PDA

View Full Version : Dissidia: Clash of the Titans; Final Fantasy



Mysteria
10-21-2009, 02:27 PM
A Roleplay By StormWolf:


Dissidia: Clash of the Titans



Cosmos, the Goddess of order and harmony. Chaos, the God of discord and anarchy. These two deities shape and shake the world with their eternal conflict. A single swipe of their hands can end a city or create a continent. For as long as there has been existence, Cosmos and Chaos have been fighting for control over the world, to shape it in their own image. Cosmos, wishing for a world of peace and order, while Chaos desires a world of discord and war. After an eternity of ethereal conflict, it was obvious that there was only one way to have this war end: Flesh and Blood.

With their powers over all expanses of time, each deity pulled champions from the expanse of time, even through the gates of death. Each according to the light or darkness that lay in their individual hearts. Now the war of the Gods has come to Earth. Each side has it's chosen champions, will they unite or prefer to be alone? Will old loves reunite and old rivalries or grudges be rekindled? The fate of all the world is in the balance. The Champions of Cosmos must journey to find Items of Power, their own personal Crystals of Power, as well as the Celestial Mirror, which will show them the way to their ultimate weapons. However, the Champions of Chaos also wish to obtain these Items of Power, and will fight tooth an nail over them, for whomever holds all the Items of Power, holds the physical manifestation of the God's power. Legend says that if all of the Crystals and Celestial Weapons unite, they can bring about a great change to the world; either to rebuild it in the image of purity, fairness, justice, and order... or to damn it to the fires of Chaos. The Choice is yours....

The Gods:

Cosmos (http://images1.wikia.nocookie.net/finalfantasy/images/c/c8/Cosmosfullart.png)

Chaos (http://www.google.com/imgres?imgurl=http://images4.wikia.nocookie.net/finalfantasy/images/thumb/b/be/DissidiaChaos.png/230px-DissidiaChaos.png&imgrefurl=http://finalfantasy.wikia.com/wiki/Chaos_%28Final_Fantasy%29/Dissidia&h=305&w=230&sz=91&tbnid=rmkI8JiRSoh1gM:&tbnh=116&tbnw=87&prev=/images%3Fq%3Ddissidia%2Bchaos&hl=en&usg=__bh7lwV26_PC3z3R_r3ocB3nMYZk=&ei=i5ulSp_eCMfgnAfL1qSWBQ&sa=X&oi=image_result&resnum=1&ct=image)

The Champions:

NOT ALL ARE HEROES: THIS IS THE CHARACTER LIST!!!!

FINAL FANTASY I
Warrior of Light


FINAL FANTASY II
1. Firion
2. Maria
3. Guy
4. Minh
5. Josef
6. Layla
7. Richard
8. Lionheart

FINAL FANTASY III
1. Sara
2. Cid III
3. Desh
4. Elia

FINAL FANTASY IV
1. Cecil Harvey - TAKEN BY: Excalibur
2. Kain Highwind
3. Rosa Farrel
4. Cid IV
5. Rydia
6. Tellah
7. Edward
8. Yang
9. Pollom & Porom (Counts as 1 although it is 2 chars)
10. Edge
11. Fusoya
12. Garland

FINAL FANTASY V
1. Bartz - TAKEN BY: Red Mage Kefka
2. Reina
3. Galuf
4. Faris
5. Krile
6. Onion Knight

FINAL FANTASY VI
1. Terra Branford - TAKEN BY: Rad Mage Kefka
2. Locke Cole
3. Edgar Figaro
4. Sabin Figaro
5. Shadow
6. Celes
7. Cyan
8. Gau
9. Setzer Gabbiani
10. Mog
11. Strago Magus
12. Relm Arrowny
13. Umaro
14. Gogo

FINAL FANTASY VII
1. Cloud Strife - TAKEN BY: Echo
2. Barret Wallace
3. Tifa Lockheart
4. Aerith Gainsborough
5. Red XIII
6. Yuffie Kisaragi
7. Cait Sith
8. Vincent Valentine - TAKEN BY: The Reaper
9. Cid Highwind
10. Reeve Tuesti
11. Shalua Rui
12. Shelke
13. Azul
14. Rosso
15. Nero
16. Weiss - TAKEN BY: The Reaper
17. Loz - TAKEN BY: Ryudo
18. Yazoo
19. Kadaj
20. Zack - TAKEN BY: Ryudo
21. Sephiroth - TAKEN BY: Stormwolf
22. Genesis
23. Angeal

FINAL FANTASY VIII
1. Squall Leonhart - TAKEN BY: Strega
2. Rinoa Heartilly
3. Seifer Almasy
4. Quistis Trepe
5. Zell Dincht
6. Irvine Kinneas
7. Seplhie Tilmitt
8. Ultimacia - TAKEN BY: Strega
9. Laguna

FINAL FANTASY IX
1. Zidane - TAKEN BY: Wander
2. Vivi - TAKEN BY: Necro Lancer
3. Princess Garnet AKA. Dagger
4. Steiner
5. Freya
6. Eiko
7. Quina
8. Amarant
9. Beatrix
10. Kuja

FINAL FANTASY X/ X-2
1. Tidus - TAKEN BY: Spirits Breath
2. Yuna
3. Auron - TAKEN BY: Stormwolf
4. Rikku
5. Wakka
6. Lulu
7. Kimahri Ronso
8. Paine
9. Nooj
10. Shuyin
11. Jecht - TAKEN BY: Ryudo
12. Seymour

FINAL FANTASY XII
1. Vaan
2. Ashe
3. Basch
4. Penelo
5. Balthier
6. Fran
7. Vayne - TAKEN BY: Danijel

FINAL FANTASY TACTICS
1. Ramza Beoulve
2. Delita Hyral
3. Orlandu

FINAL FANTASY TACTICS ADVANCE
1. Marche

KINGDOM HEARTS I & II (NO DISNEY CHARS)
1. Sora
2. Riku
3. Roxas
4. Axel
5. Kairi
6. Xemnas
7. Xigbar
8. Xaldin
9. Vexen
10. Lexaeus
11. Zexion
12. Saïx
13. Demyx
14. Luxord
15. Marluxia
16. Larxene
17. Roxas
18. Xion

Applying for a character:

Name:
Age:
Height:
Allegiance: Cosmos or Chaos (if you are a good guy, you are with Cosmos, no exceptions. same goes for baddies and Chaos.)
Appearance: if you chose a character from one of the 8-but Final Fantasies, I will let you use a pic of your own, but you must okay it with me first.
Magics/Skills/Materia:
Limit Break/Overdrive: What your ultimate attack is. The further the story goes, you can possibly unlock more.
Crystal(s) of Power: Some characters may have more than one to find, but post an image of what your crystal will look like here.
Celestial Weapon: Your Ultimate Weapon, when/if you get it, of course.

Optional fields: I encourage you to do these

History:
Weapon: Image of your weapon
Fighting Style:
Theme Song: because it is so damn fun to have one. You can use a final fantasy song, or you can use a song that fits their character. Or both.



Helpful source on characters: http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki

And some freaking' diversity would be dandy! If is see everyone auditioning for VII and VIII, I will glare, and there may even be a scowl.

Mysteria
10-22-2009, 09:56 PM
StormWolf:

Name: Auron, Sir Auron if you aren't Tidus or if you are just disrespectful. But in truth, he hates his title of "sir" and his "Legendary" status.

Age: 35

Height: 6'0"

Allegiance: Cosmos

Appearance: http://images2.wikia.nocookie.net/finalfantasy/images/b/b1/Auron_artwork.jpg

Magics/Skills/Materia:
Power Break: Greatly reduces the terget's strength. Immensely powerful knock-back.

Magic Break: Greatly reduces the effectiveness of the target's magic. Low Knock-back

Mental Break: Greatly reduces target's magic defense. Low Knock-back

Armor Break: Renders one article of armor almost useless. Medium Knock-back.

Guard: Will leap to take a blow for an ally. Greatly increases Limit.

Sentinel: Halves damage done to him for a short time. Limits movement, slows buildup of Limit.

Zombie Attack: Makes healing magic/ cure materia harmful to a target for a short period of time. Large Knock-back.

Threaten: Uses a display of strength and some less-than-friendly language to convince the enemy not to attack so quickly.

Limit Break/Overdrive:
Bushido: Dragon Fang: Dragon Fang is an Area of Effect attack. Auron stuns his opponent(s) with a flurry of blows before leaping into the air and driving his blade into the earth, causing a mass of explosion around Auron. Destructive to the environment. Deals low damage to anyone caught within the AoE. High Knock-Back. Dodging it is not that difficult. (It is his first Overdrive, mind you. ^_^)
Crystal(s) of Power: The 15 Jecht Spheres hold memories Auron lost when he was Sent to the Farplane by Yuna. Each Sphere brings back memories and with enough of them, he will remember the rest of his Bushido (Overdrives).
Jecht Sphere 1 (http://i3.iofferphoto.com/img/item/115/650/313/Evx0c1XJIeeecnM.jpg) - Unlocks Bushido: Shooting Star: A s ingle, powerful arch of a slash directed at one opponent. High damage and High Knock-Back.
Jecht Sphere 3 (http://thumbs.dreamstime.com/thumb_299/1218502121687tl1.jpg) - Unlocks Bushido: Banishing Blade: This Overdrive does low damage and has low knock-back, but it inflicts all of the Break status ailments.
Ultima Sphere (http://www.crystalage.com/img/products/SM22_medium_crystal_sphere_sodalite.jpg) - Created when all 10 of the Spheres are united. - Unlocks Tornado, Auron's most devastating Overdrive. Tornado is as it's name implies. Auron throws his blade, spinning it so fast that a massive tornado forms around it. Using the power of the Spheres to guide it. The air within the tornado acts like millions of whips cracking at the target(s) flesh. Devastating damage, no knock-back. The Ultima Sphere is the only way to get Auron's Celestial Weapon.
Celestial Weapon: Masemune (no, not coincidence)
http://img148.imageshack.us/img148/2631/waffe59qp.jpg


History: Spoilers for those who have not beaten FFX.
As a young man of twenty-five years, Auron was a devoted warrior monk of Bevelle, well-regarded by Yevon's upper echelons, and being groomed for a high-ranking position within the clergy. His personal convictions ultimately put a stop to any career ambitions he might have had when he refused to marry the daughter of a high priest. Auron fell quickly out of favor with the top brass, and the promotion instead went to his friend Wen Kinoc, who would eventually become a maester of Yevon.
Shortly afterward, Auron was enlisted by Braska to serve as a guardian on Braska's upcoming pilgrimage to fight Sin. It is likely the two men found common ground over being outcasts of Yevon, as Braska had already disgraced himself in the eyes of the church by marrying a "heathen" Al Bhed woman and having a half-Al Bhed child (Yuna). Auron further found himself drawn to Braska due to his noble character and honest intentions to vanquish Sin for the sake of Spira's people, developing a fierce devotion to Braska and his cause, consistently addressing him with honor, and defending him to any detractors.
Prior to departing for the pilgrimage, Auron and Braska paid a visit to a holding cell in Bevelle, where Jecht (Tidus' father) was being held, having heard that a man claiming to be from Zanarkand was interred within. The other monks appear to have dismissed Jecht's proclamations of hailing from Zanarkand as the ramblings of a drunkard, but Braska takes him seriously, telling Jecht that if he joins the pilgrimage, Braska should be able to find him a way home. Auron protests, declaring that a drunkard such as Jecht is unfit for guardianship, but Braska insists that the three of them defy the low expectations the Yevon church has of all of them (because Auron is a disgraced monk who refused to take the hand of the priest's daughter, Jecht is a drunk from Zanarkand, and Braska is married to a "heathen" with a "half-breed" daughter), saying that it would be "delightful irony" if they should be the ones to defeat Sin. Auron relents, and the three set out on their journey to save the world.



