PDA

View Full Version : The Enigma Files



Enigma
06-09-2016, 03:42 AM
Welcome to the Enigma Files

https://imagizer.imageshack.com/img924/227/p7Gei0.png

If you've gotten lost and found your way here, welcome.

Please excuse the dust.

This set contains my character bios from across the 'verse.
Some may be current.
Others from games that have closed.
A few may have been reused.

https://imagizer.imageshack.com/img922/5813/ThNJDg.png

These are not necessarily in any sort of order.

https://imagizer.imageshack.com/img924/6672/WKLt4C.png

And due to a change of hosting policy at the site I was formerly using for pictures,
many of the picture links do not work. A few have been shifted to other sites.


We apologize for the inconvenience.

Enigma
06-09-2016, 03:46 AM
Jun'Kai - Scrapyard Dogs: The Spacepocolypse - 3/31/16

Age: 47 Terran

Gender: Male

Race: Sen'ta (a.k.a. "Quaddies" or "Helmet-heads") - humanoid with multiple apendages - two massively muscled over-arms with three-fingered hands suitable for heavy lifting and grappeling, two smaller under-arms with five fingers for delicate work, and an elongated lower body resembling a goat with four hooved legs and a flexible spine that allows them to swivel their torso almost completely around. Their faces are human-like, two eyes, flattened nose and pointed ears, but heavy brows and cheek bones, giving their eyes a sunken-in appearance, as if they were wearing a helmet.

Appearance: Navy-blue with a black mohawk, graying slightly, 6 foot 2 inch height, 237 pounds, well-muscled build. IMPF Prison ID lasered on left cheek. Usually dressed in olive drab overalls with black boots and tan work gloves. Favors a dark brown leather bomber jacket on liberty.

Personality: Jun'Kai is more comfortable around machines than people; when he has to talk to them, he comes across as blunt and gruff. Humans he finds especially troubling as they are so fragile - his upper arms and three finger hands are very strong, using them could easily break bones, so he tries to keep his distance, sometimes appearing skittish. If, however, the situation requires it, he will use his child-like lower hands. However, in a fist fight, he is a tank, causing massive destruction.

Backstory: Junior engineer aboard the ill-fated Comet Galaxy, one of the Summer's Family ships. After a successful collection, they got intercepted by a IMPF Patrol Boat and ordered to stand inspection. The boarding party hustled everyone into the cargo bay while the junior officer in charge "inspected" their cargo and pronounced it contraband. But when the captain stepped forward to tender the expected bribe, the boarding party officer tried to step back and lost his footing, falling to the deck.

Spooked, the boarding party opened fire on the crew. The survivors were arrested and later found guilty of piracy - including the children, sentenced to 15 years hard labor in the Diego Orbital Prison - disassembling wreckage and reclaiming usable components. The two surviving engineers, Jun'Kai and Hank Summers wound up sharing a cell with Hank's young daughter, Cait, who was still shocked from seeing her mother being shot down in the cargo hold.

Barely a year later, while her father was checking out a possible escape route, he was killed - his death was classified as an "industrial accident". When the guards came for Cait, Jun'Kai pronounced her to be his adopted daughter and under his care. The guards decided not to press it.

Six years later, a new warden arrived at the prison. Stating concern for all these children among the prisoners, he ordered complete medical examinations for the women and children. They were all sterilized. A few didn't return - including Cait. The prison seethed for a week before exploding into riot. Jun'Kai led the raid on the Warden's Office, to find the Warden dead, strangled by a bruised and battered Cait.

IMPF ships responding to the prison alert, before opening fire on the station, reported seeing the Warden's ship racing away.

Since then, Jun'Kai and Cait kept mostly to the rim, working on independent ships and hoping to avoid any Spacepocolypic run-ins with the IMPF.

Modifications: Jun'Kai has a "Second Brain" installed at the base of his spine, a shielded digital archive of ebooks, manuals, music, and entertainment that he can access at will. It also records everything he experiences.

TRS Type: Tachikoma Engineering Heavy Suit (AI)

TRS Appearance:

Role: Engineer

Weaponry: Tachikoma - 7.62x51mm light machine gun in the right arm; 50mm grenade launcher "snout"; cutting torch in the left arm; liquid wire turrets for grappling, rapelling or restraining.

Personal weapons - Combat shotgun & stun baton.

Other Items: Belt tool kit (flashlight, EOD multitool, mini-pry bar, diagnostic tablet), orange zippo lighter.

Other Info: Prefers bar stools and narrow saddle-like chairs.

Enigma
06-09-2016, 03:50 AM
Caitlyn Ivonova Summers a.k.a. "Raven" - Scrapyard Dogs: The Spacepocolypse - 3/31/16

Age: 21

Gender: Female

Race: Human

Appearance: 4' 9" tall, lean wiry build, dark hair in a crew cut short, grey eyes. Likes non-restrictive clothing - body suits, dresses. IMPF prison id tattooed on her cheek. Hers has an "X" added at the end. Sometimes mistaken for a child because she's short.

Personality: Because of her short height, she's often mistaken for a child - which she uses to her advantage, hiding her bloodlust until she's closed in and about to strike. Prison has made her hard and self-reliant, but she has a hidden soft-spot for small children and underdogs. Those who try to abuse that weakness don't live very long.

Backstory: Survivor of the Comet Galaxy massacre, Cait was imprisoned with her father and his assistant, the alien Jun'Kai, who adopted her after his death. Prison was hard - a spacepocalypse - rations were lean. She learned to scrounge and to pick locks, but most of her earnings went to others more desperate, extra rations filling the empty bellies of growing children, though she was still a child herself. With the lean rations, she barely grew.

When a new warden demanded checkups for the women and children, she reluctantly complied. After being scanned, she was given a "vitamin" shot that knocked her out. She awoke to find herself in a clean bed in a strange room - one of the new Warden's harem - other teens like herself - and like them, she had been 'silenced' - vocal cords cut, so they couldn't talk. It was supposed to make her feel 'helpless' - instead it made her angry.

As servants of the Warden, they were privy to all of his meetings, so they were aware of the unrest growing in the prison blocks. When the riots happened, they were ready to strike. While the others held him in his chair, she used the silk sheets from his bed to strangle him. When Jun'Kai and the other prisoners broke through, she was already working on the locks to his private ship.

Since escaping, they've been working together on the edge of known space, away from the garden worlds preferred by the IMPF.

Modifications: Reinforced skeleton - nanites have carved channels into her bones then filled them with surgical titanium. Enhanced reflexes allows her to react faster - but it quickly tires her. Enhanced strength - synthetic muscle fibers interlaced with her own muscle gives her twice her natural strength.

TRS Type: Light power armor

TRS Appearance: A lightweight armored suit, combined with her enhancements and smaller size allows her an advantage in all but a level plain.

Role: Striker

Weaponry: Bullpup assault rifle, 5-shot Judge revolver .45/.410, Gurkha Kukri knife.

Other Items: multi-tool, lockpicks, crow bar.

Other Info:

—-—-—-—-—-—-—-—-

Ship CS

Name: The Buzzard

Age: 70+

Appearance: Refurbished combat shuttle in gray and darker gray.

Backstory: Cait's and Jun'Kai's share from the sale of the Warden's ship was more than enough to buy an old combat shuttle from a scrap heap and to get it refurbished.

Weaponry: two weapon pods with short-ranged missiles, forward Gatling gun firing depleted rounds.

Enigma
06-13-2016, 03:03 AM
Sophia Ivanova Bakhvalova - Alternate Space - 6/12/2016

Age: 25

Gender: Female

Ethnicity: Mixed African-Russian

Looks: 5'9" (175 cm) 136 lbs (61.7 kg)
http://i1060.photobucket.com/albums/t459/Shadow_Valkyrii/adventure%20kit/sophia_bakhvalovna_zpsvsxojnpb.png

Augmentations: Implant Communicator - short-ranged encrypted communications device, allows send/receive audio, user can subvocalize to use. Favorite of undercover operatives and actors.

Voice Box Implant - allows the user to adjust their vocal range and mimic another person's voice. She can also do ventriloquism. Additional circuits adds a subsonic wave that causes anyone who hears her to relax, be more attentive and agreeable. Favorite of actors, con men, and politicians.

Computer Implant - A small computer is implanted into a skull socket, controlled by a direct neural interface and hooked to the user's audio and visual nerves, allowing them to hear and see data from the computer. Can be used to display files or access a database, and for "speed reading" allowing the user to flip through a document, scanning the pages, although the user has to later read the information at their normal speed. Useful for scripts. She also uses the computer to interface with flight controls, giving her a faster reaction time.

