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bluemoon
06-09-2019, 11:49 PM
Name: Rebecca (Beck) Logan

Gender: Female

Age: 26

Appearance:

https://pophaircuts.com/images/2017/10/women-short-haircut-for-thick-hair-short-hairstyle-trends-6.jpg
Standing at an average height of 5'5" and having a common brown shade of hair and eyes, Beck does not stand out in a crowd. She tends to dress casual, jeans and t-shirts, and while her figure is slender, she is not curvaesous. She has a girl-next-door appearance, attractive, although not striking, with an open expression, her caring personality making up for the deficit in her looks.

Occupation: EMT

Equipment:

--Gear:

Issued gear for agents includes:
Weapon Holsters
Gas Masks
Bandoliers: Two--criss-crossed across her chest.
Go-Bag: (Energy bars, water-purification kit, lighter, first-aid kit, rope, flashlight, duct tape, hygiene items, and spare clothes)
Some Amount of Armor: First Response Multi-Threat vest, Anti-Riot Shin Knee Guards
Knee Pads (part of shin guards)

--Weapons:

Primary: Steyr Aug (13.8") 30 round box magazine
Secondary: N/A at present
Handgun: Glock 19 (9mm) (15 round cartridges)
Melee: Fixed blade hunting knife in a sheath strapped to her right thigh

--Advanced Technology:

Contact Lenses
Smart Watch

Character History:

Rebecca grew up in Pennsylania, the hilltop homes and bridges very familiar to her. Housed in a small home with her parents and one younger sibling, her life was anything but typical...the daily drill very demanding. Her father was a police officer and from an early age he insisted on his children being able to take care of themselves in any situation. This included swimming lessons, first aid and CPR, martial arts training, self-defense classes, weapons training, and physical fitness work-outs. Her younger brother dreaded these obligations as much as she looked forward to them, the young girl always enjoying a challenge to both her body and mind.

Fresh out of high school, Beck found herself wanting to follow in her mother's footsteps and get into the field in medicine. Her mother had been a nurse and Beck dreamed of becoming a doctor. It was only when her mother suffered a fatal heart attack a couple of years later that she decided to drop out of school and stay at home to help with the chore of raising her brother. It was no easy task. The sixteen year old was stealing from his family and friends to support a drug habit, and with Beck back in the picture, he had one more victim to pilfer from.

A few years passed, and Beck finally allowed herself to set out on her own again. For the most part, things went back to normal...the exception occurring shortly after she found a small apartment for rent and settled in. Approached by a man claiming to be from a tactical response unit called the Strategic Homeland Division, her curiosity was piqued when he offered her an opportunity to join the group, stating she had been recommended for this opportunity by an aquintence. No amount of badgering got her the name, but she agreed readily enough and began her training in short order. She returned to daily life afterwards, her father soon to be retired and her brother clean. With her savings gone, she opted to become an EMT, hoping she could set aside some money again for schooling. Passing the cerification progam and physical exam easily, she found employment at the local hospital and squirreled her paychecks away. For the next few years, things went as planned...smooth riding...

After the initial outbreak of what was considered a measles-like epidemic, the situation outside went from bad to worse, and Beck decided to once again move in with her younger brother to offer assistance. Her father had gone missing a week prior, presumed dead, and the two siblings fought daily to get enough to eat and survive each other's company. Beck tried to be sympathetic and caring, but her brother's negative attitude and unwillingness to help soon wore away on her nerves. They argued daily, the altercations often becoming physical, and the young woman feared they would be parting company soon...her abilitiy to deal with his problems no longer high on her list of obligations to family.

Skills/Abilities:

--Beck has been trained in emergency medical services in accordance with her occupation.
--Small arms training
--Physical management certificate--i.e. restraint/take-downs
--Melee fighting (uses a combination of several styles of martial arts and street fighting)


RP Sample:

(I'd like a two to three paragraph sample. Your sample MUST be of the moment they were activated. They should be at work, going about their business, or at home with family. The face of the watch should glow orange, and anyone your with should be concerned and confused by your leaving. For inspiration there is a group of videos called Agent Origins on the Division Youtube channel.)

bluemoon
06-10-2019, 12:03 AM
https://www.eshorthairstyles.com/wp-content/uploads/2016/04/Cute-Girls-with-Short-Hair-Style.jpg

Name: Kara (K.D.) Dayton

Age: 27

Gender: female

Appearance: Standing a little shy of 5'5" and very slender, Kara appears diminutive compared to other girls her height...her preference for black clothing only accentuating this fact. Although rather thin, she is toned from long hours of aerobic training, her strength minimal, but her endurance taking up the slack. Pretty, in an abstract way, her expressive blue-grey eyes are her best feature. With an angular face, just a tad shy of being gaunt, full lips, and slightly large nose, she is not the picture of beauty she might have been before this horrific event took the healthy glow and twenty pounds from her petite frame.

