Kouki
10-12-2015, 03:52 PM
http://img15.deviantart.net/e1f2/i/2015/300/f/9/signature_by_simsterd-d9ejty7.png
Gems. Magical beings birthed from the stones that represent their names. Long ago, there was only one. On a lush world there was a single, flawless, colorless Diamond that sat for eons until becoming sentient and gaining its own form. This being quickly became aware of itself and its surroundings. It traveled its planet, and learned many things about it, but Diamond soon felt lonely, being the only living being on the planet.
Diamond split her gem into 9 even parts to satiate her need for companionship, eight female avatars, and one male branded the Irregular. These 9 went on to become companions with one another, each with their own personalities and memories from when they were Colorless Diamond. However, the nine still had that feeling of being alone. They wanted more companions. Using their powers, they brought to life many gems that were deep within the planet, sucking the life force of the planet in the process, until it was completely crystalized.*
Eventually, the Nine Leaders decided to spread into the galaxy around them, using a mixture of magic and technology to reach the distant planets. However, the other planets did not seem to have the same geological makeup, and could not reproduce new gems without a little coercion, causing the creation of Kindergartens.
Soon an empire was formed, ruled by one of the nine. They all had conflicting ideas and goals but the other eight trusted their sister, save for one who disappeared into the shadows. The Emperor’s sights were soon set on Earth, another planet with sentient, albeit primitive, life forms living on it. As the Gem Empire, ruled by Yellow Diamond continued to steal life from Earth, Rose Quartz turned on her sister. They had never done this to a planet with sentient life before, and Rose saw the symbiotic way that humans and Earth worked. After 5000 years, of occupation of Earth, Rose could stand it no longer. With an army of gems that shared her views, she fought back Yellow Diamond and her sibling’s forces, with 2 of her siblings falling in battle, forced to regenerate. After 1000 years of fighting, Yellow Diamond was convinced by her 2 remaining siblings to fall back to Homeworld.
But one court member left something behind, deep within the earth’s crust.
Olivine, a brilliant gem and scientist, left remnants of her research in the form of several gems implanted deep within the earth. By her Diamond’s authority she was allowed to perform several experiments with the earth’s eco-system, implanting gems deep within the crust to grow and turning a vacant valley into a wasteland. With her came her lab assistant, Jade, a defective unit and one of Olivine’s more successful experiments. The two worked and toiled within the confines of their station before the war took its toll and Olivine’s work was cut short. She fled, leaving behind her own “useless” assistant and the unborn gems to die.
But they made it anyway.
”Log 001, Science Division Head Olivine, reporting on a secure line. We have slipped past undetected, thanks to your designs. We have reached the area known as Regal Gulch, the signs of life here are low, we're sure to go unnoticed by the locals and it seems that the defective, Jade, was not at a total loss when it came to the upkeep of this hidden kindergarten. I cannot wait to begin my experiments on these new gems, hopefully we’ll find some useful data on this new planet..
”Log 203, Science Division Head Olivine, reporting on a secure line. Testing has been slow, many gems have shattered in my pursuits but I am sure their destruction can only bring about greater results for the Diamond authority. I have completed the stabilizing process for a new batch of gems and setting up the base has gone rather smoothly despite the complete idiocy of my bumbling assistant. I do hope to get rid of her soon once this planet is under our control, though of course I’ll need more Jadeites to commence testing on.
”Log 406, Science Division Head Olivine, reporting on a secure line. The gems are coming along nicely, my tampering with their structural make-up has apparently affected their time of arrival, further testing will yield data that may be capable of perfecting the process…. I can hear the rough housing out there but I am not worried, these fools are scrambling about, they cannot even- WHA-!”
“Log 407, Science Division First Assistant Jade, reporting on a secure line. I have betrayed my master, Olivine, and given up her location causing her to leave earth. I am now alone and I cannot perceive anything outside of this canyon. I did not foresee the Diamond’s unleashing their song upon the Earth armies when their side of the conflict fell. My current analysis shows that there is some form of forcefield protecting this place, I can clearly sense a source of kinetic energy being outputted by what must be a generator. As this is most likely what is protecting me and the gems currently growing in the earth’s crust, I have decided to keep it and this kindergarten functioning for as long as possible.
”Log 408, Science Division First Assistant Jade, reporting on a secure line. The first gem has emerged from earth. Citrine. She has yet to display any defective tendencies besides being much slimmer than a quartz soldier should. In response to my questions about her unusual form, her emotional state began to flare about. I believed this emotion to be “anger” and decided to switch tactics and simply perform a manual inspection of her body. Still, her emotional state persisted. I recalled appeasement being an effective method of quelling an aggressive being’s anger and placed a rock in her hand as a gift which she stared at for approximately thirteen seconds.This method saw her emotional state become something far tamer so I have recognized it as an effective technique for future altercations. As she inspected the stone, I explained our situation and how we were to stay in the confines of this valley for an indefinite amount of time. This caused an immediate surge of other emotions in the Citrine that I will deal with as I find more stones.”
ALL CREDIT FOR THE STORY AND CS GOES TO PandaBrady! He's an awesome guy!
If you want to see the original RP which this one is based off of, go here (http://snafu-forums.com/viewtopic.php?f=3&t=56972)
STEVEN UNIVERSE: EMPIRE CITY
Homeworld has abandoned a Kindergarten and now a whole new group of gems are running about under a defective’s de facto leadership. Stuck within the confines of a desolate valley for thousands of years, this group of misfits have been waiting around, never allowed to leave until the shield generator protecting them finally gave out and left them open to the world. Now, out in the world and exposed to the worst and best life can offer, the gems have a brand new chance to lead crazy new lives.
1. .Please be a fan of the show and have watched a lot of the episodes, I...I just don't want to do a lot of explaining...I'm sorry...
2. Obviously, no godmodding and no knowing things you couldn't possibly have known without a series of events around you.
3. Don't make up events on your own. And don't make up a history for Home World, I'd like to keep it open in case there are some major game changers that come up in the show. And besides, Events and history is really something I think the GM should be in charge of right?
4. Gem distabilizers are a thing, don't forget that.
5. Grammar is a key point to me, please make sure that you check your posts for grammatical errors before posting them. I will except minor flaws but not a massive amount
6. Please try not to have too many absences. I would rather you guys take your time with a post than just make something up but I also don't want you guys to go weeks without participating without an explanation.
Beings that exist through the millenia without aging, magical powerhouses who among their weakest can kick away pillars of stone or smash tables in two. Through countless years of experience, some are the greatest of warriors while others are the greatest minds you will ever know but be warned, their bodies are only an illusion and their souls are always front and center for the most abrasive of confrontations.
Rules
1. Gems have one weapon that comes from their gem stone, if you want more than one weapon, you need more than one gem on your body which won't happen unless you're a fusion.
2. Remember to state where your gem stone is located in your CS
3. If your gem is cracked for any reason, you cannot reform after being poofed
4. Gems have no human limitations(don't give them one just because)
5. Gems are not gods
6. Gems are ageless, tending to live for thousands of years ("a few thousand years" is considered young to them)
7. “Pearls” are mass produced so you can be a Pearl if you want to
8. Being a specialist in a field is fine, just not a god of all specialties
9. You may play more than one character as long you play them evenly and don't leave one in the dust
10. You may be a perma-fusion but only with a good enough reason to explain your current state of being
11. Irregulars (besides the original) are an abnormality found in the current Kindergarten so any irregular you choose is automatically from the kindergarten
12. Gems don't understand human culture....for a series of reasons.
13. Full gems can't fuse with organic material(Humans)
14. Gems from the kindergarten have an age limit of 2,000 years
If your character goes against any of the rules above, please make your case as to why and we'll discuss it.
“You're going to be something amazing, you're going to be a human being”
Humans are organic creatures with no discernible magical abilities, they can grow to be strong in their own right with hard work and dedication, nothing is completely out of a humans reach. But remember, humans are durable, not unbreakable, especially in a world of gem warriors and gem beasts. They don't live incredibly long and they're not supernaturally strong but their amazing because in spite of that, they live their lives everyday.
Rules
1. Humans aren't magic
2. If you try to be a hybrid you better have a GREAT explanation as to why
3. Humans are weaker than gems(like a lot)
4. Humans are not tissue paper though
5. You can be any age but remember the life span of a human
6. Like a gem, you can have specialties and strengths but not all of them
7. The gem distabilizers don't work on humans
8. Humans don't know much of anything about gems
9. Humans can't work a Warp-pad
10. Humans don't understand gem technology
11. Full humans can't fuse with inorganic material(Gems)
If your character goes against any of the rules above, please make your case as to why and we'll discuss it.
CS: (You can be a Kingergarten Gem, Homeworld Gem or Human)
Name: (Obvious, if you are a Gem, make sure it is a mineral, gem, or stone of some sort)
Age: (Only important if you choose human)
Gender: (Genderless for Gems. Irregular for male based gems)
Species: (Gem or Human)
Appearance: (Kinda obvious, words, picture, or both is fine)
Powers and Weapon(s): (For Gems)
History: (Flavor to develop your character)
Likes:
Dislikes:
When two players duke it out, there always needs to be a set of rules and regulations to balance out the fun of the breath taking event.
1. No attack makes contact, nothing is "too fast for them to see" and none of that "it was a move that couldn't be dodged" nonsense where one person tries to write another in a corner so they can't do anything.
