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View Full Version : [OOC] Afterlife [M]



Lady Celeste
02-22-2021, 04:48 AM
This RP is rated M, and may therefore contain (unless specifically prohibited by this site’s Mature Content rules)...

Action/Fantasy Violence
Depictions of Occult Practices
Strong Language/Innuendo
Mature Sexual Content
Drug/Alcohol Usage
Partial or Complete Nudity




https://cdn.theatlantic.com/thumbor/T6KHxerM3mn7hh_66QvkRTWESXk=/900x601/media/img/photo/2014/11/modern-end-of-life-services-in-japan/j02_RTR4DIO6/original.jpg

Welcome.

You’re all probably wondering where you are, or how you came to be here. Maybe some of you already understand. Or maybe some of you at least suspect what has just happened to you.

Either way, I’m afraid there’s no easy way to explain this.

You are dead.

No, this is not a nightmare, or one of those near-death experiences where you’ll simply wake up and carry on with your lives.

You are all permanently, definitively dead. Your mortal lives have come to an end. I know that may be difficult for some of you to accept, but such is the nature of death itself.

But this is not the end for you. At least, it doesn’t have to be.

You see, normally mortal beings are meant to die naturally once their time has come, and not a moment sooner or later. However, life and death are not always that simple in practice.

Each and every one of you knows this all too well. Some of you were caught in fatal accidents. Some of you were murdered. Whatever the case may be, none of you were supposed to die yet.

Now, before anyone asks, all of you are already too far beyond the point of no return, so returning to your mortal lives is no longer an option. However, in light of your untimely deaths, each of you will be given a choice.

But first, allow me to introduce myself.

My name is Aidoneus. I am the Director of the Afterlife Guild. Our purpose is simple; we are authorized to recruit deceased souls like yourselves who have died before their time, and offer them a means to return to the realm of the living in exchange for putting their lost time to good use. What exactly this entails will change over time as you rise through our ranks, but in short, we are trained to handle a wide variety of operations in the realm of the living, ranging from stopping everyday criminals to protecting against more serious supernatural threats.

That may sound like too much to ask for most of you right now, but you are not as powerless against such threats as you may think. You are already dead and can no longer be killed in the mortal sense, nor are you susceptible to any mortal disease or pain, and any conventional injuries you may sustain will promptly repair themselves. Your current ‘condition’ has certain other advantages as well; you can become visible and invisible to mortal eyes as you see fit, pass through solid objects as if through air, and sense things that living humans cannot, among other abilities that may gradually reveal themselves as your spirits grow in strength over time. In addition, the Guild will provide any and all training and equipment necessary for whatever situations you may be required to face.

That having been said, each of you now has a choice to make. If you would rather just move on, simply walk into the light behind me and cross over to the afterlife, wherever that may lead you. Or if you are not ready to move on yet, you are free to leave and live out your new existence however you wish, within reason.

Or, if any of you are interested in joining us, follow me to the Recruitment Center, and we’ll get started.

Standard rules include no godmoding, no powerplaying/autohitting, and no content that would violate RPA’s Mature Content Rules. All of this should go without saying on this site, but there you go.

Some degree of literacy is expected. I won't go nagging you over every little mistake, but if nobody can understand a word you're saying, we've got a problem.

Be as active as possible. If you can't post for whatever reason, please let us know as soon as possible.

Ghosts are the spirits of deceased humans who have not yet crossed over. They can no longer be killed in the mortal sense, and because they are already dead, they are effectively immune to mortal diseases and the like. However, they are vulnerable to attacks by other ghosts and by other spiritual entities, and weaker ghosts are sometimes especially vulnerable to magic, electromagnetic fields, and/or bright lights. Conversely, ghosts can naturally detect spiritual forces in any given area, and can commonly pass through solid objects and make themselves visible or invisible to living humans at will, while stronger ghosts may develop a wide variety of other special abilities as they gain strength (usually depending on the age and strength of will of a particular ghost).

Child-spirits are the ghosts of children who died at a very young age. It is quite common for a child-spirit to not even realize that they are dead, and those who do are often too scared or confused to cross over or otherwise stray far from wherever they may have felt safe in life. Consequently, they are highly vulnerable to corruption and other hazards associated with the spiritual plane, especially shortly after death, and their mental and metaphysical development is likely to be stunted (or worse) without proper care. It is therefore highly recommended for child-spirits to be placed in the care of a psychopomp or other suitable guardian as soon as possible after death. If properly cared for, the child-spirit will gradually “age” to maturity as they gain strength over time.

Ghouls are a type of corrupted spirit best known for eating human flesh. Although they are most commonly associated with graveyards and eating the flesh of the dead, stories of ghouls killing and eating living victims are more common than one might think. Ghouls can sometimes be confused with vampires, as they are more likely than most vampires to fit the conventional depiction of a stereotypical blood-drinking vampire. The main difference between the two is that, while vampires consume the life force of living victims (with or without the actual consumption of blood), ghouls do not necessarily require living victims, even though some ghouls may prefer the “fresher” taste of living flesh.

Vampires are one of the most famous types of corrupted spirits: so much so that there are now multiple conflicting accounts as to the precise attributes of a vampire, most of which are based on half-truths and eyewitness accounts without sufficient context. Contrary to popular belief, the most common type of vampire is the “psychic” vampire, which does not drink blood but instead drains the energy and life force of their victims, typically via touch or eye contact. Blood-drinking vampires are not unheard of, usually as the result of a vampire possessing a human corpse (preferably newly-deceased) and using it to drain life force in a more potent form through the consumption of blood. Although some vampires do prefer this feeding method, blood-drinking vampires are relatively rare, primarily because large amounts of blood and life force must be regularly consumed to prevent the corpse from decomposing and becoming useless to the vampire.

Incubi and Succubi are a type of corrupted spirit best known for their tendency to visit living humans as they sleep and attempt to seduce them, in some cases even going as far as to try to rape them. Historically, it was generally believed that incubi (the males) would target women while succubi (the females) would target men, but this is not always the case. In fact, there have also been reports of a very rare subspecies that can change its sex at will, able to change from an incubus to a succubus and vice versa. Whatever the case may be, although incubi and succubi are both inherently infertile, they will inevitably feed off of the energy and life force of their victims. Frequent visits by an incubus and/or succubus can result in deteriorating physical and/or mental health and eventually death.

