Like all Snow Elves, Ragnild is tall, muscular, and possesses a cool rugged beauty. Her skin is a blueish-gray and her hair is down to the middle of her back when it is undone and an unusual steel blue color. Her exact height is 6'7 and her weight is a solid 195lbs of lean Elven muscle.
Her eyes are a deep navy colored and her well-endowed curves command attention and help with her overall imposing demeanor. Usually she is dressed as above, but when she is traveling she dresses in blue baggy pants, long white furred robes, a long-sleeved silver tunic, and sturdy black leather boots.
Race: Snow Elf Job: Bounty Hunter
Racial Skills and Abilities(limit of 4)
Blood of the North: Being a Snow Elf, Ragnild has an enhanced physicality compared to many Elves. She is stronger, tougher, and more resistant to extreme cold.
Keen Sight: Like all Elves, Ragnild has keen eyesight.
Keen Hearing: Ragnild has very good hearing and can even distinguish some sounds among many others.
Intuition: Ragnild is smart, but she really shines in her intuitive reasoning and prevention. She can often see trouble coming her way and take measures to avoid it.
Normal Skills and Abilities(limit of 5)
Hunter: An obvious skill due to her job, but she can track and bring down nearly any target she is sent after.
Counselor: Ragnild has been bounty hunting for many years and from that time she's learned to be as much Peacekeeper as Executioner. She knows many laws and doesn't like seeing injustice nor unnecessary violence.
Forager: From living many long days and nights in the wilds Ragnild has learned to scrounge both food and medicine from the land.
Light Warrior: One cannot be of the Snow Elf society without being a warrior. Ragnild is skilled in the use of one-handed weapons like swords and pole arms like spears.
Scribe: Educated in her clan and honed through her years as a Bounty Hunter. Ragnild has a beautiful hand and is very skilled at calligraphy.
Weapons(Limit of 4 weapons):
Duel swords: Her primary weapons are a pair of short swords.
Spear: Her next weapon is long blackwood spear with a leaf-shaped double sided blade.
Hunting Dirk: Her final weapon is a double-edged dagger about as long as her forearm.
Armor(one sensible suit of armor): When she needs to wear armor, she dresses in a finely made iron breastplate, gauntlets, and tall thigh high armored boots.
Equipment: A spare change of clothes, firemaking tools, her heavy cloak, bounty papers, waterskin and camping supplies.
Augs(Limit of 3): N/A
Personality: Ragnild is a stoic woman. She speaks slowly and with intent, in the far North you do not waste energy you could be using to stay warm or find food. But in calmer times she's a warmhearted and thoughtful individual, but she never lets it interfere with her duties.
Likes: The cold, snow, training, doing good, men, and good mead.
Dislikes: Heat, sand, being idle, evil, targets that run, and watered down alcohol.
Spoiler: Background
Ragnild was born to one of the Snow Elf tribes that make the Glacial sea coast home. Her parents weren't high-ranking members, just a Hunter and a Fletcher. But they gave her, her two sisters, and one brother the best life possible. No one was hungry, nor abused. But even the best tended gardens grow a few weeds, this garden's weed was her brother who was a hot-headed trouble maker. For years he brought dishonor to their family, but after one feverish night he killed a Tribe Elder and found himself sold into the clutches of a visiting envoy for the Elvin Queen of the South.
Snow Elves are a proud people, but aren't above such things as slavery when the one being sold is a dishonor to their people. This was the case with Ragnild's brother, but she does not like thinking about him. As for her own life she was the eldest and once she reached adulthood it was time for her to leave the tribe and make her own way and she did this by becoming a Bounty Hunter.
It was a rough few years early on, but as she got more catches under her belt her reputation and skills grew. She became a reliable and skillful Hunter, but eventually she was expected to hunt someone she hadn't thought about in years. Her brother had become more trouble than he was worth to his new mistress. Too rough and boring she was told, but Ragnild was apprehensive about this one. She may be the Eldest, but her brother got the bear's share of the Snow Elf build. He would've made a great warrior had he not screwed up so badly.
She hated the idea of going after him, but a contract was a contract.
She she began the hunt, but it would prove to be her toughest challenge. For a full year she tracked him as he bounced from slave auction to slave auction. Many people putting bids on him, but no one followed through so before she could catch him he was gone again. Now at the end of the second year she had heard her brother was working for an Elf mage named Denika, and she's followed them to the plains around Excelsior. Will she catch him? If she does will she be able to fulfill the contract?
Other: Ragnild is no stranger to intimacy, but very few men can keep up with her.
Galmied is a giant among even the larger than average Snow Elves. 7 feet tall and weighs a powerful 278lbs of tightly corded muscle. His outfit changes in accordance to his new owner's wishes, but usually he's seen in thick pants, boots, and a sleevless jerkin all the dull gray color of an overcast sky. His hair is down to about his mid-back and pure white and his eyes are a burning red color.
His skin is also a lighter gray than the average Snow Elf. He also sports the many tattoos and scars denoting the many owners he's had and his job for each of them.
Race: Snow Elf Job: Slave, current employ: soldier
Racial Skills and Abilities(limit of 4)
Blood of the North: Being a Snow Elf, Galmied has an enhanced physicality compared to many Elves. He is stronger, tougher, and more resistant to extreme cold.
Keen Sight: Like all Elves, Galmied has keen eyesight.
Keen Hearing: Galmied has very good hearing and can even distinguish some sounds among many others.
Instinct: While far from dumb, Galmied relies more on gut reaction and a warrior's instinct to get by rather than pure brain power.
Normal Skills and Abilities(limit of 5)
Warrior of the North: Though he has spent many years a slave, Galmied had been trained since his youth to be a warrior skilled in all the weapons and tactics of the Mer of the North. He strikes hard and he never relents.