2. Remember, you don't know what the other player is thinking
3. No matter how much stronger you think you are, your attack doesn't automatically hit (that's not a thing we're gonna let happen)
4. If there's an attack you can't dodge, say it hit you. I don't want a bunch of arguments going on about how “unfair” it is that someone's dodging everything
5. In that same respect, don't call “unfair” just because you're losing against someone who you knew you weren't going to beat in the first place. We have a very wide range of options for characters and abilities but if you pick someone weaker than it'll take A LOT more work to fight someone who's exponentially stronger than you.
The act of fusion is a powerful and sometimes intimate technique that allows the two beings involved to form something greater than themselves, they are not just one person or two people, they become an amalgam of everything they are to form something totally new.
The Rules Of Fusion:
1. Talk of the fusion's actions and aspects should be decided through PMs between all parties involved but can be spoken of OOCly if absolutely necessary
2. All aspects of the fusion(appearance, personality, and fused weapon) must be agreed upon by all parties involved
3. All actions of the fusion must be agreed upon by all parties involved
4. Any action done ICly will be a joint post (one person posts for the fusion) but again, any action taken must be approved by all parties involved
5. If an action cannot be decided upon through Pms (due to conflict, player absence or etc.), than the GM has the right to state, ICly, that the Fusion has broken up due to inner conflict.
6. To perform the actual fusion, all parties involved will post their part of the dance(the dance itself doesn't need to be perfect) and the designated “Fusion” poster will post the actual point of fusion and all posts concerning that fusion's actions (again, all actions the fusion takes should be agreed upon by all parties involved.
Example of how a fusion between two players should go:
P1: Jade moved across the ground with a flourish, feet gliding along the ground as she twirled on her feet to move closer to her partner
P2: (Insert name here) reacted in kind, she walked forward, arms out as her body swerved to a rhythm, inching closer to her companion
P1(Designated poster): The two met in the middle, taking each other's hand and twirling together. They hugged each other tightly, bodies turning to light as their forms combined into one. A bright flash and there was a totally new being in the two gem's place.
7. The designated poster does not have the right to decide how the fusion acts by his or herself, if he/she is caught doing so without the consent of the other components of the fusion then they will no longer be the designated poster for the fusion and one of their partners will take their place.
8. If a designated poster cannot be decided upon for ANY reason, the GM will take over their duty and post for the fusion in the designated poster's sted, keeping in mind that any actions taken by the fusion must be decided upon by the players that make it up and NOT the GM posting (the GM is only there to post what the others agree on and nothing else...though they might make a suggestion)
http://orig11.deviantart.net/8598/f/2017/179/9/d/jade_two_by_simsterd-dbebrao.png
Age: 58,902
Gender: Genderless
Species:Gem
Appearance:Jade is a tall gem with a curvy figure. She has light, jade green skin and dark green(almost black) short hair that's slicked back and points upwards. Her clothing consists of a skin tight black body suit with green tech lines running up and down the sides of her arms and legs, the suit covers up the top part of her face, leaving only her mouth and ears to be seen by others. Jade's gem resides in the middle of her face, a round jewel that takes the place her eyes would usually hold..
Powers: Jade has the usual abilities(Shape shifting, retreating into gem, etc.) along with this, she has the ability to phase through objects and is an excellent combatant. Jade's lack of eyes hides her ability to see in ways unlike any other, with her sixth sight she can see the aura's of everything around her in waves like musical notes. Deciphering her sight and putting it into use took over a thousand years of training and has given her a calculating personality along with a strong resolve.
Weapon:When she focuses her mind and body, allowing them to sync in perfect harmony; Jade can allow the magic of that harmony to flow outwards. This reaction is how she summons her gem weapon, a large, four pointed shuriken. The blades are a translucent jade and can extend or shrink at will.
http://img11.deviantart.net/f512/i/2015/181/d/2/gem_weapon_by_simsterd-d8zcx4f.png
History: Jade is a failed sentry, a product of a gem experiment to improve the Jadeites, a sentry system designed to detect danger around the world. The hope of the experiment was to create a Jadeite that didn't break so easily but the result was totally defective, impure and lacking the features normal needed to function as intended.
She was much tougher than the normal Jadeites and quite strong as well, she also had an incredibly large sensing range. But with these attributes came a series of defects. Jade was much bigger than normal Jadeites, unable to travel as quickly as they could, she was also overly sensitive to her own abilities and would often shut down due to overload. The worst was her gem placement, it was in the center of her face and effectively took away her eyes, making her blind and totally reliant on her other vision which she was again, incapable of using.
Jade was a failure; clumsy and unable to do anything because of the backlash she constantly received from her own powers. As a failure, she was put to work as Olivine's assistant and gradually gained control of her abilities. As time went by, she invented a form of meditation to keep her centered and better control her power and when she did, her mind was opened to the world she lived in and their emotions. Life was like literal music echoing in the darkness, it was like seeing a melody for her. It was in this way that she began to learn how to fight, creating a fighting style that centered on her new vision and precise striking. She trained in secret until she was called out by her master to join in the group heading to a new colony.
It was there that she saw Rose Quartz and the crystal gems for the first time. Feeling like she understood to a degree the fight to be different and stay independent, Jade secretly helped the rebellion wherever she could right under her masters nose. This independence came to full fruition when she finally betrayed Olivine, giving the location of their secret kindergarten to the Rebellion and causing the science division to make a fevered escape from earth with the rest of the Home-World armies. As a last attack against her “defective nuisance”, Olivine blasted the Kindergarten with her ship, sending Jade falling into the chasm while simultaneously causing her abandoned ship’s defense functions to activate, functions that served to protect the defective from the following pulse of the Diamond’s song.
Jade awoke alone and in the dark, buried under rubble, she could not see past the walls a newly formed force field created and quickly deduced that she must have been left behind after serving her usefulness as that was the most logical step. She had no idea that her compatriots had all turned into monsters though the creeping rings of despair and horror consistently echoed in her mind. Outside was a fog to her, a haze of dread. She renewed her former theory and came to the conclusion that something outside must be disrupting the other troops but try as she might, she could only gain vague glimpses of hostility. The Diamonds clearly did something, most likely as a final act of revenge. Jade concluded that it was best to stay in the Kindergarten. For three thousand years, she kept the gems in the ground stable and the generator running as best she could until one day, the first of the gems began pop out and she was faced with a new priority. She had been surrounded by malice for thousands of years, darkness and silence enveloping her entirety. With the first gem came light and a new note added to the harmony of her world.
Jade become fond of it, the increasing melody, and gave herself a new assignment as the current head of the Earth Science Division. She, as a functioning sentry, would resume her duties and keep the gems safe from all incoming danger. She never needed sleep or entertainment so she merely watched and instructed, doing everything necessary to providing safe haven for each new gem to appear.
Personality: Jade is a very reserved and analytical gem. Due to her types main function, her capacity for emotions is fairly limited though her act of rebellion shows signs that this may be something she believes rather than an actual truth. She will rarely speak more than she needs to and she is in a consistent state of calculating when such times come. This demeanor, while providing protection for her chosen charges, has often left her avoiding any chance of danger one of the main reasons she's kept them in the canyon for so long. Because of her straight faced appearance and monotone expression, she can come off as distant and will often remove people's emotions from her equations due to her lack of understanding concerning them and her desire to always find the best solution.
Likes: Books, quiet, her home world, being busy
Dislikes: Having nothing to do
http://orig00.deviantart.net/c47e/f/2017/001/5/d/citrine_pre_regeneration_by_simsterd-datsk3a.png
CS
Name: Citrine
Age: 2,000
Gender: Genderless
Species: Gem
Appearance: Citrine is a quartz gem, very tall, (A little taller than Garnet) and thin with yellow-orange skin and long very light orange hair (almost white) kept in a simple pony tail. She wears a simple yellow shirt with a light blue hoodie that covers up their gem on the back of her neck. She wears dark orange shorts and light blue sneakers. If not for the coloring of her skin and hair, she could easily pass for a human.
Power: Her powers are Electrokinesis, she can generate and control electricity (by generate, I mean she can create it internally, but she can't shoot it out. She'd have to touch someone in order to zap them.). The only problem with her power, however, is that she can only control so much at a time, and too much electricity at once could destabilize her form.
Weapon: Citrine's weapon is a gemstone yo-yo with bright orange string. She can control the size of it at will, but it becomes very difficult to control at larger sizes. When fighting, tiny crystals form blades on the edges of the yo-yo, almost turning it into a buzz-saw, but these are retractable and she only uses it when absolutely necessary.
Outside of combat, she's also very skilled with her yo-yo and can do many advanced tricks with relative ease.
History: Born in the kindergarten as a warrior gem, she was raised under Jade's tutelage with the understanding that the gems that were there had to remain a secret from the inhabitants of this world. After a hundred years hiding away and training, she became too curious and angry for her own good and snuck out of the cloak without Jade's knowledge (she thought). If these 'humans' were so dangerous as to force them into hiding themselves away, she was going to find them and defeat them, like the warrior she was.
After wandering for a long time, she came across a deserted road that stretched out into the horizon both ways. As she followed it, she felt a rumbling coming from the other direction as a musician's tour bus was coming up fast. Her warrior's instinct active, she dove out of the way and prepared to attack the strange creature, however, the bus lurched to a halt and a few faces peeked out and apologized for almost hitting her. This bewildered her, if these were humans, what was the danger? They seemed weak, practically harmless. Even their weapons, though massive, seemed slow and cumbersome. Confusing her for a fellow musician, a "glam rocker" as they called her, they invited her to 'hang out' as they played their music for her and they discussed things about the outside world, things she didn't quite understand, but still was interested in. Once they had finished, the musicians offered her a ride to the city, but Citrine declined, deciding to go back home instead.