Wraiths are newly-deceased ghosts, particularly the ghosts of humans who died a very violent death or who endured a great deal of pain and/or suffering prior to death. Though not necessarily corrupted spirits in and of themselves, wraiths tend to be mentally unstable and aggressive, and are highly vulnerable to corruption without proper care and guidance. It is possible to rehabilitate an unstable wraith if they can be calmed down as soon after death as possible, but the longer a wraith goes without immediate help, the more likely they are to become permanently corrupted.

Psychopomps are a class of spirits whose role is to ease the transition of souls from death to the afterlife, whether by sending omens to the person and/or their loved ones to warn them that their time is coming, or by waiting to collect the soul when their time comes and then deliver them directly to the afterlife. Traditionally, souls whose time has come are required to cross over immediately except in extreme situations, but psychopomps can usually be persuaded to allow someone who has died prematurely to stay behind until their unfinished business on Earth is resolved, or sometimes even longer if the soul in question agrees to watch over the living in exchange for the extra time. Although psychopomps are generally benign spirits who never kill anyone directly, they are often blamed for the deaths they foretell and/or preside over, and efforts by humans to bribe, banish, or even capture psychopomps in an attempt to cheat death are quite common in folklore (e.g. the capture of Thanatos by Sisyphus). It is also not unheard of for psychopomps to abandon their duties and go rogue, the end results of which may vary.

More may be added soon!


NAME
Self-Explanatory

AGE
How old is the character?

AFFILIATIONS
What group(s) is the character associated with?

OCCUPATION
What does the character do?

SPECIALTY
What is the character especially good at? Examples include (but certainly aren’t limited to) “Stealth”, “Technology”, “Explosives”, “Combat”, etc.

OTHER SKILLS
What skills/talents/etc. does the character have that aren’t covered in any other section?

APPEARANCE
Self-Explanatory

HISTORY
Self-Explanatory


NAME
Self-Explanatory

TYPE OF SPIRIT
((See “Types of Spirits”))
What spirit classification does the character fall under?

AGE AT DEATH
How old was the character when they died?

METAPHYSICAL AGE
This is USUALLY the same as the character’s AGE AT DEATH, but not always. For example, if properly cared for, the spirits of babies/children who died at a very young age will generally undergo a metaphysical development in which their forms “age” to maturity as their spirits get stronger over time. Moreover, a sufficiently powerful spirit may be able to change their physical age at will, such as the spirit of an elderly person choosing to take on a more youthful form than when they died.

CAUSE OF DEATH
Self-Explanatory

DEPARTMENT
((Guild Members Only))
Which area within the Guild has the character been assigned to? Examples include “Mortal Crime”, “Supernatural Defense”, “Training & Recruitment”, and so on. Trainees and Potential Recruits, for obvious reasons, have not yet been assigned to any department.

RANK
((Guild Members Only))
What is the character’s rank within the Guild? Examples include “Potential Recruit”, “Trainee”, “Junior Member”, “Senior Member”, and so on. Other ranks may also be used on a case-by-case basis; for instance, an agent who has gone rogue for one reason or another might be listed as “Rogue”.

SPECIALTY
What is the character especially good at? Examples include (but certainly aren’t limited to) “Stealth”, “Mortal Technology”, “Explosives”, “Combat”, etc.

APPEARANCE
Self-Explanatory

HISTORY
Self-Explanatory

NAME
Mortimer Grimm

AGE
245

AFFILIATIONS
None

OCCUPATION
Exorcist/Alchemist

SPECIALTY
Arcane Expertise, Alchemy, Exorcism.

OTHER SKILLS
Sword fighting, Athletics, Staff fighting, Well-educated, Wealthy, Rune.


APPEARANCE


https://i.imgur.com/zIMGDQl.jpg
Mortimer Grimm is a man of means and fine tastes wrapped around the body of a prize-fighter. 6 foot even in height and a sturdy 190 pounds of tight muscle. His green eyes glow with magic and his face is kept in a state of perpetual stubble. His wavy blond hair is kept slicked back and shoulder length. His face is strong and masculine, but not brutish one look will tell anyone he's a man of high education and razor edged ruthlessness.

HISTORY
Born to the ancient and damn near unkillable line of Grimm, Mortimer was the second son of Jameson and Meredith Grimm. His brother Malik was first born and expected to take over the family business from their father, but Malik's failure during a training session paved the way for Mortimer. It was one of the harshest lessons learned by the young wizard, never underestimate the magic of this world. While his family's primary business was alchemy of all sorts, the crowning jewel and likely the sole reason for their wealth though is the Elixir of Life.

Not quite the true immortality of the Philosopher's Stone of Alchemical legend, but it's far easier to make. One of their line Alexander Grimm, did work closely with Nicolas Flamel, but the French scribe kept all his secrets for the stone to himself right until he vanished from history. Alexander worked for years to find the right formula, but of his many tries he never unlocked the secrets of the stone. One of his failures proved to be the next closest thing. And Elixir of Life made from the ectoplasm of the deceased. As always happened with a new discovery, ethics were brought up and after nearly being wiped out the Grimm conceded to only use the spirits of criminals and the like for their experiments. But as the many powers of Europe changed and burned down over the years the family of Wizard's learned how to dance around the once hard line of Ethics and who would be considered criminals. Rigging the system and working themselves into the good graces of countless nobles and other prominent wizards and alchemists throughout history.

While never officially wearing a crown, the Grimm line has been at the backs of leaders from the likes of Britain, France, Italy, and Spain. They steered where they needed and simply reaped the benefits, and now hundreds of years later Mortimer is set to inherit all that wealth, power, and influence. Having perfected the long term holding of spirits so their essences can be leeched of off for years until having grown to weak are simply exorcised to make room for a newer or more powerful spirit. Many would call it cruel, and even level accusations of slavery at him and his family. But the dead are just that...the dead. Their rights left them as their spirits left their bodies and until the courts of man legislate for the afterlife there is no one that will take such accusations seriously especially when the accuser looks like a crazy person and the Grimm's simply look like innocent people that use their wealth and influence for countless charitable organizations. Always "giving back" to the people.


