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Shin.Aether
12-17-2010, 02:35 AM
(More coming soon.)

Name: Rhezzo Dharrei
Age: 25
Height: 5'11
Weight: 175.2 lbs
Hair Color: Raven black
Eye Color: Jet
Skin Pigment: Ivory
Race: Enhanced Human
Job: Jack of all trades; Mercenary
Skills: Reading, Writing, Plant-life Identifier, Gardener, Martial Arts, Melee Weapons Training, Astronomy, Trailblazing, Woods Guide, Poison Mixing, Antidote Mixing, Gymnastics, First Aid, Carpentry, Construction.
Mother: Unknown
Father: Unknown
Siblings: Unknown
Significant Other: Unknown
Children: Unknown

Personality: Rhezzo is a nonchalant fellow who follows a strict code. He is a venerated warrior. Who would rather not hit a women, or harm one. Though if he must he will. Much to his dismay he doesn't remember very much about his past. So sometimes he will stare at someone, as if to recall if they were important. Otherwise Rhezzo is a very strong warrior through the sentient being living within him. If angered Rhezzo becomes even more powerful though the sentient being living within him. Though he doesn't know how the creature came to live within him. He constantly searches for the reason. When in battle he will fight to win. Though in his own mind he would always bury his opponents. Then give them last rites to his adversaries afterlife.

Weapons Of Choice: Billy Clubs, Tonfa, Katanas, Broadswords, Long Swords, Throwing Axes, Throwing Daggers, Khopeshs, Claymores, Steel Knuckles, Electrode Sticks

Armor

~ Armor
~ Head: Steel Face Mask
~ Shoulders: Steel Pauldrons
~ Chest: Steel Chest Plate
~ Back: Armor Shawl
~ Torso: Thick Silken Mesh
~ Knee: Bronze Knee Pads
~ Boots: Steel Toed Boots
~ Left Arm: Steel Miniscule Buckler; Steel Wrist Guard
~ Right Arm: Steel Wrist Guard

Main Weapon: Ravenbrand
Type: Bastard Sword
Dimensions: Total Length - 60 Inches, Blade Length - 48 Inches. Hilt - 12 Inches.
*Innate: Blood-Lock, Blade-Teleport

Blade-Teleport: Upon throwing the Ravenbrand, at a range of 10-20 feet. A prep can occur that will return the weapon to his hand instantly.

Specifically: A Bastard Sword made from Astral Steel, much like Damascus Steel only folded five hundred and fifty five times. Sleek and vorpal to the touch, the hilt is fashioned as two ravens facing away from one another connected by their wing tips. Pocket-less and stress-less, there's an opening in the hild with an obsidian shard inserted. The sword itself perfectly balanced is a two handed weapon; though better in Rhezzo's dominant hand. Surprisingly lightweight and swift in its own regard. Blade will only work for Rhezzo, furthermore the blade will always teleport back to the owner.

Ability: Flesh Boiler: Channeling the "negative" aspects of his personality and soul into a sort of aura he can channel through his blade, Rhezzo's "Ravenbrand" has a unique component to it. Whenever the blade manages to draw blood on an opponent, the instant the blade manages to cut open flesh, it spews in a small burst a jettison of condensed high temperature steam at the surrounding flesh 1" diameter of the wound's center from the blade's exterior. Steam burns of this degree count as "partial thickness burns," that is, it reddens the skin and blisters it in hot white puss-filled sacks that hurt quite badly. While not particularly overwhelming, a careless opponent can become overwhelmed by this over time, although an opponent with no exposed skin (or flesh at all for that matter) would be problematic. Situational but very potent.

Passive: Bichun Ray, A unique secondary ability that occurs when Rhezzo is not in a any danger of attack. By harnessing the Null Aura of his person. Rhezzo can tap into that aura and fold it around his sword. This technique requires a post of preparation to occur. Though when the ability has been prepaired a ray of aura is charged and levied against the opponent. As this occurs it takes a turn for Rhezzo's aura to recollect itself. At the same time though, if a spell, or technique is levied against Rhezzo. It can be reversed and launched against the user for compounded damage. However it can be charged for a in determinant amount of turns. for raised attack, and or combojacked effect. Afterwards it will take a number of turns to recollect Rhezzo's Aura, hence Aura Null will be disabled for a turn.