Bruiser: Though knowledgeable in the hand-to-hand combatives of the Snow Elves he's more of a slugger than a refined fighter.
Swordsmen: Be it two hands or one, Galmied is very much at home with a sword in his hand.
Lancer: Better at the thrusting variety of spears than the slashing ones he can use most any pole-arm as a weapons.
Archer: Good at both hunting and fighting with a long bow Galmied is quite accurate with the traditional Snow Elf great bow.
Weapons(Limit of 4 weapons): He isn't allowed to carry a weapon unless he's going onto a mission, but when he's going to fight he carries an Elven claymore, the Snow Elf Great Bow, and a hunting dirk.
Armor(one sensible suit of armor): When going into battle he wears full Elven plate mail that covers him from head to toe.
Equipment: None
Augs(Limit of 3): N/A
Personality: While he was once a joyful and easy going man, the many years as a slave have turned him into little more than a battle axe with legs. He only speaks when spoken too, and never does more than the minimum asked of him.
At least when in public, when he is alone he's a sorrowful man and a repressed artist. He writes and draws when he is able, but he never shows his work to anyone especially his owners.
Likes: Freedom, the cold, great literature, well-done art, and being alone.
Dislikes: Being a slave and all that entails.
Background: Galmied's born name and young life have long since been forsaken and removed from his identity. He is simply Galmied the Disavowed, he was born to a good Snow Elf family and was set to make his mother and father proud despite being the youngest of four. But the cruel scythe of fate had other plans for him.
No one knows what led to his exile and he never speaks of it. He was sold as a young man to his first slave master. And from that day he stopped thinking on the past and never thought of the future past tomorrow. Now he is simply a toy for whoever owns him, he goes through life like a leaf caught in the wind, but when he is left alone thoughts creep through his mind teasing him with dreams of freedom.
Other: As a slave he is not allowed to have a relationship, but he has had many owners who were women and they didn't buy him for his skills in battle.
Guk-Guk is the unusual mix of a Goblin mother and an Orc father. As such she is taller than most Goblins, but not as big as a human child of the same age. She's only 3'1 and weighs a bouncy 30lbs. Her hair is kept in a weird half mohawk style and is black as coal. She has bright red eyes and her skin is a pea color.
She is usually dressed as above only with a heavy animal skin blanket she wears like a cape to keep her warm, but she also has a pink colored skirt and red blouse she uses when she wants to look nice
Race: Half breed, Orc/Goblin Job: Thief
Racial Skills and Abilities(limit of 4)
Enhanced Strength: Despite her small size Guk-Guk is as strong as a fully grown human man who works out.
Enhanced Agility: Going along great with her small size Guk is very light and quick on her feet able to scale nearly any structure or pick any pocket.
Keen Senses: Something both her parent races have in different measures. Guk can see in the dark like a Goblin and her sense of taste is so good she can detect poison or anything off in food or drink. And like an Orc she has a very good sense of smell and hearing.
Tinkering: Like all Goblins Guk love tinkering and has an inherent skill in it.
Normal Skills and Abilities(limit of 5)
Thief: From pick-pocketing to breaking and entering Guk is very skilled in the Stealthy Arts.
Gymnast: What she did for years to earn her bread little Guk is bendy and agile.
Scrapper: At times when she needs to Guk can fight very dirty and get out of trouble most times.
Gizmagicion: What she calls her desire and ability to tinker and put things together to see if they work.
Clever: As quick of wit as she is of foot Guk's life on the streets have given her quite the arsenal of streetwise for her age.
Weapons(Limit of 4 weapons):
Bonk-Bonk: The hammer in the picture is her favorite weapon, but while it's more a bluff than weapon she can swing it well-enough to get her message across.
Snicker-Snak: A small dagger she uses a lot. She cuts meat with it, slices purse-strings, she even cleans dirt from under her claws with it. It's kept nice and sharp and always on hand in case she needs it.
Armor(one sensible suit of armor): Aside from the leather bindings around her small body she never bothers with armor.
Equipment: Tinkering tools, a small music box she dances and does Gymnastics to, a small ruby pinkie ring, and some salted meat snacks.
Augs(Limit of 3): N/A
Personality: Guk-Guk is a wild 11 year old girl, she's an orphan and because of her mixed race she is often treated like a stray dog and this makes her quick tempered and kinda sensitive. She doesn't trust easy and often hides her hurt feelings behind a big tough girl routine.
Likes: Running free, having a full stomach, the moon, and acting like other little girls when in private.
Dislikes: Being trapped, grown-ups, being hungry, and being yelled at.
Spoiler: Background:
Guk's early life is like so many other mixed race children. While Sāmhach is a bit more neutral about it, Guk-Guk isn't originally from the mountain hamlet. She was born in the Southern most port city of Eisignol called Balefire.
The town was poor, the classes hugely unequal but it was home for five years. Just her and her mother Jik-Jik. Her father was some Orc soldier that paid for a night with Balefire's smallest prostitute. Usually she was good about contraceptives, but the Orc promised he couldn't have kids because of a war injury. Sadly Jik-Jik being the gullible woman she was, fell for it, she was impregnated and never saw the Orc again.
At first she was angry and resentful almost blaming the crying little girl at her breast. But maternal nature took over and Jik-Jik became the best mother a little girl could want. She stopped whoring, and opened a watch shop. Using her nimble fingers and keen Goblin mind to build and repair all those ingenious little devices the rich loved to carry around. She even taught Guk-Guk a few things, but just as the young girl was getting the hang of it. Jik-Jik was caught up in one of the infamous Purges that often sweep through Balefire when a new lord gets uppity and tries to take over the trade port.