Auron's role throughout the pilgrimage is that of a straightforward man, contrasting sharply with the patient Braska and the laid-back Jecht. His mind is always on his duty, insisting that the trip "is no pleasure cruise" when Jecht attempts to record a travelogue to one day show to his family, and he constantly reprimands Jecht for his reckless behavior, which often follows as a result of him being drunk. Over the course of the pilgrimage, however, Auron grows to trust Jecht in spite of his perceived flaws.
After finally arriving at the ruins of Zanarkand, the three men are debriefed by Lady Yunalesca, the ancient unsent summoner from whom all summoners must obtain the Final Aeon to defeat Sin. For the first time, however, they learn of the "catch" involved: one of the guardians must be sacrificed to produce the Final Aeon. Jecht volunteers, saying that he has accepted that he will never be able to go home, but asks Auron to promise that he will find a way to his own Zanarkand so that he might look after Tidus in Jecht's stead. Auron agrees to this promise, and it becomes evident at this point that Auron now considers Jecht as much of a friend as Braska; Auron earlier made a similar promise to Braska: that he would take Yuna to Besaid once Sin had been banished.
Both Jecht and Braska are then sacrificed to defeat Sin, after which Auron learns the truth of Sin's nature: it is eternal, reborn from each Final Aeon, and no summoner can hope to banish it permanently. Thus, realizing Jecht and Braska to have died in vain, and that Jecht's soul has subsequently become trapped within Sin, Auron's youthful religious idealism — the very foundation upon which he has built his life — is shattered. Enraged, he takes up his blade against Yunalesca, who casually strikes him down, leaving him one-eyed and mortally wounded.
Clinging to life by little other than devotion to his lost comrades, Auron literally drags himself down Mt. Gagazet to the Calm Lands, where he's discovered by Rin, who takes him to his travel agency for the evening. During the night, however, Auron leaves, despite his wounds, continuing his way to Bevelle. Just outside the capital city of the Church of Yevon, Auron's strength abandons him and he's discovered by a young Kimahri Ronso. Auron asks for Kimahri to fulfill his promise to Braska (that Yuna be taken to Besaid and have a peaceful childhood), and Kimahri honors his request and does so. He then dies, beginning a new sort of "life" as an unsent. Because he is no longer a living human, but composed of pyreflies, he is able to ride Sin and travel to Jecht's Zanarkand, determined to honor his promise to Jecht and watch over Tidus.
From this day forward, Auron is filled with enmity for the Church of Yevon, and for himself, loathing the title of "legendary guardian" that the people have bestowed upon him. He is consumed with self-reproach for his self-perceived failure of Jecht and Braska, as he didn't stop them from sacrificing themselves, despite being unaware at the time of how needless their noble actions would prove. Auron spends the next decade keeping an eye on Tidus in Dream Zanarkand, though he does not directly raise Tidus after the death of his mother, watching over him from afar instead, serving as a mentor of sorts.



Eventually, Jecht exerts some measure of control from within Sin and approaches Dream Zanarkand, communicating to Auron that he wants Tidus taken to the Spiran mainland, so that — in that harsher land of uneasy choices — he may have a shot at understanding what life's really all about, as well as stand a chance at defeating Sin for good. Thus, Auron and Tidus make a journey — with Sin as their transportation — to the Spiran mainland, where they will serve as guardians to Braska's daughter, Yuna, on yet another pilgrimage. During this journey, Auron is the seasoned veteran of the group, albeit the one who knows far more than he reveals. He refrains from telling the others the truth about Yevon, knowing they will have to discover it for themselves. No longer an uptight monk, he takes a deeply cynical stance toward the religion and its figureheads. Auron also plays the role of a storyteller, offering Tidus relevant bits of information about his father, Spira, and Yuna's father at key points throughout the game, and it is through Auron that Tidus is finally able to come to terms with his hatred of his father before their reunion.
His experience and expertise is also something that is remarked upon by many followers of Yevon, and old friends alike. He is addressed with deference by virtually everyone in Spira as "Sir Auron," due to his status as the surviving guardian of a high summoner; even Yuna and her guardians (sans Tidus) address him as such. Barthello, the guardian and lover of Yuna's rival, Dona, even tells Auron that he was his inspiration to become a guardian.
During Yuna's pilgrimage, Auron and Rikku are constantly at odds; for example, in the Thunder Plains, Auron acts cold towards her despite her escalating hysteria, agrees to rest at Rin's Travel Agency after Rikku's constant whining irritates him to the point where he states that she is "worse than the storm", and coldly tells her to stay at the hotel, which leads an irate Rikku to shout, "You could be more comforting, or something! You know, try to cheer me up?" Despite this, Auron was the one who allowed Rikku into the party, knowing she was Al Bhed.
At the game's finale, Yuna sends her aeons and Yu Yevon, but Auron, standing nearby, is inadvertently caught in the ritual. She hesitates to continue, but the guardian tells her it's alright, having previously told Tidus that he planned to leave when things were settled, that he had "played at life for too long." He is sent to the Farplane to rest at last, his mission to free Spira from its cycle of lies and death complete, and his promises to his departed friends fulfilled.
An interesting fact to note is that Auron was young and at a ripe age of 25 when Braska defeated Sin. Yet, even after his death by Yunalesca, he continued to age, all the way up to 35. He even has gray streaks now and appears to be much much older. How this happened is a mystery as it makes no logical sense for a man to age in undeath, unless if an unsent spirit can still age like everyone else. However it can be theorized that since he was an unsent and did travel to the 'Dream Zanarkand' that his body may have undergone a change that reverted him back to a sense of living, as Dream Zanarkand was a city dreamed up by the Fayth for the remaining souls of the real Zanarkand. As Tidus aged, so too did Auron.
Auron appears one last time post-mortem; when Tidus enters the Farplane, the spirits of Jecht, Braska, and Auron welcome him with open arms.


Weapon/Fighting Style: http://code5.cc/auron/misc/waffe1.jpg
Auron fights using his dominant arm most of the time, keeping his left arm tucked in his greatcoat as a self-handicap. He swings his blade at a medium speed, about as fast as Cloud with his buster word, with one hand. He will bring his other arm into play when he gets serious about the fight, seeing the enemy as a serious threat or if he feels that the group is pressed for time. When using two hands, he swings at a medium-fast speed with slightly more slicing power, opposed to the crushing power of his one-hand style. When not using his sword, Auron is very quick and powerful with his fists and feet. Almost all of his attacks and skills have some kind of knock-back because of their strength.
Auron's other weapon, though seemingly harmless before his use of it, is the large jar strapped to his belt. No one knows what the liquid is, but many legend says that it is the blood of Fiends, but other legends say that it is the Blood of Sin, or the Blood of the Gods. Rumors and Legend grow over the years. All that is known is that the liquid is black as oil and is blinding if splashed/spat into the eyes. When Auron uses Bushido: Tornado, he can spit the liquid on to the blade before throwing it, turning the tornado into a twisting column of fire for extreme damage.

Area of Rebirth: Zanarkand Ruins - Auron, being dead, was reborn in the place he most fondly remembers, Zanarkand. To obtain him in the party, the Champions of Cosmos must travel to the Ruins of Zanarkand, and confront the Legendary Warrior. Only through a physical demonstration, will he determine if the cause of Cosmos is even worth helping, or if the whole world is f*cked anyway.

Theme Song: Auron's Theme (http://www.youtube.com/watch?v=e4iwYgd9N3Y) - Normal, casual theme. "Walking" theme. Once he joins your party.

Otherworld (http://www.youtube.com/watch?v=7jcxFiQol_E) - The "Fighting Him In Zanarkand" theme.

Zanarkand (http://www.youtube.com/watch?v=08RYp-uDpPo) - Sad theme. Play in Zanarkand before the party fights Auron. Recalling sad memories.

Liberi Fatali (http://www.youtube.com/watch?v=F7Ng07R_HIM) - Plays when Auron brings his other arm into play. I had to choose a epic song, whatever enemy he is about to eradicate deserves it.

Mysteria
10-22-2009, 09:58 PM
Danijel

Name: Vayne Carudas Solidor
Age: 27
Height: About 6 feet
Allegiance: Chaos
Appearance: http://images.wikia.com/finalfantasy/images/2/25/Final_Fantasy_XII-Vayne_Solidor.png
Magics/Skills/Materia:
Firaga - most powerful Fire spell
Waterga - most powerful Water spell
Aeroga - most powerful Aero spell
Pummel - deals 3 heavy hits with hands and feet

Limit Break/Overdrive:
Mist: Mach Wave - Vayne's right hand starts glowing a light blue orb and when he punches the ground with it a line of shockwaves will burst up through the ground.

Crystal(s) of Power:
Dawn Shard (http://1.bp.blogspot.com/_yqc7CcrQQKQ/R6EOimtHIiI/AAAAAAAAACg/SLGVAb4BxfA/s320/shard_city.png) - Unlocks Mist: Force of Will - deals 7 rapid punches and kicks to the enemy and then charges his strength for one powerful 'window-breaking' punch.
Dusk Shard (http://www.rocksandcreations.com/graphics/crystals/orngcrystalclust2.jpg) - after claiming the Dusk Shard after Dawn Shard, it will unlock his Celestial Weapon along with a new Mist.

Celestial Weapon: He himself is a Celestial Weapon. After obtaining both Dawn Shard and Dusk Shard he will absorb the energy from them and make him much stronger and will change his appearance and it also unlock his new Mist.
Celestial appearance - Vayne Novushttp://i165.photobucket.com/albums/u57/Wonderinguy/Novus.jpg
Mist - Tree of Sephira - Vayne creates 8 Sephira swords and gathers them together to form them like a tree while holding one Sephira in his hands, then the Sephira's that act as branches start to glow and grow making it look like long branches. With that he strikes the ground and creates a devastating explosion around him.

