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SikstaSlathalin
11-05-2018, 11:09 PM
IC (https://role-player.net/forum/showthread.php?t=92535&p=3010569&viewfull=1#post3010569)


Rated M for possible mature content including sex, violence, language, graphic situations, and drug use.

The Rogue's Gallery

https://i.imgur.com/TVfcIyG.jpg
For life, liberty, and the pursuit of a mountain of gold!






1 slot(s) open

No Magic User Slots

No Cursed Slots




Backstory: In a land as ancient as Eisignol there are treasures and landmarks still undiscovered hidden among rolling hills and thick forests. From ancient civilizations to forgotten vales or grass and ice there is always more to find, and the most clever people find ways to make profit on it. Once such clever person was Dagur Harken (https://i.imgur.com/PoFqeNt.jpg) a disgraced son of a high ranking Human lord who found himself without a home or an inheritance. The only skills he had were the martial skills and whatever education he could remember not too mention he's never done a normal day's work his entire life.

So with his only options being joining King Dova's army to die for men like his father or strike out in some direction to live or die on his own terms. He made the obvious choice( at least the obvious choice to him) he became an adventurer... and by the damn did it suck! If he wasn't starving he was fighting for his life, if he wasn't starving or fighting he was running for his life, and if he wasn't starving, fighting, or running he was hiding from something or someone out to kill him. With luck seeming to be the only thing keeping him alive.

Those first few years were rough, but soon he had to stop relying on luck and learned to work smarter not harder. He slowed down, honed his skills, earned some coin and soon he was a self-made man with a reputation for being able to find things on either pure brilliance or sheer happenstance no one really knew for sure and Dagur was never gonna tell.

But now years later he's taken too many arrows to the knee to be an adventurer anymore so he settled down in Balefire and founded the Rogue's Gallery mead hall and mercenary company. Offering strong drinks and strong arms to anyone willing to pay for it. Gathering people from all races into a single place and setting them out to find treasure and unknown places was almost as much fun as doing it himself, but the hugely better profits allow him to shallow his pride and let younger or more sturdy people go risk their lives for some bloated Knight's sword of legend or noblewoman's shiny bauble. And now a full twenty years after it's founding the Gallery has received a most unusual and potentially lucrative contract. Find the six shards of the ancient Ice Queen and return them to her heir on Novigard. But the shard are little more than myth and any info on them could only be found by visiting the Archives of the Three Kingdoms on the three borders between The Dominion, Ebonrock, and Avelar. With the end of a harsh winter taking it's toll on the Gallery's people Guildmaster Dagur has sent a notice out to all taverns and traders seeking new blood to help supplement his dwindled numbers.

Will you be one with a brave enough soul and strong enough arm to find a treasure too lost to even say if it was ever real?


Info: And there we have it! We'll be playing Mercenaries and Treasure Hunters under the employ of the Rogue's Gallery Company either a new recruit or a vet of many seasons. We come from every race, background, and skillset. But with our company comes a certain reputation, Dagur is thought by many to be a foolhardy moron playing games instead of a serious explorer and many who work for him are looked upon with the same kind of disdain, this has scared away many recruits and those that stayed were often disgraced or otherwise looked down upon and had no where else to go. But that doesn't mean we're back-stabbers in fact we're often the only friends the others have.

It's a very us vs them mentality, but still the vets make sure everyone stays civil. We're professionals and the best way to prove people wrong is to come back with a big bag of gold and the head of some unknown monster attached to your belt. And many of us have! But still the stigma remains, still though it's easy to deal with being called mean names if you're rich. Now this is High Fantasy akin to Lord of the Rings or Conan. New lands, different races, different religions, all as unique as can be. No real world politics, just surviving a hard but beautiful land and finding our fortune.

Tech: Usual medieval fare with crossbows and crude explosives being the top of the line. Swords, axes, maces, spears, bows and arrows you name it we will probably have it. While we have black powder, guns are still a distant dream and will remain so for the length of the RP. Plate Armor, siege engines, traps, chariots though are all a thing.

While I am open to new race ideas they'll need to be gone over with me as extensively as needed otherwise this is the race list. High Elves, Dark Elves, Wood Elves, Snow Elves, Dwarfs, Humans, Trolls, Goblins, Orcs, Dusha Kin, Beastfolk(Mammalian, Reptilian, or Avian) Ogres, Half-Breeds, Cursed(Vampires, Lycans, or Undead/Spirits), and Giants. Now the spoilers that follow are just bare bones ideas so people can get the gist of a race, but not everything is set in stone permanent for every char.

But all Half-Breeds need to be cleared by me on a case by case basis. And some race just can't make Half-Breeds like all the Beastfolk and all the Cursed.





The most prolific mages on Eisignol. They’re a tall, beautiful, golden-skinned people that live in the lush lands of Avelar and are ruled over by a magically powerful Queen. They are highly skilled mages, but are just slightly above average in other disciplines.

Other Names: Golden Ones, The Fair Folk, Magebloods.

Government: Matriarchal Monarchy, Queen rules over the entire race and women often hold most of the leadership roles, but Magic and Cunning sets the standards over merit many of the times.

Usual Roles/Jobs: Leaders and High Ranking magic users.

Homeland: All over Avelar.

Usual Personalities: Arrogant and cunning.




The largely nomadic reclusive people that command the woodlands of Avelar. They’re above average in height but the second stoutest of the Elven people behind the Snow Elves and their skin is usually muted bronze or brown. They often fall under the rule of High Elves, but are a clan based Shamanic matriarch among themselves. They are highly skilled archers and experts in all forms of woodcraft, but not the most powerful of frontline fighters and have the second highest possibility of magic blood among Elves.

Other Names: Tan Ones, The Wild Folk, Sylvans,

Government: Clan-based Shamanic matriarchy, the eldest and most magically gifted women lead individual clans, and meet once a year for a Grand Festival to decide things for the clans in good standing.

Usual Roles/Jobs: Archers and Scouts.

Homeland: The many forests throughout Avelar.

Usual Personalities: Xenophobic and nature-loving.



*This version of the Dark Elf race was created by Kris and she'll be taking a look at any Dark Elf sheets I get.*

The secretive and oftentimes feared people that live in the darkness under the soil of Eisignol. They’re average in height, but unmistakably lithe of build each clan has a unique shade of purple skin and lastly their eyes are golden or silver (the silver is considered a rare gift) and have a revered faith of moons worship. While they have a truce with all the above ground races they are a largely self-sufficient generational Clan Matriarchy. A clan mother rules and breeds as often as possible and once a daughter proves to be worthy she takes over. They are among the most skilled Assassins in the Elven race, but not much for straight fights and have the third highest possibility of magical blood among Elves.

Other Names: Dark Ones, The Night Folk, Moonshadows.

Government: Clan-based Generational Matriarchy, the best equip and most proven women lead and once one of her daughters prove herself worthy she’ll take over.

Usual Roles/Jobs: Spies and Assassins.

Homeland: The caverns that run under all of Eisignol.

Usual Personalities: Secretive and professional.




The powerful and hardy people from the very northernmost reaches of Avelar. They are among the largest and most powerfully built people on Eisignol rivaling Ogres and the larger Beastfolk at times Their skin is usually a shade of pale blue and their hair is always white. Unlike the other Elves they are a patriarchal society built on the merits of battle and ability. They are warriors and seafarers with little compare throughout Eisignol, but have the lowest possibility for magical blood among Elves.

Other Names: Pale Ones, The Ice Folk, Winterbloods.

Government: Warrior’s patriarchy, if you are a sensible and able warrior you can lead, but each town or city has its own government ruling body similar to a city council.

Usual Roles/Jobs: Soldiers and Sailors

Homeland: All around the shores of the Glacial Sea at the north end of Avelar.

Usual Personalities: Stubborn and honorable.





The stout and industrious inhabitants of the deep undergrounds and mighty mountains of Ebonrock. Short in height, but very powerful for their size and always a robust people. They are ruled by individual Holds along mountain ranges with a Jarl in charge of each town, but each Jarl owes fealty to the generational Mountain Lord who rules the whole of Ebonrock. The most famous armor makers and some of the most fearless warriors on Eisignol, but much prefer fighting face to face to magic and bows

Other Names: The Children of the Stone, The Stout Folk, Deep-Dwellers.

Government: Largely self-sufficient, individual city states run by a Jarl of either gender if they prove worthy enough, but all owing fealty to an overlord also of either gender.

Usual Roles/Jobs: Miners and Armorsmiths

Homeland: The nation of Ebonrock.

Usual Personalities: Greedy and hard-working.



The menagerie and cosmopolitan every person of Eisignol. They make their homes wherever they can however they can, but have many homelands ruled over by many types of rulers. Varying in appearance from tall to short, skinny to fat, and everywhere in between Humans can be anything and look nearly anyway.

Other Names: People, Mankind, Humanity.

Government: The main group is the Human Dominion in the South of Eisignol ruled over by a King, but many settlements outside of the homeland simply go by their own ruling or the ruling of the land their home is currently in. But there is a desert city in the southeastern part of Eisignol called Ophier that is ruled over by a married couple of a Sultan and a Sultana.

Usual Roles/Jobs: Anything

Homeland: The Dominion or Ophier

Usual Personalities: Anything




One of the oldest races on Eisignol having come up from Beisignol in the South many generations ago. Large and stocky, the Trolls are often covered in thick tufts of fur and sport intimidating tusks, they can be Green, Blue, Orange, or Black. They inhabit the swamplands that fill the southern part of the Human Dominion, but govern themselves with a Trinity Caste system where the three eldest meet and decide policy. While slow to anger and action they make fearsome warriors and expert trackers.

Other Names: Swampers, The Mud Folk, Bog-Walkers

Government: Elder Council, the three eldest and most accomplished representatives of a tribe meet and decide what to do with their underlings before reporting it up to a Regional Elder’s Council to decide things on large.

Usual Roles/Jobs: Loggers and Trappers.

Homeland: The Swamplands of the Southern Dominion and currently the Slickskin Clan runs Balefire.

Usual Personalities: Gruff and dedicated.




A race of agile and clever little beings who prefer living in large underground cities. Taller than Dwarves but shorter than all other races, they are thin and springy and usually come with blue or green skin. They are heavily family orientated, but egalitarian in their governing. They are one of the races most naturally skilled in the finer smithing arts and specialize in jewelry and traps, but also make very shrewd merchants and thieves though their small size makes them uncommon on the frontlines.

Other Names: Gulks, The Under Folk, Gremlins.

Government: Democratic Republic, members are voted into the Mountain Council and majority vote decides on policy.

Usual Roles/Jobs: Inventors and Thieves

Homeland: Formally a nomadic people, but recently they have found their only permanent home in the Shinestone mine after they bought it from the Dwarves.

Usual Personalities: Mischievous and industrious.




The wildlands race known for its fierce berserk warriors and sturdy weaponsmiths who roam any land willing to allow them safe passage. Above average in height but with powerful bestial bodies oftentimes seen in shades of blue or green. They live in traveling hunting bands ruled over by a Chief. While skilled in many forms of war they are mighty mercenaries and highly skilled blacksmiths, but while far from stupid aren’t known for their tactical brilliance.

Other Names: Ulks, The Plains Folk, Walkers

Government: War Tribal System, led by the most powerful warrior each Orc Tribe acts as a separate, but unified group in what seems like a greater system of tribes runners and scouts are constantly moving between Tribes with intel, packages, trades you name it.

Usual Roles/Jobs: Mercenaries and weaponsmiths

Homeland: Nomadic and roaming around all points of Eisignol

Usual Personalities: Uncivilized and reliable




The most reviled and physically dangerous race on Eisignol. Ogres are also the second tallest, Giants being the only bigger race on average. Huge black-skinned monsters with glowing red eyes, vicious claws, and insatiable appetites. They live in hard to reach and isolated pockets far from all civilizations. They are the Bounty Hunters and oftentimes Executioners of the more cloak and dagger monarchs that rule this fair land. Despite the reputation though Orges are as wise and intelligent as they are brutish, but have the lowest possibility of magical blood among all the races of Eisignol.

Other Names: Olks, Black Ones, Savages.

Government: None, outside of mating Ogres are as solitary as can be usually spending their times hunting for food or killings things for coin. Though there have been rare cases of a family of Ogres living like a tribe with the eldest and most celebrated Hunters leading.

Usual Roles/Jobs: Bounty Hunters and Executioners.

Homeland: Anywhere with enough meat to eat and no one around to bother them.

Usual Personalities: Gluttonous and wise




The large in stature and gentle in disposition race that live a peaceful existence mostly free of strife. Living as peaceful farmers in the great hilly plains between the Dominion, Ebonrock, Avelar, and the White Peaks. They can range from 10 feet high to nearly 18 and possess lanky, but exceedingly powerful bodies their skin is usually a healthy almost wood looking bronze and it’s a matter of pride and practicality they keep their hair cut short. They live in communities called Homesteads and a Mayoral Council keeps the communities running profitably and peacefully. And while Giants are pacifists by nature once angered or motivated they can dispatch nearly any foe with just their bare hands and have the second lowest possibility of magic among the people of Eisignol.

Other Names: Stompers, The Tree Folk, Children of the Earth.

Government: Mayoral Council, officials are elected from among the most accomplished and best examples of what they think it means to be a Giant.They keep the peace and make sure trade flows equally among the Homesteads.

Usual Roles/Jobs: Farmers and Ranchers.

Homeland: The Eisignol Central Plains.

Usual Personalities: Slow-moving and peaceful.



*This race was made entirely by Koti, anyone wishing to play this will need to talk with him then talk with me to get it cleared.*

The accepting and joyful Dusha are a seasonally nomadic tribe, known for their prowess in hunting and skills in apothecary. They are bonded at a young age with an animal, growing and sharing their souls. They wield ethereal magic through the bonds with their animals, even at the cost of their own life. Each grown member usually ranges between 6-8 feet in height, often getting confused at a distance with young Giants. Their skin is a brownish red in color, toting earthly colored hair that tends to match the color of their bonded as they age. They are skilled in both Shock and awe tactics and quick Hunter strikes

Other names: MutSin, Furskins, Wildtribe.

Government: Diarchy. The tribe is lead by the War chief as the head of the hunters and scouts, while the Matriarch Guardian keeps a watch over the apothecaries and merchants. The War Chief is selected from the strongest of the hunters when the elder chief is no longer able to continue his job.

The Matriarch Guardian is the first daughter of the Elder war chief, taking up the position upon her first born child after reaching the age of maturity.

Usual roles/jobs: Merchants, hunters, Tanner's, or ranchers.

Homeland: During the summer seasons they live in the northern mountain foothills, while during the winter they live in the southern forest plains.

Usual Personalities: Respectfully Humble or Calm Joyful Giants.









The warm-blooded branch of the Beastfolk race. From the large and lumbering Mounirian elephant people to the slight and sure-footed Rakkal mouse people. The Mammalian beast folk are a varied group nearly as numerous in possibilities as the Humans. They each look like a two-legged humanoid version of the normal animal. Their specialty is hunting and leather-working. They share lands with all species and treat everyone with caution, unless proved wrong otherwise.

Other Names: Wilderbeasts, Beastmen, Sunbloods

Government: Alpha Clan System, every species is led by an Elder Alpha which rules over the many clans of that race, but each clan has it’s own Alpha usually a male with a favored female he makes his first wife. But many Alphas have secondary wives or a harem to produce more children. Rules are in place to keep an Alpha male from stealing another Alpha’s women as well as any other males’. While only the Alpha Pairs children are allowed to lead the clan others in the tribe are allowed to have their own families though only the Alpha is allowed a Harem.

Usual Roles/Jobs: Hunters and Leather workers

Homeland: Can be from anywhere, but very rarely do they stray far from their tribes so a group can usually be found outside major cities.

Usual Personalities: Savage and Proud




The cold-blooded branch of the Beastfolk Race. They include every reptile and amphibian species from the nigh mythical Dragonkin, to the majestic Dolg Gramar, to the quick-striking Naga. Naga and other serpentine species aside the Lizardfolk all look like two legged humanoid versions of the animal. Unlike many races on Eisignol the Reptilians have no centralized government nor overarching leadership. Each family simply lives their own lives, and while helping each other is and racial loyalty are encouraged most Moonbloods you find working together are close family or friends and rarely are they trusting of strangers. While they specialize in fishing and Alchemy a Lizardfolk warrior armed with a poisoned sword or arrow has been the sole factor in a side losing a battle and winning it in the past.

Other Names: Wilderscales, Lizardmen, Moonbloods.

Government: None per say, but they operate on a kind of Loyal Good Samaritan system of manners when dealing with each other, but the family unit is a central force with the mother and father being the law and order among their rookery.

Usual Roles/Jobs: Fishers and Alchemists

Homeland: Because of their cold blood they live and operate primarily in the Southern and Western areas of Eisignol.

Usual Personalities: Untrusting and cautious





The oddity among the Beastfolk. They combine aspect of both the Mammalians and and Reptilians, most notably their blood and body temperature. While able to self regulate like the mammals it takes longer and requires a little bit of sunbathing to kickstart. As such they have been dubbed the Cloud-Blooded branch of the Beastfolk race. They are the birds of the sky of every species from the proud and magically inclined Varomaors to the noisy and excitable Harpies. They all appear to be upright walking humanoid versions of the animals.They live in a matriarchal society where the women set the pace and laws and could have many males in her Rookery raising the chicks and defending the cities. Avians' specialty lies in being expert Hunters and surprisingly good Councillors. And while they are graceful and agile in the air once they are grounds they find themselves at a disadvantage in combat versus larger foes.

Other Names: Wilderbeaks, Birdmen, Cloudbloods.

Government: Matriarchal Republic, the eldest and most accomplished females sit in the house of the four winds to decide the laws of the Avians as a whole, but males are not excluded from seats of power. Many just prefer keeping their families going or going off to fight and train.

Usual Roles/Jobs: Hunters and Ambassadors.

Homeland: While smaller isolated villages and towns can be found on or around any tall peak most Cloudbloods live in the White Peak Mountains in the far north of Eisignol.

Usual Personalities: Flighty and energetic.









The blood-sucking children of the night. Any race can be turned into a Vampire, but some are more resistant to the disease like Ogres, Giants, and Reptilians. They are the quickest of the Cursed Races and one of only two who can breed and create children. Living in the shadows to avoid the sun many Vamps turned to the Dark Arts or working as Lycan Hunters to get by as they are natural enemies. They live in close knit Convents run by a long lived Vampire who has reached the rank of Elder. Can be either male or female, but only an elder Cursed can kill an Elder Vampire and anyone thrown out of a Convent is labeled a Traitor and is often killed on sight.

Other Names: Blood-suckers, Shadow-walkers, Children of the Night

Government: Convents ruled over by a single Elder Vampire, they run largely independent of one another, but trade exists and Grand Sabbaths are held at certain times of year for the Vampires to come together and mingle away from the flaming torches of the other denizens of Eisignol.

Usual Roles/Jobs: Dark Mages and Lycan Hunters

Homeland: Usually wherever their Convent is located of if they are without one they live in the homeland of their former race just hiding in the shadows.

Usual Personalities: Grim and sophisticated.




The flesh-eating children of the moon. Any race aside from the Beastfolk can be made into a Lycan. They are physically the strongest of the Cursed Races and the only other race that can breed and have children. Bound by the cycles of the moon, but not enslaved by them the Lycans, once they reach the age of Veteran or Alpha can control their transformations, but the forms are strongest during the full moon as well as when they are most fierce. Despite their birth race Lycans live in Alpha Pair ruled clans like the Mammalian Beastfolk of their current type of Lycan (i.e. Werewolves live in clans with other Werewolves, Werebears with other Werebears etc). Though unlike the Mammalians only the Alpha pair is allowed to keep their children in the same Clan. These clans live in the same lands as Ogres though the two Apex predators often avoid each other like the plague. They are often hired as Trackers and as Guards against Vampires which are their natural enemy.

Other Names: Weres, Beasts, Children of the Moon.

Government: Strict Clan system, like afflicted Lycans live in clans of their own type with the Eldest Male and Female being in charge of the Clan and being the only ones allowed to keep children. Any other Lycan can either send their child away to a smaller clan or leave and form their own new clan with their mate and child.

Usual Roles/Jobs: Trackers and Vampire Hunters.

Homeland: Wherever the best game and most peace is.

Usual Personalities: Angry and fierce.




The fear-inducing children of the grave. Any race can be turned into an Undead and many races exist solely as Spirits. They are the toughest of the Cursed Races, but not a one of them can have children, though they can have sex under the proper circumstances. Usually brought to existence by dark magic and bound to a place or object. The Undead are the single most feared of the Cursed races and are often hunted and killed or forced to live as well hidden as possible they feed on everything from flesh to lifeforce. Being without soul or body the Undead often stay where they were buried or summoned, but some seek out forgotten towns or graveyards far from the beaten path to try and regain some sense of community and alleviate the loneliness of their existence. The most powerful of the Undead usually act as a de facto ruler and is charged with keeping the rest of the group safe, but many Undead succumb to the darkness of the magic that made them and become the monsters of old tales. Many work as Guardians of family tombs and graveyards for purpose or the most powerful ones become hunters of both Lycans and Vampires.

Other Names: Deaders, The Restless Ones, Children of the Grave.

Government: Power based hierarchy, when living in a community the Undead are ruled and protected by the most powerful among them.

Usual Roles/Jobs: Grave Wardens or Cursed Hunters.

Homeland: Varies by origin, but one community located in the dark swamapwoods of Ebonrock live in peace as Eisignol’s only large all Cursed town. It is called Specter’s Rest and a formally human Revenant protects them from trouble.

Usual Personalities: Lonely and resolute.








The Thirteen Tears of the Ice Queen

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Reserved/Accepted list

Velaire "Vel" Hornshell (https://role-player.net/forum/showthread.php?t=92448&p=3007750&viewfull=1#post3007750) The Undead Fighter by. P.K

Mynxella "Mynx" Jabberwalken Oce (https://role-player.net/forum/showthread.php?t=92448&p=3007749&viewfull=1#post3007749) The Ocecat Huntress by bluemoon

Tristifer Barton (https://role-player.net/forum/showthread.php?t=92448&p=3007747&viewfull=1#post3007747) The Human Sharpshooter by Dnafein

Yn and Faur (https://role-player.net/forum/showthread.php?t=92448&page=3&p=3008212&viewfull=1#post3008212) The Dusha Kin Wanderers by Koti

Adam Dova (https://role-player.net/forum/showthread.php?t=92448&page=2&p=3007792&viewfull=1#post3007792) The Hidden Human Prince by Siks

Balder of Stonestead (https://role-player.net/forum/showthread.php?t=92448&page=4&p=3008222&viewfull=1#post3008222) The Giant Quartermaster by Siks

Elisheva "Sheva' Malkoth (https://role-player.net/forum/showthread.php?t=92448&page=7&p=3009028&viewfull=1#post3009028) The Human Mage by Kris

Ashvel Noctrum (https://role-player.net/forum/showthread.php?t=92448&page=10&p=3009257&viewfull=1#post3009257) The Vampire Medic by Yamimoon

Shel Gra-Makar (https://role-player.net/forum/showthread.php?t=92448&page=18&p=3011505&viewfull=1#post3011505) The Orc Huntress by Leanna

Su Lin Mok (https://role-player.net/forum/showthread.php?t=92448&page=19&p=3011690&viewfull=1#post3011690) The Human Ninja by Storm

Selene (https://role-player.net/forum/showthread.php?t=92448&page=144&p=3027576&viewfull=1#post3027576) The Lycan Prisoner by Breggo13

Jarguff Blazemane (https://role-player.net/forum/showthread.php?t=92448&page=223&p=3041074&viewfull=1#post3041074) The Dwarf Runesmith by Koti


NPC List

Jamon Dewars (https://role-player.net/forum/showthread.php?t=92448&page=19&p=3011690&viewfull=1#post3011690) made by Storm and at the bottom of Su Lin's sheet.

Jezibel Lupin of the Redscar (https://role-player.net/forum/showthread.php?t=92448&page=67&p=3017849&viewfull=1#post3017849) made by Siks and Koti

Lazuli Gem (https://role-player.net/forum/showthread.php?t=92448&p=3007750&viewfull=1#post3007750) made by P.K. and under Vel's sheet.



