teeth; brown eyes; also normally wears a pair of brown work gloves, only takes them off when he plans to fight.
Department: sporting goods
Weapons: aluminum baseball bat for close range and a slingshot for longer range attack.
Armor: motorcycle helmet; three pouches around his waste that go down about five inches, used to hold useful items for healing, ammunition, and food.
Personality: very isolationist, doesn't like being around people unless he has to. Will normally watch people from a distance for a while before he actually tries to interact with them. Doesn't mean to seem like a stalker but its in his best interests to keep a distance because he isn't very effective at close range.
Drive: looking for a partner to take on the gun counter to get his own 'sports'
Biography: Son of two professional sports athletes in the wal. Charles grew up with them making trips in and out of the sports center. Neither parent had a sport but Charles looked up to the ones who did, being able to take down an enemy before it ever got to you, a fascinating idea. When he turned 18 his parents left him on his own and he started to learn what it meant to live in sports by himself. He normally stayed in the fringe areas until one day he tried to get his own sport. Caught by a security drone it took all he had just to run away from it. He spent the next two years planning a strategy and decided he needed a helper to get him up to the case and grab the sport he wanted. Now 22 he has left the sports center in search of adequate help to get past the drones and grab a sport for both him and his helper along with the ammunition.
Other: Loves meat and will do almost anything to get it.

Cfavano
02-15-2015, 12:56 AM
looks good, accepted!

camelean
02-15-2015, 01:10 AM
Has it already started or are you waiting for more people?

Cfavano
02-15-2015, 01:13 AM
it hasn't started yet. I may start it tonight or tomorrow, am in the process of moving.

So, what attracted you to this masterpiece? XD

- - - Updated - - -

and also Daemonstalker's making a character.

- - - Updated - - -

I noticed you have no body armor

camelean
02-15-2015, 02:00 AM
I have the camouflage coat which are good at deflecting most small hand weapons if need be, but besides that I specialize in evading any attackers and staying hidden rather than fighting head to head. I'll likely hide in clothing racks and inside bins while trying to gather information on people before entering an area.

Cfavano
02-15-2015, 02:03 AM
XD

Veloci
02-15-2015, 02:24 AM
I want to make a character all about that parkour.

What department would be best for that?

Cfavano
02-15-2015, 02:26 AM
Well, guys from the frozen section in grocery are good at climbing. But really It's assumed that most characters can anvigate the shelves pretty good.


Whole foods is all about being fit, so, maybe that? I mean, they eat all organic and tofu, and kashi stuff, so, they're fit.

Veloci
02-15-2015, 02:28 AM
Yeah, I mean, I want my character to be very quick and nimble, and super good at parkour activities, even more so than others in the Walmart.

Cfavano
02-15-2015, 02:31 AM
I would think perhaps whole foods, then. I could say sporting goods or pets and animals, but we already HAVE a sporting goods character and a pets character, and I'd like some variety.

Veloci
02-15-2015, 02:36 AM
I can't find the Whole Foods Department in the OP...

Where is it CF.

Cfavano
02-15-2015, 02:41 AM
In the grocery section.

- - - Updated - - -

beneath ethnic foods and above cereal.

