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Imp
06-17-2017, 11:50 PM
Players [8/9]

WARNING:This RP was given a mature rating. (http://www.mobygames.com/images/shots/l/21121-resident-evil-3-nemesis-windows-screenshot-warning.jpg)
It also uses the Dice System.
There is also a Player Limit of 9 (3 per class) and only 3 Technicians are left.

http://i.imgur.com/HDiKpnN.png

SYNOPSIS
Just another day as an Umbrella employee working the night shift. Take the role as either a Technician, Security, or Scientist and use their unique abilities to survive against Umbrella's creations keep Umbrella running. You will not have a cannon Resident Evil experience.


_______________________________

In this Resident Evil RP of evils and residents (and residence), you need know only the following:


To survive by any means! You are only given 6 points of health where a single attack from an enemy can take away 1 point (some enemies do more). You are also only given 6 inventory slots to fill with ammo, weapons, various items, and puzzle pieces. These can be either kept on your CS or you can post it throughout the OOC after obtaining/losing something in it.

There is no sitting around in this RP. Each round gives you 6 Action Points to help you advance however needed. Thankfully they refresh after each round is up.

Actions available:
Searching a Room(includes Hallways) for equipment = 2AP
Hastily Searching(leave an infested room with Searched items in hand) = 4AP
Attacking an Enemy = 1AP (details on this below)
Healing, Fixing/Crafting(Lockpicks) = 1 AP

OPENING DOORS/ENTERING ROOMS NO LONGER COSTS POINTS.

USING A LOCKPICK TO OBTAIN EQUIPMENT DOES NOT COST POINTS BUT COUNTS AS SEARCHING. This means you can only lockpick a room twice and not Search it after since they are both the same. If a room has already been searched twice, you can't use a lockpick in it.


Why? Because you won't get into this RP without one.

Scientist- 3/3 spots taken.
On Call:
Spend 2AP to heal yourself and other players for 2 Hit points(health points).

Proficiently Efficient:
Use 4 Components to make 1 Health kit (heals a player completely). Remember, it costs 1 AP to make items.

Mix It Up
Use 4 Components to make Fluoroantimonic Acid (Strength 6, Single Use)

Security- 3/3 spots taken. FULL

Surplus:
When choosing a weapon from the Search list, get double the Uses for Melee weapon or Double Ammo for Firearms.

Skillz:
+1 to all Attack rolls

Technician- 1/3 Spots taken
A Picky Picker Picks:
Make Lockpicks with 4 Components instead of having to find a damn lockpick. (Lockpicks allow players to choose firstly if they want an Item or Weapon and then will roll to see what exact Item or Weapon they get)

Recycler:
Earn Double the Components offered when Searching.

Jury Rig:
Repair melee weapons by using 1 component on them and getting 2 more uses out of them. Melee weapon does not need to be broken.



NOTE: Searching is different from Entering a Room. You do not need to Search as it is optional.

Searching costs 2 Action points and can only be done twice per room(including hallways) FOR YOUR CHARACTER ONLY. Other characters can search that same room even after YOU searched it twice for yourself.

You can HASTILY SEARCH if you spawned an enemy into the same room and you really wanna keep the item you rolled. However, you will be forced to spend an additional 2AP for the act... and you will leave the room or else you will be immediately attacked at the end of the round.

If you want to Search, state that you are Searching in the OOC and the location, and remove 2 AP from your character. Also, type in [rollv]2d6[/ rollv] for Searching once. The first die represents whether you found an Item(1-3) or a Weapon(4-6).
The second die represents what exact Item/Weapon you found.

THE LIST
1- 2 Components
2- 4 Components
3- 6 Components
4- Health Kit
5- 2 Health Kits
6- Lockpick

1 = Low Durability melee weapon(5 uses) = 2 Damage
2 = Medium Durability melee weapon(10 uses) = 4 Damage
3 = High Durability melee weapon(15 uses) = 6 Damage
4 = Pistol(5 Ammo) = 3 Damage
5 = Pistol(10 Ammo) = 3 Damage
6 = Shotgun(6 ammo) = 5 Damage
------------------------
An example of how this would work is:
Searching Library.
[Die 1 rolled a 6]
[Die 2 rolled a 2]
From looking at the list, I found a Medium Durability melee weapon that can be used 10 times until it breaks and gives 4 damage per hit. I can also make this into anything I want due to the vague title. I'll make it into a baseball bat!

If you happen to roll a firearm you already have, you can turn that into ammo OR offer one of the firearms to another player nearby. No dual wielding when attacking.

Lockpicks
A lockpick is used in allowing you to avoid having to roll to see if you get either an item or weapon. Instead, you just choose if you are looking for a weapon or item and then roll to see what exactly you get. Also, in the IC, be sure to state that you found the weapon hidden in a locked drawer or something that you can unlock with the Lockpick. Remember that it costs 1 AP to make a Lockpick out of 4 components for TECHNICIANS ONLY. No other occupation may craft a Lockpick.
Once a Lockpick is used, it is removed from your inventory.
IT ALSO DOES NOT COST ANYTHING TO USE THE LOCKPICK TO FIND EQUIPMENT. However, Searching a room and using a Lockpick in a room are the same thing which means using a Lockpick twice in a room means you can no longer Search it because it is now empty for you. If a room has already been Searched twice, you can no longer use a Lockpick as it is now empty for you.

For Example:
I have a lockpick and want a Weapon. I state this in the OOC and then roll to see what weapon I get. Simple as that.



Every player is given 6 Action Points(AP) to be used in and out of combat. When attacking an enemy, each AP used as an attack will also be used as that weapon’s ammo/durability. If your ammo/durability runs out before you can use all of your AP, then use your fists (Strength 1)!

Example:
If a player uses 1 AP when attacking a zombie with a pistol, that will count as 1 bullet fired and only 5AP will remain for that player to use. Same thing for a melee weapon with durability replacing ammo.

