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Atrum Daemon
12-18-2010, 06:09 AM
The year is 2075, thirty years after mankind truly began to explore the stars and seek out new life. Mankind found what they sought within the first month of interstellar travel. Mankind made contact with the D’naer, a highly intelligent race of peaceful humanoids. The D’naer returned to Earth with the explorers and peaceful relations were formed between the two races. The D’naer offered humankind a chance to join an allied group of different races, all like-minded in peaceful relation and advancement who shared technology and culture with one another. On August 5th, 2046, the Earth Federation joined the Allied Symbiotry of Planets.

However, the relations between the Allied Planets would not remain peaceful. For years, conflict had been brewing between the Salusian Machine Empire and the Flowne Allied Federation. The two galactic powers resided within the same group of star systems and had been at war when the Symbiotry intervened and put a stop to it, bringing the three together as allies. However, the alliance was fading fast and with the introduction of the Earth Federation, both sides made a grab for the new arrival.

Earth pledged itself to help the Flowne if full-scale war broke out. The alliance came about after the Flowne contacted the Earth Federation ambassador’s before the Gedie, the native race of Salusia, could. The Symbiotry could only hope that war did not break out between the three powers.

In 2075, the war erupted. No one was ever sure who fired first, but it was soon decided that the Gedie and the Flowne attacked at the same time. The Earth Federation was quickly brought in as the Flowne’s ally. And although it was agreed by all Symbiotry races that nuclear weapons would never be used in times of war, one side may be planning to use them.

It has been three months since the war began and so far it has been a war of attrition and pitched naval battles in the void of space. However, a great storm is brewing as the conflict has drawn the gaze of non-Symbiotry groups. If any more races join the fray, the storm may erupt and set the galaxy ablaze.

As the Gedie, Flowne, and Earth Federation battle, the rest of the Symbiotry follow leads on an ancient and potentially powerful artifact left behind by a long-dead race who's influence dots the Galaxy. However, finding the artifact may prove even more dangerous than the war raging through the stars.

What will you do, friends? Will you be among the three forces at war or will you be looking for a peaceful solution? Or will you be an outsider seeking to take advantage of the wartime in order to strike without being seen?

---

RULES
My word is final
Players may have up to two factions
Literacy is a MUST, I cannot stress this enough
All standard forum rules apply
Enjoy yourselves

FACTION LIST

GM controlled factions
Salusian Machine Empire
Flowne Allied Federation
D’naer

Player Factions
The Corsairs (http://role-player.net/forum/showpost.php?p=423148&postcount=10)
Nemesis Void (http://role-player.net/forum/showpost.php?p=421214&postcount=2)
Nartiska Unveyr Itly (http://role-player.net/forum/showpost.php?p=423729&postcount=27)
Nemesis Covenant (http://role-player.net/forum/showpost.php?p=424642&postcount=32)
Ark Trade Federation (http://role-player.net/forum/showpost.php?p=446676&postcount=51)

---

FACTION TEMPLATE

Faction name:
Races:
Government:
Leader:
Notable Persons:
Brief History:

Units: (Army, Navy, Mech suits, etc. Feel free to add whatever specifications you wish)

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GM FACTIONS (Only one listed for now)

Faction Name: Salusian Machine Empire
Races: Gedie - a humanoid species with larger, more robust forms and skin tones varying from light and dark extremes. Cybernetic modification is very common.
Government: Imperial Oligarchy
Leader:
The Machine-Emperor (http://i297.photobucket.com/albums/mm213/Daemon_010/TheEmperor.jpg)
Notable Persons:
Master-General Garl Hellstrom
Admiral-General Odstrava Thermidor (serves as both supreme naval commander and highest ranked army officer under Hellstrom)
Minister of Science and Technology Omar
Brigadier-General simply known by the alias “Old King”
Brief History: Hailing from the planet of Salusia deep within the Pendulum system, the Gedie boast highly advanced technology and resources not found anywhere else in the galaxy. They first made contact with the Travincal Trade Federation and formed a business relationship with them. The Gedie had been at war with the Flowne for many years before meeting the Trade Federation, locked in a bloody war with another technologically adept race from a neighboring system. They war ended when they were both brought into the Symbiotry. However, since then, the Machine Empire has dealt with many small insurrections and rebellions on mining worlds, including a full secession of outer planets that was put down after five years of bloody conflict. While possessing nuclear capability, they have never been a race to use it often.

Units:
NAVY
http://th02.deviantart.net/fs71/PRE/f/2010/002/3/c/The_Warship_by_Davide_sd.jpg

http://wh40k.lexicanum.com/mediawiki/images/d/d1/EmperorBattleshipIllustration.jpg

http://fc04.deviantart.net/fs32/i/2008/260/4/3/ARCANGEL_class_Battleship_by_TheOrangeGuy.jpg

http://fc03.deviantart.net/fs50/f/2009/330/e/6/warship_by_071732.jpg

http://fc06.deviantart.net/fs46/f/2009/199/6/4/Orcus_Fighter__Update_by_kaden_dark.png

GROUND FORCES
http://images2.wikia.nocookie.net/__cb20100409014715/killzone/images/6/69/Rifleman.PNG
http://i297.photobucket.com/albums/mm213/Daemon_010/TheScout.jpg
http://i297.photobucket.com/albums/mm213/Daemon_010/HEavySoldier.jpg

Mobile Armor Suits
http://wh40k.lexicanum.com/mediawiki/images/a/a9/Reaver1.jpg
http://www.forgeworld.co.uk/Images/Product/DefaultFW/xlarge/jackwarhound.jpg
http://images2.wikia.nocookie.net/__cb20090713044819/lostplanet/images/5/57/PTX-140.jpg

Sigma
12-18-2010, 07:28 AM
Just letting you know that I'm in. this post will be a placeholder for my faction sheet.