Vel (https://i.imgur.com/Mc5u7DF.png)

Mynx (https://i.imgur.com/OhQiLaK.png)

Tris and Arwyn (https://i.imgur.com/tgZtGtI.png)

Yn (https://i.imgur.com/XrQOF2c.png) and Faur (https://i.imgur.com/kbIsgxl.png)

Adam and Ajax (https://i.imgur.com/E8bQfJX.jpg)

Balder (https://i.imgur.com/G68s1dT.jpg)

Sheva and Rain (https://i.imgur.com/07JMPt5.jpg)

Ash (https://i.imgur.com/mc5P1BZ.png)

Shel (https://i.imgur.com/7biAKTi.png)

Selene (https://i.imgur.com/AZ7gfps.png)

Jamon (https://i.imgur.com/LUQ61KK.png)

Jezi (https://i.imgur.com/t1hylsB.png)







Characters Leaving/gone

Raenisa Nericeran (https://role-player.net/forum/showthread.php?t=92448&page=12&p=3009842&viewfull=1#post3009842) The Snow Elf Warrior by Kortaga. Gone

Tarrok, the Storm-Caller (https://role-player.net/forum/showthread.php?t=92448&page=39&p=3014485&viewfull=1#post3014485) The Orc Shaman by StormWolf Gone

Bigwit (https://role-player.net/forum/showthread.php?t=92448&page=2&p=3007844&viewfull=1#post3007844) The Goblin Thief by RedKayne Gone

Graik Eckers (https://role-player.net/forum/showthread.php?t=92448&page=166&p=3029162&viewfull=1#post3029162) The Frogman Survivor by Stockholm Gone

Nalvhasèa Veniim (https://role-player.net/forum/showthread.php?t=92448&page=167&p=3029203&viewfull=1#post3029203) The Dark Elf Assassin by The Texan Queen Gone

Rondoza Monico (https://role-player.net/forum/showthread.php?t=92448&page=213&p=3036258&viewfull=1#post3036258) The Wolfman Juggler by Highland Sniper Gone


Current Teams

Team Adam: Mynx, Jamon, Sheva, and Ash,

Team Tris: Yn, Faur, Jezibel, Su Lin, Vel, and Selene.

Team Balder: Shel.


Character Skeleton

Name:
Age:
Gender (M or F)

Appearance(pic and/or description)

Race:
Role within the company:

Racial Skills and Abilities (limit of 4)


Normal Skills and Abilities(limit of 5)


Weapons(Limit of 4 weapons)


Armor(one sensible suit of armor):

Equipment:

Personality:

Likes:
Dislikes:

Background:

Other:


Rules


All RPA (https://role-player.net/forum/showthread.php?t=81910) and Mature Section (https://role-player.net/forum/showthread.php?t=79389) rules apply.
I made this a mature RP for the reason of creative freedom, anything goes for the most part as long as none of the rules are broken
DNA and I are the GMs, and as such we have the last say in issues.
Any issues between players deal with in PMs.
If the problem persists, send us both sides and we'll see if we can help.
If we help and it continues ask a mod or get out.
Be active and post at least a paragraph a post once a week.
Moderate to advanced writings skills only please.
Ignorance of the rules won't save you if you break them.
Be smart, have fun, and no modding or powerplaying.
Any new RP ideas are welcome just run them by me and I'll see about working them out.
Inactivity will be punished by the death of your char.
The GMs are the only judges of inactivity, when the RP is going well it's a week unless you send us word of your inactivity then we'll pull you along but after two weeks your character will be on the chopping block unless you have a good reason for not being around. And after three weeks they die no matter what.
Everyone is allowed only 2 main chars.
You can reserve a spot, it will only be held for a week though.
As of now the races to pick from are, High Elves, Dark Elves, Wood Elves, Snow Elves, Dwarfs, Humans, Trolls, Goblins, Orcs, Dusha Kin, Beastfolk( Mammalian, Reptilian, or Avian) Ogres, Half-Breeds( will need to be cleared by me and whatever Co-GMs I might find), Cursed( Vampires, Werewolves, Undead/Spirits), and Giants.
Magic is a rare gift and this RP will only have three magic users in it.
Half-Breeds while not uncommon are not looked well upon by some of the more traditional races and even some of the less traditional depending on the Half-Breed's linage.
No Beastfolk can cross-breed(I.E. a Dolg Gramar cannot breed with a Varomaor or a Human same with the Cursed(I.E. No Werepires or Ghost Elves.)
Like magic users Cursed are rare out in the general population I will only allow three Cursed in this RP.
Dusha Kin players will be limited and will count as a magic user slot so once all those slots are gone this race will be closed until a slot opens up again.
This is not a PC world, bad things will happen and groups like all the Cursed, Dark Elves, Orcs, and Ogres, are prejudiced against more at times and any race can be prejudiced against if the circumstance is there. Also while the sexes are mostly equal a certain prejudice exists among the various races, Elves in particular.
If you've read down this far, put a good, two-paragraph in-character scene in the Other Section of the sheet displaying your character's skills.



I reserve the right to add, change, or remove anything in this RP at any time, nuances, rules, and characters included.

Koti~
11-05-2018, 11:13 PM
I reserve a spot for Yn/Faur. The first of the three magic users

SikstaSlathalin
11-05-2018, 11:20 PM
The who in the what now? xD

Either way ok.

Kris
11-05-2018, 11:32 PM
Reserve me as magic user as well please

SikstaSlathalin
11-05-2018, 11:33 PM
You got it Kri-Kri.

Dnafein
11-05-2018, 11:35 PM
Name: Tristifer "Tris" Barton
Age: 27
Gender: Male


https://img11.deviantart.net/8244/i/2011/060/8/9/neverwinter_nights_2___castle_by_isbjorg-d2ev1fa.jpg
please disregard lettering
Tris stands at an even six feet. His 190 pounds is spread across his frame in a lithe, yet powerful way. He keeps his raven hued hair trimmed close, and takes a moment to shave whenever possible. His chest and back have a scattering of scars and tattoos, sometimes one going over the other. His hands are well callused and have faded scars along the knuckles.

Tristifer is generally found in his chain mail reinforced leather armor. Though even without it he generally dresses in greens, greys, blacks, and browns. He carries with him at least one knife at all times a habit he developed in his line of work.
Race: Human
Role within the company: Sharpshooter



Tris has raised a Gyrfalcon since it was a hatchling. They are all but inseparable.
https://photos.smugmug.com/Galleries/Birds-of-Prey/Falcons/Gyrfalcons/i-LrDjgkW/1/0d38366c/S/2008-12-28_12-21-49-Edit-S.jpg
Arwyn is a female silver gyrfalcon that Tristifer befriended. While she often travels with Tris, Arwyn has been known to disappear. Arwyn occasionally helps her friend hunt small game; And on one occasion that Tristifer knows of, she saved the archer's life by grabbing an arrow mid-flight.

Rather than the typical connotation of the term, Tris is socially flexible. Humans come from all walks of life and perform all types of work. Tristifer can fit into any social situation, from high society gatherings to dive bar get togethers. The mercenary uses this to pad his and the companies pockets and contacts.

Tristifer has survived a decade and beyond of combat work, not through his skills, but through his brains. His skills have certainly contributed to his longevity; However the ability to think and react quickly were the dominating factors. He uses his quick thinking in combat to anticipate and plan; And outside of combat he uses it to read people and solve problems.

Tristifer, like the legendary honey badger, gives a fuckall about most rules. He doesn't fight, play or work fairly. He takes every advantage he can get, in every situation they are presented. And when it is pointed out his behavior isn't fair, Tristifer simply shrugs and carries on.



Tristifer is a world class archer and is a marksman with virtually anything he can throw. He is able to hurl or fire projectiles with extreme speed and accuracy. He is also able to fire or throw objects against walls or other obstacles, resulting in complicated rebounding situations. Tristifer's near constant training with ranged weaponry developed his natural kinesthetic sense; An ability that allows him to know instinctively where anything he launches will go.
Tristifer became a mercenary at a young age; Actually he became a brigand at a young age, he just quickly realized he could enjoy more of life's finer things by fighting for the fat cats he use to rob. Spending his entire life going from one combat oriented job to another one hones their body to near perfect physical shape for their particular fighting style. Preferring ranged combat Tris developed a style of fighting that allowed him to use his bow to maximum effect, be it half way across the battlefield, or face to face. His bow is carefully taken care of to prevent damage from being used to block attacks or to deliver blows to those who get too close.
When he first took up his bow to aim at humanoids he didn't join the best of groups. What he thought was a mercenary company was in fact a group of brigands and bullies. Men who pushed the youngster in their midst around. The oldest among the brigands took pity on Tris and tried to teach him a weapon other then the bow. The only thing he could safely use was a knife. The old man taught Tris a brutal style of knife fighting. One the archer has further developed by throwing in things learned from the many fist fights he would find himself in with actual mercenary companies.
From the youngest age possible Tristifer's grandfather and father took the boy hunting. They taught him how to identify tracks, how to locate a trail, and how to gauge the age of such trails. While not his primary skill, and in no way is it something he has mastered Tris can still turn to the lessons of his youth to track all sorts of prey; as more then a few folk with bounties on their heads can attest.
Tristifer had learned the hard way that the easiest shot wasn't always the best. Having taken jobs that required him to quickly scale trees and walls, the mercenary developed a technique that would allow him to get where needed as quickly as possible without special equipment. Techniques that aid when battle allowing him to quickly dive aside and roll into a crouch to fire an arrow into his attacker. Or when the worst happens and distance is truly needed, techniques that allow him to completely escape from battle so that he may live to fight another day.
Weapons:
https://s-media-cache-ak0.pinimg.com/736x/2a/c1/e5/2ac1e531104aff017f3f7848aefd9464.jpg
A recurved composite bow, Tris keeps both bodkin and broadhead tipped in his arrow bag.

https://vignette3.wikia.nocookie.net/assassinscreed/images/f/fa/Throwing_Knives.png/revision/latest?cb=20111212202302
Tris typically wears twenty-two throwing knives. Three in each bracer, three on each shoulder blade, one in each boot and four on the back above each kidney. The two in his boots go with him everywhere much like his knife.
https://i.pinimg.com/736x/d7/23/10/d723107ba19bd9d3dca8f603edeccecc--dragon-head-fantasy-dragon.jpg
Tris' weapon of last resort, or primary weapon in those situations when he finds himself unable to bring his bow. The blade is seven inches in length and balanced for throwing as well as fighting. Tris wears the blade across his back so it sits horizontally.



https://pre00.deviantart.net/525c/th/pre/f/2013/191/f/3/thief_armor_by_newermind43-d6cuttm.jpg
Tris’ armor is made of light but sturdy metals and leather. It is dyed a variety of greys, browns and greens to better blend into the surroundings he usually finds himself in. He rarely pulls the hood up and removed the hanging strip of cloth.

Equipment: A pack containing: Beeswax; Extra bowstring; Whetstone; A few days of dried rations; A change of clothes; Flint and steel; Canteen; Lockpick set. Attached to the pack is an oilcloth wrapped bedroll.

Personality: At first Tris seems charming, cocky and sarcastic. In truth he is these very things, however there is more to him then these simple traits. Beneath them is a clever man with a past he buries under wine, women and gold.

Likes: Good food; Beautiful women; Glittering gold
Dislikes: Manual labor; Beer; Coffee; Mistreatment of children


Tristifer was the first born child to a third generation forrester. From the earliest age possible his grandfather and father both took the boy into the woods they patrolled and protected. Whereas other lads his age were learning how to make friends Tristifer was learning how to make arrows, track game and set snares. By the age of eight Tristifer was already skilled with a bow, and due to his lack of social graces he wasn't shy of showing off on the few trips to villages and towns he accompanied his father or grandfather to.

Unfortunately tragedy struck the Barton home while Tris was six months past his seventh birthday. His mother died giving birth to Tris' baby sister. The children's father sank into a depression for months, requiring their grandfather to pprefo their duties alone. Tris spent his time taking care of his sister while his grandfather was out and his father was oblivious to anything but his own pain.

Once his father came out of his depression Tristifer saw he was a changed man. Exactly how changed the boy never guessed until it was too late. Where once Mr. Barton was a loving father who enjoyed tending to his son, he now treated tending to his children as a chore. Occasionally flying into a sudden rage when his daughter would cry.

Shortly after turning ten, Tristifer left his families small home to start his morning chore of checking the snares. His grandfather had been called away to hunt a murderer who had fled into their woods. Tristifer had been gone just a little over an hour and returned with a number of rabbits to serve as breakfast. The sight that greeted him forever changed his life.

Tristifer's father hung from a tree outside the house, bloody claw marks dragged across his face. The man's hands were stained with blood. Rushing inside Tris discovered the corpse of his sister and realized then exactly how lost his father had been. Collecting his bow, and a change of clothes Tristifer left his home and life as a forrester behind him, burning to ash.

Seeking distance and a means of forgetting the recent past Tristifer joined a group of what he thought were mercenaries. For years he fought beside them, earning enough to drink away his nightmares. After three years with them Tristifer had come to realize exactly what they were, and came to understand exactly the kind of life he could expect among them. So when a merchant offered them gold to spare him, the archer seriously considered the offer. Turning on those who had bullied him, young Tris helped the merchant to escape and found himself hired as a caravan guard.

As he grew older he expanded his trade skills, and reputation. He also expanded his tastes, learning the delights offered by the fairer sex first hand. Tristifer became recognized as a bit of a braggart, but for good reason. His reputation states he never misses, and never goes back on a contract. Though rumor has it he has never taken a contract that endangered children.


Tristifer hated these jobs, they always ended up one of two ways. Either they pay poorly or are traps. Of course, the later is why Tris usually got these jobs. “It's a curse, being this good.” He muttered as he approached the door a small chest in hand. His eyes studying the men standing guard outside.

“Special delivery.” Tris said with a smile. The guards looked him over, the one on the left frowning at the knife across his back. The mercenary shrugged at the look, “Just a small blade.” Tristifer said with a smirk. The guard grunted and knocked on the door, which opened a moment later. Tristifer carried the chest through it.

The mercenary took in the seven men inside the room and sighed. Setting the chest down he looked at the best dressed among them. “As requested,” The mercenary opened the chest revealing an expensive and old looking sword hilt, the blade was broken off a few inches from the crossguard. “The remains of the Torchwick blade. Now if you'll kindly pay me, I'll be on my way.” Tris finished crossing his arms.

The buyer leaned forward and smiled at the blade. “Excellent, excellent.” His smile became oily as he turned his attention to the mercenary. “You deserve to be paid, however…”

As his sentence trailed off the other six men stirred where the stood. Weapons drawing to prepare for a fight. “I don't like loose ends. Sadly… Well I think you see where I am going with this.” The buyer continued, his shoulders shrugging. “Take care of this.” He said to the room.

The chest closed loudly, pulling all eyes to Tristifer. “You don't want to do this.” Be sighed again, “Look, I just want to be paid. You'll never see me again if you pay me.”

“Kill him.” Was the only reply. Five of the six men stepped forward, weapons moving to engage the mercenary. The sixth fell backwards a throwing knife having blossomed from his throat. A second man collapsed a knife in his eye. Tris spun away from the closest of attackers, his hand drawing the knife from his back, the falcon on the bracer seemed to now be wingless.

The mercenaries blade brushed the throat of another of the hired toughs as he rushed past. The falcons head disappeared as Tris drew the third throwing knife from the bracer. His arm snapped to the side, and a third thug sprouted a throwing knife. A crimson spray erupted from the neck of the man Tristifer passed, coating the face of the first attacker.

The mercenary ignored the gurgle and oaths uttered behind him, rushing the fifth thug. Tristifer's knife flashed, and the thug fell back a crimson x across his face. The first thug turned to run towards the door, as the fifths screamed about his eyes. Tristifer whirled, his arm moving smoothly.

His knife arched out striking the wall; The flat of the blade slid along the wall until the hilt hit. This caused the blade to skip off the wall. It tumbled but still bit deep into the back of running man's neck. He took another step and collapsed.

“That was unnecessary.” Tristifer stated turning back to the buyer. “I just wanted to be paid. Now, I can clean the blood off the hilt and find a new buyer. Or you can pay me.”

A bag of gold hit the floor near Tristifer's feet. The mercenary gathered his blades and his gold and headed towards the door, stopping short he turned back. “By the way, if you ever want to hire competent muscle, I know a guy.”

Stepping through the door Tristifer pulled it closed behind him. He smiled at the startled looks on the guards faces. “Have a nice night guys.” The mercenary said with a wave before he strode away, mission accomplished. “Damn, I'm good.” He muttered to himself.


https://i.pinimg.com/originals/d0/6d/d3/d06dd3d428000e60cf671536e30d87f9.jpg
Baby is a black Arabian mare. Tris tends to her on a daily basis.


Tristifer has a uniquely designed dark grey saddle. It offers support while he is using his bow, yet allows him full maneuverability; Allowing him to perform tricks while in and out of combat. The saddle is made of a lightweight but sturdy leather.


Baby typically wears a lightweight leather armor when on contracts. The armor matches the saddle, engraved in the leather are feathers. The armors chamfron is designed to look like a gyrfalcon's head.

SikstaSlathalin
11-05-2018, 11:38 PM
Lol ok, if you're still up to Co-Gm drop a PM line and I'll go over the story arc with you.

bluemoon
11-06-2018, 12:03 AM
I would like to reserve a spot for a feline beastfolk. No magic. :D




Character Skeleton:

Name: Mynxella Jabberwalken Oce (Myn or Mynx)
Age: 37
Gender: F

Appearance: Mynx has a lithe figure and stands 5'9" in her bare feet. Her slender tail is long, with several rows of stripes near the tip. She never wears shoes or gloves, her digits human-like but with retractable claws. She has ice blue eyes with the typical elliptical pupils of her feline kin and long blondish hair. Covering her skin is a fine layer of cream-colored downy fur with dark brown patching--the exception being her lower face, abdomen, palms, and soles of her feet--which are bare. Her canine teeth are elongated allowing for the rendering and tearing of meat, which is the main part of her diet. Typically, she wears a brown lightweight body suit as a covering.

https://i.pinimg.com/originals/ac/75/92/ac7592bec7678a70f8ddb11793a488ad.jpg

Race: Ocecat Beastfolk

Role within the company: Hunter

Racial Skills and Abilities:

--Exceptional night vision (as long as there is some trace of light)
--Enhanced hearing
--Enhanced sense of smell
--Agility, similar to that of a feline


Normal Skills and Abilities:

--melee fighting
--knife throwing
--climbing (especially trees due to her claws)


Weapons:

--Axe
--Short sword
--Bowie knife


Armor: Her armor is similar to that shown in the picture below, minus the gloves and boots. It is made from leather and lightweight metals. (Disregard the model and weapons also please.)

https://orig01.deviantart.net/8eb3/f/2014/027/d/4/lady_of_the_knight_by_nathanparkart-d733esj.jpg

Equipment: Mynx travels light, with only a waterskin made from a deer bladder on her hip, a small leather pouch with various minty herbs around her neck, and her weapons.

Personality: Mynx is a feline beastfolk, and as her cat predecessors, she is a moody one. She can adore you one moment and hiss and claw at you the next. Her loyalties are her own, and depending on what she wants, or needs, they may include another. Rarely, a strong bond may be formed--one with mutual benefits and rewards. Oddly, she also has a tendency to rub against those in her company--a way of marking them with a pheromone--which may seem odd, but she is fierce when fighting, and the scent allows her to discern her teammates from the enemy.

Likes:

--raw meat
--fire for its warmth
--cuddling, mainly for the other being's body heat
--minty herbs
--napping


Dislikes:

--water: she will avoid getting wet whenever possible, which leads to her other dislike...
--rain: staying dry is what it is all about
--dogs of all kinds, whether Beastfolk, werewolves, or ordinary canines

Background: For as long as she can remember, Mynx belonged to a feral colony of Ocecats, the members constantly changing and the group always on the move, following the prey and the river. It was a hard life, but with its own rewards. There was the freedom of movement, the lack of strict laws, and the constant flux of new felines. There was never a boring moment--fights constantly breaking out as boundaries were stretched and torn. Although the colony was mostly made up of females and an alpha male, there were lower ranking toms which occasionally followed the group--a delicious treat for lonely females.

As for Mynx, she was a hunter, trained by her mother and the alpha male to track and sniff out prey. It was also where she learned to fight, a necessity when living off the land of others. As she matured, she began to strike out on her own, hunting and tracking larger beasts just for the thrill. Her treks became longer and more distant until finally she didn't return, branching out on her own for good. She used her skills to gain coin, always on the lookout for opportunities. For the past four years, she has been a member of the mercenary group.

Other:

Dawn broke, and with the sun's rays, a heavy mist lifted from the damp forest floor. In its shadows a hidden female ocecat hugged the earth, belly low, the mottled hue of her skin blending in with the neutral tones of autumn. The crunching of leaves caused the feline to turn her head, blonde tresses falling over slanted eyes as they followed the prey. With a slow gliding of limbs, the hunter crept forward, ears twitching, canine teeth bared, a low rumbling coming from her throat. Again, the leaves crunched as a white-tailed deer bent its head to browse among the fallen litter.

Muscled rear legs tensed, then pushed against the ground, propeling the hunter a large distance forward. Covering the remaining feet in seconds, the ocecat leapt upon her prey's back and dug into the leathery hide with her claws, her teeth tearing into the throat. The deer bleated, bucking in an attempt to dislodge its attacker, but to no avail. The fight was a short one, the deer's strength faltering as its arterial blood splattered to the ground. With a deep throated growl, the ocecat released the deer as its body collapsed to the forest floor. In a matter of seconds she was feasting on its entrails, covered in the blood of her victory.

P.K.
11-06-2018, 12:05 AM
Name: Velaire Hornshell (Vel for short)
Age: 23
Gender: Female

Appearance: Vel stands at roughly 5 and a half feet, Her skin is pale, and in the right lighting a touch green. Dark brown eyes that seem hazy and dull, long and dull amber hair. Her face is full of faded freckles. Her facial features are soft but not round. She is lean and though she looks sickly she’s fit.
Vel has scars across her body from various encounters with enemies, she has a small tear in her left ear and a scar that runs across her left side from her belly button down her hip that is held closed by stitches and she’s missing her tongue.
Vel tends to be self conscious about her sickly appearance and so in public tends to cover herself with heavy clothing, gloves and a hood. But when among friends she wears a regular tunic and britches.

Race: Human (undead)
Role within the company: Front line fighter.

Racial Skills and Abilities ~

Stronger than you - Because of her undeath Vel’s before limited strength has increased to beyond that of a normal human being’s.

Sense - Vel’s sense of touch (Pain and pleasure) has dulled considerably.
-Her sense of smell is keener than a normal humans but by no means surpases that of an animal, or beastfolk.
-Her eyesight is about average with the added insight that she doesn't need to adjust to the darkness and she can see just as well in dim light as she can daylight.
-Her hearing is keener then a normal humans but by no means surpases that of an animal, or a beastfolk.
-Vel’s sense of taste has dulled considerably, which is why she likes her food heavy seasoned, spiced, flavored. (not to mention she’s missing most her tongue).

Slow metabolism - since her undeath, Vel’s body functions have slowed down she no longer needs to eat or drink regularly in order to function, but this also means her agining has slowed considerably as well as her ability to heal.

Undeath has its perks - So long as Vel has her body part in hand she can reattach it and with the aid of magic or a medic can keep it back on. She also has a resistance to diseases, illnesses and poisons though she is not completely immune.



Normal Skills and Abilities ~

Sewing - vel has become very good with a needle and thread, both on cloth and on flesh.

Linguist - if she had a tongue she could speak many of the languages that float around, due to her exposure of her family's large library of information and the endless hours she had in it, she can write and read in many languages. And with time she’s also learned to read lips.

Gardening - when not out doing work for others Vel finds some comfort in digging around in the dirt or in small pots and growing something And she seems to be quite good at it to. This also allows her to identify herbs, spices and poisonous plants out in the wilds.

Climbing - as a child she would climb sheer bookshelves, as an undead she likes to climb trees, cliffs and buildings.

Fighter - With the time she has spent in the seedy town of Balefire’s backstreets and despite her otherwise cushy upbringing Vel learned to fight and defend herself, quickly. not only by first hand experience but from watching others in combat. She learned to take cheap shots, find weaknesses in someone’s guard and adapt to weapons one could pick up on the streets. Though her preferred weapon is a two handed weapon she’s just as capable of using single handed weapons and improvised weapons.