Weapons:
http://i1060.photobucket.com/albums/t459/Shadow_Valkyrii/adventure%20kit/lapel-dagger_zps9llhnkbb.jpg
http://i1060.photobucket.com/albums/t459/Shadow_Valkyrii/adventure%20kit/sonic%20stinger_zpslztejcv3.jpg
http://i1060.photobucket.com/albums/t459/Shadow_Valkyrii/adventure%20kit/1217_h_lg_zps18p96wf0.png
http://i1060.photobucket.com/albums/t459/Shadow_Valkyrii/adventure%20kit/E29R-9-BSS-LARGE_zps6myeqdxf.jpg
Usually loaded with subsonic ammo - less likely to punch a hole through the hull
http://i1060.photobucket.com/albums/t459/Shadow_Valkyrii/adventure%20kit/TSFD17-9_zpsdqstshju.jpg
Personality: Reserved in public, bit of a pessimist. Can tend towards sarcasm and irrevelant humor. Not easily shocked, she's seen a lot of men leaving her mother's bedroom.

Background: Born the only child of Irina Bakhvalovna, father unknown. (Father denied paternity, Irina never pressed suit.) Mother was a former actress turned college professor of the arts, also known for her interest in dog breeding (only sporatically).

Questions as to why her skin was darker than her mother's and about her father went unanswered.

Starred in her first diaper commercial when she was three months old.

At five, she started ballet lessons. At six, started piano lessons. At seven, tap dancing. At eight, violin and voice training. School plays could depend on Irina showing up with a professional photographer and camera man. And every day was lessons in acting.

For her sixteenth birthday, her mother took her to get her ears pierced - instead, they wound up at a doctors office. When she woke up she discovered her ears had been pierced, her tubes tied, and new implants in her head instead of her chest - a subdermal communicator, voicebox augmentation, and a computer. Her mother had a new interest - her future career as an actress. She also received a sonic stinger, a concealed stunner, her mother warning her as she became more known, she may have a need to protect herself.

In college, she was accepted into the Theatrical Arts program but when it came to her electives, she chose Karate (years of dance lessons proved helpful here) and flight training - being the furthest thing she could get from her mother.

College also opened her eyes to the world outside of acting - especially politics and O.U.T. She fell into a crowd of radicals, protesting O.U.T. - mother warning her of course while it was expected to participate in protests in college, one shouldn't do anything rash that might harm her future career. She rebelled, stealing a ship with her friends and never looking back.

Accepted into a shady crew after selling the stolen ship, one of the experienced hands taught her how to fight and throw a knife, as well as shoot a gun.

Anything Special: She hates dry-brushing her hair, needs to use a spray to soften it first.
While she's an excellent dancer, she is not particularly fond of doing ballet.
Hates being called "Princess".
Her augmentations were geared towards a career in acting, not her current profession.

Enigma
06-14-2016, 05:38 PM
Nisroc (EA-7) - It's All in the Genes - 1/24/2011

Actual Age: 18
Perceived Age: 18
Gender: Female
Special Traits: Wings (flight) and Heighten Vision (20/2 - Eagle eyes)
Personality: "Ice Queen" is the nicest thing she's called behind her back. Reprisals from early escape attempts have made her cold and very untrusting.


Physical Description: Tiny slender blond with close-cropped hair, 4' 10" tall, weighing 71 pounds, with gold eyes and white wings that span 9 feet across. The number 7 is tattooed on her right shoulder. Wears a modded flight suit when training in the wind tunnel with a Snoopy-style leather flight helmet and goggles with a throat-mike. Otherwise orange surgical scrubs, a modded hoodie and cheap flipflops to protect the floor from her claws.


Anything Special: Hands and feet have sharp claws and a strong grip, allowing her to grip tree branches, hunt and fight. Her bones are hollow, like a bird's, so she's actually more fragile than normal humans.


ADDITIONAL BACKGROUND :
Extracts from the Notes of Dr. Ernst Freedman


Age 0 months - Subject EA-7, successful Human/Eagle chimera decanted. Female, 17.59 inches, 3.82 lbs, wing span 5.25 inches. Despite the low birth weight, appears to be healthy. Ultrasound confirm her wings have a complete muscle and skeletal structure.


Age 6 months - subject EA-7 crawls and perch on the edge of her crib flapping her wings to strengthen them. She looks like a cherub in the paintings from the old masters. I have decided to name her Nisroc, after the Angel of Freedom, also known as the "Great Eagle".


Age 1 year - subject Nisroc can fly short distances up to seven feet. Staff concerned about her lightweight and hollow (thus more fragile) bones, so I've ordered that a weighted belt to keep her on the ground except for supervised flying time. Her eyesight appears to be extremely sharp.


Age 3 years - subject Nisroc had a tantrum and struck out at her caregiver, inflicting severe scratches. Nisroc's claws were blunted but I gave orders to have her hands wrapped in leather mittens to prevent injury to herself or others except when supervised. Eyesight tests have proven her vision is incredibly sharp, 20/2 - she can see something at 20 feet that an ordinary person can only see if they were just two feet away.


Age 9 years - due to insufficient facility space, subject Nisroc was taken to a secured hanger to better evaluate her flight abilities. In the middle of the assessment, a side door was opened by a security guard. Nisroc immediately dove for the door but was unable to avoid the guard. Both were knocked outside where the guard managed to keep hold of her, despite some gashes from the girl's claws. Her right wing radius suffered a green-stick fracture in the collision. Nisroc was restrained and covered with a blanket before being brought back to the facility for treatment.


Age 11 years - Nisroc has been very restless, constantly striving to escape. I had hoped flight time in the new wind tunnel would calm her, but she quickly returned to her escape attempts. I have instructed she be blindfolded and mittened while being transferred to and from her cell.


Age 13 years - The wind tunnel has increased Nisroc's wing strength but she needs air time outside. To prevent her escape, we have fitted her with a sturdy leather belt that locks onto her, with a wire cable to keep her tethered. This will allow her some freedom of flight and prevent escape.


Age 14 years - Nisroc escaped temporarily when her tether cable unexpected snapped. During her short free flight she was unexpected buzzed by a curious Cessna pilot and attempted to escape by diving for some trees on the edge a farm 1.5 miles from the secured site. Guards following her transponder found her stuck in a tree where the broken cable had gotten snared. Her left wing ulna was bruised, several feathers damaged and her right side scraped raw, but she was otherwise unharmed. I have temporarily suspended Nisroc's outside flights while reviewing this debacle and further directed her wrists restrained at all times while she is outside of her cell except during flying time and regular maintenance on her tether cable.

Enigma
06-14-2016, 05:42 PM
Commander Sara Taylor, Engineer - Dyson's Sphere - 1/8/2011


characters awakening : As the orderly guided her float chair down the bright white hospital corridor, people would pause to stare at her, whispering. A few stood. Two marines saluted as she went past. She simply sat, unmoving. The chair stopped at a type II light duty pocket door. The orderly pressed the announce stud under the name plate.


"Commander Taylor, sir."
"Very well. Bring her in."
The door slid open within tolerance and the chair drifted inside, stopping in front of a desk as the door hissed closed unseen behind her. The doctor in hospital whites glanced at her but continued to type on a data pad. The orderly cleared his throat.
"This may take some time," the doctor said without looking up. "I will summon you when it's time to take her back to her room."
"Lieutenant, Commander...."
"This is a hospital, Petty Officer Davis!" the doctor interrupted, shooting him an angry look. "Commander Taylor is a patient. Please go attend to your duties."
"Aye, aye, sir!" Davis scowled, coming briefly to attention before pivoting on his heel and walked out.
The doctor stared sourly as the door hissed shut behind the orderly, then turned his attention to her.


"I am Doctor-lieutenant Brown, at your service. Do you know your name?"
"Yes."


"What is your name?" he asked when she did not go further.
"Taylor, Sara. Lieutenant Commander, Service number 58-774...."
"How old are you?"
"34," she replied. The doctor glanced at the lined, worn face on the screen and compared it to the child-like waif she was now. With the Riker's limited supplies, the regen unit had been set to regress her.
"Do you remember what happened to you?"
Sara frowned.


"USS Riker?" he prompted.
"USS Riker, DDX 1004, Jane Class..."
"Do you remember the Gorg attack at Alpha Centauri, while you were directing repairs on board the transport liner Michael Jackson?"
"Yes."

The doctor sighed and punched some keys on the data pad. "Do you remembering cobbling together an antimatter bomb, then taking it yourself to plant on the hull of the Gorg ship while it was fighting the Riker?"
"Yes."
"Why did you do that?"
"I... I do not understand the question?" she frowned.

"Did someone order you to do that?"
"No."
"Then why did you go out there to plant the bomb?"
"The Gorg was between the Michael Jackson and the Riker and focused on destroying it. I was convinced I could plant the anti-matter charge on the Gorg's hull without them noticing."

"Explain why you exploded the bomb while you were in blast range?" he asked, looking up.
"A Gorg Defense pod was turning in my direction. I assumed they had heard me connecting to their hull and were trying to shoot me. I had the only trigger."
"I see," he hummed to himself, his two forefingers tapping on the pad's smudged keyboard. "Your EMU took the blunt of the blast but it still managed to burn off the arms and legs off your EVA suit. Your actions saved civilian lives and your ship. Do you remember any of that?"

Sara frowned, staring at the dirty data pad. She flashed an order to the Synth point but it was locked.