Faction name: Nemesis Void
Races: The Nemesis Demons vary, from horrid creatures and beasts, large and small, to humanoids who command them.
Government: Monarchy/Pantheon
Leader: The Void Gods
Notable Persons:
Void Gods:
Mala'thul (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-2164.png): Lord of the Void
Saurzin (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-2119.png): God of War and Chaos
Varzenus (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-454.png): God of Death
Nyxria (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-117.jpg): Goddess of Beauty and Taint

Highborn: The Highborn are the Children of the Gods. they act as the Generals of the Nemesis Void's Armies. each god except for Mala'thul have four children. Saurzin has four sons, Varzenus has two sons and two daughters, Nyxria has three daughters and one son.

Brief History:The Nemesis Void was once considered legend among the inhabitants. a dark and terrible place where the corrupted souls of the dead are sent, a Cosmic Hell as some would call it. most brush the Nemesis Void off as simply legend and leave it at that.

However, months before the War begun. strange activities were reported throughout the galaxy. such as anomalies appearing put of nowhere, loss of communication of far off planets, and sightings of strange vessels. the Nemesis Covenant, a cult centered on worshiping the Void Gods, has repeated claims that the War will be the catalysis for a new Age of the Void.

Units:
Infantry

http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-2209.jpg
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/Warrior-20.jpg
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/Warrior-21.jpg
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-157.jpg
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-176.jpg
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-71.jpg
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-175.jpg

http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-178.jpg
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-187.png
http://i136.photobucket.com/albums/q173/sigma830/Fantasy/soldier-11.jpg
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/Warrior-23.jpg
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-1980.png


Beasts and War machines

http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-894.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1844.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-2114.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-330.jpg


http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-557.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-1024.jpg


http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-433.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-2240.jpg

http://i136.photobucket.com/albums/q173/sigma830/Fantasy/warrior-649.png
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-189.png
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-191.png
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-190.png
http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-1258.png

http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-651.png
http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-1851.png

http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-938.png
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-318.png
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/creature-872.png


Navy

http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-2323.jpg
http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-304.png
http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-2355.png

"Mechs"

http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-797.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-2096.jpg
http://i136.photobucket.com/albums/q173/sigma830/Aliens/Alien-2065.jpg

Gunnison
12-18-2010, 05:41 PM
Liking this. Liking this a lot.

UST
12-18-2010, 06:13 PM
Tempted by the sound of this. I'll reserve this spot for my faction profile should this RP kick off.

Jacogos
12-19-2010, 02:08 AM
WOAH HOLD UP!!!
Is this really an RP where you control an entire race/faction of people?!? OMG!! I love you.
Reserve me a spot, I'm joining this beast!!

EDIT:
Query: Would a faction of space pirates be too much to ask for? :D Not like Metroid Space Pirates, but similar

Atrum Daemon
12-19-2010, 02:14 AM
Space pirates are fine.

The Magnan
12-19-2010, 10:59 AM
Faction name: Grey Watch
Races: Humans
Government/Planet: The Aurha
Leader: Simone
Notable Persons: Grey Short, Warren Young, Sharp
Brief History:
Formally part of Earth, Grey Watch got sick of dealing with humanities problems and so decided leave Earth. They found the Aurha and set up a colony on the planet. Living in relative peace, they did however begin to develop technology which allowed them to travel through space faster, and whilst they wanted to experiment with all possibiltiies of time control, they simply refused to do so. They were not gods. Plus maniipulating time could cause consequences. There weaponry are mostly laser and plasma, however they had invested time into nano technology, creating mini bugs which can chew through a hull's ship once its shields where down. There had three types. Small. Medium. Large. Larger causing serious damage. They also used the virtucore to power there ships. Stand weapons however consist of mass drivers, and plasma cannons.

(I won't have them as the Time Jumpers unless you change your mind)

The Time Jumper Fleet

Athena
The largest, and by far the fastest in the fleet. It is heavily armoured, with mass drivers and plasma cannons placed strategically on ship, plus it is the only one with prototype nanno cannons.

Black Widow

Dublin

Inquisitor


Units:

Reaver dropships

Raven combat plane

UST
12-19-2010, 11:24 AM
WOAH HOLD UP!!!
Is this really an RP where you control an entire race/faction of people?!? OMG!! I love you.
Reserve me a spot, I'm joining this beast!!

EDIT:
Query: Would a faction of space pirates be too much to ask for? :D Not like Metroid Space Pirates, but similar

I'd imagine there would be many "clans" of pirates scattered throughout the area, so I reckon there would definately be a spot for you to RP some pirates. ;)

I'm considering dropping from The Interplanetary Age RP, and if this RP picks up I'll be adapting my UST for it. :)

Additionally, shouldn't we create a new topic specific for faction/nation bios? :)

Atrum Daemon
12-19-2010, 04:34 PM
Considering that I'm not aiming for this to as...large, I guess, as Interplanetary Age, I don't think it'll be necessary. I'll just put links in the OP to each Faction post. However, if someone wants to create a separate topic for it, I won't complain.

Jacogos
12-20-2010, 02:33 AM
Faction name: The Corsairs

Brief History: Their name is basically a euphemism for 'Pirates'. They are the main band of space pirates in the galaxy, and since the war has developed, they now sell themselves out to the highest bidder. The Corsairs may be the best known group of space pirates, but they are far from the largest. Instead of taking in just anyone who goes rouge from their planet, the Corsairs have a special way of selecting their recruits. Namely, you find the Corsairs, you get tested, you pass, you're in. Not saying that ANY of those three steps are easy. The Corsairs tests, carefully guarded secrets, by the way, are known to be deadly, if only because not many who go in search of the Corsairs are heard of to have made it into their ranks.
Since their formation three years before the war, the Corsairs have earned the reputation by holding up some of the greatest schemes in the galaxy. Notable among these was the Thromstar Heist, on the namesake planet of Thromstar. The Corsairs managed to completely control the entire area surrounding the planet and demanded a hefty sum of credits so that the Thromians could get their trade supplies back. Thromstar is a poor planet when considering resources, but its an amazing vacation spot, and thus made itself rich with little work on its part. They also have no true army, which left the local authorities to try and deal with the pirates. They had no success. With their communications blocked by the Corsairs, the Thromians had no choice but to meet the demands.