History:
Vayne had two older brothers as he was growing up. While it is never revealed what their names were, Vayne killed them in cold blood, at the request of his father, most likely because they were planning an uprising. Vayne also has a younger brother, the innocent Larsa. Vayne has sworn to protect his younger brother, making sure that the latter would never see the atrocities of war.
During the Dalmascan counter-attack at Nalbina Fortress, Vayne was responsible for masterminding the elaborate plot to fool the people of Dalmasca into thinking that Captain Basch was a traitor and responsible for killing their King. Using Basch's twin brother, they played out an entire scenario in front of a wounded Dalmascan soldier, Reks, who would serve as witness.
Two years later, Vayne was appointed Consul of Rabanastre, making him the de facto ruler of Dalmasca. Despite much pomp and ceremony, his tenure was short-lived. The Imperial Senate, favoring Larsa as a puppet Emperor over his ambitious and ruthless older brother, recalls Vayne to Archades.
When Vayne confronts Gramis on this decision, his father reveals his belief that Archadia is moving in the wrong direction, and that only Larsa can put them on the right path. Vayne reminds the Emperor that Archadia's power was built on military might over peaceful negotiation, a fact which Gramis acknowledges but declines to comment on further. Vayne states that ruthlessness at this point would be necessary, both to ensure that House Solidor retains power and remains sovereign, and that his brother Larsa would be protected from the schemes of the Imperial Senate. Gramis appears to have little power over the senate at this point.
Shortly afterwards, Gramis is found dead in the throne room, supposedly poisoned by Chairman Gregoroth, who also committed suicide. Vayne had the senators arrested for supposed regicide, and "temporarily" dissolved the Imperial Senate later. He then began acting as the new Emperor of Archadia.
Judge Drace, seeing through the cruel facade, attempts to place Vayne under arrest. Despite pleas of mercy from Judge Zargabaath, Vayne tries Drace for High Treason, and Judge Bergan, happy to serve his ruthless new Emperor, strikes her down. In a cruel test of his "hound's" loyalty, Vayne orders Judge Gabranth to administer the killing blow to Drace, which he does reluctantly.
Now holding absolute power, Vayne proceeds with his original plan, that of becoming Ivalice's new Dynast King, and putting history's reins back into the hands of man and out of the Occuria's. He does so by sending Dr Cid to the Pharos at Ridorana. There, Dr Cid manages to use the Sun-Cryst to spill forth a terrible mist over Ivalice, which is then absorbed by Vayne's new Sky Fortress, the Bahamut, powering it. Using this new Sky Fortress, Vayne starts his complete rule over Ivalice.
However, the player party manages to get aboard the fortress, and confronts Vayne in battle with Larsa's aid. He is easily defeated, but by using the power of manufactured Nethicite that had knocked Larsa out, he transforms into Vayne Novus. During the battle, Judge Gabranth turns on his former master, and when Vayne is weakened, he plunges his sword deep into the latter's chest. Vayne then fatally wounds the former Judge Magister in retaliation, and almost kills him, but is stopped by Larsa. While shocked by Larsa's actions, Vaan mananges to wound Vayne mortally.
Managing to get outside, a dying Vayne can't help but laugh at his current state. Venat offers comfort, that they had succeeded in releasing the control of history from the hands of the Occuria, giving Vayne its power as a way of thanks. Wanting to take out as many people as he can before dying, Vayne uses his newly gained power to fuse parts of Bahamut unto his body, to become a giant mechanical dragon, similar to the real Bahamut. This new form, called the Undying, proves troublesome for the party, but he is eventually defeated, and explodes into a cloud of mist.

Weapon: He uses his fist and feet in a battle. He is like a Monk-class.

Fighting Style: His fighting style depends on how close he is to his target. If he is fighting his foe close and personal he will fight it using his punches and kicks, but if he is fighting a foe from afar he will rather throw magick at it.

Theme Song(s):
FF12 Dark Clouds (http://www.youtube.com/watch?v=5Fc3ZJ-SsE8) - Vayne's general theme.
FF12 Upheaval (http://www.youtube.com/watch?v=1pJvkGlfFNY) - theme for battling Vayne.

Mysteria
10-22-2009, 10:04 PM
Deleted User:

Name: Cloud Strife

Age: Around 23

Height: 5'9''

Allegiance: Cosmos

Appearance: http://killingtimewithijahamran.files.wordpress.com/2008/06/ff-wallpaper-4.jpg

Magics/Skills/Materia:

Fire Materia -
Fire
Fira [Fire II]
Firaga [Fire III]

Sonic Slash - A quick 3 hit combo with the blade

Hakougeki - Shock Slash - Let flies a mid-range homing Shockwave

Sky Fang - Swoops target upwards with Sword, best used when under opponent

Sky Rising Moon - A more advanced and deadlier version of Sky Fang

Limit Break/Overdrive:

As Cloud meets more and more Champions, speaking with them allows him to look further into his heart and unlock the rest of his Limit Breaks.

- Braver - Focuses energy into one big slash - Initial Learned

- Climb Hazzard - Charges at the enemy and leaps in the air while striking the enemy - Learned when he has met at least 6 of Cosmos' Champions.

- Meteor Rain - Leap in the air and charge up energy to unleash a rain of Meteors upon the enemy - Learned when he has met at least 10 of Cosmos' Champions.

- Omnislash, "Supreme Slashing of War Gods" - The Ultimate Limit Break for Cloud. Chains 16 powerful slashes together for massive damage to the enemy - Learned when he has met least 15 of Cosmos' Champions.

- Hakuga Retsu - The final move that he uses to slay Sephiroth in FFAC - Learned when battling Sephiroth.

Crystal(s) of Power: Protectorate Crystal - (http://www.dandennis.com/garnet_red_crys_close_reverse.jpg) 5 Legendary weapons, the sacred protectors of the planet were summoned to defend the world from Meteor. When Ultima Weapon, Ruby Weapon, Diamond Weapon, Emerald Weapon and Sapphire Weapon were defeated, their essence of life carried on their mystical powers into a Crystal. This Crystal unlocks Cloud's Ultima Weapon for use.

Celestial Weapon: Ultima Weapon (http://www.eternal-legend.com/wallpaper/twelve/ultimaweapon.jpg)

History: Cloud Strife's appearance is marked by spiky blonde hair, vivid blue eyes with a glow (a mark of SOLDIER and a sign of having been exposed to mako), he used to wear dark purple or blue clothing, and his Buster Sword (a zweihänder-style sword with a distinctive, oversized blade). The Buster Sword more closely resembles a Full Blade sword.

He now wears a dark black clothing with a wolf insignia on his right torso and has also now calls his weapon the Fenrir.

He possesses a combination of Thanatos drive and avoidant personality disorder.

During the first journey to save the planet, Cloud states that he is a former member of the corporate regime Shin-Ra's private elite military known as "SOLDIER," and exhibits immense skill and combat prowess that supports his claim. Hired as a mercenary for the Shin-Ra resistance movement known as "AVALANCHE," Cloud fights alongside Barret Wallace, his childhood friend Tifa Lockhart, and an ill-fated trio of AVALANCHE members: a passionate woman named "Jessie", a cool-headed man named "Biggs" and a rotund and friendly engineer named "Wedge." Participating in various covert missions, Cloud is extremely aloof and unsociable to the others, putting forth a cold, all-business exterior. At first, Cloud will open up somewhat only to Tifa. Shortly after the game's first mission, however, Cloud meets a young flower girl named Aerith Gainsborough, a woman who will have a profound impact on Cloud's life. Dodging the Shin-Ra's military, Cloud eventually finds himself protecting Aerith from Shin-Ra and their covert team known as "the Turks," who wish to capture Aerith for reasons yet unknown. Joined by Tifa shortly thereafter, the trio have a short misadventure in the slums of Midgar involving Cloud humorously having to cross dress as a woman—a first glimpse of Cloud's lighter side and the first major comic relief of the game.

As the story unfolds, the Shin-Ra corporation destroys part of its own capital, Midgar, in an attempt to crush AVALANCHE. Countless are left dead, including three members of AVALANCHE, and Aerith is kidnapped by the Turks' leader, Tseng. It is revealed that the reason Shin-Ra has wanted Aerith apprehended is that she is the last remaining member of an ancient race known as "the Cetra," who are said to have mysterious powers related to the Planet.

With few other options, Cloud is accompanied by Tifa and Barret in infiltrating the Shin-Ra headquarters to rescue Aerith and put an end to their terror once and for all. Upon rescuing her and finding a non-human, but very intelligent companion called "Red XIII," Cloud and the others are shocked to find the President of Shin-Ra dead with a long sword in his back. Cloud instantly recognizes the sword as belonging to the legendary SOLDIER member, Sephiroth. Shin-Ra is then taken over by the deceased president's young and ruthless son, Rufus Shinra, and the group makes a daring escape from Midgar to start a journey that will span the entire world and draw Cloud and his companions into something far bigger than anyone had ever imagined.

Weapon:http://farm4.static.flickr.com/3101/2675294682_01a36540aa.jpg

Fighting Style: Cloud's fighting style is preferred arial combat. He's swift, and quick to evade and attack anything that comes close to him.

Mysteria
10-22-2009, 10:15 PM
Deleted User:

Name: Vivi Orunitia
Age: Six months.
Height: Unknown (Short.)
Allegiance: Cosmos
Appearance: http://images2.wikia.nocookie.net/finalfantasy/images/thumb/2/2d/Vivi_Ornitier_character.jpg/150px-Vivi_Ornitier_character.jpg
Magics/Skills/Materia: Firaga, Blizaga, Thundaga, Waterga, Flare, Demi.
Limit Break/Overdrive: Level 1 Limit break: Fury. Level 2 Limit break: Meteor. Level awesome 3 Limit break: Doomsday.
Crystal(s) of Power: x (http://www.myimportstore.com/store/images/Accessories/FF12SaveCrystalNecklace.jpg) 4. Each crystal brings a great change to Vivi, and makes him more confidant, and hence, quicker to use his spells. The fourth crystal does something special...
Celestial Weapon: High Mage Staff?

Optional fields:

History: In this "alternate reality", I'm going to have Vivi abducted into this dimension, instead of being fished up by Quan. Vivi is an artificial lifeform, created by Kuja. He was being sent to Alexandria, via air-ship, and somehow managed to fall off, rather than following the game's path, where he, Zidane, and Stiener escaped. After falling off the ship, he would proceed into what appeared as an inter-dimensional portal where he would join the heroes of Dissidia.
Weapon: It's a wooden rod. You really need a picture?
Fighting Style: Evasive, but not agile. Vivi may be short, but he could lose a few pounds. X_x He tends to hide behind his team-mates, and cower in fear, but his magic can be quite powerful, when he's confident, and/or behind a meatshield. :'D

Mysteria
10-22-2009, 10:17 PM
Red Mage Kefka:

Name: Bartz Klauser
Age: 20
Height: 5'9
Allegiance: Cosmos
Appearance: http://images1.wikia.nocookie.net/finalfantasy/images/thumb/9/94/DissidiaBartz.png/325px-DissidiaBartz.png
Magics/Skills/Materia:
I threw in a bit of creativity, I'd rather not use the Dissidia move sets directly, most of his moves are moves from other characters anyways.