In the OOC, players choose a weapon from their inventory and select the present enemy(s) they wish to attack. You are allowed to fire a single shot (or however many that should down the enemy) and then retreat or advance to another location on the map. Just note that some enemies will quickly chase after you and may even attack you after the round is over.

Also, you may bypass enemies in a room to get to a new location beyond that room. HOWEVER, they will follow you or be waiting for you to return.

Using the Roll to Wound Chart (http://www.personal.psu.edu/users/k/b/kbh5094/wondchrt.jpg); match your weapon's Strength with the Enemy Toughness to locate what you must roll to wound.

Example Enemy Toughness:
Crows- 1
Dogs- 2
Zombies- 3
Crimson Head- 4
Hunter- 5

If you managed to land a wound on the enemy, congrats! However, some enemies have several hitpoints which means you will have to attack them multiple times.


First person into a new room/hallway is the one able to explain what the room looks like. While a player's post should reflect that of the room's given name (ex. Library), they can trash the place, fill it with gore, or let another player do most of the writing work.

-----------------
Also, the first person into any untouched room/hallway MUST roll to see if enemies will be waiting inside. If you are that first person to enter any unsafe room, you must roll 2 or higher (2+) to be sure no enemies will spawn. If you manage to roll a 2 or higher, the next person must roll a 3 or higher to avoid spawning monsters in a different untouched location. The player after that must roll a 4 or higher and so on until it is impossible to roll beyond 6 (the highest number on the dice is 6).

Example:
Player1 rolls a 2 or higher to avoid spawning enemies.
If player 1 succeeds,
Player2 rolls a 3 or higher as a modifier of 1 increases the chance of spawning enemies.
If player 2 succeeds,
Player3 rolls a 4 or higher
If player 3 succeeds,
Player4 rolls a 5 or 6.
If player 4 succeeds,
Player5 rolls a 6.
If player 5 succeeds,
Player6 is forced to have enemies spawn in the unsafe room they enter.

IF MONSTERS ARE IN THE ROOM WITH YOU, Searching is disabled unless you...

Hastily Search:
If you are unlucky enough to spawn monsters while searching a location, you may escape with the goods but must spend an additional 2AP. If you do not have enough AP to do this, then you must drop all items as your character fails to successfully leave the room with the Searched goods. This also means that your search is disabled if you do not have enough AP to leave with the goods, so that magnum you rolled will stay in the Searchable List.
-------------------
NOTE: Under certain events, rooms and hallways can be refilled with monsters. If you didn't get all your searching in, then best of luck going back to that possibly infested room!

Also Note: All rooms and hallways already clear of monsters will be marked in the OOC Map section. This means you entered a room and either killed all monsters OR rolled whatever needed to avoid spawning them in the first place.

REMEMBER, you may bypass enemies in a room to get to a new location beyond that room. HOWEVER, they will follow you or be waiting for you to return. NO OTHER PLAYER MAY BYPASS THAT INFESTED ROOM LIKE YOU DID.


Help other players by trading/giving items for no AP cost.
You can also heal other players with a Health Kit where only you have to spend 1 Action Point and not them... or just give them the damn thing.

You can also co-post where only one player needs to roll to see if monsters spawn or not. However, both players must search for their own character.


7)Your Character
Remember that you start with nothing and should get searching asap when you finally reach a searchable location.
Also keep in mind that you are given:
6 Health Points
6 Action Points
6 Inventory Slots (Weapons and Health Kits do not stack. 5 Components per space. Ammo is different for every weapon and thus can't be mixed all into one Inventory slot. Pistol ammo is separate from Shotgun ammo. =P )

Name
Age
Appearance
Short Bio

[Inventory and other stats can be found here (https://docs.google.com/document/d/1q5V3yaGvLIKQgesvmxDynxWOHqfRLPNSHUIIEReyCpo/edit)]


*While GM word is law, I'll allow majority ruling at times when deemed appropriate.
*No killing other characters not belonging to yourself.
*1 Character per Player
*Do not try to get away with cheating the dice roller code as you will be easily caught. There are several ways to easily tell.
*Rules are subject to change.


Map:Ecliptic Express - Introductory Area (No rooms to Search nor Enemies)
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/items/339340/6edc7daa991c7106bc2602aae35166c9b23ee49f.jpg

A luxury train wearing that vintage look for its Umbrella Employees who ride it the Umbrella Research Center from Raccoon City. The train has six carriages - a kitchen with cargo room, a bar and saloon, and four carriages with exquisite beds and a dining hall.
While it may not appease the younger employees with the lack of contemporary amenities, it offers that feel of nostalgia for the veteran employees from decades ago.

Research Facility aka Training Facility (http://www.evilresource.com/resident-evil-zero/maps/training-facility#trainingfacility1f)
Only these 4 maps may be explored. Elevator in B1 is off limits.

Monsters:
Crows
While able to somewhat fly in their zombified state, they are incredibly weak and unable to break down doors. However, if the do enter a hallway, they will fly after you.
Toughness - 1 (use this on the Wound Chart as their toughness)
Damage 1 (the damage they will do to you if they attack)
Hitpoints - 1 (how many times you must successfully hit them until they uh... die?)

Dog (Doberman Pinscher)
(the 'Cerberus BOW' will not be given notice until later)
Surprisingly agile and capable of outrunning any target. While not strong enough to smash down a door, they are an incredible danger if not dealt with.
Toughness 2
Damage 1-2
Hitpoints 2

Zombie (Zombified Human)
The sorry staff of the center were turned by the T-Virus Outbreak and now shuffle about. While majority are slow, some of the more capable ones may attempt to charge with a short burst of speed if you are too close. They can manage to break open doors but lack the speed to chase after you.
Attacks from them include mostly biting and sometimes scratching.
Toughness 3
Damage 1-2
Hitpoints 2

---------------
CLEARED ROOMS
Lecture Room
Large Hall
Private Corridor
Living Room

INFESTED ROOMS
Medicine Room
---------------

ENEMY STACKS
Stack 1: IN THE MEDICINE ROOM
3 Crows
1 Zombie

Stack 2:
1 Dog

S3:
6 Crows

S4
4 Zombies

S5
2 Zombies
1 Crow

-----------
OBJECTIVES

Get to the Maintenance Room upstairs and retrieve the replacement parts for the radio in the Monitoring Room.
You will receive the Quest-specific item when entering the room.