Races: The Corsairs have no true race, taking in recruits of any race and species that find them and pass their tests. The original Corsairs, however, those who founded the pirates, are of a race called the Scrithen, an insectoid (http://i240.photobucket.com/albums/ff235/mijoandmija/space_pirate.jpg) group that stand a little taller than humans and are naturally equipped for battle. They form the majority of the pirates, though they are not favorited in the slightest.

Government: Gang-based system of 'ranks'. There is the Skromalag, Grand Captain in Scritenese, a single leading figure. Skroms, Captains, individual leaders who control their own battle ship. At the moment, the number of battle ships is low among the Corsairs, and few Skroms are needed. There are only Skroms enough for each battle ship in the Corsairs. Then, there are Sclikvens, Suit operators. These are those who pilot mechs into battle. While mechs are varied, as long as you own your own mech, you may be promoted to Sclikven. HOWEVER, owning a mech does not automatically make you a Sclikven. Next are the Gralm, the foot-soldiers. This is the bulk of the Corsairs, obviously, and they each have their own star-ship and weaponry, for that is the only way they make it from Squen to Gralm. Lowest of all are the Squen, literally 'Bugs'. These are the recruits, fresh from testing. They spend their days fixing weapons, maintaining the ship and attending to the needs of their Skrom. They are not allowed into battle, and must have a personal star-ship before they are promoted. To be called 'Bug' by an insectoid race is meant to be demeaning, like their jobs. Promotion is based on duty during missions, obediance of orders, and reaction to special situations, such as if your commanding officer is killed.

Leader: The current Skromalag is Jliivan Druuak, one of the original Scrithen who began the Corsairs. He is cunning in the extreme, and his arm-blades have seen many battles, noticeable by the scratches. He sits upon the commanding chair in the bridge of the Konolak, the Duchman, named after the original Grand Captain's favorite Earth figure, and the mothership of the Corsairs. Jliivan's choice to pilot the pirates in the direction of mercenary-dom was, at first, unanimously disliked, though no one could deny the power of the Skromalag. Then, they realized the profits involved and morale skyrocketed higher then it had been.

Notable Persons: The current 5 Skroms.
A human from Earth who is the Captain of the Konolak under Jliivan. While the Skroms all answer to Jliivan, the Skromalag does not directly command his mothership, leaving that duty to Gryx, though Jliivan will sometimes give orders to Gryx about his command. Gryx has a dull gray body-armor that teleports weapons from his specialized vault in his ship directly to him. This leaves Gryx able to have a weapon for any situation in the blink of an eye, a specialty that was key in his rise to Skrom. His body armor also has dark green blades built into it that flip out into a similar fashion as the Scrithen. Gryx acts as the Emissary to Allied Symbiotry of Planets, but the Corsairs are not officially part of the Allies.
A Heer from the planet K22. (As specified by Earth's planet logs. Its true name is unpronounceable in the human language) Heer are vaguely humanoid, though they have a light blue tint and glow to their otherwise pale white skin, which is usually decorated in fabulous blood-red tattoos. They are usually seen as savage, but they possess somewhat advanced technology, on par with late 2020's Earth. Their 'savage' label comes from their hostile disposition and tribal government. Thalena rebelled from the restrictions of her society and went to join the Corsairs when they visited her planet in order to hunt a rare species for a zoo that put up a wanted sign for it. She's used her position in the Corsairs to become much more sophisticated than any of her family back home, and she speaks better than most of her fellow Skroms. However, she is still the fiercest fighter in the Corsairs, proving so when she ran her ship headlong into a space whale when it was on a collision course with the mothership. Then again, that may just be crazy.
Another Scrithen, the oldest Corsair still in active duty. He is around 230 years old, with Scrithen life expectancy around the 190s. He is a legend among the Corsairs; the only reason he is not Skromalag is that he declined the position because it has 'too much power'. He is seen as the Sun Tzu of the Corsairs, making most of the battle strategies when the full armada is called upon for battle. He has only lost three battles since his beginning in the Corsairs, those being his first three when his battle ship was still being completed. He is referred to as Knal, which means Master in Scithenese. Even the Skromalag refers to him as such, though he never defers to Knal.
A male Durante of the planet Korna. In reference to Earth mythology, you could call Durantes the Minotaur. Unlike the minotaur, they possess long furry tails and large upward-bending tusks from their top canines. They stand around 8 feet tall and possess an enormous muscle mass, which is why they are feared warriors throughout the galaxy. Torbad was a chieftain on Korna, and the Corsairs picked him out special to take the tests. He left his village behind for the open space to travel, and he tested his skills until he became a Skrom, which he took to be his rightful place in the Corsairs. He is a superb fighter, but he requires a second to be his adviser when it comes to strategical and diplomatic procedures.
The newest Skrom seems to be the only one of his kind. No one else had ever heard of the 'Leesons', and no mention of them has ever been in written records. Zingo will be the first to tell you all of their tales, though, and how they function. Zingo is short and teal-scaled. His face seems to be like that of a Rodian from Star Wars, but with golden eyes, no antenna, and a wider mouth. He is known to be the perfect con-artist, and its a wonder to figure how he advanced through the ranks to Skrom. He fights dirty, he talks dirty, and, truthfully, he is dirty. 'Leesons' are not known for cleanliness, supposedly.

Units:
Foot-soldiers: Each is different, and to go into them all would be massively stupid. They can be humanoid, insectoid, reptilian, amphibian, you name it. The Corsairs will take anyone that passes the tests. A few things that are general, however. 1. All have a star-ship. The start-ships themselves vary greatly, since they're personalized, but everyone has one. 2. They all are required to carry one ranged weapon, like a blaster, and one melee weapon. 3. They all speak the galactic standard language.