Magic:
Fire 2 - Unleash a swirling vortex of flames.
Ice 2 - Unleash a sudden burst of icicles.
Bolt 2 - Unleash a bolt of electricity.

Blue Magic:
Goblin Punch - A basic attack. Stronger than a normal blow.
Aqua Lung - Unleash a barrage of water bubbles to smother the enemy.
Aera - Unleash a swirling ball of pure, hurricane force winds.

Job Change - Samurai - !$Toss (!Zeninage): Toss any amount of gil. (A randomly generated number determines how much, from 1 to 999999) This ability is just like it says, getting pelted with gil, little golden coins.

Job Change - Red Mage - !Redx2 (!Renzokuma): Cast two spells, one right after another, with no casting time after the first and until the end of the second.

Job Change - Geomancer - !Earth (!Chikei): Use various elemental magic attacks. Effect is determined on the environment.

Job Change - Monk - !Store (!Tameru): Store Power for awhile, then unleash a very strong attack.

Limit Break/Overdrive: !Sshot (!Midare Uchi) + 2 Sword (Nitouryuu)
: Eight consecutive attacks, but they are weaker than normal attacks, compensated for by having two blades instead of 1.

Crystal(s) of Power: http://www.desertfireopal.com/images/doublet_%20opal/du107.JPG

Elemental Crystal - A crystal directly linked to Bartz' many jobs and abilities, as well as his world. Bartz gains his Limit Break after obtaining this crystal.


Optional fields:
Bartz is a courageous young man with a strong sense of justice, he never leaves a friend behind and is very reliable. He is the Warrior of Light, chosen by the Wind Crystal back on his home world. Bartz is a very powerful warrior, able to change abilities and appearances on the fly. His ultimate attack combines the rapid consecutive precision of an Archer's arrow strikes with the quick double blades of a Ninja.





History:Bartz was born in the little town of Lix, with his mother Stella and his father Dorgann Klauser. Bartz's mother died while he was still young, and his father fell ill and died three years prior to the game's storyline. Bartz has a fear of heights, which dates back to when he was playing "Hide-and-go-seek" as a child and almost fell down from the roof of a two-story house.

On advice from his late father, Bartz decided to go out and travel the world. Along the way, he found a chocobo named Boko separated from the rest of its flock. From there on, Boco became Bartz's steadfast companion, and they continued to travel together.

Bartz is recruited by Cosmos as a warrior to bring peace and prosperity to the worlds, including his own. His nemesis is Ex-Death, a warlock from another planet sought on obtaining the power of the Void, the place where banished beings and monsters are sent.

Weapon: His weapon is the Brave Blade (pictured in the image above), a blade that has a power determined by how many enemies have been defeated in combat, as well as by how many courageous actions have been taken.

Fighting Style: Varies.

Theme Song: The Land Unknown (http://www.youtube.com/watch?v=NwHB-qJm9J8) - Yes, I know that really isn't his theme song, but it suits him pretty well, being thrown into the Dissidia-verse and all. Plus it's my favorite track from FF5.

Gotta go to bed, I'll do a female character tomorrow, if multi-characters are allowed. Mind holding Kefka, Terra, and Ultimecia/Edea for me if you can? Thanks, I'll whip up sheets after school.

Mysteria
10-22-2009, 10:19 PM
Wander:

[[Hmm.. I just noticed that you don't have a Gabranth in your FFXII character list.

*SPOILER*
He's actually the unlockable character you get for the Chaos team.... lol Playing the Japanese version of Dissidia the whole time has it's perks. XD
Anyway, I technically made Zidane's CS a combination between his Dissidia and FFIX version.]]

Name: Zidane Tribal

Age: 16

Height: Around 5'2? (random guess ^o^; )

Allegiance: Cosmos

Appearance: http://images1.wikia.nocookie.net/finalfantasy/images/1/11/Dissidia_Zidane.png

Magics/Skills/Materia:
Swift Attack (midair): A fast slashing melee attack.

Rumble Rush: He does a melee of slashes that flings target upwards.

Tidal Flame: He creates a ring of fireballs that travels along the ground toward the enemy.

Shift Break: He summons a storm of lightning bolts around opponent before striking them with a blast of water. The attack can attract the opponent to the center of the spell once the opponent is hit by the lightning bolts.

Detect: Using this skill allows him to gain insight on what items the target is carrying, which he can steal.

What's That?!: He basically distracts the enemy. [[ XD ]] If the move is successful, he may follow up with another skill.

Limit Break/Overdrive:
In Zidane's case, he goes into his Trance form (http://images3.wikia.nocookie.net/finalfantasy/images/b/b5/Dissidia_Zidane_Tribal_ex.png) for his Limit Break.

Reverse Gaia: Zidane will strike the opponent with a flurry of attacks. If all attacks are successful, it will allow him to follow up with a powerful Grand Lethal finish.

Crystal(s) of Power:
http://i138.photobucket.com/albums/q276/thegamefanatic/pinkcrystal.jpg
Genome Crystal: A crystal which represents Zidane's Trance form. Although this crystal can allow him to enter his Trance form, it happens randomly.

http://i138.photobucket.com/albums/q276/thegamefanatic/CrystalofFinalFantasyIX.jpg
Crystal of the Ninth [[not it's real name by the way]]: A crystal which represents Zidane's adventures and memories before his summoning by Cosmos. When both Crystals are with him, he can finally activate his trance form at his will and he can also preform Reverse Gaia.

Celestial Weapon: Normally, it is the The Ogre (http://images3.wikia.nocookie.net/finalfantasy/images/6/66/The_Ogre_FFIX.png) Swallow Blade, which his Mage Mashers turn into when he goes into Trance mode, though he can obtain the Ultima Weapon (http://images4.wikia.nocookie.net/finalfantasy/images/f/f0/Ultima_Weapon_FFIX.png) Swallow Blade when he has both crystals.

History: Story (http://finalfantasy.wikia.com/wiki/Zidane_Tribal#Story) [[It's long. :aweme: ]]

Weapon: Two Mage Mashers (http://images3.wikia.nocookie.net/finalfantasy/images/4/46/MageMasher.png)

Fighting Style: He wields two daggers or short swords at once and at times even uses dual-handed weapons, such as a short double-bladed Naginata, commonly referred to as a "swallow blade". This type of weapon bears some resemblance to two short swords merged at the handle, though with the handle being an arms length. He can combine his two blades into a "swallow blade" as well.

Theme Song:
FFIX Battle Theme (http://www.youtube.com/watch?v=MisQqT1IWIU)
FFIX Battle Theme Remix - Dissidia OST (http://www.youtube.com/watch?v=oRAnCGrDPxo)
[[What? They're both awesome. >:3 ]]

(Some other note worthy FFIX Battle Remixes:
http://www.youtube.com/watch?v=6z_5QwthhMg
http://www.youtube.com/watch?v=tZwvSw_ZVJA )

[[If you find something wrong with my CS (aside from the history XD ), please tell me.]]

Mysteria
10-22-2009, 10:20 PM
Strega:

meep meep I'd like to apply for two characters, one of which is a lady to get the female touch goin'

Name: Squall Leonhart
Age: 17
Height: 173 cm (5'8")
Allegiance: Cosmos
Appearance: Click Here (http://images3.wikia.nocookie.net/finalfantasy/images/thumb/d/d9/Dissidia_Squall.png/402px-Dissidia_Squall.png)
Magics/Skills/Materia:

Firaga - Maximum fire damage

Blizzaga - Maximum ice damage

Gunblade Trigger - Pulls the trigger of his gunblade for extra damage

White Wind - heals the party moderately

Limit Break/Overdrive: Renzokuken - 4 - 8 direct melee damage strikes
Rough Divide - Squall's weakest finishing move. It hits a single opponent via a charging diagonal upper-cut, causing a fair amount of damage.
Lion Heart - Squall's ultimate finishing move. It can only be used after acquiring his ultimate weapon (also called the Lion Heart). It strikes a single opponent 18 times.
Crystal(s) of Power: Transient Lion (http://i227.photobucket.com/albums/dd240/Kyo_Nii/TransientLion.png) - an important crystal that represents Squalls conflict over helping his friends and his sense of duty. Required to equip Lionheart gunblade and use Lion Heart.
Celestial Weapon: Lionheart (http://i253.photobucket.com/albums/hh64/Balthier_Bunanza/Figureren_Lionheart.jpg)

Fighting Style: Melee combat. Unique sword technique by using a Gunblade. Squall may not hit the fastest but he is one of the hardest hitters.

Theme Song: Maybe I'm A Lion - Black Mages (http://www.youtube.com/watch?v=oh5806nSayk)

----

and my female and evil role!

Name: Ultimecia
Age: Unknown
Height: 5'8
Allegiance: Chaos
Appearance:Click Here (http://images2.wikia.nocookie.net/finalfantasy/images/thumb/4/4a/Dissidia_Ultimecia.png/410px-Dissidia_Ultimecia.png)
Magics/Skills/Materia:

Stop - stops the foe in it's tracks
Knight's Blade - Fire barrage of magic bolts at enemy. Charge to fire two strings of bolts at once
Knight's Arrow - Fire pairs of magic bolts into the air that rain down on enemy. Charge to make bolts stop in mid-air and wait before attacking.
Knight's Axe - Fire out three axe-shaped magic bolts that arc towards enemy from the sides. Charge to fire a single, massive axe.
Shockwave Pulsar - Throw a magical orb in an arc that explodes on contact. Can be charged for distance
Apocalypse - Send out a field of energy that tracks the foe and explodes to damage enemies above it. You can control when the field explodes

Limit Break/Overdrive: Time Compression - She freezes her opponent in place and can then summon a horde of magic beams. The final and most powerful blow is called "Sorceress Heart".
Crystal(s) of Power: Witches' Soul (http://www.palagems.com/Images/gem_news/secret_lives_rose_quartz.jpg)
Celestial Weapon: Although she holds no Ultimate weapon, Ultimecia's crystal gives her to power of Time Compression, allowing her to fully utilise it for her most powerful attacks.
Optional fields

Fighting Style: Sorcery. Ultimecia fights entirely with magic as her weapon. She is thus a ranged fighter and also holds manipulation over time.
Theme Song: Succesion of Witches (http://www.youtube.com/watch?v=MP03E0kivBE)

Mysteria
10-22-2009, 10:22 PM
Red Mage Kefka:

Name: Terra Branford
Age: 18
Height: 5'7
Allegiance: Cosmos, Chaos in the past when she was enslaved by Kefka.
Appearance: http://images2.wikia.nocookie.net/finalfantasy/images/thumb/1/1d/Dissidia_Terra.png/355px-Dissidia_Terra.png
Magics/Skills/Materia:

Fire
Blizzara
Thundara
Flood
Tornado


Limit Break/Overdrive: http://images1.wikia.nocookie.net/finalfantasy/images/c/cc/Dissidia_Tina_Branford_ex.png
Esper Form: Terra's alternate form, brought on by a surge of powerful emotion, like sadness or anger. In this form, Terra's strength, agility, and magical power increase, giving her access to the Meltdown, Holy, Graviga, and the amazingly powerful Ultima spell.