This time it was a Beastlord named Viggo Nightclaw, who believed Jik-Jik was a spy because the cities long time rulers were a clan of Gifir from the ancient Slickskin clan and the Trolls were often kindest to Goblins and Orcs who were viewed as kin to the Swamp folk. Jik managed to get Guk-Guk free of the city before the adamant Trolls mounted a defense that nearly destroyed half the port. Guk-Guk was handed to one guardian after another until she finally found one who was furthest from the list of trusted friends Jik-Jik had. Guk was only seven at the time, but she learned how mean adults can be. She endured many atrocities for a year before she escaped and ran for the North.
She quickly learned to steal and street perform for money and finally found a friend and protector. Papa Bone she calls him and he's been her favorite person since she was eight years old. He protects her and she helps him stay out of trouble.
Other: Guk is still young, and she would like to have more friends before she tries to find a mate.
12-06-2017, 07:30 PM
SikstaSlathalin
Spoiler: Rikki
Name: Rikki
Age: 28
Gender: Male
Height: 3'2
Race: Redkin
Area of expertise
Sapper: A skill often overlooked, but with a history of turning the tides of battle. It is a skill the Redkin specialize in, gifted with a naturally clever and curious nature these furry little geniuses are skilled in using multiple weapons, crafting and creating complex traps and fortifications in record time.
Rikki is a sturdy member of his usually stout race weighing a solid 30lbs with nearly all of it being tight springy muscle. His fur is well kept and is often a point of ridicule because he spends so much time keeping it clean. His eyes are a steady blue and he is usually dressed as above even when not in combat.
Personality: Rikki is a no nonsense, snout to the ground, eccentric. He rarely wastes time and is often at odds with others when there is work to be done. To him the world is always one inch from Armageddon and now that it really is he's not gonna sit around on his tail and lose ground to despair. He's obsessive-compulsive, but endearing about it and unflinching in his can-do attitude.
Background: The Redkin are a people of spirit and resolve not of nation. Nomadic, and often found in camps outside of major cities offering their skills and traps to would be adventurers and hunter. The devices are well made and can set up the extra clever little beastfolk for a long time of complacency. But while such Redkin to exist the bulk of the race cannot sit still for long. Rikki and his Bustle(as families of Redkin are called) were one of these antsy majority.
By Redkin standards his Bustle was small consisting only of three generations, but each relative worked like three members of the other Bustles. Rikki is the middle child of four and early on showed a propensity for Combat Engineering. He would build traps for his younger siblings and tease them when he caught them. They rarely saw him coming, but he was also one to think himself better than your average Redkin. And for someone only two feet tall an arrogant personality was especially insufferable. But Redkin are very family oriented and the thought of sending a cub away was quite taboo. So they endured his jeers and laughs until he was twelve years old that is the day when a young Redkin must be tested by the Elders and placed within the Trades.
While many knew it was a forgone conclusion Rikki would be a Sapper he still tested high in Smithing and Fletching. His parents were proud of him, and after some wheeling and dealing it was decided Rikki would go into Sapper school, but learn the other two trades. A Redkin with more than one Trade wasn't uncommon, but one who only learned about battle was. This worried his parents because the young Kin was already dangerous on his own. Still they sent him off expecting a true monster to emerge.
As fate would have it though learning these three Trades gave Rikki the much needed discipline and focus he needed. His body was broken and reforged and his sarcastic critical mind turned towards professionalism and wit. He was apprenticed for ten years under three separate masters simultaneously. It was exhausting, but it made him the Tradesmen he is today, sadly his skills were put to the most dangerous of test when the Ruin appeared. Nothing could stop it, no number of traps nor potency of poisons, nor tremendous of fire slowed the force down. And it resulted in the normally fearless Redkin to flee before it. They are among the smallest of Races and often overlooked when the panicking masses flood through the land. More Redkin were crushed in exoduses fleeing the afflicted areas than in the fight against the Ruin. This has resulted in the agile little Beastfolk to begin keeping their own company and refusing to sell their wares to warriors who wish to fight.
Rikki and a few other youths want to bring the cooperation back and fully recognize that this Ruin can only be defeated by the coming together of all nations and he'll die to make it happen.
Other: Since he has mostly been working on his own since he graduated Rikki often carries a small backpack filled with trap making parts, blueprints, and Redkin sized smithing tools. But for his own use he carries a compact bow with some of his best made arrows and a human sized dirk repurposed into a Redkin utility blade. Though he is a jack-of-all-trades when it comes to his weapon ability. And for ease of travel Rikki has tamed a Coyote named Decker to act as his mount.
12-12-2017, 03:35 AM
SikstaSlathalin
Spoiler: Jackal Lawless
Name: Jackal Lawless
Age: 32
Gender: Male
Hometown: A town named Durcell to the North of Carousel
Occupation: Vigilante Lawman/Treasure Hunter
Jackal is a tall thin man, he's 6'5 weighing 196lbs of lean muscle. His body is built to cover distance at speed and endure hardships. His hair is dirty blond and shoulder length, and his eyes are a distant steel colored.
His face is stoic and often creased in a deep frown, but his eyes are alive and flicker with keen intelligence and a guarded trust.
3 Weapons(pic or description): A .308 scoped hunting rifle, a colt revolver, and a kukri machete
Armor and gear(pic or description): The same outfit as the pic just with kevlar he scavenged from a National Guard Depot sewn into his black shirt.
Mutations(If applicable): None
Personality: Like many people born and bred in the wastes of Post-Fire America, Jackal is a grim and self-sufficient person. He relies on his own hand and his own skill to overcome life's difficulties, but unlike many people he's also cursed with a deep morality.
He brings law to where there is none and justice to those who have forgotten it's meaning. But he is a man lacking in many social graces and would rather tell a bitter truth than a sweet lie.