Mechs: Like the foot-soldiers, mech are varied as well. They are few in the Corsairs, since only Sclikven are allowed to drive them. Currently, there are only in the upwards of 50 Sclikcven in the Corsairs.

Ships: Fighters: Personal star-ships are a must for every Gralm. Being 'personal', they are another thing about the Corsairs that does not have a specific type or unit. Each pilot has his or her own fighter, personalized to his or her style, species, and many other things. They all, however, bare the emblem of the Corsairs, a side-view of a skull with fanged teeth, vaguely human-shaped, and a black flag with golden trim in the background.

Battle-ships:
The mothership of the Corsairs, the Dutchman is outfitted with guns aplenty. Along her starboard and port sides, plasma cannons with 3 shots per second and a 10 second reload after 500 shots are massed to breaking point. The Dutchman's shields have been tailored to be thicker in the more crucial areas, and the generators have been spaced out along the ship in order to have very specific coverage when needed. At the front, the Dutchman sports a large disintegration cannon, with a 120 degree horizontal turn radius, that fires a large beam straight towards the aim of it. The beam is about half a mile in diameter, and will travel about two miles before dissipating. It is meant to eat through shields quickly, and take down large groups of fighters in a single shot. If met head on, most battle-ships won't stand a chance without their shields. They named it the Glon, or Beast. The Konolak is piloted by Skrom Gryx, and commanded by Gryx and Skromalag Jliivan.
Commanded by Skrom Thalena, the Orphalt is meant to be a tank, matching the Dutchman for firepower while being almost ¾ the size. It's hull is twice as thick, so it can take more damage without needing as much shielding, so as to have as much firepower. Smaller versions of the Glon are used on the bow and port sides, and the starboard is used as the main firing side, with larger versions of the Dutchman's plasma cannons littering that side. They fire twice as fast, but this leads to them needing reloading more often than the Konolak's cannons, despite the increased size and ammo capacity.
Skrom Holyum commands the aptly named Whale, which is a damage absorber with more shields than all of the other ships combined. It also sports specialized cannons that shoot orbs of energy at fighters. Corsairs ships are specialized to absorb this energy and use it to repair the ship or increase its shielding, whereas any other ship would be hit as if by lightning. To protect its engines better, the Whale features 4 tentacles on the corners of its stern, which pick off potential threats by either swatting them or latching on to them and smashing them into another plane caught by another tentacle.
Torbad's ship, named in the Durante language as “The Decimator”. Alongside the Orphalt, the Joptram is the fleet's secondary attack ship, with large lasers mounted on the bow that fire much like the Glon, but with more coverage at the expense of power and a constant stream. The rest of the ships cannons are repeater cannons, less powerful than the Dutchman's and Orphalt's plasma cannons, but more reliable and with nearly unlimited ammo capacity since they carry multiple tanks that can be individually switched out as they are depleted.
Skrom Zingo's battle-ship, named the Jester in the Scrithen language. It is meant as an antagonizer, with enough thrusters to get it around a ship the size of the Dutchman in a few seconds. It has limited weapons, just enough to get the attention of the prey, and enough shields to withstand enough attacks from anything below a full shot from the Glon.

Here it is :D Tell me what I gotta fix, whatever you think lol
P.S. Sorry about the lack of pics, I was too lazy to look for any more than the Scrithen. If necessary, I could look some more up.

Atrum Daemon
12-20-2010, 02:40 AM
Looks good. Accepted.

Jacogos
12-20-2010, 02:43 AM
Sweetness ^.^ Oooh, boy, I'm gonna have a fun time with this :D

Atrum Daemon
12-20-2010, 05:13 AM
Yes, yes, I'm sure the pirates will perform FAMOUSLY against a full military navy.:hero::hydrogen:

Sigma
12-20-2010, 06:08 AM
Or an army of space demons, lets not forget that.

Atrum Daemon
12-20-2010, 06:49 AM
Yes. Never forget about the space demons.

Greatak
12-20-2010, 04:55 PM
Alright, getting my bio together, I may do this in two parts, one for cut and dry necessities, one for the obscene backstory.

The Magnan
12-20-2010, 05:23 PM
I will get round to adding more to my time jumper peoples but im busy.

Atrum Daemon
12-20-2010, 05:46 PM
I'm reserving judgment until I see more, by right now the name "Time Jumpers" has be a bit on edge.

The Magnan
12-20-2010, 06:37 PM
I was considering having them as a time organisation. Understanable if you dont want that

Atrum Daemon
12-20-2010, 06:40 PM
I'd honestly rather not have a group who has access to time travel. I tried that in the past while running this on another site and he ended up rendering every plot-point moot by messing with the time continuum to the point where the threats just no longer existed.

Atrum Daemon
12-20-2010, 07:03 PM
Assuming that you're done, Sigma, you are accepted.

Sigma
12-20-2010, 07:10 PM
As far as I can see. yes it's done.

The Magnan
12-20-2010, 07:26 PM
I won't do that. The Time Jumpers never intervene with events, unless someone is trying to change the timeline.. In old rp they fell for this very reason.

Gunnison
12-20-2010, 07:31 PM
What's the maximum amount of spaces you'll allow in this RP Atrum?

Atrum Daemon
12-20-2010, 07:34 PM
I won't make a formal judgment, Magnan, until I see the full sheet for your faction.

I haven't set a number of spaces. I'll just stop accepting sheets when I feel there are enough.

The Magnan
12-20-2010, 07:47 PM
Im fine if i dont get a spot, too be fair, i might not get a chance to finish my sheet. Im quite busy. I'll try throw.

