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Auki
12-15-2010, 09:09 AM
All characters to be posted below.
All characters are subject to possible change until they enter their first battle.

If you wish to start a battle with one of my characters, just send me a PM.
Any comments are appreciated.

Please understand that I enjoy a certain level of writing quality (decent spelling, grammar and decent-ish post lengths) and this is simply a personal preference of mine that keeps me enjoying the roleplay.

These roleplays aren't about winning or losing to me; It's more about creating a battle of epic proportions and having fun~

Characters:

Ruan (White Dragon) (http://role-player.net/forum/showpost.php?p=416470&postcount=2)

Istas (Griffin) (http://role-player.net/forum/showpost.php?p=416526&postcount=3)

Nyrin (Lernaean Hydra) (http://role-player.net/forum/showpost.php?p=416745&postcount=4)

Eraia (Unicorn) (http://role-player.net/forum/showpost.php?p=416788&postcount=5) [Team Battles Only]

Saml (Minotaur) (http://role-player.net/forum/showpost.php?p=418192&postcount=6)

Lyiea (Sphinx) (http://role-player.net/forum/showpost.php?p=419747&postcount=7)

Auki
12-15-2010, 09:10 AM
Name: Ruan
Gender: Female
Race: White Dragon
Eyes: Due to a genetic disease common within her species, Ruan’s eyes have long since degraded, leaving her to rely on her sense of smell and infrared sensors to analyse the surroundings.

Distinctive features:




http://mysteryoftheinquity.files.wordpress.com/2011/04/white-dragon.jpeg


30ft tall




Weapon(s):


Teeth/Claws.
Tail ridged with sharp scales; often used for smashing things


Abilities:


Was once able to breathe fire but the glands used for doing so have grown weak in old age. Attempts to do so are possible but often unsuccessful and send her into a painful coughing fit.



Other abilities/attributes:


Inhuman strength

External resistance to Fire and Frost-based attacks

Hard scales that grow back towards her rear. These provide her with a hard outer-defense. From the direct front, she is almost invulnerable to normal physical attacks.

Flight – Only available if she has the room to fully extend her wings.

Large, flat feet – Enable her to walk on snow and sand without sinking.



Her saliva is highly flammable.
Her blood is a mild hallucinogenic when ingested, even to her. However, due to her size, the effects take longer to kick in.



Blind – Uses smell and infrared sensitivity to track her prey but this can have its drawbacks.

Terminally Ill – Ruan is suffering an incurable illness that often causes her chest pain, headaches, dizziness and fits of coughing up blood. Since the previous year, she has deteriorated further. She suffers ailments with a higher frequency and intensity and her joints have begun to ache after even the slighest exersion.

Old Age - Although mentally, Ruan is still as capable as she was in her youth, there are times when her body struggles to keep up. This is usually near the end of the fight when her body begins to grow weary.



Personality:

Ruan will often claim she has lived too long and seen too much. This, however, does nothing to prevent her longing for youth and jealousy towards those who still retain it.

She is not looking for recognition from others but is trying to remind herself of the days where she hailed as fierce, wise and powerful. It seems that with her weakened body, she has lost all that she once had. No matter the knowledge she has gained over the years, she continues to believe that a weak dragon is worth nothing more than the dirt beneath her claws.

Some may call her attitude childish; the way she pushes herself beyond her body’s capability, the bitter tone she takes when she speaks to those smaller than herself and more so than anything, the aggressive manner she assumes when she loses. The truth is that no-one wants to hear the wisdom of a tired dragon that can barely defend itself against its kin. Unable to provide power or knowledge, Ruan has come to realise, and unwillingly accept, that her place in the world is fading.

An attempt to regrasp the thrill and happiness of her youthful battles is all she needs to motivate her fights, but has no intent of killing others for such a purpose.

She is short-tempered, cunning and cynical of everything but she holds onto her honour. After all, if there’s anything worse than being remembered as a weakling, it’s being remembered as a dishonourable one.

---

With her success the previous year, Ruan's personality has had slight adjustments. Although she is still as conceited and irritable as before, her lust for flesh has been subdued. She has not become arrogant but, instead, more competitive, judging other contestants by the stupidity of their moves.