Background: Born in Durcell Jackal was taught the hardness of life quickly. No where in the Wastes is a safe place, but Durcell has always been a town of bandits and crooks. You worked for the Black Jacks or you were worked over by them, there was no half way point.
Jackal's parents were sheep and bowed and scrapped to the criminals whenever they came knocking. Letting them take what they want or do whatever they wanted with Jackal's two sisters and sometimes his mother. The only one who had any backbone was his Grandfather Gregor Lawless, but Gregor was an old man and couldn't fight the Black Jacks. So once Jackal was born the old man took him under his wing and began teaching him how to fight and how to shoot.
At first this isn't uncommon, because everyone needs to learn those things to survive in Ragged America. But once he started teaching the boy to take potshots at Black Jacks that is when the bosses start taking notice. But Grandpa Greg was smart, he was in a group of Bounty Hunters called the Pine Runners for years and they knew how to get their work done and stay off the radar. And as Jackal grew so did the sense of justice his Grandpa instilled in him. Between range time and training in the ring he filled the young man's head with stories of noble lawmen and heroes. The injustices of Durcell building up and reinforcing the situation that would set Jackal up for his purpose later in life.
Throughout his adolescence Jackal began working on his own. He would go out at night and prowl the streets of the town looking for Black Jacks causing trouble for the innocents. He would kill them quick and be gone before the crook's friends showed up. He did his work from the shadows and stayed undetected until his 20th birthday, that was when his work came crashing down around him. A girl he'd be sweet on and had even let in on his vigilante work, was the string that unraveled it all. For months of Black Jacks had been getting wise to his work and hunting him down. They had narrowed it down and planted one of their working girls in the young man's life, he'd been so focused on doing his work he never had time to make friends or find a girl so this beautiful woman just walking into his life was quite welcome and novel.
But that naivete and trust is what led the Black Jacks to finding Jackal's home and killing his entire family Grandpa Greg included. The man came home after a night of hunting to find the house broken into and everyone line up in the living room floor stripped bare, desecrated, and their heads removed. That spelt the end of Jackal's life as a prowler in the night and the end of the Black Jack's power in Durcell. He spent the next ten years systematically hunting down every member of the crime syndicate and executing them in the exact same way as they did his family. It was grisly, it was infamous...it was justice.
After the Black Jacks, Jackal went through Ragged America doing what he can to punish those who needed to be punished, but eventually it dawned on him the world needed something more than just a single man fighting evil. It needed a beacon to flock too, and that is when he heard about the Treasure of the Lost Mountains far to the East. Many rumors surrounded what the treasure was, but Jackal saw more he saw a way to bring back to glory of the old world and the stories his Grandfather told him. He'd find the Treasure and turn the site into the new beacon of hope for Ragged America.
Other: Jackal is one of the few people left who carry a Bible.
Average height but of stout build. Under his mask he is a young man with sun kissed skin, his eyes are two different colors one being Blue the other being Green, and his face is clean shaven so as to not mess the sealing of his oxygen mask at high altitudes. He has red hair which is also kept very short, he is a heavily built man and like the picture his left arm has been replaced by a clockwork prosthetic.
Job:Captain of the Grittlebell Airship.
Normal Skills and Abilities(limit of 5)
Pilot: Like anyone flying through the skies, Griz is an expert pilot of blimps, dirigibles, Gyro copters and of course Airships.
Marksmen: A skill anyone in the Ace Races needs to know. Be with black powder or tech guns Griz is highly skilled at rifle grip firearms.
Navigator: Another indispensable skill, Captain Night is very good at using the stars and landmarks to find his way around.
Doctor: The original field he trained for before taking to the skies. Grizzwald is a skilled albeit down and dirty Doctor.
Mechanic: When the ship breaks someone needs to fix it as such Griz has taken it upon himself to learn all he can about engines and other technical fields.
Weapons(Limit of 4 weapons):
Sonic Rifle: A tech gun he won a few years back. It shoots highly concentrated "Sonic Bullets" that can throw a man off his feet at range and fully punch through him close up.
Clockwork Revolver: A standard issue weapon for anyone who served in the Aeronaut Corp. It's a bulky but reliable weapon for any would be pilot to have.
Sky Axe: His preferred weapon when boarding a ship, the Sky Axe is a durable weapon perfect for swinging or throwing.
Armor(one sensible suit of armor): The armor in the above pic, it's a modified combat medic's suit from his time in the Aeronaut Corp.
Equipment:Grittlebell and the tools and gear she can haul.
Augs(Limit of 3): Clockwork Arm: As seen in the picture Grizzwald has a mechanical arm that gives him extra strength.
Personality: Captain Night is what could be an adrenaline junkie. He lives to cheat death, he is fearless, bold, and wily. But there are glints of a deeply moral soul beneath all the bravado.
Likes: Women, whiskey, flying, thunderstorms, his sidekick, and rainbows.
Dislikes: Pirates, the Aces, being on the ground, the sea, and parrots.
Background: Many Aeronauts say they were born on the wind and flew their first wind up plane before they could walk, but most of them are liars. Grizzwald though is one of the few that can actually say that was his life.
Since he was a child he's been in the air. His parents were part of a Traveling Circus that flew between every major city on earth. Putting on fantastic and unbelievable shows every day of the year. All and all it was the perfect storm for making a man like Grizzwald. Raised to fear nothing and always to dare greatness the Nights were a happy family.
But while his parents were happy with staying circus folk Grizzwald wanted more. More adventure, more danger, more everything. So when he was old enough he joined the Aeronaut Corp. The standing army of the Ace Alliance, soldiers and combat pilots trusted with protecting the skies from pirates and illegal smuggling. The young man went into the Corp hoping he'd land a job as a combat pilot, but his reckless and often thrill seeking personality barred him from the Flyers. Luckily though he scored high enough to be a Combat Medic.