After she got back home, and got properly chastised by Jade, she decided to change from her normal gem-like form-fitting clothing to something a bit more human. She escaped the cloak a few times after that, but she never went as far as the road ever again. She wanted to, more than anything. But her duties as a warrior gem were to her comrades, her friends, and she didn't want to travel too far and put them in danger...Not alone, at least.
Personality: In the past, she was filled with anger and an overzealous need to fight. However, over the years Jade has taught her various methods of control. So now she covers her true emotions in a veil of humor and sarcasm in order to not lose control. This makes her personality seem much more laid back and easygoing than she actually is. For instance, when told to do something important, she might still quip about it and act uninterested. But she's really listening intently send will do her task immediately and without fail. She's surprisingly obedient unless enraged, and totally loyal to Jade (after 2000 years she better be). After living almost literally under a rock for so many years, she's also developed a curiosity about the earth and it's inhabitants though Jade's teachings about staying under the shield has kept her from exploring.
Likes: Humans, fighting, doing tricks with her yo-yo, playing games.
Dislikes: Boredom, people close to her getting hurt, the dark, insults
http://orig01.deviantart.net/1821/f/2016/005/d/2/jet_third_by_simsterd-d9mx5ib.png
CS:
Homeworld Gem (Pre-war)
Name:
Jet
Age:
Long before the war, that's for sure.
Gender:
Genderless
Species:
Gem
Appearance:
She isn't tall, rising to a mere 4.7 feet, but as if to compensate, she has a thick, stocky frame. Her skin is a light grey, her long black kept in a single braid pony-tail that reaches down to the middle of her back. Her eyes are a dirty, grayish white. Her torso and left arm are covered in white bandages, as well as her right hand leaving the space around her collarbone, and the upper part of her right arm left as exposed skin. Her Gem is located on her chest, just below the center of her collar bone. She wears a pair of black trousers held up by a belt, ending in a pair of grey boots.
Powers and Weapon(s):
Blacksmiths Hammer
She is an excellent smith, able to craft complex gem machinery, if she had the appropriate tools and materials. To complement this, she can raise parts of her body to extreme temperatures, and possesses more than enough heat resistance to withstand it. Despite being one who creates weapons, not someone who wields them, she is nevertheless capable in combat, tougher and stronger than your average Gem. Perhaps no grand warrior, any lack of skill is made up for with cunning, guile, and a lack of shame.
Besides from that, she still has some old equipment that managed to survive the war, or looted from the Gem battlefields. The only significant devices are a holographic projector, which she's used to disguise herself as a human for all these years and fill in any gaps her not so perfect shape shifting didn't fill. Another is a high powered monocular that let her do some of the more complicated jobs. The rest are an assortment of weapons, ether made by herself or stolen from the dead.
History:
Stationed on Earth, and now abandoned it since before the war, someone had to make the equipment the Gems used, and she was one of the people that did just that. She was what you could call a laborer Gem, specializing in creating and maintaining the various devices, equipment and objects Gems made use of. She had never agreed with the situation, of what they were doing there. Though of course she didn’t do this openly. Jet was just a simple Blacksmith who held no authority or respect, and making her views open would just get her a kick in the head, or worse, used as a 'test subject' for their damned experiments. As Rose Quartz rebellion began to, well, rebel, it was quite a surprise when she fled to Rose Quartz's banner, and by the time she did join up, the war was already starting and they could hardly chase a single runaway through an enemy army. She worked as a smith for Rose Quartz rebellion, doing much of she did before, just now it was for what she believed to be a good cause. Eventually, the war came to an end, managing to survive it all by doing her job and staying way, waaaay at the back. And in the aftermath, with Homeworlds forces routed...
Now what the hell was she supposed to do?
Well, what she did do was integrate into human society. After all, she was stuck here, possibly for eternity, with no other Gems (at least to her knowledge) to talk to or interact with, so you might as well take the next best thing.
Likes:
Forging, and her 'special' brew of tea.
Dislikes:
Those who would ruin another's work.
http://orig06.deviantart.net/e497/f/2016/019/e/3/azurite_by_simsterd-d9oktmk.png
CS: Homeworld Gem
Name: Azurite (Azure for short, but she rarely speaks in short names or nicknames)
Age: 50,115 years
Gender: Genderless (She/her by pronoun)
Species: Gem
Appearance:
Azurite stands at 5'1" with a teal coloured skin. She has a slim physique and a high class, yet professional, look to her. Her body is covered from the bottom of her neck by a professional looking, well fitting, deep blue skirt. The skirt extends to the beginnings of her arms, and hangs to the tops of the anckles of her two legs. On her feet are a pair of pumps of similar colour to her dress.
Her face is comprised of two round eyes of normal size, they are a deep azure colour similar to her gem. She has a petite nose, somewhat small but normal ears, and a slightly wide mouth with thin lips in comparison.
Azurite's hair is a light blue colour. Her hair is straightened and long, it hangs partially in front of her face, often covering her left eye if it isn't pulled behind her ears.
Azurite's gem is oval pendant shape and azure in colour. It is located at the lowest point of her neck, above the center of her collar bone.
Weapon(s): Azurite's weapon is her powerful Cryokenises. Azurite's unique ability allows her to create ice from the moisture in the air, and adjust the state of water freely (from gas to liquid to solid ect..). Her power attacks revolve more around using ice as a weapon, compared to something like hydrokinesis which is where one would use bodies of already liquid water as a weapon.
History:
Azurite was created as a rare research gem for Blue Diamond's court, her main research focus was focused on planet's living conditions and natural resources, during which she was often assigned various peridots to assist in her research.
Rock after rock bored Azurite, dirty balls filled with nothing but basic minerals and little life, if any at all.
This all changed however, when she was assigned to earth. The planet amazed her. It was filled with sentient organic life, massively varying weather patterns, a great amount of natural resource production, it was as if she "was made to examine this fascinating rock" in her own words.
She had spent much more time on earth than any planet previously, the amount she could learn about the planet was extensive and seemed to continually change. Her research seemed very important too, for some reason it seemed the diamonds were greatly interested in the earths core, which somewhat confused her considering what was on the surface, and considering it wasn't her main focus of study.
After almost five thousand years of living on earth, the war between the rebels and yellow diamond's forces began, which to Azurite was a frustrating obstacle to her research. Both the rebels and the homeworld was the cause of this. The rebels halted her research on the organic life forms, forcing her to become much more subtle with her work, whereas homeworld was adamant she leave the planet, something she was not prepared to do. After being on earth she did not wish to return to more pebbles.
Just before the end of the war Azurite shut off communications with homeworld after realising that if homeworld's forces continued to lose battles, they would be forced to withdraw, and they would bring her with them. She set up a small laboratory just outside of one of the kindergartens.
It was at that point that she decided she would remain on the earth. If homeworld retook the planet, she would claim to have been kidnapped and return to her work. If the rebels somehow became victorious, something she doubted early in the war, then perhaps she could work for them. Only one thing was sure to her, and that was that she could not stand to leave such a planet when there was still much to learn.
(Note: Azurite knows nothing of the cluster as it was not part of her study.)
Likes: Intelligent individuals and individuals with form. Having work and research to do. The natural weather of the earth (especially rain). Berries.
Dislikes: Naive or Overjoyful individuals. Being instructed by 'lower class' gems. Confrontation.
Personalities:Despite defecting from homeworld some time ago, Azurite still holds many of their values, not doing so out of spite of homeworld, but instead due to a disagreement. That disagreement being that there was no reason for her to remain on earth. But Azurite is a gem who really only has one desire, and that is to study the planet and the creatures which inhabit it to it's fullest extent.
And as far as organisms go, there is one species that piques her interest more than any she has ever encountered. The homosapian, valueing the species as a whole rather highly. However, considering the human population, she does not value an individuals life highly. They only last around 80 years afterall.
As far as gems are concerned, Azurite thinks of a gem by it's nature, rather than the individual personality it might have. Due to this she values herself above many other gems according to her clarity. She also values the diamonds in a very high respect, especially blue diamond. Despite this, she values her work above all else.
Azurite sees fusion as an abomanation, having witnessed it first hand in blue diamonds court. The idea of two different gems fusing disgusts her, gems are created for single purposes, mixing them makes no sense in her mind.
Overall Azurite is logical and intelligent, making up for her minimal streangth with quick thinking and strategy. She acts in a very high class manner, as if living in the upper echalon of gem society. She lacks compassion and any real understanding of the emotions of others, not that she cares for them in the first place. Despite her inate intelligence, she has a lot to learn.
In conversation her mannerisms can be quite peculiar to other gems, often speaking in jargon, prefering to keep discussion short and precise. She also rarely cares about offending others, and will pass offensive comments freely if she believes them factual, not thinking much of it, and rarely intending to do so. Despite her attitude, if she believes others can assist her in her predicaments, she may attempt to act 'friendly'.
http://orig02.deviantart.net/c678/f/2016/032/b/0/pink_tourmaline_two_by_simsterd-d9q6lsf.png
CS: Kindergarten Gem
Name: Pink Tourmaline
Age: 398
Gender: Genderless
Species: Gem
Appearance: Very Short, only 4”5’, and she has a pudgy frame. Has a round face with fairly small facial features, and long frizzy magenta hair with bangs. She has light pink skin. Her outfit is a short pink sleeveless dress with a simple design and short flowing bottom. Her gem is on her upper arm, below the end of her dress.
Powers:Pink Tourmaline has all of the usual powers of a gem(shape-shifting, bubbling, retreating into her gem etc.) The ability she has all on her own though is creation, having the power to project a pink energy that she can freely shape into different constructs of her choosing.