Additional Weapons

~Two* 2x
[Vorpal Whirlbat Throwing Axes]

Description: one strapped to the exterior side of his legs each, are restricted by three leather straps along the handle-base. A whirlbat is a throwing axe consisting entirely of metal, sharpened on each and every auxiliary end to a blade's edge, practically guaranteeing some form of damage provided they make contact with an opponent. Six millimeters thick, they are very light and easy to throw, and hold the thrown axe's advantage of rotating quite rapidly thanks to the bulky head (versus a thrown knife which does not hold this advantage.) Therefore, surprisingly accurate weapon with a menacing five sharp tips, two on the axe "head," two at a right angle on the backside of the "head," and one at the handle's apex. 21" length, a mere 746 grams weight.

Racial Enhancements

Aura Null: Through experimentation, the former government that he served for experimented at nullifying the aura/spirit of Rhezzo. The experiment determined that Rhezzo would have mild advantages against opponents who use magic/positive/negative energies. The way this occurs is that the aura itself acts as a composed weave that acts as a veil against mana/kinetic attacks. Overall this ability can make fire/lightning/holy/darkness/kinetic/telekinetic forces distorted harmlessly. However the drawback to the enhancement is that Earth/Wind/Water techniques can produce drag on his movement. Though they do not directly effect the body of Rhezzo these are disadvantages due to drag. Similarly solids like Ice/Lava/Compression kinetics are only marginally nullified. Aura Null in itself can only work if it is prepped first The amount of preps will have to increase the more powerful an attack. Preps 1:1

Membrane Ripple: This enhancement to Rhezzo's body, and skeleton structure. Allowed the physical force to be recoiled back at an opponent. Meaning when struck Rhezzo can absorb the blow throughout his body, and redirect the blow toward an opponent. Recoiling it as a ripple to amplify the strength to his body, for a minor to moderate increase to his bodies inertial output. The drawback to this effect is that overtime when so many blows are redirected, cell necrosis can set in.

Membrane Solidification: This ability, though seldomly used by Rhezzo, can litterally make his external and internal organs harder then dense titanium. Thus when attacked the cell membranes can become harder and stiffer then any human or life-form alive. The drawback to this is that after using this ability too long, paralysis and even petrification of his body can occur


Sentinel Armor

[ *Indicates these to be abilities that can only be harnessed in Sentinel Form.]

This transformation brought on by a symbiotic alien life-form inhabiting Rhezzo. Allows for the transformation into the Sentinel, a beast of ambivalent destruction. For now brought on by rage and anger within Rhezzo's mind. Though this transformation had been brought on by a near death experience it will be a controllable transformation in the future.

Innates that come along with this transformation have the following characteristics. Preps required: 2:2, attributes multiplied. Once in this transformation he can no longer charge energy towards it. The more this ability is charged the longer Rhezzo is able to use the racial abilities. However the more it is charged determines the cool-down period in amount of turns. After the transformation runs out of energy. Thus for those turns the sentinel form cannot be accessed for that time period. Each ability should be noted as a temporary effect. Once out of the Sentinel Transformation, the effects are lost until the transformation occurs again.

*Bio Luminescence: The ooze that coats Rhezzo's form in this form can act as a natural light creator. That has the innate ability to dispel magical darkness within a 20ft sphere of influence. This skill is in effect so as long as Rhezzo remains in the Sentinel transformation. Afterwards the effect is lost until charged into effect with the transformation into the sentinel.