For fives years he served the Medic Corp proud, but his restless spirit kept his eyes looking skyward and not on the patients he needed to help. And because of this he was eventually discharged from the Corp, but that didn't bother him because now there was a new challenge. The Ace Races, a chance to become a King of the sky and Grizzwald wasn't going to miss it for the world.
Other: Grizzwald has had a few lady friends in the past, but nothing's stuck yet.
Average height but of stout build. Under his mask he is a young man with sun kissed skin, his eyes are two different colors one being Blue the other being Green, and his face is clean shaven so as to not mess the sealing of his mask during duststorms. He has red hair which is also kept very short, he is a heavily built man and like the picture his left arm has been replaced by a clockwork prosthetic.
The above is his usual garb when on mission, a long coat, heavy cloth pants, and leather boots. He also wears an armored leather vest, and a leather pauldron to cover the upper parts of his fake arm. Though on hot days in the desert he usually goes without the coat which reveals the gray long sleeved shirt he has on under the vest.
Job: Driver, smuggler, and occasional armed escort.
Normal Skills and Abilities(limit of 5)
Driver: Like anyone who wishes to live through the Zombie apocalypse, Grizzwald is a very skilled driver of most any four-wheeled land vehicles.
Marksmen: A skill anyone in the wastes needs to know. Be with black powder or modern guns Griz is highly skilled at rifle grip firearms.
Navigator: Another indispensable skill, Mr. Night is very good at using the stars and landmarks to find his way around.
Doctor: The original field he trained for before the world ended. Grizzwald is a skilled albeit down and dirty Doctor.
Jury-Rigger: When the truck breaks someone needs to fix it as such Griz has taken it upon himself to learn all he can about engines and other technical fields, though lack of tools and two working hands means most of his fixes are more band-aids than proper fixes.
Weapons(Limit of 4 weapons): M-16 with a dual day/night scope, a 44 magnum pistol, and a tire iron repurposed into a war axe.
Armor(one sensible suit of armor): The armor in the above pic, it's a modified combat medic's suit from his time in the Army.
Equipment: Basic mechanical tools, fire making tools, the wrenches and such need to keep his arm in good repair, spare ammo and gun maintenance kit.
Augs(Limit of 3): Clockwork Arm: As seen in the picture Grizzwald has a mechanical arm that gives him extra strength.
Personality: Grizzwald Night is what could be called an adrenaline junkie. He lives to cheat death, he is fearless, bold, and wily. But there are glints of a deeply moral soul beneath all the bravado, many would call him unhinged, others perfectly normal. Griz would say he's somewhere in the middle. Like everyone else in the new Zombie world you don't make it to the end the day being perfectly sane. Just the right kind of crazy to willingly go out into almost certain death on a daily basis.
Likes: Women, whiskey, driving, thunderstorms, and rainbows.
Dislikes: Marauders, the Zombies, being stationary, the sea, and parrots.
Background: Many survivors say they were born to the life of a wanderer. The sky was their first blanket and the earth their first bed. Even if only two years had passed since the world ended this was a common cliche tossed around. But for Grizzwald night it had always been true. Since he was a child he's been on the road. His parents were part of a Traveling Circus that drive between every major city in America. Putting on fantastic and unbelievable shows every day of the year. All and all it was the perfect storm for making a man like Grizzwald. Raised to fear nothing and always to dare greatness the Nights were a happy family.
But while his parents were happy with staying circus folk Grizzwald wanted more. More adventure, more danger, more everything. So when he was old enough he joined the United States Army, but he wasn't keen on killing so he became a Medic. At the time the US was going through much turmoil, riots and mud-slinging political campaigns. Eventual the US fell into a second Civil War, so Grizzwal;s first taste of the pains of war were just outside his family's summer circus camp. Luckily though he scored high enough to be a Combat Medic. With his rifle and CLS bag he did his part to keep America from blowing itself up.
For fives years he served the Medic Corp proud, and luckily after those five years the war ended, but like all soldiers Grizz didn't come out of it unscathed he lost an arm and the constant fighting and patching up people to send them off to die wore heavily on his psyche, and by the time the war ended he was well on his way to a Section 8 mental health discharge. But the horrors of war never just end once the last round is fired. Leaders on both sides of the war had gone to Nazi levels of mad science to try and end the war as quickly as possible while at the same time trying to ensure their side wins. It resulted in the truest form of an end of the world scenario, no one knows which side did it first. But shortly before a tentative treaty had been signed the first Zombie outbreak occurred it quickly spread and many say this was the main reason for the end of the war. Both sides united against a common enemy, but it was for naught. The virus spread and wiped out most of the world within the first year. Those further North suffered less and would eventually inherit the world once the outbreak had run it's course losing most of it's hosts before it fully ended humanity.
But the zombies still outnumbered the humans so those strong enough took to the roads to keep ahead of the hordes. Big cities were abandoned and small town became fortresses, but this is a losing war of attrition. The smart are mobile, and the survivors don't take chances. Grizzwald liked to think he was a smart guy and live on the road was something he was already used to and once he found a beautiful Volvo big rig truck he never stayed in one place very long ever again. He called her Annabelle and she became his home, his fortress, his safe space. His mental health fully unhinged now he simply lives to fight another day until the day finally takes him down.
Other: Grizzwald has had a few lady friends in the past, but nothing's stuck yet.
Agneta is an imposing woman 6'5 weighing a powerful 185lbs of muscle and ability. Her skin is pale and littered with little scars and blemishes you would need to be right next to her to see. With forge-fresh gold eyes and her hair kept shoulder length and the deep red of the season she looks very much like you would expect the ancient Queen of Yule to look like.