Fetch the medical supplies in the Medicine Room upstairs and bring it back to the main hall.
You will receive 4 Components and 2 Health Kits when Searching the room + whatever you roll for the Search.

Check on the Living Room or the Private Study Room for a Crow Corpse.
You will immediately receive the item when entering either room.

☆Catwoman☆
06-18-2017, 01:13 AM
Finallllyyyy, LET'S DO DIS!

Soulio
06-18-2017, 08:31 AM
I demand I start with a Gatling gun toting Killing Machine who is also a walking ice cream maker, OR NO DICE.

I'll work on a CS tomorrow after work and such.

Kris
06-18-2017, 09:25 AM
Name: Natalie Zamir
Age: 33
Appearance: The image won't show it, but she is supposed to be somewhat short lady.
http://img2.tapuz.co.il/CommunaFiles/15678646.jpg
Occupation: Security
Short Bio: Trained few years in Military camp, and when she decided to retire she took up a security job until she would be able to find something that was more alluring to her. Aside of being somewhat strict and bossy, she is good in teamwork and following orders. She is very fast and good at climbing.

Imp
06-18-2017, 12:54 PM
Only 'cause it was an old example that has now been updated. :sushi:

Also, with the train being our obvious ride in, you will be given several rounds of posting to further develop your character for all to be annoyed enjoyed with before the fun begins!

Dire Hoef
06-18-2017, 02:43 PM
Count me in.

Chat Noir
06-18-2017, 03:22 PM
http://i.imgur.com/OYkckp2.png


Looks like you've got an awesome roleplay started! If you would like to advertise for more members, here are some ways to do so!

First off, there's the Roleplay of the Week (http://role-player.net/forum/showthread.php?t=85745). This is displayed on the website's home page as well as on the side bar of the forum. If you think it might help then we implore you to do so! We are always looking for new RP's to advertise. (No, really. We are. Always.) If you would like a little bit more information, or even an example, you can view that here (http://role-player.net/forum/showthread.php?t=59571).

One of the requirements for a RP of the Week submission is that you have a banner. If you're not artistically inclined, however, do not fear! We have several amazing artists on the site who will make one for you. Simply post here (http://role-player.net/forum/showthread.php?t=79546).

Next, you can post in this thread (http://role-player.net/forum/showthread.php?t=79783) and the staff will display your role-play in their signatures.

Also feel free to post in the Roleplay Directory (http://role-player.net/forum/showthread.php?t=40645). This is a thread that anyone can view at any time to see roleplays that are currently seeking and accepting members.


http://i.imgur.com/3jp44Mo.png

Imp
06-18-2017, 10:46 PM
Do note that there is a limit of 3 spots per class.

Albeit waiting on CS's, Security spots are full.
1 spot remains for Scientist
3 spots for Technician

Kris
06-18-2017, 10:48 PM
I'm torn between the Technician and Scientist.
You need me to pm you the CS or post here?

Dire Hoef
06-19-2017, 12:11 AM
I'll be a technician!

☆Catwoman☆
06-19-2017, 07:24 PM
Name: Alivia Bishop

Age: 41

Occupation: Security

Appearance: Standing tall at an even 6 feet, with a few fine lines beside her sharp green eyes and early shocks of silver at her temples in otherwise black hair, Alivia is generally considered more handsome than beautiful. Lightly tanned and sprinkled with freckles across her nose and shoulders, her fit musculature is that of a woman who spends considerable time in the great outdoors, whether it be for a jog, rock climbing, rafting - anything that gets the blood pumping and the adrenaline racing.

Bio: Alivia is a retired Marine, having put in 20 years of service to her country. She is tight-lipped about that service, however, stonewalling any attempts by friends or coworkers to delve into her military history. This has created a number of fantastical rumors about what her service entailed, none of which she has either confirmed or denied; most of them have no need for her input anyway, considering their highly infeasible claims. Alas, boredom over a lack of details can create quite the beast of a tall tale.

Alivia has been a security officer with Umbrella for two years, working the night shift. Her work in the military has made her a hard woman, and she does not sleep well, but she has done her best to adjust to life outside of the Marines and soften her often grating personality. With few friends beyond those she served with and even fewer family, her time outside of work is mostly spent with her merle Collie/Shepherd mix, Bain (https://s-media-cache-ak0.pinimg.com/736x/5d/56/73/5d56739dec5c797ead8e2d20384e7962.jpg), out in the wilderness.

Scottie
06-20-2017, 07:55 PM
Name - Samantha Dixon (Sam)

Age - 28

Occupation - Scientist

Appearance:

Some may at first glance call Samantha plain. She is of average height, average build. Average in every way. Standing at 5'7, with a slight build and excruciating pale. Wavy blonde locks bounce on her shoulders and hazel eyes are hidden by square glasses. Freckles dance over her nose and a small scar cuts through her left eyebrow.

When a second glance is given to Samantha, you notice the little things out of place. The thick bright jewellery that hangs around her neck, the bright blue eyeliner and the fluffy neon pens that are stuffed in her messy bun. She normally has a scrawl of numbers on her arms and hands, regardless of how much paper there is to hand. Underneath her pristine company issued white lab coat, she is a fan of vintage dresses. The brighter the better. Which is why her neon green lanyard stands out so beautifully to anyone who passes her. Often it will be hanging from a pocket rather than around her neck, for one too many times it had hit her square in the nose as she ran.

Short Bio

Born to a doctor and surgeon, it was obvious from day one that she was to join the medical industry. Youngest of three, she was always a "kooky" child. She had few friends and would spend her time….completing surgery on her Barbie's. Sailing through her education, she found her niche in University. Not to join the same profession as her parents, but to remain in the medical industry. She found her home in pharmaceutical science. She would go one step further than her parents, she would not help just one…she would help thousands of people with her work.