"The Regen unit on the Riker was damaged. Minds need stimulation during a long regeneration but they could only rig up a maintenance core as a stim module. Were you aware of this?"

An memory flashed through her mind; waking up to an argument between blurry figures, her left eye bandaged, trying to rub her eye only to find she had two bandaged-wrapped stubby stumps for arms. The cold that flowed into her veins from her PDS implant.

"No"
"You were still in deep regen when the Riker docked. It was decided to put you in extended cycle, monitored by Eve when you arrived. They also promoted you to full Commander and awarded you the Medal of Honor."

She stared back blandly. Regen units offered a chryostasis mode for severe cases. The data pad he held was very grimy along the edges. She mentally ordered the Synth point to do a diagnostic check and reboot. It responded.

"When you were revived, nurses found you servicing the Regen unit. Do you know why you were doing this?"
"Regen units are to be serviced within 72 hours so they may be available for other patients...."
"Why do you think it was your job to start servicing the unit?"
"I was there," Sara replied matter-of-factly, turning to stare at the now online Synth point.

There was a ding and a cleaning wand appeared.

"That was locked!" Lieutenant Brown yelled, stunned as she took out the tool. "How did you do that?"
"I ordered the Synth point into a diagnostic cycle," Sara told him absently, reaching over to take the data pad from him.
"Give that back..!" he demanded, snatching at the unit. She swung it, impacting a corner on his temple, then brought it down hard with both hands on the back of his skull. He collapsed face down with a moan, blood dripping onto the desk.

She ignored him, using her tunic to wipe the splattered blood off the case then leaned over with the wand to begin a thorough cleaning as mandated by the maintenance manual in her head.


history: Cmdr Sara Taylor trained as a Ship's Engineer and was very good at her job before spending a thousand years with service manuals trickling through her mind while her body was regenerating from the blast and radiation damage her PerDefSys was unable to fully protect her from.


current power level: 100/100


age: Official 37, Biological 18.


physical description: Brunette, service pixie cut short hair style, green eyes. 1.35 meters height, 46.25 kilograms mass, very pale skin, sleek and wiry build. Does not smile.


abilities and skills of note: Superior mechanical ability and memory retention, technical problem-solving ability. Improved hand-to-hand combat and weapon skills.

Enigma
06-14-2016, 05:52 PM
DS3 Sidney Guess - Crash Landing - 4/5/2010


Nickname: Match head
Age: 20
Gender: F

Personality: Tomboyish, outspoken and quick to anger.

Appearance: 5'3", skinny redhead with sea-green eyes and pale skin. Wearing Navy dress blues

Other: has spent the last year and a half in the Navy going through boot camp and various military schools learning how to fix computers, but finally has graduated and received orders for a ship waiting for her in Marselle, France. This flight was the first one going in the right direction. Knows some high school French and some self-taught Japanese, bit of an otaku.

Enigma
06-23-2016, 12:23 AM
Scout-Kvartermester Toril Syv Arnadatter - SEED Wars (Persistant Worlds) - 8/26/2012

AFFILIATIONS: EDO/ Valkyrii Expeditionary
RACE: Valkyrii
AGE: 7 Chronological/26 Biological
CURRENT POSITION: Valkyrii Liason/ Sergeant, 32nd Special Rifle Company.
SPECIAL SKILLS/TRAINING: zero-g operations, urban operations, infiltration, explosive ordinance.
PSYCHOLOGICAL PROFILE: A grim, quiet woman who is always cool and professional, tends to keep to herself
PHOTO: http://i1060.photobucket.com/albums/t459/Shadow_Valkyrii/valkyrii_marine.png
HISTORY: Scout-Kvartermester Toril Syv Arnadatter, a veteran of two tours sent to fight other people's wars. Assigned to a scouting unit, it was their mission to penetrate behind enemy lines to bring back useful information. Caught in an enemy ambush, Toril was the only survivor, returned months later as part of a ransom negotiation. She kept herself separate, away from her sisters, refusing the Joining. It was noticed and commented on.

The Mor called Toril into a conference, then afterward approved Toril's petition for "Ørn Flytur." Needing volunteers for EDO liason, Scout-Kvartermester Toril Syv Arnadatter was assigned.

Enigma
06-23-2016, 12:28 AM
Sabine - D&D (Persistant Worlds)

Race: Half-elf
Age: 21
Class: Cleric - Faith: Fharlanghn, Dweller on the Horizon (https://secure.wikimedia.org/wikipedia/en/wiki/Fharlanghn)
Level: 1
Alignment: Neutral Good
Character Description: https://sites.google.com/site/exsgamesgroup/butsudan/sabine01.JPG
Height: 64
Weight: 102
Eyes: Jade Green
Hair: Chestnut Brown
Handed: Right

Hit Points: 10
Armour Class: 7
THAC0: 20

STR 14 Norm/None/170/8/7%
INT 12
WIS 17 +3
DEX 11
CON 14 88%/92%
CHA 15

Saving Throws
Paralyzation/Poison: 10
Rod/Staff/Wand: 14
Petrification/Polymorph: 13
Breath Weapon: 16
Spells: 12

Armour: Studded leather (AC 7), Steel Skullcap helmet

Weapons:


Quarterstaff Damage 1d6
Sling damage 1d4 for bullet/1d3 for stone


Miscellaneous Items:
Holy symbol (worn)
Robe, green (worn)
Belt (worn)
Boots (worn)
Hose (worn)
Belt pouch, small (worn on belt right center) containing a candle, comb, 2 fishhooks, flint & steel, a small silver mirror in a leather slipcase, 2 sewing needles & a signal whistle.
Belt pouch, large (worn on belt left) containing 5 sheets of Papyrus (folded), fine wooden pen & a vial of writing ink carefully wrapped in a large bandana.
Backpack (worn on back) containing bedroll, soap (in a small bag), iron pot, wooden spoon, spare robe, mittens, wool hat, hose, cloak, healer's kit, bag holding 7 days worth of journey cakes, two water skins.

Scrolls: Cure Disease x2. Neutralize Poison, Resurrection x2.

Skills/Powers/Abilities:

Skills: Cobbling, Healing, Reading/Writing
Spells: Cure Light Wounds, Magic Stone, Sanctuary, Entangle
Abilities: 30% resistance to Sleep & all Charm-related spells; Infravision 60 feet; one-in-six chance of spotting, one-in-three chance of finding a secret door & one-in-two finding a concealed door.
Turn Undead: Skeleton (7), Zombie (10), Ghoul (13), Shadow (16), Wight (19), Ghast (20).

Personality:(optional)

Background: A member of a northern tribe of elves, visited regularly by human traders after rare plants, pelts and amber. After her tribe gets attacked, the survivors join other tribes, but Sabine decided to learn more about her human father and his people, so wandered south to the warmer lands. She met Brother Isur on the road, a wandering cleric of Fharlanghn, who took her under his wings and found her an apt pupil.

http://www.purpleworm.org/rules/

Lvl 2 - 1d8 = 2; Your HP are now 10

For the undead truning, it should now be; Skeleton (7), Zombie (10), Ghoul (13), Shadow (16), Wight (19), Ghast (20).

You also get one additional 1st level spell per day - Entangle

Enigma
03-21-2018, 05:56 AM
Galactic Empires II
OOC Thread: https://role-player.net/forum/showthread.php?t=90324


Name: Speaker Iona


Species: Sentinax Seeker Scout


Age: 12 human years


Appearance:
Preferred - Humanoid Fem, blonde, blue eyed, 135 cm, 37 kg, age 9.
Natural - a liquid metal octopus approximately 1 m in height.


Department: Survey


Role and Rank (if any): Scout


Personal Equipment: Surrogate Chamber - nanite maintenance and repair module for Scouts.


Character Strengths: Nanite construction allows it to assume differnent forms, within limits of its mass. Can camoflauge itself to blend into the environment. Strikes can cause it to splash or be punched through, but it would "heal" itself almost immediately. Not affected by vacuum.


Character Weaknesses: Nanites become inert if separated from the golf-ball sized processor core. Nanites are affected by high heat and extreme cold. Detectable by dogs. Iona is also very curious.


What they hope to find: Wonder.


What they hope to achieve in the New Galaxy: New life and worlds beyond the existance of the Sentinax.


Bio: Seekers are Epsilon class miners, a processing core inside a liquid metal nanite "body" that extracts veins of ores by converting the metals into more nanites, then shedding the excess for processing. In this role were used limitedly against combatant ships, but once it was realized they could freeze or burn the Seekers, crews were able to stop them.


Scouts were a new form of Seeker, taking advantage of new liquid metal color-changing nanites (not needed for mining) to mimic objects, animals, and humanoid life to collect intelligence and performing acts of sabotage, requiring a Gamma class processor.