Equipment: Kara always has a supply of collection bags and containers on her person, as well as the necessary gloves and facemask for obtaining 'hot' samples. A small kit carried at her waist contains a scalpel handle with blade, forceps, and hemostats. For protection, she has a folding pocket knife and a home made spear constructed from a long wooden handle with a fixed blade attached.

Useful Skills: Kara is a biologist and performed the daily water testing at the purification plant prior to the outbreak. It was her team which originally put out the warning in regards to the suspected contaminant in the water. Her skillset lies within the cellular structure of things--both plant and animal--on a microscopic level.

Personality: Kara is not the most outgoing person, tending to stay by herself unless approached. She is most at home in a lab and the close quarters of her new 'home' and all the other survivors are a bit suffocating to her. She is more likely to brood then lose her temper, her emotions quite often kept at bay.

Backstory: Kara came to the Halcyon Purification Center shortly after its formation. Her life in ruins, she chose to work at the station to get away from the shambles her life had become. A torrid love affair destroyed her marriage, lost her her dream job, and left her with nothing but an addiction to alcohol. She was destitute and wanted to get away from anything that reminded her of home. She got more than she wished for...

The outbreak destroyed what little faith she had left in humanity. Her team's warnings were ignored and eventually the station's staff fell ill with an infection. Quarantine did little to help and with all transmissions and travel ignored or halted, there was little to do but survive day to day.

Other: Kara frequently goes out on the supply runs...anything to get away from the claustrophobic feeling that ensnares her in such close quarters.

bluemoon
08-05-2019, 12:04 AM
Name: Banai Auhl (pronounced: Ba-nie All)
Race: Dwarf
Age: 37

Gender: Female
P.O.B: The Blue Mountains
Side: Defender of Endor

Class: Rogue
Specialization: Thief

Skills

Sleight of hand: Banai has superior manual dexterity that allows her to perform quick and clever movements with her hands (i.e. deception).

Trap making: When all else fails, one can always lure victims of thievery into traps, which is exactly what Banai likes to do when a large haul can be made.

Swordsmanship: Although armed with both spear and sword, it is the sword which defines Banai. Despite her small stature, she is quick on her feet and able to stand her own against most opponents.

Spells: N/A

Appearance(pic or description): Banai is tall for her race, standing at a proud 4'6". Her chocolate brown hair is braided in rows along her scalp and hangs heavy on her broad shoulders. Soulful honey-brown eyes accent her oval face.


https://images1.wikia.nocookie.net/__cb20100424094134/moonguard/images/8/81/Dwarf_female_rogue.gif

Weapons: Broad sword (plain design, all silver) and long spear (as pictured)

Armor: Banai travels light and typically only carries a shield as armor.

https://i.pinimg.com/236x/4e/c8/94/4ec8944169130e402fbb7d2408206873.jpg

Equipment: Banai's equipment is carried on her large black shaggy pony, Mynx. In saddle bags on either side of his back are several gold coins, flint, a sharpening stone, a few small polished gems, a water pouch, long braids of thin leather, jerky, and a small shovel.

Runes: One with Nature: the rune is etched on her shield, giving her immunity to poison.

Personality: Like most of her race, Banai is typically a serious sort, but she does have a lighter side brought out by good company or a heavy mead. She is also stubborn, strong-willed, and of course, greedy. But on the plus side, she has an even temper, rarely losing herself to anger.

Background:

Banai was of the Broadbeam Clan, born in the Blue Mountains, and like most female dwarves, she was kept hidden away underground within the cavern halls--at least in her early years. Unlike most, she did not have a beard--the only additional facial hair a set of short sideburns which blended in well with the thick brown hair on her head. She stood taller than many of her clan and her height gave rise to greater dexterity and speed, giving her an advantage in both weapon training and hand-to-hand combat. She was equally matched to the males, and far superior to the females, of which there were few.

Banai's main training was as miner, like both of her parents, but she developed an irresistible urge to have the precious metals and stones in her possession right from the start. She would secret them away and hide them among her possessions, only returning them when so bade by her family. The problem only grew worse, but her skills in procuring and hiding them became legendary. As time went on, she became a nuisance and disciplinary matters were addressed.