Crystal(s) of Power: http://images2.wikia.nocookie.net/finalfantasy/images/2/27/DissidiaMagicite.PNG
Terra's Crystal of Power is a piece of Black and Red Magicite. Magicite is said to be the remains of Espers after they pass away.

Optional fields: A girl blessed - or cursed - with both the power of espers and incredibly powerful magic, her attacks are magical in nature, but she can strike an enemy with both long and short-range attacks.

As a person, Terra is a very confused young woman. She often questions her emotions, or lack thereof, and is easily confused and frightened. However, as Terra learns more about herself, she becomes more assertive and determined. Terra is very brave and willing to fight for what she knows is right.

History: Terra was born in the Land of Espers, to an Esper father, Maduin, and a human mother, Madeline. Two years after she was born, the Gestahlian Empire raided the Land of Espers and abducted Maduin. Madeline, with her last breath, told the Emperor Gestahl to keep away from her daughter; however, it was too late. Terra grew up in the custody of the Empire, and was raised as a weapon of mass destruction. The exact details of this part of her life are unknown, but she developed a fondness for Moogles during this time, and enjoyed fluffing their fur. Eventually, the Imperial general Kefka Palazzo took a keen interest in her and put a Slave Crown on her head, forcing her to obey Kefka's orders directly. Among them was to annihilate fifty of the Empire's finest soldiers, which she did with ease. Presumably this was a test of her loyalty and/or her ability to do so.

Weapon: Scimitar, portrayed above.

Fighting Style: Terra's fighting style is described as "Esperkin", and she uses powerful magic spells to fight, remaining powerful at both long and close-range combat.

Theme Song: Terra's Theme (http://www.youtube.com/watch?v=6RDfIX-zqa0) A wonderful song, fitting for Terra.

Terra's done, on to Ultimecia and Kefka. Also, props for first female character... I think? Am I the first to make a female character for this?

Mysteria
10-22-2009, 10:25 PM
The Reaper:

Oh, my bad.. didn't see 'em then. I mean, I knew Vincent was, but not Nero or Weiss. Works for me.


Name: Vincent Valentine
Age: Appearance, late 20s. Actual age, over 50.
Height: 6'0"
Allegiance:Not real sure what to put here, because Vincent for the most part is a good guy, but transforms into Chaos. I'm gonna say Cosmos, but if I'm wrong, let me know.
Appearance:http://i159.photobucket.com/albums/t130/killerofthesky/Icons/Square%20Enix/FF%20VII%20compilation/vincent.gif

http://i742.photobucket.com/albums/xx65/deathless01/ffvii10anniversaryvincent.jpg
Magics/Skills/Materia:

Firaga
Tornado
Regen
Death Sentance
Despell
Flare
Reflect
Esuna
Silence
Berserk


Limit Break/Overdrive:
Stage I - Galian Beast: Vincent transforms into a Berserking creature not much different from a Werewolf in appearance, attacking with Berserk Dance & Beast Flare most prominently. http://i83.photobucket.com/albums/j318/BubbleBuddy726/anime%20II/final%20fantasy/vincent/dca_vincent-galian.jpg

Stage II - Chaos: Vincent Transforms into Chaos & using the Protomateria, retains control, allowing him to use two very powerful attacks, Chaos Saber & Satan Impact. http://i459.photobucket.com/albums/qq317/Speon1987/FFDoc_Chaos.jpg

Crystal(s) of Power: ?


Optional fields:

History: The son of Grimoire Valentine, a Shin-Ra scientist, Vincent grew up to become a member of "The Turks"(A shady organization within Shin-Ra known for activities such as espionage, assasination, kidnapping, and various others). After he was assigned to oversee the Jenova Project stationed at Nibelheim, he fell in love with one of the scientists working there, a woman by the name of Lucria Crescent, the assistant to Professor Gast. But Lucrecia rejected Vincent out of guilt born years earlier when Grimoire died while saving her life. Instead a relationship was eventually formed between her and her colegue Hojo. Eventually she became pregnant, and deemed to be used as a test subject for the Jenova Project.

Vincent objected the use of humans on the project, especially Lucrecia and her child. But despite his protests Lucrecia proceeded with the experiments and became ill afterwards. Enraged Vincent confronted Hojo in the underground labratory at Shin-Ra Mansion.

Hojo quickly ended the conflict by pulling a gun and shooting Vincent down, and from there he placed him in a large experimental capsule for use in Hojo's experiments based on Grimoires research on the Lifestream. The resulting exposure caused Vincent to mutate, allowing him to change into alternate forms when enraged (Galian beast, Hellmasker, Death Gigas, a red form using his cloak, and possibly others). Lucrecia wanting to revive vincent exposed him to the G Substance, a form of contaminated Mako which revived Vincent, but also caused him to become the host for Chaos, a monster born to pave the way for Omega WEAPON by killing all living things. But Hojo had predicted such actions, the main reasons for his experiments on Vincent were to create a body capable of housing Chaos.

Under the influence of Chaos, Vincent became enraged and broke out of his confinement. To stop him Lucrecia used the Proto Materia (a special materia created by the planet to control Chaos), the result calming him and inducing a deep sleep. When he awoke on te operating table alone, he responded to his mutated body with anguish and rage. Being unable to save Lucrecia he entered a coffin for 30 years as a punishment and attonement for his sin.

Years later he was stumbled upon by Cloud and company in the basement of Shin-Ra mansion. At first he rejected their offer to join and sent them away, but learning about their involvement with Shin-Ra and Sephiroth he joins them because of the possibility of an encounter with Hojo.

Not much is known about his time spent the two years after Sephiroth was defeated, only he traveled the world alone. And during the new crises he played a crucial part in the events to come. Saving Cloud, and later discovered, Tseng and Elena from Kadaj's gang. He further helped by revealing the nature of Geostigma, and even Kadaj and the SHM as the will of Sephiroth manifest.


Weapon: Death Penalty;http://i7.photobucket.com/albums/y296/clod_strife/FF7Guns/13DeathPenalty.jpg

Fighting Style: Vincent is most prominently known for using his weapon, Death Penalty, to slay his foes; as-well he also transforms into Chaos, easily disbatching his oppostion.

Mysteria
10-22-2009, 10:26 PM
The Reaper:

Name: Weiss (The Immaculate)
Age: 20 Something.
Height: 6'0"
Allignment:Chaos.
Appearance (Includes his Offical Theme): http://www.youtube.com/watch?v=IktRYoiGRok
Magic/Skills/Materia: The Omega Weapon summon.
Limit Break(s): Fusion with Omega Weapon.
Fighting Style: http://www.youtube.com/watch?v=O7Hoe59WTRQ
Theme Song: System of a Down - Spiders.
History:
Weiss and Nero appear soon after Genesis Rhapsodos is defeated by Zack Fair in SOLDIER First Class uniforms with the Deepground SOLDIER crest on them. He and Nero take Genesis's body away in a helicopter. Both Weiss and Nero had never seen Genesis before, but were aware that they, along with the other colored Tsviet's, were spliced with his genes. This takes place after the Nibelheim Incident and Zack's and Cloud's experimentation. Weiss has shorter hair than in Dirge of Cerberus. It was revealed in Crisis Core Ultimania that Genesis was alive, and was tried to be persuaded to join the rebellion against the Restrictors. However, Genesis ends up rejecting this offer due to regaining his SOLDIER honor, and would seal himself in a cavern below Midgar.

Weiss is restrained by chains attached to the throne inside Mako Reactor 0. He begin to speak to the Restrictor and tells him that he'd like to try out his new swords. After the Restrictor breaks the chains, Weiss takes hold of his swords, and tells him that he wants to fight him handicapped as he is confident that he is more powerful than the Restrictor. As he does this, the Restrictor calls forth Azul the Cerulean and Rosso the Crimson, and tells Weiss that if wants to fight handicapped, then he can, against Azul and Rosso. Weiss beats them both easily, but Azul transforms into Arch Azul, and Rosso into Bloodburst Rosso. Still, Weiss proves to be more than a match for the two Tsviets. Unable to attack the Restrictor, Weiss orders the Rosso to shoot him. The Restrictor proved to be very powerful, but was defeated by the Rosso. Quickly in rage, he forced his short gunblade into her stomach with incredible strength, and watches as she drops to the floor. Weiss suddenly attacks the Restrictor as the effects wear off, and tells him that it was the Restrictor that told everyone that death is always with you as long as you are with Deepground. Soon after the Restrictor falls, Weiss and the Tsviets laugh at the demise of the Restrictor.

At the time of the revival festival of Kalm, the worldwide network that was broken since the Meteor disaster has been fully restored. The fragments of Professor Hojo's digitized mind that were previously spread were about to reform--in a simulation of Hojo himself. He invaded Weiss' body while the man was performing a Synaptic Net Dive to find the cure to the time-released virus the Restrictors had infected him with. It was meant to control him and was set to kill him within 3 days if the Restrictors' signal disappears.

Hojo, through Weiss's body, had the Deepground abduct those not under the effects of Geostigma to serve as incubators of enough pure mako to enable Weiss to absorb Omega, as well as trick the Planet into summoning it. The mako gave Weiss abilities far beyond Vincent's, and he was easily able to overcome him. However, Vincent was able to turn the tables by using his Chaos power to defeat Weiss.

Once Weiss had been defeated, Nero, who had been watching, wanted to merge with his "brother." Hojo ordered Nero to stop, knowing he wouldn't be able to control Omega with an impure being inside him. Neither Weiss nor Nero cared, and Hojo was finally destroyed as Nero integrated into Weiss, who then invoked Omega's power on a sense of compulsion, and vanishes in a ball of light. Weiss was later killed by Vincent in Chaos form. However, Weiss's body was carried off by an awakened Genesis, who told his "brother" that they "still have much work to do."

History of the Tsviets - http://www.youtube.com/watch?v=ACHSoy1m1Tw

Weapon: Weiss wields a pair of lever-action sword revolvers forged by Argento. Though only officially referred to as, "Weiss's weapons," they are identified by the emblems on their hilts: Heaven ( Ame) on the one carried in his right hand, and Earth ( Tsuchi) on the one carried in his left.

Mysteria
10-22-2009, 10:27 PM
Spirits Breath:

Name: Tidus
Age: 19
Height: 5'7''
Allegiance: Cosmos
Appearance: ((tidus with sword)) http://www.geocities.com/divedeep2007/images/tidus.jpg ((explains why his sword has bubbles around it to me at least.))
Magics/Skills/Materia: (...crap)

highly athletic, uses it to sweep his blade in a cartwheel fashion while moving forwards.

fire magic, tends to do it in air. He pushes the oponent away, then unleashes five fireballs that converge right before impact.

Kicks, or throws a blitzball at a high speed. causing stun and some pain if it hits. otherwise he has to go after the ball.

