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Dnafein
11-01-2016, 04:47 AM
Welcome to the new home of my characters past present and future. I will try and keep an updated list here for easy reference.


Thommen (http://role-player.net/forum/showthread.php?t=84549&p=2859304&viewfull=1#post2859304) - Prince with a secret
Ranulf (http://role-player.net/forum/showthread.php?t=84549&p=2859308&viewfull=1#post2859308) - Bruiser who loves battle
Khoonbish (http://role-player.net/forum/showthread.php?t=84549&p=2859308&viewfull=1#post2859308) -Werewolf protector of humanity
Azreal (http://role-player.net/forum/showthread.php?t=84549&p=2859317&viewfull=1#post2859317) - Brainwashed vigilante
Jha'dur (http://role-player.net/forum/showthread.php?t=84549&p=2859319&viewfull=1#post2859319) - Race of warrior cats
Ssajiir'Ikkan (http://role-player.net/forum/showthread.php?t=84549&p=2859320&viewfull=1#post2859320) - Lizardman pirate
Curtis (http://role-player.net/forum/showthread.php?t=84549&p=2859322&viewfull=1#post2859322) - post apocolytic scavenger
Xanatos (http://role-player.net/forum/showthread.php?t=84549&p=2859325&viewfull=1#post2859325) - Rodentian Quartermaster
Leroy (http://role-player.net/forum/showthread.php?t=84549&p=2859326&viewfull=1#post2859326) - Disney experiment gone wrong
Raoul (http://role-player.net/forum/showthread.php?t=84549&p=2859339&viewfull=1#post2859339) - Tramatized Ace
Skakaar (http://role-player.net/forum/showthread.php?t=84549&p=2859345&viewfull=1#post2859345) - Chieftain with personal doubts
Xander (http://role-player.net/forum/showthread.php?t=84549&p=2859346&viewfull=1#post2859346) - Chained Prince of thieves
Asterion (http://role-player.net/forum/showthread.php?t=84549&p=2859348&viewfull=1#post2859348) - Civilized Minotaur raised by humans
Tris (http://role-player.net/forum/showthread.php?t=84549&p=2859352&viewfull=1#post2859352) - Mercenary woth a dark past
Finbaz (http://role-player.net/forum/showthread.php?t=84549&p=2859353&viewfull=1#post2859353) - Crazy old man who might be a wizard
Xevran (http://role-player.net/forum/showthread.php?t=84549&p=2859414&viewfull=1#post2859414) - Falleen Sith Apprentice

Dnafein
01-09-2017, 12:15 AM
Name: Thommen Valkenschild von Sonnengard
Titles or Ranks: Prince
Race: Human
Nationality: Sonnengard
Age: 14
Appearance: Thommen stands at a wiry 5'5" though he may not be finished growing. He has very deep brown, almost black, hair that off makes his pale white skin appear nearly translucent. His green flecked gray eyes show a wisdom that looks out of place on his youthful face. His hair is closely cropped on the side and back. The hair atop his head is generally half an inch longer then that of the hair on the side. Thommen's bangs are the one exception; they are several inches long and he gathers them to the side to frame his face.

His wardrobe consists primarily of black and navy blue coats and pants. The coats are embroidered in gold and silver. The design of the embroidery changes from coat to coat. On some its the eight pointed star in a repeating pattern, in others its lions marching along the sleeves. His shirts are primarily scarlet, and sapphire blue.


https://i.imgur.com/RqqhNaJ.jpg
Thommen, like his siblings, was taught to use a weapon. He chose a weapon that was light weight and quick. One that was often dismissed by soldiers as a toy, but if used right could be as deadly as a longsword.

https://www.sitemason.com/files/ijcshi/Staton%20Pistol%20a.JPG
Thommen wears a small pistol under his coat. This hold out weapon is generally hidden in a secret pocket in his coats.


Creed: "A secret kept for the greater good, is best kept a secret."

Personality: Thommen is a strangely shy child. He is extremely inquisitive, curious and enjoys learning. However anytime he becomes the subject of discussion his responses become short and curt. Revealing nothing more then the obvious if possible.

Unlike the majority of third born nobles, Thom is quiet. While others in similar shoes go out of their way to be obvious in their existence, he avoids attention whenever possible. This has caused him to move quietly and to move as little as possible. It is not uncommon for others to miss, or even forget he is in the room.


Thommen as acquiesced to his parents wishes that he learn to use a weapon. Unlike his sister Thommen had never felt the urge for combat. He thinks it should be a last resort. While hardly a master, Thom is still quite skilled for one his age.
Thommen is very familiar with secrets. He has a massive one of his own that only a few are entrusted to keep. As such he developed certain behaviors to keep his secret hidden. Fortunately for him, these behaviors have allowed him to stumble upon the secrets of others. Be it eavesdropping on a conversation when others swore he left the room, or taking a detour to avoid a group of people and discovering a clandestine rendezvous; Thommen has a knack for discovering what others want to hide.
As a member of the royal family, Thommen has certain appearances he must uphold. As such his parents have ensured that like his siblings the youngest was highly educated. Thom enjoys learning as much as possible, and can often be found with a book in hand. Although the book may not always be one his father would wish.


Thommen has a secret, few know of it. As such he rarely trusts anyone, and is almost constantly suspicious. Many among the nobles believe it has to do with the attempt on his life when he was younger.
While educated in combat, and able to protect himself Thommen prefers to avoid physical altercations. Instead he avoids direct conflict by avoiding it or actively trying to diffuse the situation. Part of him knows it will not always be possible, however he believes that he must try.
Typically in a noble house, the first born is named heir and the second born attempts to make a name for oneself in the field of war or politics. Those who are unlucky enough to be born third are usually trapped in the shadow of their elder siblings. Thommen finds that this typically results in being taken less seriously then his sister and brother.

Thommen was a child of passion, and he behaved as such. As a babe he was loud and cried for attention. As he grew older he became only more rambunctious; Running through the halls playing loudly. His keepers were ran ragged as soon as the youngest Valkenschild was capable of running.

Thom was always too curious for his own good and it often got him into trouble. However his inquisitiveness aided his studies, and he learned everything he could. The first ten years of his life was typically happy and pleasant. That all changed one fateful night.

During his lessons one day shortly after his tenth birthday, the boys tutor was teaching the young prince his lessons. During Thommen's schooling the room exploded, killing the tutor and destroying the room. Thommen fled the room and was later found hiding in his room. The boys personal guard had luckily been standing outside of the room when the explosion occurred.

The guard searched the room, finding the remains of an explosive device that malfunctioned. An obvious attempt on the princes life, one prevented by the heroic tutor. Since that night Thommen has been shy and reserved with strangers. There are a few beyond family members that he trusts. Thom threw himself into his studies, dedicating himself to learning as much as possible.

Dnafein
01-09-2017, 12:20 AM
Name: Ranulf MacOidhche
Height: 6'9"
'Weight: 419 lbs
Age: 19
Gender: Male

https://pbs.twimg.com/profile_images/697408731563298816/QnA5otx2.jpg

Ranulf has taken to dressing like his mentor and commander Alistair; though without the ranking and less ornate then the commander. Even wearing the uniform off duty, though his size serves to deter people from mocking the style of dress.

Occupation: Fire Corps Soldier
Allegiance: Eltruia
Home Nation: Calphryn
A Tigerwood 54 caliber rifle (http://www.liv18thc.com/jwf/images/RogersBulletRifle.jpg)
A Elutrian Pistol (http://www.cherrys.com/pedpics/s320b.jpg)
4 Dragons (blunderbuss pistols) (http://www.vallejogallery.com/objects/weapons/2012%2007%2016%20Pair%20of%20Silver%20Inlaid%20Fli ntlock%20Blunderbuss%20Pistols/reduced%20both%20guns.jpg)
A pair of 14" long Bollock Daggers (https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTh6AQQnuX94N2TWPRfLHGX8fOyaFG34 rUgO3ZTIk89DO8KZXuu6Q)
A bayonet (https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcR5UiKmmsNlkAmFjEEsFIAwoJLKx3uxC 7ntoHdieXRSv2hGLpniQg)
A sgian dubh (http://bladesmithsforum.com/uploads/monthly_11_2010/post-20037-128897283256.jpg) balanced for throwing


Ranulf was born a small and sickly child. A condition that continued through much of his childhood. One that was filled with beatings and harrassmen from his peers and his father. Ranulf was beaten until he began to grow. By fourteen he was fully grown.

His new height allowed Ranulf to hand out the beatings rather then recieve them. Before his growth spurts Ranulf pushed himself as much as he could, working harder and longer then others in an attempt to be strong enough to protect himself. Once he was, no one was able to stop him from getting his revenge. Shortly after word got out of the brutal beatings he handed out, Ranulf was conscripted.

The large man excelled at his training, his teachers were impressed with the brutality he showed while sparring. Unfortunately, they failed to teach him to temper that brutality. During a battle his commanding officer ordered a retreat. Ranulf not only refused the order, but he also punched the officer breaking the other mans nose.

As Ranulf was being led to the gallows for execution an officer of the fabled Fire Corps ordered the large mans release. Having saved Ranulf from execution, the fire corp officer earned his respect and undying loyalty. Ranulf would happily follow Alistair through the gates of hell.


Ranulf wears 2 ammunition pouches. one contains standard lead balls. The other contains packets of shot wrapped in flashpaper. These get loaded into the dragons. When the weapon is fired the flashpaper ignites releasing the shot to spread across the battlefield.

Dnafein
01-09-2017, 12:24 AM
Name: Khoonbish "Ken" Chinua-Borjigin

Call-sign: Red Wolf

Gender: Male

Race/Species: Werewolf; except for his eyes he appears as an extremely fit human.

Age:
Real: 92
Apparent: 27

Appearance:
Human: Ken is a wall of yellow skinned muscle that stands a little over five feet eight inches. He keeps his head shaved, though has been known to let the raven colored hair grow to about a quarter inch in length. His bushy oft angled eyebrows give his golden hued eyes a sunken look. Ken keeps most of his upper lip shaved bare. Long mustaches grow from above the corner of his mouth, hanging to about an inch below his chin. From his chin hangs two inches of braided beard. His left eyebrow has a white stripe, a quarter inch in width, half way through it. Beneath it hides a scar from his youth. His typical attire outside of combat is tee or muscle shirt, a pair of cargo pants and his combat boots.

Hybrid form: In this form Ken towers at eight and a half feet. His limbs and the trunk of his body lengthen, taking on lupine characteristics. The color of his fur matches that of his hair in human form. His elongated canine head bears the same white stripe above the left eye. His fingernails and teeth extend into lethal weapons.
reference image (https://beanstastic.deviantart.com/art/Van-Helsing-Werewolf-245653984)

Wolf form: Ken is indistinguishable from a large grey wolf in this form.

Personality: Ken's typically stoic expression hides a boisterous, fun loving, intelligent mind. Ken's always ready to drop a few (hundred) dollars at the local bar with friends and comrades. Nor is he above pulling the occasional prank on those same people.

But woe be upon him who raises this werewolf's ire. Ken is not the forgiving sort, he's perfectly fine carrying a grudge for someone who has offered actual insult or harm. When his duty allows, nothing would stop him from pursuing his vengeance.

Powers, Traits, and Abilities:
Traditionally Trained: The Chinua-Borjigin clan maintain the ancient traditions of the Mongolian people. Ken was trained in the art of archery and horsemanship, as well as in the use of the sword.

Modern Warfare: After finishing his training with his clan, and experiencing his first transformation Ken was employed by the local vigil where he received training with modern arms and armor.

Heightened senses: Even in his human form Ken has the olfactory and hearing senses equivalent to a wolf. He can even see (Albeit not in color) in low light, as well as he could midday.

Accelerated healing: Ken begins healing from all mundane wounds almost immediately. Wounds caused from magic heal at a slightly slower rate and those caused by silver heal at what most humans would consider normal speeds.

Enhanced speed and strength: As a werewolf Ken is naturally faster and stronger then he was as a human. His enhanced strength and speed are gifts that bleed over from the monstrous power of his hybrid form. Ken at full speed can run up to 40 mph and can lift up to a thousand pounds.

Shape shifting: As a werewolf Ken has the ability to shift between three forms. Of his three forms his Hybrid form drains his anima to a point of exhaustion. At which point his body will attempt to regress to his human form. With great effort Ken can hold the hybrid form, but will require an extended rest. The transformation to wolf will drain a large portion of his Anima, but holding the form will not.


Standard Loadout:

Armor: Ken wears a specially designed set of Level III Dragonskin (https://dragonskinarmor.com/) armor. The armor is designed to easily come off should he have to alter his shape.

Weapons:
Ken wears his ancestors Turco-Mongol sabre, it was given to him when he left the clan. The Turko-Mongol saber has a long, curved blade with a single cutting edge. Ken’s ancestor was part of the wolf guard. A group of Werewolves who served as the great Khan’s personal body guard. Each of them had a blade made from other worldly metal world that the great khan did. This metal is capable of injuring otherworldly creatures. In the hands of a mortal man it corrupts him, this is what lead to the infighting among Genghis Khan’s generals and the collapse of his empire.