Forbidden to mine, Banai began shadowing her father, Nai, on his forays into the outside world to trade goods. She was forced to wear a heavy cloak to hide her identity as a female, but she enjoyed the sights and sounds of the busy streets. It was like a whole new world had opened up for her and her skills as a thief began to blossom once again. For many years she kept to her father's side and played this new role--only to have her life redefined again when her father died in his sleep. Already considered long-in-the-tooth when she had been born, Nai passed away on the road at the ripe old age of 236 years.

Banai decided not to return to the mountains and kept her father's spirit alive by continuing his journey through Middle Earth. In a sense, she was reborn. She threw back the hood of her cloak and proclaimed herself free, no longer hiding her status as a female dwarf. She enjoyed the extra attention she received--so rare was it to see a female dwarf that often times she was gaped upon by many races. Once her father's wares were gone, she began using her skills of deception to earn her keep, learning to make traps to capture both food and unwary travelers. It was an easy life for the most part. She found Hobbits to be rather charming, their tables always loaded with food and meals served often enough that one could always anticipate a full stomach at any time of the day. Elves were a lofty bunch and she avoided them on the rare occasions that she encountered them. As for the race of men, she had mixed feelings, mostly finding them amusing or dull. And the dwarves...they looked upon her most strangely...a female on her own was not an agreeable thing. She had never chosen a mate and her way of life now would never fit in with any clan's ideals. Destined to be alone, she enjoyed her own company and that of those she surrounded herself with within the realms of Endor.



Other:

Banai Auhl pulled her dark fur cloak tighter around her broad shoulders, the length covering her small frame easily and the garment's hood leaving her face in shadow. It was a cold blustery night, the wind blowing fiercely through the trees limbs, sweeping the colorful leaves of autumn onto the dirt path. She walked with purpose, her strides long, a slight smile on her full lips as the candle light from inside the tavern ahead flickered, outlining a figure in the doorway and allowing a gust to venture into its smokey depths.

Banai set her eyes to the dusty trail, further obscuring her face, and increased her speed. The figure stepped onto the pathway, a slight swagger in his step giving away his drunken state. Neither seemed to notice the other and their collision came suddenly, Banai squaring off her shoulders for the impact and the man taking the brunt of the hit to his side. When he fell, Banai allowed herself to be taken with him, her smaller frame landing squarely on his armored chest. She set to work, her nimble hands loosening clasps and untying knots in a frenzy of movement too fast and random for the man to notice anything other than the fumbling. Both uttered apologies, trying to disentangle themselves from the other, but for the young dwarf, it was a planned event, her mark none the wiser. Finally finding his feet, the man thrust a hand in her direction to assist her. She rose, grabbing at his chest plate for balance...and their eyes locked briefly..until his armor's and sword's bindings snapped, the items breaking free from his body and hitting the ground.

“Sorry..” she mumbled, bending to help him retrieve his gear...and just as he stooped, she swept an arm behind him and snatched the item she had claimed as hers earlier that day at the tournament. A shield..one of beauty to her honey-flecked eyes..the gold trim adorning it a beacon to her dwarven greed. Quickly, she slipped it beneath her furs and once again the pair faced off, nodding, before continuing on their way, both seeming to be weighed down by an awkward moment shared.

When morning came, Banai packed her bags and worked the crowd for a few hours, doing tricks with her coins and shuffling cups hiding small stones. It was an easy way to earn a few bits, enough to cover her meals and an occasional drink. The tournaments were heavily attended, and sometimes she entered the sparring events, but mostly she played the attendees, searching for items of interest. Last night had been very lucrative, and as she finally put her things away, she noticed she had unwelcome company. Before her stood the mark from last night, one of the man race, and his now sober face showed malice. Innocently she looked up at him, her face betraying nothing as three other men approached.

“Search her...” he commanded and they moved on her. Banai did not resist. She allowed them to pat her down thoroughly, their rough hands searching in places she could not possibly have hidden the shield. She had never been handled thus, but she remained calm, her eyes set ahead on nothing. When there were no longer any places left that they hadn't explored, one of the men shook his head.

“Your camp?” he demanded next, and she led him there willingly, watching silently as they turned her saddle bags upside down and emptied their contents. With a look of smugness, one man slipped her gold coins and gems into his pocket, then moved on to search the area. But Banai never kept anything she had lifted with her...it was too dangerous...and the item in question had been buried deep inside the tree line. So, for her, it was no surprise when nothing was discovered. ...and she thought that would be the end of it, but she was wrong.

