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Atrum Daemon
12-17-2010, 04:59 AM
And here we are. More will be added as I see fit.

Name: Rourke
Age: 127
Gender: Male
Race: Travin
Hair: Black
Build: Athletically slim
Height: Six feet
Eyes: Green

Distinctive features: A long scar that travels at a slight diagonal from his hairline, over his nose and down to his jaw line.

Clothes: Black leather armor with chain mail reinforcing the internal lining

Weapons: A pair of short swords and a multitude of hidden knives

Abilities:
Dual Blades - Rourke is highly trained in using a weapon in each hand to the point where he can wield and full size weapon in each hand.
Shifting - Short range teleportation (between five and ten feet in any direction)
Overdrive Distortion Device - By activating a special device implanted in his body, Rourke gains boosts to all his physical abilities. Due to the massive strain the device puts on him, he can only use it once per battle.

Other Abilities/attributes:
Metal skeleton - Rourke’s entire skeletal system is comprised of a strong metalloid, making him more durable than the average being. While his flesh is still as fleshy as any human, breaking his body proves to be a chore.
Pain resistance - Rourke has a natural resistance to the sensation of pain partially due to his metal skeleton. The best way to cause him pain is to find a way to harm the metal.

Personality: Rourke keeps a calm composure and a cool head under any situation. He possesses a decent wit and is somewhat carefree, even in battle situations.

Background: Like all Travin Mites, Rourke was grown within a processing tank filled with the strange gray oil found in Travincal. Upon growth to adulthood, he and the three hundred other Mites in his growth batch were tossed in the Blacksteel Forest to prove they were not weak and useless. Those that were died very quickly. Rourke proved his ability to survive and his quick thinking when he used thirteen of his fellow Mites to distract one of the forest monsters so he could kill it with an improvised weapon. However, the other Mites were killed in the process. This put Rourke on the track to becoming an Agent. He was trained by a group of skilled Enders and Heritor himself in the arts of stealth and subterfuge. His final upgrade before being sent out from Travincal was the Overdrive Distortion device that replaced his ribcage.

Atrum Daemon
12-18-2010, 06:20 PM
Name: Sorin Dagaan
Age: 937
Gender: Male
Race: Wraith (a species of highly magical humanoids who exist both in the physical and ethereal plain)
Hair: Black
Build: Lean and well muscled
Height: 5’ 10’’
Eyes: Bright red

Distinctive Features:
http://daarken.cghub.com/files/Image/017001-018000/17349/699_stream.jpg

Clothing: The above picture garments made from dragon skin, giving great quality as defensive armor.

Weapons: A rune encrusted metal staff with hidden blades at either end. The staff serves both as a good medium for Sorin’s magic as well as a powerful offensive weapon. The staff can be split in half to create a pair of bladed weapons. The blades themselves are two foot long and, along with the rest of the staff, are made from dragon bone, giving them a near indestructible quality.

Abilities:
Dragon Fire - Sorin’s main offensive magic that calls upon the great a terrible flames of dragon’s themselves. All burning flames caused by his attacks remain ablaze for a few days due to the inherit intensity of Dragon’s Fire.

Fire blast: Sorin’s main offensive spell, that fire a ball or bolt of flame. The attack flies in a straight line and will remain burning for [1 turn] if the attack impacts armor that doesn’t burn away or melt under the intense flame.

Blaze: One of Sorin’s favorite attacks in which he creates a great stream of Dragon Fire from his hands or his staff that he can manipulate at will.

Burst: A close range attack that creates a powerful blast of fire from Sorin’s fist.

Breath: Sorin imitates the Old Dragons by breathing a stream of flame from his mouth. However, the attack only has a short to medium range.

Form of The Dragon: A powerful spell that allows Sorin to alter parts of his body in those of a dragon. The most common is altering his arms, giving him greater lifting/striking power, and gaining wings. Due to the intensity of the spell, he will loose the wings after [1 turn]

Other Abilities/attributes:
Attuned senses: Due to centuries of self-imposed training, Sorin has heightened his senses of hearing, smell, and sight. However, this does make him somewhat more vulnerable to attacks based on sound or smell.
Damage Resistance: Due to his bond with a Great Dragon, Sorin is able to take more punishment than most. However, enough quick hits or a few decently heavy strikes will get him feeling the strain like anyone else.

Personality: Sorin is rather passionate and general optimistic. His usually approachable nature is somewhat offset by his rather impressive stubbornness and his pension for being a bit impulsive at times.

Background: Born into a nomadic tribe as the son of a powerful shaman, Sorin was roped into the realms of shamanistic mysticism from a very early age. He was trained as a Dragon Shaman, powerful magic-users who revered the Dragon and channeled the great beasts’ power and flame. Upon completing his tutelage, Sorin left his home to see the world for himself, never staying in one place for very long.

Sorin, by luck or fate, stumbled upon the lair of the Dragon God, Kurthnaga. The awesome and terrifying creature found Sorin and his abilities very intriguing. So much so that he agreed to form an eternal bond with the shaman. Through this bond, Sorin would be able to share in Kurthnaga’s power and gained great longevity.

He now wanders through the lands as a traveling shaman, seeking adventure, and sometimes treasure, wherever he goes. However, he always has a goal in the back of his mind, given to him by Kurthnaga: seek and destroy and dangerous beast known as “The Fallen.”