Higurashi
12-20-2010, 08:04 PM
Faction name: Nartiska Unveyr Itly

Races:
Nartinian- The Nartian are a slow moving and logical race of bug-like creatures. The spread slowly and consume everything. All that they build is organic, even their weapons, which are built into their bodies. Essentially a virus turned sentient. Note: They do not seem to have normal reproductive methods, instead growing from fungus like objects.
Unvey- The Unvey are possibly the most barbaric of all creatures. Large and hulking, pretty much every brutal color under the rainbow, they simply use brute force to plow their way through battle and diplomacy (if you call simply killing everything in sight diplomacy) alike. It appears that the Nartinian have somehow subjugated the Unvey into servitude of war. Though they appear dumb, they have an atrificial intelligence planted in their tiny brains that enables them to comprehend basic machinery, mostly suited towards war. Note: It appears that the Nartinian have converted the Unvey onto their own fungus preduction state, increasing the Unvey numbers drastically.

Government: Hivemind
Leader: Hive Princess Eve (Nartinian)
Notable Persons:
Hive Lord Ertrek (Nartinian)
Swarm Commander Maver (Nartinian)
Swarm Commander Irt (Nartinian)
Irk Boss Conruck (Unvey)
Irk Boss Nervrask (Unvey)

Brief History: This faction was formed long ago, and thats all that was certain. It is only speculation that long ago, the Unvey were a free minded race, though constantly infighting and planet bound. When the Nartinian virus reached their planet, they were probably unable to defeat the Unvey. It appears that the Nartinian then used genetic warfare to convert the smalled brained unvey to their ranks with the promise of wars to come.

In more recent history, the Nartinian have transported the Unvey galaxy wide, using them to destroy pretty much everything before consuming the leftover matter to increase both Nartinian and Unvey numbers. They have been drawn to this conflict by the sheer size of the bloodshed, hoping to consume the leftover matter.

Units:
Space: (Note: they are many misc space ships (in inumerable shapes) not listed here. These mainly serve as cargo containers for consumed matter.)
Nartivah- Giant organic ships used much like a womb/transport. As they float through space, consumed matter is turned into new weapons for the Unvey and population for both races. They have no destinct shape, instead continously growing as needed; but do seem to keep to a rough cylinder base.

Nartcalo- Shaped like a rough arrow head, these ships are the base combat unit for this faction. About, ten meters long and five meters wide, they had many tentacles (attached to the wider back) that somehow propel them forward. These tentacles can also be used to latch onto enemies, drawing them into a mouth full of extremely hard grinding teeth. The only other weapon is something akin to spit in the for of a tracking missle. The Nartcalo spit out a glob of glowing mucus, which latches onto the nearest enemy via mind-control.

Nartovey- The only non-organic ship in the fleet, these are pretty much cobbled together metal in a vague spike sycle shape. Made by the Unvey, in typical fashion they have so many guns mounted on them that one would wonder how any of them fire. Rarely used, and in varying sizes, these ships are basically suicide bombers piloted by willing Unvey.

Hive Ships: These are the largest of all ships in the fleet. They stay to the general pattern of a stingray. Used as giant psuedo-battering rams, they have giant organic plasma cannons mounted on their front and sides. Being sentient beings, the Hive Ships have sumbitted to the Unvey armouring them with hick sheets of ultra-strong (most of the time anyways) metal in addition to their unbelievably thick hides. THe largest of these holds the leaders of the Nartinian and Unvey. (Though the term 'leader' means simply the biggest and strongest to the Unvey.)

Planetside:
Unvey: Being used as the general overall ground unit, the unvey have a large and vaied style of warfare, basically tracing back to, "Raaaaaaaaaagh! Kill ems all!"

Unvey Rokki- A cobbled together rocket launcher like object. It can shoot just about anything solid in an upredictable variation of forward.
Blasta- Once again a cobbled together looking peice of weaponry. It serves as both a short ranged high power rifle, and a club/pokey thing.
Clippa- Basically a Blasta with a longer range. It can be used as a apear aswell.
Boomstikk- Erm... something akin to a grenade launcher, club, and something that looks like its been used to clean one's teeth, or possibly used as a toilet in certain cases.

Trak- The one and only definable Unvey Ground Vehicle. It looks like a box, sort of. Well, a box with treads on the bottom, and guns sticking from every other side. Despite its clumsy shape, it can cross just able any terrain effectively. Beware of the ones with less guns than others, they are likely holding Unvey ground troops.
Nartovey- Yep, the same ones you would see in space. They are pretty much a suicide bomber still
Choopa- A helicopter, hastily made, with lots of shooty things and pokey things.
Wishy-washy- Unvey HATE sailing. As such, WW's are the only carefully made thing in the Unvey arsenal. They are akin to a really big boat, about transport tanker size, with guns sticking out of every feasible place. Its probably the only time you'll see an Unvey throwing weapons away if you see a WW sinking. They throw everything heavy overboard in an attempt to lighten the load.
BigBoss- Basically a giant Unvey, armored on every sqaure inch, with a hufe f-ing gun. Run if you see one.

Nartinian: (Yet to be seen planetside, will add later.)

Jacogos
12-21-2010, 12:54 AM
Pirates have the advantage on being specially trained against large battalions, and truly, they aren't meant to be used by themselves against an entire navy :P Just sayin'

Love Higurashi's Unvey race xD just had to laugh at the 'Boomstikk' lol

Atrum Daemon
12-21-2010, 01:26 AM
I'd like to point out that just because you're trained to take on larger groups doesn't necessarily give the advantage. Mainly because there's a better chance of the larger group outlasting you in terms of endurance and supplies. But, that's neither here nor there.

As to Higurashi...I'm honestly on the fence at the moment. I'll wait until the whole thing is done before fully judging it, though.

Greatak
12-21-2010, 01:38 AM
On the matter of time travel... You could just introduce the balancing interference idea. If you go back in time to change things, you create an interfering waveform in time that will interfere with the original one and get cancelled out so that the present will always have the same set of 'past' events. Minimal fuss that way.