Samantha has worked with Umbrella for the last 4 years, she joined straight after her Master degree. She had heard good things about the company and knew that her work there would change the world. It took some getting used to the work place but it is a home away from home now. She often finds herself spending long hours in the building. That was where she met her current partner, for they had been working nights and noticed the woman with blue tights and a pink pen in her hair as she left past midnight most nights.

Imp
06-20-2017, 08:01 PM
Both accepted!

.Karma.
06-21-2017, 03:10 PM
Name - Madelyn "Maddie" Kennedy

Age - 27

Occupation - Security

Appearance:http://img14.deviantart.net/8ce8/i/2015/077/d/3/prtrt_1_by_vombavr-d8m6wj0.jpg


Short Bio
Madelyn is a military brat to a young single father. She lived on bases and moved around a lot. A bit spoiled as her fathers 'princess' but was well taught in how to fight and use many different guns. When her father retired, she chose to not go to college, instead taking classes on different styles of fighting. She got jobs as body guards, bouncers, or security and as she got older taught self defense classes to women before getting a job with Umbrella.

She likes to live on the wild side a bit, enjoying drinking and having a good party. She is rather sarcastic and pushes peoples buttons but has a great sense of humor. She has great work ethic and knows when to be serious too. Fiercly protective over the things and people she holds dear.

It was at Umbrella that she met Sam, the quirky adorable smart girl that she couldn't help but fall for. Always making her laugh and keeping her on her toes, and Maddie liked making her cheeks go red and the spark come into her eyes. She has only worked for the company a couple of years, but so far she enjoys it, and being close to Sam.

Imp
06-21-2017, 06:47 PM
http://newvisionlearning.org/wp-content/uploads/2015/04/accepted-2.png

CrimsonLady180
06-21-2017, 11:33 PM
I'd like to be a Scientist if that's okay, I'll put up a CS asap ^_^

---EDIT---

Here it is!

Name: Violet Ann Parker

Age: 24

Appearance: http://scontent.cdninstagram.com/t51.2885-15/s480x480/e35/12446230_106578839727094_726732565_n.jpg?ig_cache_ key=MTE3MTMxOTc3MzUzMDc0ODQzMg%3D%3D.2

Short Bio:She lived in Raccoon City all her life, and she wanted to make her hometown an even more special for those who are interested in the science field. Violet has been dedicated to science since she was a child and since her mother being a nurse is what peaked her interest in medicine, especially since her mother came up with a lot of health home remedies to help people get better. As a teen she began learning about medicine from her mother along with the many books she read. Soon she was in college to major in the medical field where she excesses quickly while doing defensive training by her father's recommendation.

When she finished college Umbrella Corporation quickly offered her a job as a scientist for their team in Raccoon City which not too long after she became one of the most respected members for her work. But as a result to her obsession with science and distaste with humans, she is detached from normal human emotions, seeing most people merely interference with science's progress since people spread disease and destruction which eventually got her mother sick. However if it wasn't for Umbrella Corporations' experimental drugs that save her mother's life Violet's mother would of died making Violet even more dedicated to her work.

Imp
06-22-2017, 07:55 PM
Aaaaaaaaaaccepted!

I will have the IC up tomorrow. =)

Soulio
06-23-2017, 06:01 AM
I will have a character up in less than 2 hours

Soulio
06-23-2017, 06:26 AM
Name: Cassel Beldfast

Age: 34
Appearance: http://static.zerochan.net/Ryuugazaki.Rei.full.1827871.jpg
Cassel is a thin, lithe man with little definition. While he has muscle, it is merely the sort of muscle you'd get lifting heavy things intermittently and not with the intent to gain muscle. His eyes are a deep brown, complementing his dark black hair. He wears black rimmed glasses, and will almost never be seen not wearing jeans and a form fitting collared shirt, one of the defining factors that, so long as you do your job well, Umbrella doesn't care much what you wear.
Short Bio: Cassel is a man who takes absolute pride in his intellect, to a degree that it's almost egotistical. He is a proper and recognized genius, and with his accomplishments, it's inarguable. Graduating from High School at 14, and receiving a dual masters in Biology and Medicine at a mere 24 years old, he's an asset to any giant empire such as Umbrella. For years he worked "terrible" "low paying" and restrictive jobs where he couldn't challenge the ways of science and break from the norm, until he was finally approached by Umbrella Corporations, where he was offered a great job with terrific pay, and most importantly, a secretly unrestricted medical practice where he would be able to do less than ethical things in the name of science.

Imp
06-23-2017, 06:19 PM
I can't say no to a Soul like that! Also, good job on grasping the common origin story for majority of the scientists in the RE-verse.
Damn those characters and their overwhelming smarts and early rise in their career. >_> *the starving artist stews*

EDIT
Only Technicians are available now... as I'll likely be some trashy one.

Soulio
06-23-2017, 08:44 PM
:D

Imp
06-23-2017, 10:54 PM
The IC is up! (http://role-player.net/forum/showthread.php?t=88038)

As mentioned in the first OOC post, you are given freedom in adding the filler for the various rooms we'll be passing through in this RP. Use this time, if you want, to go ahead and practice. While obviously there are no monsters on the train, nor hint of any hazard, you can still change the passenger car(s) to something fitting of the overall idea of the train's vintage interior, or go bug the NPCs or other members.

Of course, when we arrive at the Research Center, then you can go [almost] crazy with the details in setting up/destroying rooms.

NOTE: We will not be posting in rounds until we arrive at our destination. However, I'll allow for the intro posts and some interaction, and then really kick things off!

Oh, and remember! Nobody is armed at this time. Thanks for riding the Ecliptic Express!

CrimsonLady180
06-24-2017, 02:04 PM
Yay! I'll be working on my post when I have time since I'm busier with work on the weekends ^_^

Imp
06-25-2017, 07:07 PM
Understood. =)

I'm gonna go ahead and start making some Monster Stacks in preparation for when we reach the Research Center...