Scouting a village as a local dog, Iona was noticed by a lonely girl, Sarah. At first shying away from the girl, Iona allowed herself to take tidbits left by Sarah, but keeping away from any adults who came near or other dogs. She soon determined that Sarah was newly arrived and still settling into the pecking order of the children. Both parents were working on the Lyran base, so eventually she would let Sarah sneak her into the house at night, hiding until the parents had put her to bed before joining her for bedtime cuddles - all the while listening to her parents and studying her.


When she was ready, Iona stretched herself and reformed to be a duplicate of Sarah. It was easy enough in dog form to steal Sarah id, forcing her parents to get a new one for their daughter, and Iona could appear at the base gate with Sarah's stolen ID and appearance, saying she needed to run "errands" for her "parents". Until the day Iona ran into Sarah on the base looking for her lost dog - and Sarah screamed at her doppelganger. And screamed again when Iona turned back into a dog and ran off.


Following the war, it became noticeable that Iona continued to take non-Sentinax forms, especially of Sarah. It was decided to let Iona join the mission to explore the new galaxy.

Enigma
03-21-2018, 06:02 AM
Trennan Academy for the Enhanced
OOC: https://role-player.net/forum/showthread.php?t=90682
IC: https://role-player.net/forum/showthread.php?t=90714


Name: Natasha Bakhvalova
Gender: Female
Age: 19
Nationality: Russian-American
Appearance: https://imageshack.com/a/img922/2083/xswKZ7.jpg
Powers:


User with this ability either is or can transform into a phoenix. She can transform into a bird of flames, but it can take some time to return herself to normal - this may mean finding her on some rooftop the following morning. If she is killed, it can take several hours for her to resurrect herself. Also, she cannot yet control the flames - people around her can be burned.


The user is highly resistant to any/all mental intrusion, including psychic or empathic powers, Hypnosis, Mental Hallucination, deception, etc. Mind readers only “hear” static, while mind controllers are incapable of manipulating those shielded. She is vulnerable, however, to physical attacks.


Biography: Natasha was a Russian Mob Princess, daughter of Pior and Igorina Bakhvalova. Her bodyguard and former KGB, Vasiliy Pupkin (not his real name), trained her in Systema. She was also competing as a fencer, specializing in the Épée.


It's not sure how they reached him, but Vasiliy Pupkin betrayed the family. Picking up Igorina and Natasha following a fencing tournament, instead of taking them home, he drove them both to a warehouse owned by the Volkov family. Igorina struggled with Vasiliy, somehow getting her hands on his concealed gun. A shot rang out, but it was her mother who collapsed dying on the floor.


Natasha was beaten and abused for hours, recorded by various smartphones to be sent to her father, to convince him to capilate to the Volkov family.


She awoke to find herself tied to a chair, her body sore from their abuses. She struggled in her bonds, but wound up tippng the chair over and hitting her head. Her last angry conscious thought was to be clean.


Fire erupted in the warehouse, taking out the entire row. First responders claim seeing a giant bird of flames stalking the interior before the warehouse collapsed. Investigators the following day found her buried in the ash but alive, under some fallen sheet metal roofing.


While appearing completely unharmed following her ordeal, she could not speak a word. Her frustrations boiled over during a therapy session and she transformed, setting off the sprinkers. She was more surprised than scared, looking at her hands. A nurse tried spraying her with a fire extinguisher, and she somehow pulled herself back into human form.


The next thing she knew, she found herself being transferred to Trennan Academy.


Personality: Reserved and watchful. Dislikes when others prey on the weaker.




Other: Mute, possibly because of an brain injury that happened the moment her powers erupted and for whatever reason, is the one injury that is never healed when she resurrects.

Enigma
03-21-2018, 06:16 AM
Galactic Ventures

Full Name: Samantha Igorina Bakhvalova
Gender: Female
Age: 25
Race: Human
Homeworld: Mars Colony
Appearance: This girl reminds you of a looming thundercloud. She has hooded gray eyes that are like two pools of mercury. Her silky, straight, black hair is medium-length and is worn in an uncomplicated style. She has a lean build. Her skin is pale. She has a small mouth. Her wardrobe is utilitarian, and is completely navy and white.
Role: Fire Controlperson/Electronics Technician
Biography: Born April 4, 2200, three weeks early, in the family tube farm, Arsia Mons, Mars, where she began learning hydroponics systems. Age eight, her father began teaching her how to repair the electronics. Age 16, she began taking the train to Mars Port to hang out in the lounge, watching all the people coming and going.

When the Qlodath attacked, she volunteered for the Mars Auxillary, which was co-opted into the Interstellar Navy Corp shortly after its creation. Her evaluation and experience showed her suitable for technical training, so she was moved to the Advanced Training Batallion during bootcamp, then the Basic Electricity/Electronics program, then to the Fire Control School. She confided in one of her classmates that at the rate she was going, the war was going to be over before she wound up on a ship.




The following week she was promoted to Petty Officer Third Class and shipped out to the INC Hermes, Guided Missile Destroyer, in a Lunar drydock undergoing repairs after a nasty encounter with the Qlodath. It shipped out 72 hours later, ready to face the enemy in the asteroid belt. In the third attack over Ceres, the Hermes was hit badly, engines destroyed and the hull burning in vacuum. The captain reluctantly ordered the crew to abandon ship. On her way to the escape pod, she found an officer drifting unconscious in the passageway and dragged him into the pod with her. Once the pod was pressurized, she treated the lieutenant's injuries. 18 hours later the pod was recovered by a recovery sled and brought straight to a hospital ship. Samantha was awarded the Interstellar Navy Corp's Navy Cross and promoted to Petty Officer 2nd Class, granted one week's liberty before reporting aboard the newly commissioned INC Arisa Mons.




The Arisa Mons participated in several attacks before being destroyed in the final battle with the Qlodath, although they did equal damage to their attacker. Leaving her station after receiving the abandon ship order, she encountered another injured lieutenant and dragged him through a hole in the hull. Once free of the ship, she began patching his suit when an energy bolt blew out his helmet. Twisting around, she found herself facing a survivor from the stricken Qlodath ship, still intent on fighting. Using the lieutenant's body as a shield, she was able to block the alien's attack. When the three collided, Samantha fired the lieutenant's MMU jets, burning a hole through the alien's face plate. Samantha took away its gun, shoving it her pocket. A recovery sled found the three of them bundled together shortly following the battle.




Unfortunately she discovered after arriving at the Hospital Ship that the dead lieutenant was the son of Interstellar Navy Corp Commodore Bates, an up and coming officer. On her return to Earth, she was issued a commendation for her action against the Qlodath, a general discharge, and escorted to the base gate with one duffle bag containing one change of clothes and her armored vac suit (fitted to her, cost her a month's pay). The alien weapon was still in the pocket.




Going back to Mars, however, meant returning to the family tube farm. She decided her chances of finding a berth on an Earth ship heading out was still pretty good. After a week, she got a job at the Phoenix Shipyard as a repair tech. To zip around the yard, she got herself a hover-bike and a few other items from an auction of government surplus.
Possessions:
Armored Vac Suit
Utility Belt
Omni MilSpec Surplus Generation LIV with Engineering Module
Backup Datacrystal
Entertainment Datacrystal
AR Glasses Type 2
Belt Electronics Tool Kit
Roll of Vacuum Sticky Tape
Flashlight
Multitool
Pocket survival kit
Basic Electronics Tool Kit
Knife Sharpener
Clothing
Personal Toiletries
Taurus Judge revolver
2 boxes .410 Shotgun Shells
2 boxes .45 Colt rounds
Sonic Stunner
Folding Hover-bike
Other: Qlodath weapon








Tech Name: Sonic Stunner
Manufacturer: Quatermass Arms
Rarity: Common
Appearance: https://i1060.photobucket.com/albums/t459/Shadow_Valkyrii/adventure%20kit/sonic%20stinger_zpslztejcv3.jpg
Intent: Concentrated blast of sound that can knock out or daze someone
Strengths: Non-lethal, legal in most locations. Small handheld device, easy to conceal. Can partially affect those wearing armor.
Weaknesses: Short-ranged device approximately 5 feet. Effects can wear off in 20 minutes.

Enigma
03-21-2018, 06:43 AM
Galactic Ventures

First Mate

Full Name: "John Lee Stanwick" (Jack "Black Jack" Fleming)
Gender: Male
Age: 32
Race: Human
Homeworld: Earth
Appearance: This guy puts you in mind of a regal dragon. He has slanted eyes the color of the evening sky . His fine, curly, chocolate-colored hair is neck-length and is worn in a handsome, precise style. He's got a thick beard. He is tall and has a graceful build. His skin is china-white. He has a wide forehead and high cheekbones.. His wardrobe is dignified.
Role: Pilot
Biography: Born Jack Theodore Fleming, the Lieutenant was a pilot on the Dauntless on escort duty with the Colonial Ship Santa Maria to the fledgling New Leeds colony - only to run smack into ships of the Qlodathi Empire in the opening shots of the war. In the ensuing battle, the senior officers were decimated, leaving Lt. Fleming in command. Ship too badly damaged to continue, the Lieutenant ordered the crew to abandon ship and to head for the colony ship while he kept the guns on the Qlodathi ships to divert their attention. In a desperate move, he set a collision course with the lead ship and bailed out in the last of the bridge survival pods. The explosion badly damaged the pod, damaging the radio beacon. and John Fleming was listed as MIA, promoted two grades and declared Earrth's first hero in the Qlodathi war, receiving the Order of Earth.