Auki
12-15-2010, 02:49 PM
Name: Istas
Gender: Male
Race: Griffin
Size: Similar length and height to a small horse, discluding his tail.

Distinctive features:


http://www.deviantart.com/download/71216226/Griffon_by_jivu.jpg

Weapon(s):



Talons/Beak


Other abilities/attributes:



Ability of flight
Incredible speed and agility both in the air and on the ground
Eyesight quality of an eagle


Poor magical resistance and physical defence
Inexperienced in battle
Narcoleptic tendencies (See below)


Personality:

Istas is best known for his cocky attitude and inability to recognise the full consequences of his actions. With the members of his race often referred to as the ‘kings’ of the land and air, he has long allowed this reputation to go to his head. In fact, the best way to describe him would be young, inexperienced and naïve at times. Although griffins are supposed to be majestic and courageous, this illusion is often shattered by Istas’ underlying cowardice. He is brave for as long as he can’t see blood after which he most often goes into a panic and becomes disorientated until his nerves calm.

Istas is a good kid but is not against fighting below the belt if it means him winning. He would rather look good in front of the crowds than uphold his so-called ‘honour’. He is learning slowly and has matured across his years of battling. He will probably only leave battling behind when he stops finding them so damn exciting.

Unfortunately for Istas, he has suffered from a sleeping disorder his entire life. He finds it difficult to rest, feeling on edge and full of energy at night-times. However, during the day, he is vulnerable to randomly falling asleep, something most commonly triggered when he gets truly scared.

Auki
12-15-2010, 08:29 PM
Name: Nyrin
Individual Heads Names: Alpha, Beta, Gamma, Delta, Epsilon, Digamma, Zeta, Eta, Theta
Gender: Male
Race: Lernaean Hydra

Distinctive features:


http://www.deviantart.com/download/144496963/Hydra_monster_by_velinov.jpg

Weapon(s):


Two sets of claws and nine sets of teeth


Abilities:


For eight of the nine heads, if the head or neck is completely cut through, two more will grow in its place. These will be smaller in size but more accurate. Regeneration of the heads takes three posts. This ability does not work if the wound is cauterised.


Other abilities/attributes:


One of the heads, indistinguishable from the others, has a far thicker skin and is the controller of the other heads. Its outer skin cannot be damaged by normal weaponry but, if it is destroyed, the rest of the heads will die as well.

The Hydra has a natural resistance to water magic.

The Hydra is less intelligent than some creatures and controlling nine heads through one brain can be disorientating at times. Nyrin usually keeps his heads as far away from each other as possible as there have been several occasions in which the heads have attacked each other in confusion.

The further away each head from the ‘controller’ head, the less accurate their attacks. Those furthest away are frequently known for attacking inanimate objects in error.

The Hydra’s natural habitat is in the water. On land, it has an awkward gait and can only move slowly across ground but in water habitats, it becomes much more deadly.

His blood is corrosive and a paralysing poison to most species, taking two posts after intoxication to come into effect.


Personality:

Nyrin is not the most intelligent monster around and tends to work off his primal instincts and emotions. Unreasoned anger is commonly seen within him and battles often send him into a blind rage. He is often reckless and doesn’t tend to plan ahead, leaping into battle without fear. The more he can frighten his opponent, the more psyched he gets. If they seem unfazed, well… he’ll happily give them something to scream about.

He has a basic grasp on language but places no value on the use of words. The things he does bother to speak, most people wish had gone unsaid, as it reveals the truly twisted nature of Nyrin’s personality. He enjoys playing with his prey and can often go too far in battle, to the point where officials have had to restrain him to prevent his opponent’s death.

Auki
12-15-2010, 09:40 PM
[For use, only in team battles]

Name: Eraia
Gender: Female
Race: Unicorn

Distinctive features:


http://www.supertommy.com/blog/wp-content/uploads/2010/07/unicorn.jpg


Weapon(s):


Horn
Powerful kicks

Abilities:


Minor Healing: By forfeiting one attack phase, Eraia is able to provide healing for an ally. The closer she is to her target, the better the healing she can provide. She is not able to use this power upon herself but is able to target up to two allies within one turn.