So, let's start things off easy-ish and just use the following types: Zombie (https://vignette1.wikia.nocookie.net/residentevil/images/9/93/Zombie_Deadly_Silence.jpg/revision/latest?cb=20060628205009); Dog (https://static.giantbomb.com/uploads/original/1/10354/2357195-cerberus_re.jpg); Crow (https://vignette2.wikia.nocookie.net/residentevil/images/9/9a/Enemies_crow.jpg/revision/latest/scale-to-width-down/310?cb=20080813064949)

Using a six-sided die(D6), Crows are #s 1 and 2, Dogs are 3 and 4, leaving Zombies to be 5 and 6. =P
If a roll for one stack comes up quite low, I'll combine it with another weak roll.

Roll 1: How many enemies in each stack. Minimum being 1 and max being 6.
Roll 2: What type of enemy in each stack.

[roll0]
[roll1]

-----

Stack 1: Combining the first, third, and last roll.
3 Crow
1 Zombie

Stack 2:
1 Dog (a nice little intro, I guess)

S3:
6 Crows

S4
4 Zombies

Keep in mind that we will at times run into certain monsters without having to use the stacks above. Such as when we reach a boss.

Soulio
06-28-2017, 05:39 AM
Man, I'm pretty sure at this point, just within a page of posts, Cassel is gonna be killed by one of you guys instead of an actually enemy.

Or, you know, left behind to die while you guys look uncaring.

Dire Hoef
06-28-2017, 03:00 PM
Question. Since this is its own separate thing, will there be canon references? Like outside events taking place concurrent to this offshoot storyline?

Kris
06-28-2017, 06:54 PM
Man, I'm pretty sure at this point, just within a page of posts, Cassel is gonna be killed by one of you guys instead of an actually enemy.

Or, you know, left behind to die while you guys look uncaring.

Nah, Nath finds your char to be amusing to watch.

Imp
06-28-2017, 10:26 PM
@Soulio & Kris
I suggest we start placing bets on who is likely to either die first from monsters oooorrrr is the first to just get badly wounded by them. =P

@Hoef
The few canon references I have planned will only be presented when and if we make it to the chapters concerning Raccoon City(the RP will end after that).

Dire Hoef
06-28-2017, 11:06 PM
Aye. And alright, beginning production of a technician, and apparently the only technician >.><.<

Kris
06-29-2017, 09:16 AM
Glad you join Hoef!


Also... Imp... do you imply something >.> ?

Dire Hoef
06-30-2017, 07:18 AM
http://i33.tinypic.com/29giq2f.jpg

Milania Knowles




Written Appearance

With a wide wingspan (meaning she has long arms), and a height of 6'1.3", she is a lean, but moderately muscular (due to some heavy-lifting), woman. She has a few, unnoticeable, scars from a couple incidences regarding technical equipment (which are conveniently hidden under her long-sleeve sweater that she normally wears on commutes to and from the research facility). However, she has an average complexion, with less acne than normal, and has little to no creases on her forehead. Although with her facial features aside, she often lets her hair down or has it in a single ponytail (giving her a more dominant look) and rarely colors her hair; preferring to keep it blonde to destroy the social stereotype.

Occupation: Technician
Age: 29
Health Points: 6

Brief Biography

Prior to her career beginnings at Umbrella, she was just a simple college graduate (having graduated from a technical institute in applied sciences). Her mother, who was encouraging of her odd choice in career, helped her in applying for technical jobs that allowed for her skills. At first she was working at small pharmaceutical companies before getting the idea to work as one of Umbrella's technicians. Now, as a team-worker and a reasonable person, she works at Umbrella as an on-call sort of person (now being one of those times).

Inventory Space

None

Imp
07-01-2017, 04:51 PM
Uh oh! Can't accept the CS until the Age has been added! (JK! Character accepted, but do add the age, please.)

So, everyone, keep up the posting for now. I'll make a GM post on Monday with the train arriving at the center. I'll also setup a GoogleDoc containing all characters and their stats and inventory for quick editing.

Dire Hoef
07-01-2017, 07:56 PM
It is done my dood.

Imp
07-04-2017, 07:22 PM
So, the post is up... the crazy long mover. But, it sets the stage.

Please note the following:
*The Main Hall will be a safezone for a little bit.
*You may not Search the Train Passageway. You can Search the Main Hall and Sewer Passage.
*The Map and Enemy section has been updated.
*A new adjustment to gameplay has been made where you can not pass through an infested room that another person (or yourself) has already ran through once to get to the other side. You will have to either go around or clear the room.
*Items/Weapons list has been added to the MAp section.
*The GDoc (https://docs.google.com/document/d/1q5V3yaGvLIKQgesvmxDynxWOHqfRLPNSHUIIEReyCpo/edit) is up! You can find it in the CS section of the first OOC post.

You have 3 Objectives:

Get to the Maintenance Room upstairs and retrieve the replacement parts for the radio in the Monitoring Room.
You will receive the Quest-specific item when entering the room.

Fetch the medical supplies in the Medicine Room upstairs.
You will receive 4 Components and 2 Health Kits when Searching the room + whatever you roll for the Search.

Check on the Living Room or the Private Study Room for a Crow Corpse.
You will immediately receive the item when entering either room.

All 3 must be completed to progress.

----

Oh, and don't forget, you have to obviously make your way through each room to get to the next. UNTIL the room has been cleared of enemies, or no enemies were rolled to spawn in that room in the first place, then you can freely pass through. So don't make it to the Medicine Room in 1 Round as that is impossible by yourself since you have two rooms between yourself (You being in the Main Hall) and that Medicine Room.

Imp
07-04-2017, 08:06 PM
EDIT!

You can search the Main Hall and Sewer Passage for items/weapons.
Sorry about that. That way you hopefully will have something on you.

Dire Hoef
07-04-2017, 08:13 PM
Sweet. Let's do this. I got my Resident Evil OSTs primed and ready. Which OST would work best? 1, 2, 3, or 4?

Imp
07-06-2017, 02:30 PM
I generally prefer 2 and 4.