Four years later, Operation Tail Hook brought Earth ships back to New Leeds - and "Black Jack's" surivial pod was found. "Black Jack" woke up in the INC Sheffield's sickbay to learn he was a hero on board a ship that had just made a successful strike against the Qlodathi homeworld using a new drive system they'd received from a traitor. The ships however got intercepted. Commodore Leyland tried to neigotiate a surrender, and he and his captains were ordered to come aboard the lead Qlodathi ship. Leyland informed Commander Fleming that because of his seniority, he was the acting task force commander while he and the senior officers sued for terms. Twenty minutes later, their executions were broadcasted and the Qlodathi coldly informed the crews of the seven ships that there would be no further negotiations, they either agreed to unconditional surrender in one hour or face destruction.




The fleet couldn't attack, and surrender would mean a slower death in Qlodathi Labor camps. Rather than trying to fight their way through the Qlodathi line, Black Jack decided to use the regular ship's engines to jump to a point that wasn't encoded in the new drive systems - heading deeper into Qlodathi space, then raiding for supplies as they worked their way back to Earth lines.




Six of the seven ships made it back to Earth, and Black Jack was promoted again to Captain and declared Earth's reborn hero, the impromptu pirate raids behind enemy lines doing more damage to the Qlodathi war effort. To be honest, all the hero worship made him sick to his stomach - he'd only done his duty, as he sworn to. At the end of the war, he retired - but instead of turning to business as his family expected, he vanished, taking on a new identity as a John Lee Stanwick, sporting a beard, certified pilot id, and service records listing him as a supply shuttle pilot- ironically originally created by the INC to allow him to move about covertly.




Possessions: Order of Earth, Marine-issue Bull pup automatic with two cases ammo, Browning 9mm handgun with one case ammo, kabar knife, Marine surplus body armor, leather Jacket, civilian attire, ship coveralls, toileties, swiss army knife, pocket survival kit, mil-spec Omni loaded with ebooks on civilian ship operations.
Other:

Enigma
03-24-2018, 05:43 AM
A Pirate Life For Me

Name: Jacqueline Leclerc

Nickname: Jack the Cabin Boy

Age: 19

Gender: Female

Personality: Known for her sharp wit and private ways, if not her gender.

Appearance: This harried girl has round eyes the color of fine silver. Her fine, wavy, coffee-colored hair is cut short and looks rough from cutting it with a knife. She has a knife scar on her left cheek, and scars on both her chest and back. She is very short and has a narrow build. Her skin is deeply tanned. She has thick eyebrows and large feet, and is often mistaken for a young boy. Usually dressed in loose breeches, a loose shirt, and canvas jerkin with a broad leather belt. Has a pair of handmade shoes with rope soles for cold weather.

Weapons: Knife, belaying pin, hatchet.

History: Facing the prospect of marriage to an unpleasant boy from another merchant family, Jacqueline instead stowed away on her father's ship, the Sparrowhawk. When discovered, her narrow build and clothes - loose breeches, shirt, and a canvas jerkin, made the crew think they discovered a boy. Dragged before her father, the captain decided to make this stowaway his cabin boy - and put her to work, hoping to convince her to want to go home. He found her hard working and began to teach her navigation. She soon outstripped the apprentices on board, winning her father's prize of a small brass compass.

The Sparrowhawk, however, ran afowl of the of the Black Doom, falling into the pirate clutches. Lining up the crew, she was discovered to have both the brass compass and navigational dividers on her. Hauled up before Captain Black, he quizzed the cabin boy on navigation and found "Jack" skillful, and demanded she sign the ship articles to join his crew. Her father called out for Jack not to sign. Captain Black turned and raised his flinter, and Jack immediate called out she would sign the articles if he would spare him. Captain Black agreed, and Jack signed, condeming herself as a pirate.

"Jack", because of her small size, was put to work on the topgallants and royal yards in between lessons with the captain to improve her skill, although she soon realized she was really teaching him. Some months later, during the dark of the moon, she was caught trying to escape. Captain Black, in a fit of anger, slashed her cheek with a knife, then ordered her to receive ten lashings, while tied face down to a cannon - which he fired after she received the last blow, blistering her chest. A bucket of sea water was then poured on her, the sea water stinging in the wounds. Hauled down to the surgeon, he made the discovery that Jack was actually a girl. Instead of telling his captain, he kept her secret instead.

However, hearing of her escape attempt, she was hauled up in front of a pirate court. After a brief discussion of the charges, the two other captains decided her breach of the articles should be punished by death. When they asked for Captain Black's vote, he stated that Jack was a good, loyal boy, stood up and drew his pistols, declaring they could either change their vote, or die.

The court sided with Captain Black.

Jack found herself once again working as a cabin boy, under her captain's watchful eye. Once she was well enough, he had members of the crew teach her various skills - mending of sails, tying and splicing of ropes, the use of a blade and hatchet. If any of the crew realized she was a girl, they kept it to themselves. He started taking her ashore for business, but never letting her far from his sight.

A feud between Captain Black and Mad Dog McGee escalated to battle. Badly damaged in a broadside with The Scarlet Blade and facing another run, Captain Black ordered Jack be put in a boat, pressing on her a small sack of coin, whispering that every daughter deserved a dowry. She was one of the few survivors.

Enigma
04-26-2018, 03:47 AM
Let's Fight Aliens! E.S.T.RA. Extra-Solar Threat Response Agency{M}
https://role-player.net/forum/showthread.php?t=90997


Name: Sarah Michelle Miller


Code Name: Sparky/Sparks


Age: 17


Gender: Fem


Appearance: This angry young lady has wide blue eyes that are like two lagoons. Her luxurious, straight, night-black hair is worn in a severe, utilitarian style. She has a lithe build. Her skin is china-white. She has thin lips. Her wardrobe is uncomplicated, and is mostly blue, green and black.


Background: FBI Agent Ford was brought in to investigate a report that the A/V club of Vallejo High had been watching footage of the girl's locker room in their school. They denied planting a camera, they'd found this broadcast signal by accident. Under close questioning and review of the recordings they made, the A/V club admitted they believe one of the girls, Sarah Miller, was the one broadcasting the signal, but she was never seen with a camera.


Agent Ford decided to confront her, armed with a radio-frequency blocker in the Assistant Principal's office. She was then informed that she was under arrest, where of course she demanded to know why. He then informed Sarah if he did that, he'd have to shoot her. Not believing him, she insisted he tell her. "I believe you're an alien," he said, and true to his word, shot her in the leg. After she collapsed to the floor, Sarah tried to touch the wound, briefly convulsed and passed out.


A military surgeon, removing the bullet, discovered a cluster of unusual cells that held an electrical charge not unlike a battery, and suggested she was some kind of human electric eel. An MRI shows what looked like a circuit somehow on the inside of her skull, as well a strange patches of skin on her scalp that seemed to act as an attenna. He suggested that she was basically a walking portable tv station, broadcasting everything she saw or heard.


Agent Ford's report was flagged and intercepted. Sarah was given insulated gloves and a hoodie that acted as a Faraday cage to block her transmissions, then sent to ESTRA Base. Publicly, it was announced she was under mental observation for homicidal tendencies.


Abductee 'Class': Outlier


Specific Abilities: Internal electrocyte cells that can be discharged through her fingertips, capable of stunning the average person.


Thickened skin that protects her from electricity, but only if it isn't deeply cut or scraped.


To fuel her body's ability to generate electricity, she needs to eat a lot, but keeps thin. Seemingly constantly hungry.


Nanite-constructed transceiver in her head, possibly still under construction.


Pica eating disorder where she will eat inappropriate objects such as small electronics and jewelry, etc. without lasting harm. Possibly induced by her nanite colony as they create more circuits inside her head.


Personality: Loaner, making few attachments as her Navy father was moved from base to base; now further withdrawn into herself as a result of discovering these newfound abilities. Prefers books to people. Anyone monitoring her internal broadcasts are becoming well-read for science fiction and fantasy. Resentful of being separated from her family and the few friends she had. Disgusted by the strange things she's craving, and worried sick she's going to kill someone if she touches them. Survives on a constant diet of coffee, soda, pizza, peanut butter and chocolate.

Enigma
02-11-2022, 08:16 PM
IC: Fur-Covered Cogs (https://role-player.net/forum/showthread.php?t=96869)
OOC: https://role-player.net/forum/showthread.php?t=96836

Name: Luna "Nineteen" Magdalene
Race/Breed: Lapine Antro (rabbit furry)
Gender Identity: Female Eunuch
Class: Lower class
Age: 21
Appearance: This lonely girl has round eyes the color of charcoal. Her silky, curly, china-white hair is very short and is worn in a practical style. She is very short and has a slender build. Her fur is gray with a china-white belly. She has hollow cheeks and thin lips. Her wardrobe is severely plain and practical. Wears corrective glasses.
Sexuality: asexual
Occupation/skills: Office Assistant
Personality: Reserved.
Ties: Wary of law enforcement and the upper class members of the club.
Kin: No known kin, was raised in a Magdalene orphanage.