Her departure from the games occurred shortly after, her belongings once again tucked away and stored on her pony. She hadn't gone far along the road before she noticed she had company again—the same gang of men folk. She signed inwardly but accepted them without comment when they rode up alongside her. There was little conversation between them for seven days, although she shared her camp, her fire, and her food willingly enough. She was not one to be intimidated easily...and she had nothing to hide. On the seventh night, she rose from her furs and went to sit beside the guard on a large boulder facing east. The night was cold and she wrapped herself tighter in her cloak. He had some things she wanted and tonight she was taking them back.

“Cold night,” she said simply, letting the words hang in the silence,her focus directed forward.

“Hmm...” was all he responded, but he moved closer to her until his thigh was touching hers, his hand going to her knee and pushing aside the warm fur. His hand moved higher, gripping the flesh greedily. Although she could not boast long legs, they were well-muscled and shapely for one of her kind.

“You have something I want,” she said, her voice silky smooth, but once again without inflection.

“..and what would that be?” he asked, his hand slipping higher...and Banai opened her hand and showed him the gold coins and gems he had secreted away in his pocket days before. She made a tight fist around them as his hand moved to close over hers. Applying pressure he tried to get her to yield to the pain, but she only smiled. When he peeled her fingers away from her palm, there was nothing there. His eyes shot to hers and there was a look of victory there, her mouth turning up in a smile.

“Pleasure...” she said as she slipped off the rock and made her way to her pony. It was the last time she saw the men and it would be a full rotation of seasons before she retrieved her buried treasure. She had enjoyed the encounter more than she dared admit—men were an unusual race and she found their company to be quite amusing.

bluemoon
08-05-2019, 10:51 PM
Name: Andi DuPre

Age: 26

Gender: Female

Profession: High School teacher--science

Description: Andi is 5'6" with a slender, athletic build--her legs well-muscled from years of jogging. Her eyes are dark brown--almost black--and typically have a hint of humor to them. She has multiple tattoos: flower chain around left wrist, bow on back of right thigh, butterfly on lower back, and a celestial design on her shoulder/chest area. She also has several self-inflicted scars on her right inner thigh and left arm.

https://fanart.tv/fanart/music/38d363c7-fdcb-4308-9474-a0d14ab8d9b7/artistthumb/perri-christina-500b58819135f.jpg

Weapons: Glock 19 with 15 round magazine (2 additional clips); shoulder holster; tire iron; pocket knife.

Equipment: Back pack: Matches, Medical kit, Taser/flash light, OTC pain relievers, additional clothing (socks, underwear, t-shirts), pepper spray, protein bars, refillable water bottle, duct tape, cell phone

Clothes: Casual wear: Fashionable worn blue jeans with grey patterned stretch pants underneath; red t-shirt; black leather jacket; running shoes

Background: A bit of a health nut, Andi grew her own vegetables and ran a minimum of 5 miles nightly along the streets of DC. She typically jogged alone, and for safety reasons, had a CCW permit and took several classes in self defense.

Academically, she's a science teacher, and worked full time at Middleton H.S., in the heart of DC, but she also enjoyed taking short trips to the mountains to hike and camp. For her camping was an adventure and she always set up at the "rustic sites", building a fire without matches and constructing a lean-to with branches--both skills she learned from her father at an early age. Although not a survivalist, she's pretty self-sufficient. ..and this was her typical schedule...

...and then the unthinkable happened.

Andi didn't believe in the walking dead, but when fiction becomes fact, you can't deny what is right before your eyes. So she stocked up on supplies and "bugged in", trying to keep up-to-date on all the happenings within the city. When the system failed, she went to the only fortified place she was familiar with--the high school. Set up with an enclosing fence, basement bomb shelter, and brick walls throughout, it was a virtual fortress and many people flocked there when their homes were no longer safe. The sick and injured were housed in the gymnasium and several military types roamed the halls. They had enough supplies to last at least a month--or until help came. But help did not come in time...they came...and Andi was forced to take to the streets at the height of infection.

bluemoon
08-23-2020, 12:50 AM
Name: Dawn Specter

Age: 25

Gender: Female

Appearance:

https://media.melty.it/article-2745338-fb-f1440494379/the-shannara-chronicles-austin-butler-terry.jpg

https://images.wikia.com/fallout/images/f/f4/Metal_armor_female.png

Reason for Joining: Born into a large family, Dawn was the youngest of seven children. When there was not enough food to go around, she went without. When there was trouble to be had, she was the one to be blamed. As a result she was always bruised and hungry. Desperate, but smart enough to know she had options, she joined the Guild in order to survive.