Weapon: When P.T' can grasp the feeling of freedom in her heart, she can summon her weapon from her gem, a white, combat baton.
http://orig15.deviantart.net/acaa/f/2016/026/2/a/pink_tourmaline_weapon_by_simsterd-d9pfr4u.png
It's a slender weapon, working essentially in the same manner as a club though she can also use it to fire off blasts of energy or focus said energy at the tip to release some destructive bursts of power. The weapon is balanced by a strong stone at the end which not only works as decoration but is also incredibly dense so it can smash stone.
History: She was recently born in the kindergarten, and was frequently confused and lost. She never had the best memory, and was never very smart but was helped by other gems around her to learn about her history and powers. Though she was taught the ways of combat by Jade, it slowly became clear to P.T's instructor that she was incapable of hurting a fly, especially with her free loving nature and natural dislike of death in general. So, when it came time for Olivine to reappear and check on the new batch of gems, Jade had Pink Tourmaline leave the canyon, knowing what Homeworld did to gems without a purpose.
And so, Pink Tourmaline left on her own, wandering through the desert with the instructions to run as far away as possible. She was unsure of what to do next or how to live outside of her home but she trekked on in hopes of coming across something helpful....
And she did!
The first people that she met on her travels were an older couple. At first they frightened her, and she didn’t know what to think of them. They took her to their home and gave her food, A substance she had never seen before, and she ate it. The first food she ever ate was a bowl of sugary children’s cereal that was given to her by the people she was with, which sparked her love of sugary food. Realizing they were safe and how much she could help them, she stayed with them for about 10 years until the older wife got sick, with her dying shortly after and her husband following less than a month later. This made Tourmaline very sad and caused her to go back on the road, hoping to prevent other humans from dying. She has yet to discover what a naïve dream that is.
Personality: She's timid and shy around gems and humans she doesn't know, but once she gets to know them she is fiercely loyal. PT is insecure about her skills and peaceful temperament, and is easily frightened in a fight. She likes cute things and can be very protective of the people she considers precious. Sadly, her cowardice can hold her back from achieving her full potential.
Likes: Sugar. Cats. Humans
Dislikes: People making fun of her. Her constant forgetfulness, and low intelligence. When humans die.
http://orig09.deviantart.net/338c/f/2017/007/a/4/pamela_by_simsterd-dauklpx.png
Name: Pamela Pentaghast
CS: Hybrid
Age: 16
Gender: Female
Species: Human-Gem hybrid
Appearance: Pamela is a slender, athletic teenager with unusual blue hair and sea-green eyes. Her gem is where he belly button should be.
As Pretty Princess Prosopite, her attire changes to: elbow-length white satin gloves, sapphire pumps, a short white skirt, a white button up shirt that only goes halfway down her abdomen with a red kerchief tied round the collar, and light blue stockings, and a gold tiara set with three sapphires.
Weapon(s): Through mental focus, Pamela can summon a blue quarterstaff from her gemstone. The staff is capable of rapdily extending to strike in quick succession and has dazzling edges on either side that can flash and stun people when struck against the ground.
Power(s): As a bearer of the Prosopite gemstone. Pamela has inherited her mother’s exponential memory and can quickly learn any information without hearing it more than once. She can then recall said things perfectly, though things that require physical action and fall into muscle memory can’t be used to their full potential until practiced first. Along with this, she can enter a state through meditation where all information is instantly present to her so long as she has it. This state is something she pleasantly calls “Search Mode”. Usually, a Prosopite doesn’t require meditation for this but because her human mind has limitations, it takes focus to enter the trance.
On the human side, Pamela is both an excellent detective and martial arts practitioner, both skills she learned under her uncle’s instruction and honed after deciding to become a crimefighter. Her main practice is karate but she has the basics of judo, taekwondo and MMA fighting down due to her incredible memory. Along with this, she’s rather intelligent and often wants to get things done, her being an overachiever driving her efforts to better herself forward.
History: Born to Peter Pentaghst and a Homeworld Gem called Prosopite, her early childhood was very loving and nurturing. Her father was an archaeologist, and every time he went away, she was upset, but he always brought back the most wondrous of things. And he would tell her stories of the woman that was her mother, a mysterious woman known as Prosopite, how kind and beautiful she was. Until one day...he never came back.
She was sad, inconsolable, even as she had to move in with her aunt and uncle in Empire city. Her aunt didn't like her very much, but her Uncle, the Chief of Police, knew that she was different from others (and not just because of her abnormal blue hair). She was bright and energetic about learning new things, always waiting for him to tell her a new story even though her aunt always tried to get her straight to bed.
Through each story of heroism, Pamela gained a deep sense of justice. Her uncle would always tell her to stick to her studies so she could go somewhere brighter and newer like her father always did but Pamela was stubborn, adamantly stating how she’d change the world right here because not seeing bad things happen didn’t mean they weren’t happening. Her uncle loved that sentiment and finally relented, letting her take self defense classes (she was quickly the star of her kids dojo, learning the moves and extraordinary pace and packing quite a wallop for a ten year old girl) and even teaching her a few things about police work. She was quite the detective by the time she was only thirteen, even went around helping the neighbours. Even her aunt had to smile a little when the child found her necklace( though she quickly dismissed it and said it was Pamela’s fault in the first place). Everything was going good, little Pamela was going to be the best officer in the whole world when she got big enough.
But things have a really messed up way of changing.
Pamela was 14 when he died. She didn’t even get to know what killed her uncle, just that he died in the line of duty. But she didn’t care, all she knew was that she was alone again and terribly afraid of what was supposed to happen next especially since an abrupt transfer to boarding school from her oh-so-loving aunt meant she would have to deal with it alone. She was depressed, something she hadn’t been in a really long time and it hit like a brick every morning for the first few months of her boarding school stay. She didn’t try but she still got good grades, barely listening to the teacher giving her more than enough information to pass every test.
On her 15th birthday she escaped, running in the rain to her father’s grave to ask what the hell she was supposed to be doing only to find a headstone.
Here Lie: Jacob Pentaghast.
He Made Our City Brighter
She still talked to him though, even though she knew he wasn’t there. She had been coming over to the lot often, asking about his day and telling him about hers. She’d always wait for her aunt to leave before appearing and she had the feeling the old lady was doing the same. Here, they tried not to fight, not in front of him.
It was right here that she found her calling. Or maybe she heard her calling, since there was a lot of screaming and what-not.
As she was talking to her uncle, a shout from behind her had her turning around to a woman, fending off a rather unruly looking ass-hole with a knife. Pissed at both the lack of respect for her uncle's grave site and the police in general, Pamela sprung into action.
Before the assailant could blink she was on him, knocking the knife to the ground before kicking him several feet across the grave sight. The woman fled but Pamela stayed in shock because she didn’t remember being able to hit people that hard or that far. The girl wasn’t one for signs but as she looked at her hands, at the mugger and then at the tender call of hope etched into stone, she thought that maybe she could make an exception.
Maybe she could change the city in a way no else could
Personality: She is incredibly curious with a passion for learning and absorbing knowledge, she always seems to have a book or two on her. She is really quite a nice girl, loyal and protective of her friends and those she cares about. However, in her burns a fire, a bright lantern that guides her through the world. This fire is the light of Good and she has a strong sense of right and wrong and always does her best to do right and protect the innocent.
Likes: Ice Cream, Reading, Eurobeat
Dislikes: K-Pop, Bullies, Vegetables
http://orig05.deviantart.net/36ae/f/2017/032/5/b/amazonite_by_simsterd-daxi4xk.png
CS: Homeworld Gem
Name: Amazonite
Age: real old (~65,000)
Gender: Genderless
Species: Gem
Appearance: Amazonite is, by all means, perfectly average. She is of an average build, stands at an average height (perhaps a little on the short side), and doesn’t possess any particular beauty. Chin-length dark turquoise hair frames her face, and bright, curious eyes shine the same color as her hair. She has pale skin, sort of sea-foam green, and she often wears casual, human-like clothes such as a tank top and knee-length pants and sneakers. She also sometimes wears a wide-brimmed sun hat when she is gardening. Her gem is nestled in between her shoulder blades, where it can easily be concealed by clothing.
Powers and Weapon(s): She has all the powers of a normal gem, along with the unique ability to project her thoughts onto another person (or people), allowing them to see what she wants them to see. It is quite handy as an artist to give your colleagues a view of your creative vision, but it may also have some combat uses as well. Her gem weapon manifests itself as a fan with a razor-sharp blade lining the outside. While she is proficient with it, she doesn’t use it often.
History: Amazonite was a renowned artist on Homeworld, sent with other gems to Earth to help create beautiful decorations and paintings for the soon-to-be newly built structures. As she spent so much time among the developing humans, she began to admire their artistic ideas, especially the colorful frescoes and dramatic poses of the Renaissance classics. She wanted to study humans further, and incorporate human culture into her creations. Amazonite desperately pleaded to her superiors, but they stubbornly refused. She left in anger, leaving behind forever the home she once knew to embrace the world of mankind. The gem leader’s didn’t quite agree with this sentiment, so she spent much of her time in hiding, moving from place to place.
Of course, being of a somewhat strange pigment, she couldn’t simply pass as a human. So most of the time she sold and curated artwork through a few choice assistants who were privy to her secret. However, as the long years passed and humans came and went, Amazonite found it hard to watch her friends die while she continued on. So she distanced herself, relocating to a remote area where she could practice her craft in peace, believing herself to be the only gem within thousands of miles. As it turned out, that wasn't quite true.
Personality: Amazonite is a perfectionist, always determined to create everything exactly as she imagines it. She is also somewhat of a worrywart, getting anxious at any sign that things aren't going according to plan. Despite this, she is a loyal friend and will do anything to protect her friends. She is very focused, and will concentrate fully on whatever task is given to her, be it art or combat.