History: "Rescued" from a groundling burrow just a few weeks old and placed in a Magdalene orphanage, who saw it as their purpose to bring morality and purpose to their wards with strict discipline and a useful education. In school, however, Luna proved to be a bright student, which didn't sit well with the middle-class students resenting this 'dumb bunny' who thought she was smarter than they were, and they would 'put her in her place' by bullying her. When she would try to underperform in class, her monitor would discipline her. As a lot of bullying took place in the school cafeteria, she'd skip lunch and hide out in the school library.




Luna, thanks to the scant diet at the Magdalene orphanage and skipped school lunches, developed later than the middle-class girls in her class, who'd been filling the boys' heads with stories about 'rabbit sexuality'. When they began to show interest in her, her monitor noted it as 'immoral flirtation'. During her next medical checkup at the Magdalene clinic, Luna was spayed.




Upon graduation from high school, she received a burlap sack filled with her few things, a modest amount of cash, and a referral to an employment agency - but knowing they'd have more suitable openings for men, she changed into men's clothes. However, on the way to that agency, while she was passing a gentlemen's club, she bumped into one of the members by accident, apologized, and as she was walking away, the man suddenly exclaimed that he had been robbed and before she knew it, she'd been grabbed by the club's footmen and drag into one of the public rooms to be searched.


They attempted to search her, and in her struggles, bumped into a vase on a stand, which smashed. The gentleman who'd started the whole thing came in and apologized, stating he found the item in another pocket. On seeing the broken vase, he had a word with the club manager to hire her on as a scullery boy so they could work off their debt to the club. However, when she admitted that she could type, they brought her up to the club secretary's office to see how she was on the typewriter, and were very satisfied.


It wasn't long afterward, however, they realized they had hired a woman. Knowing the club would fire her, demand immediate payment and then throw her in debtor's prison, the senior staff decided to keep her nature private from the rest of the club and converted one of the second floor linen closets into her new room, citing a need for their typist to be available at all hours.


Weaknesses: Nearsighted, needs to wear corrective lenses. Low physical strength.
Strengths: Keen intelligence, high pain threshold.
Magick: Hide reflex - if she can slip herself into cover behind a door or under a table, she can temporary "vanish" as long as she remains perfectly still.
Pets: Not allowed.
Other:

Enigma
02-11-2022, 11:28 PM
IC: Fur-Covered Cogs (https://role-player.net/forum/showthread.php?t=96869)
OOC: https://role-player.net/forum/showthread.php?t=96836


NPC senior staff members for The Promethean Society Gentlemen's Club


Club Manager: Sergeant Major Tutor Bryn "Shut it" Williams (ret.) - head member of staff, a muscular florid man with ginger hair and a pointed handlebar mustache. He treats the club members with due difference and respect and can verbally peel strips off the hide of any member of staff who steps out of line. 20+ year Army veteran. Has the key to the club's wine cellars and pantry.

(notes: Voice goes from a soft yet base masculine rumble to a full-blown roar that has waken the nearly-dead and got them in formation despite their injuries)


Deputy Manager: Bombardier Issac 'Solly' Solomons (ret.) - lean but muscular, dark hair, wears round glasses. He has some theater experience, efficient organizer and sharp. Father was a pawn broker. Only other person who has keys to the club's wine cellars and pantry.

(notes: soft-spoken but firm)


Club Secretary Gunner Gilbert Beaumont (vet) - a slight yet wiry man with a pained sickly smile who acts as though the weight of the world rested on his eternally weary shoulders. Always complaining about the weather but can be depended upon in a pinch. Coordinates the club entertainments, meetings, and in charge of the library. Luna's boss.




Head Steward: First Sergeant Alfred Fitzsimons (ret.) - a lean wiry man, slightly balding, with a pencil mustache. Former street thief who was sentenced to serve in the Light Calvary. Wound up as an army scout with a well deserved reputation as a scrounger. He misses nothing but is very discrete, watches the stewards under him with an eagle eye. Anyone who thinks he's the one they want to meet in a dark alley may live long enough to regret that.


He is in charge of the stewards, who take care of the rooms and hallways, they also can step in as valets for the gentlemen guests.

(Notes: When the edge creeps into his voice, watch out.)


Head Footman Gunner Nigel "Parky" Parkin (vet) (Sgt.Major falsely believes Parky to be his son, having had a brief affair with his mother in his younger years) - Muscular young man who serves at the Club Entrance behind the Front Desk. Handle the member's mail and deliveries, guards the entrance against intrusions.

Footmen receive the club members and their guests, deliver messages, and help serve at meals.



Head cook Master Chief Irwin Laroche (ret) - small slight French cook, has a small green house next to the kitchen where he grows fresh herbs and is a dab hand at spicing (frowns if you season your food without tasting it), very good with knives and an expert climber. Rumored to have been a cat burglar in his younger days, expert jewelry appraiser. Manages somehow to get into the wine cellar and pantry despite not having a key for them.

(Notes: Quite possibly the only man that would get in a cooking argument with Hannibal Lector and both would walk away with grudging respect with the other.)


Assistant cook Gunner Harold Horace Herbert Willy 'Lofty' Sugden (vet) - a small, rotund man sometimes described as a turnip or a mushroom but has an amazing tenor voice which even the Sergeant Major is in awe of.

(Notes: speaks with a very nasal high-pitched voice)

https://role-player.net/forum/showthread.php?t=96836&p=3103625&viewfull=1#post3103625

Enigma
02-11-2022, 11:42 PM
IC: Fur-Covered Cogs (https://role-player.net/forum/showthread.php?t=96869)
OOC: https://role-player.net/forum/showthread.php?t=96836

Name: John Magnus Dovington
Race/Breed: Human
Gender Identity: Male
Age: 29
Class: Upper class
Occupation/skills: Gentleman Tinkerer.
Appearance: This man makes you think of a clockwork mechanism. He has droopy beige eyes. His luxurious, straight, brown hair is worn in a simple, precise style. He's got an elegant moustache. He is tall and has a graceful build. His skin is tanned. He has a large mouth. His wardrobe is professional and elegant.
Sexuality: Asexual
Personality: Warm, uses wit to distract from his injuries
Ties: various family connections, his old nanny, various household servants, school ties with Chatterwick Academy, Army ties with the West Yorkshire Regiment, Second Battalion. Members of the Society of Odd Fellows. Dr. Hart, former army surgeon, maintains a practice in Chelsea.
Kin: The Dovington family, various aunts, uncles, cousins, and a surviving grandmother. And his nanny, Mrs. Nogg.
History: Raised by his nanny in the Garden Cottage on the Dovington Estate. His earliest memories is seeing a man and woman on horseback riding over and looking down at him curiously, saying how large he was growing and how they should look in on him more often before riding off. He turned to his nanny and asked, "Who was that?"

"Why, they're your parents, my sweet," Mrs. Nogg replied.


Tutored at home until the age of ten by Mr. Toliver, a very exacting and unpleasant man who taught him how to read, write, do sums, genealogy, geography, history, Latin, French, and German. Tuesdays and Thursdays were his piano lessons with Mrs. Carver - with practice every other day. Mr. Brown, the groom, taught him how to ride. He'd also sneak out to the garage at times pestering the driver about the family car, especially the engine.


At age 10, he was sent off to Chatterwick Academy for young gentlemen. Besides the usual subjects, there was drawing, fencing, boxing, economics, finance, map reading and orientation, military drills, artillery and small arms practice. John turned out to be a fine shot with pistols and rifles, as well as an above-average fencer.


After the Academy, instead of venturing immediately into the world of business, he received a commission in the army, who were looking for sharpshooters to train up as snipers. He was paired with a spotter, Corporal Abel Parlow, infamous around the West Riding county as a poacher preying on the lands around various estates. The two got on very well, performing several assignments and receiving a small collections of scars and medals. Unfortunately, they got caught in no-man's land during a barrage. Abel fell on top of John, taking the brunt of the explosion. The corporal was shipped back and died days later in a military hospital from his injuries.


John was also sent home, having lost his right leg above the knee, broke his right arm, fractured three ribs, and genital injuries from some shrapnel, making him incapable of siring an heir. However, oddly enough, he finally discovered his unique talent. He had picked up some clippers to trim his nails, realized with his right arm in a cast that he wasn't going to trim anything and leaned over with his left hand to put the clippers on the bedside table when they fell - and he caught them with an invisible right hand. Its reach was just like his own arm, with fingers and a thumb. He discovered it could go through the bedside table, allowing him to move things inside.


Attempts to conjure up an invisible leg, however, left him sprawled on the floor, gasping with the air knocked out of his lungs until orderlies could get him back in his bed.