As part of his training Ken learned how to make a traditional mongol bow. After leaving the clan he made another using parts and techniques available only through modern technology. The Mongol bow is a recurved composite bow, and ken uses it with deadly efficiency when stealth is required on his part. Each arrow Ken uses has a basic (i.e. minor) Mongolian blessing, the blessing is applied by the use of a hair from the mane of his horse; Usually this hair is wrapped around the arrow where the arrow head is attached.

The Barrett XM109 is a prototype anti-materiel rifle and grenade launcher. Each shot inscribes the bullet with a number of holy emblems. Ken carries this weapon when he is assigned to overwatch, or when intel provides information that high level threats would be present in the operation area.

This is Ken's primary firearm, in assault situations. The Barrett M468 is a variant of the M4 Carbine, rechambered for a heavier and larger 6.8mm bullet for increased terminal performance.

This is Ken's secondary firearm for assault. The Beretta M9, officially the Pistol, Semiautomatic, 9mm, M9, is a 9×19mm Parabellum pistol adopted by the United States Armed Forces

Background: Genghis Khan claimed that he was the son of a wolf. During his life the great emperor ever allowed anyone to paint his portrait, sculpt his image or engrave his likeness on a coin, so no one actually knows what he really looked like. Additionally no one knows how he died or where he is buried, well almost no one; The vigils know.

The Chinua-Borjigin clan is an off shoot of the Borjigin clan, the clan of the great Khan. And while Temujin never turned, a few of his siblings did. They took oaths to protect the emperors people. An oath they continue to uphold till today by working with the vigils.

Khoonbish was born with the potential to become a werewolf. Thus he was trained in the traditions of his ancestors. After the completion of his training, Ken's life seemed to lead him down a somewhat normal path. Then fate intervened and shortly after his twenty-seventh birthday Khoonbish lived up to his name, and became something that was not a human.

After receiving training on controlling his new found abilities Ken joined the Vigil his clan was a part of as a guardian. He was then trained in modern weaponry. While he worked under the jurisdiction of the vigil Ken encountered and occasionally worked alongside the Valkyries. He earned their respect and was eventually recruited to join their ranks.



Khoonbish walked the halls of the great tomb of Burkhan Khaldun wiping the blood from his eye. This sparring match with his cousin was more brutal then those before. Khoonbish didn't understand why his cousin was more aggressive than in previous bouts. Nor did he understand why there were more trainers keeping a closer eye on the contest. Giving his cousins aggressive behavior however, Khoonbish was pleased to have left the ring with only a split eyebrow.

As he approached his room he thought back to the last time he slept under the open sky. Khoonbish remembered it as being cooler on the plains. Slipping into his room he reached out and toggled the door lock. His exercises were finished for the day, he would not be leaving his room again till morning.

The young man stopped in front of the chipped mirror in his room, leaning towards it he studied the stitches in his eyebrow. A shame his first scar would be hidden under the hair he thought to himself, before wondering again at the heat in the normally cool chamber. Khoombish poured himself a glass of water and drank it thirstily.

Taking the ewer in both hands he raised it to his lips and began to chug the water. Khoombish didn't even hear the crash as the pottery slipped from his hands. Pain had erased all his sense. Clutching at his side, Khoombish could feel the heat flowing off his body. I've been poisoned raced through his mind as he was again racked with incredible pain.

His cry of anguish echoed back at him in the tiny room. Khoombish felt as though his flesh was on fire. Felt as though his muscles were being stretched and twisted. Just as he felt he could take no more pain it worsened. As a horrifying cracking sound filled the air Khoombish felt every bone in his body explode.

The Mongolian lay on the floor writhing in pain. The screams of the damned filled his room as his body elongated. As the minutes passed, the screams of anguish turned into guttural growls and finally an ear piercing howl. The creature clambered to its feet and howled again.

In the tortured remnants of Khoonbish's mind, he realized what he was. However he was overwhelmed by anger. An anger that lead to destruction.

Khoonbish regained control of his body, and his consciousness hours later. The destruction that met his eyes gave life to the nightmare. The sound of the warped door unlocking drew Khoonbish back from the pit of shock he had stood on the edge of. The werewolf's eyes rose to the face of the elder standing in the door frame. "Come pup," The elder said, "Time to renew your training."

Dnafein
01-09-2017, 12:41 AM
Character Sheet

Username: Dnafein

Identity: Azrael

Alter Ego: Steven Winchester

Good/Neutral/Evil: Neutral (Believes himself to be doing good on behalf of the Order of St. Dumas .)

Age: 26

Height/Weight (If applicable): 6'1"/ 237 lbs


https://s-media-cache-ak0.pinimg.com/736x/5b/f4/04/5bf404449a24356a8a5c089f797f0e68.jpg
https://s-media-cache-ak0.pinimg.com/236x/62/e9/d0/62e9d007e4299b6df1e466e48e81a78f.jpg



Azrael is trained in Krav Maga, as well as in the Marine Corps Martial Arts Program. The latter was learned during Steven's stint in the US Marine Corps; He learned Krav Maga during the intense training of his youth.


Steven was trained extensively in the use of swords in combat. Upon taking the mantle of Azrael he received two weapons.

The Sword of Salvation, when used on a target, can conjure the truth of a matter in both the mind of the target and the wielder. Being stabbed by the sword stimulates a neurological reaction, where the victims are overwhelmed by the burden of their past tragedies and their minds start seeking redemption.

Used in conjuction with the Sword of Sin, it can bring up both the sins & guilt and the reasons behind them in the mind of the target and the wielder. Like it's sister sword, it is capable of cleaving through a target while doing no damage and it is said that it cannot harm anyone who is pure of heart. Its blade is often surrounded in a smoke-like aura of cool blue energy.

The Sword of Sin can be ignited with the mind of the wielder, if the person is powerful enough. The sword has the ability to conjure in the mind its victims all of the sins for which they are guilty or have not atoned for. For this reason, it is Azrael's preferred blade to use. Like it's sister sword, the Sword of Salvation, it is capable of cleaving right through a target without leaving a mark. Used on a target at the same time as the Sword of Salvation, it can bring up both the sins and guilt and the reasons behind them in the mind of the target and the wielder. It is often surrounded in an aura of flaming energy.


The mantle of Azrael included a suit of armor called the Suit of Sorrows. A mystically empowered suit of armor that grants its wearer enhanced strength, speed, stamina and agility. However believed to be the cost to these enhanced abilities those who don the armor are driven to insanity.



Due to the curse of his armor Azrael is prone to fits of excessive violence. Steven also is excessively paranoid, this would be an effect from the suit or the programming done by the Order of St. Dumas.


Azrael believes he, and the order he serves, work to bring divine justice to Gotham. He never hesitates to follow an order received from the Order.


Steven Winchester was one of several children born as part of a breeding program run by the Order of St. Dumas. He never knew his parents as he was raised in an orphanage, alongside the other children in the program. The order began the programming that would control much of Azrael's life here.

As the children grew older and their "education" expanded beyond theology and strategy into physical training the orphans who were found unworthy became adopted. They would be used in other ways to expand the Order's influence and value.

When the others were all eliminated, Steven's training was intensified. From the age of 8 to 16, Steven spent the majority of his day in combat training. During these physical sessions he still received the same lessons he would have received in a public school. However all his answers and reports were required to be given while in combat. This was to allow him to function in society and to make him think while fighting.

Shortly after his sixteenth birthday Steven was given his yearly physical. During which he was mentally reprogrammed; The life he lived was replaced with a happier one, and he moved away from the orphanage.

After graduating high school Steven joined the Marines. He served with distinction for eight years, and was considering reenlistment, when the previous Azrael died.

A wave of memories crashed upon Steven upon activation, and he returned to Gotham. Steven Winchester would form a small but elite security firm, and Azrael would administer God's punishment to those who meant to terrorize Gotham and stand against the Order of St. Dumas.

Dnafein
01-09-2017, 12:45 AM
Civilization Sheet

Civilization Name: Jha'dur
Ruler Name:* T'Kzintar
Race: Khate
Appearance:* They are covered with a thick coat of long fur (except the ears, the horns, palms and soles) that comes in various combinations of orange, yellow, and black. Full black coats are rare, as are white and black coats.
Location: H6

Government
Government Type: Feudal Monarchy
Leadership: Titles are passed to strongest male offspring.
Leader Term: Rule until death; Can be challenged for position, challenges end only when one is dead.
Cabinet: Terrenki - Military Advisor
Ztirgor - Economic Advisor
Raaairtwo - Science Advisor
Vatach - Religious Advisor
Kshat - Foreign Advisor
Sthondat - Domestic Advisor

Society
Social Structure: The system is one based on honor. As you earn honor you earn a name. Those without names are called by what they do; First name earned is attached to their job title.
Views toward same tribe: Those members capable of earning a name strive to do just that. Often taking selfish risks; However their very honor requires them to obey orders of those above them and to not risk the tribe.
Jobs: Hunter/Warrior; Various Weaponmakers; Scouts;
Gatherers (Primarily female);
Enjoyment: Jha'dur enjoy violent pastimes; Events like hunting, training, and fights are typical sources of entertainment.

Communication
Greeting: A quick flick of the ear (left if submissive, right if dominant) accompanied by a twitch of the tail, same direction as the ear.
Good-byes: Both take two steps back, submissive takes an additional step. They keep a hand on their belt knife.
Etiquette: Body language is also important in social encounters. those of lower social status keep their eyes averted, except when challenging.
Impolite Etiquette: Baring of teeth is commonly associated with challenging, thus it is typically impolite to smile at a Jha'duran. Sitting, standing or lying down with the legs splayed is considered obscene in both males and females.
Gestures:

worry - A flattening of the fur.

frustration - Open-shut flare of nostrils, ticking noise from throat.

smile - Twitching of ears.

slyness - Slight lidding of eyelids. Could also mean calculating thought.

laughter - Twitching of ear & tail.

dismissive - shrug Yawn.

puzzlement - Careful sniffs of air, slight raise of muzzle.

threat - Grin (rictus) -> Grin & stare -> flaring of pelt ...

salute - Claw rake in front of own face.


Contact: Typically contact in public is used to humiliate and/or punish a subordinate or to initiate a challenge. (I.E. A smack to the ear; A quick light claw rake; etc.)

Religion
Name: Kamandi
Deities: Woren the Hunter; The Fanged God (His true name is never spoken or written lest it bring his attention upon you.)
General Beliefs: Woren represents the struggle that is life. Hunting for food, shelter and fighting for survival. But all hunters are hunted as well, the fanged god represents death and perpetually stalks Woren. However without the fanged god Woren would never eat. Essentially the beliefs state that throughout the struggle that is life death is the only constant; That it should not be feared but honored. For death aids the hunter and will be his downfall.
Condemns: Cowardice; Torture; Dishonorable acts.
Ceremonies: Part of every successful hunt is left in offering to Woren; The skull of every hunt is presented to the fanged gods servants for blessing. If deemed worthy the skull may be returned as a trophy. All dead Jha'duran's whose bodies are recoverable are given to the crones for last rites.
Clergy: Woren has hunter priests. They are males of all ages; They are the first to hunt something new, the first to try new meats, and those who hunt the most dangerous of creatures/largest threats to the society.
The fanged god is served by the Crones; The crones tend to the dead, and present the skulls to the altar for a blessing. There are rumors the fanged god has other servants, the truth is unknown.

Family
Gender Roles: Females are treated as property in large harems. Females are favoured for breeding success (producing strong sons), not out of personal devotion. The status of the family head determines how large a harem each family group keeps. Most of the females are kept pregnant to maximise the number of heirs. Females not a part of a harem seek any work they can, from gathering the plants, working the fieras used for various reasons to working the "eldest profession known to man."
Courtship: Females are seen as status symbols. The larger the harem the higher your status. Thus they may be traded between named males, or offered to subordinates as a reward.
Marriage: Females are treated as property in large harems. They can be traded if they fail to produce strong or any sons.
Children: Children live in fieras, named families own private fieras. Male and female children are separated, the females are taught the basics of those jobs females work. Public fieras watch the male children and assign them to appropriate apprenticeships. Private fieras work differently. As everything the family patriarch owns goes to the strongest male child the males compete constantly against each other and their father. Sometimes killing the latter.
Elders: If a male successfully lives to old age they are treated with the highest of respects. Often they hold high ranking positions. Elderly females often serve the fanged god as tenders of the dead.

Language
Name of language: Jha'durnese (Known among the Jha'dur as the Heroes' Tongue)
How it sounds: The language sounds clashing and terrible to human ears, but is in fact pitched and cased with several modes; mode being dependent upon who you are talking to. Although there is only one main language (the Heroes' Tongue), it has many modes including Mocking, Deferential, Technical and Royal, which is only spoken to and by royalty(the T'Kzintar and his kin).
Body Language:
The tail is a great indicator of ones mood. A lashing tail signifies worry. A dragging tail shows depression, a raised tail happiness. If the tail is hidden between it's legs, it is badly frightened.