Likes: art, music, gardening, cats
Dislikes: gems who think humans are worthless, “uncultured” people, rodents
Once we have enough people (EIGHT(8)), I'll set the scene and you can all introduce yourselves in the canyon. We'll have our first battle there, with a series of twists and turns..
Gems. Magical beings birthed from the stones that represent their names. Long ago, there was only one. On a lush world there was a single, flawless, colorless Diamond that sat for eons until becoming sentient and gaining its own form. This being quickly became aware of itself and its surroundings. It traveled its planet, and learned many things about it, but Diamond soon felt lonely, being the only living being on the planet.
Diamond split her gem into 9 even parts to satiate her need for companionship, eight female avatars, and one male branded the Irregular. These 9 went on to become companions with one another, each with their own personalities and memories from when they were Colorless Diamond. However, the nine still had that feeling of being alone. They wanted more companions. Using their powers, they brought to life many gems that were deep within the planet, sucking the life force of the planet in the process, until it was completely crystalized.*
Eventually, the Nine Leaders decided to spread into the galaxy around them, using a mixture of magic and technology to reach the distant planets. However, the other planets did not seem to have the same geological makeup, and could not reproduce new gems without a little coercion, causing the creation of Kindergartens.
Soon an empire was formed, ruled by one of the nine. They all had conflicting ideas and goals but the other eight trusted their sister, save for one who disappeared into the shadows. The Emperor’s sights were soon set on Earth, another planet with sentient, albeit primitive, life forms living on it. As the Gem Empire, ruled by Yellow Diamond continued to steal life from Earth, Rose Quartz turned on her sister. They had never done this to a planet with sentient life before, and Rose saw the symbiotic way that humans and Earth worked. After 5000 years, of occupation of Earth, Rose could stand it no longer. With an army of gems that shared her views, she fought back Yellow Diamond and her sibling’s forces, with 2 of her siblings falling in battle, forced to regenerate. After 1000 years of fighting, Yellow Diamond was convinced by her 2 remaining siblings to fall back to Homeworld.
But one court member left something behind, deep within the earth’s crust.
Olivine, a brilliant gem and scientist, left remnants of her research in the form of several gems implanted deep within the earth. By her Diamond’s authority she was allowed to perform several experiments with the earth’s eco-system, implanting gems deep within the crust to grow and turning a vacant valley into a wasteland. With her came her lab assistant, Jade, a defective unit and one of Olivine’s more successful experiments. The two worked and toiled within the confines of their station before the war took its toll and Olivine’s work was cut short. She fled, leaving behind her own “useless” assistant and the unborn gems to die.
But they made it anyway.
”Log 001, Science Division Head Olivine, reporting on a secure line. We have slipped past undetected, thanks to your designs. We have reached the area known as Regal Gulch, the signs of life here are low, we're sure to go unnoticed by the locals and it seems that the defective, Jade, was not at a total loss when it came to the upkeep of this hidden kindergarten. I cannot wait to begin my experiments on these new gems, hopefully we’ll find some useful data on this new planet..
”Log 203, Science Division Head Olivine, reporting on a secure line. Testing has been slow, many gems have shattered in my pursuits but I am sure their destruction can only bring about greater results for the Diamond authority. I have completed the stabilizing process for a new batch of gems and setting up the base has gone rather smoothly despite the complete idiocy of my bumbling assistant. I do hope to get rid of her soon once this planet is under our control, though of course I’ll need more Jadeites to commence testing on.
”Log 406, Science Division Head Olivine, reporting on a secure line. The gems are coming along nicely, my tampering with their structural make-up has apparently affected their time of arrival, further testing will yield data that may be capable of perfecting the process…. I can hear the rough housing out there but I am not worried, these fools are scrambling about, they cannot even- WHA-!”
“Log 407, Science Division First Assistant Jade, reporting on a secure line. I have betrayed my master, Olivine, and given up her location causing her to leave earth. I am now alone and I cannot perceive anything outside of this canyon. I did not foresee the Diamond’s unleashing their song upon the Earth armies when their side of the conflict fell. My current analysis shows that there is some form of forcefield protecting this place, I can clearly sense a source of kinetic energy being outputted by what must be a generator. As this is most likely what is protecting me and the gems currently growing in the earth’s crust, I have decided to keep it and this kindergarten functioning for as long as possible.
”Log 408, Science Division First Assistant Jade, reporting on a secure line. The first gem has emerged from earth. Citrine. She has yet to display any defective tendencies besides being much slimmer than a quartz soldier should. In response to my questions about her unusual form, her emotional state began to flare about. I believed this emotion to be “anger” and decided to switch tactics and simply perform a manual inspection of her body. Still, her emotional state persisted. I recalled appeasement being an effective method of quelling an aggressive being’s anger and placed a rock in her hand as a gift which she stared at for approximately thirteen seconds.This method saw her emotional state become something far tamer so I have recognized it as an effective technique for future altercations. As she inspected the stone, I explained our situation and how we were to stay in the confines of this valley for an indefinite amount of time. This caused an immediate surge of other emotions in the Citrine that I will deal with as I find more stones.”
ALL CREDIT FOR THE STORY AND CS GOES TO PandaBrady! He's an awesome guy!
If you want to see the original RP which this one is based off of, go here (http://snafu-forums.com/viewtopic.php?f=3&t=56972)
STEVEN UNIVERSE: EMPIRE CITY
Homeworld has abandoned a Kindergarten and now a whole new group of gems are running about under a defective’s de facto leadership. Stuck within the confines of a desolate valley for thousands of years, this group of misfits have been waiting around, never allowed to leave until the shield generator protecting them finally gave out and left them open to the world. Now, out in the world and exposed to the worst and best life can offer, the gems have a brand new chance to lead crazy new lives.
1. .Please be a fan of the show and have watched a lot of the episodes, I...I just don't want to do a lot of explaining...I'm sorry...
2. Obviously, no godmodding and no knowing things you couldn't possibly have known without a series of events around you.
3. Don't make up events on your own. And don't make up a history for Home World, I'd like to keep it open in case there are some major game changers that come up in the show. And besides, Events and history is really something I think the GM should be in charge of right?
4. Gem distabilizers are a thing, don't forget that.
5. Grammar is a key point to me, please make sure that you check your posts for grammatical errors before posting them. I will except minor flaws but not a massive amount
6. Please try not to have too many absences. I would rather you guys take your time with a post than just make something up but I also don't want you guys to go weeks without participating without an explanation.
Beings that exist through the millenia without aging, magical powerhouses who among their weakest can kick away pillars of stone or smash tables in two. Through countless years of experience, some are the greatest of warriors while others are the greatest minds you will ever know but be warned, their bodies are only an illusion and their souls are always front and center for the most abrasive of confrontations.
Rules
1. Gems have one weapon that comes from their gem stone, if you want more than one weapon, you need more than one gem on your body which won't happen unless you're a fusion.
2. Remember to state where your gem stone is located in your CS
3. If your gem is cracked for any reason, you cannot reform after being poofed
4. Gems have no human limitations(don't give them one just because)
5. Gems are not gods
6. Gems are ageless, tending to live for thousands of years ("a few thousand years" is considered young to them)
7. “Pearls” are mass produced so you can be a Pearl if you want to
8. Being a specialist in a field is fine, just not a god of all specialties
9. You may play more than one character as long you play them evenly and don't leave one in the dust
10. You may be a perma-fusion but only with a good enough reason to explain your current state of being
11. Irregulars (besides the original) are an abnormality found in the current Kindergarten so any irregular you choose is automatically from the kindergarten
12. Gems don't understand human culture....for a series of reasons.
13. Full gems can't fuse with organic material(Humans)
14. Gems from the kindergarten have an age limit of 2,000 years
If your character goes against any of the rules above, please make your case as to why and we'll discuss it.
“You're going to be something amazing, you're going to be a human being”
Humans are organic creatures with no discernible magical abilities, they can grow to be strong in their own right with hard work and dedication, nothing is completely out of a humans reach. But remember, humans are durable, not unbreakable, especially in a world of gem warriors and gem beasts. They don't live incredibly long and they're not supernaturally strong but their amazing because in spite of that, they live their lives everyday.
Rules
1. Humans aren't magic
2. If you try to be a hybrid you better have a GREAT explanation as to why
3. Humans are weaker than gems(like a lot)
4. Humans are not tissue paper though
5. You can be any age but remember the life span of a human
6. Like a gem, you can have specialties and strengths but not all of them
7. The gem distabilizers don't work on humans
8. Humans don't know much of anything about gems
9. Humans can't work a Warp-pad
10. Humans don't understand gem technology
11. Full humans can't fuse with inorganic material(Gems)
If your character goes against any of the rules above, please make your case as to why and we'll discuss it.
CS: (You can be a Kingergarten Gem, Homeworld Gem or Human)
Name: (Obvious, if you are a Gem, make sure it is a mineral, gem, or stone of some sort)
Age: (Only important if you choose human)
Gender: (Genderless for Gems. Irregular for male based gems)
Species: (Gem or Human)
Appearance: (Kinda obvious, words, picture, or both is fine)
Powers and Weapon(s): (For Gems)
History: (Flavor to develop your character)
Likes:
Dislikes:
When two players duke it out, there always needs to be a set of rules and regulations to balance out the fun of the breath taking event.
1. No attack makes contact, nothing is "too fast for them to see" and none of that "it was a move that couldn't be dodged" nonsense where one person tries to write another in a corner so they can't do anything.