deamonstalker
02-15-2015, 03:25 AM
How's this for a CS? XD

:)
Name: Brad Breaker.
Age: (28)
http://fc03.deviantart.net/fs71/f/2015/045/c/c/done_by_deamonstalker-d8i1rp4.jpg
Department: (Electronics)
http://fc09.deviantart.net/fs48/f/2009/219/4/e/Steampunk_weapon_concept_by_FakeRabbit.png This gauntlet runs off of a minimum of 7 D batteries, located along his left arm, and has various settings he can fiddle with to overclock or normalize the speed and torque of the blade. Can cut through most materials, but needs to be replaced after certain materials are cut through, useless otherwise unless like a shield. Has a potential to shatter the blade and throw the shards everywhere.
http://rob.emery.net/costumes/steampunk%20repeater%20c.jpg This weapon was one of the newest inventions he has created, using a complex array of electromagnets, run off of 10 D batteries and an A/c Converter, either placed in the butt or along the right arm. This ranged weapon can use anything metal as ammunition, such as forks, knives, pellets, bolts, nuts, or screws. Each material has its own unique flight path, which makes aiming an arduas effort.
http://i.kinja-img.com/gawker-media/image/upload/s--Dw3TF7fv--/c_fit,fl_progressive,q_80,w_636/18md1oz2qp8qxjpg.jpg This suit was created by his own hands, and utalizes 42 size D batteries to power various systems that he installed into his suit.
Night-vision- when he found an old pair of night-vision goggles, he took them apart and slipped the basics into the helmet of his power-suit.
Power Distribution and alternation--He placed the batteries all around his suit, along with A/C converters, so that even if the main power supply on his back is disconnected from his equipment, he still has limited power to use for his weapons.
Limited AI read-outs--when his family let him use their suit's programming computer, he created a dumb AI that allows him to see just how much battery-life he has left, and where the areas that need to be replaced are in his suit. He never saved it onto the computer, not trusting those of his family to not use it for their own suits. He keeps an unoperational copy in a flash-drive he keeps around his neck at all times.
Personality: Far more Open-minded than his peers, happy to invent things that actually have a use in aiding survival in the Wal. He holds himself to a high moral standard, higher than most other 'TronBoyz, as he believes that science is there to help, not be showcased as the best.
Drive: To find people that his inventions can actually help, instead of making him a laughingstock within his tribe.
Biography: Born to a family of 'Tron members in a tribe that worshiped Stark and his Iron Suit of Holyness, he was raised with the beliefs that through ingenuity could fame and fortune come. For the most part, he lived a normal life in his tribe, helping his family build a suit for the head of the family and to show that they had the best algorithums that actually allowed it to work. He met a girl from a rival tribe, the FalloutBoyz, when he was almost 12. They made a fast frienship and kept it from their parents. The two taught eachother their families' beliefs and adapted them. her family's FalloutBoyz scripture stated that a person who followed his heart and did as he believed was right would get to the end, and change the lives of those he met. Brad thought that that ment that people should help others and that to be the best, you had to help everyone you could. Not have the best gear, but have the heart to face ill odds. Eventually, though, the parents found out about the friendship and killed it, separating the two people, now 17. His punishment for breaking the custom of interacting with a FolloutBoyz follower was to be the best Iron Brother he could be, allowed to keep none of his inventions for himself, until 5 years after he came of age. As soon as he could, he left his family unit and struck out on his own to find his own path in life.
Other:He hates bigoted people, having been "corrupted" at a young age to view the world in shades of gray, rather than the Stark black and White, or Red and Gold, and his family tried raising him to believe in.

Cfavano
02-15-2015, 03:34 AM
Interesting. So, let me get this straight. Is your mag-rifle basically a blasta that fires solid projectiles rather than beams of energy?

- - - Updated - - -

and if you don't have the sword, why say you have it?

deamonstalker
02-15-2015, 03:59 AM
yeah, basically, and the reason he doesn't have the sword yet was I figured that it'd be a bit OP for my character to have a crap ton of weaponry on hand at the start.

- - - Updated - - -

something to strive for, ya know? I can remove it if you like, though.

camelean
02-15-2015, 04:26 AM
So I have a question. When we start; will it be around our respective origin section, or can we start where ever we want? Also, are we starting as we leave or after we leave, if starting from origin section? I'm just trying to get an idea of how to start my first post.

Veloci
02-15-2015, 04:50 AM
The thing about Parkour CF is that it requires more than just strength.

If I put it into, like, DnD terms, it would require Agility and Strength, and maybe Constitution to a degree.