Weapons: Two long knives (https://www.heavenlyswords.com/images/D/Twin_Indian_Fighting_Knives_TY0020.jpg), Two handed great axe (https://vignette.wikia.nocookie.net/gameofthronesfanon/images/7/7f/Skullsplitter.jpg/revision/latest?cb=20160908035111).

Armor: Vel tends to fight light so has adopted a leather armor vest with special emphasis on protecting her heart, spine, and neck.

Equipment: Sewing kit, water skin, bedroll, cloake, gloves, face mask, coin purse, books (just 1 at any given time), First aid kit, Chalk, Inkwell and quill, blank book.

Personality: Vel appears to be a very quiet and reserved Character, even with her friends. She doesn't talk much, or rather communicate via gestures and writing. She doesn't tend to talk about herself a lot.
In public she tends to try and draw the least amount of attention she can.
When alone with her companions she’s a little more relaxed but still tends to be more observant than participating. Rarely does she truly seem to get excited about something.
When fighting Vel seems to forget about not drawing attention to herself and tries to draw the enemies attention to herself and away from her companions, becoming the biggest nuisance or danger on the field to keep their focus on her.

Likes: Milk, her companions, books, children, the quiet places in nature, rain storms.
Dislikes: Crowds, holymen/paladins and priests, magic, her family, food that isn’t spiced/seasoned/flavored heavily enough, Fish.

Background: Velaire hornshell comes from a long line of sophisticated mages, claiming their power comes from the blood of a high elf ancestor from far in their families past. Every person in her family tree has been a mage, some stronger than others and some more well known but always magical.
And then there’s Vel. The first child in a long line of a magical lineage to posses no magic at all. Her parents were horrified that one of their children had missed out on their magical ‘birthright’.
They were determined to find out what went wrong, and determined to give vel the ‘birthright’ that should have been bestowed upon her at birth. They poured their resources and magic into every conceivable idea and test they could while Vel grew up, absolutely determined to unlock her magical potential that they knew she had.
Unfortunately for Vel this meant that from her childhood to her teenage years she didn’t live a normal life in any sense of the word. She grew up with her parents and siblings pitying her, assuring her they would change her to what she knew she wasn’t, and feeling unaccepted and isolated because of it. She grew to hate magic and her family.
Eventually she was allowed to go out, to her parents dismay. And she attended normal lessons, and participate in normal everyday things her family felt were demeaning to their statues. But she found meaning in it, and some semblance of peace.
It was on her nineteenth birthday that her brother claimed to have found the answer to her problemes, as much as she tried to protest he dragged her into their magical archives, and deep into the forbidden section, a place especially to guard magic, curses and spells that should never be open to the world… where he laid on her a spell, and unspeakable spell. One that promised power.
He was unable to finish the spell as it was beyond his level of understanding and fortitude. unable to finish the casting Vel was left in a horrifying state… not quite alive.. But not quite dead.
Horrified by the rapid changes that took place under the half cast spell Vel fled leaving her brother weeping on the floor. Her parents were just as horrified at the incident when they found out and they confined her to her rooms in an attempt to stall for time to find a way to reverse the curse. Days turned to months, months to years and vel’s appearance changed to the sickly looking women she looks like now.
It was clear that she longed to leave, she wanted nothing more to do with magic, magic had cursed her and she didn’t believe it could cure her… with her brother opening the way she fled her home and into the forest, continuing to flee until she had reached the sea cliffs. Where after pondering the few paths she had had she threw herself off into the sea.
The impact must have caused her to bite her tongue, losing almost half of it in the sea. She isn’t sure how long she drifted in the sea before washing up on the shores near the port of Balefire.
When she came around, it took her some time to adjust, but she quickly took to hiding herself and her lacking need for food gave her time to find ways she could earn money and gain skills and equipment to do so. Eventually she was able to get into a mercenary group.

Velaire quietly stepped through the door of the Rogue's Gallery and began to move along the wall to a secluded table near the back. Her hazy brown eyes roaming over the people that set at the chairs and tables, some giving her sideways glances but most not minding her at all. It wasn't strange to see the hooded women creeping around the mead hall to find a secluded spot for herself. It was generally quite here and not many bothered her when she took her seat and popped out a book and cracked it open.

Velaire hadn't been here long, maybe a month, maybe two. So far she'd only taken small jobs for herself not yet having the courage to join a larger party for a larger job. the small jobs were enough, at least for the moment, to support her and her minimal needs. She settled down in a chair and pulled her hood further over her face before looking down at her lap were the book rested. The dim lights in this corner didn't bother her hazy brown eyes as they scanned over the words. She carefully turned one of the pages with her gloved hand. she glanced up as the shuffling of feet drew near to the table, a small waitress waiting for her to say what she wanted.

Vel quietly dug out her inkwell and quill, slipping out a piece of parchment from her blank book and quietly wrote before handing the paper to the women who frowned for a moment before turning and heading away. Vel couldn't be sure if the women could even read, but she doubted even more the women would be able to read hand gestures. so she quietly sighed and settled in to wait for food... or no food.

Name: Lazuli Gem nurscot
Age: 11
Gender: Female

Appearance: Lazuli stands at unusual short height for a half-orc her age, With long tangled black hair that falls in soft waves down her back and bright blue eyes set in a mottled round face with two small tusks poking out of her lips. Her skin is a mottled (Like Vitiligo) blue and white much like the Gem she was named after, patches of blue and white stretch across her body in strange patterns like marbling. Her ears come to a short point beneath her hair.

Race: Half-orc
Role within the company: Paying off a debt, general troublemaker

Racial Skills and Abilities:
Small but mighty: Suprisingly for her small stature Lazuli possess the strength of a full grown woman warrior and a little more when she’s angry enough. Possessing a sturdy body and tough skin she can give a lot and take a lot.

Ferocity: Though more docile like her human half, during a fight Lazuli has no qualms with fighting hard and dirty, relying on her Orcish half to supply the fury.

Adaptability: Like a human Lazuli has the ability to adapt to her situation. She’s a quick study.

Willing pupil: Lazuli if given the chance has an open mind and a willingness and eagerness to learn new things. Free knowledge is power, and power is life saving.

Normal Skills and Abilities: 2 more (for later growth)
Stone telling: Living with a miner Lazuli can identify various stones and jewels and weather they are fake or not as well as appraise their actual value.

Street smarts: having been left on her own so long with a need to survive she'd picked up the habit of... sticky fingers, as well as the ability to defend herself.

A musical talent: Lazuli used to play around the mines and listen to her voice echo back to her when she'd sing into them as well as the haunting melody that would return to her when she would play her Ocarina near them.

Weapons:
Dagger - Just a small normal looking dagger.

Armor: None

Equipment: A small pouch of stolen coins, a couple of precious stones from the mines her father worked at, some stale bread, a Doll her father once made her - (It's a little lopsided and warn, clearly been very loved.) and an Ocarina.

Personality: Lazuli or Laz for short is a very stubborn girl, she independent and finds it hard to rely on anyone or ask for help. She likes to put up a brave front which is hard to bring down to show the sad, lonely child underneath. She can be kind and grateful if seeming to be reluctantly so. She’s blunt when being honest, at least about her own opinions. There is still some childlike wonder at the world around her but it's been buried under a few years of brutal livelihood.

Likes: Pretty stones, Music, Turtles, carrots, fresh bread.
Dislikes: Tomatoes, Adults, orcs, liars, Milk, heights.

Background: Laz was the accidental offspring of a human man and a She-orc. Her father never went into great detail about how they met or why they had a passionate night together, Laz has concluded that it was due to them both being drunk at some festival or other as beer tends to make people stupid (at least in her oppnion). When her mother had her and realized she was only half orc she was either disgusted or reluctant to put her through a life among a tribe of full orcs, her father didn’t really say which, and left her with her father.

He worked hard in the mines to provide for them both, lovingly but uncreatively naming her after one of the stones he came across from time to time. It was hard for her to make friends due to the circumstances but she was content just to be with her father. It wasn’t much but it was home and it was safe. Until one day the mines unexpectedly collapsed trapping many minors inside including her father. Laz helped to dig at some of the stones to free them but the few they set loose were never her father.

Eventually it was hopeless, even she knew that and knew she was alone.She had to pick pockets and beg until the townsfolk ran her out of town forcing her to travel from place to place to find a way to survive.

SikstaSlathalin
11-06-2018, 12:34 AM
You got it moon.

And congrats on being our first complete sheet Lark!

bluemoon
11-06-2018, 02:39 AM
I'm all done Siks--ready for your review. :D

SikstaSlathalin
11-06-2018, 02:48 AM
Just fix that rain emoji in your sheet and your good moon.

RedKayne
11-06-2018, 04:38 AM
N/A

SikstaSlathalin
11-06-2018, 04:40 AM
OMG Bigwit returns XD

This'll be fun the spot is yours Kayne.

RedKayne
11-06-2018, 05:10 AM
Yep! I didn't get a chance to use him too much in the last RP, so here's hoping that Bigwit will shine this time being... Bigwit XD

SikstaSlathalin
11-06-2018, 05:19 AM
Haha yes!



Name: Adam Dova but as he is in disguise he goes by Adam Oakland
Age: 30
Gender: Male

Appearance(pic and/or description)

https://i.imgur.com/K9uNNt8.jpg

Like many men of the Dova line Adam is a tall and powerful human. 6 foot even weighing a solid 180 pounds of muscle. His hair is straight and shoulder length and the color of healthy tree back with eyes as green as emerald. When not dressed as above for battle he can usually be seen wearing a long leather coat on top of a white shirt, red vest, brown pants and black boots.



Race: Human
Role within the company: Skirmisher

Racial Skills and Abilities (limit of 4)

Intelligent: Years of the finest education have given him a quick-witted and discerning mind.

Fit: Likewise with his education years of physical fitness training and swordplay have made him an extremely fit man.

Refined: No son of a Queen would be complete without etiquette training. Like his siblings, Adam is a gentleman despite hiding it under the gruffness of a simple merc.

Politics: More a skill learned by osmosis than actual training Adam has a keen eye for the grand political game and knows many of the players by name.

Normal Skills and Abilities(limit of 5)

Sword and shield: Highly skilled in the use of one-handed swords and shield, Adam can even dual-wield two swords if needed.

Axemen: A skill learned after he decided to become a merc Adam can use the long axe across his back with great proficiency.

Artist: A side-effect of being the third son, not under the strict groomings of leadership. Adam is very skilled at both drawing and painting.

Leadership: Tying into his upbringing Adam is a reluctant but skilled leader.

Silver-Tongue: A skill he's had his whole life and one that has allowed him to keep his secret of being a Prince undiscovered. He can lie and talk his way out of most kind of trouble

Weapons(Limit of 4 weapons)

Longsword: The weapon in his right hand made of fine steel.

Long-axe: The axe across his back made of fine steel and carved mahogany.

Armor(one sensible suit of armor): The black armor in the picture made of ebonsteel and his shield made of the same material.

Equipment: Fire-making tools, water bag, salted beef, spare change of clothes, whetstone, and a sketch book with charcoal sticks. His War Horse (https://i.imgur.com/0eMyU2N.jpg) named Ajax.

Personality: Adam is a man of calm disposition, but reservation. He doesn't talk about himself much as he needs to keep up the charade of being just some random merc looking for work. Actually he doesn't talk much at all, he avoids question and often dodges any attempts to get to know him. But underneath that gruff and distant exterior beats the noble heart of a potential King and he often stumbles over his noble roots when dealing with his comrades.

Likes: Earning his keep, glory, women, fighting, good food and good drink.
Dislikes: Politics, failure, going into the Dominion, getting too close to people.

Background: Born the third son of King Argyle Dova, Adam was raised with the old saying a King only needs an heir and a spare. He was the third one and despite getting mostly all the same training and education as his brothers he was never groomed for leadership.

He was the product of a drunken new years night between the King and Queen. Unexpected, but legitimate and early on his mother's favorite. His brothers Gregor and Nikolas were always busy with their lessons and training and young Adam was always left alone. And Queen Moira, being the nurturer she was took little Adam under her wing and put him through her own courses. Putting etiquette and artistic training above "sword and sweating" as she called it. Though he still attended those lessons, he spent more time learning to be a gentleman than a general.

He carried on like this for years and he became quite good at everything he was taught. But unlike his brothers he had no greater purpose beyond being another Courtier. Gregor would be the King and Nikolas was the leader of the Royal Guards. Adam had no purpose, he was the mistake. It haunted him, but one thing that kept him going were the tales of Dagur Harken. A son like him forced to away from his intended life to find his own destiny. As a boy these tales were what kept him going and honestly saved him from going the route of most third sons of being a drunkard or womanizer.

And when he reached the age of twenty the plan formulated in his mind. Taking a page from Dagur's book. He grew his hair out and vanished from the castle, he joined the Rogue's Gallery and have been with them for ten years quietly earning a name for himself and doing his damnedest to keep his identity a secret.

Other:

In yet another seedy tavern looking for yet another rival treasure hunter moving in on the Gallery's territory. Adam has lost track of how many of these leg breaking jobs he's done over the years. Too damn many probably.

Still at least he got to drink on the company's coin instead of his own. Seated in the far corner Adam Oakland was wearing a heavy cloak over his usual clothes. He rarely brought his full armor on jobs like this it made too much noise and gave him away. All he had was his sword and his wits usually all he needs. But tonight he'd kill for someone around to talk or a map to where his target's house was. All he had was a name Vimier Griex, and the location of the Gray Noose Tavern where the low-end thug hung out. He was a brute, a predictable one.

Though predictable didn't seem to mean punctual. Adam was on his fourth or fifth pint and this bastard still wasn't here. Any longer and he'd just take the lose and go home, the longer he hung around the more likely someone would take notice of him and that meant someone might recognize him. He was already getting looks, luckily though Vimier finally showed up. Already in a drunken stupor, this should be easy. Finishing his drink the merc quickly stood up from his spot and made a beeline towards the target. He had a few quips and good sucker punch ready, and just as he got within range and opened to mouth to speak a large fist flew out and clocked him across the left side of his face. Stumbled back the man rubbed feeling the bone and cartilage crunch lightly. Vimier had just broken the jaw of a Prince of the Dominion, Adam wondered what torture would be within his right to do as punishment, but carrying this fat fuck back to the Dominion for torture wouldn't be worth the bother of explaining where he's been. He's seen the missing posters and scared off a lot of bounty hunters to keep this game going. So with a pained sigh Adam grabbed a nearby chair and swung it up in a large arch sending Vimier stumbling backwards and out a window.

The man placed a small pile of coins on the counter for the shocked bartender to use to pay the window then grumbled and walked outside hauling his catch up and onto the back of his albino elk before mounting up and riding back towards Balefire to collect.

Scottie
11-06-2018, 05:42 AM
https://i.imgur.com/L35IDr8.png


Looks like you've got an awesome roleplay started, SikstaSlathalin!! If you would like to advertise for more members, here are some ways to do so!

First off, there's the Roleplay of the Week (https://role-player.net/forum/showthread.php?t=85745). This is displayed on the website's home page as well as on the side bar of the forum. If you think it might help then we implore you to do so! We are always looking for new RP's to advertise. (No, really. We are. Always.) If you would like a little bit more information, or even an example, you can view that here (https://role-player.net/forum/showthread.php?t=59571).

One of the requirements for a RP of the Week submission is that you have a banner. If you're not artistically inclined, however, do not fear! We have several amazing artists on the site who will make one for you. Simply post here (https://role-player.net/forum/showthread.php?t=79546).

Next, you can post in this thread (https://role-player.net/forum/showthread.php?t=79783) and the staff will display your role-play in their signatures.

Also feel free to post in the Roleplay Directory (https://role-player.net/forum/showthread.php?t=40645). This is a thread that anyone can view at any time to see roleplays that are currently seeking and accepting members.


https://i.imgur.com/x9yqH0s.png

RedKayne
11-06-2018, 03:56 PM
https://i.pinimg.com/736x/3c/7c/f7/3c7cf787e651f20b76f7ffb093d1f1fa--fantasy-world-fantasy-race.jpg
"Bigwit shall neither confirm nor deny the rumors that Bigwit ate an ogre for breakfast" - Bigwit

Name: Bigwit

Age: 23

Gender: Male

Appearance:


Bigwit stands at the small height of 4'2, similar to the height of a human child. He has olive-green skin which is practically bare everywhere except for the small patch of orange hair on the top of his scalp. He has a few portruding horns near his forehead, sharp canines, and bright orange eyes which always seem to be curious. He has a medium built for a goblin so don't expect him to charge into the front lines of battle.

Race: Goblin

Company Role: Rogue/Thief

Racial Skills/Abilities:


Nimble Lil' Thing: Bigwit's hands and feet have microscopic setae and is able to climb any surfaces
Trapmaker: Bigwit, like many goblins, can quickly create and set up traps
Quantity over Quality: Goblins tend to work better in packs. If Bigwit is fighting with other goblins, their physical prowess becomes more ferocious and deadlier with each added number.
Enhanced Senses: Goblins can hear, see, taste, and smell better than the average folk



Normal Skills/Abilities:


Mental Fortitude: Living up to his nickname, his mind's been trained to resist many types of mind tricks/spells
Dagger Expert
Poison User
Pickpocket
Quiet!: Bigwit's skull ring gives him the somewhat useful magical ability of silencing a person's voice. He usually does this to shut up an annoying person. The spell last for about 5 minutes, but Bigwit's limited to silence one voice per day.


Weapons:2 crude daggers (https://i.pinimg.com/originals/3b/f0/2e/3bf02ed5371c5307e70e75b0e90b02a7.jpg), slingshot (https://www.knightsedge.com/images/product/medium/ancient-slingshot-4622.jpg), wooden/stone pellets

Armor: The far left one (https://t00.deviantart.net/V_GVMzdyGdFZ2Fy7ob_BPPGFxJs=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/d7d9/th/pre/i/2009/351/3/2/goblin_armor_set_by_brenze.jpg)

Equipment: A skull ring, four vials (carrying various poisons), a small pouch of random items (acorns, strings, slingshot ammo, etc), wooden walking stick with the head decorated with various petals

Personality:


Bigwit is oddly cheerful. There's an air of naivety around him, but mainly due to his youngish appearance and his need to refer to himself in 3rd person. Bigwit's outlook could be considered childlike and he often gives 'endearing' nicknames to those he's speaking. He is also a very curious creature and always striving to learn more about his surroundings, like the environment or the people around him. However, he lives up to his nickname. He's keenly aware that he's small and unassuming, especially compared his fellow mercenaries. The little goblin mainly relies on his keen intellect and witty sense of humor to get through life on a day-to-day basis.

Behind Bigwit's innocent demeanor, there's mischievous glimmer in his eyes. He's unafraid to resort to more violent and deceitful tactics that are common with the underground goblins. His favorite pasttimes include setting up traps and pranks. Also, ever since joining the mercenaries, he's not afraid to display that he enjoys the simple pleasures of life including drinking with companions and gambling their hard-earned money.

Likes: Women, alcohol, reading, socializing, jokes/pranks

Dislikes: Dumb people, pettiness, people with no sense of humor, and dogs

Backstory:

Xele was born from the small tribe known as the Greenworm goblins. They mainly settled themselves in the woods of near the Shinestone mind, living isolated lives as hermits. The goblins had very limited magical capability, mainly stemming from the shadow arts. However, they did have a very powerful shaman to lead and protect their group.

Xele quickly became known throughout the clan. He was remarkably more intelligent than the typical goblin, and thus the rest of his clansmembers declared him to be "Bigwit." His fellow goblins viewed that he had a large brain [large = big, brain = wit(ty)]. Thus, Xele abandoned his first name and always referred to himself as Bigwit.

Bigwit was always a curious creature and wanted to explore the world. By the time he became 16 years old, he asked permission from the shaman to leave the clan and travel outside of the woods. The shaman granted him permission, gave him a silver skull ring as a goodluck charm, and declared that Bigwit had a great destiny to fulfill.

Over the years, Bigwit traveled throughout the continent and 'mostly' stayed out of trouble. He learned much about the commonfolk and the other races of the world. If able (and without an angry mob chasing after him), you'll find Bigwit within the libraries of many towns, where he is often reading books about history, magic, culture, and especially food.

Eventually, he found himself in a group of mercenaries. He showed off his skills with trap-making, pick-pocketing, and the quick use of his daggers. His personality is a more... love-it or hate-it kinda thing. Some people get pissed off when Bigwit gives them 'endearing' nicknames while others get a good laugh. Bigwit's been in the mercenary group for awhile now, he would no longer be considered a new recruit, but he also wouldn't consider himself to be a professional veteran.

Other:


"Ah, Bigwit needed that," the little goblin sighed with relief after chugging down the dark ale. He sat at the tavern's counter next to a stranger, a silent and grumpy dwarf who smelled worse than Bigwit's stinky goblin feet. Bigwit was curious about the drawf's silence and considering chatting with him.

"Need another, love?" the human blonde bartender, easy on the eyes, questioned Bigwit with a flirtatious smile. Bigwit was a regular at the tavern and always good company. The goblin nodded his head quickly, he definitely needed another beer to sate his thirst.

"How 'bout you, stinky caterpillar?" Bigwit turned to the dwarf with a broad smile, showing off his yellowish teeth. "Bigwit will treat ya for a drink, Bigwit thinks you need a beer to loosen up."

The black-bearded dwarf glanced at Bigwit with stone-cold beady black eyes. He didn't seem very appreciative of the nickname that the goblin gave him. Regardless, he was offered free beer, and so he nodded his head.

Bigwit's grin became wider, "Excellent, most excellent," the little green creature clapped his hands loudly. "Get two of my favorites, young butterfly," he nodded his head towards the bartender. She came back with two wooden mugs of beer for the both of them to drink. "Cheers, new friend!" Bigwit clanked his mug loudly against the dwarf's own, which caused some of the dark liquid to spill onto the stranger's lap. The dwarf glanced down at the alcohol on his pants and cursed aloud before he glared at Bigwit, who nonchalantly responded with a shrug and a meek smile. The dwarf's patience was wearing thin with the annoying goblin. Regardless, he took a couple big gulps from his beer before brooding again.

"Curious, most curious, stinky caterpillar," Bigwit began speaking, scratching his chin as if deep in though. The dwarf sighed heavily, very much considering punching the goblin in the face and ending his nonsensical chatter. "You very much look a lot alike that wanted criminal... what's his face again? Ah yes, Agon the Terrible? Wanted for the murders of two families? Raping the women of both families? Wanted for several counts of robbery, too?"

Suddenly, the dwarf stood up and drew his short short from his belt. "Bloody fuckin' goblin!" Agon roared with anger and turned to cut down the goblin that figured his identity. However, before he made another move, his beady black eyes made a sudden blink. "Wait... what's... going... on..." he stumbled a couple steps and dropped his sword to the ground. His forehead began to sweat profusely before his eyes gazed over to the goblin, who remained smirking with a devious smile.

"You see, new friend, Bigwit works well in the fine art of distraction," the goblin opened up his free hand and revealed an empty vial on his palm. When he clanked his beer earlier against the dwarf's, he took advantage of the couple seconds Agon was glancing down at the spilled beer and poured the vial's contents into Agon's mug. "Have a goodnight, stinky caterpillar," he said before the criminal collapsed onto the ground with a loud thud.

Bigwit reached down before patting him on the shoulder. "Now, Bigwit needs to finish his beer," he cheerfully said before turning to his ale and winking at the bartender.

bluemoon
11-06-2018, 04:36 PM
I would like to thank D'na for providing Myn with a feathered cat toy! :D

Dnafein
11-06-2018, 05:05 PM
Myn should probably be warned that Tristifer will ensure she's got enough feathers if she messed with Arwyn. ;p

Yamimoon
11-06-2018, 05:45 PM
I would like to reserve one magic caster if I can?

SikstaSlathalin
11-06-2018, 06:16 PM
Kayne, Bigwit is good and instead of making the quiet thing a spell make the ring charmed to cast that spell like once a day that way we can keep the magic user spot open. Also you'll need to list his role in the company like the character skeleton says.
And sure Yami.

Leanna
11-06-2018, 07:34 PM
SWEET JAYSUS. Siks, you’re a writing machine.

- stares in awe at wall of text in introduction -

Please save a spot for a sarcastic (coughbitchycough) orc-lady, please.

SikstaSlathalin
11-06-2018, 07:41 PM
Haha Ok Lea.

RedKayne
11-07-2018, 03:22 AM
@ Siks: I like that idea! Gives the ability a couple more interesting limitations, got it fixed and the company role added

SikstaSlathalin
11-07-2018, 03:47 AM
Awesome welcome aboard!