Personality: Dawn is an intelligent, no-nonsense sort of girl. On the surface she appears normal--she interacts easily with others, plays games, and smiles at jokes. She is an all-around nice girl everyone seems to like. But everything she shows the outside world is only a half-truth.

Who is the other Dawn? She is everything the Guild could ever want in a killer. She is cold, calculating, and ruthless--all the things they taught her to be. Her team is her family and she will die to protect them--maybe.

Specialty: Mechanic

Weapon of Choice: Beretta 92FS handgun and 12-Gauge sawed-off shotgun

bluemoon
08-23-2020, 12:54 AM
Character Skeleton:

Name: Mynxella Jabberwalken Oce (Myn or Mynx)
Age: 37
Gender: F

Appearance: Mynx has a lithe figure and stands 5'9" in her bare feet. Her slender tail is long, with several rows of stripes near the tip. She never wears shoes or gloves, her digits human-like but with retractable claws. She has ice blue eyes with the typical elliptical pupils of her feline kin and long blondish hair. Covering her skin is a fine layer of cream-colored downy fur with dark brown patching--the exception being her lower face, abdomen, palms, and soles of her feet--which are bare. Her canine teeth are elongated allowing for the rendering and tearing of meat, which is the main part of her diet. Typically, she wears a brown lightweight body suit as a covering.

https://i.pinimg.com/originals/ac/75/92/ac7592bec7678a70f8ddb11793a488ad.jpg

Race: Ocecat Beastfolk

Role within the company: Hunter

Racial Skills and Abilities:

--Exceptional night vision (as long as there is some trace of light)
--Enhanced hearing
--Enhanced sense of smell
--Agility, similar to that of a feline


Normal Skills and Abilities:

--melee fighting
--knife throwing
--climbing (especially trees due to her claws)


Weapons:

--Axe
--Short sword
--Bowie knife


Armor: Her armor is similar to that shown in the picture below, minus the gloves and boots. It is made from leather and lightweight metals. (Disregard the model and weapons also please.)

https://orig01.deviantart.net/8eb3/f/2014/027/d/4/lady_of_the_knight_by_nathanparkart-d733esj.jpg

Equipment: Mynx travels light, with only a waterskin made from a deer bladder on her hip, a small leather pouch with various minty herbs around her neck, and her weapons.

Personality: Mynx is a feline beastfolk, and as her cat predecessors, she is a moody one. She can adore you one moment and hiss and claw at you the next. Her loyalties are her own, and depending on what she wants, or needs, they may include another. Rarely, a strong bond may be formed--one with mutual benefits and rewards. Oddly, she also has a tendency to rub against those in her company--a way of marking them with a pheromone--which may seem odd, but she is fierce when fighting, and the scent allows her to discern her teammates from the enemy.

Likes:

--raw meat
--fire for its warmth
--cuddling, mainly for the other being's body heat
--minty herbs
--napping


Dislikes:

--water: she will avoid getting wet whenever possible, which leads to her other dislike...
--rain: staying dry is what it is all about
--dogs of all kinds, whether Beastfolk, werewolves, or ordinary canines

Background: For as long as she can remember, Mynx belonged to a feral colony of Ocecats, the members constantly changing and the group always on the move, following the prey and the river. It was a hard life, but with its own rewards. There was the freedom of movement, the lack of strict laws, and the constant flux of new felines. There was never a boring moment--fights constantly breaking out as boundaries were stretched and torn. Although the colony was mostly made up of females and an alpha male, there were lower ranking toms which occasionally followed the group--a delicious treat for lonely females.

As for Mynx, she was a hunter, trained by her mother and the alpha male to track and sniff out prey. It was also where she learned to fight, a necessity when living off the land of others. As she matured, she began to strike out on her own, hunting and tracking larger beasts just for the thrill. Her treks became longer and more distant until finally she didn't return, branching out on her own for good. She used her skills to gain coin, always on the lookout for opportunities. For the past four years, she has been a member of the mercenary group.

Other:

Dawn broke, and with the sun's rays, a heavy mist lifted from the damp forest floor. In its shadows a hidden female ocecat hugged the earth, belly low, the mottled hue of her skin blending in with the neutral tones of autumn. The crunching of leaves caused the feline to turn her head, blonde tresses falling over slanted eyes as they followed the prey. With a slow gliding of limbs, the hunter crept forward, ears twitching, canine teeth bared, a low rumbling coming from her throat. Again, the leaves crunched as a white-tailed deer bent its head to browse among the fallen litter.