Basically, you need to be strong and fast, as well as having a ton of stamina to do it.

And Whole Foods people have just, quote "surprising strength"

Blazing Falcons
02-15-2015, 05:55 AM
finished.

Cfavano
02-15-2015, 12:31 PM
strength doesn't just mean you're strong, it means many things.

And yes, daemon, please remove it, because it could be confusing for some.

Cfavano
02-15-2015, 12:36 PM
So I have a question. When we start; will it be around our respective origin section, or can we start where ever we want? Also, are we starting as we leave or after we leave, if starting from origin section? I'm just trying to get an idea of how to start my first post.

You'll be starting as a group in a place of my location.

deamonstalker
02-15-2015, 03:07 PM
there, the sword now only exists somewhere in the RP. XD

Arkemedus
02-15-2015, 04:59 PM
I will have a CS up soon CF.

Arkemedus
02-15-2015, 05:31 PM
CS (:


Name:
Deux

Age:
25

Appearance:
http://fc09.deviantart.net/fs71/f/2012/175/d/a/daa0d9656ff163169afe3d5ebf5a14e7-d527lw4.jpg

Department:
Hardware

Weapons:
Club Hammer
Arc Welder with built in power supply. Rechargeable
Cordless Angle Grinder. Rechargeable

Armor:
Welding Mask
Sheet Metal Armor with Back Compartment for Arc Welder/Electric Tool Charge Station.
Welding Gloves

Personality:
Deux is the kind of person who loves fights and the more gruesome it is the better, but even with this he is still a kind person just a little messed up. He isn't really talkative unless you are a good friend, and he will hurt you if you get on his bad side.

Drive:
For the gore of course.

Biography:
Deux as you could probably tell was born to a french family and grew up in america where he was teased and beat up for his ethnicity. Later in life Deux became skilled in Taekwondo to protect himself from the evils of society. He had never really been the one to follow the rules and actual made it a goal to break them his entire life.

Other:
He carries a lot of supplies to trade like sheet metal, wooden planks, duct tape, ETC....

Argon Jaden
02-15-2015, 06:49 PM
Can someone remind me to bookmark threads so I don't lose them? Geeze. o.o
BTW, do we have any females? o.o or its just me being slow. XD

Veloci
02-15-2015, 07:25 PM
I am making a female.

Probably >.>

Argon Jaden
02-16-2015, 01:19 AM
The only thorn among the flowers. X3 or was it the other way? XD

Cfavano
02-17-2015, 11:39 AM
Ark? Things like america and france no longer exist. There is only The Wal. It is your world and it is all you know. The only ethnicities are the departments.

- - - Updated - - -

also, sorry for not being on, still moving, no internet, am on computer at work before work. will hope to have computer and internet up agaon soon

Argon Jaden
02-17-2015, 03:47 PM
Aww!! C-nii!! Visit soon. :<

Cfavano
02-17-2015, 08:20 PM
I AM ALIIVVEEEEE!

Also, I've looked up arc welders, they're quite expensive, meaning I think they're too powerful for a starting weapon. How about a nail gun?

Veloci
02-17-2015, 08:23 PM
Dunununu! CF acquired the ethernet!

Cfavano
02-17-2015, 08:30 PM
I'm using FiOS now.

- - - Updated - - -

now get yar character up, Veloci!

camelean
02-17-2015, 09:32 PM
Hey do we have a map to say how generally big this Walmart is, and where everything is? I don't want to be taking a turn east to go to electronics and wined up in frozen foods.

Cfavano
02-17-2015, 09:41 PM
I'm no good at maps, and I'd say, that this walmart...is about half the size of Texas, and is made up of 5 Walmarts that fused (and they were made from about another 20 that fused), and the Ceiling is about as high...as the Sydney Orchestra house, I guess? Really tall. Getting to the roof is an adventure in and of itself.

deamonstalker
02-17-2015, 09:42 PM
I'm assuming that each department is equivalently its own country. With sizes that that implies.