Limit Break/Overdrive: Slashes his sword four times. Then launches into the air to do a scissor kick with the blitzball into the opponents head.

Crystal(s) of Power: http://www.fantasyprops.com/images/blitz.jpg
Celestial Weapon: his weapons appearance doesn't change, but what does happen is that it glows a brighter blue and becomes sharp enough to stab into diamond. cutting it would take a while and be tireing.

History: (cant give yall much here at all. no way for me to) Brought up under his fathers shadow, a bad shadow if anything. He kept himself away for his own sake, but still had to be with his father since his mother died.
A time in his teenage years, he decided to try out for the blitzball league, and managed to do fairly well, thanks to how he was raised. Each kick was like giving one to his old man, getting him for what he has done. His main goal is to just beat his dad in a fight, just one on one while all the while wanting just some of his father to be an actual father to him. Being with Auron was good while it lasted. Sins attack forcing him to leave once again.
Weapon: caldablog http://static.squidoo.com/resize/squidoo_images/250/draft_lens2096041module10735575photo_1218320681tid us_caladbolg.jpg

Fighting Style:dodging, then attacking. so otherwise defensive.
Theme Song: NOTHING! he is cool enough to be his own theme song. the sound of cheering, and a scorebell going off is all he needs.

((let me know if I made any important errors. once again all I know is stuff from disidea, nothing else except blitzball.))

Mysteria
10-22-2009, 10:30 PM
Excalibur:

Name:Cecil Harvey
Age:20
Height:5'8"
Allegiance: Cosmos
Appearance: From the Wiki site.
http://finalfantasy.wikia.com/wiki/File:Cecil_Forms.jpg
Magics/Skills/Materia:

Dark Knight:
Darkness=An ability that surrounds himself in Darkness and makes his attacks more powerful, but he loses health for each successful hit.
Shadow Lance=Throws sword to knock foe away, then teleports sword back to hand. Damage is determined on how long the sword makes contact
Nightfall=Flip into the air and descend to slam opponent into air.
Gravity Ball=Fires slow-moving ball of energy that travels downward in an arc to slam opponent to the ground

Paladin:
Cover=An ability that allows him to take the damage of his fellows instead of them.
Radiant Wings=Paladin Spin towards opponent while slashing, if hit connects then follow up with multiple attacks that slam them to the ground
Saint's Fall= Dive towards opponent in a rising arc, then slam them to the ground
Searchlight=Summons a magic seal that fires light projectiles
Limit Break/Overdrive: Job Augment= Cecil will swap in his trademark weapons: the Deathbringer in his Dark Knight form, and the Mythgraven Blade in his Paladin form. He will also be able to deal 1.5 times the normal damage.

Crystal(s) of Power: http://www.crystal-mine.com/images/April04/JC2811CassiteriteMountXuebaodingChina.jpg Make use of Job Augment.

Optional fields: ???

History:Former Captain of the Red Wings saved his world from Golbez when he was puppetering the King of Baron and stealing his world's Crystals to summon the Dark Crystals to bring forth the Giant of Babil. During all of this Golbez discovers that he is the brother of Cecil and decides for fight for the "light" and together they defeat the Giant and return the Crystals to their original places. Eventhough Cecil is willing to forgive his brother, Golbez disappears forever it seems.
Weapon: Mythgraven Blade and Deathbringer.
http://images1.wikia.nocookie.net/finalfantasy/images/e/e3/Dissidia_Cecil_Harvey_ex.png
Fighting Style: Split Soul=Freely change Dark Knight and Paladin and vice versa
Dark Knight= Slow smashing ground attacks, sets up Paladin aerials in large combos
Paladin=Fast aerial attacks that can lead to a quick death if he does not miss
He can use the magics from both of his halves.
Theme Song: Red Wings (http://finalfantasy.wikia.com/wiki/File:Red_Wings.ogg)

Mysteria
10-22-2009, 10:34 PM
Red Mage Kefka:

Name: Kefka Palazzo
Age: Somewhere in the upper thirties.
Height: 6'2
Allegiance: Chaos
Appearance: http://images2.wikia.nocookie.net/finalfantasy/images/0/04/DissidiaKefkaArtwork.png

Magics/Skills/Materia:
Twisty-Turny Blizzaga
Extra-Crispy Firaga
Lickity-Split Thundaga
Meteor
Ultima

Havoc Wing - Kefka does a somersault and summons a pair of energy wings, blasting anything his back is towards in medium range.

Trine - Kefka summons three energy triangles to converge around enemies and explode on contact.

Forsaken - Kefka conjures a field of energy that tracks opponents, dropping magical orbs on them from above.

Hyperdrive - Kefka unleashes a wave of explosions toward an opponent.

Limit Break/Overdrive:
http://images1.wikia.nocookie.net/finalfantasy/images/7/7e/Dissidia_Kefka_Pallazzo_ex.png
Light Of Judgement - Kefka floats upwards into the air and performs a triple movement summoning, finishing by floating upwards and pointing his arm at the victim, palm out. This summons a rain of high power energy beams strong enough to destroy entire continents. This can ONLY be used when Kefka is in his alternate form.

Crystal(s) of Power:
http://www.nirvanacrystals.co.uk/crystals1.jpg
Nega-Magicite: The crystal remains of an Esper filled with nothing but hate and lust for power.

Celestial Weapon: He has no celestial weapon, his power is great alone.

History:
Born to unknown parentage, Kefka was abandoned at birth. Raised in an orphanage in Thamasa, Kefka was beaten severely by the orphanage head, and developed a taciturn personality. Eventually, he left Thamasa for Vector. Graduating at the top of his class from the Imperial academy, Kefka became the apprentice of Cid del Norte Márquez, and agreed to be the first experimental test subject for Magitek infusion. The experiment was initially a success and granted Kefka great magical power. But while it had no immediate side effects, the infusion would lead to the gradual degeneration of Kefka's sanity. He became interested in Espers and continued to study them and the Magitek augmentations being done on Imperial soldiers as he pursued his military ambitions.

At the age of 23, Kefka was appointed commander of the Magitek Knights. In the following years, he took an interest in the recently orphaned daughter of an Imperial soldier and a Tzen female aristocrat, Celes Chere. Kefka used his political pull to make sure that Celes was brought up a Magitek Knight and took her under his tutelage. Kefka's political ascension culminated when, at age 31, he was appointed to the position of Imperial Prime Minister, second only to Emperor Gestahl himself. He became renowned as a brilliant tactician and led the Empire to several victories in battle. Ultimately, however, Kefka's reign would be short-lived. At a banquet celebrating the appointment of Celes to Rear Admiral, Kefka finally cracked. The Magitek infusion from years prior manifested itself and Kefka began to slip into insanity.

Kefka began to show marked change in behavior; once a shy, reserved man, Kefka began dressing in garish robes, wearing make-up, and playing with dolls. His once keen strategic mind deteriorated, and he lost many memories of his later life, remembering little more beyond his time with the Empire and his horrible childhood. As a result, Kefka became cruel and hateful, and developed an unquenchable thirst for destruction. Kefka was promptly removed from military duty. Still feeling indebted to him for his years of service, and appreciating his loyalty, Gestahl appointed Kefka to the position of court mage of the Gestahlian Empire. His former position was filled by General Leo Cristophe, sparking a fierce hatred of the man in Kefka. Kefka eventually became feared by the Imperial soldiers, prone to wild fits of rage and was known to violently attack anyone who angered him.

Kefka enslaved Terra Branford with a slave crown, ordered her to kill fifty of the Empire's own soldiers as a test of her loyalty, and proceeded to send her to Narshe to acquire the frozen Esper Valigarmanda, sending Biggs and Wedge with her. The mission fails when Valigarmanda awakens in response to Terra's power, dispatches Biggs and Wedge and damages the Slave Crown, restoring Terra's free will but leaving her with amnesia. In her subsequent attempt to flee from Narshe, Terra's memory is temporarily restored and she remembers Kefka ordering her to kill his own men and enslaving her before she blacked out.

Weapon:
http://www.weaponsemporium.com/WE-Morning-Star.jpg

Fighting Style: Kefka's fighting style is so weird, it can only be called Kefka style.

Theme Song: Kefka's Theme (http://www.youtube.com/watch?v=8-78iR-sXXQ)

Battle Theme: Dancing Mad (http://www.youtube.com/watch?v=ios6zLDR8AI&) This is the first part, you can find the rest of the song as video responses.

UWEE HEE HEE HEE HEE! Also...

There is SAND on my boots!

Mysteria
10-22-2009, 10:39 PM
Ryudo:

Here they are, as promised =-)

Name: Zack Fair
Age: 17
Height: 6’3”
Allegiance: Cosmos
Appearance:
http://i274.photobucket.com/albums/jj242/japangirl2_theoriginal/zack%20fair/598.jpg
Magics/Skills/Materia:
Fira
Cura
Whirlwind Slash: Zack spins around damaging all enemies close to him
Power Slash: Zack pauses for a few seconds, building up a very powerful attack. The downfall of this attack is the charge time.
Charm: Zack is charming, there is no doubting that.
Limit Break/Overdrive: Zack uses the memories of his friends to spur on his limits, currently he only has one, the memory of Angeal. This limit causes Zack to become immeasurably more fast, as well as becoming much stronger, his sword becomes an even more deadly weapon in his hands, capable of cutting through thick steel and causing mini-explosions.
Crystal(s) of Power:
This is the materia belonging to a certain special someone:
http://media.giantbomb.com/uploads/0/25/10820-Materia-01_super.jpg
Celestial Weapon: The Buster sword, a sword passed on from his mentor Angeal
http://images3.wikia.nocookie.net/finalfantasy/images/thumb/d/df/Crisis_core_FF7_Zack_with_buster_sword.jpg/454px-Crisis_core_FF7_Zack_with_buster_sword.jpg
Fighting Style: Blademaster
Weapon: A soldier longsword



Name: Loz
Age: Unknown
Height: 6’5”
Allegiance: Chaos
Appearance:
http://pspmedia.ign.com/psp/image/article/572/572231/final-fantasy-vii-advent-children-20041209065755073.jpg
Magics/Skills/Materia:
Enormous Strength
Incredible Agility
Sonic Boom: Loz slams his hands together for a large amount of area of effect damage.
Flurry of Blows: Loz attacks constantly with his fists, sending punches flying anywhere, easy to dodge, but if anyone gets caught in the damage zone they are in for a world of hurt.
Omega strike: Loz focuses all his energy into a super punch, should the blow land the receiver would incredibly damaged, however regardless of hit or miss Loz is left weak and exposed after.
Instability: To say Loz is stable is to say that sharks aren’t predators, when cogent Loz is an incredibly dangerous opponent, however when insane Loz becomes even more dangerous, to all those around him.
Limit Break/Overdrive: Hell Hound Explosion, Loz slams his hands with the force of a large bomb going off, blowing away anything near him and causing a ton of damage.
Crystal(s) of Power: Jenova’s Mask
http://juice.box.sk/upload/orig00001163.jpg
Celestial Weapon: The Omega Dual Hound
http://i24.photobucket.com/albums/c21/reichan-th/DualHound-settings.jpg