NAME
Aidoneus

TYPE OF SPIRIT
Ghost

AGE AT DEATH
51

METAPHYSICAL AGE
51

CAUSE OF DEATH
Aidoneus doesn’t speak much about the exact details, but has occasionally mentioned that seeking wisdom in the wrong places was what cost him his life.

DEPARTMENT
Primary Leadership

RANK
Director

SPECIALTY
No one really knows, as nowadays Aidoneus rarely intervenes directly in the field unless absolutely necessary.

APPEARANCE
https://www.bondsuits.com/wp-content/uploads/2013/02/Mallory-Blue-Suit-2.jpg

HISTORY
Aidoneus is a very ancient spirit compared to most others that have not yet crossed over. Consequently, details about his mortal life are very scarce aside from what he himself may choose to reveal, which mostly consists of whatever information he deems necessary to share under any given set of circumstances. In death, he found himself unable to cross over, his soul too burdened to find peace, and so he took to resolving unfinished business and keeping watch over the ones he’d left behind. As the years passed, his loved ones in life all eventually died and crossed over, yet still he remained, a part of him still sensing that something needed to be done.
Years became decades.
Decades became centuries.
During that time, Aidoneus learned to adapt to the changing times and make full use of his ghostly existence, his spirit wandering throughout the world and encountering many others who were like him: lost souls who had died before their time but had not yet crossed over. Aidoneus helped them as best he could, and managed to help most of them eventually find peace. Some spirits, however, were simply too broken or too corrupted to find peace quite so easily, and to make matters worse, many of those particular spirits would go on to cause harm to the living. Aidoneus did what he could to stop them, but he could not handle them all on his own. Fortunately for him, though, Aidoneus found a growing number of allies from among the very spirits he’d sought to help, some of whom willingly stayed behind for a while in an attempt to make up for the time they never got to enjoy in life. Many of these spirits, in turn, sought out other lost souls, helping the lost to find peace and dealing with the broken and the corrupted as necessary, while also bringing even more wandering spirits into the fold. Thus did this loosely-formed coalition grow and solidify itself into the modern Afterlife Guild.
Throughout all those years, Aidoneus has maintained a strong leadership role within the Guild, still staying behind even as countless members have come and gone. However, as even he himself has acknowledged, human souls are not often meant to linger in the realm of the living for too long, as those who do so generally tend to wither away or become more prone to instability over time. That Aidoneus would still remain in spite of that has led to speculation that he still has some unfinished business left to resolve on the mortal plane, though as of now he typically refrains from direct involvement in the field unless the situation absolutely calls for it.


NAME
Makaria “Kari” Williams

TYPE OF SPIRIT
Matured Child-Spirit

METAPHYSICAL AGE
20

AGE AT DEATH
Unborn
(~2 weeks after conception)

CAUSE OF DEATH
Miscarriage

DEPARTMENT
Intel

RANK
Junior Member

SPECIALTY
Stealth

APPEARANCE
https://images.cwtv.com/images/c/photo-gallery/black-lightning/02816760b9e_0de4_1280.jpg
https://static.wikia.nocookie.net/black-lightning-tv-series/images/e/ee/Jennifer_Pierce_Promotional_Photo.jpg

HISTORY
Like all child-spirits, the miscarried baby who would later adopt the name “Makaria” (“Kari” for short) underwent a metaphysical development in which her spirit form would gradually “grow up” with adequate care as she gained strength. Such child-spirits require special care during this process, and must traditionally maintain a healthy attachment to their living relatives under the close supervision of duly appointed guardians, until eventually they are deemed mature enough to make “the Choice”. In Kari’s case, however, there were a number of complications. Not only had Kari been the product of a drunken one-night stand that neither party ever fully remembered, but her birth mother turned to drugs and alcohol to numb the grief from the miscarriage and was subsequently committed to rehab.
With no living relatives for Kari to attach to who were both willing and well-adjusted, Kari’s attachment to her living relatives had to be carefully managed and monitored, effectively limiting her overall contact with the realm of the living. Aidoneus ultimately assumed the role of Kari’s guardian, becoming a prominent father figure to her, and Kari joined the Guild out of sheer gratitude upon reaching maturity. Thanks largely to Aidoneus’ tutelage, Kari has excelled in her basic training, and has just recently been approved to begin work out in the field.


NAME
Thaddeus Aurelius Grimshaw

TYPE OF SPIRIT
Ghoul

AGE AT DEATH
36

METAPHYSICAL AGE
36

CAUSE OF DEATH
Killed and robbed by thieves hired by his business rivals

DEPARTMENT
Potential Recruit

RANK
Potential Recruit

SPECIALTY
Deception and Persuasion, Firearms, Combat, History, Botany and Biology, Animal Handling and Lasso

APPEARANCE
Thaddeus possesses the ability to shift between forms, a human-looking form and a more obviously ghoulish form. However, staying in his original form requires energy and a modicum of concentration. Should he expend too much energy or his concentration is broken entirely, he will revert to his ghoulish form until he can recover.

https://i.pinimg.com/originals/6e/94/72/6e9472d156df907cbe780418c43bc635.jpg
https://i.pinimg.com/originals/64/08/52/6408521c307ea7b7172eec5304db513d.jpg However, instead of the pictured rags and chains, he is dressed in the rags of his regular clothes.

HISTORY
Born in Atlanta, Georgia on November 30th, 1825, Thaddeus Grimshaw was immediately part of a well-known and well-respected old money family whose great grandparents had come over from Lancashire, England. One out of seven in the Grimshaw brood, he was a rambunctious and curious child, always exploring the vast forests, hills, and swamps on the Grimshaw Estate.

Growing up, he took an interest in the natural world, and was educated at Shenandoah University at Winchester, Virginia. He earned a degree in botany and biology, while also gaining an interest in history. After graduating, he took an expedition to the American Frontier to further his studies. After 2 years of rough frontier living, he returned home to Atlanta and published a recounting of his travels and discoveries, earning him a good chunk of money. With this money, he purchased a ranch house in Fort Oglethorpe, Georgia and raised a family. With the remaining money, he financed another expedition, this time to the Yukon in Alaska. After 6 years wandering the frozen wilderness, he was satisfied and returned home for good. Another book and another large chunk of money later, he purchased an expansive chunk of land in the Midlands of Texas and set to build a home there. Once finished, he became a ranch man.