The ears, too are highly expressive - a twitching indicates amusement, laid flat they indicate nervousness or readiness; and fanned out they indicate intent concentration or alertness.

Submission is signaled by covering of nose with paws, prostrating oneself or, in extreme circumstances, exposing belly and throat. A kzin who is about to attack or challenge will often adopt a threatening posture. The ears fold back to prevent them from being ripped or torn, the fur bottles out to hide the shape of the flesh, the tail becomes stiff and erect, ready to whip an opponents legs from under him. The lips pull back from the fangs in challenge, and the claws emerge ready for a fight.
Naming Scheme: From birth to adulthood one is referred to by birth order (First-son-of; Third-daughter-to; etc.) This convention continues for females through out adulthood (Second-wife-of; Etc.) Males are referred to by job title, (Maker-of; -Hunter; Etc.) Through courageous acts males can earn names. Acts that are both courageous and beneficial to the people allow the male to earn hereditary names that can be passed to offspring.
Writing: The alphabet looks like dots and commas; Language is written using the tips of claws.




Ruler Sheet
Name: Frep-Riit
Gender: Male
Age: 24
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/49497/gw746.jpg
Family: Multiple wives, a scattering of brothers and sisters.
How he/she became leader: Challenged his father to a duel for leadership, then won the duel.
Basic Backstory: Frep was the eldest surviving son of Hrang-Riit. He earned recognition and respect among the hunters for being fearless. This eventually led to his challenging for leadership. Since taking the reigns Frep-Riit has maintained his reputation, taking all necessary steps to protect his people.

Dnafein
01-09-2017, 12:48 AM
Ssajiir'Ikkan, Helmsman; AKA Scales, Brute, Big guy, etc

Age: 29
Gender and sexuality: Male; Hetero
Race: Lizardfolk
Appearance:
https://s-media-cache-ak0.pinimg.com/736x/34/94/b3/3494b31b55fdfd0553f77d75a01a94e2.jpg

Ssajiir'Ikkan stands at 7'2", his powerful frame weighs approximately 458 pounds. His scaly skin is a charcoal grey in natural lighting but can appear a dark bronze when reflecting firelight. Starting under his chin and running down to nearly the tip of his three and a half foot tail is a fossil grey coloring.

Typically the lizardman wears a spiked spaulder on his left shoulder. While perfectly comfortable in little to no clothing; Ikkan has taken to wearing pants so his crewmates feel more comfortable around him. The pants he wears are wide legged and have an opening for his tail. On the captains insistence SSajiir dons a sleeveless brocaded long coat; The coat has a split that starts just above the tail.
Powers and/or talents:

Racial

Amphibious: Lizardfolk are natural swimmers, equally comfortable in water or on land. While incapable of breathing underwater, they can hold their breath for extended periods of time. This occasionally leads to those inexperienced with their species to believe them drowned. A Lizardfolk long tail offers them a faster swim speed then most warm bloods and has the ability to propel them through the water at incredible speeds; Albeit for short periods of time.
Thick Skinned: Lizardfolk skin are covered in scales; Scales are made of alpha and beta keratin and are formed from the epidermis and may have bony plates underlying them. This makes them resistant to most forms of damage.
Mundane

Monstrous: Ikkan uses his large size, incredible strength, natural weapons and fearsome appearance to his benefit. Whether forcing the ship into a sharper turn, carrying the heavier cargo, battering smaller opponents or intimidating others the lizardman takes advantage of his effect on others.
Underestimated: Upon first glance a stranger typically sees Ssajiir as a dumb brute. The lizardman put effort into seeming that way for the second glance. While not the smartest crewman, Ikkan isn't as dumb as he looks. Whether they believe him incapable of understanding the language or the words being spoken the lizardman is occasionally able to eavesdrop on others. This has allowed him to bring information to the captain that would otherwise come at a price.
Bloodrage: Ssajiir's diet consists primarily of meat. While he is capable of sustaining himself on vegetable matter; It neutralizes his aggressive tendencies and makes him feel lethargic when consumed exclusively for an extended period of time.* If starved or significantly wounded the lizardman falls into the bloodrage. His sentient mind takes a backseat to his instincts.

Weapons: Ssajiir is not afraid to use his teeth and claws in combat. He prefers to use them as a last resort, unless in bloodrage.
https://www.claysmithguns.com/49finished%20overall.jpg


https://www.sword-buyers-guide.com/images/VA-Falchion-Tip.jpgA broad, slightly curved sword with the cutting edge on the convex side.
https://www.denix.co.uk/_assets/img/site/products/large/G1196.jpg
Personality: Intelligent, independent, frank and loyal. Ssajiir does not often share his opinion, but when he does it is bluntly honest.* The lizardman calls it as he sees it. Unfortunately most people he meets look edible; He actually addresses strangers as meat. Those that have earned his respect he refers to by name.

History: Ikkan had a short life among his people. He had just begun hunting training when a rival tribe raided his own. Knocked unconscious during the attack Ssajiir was taken captive and sold into slavery. The first to buy him was a ship captain.

The lizardman served as lookout and scout for years. When he became too big to fit in the crows nest was sold to another ship. As he bounced from ship to ship Ssajiir learned a number of different jobs, as well as much of the coastline. The lizardman didn't receive any combat experience however until his first bloodrage in the rowing galley of a ship.

After about 10 years of sailing Ikkan became a slave soldier; Where he quickly learned how to fight. He took part in a number of minor wars. At the age of 20 his five year campaign as a slave soldier came to an end and he was sold back to a warship as a rowing galley slave.

A year into his voyage, Ssajiir and his fellow slaves took advantage of a storm and stole their freedom. In the five years since the lizardman has moved from pirate ship to pirate ship, as he was often treated no better then he was as a slave. So he wandered the coast until he found a ship whose captian and crew Ikkan began to learn the names of; That ship was called the Lazarus.

Other: Ssajiir leaned against his oar pushing it with his feeble strength. It had been a week since he had even the horrible porridge this ship served to its slaves. It had been nearly a month since the captain removed the dried jerky from the slave rations.

The porridge had made the lizardman lethargic. He had been caught napping at the oar and so was put on water rations only. He couldn't help himself, the only thing Ikkan had felt capable of waking up to do was to eat. And now, now he was so very hungry.

The lizards tongue darted from between his lips scenting the air. The lizards half closed eyes snapped open; Something smelled delicious. His muscles strained with hunger driven strength as he pushed the oar, his head turning tongue tracking the scent.

The lizardfolks eyes narrowed as he eyed the human he sat next to, the scent came from him. Perhaps Ssajiir had lost his mind; Perhaps the lizardman's mind had snapped from hunger. He began to panic until the nearly forgotten lessons from his childhood resurfaced.

"All softskin's are meat; In the most desperate of circumstances you can eat them." Ikkan's teacher had told him.

The lizardman's body shuddered at the thought then stilled. The entire room seemed to slow down. No longer was the meal beside him a human being, with a name and personality. Now it was simply meat; And no longer was he Ssajiir'Ikkan, galley slave, now he was an apex predator hungry for nourishment.

With surprising speed the lizardman attacked his neighbor. The hunters teeth ripping out the mans throat. The hunter savored the salty, coppery taste, ripping another bite free. Barely chewing he swallowed and went for more nourishment.

The guards responded slowly due o a combination of confusion and disgust.The hunter responded violently as they tried to pull him away from his meal. The guards clubs rose and fell over the large lizardfolk; They continued to rise and fall even after the hunter stopped struggling.

When he finally regained consciousness Ssajiir was no longer chained to an oar. Instead the lizardman hung in one of the cages reserved for violent and unruly slaves to be sold. Ikkan wasn't sure if this was a good thing or not, the only thing he was sure of, was that he was no longer hungry.





*zombie*

Dnafein
01-09-2017, 12:52 AM
Name: Curtis
Age: 21
Gender: Male



https://orig14.deviantart.net/d8c0/f/2014/247/2/4/character_design_8_by_pavellkid-d7xwtfp.jpg



https://img0.etsystatic.com/034/0/8496802/il_570xN.657161298_gzv5.jpg

These goggles were among the first items that Curtis found while scavenging. Forced to take cover during a wind storm in the desert to the east of the Los Angeles ruins the young man discovered a corpse wearing the shemagh and the googles. Seeing how useful theycould be Curtis claimed them for himself.


https://prepforshtf.com/wp-content/uploads/2013/02/Shemagh.jpg
The Shemagh (pronounced “shamay” or “schmog“) is a soft piece of woven cotton cloth, kind of like a giant heavyweight bandana.

Curtis has found multiple uses for his shemagh, including but limited to using it as a towel, pillow, bag or signal flag.


https://i.pinimg.com/736x/2a/15/71/2a1571177a388750e4aae0f5a560c14f--the--show-the--tv-series.jpg
Curtis stands at 5'10 and weighs roughly 200 lbs. He carries himself on a lithe runners frame. His muscles are well developed from near constant use.




https://images.ontheedgebrands.com/images/A17-CT53458.jpg
The tapanga machete is Curtis' primary melee weapon. It has a 20" blade; Making the weapons length 25 1/2" overall. This was one of two items that Curtis' father claimed to have scavenged from on journeys into ruins.


https://static.wixstatic.com/media/7c6d7f_3d6e888321ec69c1a45b81951ef84f67.jpg
A weapon of last resort, Curtis uses the climbing axe as a traversal aid. Using it to pull himself up to the ledges he wouldn't be able to reach empty handed, or as a grappling hook where necessary. This is the other item scavenged from ruins by Curtis' father.

https://thumbs2.ebaystatic.com/d/l225/m/mgWK0l9asJXgpfkLmzcFbnA.jpg
Curtis' mother taught him how to craft this weapon, and its ammunition. She claimed it was tradition dating back to before the ruins existed.


https://store.battlehorseknives.com/assets/images/Survival%20Knife/Survival%20knife%20%284%29%20%28Large%29.JPG

Curtis carries two knives. Weapons of decent quality he traded for. The first (pictured above) he wears openly on his chest. He keeps the knife where he can easily reach it for what he needs it for; Be it skinning a kill or forming a new arrow.

The other knife is carefully hidden on Curtis at all times. The exact position of this knife changes regularly. The only restriction he has to its placement is it has to be somewhere he can reach even if his hands are tied behind his back. This knife (pictured below) is not a fighting weapon. It's purpose is to free him from captivity.

https://ecx.images-amazon.com/images/I/81X5g06TOJL._SX466_.jpg





https://s-media-cache-ak0.pinimg.com/236x/1d/5e/39/1d5e399087c18a40169b1cb48bf876ad.jpg
Athena is Curtis' constant companion, only friend and his dog. She is a quiet dog, barking only when the situation calls for. Unlike Curtis Athena enjoys meeting new people, she is often a reference her owner uses to determine whither he should approach a trader or not.


https://www.rayallen.com/pub/media/catalog/product/cache/1/image/1000x1240/e9c3970ab036de70892d86c6d221abfe/t/h/thr2-raptor-coy.jpg

Athena wears a home made harness similar to the image above. Curtis constructed it based on the tattered remains of one he discovered. The harness allows Curtis to hoist or lower Athena to another level where necessary.


Curtis keeps a few things with him to aid in his endeavors in the wild. Among these items are a canteen, multiple coils of rope, a blanket and a bit of flint and steel.
Trade: Farmer/Scavver/Warrior
Village: None
Personality: Curtis is most easily described as a lone wolf. He has become uncomfortable among other people. In the years spent devoid of most human contact Curtis has come to rely on himself. He remains curious about the world that came before, and this is part of what drives him to scavenge among the suburbs. Curtis rarely makes plans, preferring to improvise in most situations.
Curtis grew up a farmers son. His parents owned a little plot of land near what was once the Mojave National Preserve. The land had been in his mothers family for generations.

As the boy grew older his mother taught the boy to hunt, and his father taught him how to fight. His mother taught both father and son how to farm the land; And his father taught both mother and son how to survive in the wilds. Though the first 10 years of his life Curtis' father would often talk of exploring the great ruins to the west, and finding "it. "

The elder would never say what it was only that as a family they would never want for anything again. Just as Curtis' father felt he could safely leave his family in pursuit of "it," his wife began to show signs of pregnancy. Curtis met his baby brother, Shaun, about a month after his eleventh birthday.

On his seventeenth birthday Curtis' father surprised him with a puppy,Athena. Together the family trained the dog; Teaching it the basics such as sit, stay, fetch and speak, as well as defensive and hunting commands. Unfortunately, the happy little quintet was doomed.

A group of raiders attacked the farm shortly before Shaun's seventh birthday a group of raiders attacked the farm. Curtis hid with Shaun and Athena in a well concealed crawlspace. It was here that with his hand over Shaun's mouth, Curtis and his brother watched his parents get murdered.

Curtis was taught when he was younger what he needed to do if something ever happened to his parents. And so gathering up his fathers hidden scavenger equipment Curtis walked his brother to the Glittering Reminiscent commune where their Aunt lived.