Name: Jecht
Age: 43
Height: 6’4”
Allegiance: Chaos
Appearance:
http://www.videogamesblogger.com/wp-content/uploads/2009/07/jecht-dissidia-final-fantasy-character-artwork.jpg
Magics/Skills/Materia:
Diving Blade: Jecht throws all of his force into a diving attack, short range, large damage.
Jecht Slam: Jecht dives from above, the combined weight of the blade plus the large man equals a bone crushing slam.
Blitz Kick: Jecht is a legend when it comes to playing blitz ball, and it has been rumored that he has killed someone from hitting them with a blitz ball. Jecht has no problem proving that the rumors truth.
Fake Strike: Jecht fakes an attack, forcing the opponent off guard, allowing him to capitalize on their mistake with a strong blow.
Cockiness: Jecht is an excellent fighter, an he knows this. This leads him to work even harder, but often times be overconfident.
Limit Break/Overdrive: Jecht transforms into Braska’s ultimate summon,
http://farm4.static.flickr.com/3055/2969883840_bd7c898390.jpg?v=0
Crystal(s) of Power: http://www.ffmerchandise.com/blitzball.jpg
Celestial Weapon: Jecht’s celestial weapon, Anger, is the full embodiment of his power transformed into the Giant anchor. The anchor increases in size, yet becomes lighter and easier to wield. The Anger seems to almost be alive, and grants it’s wielder increased strength and reflexes.
Weapon: The Anchor
Fighting Style: Smash/Bash/Beat-um-up

My characters will develop as the stories go. Breakdown:

Zack is a nice, fun-loving, kind, warrior.

Loz is an insane mama’s boy.

Jecht is an asshole.

EDIT: Fixed broken links.

Mysteria
10-22-2009, 10:39 PM
Ryudo:

Here they are, as promised =-)

Name: Zack Fair
Age: 17
Height: 6’3”
Allegiance: Cosmos
Appearance:
http://i274.photobucket.com/albums/jj242/japangirl2_theoriginal/zack%20fair/598.jpg
Magics/Skills/Materia:
Fira
Cura
Whirlwind Slash: Zack spins around damaging all enemies close to him
Power Slash: Zack pauses for a few seconds, building up a very powerful attack. The downfall of this attack is the charge time.
Charm: Zack is charming, there is no doubting that.
Limit Break/Overdrive: Zack uses the memories of his friends to spur on his limits, currently he only has one, the memory of Angeal. This limit causes Zack to become immeasurably more fast, as well as becoming much stronger, his sword becomes an even more deadly weapon in his hands, capable of cutting through thick steel and causing mini-explosions.
Crystal(s) of Power:
This is the materia belonging to a certain special someone:
http://media.giantbomb.com/uploads/0/25/10820-Materia-01_super.jpg
Celestial Weapon: The Buster sword, a sword passed on from his mentor Angeal
http://images3.wikia.nocookie.net/finalfantasy/images/thumb/d/df/Crisis_core_FF7_Zack_with_buster_sword.jpg/454px-Crisis_core_FF7_Zack_with_buster_sword.jpg
Fighting Style: Blademaster
Weapon: A soldier longsword



Name: Loz
Age: Unknown
Height: 6’5”
Allegiance: Chaos
Appearance:
http://pspmedia.ign.com/psp/image/article/572/572231/final-fantasy-vii-advent-children-20041209065755073.jpg
Magics/Skills/Materia:
Enormous Strength
Incredible Agility
Sonic Boom: Loz slams his hands together for a large amount of area of effect damage.
Flurry of Blows: Loz attacks constantly with his fists, sending punches flying anywhere, easy to dodge, but if anyone gets caught in the damage zone they are in for a world of hurt.
Omega strike: Loz focuses all his energy into a super punch, should the blow land the receiver would incredibly damaged, however regardless of hit or miss Loz is left weak and exposed after.
Instability: To say Loz is stable is to say that sharks aren’t predators, when cogent Loz is an incredibly dangerous opponent, however when insane Loz becomes even more dangerous, to all those around him.
Limit Break/Overdrive: Hell Hound Explosion, Loz slams his hands with the force of a large bomb going off, blowing away anything near him and causing a ton of damage.
Crystal(s) of Power: Jenova’s Mask
http://juice.box.sk/upload/orig00001163.jpg
Celestial Weapon: The Omega Dual Hound
http://i24.photobucket.com/albums/c21/reichan-th/DualHound-settings.jpg


Name: Jecht
Age: 43
Height: 6’4”
Allegiance: Chaos
Appearance:
http://www.videogamesblogger.com/wp-content/uploads/2009/07/jecht-dissidia-final-fantasy-character-artwork.jpg
Magics/Skills/Materia:
Diving Blade: Jecht throws all of his force into a diving attack, short range, large damage.
Jecht Slam: Jecht dives from above, the combined weight of the blade plus the large man equals a bone crushing slam.
Blitz Kick: Jecht is a legend when it comes to playing blitz ball, and it has been rumored that he has killed someone from hitting them with a blitz ball. Jecht has no problem proving that the rumors truth.
Fake Strike: Jecht fakes an attack, forcing the opponent off guard, allowing him to capitalize on their mistake with a strong blow.
Cockiness: Jecht is an excellent fighter, an he knows this. This leads him to work even harder, but often times be overconfident.
Limit Break/Overdrive: Jecht transforms into Braska’s ultimate summon,
http://farm4.static.flickr.com/3055/2969883840_bd7c898390.jpg?v=0
Crystal(s) of Power: http://www.ffmerchandise.com/blitzball.jpg
Celestial Weapon: Jecht’s celestial weapon, Anger, is the full embodiment of his power transformed into the Giant anchor. The anchor increases in size, yet becomes lighter and easier to wield. The Anger seems to almost be alive, and grants it’s wielder increased strength and reflexes.
Weapon: The Anchor
Fighting Style: Smash/Bash/Beat-um-up

My characters will develop as the stories go. Breakdown:

Zack is a nice, fun-loving, kind, warrior.

Loz is an insane mama’s boy.

Jecht is an asshole.

EDIT: Fixed broken links.

Mysteria
10-22-2009, 10:40 PM
Shin.Aether:

Name:Warrior of Light Orin Zecharia
Age: 30
Height: 6'1
Weight 180.99
Allegiance: Cosmos, even though he never met her personally. The first generation warriors of light slew Chaos before. But due to the knowledge revealed by Chaos the Cycle of destruction, without end. They only halted the inevitable, only to return back to Cornelia, only to do it again.
Appearance: -In progress-.
Magics/Skills/Materia: Light Dragon Knight, White Magic: Cure, Cura, Blink, Protect, Null Fire, Null Lightning
Limit Break/Overdrive: While not specificially aware of limit breaks. It should be noted that when near fatal status the Knight can swing for critical attacks at 100% normal accuracy. And just as well increase evasion while in this near trance. However it could develope into a more pertinant skill later on.
Crystal(s) of Power: Crystal of Valor, Red
Celestial Weapon: Ragnorak: An ancient weapon forged of the gods will and knowledge. Was lost while fending off a malevolent dragon in the far reaches of the planet. Was recovered when fighting the diabolical dragon Shinryu.
Attacks with Ragnorak increase the accuracy resulting in over ten blows at a time. All dealing damage at 25% the targets life force. Also very effective at sword evasion, it more then doubles as a sword to sword battle.
Equipment: Crystal Mail: An ancient armor made from dwarven crystal in the bowls of the earth. Tempered and proven to fend off some incredible magical attacks.
Ruby Helm: An ancient helm forged of rubies, very durable against magic, as well as granting protection from death.
Hero Shield: The most versatile shield in all of the lands. Unearthed in a land inside the earth. In the ancient times of the planet, at the dawn of humanity.
Zephyr Cloak: An ancient cloak granted a wind spirit by a faerie of the past. Very effective at increasing evasion giving the wearer a lighter then air appearance.

Optional fields: Paladin, White Mage

History: The ancient warrior of light of the first generation. Was but a child when four of his other friends born with crystals of knowledge. He picked up the red crystal. As he looked into the crystal he carved a symbol upon it. This was of Balance, or Libra. Thus Orin gained the ideals of valor, as the crystals light shined silently. As his other comrades gained from the ideals of Knowledge, Kindness, Inteligence, Wisdom, Strength, Speed, and Power. The four of them alone would go on to change the cycle and prevent the colision of Chaos. But the price they payed was dear, having lost all knowledge. They would continue to change the cycle of wrath, without end. And never know the war had only been prevented to give humanity a fighting chance for the future.

Fighting Style: Critical Strikes, Support Healing, Dual Striking Capability with others. Otherwise a serious tank to be reckoned with alone.

(Will look into playing other characters as I do a little research.)

Mysteria
10-22-2009, 10:42 PM
Strega:

Ok below is another application for a character for myself. I'm going to rp as this character at the end of my next post, if it isn't accepted I'll simply edit and delete the part that includes him.


Name: Sora
Age: 15
Height: unknown (fairly short)
Allegiance: Cosmos
Appearance: Sora (http://www.finalfantasyworld.co.uk/khextreme/kh2/images/artwork/KH2_Artwork_Sora2.jpg)
Magics/Skills/Materia:
Drive

Master Drive - Allows dual keyblade wielding and advanced magic. Primarily foccuses on aerial attacks.


Limit Break/Overdrive:
Final Drive - Final Drive is a combination of all the drive forms and allows Sora to chain long combos, use advanced magic, glide in the air and move faster than normal.
Crystal(s) of Power: Lucky Charm (http://images3.wikia.nocookie.net/kingdomhearts/images/0/0c/Kairi_good_luck_charm.jpg)
Celestial Weapon: Ultimate Weapon (http://images4.wikia.nocookie.net/kingdomhearts/images/thumb/2/24/KH2_ultima_weap.png/200px-KH2_ultima_weap.png)

Optional fields

History:
Weapon: Oathkeeper and Oblivion (http://media.photobucket.com/image/Oathkeeper%20and%20Oblivion/TerraAquaVenXehanort/Kingdom%20Hearts/OathkeeperAndOblivion.png) (Only wields Oblivion when not Dual Wielding)
Fighting Style: Sora is primarily a Melee fighter however he can manifest various elemental spells from the tip of his Keyblade.
Theme Song: Passion (http://www.youtube.com/watch?v=Z_MzBETFq7Y&feature=PlayList&p=27770067F9DAF6F4&index=7)

Mysteria
10-22-2009, 10:45 PM
Danijel:

Sorry for doublepost, but I finally came with Gilgamesh's character sheet. Be sure to check it out and know he will be stalker-villain. Which means no killing him. XP

Here's Gilgy!
Name: Gilgamesh
Age: Unknown
Height: Phew, about 6.1 feet
Allegiance: Chaos
Appearance: http://board.rpgamer.com/cgi-bin/non-cgi/avatars/uploaded_psp-gilgamesh.gif

Magics/Skills/Materia:
- Goblin Punch - deals 5 quick punches
- Jump - Gilgamesh jumps high and strikes the foe with his halberd as he lands. If it strike the ground it creates a small shockwave
- Death Claw - blade of Gilgamesh's halbers gains black glow and as he strikes his enemy, his enemy gets paralyzed.
- Haste+Protect+Shell combo - Gilgamesh's signature move. He casts Haste, Protect and Shell on himself at the same time.