However, he had scarcely settled into his new home when his business rivals hired a group of thugs to break into his home, rob him, shoot him, and steal the deed to his land. Dead and full of supernatural rage, he returned to haunt the living, descending upon the thieves, his rivals, and their descendants for generations to feed. Once satisfied that their lines were dead, he returned to haunt his old estate and watch over his own line. Over the years, his estate changed hands multiple times. It is now a bank.


NAME
Marie "Stitches" Anderson

TYPE OF SPIRIT
"I'm technically a ghoul, but I like to call myself a Stitched. A sort of uncorrupted ghoul if you will."

AGE AT DEATH
19

METAPHYSICAL AGE
22

CAUSE OF DEATH
Marie was on the battlefield when she was not supposed to be, according to her life. It was there she died. What did her in she continues to change the story of, but what doesn't change is that she died in medical duty, trying to save a fellow soldier.

DEPARTMENT
Medical / Trauma

RANK
Officer

SPECIALTY
Medical, helping people pass on

APPEARANCE
https://media.gettyimages.com/photos/female-soldier-medic-driving-military-vehicle-picture-id471691825?s=612x612

HISTORY
"Alright lets keep this short and simple. I grew up just in time for the second World War. Taking on the Nazis. Being female, I was safe from the draft and my family wanted me to stay at home in the states. Apparently that's where my life was supposed to be. The World Wars changed the lives of many souls from what the other members have told me. Anyways the point being I ran away from my family to do my patriotic duty for the country. I had some nursing school under my belt so I voulnteered with the medic corp. Training, drills, excercises, yada yada all the typical boot camp stuff and off I was to the lines with my unit. Now let me tell you.... War is hell. Medical supplies were always short, people died on the table and even when they survived they were in a state of wishing for their death. Sometimes I wondered if the best medicine for some of these people would've been a merciful bullet. I think you know what comes next. I get killed while trying to save another soldier. Thing is I don't even notice my death. I just keep trying to save this boy. I then wander the battle field in a sort of stuppor till the suit guy shows up. Apparently I had kept on trying to save lives, ingoring the base ghoulish instincts or something in doing so. Although when they died on me and I couldn't being them back... Well the flesh was fair game. Anyways that pretty much wraps me up. Been with this guild thing ever since. I get sent out often to try to save souls that are just in the wrong place before they have a chance to die and become our... well it doesn't fit but problem is the easiest word to shove in there. Sometimes I save a person, other times I take their hand and lead them to our doorstep."



NAME
Elouise Palambo, Prefers to be called El

TYPE OF SPIRIT
Psychopomp

AGE AT DEATH
25

METAPHYSICAL AGE
30

CAUSE OF DEATH
Shooting- 1981

DEPARTMENT
None

RANK
None-Assocaited with the Guild

SPECIALTY
Emotional Support and Gathering Intel

APPEARANCE
https://live.staticflickr.com/8505/8535158321_072bf2137c_b.jpg
https://i.pinimg.com/originals/f8/b4/f0/f8b4f04733a86d523e7ea33ffa36c263.jpg

HISTORY
Elouisde had a quiet life growing up in England in 20th cnetury. She was not one to want for much or to travel far. Community and family meant everything to her. Her mother Olivia owned a bookstore and her father had never been around. Growing up El always kept her nose into books and was very interested in the occult. She studied it on her own and gathered knowledge about spirits and diffrrent forms of the afterlife.

At the bookstore El helped her mother when she was old enough to and liked to serve the public. It would make her day to put a smile on someone's face by helping them find the book or information they needed. EL also knew when someone just needed a friendly ear to listen to their problems. El also had a certain intuition about her. She could meet someone and get a flash of their emotions, knowing what might be troubling them. A sense of their favorite color, scent, or meal to help ease them. She would use this informationto calm others down. Over the years the locals started to come to her for advice and "psychic readings". El had a way with people to calm them down and help them sort out their problems. Mostly she would just sit and listen. After her mother's death, El took over the book store and added on a small cafe, called the Cozy Cafe. She wanted to create a haven for the wayward travler. She would offer a quiet space with a good book and hot drink to ease the pain of others.

One night El was closing up and she had forgotten to lock the door. As she was counting her small profit for the day a masked man came in with a gun. He demanded all of her money and pointed a gun at her. El tried to calm the man down to help as she handed over the money...but he wanted nothing to do with her words. He shot her and left her there where she died on the cold tiled floor...

When she came to it was almost like from a dream. She felt like herself but a stranger named Aidoneus explained she had died. He explained her spirit type was a Psychopomp as she had been good with easing people's pain and suffering during her life just by providing emotional support.So if she chose not to pass on she cold work alongside the Guild to help others who have also died. Ever since then she had been helping to ease the poor souls that passed from this life to the next by providing passge to their afterlife or recruiting souls for the Guild...

Yggdrasil_Hugger
02-22-2021, 03:25 PM
I’m definitely interested, but what’s the time frame here? I’ve got an idea for a character that dates back to the 1860’s. Is that fine, or a bit too long? If it is, what’s the earliest point in time for a viable character?

Lady Celeste
02-22-2021, 07:01 PM
The RP itself is set in the present day, but ghosts from the distant past are perfectly acceptable. In fact, without spoiling too much, the 1860s are actually very recent compared to when Aidoneus was alive. That said, when playing chronologically older ghosts, there are a few things to keep in mind.

Ghosts who have stayed on Earth for a long time without crossing over tend to be exceptionally strong in terms of raw power, but can become metaphysically weak and/or unstable if they stick around for too long. There is no universal threshold for when a ghost might start to experience this, as it depends heavily on each individual ghost’s adaptability (esp. to the changing times) and sheer will to “survive” on the mortal plane. For example, Aidoneus is essentially the ghost equivalent of the Squishy Wizard trope: very powerful, but highly prone to burnout and/or loss of control if he uses too much power without stopping to rest.