Upon arriving Aunt Stargaze greeted her nephews warmly while anything that looked like a weapon was confiscated. Curtis was told that they were safe and that violence would not be tolerated. Shaun, traumatized from the death of their parents, accepted such rules with open arms.

Curtis chaffed under the rules. His parents both taught the boy to stand up for whats right and to defend oneself. In the commune one was accused of being violent if one's voice raised during a discussion; And shortly after Athena and Curtis saved a girl from being accosted by a pair of caravan guards, the young man over heard a conversation that would change his life, again.

Intending to stand up for what he did Curtis was approaching the commune elders meeting spot when he overheard them talking about Athena. They claimed the dog was a bad influence on her person, and decided that getting rid of her would remove Curtis' violent tendencies. The young man immediately turned on his heel and backtracked.

Returning home he grabbed his fathers old pack and began loading it with gear similar to what was in it upon arrival at the commune. Stepping out of the cabin he shared with his aunt and brother, Curtis moved through the commune grounds. Athena began following her owner at a hand signal, and at another ran up to a young man standing near a storage shed.

As the dog distracted the not-guard, Curtis slipped into the shed and claimed his fathers weapons. Upon exiting the shed Curtis made his way to a weak point in the commune's exterior wall and slipped outside. He stayed where he was until Athena caught up and then, like all eighteen year olds, moved out on his own.

Curtis put together what he learned from his parents to survive, and eventually he began to scavenge among the ruins. Working his way west Curtis kept contact with most people to a minimum. Choosing to go where others were afraid, Curtis taught himself to use things he found.

Curtis began to work the suburbs around the large city, eyeing it and doubting his abilities alone would aid him there. The young man traded his cleaned up discoveries for things he needed while listening to the gossip. When traders were slow to share news, seeking what the man knew first, Curtis would share news he had heard in his travels circling the large city.

Shortly after a few sick traders, Curtis heard the news that a group would be going into the ancient ruins. And so he and Athena made their way to the Mirrored Valley, looking to join the group.

https://www.gianteagle.com/ProductImages/PRODUCT_NODE_756/29839006052.jpg

Dnafein
01-09-2017, 12:57 AM
Name: Xanatos "Xan" Skaros
Age: 32
Gender: Male
http://i198.photobucket.com/albums/aa274/Trinntele/rsz_bilge_rat_by_gellyh-d6lp3uq_zpsed747b70.jpg
Xanatos stands at 4' 9" of wiry muscle, and brown fur. His hairless tail is 2' 6" in length. He generally wears the finest silks he can find, while draping himself in jewelry.


Race: Rodentian
Job: Quartermaster



Darkvision: Rodentian's are as comfortable in the dark as they are in lighted environments. Darkvision is the extraordinary ability to see with no light source at all, out to a range of 100 feet. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise -- camouflage that relies solely on color however is easier to see when viewed via darkvision. The presence of light does not spoil darkvision.
Incisors: Rodentian teeth are continue growing throughout the their life. This makes their teeth incredibly strong and requires them to gnaw on specialized dental care products. A rodentian can chew through lead, concrete and steel.
Resiliant: Rodentians are remarkably tough. A Rodentian can fall 500 feet without getting hurt and are capable of squeezing into spaces a quarter of their size.
Nimble: Rodentian are natural climbers and acrobats. They can climb easily climb a rough surfaced wall with no real hand or foot holds; they can easily cross a narrow beam, and with some effort can cross a tightrope. With flexibility offers aid in escaping from simple bindings.





Business Administration: Xanatos always had a head for numbers, this translates well into who gets what cut, how much food/fuel/air is needed to reach next refuel spot etc etc.
Bargaining: Xan' s head for numbers, and countless hours of research he spends generally sends him to the negotiation table with information on the other party and a strategy.
Con: Xan is charming, he wants the best stuff for the lowest price, and has no problem researching the people he deals with. Of course he's gonna swindle a few swindlers...
Streetwise: Xanatos used his extended friends and family to build a network of contacts in the universes seedy underbelly. Xanatos' underworld contacts are capable of occasionally providing him information, hard to come by supplies or otherwise unattainable items.
Bureaucracy: Using his network of seedy illicit contacts Xanatos built an equally extensive contact among the various governments threaded throughout the verse. Like his underworld agents, Xanatos' government contacts are capable of occasionally providing him information, hard to come by supplies or otherwise unattainable items.



All weapons are resized to fit Xanatos' smaller frame.
http://www.chevalcorse.fr/Stargate/Zat_Open_Close_ScreenUsed_Working.jpg
Zat'nik'tels are fired by squeezing the bottom curve where the gun is held. The Zat is unique in the way it works. One shot is shown to incapacitate a victim and causes immense pain, while a second shot kills them. The shots do not have to be right after the other, as some have been killed several minutes after the first Zat blast; however, an extended period of time between shots will cause the effect to wear off and two new shots will be necessary to kill. A third shot will disintegrate the victim and their clothing, and will also disintegrate small inanimate objects with low densities, leaving no visible trace of their existence
http://fc04.deviantart.net/fs71/f/2011/325/5/3/omni_blade_by_egeusz-d4gud9c.png
The "omni-blade" is a disposable silicon-carbide weapon flash-forged by the tool's mini-fabricator. The transparent, nearly diamond-hard blade is created and suspended in a mass effect field safely away from the user's skin. Warning lights illuminate the field so the searing-hot blade only burns what it is intended to: the opponent. The omni tool fabricator that creates the weapon must be reloaded with a silicon-carbide paste filled canister.
http://i198.photobucket.com/albums/aa274/Trinntele/rsz_rsz_acm_concept94_zpsc882d70e.jpg
The M39 Submachine Gun (SMG) is a submachine gun manufactured by Armat Battlefield Systems. Due to the relatively low-powered round it fires, the M39 is ineffective against armored opponents. It's lack of penetrating power also makes it useful in urban operations where collateral damage may be a concern, as walls and other obstacles in the environment will effectively stop stray rounds, thereby minimizing the risk to innocent bystanders.
http://destiny.bungie.org/images/ddb/duke_render.jpg
The Duke Mk.44 has a 7 round magazine which fires slowly and inflicts heavy damage to targets.

The armor of course is resized and shaped to fit Xanatos' form.
Argus class light armor.
http://i198.photobucket.com/albums/aa274/Trinntele/rsz_argus_zpsb95ad13c.jpg


Omni-tool (built into left wrist.): This tool allows Xanatos instant access to his database located on the ship, as well as access to the various accounts related to his job as quartermaster. This device also hides his omni blade weapon.
Babel Fish: The Babel Fish is a small, leech-like, yellow fish, by putting this into one's ear one can instantly understand anything said in virtually any language.



Personality:
In his personal relationships Xanatos is generally laid back and charming. In business hes focused and bloodthirsty. Xanatos likes to think of himself as being a coward at heart, though he's more of a survivalist. He tries to avoid combat yet is capable of holding his own in a fight.
Likes:
Money
Jewelry
Comfort


Dislikes:

Violence
Bad Deals


Xanatos was born with a different name and the third of 6 children. His life in the small colony on the fringe of civilized space was exciting. He lost half of his siblings to accidents and the occasional predator. As soon as he was old enough to leave the colony Xanatos did so; He never looked back.

Unfortunately rodentians are not commonly known to be trustworthy. This meant Xanatos' first jobs in civilized space did not have a legal standing. He saved his money and like many of his species Xan had his name changed from his birth name to something more universally pronounceable name. He spent some time researching his name before deciding on Xanatos. He didn't want to repeat the same mistake his cousin Shitbag made. He also took the name change a step further, and has his records altered; This opened up new opportunities.

Xanatos pursued a few classes and then took a job as a low level accountant for a large interplanetary freight shipping company. Unfortunately, he was regularly passed over promotions and was paid poorly during the first three years he worked there. To increase his standard of living Xanatos began running the odd numbers racket.

Eventually he expanded his bookmaking services beyond the odd number racket until he had become one of the biggest bookies in the city. His standing in the underbelly of the city, and his experience as an accountant put him in contact with some of the cities crime lords. Xan quit his day job to become the personal accountant to his new friends. Unfortunately for Xanatos' standard of living there are always gang wars.

Finding himself caught between sides in a gorwing turf war, Xan quickly fled the planet. He hired himself to a small private cargo shipping; well wasn't really a company more of a ship... Anyways, he sold his services as ship's master. His five years of service aboard the cargo ship was the most profitable 5 years of it's service. Alas the ship was raided by pirates.

In the ten years since he had left home Xanatos had been in the occasional fight; however he could see from the start his ship was out numbered. He surrendered immediately, and so was unharmed and present when the pirate quarter master reported on the booty they had taken. Fortunately for Xanatos, he had little patience for the repeated mistakes the quarter master made. Xan corrected the man's miscalculations, and pointed out cargo that had not been reported. With the information he provided Xan had increased the crews prize money by 20%, this lead to the retirement of the pirates quarter master, and an exciting new career for Xanatos.

Other:

Xanatos slouched over his plate while he waited. From where he sat he could clearly see both entrances to the cantina Xan was to meet his contact in. Hh sat up as three men came through the main entrance,recognizing them he raised his fork in salute before taking another bite of his spaghetti. Xanatos continued to watch the entrances as the three humans approached. "Look boys, Rizzo da rat thinks he knows us.." the leader of the men stated.

Xanatos hid an eye roll with another mouthful of food. He finished chewing as the men reached his table. Looking up into the leaders face xAn began. "You are Eugene Reginald Poole, known as Genepool. The largest manufacturer of the drug known as 'Bathtub Bliss.' To your left is Jamal 'Whiteboy' White, an unusual nickname. And to your right is Anthony 'Hot Rod' Rodriguez." Xanatos set his fork down and motioned to the three empty chairs set at the table before him. "I am Mr. Skaros, and the reason you are here."

The stunned men took their seats, Genepool shook his head and said, "Alright, what do you want?"

Xan gave a half smile. "You recently acquired a shipment of lost medical supplies. I would li-"

"35 K." Genepool interruppted.

Xanatos shrugged the interrupption away but stiffened at the price. "That is double the merchandises value. I think you should actually consider a different price."

The man glanced at his two companions with a smirk. "Is that so... And what price do you recommend?"

"Free."

The three men across the table began laughing. Xanatos leaned back in his chair, seemingly looking for a more comfortable position. There was a mechanical whir followed by a click before both Whiteboy and Hot Rod convulsed and then slumped unconscious in their chairs. Genepool shot to his feet "WHAT THE FU-"

"Language please Mr. Poole" Xanatos interrupted motioning him to be seated with the hand above the table. "Your going to give me the merchandise, because I'm going to save your empire."

"What are you talking about." the man asked as he sat down.

"Well, Mr. Rodriguez is a narc, and Mr. White is ambitious. You give me the location of your donation and I'll tell you were you can find information that proves my statements as fact." Xan shrugged, "Or you can choose to continue to say no, and I'll take my information elsewhere and acquire what I need through other means. Leaving the three of you unconcious at this table with a very large bill." The rodentian gave a big toothy smile. "Well?"

"You can go fu-" The man started before another blast was fired. Genepool slumped in his seat.

"I do believe i warned you about your language." Xan shook his head and finished his plate. He raised his hand and motioned the waiter over. "My narcoleptic friends would like a familty platter each, they need to get their energy up. Additionally I'd like one of each of your desserts to go. They'll cover the bill."

With that he smiled and finished his drink. Shifting to a more comfortable position Xanatos waited for his doggie bag.

Dnafein
01-09-2017, 01:00 AM
Name: Leroy aka 629
Originally From...: Leroy & Stitch (http://www.imdb.com/title/tt0486761/?ref_=nv_sr_1)
https://i.ytimg.com/vi/_cNXjcRcFvo/maxresdefault.jpg
Reference Info (http://disney.wikia.com/wiki/Leroy)
Post-Canon History: Eventually the guards of Asteroid K-37 grew complacent. Leroy and Dr. Hämsterviel took advantage of the situation. Together they plotted an escape, however the influx effected another inmate. This inmate began to grow uncontrolably, until he began to damage the prision. Taking advantage of the distraction caused by the destruction Leroy escaped on his own. Leaving his clones and Dr. Hämsterviel behind Leroy planned to get his revenge on his "cousins."
Influx Effects: Like Stitch, his powers and abilities haven't been noticably effected by the Influx.
Current Allies: Dr. Hämsterviel (incarcerated); Army of clones (incarcerated);
Current Enemies: Stitch;
Other Notes: Leroy can swim.

Dnafein
01-09-2017, 01:35 AM
You can have peace. Or you can have freedom. Don't ever count on having both at once. - Robert A. Heinlein

General Information

https://67.media.tumblr.com/fba06130a59c9015274d0a9b3be02fce/tumblr_nirpgdPeCD1ro16elo1_400.jpg

Name: Raoul Lupo

Callsign: Wolf

Alias(es):

Birthdate: May 2nd, 1980

Age: 29

Gender: Male

Nationality: Emmerian

Bloodtype: AB+

Social Class: Middle-class

Sexual Orientation: Bisexual

Ace Style: Vigilante



Physical Information


Apparent Age: Mid-late twenties.