Dnafein
11-07-2018, 07:34 AM
I do believe Tristifer is complete.

Crazywolf
11-07-2018, 10:01 AM
This looks kinda cool. If there are any spots left I'd like to reserve one too.

SikstaSlathalin
11-07-2018, 03:16 PM
You are good dna, and just so everyone knows Dna is my co-gm.

Also sure Crazy, I'm thinking of capping this at 8 so you're right there.

And lastly I stepped back and looked at Balder again and I think I know how to get him back in my head and in the RP. He'll be the quartermaster and the team's field artillery! And he'll be the main trader between the Giants or at least Stonestead ones and the gallery.

I'm on my phone at work now so I'll change things up when I get home.

Koti~
11-07-2018, 11:34 PM
Name: Yn
Age: 17
Gender: Male

Appearance: Yn stands at an impressive 6'5” and weights a hefty 230 pounds of mostly muscle. His skin is a tanned leather brown, a common staple of his race, with a thick coat of chestnut brown hair covering his shoulders, shoulder blades, and his chest. His hair is a deep black coloring with brown tips on the ends. It reaches between his shoulder blades and is tied back in a single ponytail, a common trait for his kind. Clean shaven, the most alluring part of him is his gold colored eyes, matched with odd oval pupils,as related to Faur.

His usual outfit resides in a pair of animal hide breeches and boots, hand stitched from his mother. They are well made to remain watertight and warm even in the colder weather, with a fur inline to keep warm.

Race: Dusha Kin
Role within the company: New hire

Racial Skills and abilities:

Soul draw: Drawing upon the soul of Faur inside his body, he can gain a minor boost to speed and strength, about 50% increase of his own speed and strenght. This is usually shown by a growth of his muscles and minor glow to his body. The effect lasts at most for an hour, yet it can leave him heavily exhausted after the form ends

World drawn: Drawing upon his soul using runes, he can draw the nearby earth to create a rudimentary set of armor. He can modify this to a slight degree on the shape and appearance of the armor. Some examples are a pair of horns

Strike the ground: An enchantment he can cast upon his weapons, he can send out minor shockwaves through the ground to knock opponents of their feet. He can only get off two blows before the rune fades.

[4th]

Normal skills:

Animal tongue: Yn is adept in talking to most animals, most of the mammalian and some of the avian and reptilian language.

Expert short range combat: Favoring the mace and hammer, Yn is well versed in using close combat weapons to take down his foes, trained mostly how to disarm opponents of their equipments and break bones.

Horseback: Spending most of his life with Faur, Yn is highly trained in riding animals, from horses to even bears.

Apprentice Tanner: Though his primary role in his tribe was a hunter, Yn had begun training under a master Tanner. While not skilled at tanning yet, he has some skill in discerning the quality of an animal pelt.

Weapons:

Okhota: Though not normally a weapon, Yn is trained in using his staff rather well. The weapon itself is a red oak staff, 8ft in height and around 4in in diameter. The top quarter is decorated in different animals of those who he has hunted down.

Hammer mace: Mde of iron with an elk bone handle, this hammer is his personal choice of weapon. One side is flat and as wide as his hand, while the other end is pointed and curled, excellent for grabbing and ripping off shields or digging under armor.

Armor: Yn doesn't favor armor all that much due to his magic, but he does bring with him a set of hardened animal leather, best for holding in heat and defending against blunt weapons.

Equipment
Skinning dagger
Waterskin
Salves and tonics basic set
Bedroll
Rucksack
Flint
Moccasins

Personality: Yn is a warm and inviting person, willing to share both food and a campfire with. He treats all with respect and is willing to give the benefit of the doubt to those who he has met for the first time, though to some of his detriment. Yn tends to make fast friends due to his warm nature and very few find any anger with him. He takes pride in defending those who he calls friends, and can be loyal to those he holds in the highest honor.

When he is truly angered, he is a force to be reckoned with. His strength and ferocity have been related to that of a boar, willing to destroy all in his path. Those that have truly wronged him will find no end to his hatred, nor of his wrath. While it is a rare sight, his anger is something to be seen.

Likes: Hunting, fishing, camping in the wild, seasoned food, tanning
Dislikes: Dishonesty, deserts, mindless slaughter.

Bio: Yn is the son of the current Matriarch Guardian, born near the end of winter. He was born in the northern tribe lands, a thankful moment as he was a month past his due date. He was an adventurous child, always trying to escape the nursery and explore the lands, quick to take to the mountains when he was finally able to.

He ended up bonding with a newborn red deer, the two having butt heads for the most part of their time together. Though they had bickered and fought most of the time, they were nearly inseparable from each other despite their quarrels. This was only strengthened when they became bonded. They worked and played together, their days ending with them covered in scrapes and bruises yet always together.

When he was tested, Yn was proven to have a strong connection to Earth, and with his strength, he was deemed a hunter, and some even believed him to become the next War chief when he became of age for candidacy. He didn't much care for the position, focusing more on just becoming a strong hunter and living up to the honor of his mother.

On his first hunt after receiving his Okhota, he and Faur became separated from the group. During the time he managed to find himself inside a Giant's village, a close neighbors and trade partners of his village. Spending a full day there, he didn't return back to the tribe until late at night, having been collected by the war chief and Matriarch Guardian. While he was scolded fiercely, he didn't allow that to kill the joy he had spending the day with the Giants.

That year, as both punishment and training, he was left behind in the tribeland during the winter migration. It was both a trying and enjoyable time, being allowed to show his skill, yet saddened as this was the first time having to spend so long away from his mother and father. Eventually he became a permanent guard at the tribe, spending his Winters in the foothills and with the Giants when possible, or training with Faur in the frozen nothern lands.

On his fifth year, when he turned 17, his small tribe was attacked while he was out hunting. The winter had been harsh and food scarce, as several heavy storms and blanketing snowfall had driven off most of the wild animals. The tribe was attacked by a disparate group of bandits looking for food. He came back to his tribe on fire and everyone dead. The animals were missing and even he could already tell they were dead. The houses were ransacked and destroyed, everything of value stolen or destroyed. The greatest pain of it, aside from the death, was the loss of each Ohkota. His heart grew stoney that day, promising the dead that he would reclaim their staffs so he could allow their spirits to finally sleep peacefully in the afterlife.

Other:

“Lord's can you make a bigger mess of yourself?” Faur asked his partner, eyeing Yn as the young man tore through another hunk of roasted boar meat. The young man responded with tearing off another chunk of meat and staring as he ate slovenly. Faur gave a grumbled sigh before kicking a small pebble at his brother. Yn chuckled and cleared his throat with a swig from his water skin. Letting out a hearty sigh he wiped off the remains of cooked fat, setting the meat by the fire.

“Why be so uptight about appearances man, no one out here cares what we look like, prolly save the wanderin spirit. Hoity toity mule.” Yn responded with a chuckled smile, licking his lips clean again beside the crackle of firewood.

“One should always pride oneself on their appearance, for unless you can respect yourself, how could others?” Faur lectured the man, closing his eyes and posing a bit. The only response he got was a clod of dirt getting tossed at his chest, splattering him in mud and grass seed.

“And I do take pride in it. I come off as a strong man..”

“In need of a river to jump in.” Faur cut in.

“Oi, you wanna go?” Yn responded, standing up from the stump he had made his resting spot. Faur responded in kind, standing and lowering his head, the flames dancing off the antlers on his head. Yn charged his brother, tackling the deer as the two began to scuffle. Laughter and shouts filled the lonely campsite as they fought, tussling on the ground with the bugs watching the two fight. As soon as it had started, they ended, Yn resting against Faur near the fire.

“So, tomorrow we join them. Are you sure this is right?” Faur questioned.

“Yes. It's the best. They know this land better than you and I along with having a better idea where to find these bandits.” Yn responded, the warmth fading from his voice.

“I will join them, so that they can help me find them. Soon, my brothers and sisters will be able to rest in peace. The war chief allowed me to do this, so I cannot fail. So rest up Faur, tomorrow our hunt shall begin anew.” Yn spoke, the steel in his voice echoing around the crackling flames. He allowed silence to fill the inky night as the stars winked above him, silent companions as he nodded off.


Name: Faur
Age: 18
Gender: Male

Appearance: Faur is a red deer standing at a blistering 9 feet at the shoulders with an impressive weight of 600 pounds of muscle. He is a proud 20 point buck with his antlers and sports a proud golden chestnut fur during the summer, while he claims it takes on a silver chestnut coloring with his winter coat. His eyes match Yn's

Race: Dusha kin (bonded Red Deer)

Racial skill

World draw: Much like Yn, Faur can draw upon the Earth to coat himself in rocks in a form of armor. Unlike Yn, he cannot alter and change the shape of it, only making a set of armor around his body.

Personality: Faur is prideful and humble, taking pride in his appearance and statue, yet not allowing that to get in his way. He boasts strength and offers his strength to those that need it, and is always willing to help those in need. Many believe him to be the strong silent type, but Yn knows that this is only due to others being unable to understand him. He can be rather mocking to others, yet he only means this in jest and never in any actual anger.

Likes: his coat, winter, hunting, long travel.
Dislikes: Fire, summer heat, sand, crowded towns.

SikstaSlathalin
11-08-2018, 01:07 AM
Koti: Ok I'm sure it's explained in the race but a 17 year old kid being over 7 feet tall and 300 pounds doesn't sit well with me. And the spells are good, just describe what the Soul Draw exactly does



Name: Balder of Stonestead
Age: 35
Gender: Male

Appearance(pic and/or description)

https://i.imgur.com/AAUPLaE.jpg

Balder is a prime example of his people. 15 feet tall weighing nearly 1,000 pounds of hard muscle. Built to move mountains in the rock quarry in his Homestead. While like all Giants his people are tall and slow, but unlike them the residents of Stonestead are all heavily built individuals. Balder himself is heavier built than average with lanky black hair and steady obsidian eyes.

Usually dressed as above the armor is used to protect from falling rocks and the unexpected bandits that try to interfere with the trade caravans.



Race: Giant
Role within the company: Quartermaster/Artilleryman

Racial Skills and Abilities (limit of 4)

Powerful: Strong enough to rip a giant boulder from the side of a mountain and hurl it across a 100 foot field.

Tough: Like all Giants, Balder can withstand great deals of damage from both physical and some magical attacks.

Resistance: Like his naturally tough body his constitution is equally as powerful being able to allow him to resist diseases and poisons.

Endurance: Tied in with the rest of his physical abilities his endurance is extremely deep and can carry him on for a full day and then some.


Normal Skills and Abilities(limit of 5)

Hammerblow: Because of his size and strength he can easily wield all kinds of heavy two-handed weapons and many heavy things that aren't necessarily meant to be weapons.

Beast friend: A normal skill for Giants, Balder has a knack for dealing with animals, Dusha Kin, and Beastfolk.

Patience: There is an old Human saying. "If you must be fierce, be fierce like an Orc, if you must be cunning, be cunning like an Elf, and if you must be patient, be patient like a Giant." Giants are known as careful and patient beings who never rush into anything. Balder exemplifies this perfectly.

Artilleryman: His job among the Giants of Stonestead was a Slinger. Or a member of the Demolition crew that broke down unstable walls or opened up new sections of the quarry. His job was using a giant sling shot loaded with boulders the size and shape of a human male's torso to bust through the rocks. This has translated to him being the long range heavy support the Rogue's Gallery needs sometimes. Not pinpoint accurate, but able to cause some massive damage in a short time.

Head for business: When he wasn't working the Demo crew Balder was getting his feet wet as a trader. Moving the valuable stone and materials to various places around Eisignol, at first he was just an apprentice, but soon he took over for the old Caravaneer that trained him and it eventually led him to the door step of the Rogue's Gallery. The Guildmaster wanted to reinforce the mead hall and Balder was given the contract for supplies. He liked Guildmaster Harken and the adventures he partook in. The Giant got bit by the wanderlust bug and convinced the Elders to let him be the sole owner of the Rogue's Gallery contract then got himself hired on as the Quartermaster. His large size and huge strength meant the group wouldn't need to worry about oxen or wagons much and Harken loved saving money where he could.


Weapons(Limit of 4 weapons)

Slinger's Hammer (https://i.imgur.com/riy0Lag.png): A warhammer made of the hardest stone while smaller than the Breaker's Hammer being only 10 feet tall and weighing just 500 pounds instead of as tall and heavy as the giant wielding it. It gives enough pop to collapse the side of a quarry.

Slingshot: Like his hammer, the Slingshot is a tool he trained on when working the quarries. Made of a sturdy yet supple oak tree and the specially worked skin of a mammoth it can fire a boulder accurately to about 75 yards. Anything past that will require a spotter.

Utility Blade (https://i.imgur.com/ZywpuUh.jpg): A large single edged blade used in close quarters combat or for work around the camp. About five feet long.

Armor(one sensible suit of armor): Just the armor in the image.

Equipment: The bulk of the company's supplies, along with fire making tools, extra boulder ammo, food and water supplies for himself, his tent and bedroll.

Personality: Like all Giants, Balder is a slow-paced individual, unlike many of them his expected gentle demeanor is jaded slightly by being a long-range trader. He's been far from the gentle plains of central Eisignol and seen a lot of stuff that has made him harden himself against it. While still kind and understanding he comes across as very gruff to most people even those in the Gallery, but the long days and nights on the road have turned him into a deep-thinking and philosophical man. Though he still works hard to keep himself from crushing anyone by accident.

Likes: Dagur Harken, wide-open spaces, clear night skies, a good deal, and philosophy.
Dislikes: Closed in or tight spaces, thunderstorms, getting screwed on a deal, uppity people.

Balder was born 35 years ago to Sif and Lief. Giants rarely have more than one child at a time, but the thing about a Homestead is it's more like a huge family than a village. He may not have had any siblings, but he had cousins for days. The routine was one of his favorite parts of life in Stonestead. Everyday they'd wake up at dawn, eat a healthy breakfast, then dive right into work.

Stonestead was a quarry mainly, but they had farms that needed tending and animals that needed feeding. That was the job of all young Giants in Stonestead, Balder was always a big boy and this led him to taking the hardest jobs and proving himself a good member of the Stead. He loved his home and never wished to leave it he even dreamed of being on the Council someday. This dedication and drive propelled him to jumping on the first chance he got to work in the Quarry and the Demo Crew. Not many young Giants got the chance to join the danger taunting group and Balder saw it as his chance to make something of himself. He finally believed he'd found his place in the community and was content to live the rest of his days as a Slinger until he got elected to the Council.

Though that changed ten years ago when he got injured in an avalanche and had to take a less dangerous job. This led him to being apprenticed to a trader, at first he was reluctant thinking the soft life of a Trader was a waste of Giant's natural gifts. Though he quickly learned just how vital they were to keeping the Homestead alive. Soon he turned his natural drive for greatness to excelling as a Trader. He learned all he could from his master Dolf and was glad to take over for the old rock when the time came. Though little did Balder know taking over would be the biggest change in his life. He didn't realize how much Dolf shielded him from until some backstabbing Dwarves tried to cheat him out his his load of marble. He busted their heads easily enough, but it opened his eyes to how idyllic his home at Stonestead was. But he had made a promise to Dolf to take care of his caravan and Balder never broke a promise so he carried on with greater care and eventually he found himself working alongside Dague Harken and the Rogue's Gallery as their Quartermaster and funnily enough their heavy artillery. Despite being raised as a pacifist he knew helping the group would in turn help him and his Homestead. And a Giant should always work towards the betterment of the Homestead.

Other:

Once a year Giants from all over Eisignol come together on the shores of Blue Stone Lake to partake in the Homestead Games. A series of athletic events and celebration commemorating the Giant's Exodus from the Shrouded Isles far to the West. They are the rumored homelands of their ancestors that were swallowed up by tremendous turmoil from deep within the heart of the earth. Only twelve families supposedly escaped and the Blue Stone Lake was the first settlement of their people.

While no one Homestead claims the shores retired Giants live here year around the maintain the grounds and keep the land as pure as possible fending off invaders and disasters until death finally claims them. And every year without fail they make sure the shores are ready to receive the collection of Giants to partake in the Homestead Games. Merchants of every race come from all over to sell their wares and this year for the first time Balder is here as a Merchant rather than a competitor. He was carrying exotic spices from Ophier, fine Giant-sized jewelry and weapons, and various trinkets from the other reaches of Eisignol. He didn't expect much business, and as he heard the commencement bell his heart yearned to be on the fields with his brothers and sisters. He still held the record for longest boulder throw and longest win streak in wrestling. The officials told him his records were perfectly safe, but he knew better every year there were younger and more hungry Giants coming to make their name in the Games. A good win in the Games could get a youngling fame and adoration especially among the opposite sex.

He could hear the cheers from his stand and just let out a deep sigh focusing on setting up his stall. After a few minuets he'd almost managed to forget about it when a loud yell made him look up. "Oi, lookie here boys Balder the Pillar, great champion of the wrestling ring! Playing shopkeeper instead of competing! Bet he doesn't even have the stuff anymore" The call was followed by loud cheers and boos in his direction. Rolling his eyes Balder studied the young bucks coming his way. He knew them Thor, Sven, and Galder young males from Ironstead to the East of Stonestead. While he wasn't competing this year, he kept track of the athletes out of habit. These three were tough competitors and he few matches he's seen they all relied more on power than skill. In his day Balder could've easily wiped the floor with them. Now he just wanted to sell his wares and get back to Balefire.

But he knew the look in Thor's eyes and the young females around them were blushing and whispering at the young male's firm bodies and how well they filled out their competition loincloths. Once more Balder rolled his eyes standing to his full height to study them, the average Giant was 10 to 12 feet tall. The three boys were maybe 11 apiece that put Balder a full four feet over their heads, but while they slowed their forward pace they didn't stop. Thor had dropped a challenge and while it was encouraged to keep things like this solely for the arena, no one was going to stop a little out of bounds spat. And from the amused looks the older Giants were giving the boys they were looking forward to seeing them knock down a few pegs.

Thor reached Balder's stall first placing his hands on the roof he began pushing it around making some of the merchandise fall to the ground luckily nothing broke, but the Quartermaster wasn't going to let them get the chance. Coming quickly around to the front he grabbed Thor's shoulder and lifted the sprat up and off the ground before shoving him back into his friends. The angry and shame that crossed his face were like a wildfire in the forest, and he reacted before Balder could do anything else. Ducking low he speared into Balder's waist trying to scoop his legs out from under him. Like the residents of Stonestead the Giant's of Ironstead were of a stockier build than other Giants. And while the attack certainly hurt Balder had taken worse, but this kid had annoyed him enough already and he couldn't risk his store getting damaged. Dropping his own level he looped his arms around under Thor's torso and with a tremendous grunt he lifted the young Giant up off the ground and flipped him over his shoulder. The young buck shouted in rage and shame and tried to fight from his back, but Balder had him and without any ceremony he carried the arrogant little fuck to the large fountain in the middle of the marketplace and dunked him headfirst into it. His buddies were quick to pull him out, but the damage was already done. Thor was pissed and ashamed, but he kept his composure and quickly made his way back to the arena at least there he could regain from honor.

Balder didn't care much, and wasn't worried about his records anymore. If punks like Thor were the best this generation had those records will probably never be broken. He chuckled to himself as he put his shop back in order and began shouting to passersby to bring them to his counter and pay for his meal ticket back home.

Koti~
11-08-2018, 01:12 AM
Edited, and I hope they work

SikstaSlathalin
11-08-2018, 01:16 AM
Alright good.

Yamimoon
11-09-2018, 04:48 AM
Name: Umbra Severinis
Age: 9,000 years
Gender Male

Appearance:



https://i.pinimg.com/736x/f5/18/e7/f518e789194256b6f5f4822d04dfa98e--male-vampire-vampire-art.jpg
(https://i.pinimg.com/736x/f5/18/e7/f518e789194256b6f5f4822d04dfa98e--male-vampire-vampire-art.jpg)
Umbra's looks just like his picture, but his eye are normally ice blue when he is not angry or right after feeding. Then his eyes are a bright red. He stands at 5’9, 170 lb.

Race: Vampire
Role within the company: Information gathering, warrior

Racial Skills and Abilities (limit of 4)

Blood Sight - This is an ability that allows Umbra to see a person's past by consuming their blood. There is nothing he can learn about a person or what they have done in their lives. The more blood he consumes the more knowledge he can gain. A little blood gives him the knowledge of the last couple of days, and it increases with the amount. He will learn everything in a person's past if he takes all of their blood.

Warp - This ability is nothing more than a massive increase in speed to the point where human think that it is a form of magic that stops time so the vampire can move. Umbra can move in an instant for short distances. However, if he hasn't fed for more than a week he is unable to use this ability.

Telekinesis - Umbra is able to move objects at his whim. Like using his swords without having them in his hands. This allows him to fight more than one person at a time, or he can condens this ability into a force that can be sent at a person to force them backwards. The force depends on if he is going to hurt/kill, or just push the person away.

Regeneration - HIs ability to regenerate depends on what injuries he has sustained. If is is an injury caused by the sun or fire he has to drink blood to be able to heal his wounds. Most other injuries can be healed normally since he heals ten times faster than a normal human. However, there are some injuries that will take him time to heal even with drinking blood, and can be fatal if not treated. Any injury sustained by a silver blade or by holly water. These injuries have to be treated or the infection caused by the addition of them to his system will kill him.

Normal Skills and Abilities(limit of 5)

Frost Forge - This is a powerful form of Magic that allows Umbra to control Ice and form ice out of thin air using magic. He can send a wave of cold air, or make ice projectile that he can control with his Telekinesis. He is also able to make walls of ice to shield himself and his allies.

Shadow Call - This spell allows Umbra to move through the shadows, or conceal himself in a dark room. Though it doesn't make him invisible but just harder to see.

Eternal Eyes - This spell allows him to not only see in the dark, but allows him to piggyback it with the shadow call spell to see through the shadows to find people he is looking for, find traps, or spy on people.

Sword skills - decades of learning how to fight with a sword has granted him the ability to fight with all blades.

Weapons(Limit of 4 weapons)

Necorclave - is a short sword that has a black blade with a copper colored handel. The sheath is made from ebony wood. This blade has been enchanted to poison the cursed.

Twin daggers

Armor(one sensible suit of armor): https://www.angelfire.com/rpg2/vortexshadow/pics/drow.jpg

Equipment:
Dragon scale hooded cloak - This cloak is made for the scales of a fire dragon, and protects Umbra from the sun during the day time when he is forced to go out during the day.

Three small vials of blood, a moon stone bracelet, two books on music, a cherry wood pipe with three different types of tobacco to smoke, and a flint.

Personality: Umbra is unusual for a vampire. Even throughout his long life he has never been able to completely keep his emotions under control. Most of the time he is calm and calculated. Thinking a situation through before committing himself to action. He has become protective of his new family since the loss of his clan. However, he doesn't show them companionship. Becoming more serious than he used to be can turn off some of his guild mates, but to him that is their problem. He still doesn't have complete control over his emotions and can become angry if some fool messes with the guild.

Likes: His guild mates, books about the arts, folk music, and smoking
Dislikes: Sun, Fire, People that take advantage of others, Hunters, and Lycans

Background: Being born so long ago Umbra has no idea what his childhood was like or the faces of his parents. All he knew was the Elder that was the ruler of the small convent of vampire’s. They lived deep in the mountains where humans rarely came a calling. It was a safe place for many generations. The Elder choose the oldest of his children to become his successor, and that just happened to be Umbra.

Training under the elder for more than 3,000 years he learned the art of magic from him, and used it to learn ice, and shadow magic's. As well as how to wield a blade. Continuing to grow in his power, and becoming stronger every day from the training and learning. He became a powerful vampire who's only equal was the Elder. He loved his life, and learned to control his blood lust to the point he would be able to go at least go a month without feeding. However, that made him extremely weak in the process. So, he decided that he would need to feed at least once every two to three weeks to keep himself strong enough to defend his people if need be.

Then the day of destiny approached. The day the Elder was going to enter his eternal slumber, and pass on the protection of their clan to Umbra. On the appointed day the Elder, and Umbra entered the forest that surrounded the village and when deeper into the mountain. The ritual was nothing too special, but in the eyes of the Elder it was still something that needed to be done.

The ritual consisted of the new Elder killing the old elder so he may enter his eternal slumber. The easiest way to kill a Vampire was to decapitate them. So, in accordance with the ritual Umbra killed his Elder, and buried his ashes in the mountain. The last part of the ritual that would need to be completed was for the village to anoint him by giving him some of their blood. However, this last step was never able to be consummated.