Your 1860s character’s case is unlikely to be that extreme, but assuming they chose to stay behind for whatever reason, I imagine they might range from reasonably well-adjusted (give or take the possibility of culture shock with regard to the modern world) to a highly volatile poltergeist, depending on how strongly they want to stay behind and how well/poorly they would’ve adjusted to the world around them changing over time. Or if they didn’t stay behind willingly, that alone would make them more likely to become unstable until they finally find some sort of peace.

Yggdrasil_Hugger
02-22-2021, 07:49 PM
Wonderful. In that case, here is my character:

NAME
Thaddeus Aurelius Grimshaw

TYPE OF SPIRIT
Ghoul

AGE AT DEATH
36

METAPHYSICAL AGE
36

CAUSE OF DEATH
Killed and robbed by thieves hired by his business rivals

DEPARTMENT
Potential Recruit

RANK
Potential Recruit

SPECIALTY
Deception and Persuasion, Firearms, Combat, History, Botany and Biology, Animal Handling and Lasso

APPEARANCE
Thaddeus possesses the ability to shift between forms, a human-looking form and a more obviously ghoulish form. However, staying in his original form requires energy and a modicum of concentration. Should he expend too much energy or his concentration is broken entirely, he will revert to his ghoulish form until he can recover.

https://i.pinimg.com/originals/6e/94/72/6e9472d156df907cbe780418c43bc635.jpg
https://i.pinimg.com/originals/64/08/52/6408521c307ea7b7172eec5304db513d.jpg However, instead of the pictured rags and chains, he is dressed in the rags of his regular clothes.

HISTORY
Born in Atlanta, Georgia on November 30th, 1825, Thaddeus Grimshaw was immediately part of a well-known and well-respected old money family whose great grandparents had come over from Lancashire, England. One out of seven in the Grimshaw brood, he was a rambunctious and curious child, always exploring the vast forests, hills, and swamps on the Grimshaw Estate.

Growing up, he took an interest in the natural world, and was educated at Shenandoah University at Winchester, Virginia. He earned a degree in botany and biology, while also gaining an interest in history. After graduating, he took an expedition to the American Frontier to further his studies. After 2 years of rough frontier living, he returned home to Atlanta and published a recounting of his travels and discoveries, earning him a good chunk of money. With this money, he purchased a ranch house in Fort Oglethorpe, Georgia and raised a family. With the remaining money, he financed another expedition, this time to the Yukon in Alaska. After 6 years wandering the frozen wilderness, he was satisfied and returned home for good. Another book and another large chunk of money later, he purchased an expansive chunk of land in the Midlands of Texas and set to build a home there. Once finished, he became a ranch man.

However, he had scarcely settled into his new home when his business rivals hired a group of thugs to break into his home, rob him, shoot him, and steal the deed to his land. Dead and full of supernatural rage, he returned to haunt the living, descending upon the thieves, his rivals, and their descendants for generations to feed. Once satisfied that their lines were dead, he returned to haunt his old estate and watch over his own line. Over the years, his estate changed hands multiple times. It is now a bank.

Lady Celeste
02-22-2021, 09:12 PM
Ooh, this is getting exciting already! I could see Thaddeus having some very heated past conflicts with the Guild over the course of his revenge spree, since Aidoneus very strongly opposes revenge purely for its own sake and nothing else (especially if innocents get hurt in the process) and forbids any Guild members from taking any such revenge unless necessary to avoid future harm. Still, I don’t think the Guild would hold any real grudge against Thaddeus after the fact, since by all accounts Thaddeus has more or less chilled out after completing his revenge; Aidoneus’ post-revenge approach to Thaddeus would probably be like “I can’t condone what you did in the past, but you’re a different person now and I respect that, so let’s just forget about it and move on”.

Accepted, and I look forward to seeing Thaddeus in the RP!

Heson Shadowbane
02-23-2021, 12:23 AM
NAME
Marie "Stitches" Anderson

TYPE OF SPIRIT
"I'm technically a ghoul, but I like to call myself a Stitched. A sort of uncorrupted ghoul if you will."

AGE AT DEATH
19

METAPHYSICAL AGE
22

CAUSE OF DEATH
Marie was on the battlefield when she was not supposed to be, according to her life. It was there she died. What did her in she continues to change the story of, but what doesn't change is that she died in medical duty, trying to save a fellow soldier.

DEPARTMENT
Medical / Trauma

RANK
Officer

SPECIALTY
Medical, helping people pass on

APPEARANCE
https://media.gettyimages.com/photos/female-soldier-medic-driving-military-vehicle-picture-id471691825?s=612x612

HISTORY
"Alright lets keep this short and simple. I grew up just in time for the second World War. Taking on the Nazis. Being female, I was safe from the draft and my family wanted me to stay at home in the states. Apparently that's where my life was supposed to be. The World Wars changed the lives of many souls from what the other members have told me. Anyways the point being I ran away from my family to do my patriotic duty for the country. I had some nursing school under my belt so I voulnteered with the medic corp. Training, drills, excercises, yada yada all the typical boot camp stuff and off I was to the lines with my unit. Now let me tell you.... War is hell. Medical supplies were always short, people died on the table and even when they survived they were in a state of wishing for their death. Sometimes I wondered if the best medicine for some of these people would've been a merciful bullet. I think you know what comes next. I get killed while trying to save another soldier. Thing is I don't even notice my death. I just keep trying to save this boy. I then wander the battle field in a sort of stuppor till the suit guy shows up. Apparently I had kept on trying to save lives, ingoring the base ghoulish instincts or something in doing so. Although when they died on me and I couldn't being them back... Well the flesh was fair game. Anyways that pretty much wraps me up. Been with this guild thing ever since. I get sent out often to try to save souls that are just in the wrong place before they have a chance to die and become our... well it doesn't fit but problem is the easiest word to shove in there. Sometimes I save a person, other times I take their hand and lead them to our doorstep."

SikstaSlathalin
02-23-2021, 01:03 AM
Interesting.

Lady Celeste
02-23-2021, 04:39 AM
@Heson; That is a really interesting concept! I only have one relatively small point about it that I wanted to clarify, which I've sent to you via Discord. Once that's settled, though, you should be all set!