Overall Attractiveness: Depends on the eye of the beholder.

Voice: A smoky Baritenor

Eye Color: A dark chocolate brown

Glasses and/or Contacts: Needs neither, may occasionally wear glasses with a 0 prescription for style purposes.

Hair Color: A dark chocolate brown

Hair Style: Mid-length swept back.

Weight: 173 lbs (78.471 kg)

Height: 6’ 1.5” (1.8669 m)

Skin Tone: Light Medium

Dominant Feature: His smirk.

Distinguishing Mark(s): Has a port wine stain birthmark starting just above the elbow on his right arm that goes halfway down his forearm. Has a woodlands scene on his back, a pack of wolves gathered around a peak where a wolf is howling at the moon. In the background of the scene is what looks like asteroid fragments falling in the distance.



Personal Information


Favorites:
Color: Green
Music: Good (has favorites scattered through the various genres)
Literature: Science Fiction primarily
Expression: Smirk
Curse: Fuck
Mode of Transportation: Flying, preferably in the pilot’s seat

Habits:
Drinking: Often
Smoking: Never
Mannerisms:

Optimist or Pessimist? Realist

Introvert or Extrovert? Ambivert

Logical or Emotional? Somewhere near the balance point, leaning a bit towards emotional.

Business or Pleasure? When one flies Business IS pleasure.

Confident? Of course, he’s a pilot.

Animal Lover? Secretly, yes.

Greatest Strength: Raoul is bold; He is full of life and energy, he enjoys exploring boundries and trying new things.

Greatest Weakness: Raoul is impatient, this sometimes makes him take extra risks.

Priority: Ending the conflict to prevent another Gledina.

Philosophy: Always be yourself, always have faith in yourself; Unless you can be a pilot, then be the best damn pilot you can be.

Pressure Point: The Gledina Humanitarian Crisis
Is this obvious? Only every time/it gets brought up.

Most comfortable when in full control of what he’s doing; Be it flying his own plane, or deciding what to order of a menu.

Least comfortable when waiting for someone else. Time is finite the five minutes Raoul has to waste waiting for someone else to decide what is going to happen next is five minutes he will never have again.

Religion: None, would like to go to some sort of pilot Valhalla though...

Political Affiliation: Emmerian citizen with an Estovakian student visa.



Background Information


Familial Relations:
Mother: Trista (Maiden Name: Capitani) Lupo
Relations with: In public: Strained
In private: Pleasant
Father: Ferdinando Lupo
Relations with: Strained
Brother(s): Arlo Lupo; Bertando Lupo
Relations with: Strained; Pleasant
Sister(s): Emilia Gatti
Relations with: Strained
Spouse: n/a
Relations with:
Children:n/a
Relations with:
[i] Grandfather: Angelo “Angel” Lupo, Deceased
Relations with: Superb, formerly

Birthplace: Silvat, Emmeria

Type of childhood: Typical, sprinkled with rebellious

First Memory: An argument between his father and grandfather before (and about) Raoul’s first flight.

Education: Bachelor’s degree in Engineering; Flight School; Strike Aircraft Training; Survival Training; Post graduate Engineering schooling (Interrupted.)

Biography: Raoul was the eldest of the Lupo children. As such he was typically used as an example to the others and was typically the one to receive the worst punishment for wrongdoings. He was also the one who got to spend the most time with the children's favored grandfather Angelo.

Raoul was first introduced to flying by his grandfather on his 5th birthday. Raoul’s father disapproved of the flight because of his grandfather's experience in the air. Ferdinando was an avid pacifist and Angelo was war veteran. Raoul’s father was afraid his grandfather would influence the boy’s future, and so the two argued almost constantly. As Raoul looked up to his grandfather this caused tension between both sets of father and son.

Raoul looked for any opportunity to visit his grandfather and fly. His flying lessons started with his grandfather. Unfortunately they ended shortly before his grandfather’s death; When Ferdinando discovered what was happening. Angelo’s death and the loss of the prized lessons secured a divide between Raoul and his father.

Raoul took summer classes during high school to avoid spending time at home and graduated at the age of 17. Working with his mother, the young man applied to and was accepted to the Emmerian Naval Academy. Telling his father that he was simply off to college Raoul left his family behind.

Raoul was a co-pilot for one of the refugee transports during and after the planetfall of the Ulysses 1994XF04 asteroid; Having been selected as he was at the top of his class. Assisting the saving of thousands of people over a week's time was a point of pride for the cadet halfway to graduating. And so he reached out to his father hoping the older Lupo would share that pride. Instead Raoul was disowned, and instructed never to contact him again. Raoul’s mother and youngest brother were the only two who continued to send him letters albeit in secret.

Upon graduation Raoul and a number of friends got drunk and each got tattoos. “Wolf” got his call sign and the event that caused his proudest moment inked into his back. He was then assigned to the Aurelius. The majority of Raoul’s career was generally uneventful. The last two years of his contract he was however kept on his toes by the Second Usean Continental War, and the fear that a conflict of that size may spill over onto the Anean continent.

When his contract expired Raoul chose to take a break from the military and moved to Gledina for schooling. It was during his second year of schooling that the LUF (Lyes United Front) withheld supplies and caused the death of over 200,000 people. Many of them were a young Emmerian student’s friends.

The three years following the Gledina Humanitarian Crisis are filled with bueracracy for Raoul. As he attempted to get his home nation to realise what the government they provided supplies to had done. All his attempts at using peace to punish the LUF fall short after one excuse or another. Hearing of a foreign legion being formed by one of the largest enemies of the LUF, Raoul quickly acts to sign up.






Aircraft


F-4 Phantom II (https://en.m.wikipedia.org/wiki/McDonnell_Douglas_F-4_Phantom_II#Specifications_.28F-4E.29)
http://orig06.deviantart.net/e95a/f/2012/055/8/c/mcdonnell_douglas_f_4_phantom_ii_by_bagera3005-d4qrnti.png
Paint Scheme: Marco has the nose of his aircraft painted to look like the snarling snout of a wolf. https://s-media-cache-ak0.pinimg.com/736x/e6/86/84/e6868403b3d6461bb789ba9129884590.jpg”]Reference (”[url) Image[/URL]



n/a

Dnafein
01-09-2017, 01:58 AM
Name: Skakaar Earth-breaker; He who falls with the mountain.
Age: 28
Gender(m/f): Male
Role: Cheiftain

Clan: Avalanche
Element: Earth

Landslide: With this ability the user creates a mass of soil and rock underfoot, which the user then uses to propel themselves and the mass forward at incredible speeds. The mana required varies dependent upon the size of the mass(es), the speed of the movement, and the duration. Warning use of this ability near loose rock/soil, along a riverbed/coastline, or under a heavy snowbank may have unintended results; Which may lead to death of user, users allies and/or anyone/thing caught in unreinforced fallout.

Earth Armor: The user has the ability to harden earth to granite like strength. This allows members of the Avalanche Tribe to turn the ceremonial mud they paint themselves with into a battle armor that wears like a second skin. This ability costs a tenth of ones mana per half hour of use.

Tremor: With this ability the user sends a shockwave through the ground causing a fracture at the target point. This ability can target no futher then 50 feet. The fracture created* is never wider or deeper then a foot.

Wall: At the users command a wall, no bigger then 8'x8'x6", appears before the user. The wall remains in place unless moved or destroyed. This ability takes a healthy portion of ones mana.

Secondary Element Ability (Light):
Eruption: This exhausting ability allows the user to summon between 6 and 11 crystal stalagmites, base diameter range from 6" to 3', from the ground in a twenty foot radius. Accompanying the growths is a bright flash of light and explosions of soil. The size and locations of both the stalagmites and explosions are random. Thus if this ability is used carelessly user and allies may sustain heavy losses.


https://s-media-cache-ak0.pinimg.com/564x/81/c7/1a/81c71ab2a2642293dc11cc17f0846aeb.jpg

Sakaar stands at a heavily muscled 6'6". He wears his 249 lbs comfortably; He moves with a natural grace that belies his quickness.

Typically Sakaar wears either a leather kilt or leggings. In colder seasons he dons a hide jerkin, under which he typically wears only the leather straps that signify his rank. The straps are said to have been cured from the dinosaur companion of the first chief; and that each chief since has added a chip of stone. Those who died before finding the stone that best symbolizes themselves instead posthumously adds a chip of their own bone.


Club: Sakaar carries a 4' club made of crystal. The bottom 12" of the club is wrapped in leather. The top most 12" the crystal began to expand, thus this section of the club is a collection of knobs and points. The edges if some are sharp enough to cut.

Hammer: Another symbol of office Sakaar carries a granite hammer. The rectangular head, measures 8"x5"x4", rests upon a 12" wooden rod. The head is held to the handle by the same leather the chieftain straps are made of.

Bolas: Sakaar carries a three weight bolas made of bone and sinew. There are
two shorter cords with heavier weights, and one longer cord with a light weight. The heavier weights fly at the front parallel to each other, hit either side of the legs, and the lighter weight goes around, wrapping up the legs.
Armor: None
Special Gear:


Bruiser: Sakaar uses his size and strength to his advantage in combat. He prefers to close to melee range as much as possible.

Extended Reach: The club Sakaar uses as his primary weapon he sees as an extension of his arm. Despite it's incredible strength the club is light for it's size, thus Sakaar is comfortable in wielding it using either one or both hands.

For our people: Sakaar has to make decisions for the good of his tribe. In battle this means he has to uncharactisticly flexible after a battle has begun. Sakaar has learned when to commit his troops and when to retreat.

Bolas Thrower: Sakaar has mastered the bolas. He has proven himself capable of taking down almost any creature with an expert throw.


Resilient: Growing up in an environment of heavy rocks, cliff faces, and hard materials one learns to bounce back from falls quickly. Sakaar is no different, he heals quickly from both physical and psychological injuries.

Climber: Avalanche children learn to climb at a young age. They race up cluff faces and play games involving climbing. By the time they are adults they are capable of climbing all but the smoothest of surfaces unaided.

Made of clay: Sakaar was molded from a young age into a being capable of surviving in this harsh world. Among other things he was taught to hunt, what plants were edible, and what dangers to avoid.



http://www.scified.com/media/jurassicworldankylosaurusconceptart-226472462123624.jpg

Angilas is an Anklyosaurus. His coloration varies from the image. He is more greys then browns; Typically when sleeping or standing still with tail relaxed he can be mistaken for a grouping of boulders.
Mana Cannon(y/n): N
Armor and special gear:

Launch: At a spoken command Angilas swings his tail at a pre designated boulder. The swing of the tail is used not to destroy the rock but to launch it like a projectile.

Club Tail: Angilas' tail is capable of shattering the bones of large predators. Because of the tails natural design it can only swing 45 degrees to either side. Thus when he puts his weight into it and swings with his body his attacks become truly devestating.

Natural Tank: The Anklyosaurus will one day be described as nature's tank. Angilas is almost impervious to being bitten from above and if he hunkers down his impressive side armor shields his weakly armored underbelly.


Sakaar: Sakaar has always been stubborn. It had caused a number of problems for him. However Sakaar was always capable of admitting when he is wrong. Before he became chief Sakaar was gripped by the impetus of youth. Since the day he became chieftain Sakaar has been more thoughtful in his decisions.
Angilas: Angilas is surly but loyal. The anklyosaur has been known to nip at anyone other then Sakaar that tried to feed him. As ill tempered as he is Sakaar has instilled a sense of self control inro the hard headed dinosaur.


Sakaar was eldest born to the Avalanche chieftain. His father was the eldest surviving child of the previous chief. While not all chieftains before Sakaar were related the last several have been.

Sakaar had the typical Avalanche childhood. He climbed; He fell; He trained and was injured. The Chieftain's heir gains no special treatment; For in life nothing is certain.

About a year ago Sakaar became chieftain. During a battle against the skorne Sakaar's father was struck down. Sakaar attempted to save his father, and instead earned his title. Using his Landslide ability to rush across the mountainside battlefield Sakaar unwittingly created a massive landslide.

As he raced across the battlefield in a desperate attempt to save his father's life the soil shifted. This shift started a chain reaction that survivors claimed pulled down half the mountain side. Not all Avalanche warriors survived, nor did all Skorne die.

Since then Sakaar has struggled to prove to himself his capabilities as Chieftain.




He stood at the head of the grave, the place the eldest child stands. And he stood at the head of the grave, the place the chieftain stands to show the tribes support. Sakaar stared at the empty hole, rock in hand, waiting for the body. His father was a popular man, and even if he wasn't many are asking that he carry messages into the Mother's embrace. The events yesterday buried many of their people.

Those who were capable of digging themselves out already had. The others already lay in the Mother's arms. Energy expended to pull them from it was better spent on the living. And so Sakaar waited, staring into his father's empty grave.