Gilgamesh can also learns new skills as he fights certain characters. Though his version of the tecnique isn't the same as the original:
- Chicken Chaser - Gilgamesh focuses his energy into one impalement charge. Derived from Cloud's Braver.
- Break Shift - Creates several blasts of water on opponent before striking them with a lightning bolt. The opponent will be bounced around for every blast of water. Derived from Zidane's Shift Break.
- Renzokuhoko - Gilgamesh deals 4 - 8 strikes with his halberd. Derived from Squall's Renzokuken.
(If I got it right 'Renzokuhoko' should mean 'Continuous Spear', if anyone knows Kanji please tell me is this wrong or not XP )
- Gilgamesh Shot - Gilgamesh crates a fireball and hurls it by kicking it towards his enemy. Not only it hurts but it has a probability to stun the enemy too. Derived from Tidus's Jecht Shot.
- Jester's Rise - Gilgamesh dives forwards to his enemy and then slams then up in the air. Derived from Cecil's Saint's Fall.

Limit Break/Overdrive: Ultimate Illusion - Gilgamesh jumps high and focuses his force into striking the ground hard after which ground blasts around him.

Crystal(s) of Power: Excalipoor (http://images1.wikia.nocookie.net/finalfantasy/images/c/ce/ExcaliburFFX11.png) - the forsaken and the weakest weapon ever that Gilgamesh keeps stumbling upon. Though he doesn't know what it may hold for him.

Celestial Weapon: After using the Celestial Mirror with Excalipoor his appearance changes, from which he now has 6 arms, and gains the weapons of warriors he fought, well what looks like their weapons.
Broncobuster Sword (http://i5.photobucket.com/albums/y156/rodv/gilgamesh8.jpg) - weird version of Cloud's Buster Sword. 5th one if you count from up to down.
Colt Gunblade (http://i5.photobucket.com/albums/y156/rodv/gilgamesh8.jpg) - weird version of Squall's Revolver Gunblade. 6th one if you count from up to down.
Sisterhood (http://i5.photobucket.com/albums/y156/rodv/gilgamesh8.jpg) - weird version of Tidus's Brotherhood. 7th one if you count from up to down.
Mage Slasher (http://images3.wikia.nocookie.net/finalfantasy/images/4/46/MageMasher.png) - like Zidane's Mage Masher but only twice bigger.
And is wielding his halberd as 5th weapons in his Celestial Form.

http://www.ffcompendium.com/EspMon/gilgamesh12.jpg

Weapon: Look at Appearance
Theme Song: I decided to give him the original version of his theme song - Battle on the Big Bridge (http://www.youtube.com/watch?v=knwShGme4Zk)

Mysteria
10-22-2009, 10:46 PM
Shin.Aether:

Since there is a huge ratio oif heroes to villains here. I'll help out a little bit on each side.

Name: Edgar Rene Figaro
Age: 27
Title: King of the Desert Kingdom of Figaro
Allegiance: Cosmos (Anything to woo a women into bed! http://209.85.48.22/9054/103/0/e5001018/e5001018.gif )
Weapons: Apocalypse Lance: A powerful weapon said to hold sway over the world at one point.
Falchion: A curved blade useful in parrying attacks and very sharp and effective.
Armor: Aegis Shield: A shield forged from rare metals, durable in both offensive attack as well as powerful in deflecting magical attacks.
Regal Crown: An ancient family heirloom that increases attributes of the wearer
Red Jacket: A red jacket that is surprisingly effective at nullifying flame elemental attacks.
Relics: Dragon Boots: Boots that allow the Jump! command to be used.
Dragon Horn: A horn once sounded allows for four jump attacks to be used at once.
Magic: Cure, Cura, Curaga, Regen, Gravity, Graviga, Gravija, Fira Thundara, Blizzara, Protect, Shell, Quick
Tools: Mechanicial items that have a wide variety of effects.
Auto Crossbow: An automatic crossbow that deals direct damage to all enemies.
Bio Blaster: A gas cannon that poisons and damages all enemies nearby.
Confuser: A tool that sometimes confuses all enemies.
Drill: A mechanicial drill that deals direct damage to a single enemy
Chainsaw: A tool that can either deal direct damage or comepletely dispatch an enemy.
Debilitator: A tool that can be used against an enemy to make them weak to elemental attack.
Flash: A tool that can be used to cause blindness to all enemies nearby.
Air Anchor: A powerful air anchor that can cause an enemy to be dispatched after a single action.

History: The young king of figaro, a yound and bright individual whose allegiances lie with the Returners. After the Gestahlion Empire poisoned the late King Figaro. After succeeding his brother Sabin to the throne in a coin toss. King Edgar prides himself the King of Figaro. Although, his lecherous ways make him hard to stomach sometimes. In his own way he wishes to have a future Queen to give birth to the next generation of Figaro royalty.

His attempts at wooing Terra into a relationship fall under deaf and uncertain circumstances.

Name: Exdeath
Title: Warlock/Dark Tree Spirit
Age: Unknown
Allegiance: Chaos
Weapon: Vacuum Blade: A powerful sword that has a constant vacuum eminating from the blade. Can cause extreme damage and sometimes stop physical attack.
Magic: Flare: A culmination of Anti Matter that becomes irradiated and super hot.
Explodes to completely knock out a target
Dark Holy: The opposite of holy, this dark attack explodes for dark damage that can knock out by the strongest of people
Firaga: Massive fire elemental attack.
Thundaga: Massive lightning elemental attack.
Blizzaga: Massive ice elemental attack.
Meteor: Summons forth a gravitational pool that calls forth nearby asteroids. To fall upon all nearby enemies for horrific damage.
Overdrive: Triple Cast, when near death Exdeath powers up significantly to cast three spells in a row until all targets are devastated. Can greatly increase Exdeaths speed, and continually barrage a target until they are annihalated.

History: An evil spirit seperated from Enuo, sealed to a tree that manifested into a humanoid form. That later grew powerful in magic and battle prowess in the ancient world. Later in his life was sealed away into the ground by the four crystals of the world. Until he reamerged 30 years later to rise back to his world. Now secretly plots to gain control of the ultimate power of the void itself. Even behind Chaos's back.

Mysteria
10-22-2009, 10:47 PM
Sedalb:

Name: Sabin Rene Figaro
Age: 27
Height: 6"3
Allegiance: Cosmos
Appearance: http://images3.wikia.nocookie.net/finalfantasy/images/9/99/Sabin_IV.jpg
Skills: Blitz
-Pummel: A strong physical attack dealt to a single enemy
-Aurabolt: Deals holy damage to one ememy
-Suplex: Grabs an enemy and smashes them down on the ground

*Will learn more*

Limit Break: Tiger Break (deals magic damage to one enemy)

History: Sabin, along with his twin brother Edgar, was born a prince to the throne of Figaro and shared inheritence for the throne with his twin brother, Edgar. Sabin grew up in Figaro Castle with his brother Edgar. When Sabin was only seventeen, the Gestahlian Empire poisoned his father. Their father died asking that both of his sons rule the kingdom together.

Sabin, becoming upset at how no one seemed to care about his father's death but only who would become the next king, urged Edgar to run away with him, far from the castle and corrupted politics. Edgar wanted to go with his brother, but he knew that abandoning the kingdom would go against his father's wishes, so he decided to give his brother his freedom in trade for his own. Edgar proposed a coin toss, picking "heads" for the Sabin. The coin he threw had his face on one side, and Sabin's on the other. Sabin left the kingdom unaware of the trick that had been played on him, and Edgar became the new king. Sabin tells Edgar later that he didn't want to leave him with so much responsibility, but knew that his brother would look out for Figaro the best.

Afterwards, Sabin fled the kingdom, and after some time, met the renowned teacher martial arts teacher Duncan. Having trained before and wanting to be stronger to protect his brother, he asked Duncan to teach him, and Duncan agreed. He quickly became Duncan's best student, which made Vargas, Duncan's son, jealous, as Vargas thought that Sabin was going to be the next master. But Sabin knew otherwise, as Vargas was Duncan's only son and his heir. After apparently killing Duncan, Vargas fled into Mt. Kolts and Sabin angrily pursued him. It is to be noted that Sabin made no attempt to contact Edgar in the ten years that they were apart.

Weapon: Fist weapons, mainly claws.

Fighting Style: Monk

Theme Song: Edgar and Sabin's Theme (http://www.youtube.com/watch?v=QyPVit8Mveo)

"It's going to take a lot more then the end of the world to get rid of me!" ~ Sabin


------------------------------------------

Name: Kuja
Age: 24
Allegiance: Chaos
Appearance: http://images1.wikia.nocookie.net/finalfantasy/images/6/68/Dissidia_Kuja.png
Magic: With Kuja being an acceptional mage, he has quite the array of magic spells.
-Fire/Fira/Firaga: Fire based spells
-Blizzard/Blizzara/Blizzaga: Ice based spells
-Thunder/Thundra/Thundaga: Lightning based spells
-Bio: Deals damage while often times giving the target poison as well
-Sleep: Causing the target to sleep
-Blind: Rendering the target blind
-Flare/Flare Star: A powerful fire based spell
-Meteor: Summons a barrage of meteorites to bombard enemies
-Cure/Cura/Curaga: Healing spells

Limit Break: Ultima

Weapons: Kuja is known for making others fight for him. He can easily control monsters and has even controlled an entire army of Silver Dragons *but for the sake of fairness, he won't*. Makes other black mages fight for him, regardless if they live or die.

History: Kuja is a Genome created by Garland in 1776, 24 years prior to the beginning of the game. The ultimate plan of the Terrans was to assimilate the planet Gaia by gradually replacing the Gaian souls with Terran souls. To speed up this process, Garland created Kuja and sent him to Gaia to encourage war and destruction so that people would die quicker and the souls of Gaia could be replaced faster. Thus, it is Kuja's nature to cause death.

While Garland never told him, Kuja was only a temporary Angel of Death, meant to kill people on Gaia until Garland could perfect the true Angel of Death. Garland eventually made the perfect Genome, Zidane. However, Kuja felt threatened by this new Genome, and so he kidnapped him and took him to Gaia. While Garland was distracted destroying the summoners of Madain Sari, Kuja abandoned Zidane on Gaia. Garland was thus forced to continue using Kuja while a third Angel of Death was created.

Theme Song: The Dark Messenger (http://www.youtube.com/watch?v=MmYSy9U78Sc)

"Why should the world exist without me? That wouldn't be fair. If I die, we all die!" ~ Kuja