UPDATE: Heson and I have just finished smoothing out all the details, so Stitches is now accepted!

Lady Celeste
02-24-2021, 03:54 AM
Just sent out a Discord link to everyone who posted here. That way we won’t have to fill up the OOC thread so much that it scares away potential joiners.

SikstaSlathalin
02-25-2021, 01:34 AM
NAME
Mortimer Grimm

AGE
245

AFFILIATIONS
None

OCCUPATION
Exorcist/Alchemist

SPECIALTY
Arcane Expertise, Alchemy, Exorcism.

OTHER SKILLS
Sword fighting, Athletics, Staff fighting, Well-educated, Wealthy, Rune.


APPEARANCE


https://i.imgur.com/zIMGDQl.jpg
Mortimer Grimm is a man of means and fine tastes wrapped around the body of a prize-fighter. 6 foot even in height and a sturdy 190 pounds of tight muscle. His green eyes glow with magic and his face is kept in a state of perpetual stubble. His wavy blond hair is kept slicked back and shoulder length. His face is strong and masculine, but not brutish one look will tell anyone he's a man of high education and razor edged ruthlessness.

HISTORY
Born to the ancient and damn near unkillable line of Grimm, Mortimer was the second son of Jameson and Meredith Grimm. His brother Malik was first born and expected to take over the family business from their father, but Malik's failure during a training session paved the way for Mortimer. It was one of the harshest lessons learned by the young wizard, never underestimate the magic of this world. While his family's primary business was alchemy of all sorts, the crowning jewel and likely the sole reason for their wealth though is the Elixir of Life.

Not quite the true immortality of the Philosopher's Stone of Alchemical legend, but it's far easier to make. One of their line Alexander Grimm, did work closely with Nicolas Flamel, but the French scribe kept all his secrets for the stone to himself right until he vanished from history. Alexander worked for years to find the right formula, but of his many tries he never unlocked the secrets of the stone. One of his failures proved to be the next closest thing. And Elixir of Life made from the ectoplasm of the deceased. As always happened with a new discovery, ethics were brought up and after nearly being wiped out the Grimm conceded to only use the spirits of criminals and the like for their experiments. But as the many powers of Europe changed and burned down over the years the family of Wizard's learned how to dance around the once hard line of Ethics and who would be considered criminals. Rigging the system and working themselves into the good graces of countless nobles and other prominent wizards and alchemists throughout history.

While never officially wearing a crown, the Grimm line has been at the backs of leaders from the likes of Britain, France, Italy, and Spain. They steered where they needed and simply reaped the benefits, and now hundreds of years later Mortimer is set to inherit all that wealth, power, and influence. Having perfected the long term holding of spirits so their essences can be leeched of off for years until having grown to weak are simply exorcised to make room for a newer or more powerful spirit. Many would call it cruel, and even level accusations of slavery at him and his family. But the dead are just that...the dead. Their rights left them as their spirits left their bodies and until the courts of man legislate for the afterlife there is no one that will take such accusations seriously especially when the accuser looks like a crazy person and the Grimm's simply look like innocent people that use their wealth and influence for countless charitable organizations. Always "giving back" to the people.

Moonlit_Fae
02-26-2021, 02:22 AM
Is it too late to join?

Lady Celeste
02-26-2021, 04:00 AM
Is it too late to join?

Not at all. Go ahead and fill out a profile, and then I’ll review it. :D

Moonlit_Fae
02-27-2021, 03:35 PM
NAME
Elouise Palambo, Prefers to be called El

TYPE OF SPIRIT
Psychopomp

AGE AT DEATH
25

METAPHYSICAL AGE
30

CAUSE OF DEATH
Shooting- 1981

DEPARTMENT
None

RANK
None-Assocaited with the Guild

SPECIALTY
Emotional Support and Gathering Intel

APPEARANCE
https://live.staticflickr.com/8505/8535158321_072bf2137c_b.jpg
https://i.pinimg.com/originals/f8/b4/f0/f8b4f04733a86d523e7ea33ffa36c263.jpg

HISTORY
Elouisde had a quiet life growing up in England in 20th cnetury. She was not one to want for much or to travel far. Community and family meant everything to her. Her mother Olivia owned a bookstore and her father had never been around. Growing up El always kept her nose into books and was very interested in the occult. She studied it on her own and gathered knowledge about spirits and diffrrent forms of the afterlife.

At the bookstore El helped her mother when she was old enough to and liked to serve the public. It would make her day to put a smile on someone's face by helping them find the book or information they needed. EL also knew when someone just needed a friendly ear to listen to their problems. El also had a certain intuition about her. She could meet someone and get a flash of their emotions, knowing what might be troubling them. A sense of their favorite color, scent, or meal to help ease them. She would use this informationto calm others down. Over the years the locals started to come to her for advice and "psychic readings". El had a way with people to calm them down and help them sort out their problems. Mostly she would just sit and listen. After her mother's death, El took over the book store and added on a small cafe, called the Cozy Cafe. She wanted to create a haven for the wayward travler. She would offer a quiet space with a good book and hot drink to ease the pain of others.

One night El was closing up and she had forgotten to lock the door. As she was counting her small profit for the day a masked man came in with a gun. He demanded all of her money and pointed a gun at her. El tried to calm the man down to help as she handed over the money...but he wanted nothing to do with her words. He shot her and left her there where she died on the cold tiled floor...

When she came to it was almost like from a dream. She felt like herself but a stranger named Aidoneus explained she had died. He explained her spirit type was a Psychopomp as she had been good with easing people's pain and suffering during her life just by providing emotional support.So if she chose not to pass on she cold work alongside the Guild to help others who have also died. Ever since then she had been helping to ease the poor souls that passed from this life to the next by providing passge to their afterlife or recruiting souls for the Guild...