Purification: By making physical contact with an ally, she is able to withdraw toxins they have been poisoned with. Each type of toxin needed to be withdrawn takes a turn to remove. She can purify herself but the process takes two turns regardless of how many poisons she is infected with.

Other abilities/attributes:


Increased resistance against Light and Shadow-based magic.

Increased speed, jump distance and overall agility.

Unable to swim.

Instinctive dislike for violence.

Increased vulnerability to physical attacks.

Spilling her blood places a curse on the attacker, giving them a slight decrease in their ability to dodge enemy attacks.

Personality:

Eraia does not battle by herself for one sole reason; she dislikes violence. She only participates in team battles so that she may provide curative back-up spells. Although this logic may seem somewhat flawed, her magic aiding the continuation of conflict, she just claims that she ‘hopes her friends will realise their foolishness and give up before they suffer more pain’. Her attitude has brought her some fame, widely known for forfeiting a battle once her allies were unable to fight.

There is only one battle in which she fought for herself, where her friend had been unjustifiably slaughtered after he had already surrendered. When her monster of an opponent turned on her, she lost her sanity for a moment. The madness with which she lunged cost her some almost fatal wounds but she managed to pierce the beast through the chest with her horn. The memory of the day sickens her to her core.

Although her comments can be sharp, she is kind at heart. She is as clever as she is merciful but her intelligence is often wasted on the battlefield. The only time it comes to show is when she is attacked directly; at this point, she is not against defending herself as long as she is not required to deal life-threatening blows.

Auki
12-16-2010, 05:15 PM
Name: Saml
Gender: Male
Race: Minotaur

Distinctive features:



http://fc01.deviantart.net/fs6/i/2005/053/e/0/Minotaur_by_innerabove.jpg

Weapon(s):

Club - As depicted within the above image.
Sword – See below (Due to his size, Saml uses it more like a dagger than a sword)
Horns/Fangs



http://www.southernswords.co.uk/images/G4172L.jpg

Abilities:


Adrenaline Rush – Lasting two turns, Saml is able to release a large amount of energy, increase his strength and speed. He cannot feel pain during this time. Attacks grow more reckless and inaccurate until the ability’s power fades. Can only be used once during a battle.


Other abilities/attributes:


Saml has an aversion to the colour red. He will do his best to avoid it for two turns but prolonged exposure sends him into ‘Adrenaline Rush’ regardless of whether he has used the ability before during the battle. This will only occur once after which, he will no longer be affected by the colour.

Increased strength.

Increased hearing. Decreased sense of smell.

Saml has been fighting in the arena for a long time and not all his battles were victorious. He carries a wound on his left thigh that never fully healed. This gives him a significant limp and the scabs threaten to break whenever he exerts himself too hard in battle.


Personality:

Saml, despite his intimidating exterior, is actually a placid creature. In his youth, he used to be hot-headed and aggressive but this died down as he aged. Although he still puts on a show for battles, it does nothing to reflect his true personality. He is stubborn but forgiving and is genuinely kind. Many are surprised by the sophisticated way in which he presents himself and his knowledge of different cultures.

He is an experienced warrior and has seen his fair share of wars. As such, he has witnessed dreadful things but he doesn’t ponder in the past. He has a partner and two children whom he cares for dearly and fights only for light entertainment and to maintain his name in the world. He never lets a fight get too serious and fails to see the point of battling to the death.

Auki
12-17-2010, 12:01 PM
Name: Lyiea
Gender: Female
Race: Sphinx

Distinctive features:


http://www.wizards.com/mtg/images/daily/ld/ld13_Isperia_Sphinx.jpg

Abilities:


Riddle of the Sphinx – Lyiea proposes a riddle to the combatant. If the wrong answer is given or no answer is provided, the opponent becomes cursed. Whilst cursed, they are unable to use any powers, abilities or spells. The curse lasts for three turns. Only one riddle can be asked by Lyiea in a battle. In most cases, only opponents of great intelligence or who are well-read are able to answer the riddle. If the correct answer is given, Lyiea is affected by her own curse for two turns.


To Be Continued...