PantsTheReaper
12-19-2010, 08:46 AM
"Crossbow, check. Axes, check. Potion, check. All that's missing is your head."
Name: Alron
Age: 26
Gender: Male
Hair: Black and cropped short
Build: Toned and a bit lean
Height: 5'7" (170 cm)
Eyes: Hazel, though usually unseen
Distinctive features: He's missing his left middle finger and a chip off of his right ear.
Clothes: He's always wearing a white mask, featureless save for two eye slits. On his body he wears a dark brown vest with a red long-sleeved shirt underneath. His hands are concealed in a pair of black cloth gloves. His pants are white and, while not baggy, loose, and his shoes a pair of boots (like there's much else suitable to fight in). The mask itself is enchanted, being incredibly resistant to damage.
Weapons: A pair of hand axes and a repeating lever-action magazine-fed crossbow. Each magazine holds exactly ten bolts, and while there's no need to load each bolt, the crossbow suffers from having to be fired from the waist for stabilization. In one of his pockets, he carries a syringe filled with a stimulant, temporarily giving him full stamina, though it leaves him completely drained when it wears off, to the point where standing is a chore.
Abilities:
Rush Hour
-For up to six seconds, Alron can speed up his body and mind, making everything seem to be moving slowly while he remains unaffected. This can only be done once per day.
Lightning Rod
- After charging for five seconds, Alron can deliver an electric shock on par with a modern day taser for two seconds on touch. During charges, he is immobile.
Other Abilities/attributes: Alron is adept with his weapons and his fists. He's learned his axes and crossbow inside and out, to the point where he could make new one's blindfolded. Every curve, nick, and crevice was burned into his mind.
Aside from that, Alron is a quick thinker. Plans are made in the middle of a strike and executed immediately, if worth while.
Personality: Alron's personality consists of two sides: the child and the killer. Most of the time, it's the child, but when he really gets going, the killer takes hold. The child likes to make fights last, usually talking during it and wisecracking. The killer want the fight done and done yesterday.
Background: Compared to most, Alron doesn't have a very impressing story. His relatives weren't murdered, he was no high noble, his village was not ransacked by trolls, he has no crippling disabilities, and he has no vow of revenge.
Instead, Alron was born in a small farming community. He grew up tending cows and picking turnips, not adventuring and slaying dragons. Though one day, he got bored of his life and left with nothing but a handful of money. This marked his first steps into the world. Alron had only heard of magic in folk tales, but had seen magnificent displays in any and all large communities he visited. Buying low-end equipment, he started his new "career" in being an adventurer.
Fast forward a few years and now Alron has traded his farmer's clothes and cheap equipment for more urban clothing, a bit of magic tutoring, and efficient weapons.
Alron's adventures had turned him from an ignorant farmer boy to a bitter young man, spawning the killer and jading the child. "The world is only made of gold if you wear tinted optics," he says. Few things are new to him and he has no qualms about cutting people down, be they man, woman, or child.
Eventually, adventuring had gotten boring and Alron retired, living off of the money he made and the experience it gave him. He frequently enters arena fights so he stays sharp.
Name: Alron
Age: 26
Gender: Male
Hair: Black and cropped short
Build: Toned and a bit lean
Height: 5'7" (170 cm)
Eyes: Hazel, though usually unseen
Distinctive features: He's missing his left middle finger and a chip off of his right ear.
Clothes: He's always wearing a white mask, featureless save for two eye slits. On his body he wears a dark brown vest with a red long-sleeved shirt underneath. His hands are concealed in a pair of black cloth gloves. His pants are white and, while not baggy, loose, and his shoes a pair of boots (like there's much else suitable to fight in). The mask itself is enchanted, being incredibly resistant to damage.
Weapons: A pair of hand axes and a repeating lever-action magazine-fed crossbow. Each magazine holds exactly ten bolts, and while there's no need to load each bolt, the crossbow suffers from having to be fired from the waist for stabilization. In one of his pockets, he carries a syringe filled with a stimulant, temporarily giving him full stamina, though it leaves him completely drained when it wears off, to the point where standing is a chore.
Abilities:
Rush Hour
-For up to six seconds, Alron can speed up his body and mind, making everything seem to be moving slowly while he remains unaffected. This can only be done once per day.
Lightning Rod
- After charging for five seconds, Alron can deliver an electric shock on par with a modern day taser for two seconds on touch. During charges, he is immobile.
Other Abilities/attributes: Alron is adept with his weapons and his fists. He's learned his axes and crossbow inside and out, to the point where he could make new one's blindfolded. Every curve, nick, and crevice was burned into his mind.
Aside from that, Alron is a quick thinker. Plans are made in the middle of a strike and executed immediately, if worth while.
Personality: Alron's personality consists of two sides: the child and the killer. Most of the time, it's the child, but when he really gets going, the killer takes hold. The child likes to make fights last, usually talking during it and wisecracking. The killer want the fight done and done yesterday.
Background: Compared to most, Alron doesn't have a very impressing story. His relatives weren't murdered, he was no high noble, his village was not ransacked by trolls, he has no crippling disabilities, and he has no vow of revenge.
Instead, Alron was born in a small farming community. He grew up tending cows and picking turnips, not adventuring and slaying dragons. Though one day, he got bored of his life and left with nothing but a handful of money. This marked his first steps into the world. Alron had only heard of magic in folk tales, but had seen magnificent displays in any and all large communities he visited. Buying low-end equipment, he started his new "career" in being an adventurer.
Fast forward a few years and now Alron has traded his farmer's clothes and cheap equipment for more urban clothing, a bit of magic tutoring, and efficient weapons.
Alron's adventures had turned him from an ignorant farmer boy to a bitter young man, spawning the killer and jading the child. "The world is only made of gold if you wear tinted optics," he says. Few things are new to him and he has no qualms about cutting people down, be they man, woman, or child.
Eventually, adventuring had gotten boring and Alron retired, living off of the money he made and the experience it gave him. He frequently enters arena fights so he stays sharp.