SikstaSlathalin
03-01-2021, 05:21 PM
Gonna be fun being the only bastard in the RP xD

KRCmdrSheppard
05-19-2021, 02:00 PM
NAME: Faith “Cindy Jiggler” Sutton

TYPE OF SPIRIT: Succubus

AGE AT DEATH: 38

METAPHYSICAL AGE: 38

CAUSE OF DEATH: Killed by a modern-day Jack the Ripper

DEPARTMENT: Unrecruited

RANK: Potential Recruit

SPECIALTY: Justice/Vengeance

APPEARANCE: https://scifiandtvtalk.typepad.com/.a/6a01348361f24a970c01675eaf4d7f970b-800wi

HISTORY: Faith’s life went off the rails at a young age. Her parents died right before she was supposed to start kindergarten. With no other relatives, she was put into foster care. The longest she spent with one foster family was a year, the shortest was a month. She was abused in every way possible.

When she finally aged out of the system, she had no money, no place to stay. She was homeless, she eventually was found by a woman who worked at a strip club. She convinced Faith to work at the club. She worked under the name Cindy Jiggler.

At first, all she did was the usual and legal activities at the club. But eventually like all the others she pursued less than legal means in the pursuit of money. Eventually, news of a modern-day Jack the Ripper convinced her coworkers to quit their extracurricular activities. Faith couldn’t afford to quit, and she became another statistic.

She was reborn as a succubus. She knew her killer, she knew where he lived, he was the first to sexually assault her. She went to his home and she used her powers to kill him slowly. She took pleasure in it. After a month of nightly visits, he was driven insane. He confessed to the murders and being raped nightly by one of his victims. He was committed to a mental hospital. Once he was locked away for life in a padded room. Faith visited him one last time to truly push him over the edge, he became a babbling incoherent lunatic.

Lady Celeste
05-19-2021, 02:25 PM
Ooh, nice! :D

Everything looks to be in order, so consider yourself accepted! Would you like an update on the story so far?

KRCmdrSheppard
05-19-2021, 04:13 PM
I can read. It's not that many posts.

KRCmdrSheppard
05-22-2021, 12:21 PM
I was going to post Faith's intro last night but my allergies were kicking my ass. I sat down at my computer before it could finish loading I was fast asleep. Two hours later, I woke up and went straight to bed.

Hopefully, they stop bothering me before I have to be at work at ten.

Highland Sniper
05-23-2021, 01:46 AM
I'm so sorry
I didn't realize that the other thread was the IC
I have posted without thinking it seems.

Anyhow, this has started to interest me and I was wondering if I could join in.

Lady Celeste
05-23-2021, 02:04 AM
I'm so sorry
I didn't realize that the other thread was the IC
I have posted without thinking it seems.

Anyhow, this has started to interest me and I was wondering if I could join in.
Certainly! Go ahead and send me a profile, and then I’m sure we can work something out.

Highland Sniper
05-23-2021, 02:21 AM
NAME
Yuriko Lerain Teran

TYPE OF SPIRIT
Wraith

AGE AT DEATH
21

METAPHYSICAL AGE
19

CAUSE OF DEATH
Rape/Murder

DEPARTMENT
Potential Recruit.

RANK
Potential Recruit

SPECIALTY
Film production and acting.
This does include knowledge and skills in:
Acting, lighting, scripting, special effects, snacks, editing, sound systems, cameras and other recording equipment, makeup, and more.

APPEARANCE
5' 7" and slim with a good figure.
Unique purple eyes.
long brown hair.
good tan.

https://cdn.discordapp.com/attachments/843115443081969681/845868144559521832/gene_20210522_223633.png


HISTORY
Yuri was born in America. Her Asian mother had gone out with her father and ended up getting pregnant before deciding to move to America with him and getting married.
Her first years of life were perfectly fine, but then her parents got divorced after having another child. Dad got custody for a few months before going back to live with mom for the rest of the year.
The rest of her life was court cases on who would have how much custody, what the other parent should be doing. Blah, blah, blah.
Besides living with her dad over the summer, and helping to take care of her younger sister, she went through 2 moves with mom, 5 relationships, 2 of which she had sex in, and a friend's suicide.

She left as soon as she graduated and, since she didn't seem to get along with her mother so well, moved in with dad.
In the following two years, she got a job and had moved into an apartment building close buy and was in another relationship working at a local production studio as set crew and occasional background character.

One night, once she got home, her boyfriend had come over drunk. She let him in without knowing that he had brought a bunch of his drunk friends as well.
It was disturbing at first, and grew terrifying in the moments to come as they started to force themselves on her.
She was gang raped and murdered as people heard the screams and shouts, called the police and tried to force their way in to stop it, but she was gone by the time they got them to stop.

Lady Celeste
05-23-2021, 01:37 PM
Your profile still says WIP, but everything looks to be in order and more or less complete, so welcome aboard!

Feel free to overwrite your accidental IC post with your starter.

Would you like an update on the story so far?

Highland Sniper
05-23-2021, 01:50 PM
sure, I'd appreciate it.

Now I do want to be clear that I'm recently deceased and have no idea what the hell is going on.

Lady Celeste
05-23-2021, 02:29 PM
Alright, here we go:

The Grimm family business (played and operated by SikstaSlathalin; ) centers around creating and selling an elixir of life made from the drained essence of captured spirits. Mortimer Grimm, the current head of the business, dispatched two servants to capture a ghoul haunting the Texas Midlands Bank for this purpose, but Aidoneus receives word of two suspicious figures stalking the bank.

Aidoneus sends Kari and Stitches to investigate at the bank, but starts to have second thoughts soon afterward. Not only is Kari his adopted child-spirit daughter (unbeknownst to either the Guild or the Grimms), but he begins to notice a possible connection between the incident and the secret society that murdered him centuries ago (which in turn has some connection to the aforementioned elixir of life).

An allied psychopomp named Elouise (whose player has since left) senses Aidoneus’ distress and insists on helping out. They arrive at the bank just in time for Aidoneus to confront the two servants, who recognize Aidoneus immediately and bolt. Realizing that his suspicions were correct, Aidoneus orders Kari and Stitches not to confront the men again without his (Aidon’s) direct clearance, and one of the traps used in the attack is brought to a nearby safe house for analysis.

Meanwhile, the servants inform Grimm of Aidoneus’ interference in the capture of the bank ghost (whose player has also since left), leading Grimm to wonder what drove Aidoneus to show up so openly when normally he and the Guild stay well-hidden. Determined to find out, Grimm dispatches a pair of ghost-spies (the little boy and shovel guy from Siks’ last post) to the safe house where Kari and Stitches are now.