Robert, John's younger brother, became the new heir of the family. He began walking around with this massive cocky grin on his face, as if he was already the lord of the manor. Depressed by his lost of manhood, and his brothers insufferable manners, he decided to make his way to the city, seeking out something better than a pair of crutches or a wheel chair. However, most of the would-be prosthetics being turned out by carpenters and blacksmiths were crude and painful.


But in his search, he came across The Society of the Odd Fellows, a collection of tinkerers and experimenters, and was admitted to their ranks, rising to his current level of journeyman. He shared with them some of his own skills, and they in turned shared their skills and insights, along with a workbench and access to an impressive collection of tools.


When he's not working on his own leg, he helps others who need prosthetics. Currently a resident at the Prometheus Society. A unique feature of his room is he still has and uses his campaign furniture.


Weaknesses: Missing right leg, genital injuries, unsuitable prospect for marriage.
Strengths: Still able to use the family credit, military reputation
Magick: An extra invisible right arm.
Pets: None at present
Other: Possibly someone in the city that Nell Parks could see for adjustments or an improved prosthetic, should the family that employs her brings her up? Possibly a referral from Dr. Hart?



metal and plastic,
flesh and blood.
a heart that beats
to a digital drum.


monitors beep softly
as a surgeon recreates
what nature gave
and time abates.


as you reach out to touch me,
I wonder what you see?
the tatters of my flesh,
or the metal underneath?



Falling Down (Tv edit) (https://youtu.be/4pdqeu9LW2c)
Vida La Vida (https://www.youtube.com/watch?v=Qa4kmY7e6lQ)
Heathens (https://www.youtube.com/watch?v=MDomkoZcNIg)

Enigma
02-12-2022, 02:10 AM
IC: Dragons and their Partners (https://role-player.net/forum/showthread.php?t=96909)
OOC: https://role-player.net/forum/showthread.php?t=96867



Dragon Character Sheet


Name: Red
Age: 26
Type of breathe: Flame
https://imagizer.imageshack.com/img922/7850/3qlrHQ.png


Human form looks to be about ten years old.


Personality: Curious, slow to trust, very wary around new people. Likes cats, sometimes stares at them like she's having a mental conversation with them.
Bio: Her egg was stolen from her mother's nest and she was born in captivity. Her captor fed her fish, and she grew well. However, he was too impatient to ride her, so tried to mount her when she was barely the size of a pony.


For whatever reason, he tried to use spurs on her to get her flying, but they just glanced off her scales, so he tried striking her flanks with a horse whip. She bit off the whip hand and a good half of his forearm.


Quick thinking grooms cauterized the stump, and he ordered her cage to be covered by a large tent. She spent a decade in darkness, her only companions were feral cats. Finally, someone opened the door to her cage and before they knew what was happening, she'd dove through the opening and took to the skies.


She was spotted by a rider team and after several failed attempts, they manage to entice her to the school.


Best skill: barnstormer
Preferred job: undecided.
Partner: undecided
Other: still a juvenile dragon.


https://role-player.net/forum/showthread.php?t=96867&p=3103721&viewfull=1#post3103721

Enigma
02-12-2022, 02:21 AM
IC: Through the Barrier to Time Travel (https://role-player.net/forum/showthread.php?t=96892)
OOC: https://role-player.net/forum/showthread.php?t=96840

Player Name: Enigma
Character Name: Dayna Mellanby
Profession: Archaeologist
Description: This solemn lady has beady soot-black eyes. Her fine, straight, black hair is short and is worn in a severe style. She has a busty build. Her skin is nut-brown. There is a pale, crescent-shaped ☽ birthmark on her chest, just below her left clavicle. She has thin eyebrows and stubby-fingered hands. Her wardrobe is utilitarian.
Flaw: Short, visible scars on her left cheek. A strong need for dry socks.
Weapon for defense: SIG Sauer M17 service pistol, carries two spare mags



Fatigues with Boonies hat
Boots


Leather Gloves
Pilot Survival Knife (w/sharpening stone)


Pistol Belt
Compass


Multi-tool
Personal First Aid Kit


Personal First Aid
Waterproof Journal (stone paper)


Bullet space pen
Camouflaged Poncho w/liner


Backpack (with water bladder)
Entrenching tool


Bed roll wrapped in camo tarp
100 rounds in synthetic storage block


MRE rations (5 days worth)
Protein Bars (6)


Baby wipes
Toilet Paper (flatten in plastic bag)


Water sterilization tablets
Camo Nylon climbing rope (50')


Two changes of clothes
Spare pair of gloves


Watch cap
Six pairs of socks (each in plastic bag)


Survival Necklace with taped up hacksaw blade, flint & steel, small compass

Bio: Parents were archaeologists who did a lot of digs for the British Museum. When Dayna was six, during a dig, she became infatuated with the Mr. Men and Little Miss series (especially Little Miss Trouble and Mr. Nonsense), had to collect all the books.


She was ten when her father accepted a job at an administrator at an American museum. It quickly became apparent that they were not what others expected when it was discovered they were British, especially when Dayna went to classes at an American elementary school.


Her mother and a few others went missing at the museum when Dayna was twelve. Following her mother's assistant, she got captured by some cultists operating out of a storage room in the lower sub-level basement. They claimed one of the artifacts in the museum's collection held an ancient imprisoned creature, a chimaera - and the only way to free it was by human sacrifice. Her mother had died on their altar (another artifact), and they intended to sacrifice her as well. However, when they touched the blade of their sacrificial dagger (another artifact) to her birthmark, things got hazy. There was voices, a lot of loud noises, and she blacked out.


When she woke up, the cultists were all gone, just their robes crumpled around the room full of dust. Dayna tried to tell her father and the police what happened. Bullet holes were found in the walls of the room as well as blood matching the blood types of the victims were found on the dagger and altar, but the chimaera's prison was never found or that anything (more) unusual had taken place. Concerned about her bizarre story led to her father taking her to a psychiatrist, who listened very gravely to her, then told her father she was clearly delusional and should spend some time in a mental hospital for treatment.


On her second day in the psych ward, one of the other patients, Rose, attacked her, gouging her cheek and neck with her long nails. While they dressed the wound, she became infected and confused. It took the staff a few days to realize something was wrong and to get her infection treatment. Dayna later told her doctor and her father that one of the night orderlies was molesting her at night, but her complaint was dismissed as a part of her illness. (She also begged her father for socks, as they wouldn't let her wear shoes and her feet were cold). Several days later, the orderly disappeared while on shift, his keys were found dangling from her lock. Police searched and questioned the staff and the other patients, but no sign of him was ever found. She told them "The chimaera got him" and dismissed as crazy.


A year later, a much thinner Dayna was declared "cured" and released (the secret was to say it was a dream and agree with the doctors that it never happened, or more likely the insurance company took her statements as a reason to stop paying for her stay). It was then her father decided to introduce her to her new step-mother - Rebecca (Becky) his assistance, who'd been so helpful during his grief and with her younger brother, Ian. He had also decided that their family were going to become American citizens (one of Becky's ideas), although she later learned that Becky was pregnant. So she wound up with a half-sister, Susan.


Dayna needed a distraction, and buried herself in her mother's textbooks and journals, even pestering her father for details about their digs when she was younger. Becky would later claim that Dayna's hatred of her and constant reminders about her dead mother to her father drove a wedge into her relationship. Not that she cared all that much about Becky (the smegging cow), she was heading off to college to become an archaeologist.


It was not long afterward that her father met Pepper, who later became his third wife, and soon afterward a new half-sister, Carole.


Dayna graduated near the top of her class - and received, along with her degree, a draft notice, as women were no longer excused from it. The draft board were not impressed by her degree, and she wound up going to Army boot camp as a grunt. High marks for intelligence got her flagged, so she got shuffled off to intelligence school, where she was told it was very unlikely she'd ever see the front line. Instead, she'd be gathering up reports for the officers to analyze and keeping the coffee flowing.


The night she arrived at the warzone, she was handed a weapon and told with the other intelligence specialists that their battle headquarters had been overrun, and they were now infantry. In the ensuing firefight, one of the officers noticed her as she directed the others and took the attack to the enemy, giving her a battlefield commission to 2nd Lieutenant, pending approval by HQ (if they ever caught up to it).


One of the causalities of the second battle was her friend from intelligence school, Scott, who died in her arms.


In the third battle, she got separated from her unit and managed to kill the enemy unit's company commander before being captured. She got transferred battered and bruised to a POW camp, where the commandant decided to keep her in isolation (no belt, boots, or socks) for interrogation. He refused to believe she knew nothing. This lasted for months before she managed to escape her cold cell, killing one of the guards (the smeghead), and get out of the camp. Finally a use for that abbreviated escape and evasion training from boot camp. A $14,000 bounty was put on her, but in a week the war was over. (And HQ decided they didn't like short jumped-up archaeologist grunts who get captured in their third battle to become 2nd. Lieutenants).