Atrum Daemon
12-21-2010, 01:47 AM
I'm not making any official ruling on the state of time travel technology until the sheet has been completed or someone else puts up a sheet for a faction dealing with time travel.

Sigma
12-21-2010, 05:21 AM
WIP

Faction name: Nemesis Covenant, or Nemesis Cult
Races: The Nemesis Cults make up of members of various species from across the galaxy.
Government: Theocracy
Leader: The Hierarch Council
Notable Persons:
Supreme Hierarch San'seyhum (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-2398.png)
Heirarch Kosh'sil Gari (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-850.jpg)
Heirarch Lyta Azleea
Heirarch Hervon Cezarus (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-1609.png)
Heirarch Drahk'Mar Hrorag (http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/character-573.png)
Lord-General Jacob Sarrith
High Admiral Roxia Nexu
Brief History: Established a Millennia ago by a race called the Xargari. the Nemeis Cult as it was once called, was created for the purpose of serving the Nemesis Void when the time finally came of their arrival to the mortal plain. as the centuries passed, it slowly evolved from a Xargari Cult, to a galaxy-spanning Military Order as people of many species joined the recently renamed Nemesis Covenant. while the covenant's territory is small compared to the galactic superpowers, the covenant has vast influence beyond it's borders.

Units:

Infantry


http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-1036.png
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-1796.png
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-2399.png
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-1642.png

http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-1080.jpg
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-605.jpg

http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-1818.jpg

http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-1437.jpg
http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-1545.jpg

http://i136.photobucket.com/albums/q173/sigma830/Soldiers/soldier-208.png

http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-1759.png
http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-2324.jpg


Vehicles

http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-475.png
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-1.png
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-514.png
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-1606.png
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-320.png
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-1868.png
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-193.jpg
http://i136.photobucket.com/albums/q173/sigma830/Vehicles/vehicle-2491.jpg


Navy

http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-2020.png
http://i136.photobucket.com/albums/q173/sigma830/RP%20Characters%20and%20Stuff/Starship.jpg
http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-103.jpg
http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-8.jpg

http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-1589.png
http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-775.png
http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-2036.png
http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-46.jpg
http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-2168.jpg
http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-2396.png
http://i136.photobucket.com/albums/q173/sigma830/Ships/Starship-153.jpg
http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-1696.png
http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-903.png
http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-969.png
http://i136.photobucket.com/albums/q173/sigma830/Ships/starship-1708.png


Mechs

http://i136.photobucket.com/albums/q173/sigma830/Robots/mech-72.jpg
http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-194.jpg
http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-193.jpg
http://i136.photobucket.com/albums/q173/sigma830/Robots/robot-878.png

The Magnan
12-21-2010, 09:00 AM
ive edited the history of Grey Watch. i wont have them as time jumpers, unless you change your mind.

Higurashi
12-21-2010, 04:45 PM
Atrum, the sheet IS done.

Atrum Daemon
12-21-2010, 05:49 PM
Really? Cause the empty space for the Nartinian units says otherwise.

The Magnan
12-21-2010, 05:58 PM
My minds never been so blank when it comes too my faction.... like i said if its not finished, you give someone else my spot.

Higurashi
12-21-2010, 08:11 PM
Thats because I will not be using the Nartinians for quite awhile

Atrum Daemon
12-22-2010, 05:53 PM
Still need a fully complete faction sheet before making any judgments.

Atrum Daemon
12-22-2010, 06:05 PM
Double posting is very bad, kids.

I'm rescinding my previous statement and going ahead and accepting Higs' sheet and letting you all know that the IC thread will be up today AND that I will continue to accept sheets for an unspecified amount of time after the IC opens.

Atrum Daemon
12-23-2010, 01:34 AM
Triple posting should only be reserved for important things. Like announcing the IC thread is open.

Enjoy (http://role-player.net/forum/showthread.php?p=427242#post427242)

Sigma
12-24-2010, 08:17 AM
Finally got a post up. sorry that it took a while, I just wanted to finish my mech units and navy before doing anything.

Higurashi
12-24-2010, 06:18 PM
im happy with my first post :3

Higurashi
12-27-2010, 05:52 PM
Im feel so unnoticed T_T

Claire De Lune
12-27-2010, 09:51 PM
.-. Hi.

Higurashi
12-27-2010, 11:22 PM
hi

Sigma
12-29-2010, 05:52 AM
Added a few things in the nemesis void as well as changed the appearance of Varzenus.

Atrum Daemon
12-29-2010, 06:49 AM
You're being paid attention to, now, Higs.

Sigma
12-29-2010, 08:24 AM
Sorry for the small post. didn't really know what else to put.

Atrum Daemon
12-29-2010, 04:27 PM
No problems. It's enough to work with.

Atrum Daemon
01-07-2011, 03:02 AM
I'll have a post up this weekend.

Black
01-09-2011, 12:12 PM
Faction name: Ark Trade Federation.

Races:
Nobles
Thousands of Various assorted races-

Government: Military State

Leader: Lord General- Ark D. Hawk: Ark D. Hawk is what can be reffed to as the King of the Ark Trade Federation. All decisions of State and Military go past Ark D. Hawk and nothing happens withing his domain without his knowing.

Notable Persons:
Grand Admiral 1st Class- Nickolai D. Hawk: Nickolai D. Hawk is the top General in Ark D. Hawks cabinet of Ministers, and he is a general who's name resounds through out the universe. It is thanks mainly to Nickolai D. Hawk and Ark D. Hawk's combined efforts that the many planets under the Ark Federation stay under Ark Federation control.

Grand Admiral 2nd Class- Ford D. Ark: Ford D. Ark, along with his sister in arms Sue T. Autry, are Admirals who learned warfare from Nickolai D. Hawk and are nearly as famous as him within the Federation.

Grand Admiral 3rd Class- Sue T. Autry: Sue T. Autry along with her brother in arms Ford D. Ark, are two Admirals who learned warfare from Nickolai D. Hawk and are nearly as famous as him within the Federation.