Muscled rear legs tensed, then pushed against the ground, propeling the hunter a large distance forward. Covering the remaining feet in seconds, the ocecat leapt upon her prey's back and dug into the leathery hide with her claws, her teeth tearing into the throat. The deer bleated, bucking in an attempt to dislodge its attacker, but to no avail. The fight was a short one, the deer's strength faltering as its arterial blood splattered to the ground. With a deep throated growl, the ocecat released the deer as its body collapsed to the forest floor. In a matter of seconds she was feasting on its entrails, covered in the blood of her victory.

bluemoon
08-23-2020, 12:59 AM
Name: Ezra-Rayne Bastian (Ez or Ray)
Age: 32
Gender: female

Hometown: Currently Carousel, but originally from an area referred to as Midway (located near the former state of Colorado) in the town of Endver.

Occupation: Scavenger/Tracker

Appearance: Ezra has a lightly tanned complexion with a dotting of freckles over the bridge of her nose and on her cheeks. Her eyes are hazel with gold and green flecks throughout. Her wavy shoulder-length hair is typically pulled away from her face. She stands 5'8" bare foot and her soft curves are accentuated by her flat stomach and taut muscles.

https://tse2.mm.bing.net/th?id=OIP.zqrTeBh9JM2OojdC8JWzHAEsCo&pid=15.1&P=0&w=303&h=171

3 Weapons:

1) Glock 17 with 3 magazines (each capable of holding 17 rounds, but rarely full).


2) Katana sword (see picture in gear below).

3) 6 smoke grenades which spew a white acrid gas--homemade (bleach and ammonia)--see picture in gear below.

Armor and gear: Ezra's clothing is leather with the exception of her top--it is made of a Kevlar-like material which repels most low-caliber bullets. The boots have steel toes and are made of brushed leather. As expected, her clothing is more worn and grimier than the photo shows.

https://tse1.mm.bing.net/th?id=OIP.3SP9ber-AkVqVHwrv_SC7wHaKc&pid=15.1&P=0&w=300&h=300

Mutations: Not necessarily a mutation, but Ezra has an uncanny memory for people and places, a gift that existed pre-war, but uncommonly.

Personality: If you are looking for a sweet, respectable, and agreeable, girl next-door type, you are looking in the wrong place. Ezra has been described as foul-mouthed, bad tempered, and downright rude. Although she has been those things, it wouldn't necessarily describe her on a normal day. She is very loyal, and that loyalty can be bought, if one wants to burden the expense. She is tough, but also has a soft side, especially for children and animals. She is passionate and expressive, but like most females, she has her moody bad days. For the most part, it would be in your best interest to stay on her good side.

Background: Ezra was born in the mountainous region of the Midway. Her nomadic parents spent most of their days scavenging and taught her the trade from an early age. They traveled in a mule-drawn cart and traded their goods with any occupied port that would have them. Ezra learned the land, its denizens, and ways to survive both. When she reached her teen years, both of her parents were lost to her in a mine field surrounding a scrap yard. Her father died straight out, but her mother survived the blast. Ezra "saved" her mother--saved her from the pain and difficulties of her serious injuries. It was her first kill.

Using the skills taught her, she continued in their stead, lightening her load by trading the mule and cart for coin. She began scouting and tracking as well to further pad her pockets. She survived the wastelands by using her talents and femininity--managing to escape most encountered catastrophes. She has several scars, the worst being a grouping of second-degree burns on her back.

Although she is by no means wealthy, Ezra has enough steel and silver to keep her in rolled cigarettes and moonshine if she desires, which she often does. She has always dreamed of striking it rich, settling down in the mountains, and drinking herself into oblivion.

Other: She has an intricate tattoo on her back concealing a large burn scar.

bluemoon
09-06-2020, 03:23 AM
— BASICS

Name: Sage Willows

Nickname/Deed-Name: Spice

Age: 25

Breed: True-Born

Gender: Female


— APPEARANCE

https://i.imgur.com/ROkkqB1.jpg

HUMAN:

In her human form, Sage is of average height, standing just under 5'6". She is slender with a frailness about her, her ribs and shoulder blades prominent. As though never touched by the sun, her skin is pale, appearing even more so by her long mane of black hair, accented with streaks of grey, which frames her face. Intense green eyes stare out from her locks, the right a bit bluer than the left.

An innocence befalls her appearance, although she is more experienced in life matters than she seems. She bears no tattoos or scars, her life style thus far being rather sedate as opposed to others in her pack. She tends to dress casually, her most common outfit a black tank top with a billowing shirt over it. Loose fitting jeans and motorcycle style boots complete her outfit.