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or not, XD

Cfavano
02-17-2015, 09:44 PM
the departments are large enough to have several tribal civilizations, and since multiple walmarts make up this superstore, there are multiples of the departments.

Veloci
02-17-2015, 09:50 PM
CF, my CS will be done later today yo.

Cfavano
02-17-2015, 10:22 PM
Hey do we have a map to say how generally big this Walmart is, and where everything is? I don't want to be taking a turn east to go to electronics and wined up in frozen foods.

You should also be more worried about stuff that will find you!

While we wait for Veloci's character, he's a tale of the Wal:

As soon as I stepped into the Fresh Groceries section, I could tell something was wrong. It was the middle of the restock period, so while all the food was gone, I could reasonably expect that nobody would be lying in wait in order to grab produce as soon as it was restocked (or gank anyone trying to do the same).

However, it was completely silent. Normally the sounds of the cartbots pushing chains of carts hundreds-long filled the air. They were beautiful to watch if you had nothing better to do, and a pain to wait for them to cross if you needed to get past them (I will always remember the cry of "NO PLAYING ON THE CARTS" as my childhood friend was immolated by an electrical charge the cartbot emitted onto the cart chain he was trying to clamber over. Only in the most desperate of times have I ever crossed a moving cart-chain, and even then I usually got the edge of the charge numbing my arm for a few hours afterwards).

Looking around a corner, I could see the cart-chain, spilled across the floor, and an overturned and gently smoking cartbot sitting in place, it's center a smoking hole I could see right through. I was immediately on-guard, since the only thing that I'd ever heard of that could do this would have been a rare Sporting Good. However, looking nearby, I noticed that the rafters were better-illuminated than normal, driving away a handful of bats that resided there. I didn't think anything of it as Lighting was adjacent to this area, and they tended to be fairly introspective and private folk.

Then I heard a subtle, audible "clink," as if a shelf of glassware had been gently shook, once. Then I heard the noise again, and again, louder each time. I noticed the glow in the rafters was getting brighter and brighter, but before I could flee, they rounded the corner. One of the Lighting people was in front of me, and had some large elaborate contraption of multiple round panes of glass in his incredibly clean hands (The Lighting people were very odd about keeping clean, cleaner than most outside of Makeup, saying something about "Tiny invisible creatures crawling on you all the time"). Behind him was another Lighting person tugging a generator and a Sporting Good lightstick, one larger than I had ever seen before.

Upon noticing me he quickly stooped down and yanked the cord, gunning the generator to life and causing the lightstick he held (Attached to the generator by a wire the thickness of my thumb) to ignite. I dove behind a nearby shelf of canned meat (Long since expired, they were bulged out like balloons I once saw as a boy) just as they fired...whatever it was. A beam of white light so strong it hurt my eyes lanced past and into the linoleum I had just occupied, melting it to bubbling slag in a small explosive pop and pelting me with grubby flooring pieces. The beam swept towards me, following my leap, and as soon as it hit the pallet of cans, there was a series of bangs louder than any I could recall, and something hard struck me in the back of the head.

As I blacked out, I could only recall the smell of cooked rancid meat, and hearing one of them say "We should truss him up and take him back. The Lensman wants to examine the insides of this one while he's still breathing..."

camelean
02-18-2015, 12:49 AM
Okay that was awesome. I'll be sure to watch out for really bright areas. So really it won't matter which direction I turn ill likely run into the section I want eventually. All I need to know now is when you plan to open the ic.

Cfavano
02-18-2015, 01:00 AM
hopefully tomorrow or thursday. At least not until Veloci gets his character up, and if its soon enough, I might do it tonight.

Also, keep away from Fat people on Rascals and the Seafood section.

deamonstalker
02-18-2015, 01:26 AM
I hesitate to ask... but do the Fat people eat human flesh?