*Psychometabolism: This ability will be activated once Rhezzo has engaged in Sentinel Form. Attributes are greatly multiplied in this form and are considered maxed-out. Until the transformation is brought into the cool-down phase. Attributes that are multiplied are as follows. Strength, Speed, Agility, Vitality, Spirit, Will, Evasion. These attributes are temporarily multiplied in this form. When the Sentinel form goes into the cool-down phase they are lost until the form is charged again.
Please note that this ability can as well only be used in Sentinel Form. And requires a prep or more to make the effects last. Once prepped they cannot be prepped anymore for continued use.

*Mobius Armor: The ooze covering Rhezzo can be manipulated into a kind of super impact gel. That can absorb blunt attacks. The gel fuses together for that attack producing a coating that is 12 inches in depth. Weaving it into a dense material that is very difficult to cut into. It would be the equivalent to cutting into a bar of steel with a butter knife. Though if it is slashed off, the gel will merely go inert and disintegrate having left the main con-flux of material. The gel itself can act as a barrier to compressed powers, and magical abilities. Though the only weakness in itself is that it falters against sonic damage. Note that this ability can only be used in Sentinel Form. This ability requires a prep or more to make the effects last. Once prepped they cannot be prepped anymore for continued use.

*Adaptation: This ability allows for the adaptation toward specific abilities that are least covered in the array of defenses. Each adaptation will allow for a varrying degree of implements that can be pneumetically induced to enhance defenses. This will also allow for certain areas of the lifeform to prevent control of the core functions; by innately denying outside influences.

*Emulator Blade: This technique will undoubtedly cause a powerful new effect to be drawn to Ravenbrand. It will take what techniques used by other people, and emulate them for magical/psionic/energy/radiation attack. By manifesting it to his sword, the attack can be emulated and used against his opponent. Note that this ability will also have to be prepped before use in this case the Ravenbrand will also have to go through a cool-down phase.

*Debilitation Pulse: When this ability is activated, for every round this technique is active. A shrill noise emanating from Rhezzo's maw will sound causing discomfort and lack of coordination. The sound itself doesn't cause damage, it merely cause the mind to vibrate within 30ft of being around Rhezzo. The only way to stop this is to stop the sound from pouring into ones thoughts. Of course deaf people will not be effected by this sound. It would isolating oneself from this very high pitched noise to stop the vibrations. Even outside the 30ft bubble effects would likely remain only half effective. Foes cannot use activated abilities that require range of thought. All of Rhezzo's abilities using range of thought will be sealed temporarily. After he has stopped using this technique will they be returned. Physical thoughts, and actions not using range of thought can still be used. Preps 1:1

*Hallowed Soul: This abilty promoting a natural soul-lock prevents soul destroying damage. While at the same time undead, evil beings. Will suffer aggrivated burning damage from coming within 20 feet of Rhezzo.

History: Once a soldier for a country that had his unwavering support. Rhezzo underwent an experiment in a government sanctioned program to make a physicially invincible soldier. How this occured Rhezzo isn't entirely sure about. However at the same time they performed these enhancements, the lab took away what it was that made him human. With his memories selectively erased, probably from the fact they didn't want their experiment to have a life. Since of course it would more then likely make for a lesser soldier. They selectively erased any memory of his family, friends, wife, siblings, or children. Or if he even had any to begin with, but in his eyes that took away any hummanity he once had.

Before he could even be field tested in a battle, Rhezzo overpowered his capters. And escaped with little knowledge of what to do next. After traveling city to city, doing odd jobs for people, Rhezzo found an abandoned house. After spending over a year restoring it, by reading through books to which he could keep himself alive, and eating. And spending time on his own having little to no contact with people. Other then those he trusted to do jobs that needed to be done. Rhezzo made a life for himself outside of fighting. However after watching much murder, and mayhem in his time. Rhezzo then himself opted to become a Mercenary, though he has yet to find a worthwhile job. He being a former soldier, cannot seem to ignore the call to arms. Understanding that someday he would come back to his homeland to discover whom he really was. And what kind of life he left behind, at present he finds it pertinant to engage in jobs for whoever is willing to pay his price.

Eventually he will come to grips that he will go back to his country of origin. And whatever truth he may find he'll find it, though at present he has no drive to go back there. Or what may lurk there waiting for him when he return