WOLF:

As a wolf, Sage is an imposing creature, her shoulders falling in the four foot range. Her green eyes are prominent even in this form, her face white around the muzzle and upper chest, framed by thick black fur which continues along her back. Her lower chest, sides, and legs are white.


https://i.imgur.com/qF2T8Sk.jpg

Sage has never embraced her wilder side and thus has not, as of yet, taken this form. As a warrior, she will stand ten feet tall, her body not as impressive, despite her height, due to her lithe figure. Her fur is a dark grey, except on her face, where it is nearly absent. Intense red eyes are outlined in black, her features a mix of human and wolf. Her hands are outfitted with razor sharps claws with the strength of steel blades.

Personal Possessions: On a leather string around her neck, Sage wears a round, yet flat, clear healing crystal that belonged to her mother. She also has a folding multi-tool knife and lighter in her pocket. On her left ring finger is a simple gold band.


— PERSONALITY

Personality: Sage is a restless soul. Ever since her arrival at the pack's commune at the tender age of fourteen, she has been suspicious of every member, to the point of distraction and disobedience. Her guarded nature is not without merit however, her mother's disappearance at the time of her culling a mystery that eats at her constantly. This has led her to be cautious with her relations and friendships, her loyalty only won through constant effort.

Brought up to be self sufficient, Sage does have a certain confidence that comes to light when she is outside the boundaries of civilization. She is at home in the wilds, able to sustain her existence without the help of modern conveniences. It is where she is most at home, her earthy nature shining through at these rare times.


Powers, Traits, and Abilities:

Healing Hands: Sage's mother was a nurse and taught her the basics of emergency care. She is versed in most first aid procedures and can set a broken bone and close a wound with sutures. In addition to this, the stone she wears around her neck gives off a radiant energy which assists in healing when called upon by its wearer.

Herbal Sense: This is another trait that can be attributed to her mother's teachings. While being able to identify most plants and trees, she can also discern their uses from a medical standpoint by their scent and feel. Outside of Colorado and its neighboring states, her skills decrease unless the plant is common throughout the country.

Stamina of the Wolf: Despite her frail appearance, there is an inner strength that lends Sage a boost of endurance when she needs it. This ability increases when she is in the form of a wolf or warrior.

Swiftness: What Sage lacks in strength when compared to her equals, she makes up for with speed. While embracing her wild forms, she moves like the wind, able to outpace most foes.

She also has the gifts listed as applicable to all Werewolves.


Fears, Flaws, and Vices:

Frost Intolerance: Sage has a hard time keeping warm during colder weather due to her low percentage of body fat. This intolerance slows her down, especially in the winter, as she has to layer heavily to compensate. She is only affected in her human form however, her wolf and warrior having enough fur to keep her comfortable.

Lost Soul: Her mistrust of others has caused her to isolate herself most of the time, her ability to interact with others suffering as a result.

Fertility curse: After five years of marriage and no pregnancies, Sage suspects she is infertile. The pressure from the pack to multiply weighs heavy on her, her value as a mate in question.

She also has the Curses listed for every Werewolf.


Mate(s): None

Cubs: None

Bonds: Sage is currently traveling with Jason Urbain, the two having met on the road.



— HISTORY


Backstory:




...one day the wolves will come…


The six word phrase was one Sage came to dread from a young age, one that always preceded her and her mother, Betony, setting off on another adventure. The smallest thing could set it off...a lingering stare from a stranger, a call that was dropped when answered, a bump from a passerby’s shoulder...and off they would go. Traveling light, the duo lived a minimalist’s lifestyle of ten items or less each. Grab and go was the idea, the pair rarely staying in one place for longer than a year, a few months the norm.

It was a hard life, but the only one Sage knew. No connections were made other than those made by her mother for the sake of income. In the human world, her mother was a nurse, her role as a Wolf-Blooded healer never revealed to the child. It was after the untimely death of her True-Born husband that Betony packed up her infant and fled, hoping to escape the brutality of pack life and provide a better one for what remained of her family.

Sage was moved to Colorado, several states away from her mother’s wolf family. Once she was old enough, her days were occupied with training, focusing on first aid procedures, survival tactics, and the flora and fauna of the area until their identification became second nature. The girl never set foot inside a traditional school, her mother home-schooling her in all the basics. She learned how to be ‘normal’, her goals and ideals set to human standards.