SO! I'll quickly assist (while at my job) with how you roughly should go about making a post if you are planning on Searching and/or Attacking!

We'll start with Searching for gear. All you really need to write is what room(s) you are Searching in. The IC can contain whatever else, but I'm going to stuff my example like it was a walkthrough for managing a power plant.

My character, appropriately named John Smith, will begin the IC post on the train as he then follows the others through the sewers and into the main hall. So, I plan on searching just the sewers so I can complain about the odor and shit... yeah.

So, before I go posting anything, I'll just note to myself that my character has 6 Action Points and Searching Costs 2. AND I can only search a room twice before my character must go elsewhere.

So, Searching Sewers

The following dice code will do just fine for this.
AdB A=Amount of dice and B=sides of the die. We will always be using a 6-sided die.
[rollv]1d6[/rollv ] - for rolling and seeing the result of each die and sum. (if you search/attack multiple times. We will never use the sum)

So, I'm searching the sewers twice. I'll put 2 in front of the d6 to represent the amount of dice rolled.

now to write the code

For example [rollv]2d6[/rollv ]
[roll0]
Now that I have the results of both, I'll look to the Map, Monsters, and Goodies (at the bottom of my first post) to see what my prizes are!
I'm satisfied with what I have and will now add these things to my inventory in the Gdoc somewhere above this post. >_>

Obviously you can search multiple rooms if you want. Since I have 2 Action Points remaining, I can go and search the main hall once. All I would do is write 3 for 3 dice instead of 2 since I'm searching 3 times. =P

-----------------------------
Now to killin'.

I'm going to go upstairs in the Main Hall (still part of the safe zone) and inspect the Living Room.
Since I'm the first one to search a room, I have to roll a 3 or more on a single die to even see if some monsters jump out at me!

[rollv]1d6[/rollv ]
Let's just say, that I did end up rolling Monsters and so here they come to ruin the day.

I'll go to the Map, Monsters and Goodies tab and see that the first stack of enemies to fight will be 3 Crows, 1 Zombie.

Now, since the dice code gets weird when editing posts (posting it after already editing a post), you can tst it or just go write a second post.

Either way, the next step after you have spawned a lovely batch of monsters is to decide if you want to attack or run. I'll list the options:
A) RUN! Run back into the room you came from. The door is automatically closed but without you holding it closed, some monsters will have an easier time smashing it open. The only time they will break open a door is at the end of a round of posting.

B) Dodge the enemies and run to the next room beyond the current one if possible on the map. Keep in mind that if you do this, and the next room wasn't already cleared of monsters, you will have to roll again to see if you just ran into another location full of monsters or if you are momentarily safe. I'd advise not doing this if that adjacent room hasn't been Cleared yet. =P

C) ATTACK!
Now we're talkin'!
Back to the Living Room with 3 Crows and 1 Zombitch.
I'm going to use that Medium Melee weapon which has 10 uses and a Strength of 4.
From looking at the list of monsters, I see that Crows have a Toughness of 1 and only 1 HitPoint... meaning they will die in one successful hit. However, that 1 zombie has a Toughness of 3 and 2 HitPoints. I better hit him twice or he may attack me after the overall posting round is up.

Looking at the To Wound Chart under the Killin' tab, I see that I only need to roll a 2 or higher for the Crows and a 3 or higher for the zombie. Hmmm.... let's do this!

My weapon has 10 uses, which means I will have 4 uses left (because I only have 6 action points per round) for the next round if I don't defeat these things right meow.

When rolling, you MUS keep Monster types separate AND say how many times you would like to attack each enemy, if you want to be 'strategic'.

I'll attack each of the 3 Crows once.
[rollv]3d6[/rollv ]

Since I don't plan on doing anything else after this, I will put the remaining 3 Action Points on the zombie.
[rollv]3d6[/rollv ]

After doing the above, you just take the results to the IC! Did you kill all the monsters and grab a crow corpse? Or did you fail and need your comrades to run in and shoot everything for you? We'll see.

☆Catwoman☆
07-07-2017, 06:11 PM
Okay, let's give this dice rolling thing that I've never ever done before a go!

Oh, and I already inquired, and both floors of the Main Hall count as one hall and are both safe. SO, I'm going to have Alivia search each floor once, using 4 of my 6 AP. Ready, set, go.

[roll0]

Imp
07-12-2017, 08:30 PM
Name
David King

Age
27

Appearance
https://vignette1.wikia.nocookie.net/residentevil/images/8/83/DavidKing.jpg/revision/latest/scale-to-width-down/250?cb=20090505183642

Short Bio
David may have had a rough upbringing, evident by his adult aversion towards chains due to memories of being arrested in his youth. David was keen on survivalism, and collected books detailing how to survive in various disaster situations. Along with this David also developed skills in repairing firearms and had knowledge on how to use ordinary tools as weapons to the point of developing an ability to assess their practicality before using them. Thanks to Umbrella's Second Chance policy pertaining to those with a criminal history, David was welcomed in without much issue. He now works a steady five day work schedule with them and has retained a good reputation there for three years.

.Karma.
07-17-2017, 07:31 PM
I want to search the hall as we head to the medical room for medical supplies using 2 out of 6 of my AP.

[roll0] - Searching main hall, then monster spawn in Lecture room and Private corridor.

.Karma.
07-17-2017, 07:34 PM
Search the private corridor - using 2 more AP... Leaving 2/6

[roll0]

Scottie
07-17-2017, 07:38 PM
I'm searching the lecture room and the private corridor.

[roll0]

Imp
07-17-2017, 08:53 PM
Nice job!

I guess I'll join Cat.

Searching Sewer once and Main Hall twice.
[roll0]

---

Not so nice for me. Lead the way, Cat!
2 Health kits and 6 Components (made into 12 because of my Technician Ability)

However, it'll cost me 1 point to make a Lockpick and so I must wait until next round starts.

Imp
07-20-2017, 06:46 PM
Alright. I promise I'll get my post up tonight for my character.