When he returned to the village it was on fire, and all of his clansmen were dead. Either burning at the steak, or liking on the ground with their heads removed from their bodies. Though the culprits were easy to pinpoint. It seemed a clan of hunters came into town with a pack of lycans and designated the small vampire clan. He was left alone and angry about the fact they decided to butcher his clan when their defenses were diminished.

Two hunters stayed behind to clean up the stragglers when they came upon Umbra crying over the loss of his clansmen. The men laughed as they captured Umbra and tortured him. Tiring the distraught Vampire to a chair the proceeded to use fire to burn him, though a lot slower than they did with his clansmen. They wanted to make him suffer more than he already had. So, they waited till the sun began to rise and waited to watch as the vampire burned to death in the sun. However, this was their mistake. Umbra finally came back to his senses as the sun started to burn his skin, and he broke through the restraints, and proceeded to kill the two men. Using their blood to heal his injuries.

After everything was said and done and he buried his people he decided to hunt down the hunters that killed his clan. One night in a tavern he was sitting in a corner watching the people that were drinking and having a good time, he was in the corner by himself. Then out of nowhere an older man approached him, and sat at the table beginning a conversation with Umbra. Once everything was said as done Umbra decided to join the Rogue’s Gallery. He has been a member now for about a year.



As the sun was setting and the sky becoming painted in reds and oranges. A lone man was walking down the road with a cloak covering his head and features. Deciding that it would be best to stop for a moment and make camp. In a chance to find something to eat. It had been about three weeks since he was able to feed and he needed to keep his strength up.

Setting up camp in the forest he built a small fire using kindling and a flint stone. He waited by the fire as twilight gave way to night. His mind wandering to the past as he just sat there watching the flames dance in the moonlight. His mind went back to a time when he was with others of his kind. The day of the ceremony for him to ascend to Elder.

However, his thoughts were interrupted by the sounds of footsteps making their way through the forest towards him. A slight smile crossed his face as he just sat there as he waited for whoever was there to make themselves known. When the sounds died out there were two men standing on each side of the Vampire though they were unaware of this.

“Well, Well look at what we have here. A little mouse seeking shelter in our forest.”

“Yes it looks like it.”

Bothe men chuckled as the lifted Umbra to his feet. And pulled him a little aways from the fire as one of them stepped in front of the man and the other behind him. They were confident in what they were doing and that would be their downfall. They should no better than to attack travelers.

“Now if you pay our tool then you just might be able to get out of this forest alive.”

The thief said as he placed a hand on the travelers shoulder. Looking into his eyes for only a second before the thieves color drained from his face and his eyes went wide as he realized what he had gotten into. A smile crossed his face as he grabbed the man.

P.K.
11-09-2018, 09:53 PM
I think Vel's going to get mistaken for a rouge at first, assuming the group doesn't know each other well and might just know of each other before forming our little party. Slight hooded figure that's what you'd think until she suddenly pulls a two handed axe out of her cloak and and cleaves something in half.

Koti~
11-09-2018, 10:56 PM
Yn is going to have fun with this group, as Long as no one tries to easy Faur

Crazywolf
11-10-2018, 03:53 AM
Actually I'm not sure I'll be able to manage this one so I'd like to cancel my reserve. feel free to hand the spot to someone else.

P.K.
11-10-2018, 03:54 AM
Awwww I thought I was finely going to Rp with Crazy! I don't think I've ever been in an RP with you! </3

Dnafein
11-10-2018, 04:17 AM
Appreciate the heads up Crazywolf. I'm gonna suggest to siks he move you into a standby reserve, so if someone does show up and want that spot we can give it to them, but also if inspiriation punches you in the nose you'll still have it (till next wednes anyways.)

He's the boss though so he gets final call on the ixnay or not.

Crazywolf
11-10-2018, 06:40 AM
Ok Ty dude. And sorry P.K. :/

SikstaSlathalin
11-11-2018, 06:56 PM
Crazywolf: Sorry to see you go, but I don't normally do standby things at the beginning of the RP. But if a spot is still open when you get the urge to return you can have it.

Yami: Props for making a badass char, but he is also very powerful and a little too powerful for the start of the RP. And while I have things you can change with him I can see him being a good NPC later on as he is. So I give you a choice, I can give you my critiques and you can alter him, but they will change a lot. Or I can put Umbra in an NPC list and you can make a weaker Vampire char or bring up the Dark Elf you wanted.

Leanna
11-11-2018, 07:07 PM
Hey all,

Going to start writing my sheet now. If I don’t finish it tonight, will do so tomorrow evening.

-had her bachelorette party last night so feeling a little sleepy tonight hah-

CRAAAAAAZY I WANT TO RP WITH YOUUUUU D:

SikstaSlathalin
11-11-2018, 08:08 PM
Looking forward to her Lea.

Leanna
11-11-2018, 08:20 PM
Thanks, Siks. I look forward to writing her. :)

SikstaSlathalin
11-11-2018, 08:22 PM
Lol good.

Yamimoon
11-11-2018, 08:41 PM
You can go ahead and use Umbra as an NPC, but it might take me three or four days before I can get another character done. I have to decide if I am going to play off umbra, or if I will make a different character.

SikstaSlathalin
11-11-2018, 08:43 PM
Very well I can give you an extension, til the 14th or 15th?

Yamimoon
11-11-2018, 08:45 PM
The 15th would be good. Thanks

SikstaSlathalin
11-11-2018, 08:49 PM
ok

RedKayne
11-11-2018, 09:15 PM
Meanwhile Bigwit will plot and scheme all sorts of shenanigans and pranks (or the eventual demise of the entire group) 8D

SikstaSlathalin
11-11-2018, 09:30 PM
XD Don't make me cook him in the evening stew.

P.K.
11-11-2018, 09:34 PM
Ew Goblin stew.
Vel might not complain though...

SikstaSlathalin
11-11-2018, 09:43 PM
XD She's a Zombie, Balder will save Bigwit's brain for her to eat.

P.K.
11-11-2018, 09:54 PM
haha... that's... appreciated... maybe xD

RedKayne
11-11-2018, 09:59 PM
XD Don't make me cook him in the evening stew.

And that's when Bigwit's master plan 'cooks' in! He foresees the plan of being thrown into a stew, and so poisons his own blood/body before being eaten... and so he will slowly kill you all from the inside-out :>

And thus Bigwit the Destroyer wins!!

P.K.
11-11-2018, 10:01 PM
And that's when Bigwit's master plan 'cooks' in! He foresees the plan of being thrown into a stew, and so poisons his own blood/body before being eaten... and so he will slowly kill you all from the inside-out :>

And thus Bigwit the Destroyer wins!!

Lol depends on the poison, being dead.. or mostly dead and all.

SikstaSlathalin
11-11-2018, 10:08 PM
I have an Ogre I can bring in to eat the Poisoned stew. XD

Also yes Undead can't be poisoned.

bluemoon
11-11-2018, 10:11 PM
Myn likes her meat raw...she won't eat the stew unless nothing else is available--and from what I recall, there is a perfectly yummy bird and deer right at the camp. :D

Koti~
11-11-2018, 10:47 PM
Try to eat the deer, and you'll be munching on rocks. Besides, I don't think you'll be taking down a 9' 600 pound 20 buck easily

Dnafein
11-11-2018, 11:13 PM
Nah kitty nips the bird she'll wake up in an oilcloth sack in a well provisioned cave with a single exit into a deep lake somewhere.

P.K.
11-11-2018, 11:45 PM
Lol this rag tag team is getting along swimmingly already.

Koti~
11-12-2018, 12:08 AM
You can't spell dysfunctional without functional

bluemoon
11-12-2018, 01:11 AM
I feel the love guys!

Note to self--teach Myn how to swim and look up recipes for rocks. :D

Crazywolf
11-12-2018, 05:23 AM
Ah fuck it lets do this. I've decided to give it a shot. If I can't manage it my dude will just be the first one that gets killed off. My char is posted below, any points that needed editing just let me know.

Name: Yannick
Age: 30
Gender (M or F) Male

Appearance https://i.pinimg.com/564x/13/61/6a/13616afafec7a32ca72d496b4883015e.jpg
As above but with a longsword rather than a war-axe though he has been known to occasionally pick up a hatchet to cut wood. Overall he the kind of weathered appearance one would expect from a journeyman mercenary who has been in the business some time.
Race: Human
Role within the company: Fighter

Racial Skills and Abilities (limit of 4)
Good allroundishness - His human DNA make not automatically make him the best at anything but neither does it come with any obvious weaknesses.

General fitness - As comes from travelling around a lot on foot.

Basic literacy - Fairly basic level but enough to read a contract and sign his own name.


Normal Skills and Abilities(limit of 5)
Know Thy Enemies - Yannick has been a mercenary for quite a while and has fought against a number of different non-human races and even alongside a few. This gives him a good general knowledge of strengths/weaknesses of most of the opponents he comes up against.

Proficient swordsman - As comes from many years fighting experience.

Alertness - Yannick has a good sent of alertness toward danger, even in combat he generally keeps an awareness of the situation around him.

Making a campfire - Often taken for granted but very useful.

Calling a bluff - One of Yannick’s pass-times is gambling, be it cards, dice or other kind of game, he picks up new games quickly and he has become quite good at reading a bluff or knowing when a player is trying to pull a fast one.

Weapons(Limit of 4 weapons)
Longsword
Dagger

Armor(one sensible suit of armor):
Leather

Equipment:
Tinderbox, whetstone, meat-knife, canteen, winter cloak.

Personality:
Yannick is a straightforward man who freely speaks his own mind. He does not complain unduly about hardship though when taking on jobs expects a decent level of payment. He likes to drink and gamble a little though when taking on a job does not let it get in the way of his work.

Likes: Taverns, ale and women.

Dislikes: Cowardice. Also pretentious noblemen with lots of airs and graces. He also has a fear of snakes but don’t tell anyone.

Background:
Yannick grew up in a poor village in one of the smaller kingdoms. His father was a blacksmith though not a terribly good or industrious one which meant his family always struggled. As a young man he joined the local village militia who worked to keep way bandits and outlaws and through that outfit received his first smattering of basic sword training. Afterward he decided from quite a young age that he wanted to become a mercenary so after he heard of a group of sell-swords in the local area he took the chance to them. Unfortunately the captain of the group was not terribly good at finding work and the job he did found were always badly paid ones. After a couple of years however he switched to another group where his fortunes improved. Since then he has travelled around a fair bit working in various places for various clients. He has saved a little money he earned down the years though most has been spent away as he went along. Recently he heard about the Rogue’s Gallery operating from [insert city] and decided to join it.


Yannick watched as the war-band of orcs waded their way across the river. Evidently they had decided that they were going to fight. Drawn up on the far side of the river a few yards back from the edge of the ford the line of mercenaries stood and waited for them. Yannick himself was positioned in the front row just to the left of centre. The orcs had been raiding this area a lot lately so the local lord had called in some hired help.

“Bastards have brought a cave troll with them” muttered a man to Yannick’s right.

“That’s a forest troll you idiot” another man replied.

As the orcs came out of the river Yannick could see clearly the crude tribal markings on their shields while the morning sun flashed down upon tips of their sharpened blades and the brows of their crude battered helmets. He could see that they were bold fighters but also knew recklessness would be their weakness. He gripped his own blade in readiness for what was coming.

For a brief moment the two groups stood and stared at one another then one of the orcs gave a shout and in response the whole lot of them rushed forward in a charge while the line of men stood firm waiting to receive them. As the first one reached Yannick he took a half-step back and sideways to avoid its hewing stroke then deftly thrust his own blade into its chest.

Kris
11-12-2018, 08:19 AM
I'm sorry I am delaying. I will have something later on today!

Leanna
11-12-2018, 05:56 PM
@Crazy: -luv-

@Kris: You’re okay. I’m straggling behind, too. Happy to be heading home now though to unwind and write a bit... spent half my day arguing with a contractor -_-

Kris
11-12-2018, 09:14 PM
Name: Elisheva ("Sheva") Malkoth

Age: 32

Gender: F

Appearance:

https://i.imgur.com/Ebxdy0k.jpg

She is about 163 cm tall with long raven hair and blue eyes. She is paled skin and beautiful.

Race: Human with elven heritage.

Role within the company:
Supporter (from the far back), healer, negotiator, war tactican, the diva queen.

Racial Skills and Abilities (limit of 4)

Alluring- As there are hints of elven blood in her, Sheva appears to be more beautiful than normal human. She uses this to sweet talk herself out of situations or cause others to follow her lead. She also using her beauty to catch people offguard.

Agility- She is somewhat faster than most humans.

The war general- She is smart, somewhat cunning and have great tactical abilities. She is also capable to better analyze her surrounding if she is familiar with them.

Magical scrolls- She can create magical scrolls which she can sale at high prices or uses herself. Those scrolls can be use by anyone with magical abilities.

Rang skills and precision- She is capable of hitting targets and marks from far distance. She almost doesn't miss.


Normal Skills and Abilities(limit of 5)


Her type of energy spells is weird one. Unlike most magical users she is drawing energy from inner source, instead of outer (meaning she is not drawing powers from elements, but from spirits and energies she consumes, through crystals, living beings, magical sources etc), and cannot contain energy within herself for long, meaning that whatever she took from others she leave her body in the short term and she will be powerless. To solve this problem she is carrying gems and other jewelries and crystals into which she insert some amount of energy she took or absorb (she needs to be careful doing so, because each gem or equipment can only absorb certain amount of power before exploding or melting).

"Channeling of spirits"- a gift of unknown origin allows her to link her spirit directly to anyone she touches, which enables her to heal others (to a point, as she cannot regrow limbs if they are chopped) or absorb energies from others (which she can use as energy source for magic). This gift is almost perfectly mastered, but if she is weak, tired, or too emotional, the control over this ability is lost to her, causing her to accidently absorb energy, or damage herself.

"Assuming direct control"- as she is capable to link with others through touch, she can seize command of a being, up to 20 minutes at the max, capable of installing a single command or two into the being which was subjected to her will. This kind of effect can only be done once a day, and makes her extremely weak afterward.

"Light and thunder"- She is capable to control light based magic, which enables her to blind her opponent or electrify him. Since her magic is based on the level of personal energy and duration of enchantment, the weak she is and the less time she has to work on her magic, the weaker the effect will be. Between each powerful attack she needs to recharge her energies, and she often uses crystals to enhance her power. One powerful energy attack costs her one shards and she often carries only 3, as they are extremely costy and easy to get lost.

"Invoke the might of gods"- she is capable to enhance other living beings or pieces of equipment with power, to a point, boosting the possible damage. This requires her to have a direct touch with the being or item in question.

"Scrolls of power"- As she herself cannot often relay on magic, she can use scrolls that she can write and charge with magic for instant effect. She often creates up to 5 scrolls each week (as they take time and power to make). Upon use they turn to ashes and disappear into thin air.


Weapons:

Set of throwing daggers, which she can either refill by picking them up from the ground after she throw them, or at the store (always carry at least 10).

Glowing orbs- She needs to admit them in 4 corners around her and they can serve as a semi shield for a limited time (until it runs out of power, or until enough damage is done to the barrier. The smaller range it covers, the more powerful it can become). Once the stones have been drained they break and needs to be replaced at the nearest store of magic, and needs to be charged with energy. The stones/gems most be identical.

Mitzva- Ceremonial Kris she carries around if she needs to fight someone from close distance. It has gems invoke in it, which she can charge with her energy for higher effect of damage.


Armor (one sensible suit of armor):

She is wearing an elegant cloths (as seen in the picture), which enable her swift movements. If needs be she will wear light armor, but she most often rather to be protected and being in the far back than getting into real battles herself.

Equipment:

Backpack filled with supplies, parchment and inks, feather pan, surgical knife, basic makeup, sewing kit, gems, money, maps and other important documents and books.

Personality:

She is classy and a little cold. She has weird sense of humor, and enjoys sleeping and drinking. She will often place herself before others

Likes: Drinking, stories, magic, battles (from afar), drama, sleeping, good food and music, nice clothes, gems and jewels.

Dislikes: vulgar people, stupid and naive people, stubborn and risk taking people, proud people. Politicians, nobles, schemes, ambushes, traps, when things don't go the way she wants them to, waiting for others.

Background:

Started as a maid from poor background, and worked as the right hand of a princess, from the kingdom of Salivan. She quickly rose in ranks and position, mainly because of her beauty and unorthodox thinking. When the princess became queen, she too, in turn, became a close bodyguard, advisor and a general. The king the queen married also liked her and gave her more important jobs and decision to make, including manors and servants and many wonder if there was more between the two than meets the eyes.

The rumors had some grain of truth, as Sheva learned quickly of the king intention for her, but refused his calling to his bed chambers because she felt loyal to the queen whom she served.

Little did she knew that the queen and king grew apart regardless, and when the envy of the queen reached a boiling point she plotted a scheme. Through a court of lies and deceptions, made of other envious military and nobles, Sheva was convicted as traitor to the kingdom. Outraged from her coming hang, she stormed at the queen, and without understanding how or what, her magic took form as she nearly depleted the queen from her energy.

While her hands still sizzling with life, she broke free from the court, running away to never be seen in said kingdom. She doesn't even know what fate has come for her family.

To anyone hearing her name, one could already deduce her as traitor as she never bother to clear her name, and decided to isolate herself to master her abilities which frighten her to this day.

She was able to form other friendship and relationships, including being the apprentice of many mages, but she never stayed around much, fearing of another betrayal.

Other:

The gems were sparkling like new born tush, as she cleaned them with a rug, making sure the dust was not catching on after rubbing them thoroughly. Even though fighting the dust seems impossible feat, it was necessary, for maintaining gem in new position enabled them to gain more power. At least that's what she hoped the case with them was.

Under the dim light of the half eaten candles, scrolls were lying unfinished, but she found no motivation within herself to finish the spells. Few knew of the art of writing scrolls was almost identical to the art of other type of writing of painting, and they required sophisticated levels of creativity in mastering of the words that needs to be spoken when invoking the elements.

As she continued to clean the gems, she realized she was, in fact only distracting herself from finishing the scrolls and decided that if she was not going to do anything productive she might as well just call it a night and go to sleep. She blew at the candle and darkness took over the room.



Age: 126

Gender: F

Race: Wood Elf

Appearance:

https://i.imgur.com/VH2LcwQ.jpg

Background:

She is calling Sheva a sister, but the two are not real sisters, even though their resemblance is almost uncanny. She is the true daughter of Raimel, Sheva's master. While the two used to be closed, they now hate one another, even though, deep inside they still care for one another.

Mornith's life experience made her hate everything that is weak, and mostly she hates humans. Unlike her "sister" she does not have any magical abilities, but her skills with a bow is unmatched.

Leanna
11-12-2018, 10:30 PM
- moved -

Koti~
11-13-2018, 12:04 AM
This group looks fun

bluemoon
11-13-2018, 12:05 AM
Mmmm--more tasty pets! :D

P.K.
11-13-2018, 12:07 AM
I think if anyone's pets get eaten someone's going to have a hard time.

bluemoon
11-13-2018, 12:42 AM
Lol! No worries, Myn will just dream and drool and curse her appetite. I think your zombie will suffer the most--everyone she meets is "food".

P.K.
11-13-2018, 12:59 AM
Lol! No worries, Myn will just dream and drool and curse her appetite. I think your zombie will suffer the most--everyone she meets is "food".

Lol this is true... its a good thing then that she's disgusted by that and would much rather have a steak so heavily drowned in seasoning anyone else wouldn't be able to eat it.
...
I suppose that would also mean that if there was any spoiled food the group had she could survive on that to.
Yuck.

Dnafein
11-13-2018, 12:59 AM
Upside is Lulu always brings the bacon.

Koti~
11-13-2018, 01:20 AM
So, a bird, a deer, and a boar. All we need is a snake and we have a zoo

P.K.
11-13-2018, 01:26 AM
or a Tiger.

Crazywolf
11-13-2018, 02:20 AM
So, a bird, a deer, and a boar. All we need is a snake and we have a zoo

No snakes. my character has a fear of them.

P.K.
11-13-2018, 02:29 AM
No snakes. my character has a fear of them.

This leaves a lot of fun to be had when the group gets more.. acquainted.
Or not xD

Crazywolf
11-13-2018, 02:51 AM
This leaves a lot of fun to be had when the group gets more.. acquainted.
Or not xD

Maybe. though that assumes they ever find out. :P

P.K.
11-13-2018, 02:58 AM
Maybe. though that assumes they ever find out. :P

Lol this is true.

SikstaSlathalin
11-13-2018, 04:47 AM
Lol welcome back crazy. I have an early day tomorrow so my critiques won't be up tonight. But I read over the newest sheets and I like the ideas.

Dna if you come around before me feel free to post your own critiques.

Everyone else once the reserved sheets are either done or the players leave the IC will be going up. I encourage anyone willing to build history with at least one other char or more if you so wish.

A few of the chars have been around each other for a bit working for the group so all kinds of relationships can be had.

P.K.
11-13-2018, 04:52 AM
So I guess we need to know who's all new to the guild and who's a vet.
I intended Vel to be new but not so new. She's been there for a few months now.
Not sure that she'd have that many relations though seeing as she's kind of reserved and hasn't worked up the courage to try and make 'friends'

Crazywolf
11-13-2018, 07:07 AM
Assuming my character is approved in his current form I don't mind working out a couple of existing contacts. My thinking is my guy has now been there for at least a few years so possibly he'd have worked with another character on a previous mission. I'll wait thou til Siks has had time to properly review him.

Leanna
11-13-2018, 08:06 AM
I didn’t realise there were any other animals. I haven’t read through the other character sheets, yet (but I will, as I always read everything others write). I typically don’t until I practically finish mine. Hah, ah well. LuLu doesn’t always have to be around.

And I took the nickname from... myself, hah. One of my work mates calls me LuLu xD

Edit: Scanned over the sheets a bit (will read in full later, am just on my commute home after a long ass day. I may consider axing my cute little boar, but I dunno. Might be too many animals on a quest-thing? ...Siks? Opinion?? Can find another image or crop out mah piggeh... or just leave it. I dunno. I’m tiiiiiired hah.)

Kortaga
11-13-2018, 09:53 PM
Please let me know if you need any changes.

Name: Raenisa Nericeran
Age: looks 24
Gender (M or F): Female

Appearance(pic and/or description):
Shoulder length blond hair, bright emerald eyes. Stands around 5’8, has a very slender build. Typically likes to wear lighter clothing or armor and likes the color green and orange.

Race: High Elf
Role within the company: Tank / Frontliner

Racial Skills and Abilities:
Disconnected: Unlike her kins normal racial abilities she seems to be disconnected from magic and cannot sense or feel it in anyway. The only benefit this seems to have brought out is a higher than normal resistance to magical attacks and effects.

Spiritually lost: She has the inability to feel or even detect spirits and at the same time they usually have issues seeing or registering her, she has a very low spiritual pressure almost as if she is dead herself.

Heightened hearing: She has the ability to hear really well, however yelling or loud monster shrieks cause her pain or an inability to move.

Light feet: She is able to move quickly and quietly and not leave much in the way of trails.

Normal Skills and Abilities(limit of 5)
Spacy: She tends to have an inability to focus well often getting lost in thought or just existing without interacting. This is considered an ability only because not only does she lose herself but often people tend to forget about her as well.

Magical Expertise: Fake it till you make it, Despite having no ability what so ever with magic she has studied it like there was no tomorrow. Given a situation she can figure it out but cannot do any investigations herself.

Athletic: She training her body to be able to do the most it could. This is what she did while she was practicing “Magic”.

Polearm Master: Her weapon of choice is any pole with a blade on the end.

Noble raised: She knows manners and prefers to have delicate speech.

Weapons(Limit of 4 weapons)
Glaive: Long polearm made for distanced slashing.
Craving dagger: Used more for separation then for attacking
Sling: Used to throw projectiles a decent distance.
Smoke Bombs: Handy escape option

Armor(one sensible suit of armor): Light leather armor for movement and flexibility.

Equipment:
Rations, soap, blanket, water skin. Not much else.

Personality: Nisa always puts up the front of a typical elf. She tries to meet and beat expectations but this often is a fault as she would rather just be herself. She was never good at focusing so things like magic, bow shooting, and quality conversation were outside of her range. It was because of these three things not being good that she never met her families expectations. This has given her a complex of trying to sound and be better than people when really she isn’t and she knows she isn’t.

She has only ever wanted to be useful and be able to do the things the guild needs. She has always left groups quickly due to fear of being judged. As such while being a huge complex she is reliable and has a good track record within the guild which she is very prideful of. She is fiercely loyal to anyone who remembers her.

Likes: Order, Cleanliness, Honesty, Cats. Secretly she enjoys a warm fire with friends, fun stories, and friendship.
Dislikes: Dogs (Slight fear), deep heavy books (But reads them to keep up appearances), Prideful men, warm drinks, and those who steal or are dishonest for bad means.

Background: She was raised to be the best noble mage the elves had ever seen and she blew it sky high. She was none of the things she was supposed to be and did everything in her power to become them. When she turned sixteen though she left her home knowing or at least feeling like she was not wanted. She ended up join the guild and has been working with them for the last eight years. Despite this though she tends to go under the radar which annoys her to no end. She wants to prove herself and be wanted and yet comes up short every time.

Other: Nisa was running at full speed. She was going to handle things the way she wanted to this time around. While her current party was keeping the enemy distracted she would charge straight in through the front. She leapt over the barricades and swung her glaive clean through two of the small monsters. She was unsure what they were exactly her beast knowledge was still absolutely terrible. She felt flames along her right side and flinched and fell to one knee. As she looked up she saw her target. It was some type of castor based creature.

Nisa screamed in a rage as she ran past enemies, she was getting scratched and niched but took all the damage just to rush in before the next spell. As the best threw another fireball at her she lead with her glave pointed forward. While it might look like she cut through the spell in a blaze of glory the opposite was true. They were weak spell casters and she took all the damage upfront. With a wide expression of fear the small beast met with her glaive the same way the others did. She smiled happily as the beast died but grimaced at the blood over her armor…always cleaning.

As she looked behind her she had forgotten about all the enemies behind her…hopefully she would receive help soon…

Koti~
11-13-2018, 10:28 PM
Lea, I say keep the boar. Faur technically isn't a pet, and the more the merrier

Kris
11-13-2018, 10:49 PM
Save Lulu!

Leanna
11-13-2018, 11:13 PM
Hahaha. I mean I know how I will rewrite her if I do axe the boar, so it’s all good. Just was unsure of how probable it would be to bring that many sidekick animals in this story.

But I guess it is fantasy, which is often full of animal sidekicks, I suppose.

I’ll wait to see Sik’s opinion before moving forward, just in case.

;3

Dnafein
11-13-2018, 11:53 PM
Crazywolf; Yannick looks ok to me. I'd like to see more under the racial section, but if your happy there i will. Pbe too.

Kris; Sheva looks good, the limits on her magic feel like appropriate counters to their power.

Leanna; Go ahead and proceed under the premise that Lulu will be included. Is better to have a full sheet in now to edit later, then not finish and find out the idea was ok.
Kortaga; I"d like to see a little more to the backstory, a paragraph doesn't feel like enough to cover at least 24 years. An actual age should probably be listed as well. On another note is it supposed to be a carving knife?

Leanna
11-14-2018, 12:39 AM
No worries. Just now added more bits to my sheet.

Just have to edit what I’ve written for the personality and background (also add two paragraphs for the ‘other’ bit). But it’s getting close to 1am, so will try to add those bits from my phone while rolling into work on the choo choo tomorrow morning.

Plus my S.O. is wondering why I’m still bloody awake haha.

Crazywolf
11-14-2018, 02:31 AM
Dnafein; I can write a bit more if you want but my question is aside from basic stuff like self-awareness what racial abilities do humans actually have? Aside from the bit that says they can do any job it doesn't sound like they have any abilities which are particularly unique.

Yamimoon
11-14-2018, 03:17 AM
Name: Ashvel Noctrum
Age: 297
Gender: Male

Appearance(pic and/or description): https://getdrawings.com/image/male-vampire-drawing-57.jpg

Race: Vampire
Role within the company: Medic/Fighter

Racial Skills and Abilities (limit of 4)

Regeneration - His ability to regenerate depends on what injuries he has sustained. If is is an injury caused by the sun or fire he has to drink blood to be able to heal his wounds. However, it depends on the severity of the injury. The sun is still deadly for Vampires but small bits of exposure only burn its victim. A vampire can be out during the twilight hours until the sun peaks. as long as it is not direct exposure to the sunlight they only get burns, but if he is pushed into direct sunlight he will die. Most other injuries can be healed normally since he heals ten times faster than a normal human. However, there are some injuries that can prove fatal to a Vampire. These injuries are caused by silver and holly water are amongst the most devastating to their systems. These cause a massive infection that the Vampires natural abilities can’t counter. Thus the injury never heals, and the Vampire will slowly die from these injuries. The only known cure is so rare that it is said to be a myth.

Steel nail - This ability allows Ashvel to harden his nails and makes them sharp enough to cut through flesh and bone. They can also be used to block swords if need be.

Normal Skills and Abilities(limit of 5)

Photo Memory - This allows Ashvel to remember anything he has read or seen. He is also able to recall all of the information.

Eagle Eye - This allows Ashvel to see a little further than normal humans. Thus allowing him to snipe people from a further distance.

Swordplay - Knows how to handle a blade for close quarters combat.

Surgical expertise – This ability allows Ashvel to be able to heal minor injuries to having to open someone up to work on internal injuries. Though the later requires a sterile area to working, and fire to sterilize tools. It will also take time for the person to heal since this is not a magical skill but a physical one. So, no medical cure, in fact he can still lose a patent if he is not careful.


Weapons(Limit of 4 weapons)

Longbow
Short sword
Dagger

Armor(one sensible suit of armor): Same as in the Pic.

Equipment:

Small packets of different herbs, Sutures, Bandages, a small bowl to grind herbs, Enchanted crystals that can help with healing, and a Fire Opal bracelet.

Personality: Ashvel is too trusting of other people and other races, and this gets him into trouble more times than not. He doesn't see the bad in people only the possibility of the goodness in them. Always outgoing and willing to help anyone that needs it. Because of this he has a very laid back attitude, and never let someone get under his skin. However, he is able to read a room, and knows when his carefree type attitude needs to be put on the back burner and have a serious demeanor.

Likes: Reading, Helping others, Moonlit nights

Dislikes: Hunters, being lied to, Cats, Churches

Background: Ashvel’s parents were killed by hunters when he was younger and somehow he was able to escape from them. Being alone in a strange forest was a frightening thought for the young vampire, but he just pushed deeper out of fear for his life. Not long after entering the deepest part of the forest he stopped to rest, and was incidentally found by another vampire. The man took him under his wing and brought him home to the secluded village that laid deeper into the forest and into the mountain range behind it.

There Ashvel found out that the man who found him was being trained to become an Elder, and that the Elder welcomed him into his home as well. Granted he was alone a lot but just the fact that he would be safe have him hope that he never though he would have. The Elder gave the young Vampire a special present when he found out the young man liked books. The Elder took him to his personal library and let the child learn as much as he wanted.

When Ashvel turned 197 years of age he decided to go and explore the world and learn more. Neither of the me that took him in had any objections. The Vampire that took him in gave him a bracelet made of Fire Oplas, and took the young Vampire to the edge of the forest. Wishing him luck the older Vampire gave him a hug, and told him he always had a home here.

That is what started his journey and now he was a member of the Rogue’s Gallery where someone saved him from some hunters that were trying to kill him. He also met the man who was to become Elder, his friend, his father Umbra.

Other:

Lady Luna was blessing the night with her light, and it gave the family of Aspens that Ashvel was sitting under an unearthly glow. The same glow was being reflected on his silver hair and eyes. The moon was full and he loved these kind of nights. There was nothing he needed to do, and he was heading back to Rogue’s Gallery after finishing his mission. However, it was too beautiful a night to was just walking back home. Deciding to enjoy the moon light he sat amongst the trees. Closing his eyes, he basked in the light as he remembered the past.

When he used to play in the trees of the forest where Umbra lived. It almost seemed so long ago, but in reality it was only a hundred years ago. He had lived a sheltered life amongst the small convent. Away from the worries of the world hidden among the mountains where humans feared to tread. Well that didn’t stop them from hunting the Vampires down. At least that was what Umbra told him. He hadn’t returned to the forest since he left, and he didn’t want to return to see the destruction of that once beautiful place. Giving a loud sigh as he opened his eyes looking into the moon. It had only been about three months since the members of the Gallery saved him from being killed by some hunters that he has stopped to help.

“Killing their savior. What a case of pure irony.” Ashvel said as he picked himself up off the ground. Dusting the dried leaves and dirt from his pants. He didn’t hold a grudge against the hunters. Granted they killed his kind just because Vampires can’t always control their hunger, and sometimes attack humans. Let alone the cult of Vampires that believe they shouldn’t have to fight their instincts. It is because of them that people hate Vampires.

Ashvel shook his head to get these thoughts out of his head. There is no reason to think on such matters. There was too much to enjoy in life. Wondering how everyone was doing he picked up his bag. He had been gone for about two weeks and it was time to head home and sleep in his own bed and enjoy the company of the people he had come to call his family. Moving out of the trees he made his way back to the road. Once back on the dirt road he began walking once more to the Gallery. Time was nothing to him so he was in no hurry to get back,

So, taking his time Ashvel made his way into the next village. Though making sure that he didn’t run into any of the guards in the area. This particular village was not too kind to visitors. Especially if they were Vampires. Too many of the town folk have been taken by the Rogue Vampires in the vicinity, and he didn’t want to become the villages next victim. As he moved silently through the center of town he just kept his head down and moved as quickly as he could. He would have gone around the village but that would have added at least a night’s worth of travel. That was something he would like to avoid.

“Who the hell are you, and why are you out past curfew?”

The strangers voice stopped Ashvel not too fare from the town limits, and he cursed under his breath as he knew lady luck must have not been on his side tonight. Stopping his advancement, he didn’t turn to face the man. He just hoped he would be able to convince the man that he was just a traveler passing through without having to turn around.

“Sorry, I don’t know this town was under a curfew. I am just a wanderer trying to get to my destination. I didn’t see any lights on in town so I decided to continue on my way. If you like you can escort me out of town. I really don’t want to make a seen.”

“So, you are a wanderer traveling into this town in the middle of the night? That is suspicious.”

“Well I thought I would be able to make it to this town before night fall, but I ran into a fellow traveler that was in need of assistance. By the time I finished helping him it was close to night fall, and I have heard there are some unsavory people that attack campers at night. So, I pushed onto the next village. Yet there are no accommodations here. So, my only option is to get out of town, and make camp.”

“Fine, but you better get out of town now. Fallow me.”

The guard said as he took Ashvel to the town limits. Never once looking at the man face of caring that he was passing by. He was just glad he didn’t have to deal with him.

“Now get out of here.”

Wasting no time, he passed the man and got out of the village without incident. Well at least this time it went well. He hated lying, but it was the only way to keep from having to make a seen, and possibly being on the wrong side of a mob. Giving a sigh of relief he continued making his way back to his home.

Dnafein
11-14-2018, 04:10 AM
I get what your saying Crazywolf. I don't often play humans, but most games i have seem to allow extra feats or skills for human characters. I did something similar on mine, as did kris and siks i think. You might find ideas there; Although you don't have to look. I said I'd like to see more, not that more is needed. Siks also has final say so if you want to just think about it until he weighs in your sheet is ok as is.

Crazywolf
11-14-2018, 04:45 AM
Alright I'll have a think about it and maybe stick on one or two extras.

edit: ok I just added a couple of extra abilities one for literacy one for fitness and endurance. I guess now i'll just wait for the for final nod from Siks.

RedKayne
11-15-2018, 04:03 AM
Bigwit's just looking forward to giving you all some (funny) nicknames once the IC opens up :>

Speaking of the IC, any idea when it'll be posted?

P.K.
11-15-2018, 04:08 AM
Oh gosh funny nicknames that may or may not strike a nerve lol

RedKayne
11-15-2018, 04:09 AM
Oh gosh funny nicknames that may or may not strike a nerve lol

^^^

What the hostile bumblebee said

P.K.
11-15-2018, 04:10 AM
^^^

What the hostile bumblebee said

Wait what XD

RedKayne
11-15-2018, 04:11 AM
Just getting into character... Bigwit is Bigwit XD

P.K.
11-15-2018, 04:13 AM
I guess I'm a bumblebee now xD

bluemoon
11-15-2018, 04:28 AM
Siks said the IC would go up once all the people who reserved a spot got their character sheet up and approved. Everyone's sheet is up...some still waiting for the red ninja to arrive and say they are golden. After that, hopefully, we will begin! :D

SikstaSlathalin
11-15-2018, 07:14 PM
Crazy: Good to go.

Kris: You need an Other section.

Lea: She looks fun so far and good build around Orc culture, Lulu can stay we're adventurers so we'd need pack animals and such. Just remember, many Orcs have a "for the Horde" mentality and desire. While she could get away with not wanting kids outside of the Clans she might be compelled to take an orphan under her wing especially if the kid is somehow related to her like a Niece or Nephew Family is very important to Orcs.

Kortaga: A High Elf with no magic is such a rarity that it would be considered a bad omen and the kid would likely be killed or sold into Slavery(Yes slavery is a thing in this world and all Elves aside form Dark Elves are happy to use it). As for you char the build could work for a High Elf, but you'll need to change up her bio a lot as well as add more to it like being sold into slavery or running away before that happened. But her build is also very fitting for a Snow Elf build and in fact it fits better and you can do a much bigger bio minus being sold into slavery. And if you go Snow Elf you'll need to change up the abilities and such.

Yami: Good on you for making a new char. Do you still want Umbra to be a listed NPC or just wanna keep him to yourself?

1: 2000 is too old for a character starting out. I'm not sure what Kris told you about Vampire ages, but please keep him under 300 years old.

2: If he's the Medic he's gonna need some kind of Healer skills or abilities.

3: New character means new other section sorry.

Kris
11-15-2018, 11:58 PM
Added.

Yamimoon
11-15-2018, 11:58 PM
I have made the changes.

SikstaSlathalin
11-16-2018, 12:55 AM
Kris: Good to go!

Yami: You're good too.

Crazywolf
11-16-2018, 02:21 AM
So in this world how do vamps actually fit in? ie. do the other races regard them as a threat or do they have to hide their identity to travel around?

Kortaga
11-16-2018, 02:23 AM
Okay thank you for that information, let me make changes considering that sort of world building. I'll probably make something different. Sorry for the trouble.

SikstaSlathalin
11-16-2018, 02:47 AM
Crazy: Yami built it pretty well. Vampires and all Cursed are deeply feared and are viewed as a threat, but the average resident of Eisignol has no power to stop them. But unless the Cursed is actively hunting people they can get by simply by blending in or staying in their own areas. Many of the Hunters are content to leave Cursed alone as long as they leave the people alone. In regards to Yami's char he will likely be feared a little, but the others in the Gallery can help him pr view him in regards to their own beliefs.

Kortaga: Ok looking forward to whatever you choose.

Crazywolf
11-16-2018, 03:12 AM
ok. so basically if they choose it they can survive without drinking blood?

SikstaSlathalin
11-16-2018, 03:35 AM
Technically, but for Vampires it'll drive them to killing so most use animal blood or have...blood slaves a.k.a willing servants because they need blood to stay strong. Lycans and Undead don't really have the urge.

bluemoon
11-16-2018, 03:57 AM
Now-now, we all know the undead do have the urge--just think of the poor R.O.U.S. :D

SikstaSlathalin
11-16-2018, 04:02 AM
Good thing we don't have those in this.

bluemoon
11-16-2018, 04:05 AM
That's okay...we have bacon!

SikstaSlathalin
11-16-2018, 04:16 AM
And venison

Leanna
11-16-2018, 06:22 PM
Lea: She looks fun so far and good build around Orc culture, Lulu can stay we're adventurers so we'd need pack animals and such. Just remember, many Orcs have a "for the Horde" mentality and desire. While she could get away with not wanting kids outside of the Clans she might be compelled to take an orphan under her wing especially if the kid is somehow related to her like a Niece or Nephew Family is very important to Orcs.

Okay. LuLu shall stay and slay you all with her cuteness!

As for my Orc, I have read up a good bit on Orc culture. I actually purposely wrote her as a bit of an anomaly amongst her own (who I know are very tribal, loyal to family and kind, and sort of isolationists). But because she is a free thinker (and her tendency to live for herself has given her a reputation of selfishness) has always gotten her into trouble with her community, as she never really bode well under their strict codes of conduct. This is why she is a semi-outcast among them. She tends to purposely avoid Orcs for this reason.

I have explained this a bit in the background, which I wrote on my phone the other night, but still have to edit. Other section coming up with the background, as well.


That's okay...we have bacon!

You monster! D:

bluemoon
11-16-2018, 07:09 PM
You must know that everyone loves bacon!

Kortaga
11-16-2018, 08:56 PM
Hopefully this is better and thank you to any who reads it and gives some feedback.

Name: Raenisa Nericeran
Age: looks 32 (closer to 320)
Gender (M or F): Female

Appearance(pic and/or description):
Shoulder length snow white hair except for the back that sports a long thin single pony-tail. She stands around seven feet tall and is broad shouldered but more long than anything else. She has muscle about her body which gives her a less pretty and sexual look to more of an average maybe elegant look. She seem matured.

Race: Snow Elf
Role within the company: Tank / Frontliner

Racial Skills and Abilities:
Crystal heart: Instead of being envious or jealous of the magical talents of the other elves or even some of the winter folk she developed herself to outright reject magic as a concept. While it will never do as she intends she has developed a greater resistance to magic.

Spiritually lost: She has the inability to feel or even detect spirits and at the same time they usually have issues seeing or registering her, she has a very low spiritual pressure almost as if she is dead herself.

Heightened hearing: She has the ability to hear really well, however yelling or loud monster shrieks cause her pain or an inability to move.

Sub-zero: She has spent years in the cold and as such naturally feels at home in these temperatures. She however suffers from tropical or overheated areas finding herself lethargic and tired.

Normal Skills and Abilities(limit of 5)

Cardio: She hates animals and animals hate her as such she has learned how to run long distences in her gear at a reasonable pace.

Polearm Master: Her weapon of choice is any pole with a blade on the end.

Carving Pro: Considering all her gear is made from the dead she often find herself needing to make sure she can evaluate a cropse well. As such she is very good at understanding cause of death. This has led to an increase in her carving prowess.

Huntress: She has learned to track no humanoid beings with great detail.

Primitive Blacksmith: She only uses weaponry and equipment made from the bodies of things she has slain. As such she has learned how to engineer weaponry from animals and monsters.

Weapons(Limit of 4 weapons)
2 x Bone-Glaive: Long polearm made for distanced slashing, also sports a blunt hammer bottom for smashing.
Craving dagger: Used more for separation then for attacking (Used to carve pelts and remove pieces of animals and monsters for trophies or equipment)
Bone-sword: A short sword made of small bone – usually used in small quarters or as her test weapon before going all out.

Bone and Hide armor: Medium durability bone and pelt armor used to show off her victories as well as provide protection with the hide of the strongest thing slain by her hands. Proven to be quite water resistant and buoyant.

Equipment:
Pouch for coin, Rations, soap, water skin. Not much else as she tries to survive off the land.

Personality: Nisa is a traditionalist and while that does mean that she comes off as primitive to others she finds that it shows respect to where she has come from. She cares nothing for assassins or those who fight without honor. She believes that adventuring is the best lifestyle for her and looks down on anyone who thinks the lifestyle is awful. She likes to handle things head on and while she does not look down on tactics she also understands that difference between smart military movements and things done in vengeance or evil intent. She does not stand for anything vile or evil.

She enjoys measuring up the competition usually challenging them to a quick spar just make sure they can handle themselves. While she has been given a few nicknames she does feel one way or the other about them. She enjoys hardier living and does not like dealing with nobles or people who are delicate. She has yet to meet someone who meets her stupidly high standards for a betrothed, though it is a part of her mission. She misses her home and does not care for any rude remarks towards it.

Likes: The outdoors, the guild, meat, alcoholic drinks, Good vibs in the guild.
Dislikes: Outright stupidity, vegetarians, anyone who does things dishonestly.

Background: The first two hundred and fifty years of her life were very straight forward. She spent them up to the North. It was here that she stayed within the realm maybe much longer than others would. She focused her time on three major aspects. The first was learning how to wield weapons. She trained with her family through long hours every day. She eventually found that she preferred the use of polearms over any other weapon but found one major weakness about them. She felt they lack versatility. The second major aspect of her life she worked on was bone crafting. While a lot of people in their day and age liked to use metal weaponry she always found it to cumbersome and heavy. She always found herself preferring things made from the spines or legs of her fallen prey. As such she spent a solid one hundred years training under their families primary smith. For the last fifty years of training she spent time studying the hunt and how to gain advantages against large prey.

Training with her family was probably the hardest and most grueling of all the training she went through. The days regardless of weather outside were grueling. Blizzards became second nature to her and clear days she sometimes cursed the brightness of the sun. She struggled to keep up with her brothers who always seemed better than her at combat. It was not until her growth spurt to seven foot two inches that her brothers started to fear her. With her long legs and long arms with a more narrow frame then on would expect she picked weapons that made advantage of her reach as opposed to copying them. It was finally when a successor tournament between her brothers came out that she was interested in winning. She fought hard and made it all the way to finals before losing. Her eldest brother defeated her which came as surprise considering he was fundamentally the weakest. She later found out that he cheated to win. Her rage knew no bounds at first but overtime she came to accept the fact that cheaters sometimes won…and sometimes people would get revenge.

After that she went on hundred years of training under a blacksmith. This was a kind man and it took her most of her training just to teach her how to be delicate when it came crafting. Between her rage and brute strength in everything the blacksmith taught her to mend bother tools and herself. The peace took a long time to regain presence over her but she admitted to no one but him that he was probably her favorite person in the world. While he always pushed her to learn more than wood and bone craft she refused, always aiming to be the best at this sort of crafting.

Finally in her last fifty years she started practicing monster and animal hunting. This training was where she found her true calling. She loved to travel and she loved danger. Hunting large prey was how she founded the teeth and weapons of her favorite weapons. Using the fangs of a large mammal and the spine of large fish like monster she crafted her glaives and sword. It was when she turned two hundred and fifty that she knew it was time to leave the northern front. She decided to end a much darker note however. She stormed her brothers room informed him she was leaving and informed him that one day she would return and challenge him again in fair duel to prove she was better. This caused a major backlash but she did not care. That was when she left moving south to less harsh environments.

Since then she had been traveling alone picking up the occasional job. It was not for another twenty or so years until she spotted a siege that she became anything more than herself. During the battle she begrudgingly rode a black horse into the battle. Equipped with dual glaives and her pelted bone armor and a helmet made with large ears to cover her elven visage…well people proclaimed she looked like a Valkyrie of Death. It was much clumsier considering she hated horses and had a lot of trouble even killing a few people while riding it. Her large presence scared many and gave hope to others. While she did not care for the name it stuck and she adopted it for when she started her adventuring career.

For the final parts of her fifty years to present she has worked with different adventuring groups eventually settling with the Rouge’s Gallery. She liked it better because it was less official, newly established, and the man who run it someone who worked his ass off doing what they did. She could respect a man like that. She had not attempt to be influential or important to the guild but as time came on and she kept coming back people grew to know her. Her snow hair and bone armor stood out next to her dark lavender eyes. Bone and snow eventually caught up and using the name Valkyrie of Death or just simply Valkyrie would cause a glance or two. That and with her height and stature she just could not help but draw attention.

Other: She felt the cold hair blow through her hair. It wasn’t really cold for her but she knew what the average person considered cold. It felt lovely to her. As she looked she surveyed the battle that was going on. She was traveling south hoping to find a bigger city and start a new life for herself. Here she was though watching the arrows and the clashing of steel. She shifted a bit…apparently she come at a bad time. She had planned to stay here the night and pay her way forward but when the lord said he was going to war with some other noble slob she decided she could save some coin and offer her services. She did not care for killing men but she had not hunted in a while and wanted to have her blades taste steel. The main issue was the distance.

She hopped up onto her horse…the horse of course moved against her. “Stop moving you filthy beast!” She hated animals and animals hated her. Riding this thing into battle was a deathtrap for her. The only reason she agreed to ride it was because it would take her too long to get the battlefield and still be able to make a difference. As such she put her helmet on and rode forward. Thankfully or unthankfully she had to ride the only horse available. It was pretty with a lovely black sheen to it. It went against her silvers and whites in a clashing fashion. She held both of her bone glaives on either side. To war she went…

The horse did not last long. As she charged into battle she screamed as loudly as she could. The surprise from both sides were funny to her. She swung her blade once and missed the enemy. She cursed to herself thinking about how this was also why she hated animals. She swung again this time connecting with someone’s head. She the ring of bone against metal and it sent a chill up her spine. As she did this a few more times eventually something hard hit into her body and she was knocked off of her horse.

She lifted her body up she checked to see what had happened. She looked at her body and felt sick but there was no blood…she knew little of traditional weaponry or she supposed whatever new things were turning the tides these days. She drew her bone short sword from its sheath and moved to hold her Glaive in the other. The horse rode off…good riddance. She moved towards her first victim. The man was engaged and as such it was easy for her tome move forward and slam down with the hammer part of her glaive. The man’s head squished like a grape. It was then that people really started to gravitate towards killing her.

There were about five people moving towards her. While she did not know how to handle men as this she did know how to handle wolves. Most things were fearful of her large glaive as it gave her range. She however used the glaive as a means of keep people away. She would back up and shift her weight. She would only ever strike with her short sword when it came to an exchange. Stabbing with her short sword was unique in that it had a flat head so to jab more so then stab. She used this to dent armor and bruise and break.

After much time and eventually getting reinforcements the five men were taken down. She continued to use this tactic until she felt she killed enough. None had landed more than few cuts and bruises. She left before the battlefield killed her from exhaustion. She killed fifteen men in total. That was enough for a night of rest and food. If the noble was upset…she would simply say that she aimed to help not to die for him.

The meeting of her return to the castle would be interesting. She was unsure if things would go well but she had made whatever small impact she felt her stay was worth. Now let’s see if the little human agrees.

Kris
11-16-2018, 09:20 PM
You must know that everyone loves bacon!

*Goes and sits in the Jewish corner with all those who cannot experience the things which are unkosher*

bluemoon
11-16-2018, 09:26 PM
I'm sorry Kris. Honestly, bacon sucks...you don't ever want to try it because it is horrible...and bad for you! :D

Leanna
11-16-2018, 10:17 PM
I actually am not a fan of bacon :o
No religious reasons, just really don’t like to eat pork.

I’m a seafood type of gal. I grew up with a fisherman grandpa in the PNW. The fish and crab there is off the hook

P.K.
11-16-2018, 11:57 PM
I like Bacon >.>
<.<
But honestly Chicken is my favorite meat....
-finishes her chicken sandwich and tots-

bluemoon
11-17-2018, 05:00 AM
All this talk of bacon is making me hungry! Lol. I actually prefer turkey bacon, but I'm not picky. My favorite food is cookies!

Kris
11-17-2018, 03:03 PM
I like pasta :D

Koti~
11-17-2018, 03:18 PM
I'm down for a good lasanga

Kris
11-17-2018, 04:55 PM
Now I'm hungry XD

P.K.
11-17-2018, 09:09 PM
FOOD!

bluemoon
11-17-2018, 09:40 PM
We have officially spammed this thread with food talk!

Kris
11-18-2018, 08:17 AM
No army marches on empty stomach

Crazywolf
11-18-2018, 10:04 AM
Sorry guys I think unfortunatly I will have to drop out of this after all. I've just got too many other things on my mind at the moment so I don't think I can really focus on it. maybe next time.

P.K.
11-18-2018, 07:42 PM
Awww... </3 Okay.
Take care crazy!

SikstaSlathalin
11-20-2018, 12:56 AM
Kortaga: I like the change nothing really to change, but a few things to keep in mind. As you finish the Other section.

1: Bone and Hide gear, even from some fantastical animals wouldn't hold a great edge for long nor would they keep well made metal weapons at bay for long. But your girl strikes me as a Berserker type so she'll hit'em hard and fast.

2: Snow Elves are based on the Viking culture and they are on the same technological level as the other Elves. But while uncommon, some would still be practicing the art of bone and hide.

3: As they are based on Vikings honor and valor in battle are very important. If it got known her brother cheated he'd be killed on the spot and her whole family would be dishonored. So he would need some help from the outside to cheat and win.

4: Snow Elves on average are around 6'8 -7'0+ tall so she's still a big one, just not as much an anomaly.

Crazy: Very well I'll axe your guy from the list.

Lea: Where are you on completion Lea?

Everyone: Dna and I will go ahead and get bouncing on the IC, Lea and Kortaga finish your sheets soon or it'll be harder to get your girls into the flow of the story.

Dnafein
11-20-2018, 05:40 AM
The IC is live. (https://role-player.net/forum/showthread.php?t=92535&p=3010569#post3010569)

P.K.
11-20-2018, 03:17 PM
:alice:

Just a few Questions:
Are there rooms for the guild members to stay in at the guild building?
Would there be like a mission board where requests are posted for guild members to take for jobs?

bluemoon
11-20-2018, 04:19 PM
I will get a post in later this evening.

Kortaga
11-20-2018, 05:17 PM
1. Yep that all sounds good and plan on having her sharpen a lot but even then yes I am more for quick hard pressed movements then long drawn out fights as her preference and in any case I just bash them.

2. Sounds good.

3. She believes he cheated but it was never confirmed, i figured I could leave it open as a plot point in the future or not. Just figured it might cause some drama or another should the campaign ever go north.

4. Yea I figured 7'2 would be okay so I am glad that still fit.

I will have the other posted today so she should be ready. However long you want her to be a part of the Gallery let me know since she will have been around as long as possible.

SikstaSlathalin
11-20-2018, 07:54 PM
Lark: yes to both questions. But they would be smaller jobs like in the general area. Our group is mainly explorers, but small fetch jobs and the occasional vermin hunting jobs.

There are a number of Guilds in Balefire from Fighter's Guilds to Mage's Guilds and a bunch of Craftsmen guilds and worker guilds. And of course a few Thief and Assassin's Guild.

Kortaga: That is up to you not me or Dna.

Yamimoon
11-20-2018, 08:55 PM
I will be getting to my post in the next couple of days!

SikstaSlathalin
11-20-2018, 08:58 PM
Cool.

Leanna
11-20-2018, 09:20 PM
Hey Siks, posting Background and Other Section now.

Sorry it took so long.

Koti~
11-20-2018, 09:27 PM
Yn has made his appearance

SikstaSlathalin
11-20-2018, 09:29 PM
Awesome Lea just tell me when it's done and I'll check her out.

And with crazy gone we have room for one more person before I close the recruitment.

Leanna
11-20-2018, 09:40 PM
Awesome xD

I always forget that word is a thing now xD

No one ever says that here

SikstaSlathalin
11-20-2018, 09:43 PM
XD I bet.

Leanna
11-20-2018, 09:44 PM
It’s like ‘douchebag’

Irish people always laugh when they hear someone say douchebag on TV. XD

SikstaSlathalin
11-20-2018, 10:00 PM
Why? lol

Kortaga
11-20-2018, 10:08 PM
Alright I finished my other so I am hopefully good to go. At least i think.

Leanna
11-20-2018, 10:25 PM
Why? lol

Because they’ve never heard it before. They think it sounds funny... and have started calling me douchebagel xD

And my background and other section is added. I might edit a bit later, because I never edited it from my phone.

But in my defence I’m getting muuuuuuurrrrried in three weeks, and I also quit my job (just to have my boss get me to stay) so I’m back at my old job again after spending time job searching :o

SikstaSlathalin
11-20-2018, 11:10 PM
Haha duly noted.

Kortaga: You're good to go!

Lea: Interesting take on doing a background and good Other. A few things though.

1: Marriage isn't really a thing in Orc culture, like I said it's more "For the Horde" So the idea of a virile male or fertile female being excluded from the breeding pool because of marriage and what it entails is seen as very selfish and in some cases a direct act of aggression against the Clan. Though there are things like "preferred mates" that look for each other first during mating rituals nothing is exclusive. Though once an Orc leaves the Clan they can wed as they wish since they are no longer a part of Orc Culture now.

2: While there is no real marriage, consent is still needed for sex be it during mating rituals or not. So things like rape can still happen and be a good reason to leave. Though the Clan would attack and banish the rapist and a Chief would be taken down quickly for doing it. She could've wanted death over banishment to the rapist and killed him herself which would in turn get her banned from the Clan.

Leanna
11-20-2018, 11:15 PM
- wut -

I have read up on Orc culture, but only though Skyrim lore. So obviously there is something I am missing from other lore?

Anywho. Sheet stalled. XD

SikstaSlathalin
11-20-2018, 11:35 PM
XD It's from my own lore and the lore built in the Bloodline RP with Kris. While much of the story and races are inspired by established lore I took some creative licenses.

Like with Orcs XD. Though you won't need to change very much, I think. The bulk of her sheet is perfect for either scenario.

Waarnemen
11-21-2018, 04:14 AM
Hmm, looks interesting.
Just returned after a long hiatus dealing with work and school. And losing a job.

P.K.
11-21-2018, 04:43 AM
Haha, Bluemoon I was actually considering getting perfume for her so she could cover up her sickly sweet scent XD I should have done it!

bluemoon
11-21-2018, 05:37 AM
Indeed! :D With enhanced senses, Mynx would notice her scent, but not necessarily be put off by it. Her world is a mix of intoxicating aromas.

P.K.
11-21-2018, 05:39 AM
Indeed! :D With enhanced senses, Mynx would notice her scent, but not necessarily be put off by it. Her world is a mix of intoxicating aromas.

I should have vel find a shop selling perfumes and have her really consider it, not just to cover herself up but because girly stuff xD

Dnafein
11-21-2018, 10:33 AM
A undead woman and a 0n ocecat walk into a perfumery...

P.K.
11-21-2018, 03:15 PM
It dose sound like a bad joke.

Leanna
11-21-2018, 08:26 PM
XD It's from my own lore and the lore built in the Bloodline RP with Kris. While much of the story and races are inspired by established lore I took some creative licenses.

Like with Orcs XD. Though you won't need to change very much, I think. The bulk of her sheet is perfect for either scenario.

Hmmm. Of courrrrrse I chose the one race that has its lore rewritten. xD

I think your lore changes are actually quite significant, so I feel a bit stumped on what to do now, if I’m honest. (But I’ve had insomnia this week so perhaps my tiredness is giving me a bit of writer’s block.) If I can’t find a way to reconcile what I had in mind for the character with your lore, I’ll just scrap the character, I think. Let me stew on it a day or so (and if there are any other changes, please do share).

Just can’t tonight, though. Can barely keep my eyes open ;(

P.K.
11-21-2018, 10:39 PM
go sleep!

Koti~
11-21-2018, 11:39 PM
Hello y'all

P.K.
11-21-2018, 11:50 PM
hello Koti

Leanna
11-22-2018, 07:30 AM
go sleep!


I did! Got a little over six hours... so feeling all right this morning. I’ve been waking a little after two hours sleep and then I just stay awake until like 6am, which is when I crash until my alarm goes off at 7am for work. Not fun D:

P.K.
11-22-2018, 07:52 PM
I did! Got a little over six hours... so feeling all right this morning. I’ve been waking a little after two hours sleep and then I just stay awake until like 6am, which is when I crash until my alarm goes off at 7am for work. Not fun D:

D: well I'm glad you got more sleep.

Leanna
11-22-2018, 08:55 PM
Haha thanks, PK. Me too. I’m still super exhausted, though. I don’t know why I have trouble sleeping :(

Ooooo and Happy Thanksgiving, everyone! Jealous of the food comas you all will be in today.

P.K.
11-22-2018, 10:47 PM
Happy thanksgiving!

bluemoon
11-22-2018, 10:58 PM
I am in a pie coma...lol...I have never been a big fan of turkey, but I do enjoy the sides and dessert. :D

Kortaga
11-23-2018, 11:28 PM
I feel like Mynx and my girl will get along famously.

Really love everyone's post so far, love the details to character.

Yamimoon
11-24-2018, 04:09 AM
My homework is a little rough this week. I should be able to post tomorrow, or Sunday!

Dnafein
11-24-2018, 04:59 AM
Good to hear.

bluemoon
11-24-2018, 04:47 PM
I feel like Mynx and my girl will get along famously.

I believe you are right--they both seem to have a little attitude going. :D

SikstaSlathalin
11-25-2018, 01:24 PM
So be it Lea, but I gave you the idea of rape and denied justice she felt was needed.

Leanna
11-25-2018, 01:28 PM
Yeah, I just had to wrap my head around writing a character like that :/

I’m happy enough to go with your premise, though. I’ll edit.

SikstaSlathalin
11-25-2018, 01:37 PM
If you wish, it's up to you what you wish to do lass. I like your Orc chick and Lulu, but if you got a different idea have at it.

Leanna
11-25-2018, 01:43 PM
It’s cool. I can work with it.

And I like LuLu too xD

My mom raised pigs when I was a kid, so I got to know their personalities a bit.

SikstaSlathalin
11-25-2018, 01:46 PM
Kewlness.

Leanna
11-25-2018, 02:17 PM
I deleted the bits in question.

I can write a full backstory now, or give hints in posts.

SikstaSlathalin
11-25-2018, 02:39 PM
Ok just say it when your done and I'll look it over.

Leanna
11-25-2018, 03:29 PM
Name: Shel Gra-Makar
Age: 28
Gender: F
Race: Orc
Role: Huntress

Appearance:

https://i.imgur.com/YDXyz4x.jpg?1
Standing at an even five-foot-seven in height and ten stone in weight, Shel knows that she does not represent the tallest nor the sturdiest of those found within her fierce race. In fact, her body only slightly out-weighs and out-strengths the average woman of most other races—unless, of course, the Frenzy takes hold of her, causing a wild adrenaline to seize her, one that is fed by fury.

Neither is she considered particularly beautiful, she also knows. Her pair of ebony-brown eyes are surrounded by short lashes and a stern brow, and her deep olive green complexion and jutting canines are usually considered undesirable by many races (particularly the elven and the human).

She does take great pride in her full mane of hair, though, which she has let grow wild since she was a child and has always groomed unusually well.

Racial Skills and Abilities:

// Thick Skin.

In a literal and figurative sense, Shel has a thick skin—with her Orcish hide being made of strong, sinewy, bestial stuff that protects her from injury, and her Orcish upbringing having taught her to withstand insult. In short, it takes a hell of a lot to get Shel to actually cry, and if anyone were ever around to see her go weepy, they would likely get the nearest blunt object chucked at them.

// Berserker Frenzy.

When experiencing bouts of anger or stress, Shel will quite literally begin to see in blinking red; which, in turn, may sometimes cause her demeanour to become overwhelmed by the Orcish phenomenon known as Berserker Frenzy. At these times, her adrenaline will spike to unhealthy levels, often influencing her to act in unpredictable ways. Due to this, Shel tries to avoid The Frenzy as best as she possibly can, as she personally prefers to feel in control of herself and is not fond of the aftermath of it (which could be described as a horrible hangover, times ten).

// Affinity With Animals.

For reasons unknown, Orcs share a great natural affinity with animals. Perhaps this is because when an animal and an Orc lock eyes, they recognise a deep, primal nature that is shared from within. As such, many Orcs have been able to establish an understanding of their bestial brothers. However, in some circumstances, Orcs have been known to weaponise this ability to gain an upper hand on prey—often gaining an animal’s trust before coldly turning on them to hunt them down mercilessly.

Normal Skills and Abilities:

Tracking.
Quick Wit.
Living Off The Land.
Mimicking Animal Calls.

Weapons:

Primary Weapon - Bow.
Secondary Weapon - Orcish Ancestral Axe.
Tertiary Weapon - Hand-Made Skinning Dagger.

Armor:

Shel’s current lifestyle does not call for the need to wear extremely bulky armour. Rather, her body is more often covered by the traditional Orcish female attire: a hand-made ensemble made almost entirely of hide, which is then uniquely decorated with outlines of fur, tusk, and (on her fancier days) plumage, according to each female’s personal tastes.

Equipment:

Gauze.
Flint stone.
Treats for LuLu.
A small satchel of water.
A small flask of (pungent) Orcish spirits.
A coin purse hidden discreetly on her person.
A heavy iron medallion with mysterious carvings.

Personality:

One that happens upon the sarcastic Shel will be greeted by a woman who has always been quite an independent spirit, for better or for worse. This particular personality trait, however, is a bit of an anomaly amongst her kind, as Orcish tend to believe that they fare better when they mingle with those of their own race and take care of one another as a single, interdependent unit.



Aki orc narg tukor, ka orc kez naog jez.

A single orc is known to be strong; but orcs, together, are unbreakable.


So the fact that Shel travels alone could be seen as an oddity by strangers and a sort of betrayal by other Orcs, but she doesn’t care what people think. Her lonely life on the road suits her self-reliant and self-sufficient personality. She tends to follow her own gut instincts in most situations, and doesn’t particularly care who likes or dislikes her. It is her job to just be herself; so whether they appreciate that or not is their problem, not hers.

Likes:

Teasing.
Training.
Tracking.
Taking arrogant assholes down a notch.
Manipulating situations to her advantage.
Her pet boar, Lulu.

Dislikes:

Her smile.
Missing her target.
Condescending people.
People who are rude to her boar.
The (so-called) wise women of her home tribe.
The idea of pregnancy and little whining monsters (otherwise known as children).

Background:

Shel’s past is a bit of a mystery to most of the individuals she encounters—and she prefers to keep it that way. However, much like a puzzle, if one were to take time in getting to know her, they would likely begin to connect each piece of her past over time. And each piece, once put together, would eventually display a full-fledged picture of Shel’s life story that explains not only where she comes from, but why she is the way she is, who she truly is, and where she plans on going in the future.




Shel is not fond of where she is from, so much so that she spontaneously left and has never looked back since. Her childhood was relentlessly strict, and her teenage years were rather unaffectionate. As such (although she does love affection), she only ever really extends any to someone or something she fully trusts—thus, needless to say, her little boar is beloved.


Shel remembers her Orcish family and friends with an equal measure of longing... and pain. There are those she desperately misses, of course, but they always seem to get drowned out by those whom she does not miss. So unfortunately, a decision to leave one of them meant a decision to leave all of them in the end.


Shel was raised as a huntress from the time she was a toddler, and skinned her first kill at five years old. She hated every minute of it.

The story of her leaving her tribe is a long one, and has not been taken well by her family.

The mysterious iron medallion she that she carries on her person at all times is of intrinsic value in Orcish culture. Few outside her race would likely know what it actually is, as the significance of the carved Orcish coins are kept a secret amongst her kind. Even so, she doesn’t show it slovenly to strangers.


???

This is a puzzle piece of her past that she does not share with many. The topic is uncomfortable and, as such, Shel avoids talk of it altogether. However, if one were to be informed, they would learn of a sexual assault, and how she tried to deliver karma to the one who wronged her. They would learn about her failed attempt at this retribution, and how she ran far away to avoid the inescapable backlash of everything that occurred.


Other:

This wasn’t the first time that Shel had found herself running through dark, fir-filled forests, with a whirlwind of torrential rains cascading down her back like liquid bullets. With booted feet she was trekking through the thick mud—tracking the trots of a very large boar—one that she planned on eating very soon.

With nothing but the sound of the downpour to keep her company, Shel’s senses were heightened, her hunger had became so overwhelming that she could almost taste the fatty flesh of cooked boar in her mouth.

...

Almost.

In the far-off distance Shel found the end of the trail she had been tracking—and there lied the sow corpse, already eaten to its core

Wolves, Shel thought to herself, sighing inwardly, recognising the signs of wild canines. She had known that they were somewhere around, but was too hungry to realise they had been on this same path.

But they got her first.

The eyes of the Orc huntress veered left, and then right, warily. One wolf was no problem, but... a pack? That was a different story. Turning, Shel cautiously headed for the nearest bit of brush to shelter herself from sight before intending to find a body of water to break any clear scent of her for the wolves to follow. Taking several steps forward, her feet snapped over twigs and muddied leaves... before she stepped on something that felt a bit like the small, pathetic, fleshy appendage of some living thing.

As it were, the Orc happened to step on the little leg of a barely-alive piglet, the weight of her step practically breaking its leg. How the thing was still alive, Shel barely knew. It was so weak that breath was barely passing through its nostrils, nor did it cry when Shel cracked its leg bone with the weight of her much-larger body. The piglet merely let out a single, raspy whimper.

Hearing this, Shel pitied the dying thing, and picked it up... only to realise it was the only surviving offspring of the she-boar that she had been trying to hunt—and the only piglet that the wolves had, for some dubious reason, missed.


~Lulu~!

Age: 10 months old.

Essentially, Lulu is the equivalent of a giant puppy. Physically she is full grown, but mentally she is still a child. Being taken out of the wild and coddled by Shel—who she fully relies on instead of the innate survival instincts—has made her much more trusting than the typical wild boar. She is all but oblivious to the fact that most of the world would love to see her hamstrung over a fire to feed their hungry bellies.

Gender: Female
Species: Wild Northern Boar of Eisignol
Appearance: Adorable~! At least she thinks so! She has a brown brindle hide with soft tufts of creamy white fur at her ears, and little curling tusks that complete her look. And even though she doesn’t fully understand the concept of clothing, she has always felt very drawn to the colour pink.



Giving her bigger brother a nuzzle.
https://www.maxpixel.net/static/photo/1x/Wild-Boars-Little-Pig-Wild-Boar-Spring-Wild-Sow-2224212.jpg

Twig On Head.
https://i.imgur.com/aplYAyU.jpg

Who She Likes:

Shel! <3
Maso! <3
Shel’s nice friend who gives pets and sings lullabies (aka Balder)! <3
Yn! <3
Faur! <3

What She Likes:

Eating!
Antlers!
Warmth!
Mumsounds!
Digging holes!
Pretty colours!
Sniffing things!
Truffle hunting!
Food food food!
Scraping bark off trees with her tusks!
Playing squash-the-beetle with her hooves!
Flipping rocks over to see what’s hiding beneath!
Running figure-eights (ideally through Maso’s legs)!
Also... cosy things!
*Hay
*Maso
*Feathers
*Shel’s bed (but she has to be sneaky with this one because mum does not approve)
*This list could go on forever

Dislikes:

Being frightened
When her mum is away
Seeing her friends hurting
The mean mares of the Rogue Gallery

Background:

Rescued from the wild at a very young age, Lulu remembers nothing before Shel, who she now considers to be her mum.

She doesn't remember her real mother, the sow that Shel had been tracking to kill on that particularly stormy night, or her dozen siblings. (Lulu was the runt, The Lucky Thirteenth.) Nor does the little boar remember the pack of wolves that found her mother's burrow before the orc huntress did. She doesn't remember running for her life, panicked, as the less experienced wolves picked off her brothers and sisters all around her before they turned back to feast on the mother—who had ferociously fought to protect her young, albeit to ultimately fail.

Lulu doesn't even remember weakly collapsing into a thatch of twigs, or when Shel first happened upon the carnage around her burrow. She doesn't remember being picked up and placed into the orc's cloak and taken away from that place. All Lulu knows is the comfort now afforded to her by Shel... and also from Balder and Maso... all of whom she loves dearly. But there is something the little boar does not understand—why does she feel different from them? Why does something feel off?

SikstaSlathalin
11-25-2018, 03:38 PM
Alright lass feel free to post.

Leanna
11-25-2018, 03:41 PM
Woot.

One disillusioned Orc coming right up.

:P

Just gonna read everyone’s sheets first, and read the IC.

Dnafein
11-26-2018, 10:15 AM
Where my posts at?

Kris
11-26-2018, 12:29 PM
I'm delaying. Hopefully will have one soon!

Leanna
11-26-2018, 01:27 PM
I read all the sheets last night before bed...and it was some pretty good readin’ :)

Just took a bit longer than expected, as it was a good bit to get through. So still need to read the IC, though. I will do that tonight after work (and after I go to the dentist and do my laundry and buy my plane tickets, hah).

RedKayne
11-26-2018, 04:24 PM
Post will be up today or tomorrow!

Kortaga
11-26-2018, 06:23 PM
Anyone can come sit with me if they want to I feel my character is at least someone who has been around the guild a while. Plus I stand out like a sore thumb in a crowd so I am easy to find.

RedKayne
11-26-2018, 07:30 PM
Anyone can come sit with me if they want to I feel my character is at least someone who has been around the guild a while. Plus I stand out like a sore thumb in a crowd so I am easy to find.