2. Remember, you don't know what the other player is thinking
3. No matter how much stronger you think you are, your attack doesn't automatically hit (that's not a thing we're gonna let happen)
4. If there's an attack you can't dodge, say it hit you. I don't want a bunch of arguments going on about how “unfair” it is that someone's dodging everything
5. In that same respect, don't call “unfair” just because you're losing against someone who you knew you weren't going to beat in the first place. We have a very wide range of options for characters and abilities but if you pick someone weaker than it'll take A LOT more work to fight someone who's exponentially stronger than you.
The act of fusion is a powerful and sometimes intimate technique that allows the two beings involved to form something greater than themselves, they are not just one person or two people, they become an amalgam of everything they are to form something totally new.
The Rules Of Fusion:
1. Talk of the fusion's actions and aspects should be decided through PMs between all parties involved but can be spoken of OOCly if absolutely necessary
2. All aspects of the fusion(appearance, personality, and fused weapon) must be agreed upon by all parties involved
3. All actions of the fusion must be agreed upon by all parties involved
4. Any action done ICly will be a joint post (one person posts for the fusion) but again, any action taken must be approved by all parties involved
5. If an action cannot be decided upon through Pms (due to conflict, player absence or etc.), than the GM has the right to state, ICly, that the Fusion has broken up due to inner conflict.
6. To perform the actual fusion, all parties involved will post their part of the dance(the dance itself doesn't need to be perfect) and the designated “Fusion” poster will post the actual point of fusion and all posts concerning that fusion's actions (again, all actions the fusion takes should be agreed upon by all parties involved.
Example of how a fusion between two players should go:
P1: Jade moved across the ground with a flourish, feet gliding along the ground as she twirled on her feet to move closer to her partner
P2: (Insert name here) reacted in kind, she walked forward, arms out as her body swerved to a rhythm, inching closer to her companion
P1(Designated poster): The two met in the middle, taking each other's hand and twirling together. They hugged each other tightly, bodies turning to light as their forms combined into one. A bright flash and there was a totally new being in the two gem's place.
7. The designated poster does not have the right to decide how the fusion acts by his or herself, if he/she is caught doing so without the consent of the other components of the fusion then they will no longer be the designated poster for the fusion and one of their partners will take their place.
8. If a designated poster cannot be decided upon for ANY reason, the GM will take over their duty and post for the fusion in the designated poster's sted, keeping in mind that any actions taken by the fusion must be decided upon by the players that make it up and NOT the GM posting (the GM is only there to post what the others agree on and nothing else...though they might make a suggestion)
http://orig11.deviantart.net/8598/f/2017/179/9/d/jade_two_by_simsterd-dbebrao.png
Age: 58,902
Gender: Genderless
Species:Gem
Appearance:Jade is a tall gem with a curvy figure. She has light, jade green skin and dark green(almost black) short hair that's slicked back and points upwards. Her clothing consists of a skin tight black body suit with green tech lines running up and down the sides of her arms and legs, the suit covers up the top part of her face, leaving only her mouth and ears to be seen by others. Jade's gem resides in the middle of her face, a round jewel that takes the place her eyes would usually hold..
Powers: Jade has the usual abilities(Shape shifting, retreating into gem, etc.) along with this, she has the ability to phase through objects and is an excellent combatant. Jade's lack of eyes hides her ability to see in ways unlike any other, with her sixth sight she can see the aura's of everything around her in waves like musical notes. Deciphering her sight and putting it into use took over a thousand years of training and has given her a calculating personality along with a strong resolve.
Weapon:When she focuses her mind and body, allowing them to sync in perfect harmony; Jade can allow the magic of that harmony to flow outwards. This reaction is how she summons her gem weapon, a large, four pointed shuriken. The blades are a translucent jade and can extend or shrink at will.
http://img11.deviantart.net/f512/i/2015/181/d/2/gem_weapon_by_simsterd-d8zcx4f.png
History: Jade is a failed sentry, a product of a gem experiment to improve the Jadeites, a sentry system designed to detect danger around the world. The hope of the experiment was to create a Jadeite that didn't break so easily but the result was totally defective, impure and lacking the features normal needed to function as intended.
She was much tougher than the normal Jadeites and quite strong as well, she also had an incredibly large sensing range. But with these attributes came a series of defects. Jade was much bigger than normal Jadeites, unable to travel as quickly as they could, she was also overly sensitive to her own abilities and would often shut down due to overload. The worst was her gem placement, it was in the center of her face and effectively took away her eyes, making her blind and totally reliant on her other vision which she was again, incapable of using.
Jade was a failure; clumsy and unable to do anything because of the backlash she constantly received from her own powers. As a failure, she was put to work as Olivine's assistant and gradually gained control of her abilities. As time went by, she invented a form of meditation to keep her centered and better control her power and when she did, her mind was opened to the world she lived in and their emotions. Life was like literal music echoing in the darkness, it was like seeing a melody for her. It was in this way that she began to learn how to fight, creating a fighting style that centered on her new vision and precise striking. She trained in secret until she was called out by her master to join in the group heading to a new colony.
It was there that she saw Rose Quartz and the crystal gems for the first time. Feeling like she understood to a degree the fight to be different and stay independent, Jade secretly helped the rebellion wherever she could right under her masters nose. This independence came to full fruition when she finally betrayed Olivine, giving the location of their secret kindergarten to the Rebellion and causing the science division to make a fevered escape from earth with the rest of the Home-World armies. As a last attack against her “defective nuisance”, Olivine blasted the Kindergarten with her ship, sending Jade falling into the chasm while simultaneously causing her abandoned ship’s defense functions to activate, functions that served to protect the defective from the following pulse of the Diamond’s song.
Jade awoke alone and in the dark, buried under rubble, she could not see past the walls a newly formed force field created and quickly deduced that she must have been left behind after serving her usefulness as that was the most logical step. She had no idea that her compatriots had all turned into monsters though the creeping rings of despair and horror consistently echoed in her mind. Outside was a fog to her, a haze of dread. She renewed her former theory and came to the conclusion that something outside must be disrupting the other troops but try as she might, she could only gain vague glimpses of hostility. The Diamonds clearly did something, most likely as a final act of revenge. Jade concluded that it was best to stay in the Kindergarten. For three thousand years, she kept the gems in the ground stable and the generator running as best she could until one day, the first of the gems began pop out and she was faced with a new priority. She had been surrounded by malice for thousands of years, darkness and silence enveloping her entirety. With the first gem came light and a new note added to the harmony of her world.
Jade become fond of it, the increasing melody, and gave herself a new assignment as the current head of the Earth Science Division. She, as a functioning sentry, would resume her duties and keep the gems safe from all incoming danger. She never needed sleep or entertainment so she merely watched and instructed, doing everything necessary to providing safe haven for each new gem to appear.
Personality: Jade is a very reserved and analytical gem. Due to her types main function, her capacity for emotions is fairly limited though her act of rebellion shows signs that this may be something she believes rather than an actual truth. She will rarely speak more than she needs to and she is in a consistent state of calculating when such times come. This demeanor, while providing protection for her chosen charges, has often left her avoiding any chance of danger one of the main reasons she's kept them in the canyon for so long. Because of her straight faced appearance and monotone expression, she can come off as distant and will often remove people's emotions from her equations due to her lack of understanding concerning them and her desire to always find the best solution.
Likes: Books, quiet, her home world, being busy
Dislikes: Having nothing to do
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CS
Name: Citrine
Age: 2,000
Gender: Genderless
Species: Gem
Appearance: Citrine is a quartz gem, very tall, (A little taller than Garnet) and thin with yellow-orange skin and long very light orange hair (almost white) kept in a simple pony tail. She wears a simple yellow shirt with a light blue hoodie that covers up their gem on the back of her neck. She wears dark orange shorts and light blue sneakers. If not for the coloring of her skin and hair, she could easily pass for a human.
Power: Her powers are Electrokinesis, she can generate and control electricity (by generate, I mean she can create it internally, but she can't shoot it out. She'd have to touch someone in order to zap them.). The only problem with her power, however, is that she can only control so much at a time, and too much electricity at once could destabilize her form.
Weapon: Citrine's weapon is a gemstone yo-yo with bright orange string. She can control the size of it at will, but it becomes very difficult to control at larger sizes. When fighting, tiny crystals form blades on the edges of the yo-yo, almost turning it into a buzz-saw, but these are retractable and she only uses it when absolutely necessary.
Outside of combat, she's also very skilled with her yo-yo and can do many advanced tricks with relative ease.
History: Born in the kindergarten as a warrior gem, she was raised under Jade's tutelage with the understanding that the gems that were there had to remain a secret from the inhabitants of this world. After a hundred years hiding away and training, she became too curious and angry for her own good and snuck out of the cloak without Jade's knowledge (she thought). If these 'humans' were so dangerous as to force them into hiding themselves away, she was going to find them and defeat them, like the warrior she was.
After wandering for a long time, she came across a deserted road that stretched out into the horizon both ways. As she followed it, she felt a rumbling coming from the other direction as a musician's tour bus was coming up fast. Her warrior's instinct active, she dove out of the way and prepared to attack the strange creature, however, the bus lurched to a halt and a few faces peeked out and apologized for almost hitting her. This bewildered her, if these were humans, what was the danger? They seemed weak, practically harmless. Even their weapons, though massive, seemed slow and cumbersome. Confusing her for a fellow musician, a "glam rocker" as they called her, they invited her to 'hang out' as they played their music for her and they discussed things about the outside world, things she didn't quite understand, but still was interested in. Once they had finished, the musicians offered her a ride to the city, but Citrine declined, deciding to go back home instead.