Race: Iaegr Job: Matron of Yule
Racial Skills and Abilities(limit of 4)
Powerful: As can be expected by an ageless warrior Agneta is very strong well able to match a Gifir woman in might.
Tough: Living in the wilds for centuries upon centuries and training every day in combat, Agneta is an extremely tough woman.
Nynia’s Gift: Blessed with magic at birth Agneta spent the first part of her mortal life learning magic.
Rune Priestess: Agneta's magical gifts were strongest in the field of Rune smithing and she uses this skill to enchant her husbands creations with power.
Normal Skills and Abilities(limit of 5)
Shield Matron of the Valkyras: The women warriors of the Iaegr are mighty and formidable on the norm, but to be called the Matron of such a warrior band means Agneta is a warrior beyond compare. With centuries of experience behind her only her husband can even have hopes of matching her.
Huntress: Living far beyond civilization and always traveling means you must kill your own food and Agneta does this very well.
Smith: From making weapons and armor to creating study little toys for children the Yule Matron is a highly skilled blacksmith.
Cook: Going hand in hand with hunting Lady Yulelaird is a great and creative cook.
Seamstress: Overall a very creative and artistic woman Agneta can also sew.
Weapons(Limit of 4 weapons):
Club of the Yule: The weapon in the pic she has on her shoulder. It's made of Iaegen steel and enchanted with runes that make it unbreakable.
Blade of the Matron: The sword sheathed across her back. Like her club it made of Iaegen steel and runed, but these runs let it burn like fire and never needs to be sharpened.
Shield of the Matron: A large tower shield as tall and wide as she is. Made of a mystical metal from the sky and enchanted so it is light as a feather in Agneta's hand and unbreakable.
Ice Claw: The small weapon in her hand it is also Iaegen steel, but is too small to be runed so she just keeps it razor sharp.
Armor(one sensible suit of armor): She has very little need of armor, but she wears the armored breastplate in the image and the gauntlets almost all the time. Made of Iaegen Steel and enchanted to add some protection against magic.
Equipment: Smithing tools, a hunting bow with arrows, fire-making tools, and a few runes she can apply to weapons and armor.
Augs(Limit of 3): N/A
Personality: Despite her imposing size and appearance and her Valkyras background Agneta is the picture of motherly affection and kindness. She arbors violence and goes to great lengths to find peaceful ways to solve problems and never falters in being charitable. But she is also a mother bear when she needs to be and then nothing stands in her way.
Likes: Her husband Bertil, children, kindness, the snow, charity, and a good leg of roasted beef and a warm cup of mead at the end of the day.
Dislikes: Violence, those who mistreat of prey on children, selfishness, the desert, and slavers.
Spoiler: Background:
Before she was the Matron of the Yule, Agneta was your normal Iaegen girl living in Stormblade. Beating up boys, playing with swords, and wishing to someday be granted a place at the All-Fathers table for the honored dead. But as she grew the girl she found that she had an unusually kind heart for a people of hardened warriors and survivalists.
Play fighting was one thing, but actually killing another person made her resolve waver and she found herself frozen with indecision. It was by sheer luck she was born with magic in her blood otherwise she wasn't sure what would be her future. Soft wives weren't uncommon among the Iaegr, but they were always kind of looked at as overgrown children even by whatever husband they managed to find. She readily accepted her life in the Seer's Circle learning the ways of being Rune Smith and getting training as a normal Blacksmith. She had no problem making the blades that killed people she just had trouble doing it herself.
Because of her early life as one who wished to not kill it was highly unlikely she would wind up in the position she is in now. But war changes all, the primordial Tribe of Aelfir, called the Wraith Clan had gained control of the Heartstone and after creating their own army of nearly invincible Eldivor they waged war on the entirety of the Sjerdthaun Continent. Years of warfare had whittled the numbers of the Iaegr down to near extinction levels even with aid from the other Aelfir, Gifir, and Eldvivor. When Agneta was drafted into the numbers of the Valkyras, she was terrified. She held to back of the fronts or guard duty if at all possible, but she found her fire in a strange place.
The Wraiths had stormed a refugee outpost near the Swamplands. The Children and the wounded from all races were brought there and hidden within one of the Northern Swampland Trolls tree fortresses. It was a good post normally because it was far from the centers of combat, but the Wraiths had sent a strike force and one night they attacked. Agneta was the first to be engaged in combat and it was a game of hit and run until she found herself standing between a Wraith and a group of frightened children. She would swear she felt Fengra's hand on her shoulder and the Goddess's shield in her hands before she let out a deep bellow and charged the Elf cleaving him nearly in two. She had saved the kids and from then on she only needed to think of their terrified little faces to ignite her fighting spirit. It also during this raid she would be her future husband, Bertil was one of the wounded who stood up and fought off the Elves. He even saved her during that fight, and he refused to leave her side once he was strong enough to fight again.
Together they lead raids that cut deep into the Wraith Territory. They were even the ones who struck the final blow that killed the power-mad leader of the Wraiths and the last of the corrupted Eldivor. But the leader was a powerful mage and nearly killed them both before he fell, they were on Grimjir's door. But the usually cold and distant Gods of the Iaegr decided to gift these selfless warriors with immortality and gave them charge of the Yule, or the season of giving thanks and family among the Iaegr. They watch over children and reward those who have deserved it. Even as the Iron Age and the height of the Iaegr power waned these two have been constant and never wavering from their duties to children and to each other.
Other: She is married to an Iaegr man so she has no need to find another, but she has no children of her own yet.
A powerful giant of man, 6'7 weighing a musclebound 280lbs. His hair of dark blond and kept very short to the top of his head his beard though is long and neatly braided. Like his wife his eyes a bright gold denoting his own magical gifts.