Cfavano
02-18-2015, 01:28 AM
If they don't get enough normal food, yes, they do cannibalize. They are called Ambuloceti (walking whales, in latin) and they are like those superfat people you see on Rascals, but bigger, and their rascals are armored.


Think...Warhammer Fantasy Ogres, combined with 40k Great Unclean ones.

deamonstalker
02-18-2015, 04:02 AM
ah, OK. Sheesh.

Blazing Falcons
02-18-2015, 01:02 PM
They are called Ambuloceti (walking whales, in latin)

I laughed for like 3 straight minutes. I don't know why.

Argon Jaden
02-18-2015, 01:54 PM
I laughed for like 3 straight minutes. I don't know why.

I laughed because it reminded me of something very icky. XD

Cfavano
02-18-2015, 02:57 PM
I laughed for like 3 straight minutes. I don't know why.

Prowling the endless aisles and stocking cases of the Wal-Marts in their Rascals, the Ambuloceti live the bloody lifestyles of marauders, raiding settlements for sustenance and leaving little more than empty crisp packets and gnawed bones in their wake. Their incredible body fat percentages render them naturally immobile, and they would all swiftly go extinct save for a near-mandatory procedure which surgically welds the obese individual to a mobility scooter and installs "grabber" appendages, enabling the ambulocetus to perform tasks that his or her flab would ordinarily prohibit. Because their metabolic systems are intertwined with their carts, they are driven to despicable acts by a maddening hunger. Ambuloceti require a steady diet of high-fructose corn syrup, greasy food, and sugary snacks to avoid falling into a foodless depression, or worse, having their scooters power down for lack of energy.

The Ambuloceti (Latin for "walking whales") picked up their namesake from a popular slur in the early 21st-centry when an unprecedented obesity epidemic swept across the first world, leading to severe social upheaval and the eventual stigmatism of obese individuals. In the aftermath, the fat exiles retreated into conclaves of like-bodied beasts, and after generations of inbreeding, they ensured a stable population of increasingly bitter and overweight people. While few if any are aware of the original epidemic, a lingering distrust and revulsion force the Ambuloceti into the roles of social pariahs, not that they mind too much.

The race is almost universally loathed for their greed and rapacious hunger, referred to in hushed whispers as "ham demons" or "fatspawn". They make frequent raids on the automotive department for scooter parts and the foodstocks of otherwise peaceful tribes for sustenance. In times of great hunger (longer than a day without eating), they resort to cannibalism, and will attempt to kidnap children and weaker members of neighboring groups to supplement their grisly feasts. Archivists and historians speculate that they may also kidnap more petite humans to manually aid the nigh-impossible task of reproduction. They tend to wander sectors nearest the candy and junk food aisles, keeping a wide berth around the hated vegetable and Whole Foods areas. Denizens of those sectors are deemed "too stringy" for consumption and are mostly left alone.

More advanced conclaves of Ambuloceti have acquired access to La-Z-Boy Hovercarts, making them closer to swarms of obese locusts than mounted nomads. These wandering bands of "Hoverhams" wreak untold destruction on the the unfortunate villages and settlements that lie in their wake. Most fatty warbands hold uneasy truces with various Wal-Mart departments, trading in slaves and valuable supplies in exchange for the advanced technology that enables their marauding lifestyles.

The race of fatlords worships a combination of Genetics and Fate - a bizarre form of scientific-fatalism and likely a method of reconciling their horrific fatness with their self-perceived inability to do anything about their weight. Some Ambuloceti warbands worship a terrifying being they call "The 'Beetus" and offer him human sacrifices in hopes of staving off the numerous obesity-related diseases that plague their corpulent frames. On the front of their carts, they paint the number 888 in Nutella, a mystical totem called "The Mark of the Feast" which they believe empowers them to pursue even bolder acts of flagrant gluttony via the powers of darkness. Legends speak of a food-centric Ragnarok - referred to in epic poems as "The Great Food Fight" - that will raise them to Godhood over the "skinny assholes".