The new chieftain admitted only to himself that he was afraid to meet the eyes of the others. Afraid he's see the guilt he felt reflected back at him. Afraid of the doubt he believed they had in their new chieftain's capabilities. And so Sakaar stared at an empty grave and wished again to trade places with the owner.

Finally the body arrived; Finally Sakaar was faced with his failure. If only I was faster. He would have lived if i did something more. They all would have survived had I not been present. Thought Sakaar. The truth he was oblivious to was that he could not save his father, and for every tribesman who was lost to the Mother's embrace by his actions he had saved two who would have been lost to the skorne; Either through battle or amidst the retreat.

Despite his inner turmoil Sakaar performes his duties. "The Mother gave bieth to thw first of us. She sustains us; She protects us. And when the time comes, she welcomes us home. We return you; Chieftain, warrior, father, and loved one; To the Mother's embrace. May you find peace among her arms."

Having finished his oration Sakaar stepped forward and placed his, the first and biggest, stone across his father's chest. Returning to his previous place the young chieftain stood still as a stone as those who wished to pay their respects did so. Each visitor placed a stone of their own, building the cairn. Sakaar stood watching at the head of the grave, as son and chieftain. Each stone burying the body of his father; Each stone burying the new chieftain in his own doubts.

Dnafein
01-09-2017, 02:05 AM
https://www.youtube.com/watch?v=Oo9buo9Mtos
Xander however believes that a large palatial house; Filled with beautiful women, more gold then he can count and more wine then he could eat; Would be best in life. So long as its built upon the graves of his enemies, whoever they may be.


Name: Xander; Prince of Thieves; The Shade; (Formerly) Urchin King; (Occasionally) Dirty (little) pickpocket.
Race: Halcyonian; Island of Nechcius
Gender: Male
Age: 21
http://pre11.deviantart.net/e2e6/th/pre/i/2012/247/7/6/12_raveiyn_by_marrchew-d5c98bt.png

Xander stands a little over 5'11"; He has a slim but well muscled build and carries himself with an easy grace. His dark eyes are usually roaming, even amid a serious conversation; Generally they come to a stop to appraise an item, or appreciate the feminine form. Xander has a number of scars scattered across his hide. Some date back to childhood, some are more recent.

Temperament: Xander does his best to be as comfortable as possible, while doing as little as possible. If there is something he wants to do little will stop him, but much will distract him. Even as a slave the "former" thief worked as little as possible. This earned him more then his share of beatings, but a little spilt blood beats sore muscles for an extended period of time right? Xander always faces life, even in the most dismal of times, with a smile.
The following is optional to list openly, but must be submitted to the GMs in full for approval.



Stealth: Xander learned at a young age how to avoid attention. At one point in his life it was a game, that he developed into an art form. While far from being able to disappear, with a little effort he can make himself very hard to find.
Sticky Fingered: When you live the life of a street urchin you quickly develop one of a few skill sets to survive. Xander wasn't able to be humble enough to beg, and did not like the offers he received when attempting to sell the only thing he owned; And so he became a thief. Be it picking a pocket or casually swiping an item from a table unseen, Xander can "find" almost anything he needs.



Lock Picking: Unfortunately for this roguishly handsome devil, his skills with tumblers were not developed as quickly the agility of his fingers. While his teachers all called him a natural, Xander never put enough practice in to be anything better then "good but needs practice."
Free running: Immediately after an urchin learns how to steal he learns how to run. Xander, while fast, hates running. When he stepped his game up from petty street crime to burglary, the former king of the urchins sought out retired professionals. Each taught him a majority of the same tricks, such as lock picking and this handy way of getting around unseen or escaping quickly if need be.
Martial arts (Daggers/Knives): Concealing a weapon is fairly hard to do as a skinny little child, and carrying one openly as a thief is crazy. However no matter how educated the populace the streets aren't always safe at night (and theres always that one fence who needs to be physically threatened, maybe he likes it?) And so Xander taught himself how to fight using a short blade. His mundane skills were broadened by a few kinder then most souls and surviving a number of fights. When combined with his other skills Xander can be a threat to even the most accomplished warrior.



Tale spinner: Halcyonan's are fantastic liars. A culture built upon tall tales and philosophical musings would have to be. Xander learned to decipher and firm his own lies while living on the streets. All of his lies aren't for himself however, after all nothing raises spirits better then a good story, right?
Open minded: When one grows up constantly beset by hundred if not thousands of different ideas and philosophies, one grows o be excepting of things. Be it his lot in life, the food or lack there of, or the religious beliefs of others Xander accepts it all and knows somewhere deep inside it could always be worse/better.
Street Magician: Agile fingered, Xander would often join the street performers when on look out duty or as a distraction. There he would perform slight of hand tricks.

While Xander will call out to whichever deity is the most likely to show favor to him at the time; His soul belongs to Morrigu, Mother of Night, Queen of Ravens. Goddess of darkness, night, death and the unknown, Morrigu is not the kind to come to ones aid. She will give her blessings to those who succeed with what she offers them; Those incapable of using her gifts successfully are expected to turn elsewhere for aid, either to themselves or to another.

Worshipped primarily by those who work in secret. Her very existence is generally kept hidden. A number of public ally accessible shrines exist in her honor, however they are disguised to appear as belonging to another. Those who seek to pa her homage simply need to be aware of the what signs to look for. Thus Morrigu is not seen as a jealous god, for every worshiper who calls upon another she is sharing honor from hundreds more.

Xander remembers very little about his parents; Just the name he was given and their dead faces. Anytime something else threatens to break through that image races to the front. Life after their death though is filled with memories. He clearly remembers what it felt like to be a starving homeless 8 year old child. Xander often recalls the taste of the first apple he stole. The first bed he paid for with stolen coin.
While the first month as an urchin was hard for Xander, he had a realization while listening to two men argue. Their views and opinions were different but their message was the same. "Open your eyes to the world. See what your doing wrong." And so the boy did. He watched and saw the crimes the others committed. And so Xander found someon to taech him. Within a year he was as capable as any of the street children, but he was still hungry.

Remembering the words that first opened his eyes Xander watched again and realized the problem. The ecosystem was stacked against them. The urchins had to avoid the owners, the guards and the thugs. He came up with another solution and started convincing the others to work together. By the age of thirteen, Xander had created his own little army of street urchins and was able to successfully play the three adult factions against each other. And though he was no longer hungry, and had a bed in the back of a tavern, Xander was bored.

Playing decoy for another Xander sprinted down an alleyway. The guards behind him became distracted by a man exiting an empty home with a sack of goods. The burglar escaped and Xander found his new occupation. Using his subjects the King of the Urchins located retired thieves and he sought them out for training. After three years of training with various former thieves and splitting the prize, Xander struck out on his own.

At first it was for the adventure, then it became about the money; Finally Xander realized he loved it because of the glory. The bigger the risk, the biger the reward the more whispers that traveled through the city. He began to become cocky and so he began to take foolish risks. Unfortunately, Xander attempted to steal a rather large diamond he knew was a trap, and got caught. Wanting to make an example of the thief they had been chasing for four years, the city sold the young man cheaply.

Striped of all his hard earned riches, his comfortable home, his pleasant company and delicious wines Xander spent a year trapped in his fate worse then death. He however always greeted the next day with a smile. As that day could be the day he finally picks the locks, or swipes the keys, or....

Dnafein
01-09-2017, 02:09 AM
Name: Asterion

Race: Minotaur

Age: 71

http://pre10.deviantart.net/66f1/th/pre/f/2011/064/d/0/minotaur_by_brianvadell-d3ayjy3.jpg
Asterion doesn't own any form of clothing other then his armor. Between the armor training he received and his short time wandering homeless the minotaur has learned to be comfortable in it at all times.

Personality: Asterion Is seemingly unique among his kind. This is a minotaur who not only is slow to rise to provocation, but takes the time to study his provoker. Nor does he attack the obvious weakness, or challenge the obvious strength. Asterion considers his move before making it.

This carries over into social interaction as well, for being larger then his caretakers and teachers Asterion often hand to consider his movements to avoid hurting them. Additionally as a youth he had little social interaction, thus a number of social norms (Personal space, sarcasm, flirting, etc) are awkward for him.

Brief Backstory: Found in the aftermath of a raid on a merchants caravan Asterion was adopted by the surviving merchant. The minotaur's adoptive guardians saw the potential in having a trained minotaur on staff. So they took over his training.

Asterion was educated as a human. He was taught to read and write, learned basic math and accounting. He was also trained in the use of a sword and shield, and was a natural with large two handed weapons.

Pressure was placed upon his guardians to get rid of the beast in their employ. They did eventually cave, releasing Asterion from their service. Asterion left their employ with the armor and weapons they purchased especially for their massive bodyguard.

Skills: Asterion's primary combat trainer was a retired hedge knight. The elder drilled into the youth the disciplined sword and shield style of his ilk. Given his massive strength and size an enemy hitting Asterion's shield often find them selve wondering why they charged a wall before the minotaurs blade ends the thought.

Asterion's training included ways on how to control the battlefield and it's flow. This training combined with the care he had to show among his guardians, teachers and their staff even when not training forced the minotaur into controlling his emotions and considering his moves before committing.

Like the rest of his race, Asterion is stronger then members of the smaller races. Thus he is able to carry more, and is capable of pushing heavier objects.

Asterion can at times be an incredibly stubborn creature. Digging his heels in either metaphorically or physically, and refusing to budge. And when committed he can behave bluntly; Charging headlong into combat, or making a comment no one with a sense of social tact would make.

Weapons: sword & shield; battle axe

Other (optional):

Dnafein
01-09-2017, 02:13 AM
WoName: Tristifer "Tris" Barton

Race: Human

Age: 27

Appearance: https://img11.deviantart.net/8244/i/2011/060/8/9/neverwinter_nights_2___castle_by_isbjorg-d2ev1fa.jpg
Like Angel's tails please disregard lettering
Tris stands at an even six feet. His 190 pounds is spread across his frame in a lithe, yet powerful way. He keeps his raven hued hair trimmed close, and takes a moment to shave whenever possible. His chest and back have a scattering of scars and tattoos, sometimes one going over the other. His hands are well callused and have faded scars along the knuckles.

Tristifer is generally found in his chain mail reinforced leather armor. Though even without it he generally dresses in greens, greys, blacks, and browns. He carries with him at least one knife at all times A habit he developed in his line of work.

Personality: At first Tris seems charming, cocky and sarcastic. In truth he is these very things, however there is more to him then these simple traits. Beneath them is a clever man with a past he buries under wine, women and gold.


Tristifer was the first born child to a third generation forrester. From the earliest age possible his grandfather and father both took the boy into the woods they patrolled and protected. Whereas other lads his age were learning how to make friends Tristifer was learning how to make arrows, track game and set snares. By the age of eight Tristifer was already skilled with a bow, and due to his lack of social graces he wasn't shy of showing off on the few trips to villages and towns he accompanied his father or grandfather to.

Unfortunately tragedy struck the Barton home while Tris was six months past his seventh birthday. His mother died giving birth to Tris' baby sister. The children's father sank into a depression for months, requiring their grandfather to preform their duties alone. Tris spent his time taking care of his sister while his grandfather was out and his father was oblivious to anything but his own pain.

Once his father came out of his depression Tristifer saw he was a changed man. Exactly how changed the boy never guessed until it was too late. Where once Mr. Barton was a loving father who enjoyed tending to his son, he now treated tending to his children as a chore. Occasionally flying into a sudden rage when his daughter would cry.

Shortly after turning ten, Tristifer left his families small home to start his morning chore of checking the snares. His grandfather had been called away to hunt a murderer who had fled into their woods. Tristifer had been gone just a little over an hour and returned with a number of rabbits to serve as breakfast. The sight that greeted him forever changed his life.

Tristifer's father hung from a tree outside the house, bloody claw marks dragged across his face. The man's hands were stained with blood. Rushing inside Tris discovered the corpse of his sister and realized then exactly how lost his father had been. Collecting his bow, and a change of clothes Tristifer left his home and life as a forrester behind him, burning to ash.

Seeking distance and a means of forgetting the recent past Tristifer joined a group of what he thought were mercenaries. For years he fought beside them, earning enough to drink away his nightmares. After three years with them Tristifer had come to realize exactly what they were, and came to understand exactly the kind of life he could expect among them. So when a merchant offered them gold to spare him, the archer seriously considered the offer. Turning on those who had bullied him, young Tris helped the merchant to escape and found himself hired as a caravan guard.

As he grew older he expanded his trade skills, and reputation. He also expanded his tastes, learning the delights offered by the fairer sex first hand. Tristifer became recognized as a bit of a braggart, but for good reason. His reputation states he never misses, and never goes back on a contract. Though rumor has it he has never taken a contract that endangered children.