He's a warrior king with scars and old wounds aplenty as well as the tattoos of the powerful Wardrun warriors.
Race: Iaegr Job: Master of Yule
Racial Skills and Abilities(limit of 4)
Powerful: As can be expected by an ageless warrior Bertil is very strong well able to match a Gifir man in might.
Tough: Living in the wilds for centuries upon centuries and training every day in combat, Bertil is an extremely tough man.
Nynia’s Gift: Blessed with magic at birth Bertil spent the first part of his mortal life learning magic.
Seer: Bertil went the magical route of Seer. He can see the future and decipher the man patterns and weaves of life. Since he has become the Master of Yule though his powers have matured and become more clear. It also allows him to see if someone has lived a good life or a bad one.
Normal Skills and Abilities(limit of 5)
Warlord of the Wardrun: The male warriors of the Iaegr are mighty and formidable on the norm, but to be called the Warlord of such a warrior band means Bertil is a warrior beyond compare. With centuries of experience behind him only his wife can even have hopes of matching him.
Forager: Living far beyond civilization and always traveling means you must gather you own food. Bertil has a great skill in hunting for edibles in the wild.
Carpenter: From making bow and arrows to creating beautiful little toys for children the Yule Master is a highly skilled carpenter.
Alchemist: Going hand in hand with foraging Lord Yulelaird is a skilled and meticulous Alchemist.
Painter: Overall a very creative and artistic man Bertil can also paint.
Weapons(Limit of 4 weapons):
The Axes of Yule: The weapons in the picture they are both made of Iaegen steel and runed to be unbreakable and burn like fire(right axe) and ice(left axe).
Armor(one sensible suit of armor): He needs no armor.
Equipment: Carpentry tools, a small saw for cutting roots, fire-making tools, and a few bags of basic alchemy ingredients.
Augs(Limit of 3): N/A
Personality: As big an scary as he is, Bertil is a big teddy bear beneath his gruff exterior. He's jolly, he's caring, and he's deeply protective of his wife and the innocent. A warrior by nature and more than willing to fight for what he thinks is worth fighting for.
Likes: Agenta, children, making toys, bringing happiness to others, the winter, and a fat juicy steak and a tankard of strong ale at the end of the day.
Dislikes: Violence, those who mistreat of prey on the innocent, selfishness, the desert, and slavers.
Spoiler: Background:
Bertil was born in the Iaegr city of Fellstar. He was the latest warrior in a long line of warriors going all the way back to the old country. Known for their skill in the Berserker discipline his family was nicknamed the Bear Clan and Bertil was a fine example of that moniker. A large boy who took an early liking to battle axes, he was training with his father, brother and the other Wardrun before he even knew how to speak.
And even after he was taken to the Seer's circle and began learning to be a Seer himself he continued to train as a warrior and Berserker. He grew in power and stature until he was almost the living embodiment of Sonnungir himself. And when the War of the Heartland broke out he was among the first to be sent to the front-lines.
It was his first real taste of battle and he found it wasn't exactly what his teachers and the veterans painted it to be. And with each kill the man found a strange pain seeping into his heart. It didn't matter if it was Aelfir, Corrupt Eldivor, or some poor Gifir that had been bewitched by the magics of the Wraith Tribe. As soon as he saw his axes bite down and felt the blood spray across his body and face he felt a deep sorrow at having to extinguish a life.
The only one in his eyes who deserved death was the evil leader of the Wraith Aelfir Tribe, but the man hid himself well from the blades and clubs of the Coalition that had united against him. The pain continued to grow until his concentration slipped at a crucial point. He was gravely wounded in a skirmish with some Aelfir Windwalkers and taken to the Northern Swamplands to recover. He was cared for by a woman who would eventually become his wife Agneta was a vision of womanhood and her tender heart filled the hole that had been in his own throughout the War. He quickly fell in love and when the Wraith Raid came he was the first to woman's aid after she saved the group of children.
They shared the kinship of magic and a tender heart. And after Bertil was healed he never left her side and more than once they saved each other's lives, fighting an an unstoppable team and leading the best of both the Wardrun and the Valkyras to decisive victories against the rising number of Corrupt Eldivor. And soon they had had the Chief of the Wraiths at their mercy and struck true, but they nearly lost their own lives in the process. Bertil was with Agneta so he was ready to be welcomed into Asheheim to spend the rest of eternity with his wife until Surtyr’s Era began and brought an end to all of existence.
But the All-Father had other plans. He had never seen two purer people nor two so perfectly matched for each other. He gave them the gifts of immortality and made them the embodiment of all that can be good in the Iaegr people. They are the Lord and Lady of the Yule and given the duties of protecting children and spreading the Iaegr ideals of Honor, Strength, and Perseverance.
Other: He is married to an Iaegr woman so he has no need to find another, but he has no children of his own yet.
Jophy is a slightly built woman and she uses it to her advantage when hunting monsters. They underestimate her and pay for it. She's 5'5 and weighs all about 125lbs of springy speedy muscle. Her eyes are a warm brown and her hair is stark white and kept short for practicality.
Her pale smooth skin has only a few light scars to take away from it's beauty and her pleasantly curved body attracts many eyes.
Race: Enhanced Human Job: Monster Hunter
Racial Skills and Abilities(limit of 4)
Enhanced Strength: Like Orfiel, Jophiel is three times as strong as the average human.
Enhanced Smell: Jophy has an even keener sense of smell than O able to scent track for a mile or more and detect even finer fumes as needed.
Dermal Armor: Her skin is as tough as iron.
Normal Skills and Abilities(limit of 5)
Witch Hunter: Skilled at slaying monster from a distance and using their magic against them Jophiel is equal parts Combat Mage and knife throwing Assassin.