The current Round(everyone posts only once per round) will end by Saturday night! As in whenever it becomes Sunday in your timezone and not in your head. =P
So for those who have yet to post, please do! If you have any questions about the confusing mechanics, please feel free to PM me. =)

The next round will begin Sunday to which I'll establish if anyone gets attacked by spawned monsters and whatever else.

Remember, the sooner we get the objectives done, the quicker we advance and the less chance our safe-zones will be overrun with zombies.

Dire Hoef
07-20-2017, 09:31 PM
Hm.. Not really sure what to post...

.Karma.
07-20-2017, 10:56 PM
I mean there is many places to search? I'm not sure what you're having problems with.

Dire Hoef
07-21-2017, 01:32 AM
What is there to search that hasn't been searched already?

.Karma.
07-21-2017, 02:03 AM
They can be searched more than once I believe. Right Imp; ?

Also if you read the posts and then look through the OP, you should be able to tell which rooms have been searched and what hasn't.

Imp
07-21-2017, 06:46 AM
Each player in this RP is allowed to search a room twice before it can no longer be searched again by that player. If Player 1 searches through the Living Room twice, this will not affect your ability to also search the same room as Player 2.

Do try to keep track of what areas you have searched.

Also, thanks to Karma, the Lecture Room and Private Corridor are Clear.
I'll update the list.

Dire Hoef
07-21-2017, 07:09 AM
Alright. Hm. I got a few ideas.

Soulio
07-21-2017, 07:57 AM
Let me just apologize for not being around. There was uh... family issues that suddenly happened, and it kind of consumed a large amount of my time. Apologies, I did not mean to just disappear.

Dire Hoef
07-23-2017, 11:39 PM
I'm going to spend [2 AP] to search (Large Hall) for possible equipment

[roll0]

{Current AP: 4/6}

Imp
07-24-2017, 05:25 AM
UPDATES and NOTES:
Just to clarify, both rooms AND hallways can have enemies spawn in them. I suppose I should use the term location instead as an umbrella term. =P

Spawning to avoid enemies no longer begins at a dice roll of 3+ but rather 2+.
Since Karma entered two(each increasing the spawn roll by 1) locations and managed to avoid enemies in both, the current spawn roll is set at 4+.

If Hoef can managed to also avoid enemies, the spawn roll will be set at 5+. If he rolls a 3 or below, then enemies will spawn and the Spawn roll will be reset to 2+ for the next poster wanting to enter a room.

For the next four rounds, enemies will not be chasing all members that much. After that point, I will roll after each round to see if qualified enemies will be chasing you from location to location. Take this time to advance as much as you can and to be better prepared for the next set of objectives once the current ones are done.

Also, for those who have yet to post, feel free to do so asap. Once Hoef's post is completed with the inclusion of certain details, Round 2 will begin and will allow everyone to post again.

Good job thus far!

Dire Hoef
07-24-2017, 06:05 AM
Alright. Also thanks for the heads-up!

I'm going to spend [2 AP] to search (Large Hall) for possible equipment

[roll0]

{Current AP: 2/6}

Now I'm going to roll for enemy spawn ((Prays to RNGESUS​))

[roll1]

Imp
07-24-2017, 06:10 AM
Nice one!
For the next person(s) wanting to avoid spawning any nasty monsters, you'll have to roll a 5 or 6. Good luck.

EDIT
Seeing as no monsters have been spawning, nor is there much else going on,
Round 2 is NOW ACTIVE! Everyone, get posting. I need to get to bed... soon. >_>

Round 2 Updates:
-Action Points are reset to full. (you still can't search locations you have already searched twice)
-Lecture Room, Large Hall, Private Corridor are all clear of monsters.

Soulio
07-25-2017, 09:24 PM
I'm searching the medicine room

[roll0]

and rolling for da munsters

[roll0]

- - - Updated - - -

Okay, rolling for munsters again because idiocy on my part (?)

[roll1]


I don't know what is happening anymore

Dire Hoef
07-27-2017, 01:53 PM
Well.. You go mawnstairs...

What will Cassel do?

.Karma.
07-27-2017, 02:31 PM
Cry like the bitch he is >.> I mean yes... what will he do? ;)

Soulio
07-27-2017, 04:26 PM
Well, OBVIOUSLY I'm gonna kill all the zombies with just my pinkie finger. DUH

Nah, he's stuck in place rn

☆Catwoman☆
07-27-2017, 06:28 PM
I done screwed up. Already discussed it with Imp, so bear with me XD

☆Catwoman☆
07-27-2017, 06:40 PM
Okay, trying this again! Touchy little dice.

Rolling for enemy spawn in Living Room:

[roll0]

Searching LR twice for goodies with 4/6 AP:

[roll1]

Please work, Lord help me.

Imp
07-27-2017, 10:22 PM
Nice job!
Since Soul reset the roll for us, and now that you succeeded in not spawning any enemies, the next person will have to roll a 3 or higher to evade spawning any monsters.

And looks like the Medicine Room is now an infected location.

---------------
Also, some changes were made to help with the flow. The original OOC post should be a far easier source of info unlike before. Any questions you have should be answered on there as allw as simplified.



Only Scientists can craft Health Kits (costs 4 components) and the Health kit also completely heals a character. Best not to waste it.

Scientist's Acid weapon now does 6 Damage and [still] costs 4 components.

Shotgun damage changed to 5.
---------
New mechanic when Searching to make the game flow smoother.
Hastily Search:
If you are unlucky enough to spawn monsters while searching a location, you may escape with the goods but must spend an additional 2AP. If you do not have enough AP to do this, then you must drop all items as your character fails to successfully leave the room with the Searched goods. This also means that your search is disabled if you do not have enough AP to leave with the goods, so that magnum you rolled will stay in the Searchable List.