Their life continued in the same manner for many years, hopping from town to town as the need arose, the pair always staying ahead of the danger that was perceived. It wasn’t until a few weeks after Sage’s fourteenth birthday that things changed drastically. Considered a late bloomer due to her delayed puberty, the subtle differences in her body finally began to occur.

...and then the prophecy came true. The wolves came.

For the first time in fourteen years, Sage’s mother was not prepared. There was no warning, no feeling of doom, just the burden of shock as the kitchen door burst open, torn asunder from its hinges. A True-Born entered, his shoulders filling the exit as his amber eyes fell on the Wolf-Blooded woman. He was followed in by several others, each as massive as the first. Her breath catching in her throat, Betony managed to shout one word to her daughter before being tossed out of the way.

“Run!”

The message came through loud and clear, adrenaline coursing through Sage’s veins as she dropped her book and leapt up, the sound of footsteps already pounding in the hall just outside her room. There was barely time to grab her belongings, the strap of her pack snatched up while she rushed to her second story window and threw it open. Wood against metal screeched as her door was knocked back, the girl catching a fleeting image of the man outlining her doorway. Without a second to spare, she scrambled out and slipped down the trellis with practiced ease, racing for the trees once her feet hit the ground.

Darkness engulfed her under the canopy, and yet she dodged the roots and low-hanging branches effortlessly, her vision at night nearly as sharp as the day. She managed to escape the wolves' clutches that night and for the three weeks that followed. A grueling time, the kindred kept the girl on the move, sleep barely caught as she tried to stay at least two steps ahead. She had little resources other than those in her bag, her wits the main thing carrying her though the long days. Struggling with the constant exertion, she finally collapsed from exhaustion whilst in the heart of a violent storm. As thunder and lightning shattered the stillness of the night, her transformation began.

It was her first. Hidden within the grasses of a lush field, Sage clutched a sopping hoodie to her face, screaming into its folds as pain racked her body. She writhed on her back, her limbs reshaping with bone snapping clarity. It was over quickly, the agony seeming to carry on for hours as spasms spread along her limbs. A weak yip signaled its end and a healthy wolf emerged, the silky coat dripping with water. Free at last from her human constraints, the girl ran again, this time on all fours. She felt the brisk breeze flow through her damp fur, the ground pounding against the padded feet. She was more alive than she had ever been...and she was not alone.

It was the first time she ran with members of the pack, but not the last. She awoke the next morning in a strange bed, the roof over her head made up of woven thatched grasses. She had no recollection of arriving there, but the room offered warmth, something she had been lacking during her weeks on the run. She was not given a chance to escape, her new home enclosed by the sheer walls of the Rocky Mountains, the only exit blocked by a tall wooden gate. Over time she adapted to her new family, her behavior rebellious, but tamed soon enough with a system of rewards and punishments.

Sage matured slowly, her connection to the pack tenuous at best. She never forgave them for taking her away from her mother, but she formed a few bonds and learned to become a wolf, memorizing their histories and origins. As she came of age, a mate was chosen for her, a young man she had known since her arrival. Neither objected. On the night of her twentieth birthday, a binding ceremony was performed, marrying her spirit to that of Malcolm Willows. A simple gold band was placed on her finger and the healing crystal that had belonged to her mother was slipped around her neck.

For the first time since joining the pack, her life became more than just tolerable. She grew to love her husband, enjoying the attention he bestowed upon her and the status she earned as his wife. She was free to go where she wanted and was finally able to become a healer in the commune, using the gifted stone to aid her in helping the sick. Its acquisition was another mystery surrounding her mother, but she kept her suspicions to herself, trying to make a life for herself as best as she could.

After a little more than a year, everything she had built began to fall apart. She had failed to become pregnant and Malcolm left her bed, seeking warmth in the arms of other women. She tried to pull him back, but his loyalty was lost once his seed was set in another. They fought constantly, their shouts heard throughout the commune. Their marriage dissolved a few years later, Sage breaking their bond officially through another ceremony.

Afterwards, a deep set feeling of unrest weighed upon her. She could sense the others looking at her with disdain and Malcolm became bothersome, refusing to accept her decision to leave his side. He desired both her and his other conquests, his continual attempts to get back into her life finally resulting in her leaving the compound. Wanting to put as much distance between her and the pack, she thumbed her way along the road, eventually meeting another of her kind and taking the offered ride.




Anchors:

Malcolm Willows--Sage's ex-husband. After five years of being a mated pair, she broke the bond due to infidelity and left the pack.

Betony Leunis--Sage's mother. She has been missing for about ten years. It is unknown if she is alive or dead.