Archer: A greater extension of being a With Hunter, Jophiel is extremely accurate with a long bow.
Fighter: Something Orfiel taught her when they first met. Jophiel is quite good albeit basic with fisticuffs.
Priestess: Fully ordained in the Faith of the Mountain. Jophiel can perform the same rites and rituals as Orfiel.
Healer: Used alongside her Witch Hunter spells, Jophiel is a skilled White Mage Healer.
Weapons(Limit of 4 weapons):
Holy Long Sword: A blade made of a strong blessed steel that is effective against both humans and non-humans.
Silver Darts: The small blades in the picture silver coated and blessed by Orfiel.
Cercis wood Long Bow and arrows: Her go-to bow made of a Cercis tree very good at dealing with the undead.
Armor(one sensible suit of armor): While her dermal armor is quite good she also were a sturdy body suit of finely made leather.
Equipment: Firemaking tools, weapon maintenance tools, bounties, a sum of coin, and a spare change of clothes.
Augs(Limit of 3): N/A
Personality: Jophiel lives up to her namesake of Pure. She is just, she is kind, and despite being a monster hunter she is naive and gets easily flustered and confused by lewd behavior. When she can regain control of herself though she's a warrior with a very strong sense of justice and a long adventurous streak, but has no problem fighting for her life or the lives of others.
Likes: Peace, justice, sweets, doing her job, and Orfiel
Dislikes: Violence, blood, lewd behavior, monsters, and the dark.
Spoiler: Background
Jophiel's story begins a few years ago when she was a precocious young child living in the Human Dominion's Capital city of Excelsior. It is a town of mostly Humans, but traders and travelers are always coming and going through the wide cobbled street.
Jophiel who at the time was named Bella is the middle child of three to Scholars Holt and Vera Grymere. While not over wealthy or powerful they were good people and they taught their children the pursuits of mind over muscle. And both of her siblings took to this life quite well, but Bella has in her an adventurous streak.
She wanted to be a Roaming Scholar. Someone who wanders through Eisignol and surrounding lands learning and compiling all the knowledge they could and preserving it for all eternity. She would always be out in the marketplace asking questions and studying little trinkets. It both worried and pleased her parents who were homebodies who never ventured beyond the walls of Excelsior and never wanted to.
They tried to keep her in check, but each time they pushed Bella wandered further into the city. Hunting down leads on rare artifacts and reluctant Scholars to pester with questions, it grew dangerous and one night it bit her. Supernatural monsters and dangerous races have always been a hard to swallow fact in the young woman's life. She was roaming through the dark streets of a Non-Human bizarre at night looking to meet a man who had knowledge of the secrets of the Elder Peaks which Bella had taken a liking to learning about recently. But her naivety even as a 21 year old woman and it was her downfall here. The man was a Vampire looking for easy prey, and he almost had it, but lucky for Bella, Orfiel was hunting him and saved her.
The Blood-sucker got away, but Orfiel gained a friend and helper in his fight against the dark. He taught her all he could and they started a small Monster Hunter group centered in Excelsior and sent throughout Eisignol hunting anything that goes bump in the night. And while they were a good team it wasn't until after he imprisoned the Vampire who almost killed her and had a tryst with a Dark Elf woman named Sabin. She never asked what happened between them, but when the Elf left Orfiel he was more crushed than he would ever let on to someone who didn't know him as well as Jophiel did. She picked up the pieces and they grew even closer and now they are engaged and discussing their wedding in the newly established Church of the Mountain. The single God religion that saved Orfiel from his life among Daemon Worshiping cultist, Jophiel joined shortly after she was saved by the big man. She never had any religious beliefs before him. She was a woman of logic and letters, but in the years since he saved her she has seen the man's God and the Demons he condemned at the beginning of time. And as far as proof goes dodging the fiery claws of a Demon is as good as it gets.
Other: While not officially married Jophiel and Orfiel are partners when it comes to Hunting and they are quite close.
01-09-2018, 07:41 PM
SikstaSlathalin
Spoiler: Olgoth the Desolator
Name: Olgoth the Desolator
Age: Ageless
Race: Lich
Gender: formally male
Sexual Orientation: None, he is death and sees all the nonsense involved with life and sex as freakish and in need of destruction.
Olgoth is a creature of imposing stature. 7 feet tall, but because he is mostly bones he is only 150lbs, although his armor adds another hundred pounds to his overall weight.
The few bits of flesh on his body are dried and thick like leather.
Personality: Olgoth is single-minded and dedicates all his time to his goal. Which is usually destroy everything he deems unworthy or freakish. He needs no rest or nutrition and never allows defeat to claim his mind. He knows he will win in the end because Death takes all in the end.
Magic Affinity: Olgoth's only magic skills lie in a mastery of Illusion and Mind Warping. He can torment the weak and turn them into sniveling piles of tears just waiting for his blade. But being a Lich he is highly resilient against all kinds of magic with only Light or Holy Magic at higher levels being able to harm him.
Weapon: Olgoth's weapons are his deadly clawed hands a massive claymore style sword and a long bearded axe.
Combat Style: Seek and destroy. He picks a target and pursues them until he ends them. While a large group can slow him his naturally large body and heavy swings can pull him through.
Biography: Olgoth's life before death is irrelevant. All he knows is that he has seen the original Warrior of Darkness at work and served him before the Beast was beaten by the original Warrior of Light. It was a moment of tremendous beauty and one of boiling rage. It was the day of Olgoth's death and the day he was remade from the explosion of magic and power the Beast's splitting caused.
As the power settled and the Warriors of Tao left Olgoth clawed his way from the mountain of rubble and was now a Lich with a single purpose. To destroy all the disrupts the peace and quiet of Death and Darkness.
Other: Favorite show is Voltron and you should post weekly.