Minister of Science and Technology- Dr. Grim D. Hawk: Grim D. Hawk is famous for his technological advances for the Ark Federation. More than half the military consists of his Military patents and war machines, while the other half consists of soldiers trained and developed by his brother Nickolai.

Minister of Foreign Affairs- Mikael D. Ark: Mikael D. Ark handles all ministrations of foreign affairs. Diplomacy, Trade, Communication.

Minister of Propaganda- Jimmy D. Gibbons: Jimmy D. Gibbons is in charge of Media and Video, and what is played within the Ark Federation and it's colonies, and what the general populace knows. This job is nearly useless as all denizens withing Ark are of the Noble Race and therefore they have HUD uplinks that keeps them up to date on the actual happenings of the Federation.

Minister of Public Safety- Arthur D. Hawk: Arthur D. Hawk is the Minister of Public safety. In short he is the lord and master of all police forces and he keeps piracy, illegal drug usage, and crime rates in check. While some crime is helpful to the Federation, more types of Crime are not and are crushed with a combination of Overwhelming and Subtle force. Arthur D. Hawk is considered the best at his job.

Minister of Military Ops- Andy D. Gibbons: Andy D. Gibbons is as close to Lord General Ark as one can be because the two grew up fighting wars together. When Ark began his conquest of the galaxies he made Andy D. Gibbons his Minister of Military Operations, meaning he gave Andy just as much control over the Military as Ark himself had.

Minister of Colonial Administration- Andrew D. Hawk: Andrew D. Hawk as minister of Colonial Administration handles the many petty and major affairs that colonies tend to have. His job is considered one of the most important in the Federation as it keeps the colonies from splitting off and joining other empires.

Minister of Public Relations- Linda S. Autry: The Minister of Public Relations Linda S. Autry is actually not for Public Relations at all. Instead she is there to make sure the many slaves that the Trade Federation takes are treated with a modicum of decency and civility. Surprisingly enough in the Ark Trade Federation slaves are not whipped beaten starved or shouted at, they are simply people who have not attained full citizenship that Nobles enjoy. They are given a lot of menial and difficult tasks, but they are paid, trained, educated, and even cared for as equals by their masters. Indeed most slaves are so well cared for they do not even take on the difficult Noble training that kills millions a year.

Lord Diplomat- Sarah D. Hawk: Sarah D. Hawk is the most beautiful woman in the entire Federation, and the best diplomat in the entire Federation. Her charm wit and beauty captivates all who look upon her, but most enchanting about Sarah D. Hawk is that even though her brothers have lost their hearts for the good of the Federation, her's has swelled even bigger. She seems to love everyone she sees, and even those who she doesn't seen. Through out the empire she is seen as the closet thing to a Goddess, even though religion in the Federation is non-existent. She is the Mother Patriarch. Married to Ford. D. Ark.

Lord Diplomat- Johnny D. Ark: Johnny D. Ark is the other Diplomat in the Federation worthy of note. He is quiet kind and patient and his fore-sight has gotten him through many tough situations which regard diplomacy. Indeed due to the efforts of both Johnny D. Ark and Sarah D. Hawk more than one fourth of the empire came under Federation control of their own free will. Naturally it helps that while peace talks are going on the Federation is assimilating nine other galaxies at once with cold cruel efficiency.

Brief History: The Ark Trade federation was founded centuries ago by the first Ark Noble ancestor Grim D. Hawk. From then on the country has thrived in a constant state of technological adaption and economic expansion. The Ark Trade Federation consists solely of "nobles" a genetically enhanced humanoid lifeforms.

The Ark Trade Federation consists of nearly a hundred allied planets with twice as many budding colonies, and they are intent on universal domination. The only draw-back to this nation is they are spread thin and it takes months of travel to reach battle locations.

Ark Sciences and Technologies however is working on a way to fold space and allow Ark war-ships to travel through space much faster. Folding space is not the problem, but plotting the fold-space course is. Ships have a nasty habit of hitting uncharted stars, suns, meteors, planets, and even black holes while speeding through space. There is a 1 out of ten chance that a ship will survive Space Folding Transport.



http://i422.photobucket.com/albums/pp306/Lion-247/Sniper-1.jpg
http://i529.photobucket.com/albums/dd338/Apache958/Grenadier.jpg
http://i235.photobucket.com/albums/ee277/killersblood/helghast_cobar.jpg
http://i613.photobucket.com/albums/tt218/darthnull/Killzone/AssaultInfantry.jpg
http://i423.photobucket.com/albums/pp316/Wild_fury222/Helghan%20Units/Picture5-1.png
http://i613.photobucket.com/albums/tt218/darthnull/Killzone/PyroTrooper.jpg
http://i181.photobucket.com/albums/x223/Aptom_IV/Helghast%20Reference%20Pics/Miner.jpg
http://i144.photobucket.com/albums/r199/iketheclerk/legionnaires/psp_helghast_guardtrooper.jpg
http://i144.photobucket.com/albums/r199/iketheclerk/legionnaires/psp_helghast_specialist.jpg
http://i602.photobucket.com/albums/tt104/Karnadas/Blog%20-%20Helghast/2501770764_35877c85e8.jpg

http://i15.photobucket.com/albums/a353/Elder_Dragon_Kaijin/Bellzelute-Mech.png

http://i27.photobucket.com/albums/c151/Karsh1337/mech-thing-color.jpg

http://i107.photobucket.com/albums/m284/rozman_2006/Mutants%20and%20Masterminds/Minotaur___War_Titan__s_Mech_by_Lal.jpg

http://i242.photobucket.com/albums/ff77/rafeall/Battle_Mech.jpg


Vulture Class Drop Ship-
http://i786.photobucket.com/albums/yy147/bmasomda63/Red%20Space%20Ships/Heavy_Escort_Cruiser_Hound_by_Karan.jpg