New Item/Weapon system that will also help make things 'smoother' for the fact that a list doesn't needed to be constantly updated.
THE LIST

If you want to Search, state that you are Searching in the OOC and the location, and remove 2 AP from your character. Also, type in [rollv]2d6[/ rollv] for Searching once. The first die represents whether you found an Item(1-3) or a Weapon(4-6).
The second die represents what exact Item/Weapon you found.
If you wanna Search for two different things in a location, just double the number (4d6 instead of 2D6).
The rolled result may look like:
Die1 = 3 (the first item/weapon you are rolling for)
Die2 = 5 (what exactly the first thing you found will be)
D3 = 2 (the second item/weapon you are rolling for)
D4 = 1 (the second thing you found will be)

Items
1- 2 Components
2- 4 Components
3- 6 Components
4- Health Kit
5- 2 Health Kits
6- Lockpick

Weapons
1 = Low Durability melee weapon(5 uses) = 2 Damage
2 = Medium Durability melee weapon(10 uses) = 4 Damage
3 = High Durability melee weapon(15 uses) = 6 Damage
4 = Pistol(5 Ammo) = 3 Damage
5 = Pistol(10 Ammo) = 3 Damage
6 = Shotgun(6 ammo) = 5 Damage
------------------------
An example of how this would work is:
Searching Library.
[Die 1 rolled a 6]
[Die 2 rolled a 2]
From looking at the list, I found a Medium Durability melee weapon that can be used 10 times until it breaks and gives 4 damage per hit. I can also make this into anything I want due to the vague title. I'll make it into a baseball bat!

Also, make sure you add other characters into your post if you happen to pass by them. This helps with interaction by a lot.

.Karma.
07-27-2017, 10:25 PM
Umm why is the medicine room suddenly infected? We haven't done anything there.

Imp
07-27-2017, 10:44 PM
Soulio did. =P

He decided to go in and spawn some foes because he cares about them! Foes have feelings.

.Karma.
07-27-2017, 10:46 PM
Welp good thing we're close... Since he has no weapons? Stealing our medicine room. Better be nice or we shall let the monsters have him ;)

Dire Hoef
07-27-2017, 11:18 PM
I mean.. We could totally let him die, but I think we're all nice people.. Right guys...? Right??

.Karma.
07-27-2017, 11:26 PM
I'm really not nice.
Soulio; You might want to mention seeing Scottie and I on your way to the medicine room... Since we are actually right outside of it... We were flirting our way to the medical room (just was waiting til this round to actually go in) If you do mention it, you could probably call out to us... If you wanted to that is.

Soulio
07-28-2017, 12:55 AM
Yeah, when I was reading I was a bit confused on where you guys were, haha.

Also Imp, does that mean they have Foelings?

☆Catwoman☆
07-28-2017, 05:55 PM
Since I haven't finished my post yet, I'm going to go ahead and use the new searching method. Still searching twice, but my first roll up there (where I rolled a 4 and 3, resulting in a high durability melee weapon) will be for the first search. Here is my roll for the second search of the LR:

[roll0]

Imp
07-29-2017, 04:42 PM
Time for me to haul a dead bird around... and use up these lockpicks.

Just if anyone forgot, you can find the lockpick info under the Search Equipment, Lockpick Mechanic section.

Making Lockpick costs 4 components and 1AP (Technicians Only)
I have 12 Components and will go ahead and make 3 Lockpicks.

0 Components left. Now have 3/6 AP.

Going to use 2 Lockpicks on Living Room (using up my search options) and finish off Main Hall with the 3rd Lockpick.
Thankfully, I only need to roll once when using a Lockpick since all I want are weapons now. >_>

Now to see the 3 results and hope I get some good weapons.
[roll0]

EDIT
2 High Durability melee weapons(15 uses) = 6 Damage (I'll make them into a Fire Axe and a Manhole Hook.

A pistol with 5 ammo... That'll do.

Imp
08-04-2017, 07:50 PM
meh post from me BUT the Bird Corpse Objective is complete!

Bring back the med items to the main hall for the scientist to use on the poor pecked person. =P
Remember that you get to keep the 2 medkits and components. The other 'med supplies' are whatever you feel would be fitting.


And we should likely go help Hoef quickly secure the replacement parts.
Get to the Maintenance Room upstairs and retrieve the replacement parts for the radio in the Monitoring Room.
You will receive the Quest-specific item when entering the room.

.Karma.
08-17-2017, 09:41 PM
Okay I'm gonna try and kill the Zombie that came at Soul in my next post. Leaving the crows alone for now.

[roll0]

- - - Updated - - -

Dead zombie!

.Karma.
08-17-2017, 09:45 PM
oh yea... and used 2 action points

Imp
08-23-2017, 10:32 PM
Sorry about that, had a bad case of sinusitis and wasn't able to do much to stay online... nor much of anything else. lol

Alright, so just need Soul and Hoef. Then I can crank things up a bit. =)

Imp
09-05-2017, 09:27 PM
Now that I'm back in action with internetz and all, let's wrap this RP up... soonish. =P
I'll send some PMs. >_>

.Karma.
09-05-2017, 10:00 PM
Okies :)

Imp
09-17-2017, 12:47 AM
A NEW ROUND HAS BEGUN

Only one objective remains:
Get to the Maintenance Room upstairs and retrieve the replacement parts for the radio in the Monitoring Room.

All current monsters on the map will remain. Really, they aren't going to be doing much since you shouldn't be going in their direction. =P

Monster Spawner has been reset. However, to increase difficulty, a roll of 1-3 will not spawn a monster while 4-6 will.
Obviously, all of the AP points have been replenished.

Let's all get to that objective, and then onto the final section.

☆Catwoman☆
09-23-2017, 06:45 PM
Rolling for enemy spawn in Art Room:

[roll0]

- - - Updated - - -

Rolled a 4, so enemy spawned is a (zombie) dog, correct?

☆Catwoman☆
09-23-2017, 07:01 PM
Dog confirmed, rolling to wound. Gonna use 2 AP to attempt 2 smacks on the doggie. Should (hopefully) be enough, unless I'm particularly unlucky.

[roll0]

Imp
10-15-2017, 04:36 PM
Will have an IC post up by tonight to win the day for our characters. =P

Imp
11-04-2017, 08:20 PM
With the final IC post up. This RP is officially over!

Good job, for those that survived. =P