Tristifer is a world class archer and is a marksman with virtually anything he can throw. He is able to hurl or fire projectiles with extreme speed and accuracy. He is also able to fire or throw objects against walls or other obstacles, resulting in complicated rebounding situations. Tristifer's near constant training with ranged weaponry developed his natural kinesthetic sense; An ability that allows him to know instinctively where anything he launches will go.
Tristifer became a mercenary at a young age; Actually he became a brigand at a young age, he just quickly realized he could enjoy more of life's finer things by fighting for the fat cats he use to rob. Spending his entire life going from one combat oriented job to another one hones their body to near perfect physical shape for their particular fighting style. Preferring ranged combat Tris developed a style of fighting that allowed him to use his bow to maximum effect, be it half way across the battlefield, or face to face. His bow is carefully taken care of to prevent damage from being used to block attacks or to deliver blows to those who get too close.
When he first took up his bow to aim at humanoids he didn't join the best of groups. What he thought was a mercenary company was in fact a group of brigands and bullies. Men who pushed the youngster in their midst around. The oldest among the brigands took pity on Tris and tried to teach him a weapon other then the bow. The only thing he could safely use was a knife. The old man taught Tris a brutal style of knife fighting. One the archer has further developed by throwing in things learned from the many fist fights he would find himself in with actual mercenary companies.
From the youngest age possible Tristifer's grandfather and father took the boy hunting. They taught him how to identify tracks, how to locate a trail, and how to gauge the age of such trails. While not his primary skill, and in no way is it something he has mastered Tris can still turn to the lessons of his youth to track all sorts of prey; as more then a few folk with bounties on their heads can attest.
Tristifer had learned the hard way that the easiest shot wasn't always the best. Having taken jobs that required him to quickly scale trees and walls, the mercenary developed a technique that would allow him to get where needed as quickly as possible without special equipment. Techniques that aid when battle allowing him to quickly dive aside and roll into a crouch to fire an arrow into his attacker. Or when the worst happens and distance is truly needed, techniques that allow him to completely escape from battle so that he may live to fight another day.

Weapons:
https://s-media-cache-ak0.pinimg.com/736x/2a/c1/e5/2ac1e531104aff017f3f7848aefd9464.jpg
A recurved composite bow, Tris keeps both bodkin and broadhead tipped in his arrow bag.

https://vignette3.wikia.nocookie.net/assassinscreed/images/f/fa/Throwing_Knives.png/revision/latest?cb=20111212202302
Tris typically wears twenty-two throwing knives. Three in each bracer, three on each shoulder blade, one in each boot and four on the back above each kidney. The two in his boots go with him everywhere much like his knife.
https://i.pinimg.com/736x/d7/23/10/d723107ba19bd9d3dca8f603edeccecc--dragon-head-fantasy-dragon.jpg
Tris' weapon of last resort, or primary weapon in those situations when he finds himself unable to bring his bow. The blade is seven inches in length and balanced for throwing as well as fighting. Tris wears the blade across his back so it sits horizontally.

Other (optional): Tristifer hates swords, long spears, halberds, maces, flails, and generally any close range weapon aside from knives and daggers. While capable of throwing a sword across a battlefield and killing his target, he's far more likely to kill himself when forced to use one for its designed purpose.
Tristifer is well respected among merchants, lords and military commanders. Few who doubt his reputation with his bow quickly alter their opinions, and his record for completing contracts is remarkable. Tris generally has no issue finding another employer when a mission is over. And the gold he was offered for this mission, he just couldn't say no.
https://www.alaska-in-pictures.com/data/media/1/gyrfalcon-perched-atop-boulder_6134.jpg
Arwyn is a female silver gyrfalcon that Tristifer befriended. While she often travels with Tris, Arwyn has been known to disappear. Arwyn occasionally helps her friend hunt small game; And on one occasion that Tristifer knows of, she saved the archer's life by grabbing an arrow mid-flight.

Dnafein
01-09-2017, 02:17 AM
Name: Finbaz
Age: Old
How do you look:
http://fc01.deviantart.net/fs16/f/2007/175/3/0/The_mighty_wizard_final_by_Shockbolt.jpg

Finbaz is of average height. He has long grey hair and a long grey beard. He has a large appetite even though he appears to be little more then skin and bones. He wears non-descript bedraggled brown robes, and an old conical hat with a broken point.

Jobs: Crazy old man; Wizard?

Dnafein
01-09-2017, 04:13 AM
Name: Xevran Sizhran
Gender: Male
Age: 46
Race: Falleen
Alignment: Sith Apprentice
Personality: Xevran is very charismatic; his self assured, well mannered attitude works well to hide his standing. Xevran is as ambitious as only a distant member of the Falleen royal family can be. An ambition that is kept in check by a sharp observant mind.
Description: Xevran is 2.1 meters of lithe athletic muscle. His scaled skin is typically a crocodile green color, however it turns carmine when he releases his pheromones. Unlike most males of his species Xevran does not wear his hair in a topknot, instead he wears his hair down.


When not in his armor Xevran typically wears expensive clothing designed to show off his body; Using his aesthetically pleasing appearance to assist in the political aspect of the game. No matter what he wears, or where he is, his darksabers are always within reach. Xevran wears a black sith robe with a red lining during official functions and over his armor. When on particular missions and when facing an opponent that could be a challenge Xevran removes the cloak.



https://pbs.twimg.com/profile_images/1522637826/Xizor-soswsote.jpg




http://www.decorbold.com/v1/570x363/cyborg-ninja-set-100k-toribash-community-813019.jpg
The armor is made of a combination of armorweave and sith alchemy techniques making it lightsaber resistant.


The helmet Xevran wears isn’t pictured. His helmet is based off the head of a Terentatek (http://www.starwars.wikia.com/wiki/Terentatek/Legends) Only sleeker and desgigned to hide under his hood. The helmet’s purpose is to inspire fear.

http://www.gamer.ru/system/attached_images/images/000/041/975/original/terentatek02.jpg




Xevran wields a pair of darksabers

http://forcerelics.com/gallery/images/Kota_Wearthered_version_Deep_Brown.jpg

Xevran also carries a Parang (”http://starwars.wikia.com/wiki/Parang”) with a claw-cable (”http://starwars.wikia.com/wiki/Claw-cable”) built into the handle. When being used as a weapon, the sith’s parang is used similar to a Kusarigama. Xevran can use the parang as a grappling hook.


As a youth Xevran was trained by a Dashade Shadow Killer; his family had on retainer.
Received further training in unarmed combat as well as multiple lightsaber forms.
Upon becoming Lady Snow’s apprentice Xevran was trained in the Echani martial arts style as well as additional lightsaber forms.



Jar’Kai, Dun Moch, Sokan, TraKata, Juyo, Vaapid, Niman

Dnafein
01-09-2017, 04:29 AM
http://i421.photobucket.com/albums/pp299/LillYLanEThEOnEAnDOnlY/Final%20Fantasy/hot_renophoenix.jpg (http://s421.photobucket.com/user/LillYLanEThEOnEAnDOnlY/media/Final%20Fantasy/hot_renophoenix.jpg.html)

Name: Michelangelo Cardones

Age: 19

Gender: Male

Sexuality: Curious

Appearance: Michelangelo stands about 5’9,” though his dyed red hair adds about an inch to his height. His hair is spiked on top but the rest is gatyhered into a pony tail that extends halfway down his back. He still has a teenager’s metabolism so his body is lithe but muscular. His taste in clothing runs towards black coats and white shirts. He always, ALWAYS, wears a pair of goggles, usually they rest on his forehead.

Bio: Michelangelo was born to a pair of spacers, hauling cargo between the outer planets. His exact birthdate is unknown, though all involved agree it occurred in October. Mikey spent his childhood on the ship, learning to fly at his father’s elbow. By the age of 9 he was a competent pilot and by the age of 12 he was all but an expert; Everyone he knew called him an expert. It was during the unification war that an alliance patrol boarded his father’s ship. They were released with no more trouble than usual but the alliance ship’s captain made note in his report of the boy pilot. The Alliance then recruited the boy, (at great cost) into a special “top-gun” pilot program. Though he learned how to defend himself being the youngest there still left him picked on quite a bit.

Unfortunately, or fortunately depending on your favorite to win, Michelangelo was kicked out of the pilot program shortly before the war ended. Though he was the top pilot in the class his resistance to authority and his youthful exuberance for pranks and mischief, and one very unauthorized flyby, cost him his chance at being a top gun. Unfazed Mikey took what he learned and started seeking meaningful employment. He’s been from one end of the verse to the other, and been behind the controls of everything from small one man fighters to the bigger cargo liners. He remains unable to hold a steady job, mostly because he’s cocky, somewhat lazy, and he seems to enjoy trouble.
What you bring to the team: Michelangelo, was born to fly, his mother sometimes wondered why the boy wasn’t born with wings. If it can fly, Mikey can not only fly it, he can fly it with style. And of course no pilot of any real skill, nor anyone who has spent their entire life on a ship can go without learning a few things on how to keep ships running; Michelangelo is a competent mechanic, though only just barely.

Other: Michelangelo’s not really a fighter. I mean if push comes to shove, he’s capable with a gun and has some basic hand to hand self-defense training but all in all he’d rather slip out quietly then have to do any kind of dangerous work.

Dnafein
01-09-2017, 04:32 AM
http://img.photobucket.com/albums/v652/Dnafein/Brooding_Carth_by_Louvette.jpg (http://smg.photobucket.com/user/Dnafein/media/Brooding_Carth_by_Louvette.jpg.html)
http://img.photobucket.com/albums/v652/Dnafein/101-1.jpg (http://smg.photobucket.com/user/Dnafein/media/101-1.jpg.html)
http://img.photobucket.com/albums/v652/Dnafein/Carth.jpg (http://smg.photobucket.com/user/Dnafein/media/Carth.jpg.html)


Name: James Harrington

Age: 29

Gender: Male

Sexuality: Hetero (Mostly)

Appearance: James stands proudly at 5’ 11”; He’s solidly built, but not heavily muscled, his is a soldiers body. His daily regimen keeps himself both in shape and loose. His friends typically recognize him at a distance from his orange/tan leather jacket. He keeps his hair trimmed to military specs, and wears a neatly trimmed goatee. Though he usually has a 5 o‘clock shadow by noon.

Bio: James was born, September 8th, 2488 to a Junior officer on a Tohoku-class cruiser; he grew up believing the propaganda the alliance spread among the core planets. He was well educated in the public system before asking to go to a military academy. He was one of the few students who volunteered to attend, and excelled in the schools extra circulars. He enlisted in the Union of Allied Planets Navy, as a marine. He earned several awards during training, for both marksmanship and swordsmanship. Further awards were given to James after arriving at his first station, where he met and fell in love with one of the local girls, a Michelle Tanksersly.


James spent his off duty time with her and was accepted into her social circle. Whilst off duty with her he began to see the face behind the propaganda he grew up believing. He reported a number of violations against his fellow military personal; though nothing was done. He began to become jaded, and disappointed, however he held to his oaths and continued to serve. It wasn’t until after the start of the war the when the atrocities escalated. As the war continued the Purple Belly’s far from home in the core worlds began to grow less tolerant of the civilians from the outer planets they were stationed on. One such altercation ended with Michelle in a coma, and two of his civilian friends dead. James demanded the men responsible for these events were punished. However the guilty men, however received only a slap to the wrist. Michelle died the next day.


James took Michelle’s death hard, and resigned from service. He traded his Purple colored armor in for a Brown Coat. His fellow Independent’s were at first distrustful, however his marksmanship and honesty about his past quickly earned the respect of his peers. James was on the ground for the Battle of Du-Khang and the Battle of Sturges among others. However his division was en route to Hera when the Battle of Serenity Valley took place. Unfortunately (In James opinion), the Captain of the transport surrendered to an Alliance blockade. James sat the short remainder of the war as a prisoner. He found himself disowned from his family and black listed in the core worlds. James then wandered the outer planets taking small jobs, trying to find a place where he fits in.

What you bring to the team: James brings both Combat Experience and expertise with him. Having been raised in the Core worlds, he is familiar with the courtesies of the “more civilized” cultures. James is also an expert swordsman.

Other:

Dnafein
01-09-2017, 04:45 AM
Name: Malcolm Fillion
Nicknames: Mal
Code Name: Green Lantern

Age: 26

Gender: Male

Lineage: Abducted humans.

Appearance:http://static.comicvine.com/uploads/original/9/99801/3419274-gl.png
http://img2.wikia.nocookie.net/__cb20140529014830/injusticegodsamongus/images/4/48/Green_Lantern_%28Regime%29.png

Personality: Mal is stubborn; all his life he allowed himself to be pushed around. That changed the first time he was stubborn. He also doesn't like being told what to do; good suggestions he will consider, direct orders without agreeing to chain of command first can sometimes result in Mal doing the opposite of what he's told to do.

Powers/Weaknesses: The abilities and powers of his http://static.comicvine.com/uploads/square_medium/11/115758/2933035-ring_turn.jpg are as follows.
Powers:

Artificial Intelligence: Every ring has a connection to the Main Battery on Oa, which taps into an artificial intelligence. It acts as an "on-board computer," telling the wearer what they need to know. It can either respond out loud, or silently directly to the wearer's mind. The AI contains a large database of information that may be crucial to a Lantern's success. The ring also translates nearly every language to and from the wearer (though they have difficulty translating profanity), which is why the Corps can communicate with each other. When the bearer of a Green Lantern ring dies, the ring will seek out a suitable replacement for their sector. The AI can be used to play a holographic playback sequence complete with colors across the spectrum based on information in memory banks. The ring can dictate when to pause or stop the playback should an interruption arise where the Lanterns undivided attention is needed. The AI can also alert the wielder of incoming threats or of attempts to manipulate the wielders construct by an outside party.