When ambuloceti inevitably die as a result of their ravenous lifestyles, their bodies are carted off to grand funeral processions in the recreation department, where the widespread use of barbeque grills makes the dead useful one last time. Bring a napkin.

Now based in WalMart restaurants (WalBurger, WalTaco etc) where they’re fed by automated drones who you really should not messed with. They’re glitched to only feed those who are super-duper fat. Robot FryCooks lead the kitchen staff (and would be a high level encounter) and command kitchen slaves, lobotomized serving staff.

Arkemedus
02-18-2015, 05:49 PM
CF they are not that expensive Arc Welder (http://www.northerntool.com/shop/tools/product_200632004_200632004).
-----------
Oh damn NVM walmart sells them for around 5,500 USD

Cfavano
02-18-2015, 09:28 PM
XD see? so, bring your character forward for new judging and light a fire under veloci's ass!

Blazing Falcons
02-18-2015, 09:47 PM
But not my arse. I'm too pretty to go out that way.

Veloci
02-18-2015, 10:12 PM
I think I will pass on your kind offer Holmes.

deamonstalker
02-19-2015, 03:19 AM
sweet history lesson. XD I kinda want someone to get one of these characters and play it with the party, just for the hilarity that would ensue.

Cfavano
02-19-2015, 03:47 AM
I'm hoping someone plays a nevergrow.

Cfavano
02-20-2015, 12:08 AM
The IC is up!

http://role-player.net/forum/showthread.php?t=70385&p=2400756#post2400756

camelean
02-20-2015, 01:10 AM
So then just a general introduction post is good for now, or do you want to post first to set a precedent?

Cfavano
02-20-2015, 01:19 AM
general introduction.

- - - Updated - - -

show me your character.

camelean
02-20-2015, 02:35 AM
I hope that was okay. I'm still getting used to the vocabulary, and I'm better at reactionary roleplay, so starting things off is a bit weird for me.

Cfavano
02-20-2015, 02:38 AM
Well, in the Music Section, Calling someone a 'Justin Bieber' is calling them a Whiny Faggot Bitch XD

camelean
02-20-2015, 10:34 PM
Going to the rodeo tonight, so don't expect me to answer anything until around midnight.

Cfavano
02-21-2015, 12:22 AM
https://www.youtube.com/watch?v=waa2ucfgVgQ

camelean
02-21-2015, 07:34 AM
Okay so the only one who hasn't posted is atethecat, sorry if you have another name you go by, how long do we wait for a post? I don't want to sound like a Dick, but my guy says one word and suddenly he's being followed like a cow about to die. It makes me nervous just thinking about it.:err: on another note the rodeo was awesome. My two favorite events are mutton bustin and the barrel racing, both events the contestants are really cute.

deamonstalker
02-21-2015, 07:56 AM
my character isn't following him, just having nothing better to do, he picked the same direction that he noticed the guy muttering to himself about expensive gear was going. He needed to sell junk, and had been turned down quite a bit. XD

camelean
02-21-2015, 08:20 AM
Ah my real life paranoia is leaking into character-hides-. There will be a back alley I can duck into right? It'll help me isolate people following me, and people just going the same direction.

Cfavano
02-21-2015, 11:41 AM
I thought I specified that your characters already knew each other? This is alright this way, though, if you want.

camelean
02-21-2015, 08:37 PM
In your first post you said banding which means in the process of forming a band, or group, to accomplish a task. To me this means we have not yet formed the group and will have to form together on the fly, and quickly since bad news seems to coming our direction.

Cfavano
02-21-2015, 08:44 PM
so quick to assume its bad? XD

Well it is, but it may not be as bad as you think.

Except for Daemonstalker's character, it is very bad news for him, like 'everything you love is about to be destroyed' bad.

deamonstalker
02-21-2015, 10:18 PM
oh dear. XD Maybe enough to force an enraged vow for vengeance?