Meanwhile, Cindy (Sheppard’s character) has just finished dealing with a rapist in her own way, which may or may not be near where your character is now. Either way, I may either have Kari sent to take care of it, or have Aidoneus happen upon the scene first; I haven’t quite decided yet.

You mentioned that Yuri would be recently deceased and have no idea what’s going on, so I could send either Kari or Aidoneus (whichever one does not encounter Cindy) to offer help and give Yuri someone to interact with. This would leave Stitches to interact with the spies Siks sent earlier, but that way everyone has someone to interact with.

Highland Sniper
05-23-2021, 02:35 PM
Alright.

Lady Celeste
05-23-2021, 02:40 PM
Added an update with a possible interaction route. Would something like that work for everyone?
SikstaSlathalin; Heson Shadowbane; KRCmdrSheppard; Highland Sniper;

Highland Sniper
05-23-2021, 02:41 PM
Yeah.

Time to start wondering the halls.

KRCmdrSheppard
05-23-2021, 05:12 PM
Added an update with a possible interaction route. Would something like that work for everyone?
@SikstaSlathalin (https://role-player.net/forum/member.php?u=45); @Heson Shadowbane (https://role-player.net/forum/member.php?u=13378); @KRCmdrSheppard (https://role-player.net/forum/member.php?u=87870); @Highland Sniper (https://role-player.net/forum/member.php?u=60991);


Sounds good to me.

SikstaSlathalin
05-25-2021, 03:47 PM
I'll check it out.

KRCmdrSheppard
06-03-2021, 10:04 PM
NAME: Vera Rosemary Rösch née Grimm

TYPE OF SPIRIT: Hexenbeist

AGE AT DEATH: 23

METAPHYSICAL AGE: 23

CAUSE OF DEATH: Killed by her family/burned to death.

DEPARTMENT: Unrecruited

RANK: Potential Recruit

SPECIALTY: Extermination

APPEARANCE: https://img.nbc.com/sites/nbcunbc/files/images/2016/2/09/02_NUP_171808_0008.JPG
Transformed: https://i.pinimg.com/originals/08/05/30/0805309c01e690c611a2797082a0bcdb.gif

HISTORY: Vera was born into the Grimm family. As a child, she did not know anything about what they did. All she was told was they were making the world a better place by getting rid of evil. As she got older, she was brought into the family business. She was never as into it as her father was, she viewed it more as an obligation, a demand. She did what was asked of her and nothing more.

Over time she started pulling away from her family, distancing herself. She attended college as far away as possible. While at college she met Raymond who she fell in love with. He was part of a group that knew what the Grimms were doing and were trying to stop them.

After college he proposed, Vera said yes and introduced him to the family not knowing his true reasons. While Vera and her mother were planning the wedding, Raymond snuck into a part of the estate even Vera was not allowed. He attempted to sabotage the Grimm business and set free their captives. He was caught by Vera’s father.

Vera was forced to watch as they killed Raymond. Raymond became a ghost that they captured and held captive for them to use like so many before him. They forced Vera to ingest the Elixir of Life made from Raymond. She vowed to destroy her family that day, starting with her father, Malik. She planned her plot out for months all the while playing the part of the loving and dutiful daughter. When she was ready, she made sure escape was damn near impossible. She went to go get the highly flammable liquid she was going to use to burn the house down. Before she could bring it into the house, she heard a gunshot moments before the canister of highly flammable liquid went up in flames taking her with it.

She woke up in a shallow grave, she dug herself out. She was still on the estate her father owned. The house was in a ruined state. Some of the walls were crumbling, some had holes. She went to the house to find out what she could about herself and where the others went. She spent over a year living in that house. She found little information about where her family went. One of the first things she discovered was a ritual site in the basement. There was a scroll it clearly older than the rest of the papers in the house. She kind of recognized the language, she thought it was German. She suspected it was a curse. One word stood out to her, Hexenbiest. She transcribed the curse onto less fragile paper. She then made her way to Germany and to do some digging. She eventually found someone willing to talk to her about it. Selina Rösch was cursed just like her. She spent several years training with Selina. They developed a romantic bond. Their idyllic life came to a screeching halt when one of their Zaubertränkes went awry, no one was hurt, no property was destroyed but the villagers were a cowardly and superstitious lot. The villagers came for them en masse. Selina gave herself up to save Vera. Vera escaped to the woods with their Zaubertränke Recipe Book. She watched as a savagely beaten Selina was burned. Later that night after the fire died down Selina still lived. The villagers were about to attempt some other cruel injustice upon Selina when Vera forced them to see each other as witches. The villagers killed themselves. Vera wanted to try and create a Zaubertränke to help Selina but Selina knew there was no Zaubertränke strong enough to help her. She taught Vera a Zaubertränke that can never be written down, a forbidden Zaubertränke. Vera reluctantly created it and held Selina as she drank the Zaubertränke killing herself. Vera burned the village to the ground she then ensured nothing would ever grow there ever again.

Hexenbiests in their woged form possess superhuman strength, able to casually overpower a grown man and rip him apart; they do not possess this strength in human form though.

They possess telekinesis.

They can create illusions.

They have a sixth sense they can "smell" and identify magic using their noses.

They also can harness seductive powers on others who are within their immediate proximity.

They can create chemical or alchemical concoctions and potions known as Zaubertränke. These are used to many effects, such as bewitching a person and have many highly emotive, compulsive, and/or deadly effects. They have an innate ability to make Zaubertränkes, they know exactly how much or what percentage of a particular ingredient should go into preparing them. They still need to know the recipes.

Lady Celeste
06-08-2021, 07:17 AM
Everything here looks to be fairly in order, and you did a good job explaining what Hexenbiests are as I asked, so I'll accept it. (May take a while to finish uploading all of the new profiles though.)

Also I got a quick post up for Aidoneus, and will get to Kari's post in a bit. (Don't remember if Heson posted yet or not.)

KRCmdrSheppard
06-08-2021, 01:17 PM
The second paragraph of the first post for Vera is inspired by a real life incident. Name of city was changed.

Nevermind.