Viper Class Assault-ship-
http://i786.photobucket.com/albums/yy147/bmasomda63/Red%20Space%20Ships/Trapper_Cruiser_by_KaranaK.jpg

Lion Class Assault-ship-
http://i786.photobucket.com/albums/yy147/bmasomda63/Red%20Space%20Ships/Heavy_Cruiser_Sieger_by_KaranaK.jpg

Tiger Class Assault-ship-
http://i786.photobucket.com/albums/yy147/bmasomda63/Red%20Space%20Ships/Xavier_Light_Cruiser_by_KaranaK.jpg

Hell Fire Assault-Ship-
http://i786.photobucket.com/albums/yy147/bmasomda63/Red%20Space%20Ships/Heavy_Ion_Cruiser_Stager_by_KaranaK.jpg

Hades Class Destroyer Ship
http://i786.photobucket.com/albums/yy147/bmasomda63/Red%20Space%20Ships/Heavy_Cruiser_Hurst_by_KaranaK.jpg


Zangef Ark:
http://i786.photobucket.com/albums/yy147/bmasomda63/Red%20Space%20Ships/Small_Defense_Platform_by_KaranaK.jpg

Leon Ark:
http://i786.photobucket.com/albums/yy147/bmasomda63/Red%20Space%20Ships/Medium_Defense_Platform_Nest_by_Kar.jpg

Ares Ark:
http://i786.photobucket.com/albums/yy147/bmasomda63/Red%20Space%20Ships/Siege_Platform_Irrida_by_KaranaK.jpg


Achilles Fleet-

Upper Ranks:
Grand Admiral Leon - Ark Hellfire
Rear Admiral Augustus - Ark Prometheus
Rear Admiral Hiro - Ark Zeus
Forward Admiral Caesar - Ark Hellfire
Forward Admiral Brig Ark Prometheus
Major General Horatius - Ark Hellfire
Communications Admiral Haley
Lord Diplomat Lady Sarah - Ark Prometheus

Lower Ranks:
Petty Officer Brooke - Ark Prometheus
Sergeant Michael "Iron Fist" - Ark Prometheus
Major Roy Bradly - Ark Prometheus
Corporal Shady McTucker - Ark Prometheus
Janitor Arthur McGregor - Ark Prometheus
Petty Officer Lily - Ark Prometheus
Communication Officer Maria - Ark Prometheus
Captain Nickolas Spark - Ark Prometheus

Fleet Details-
Compliment: Full ARK Array of War-ships, Mech, and Infantry.
Crew: Est. Six Billion
Purpose: Exploration, Expedition, Diplomacy, Expansion.
Commander in Charge: Grand Admiral Leon Captain of the Hellfire Ark.
Primary Objective: Grand Admiral Leon is to explore the unknown spaces of the universe. Contact with sentient life is to be document and relations to be cultured. As ordered by Lord General Ark D. Hawk.
Capital Ships-
http://i889.photobucket.com/albums/ac100/Devious_Tyrant/Space/41.jpg
http://i792.photobucket.com/albums/yy209/Guardianangel390/Random%203D%20Pictures/Space_Ship.jpg
http://i258.photobucket.com/albums/hh277/nolensyaira/Space%20Role%20Play/BS_Giant_SpaceShip_01.jpg

Jacogos
01-09-2011, 10:52 PM
Hah, I doubt that Atrum has closed it xD Especially when you have something as promising as this in here lolz. Except for the resounding repetition of names, its awesome :D

Black
01-09-2011, 10:54 PM
Theres a reason for it. When people pass through Noble Training they are given a middle name of just a singular letter to let people know they are Nobles, and the lower the letter the stronger the Noble is. Having A. B. or C. as a middle name is almost unheard of. >.>

Jacogos
01-09-2011, 11:07 PM
Cooolness lolz, but I was also referring to the use of Hawk and Ark ALOT, even switching between first and last names lolz

Black
01-09-2011, 11:08 PM
Their last names used to be different but when you gain a position of power like Ark D. Hawk your last name is changed to either Hawk, because it is a predator of the sky and symbolizes an all seeing eye and such. Or Ark which symbolizes the power that the king now wields. Having your name be Ark. D. Ark seems a little silly so Ark chose Hawk.

Jacogos
01-09-2011, 11:11 PM
The more I see...

Okay, done being all picky-stabby xD

Black
01-09-2011, 11:12 PM
If you had waited for me to finish the history you'd know this!!1 duh!! lol.

Atrum Daemon
01-10-2011, 12:43 AM
This isn't closed. I'm just working slow with the next GM post.

Black
01-10-2011, 12:43 AM
Aye, ill finish this up as soon as possible.

Black
01-22-2011, 07:45 AM
I have finished updating my profile. What would you like me to change?

Atrum Daemon
01-22-2011, 07:53 AM
For a group like ARK, it would be helpful to specify if they are connected to the Symbiotry either by being a member or an ally of a Symbiotry race.

Black
01-22-2011, 08:09 AM
I had originally intended to make ARK a separate group, but i'll PM you about that with my ideas and such.

Atrum Daemon
01-22-2011, 08:11 AM
Sounds good. Consider ARK accepted. I look forward to hearing from you.

Black
01-22-2011, 08:22 AM
Excellent. Cant wait for the IC. = D

Atrum Daemon
01-22-2011, 06:04 PM
All right, guys. I am really sorry, but I find myself totally lacking the energy and motivation to keep this one running right now. With school and the other, non-forum campaigns I'm in, I just cannot keep this one running successful.

I'm pulling the plug for now, but I will start it again (or at least something like it) at a later date.

Jacogos
01-22-2011, 09:43 PM
In any case, I'm out of this one, I lost interest a while ago and just realized that I had forgotten about it O.o Sorry for not saying anything Atrum Dx

V
01-23-2011, 01:01 AM
Closing due to GM request.