Cfavano
02-21-2015, 10:19 PM
it's not happened yet, but will be happening. But the mere thought of this happening is enough to bring out the Zealot in him, because this would be utter desecration of the worst sort.

Who are we waiting on to post?

Veloci
02-21-2015, 10:37 PM
CF, I got a character idea :D

Cfavano
02-21-2015, 10:58 PM
lay it on me, bruvva

Veloci
02-21-2015, 11:03 PM
Dude from Whole Foods right.

That was smaller than everyone else, and they kept him around because he was useful in gathering loot in little nooks and crannies.

Cfavano
02-21-2015, 11:03 PM
makes perfect sense. smaller body, smaller target, more agile.

Veloci
02-21-2015, 11:17 PM
So, I got the go ahead for this idea, yes?

Cfavano
02-21-2015, 11:28 PM
yes.

Veloci
02-22-2015, 12:29 AM
Here he is.

Name:
Verum Masahk

Age:
19

Appearance:
Verum is 144.78 centimeters tall, or 4'9". He weighs 50 kilograms, or about 110 lbs.
http://www.wallpapername.com/thumbnails/detail/20121101/vocaloid%20blue%20eyes%20kaito%20vocaloid%20blue%2 0hair%20short%20hair%20anime%20boys%201920x1200%20 wallpaper_www.wallpapername.com_90.jpg

Department:
Whole Foods (Grocery)

Weapons:
A fillet knife and a crossbow that shoots barbed skewers.

Armor:
None. Just his clothes.

Personality:
Verum has self-respect issues, and feels as if he will fail people or let them down in some way because of his size. However, this doesn't stop him from making friends. He is very open and outgoing, trying to make friends and allies at every turn.

Drive:
He wants to prove to himself (and others) that he is worthy of being in his section. That he isn't useless.

Biography:
Verum was born in the Whole Foods section. He was a small baby, especially compared to other babies there. He remained as a small individual for his whole life, and was turned into a servant of the bigger and stronger kids. However, they didn't kill him or chase him out because he had a use. He was small enough to reach into the tiny enclosed areas, and this made it easier for him to acquire loot. This, however, didn't stop other kids from harassing him and constantly putting him down, making him feel useless. And now, he has left the Whole Foods Department, and is trying to prove to himself and others that he IS useful.

Other:

Cfavano
02-22-2015, 12:35 AM
what do you mean by gas pipe? Do you mean a literal gas pipe? because that would be from hardware. And wouldn't something smaller, like a knife, be more suited to his agility? or even like a crossbow that shoots skewers or something?

Veloci
02-22-2015, 12:54 AM
Well

I didn't think I could have a Crossbow.

I want that then, as well as a knife.

Cfavano
02-22-2015, 12:56 AM
you can have ranged weaponry. I'd even let you have a blasta, as they are VERY common, and batteries are everywhere.. But they're the lasguns of the Wal.

Veloci
02-22-2015, 01:00 AM
Well, I fixed my character...

Cfavano
02-22-2015, 01:01 AM
are the skewers poisoned with anything?

Veloci
02-22-2015, 01:03 AM
No.

They just get embedded in people and are barbed.

Cfavano
02-22-2015, 01:03 AM
ouch. tiny, but ouch XD

- - - Updated - - -

Go and post now

Veloci
02-22-2015, 01:05 AM
Gawd CF, dun tell me how to live my life.

Cfavano
02-22-2015, 01:06 AM
just sayin' you can, is all.

Atethecat
02-22-2015, 02:58 AM
... so, how are we planning on meeting? Also, are there any animals/plants just growing/wondering around... Walmart-landia?

Cfavano
02-22-2015, 03:19 AM
I 'll cause a hubbub in the square, and that'll draw you to it.