After she got back home, and got properly chastised by Jade, she decided to change from her normal gem-like form-fitting clothing to something a bit more human. She escaped the cloak a few times after that, but she never went as far as the road ever again. She wanted to, more than anything. But her duties as a warrior gem were to her comrades, her friends, and she didn't want to travel too far and put them in danger...Not alone, at least.
Personality: In the past, she was filled with anger and an overzealous need to fight. However, over the years Jade has taught her various methods of control. So now she covers her true emotions in a veil of humor and sarcasm in order to not lose control. This makes her personality seem much more laid back and easygoing than she actually is. For instance, when told to do something important, she might still quip about it and act uninterested. But she's really listening intently send will do her task immediately and without fail. She's surprisingly obedient unless enraged, and totally loyal to Jade (after 2000 years she better be). After living almost literally under a rock for so many years, she's also developed a curiosity about the earth and it's inhabitants though Jade's teachings about staying under the shield has kept her from exploring.
Likes: Humans, fighting, doing tricks with her yo-yo, playing games.
Dislikes: Boredom, people close to her getting hurt, the dark, insults
http://orig01.deviantart.net/1821/f/2016/005/d/2/jet_third_by_simsterd-d9mx5ib.png
CS:
Homeworld Gem (Pre-war)
Name:
Jet
Age:
Long before the war, that's for sure.
Gender:
Genderless
Species:
Gem
Appearance:
She isn't tall, rising to a mere 4.7 feet, but as if to compensate, she has a thick, stocky frame. Her skin is a light grey, her long black kept in a single braid pony-tail that reaches down to the middle of her back. Her eyes are a dirty, grayish white. Her torso and left arm are covered in white bandages, as well as her right hand leaving the space around her collarbone, and the upper part of her right arm left as exposed skin. Her Gem is located on her chest, just below the center of her collar bone. She wears a pair of black trousers held up by a belt, ending in a pair of grey boots.
Powers and Weapon(s):
Blacksmiths Hammer
She is an excellent smith, able to craft complex gem machinery, if she had the appropriate tools and materials. To complement this, she can raise parts of her body to extreme temperatures, and possesses more than enough heat resistance to withstand it. Despite being one who creates weapons, not someone who wields them, she is nevertheless capable in combat, tougher and stronger than your average Gem. Perhaps no grand warrior, any lack of skill is made up for with cunning, guile, and a lack of shame.
Besides from that, she still has some old equipment that managed to survive the war, or looted from the Gem battlefields. The only significant devices are a holographic projector, which she's used to disguise herself as a human for all these years and fill in any gaps her not so perfect shape shifting didn't fill. Another is a high powered monocular that let her do some of the more complicated jobs. The rest are an assortment of weapons, ether made by herself or stolen from the dead.
History:
Stationed on Earth, and now abandoned it since before the war, someone had to make the equipment the Gems used, and she was one of the people that did just that. She was what you could call a laborer Gem, specializing in creating and maintaining the various devices, equipment and objects Gems made use of. She had never agreed with the situation, of what they were doing there. Though of course she didn’t do this openly. Jet was just a simple Blacksmith who held no authority or respect, and making her views open would just get her a kick in the head, or worse, used as a 'test subject' for their damned experiments. As Rose Quartz rebellion began to, well, rebel, it was quite a surprise when she fled to Rose Quartz's banner, and by the time she did join up, the war was already starting and they could hardly chase a single runaway through an enemy army. She worked as a smith for Rose Quartz rebellion, doing much of she did before, just now it was for what she believed to be a good cause. Eventually, the war came to an end, managing to survive it all by doing her job and staying way, waaaay at the back. And in the aftermath, with Homeworlds forces routed...
Now what the hell was she supposed to do?
Well, what she did do was integrate into human society. After all, she was stuck here, possibly for eternity, with no other Gems (at least to her knowledge) to talk to or interact with, so you might as well take the next best thing.
Likes:
Forging, and her 'special' brew of tea.
Dislikes:
Those who would ruin another's work.
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CS: Homeworld Gem
Name: Azurite (Azure for short, but she rarely speaks in short names or nicknames)
Age: 50,115 years
Gender: Genderless (She/her by pronoun)
Species: Gem
Appearance:
Azurite stands at 5'1" with a teal coloured skin. She has a slim physique and a high class, yet professional, look to her. Her body is covered from the bottom of her neck by a professional looking, well fitting, deep blue skirt. The skirt extends to the beginnings of her arms, and hangs to the tops of the anckles of her two legs. On her feet are a pair of pumps of similar colour to her dress.
Her face is comprised of two round eyes of normal size, they are a deep azure colour similar to her gem. She has a petite nose, somewhat small but normal ears, and a slightly wide mouth with thin lips in comparison.
Azurite's hair is a light blue colour. Her hair is straightened and long, it hangs partially in front of her face, often covering her left eye if it isn't pulled behind her ears.
Azurite's gem is oval pendant shape and azure in colour. It is located at the lowest point of her neck, above the center of her collar bone.
Weapon(s): Azurite's weapon is her powerful Cryokenises. Azurite's unique ability allows her to create ice from the moisture in the air, and adjust the state of water freely (from gas to liquid to solid ect..). Her power attacks revolve more around using ice as a weapon, compared to something like hydrokinesis which is where one would use bodies of already liquid water as a weapon.
History:
Azurite was created as a rare research gem for Blue Diamond's court, her main research focus was focused on planet's living conditions and natural resources, during which she was often assigned various peridots to assist in her research.
Rock after rock bored Azurite, dirty balls filled with nothing but basic minerals and little life, if any at all.
This all changed however, when she was assigned to earth. The planet amazed her. It was filled with sentient organic life, massively varying weather patterns, a great amount of natural resource production, it was as if she "was made to examine this fascinating rock" in her own words.
She had spent much more time on earth than any planet previously, the amount she could learn about the planet was extensive and seemed to continually change. Her research seemed very important too, for some reason it seemed the diamonds were greatly interested in the earths core, which somewhat confused her considering what was on the surface, and considering it wasn't her main focus of study.
After almost five thousand years of living on earth, the war between the rebels and yellow diamond's forces began, which to Azurite was a frustrating obstacle to her research. Both the rebels and the homeworld was the cause of this. The rebels halted her research on the organic life forms, forcing her to become much more subtle with her work, whereas homeworld was adamant she leave the planet, something she was not prepared to do. After being on earth she did not wish to return to more pebbles.
Just before the end of the war Azurite shut off communications with homeworld after realising that if homeworld's forces continued to lose battles, they would be forced to withdraw, and they would bring her with them. She set up a small laboratory just outside of one of the kindergartens.
It was at that point that she decided she would remain on the earth. If homeworld retook the planet, she would claim to have been kidnapped and return to her work. If the rebels somehow became victorious, something she doubted early in the war, then perhaps she could work for them. Only one thing was sure to her, and that was that she could not stand to leave such a planet when there was still much to learn.
(Note: Azurite knows nothing of the cluster as it was not part of her study.)
Likes: Intelligent individuals and individuals with form. Having work and research to do. The natural weather of the earth (especially rain). Berries.
Dislikes: Naive or Overjoyful individuals. Being instructed by 'lower class' gems. Confrontation.
Personalities:Despite defecting from homeworld some time ago, Azurite still holds many of their values, not doing so out of spite of homeworld, but instead due to a disagreement. That disagreement being that there was no reason for her to remain on earth. But Azurite is a gem who really only has one desire, and that is to study the planet and the creatures which inhabit it to it's fullest extent.
And as far as organisms go, there is one species that piques her interest more than any she has ever encountered. The homosapian, valueing the species as a whole rather highly. However, considering the human population, she does not value an individuals life highly. They only last around 80 years afterall.
As far as gems are concerned, Azurite thinks of a gem by it's nature, rather than the individual personality it might have. Due to this she values herself above many other gems according to her clarity. She also values the diamonds in a very high respect, especially blue diamond. Despite this, she values her work above all else.
Azurite sees fusion as an abomanation, having witnessed it first hand in blue diamonds court. The idea of two different gems fusing disgusts her, gems are created for single purposes, mixing them makes no sense in her mind.
Overall Azurite is logical and intelligent, making up for her minimal streangth with quick thinking and strategy. She acts in a very high class manner, as if living in the upper echalon of gem society. She lacks compassion and any real understanding of the emotions of others, not that she cares for them in the first place. Despite her inate intelligence, she has a lot to learn.
In conversation her mannerisms can be quite peculiar to other gems, often speaking in jargon, prefering to keep discussion short and precise. She also rarely cares about offending others, and will pass offensive comments freely if she believes them factual, not thinking much of it, and rarely intending to do so. Despite her attitude, if she believes others can assist her in her predicaments, she may attempt to act 'friendly'.
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CS: Kindergarten Gem
Name: Pink Tourmaline
Age: 398
Gender: Genderless
Species: Gem
Appearance: Very Short, only 4”5’, and she has a pudgy frame. Has a round face with fairly small facial features, and long frizzy magenta hair with bangs. She has light pink skin. Her outfit is a short pink sleeveless dress with a simple design and short flowing bottom. Her gem is on her upper arm, below the end of her dress.
Powers:Pink Tourmaline has all of the usual powers of a gem(shape-shifting, bubbling, retreating into her gem etc.) The ability she has all on her own though is creation, having the power to project a pink energy that she can freely shape into different constructs of her choosing.
