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Rha'az
02-12-2015, 01:40 PM
Well, before I start writing about the Cerebrum Historia, I hope someone will make an RP about this other than me :)

Code of War: Cerebrum Historia

Earth is now set in the far future, probably in the year 6300s to the 7560s. The Norridian Empire started its reign from United Kingdom before spreading across the world, taking over Europe, Asia and the shores of South America. The Norrdian Empire was regarded as a savior of nations under its rule for monsters known as Hybrids took over the lands that is not under the Empire's rule. In 6321, the Empire have conquered more countries such as Australia. And the Aussie's nation technology at that time was at the level of super advanced. The Empire took 7 months to take Australia through a truce known as the King's Seal. And Australia's architect and mechanical designers became the Empire's first part of the Cerebrum military branch, Mechan Cerebrum.

In 6349, the Empire's Royal King developed his first genetically engineered warrior and became his first Royal Prime. The Royal Prime possess great intelligence, skills of every physical subject, a Second and Third Vision, increased agility and speed. And as the King's first Royal Prime, he was named as the Watcher. 37 years later, the King made a second genetically enchanced warrior and it is his second Royal Prime, he is named as the Guider.

74 years after the Guider's creation, he and the Watcher began to quarrel over who is right about the future of the Empire and who is the one who can make a change to the Empire's fate. Both of them goes out to war against each other with their own versions of the Creedian Cerebrum, an earlier version of the Argathian Cerebrum warriors. And this period was known as the Civil War of Norridia or the Primal War. It continues for 124 standard years and the King was resting at the moment when the Primal War started, when he woke up he was dissappointed of his warriors. He banished them out from his Palace and were forced to serve as a Spectre, a ghostly being with powers according to their will. The Guider, being the one with hatred possesses Hellfire powers. The Watcher, the one that was fueled with loyalty and vengeance posseses ghostly powers, which includes his Second and Third Visions, teleportation and invisibility.

**end of part 1

Rha'az
02-14-2015, 12:57 PM
Cerebrum Code of War: The Argathian Cerebrum

The Argathian Cerebrum is the most elite unit at the Empire's disposal. Home to over 1 billion Argathians, this part of the Cerebrum Circle and the Imperial Army is required much more intense training. The Argathian Cerebrum also holds thousands of Warbands (Equivalent to WH40k's SM Chapters). Each of the Warband is lead by one Warcommander. The recruitment of an Argathian is picked from a normal soldier who have serviced the Empire for over 20 years or strong-willed volunteers. The newly recruited Argathians will be put into a test, testing their skills to their highest limits and their physical endurance. One of the test is running across the Saharan Desert in 3 days, another one includes fighting a tiger, a lion and a rhino. After the newly recruited Argathians finished the test, they will be screened. Who have the best results will be entering the Hall of Argathia, and those who does not passed are given a choice to give up, retake the test or join another Army Branch.

An Argathian Cerebrum will now have implants inside their body, the Mechans will take care of this procedure. There are 3 different Implant Organs will be inserted/implanted into the body:
#1: Heart of the Angel-A small device only as big as a penny and shaped as a sphere will be implanted inside the heart. This will increase the bodies' stamina.

#2: Eye of the Eagle-A small cylindrical device that is implanted inside the brain, increasing the brain's memory processing abilities.

#3: Skin of the Unpenetrated-A device that enables the Argathian to heal small injuries.

#4: Power of the Charging Men-This is a fluid that'll keep the body stronger as the Implanted Heart assists the actual heart pumps blood. The Implanted Heart will pump a fluid that'll increase the strength of an Argathian three times the strength of a normal man as the actual one pumps blood.

After all that is implanted, the Argathian is now ready for battle...

Rha'az
02-18-2015, 12:27 PM
Cerebrum Code of War: Argathian Ranged Armaments

The Argathian Cerebrum is an elite branch of the Royal Army. Because of that, they require a set of deadly weapons that could penetrate through the thickest armor and give its enemies the greatest pain ever felt.

#1: Piercer (with other variants)

The Piercer comes in many variants including a double-barreled variant named the Annihilator Piercer and the Sniping Piercer (sniper rifle variant). The Piercer's bullets acts like a drill through flesh and bone. Once it is inside your body, it will start drilling through your body for 3 seconds.

Piercer Variants
Piercer Pistol - The Pistol version, holds 8 rounds and effective at medium to short range.

Piercer Gun - The automatic SMG-like version, holds 40 rounds and fast firing. Shooting it makes the sound that would make enemies fear..

Annihilator Piercer - A heavier, and deadlier than the Gun. Having 2 barrels, this variant holds a total of 100 rounds, firing 50 on each barrel. Makes your enemies suffer even more..

Terminate Piercer - A much, much more heavier than the Annihilator. Capable of firing drilling and burning rounds similar as the Gun and the Annihilator, the Terminate holds 500 rounds. Acts similar as a chaingun and fires faster..

Sniping Piercer - A sniper rifle variant, the most accurate variant. And it is lethal at extremely long ranges, because the farther the distance. The more burning the bullet is..

#2: Experimental Weapons
Experimental Weapons are rare as they are under experimenting stage. The most experimented weapon is the Scourge Flamer.

#3: Scourge Weapons
The Scourge Weapons are more short ranged weapons. As the trigger is pulled, make your enemies burn in agony.

Scourge
Scourge Launcher - A sticky grenade-like launcher. Every capsule it shoots can be detonated remotely or by waiting 10 seconds after being shot.

Scourge Gun - A burning plasma shotgun weapon. Burns enemies instantly at 1-10 meters proximity.

Scourge Charges - A lethal charge that could take down a Hybrid Behemoth easily. Plant, detonate and they're dead..

Rha'az
03-02-2015, 11:00 AM
Cerebrum Code of War: Enemies I: Hybrids

Hybrids are one of the Empire's greatest threats. It is a race of infected corpses and insect-like creatures. Ranging from normal Hybrids, the infected corpses to the more, uninfected but deadly and faster, Trygones. Their usual attacking pattern is not the same. It is unpredictable, and it usually appeared in the middle of a fight or battle. There are a few Carrier class Hybrids like the Behemoth Hybrid, a huge Hybrid that flies and transports a lot of Hybrids and the Breacher Hybrid, it travels underground and the best type to ambush humans during a fight or battle.