There are plants growing in the gardening department, and there are animals wandering around on the ground, dire animals and mutants, and in the rafters are flocks of Dire pigeons, who can strip a man's flesh off of his bones in minutes.

nightcreeper58
02-22-2015, 04:00 AM
So in other words, it's Walmart.

Cfavano
02-22-2015, 11:53 AM
yup

Blades
02-22-2015, 09:32 PM
Hey, are you still accepting characters? If so, would I be allowed to play a dorf?

Cfavano
02-22-2015, 10:04 PM
yes and yes. I was hoping for some dorfs!

So, you a Fa/TG/uy or a Ca/TG/irl or one of those Elegan/TG/entlemen?

Blades
02-22-2015, 10:26 PM
So from what I got from reading the departments and equipment, a dorf is someone who has used a personality-altering drug to remain young, and generally think they are medieval knights and stuff of the like? Does that mean since they are from the Toy section, they would be equipped with those Nerf weapons and stuff (Sword, shield, axe and stuff, not the guns)?

Cfavano
02-22-2015, 10:35 PM
no, it's not medieval stuff, it's traditional gaming stuff. Like D&D, and Dark Heresy, and Cyberpunk 2020, and Shadowrun. So they have access to modeling tools and stuff. It's the part of the department for...older people. Manchildren and the like.

Until Dorfs break into the maintenance vents beneath their island home, or until they build a navy to cross the toy department lake they are bound by the constraints of their home and must make use of the toy department bridges to gather resources from their Nevergrow cousins. Nevergrow will quickly realize that the Dorfs are different from them, the onset of puberty brought on by a lack of Yumdrops being the most obvious trait for Nevergrow to pick up on.


Lacking steel and the resources to forge it the dorfs will be forced to use whatever is on hand, exacto knives, legos, knex, erector sets, modeling kits, children's costumes, make a teddy bear kits etc, etc, to forge their weapons and armor. Held together one part by ingenuity, one part by hope and one part by modeling glue the early Dorfan efforts at arms and armor hold the line against the constant siege that their cousins place them under once they discover a population of strange, tiny adults among them.

Blades
02-22-2015, 10:41 PM
Ah, got it. Gonna start work on it now!

Cfavano
02-22-2015, 10:45 PM
So, which game is your character going to emulate?

Blades
02-22-2015, 10:53 PM
Most likely DnD, it's what I have the most experience with. Would a dorf get really into the act, like enough to develop the speech pattern - or what they think is the speech pattern - from that time period?

Cfavano
02-22-2015, 10:59 PM
they read the books, so they very well could, yes.

Blades
02-22-2015, 11:21 PM
Correct me if I'm wrong, but you'd have boffer weapons lying about right? I'm under the impression the isle included stuff for LARPing.

Cfavano
02-22-2015, 11:26 PM
considering this is walmart, I would assume so. and it's more than just an aisle, it's an entire section.

camelean
02-26-2015, 03:56 AM
Hey who are we waiting for in the ic I would like to move the story along.

Cfavano
02-26-2015, 04:09 AM
Night twerrors and someone else, but I will try and get this moving tomorrow or friday.

camelean
02-26-2015, 04:13 AM
okay cool, thank you.

Veloci
02-26-2015, 04:26 AM
YES! I AM TWERRORS NOW!

MY LIFE IS COMPLETE!

deamonstalker
03-03-2015, 12:10 PM
um... still hoping this is on here.

Cfavano
03-03-2015, 01:58 PM
sorry, Ive been real busy, I'll post later today.

Cfavano
03-13-2015, 03:17 AM
is everyone together now?

Blazing Falcons
03-13-2015, 03:42 AM
I'll have to make my way to them. Will post sometime tomorrow. Have good night.

camelean
03-29-2015, 08:14 PM
I'm pretty sure we're all together now, and if we have to we can say they were following along but not interacting during the time they weren't posting. I personally would like to move along if that's okay with everyone else.