Weapon: When P.T' can grasp the feeling of freedom in her heart, she can summon her weapon from her gem, a white, combat baton.
http://orig15.deviantart.net/acaa/f/2016/026/2/a/pink_tourmaline_weapon_by_simsterd-d9pfr4u.png
It's a slender weapon, working essentially in the same manner as a club though she can also use it to fire off blasts of energy or focus said energy at the tip to release some destructive bursts of power. The weapon is balanced by a strong stone at the end which not only works as decoration but is also incredibly dense so it can smash stone.
History: She was recently born in the kindergarten, and was frequently confused and lost. She never had the best memory, and was never very smart but was helped by other gems around her to learn about her history and powers. Though she was taught the ways of combat by Jade, it slowly became clear to P.T's instructor that she was incapable of hurting a fly, especially with her free loving nature and natural dislike of death in general. So, when it came time for Olivine to reappear and check on the new batch of gems, Jade had Pink Tourmaline leave the canyon, knowing what Homeworld did to gems without a purpose.
And so, Pink Tourmaline left on her own, wandering through the desert with the instructions to run as far away as possible. She was unsure of what to do next or how to live outside of her home but she trekked on in hopes of coming across something helpful....
And she did!
The first people that she met on her travels were an older couple. At first they frightened her, and she didn’t know what to think of them. They took her to their home and gave her food, A substance she had never seen before, and she ate it. The first food she ever ate was a bowl of sugary children’s cereal that was given to her by the people she was with, which sparked her love of sugary food. Realizing they were safe and how much she could help them, she stayed with them for about 10 years until the older wife got sick, with her dying shortly after and her husband following less than a month later. This made Tourmaline very sad and caused her to go back on the road, hoping to prevent other humans from dying. She has yet to discover what a naïve dream that is.
Personality: She's timid and shy around gems and humans she doesn't know, but once she gets to know them she is fiercely loyal. PT is insecure about her skills and peaceful temperament, and is easily frightened in a fight. She likes cute things and can be very protective of the people she considers precious. Sadly, her cowardice can hold her back from achieving her full potential.
Likes: Sugar. Cats. Humans
Dislikes: People making fun of her. Her constant forgetfulness, and low intelligence. When humans die.
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Name: Pamela Pentaghast
CS: Hybrid
Age: 16
Gender: Female
Species: Human-Gem hybrid
Appearance: Pamela is a slender, athletic teenager with unusual blue hair and sea-green eyes. Her gem is where he belly button should be.
As Pretty Princess Prosopite, her attire changes to: elbow-length white satin gloves, sapphire pumps, a short white skirt, a white button up shirt that only goes halfway down her abdomen with a red kerchief tied round the collar, and light blue stockings, and a gold tiara set with three sapphires.
Weapon(s): Through mental focus, Pamela can summon a blue quarterstaff from her gemstone. The staff is capable of rapdily extending to strike in quick succession and has dazzling edges on either side that can flash and stun people when struck against the ground.
Power(s): As a bearer of the Prosopite gemstone. Pamela has inherited her mother’s exponential memory and can quickly learn any information without hearing it more than once. She can then recall said things perfectly, though things that require physical action and fall into muscle memory can’t be used to their full potential until practiced first. Along with this, she can enter a state through meditation where all information is instantly present to her so long as she has it. This state is something she pleasantly calls “Search Mode”. Usually, a Prosopite doesn’t require meditation for this but because her human mind has limitations, it takes focus to enter the trance.
On the human side, Pamela is both an excellent detective and martial arts practitioner, both skills she learned under her uncle’s instruction and honed after deciding to become a crimefighter. Her main practice is karate but she has the basics of judo, taekwondo and MMA fighting down due to her incredible memory. Along with this, she’s rather intelligent and often wants to get things done, her being an overachiever driving her efforts to better herself forward.
History: Born to Peter Pentaghst and a Homeworld Gem called Prosopite, her early childhood was very loving and nurturing. Her father was an archaeologist, and every time he went away, she was upset, but he always brought back the most wondrous of things. And he would tell her stories of the woman that was her mother, a mysterious woman known as Prosopite, how kind and beautiful she was. Until one day...he never came back.
She was sad, inconsolable, even as she had to move in with her aunt and uncle in Empire city. Her aunt didn't like her very much, but her Uncle, the Chief of Police, knew that she was different from others (and not just because of her abnormal blue hair). She was bright and energetic about learning new things, always waiting for him to tell her a new story even though her aunt always tried to get her straight to bed.
Through each story of heroism, Pamela gained a deep sense of justice. Her uncle would always tell her to stick to her studies so she could go somewhere brighter and newer like her father always did but Pamela was stubborn, adamantly stating how she’d change the world right here because not seeing bad things happen didn’t mean they weren’t happening. Her uncle loved that sentiment and finally relented, letting her take self defense classes (she was quickly the star of her kids dojo, learning the moves and extraordinary pace and packing quite a wallop for a ten year old girl) and even teaching her a few things about police work. She was quite the detective by the time she was only thirteen, even went around helping the neighbours. Even her aunt had to smile a little when the child found her necklace( though she quickly dismissed it and said it was Pamela’s fault in the first place). Everything was going good, little Pamela was going to be the best officer in the whole world when she got big enough.
But things have a really messed up way of changing.
Pamela was 14 when he died. She didn’t even get to know what killed her uncle, just that he died in the line of duty. But she didn’t care, all she knew was that she was alone again and terribly afraid of what was supposed to happen next especially since an abrupt transfer to boarding school from her oh-so-loving aunt meant she would have to deal with it alone. She was depressed, something she hadn’t been in a really long time and it hit like a brick every morning for the first few months of her boarding school stay. She didn’t try but she still got good grades, barely listening to the teacher giving her more than enough information to pass every test.
On her 15th birthday she escaped, running in the rain to her father’s grave to ask what the hell she was supposed to be doing only to find a headstone.
Here Lie: Jacob Pentaghast.
He Made Our City Brighter
She still talked to him though, even though she knew he wasn’t there. She had been coming over to the lot often, asking about his day and telling him about hers. She’d always wait for her aunt to leave before appearing and she had the feeling the old lady was doing the same. Here, they tried not to fight, not in front of him.
It was right here that she found her calling. Or maybe she heard her calling, since there was a lot of screaming and what-not.
As she was talking to her uncle, a shout from behind her had her turning around to a woman, fending off a rather unruly looking ass-hole with a knife. Pissed at both the lack of respect for her uncle's grave site and the police in general, Pamela sprung into action.
Before the assailant could blink she was on him, knocking the knife to the ground before kicking him several feet across the grave sight. The woman fled but Pamela stayed in shock because she didn’t remember being able to hit people that hard or that far. The girl wasn’t one for signs but as she looked at her hands, at the mugger and then at the tender call of hope etched into stone, she thought that maybe she could make an exception.
Maybe she could change the city in a way no else could
Personality: She is incredibly curious with a passion for learning and absorbing knowledge, she always seems to have a book or two on her. She is really quite a nice girl, loyal and protective of her friends and those she cares about. However, in her burns a fire, a bright lantern that guides her through the world. This fire is the light of Good and she has a strong sense of right and wrong and always does her best to do right and protect the innocent.
Likes: Ice Cream, Reading, Eurobeat
Dislikes: K-Pop, Bullies, Vegetables
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CS: Homeworld Gem
Name: Amazonite
Age: real old (~65,000)
Gender: Genderless
Species: Gem
Appearance: Amazonite is, by all means, perfectly average. She is of an average build, stands at an average height (perhaps a little on the short side), and doesn’t possess any particular beauty. Chin-length dark turquoise hair frames her face, and bright, curious eyes shine the same color as her hair. She has pale skin, sort of sea-foam green, and she often wears casual, human-like clothes such as a tank top and knee-length pants and sneakers. She also sometimes wears a wide-brimmed sun hat when she is gardening. Her gem is nestled in between her shoulder blades, where it can easily be concealed by clothing.
Powers and Weapon(s): She has all the powers of a normal gem, along with the unique ability to project her thoughts onto another person (or people), allowing them to see what she wants them to see. It is quite handy as an artist to give your colleagues a view of your creative vision, but it may also have some combat uses as well. Her gem weapon manifests itself as a fan with a razor-sharp blade lining the outside. While she is proficient with it, she doesn’t use it often.
History: Amazonite was a renowned artist on Homeworld, sent with other gems to Earth to help create beautiful decorations and paintings for the soon-to-be newly built structures. As she spent so much time among the developing humans, she began to admire their artistic ideas, especially the colorful frescoes and dramatic poses of the Renaissance classics. She wanted to study humans further, and incorporate human culture into her creations. Amazonite desperately pleaded to her superiors, but they stubbornly refused. She left in anger, leaving behind forever the home she once knew to embrace the world of mankind. The gem leader’s didn’t quite agree with this sentiment, so she spent much of her time in hiding, moving from place to place.
Of course, being of a somewhat strange pigment, she couldn’t simply pass as a human. So most of the time she sold and curated artwork through a few choice assistants who were privy to her secret. However, as the long years passed and humans came and went, Amazonite found it hard to watch her friends die while she continued on. So she distanced herself, relocating to a remote area where she could practice her craft in peace, believing herself to be the only gem within thousands of miles. As it turned out, that wasn't quite true.
Personality: Amazonite is a perfectionist, always determined to create everything exactly as she imagines it. She is also somewhat of a worrywart, getting anxious at any sign that things aren't going according to plan. Despite this, she is a loyal friend and will do anything to protect her friends. She is very focused, and will concentrate fully on whatever task is given to her, be it art or combat.
Likes: art, music, gardening, cats
Dislikes: gems who think humans are worthless, “uncultured” people, rodents
Once we have enough people (EIGHT(8)), I'll set the scene and you can all introduce yourselves in the canyon. We'll have our first battle there, with a series of twists and turns..