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Iwazuma
06-02-2017, 03:21 AM
Yeesh! Last time I tried this I got maybe half a character and never touched it again. This time I'll start a little more prolifically...I hope. Why don't we give it a shot! (LICK)

clumsy_mage
06-02-2017, 03:56 AM
ill give you a shot pm me

Iwazuma
06-02-2017, 04:26 AM
Name: Robin Turnickey



Age: 25

Race: Human

Height: Approx. 5'10''

Weight: 185 lbs

Appearance: https://images-ext-2.discordapp.net/eyJ1cmwiOiJodHRwOi8vaW1hZ2VzNS5mYW5wb3AuY29tL2ltYW dlL2Fuc3dlcnMvMzc3MDAwLzM3NzQ2Ml8xMzM1MTc3NDYwODQ2 XzQwMF8zMDAuanBnIn0.ryZgquX8qi4VYq_VsayOG_PdfUY

Personality: Robin takes no shit from others and gives a lot of it return. He enjoys messing with others and has little to no filter with his words. Many at the police department see him as deranged, even maniacal, as he often seems more interested in looking cool and delivering painful justice to the streets than upholding the law himself. He seems obsessed with giving others a taste of the pain they had inflicted on others while in violation of the law, and revels in the agony he causes to others.

Despite all this, if a keen eye sees through his rather crude and crass flaws, he is a man that will stick by you through thick and thin. Though his words and thoughts seem to come at random and with no regard for decency, he has a warrior's mentality, always scanning for threats and danger, and will be the first to take a bullet for his squad. He has a soft spot in his heart for his fellow squad leaders and their duty, and will fight to protect that honor in his own unique, sassy way. It is these qualities that made him a squad leader despite his extremely risky personality and more than one...incident.

Robin, despite his appearance that he couldn't care less, absolutely despises being shown up. He has tenacity that would rival a honey badger's if he feels he is not being taken seriously in combat. He has an inherent need to see a mission through, despite the dangers, and often loses his head in single-minded pursuit of a goal. Robin can be quite prone to outbursts should things not go his way, and he does not take failure very well.



Weapons:

Robin does not carry very much on hand in terms of weaponry or artillery, but does carry one of his favorite weapons, an H&K MP5SD3 that Robin appears to have built himself out of spare parts. It even has a pulsing transformer on the side, allowing Robin to electrically charge his shots at the cost of one charge per magazine. Robin also has a pair of serrated machetes (https://images-na.ssl-images-amazon.com/images/I/51cG7fAzuXL._SL1028_.jpg) that he keeps with him at all times. He uses these for close combat to perform searing combos using both his blades and his electricity.

Armor: Robin usually has little more than a bulletproof vest on that is standard issue to his squad. However, if heavy resistance is anticipated, Robin can wear his riot gear (https://secprousa.com/image/cache/data/sacpro/secpro-riot-suit-73-700x700.jpg) which gives him greater protection at the cost of some of his mobility. He very rarely uses a riot or ballistic shield, instead relying on his electromagnetism or electric shocks to deflect enemy attacks or fire.



Robin's entire arsenal revolves around electricity-based power.

Passive Abilities:

Walking Battery: Robin is constantly producing electrical energy. At the start of a fight, he will begin with 5 electric 'charges', or levels of energy, and recharges 5 charges per full round of combat. The 5 charges are processed at the beginning of each of his posts after the first. I.E. If it is Robin's first turn of combat, he will have 5 charges, not 10. If he uses 3 charges, he will then recharge 5 to have 8 total at the beginning of his second turn. In addition, if Robin does not use any charges during his turn, he overcharges and gains an additional 2 charges that turn.

Static Shock: Robin's electricity also leads him to be naturally shocking to the touch. Robin gains additional passive 'shock' damage whenever he is in contact with the enemy. I.E. If he punches someone in the face, they will be both punched and mildly shocked. This ability passes on to any metal object Robin is holding, such as his machetes. As his electrical charges build up, so does the static around him.

Surge Protector: Robin has some resistance to energy-based attacks and is naturally immune to electrical attacks. Instead, if he comes in contact with an electrically powered device or an electrical attack or power source, he may absorb the electricity from said source and regain charges as a result of doing so. The amount recharged depends on the power of the source; if he drains a cell phone battery, he will only gain 1 charge, but if he is hit with a strong electric blast, he may gain as many as 10 or more.

Lightningrod: Robin's attack Discharge becomes an autohit if the enemy is holding or wearing a considerable amount of metal. A considerable amount would be equivalent to wielding a metal sword or dagger or wearing a piece of metal armor. In addition, attacks may increase in power if they directly strike metal, as it is much more conductive.

Active Abilities and Attacks

Discharge (cost: 1-15 charges): Robin builds up his stored electrical power and fires it as a bolt of electricity. This attack varies wildly in power based on how many Charges Robin decides to dedicate to the attack. 1 charge will result in a weak shock with enough power to perhaps deflect an attack or mildly shock the enemy. 15 charges is a very strong electrical shock capable of lethally electrocuting one or more enemies.

Polar Shield (cost: 3 charges): Robin rapidly polarizes molecules in front of him to create a temporary shield against incoming attacks. Attacks that are blocked by this ability curve away from the shield, usually into the ground. Extremely effective against metal, but very weak against organics-for Robin to affect organic attacks, he must triple his charge output.

Plasma Whips (cost: 4 charges per turn active) Robin uses his electricity to superheat the air, creating two whips made of pure electricity and plasma. He can control these whips as effectively as a normal whip, perhaps more; these whips will cause physical, electrical, and heat-based damage if they connect with an enemy, and are very likely to both shock and burn them.

Supercharge (cost: 3 charges) Robin uses his electricity to greatly increase his speed briefly, allowing him to move nearly faster than the eye can see. Works largely in short bursts, and has a weaker effect for crossing large distances.

Thunder Spear (cost: 3 charges) Robin creates a spear made of pure electricity and flings it at his opponent. Unlike ThunderShock, this attack deals both physical and electrical damage.

Bolt from the Blue (cost: 20 charges) Robin uses the electricity in his body and discharges it into the air, causing a major static buildup in the area. The next turn, lightning will strike the area Robin has discharged into. If Robin himself is struck by the attack, he instantly recharges 15 electrical charges.

Overload: If Robin ever exceeds 25 charges, he immediately is forced to use this attack. All currently stored charges are discharged outwards at once in an all-encompassing electric shockwave that reverberates outwards. Extremely lethal and destructive at close range, but highly damaging at even moderate to greater distances. Such a power surge knocks out most typical electrical devices and equipment in a wide radius. Though incredibly powerful, it runs the risk of burns or permanent physical damage to the wielder. Grows stronger the higher the charge is at time of overload, with greater risk of injury to self.