As there was not a lot of openings for archeologists, she decided to try for one of the openings for Master Trigg's exploratory team. At the very least, she might get a few possible dig sites out of it.


https://role-player.net/forum/showthread.php?t=96840&p=3104576&viewfull=1#post3104576

Enigma
02-12-2022, 02:59 AM
IC: Vantablack (https://role-player.net/forum/showthread.php?t=81428)
OOC: https://role-player.net/forum/showthread.php?t=81339

Name: Dr. John Smythe, System Health Organization (SHO)

Nickname: Jeon, Bones

Age: 45 (Looks 57)

Gender: Male

Race/Species: Humanoid (Zayan / uncontacted race)

https://i.pinimg.com/564x/c5/4c/e9/c54ce92404220d68a908b0560a416da9.jpg


Height: 1.85 m

Weight: Skinny, 73 kg.

Posture: Usually hunched, defiantly erect when challenged.

Build: Scraggly, thin and bony.

Skin: Pale

Hair: Brown straight hair that tends to curl at the ends when it gets long, left part brushed forward over his right eye.

Eyes: Brown

Describe their smile in one word: Warm

Physical Characteristics: DNA originally believed to be radiation damaged by off-world living in a poorly shielded station. Genetic anomaly - two hearts. Unusual blood type AB+ variant - universal acceptor, but don't give his blood to anyone else.

Birthplace: Boshir, Planet Zayas.

Field of employment: Medicine

Job title: System Health Organization Adviser

Hobbies/Pastimes: Obsessive reader, his personal electronic library is 3 terabytes in size, so he has a rather wide body of knowledge to draw on. He also fences with foil and saber, he was on his college team.

After his abduction that aged him 12 years, he's had an obsessive interest in unusual events.

Signature move/Party trick: Plays electric guitar, mostly late 20th - early 21st century classical.

Most important childhood event that still affects them; how/why: When he was 16, the McPherson family opened their home to the local orphanage for a summer fete - and there Jeon met Jenny, the McPherson's daughter, who found the guitar-playing teen very interesting. The attraction was mutual, they would sneak out past the nurses and hang out in town, or sometimes he'd climb the ivy growing up the wall to sneak into her room.

She died at the end of the summer from a grand mal seizure, while hugging him. To his surprise, she left him quite a bit of money, which he used to pay his way through college to become a doctor.

Past failures they would be embarrassed to have people know about and why:
A party during medical school, he found himself paired up with this girl named Rosie who said she was a zero-gee construction worker on Earth for a conference, which he found hard to believe. She had a pair of wings strapped on that reacted to her movements, like they were real. Rosie drugged his drink, then dragged him back to her hotel room where he discovered that the wings were not some party costume, they were really growing out of her back; her "feet" were more like a second pair of hands; she was a fully functional hermaphrodite; and had absolutely no compulsions about taking advantage of a drugged partner. He woke up the next morning in an alley beside the hotel, sore all over, feeling violated and only vague memories of the night before.

Ten years ago, he was talking to a colleague in the lobby of the System Health Organization when a rift opened and pulled him in. Moments later, he returned, having sprouted a beard and looking years older with no memory of what had happened to him during the time he was gone. Because of questions that have come up about his past, he's been demoted, handling the odd jobs they'd normally send the younger men for.

Backstory: Jeon was the youngest child of twelve, his father was a chandler (and obsessive holography hobbyist). When he was six, his class took a day trip to the capital, Varachu. Ogling the friezes, he discovered he'd been left behind by his class. Afraid he would get yelled at, he began looking for them, and wound up wandering into the High Court room, which was closed for servicing of the Interstellar gate - which he fell into, materializing in Edinburgh, Scotland, Earth. He was found by local police, who mistook him for human and placed in an orphanage while they attempted to locate his parents.

After his summer of love, he investigated the ruins of an old manor house outside of town. The floor under his feet collapsed and he landed inside a hidden room, which looked to be some sort of laboratory full of unusual artifacts - most of which didn't survive his landing.


Fortunately, an antique-looking MedBot, which he mistook at first for a trash bin, hovered out of the shadows. A local numbed his legs, then surgical tractors straightened his legs while a regenerative beam healed the breaks. Afterward, it helped him to get out of the room, and followed him back to the orphanage. Later, it proved to be a better teacher of medicine than his professors at Medical School.

Shaun McDougal, an engineering friend and drinking partner at college who examined MedBot once out of curiosity got very excited and tried to explain to Jeon that the MedBot was some sort of highly advanced N-Dimensional device when the MedBot sedated him. Shaun was a little confused when he woke up later, and didn't bring up MedBot again.

He also had an affair with one of his instructors, Dr. Martha Jones. It didn't last long and they parted as friends.

Health: In very good health, MedBot wouldn't have it any other way. Automatic Defibrillators should not be used on him, due to a unique genetic anomaly. Wears a med-alert bracelet.

Describe their voice: Rich, with a light lilt and a strong Scottish accent.

Describe their eating patterns/diet: Tea drinker. Prefers fresh food, lots of veggies, fruit, and meats - not big on carbs, deep-fried foods and deserts. Avoids yogurt and filter organs.

Describe their daily rituals:

Calls supper "Tea", and prefers it at 6 PM, and can get cranky if it's later.
Enjoys a morning cup of tea.
Likes to walk and talk to himself when he's thinking.
Obsessively brushes teeth every morning after breakfast and before going to bed.



Long-term goals/desires in life: Desire to help people, his work with the System Health Organization helps to spread that to people in need.

Examination after his abduction revealed to him that he was not human and not native to Earth. His goal is to discover who he really is and where he's from.

How do they dress or what do they typically wear?: Work attire is a suit, favors dark blue and brown pinstripe paired with a white shirt and various ties, a pair of black or brown shoes, depending on the suit.

Casual is various t-shirts, a tweed jacket and jeans with canvas Converse shoes.

He also has VR glasses, usually shaded, that are linked to MedBot but can connect with any open system such as his pocket PC.

Describe in no less than 2 paragraphs their personality:
Jeon was an unusual child who grew up in an orphanage, never knowing why his parents never came for him. Always a thin, gangling child, his classmates mocked him for his appearance (They called him a Loonie) and for being an orphan, so he tends to be a bit of a loner, taking his comfort in music and reading.

As a doctor, he's used to giving orders and having people listen to him; the tone of his voice carries authority. He has a knee-jerk disdain for political officials and bureaucrats who put politics and self-interest before helping people.

The discovery that he's actually an alien with no idea of who or what he really is, has brought home to him how alone he is, which gives him a sort of brooding intensity.


Tech Name: Zayan Class "C" Covert Observation Probe

Manufacturer: Zayan Military Construction Complex Seven

Rarity: Constructed as needed, Rare

Appearance: Reconfigurable outer shell that allows the probe to assume various shapes, including those of animals or sentient beings. It contains N-space gates to allow the shell to be controlled remotely by its internal control systems as well as the transfer of material. In the event a shell is damaged, it can be pulled back to an internal service platform where it can be repaired or replaced.

The interior exists in its own reconfigurable "bubble universe" and resembles a small space station, consisting of a central services stack and a number of modules and platforms orbiting the central stack. Each module or platform can be linked to each other using a network of addressable gates, giving the illusion that corridors connect each module (in actuality, the corridors are located within other modules or even the same module).

Intent: An observation unit intended to surveil an individual for intelligence collection or as a bodyguard. It can also capture the subject for the purpose of protection, masquerade, or transportation (Typically back to Zaya). To aid in tracking and monitoring of the subject and locations they visit, trackers known as anchors are implanted.

Strength: External Interface (Probe Shell) can assume various forms; limited fabrication including the creation of drones, but almost infinite storage possible. Fully automated Zayan Schedule 2 medical bay. Superior optical sensors suitable for low light conditions. Superior audio sensors, standard medical and science sensor package.

Weaknesses: It cannot produce Zayan Schedule 1 technology, including all Zayan military grade technology. Limited use authorization for Schedule 2 and 3 technology, restricted from all but simple weapons. Limited range thermal imaging. Basically a paramedic ambulance that spies on people.

Orders:
The Probe has been instructed to observe Jeon while limiting exposing its own existence, in the hope that the politized video clips of his miserable life among the primitive races will reinforce the Zayan populace's desires to stay hidden from the rest of the universe.



To that end, it can only protect Jeon when his life is at extreme risk.
It cannot reveal its true nature to Jeon unless his life is at extreme risk.
It is not to return Jeon unless released to do so by Central.
To blend in, it has selected an older model (practically antique) Human medbot form as its companion disguise - like a tall dustbin with display panels.




Currently in the Reborn game. The probe has shifted from its medbot form to that of a rendering of Jeon, about 10-12 years of age.

When it became too dangerous for Jeon, it "swallowed" the Zayan, shifting him to a medical bay where he was restrained and later mind-wiped back to events in the airlock, prior to waking in this world.

The probe, who Jeon has named "Melvin", has suggested amnesia resulting from a shock and injuries the "Zayan" suffered (actually the probe masquerading as him).