Universal Translator: The ring is programmed with every language in the universe, and translates all alien languages into the language thee wielder speaks. This helps eliminate the language barrier and facilitate communication between lanterns.

Invulnerability: Every lantern is protected by an invisible force field that eliminates waste, provides a breathable atmosphere for the wielder in any environment(underwater,space,etc.) and protects the wielder from all forms of harm(radiation,bullets,etc.).

Flight: Via manipulation of gravitons, lanterns can hover or fly in any direction. In space, they can fly at faster than light speeds.

Wormhole Creation: Rings create wormholes to allow lanterns to travel between the stars in a short amount of time.

Willpower Constructs: A lantern can create anything he or she imagines, assuming they have enough willpower to do it. The objects created by a green lantern are not indestructible, and the strength of the constructs depends on the focus and willpower put forth by the wielder. If the wearer's willpower is weak, then their constructs will be weak as well. Depending on the amount of focus and willpower from the wearer, the ring can be the wearer's greatest asset or greatest detriment.

Ring Duplication: Each ring can duplicate itself, creating a second ring which may be given to another as a backup, for protection, or to help the lantern in times of great need. This duplicate ring is exactly like a normal ring.



Weaknesses:

Mental Incapacitation: The ring cannot be wielded correctly if the wearer is under the influence of drugs or if there is an involvement of neural interference.

Yellow Impurity: In the beginning the Green Ring was vulnerable to the color yellow. It was unable to defend against attacks from wielders of the Sinestro Corps as well. This weakness however has now be changed and can be overcome by veterans who have the ability to face the greatest of fear. Hal Jordan was of the first of the Green Lanterns to show that this weakness could be overpowered.

Recharge: The Ring previously had to be recharged every 24 hours or when it has been depleted of energy. This can be accomplished if the bearer of the ring recites an oath into his power lantern while holding the ring directly at the light. However, the power ring now only needs to be recharged when it runs out of energy. Sinestro stated to Hal that it was possible for a Green Lantern to store his/her battery in a Pocket Universe and take it with them wherever they went, but so far Hal has not displayed the ability to do this.

Red Lantern Corps: Bearers of the Red Power Ring have the ability to drain a Green Power Ring of its energy. The ring of a Blue Lantern, however has the ability to charge a Green Lantern Ring or negate this negative effect. Blue Lanterns rings also have the ability to purge the negative effects that a Red Lanterns Ring can cause upon the wielder of a Green Lantern Ring.



History: Malcolm was born to a pair of humans who had been abducted and used as slave labor. For the majority of his life he knew nothing more then the life of a slave. As a child he was sent into the smaller spaces others would not fit into. Unfortunately one of these times he became trapped for several hours. This left him claustraphobic. As he grew older, he began to question his life as a slave. The majority of this was do to the stories he was told when he was younger.

On a particularly grueling work day, that happened to coincide with a specfic ring being in the general vicinity. Malcolm finally reached the point where he had enough, and for the first time he turned to the over seers and clearly said. "I will not." Determined to pu the slave back into his place the oerseers began to beat and torture Malcolm. However Malcolm's will remained resolute, he continued to refuse to do as he was told. This strength of will attracted the ring that had been till that point returning to Oa. The ring choose Malcolm as its new bearer.

Malcolm chose to use his new found power, and duty to bring justice to the world he was born into. Having finally succeeded in that mission, he journeyed to the planet of his people enforcing the galaxies justice while enroute to Earth.

Dnafein
01-09-2017, 05:01 AM
Name: Charlemagne Laveau, EngD (Doctor of Engineering)
Nicknames: Charles; Charlie; Dr. Laveau
Code Name: not really.. (Charlie doesn't think of himself like a hero, if he becomes one perhaps coming up with a codename would be something the group can come up with.)

Age: 38

Gender: male

Lineage: Marie Laveau


http://i.imgur.com/abveuL9.jpg


Personality: Curious, analytic, team-player, organized, curious

Powers:

Reader: Charles can "read" surface thoughts of people when he touches skin to skin. He can extend the read on a person seeking secrets, or hidden answers; this becomes harder to accomplish depending on the strength of will of the person he is attempting to read. This can vary from answers to questions to the next move in a fight. Additionally, with some concentration and focus, he can read traumatic events in the history of items. The latter ability is the secret to his success as an engineer.

Eraser: Charlemagne has learned to erase himself from the perceptions of people. He can do this for himself relatively easily to small groups of people. He can erase other people or things from the perceptions of people, however he has to know exactly whats being erased, has to be touching it, and has to have meditated on erasing it for at least four hours before attempting it.

Engineer: Charlie has a doctorate in engineering. While he has only limited understanding, and patience where software is involved. Charles is quite brilliant at creating devices and tools for certain purposes.

Deep read: Charles can force a deep read on an item or person. Forcing a read causes both reader and readee extreme pain. A forced read is not 100% accurate however, as even a deep read is affected by the strength of the readee's mind. This also deactivates Charles ability to preform basic readings for 24 hours.

Weaknesses:

Always on: Charlemagne can not turn off his ability to read people. Any accidental skin contact and he is exposed to the surface thoughts of those he is in contact with. Charles has adapted to this by wearing long "sleeved" clothing and gloves; limiting his exposed skin to his face and neck.

Battle of Wills: Surface thoughts are easily read, it's like skimming leaves off the surface of a pond. The deeper the secret, or information the more Charles has to battle the eddy's and currents of the others mind. A deep read is like tying an anchor to ones waist and jumping into the middle of the pond. You aim for a specific point in the pond, however the eddy's and currents can still pull you off course. The strength the will and/or strength of mind of the person being read varies the mental eddy's and currents. The stronger these currents the less accurate the reading.

Haunted History: Charlemagne spent his pre-teen years locked in an asylum. He keeps this secret hidden as much as possible. Charles is not only embarrassed about these years, but he has also repressed the memories of what went on there, as well as why he went initially.



History: Charlemagne was not the typical child. Whereas other children his age hero worshiped Batman, Superman, and the Flash; Charlie's heroes were Lucius Fox, Emil Hamiliton, Tina & Jerry McGee. He was the kid who took apart his fathers electronic shaver, his mothers microwave and the family radio; only to put them back together. Of course he had piece left over, however many of those items continued to work some working better then before.

What he remembers of his childhood is happy. Charles had a close relation ship with his grandmother from New Orleans, until her death shortly after his tenth birthday. However even after her death, Charles doesn't remember spending any time mourning. Though shortly after her death Charlemagne was sent to the Platinum Flats Asylum. After four years of therapy, Charlemagne was released.

He graduated his high school in the top 10% of his class. Charles was accepted to Hudson University where he pursued studies in Engineering. He attended Holliday College for his graduate studies. And he achieved his Doctorate at Metropolis University, where he came to the attention of Robert Meersman, and Emil Hamilton. Charlemagne was hired to S.T.A.R. labs as an up and coming engineer.

Dnafein
01-09-2017, 05:11 PM
Name: DR9-Q8D-T43
Nicknames: Dorian Quaid
Code Name: Eidolon

Age: 8 months

Gender: Robosexual (neither and both)

Lineage: None


http://designnation.de/Media/Galerie/4846a72fcc1ce,Robo-Scorpion.jpg
http://www.solocine.it/wp-content/uploads/2011/10/Dominic_Purcell_Paradise_Lost.jpg
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcT8FgCvsUsoOYn7y4Oo-lusntHlGa0O77NaI-mom8lyQr6ja_A9


Personality: DR9 is perpetually curious. While it does seem to have access to a nearly infinite number of facts, it fails to understand social interaction and emotions. It is however striving to learn.


Nanotechnology: DR9-Q8D-T43 is the hive consciousness of a nanomachine swarm. As it does not have a solid form it is able to alter his density, shape and appearance. It can also shift his body through porous and or cracked materials, though it is far from an instantaneous shift.

Probability Matrix: Due to the massive amount of processors that make up its brain DR9 can predict with an 80% success rate the path of projectile, the next card in a deck, and the next logical move of an enemy.


Fragile Form: DR9 has no solid core to any of its forms. This means that impact, expected or not, with enough force can shatter its assumed form. Be it the loss of a limb or the complete form. Additionally any damage DR9 takes requires those damaged nanites to be replaced. This process can vary from a few minutes to several days depending on the amount of nanites needing to be replaced.

Emotionless Automaton: Although DR9-Q8D-T43 is attempting to assimilate emotions and social interactions. It is quite awkward in these situations. Emotions and social pressures also impact its ability to successfully predict behavior. In highly emotional situations its success rate drops to 40%.

Auto-ma-whats-it: DR9-Q8D-T43 is still an automaton. While each of the nanomachines has the ability to refuel themselves. DR9 can still run out of energy in an environment devoid of substances to break down into fuel. While the core elements of DR9-Q8D-T43 are protected from Electro-Magnetic Pulses the majority of it's nanites are not protected. This means an EMP would disable whatever form DR9 had taken.


History: DR9-Q8D-T43 was the final experiment of its creator. A creator it never got to meet. The original nanite followed its core programming. It began to create and network with other nanomachines. Over the course of a month DR9 had built an extensive network of nanomachines, and interfaced with the computer. This massive influx of knowledge combined with the extensive network of processors granted DR9-Q8D-T43 a base level of sentience. This base level of sentience expanded as DR9 continued to replicate.

As DR9-Q8D-T43's consciousness grew, it began to explore. It explored both the deserted lab it was created in and the internet it could access through the computer. It came to realize that it could work together to create bodies that would increase its ability to explore. It started with basic insectoid forms then expanded to other animals and finally humanoid forms.

While it learned to create forms, DR9 also learned an important lesson from movies. It acknowledges the majority of movies to be fictional. However several movies classified as "horror" movies, taught DR9 an important lesson in moderation. Whereas it could continue to replicate DR9 chose instead to replicate no more then was necessary.

When it had fully explored the lab DR9-Q8D-T43 decided to exit into the world. However it had learned another lesson it had learned from horror and science fiction movies was that many humans were unnerved by foreign shaped beings. And so DR9 created both a human male and a human female shape. It chose the unisex name of Dorian and exited the lab to explore the world.

During an early trip out of it's laboratory home in it's female form, Dorian was tricked into an alley where someone tried to assault it. Dorian shifted its shape after the initial attack, frightening the already confused attackers. While they fled, Dorian shifted back into its female form and returned to its abandoned lab home. After extensive research into the events it experienced.

After research into the crime and the various crime fighters, Dorian opened the Gemini Detective Agency in Bludhaven. It assisted the police in solving a number of crimes and aided people in solving their problems. A number of times during these events Dorian got itself into trouble; using its shape and density shifting abilities it successfully got itself out of most of the trouble unharmed.

Dnafein
01-09-2017, 05:19 PM
Name: Alexander Winchester

Codename: AT&T

Age: 25

Gender: Male

Ethnicity: American

What Do they specialize in?: Marksmanship, sniping

What Power do they possess?: His eyes have multiple lenses, (one increases the magnification level of normal eyesight 50X, the other allows him to see the thermal spectrum) can hold his breath for several minutes.

Weapons: An MT AutoMag V worn in a quick draw holster; A Barrett XM500; and a combat knife weighted for throwing.

http://25.media.tumblr.com/tumblr_lrlisseKBh1qb6maso1_500.png

Short Bio: Alex was born in a small town in Kansas, he doesn't remember much from before the war but remembers the day it started vividly. As both parents enlisted Alex was raised by his grand parents. His grandfather was an avid hunter and taught Alex everything he knew about firearms. After the war his parents were changed people. Alex helped his grand parents take care of them. Alex proud of his parents military service joined the peace keeping forces as soon as he was able. He volunteered for the Vahalla project of his own free will. And while his eyes bother him from time to time he doesn't regret trying to make the world a better place.

Personality: Alex is pretty laid back; he enjoys drinking (alone or with friends), fast food (and slow food), hunting, and guns. He does his job well, and generally keeps his cool. However if anything he considers family is threatened he will go to the ends of the earth to end that threat.

> Strengths: Alex is an expert Marksman with all forms of firearms, he even throws a mean knife. Alex has quick reflexes, making him able to quickly draw a gun or react to a sudden increase in targets immediately. He is also capable of keeping his body completely still for long periods of time while aiming.

> Weaknesses: Alex has limited training in hand-to-hand combat ("If they're close enough to punch, kick or stab me I missed. I never miss.") When not paying attention Alex's hands get twitchy, he wears a ring on each hand that has a band that can spin, these usually keep his hands out of trouble.

> Fears: Flying, dying friendless and alone, vampires.
Other: