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View Full Version : Beyond the Second World: The first Gate [M] (VaidiaxKoti~)



Koti~
01-05-2019, 05:35 PM
Rated M for mature themes, abusive and foul language, drugs, alcohol sex and other related themes.

What started as an amazing first time event has turned into a true life changing event. Pulled from your world you now exist in another, one where the myths and legends you only dreamed of are now true. Lost and with no way to return home, there is only one chance to survive, and that is to solve the world's mystery and keep fantasy from crossing over into reality.

With beings and magic straight out of fantasy, can you stay ahead of the curb and learn this new world and those who have lived with it all their lives.

Will you stand with the unknown and help defend the people of a world on the brink of collapse, or side with the forces of old in the hopes of power and a rumor of return?

Welcome to Terrinanis

Welcome to Beyond the Second World


Plan:
4 humans awake to find themselves dropped into a new world after a harrowing end to their lives on Earth. Now stranded upon the shores of an unknown island with new secrets to drive them to their limits and beyond. Can these four survive and find the mysteries of these lands?



Rules.
1.My word is law, and judgement I pass on those who break them.
2.Fair is fair. Be sensible when posting with others, and make sure others can work with others and your posts make sense.
3.Only I may GM post and people if it is required.
4.At least 2 paragraphs for each post.
5.If you are on rival sides, be prepared to be killed, not all will survive.

Groups.


Made from the surviving leader of Subjugation, Juror’s Caste was built as an overreaching program to connect and protect the world's. Only three people are known to be actual members of the caste, yet each head their own divisions and different branches. While there is a distinct hierarchy inside the organization, no one has power over the others divisions.

“Let fate decide your punishment, for we have cast our judgement.”

Leader and protector of the dream vault.
Name: MushiAge: 3745
Gender: Male
Job: Guardian of the dream Vault and leader of Jurors Caste.
Class: Grand Mage

Appearance: Mushi does not appear to be a strong warrior or mage despite his appearance. Standing barely 3’8” he looks very much like a kid, but one can easily tell that he is not of human race. His hair is a deep silver and his skin is a very soft blue, providing a comforting look. He keeps his hair clean and cropped around his shoulders, giving him a youthful look.

His common attire is a black Gi with the symbol of Juror's Caste embossed on his back held with a black belt. He pairs with with a red undershirt and wooden sandals as his usual footwear.

Personality: Mushi is a fun loving guy who tends to wander. Despite being the head of Juror's Caste, he seems more like the guy you would see at a party or on the beach. He enjoys helping and training.

Hidden Ability: Re-cast. When hit with others spells and special moves, he can study and re-use them against opponents for a very short time. Using this has taught him the several moves he knows and uses.

Element: Magic. With the class he has gained and his ability, Mushi has trained and learned several different element and skills.

Bio: [N/A]



Leader of the R&D divisions of the world.
Second in command of the Jurors Caste
Name: Stephanie Kailous Constellation.
Age: 32
Gender: Female
Job: Teacher in the Jurors caste and second in command of the R & D section.
Class: RuneCaster. A master of the written word. Scribing and casting runes she can cast different elements and effects, but or chain together several for various and powerful effects.


Appearance: Stephanie stands at an average 5’8” and weights in at 145 pounds. She trains to keep herself in shape, though not enough to give her any muscle definition. Her long brown hair is usually left alone in a naturally wavy hair that comes to the middle of her back, or pulled into a knotted bun that reaches her shoulders. With a modest c cup bust she has many suitors who seek after her, but few who attempt due to her position in Jurors Caste. Her gold chestnut eyes have left many starstruck and meeting with her. She boasts a healthy hourglass shape and her tan skin make plenty envious and jealous.


She normally wears a cream brown turtleneck sweater, despite any local temperature, which leads several to believe it to be enchanted. Accompanying that is a deep green skirt with a pair of leather boots.


Personality: Stephanie is a kind hearted person. She loves teaching others and learning new things as much as possible. She remains calm in the face of danger and aggression, and her sweet demeanor has put off many a soldier raring to battle her. Don't let her calm presence deceive you, as she is a strong fighter and has earned her position in Jurors Caste.


Strengths:
Expert shield user
Calligraphy
Runes


Weaknesses
Lack of weapon training
No hand to hand combat experience
Lack of practical fighting experience


Hidden Ability: Rune Scribe. This ability allows her to write runes without magic ink or magic paper.


Element: Cosmic. A gift from her mother, her energy is tied directly to a star.


Bio: Stephanie was recruited a few years after leaving her mother's done. She had originally planned to become a teacher, but due to her lineage and gift, Mushi had wanted her to help guide the future RnD and help teach and train new recruits in the way of magic. She agreed, knowing that while they would end up fighting, it was her greatest chance to help further her own skills and teachings of her mother.


Over time she grew with the Caste, helping raise several of the new members into various folds of the various lands and development into a brighter future. While some of her more prominent students have gone on to lead major advances in the world, Stephanie was more than pleased just to watch her students grow and flourish in the area that makes them happy.


Other: Stephanie weilds a tower shield called Scribe. Woven from special metals and certain magics, this shield allows her to write and store runes without casting them. She can then move them freely onto other objects as she sees fit.




Leader of the human resources
Gate keeper
Name: Lekey
Age: OLD
Gender: Ambiguous
Job: Key Warden
Class: Locksmith. If there's a lock, he's got a key. If there's a key, he knows the lock. Nothing physical or mental is locked from him.

Appearance: Lekey has a rather simple yet strange appearance. His eyes glow an emerald green, along with a complete set of square teeth that shine. His height seems to be a constant question, but most agree that he stands around five feet total. He wears a purple cloak that covers his entire form, though the sleeves hang loose. This is due to both his arms missing from his shoulder joints down.

Personality: Lekey is much the trickster as he is a menacing. He cares more for his own entertainment and joy than the safety of others, but doesn't actively hunt out damaging others. He takes after the genie code, helping others but in such a way to bring delight to himself. Lekeys only allegiance is to two people, himself and the first man to ever defeat him.

Strength:
Expert psychic user
Master magic user
God like speed

Weaknesses
No arms
No magic of his own
Cursed youth

Hidden Ability: Unlock. As the key Warden, Lekey can unlock anything and everything in his path, regardless of the type of lock.

Element: None


Bio: Lekey was dragged into service of Jurors caste when defeated at a game of chance with Mushi. His overconfidence in his skill resulted in the loss of both his arms and his magic, leaving him with only his telekinetic powers and arms. While he had loathed the man to begin with, he was forced to respect the lengths the man went to in order to protect the lands.

While he would happily take the chance to reclaim his arms and magic, he does not wish to do so with the help of others. His loss became his driving point, and he plans to reclaim his powers with his own skills..



A terrorist cell, these people are desperate to free any of the four Kings, to reclaim their positions in life and their power. Formed from the close circle of followers and workers, they each approach their life with the intent to return to the life of luxury and power. No means are off the table, they grow ever in power trickle by trickle.

Four people head these forces, each planning and attacking the world's as they can.

Leader of the Warped division
Followers of Rol of Reality
Johnson

Leader of the Belladonna Division
Followers of Wesker the Alchemist
Taurin

Leader of the Biomass Division
Followers of Andrew the Prodigy
Sadala the Apothic

Leader of the Sin Division
Followers of Preston the Seductor
Alegress


Before the group of Subjugation, these four beings controlled the worlds of Terrinanis. Revered as Gods from their followers, they showered the most devout to their ideals with power and money. Those who opposed or were unable to offer tribute were subject to pain and tyranny. They ruled for years as the absolute power until taken down by the organization Subjugation.


Removed from power and their worshipers, they now reside inside the dream vault, each lost in the world of their own delusions.


Rol of reality
Gift: Faith. He gained strength and magical power the more people believed and trusted in him. The growth is small, a 1.5 percent boost for each person who holds faith in Rol to protect and save them.
Element: Telekinesis. As his power grew, so did his control, even to the point some swore he could manipulate the laws of reality. Hence his name.
Strongest of the four and controlling over ninety percent of the economy and power, he had gone to the level of being called a god. He maintained his power and skill by stealing the gifts and magic of the lesser people, making him a most formidable foe. He governed the most, granting boon and rewards for those more devout to his name, with no worry of money or famine as long as they did as he bade. His lands were the most fertile and advanced, the brightest minds able to do as the could to advance their great king.


Andrew the prodigy.
Gift: Charm. This gift affected those around him, making them happy and joyful despite their actual emotions. The longer one is exposed to the effect, the more control it has over them.
Element: None. Andrew was born with no magic. His brother gifted him with limited control over fire, but most of his actual fighting was done using other people.
The younger brother of Rol he controlled a small faction inside of Rols kingdom. He was used as the public figure of Rols kingdom, and he could do no wrong, his word making his law. While the weakest of the four, the power he gained from fame and fortune granted him a gift to maniuplate the masses with his words alone, turning the mundane people into an unruly mod to do his bidding.


Weaker the Alchemist.
Gift: Adaption. His body can naturally adapt to all foreign substances. This also applies to mind controlling effects and body altering effects.
Element: Poison. His body has grown over time due to several imbiled toxins. The effects he can cause range from mind altering to deadly.
While having one of the smallest faction, his was the most dangerous. His skills with poisons and knowledge of the human body made him a fierce opponent, and his followers were made up of humans altered by his alchemical pursuits. Not all survived, but those who did began to praise him as their god of defilement, that those who offered sacrifice and tributes would be granted new life and powers. His people were the cause of several of the world's kidnapping, and yet today some of the more vile creations roam the furthest corners of the world's.


Preston the Seductor.
Gift: Probability manipulation. At a risk to his own life, he can manipulate the outcome of events to either of his favor. Increasing one instance to a positive can cause a later event to be skewed towards the negative, and vice versa. It can also be used to affect other people around him if need be.
Element: Fire. As a pure born phoenix, Preston has the natural control over fire. He has mastered it and can now consume all forms of fire to recover his own energy and body.
A fellow friend and partner to Rol, he allowed his people to indulge in their most carnal desire. Earning the nickname of the King of Sin, the world's he controlled were festering hives of the world's sins, where the only promise you could rely on were the blade in your pocket and the worth of your money. All those who lived in his inner circle loved the man, able to indulge in their most base desires with no consequences and control the people around them with no regards for anyone else.

Koti~
01-05-2019, 09:22 PM
Name: Sasha GriffithAge: 18
Gender: Female
Job: Ameture artisan while attending College
Class: Support Tank. Most of her powers are designed to help allies in a fight, but the few offensive moves she has pack a punch.

Appearance: Being the glue of her friends, Sasha seems to hold the middle ground of her friends. Standing at 5’6” and a healthy 154 lbs, she keeps her body in shape. Her hair kept down to the lower back is a common black and highlighted with bubblegum pink. She dresses in pleated skirts that fall to her knees. Her usual top is a blouse with a matching open vest, with a pair of shin length boots.

Her eyes are a shimmering blue that is accentuated with very light purple eyeshadow, to which she matches her nails to. She keeps an old leather bound satchel on her side, filled with journals and painting tools, for when inspiration hits her.


Personality: Sasha was born an empath, and has as such been one to be happy and boisterous. Always outgoing and eager, most found her moods infectious and positive to be around. She is willing to lend an ear and shoulder when her friends are down and quiet, able to share and comfort in others pain. Rarely is she seen as down and morose, though she has shown a still contentedness when by herself.

Strengths:
Artisan: Having a natural talent for art and going to school for photography, Sasha is a great artist.

Self titled Therapist: Born an empath, Sasha grew confident in helping others with their problems and working through their emotions, but is not licensed or an actual source of mental help.

Acrobatic: To keep in shape and for her college credit, Sasha has taken up an aerobic class. She is quite flexible and has a good sense of balance.

Weaknesses:
Strength: As she has spent more time on her arts than strength, Sasha is not very strong. She can carry her weight, but when it comes to feats of strength, she is not the first pick.

Empathic: Though she has gained a rather large control of her birthright, she is still influenced by others emotional states, which can affect her focus and motivation.

Hidden ability: Vampiric Empathy. Born as an empath, Sasha's power grew further into her hidden ability. When around others, she can passively share in the emotions of others, while coming into direct contact can completely drain the target of their most prominent emotion and make it her own. Those drained tend to feel a bout of apathy and lack of emotions depending on the contact.

Element: Electricity. Sasha can create and hold electricity in her hands, though large doses will still leave her numb. A bolt of lightning can still kill her depending on how it hits her.

Bio: Sasha was born to two loving yet distant parents, one a doctor and the other a scientist at a biological lab for medicine. She spent most of her time with a hired nanny, and her weekends with her family. Her father was first to notice she was different, as he had been following all the guides of her growth. He poured over text books and guides on her growth. It's where he figured out and began to study on her emotional changes, along with what he believed had caused it.

She went through a private schooling and given plenty of advances in life, her parents helping pay for her schooling and any events she wanted. Despite her raising and grades in school, she gravitated towards the arts, enjoying immensely being able to relax and paint, finding her works brought joy to people who appreciated her art. Even though her parents were supportive of her choice in carrier, she knew they were disappointed in her choices.

Name: Matthew BrunswickAge: 23
Gender: Male
Job: Night shift manager of Checkers
Class: Combat Mage. Focused more on physical strength and simple magic spells, this class is more designed to take the front lines and relying on mages to deliver the final blow.

Appearance: Matthew stands at a good 6 ft tall, with a modest build. Having been a former baseball player, he prided himself on keeping fit and in shape. He body is rather tan with a short crop of chestnut hair on his head, kept buzzed short and messy. He prefers to wear shorts and plain shirts, not caring much about what others give him.

Personality: Matt is a very laid back person, though comes off as annoyed of most people. Being introverted he doesn't like being around large crowds and finds himself annoyed at the presence of others. Despite his lack of people he is a caring guy, though blunt in his assessment of others. He always seems to be negative or moody, most of that being he feels that he's wasting his life away.

Strengths:
Leadership: Despite only wanting more money, he's got a knack for guiding others and finding solutions for problems, despite his dislike of most others.

Physique: Having spent highschool and most of his college years playing baseball, Matthew has a high amount of endurance and strength.

Weaknesses:
Ruined shoulder: An old would of taking a curve ball to the shoulder, Matt has a shoulder that was unable to heal into a normal position and ended his career in baseball, making him rather surly.

Introvert: Becoming surly after the damage to his shoulder, Matt became withdrawn and avoided people, tired of seeing the life he could have had.

Hidden ability: Silent world. When focused, he can slow down his world perception to 1/100 of real time. This allows him to process and understand what is happening during fights, but it requires calm and collective emotions to activate.

Element: Water

Bio: Matt had always been a fan of sports, having been advanced enough to start walking at a young age. He came from a middle class family, yet he always found fun with his father, his mother dead from child birth. At the age of 3 his father introduced him to baseball, and he fell in love with the sport. It was something his father and him bonded over, and he enjoying their Sundays watching the game. Even when his father became ill, it was still something they enjoyed.

He joined the little league in elementary school and while not the best, he worked on it to eventually move up to the high school team in high school, having to work hard on his grades to keep playing. He managed to get into the minor league in college due to a combination of sports scholarship and loans. It was a short career as he took a curve ball to his left shoulder, breaking the bone from the force. He was out for the season, and when his shoulder finally healed, the joint had not set properly and ruined his swing, dropping his ranking and making him unable to play.

Unable to continue his favorite sport, he became sullen and depressed, dropping out of college and taking a fast food job to help pay off his bills, but only to keep himself busy and away from his father. He felt like he had let the man down, and it hurt him to see the ailing father look at him with sadness in his eyes.

Vaidia
01-05-2019, 09:33 PM
Name: Atara Henry
Age: 19
Gender: Female
Job: Delinquent

Class: Phase Knight - mate u said ff, so imma rip this off ffxv. A knight that is focused more around quick, sudden attacks, instead of power. They are able to “phase” away from a finite amount of direct attacks depending on their skill, or move larger distances by throwing their weapons and phasing to that point. They can also materialize and dematerialize a weapon, but this requires more skill.

Appearance: Standing at a gangly 5’10” and not weighing nearly much as she ought to, Atara seems to be a perpetually in the stage of awkward teenager. She has olive brown skin and her hair is dark brown, very thick and curly, unmanageable on the best of days so she normally keeps it cut short so she has to deal with it little as possible. Her eyes, perhaps her most appealing feature, are a uniform slate gray. Her expression appears to be set in a permanent scowl, but she really isn’t as mean as she looks.

Atara’s earth attire is typically made up of whatever odd assortment of clothing she could get her hands on. She is not a child born with any sense in fashion, and grew to care very little about what other people said of her. She is a fan of deliberately mismatching her socks. Her attire at the time of being transported to Terrinanis was a pair of denim overalls with the legs cut short, covering a blue and pink striped button up shirt with a green tank underneath, a black zip up hoodie around her waist, a sock with unicorns printed on it matched with an red and black argyle one, and brown ankle boots.

Personality: Atara has a firecracker personality, as her first inclination to conflict is to simply fight it, be it physically (her preference) and by saying something abrasive (a far placed second). She tends to resort to making difficult situations ones where she has the option to resort to violence, but she is not entirely a violent person. She tends to be rather goofy around people she knows, and will become very overprotective over those she cares about. She has entirely too much energy, can be very impulsive and easily provoked (although the ones that do usually regret it).

Strengths:
-She is good at fighting
-Incredible Dumbass energy - she is fearless
-Quick learner - if she can focus onto something, she can pick it up quickly
Weaknesses:
-She makes enemies easily
-Incredible Dumbass energy - she gets herself into stupid situations
-Lack of patience

Hidden ability: Phasing. It is tied into the skill of her class, and is one others in Terrinanis have possessed. She is unique in it as her base element for the skill is light, which is rumored to be the strongest for phasing. Phasing allows for both small scale and large scale teleportation, be it to avoid a close range attack, or to move a greater distance in the blink of an eye. It tends to draw on energy quickly, so only so many phases can be done at a time before a est is needed.

Element: Light. She is able to use the properties of light to aid in her in quicker movements, as well as generating light if someone asks her.

Bio: Atara is the classic child of poor circumstance. Her parents were both incompetent, her mother not even sure who her father was, and wouldn’t be able to give much commentary on that matter between the haze of whatever drug of the week she was on. Ths left Atara to fend for herself for pretty much everything. However, there were several children in her same situation, so many of them would band together, raising each other between the outbursts of violence on their street.

There was not much sense of traditional law in Atara’s life, which made her trying to integrate into school (something all the neighborhood kids tried-- and placed bets on who would drop out when) a difficult task. She was usually was in trouble every other day for fighting or making kids cry, and her mother would not do anything to punish her, as that required effort. She frustrated any that tried to honestly help her, and soon most became pretty jaded about her future.

When Atara was 15, her mother died. Having nothing tying to her home (as she did care for her mother and would defend her relentlessly), she officially dropped out of school and started picking up odd jobs around the neighborhood. She kept away from things that directly were tied to drugs, seeing what it did to her mother, but still managed to get into enough trouble.

Eventually, she was asked to be a look out for a heist on a rival gang. It turns out that the whole thing was a setup to take care of her group. She ended up blowing their cover by calling in the police, but it was an act that saved their lives, even if her mates did not realize it. As they were fleeing the scene, a gunfight started between her group, the rival gang, and the police. She was caught in some of the crossfire, and her last memory was of being left alone in an alleyway, dying slowly.

Other: Atara, despite being quite the delinquent, is actually very principled in her actions. She has a good memory to those who do her favors and those that cross her, and is proficient in holding a long standing grudge. She became a protector to several of the weaker children in her neighborhood, and was the best fighter in her area.


Character Sheet:

Name: William Asaoka
Age: 21
Gender: Male
Job: Recent Graduate

Class: Engineer - uses various tools for attacks, and is able to create various oddities on the fly.

Appearance: On first sight, William seems to be a frail and helpless looking man, but once one meets him for more than a moment, that impression is soon replaced by one of vibrancy and passion. The frailty comes from the fact that he has a degenerative muscle disorder, which requires him to either walk with a cane (on good days) or use a wheelchair (on bad pain days). He is relatively short when he is standing, at 5’2”, and is on the bonier side (some of the meds he takes cause him to lose weight).

William is half Japanese, which shows in several of his features. His hair is black for the most part-- currently he has part of it dyed blue, and is cut fashionably. His eyes are dark brown, but he will sometimes wear contacts of various colors. His clothing is normally a button up shirt (which actually use magnets) and slacks, as he likes looking at least slightly professional whenever he can.

Personality: William is an incredibly kind and incredibly passionate young man. He lives by the mantra of doing good recklessly, which often gets him into trouble. He is incredibly stubborn once he has his mind set to something, which can be as much of a boone as it is a bane. He has a pure and hopeful outlook of the world, and always tries to see the good in a person, no matter how irredeemable they seem to be. Some think him naive, but he refuses to let that dim the optimism he has for the world.

Strengths:
-Incredibly Clever. Give him any problem and enough time, and he will find 20x different ways to solve it.
-Curiosity. He is not shy in figuring out how things work, or asking questions.
Weaknesses:
-His lack of mobility from his disease.
-He can be manipulated

Hidden ability: Machina Anima. He cause any mechanical contraption he is touching to start to operate, even without a power source. If he invests himself enough, he can even have the contraption move without touching it, and as it his life force that is causing it to move, can use it to view things away from himself.

Element: Metal. He can coax it into moving in impossible ways. His span of control isn’t quite applicable for combat uses, but the intricacies he can achieve as astounding.

Bio: William was born to a Japanese father and a German Mother. His name is the same as any male born to his mother’s side, a tradition that was not broken with him, as it was thought he would not make it beyond his first few days. He was born with a rare disorder that made it so his muscles did not always operate correctly, or at least not without great amounts of pain. He surprised his doctors and parents by pulling through, and continues to me a medical marvel through his current life. He has not known a single day without pain.

Being a sickly child, William did not have a chance to interact with other kids through play. However, this was not an issue, as he was very interested in learning about the entire world. He learned to read early, and was often caught with whatever book he could get his hands on, regardless if it was appropriate for his age level. If he ever did meet another kid, he would spend his time playing teacher and telling them all the facts he learned recently.

His parent realized that he was probably going to change the world when he was five, and he began to comprehend the bad things that happen in the world. He found an injured bird, and tried to do what he could to save it, but it was not enough. His parents founf him after this, and helped him bury the bird, but it caused a change in his outlook. He became focused on ways to help people.

This mindset led him to wanting to go to schools that didn’t have as many resources, as he realized the obscene amount of things he knew could be helpful. However, entering into these schools, his walking aids and wheelchair made him a target for a lot of bullies (who he never faulted). One incident almost ended with him being pushed off a building, but another student who he occasionally tried to help tutor came in and beat up the offending children. From this moment, his parents removed him from public schools for his own safety.

The rest of William’s life continued with him still getting in the odd bit of trouble from trying to help too many people, but he managed to graduate with a masters degree at the age of 20 in Mechanical Engineering and also Social Services. He has since opened up a school for at-risk youth, teaching them to have a love for knowledge. Unfortunately, the building he choose (a historical structure in New York) had some electrical issues. A fire started in part of the building he was walking through. He managed to pull the fire alarm and made sure no one else was on the floor he was on-- but passed out from smoke inhalation before he could leave himself. That was the last memory he had before waking up in Terrinanis.

Other: William currently knows six languages with plans to learn more. He speaks English, Japanese, German, Spanish, Latin and Mandarin Chinese. He also has tried making several aids to help him move around more easily, but they all seem to be missing something to work the way he wants.

Koti~
01-05-2019, 09:47 PM
These 4 are going to make for a lot of fun

Koti~
04-02-2019, 12:56 AM
This is still alive

Vaidia
04-02-2019, 02:45 AM
Yay kicking things back into gear.

Koti~
05-28-2019, 08:29 PM
Moo