Yeah, I was planning to have Bigwit come by and make his greetings lol. He's been around for about 2 years so he should know people like Nisa and Mynx

Now what kind of funny nickname should Bigwit brew up for Valkyrie? :>

Also, I got ideas for a 2nd CS, but I'll put up my IC post first

Kortaga
11-26-2018, 07:42 PM
I have a feeling she will enjoy any nickname someone gives her secretly but on the outside be annoyed.

I guess somethings are she always wears animals or bone, is 7'2 and has snow white hair. I am certain something silly can be made from that.

bluemoon
11-26-2018, 07:44 PM
Yay to more posties!

Leanna
11-26-2018, 07:46 PM
I plan on making my character a bit of a newbie.

P.K.
11-26-2018, 11:58 PM
Someone can sit by Vel if they really want to, but I'm not sure she'll be very good company xD

Storm
11-27-2018, 03:10 AM
For consideration:


Name: Su Lin Mok
Age: 26
Gender: Female

Appearance:

https://i.imgur.com/iWDYuzy.jpg

https://i.imgur.com/4ZWEH8r.jpg
Su Lin stands 5’ 6” with a slender athletic build, black hair and chocolate brown eyes.


Race: Human – Huntress/Assassin

Role within the company: Recon/Combat/Assassin

Racial Skills and Abilities:
Stamina – with her daily exercise routines, she can keep up with those around her even in the harshest environments.

Stealth – She can blend into her surroundings. Often described as a ghost – when focused, her footsteps are nearly silent and can stalk behind an average person without their knowing she is there.

Flexibility – She can bend in what some describe as unnatural ways. This comes with lifelong routines in her martial arts studies. Blended with her acrobatic abilities such as darting across taunt lines between structures almost as they were open roadways, she could gain access to some of the most secure places imaginable.


Normal Skills and Abilities:
Combat Skills – trained in martial arts since a babe, she holds her own in any hand to hand encounter. Knowing nerve and pressure points keeps her even with even bulky opponents though she is not immune to serious injury if struck by heavy objects or burly fists. She has trained with blade weapons from the time she could hold a wooden practice sword.

Archery – Next to herbal poisons and short bladed weapons, she is deadly accurate with a bow.

Awareness – She is exceptional when it comes to being aware of her surroundings. Though she has no ability to ‘read minds’, she does seem to be able to read one from their mannerisms, voice tone and facial expressions. Being a lifelong assassin telling tales to gain her targets trust, she generally can pick up on ruses one may tell to gain her trust. Those usually do not work out well for those who try and trick her.

Herbalist - Her mother was a gifted herbalist and passed her knowledge on to Su Lin as she grew, she surpassed her mothers knowledge of herbs and plants when she reached her teens.

Blacksmithing - Her father was also a gifted weapons maker which is where she learned to strengthen her blades to be thinner while having durability. This is also where she learned the ability to weave substances into her armor giving it flexibility while adding more protective qualities than the appearance gives.


Weapons:
Herbal Poisons – She can create fast to slow acting poisons to kill or paralyze targets.

Bow & Arrows – hand crafted bow with assorted arrows, several arrow tips crafted so as to penetrate light to medium armor.

Short Sword – very light weight so as to allow fast movements, she keeps the blade razor sharp allowing easy decapitation, custom blended steels allowing it’s light weight yet durable to withstand multiple strikes without breaking when engaged in blade combat.

Dagger – same blended metal alloy as her short sword.


Armor:
Light weight black fabric of leather interwoven with silk blended threads giving it great flexibility yet able to withstand several strikes/slashes of close blade weapons. Not very effective against close launched bow weapons. Crafted from the time she was an assassin, more designed to withstand defensive strikes her targets might get in.

Equipment:
Aside from her weapons, carries a tightly bound blanket with essential powders and liquids, each alone innocent, when combined in certain mixtures could be painful to deadly. The blanket is waterproof and used as shelter when needed.

Not listed as weapon but wears a silver hair pin when wrapping her hair in a bun, thin and sharp enough to kill should she desire.

Leather coin purse around a silk belt, typically does not carry a large amount of coins so as not to make her a target for thieves.

Several changes of clothes and footwear neatly folded in a small backpack along her sword sheath.

She carries a band of thin needles for preforming acupuncture as a form of first aid. Like many with her skill level, the needles can save life … or take it… depending in where the needles are inserted.

Personality:
Su Lin is quiet and unassuming. She could blend into any crowd and not be recognized even by someone she just passed. She is always watchful of her surroundings. When necessary she could switch to the life of the tavern when it is necessary for her target to approach her. She by nature is rather cold and uncaring. She can take a life and move on as if she simply disposed of old bones from dinner. She could put on any false facial expression that the moment requires. The rare time she does form a bond, it is done with her whole being.

Likes:
Nature
Small Animals
Clean scented fragrances

Dislikes:
Dishonesty
Boastful people
Political types

Background:
Su Lin was raised in a small village of gifted warriors. She was taught to hold a weapon as soon as her small fingers could wrap around a sword handle. She was taught stealth movements useful when hunting prey. As a young child, her archery skills were among the best of her village. Throughout her childhood, it was ingrained in her that taking life of animals or man was simply part on a balance of nature. This was put to a test as with all children reaching the age of 18. She was given a sword and ordered to remove the life of a random person captured from a rival village. Without any questions, she simply removed her own short sword and ran it into the man’s chest rupturing his heart. The man was dead before he could even hit the dry dirt he stood on.

At the age of 21 there was a skirmish between soldiers from 2 rival palaces taking place in a forest Su Lin was also hunting in. As the battle raged, several soldiers who were fleeing the battle happened upon her and decided they were going to have their way with her. It was fast and effortless; the fleeing soldiers lay in that cold ground missing their heads. A mounted Calvary commander who was giving chase took note of her and made casual conversation with her. As the battle ended, the Calvary commander reported to his Prince what he observed in that forest. An emissary was dispatched to her village where she was sold to the palace. She was instructed in the art of deception and theatrics as they honed the skills of who would be their most gifted assassin.

She served for 3 years taking lives without question… this after all was keeping a balance of nature in check. With all weapons, the palace figured it was time that this weapon needed to be replaced and destroyed. Only two of the eight men they sent to eliminate her lived through the ordeal. She allowed them to live only to communicate a message that should she be looked for, many will return to nature (her term for killing people).
Su Lin has spent the past two years as an independent assassin. If one has the coin, their target would return to nature.

Other:
Wearing only a light silken gown, Su Lin walks barefoot down the cold marble floor toward the Princes bath chamber. As she arrives in front of the oaken door, the two guards outside the chamber each take their time running their hands over her naked body under the silken gown.

“No laddy, check those lil titties again, the lass could be hiding something between them” the older of the guards burps out as the younger runs his hand from her flat stomach to her small brests
“ya mean like this…” as he caresses her breast.

The older comes up behind her wrapping his arm around her from the back grasping both her breasts
“No no no laddy, like this…” in a boisterous chuckle.

The whole time Su Lin simply smiles to the two men as they run their hands over her body. After a short time, the two men have copped enough of a feel and allow her to pass into the bath chamber. Two chamber maidens have already drawn a warm tub and motion Su Lin over to the side of the tub. They remove her silken gown and inspect the small jar of oil before allowing her to pour the scented oil into the warm water.

“His lordship shall be with you my dear” one of the maidens softly whispers not making eye contact with yet another young woman the Prince shall have his way with.

Su Lin simply replies back softly “Thank you m’Lady” before stepping into the warmth of the water rinsing the smell of the sweaty guards off her at the same time bringing an oily glisten to her naked body. “Please announce to his lordship that I await him presence.” While shyly looking toward the marble floor.

Within a moment, the young Prince enters the bath chamber snapping his finger pointing to the door much the way he does to summon his favorite hunting dog. As the maidens back away offering curtsies leave the Prince with his new toy. The Prince disrobes, he desire showing as he holds himself, in a laughing tone “Wow little thing, my father has out done himself this time” as he steps into the bath with Su Lin.

The Prince moves to the front of her pressing his chest against hers drawing himself close to her. She moves into an embrace feeling his young heart racing with excitement and anticipation. Su Lin cups her hand drawing some water and runs it across his chest allowing him to feel her soft hand and the fragrant oils sliding across her hand bringing him to a heightened arousal. She tenderly runs her hand along his firm body slowly going to her knees drawing the young prince with her. As the couple draw into an embrace with the warmth of the fragrant water around them, she looks softly into his hazel eyes… waiting… as the toxins work into his pours… toxins she spent the past three months building a tolerance for.

As the Prince’s eyes have a glassy look to them, he is losing control of his ability to move or speak, his heart starts to beat faster, not out of desire but out of fear. Su Lin embraces the Prince closer moving her lips close to his ear whispering softly “Sleep well my dear Prince, nature awaits your return.” Pressing her lips softly to his cheek before guiding his head under water.

The toxins have now taken effect. The young Prince has no ability to fight, struggle or even try to hold his breath. She watches as air bubbles float from the young man’s mouth as his last moments of life escape. She lets loose of the now lifeless man and moves her hands over his eyes closing them. She steps out of the bath water and silently steps over to the small oil jar cracking the top grasping a silken cord crafted within the jar. She steps over to the bath chamber window wrapping the silken cord around the rail along the window. Slipping out the window, she slides naked down the cord and sprints to some bushes on the palace grounds where the sack containing her clothes awaits. A quick change she makes her way off the palace grounds. It will be at least an hour before the Prince’s guards will check on the wellbeing of their charge.


Name: Jamon Dewars (NPC)
Age: 23
Gender: Male

Appearance: https://i.imgur.com/NPRXYro.jpg
Jamon Height: 5' 9"

Race: Human
Role within the company: Apprentice Rogue - under the care of Mynx, Sergeant at Arms of the Rogue Gallery

Racial Skills and Abilities:
None to mention, Jamon had been raised with a pampered life of a Prince with staff to see to his every desire.


Normal Skills and Abilities:
Horsemanship: He was provided training on proper horsemanship though his years in his fathers Palace

Languages: Jamon can speak multiple languages taught my numerous Royal Linguists.

Culinary Skill: Jamon had always taken interest in cooking though his Father prohibited such, he would often watch Palace kitchen staff as they prepared meals often without his fathers knowledge assisted.



Weapons(Limit of 4 weapons)
Short Sword

Bow and Arrow

Boot Knife
the above weapons provided to him when preparing for a Rogue mission, Jamon has never handled weapons to that point and is learning how to handle the above

Armor(one sensible suit of armor):
None yet

Equipment:
bed roll
multiple coin and jewel pouches
water skin, provided by his last man servant

Personality:
Jamon is a spoiled naïve man who has lived a privileged upbringing by a powerful King. He is wide eyed and trusting of those around him. He tries to stay close to those he considers protectors. He at present is easy to be embarrassed though he is kind hearted toward all he meets.

Likes:
Fine clothes
Fine food
Fine wine

Dislikes:
Labor
Making decisions
Hot weather (staff always necessary to fan him)

Background:
From a child, Jamon has been under the watchful eye of his father King of Salvian his Royal Majesty Edward Dewars. Jamon was raised with privileged upbringing never having known want. He was taught language skills by various linguists, were he to not learn a language fast enough, the linguist would be put to the whip. Palace staff was always careful in teaching the young prince. As a teen he was provided a new horse, the mare threw the young Prince, Jamon landed in a mud pile and was unharmed. Since there was no harm to the Prince, his father only ordered the stable boys present that day put to 20 lashes each, the mare was put down, the stable master was ordered trampled. Jamon was never spoken to with hash language and staff never put the young Prince in any situations which might cause him injury or stress. Jamon was always excited to hear his fathers Knights speak of conquests they accomplished in his fathers name.

One evening young Jamon placed pouches of coin and pouches of jewels as he set out to see the world he had heard his father's Knights speak so much of. With his fathers permission and a Calvary escort, Jamon set off to see the world outside the Palace gates. The ship commissioned for the young Prince set on a six month voyage to distant lands. A storm two months in brought disaster as the ship took on water. The escort was lost at sea, the only life vessel on board the ship was for the young Prince and his most trusted man at arms Sir Reginal Faltskog. The life vessel drifted to a shore his man servant was familiar with which took the duo to Balefire.

Other:

It was another day in Balefire with Sir Faltskog speaking to his young charge that he had once again scouted the region and had not yet located suitable conveyances so as to continue their quest of exploration. In truth, the young Prince's servant had been spending nights with wine and women from various pubs and taverns about the area. This night unbeknownst to either would be their defining moments.

Sir Faltskog started his evening as any other. Speaking to the young Prince that his information seemed much more promising this eve and he would be back with the rooster's crow. Sir Faltskog indeed had promising information, two maidens wished to share a bed with him at the same time. As the servant arrived at a new pub, he quickly was provided wine and a plate of fresh cooked meat. It was half way through the wine that Sir Faltskog fell to the potion within the wine.

As another morning came to Balefire, it was an hour past the roosters crow yet his servant had not returned. Aware of the establishment his loyal protector had gone to secure a conveyance, the young Prince proceeded to the Pub anticipating Sir Falstskog to be busy with preparations for their continued journey. As the Prince wrapped upon the outer door, several filthy looking men met the Prince. Assuming they were laborers at his disposal, he had inquired if his servant had made perorations. The two men seemed excited with the child Prince having taken notice of the coin pouch oh his belt. They were in the process of extending an invitation for young Jamon to enter the pub - for the last time of his young life. Just as the child Prince was about to enter the Pub, one of the dirty men took notice of an attractive dark skinned woman passing the Pub. It would prove a bad decision as he also desired trying to coax the woman as well.


Short NPC, no CS as limited role in story
https://i.imgur.com/6TJb4HL.jpg

Yamimoon
11-27-2018, 03:55 AM
I have had a rough week. I should be able to get my post up tomorrow. Have to read everyone's post to know where they are, and then get Ashvel in there. Sorry that it has taken so long!

P.K.
11-27-2018, 03:58 AM
Sorry to hear your week's been rough :/ I hope it gets better soon!

Hello papa Squirrel! long time no chat!

Yamimoon
11-27-2018, 04:17 AM
Thanks.

Kortaga
11-27-2018, 06:11 PM
I just reread through the character and for once in a large group rp I find my girl would get along decently well with everyone.

Not that I make characters antagonistic but I just enjoyed the fact that there was something about every character that I felt mine would respect and enjoy.

Leanna
11-27-2018, 06:43 PM
@Kortaga: That’s why we’re gonna succeed in getting that treasure *fist bump*

Kortaga
11-27-2018, 07:47 PM
It would be okay for me to post a response to Bigwit correct?

RedKayne
11-27-2018, 07:53 PM
It would be okay for me to post a response to Bigwit correct?

Bigwit doesn’t see why not

SikstaSlathalin
11-28-2018, 12:00 AM
Storm: Nice to see you back Storm! So I like your ninja chick only thing I have is if she's gonna have self-made Herbal Poisons as weapons she'll need some kind of Herbal/Alchemist normal skill to have it make sense.

Everyone: Feel free to post any interactions you want while we wait for Yami, Lea, and Kris to post their intros. Also with the completion of Storm's sheet we're gonna close down new admissions.

Kortaga
11-28-2018, 12:57 AM
@Kortaga: That’s why we’re gonna succeed in getting that treasure *fist bump*

*fist bumps back* Hell yea!

Storm
11-28-2018, 01:21 AM
Storm: Nice to see you back Storm! So I like your ninja chick only thing I have is if she's gonna have self-made Herbal Poisons as weapons she'll need some kind of Herbal/Alchemist normal skill to have it make sense.



I did have an open normal skill, the Herbal/Alchemist has been added. Look forward to an awesome story.

SikstaSlathalin
11-28-2018, 01:33 AM
Good, but Alchemy isn't the art of knowing how to make blades thinner or armor stronger. XD

Storm
11-28-2018, 01:50 AM
Was reading the part of trying to achieve transforming base metals into gold thing... lol. Could remove the Alchemy part and have her as a herbalist with her father teaching her about crafting metals to form durable weapons. Or would it be better to lose one normal ability for blacksmithing?

Koti~
11-28-2018, 01:52 AM
SQUIRREL!!!!

SikstaSlathalin
11-28-2018, 01:55 AM
That I leave up to you mate. But yea that is what alchemy is in the real world, but I think it requires magic to use. So might be easier to just axe that part.

Storm
11-28-2018, 02:07 AM
Changed to Herbalist. Added Blacksmithing and combined Hand to Hand and Sword Play into Combat Skills to keep normal skills to 5. Let me know is anything else might want to be tweaked to match the story.

SikstaSlathalin
11-28-2018, 02:15 AM
Alright perfect welcome aboard.

Storm
11-28-2018, 02:18 AM
SQUIRREL!!!!

I knew I should of made my character a Ninja Squirrel :D.

P.K.
11-28-2018, 02:23 AM
Lol quick there still might be time to change the race xD

Storm
11-28-2018, 02:32 AM
Lol quick there still might be time to change the race xD

https://i.imgur.com/fNmd6ex.jpg

https://i.imgur.com/x3S9Bz7.jpg

Back to the regular OOC thread … lol.

P.K.
11-28-2018, 02:34 AM
Lol what regularly OOC thread? we've already flooded it once with nothing but talk of food.

SikstaSlathalin
11-28-2018, 02:34 AM
Lol a squirrel Beastfolk would've been interesting

bluemoon
11-28-2018, 03:08 AM
We have Papa Squirrel and Mama Moon in the same RP! :D

SikstaSlathalin
11-28-2018, 03:18 AM
Oh boy lol.

Storm
11-28-2018, 06:54 PM
Posted. Hopefully the NPC Jamon is ok for a bit. Anyone can use and abuse the youth … lol.

Koti~
11-28-2018, 09:10 PM
Oh this will be a treat

SikstaSlathalin
11-28-2018, 09:12 PM
Interesting.

bluemoon
11-28-2018, 09:17 PM
Cat food?

SikstaSlathalin
11-28-2018, 09:42 PM
lol prolly.

Storm
11-28-2018, 09:43 PM
Cat food?

Jamson: "mewwwwwouch!" :)

SikstaSlathalin
11-28-2018, 09:47 PM
Well if you two wanna co-op that have fun. I am currently working on a co-op with Koti and once Kris pops on I'll be doing one with her too.

Storm
11-28-2018, 10:10 PM
Will definately be up for a another CO. Will be later tonight since I am at work checking things now and again via phone. You can link me to a google doc or I can make one.

Koti~
11-28-2018, 10:18 PM
https://m.imgur.com/XevMIzL?r

Jezibel!

Leanna
11-28-2018, 10:41 PM
- rolls in -

- passes around happy hump day cards around to wish you all a happy hump day -

bluemoon
11-28-2018, 11:30 PM
Lol--thanks Leanna for the laugh! :D

P.K.
11-29-2018, 12:45 AM
Lol I miss everything while at work....

SikstaSlathalin
11-29-2018, 12:58 AM
That's the fun of it.

P.K.
11-29-2018, 01:00 AM
Catching up on the posts.

Dnafein
11-29-2018, 03:44 AM
Awesome posts one and all. Looking forward to the rest.

P.K.
11-29-2018, 03:48 AM
Thanks.
So we are only waiting on 3 more people.. I think? then everyone has posted at least once.

Koti~
11-29-2018, 03:48 AM
This is going to be fun

P.K.
11-29-2018, 03:54 AM
I kind of can't wait to interact with Yn but seeing as Vel's a bit shy and can't talk she hasn't got much of a reason to go up to him or anyone else XD

Storm
11-29-2018, 06:00 AM
Since NPC Jamon might be around a little, thought of a fitting pic of the guy. Thinking of a side story for the guy, we'll see.

http://i.imgur.com/NPRXYro.jpg

Leanna
11-29-2018, 10:01 AM
All,

I’ve already told Siks this, but I will be traveling for eight days from Saturday. I’ll likely have limited WiFi for most of those days, and I won’t have data at all.

That said, going to *try* to make an introduction post before I leave this weekend. I think the best way to go about this is to make my introduction post, and then park my character for a week or so while the other characters begin to assemble, or what have you. Then when I’m back, I can have her have a run in either the group and start her off as a newbie amongst you all?

RedKayne
11-29-2018, 03:05 PM
@Storm - just double-checking, you working on a co-post with bluemoon? Just trying to see if a response from Bigwit is needed unless Mynx is intervening for her... cat food lol

@Kortaga - If Storm's working with blue, we can start our own co-post later on today if that's cool with you

Kris
11-29-2018, 03:06 PM
Working on a post. I was MIA because I was a little sick this week.

I hope to get into a co if possible.

P.K.
11-29-2018, 03:50 PM
Storm: poor sucker! but I'm sure he'll be useful in the future, if he survives!

Kris: aww I'm sorry to hear you were sick D: that sucks! but I'm glad your feeling better!

Kris
11-29-2018, 03:57 PM
thank you hon <3

Okay, so... I'm placing a post, which sadly do not include everyone as of yet.

I need to read everyone post's first, so just know this was suppose to be prior to everything else posted.

I am going to read everyone's post now.

Storm
11-29-2018, 04:23 PM
@Storm - just double-checking, you working on a co-post with bluemoon? Just trying to see if a response from Bigwit is needed unless Mynx is intervening for her... cat food lol



Have not started a CO with anyone yet. Think it might be an interesting interaction with Bigwit and the Snow Elf. Feel free to toss a link to your CO doc is you have one. If not too overloaded and bluemoon is game, she could tease Jamon too.

Edit: Think will put out a link to a Google Doc (https://docs.google.com/document/d/1GOpQrjwAzPnN-vFwwvHZs1JEJZrRP5p2_eCwSSsnPdA/edit?usp=sharing) I have. Feel free to hop in.

Kortaga
11-29-2018, 04:50 PM
@Redkayne I admit I have never done a co post before. If you don't mind holding the hand of newer co poster I am certainly up for trying.

How do we go about it?

bluemoon
11-29-2018, 06:03 PM
It appears Storm is approaching the goblin and snow elf, so I will have Mynx sit this one out. She is happily getting herself nice and drunk...lol.

Storm
11-29-2018, 07:25 PM
It appears Storm is approaching the goblin and snow elf, so I will have Mynx sit this one out. She is happily getting herself nice and drunk...lol.

Think going to tweak the CO a bit so Minx and Jamon could bond. Hope someone has plenty of bandages :D

bluemoon
11-29-2018, 08:27 PM
Okay, so it is official, Storm and I are doing a co-post, but if anyone else wants to join with us, I am sure we would not mind. Besides, someone may need to control the kitty's instinctual desire for young tender flesh...she might be a bit too drunk to stop herself. :P

jk--she will behave...mostly.

Yamimoon
11-30-2018, 12:38 AM
I finally got my post up!! Sorry for the wait.

RedKayne
11-30-2018, 01:02 AM
@Redkayne I admit I have never done a co post before. If you don't mind holding the hand of newer co poster I am certainly up for trying.

How do we go about it?

Gotcha! A co-post is basically a way to streamline communications between our characters. Instead of consistently posting back and forth with our responses, we have a single post with all of our responses. Typically, players will PM each other and compile their responses into one message, or we use something like a Google Doc. If you want to glance at Storm's link, you may get a better idea about the process of a co-post.

As of right now, though, with the commotion Yami's character has made in the tavern, I think a response from Bigwit (and Merry Grasshopper) are needed to take care of the assholes lol. So no need for a co-post for now, but I'm sure we'll have plenty of opportunities in the future :)

P.K.
11-30-2018, 01:10 AM
Lol I was debating if Vel would step in. after all Ash is the closest thing to herself, not that she would intreact with him to much anyways.

RedKayne
11-30-2018, 01:11 AM
I'm working on an IC post right now. If you want, we can shoot messages to each other and how to handle the situation together lol

P.K.
11-30-2018, 01:12 AM
Sure!

Yamimoon
11-30-2018, 01:25 AM
Sorry if this put a damper on you two making a coop post. This just fits the hatred towards his kind.

RedKayne
11-30-2018, 01:29 AM
Sorry if this put a damper on you two making a coop post. This just fits the hatred towards his kind.

Unforgivable! >:(

Lol jk, its all good Yami! Makes the IC more interesting when unexpected things happen (which you're well aware I do lot in my own RPs lol), and I said, plenty of opportunities to coop with our characters

I'll have a IC post up in a few minutes

P.K.
11-30-2018, 01:35 AM
Sorry if this put a damper on you two making a coop post. This just fits the hatred towards his kind.

Lol! this is why Vel wears a hood, cloak and gloves and hardly mingles lol